<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DUIHRnk5eyp7ImA9WhBaEUg.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560</id><updated>2013-05-21T10:32:17.723-07:00</updated><category term="Square Enix" /><category term="Legasista" /><category term="Agnis Philosophy" /><category term="City Interactive" /><category term="Microsoft Game Studios" /><category term="PC Previews" /><category term="Article" /><category term="Yager Development" /><category term="Cargo Commander" /><category term="Behaviour Interactive" /><category term="Sniper: Ghost Warrior 2" /><category term="Valve" /><category term="Rayman Origins" /><category term="System Prisma" /><category term="Doom 3: BFG Edition" /><category term="Old School Games" /><category term="Saber Interactive" /><category term="Compile Heart" /><category term="EA" /><category term="Idea Factory" /><category term="Bethesda Softworks" /><category term="Take-Two Interactive" /><category term="Xombie" /><category term="Art Contest" /><category term="Bastion" /><category term="EA Canada" /><category term="Zone of the Enders HD Collection" /><category term="Forza Horizon" /><category term="Turn 10 Studios" /><category term="K. Williams" /><category term="Kendall Berry" /><category term="Worms: Revolution" /><category term="Jeff Ellis" /><category term="Rebellion Developments" /><category term="Crytek Frankfurt" /><category term="Vander Caballero" /><category term="PS Vita" /><category term="Torchlight II" /><category term="Bundlestars.com" /><category term="Ignition Entertainment" /><category term="Knife of Dunwall" /><category term="Enslaved" /><category term="Black Forest games" /><category term="Internet Explorer" /><category term="Sony Computer Entertainment" /><category term="Project Yellow Sphere" /><category term="Indie Games" /><category term="Wizardbox" /><category term="Metro: Last Light" /><category term="Microsoft Studios" /><category term="Klei Entertainment" /><category term="Zone of Enders hd collection" /><category term="PS3 Previews" /><category term="Electronic Arts" /><category term="Silent Hill Homecoming" /><category term="Microsoft" /><category term="Spike" /><category term="Vlambeer" /><category term="mass effect 3" /><category term="Far Cry 3" /><category term="Activision" /><category term="Anthony Shelton" /><category term="Namco Bandai Games" /><category term="Splinter Cell: Blacklist" /><category term="iPhone5" /><category term="Pro Evolution Soccer 2013" /><category term="Parsec Productions" /><category term="Bethesda Game Studios" /><category term="Sims 3 Seasons" /><category term="Dead Island: Riptide" /><category term="Okami" /><category term="bitComposer Games" /><category term="LucasArts" /><category term="Maxis" /><category term="The Sims 3 Supernatural" /><category term="Heavy Iron Studios" /><category term="This Month in Gaming" /><category term="Saints Row The Third Review" /><category term="Phlogiston" /><category term="Limbo" /><category term="Trion Worlds" /><category term="Twilight Princess" /><category term="Metal Gear Rising: Revengeance" /><category term="Treyarch" /><category term="Hotline Miami" /><category term="Yuke's" /><category term="Ubisoft" /><category term="Junction Point Studios" /><category term="Zeal Game Studios" /><category term="PC Reviews" /><category term="Deadly Premonition" /><category term="The Testament of Sherlock Holmes" /><category term="The Witcher 2 Assassins of Kings" /><category term="Call of Duty Black Ops II" /><category term="Darkside Game Studios" /><category term="Atari 40th Anniversary" /><category term="Dishonored" /><category term="Kingdoms of Amalur: The Reckoning Review" /><category term="Euro Truck Simulator 2" /><category term="NIS America" /><category term="Neoplay" /><category term="Omega Force" /><category term="Naughty Bear: Panic in Paradise" /><category term="html5" /><category term="Worst xbox360 games" /><category term="Tower Wars" /><category term="Super Crate Box" /><category term="Carbon Games" /><category term="Need For Speed Most Wanted" /><category term="Fatshark" /><category term="Kalypso" /><category term="Zelda Face-off" /><category term="PS3 Trailers" /><category term="R-Type" /><category term="Criterion games" /><category term="Gears of War Judgement" /><category term="G.rev" /><category term="EA Tiburon" /><category term="Rising Star Games" /><category term="Ninja Theory" /><category term="Tequila Works" /><category term="Skylanders: Giants" /><category term="Cyanide Studio" /><category term="Prototype 2" /><category term="Street Fighter X Tekken" /><category term="Pikmin 2" /><category term="Square Enix London" /><category term="Daily Deals" /><category term="sim city" /><category term="Wii" /><category term="Castlevania: Lords of Shadow – Mirror of Fate" /><category term="PS4" /><category term="Gamecube" /><category term="Platinum Games" /><category term="Sniper Elite: Nazi Zombie Army" /><category term="Xenogears" /><category term="Nights Into Dreams" /><category term="Sara Rollston" /><category term="Hyperdimension Neptunia Victory" /><category term="Epic Mickey 2: The Power of Two" /><category term="Leonardo Rodrigues" /><category term="Compile Heart/GCREST" /><category term="Ensemble Studios" /><category term="Acquire" /><category term="High Moon Studios" /><category term="Bioshock Infinite" /><category term="Haemimont Games" /><category term="Perfect World" /><category term="Grand Theft Auto V" /><category term="Defiance" /><category term="Way of the samurai 4" /><category term="10 Awful PS3 Games to Avoid" /><category term="Wii U" /><category term="Warner Brothers Interactive" /><category term="Dragon's Dogma" /><category term="Ong Bak Tri" /><category term="Batman: Arkham City" /><category term="Test Drive Ferrari Racing Legends" /><category term="Torus Games" /><category term="Dust:An Elysian Tail" /><category term="007 Legends" /><category term="Atlus" /><category term="PSP" /><category term="Microsoft Infinity" /><category term="AirMech" /><category term="Rise of the Guardians Review" /><category term="Jordan Powers" /><category term="XSEED Games" /><category term="Dead Rising" /><category term="Cloud Gaming" /><category term="Namco Bandai" /><category term="Star Wars: The Force Unleashed" /><category term="Chris Lohr" /><category term="Minority" /><category term="Playstation C.A.M.P." /><category term="Rockstar San Diego" /><category term="Assassin's Creed Revelations" /><category term="Lee Clark" /><category term="Playstation Network" /><category term="Blue Isle Studios" /><category term="Capcom" /><category term="Toylogic" /><category term="Zombie Driver HD" /><category term="Subset Games" /><category term="Ubisoft Toronto" /><category term="Mars: War Logs" /><category term="Stinky Foot Controller" /><category term="Crispy's" /><category term="Street Fighter" /><category term="505 Games" /><category term="SCS Software" /><category term="Transformers: Fall of Cybertron" /><category term="n-Space" /><category term="ArenaNet" /><category term="Papo and Yo" /><category term="PC Trailers" /><category term="Ubisoft Montreal" /><category term="PES Productions" /><category term="Blood Dragon" /><category term="Serious Brew" /><category term="Dead Island" /><category term="Brad Kutner" /><category term="Vicious Cycle Software" /><category term="Slender: The Arrival" /><category term="Clan of Champions" /><category term="Disney Interactive Studios" /><category term="Exor Studio" /><category term="Spec Ops: The Line" /><category term="Kadokawa Games" /><category term="Guardians of Middle Earth" /><category term="WWE '13" /><category term="Dynasty Warriors 7: Xtreme Legends" /><category term="PS3 Reviews" /><category term="Realms of Ancient War" /><category term="Giants: Citizen Kabuto" /><category term="Crysis 3" /><category term="Zombie Ate my Neighbor" /><category term="Warhammer 40000: Space Marine" /><category term="Zombies" /><category term="Atari" /><category term="Deep Silver" /><category term="Playground Games" /><category term="DMC: Devil May Cry" /><category term="Telltale Games" /><category term="Epic Games" /><category term="Team17" /><category term="Tecmo Koei America Corp" /><category term="Bargain Bin Goodies" /><category term="Technicolor" /><category term="Zombie Studios" /><category term="Angry Birds Trilogy" /><category term="Aliens: Colonial Marines" /><category term="4J Studios" /><category term="Rainbow Moon" /><category term="SuperVillain Studios" /><category term="Fifa 13" /><category term="Double Dragon Neon" /><category term="Red Dead Redemption" /><category term="Rocksteady Studios" /><category term="Battlefield 3" /><category term="WayForward" /><category term="Steam" /><category term="Marvel VS Capcom Origins" /><category term="NCsoft" /><category term="Hideo Kojima" /><category term="Sleeping Dogs" /><category term="Jon hall" /><category term="Grasshopper Manufacture" /><category term="Paul Veer" /><category term="Tomb Raider" /><category term="Borderlands 2" /><category term="Mass Effect Trilogy" /><category term="The Sims Studio" /><category term="Podcast" /><category term="Sanctum 2" /><category term="Cladun X2" /><category term="Volition" /><category term="Focus Home Interactive" /><category term="God Mode" /><category term="Southington SOS" /><category term="NetherRealm Studios" /><category term="Remember Me" /><category term="Firaxis Games" /><category term="Eurocom" /><category term="Rockstar Games" /><category term="Relic Entertainment" /><category term="Arcane Legends" /><category term="Majesco Entertainment" /><category term="Xbox 360 Trailers" /><category term="Tin Salamunic" /><category term="Tokyo Jungle" /><category term="Nintendo" /><category term="Machinima" /><category term="THQ" /><category term="Laura Conrad" /><category term="Alex Passmore" /><category term="343 Industries" /><category term="Konami" /><category term="Coffee Stain Studios" /><category term="Minecraft" /><category term="38 Studios" /><category term="Gearbox Software" /><category term="Wind Waker" /><category term="Ben 10 Omniverse" /><category term="People Can Fly" /><category term="Ashley Oconnor" /><category term="Hitman: Absolution" /><category term="FTL:Faster Than Light" /><category term="Hyperdimension Neptunia Mk2" /><category term="Spiders" /><category term="Toys for Bob" /><category term="Team NINJA" /><category term="Monolith Productions" /><category term="Irrational Games" /><category term="Arkane Studios" /><category term="Nippon Ichi Software" /><category term="Why The Next Gen Will Suck" /><category term="Shift 2 Unleashed Review" /><category term="Mystical Ninja: Starring Goemon" /><category term="The Adventures of Rubberkid" /><category term="Tropico 4 Gold Edition" /><category term="Crytek UK" /><category term="Xbox 360 Previews" /><category term="Mugen Souls" /><category term="Scouting the classics" /><category term="Humble Hearts" /><category term="Assassin's Creed III" /><category term="XBox 360 Reviews" /><category term="The Walking Dead" /><category term="Ubisoft (Japan)" /><category term="Slightly Mad Studios" /><category term="Mark of the Ninja" /><category term="Double Helix games" /><category term="Mortal Kombat" /><category term="EA Play" /><category term="Hidden Path Entertainment" /><category term="IO Interactive" /><category term="Guy Ritchie" /><category term="Michael Engle" /><category term="Madden NFL 13" /><category term="Dennaton Games" /><category term="Kalypso Media" /><category term="News" /><category term="Paradox Interactive" /><category term="Playdead" /><category term="contest" /><category term="Resident Evil 6" /><category term="2K Games" /><category term="Supergiant Games" /><category term="Red faction" /><category term="E3 Drinking Game" /><category term="Halo 4" /><category term="CD Projekt RED" /><category term="Okami HD" /><category term="War of the Roses" /><category term="Under Defeat HD" /><category term="Runic Games" /><category term="EastAsiaSoft" /><category term="Skyrim" /><category term="Microsoft 8" /><category term="Devolver Digital" /><category term="Jon Hamlin" /><category term="Bubblis" /><category term="Spacetime Studios" /><category term="Starvoid" /><category term="United Front Games" /><category term="Family Guy: Back to the Multiverse" /><category term="Red 5 Studios" /><category term="Age Of Empires II: HD Edition" /><category term="Portal 2" /><category term="Rock Hippo Productions" /><category term="Games Workshop" /><category term="GTA V" /><category term="Fist of the north star" /><category term="Radical Entertainment" /><category term="Ascenzo Daloisio" /><category term="Big Huge Games" /><category term="Access Games" /><category term="Crystal Dynamics" /><category term="Omerta: City of Gangsters" /><category term="MicroVolts" /><category term="Handheld Reviews" /><category term="Humble Bundle" /><category term="4A Games" /><category term="SEGA" /><category term="D3 Publisher" /><category term="NHL13" /><category term="Jagged Alliance: Crossfire" /><category term="Lollipop Chainsaw" /><category term="Mojang" /><category term="Perfect World Entertainment" /><category term="Dawnguard" /><category term="Frogwares" /><category term="EA Sports" /><category term="Xcom: Enemy Unknow" /><category term="Disc Snapping" /><category term="Of Orcs and Men" /><category term="Blacklight: Retribution" /><category term="Nintendo 3DS" /><category term="MercurySteam" /><category term="Skullgirls" /><category term="James Farr" /><category term="Deadlight" /><category term="Pac-Man The Movie" /><category term="Guild Wars 2" /><category term="The Great Giana Sisters" /><category term="SCE Japan Studio" /><category term="Rockstar Vancouver" /><category term="Lyndsay Moir" /><category term="Firefall" /><category term="Tekken" /><category term="Happy Wars" /><category term="Techland" /><category term="Metal Gear Solid: Ground Zeroes" /><category term="Dead or Alive 5" /><category term="NG Games" /><category term="pixelplAUDIT" /><category term="Darksiders" /><category term="Max Payne 3" /><category term="Sleeping Dogs Preview" /><category term="Jack Jacobs" /><category term="Injustice: Gods Among Us" /><category term="Coreplay" /><title>Video Game Reviews, News, and Trailers | The Game Scouts</title><subtitle type="html">Video Game Reviews,Previews,Trailers,News and more.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.thegamescouts.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>250</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/thegamescouts/hbRo" /><feedburner:info uri="thegamescouts/hbro" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DkIERX0_eCp7ImA9WhBaEEk.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-2370170902689819493</id><published>2013-05-20T03:08:00.000-07:00</published><updated>2013-05-20T03:08:24.340-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-20T03:08:24.340-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Coffee Stain Studios" /><category scheme="http://www.blogger.com/atom/ns#" term="XBox 360 Reviews" /><category scheme="http://www.blogger.com/atom/ns#" term="Jon Hamlin" /><category scheme="http://www.blogger.com/atom/ns#" term="Sanctum 2" /><title>Sanctum 2 Review</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-J4RF_6BuLpY/UZn0VB5EFhI/AAAAAAAAQyY/tL4CKEhewHs/s1600/Sanctum2review.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Developer(s): &lt;/b&gt;&lt;a href="http://www.coffeestainstudios.com/"&gt;Coffee Stain Studios&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Publisher(s):&lt;/b&gt; &lt;a href="http://www.coffeestainstudios.com/"&gt;Coffee Stain Studios&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Platform(s): &lt;/b&gt;PC, Xbox 360,
PS3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Review Platform:&lt;/b&gt; Xbox 360&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Release Date:&lt;/b&gt; May 15, 2013&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;!--StartFragment--&gt;

&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The tower defense genre has grown more
popular over the last several years, as digital distribution platforms like
Steam and Xbox Live Arcade have made it easier for development studios to get
their games &lt;i&gt;out there&lt;/i&gt;. But, somewhere
along the way, the sense of tedium grew as the market was inundated with tower
defense titles that did little to innovate within the genre. Last week saw the
release of two games that provide something a little different and mix up the
traditional tower defense formula. One of those games was &lt;i&gt;Sanctum 2&lt;/i&gt;. As a first-person shooter/tower defense hybrid, it
immediately presents itself as an interesting prospect.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;i&gt;&lt;span style="line-height: 107%;"&gt;Sanctum 2&lt;/span&gt;&lt;/i&gt;&lt;span style="line-height: 107%;"&gt; is a game that some may struggle to come to
terms with. It doesn’t fit comfortably into the preexisting molds from which it
was cast. But, the resulting &lt;/span&gt;&lt;span style="line-height: 107%;"&gt;mélange&lt;/span&gt;&lt;span style="line-height: 107%;"&gt; is an exciting new toy. Half tower defense
and half first-person shooter, &lt;i&gt;Sanctum 2 &lt;/i&gt;takes
a while to get used to. It mixes the two aspects of each genre nicely, but not
necessarily in a way that presents itself as immediately comprehensible for the
player. But more on that later. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;In &lt;i&gt;Sanctum
2 &lt;/i&gt;aliens are attacking various outposts that contain oxygen-producing &lt;i&gt;cores&lt;/i&gt;. Your job is to fend off the
advancing waves of enemies, all the while building a labyrinth of walls and
turrets for the aliens to stroll through on their way to the core. You choose
from one of four distinct classes, each with their own weapon and a
character-specific trait. For instance, the standard assault class is given a
trait that causes bullets to gain more damage with each successful hit on an
enemy target; and the anti-air class uses ammo that sets enemies on fire, doing
damage over time. Each class feels distinctive enough from the other. A
universal leveling system gives players the chance to choose from various
secondary weapons, perks, and unlocks numerous towers as you level up. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-d9JcWHL_vog/UZn0z-oKF0I/AAAAAAAAQyg/XVReJPQjHIk/s1600/sanctum2screen2.jpg" /&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;At the beginning of the match, the map you
are playing on is void of any structures whatsoever. At the start of each
successive wave, a resource and barrel pickup drops on the map. Resources allow
players to purchase towers to attach to barrels. Barrels are what players place
on the map to create a system of walls that act as a maze, funneling the
enemies in as many directions as possible so that they take as much time as
they possibly can in getting to the core. Each barrel pickup only drops a set
number of barrels and resources, so the building of the maze system is
incremental and happens as you complete each successive wave. Throughout the course
of a match it is essential to engage in some resource management. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;i&gt;&lt;span style="line-height: 107%;"&gt;Sanctum 2&lt;/span&gt;&lt;/i&gt;&lt;span style="line-height: 107%;"&gt; is designed to be played as a cooperative
experience. Up to 4 players can take to the various maps created for &lt;i&gt;Sanctum 2&lt;/i&gt;. There is a story mode—which
can be played privately or in public lobbies—that has players completing maps
to unlock comic-style storyboards explaining why it is that aliens are trying
to destroy the cores. But, the story backdrop ultimately proves to be
unnecessary. You don’t have to justify a tower defense hybrid with a storyline.
That’s kind of one of the nice things about making games in the genre. You can
also engage in a survival mode that can be played in private lobbies with
friends, by yourself, or in public matches. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="line-height: 107%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-J2IdLkQL4Y8/UZn05LUeqEI/AAAAAAAAQyo/vweo1MHmuyg/s1600/sanctum2.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="line-height: 107%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;Ultimately, the cooperative experience
requires a lot from the player. Playing &lt;/span&gt;&lt;i style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;Sanctum
2 &lt;/i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;in public lobbies is one of the most exhaustive multiplayer experiences
I’ve had in a while. Allow me to explain: Tower defense games, by their very
nature, have a strategic element. The strategic element in &lt;/span&gt;&lt;i style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;Sanctum 2&lt;/i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt; is experienced in the placing of barrels and towers in
such a way as to make the enemy much less efficient in accomplishing its goals.
Add to that certain enemy types with certain weaknesses and specialized towers
that do everything from slow enemies within a certain radius of the tower, to
towers that only affect ground forces without armor, and you’ve got the makings
of a solid tower defense experience. But, an experience that begins to fall
apart when the cooperative aspect of the game is introduced.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The game has a terrible tutorial that
explains next to nothing about how things work in &lt;i&gt;Sanctum 2&lt;/i&gt;. This creates a situation where players are having to
experiment on their own to find out what the &lt;i&gt;rules&lt;/i&gt; are. It creates an uninformed player-base creating problems
when playing in public lobbies. People clearly didn’t understand several key
aspects of the game, because the tutorial failed to introduce certain pillars
in the mechanics of the game. The frustration is compounded by the decision to
make resource and barrel pickups shared among players. I can’t tell you how
many times people just stopped playing near the end of the wave so that they
could be waiting in the spot where the pickups drop at the beginning of the
next wave. Once a player picks up the resources and barrels they’re gone for
good, no longer available for anyone else to pick up. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The developer tried to design around this by
making any tower or barrel already placed on the map reclaimable by anyone. For
instance, I dropped in to a public match with only one other person in it. He
and I were playing on-mic and talking to each other to develop a strategy for
barrel and tower placement. Everything was going along fine, until halfway
through the match when someone else dropped in. He didn’t like the way we had
our barrels positioned and so he went around reclaiming barrels from certain
parts of the maze structure, leaving huge, gaping holes where there weren’t
towers to defend. He then went around the map reclaiming the towers we had
placed so that he could get himself some resources. Once he had the resources
he wanted, he placed low-level towers at points in the maze structure that
didn’t need additional tower structures. If it sounds like a troller’s
paradise, it’s because it is. I can’t tell you how many times I played in
public matches where someone dropped in halfway through a match and went on a
reclaiming-spree that ultimately led to our losing the match.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-Iz_RJ4HeZRQ/UZn0_q-aNUI/AAAAAAAAQyw/vk6zeCAIGvs/s1600/Sanctum-2-Screen2.jpg" /&gt;&lt;/div&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;The cooperative experience is designed in
such a way that it requires you to play with people you know, people you get
along with and people that you trust. As it stands currently, the public-lobby
cooperative experience is a troll-fest, a frustrating experience full of
players sabotaging those who they don’t agree with and backstabbing their
teammates if things don’t go the way they want them to.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Don’t get me wrong, if
played with a group of good people, &lt;i&gt;Sanctum
2&lt;/i&gt; definitely stands out as a very solid first-person shooter/tower defense
hybrid—the only of its kind. It’s worth experiencing for its uniqueness alone.
The universal leveling system was a smart choice, and the unlock progression is
excellent. The gameplay itself is extremely enjoyable, feeling like an odd but
ultimately satisfying combination of &lt;i&gt;Minecraft&lt;/i&gt;
and the multiplayer of &lt;i&gt;Mass Effect 3&lt;/i&gt;.
&lt;i&gt;Sanctum &lt;/i&gt;2 also gives players a chance
to engage in some fairly high-level strategy for the genre. But, again, all of
this is dependent on you playing with well-informed people that &lt;b&gt;&lt;i&gt;you
know&lt;/i&gt;&lt;/b&gt;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;!--EndFragment--&gt;&lt;/div&gt;
&lt;table id="final-score"&gt;
 &lt;tbody&gt;
&lt;tr id="final-score-header"&gt;
  &lt;td id="final-score-title"&gt;Final Score&lt;/td&gt;
  &lt;td id="final-score-tagline"&gt;“Unique, But With Problems”&lt;/td&gt;
  &lt;td id="final-score-number"&gt;7.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Graphics&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Sanctum 2 is stuck somewhere between the last generation and the current generation. It doesn’t look horrible, but it ain’t pretty either. The muzzle flash on guns is a joke, and the way aliens dismember when you blow them up looks like something from the PS1 days. Visually, the game is uninspiring. Aside from the use of some interesting colors, it has little going for it. &lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;6.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Gameplay&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
The gameplay is exciting and unique and deserves to be experienced. But, without a group of friends to play with, it can sour really fast. Some of the cooperative design choices lead to player behavior that can be frustrating at best. &lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;7.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Value&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Here’s the deal. Sanctum 2 really is a blast to play, especially for a $15 title. It gives you the opportunity to have a good deal of fun, and chances are you have a friends who you can bring along for the ride anyway. &lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Sound&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Nothing notable to say here. The music is interesting, but in a campy, genre-specific way. Gun sounds and alien noises ultimately prove dull and generic. &lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;6.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Review by Jon Hamlin&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-74b4gm6R7aI/US5ks0jxvLI/AAAAAAAAQWM/I2uMfuwIZ20/s1600/JonHamlin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-74b4gm6R7aI/US5ks0jxvLI/AAAAAAAAQWM/I2uMfuwIZ20/s1600/JonHamlin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Jon Hamlin is a freelance game journalist living in the San Francisco Bay Area. He plays too much Mass Effect 3 multiplayer and enjoys a good glass of wine. Occasionally, he can be found commanding his legion of doom on Xbox Live as GeniusPantsPhD. Follow him on Twitter @WordsmithJon,&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;or email him at&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;jonshamlin@gmail.com&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Jon+hamlin&amp;amp;x=0&amp;amp;y=0" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Jon.&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;
&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/vCdOa38eo6Y" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/2370170902689819493/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/05/sanctum-2-review.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/2370170902689819493?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/2370170902689819493?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/vCdOa38eo6Y/sanctum-2-review.html" title="Sanctum 2 Review" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-J4RF_6BuLpY/UZn0VB5EFhI/AAAAAAAAQyY/tL4CKEhewHs/s72-c/Sanctum2review.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/05/sanctum-2-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUQDSHkzeSp7ImA9WhBbGUg.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-5610452138806513858</id><published>2013-05-19T02:40:00.000-07:00</published><updated>2013-05-19T02:56:19.781-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-19T02:56:19.781-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Chris Lohr" /><category scheme="http://www.blogger.com/atom/ns#" term="Article" /><category scheme="http://www.blogger.com/atom/ns#" term="E3 Drinking Game" /><title>E3 Drinking Game</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;!--StartFragment--&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-VeY-iRPsw8k/UZic2_ns-ZI/AAAAAAAAQxY/qJkfw-jPLjw/s1600/E3DrinkingGame.jpg" /&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;We are less than a month away from E3. To some, it’s the best
time of the year; to others, the worst. Either way, it can be a boring,
painful, and cringe worthy event. Every year there is more than a fair share of
stinkers. We here at The GameScouts are here to help. Here is the official
drinking game for this y&lt;/span&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ear’s E3. Feel
free to use Microsoft’s options at their reveal on Wednesday, because we’re all
going to need some help to get through it. And, Nintendo’s is designed with
their E3-Directs in mind since there is no on stage presentation this year.&lt;/span&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Enjoy, and drink responsibly. Or, not, it doesn’t affect me.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-CdP_WlyxZh8/UZidGIP9VPI/AAAAAAAAQxg/rTh-d734b4Y/s1600/Microsoft.jpg" /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-oHWwArOnlQ0/UZidLnaJiuI/AAAAAAAAQxo/H4Wl_hGwgf0/s1600/Sony.jpg" /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-nhIMP_vMRP4/UZidRD2lweI/AAAAAAAAQxw/HGmXaxEz174/s1600/Nintendo.jpg" /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-80XERHofzWA/UZidWTlRIeI/AAAAAAAAQx4/A5c_HmZmxME/s1600/E3drinking.jpg" /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;span style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 20px;"&gt;Article by Chris Lohr&lt;/span&gt;&lt;/div&gt;
&lt;b style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, Verdana; font-size: 14px; line-height: 20px;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;
&lt;b style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, Verdana; font-size: 14px; line-height: 20px;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div class="separator" style="background-color: #f9f9f9; clear: left; color: #2f2f2f; float: left; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 1em; margin-right: 1em; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-WqJB1r9aEug/USZ2hja9KXI/AAAAAAAAQUE/dhYB4sRKJrA/s1600/Chris.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/div&gt;
&lt;i style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;&lt;span style="font-family: Arial;"&gt;Chris Lohr is a freelance writer currently in film school. If you’re looking for him to write for your website, manifesto, or Russian bride catalogue, send an email to&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;&lt;span style="color: windowtext; font-family: Arial;"&gt;puddinginasock@gmail.com.&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;&lt;span style="font-family: Arial;"&gt;&amp;nbsp;Put today’s date as the subject line and include a picture of yourself. Must be DDD free and willing to host.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=chris+lohr&amp;amp;x=0&amp;amp;y=0" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Chris.&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/i&gt;
&lt;div class="Body" style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/GYT1XVuN-XU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/5610452138806513858/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/05/e3-drinking-game.html#comment-form" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/5610452138806513858?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/5610452138806513858?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/GYT1XVuN-XU/e3-drinking-game.html" title="E3 Drinking Game" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-VeY-iRPsw8k/UZic2_ns-ZI/AAAAAAAAQxY/qJkfw-jPLjw/s72-c/E3DrinkingGame.jpg" height="72" width="72" /><thr:total>6</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/05/e3-drinking-game.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0ABQHo-fSp7ImA9WhBbF0k.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-761699938700225480</id><published>2013-05-13T08:57:00.000-07:00</published><updated>2013-05-16T16:09:11.455-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-16T16:09:11.455-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="XBox 360 Reviews" /><category scheme="http://www.blogger.com/atom/ns#" term="Tin Salamunic" /><category scheme="http://www.blogger.com/atom/ns#" term="Metro: Last Light" /><category scheme="http://www.blogger.com/atom/ns#" term="Deep Silver" /><category scheme="http://www.blogger.com/atom/ns#" term="4A Games" /><title>Metro: Last Light Review</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-z9m4Dl62EaA/UZDaE51R0UI/AAAAAAAAQwg/pWgaqS7OBUA/s1600/MetroReview.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Developer(s):&lt;/b&gt; &lt;a href="http://enterthemetro.com/"&gt;4A Games&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Publisher(s):&lt;/b&gt; &lt;a href="http://www.deepsilver.com/home/"&gt;Deep Silver&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Platform(s):&lt;/b&gt; PS3, Xbox 360,
PC&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Review Platform:&lt;/b&gt; Xbox 360&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Release Date:&lt;/b&gt; May 14, 2013&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;When Metro 2033 released in
2010, it portrayed a stunning illustration of Russia’s post apocalyptic
underworld and its hefty system requirements became the benchmark for PC
enthusiasts. The atmosphere and narrative were exemplary, but the sluggish
gameplay hampered the otherwise immersive experience and offered very little
replay value. Even though I enjoyed the original, the overabundance of post
apocalyptic titles this generation makes it hard to care for another
desaturated end-of-the-world extravaganza. And although earlier gameplay
trailers showcased quite a bit of gameplay diversity, particularly in the
stealth department, the sequel returns with the same strengths and weaknesses
of the original for an adventure that feels more like a re-make than a fleshed
out successor. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Set in the same
post-apocalyptic Moscow underworld of the predecessor, Metro: Last Light
continues the story of Artyom who sets out to discover the meaning behind the
“dark ones.” The dark and detailed environments of Metro 2033 return, but they lack
the same atmospheric impact of the original. Aside from the conservative addition
of color in a few places, Metro: Last Light carries an unwelcoming sense of Déjà
vu. The various underground camps feel like revamped versions of old levels and
the few areas of polish only accentuate the lack of diversity in the design.
While the PC version provides significantly richer aesthetics, an NVIDIA TITAN (or
an Radeon 7970) is needed to fully appreciate the game as intended. Basically…very
few gamers will get the most out it. Unfortunately, the Xbox 360 version is a considerable
step down. Textures are low quality, the lighting lacks proper contrast in a
lot of places, and there’s even quite a bit of pop-up (which is unacceptable
seeing that most areas are narrow closed-off spaces).&lt;/span&gt;&lt;span style="font-family: Arial;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-wJgPj9K7Dds/UZDaVvMshNI/AAAAAAAAQwo/LIR-WTfvnX4/s1600/metro-last-light-1.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;This isn’t to say that the
graphics are bad per se; they just haven’t been properly optimized for consoles.
Despite the derivative levels, there are still a few sights worth seeing. The
surface levels are now vast open areas that are tricky to traverse and provide
a nice visual break from the grim underworld. The dense crumbling exteriors of
Moscow are a nice touch, but it’s a shame that the gameplay hasn’t seen much improvement.
The sluggish, imprecise shooting of Metro 2033 has changed very little. When
hectic shootouts occur, they feel like you’re throwing bullets into the dark and
there’s little satisfaction behind landing kills. Making matters worse are the
drawn out escort/follow sections…you know the ones that NOBODY likes. One
minute you find yourself fighting for your life…the next you’re following an AI
companion for what feels like an eternity.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;On a brighter note, the
stealth mechanics finally feel functional (unlike the embarrassing mess in
Metro 2033) and are probably the most enjoyable aspects of the game. There are
plenty of opportunities to ninja your way through large sections of the game…
and honestly, I wish the entire venture allowed for a stealthier approach. The
world of Metro begs for a stealth-oriented experience but is constantly
interrupted by poor action sequences and unnecessary handholding.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Upgrading weapons plays a
larger part this time around, but you only need a few parts to get by. Get a
scope and silencer for the stealth sections, get clip extension and precision
scopes for the heavier artillery…and voila, you’re done. I customized my guns
only once or twice during my playthrough and never revisited the upgrade kiosks
again. The sound doesn’t fare any better. While the guns and environmental
effects sound fantastic, the awful stereotypical fake Russian accents are
absolutely unbearable. Even the presence of Nolan North and Patton Oswalt can’t
remedy the atrocious dialogue.&lt;/span&gt;&lt;span style="font-family: Arial;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-a_infwGiCks/UZDabDLvGWI/AAAAAAAAQww/ECd4sgRSlIs/s1600/MetroLight.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Metro: Last Light is a
strange sequel because for all the things it does right, it makes the same
mistakes as its predecessor. The improved and exciting stealth sections are
completely ruined by awful shootouts and the game oftentimes forgets that you
even exist. You find yourself walking down corridors listening to annoying AI
banter for way too long before anything exciting happens. It feels like you’re
in control maybe 40% of the time while the rest consists of pressing the analog
stick forward until you’re “guided” to the next area. And while Metro has
always been a more story driven experience, its narrative is derivative and
unexciting making it hard to become immersed in Russia’s crumbling underworld.&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;And how about that 5$ difficulty mode that you need to "pay" for (unless
you pre-ordered the game) in order to get a little extra replayability....please…now they’re
just messing with us.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;table id="final-score"&gt;
 &lt;tbody&gt;
&lt;tr id="final-score-header"&gt;
  &lt;td id="final-score-title"&gt;Final Score&lt;/td&gt;
  &lt;td id="final-score-tagline"&gt;“Would've Been Great A Decade Ago”&lt;/td&gt;
  &lt;td id="final-score-number"&gt;6.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Graphics&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
It looks great on a PC, but you need a monster system to run it as intended. The console downgrade is pretty poor. Low resolution textures, pop-ups, lackluster lighting…brown…brown…brown…oh, wait there's some color, no never mind, it's just brown with glowing green mushrooms.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;7.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Gameplay&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
The stealth sections are a massive improvement…however the rest of the game is as sluggish as before…and a complete bore.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;6.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Value&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
10-12 hours is pretty solid…too bad most of it consists of walking down corridors listening to annoying AI banter. And now you have to "pay" for a difficulty mode???….pffft…pleeeease!&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;6.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Sound&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
The guns and environmental effects sound superb…but the awful fake English-Russian accents are TERRIBLE! Just listen to the native Russian audio instead.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;6.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Review by Tin Salamunic&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="background-color: #f9f9f9; clear: both; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Tin Salamunic is the founder of The Game Scouts. He is a Video Game Journalist during the day and illustrator by night. He's been obsessed with video games since the early NES days, collecting every major system and game on the market. Video games are the reason&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;he&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;pursued the illustration career and he hopes to be creative d&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ir&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ector for a video game company one day.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Tin+Salamunic&amp;amp;x=8&amp;amp;y=10" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Tin&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i style="background-color: transparent;"&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/lah429MQJLk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/761699938700225480/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/05/metro-last-light-review.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/761699938700225480?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/761699938700225480?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/lah429MQJLk/metro-last-light-review.html" title="Metro: Last Light Review" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-z9m4Dl62EaA/UZDaE51R0UI/AAAAAAAAQwg/pWgaqS7OBUA/s72-c/MetroReview.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/05/metro-last-light-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkEHRno8eip7ImA9WhBbEUQ.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-2480892319008685122</id><published>2013-05-08T12:34:00.000-07:00</published><updated>2013-05-10T05:57:17.472-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-10T05:57:17.472-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Mars: War Logs" /><category scheme="http://www.blogger.com/atom/ns#" term="Tin Salamunic" /><category scheme="http://www.blogger.com/atom/ns#" term="Spiders" /><category scheme="http://www.blogger.com/atom/ns#" term="Focus Home Interactive" /><category scheme="http://www.blogger.com/atom/ns#" term="PC Reviews" /><title>Mars: War Logs Review</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-8OKttc38DHo/UYqlYfH0YnI/AAAAAAAAQuE/bBM2j__xxQY/s1600/MarsReview.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Developer(s):&lt;/b&gt; &lt;a href="http://www.spiders-games.com/"&gt;Spiders&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Publisher(s): &lt;/b&gt;&lt;a href="http://www.focus-home.com/"&gt;Focus HomeInteractive&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Platform(s):&lt;/b&gt; PSN, PC, Xbox
Live Arcade&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Review Platform: &lt;/b&gt;PC&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Release Date: &lt;/b&gt;April 26, 2013&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Prior to the sales banner
debuting on Steam, I knew nothing about Spider’s cyberpunk role-playing game
Mars: War Logs. There were no ads, barely any game coverage, almost nothing to
promote the game before launch…and it’s a shame because this little diamond in
the rough shouldn’t go unnoticed, especially if you’re a science fiction fan.
Mars: War Logs can be best described as a Mass Effect and Dragon Age hybrid
with a Red Faction overtone. Bioware’s dialogue mechanics are an apparent
inspiration with the combat being very reminiscent of Dragon Age, but with a
heavier emphasis on melee. It’s a budget title, but its praiseworthy ambition
provides a surprisingly immersive adventure with beautiful environments and
challenging (albeit sometimes frustrating) gameplay.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Set on Mars a century after
a great uprising, Mars: War Logs puts you in the shoes of escaped prisoner Roy
Temperance who finds himself in the midst of a battle for water between various
factions. The first third of the game revolves around planning your prison
escape with Innocence Smith, a young army recruit who also serves as the narrator
and your partner AI. During its early hours the game feels much like Chronicles
of Riddick: Assault on Dark Athena. You run around the refugee camp gathering
supplies and recruiting help for the escape while familiarizing yourself with
the combat and the game’s lore. The story itself won’t win any awards for
originality, but the setting and characters are intriguing enough to carry the
narrative throughout. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://3.bp.blogspot.com/-wOrOR_Xk0rw/UYql6Q7Y3sI/AAAAAAAAQuM/tVsS07c-zgE/s1600/mars_war_logs-05.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;I decided to use my Xbox 360
gamepad instead of the keyboard as I find third person games functioning better
with analog sticks. On the surface, Mars: War Logs is an RPG brawler, but
simple button mashing won’t get you anywhere. Observing your enemy’s body
language is key to figuring out how to react properly. You have your basic
attacks, dodge/parry maneuvers, and a command wheel that pauses the action and
lets you assign further skills to the shoulder buttons. Guns and necromancy can
be used for ranged attacks, but most battles encourage the use of modified
clubs and batons.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The game is tough…excruciatingly
tough at times. Regardless of your upgrades, you always feel underpowered when
approaching a group of enemies and most encounters take several tries before
you can come out victorious. Enemies can beat you down with just a few swings
yet it takes a dozen strikes to take out a single opponent. Furthermore, you
always find yourself surrounded with distant enemies using ranged attacks to
deal damage. It wouldn’t be so bad if your partner AI were actually useful.
He’s taken out within seconds and does almost nothing to help out during
combat. He’s merely a temporary distraction. However, my biggest gripe is the
broken stealth mechanic. You can sneak up on enemies, but you can’t really take
them out silently. This approach only serves as a preemptive attack that deals
additional damage, but nothing more. It’s a real shame because the level design
begs for proper stealth gameplay. Ultimately, you find yourself rolling around
the environment avoiding the vicious attacks while practically petting your
opponents to death. It sounds worse than it actually is…and I’m only being
critical because underneath the frustration lays a blueprint for superb
gameplay that’s being bogged down by questionable design decisions.
Nevertheless, I still had fun beating down baddies with modded clubs and
special powers and honestly, the balancing can easily be patched and I really
hope the developers provide some future updates.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-FCra7KJl7PE/UYqmCXJfDoI/AAAAAAAAQuU/MzNC1KF0tG0/s1600/image_mars_war_logs.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Where the game stumbles in
the gameplay department, it makes up in its art direction. The sepia covered
environments are crammed with detail and each block radiates with personality. For
a budget title, the visuals are quite impressive and it’s nice to see so much
effort went into crafting a believable world rich in aesthetic extravagance.
Roy and the supporting cast are equality well presented, but the same can’t be
said for the rest of the characters. Many are derivative models with small
permutations in their attire and hairstyles. Making matters worse are the
uneven animations, some of which look outright wooden. The result is a
beautiful world populated by inconsistent character models and jerky
animations.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;I called the game a “diamond
in the rough” for a reason. Its rough edges aren’t detrimental to the
experience…in some instances they actually add to the immersion. The script and
dialogue are a prime example. The writing is filled with grammar mistakes and
the dialogue oftentimes mismatches the captions. Some words are even mispronounced
and I couldn’t figure out whether it’s intentional or not. Strangely enough it
ads a bizarre otherworldliness to the conversations and I enjoyed myself more
because of it. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Mars: War Logs has plenty of problems, but it’s still a worthwhile, at
times even excellent, science fiction venture. It may not have the polish,
finesse, or narrative complexity of Bioware’s Mass Effect series, but the developer’s
ambition is undeniable and commendable. For only twenty bucks, you’re getting
nearly twenty hours of solid gameplay…and last time I checked, that’s more than
what most AAA titles offer these days.&lt;/span&gt;&lt;!--EndFragment--&gt;
&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table id="final-score"&gt;
 &lt;tbody&gt;
&lt;tr id="final-score-header"&gt;
  &lt;td id="final-score-title"&gt;Final Score&lt;/td&gt;
  &lt;td id="final-score-tagline"&gt;“A Great Deal for Sci-Fi Fans”&lt;/td&gt;
  &lt;td id="final-score-number"&gt;7.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Graphics&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
For a budget title, Mars: War Logs looks great. The environments are dense and detailed and the lead characters look spot on. The rest of the characters (including the animations) are a different story.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;7.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Gameplay&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
I'm confident that with a few updates and tweaks, the gameplay can be improved significantly. As it stands, it's a fun RPG brawler with unforgiving difficulty and a completely useless stealth mechanic.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;6.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Value&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Twenty hours for Twenty dollars? Yea, you're definitely getting plenty of value here. The game is incredibly charming and immersive, despite its problems…and if you're a science fiction fan you should definitely check it out.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Sound&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
The voice acting is solid…but it's the script oddities and random mispronunciations that make most conversations so hilariously interesting. The music is catchy and fitting…but not particularly memorable.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;7.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Review by Tin Salamunic&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="background-color: #f9f9f9; clear: both; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Tin Salamunic is the founder of The Game Scouts. He is a Video Game Journalist during the day and illustrator by night. He's been obsessed with video games since the early NES days, collecting every major system and game on the market. Video games are the reason he&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;pursued the illustration career and he hopes to be creative d&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ir&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ector for a video game company one day.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Tin+Salamunic&amp;amp;x=8&amp;amp;y=10" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Tin&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i style="background-color: transparent;"&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/-k2OLcfkSaU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/2480892319008685122/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/05/mars-war-logs-review.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/2480892319008685122?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/2480892319008685122?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/-k2OLcfkSaU/mars-war-logs-review.html" title="Mars: War Logs Review" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-8OKttc38DHo/UYqlYfH0YnI/AAAAAAAAQuE/bBM2j__xxQY/s72-c/MarsReview.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/05/mars-war-logs-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEEAQXwyeSp7ImA9WhBUGUg.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-6790559675732503296</id><published>2013-05-07T06:00:00.000-07:00</published><updated>2013-05-07T11:50:40.291-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-07T11:50:40.291-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tin Salamunic" /><category scheme="http://www.blogger.com/atom/ns#" term="Deadly Premonition" /><category scheme="http://www.blogger.com/atom/ns#" term="contest" /><category scheme="http://www.blogger.com/atom/ns#" term="Article" /><title>Deadly Premonition: Director's Cut Giveaway</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-FsteJPjofbs/UYj2aQhrwyI/AAAAAAAAQt0/bM8bY4y3CSQ/s1600/sandwich.jpg" /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;In celebration of the recently released &lt;a href="http://www.thegamescouts.com/2013/05/deadly-premonition-directors-cut-review.html"&gt;Deadly Premonition: Director's Cut,&lt;/a&gt; we decided to host a little giveaway contest. It's about&amp;nbsp;sandwiches, sins, and&amp;nbsp;strawberry&amp;nbsp;jam. At one point in the game, our hero agent Francis York Morgan tries a&lt;i&gt; Sinner's Sandwich&lt;/i&gt;, a&amp;nbsp;delicacy containing turkey,&amp;nbsp;strawberry&amp;nbsp;jam, and cereal. It's supposedly eaten as self-inflicted punishment to atone for past sins.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Soooo...for our little giveaway, we want to see a photo of your best Sinner's Sandwich. We'll select &lt;b&gt;TWO &lt;/b&gt;of the most delicious looking pieces and will reward the winners with a free copy of the Deadly Premonition: Director's Cut game for the PSN. Don't forget, the ingredients are:&lt;b&gt; turkey,&amp;nbsp;strawberry&amp;nbsp;jam, and cereal&lt;/b&gt;!&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Please send your submissions to Tin Salamunic at: &lt;b&gt;tin@thegamescouts.com&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The deadline is: &lt;b&gt;May 15, 2013&lt;/b&gt;!&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;We're looking forward to your entries!&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="background-color: #f9f9f9; clear: both; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Tin Salamunic is the founder of The Game Scouts. He is a Video Game Journalist during the day and illustrator by night. He's been obsessed with video games since the early NES days, collecting every major system and game on the market. Video games are the rea&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;son he&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;pursued the illustration career and he hopes to be creative d&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ir&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ector for a video game company one day.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Tin+Salamunic&amp;amp;x=8&amp;amp;y=10" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Tin&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i style="background-color: transparent;"&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/wRZg_xH-EOA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/6790559675732503296/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/05/deadly-premonition-directors-cut.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/6790559675732503296?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/6790559675732503296?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/wRZg_xH-EOA/deadly-premonition-directors-cut.html" title="Deadly Premonition: Director's Cut Giveaway" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-FsteJPjofbs/UYj2aQhrwyI/AAAAAAAAQt0/bM8bY4y3CSQ/s72-c/sandwich.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/05/deadly-premonition-directors-cut.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0IGQnsyeyp7ImA9WhBUGEs.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-7373878538549136741</id><published>2013-05-06T07:14:00.001-07:00</published><updated>2013-05-06T10:32:03.593-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-06T10:32:03.593-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Access Games" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3 Reviews" /><category scheme="http://www.blogger.com/atom/ns#" term="Tin Salamunic" /><category scheme="http://www.blogger.com/atom/ns#" term="Deadly Premonition" /><category scheme="http://www.blogger.com/atom/ns#" term="Ignition Entertainment" /><title>Deadly Premonition: Director's Cut Review</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-_EWzbePrua0/UYe4anW0XUI/AAAAAAAAQtU/RkN5b7xQIZ0/s1600/premonitionreview.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Developer(s):&lt;/b&gt; &lt;a href="http://www.accessgames.co.jp/"&gt;Access Games&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Publisher(s): &lt;/b&gt;&lt;a href="http://www.risingstargames.com/"&gt;Rising Star Games&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Platform(s):&lt;/b&gt; PS3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Release Date:&lt;/b&gt; April 30, 2013&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Deadly Premonition is ugly,
broken, confusing, demented…and also one of the most extraordinary experiences
of the decade. It disregards all conventional quality standards and plays by
its own rules. It’s juvenile and careless, yet provoking and immersive. It
fails as a traditional video game, but succeeds as a work of fiction. How much
of its absurdity is intentional remains unclear, but this exceptionally
orchestrated disaster has to be judged on its own merits. As one of those rare
cases where the failures emphasize the strengths, Deadly Premonition achieves
its individuality by being the Ed Wood of gaming – it’s so bad (well, more like
odd) that it’s brilliant. Originally released as an Xbox 360 exclusive, Deadly
Premonition has garnered a cult following and the reviews have been amusingly
split amongst critics. While many despised the near broken gameplay and
nauseating visuals, others praised its unique ruggedness as the holy grail of
this generation. The Director’s Cut hopes to iron out some of the rough edges
and reach the PS3 audience, but are the improvements enough to stretch beyond
the game’s fan base or do they compromise the integrity of the original? &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;In a nutshell, Deadly
Premonition is Twin Peaks, the game. Its narrative, characters, setting, and
tone, are directly inspired by David Lynch’s spectacular TV series. But even the
Lynchian eccentricity doesn’t compare to the absurdness of Deadly Premonition.
Playing through the game is equivalent to a tennis match with ping-pong balls.
The unpredictability and WTF moments can either be enraging or delightful,
depending on how you perceive the bizarre venture.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-e8MfCvxOAqM/UYe4r4miy2I/AAAAAAAAQtc/lypz8gsR_6Q/s1600/I-cant-believe-it-Deadly-Premonition.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;You play as FBI Special
Agent Francis York Morgan. York tends to talk to himself…Zach specifically, who
represents you the player. He also likes to solve cases with the help of coffee
and enjoys discussing B-movie classics while cruising around town. He’s a nut
job…and he may be the most unique and interesting character you’ll ever experience
in a video game. York is sent to the town of Greenvale to investigate the
mysterious murder of a young woman. The seemingly ritualistic nature of the
killing is reminiscent of York’s past cases and as he uncovers clues around
town, he finds further evidence linking to the killings around the country.
Deadly Premonition is an open world horror mystery that plays much like
Capcom’s Resident Evil 4. Aside from the raw RE4 DNA, the gameplay is sluggish,
slow, and imprecise. It’s far more playable than its Xbox 360 predecessor, but
still feels like the basic third person shooter mechanics were shoved down a
meat grinder. At the same time, it “compliments” the broken world that it’s in.
It manages to reach that perfect balance of being unplayable and a complete
joy. It’s indescribable.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Every character in Greenvale
is unusual and memorable. Conversations often steer towards absurdity and you’ll
often wonder how the script was even put together. Let’s just say that the
first inner dialogue with “Zach” is an in depth conversation about Tom and
Jerry…yes, the cartoon. Deadly Premonition is filled with varied quests and
even sim-like elements. Keeping track of York’s hunger, tiredness, and even
cleanliness is a big part of the experience. Shaving, doing laundry, and
changing your clothes intertwines beautifully with the rest of the game,
especially as York grows on you over time. Missions consist of investigating
crime scenes by collecting evidence while putting together clues with York’s
“profiling” ability and fighting zombies (or ghosts?) in what seems like a
Silent Hill inspired netherworld. Deadly Premonition can be legitimately scary
at times…but its creepiness is oftentimes accidental. It’s the combination of
repugnant aesthetics and broken sound effects that accentuate the feeling of
angst. It’s an uncanny feat, but it works.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-i4q40sXTCOc/UYe4wTWwD9I/AAAAAAAAQtk/p2vVdoVuKY4/s1600/ghost.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The visuals have been
supposedly enhanced for the Director’s Cut, but you couldn’t tell the
difference unless you had both versions side by side. The increased resolution appears
slightly sharper, but the already sluggish framerate is now even choppier. At
times Deadly Premonition moves like a slide show but it’s luckily never
unplayable. The character models look decent enough (and I’m using “decent”
very loosely here), but the environments are an abomination. Textures look like
month old vomit and exteriors can be so blurry (especially when driving), it’s
hard to tell things apart. Deadly Premonition looks god awful even for a
first-generation PS2 title and there are no words to describe it. Ironically,
the ugly graphics are a big part of the game’s &lt;/span&gt;&lt;i style="font-family: Arial, Helvetica, sans-serif;"&gt;personality&lt;/i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt; and anything better than this would simply make it into
a bad game…instead of a “unique” one.&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Fans who were concerned that the
Director’s Cut would compromise the weirdness of the original need not worry.
If anything, this enhanced edition allows players to focus more on the game’s
narrative by providing slightly improved controls, but believe me…it’s just as
odd as it was back in 2010.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Deadly Premonition: Director’s Cut is nearly impossible to score. It
fails in almost every aspect, but is also one of the most memorable and
immersive games I’ve ever played. All the broken elements somehow merge into an
experience that can’t be summed up by a few paragraphs. I could easily give
Deadly Premonition a “1” for the sluggish controls, nonsensical plot, and
headache inducing visuals…but why is it then that I enjoyed myself so much?
Ultimately, I play games to be entertained; to be sucked into a fictional
world inhabited by interesting characters…and Deadly Premonition has them in
abundance. Deadly Premonition is an exception…an anomaly that deserves praise
for achieving the impossible: It’s the best worst game ever made…and for that,
it is flawless.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table id="final-score"&gt;&lt;tbody&gt;
&lt;tr id="final-score-header"&gt;&lt;td id="final-score-title"&gt;Final Score&lt;/td&gt;
  &lt;td id="final-score-tagline"&gt;“There's Nothing Quite Like It”&lt;/td&gt;
  &lt;td id="final-score-number"&gt;10&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Graphics&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
The worst looking game of this generation. A complete disaster…Ironically, it's what makes it so unique…so depending how you look at it, it could be a 10.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;1.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Gameplay&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
It's barely functional and just slightly better than the original. But believe me…you won't be playing this gem for its shooting mechanics.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;2.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Value&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
It's the most bizarre and demented game I ever played. If you give it a chance, you're in for one of the most twisted adventures in gaming history.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;10&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Sound&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
The sound effects are so bad and broken, I thought my speakers were failing...It's fantastic. The music, however, is superb and the voice acting/dialogue is unlike anything you've ever heard.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;10&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Review by Tin Salamunic&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="background-color: #f9f9f9; clear: both; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Tin Salamunic is the founder of The Game Scouts. He is a Video Game Journalist during the day and illustrator by night. He's been obsessed with video games since the early NES days, collecting every major system and game on the market. Video games are the reason he&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;pursued the illustration career and he hopes to be creative d&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ir&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ector for a video game company one day.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Tin+Salamunic&amp;amp;x=8&amp;amp;y=10" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Tin&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i style="background-color: transparent;"&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/0pQQN9TiiAw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/7373878538549136741/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/05/deadly-premonition-directors-cut-review.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/7373878538549136741?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/7373878538549136741?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/0pQQN9TiiAw/deadly-premonition-directors-cut-review.html" title="Deadly Premonition: Director's Cut Review" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-_EWzbePrua0/UYe4anW0XUI/AAAAAAAAQtU/RkN5b7xQIZ0/s72-c/premonitionreview.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/05/deadly-premonition-directors-cut-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C04CRXgzfyp7ImA9WhBUFk0.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-7379154919998190417</id><published>2013-05-03T10:13:00.000-07:00</published><updated>2013-05-03T10:26:04.687-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-03T10:26:04.687-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Blood Dragon" /><category scheme="http://www.blogger.com/atom/ns#" term="Tin Salamunic" /><category scheme="http://www.blogger.com/atom/ns#" term="Far Cry 3" /><category scheme="http://www.blogger.com/atom/ns#" term="Ubisoft" /><category scheme="http://www.blogger.com/atom/ns#" term="PC Reviews" /><title>Far Cry 3: Blood Dragon Review</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-dXpw_whP3g4/UYPuBFk_KDI/AAAAAAAAQsk/NqXLWG-o6W8/s1600/blooddragonreview.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Publisher(s):&lt;/b&gt; &lt;a href="http://www.ubi.com/enca/"&gt;UbisoftMontreal&lt;/a&gt;, &lt;a href="https://www.facebook.com/pages/Ubisoft-Shanghai/158403220924581"&gt;Ubisoft Shanghai&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Developer(s):&lt;/b&gt;&lt;a href="http://www.ubi.com/US/"&gt; Ubisoft&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Platform(s):&lt;/b&gt; PC, PS3, Xbox
360&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Review Platform:&lt;/b&gt; PC&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Release Date:&lt;/b&gt; April 30, 2013&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;What happens when you give
developers free rein to indulge in their fantasies? Blood Dragon happens - a
bizarre, delirious, sarcastic, oversaturated and utterly parodistic nod to
everything eighties…in short, an absolute delight. Blood Dragon is a standalone
title that’s relevant to last year’s Far Cry 3 only in name and gameplay, but
nothing else. What started out as Ubisoft’s April fool’s joke somehow made its
way into an actual game…and for that, I applaud them wholeheartedly. There are
no words to describe Blood Dragon, nor is there anything to compare it to. It’s
the video game equivalent to a Mel Brooks film and gamers who grew up with
classics like Terminator and Robocop will appreciate its nostalgic humor the
most. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Blood Dragon celebrates its absurdity
with neon vistas, zebra striped tigers, radioactive alligators, and a
protagonist who rips out hearts for money…ehm, credits. The ludicrous premise
and overwhelming aesthetics are consistently eccentric without disregarding the
superb gameplay of last year’s Far Cry. Blood Dragon is stupid and arrogant in
the best way possible and never shies away from obscenity. The narrative
unfolds through a series of NES-era 2-d slides with a thick overtone of foul
language. There’s a plot there somewhere…about saving the world or something…and
of course a madman that you need to nix…but it’s really about taking a bath in
neon vomit; beautiful, radiating, 80’s disco neon vomit.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-J2oWk2rAKNw/UYPudnepDhI/AAAAAAAAQss/YMLxLz3-BEU/s1600/Minigun_battle.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The game doesn’t take itself
seriously for a second, but never looses sight of its core mechanics. In a way,
Blood Dragon highlights the best parts of Far Cry 3 with a greater focus on
stealth. Every mission can be played stealthily (with the exception of a few
necessary shootouts) and there are plenty of garrison liberation side missions
scattered throughout the new island. These fortified posts are exceptionally
challenging with boats, jeeps, and even helicopters circling the premises.
Trying to sneak through them completely undetected can be tricky…and incredibly
satisfying.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Weapons are upgradable by
completing additional objectives, like rescuing scientists and hunting rare
animals, and leveling up still plays a role but it’s been streamlined. As you
rank up, you gain abilities and bonuses associated with that level instead of distributing
skill points. It works well considering the smaller size of the game and you
still get a sense of growth as you acquire deadlier skills. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The biggest addition to
Blood Dragon are…well, the blood dragons. These massive dinosaur-like creatures
are deadly and a pain in the ass to kill. They change color depending on their alert
level and once they turn red, it’s best to stay out of their way. Since they
are blind and only react to sound, you’re best off crouching when they’re
nearby. A freshly plucked heart can be tossed to lure them towards enemies,
which is extremely beneficial when infiltrating military outposts. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-Kxql9BWY3H4/UYPuitS6fLI/AAAAAAAAQs0/S3ljg4oCKqs/s1600/Lab.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Visually, the game is like
having an acid trip on an exploding&amp;nbsp;roller-coaster&amp;nbsp; The environment feels like
an outdoor disco with mutated zoo animals on the loose…it’s spectacular. It
captures the eighties aesthetic beautifully and is a refreshing contrast to
last year’s exotic vistas. The nighttime does get a little monotonous at times
and the entire island tends to lack diversity. Nevertheless, considering you’re
getting an entirely new sandbox for a mere fifteen bucks, there’s not much to
complain about.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Far Cry 3: Blood Dragon is the most delightful franchise oddity of this
generation. It’s a fantastic homage to eighties' science fiction flicks and
preserves the superb gameplay that made last year’s Far Cry 3 such a masterful
experience. Even if you don’t get a single joke, Blood Dragon offers a solid
six hours of gameplay on a brand new island that feels like a non-stop disco
party. It’s crazy, it’s demented…it’s brilliant.&lt;/span&gt;&lt;!--EndFragment--&gt;
&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table id="final-score"&gt;
 &lt;tbody&gt;
&lt;tr id="final-score-header"&gt;
  &lt;td id="final-score-title"&gt;Final Score&lt;/td&gt;
  &lt;td id="final-score-tagline"&gt;“Deliriously Spectacular”&lt;/td&gt;
  &lt;td id="final-score-number"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Graphics&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Beautiful neon coated vistas with fantastic lighting and twisted looking blood dragons. However, the scenery lacks diversity throughout and makes the island feel smaller than it actually is.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Gameplay&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
As brilliant as last year's Far Cry 3. The greater emphasis on stealth means you have more flexibility with each mission and the liberation side missions are as fun as ever.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Value&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
For only fifteen bucks, you're getting six hours of pure bliss. There's really nothing like Blood Dragon out there and it's worth every penny.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Sound&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Music by Power Glove? Yes please! Absolutely spectacular, inducing the ridiculous voice acting.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Review by Tin Salamunic&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="background-color: #f9f9f9; clear: both; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Tin Salamunic is the founder of The Game Scouts. He is a Video Game Journalist during the day and illustrator by night. He's been obsessed with video games since the early NES days, collecting every major system and game on the market. Video games are the reason he&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;pursued the illustration career and he hopes to be creative d&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ir&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ector for a video game company one day.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Tin+Salamunic&amp;amp;x=8&amp;amp;y=10" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Tin&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i style="background-color: transparent;"&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/wKD1Pp6XvWw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/7379154919998190417/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/05/far-cry-3-blood-dragon-review.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/7379154919998190417?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/7379154919998190417?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/wKD1Pp6XvWw/far-cry-3-blood-dragon-review.html" title="Far Cry 3: Blood Dragon Review" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-dXpw_whP3g4/UYPuBFk_KDI/AAAAAAAAQsk/NqXLWG-o6W8/s72-c/blooddragonreview.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/05/far-cry-3-blood-dragon-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU8GSXc8eyp7ImA9WhBUFUU.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-4823685817614426524</id><published>2013-05-03T06:30:00.000-07:00</published><updated>2013-05-03T06:30:28.973-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-03T06:30:28.973-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Stinky Foot Controller" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><title>Stinky Footboard is Fully Funded</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-XVox-toDvMM/UYO594lGXYI/AAAAAAAAQsU/kP7A1jOf3gA/s1600/stinkygoal.jpg" /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;A little while ago, we &lt;a href="http://www.thegamescouts.com/2013/04/stinky-foot-controller-review.html"&gt;reviewed&lt;/a&gt; the revolutionary Stinky Footboard controller and I'm happy to report that their Kickstarter campaign has been fully funded. Their goal of $75,000 has been surpassed with a total pledge of $79, 562. The board will be available for sale in June for $119 and you can check out the developer's &lt;a href="http://www.stinkyboard.com/"&gt;site &lt;/a&gt;for purchasing details. The Stinky Footboard takes gaming to an entirely new level by allowing you to map up to four keys/commands to its four sectors for additional gameplay support. For more details about the&amp;nbsp;functionality&amp;nbsp;and our final verdict, check out our full &lt;a href="http://www.thegamescouts.com/2013/04/stinky-foot-controller-review.html"&gt;review&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/WoMtQkbcSdQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/4823685817614426524/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/05/stinky-footboard-is-fully-funded.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/4823685817614426524?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/4823685817614426524?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/WoMtQkbcSdQ/stinky-footboard-is-fully-funded.html" title="Stinky Footboard is Fully Funded" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-XVox-toDvMM/UYO594lGXYI/AAAAAAAAQsU/kP7A1jOf3gA/s72-c/stinkygoal.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/05/stinky-footboard-is-fully-funded.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkEMSHg-fSp7ImA9WhBUFU0.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-7520911438608362005</id><published>2013-05-02T07:24:00.002-07:00</published><updated>2013-05-02T07:24:49.655-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-02T07:24:49.655-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Jon Hamlin" /><category scheme="http://www.blogger.com/atom/ns#" term="Article" /><title>Last Month in Gaming: April 2013</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-99_npheRmtY/UYJ1zPd3UbI/AAAAAAAAQrs/yhx7-f9enzg/s1600/april2013.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-size: 12pt; line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="line-height: 107%;"&gt;My apologies readers! I’ll promise that I’ll try hard to make this the
only &lt;/span&gt;&lt;i style="line-height: 107%;"&gt;Last Month in Gaming &lt;/i&gt;&lt;span style="line-height: 107%;"&gt;you see
this year. Last week was a busy one for me, and a few of my writing
responsibilities slipped my mind. With that out of the way, we can finally
start last month’s &lt;/span&gt;&lt;i style="line-height: 107%;"&gt;This Month in Gaming&lt;/i&gt;&lt;span style="line-height: 107%;"&gt;
for April 2013!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;LucasArts Closes&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://3.bp.blogspot.com/-bPIAxgfEGm8/UYJ14tNz60I/AAAAAAAAQr0/rXhgBCGdb0E/s1600/StarWars_vader.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="line-height: 107%;"&gt;Early in April, gamers were given the news that longtime game developer
and publisher LucasArts was closing its doors for good. While heartbreaking in
its own right, it didn’t necessarily come as a surprise to those of us who have
followed LucasArts over the past several years. The publisher had a knack for
starting projects that would never come to see the light of day. Couple that
with a lack of vision and direction for the company because of so many changes
in upper-management and it’s easy to see how the financial instability that had
plagued the company for the past several years, eventually became its downfall.
It wasn’t a good start to the month.&lt;/span&gt;&lt;span style="line-height: 107%;"&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;Microsoft Prepares to Unveil
Next Console&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-F7f6-zt1D4w/UYJ1_oEv5UI/AAAAAAAAQr8/XshPmTMJq1E/s1600/xbox720.jpg" /&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Until recently, Microsoft had been pretty mum regarding a possible
reveal date for its next home console. Mark your calendars for May 21, ladies
and gentle-toads, because that is the day that Microsoft is going to try and
convince you that it has more to offer than Nintendo and Sony. While the reveal
of the Microsoft console is interesting enough in and of itself, the thing I’ll
be watching for is how Microsoft addresses the controversies it has been mired
in for the last couple of months. Rumors about an always-online Microsoft
console have been circulating for some time, but the rhetoric around that rumor
ramped up when, now former, Microsoft Creative Director Adam Orth had an
outburst on Twitter, essentially telling people worried about the possibility
of an always-online Nextbox to piss off. Microsoft can’t afford to have a bad
E3. In order to have a good E3, they need to polish off their public image, and
that means using the reveal on May 21 to directly address some of the more
unsavory rumors that have been going around. They can’t afford to spend their
E3 press conference talking about things like always-online. &lt;span style="font-size: small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;Nintendo Continues to
Confuse &lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-wlbDC1rlrR8/UYJ2D1L9B3I/AAAAAAAAQsE/5tW91LKU4WQ/s1600/nintendodumb.jpg" /&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="line-height: 107%;"&gt;Nintendo hasn’t been doing very well since the tail-end of last year.
The Wii U hasn’t sold well at all. In fact, in February and March, the Wii
outsold the Wii U in the United States. Nintendo hasn’t been hitting monthly
sale projections and their quarterlies are looking even more dismal. It has a
lot of people worried, myself included, who would like nothing more than to see
a second Golden Age for Nintendo. At the end of April, Nintendo pulled a fast
one on those of working in the game press when it announced that it wouldn’t be
holding an E3 press conference. Nintendo wanted to be clear: They would be at
E3, but they would be hosting two smaller events in lieu of a large press
conference. One event would be an invitation-only affair for the press, and the
other event a small pavilion where they would—presumably—showcase some games.
This announcement dumbfounded many people in the industry, who saw E3 as
Nintendo’s only shot to reinvigorate what little consumer-base it had by
showcasing some of the games planned to release later this year, games that the
console desperately needs. Say what you want about the &lt;/span&gt;&lt;i style="line-height: 107%;"&gt;relevance&lt;/i&gt;&lt;span style="line-height: 107%;"&gt; of E3. It remains the single most popular and widely
covered event dedicated solely to videogames that the industry has. It’s where
consumer-bases are built and maintained, which is why it is important for Nintendo
to really come out in force… or why it &lt;/span&gt;&lt;i style="line-height: 107%;"&gt;was
&lt;/i&gt;&lt;span style="line-height: 107%;"&gt;important.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;There it is! Last month’s &lt;i&gt;This
Month in Gaming&lt;/i&gt;! May should prove to be an interesting month as publishers,
developers, and console manufacturers all prepare to put the final touches on
their E3 projects. Hopefully, Nintendo’s sales will bump a little in
anticipation of the announcements of the next Super Smash Bros. game, as well
as the yet unrevealed Mario Kart and Zelda games, respectively. Either way,
they have a rough road to travel to June.&lt;/span&gt;&lt;!--EndFragment--&gt;

&lt;span style="font-size: 12pt; line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style="font-size: 12pt; line-height: 107%;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; line-height: 20px;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 14px;"&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal;"&gt;Article by Jon Hamlin&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: 12pt; line-height: 107%;"&gt;&lt;span style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 14px;"&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal; line-height: 20px;"&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal;"&gt;&lt;span style="line-height: 16px;"&gt;&lt;b style="font-family: Arial, Verdana; line-height: 20px;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal;"&gt;&lt;span style="line-height: 16px;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;span style="font-size: 12pt; line-height: 107%;"&gt;&lt;span style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 14px;"&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal; line-height: 20px;"&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal;"&gt;&lt;a href="http://3.bp.blogspot.com/-3L5IF8neAEA/UOiFnrdHGDI/AAAAAAAAPdU/WIDTencMxJM/s1600/JonHamlin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-3L5IF8neAEA/UOiFnrdHGDI/AAAAAAAAPdU/WIDTencMxJM/s1600/JonHamlin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: 12pt; line-height: 107%;"&gt;&lt;span style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 14px;"&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal; line-height: 20px;"&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-size: 12pt; line-height: 107%;"&gt;&lt;span style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 14px;"&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal; line-height: 20px;"&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal;"&gt;&lt;i&gt;&lt;span style="font-family: Arial;"&gt;Jon Hamlin is a freelance game journalist living in the San Francisco Bay Area. He plays too much Mass Effect 3 multiplayer and enjoys a good glass of wine. Occasionally, he can be found commanding his legion of doom on Xbox Live as GeniusPantsPhD. Follow him on Twitter @WordsmithJon, or email him at jonshamlin@gmail.com.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Jon+Hamlin&amp;amp;x=0&amp;amp;y=0" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Jon.&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: 12pt; line-height: 107%;"&gt;&lt;span style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 14px;"&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal; line-height: 20px;"&gt;&lt;b style="font-weight: normal;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;
&lt;b style="font-weight: normal;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: 12pt; line-height: 107%;"&gt;&lt;span style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 14px;"&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal; line-height: 20px;"&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/nj2Db_4CTRU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/7520911438608362005/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/05/last-month-in-gaming-april-2013.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/7520911438608362005?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/7520911438608362005?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/nj2Db_4CTRU/last-month-in-gaming-april-2013.html" title="Last Month in Gaming: April 2013" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-99_npheRmtY/UYJ1zPd3UbI/AAAAAAAAQrs/yhx7-f9enzg/s72-c/april2013.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/05/last-month-in-gaming-april-2013.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcNSHs-eip7ImA9WhBUEkg.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-6443245115174277456</id><published>2013-04-29T09:22:00.000-07:00</published><updated>2013-04-29T09:31:39.552-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-29T09:31:39.552-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Knife of Dunwall" /><category scheme="http://www.blogger.com/atom/ns#" term="XBox 360 Reviews" /><category scheme="http://www.blogger.com/atom/ns#" term="Tin Salamunic" /><category scheme="http://www.blogger.com/atom/ns#" term="Dishonored" /><title>Knife of Dunwall Review</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://3.bp.blogspot.com/-HeOf96hwyH0/UX6cFMUviGI/AAAAAAAAQrU/3cpV6Heyzss/s1600/knifeofdunwall.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Developer(s):&lt;/b&gt; &lt;a href="http://www.arkane-studios.com/uk/index.php"&gt;Arkane Studios&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Publisher(s):&lt;/b&gt; &lt;a href="http://bethsoft.com/age"&gt;BethesdaSoftworks&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Platform(s):&lt;/b&gt; Xbox 360, PS3,
PC&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Review Platform:&lt;/b&gt; Xbox 360&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Release Date:&lt;/b&gt; April 16, 2013&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;How long did it take you to complete
the original Dishonored? Five hours? Eight hours? Twenty hours? I personally
spent an embarrassing amount of time sneaking through the campaign without
killing a single soul. You see, Dishonored rewarded the stealthy approach with
a rich and complex experience while pretty much giving the middle finger to
those solely relying on guns and grenades. Dishonored redefined everyone’s
expectations of the genre and gave players the necessary tools to shape their
own path to victory without the kind of handholding that’s plagued this
generation for years. Knife of Dunwall continues this trend by introducing new
environments, new gameplay mechanics, and a new protagonist with a rich and
rewarding narrative at a mere ten bucks. &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Meet Daud, the murderer of
Empress Jessamine Kaldwin. The story begins with a flashback to the day the
empress was assassinated. As he makes the kill, Daud is pulled into the Void
where the mysterious Outsider confronts him. The Outsider tells him that “his
story will soon end”…but &lt;i&gt;how&lt;/i&gt; entirely
depends on whether he finds Delilah. But who or what is Delilah? Six months
later Daud learns of a whaling ship named Delilah docking at the Rothwild
Slaughterhouse and he sets out to search for clues with his protégé Billie
Lurk. Playing from Daud’s perspective feels familiar, but there are enough
changes separating the experience from Corvo’s adventure. Unlike the quiet
Corvo, Daud speaks and serves as the narrator between each chapter. Michael
Madsen does a spectacular job voicing Daud and his internal dialogue ads a
whole new layer of depth to the narrative. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-73xcX1OdAr8/UX6ccwp-pwI/AAAAAAAAQrc/tv2BjCGRVH8/s1600/Dishonored-knife-of-dunwall-3.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;It wouldn’t be Dishonored
without the spectacular magic skills and Knife of Dunwall ads enough gameplay
tweaks to spice up the already stellar stealth mechanics. The Blink ability has
been modified to temporary freeze time and can be activated at will for quick
directional changes. For example, you can jump, then hold Blink in mid air
while rotating the camera, and quickly change directions to easily confuse
alerted enemies. It may be a small change, but it allows for more strategic traversal
through the environment. Daud can also summon an assassin to either distract
guards or assist in battle. It’s an effective ability, but not very stealthy.
Even if summoned behind an enemy, the assassin attacks head on and it would
have been nice if you could command a stealthier approach.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;While the rest of the gameplay remains unchanged, the new levels offer
plenty of opportunities for experimenting. The slaughterhouse in particular is
the most diverse in its design. Not only is the area expansive, you also meet
new enemy types, like the butchers, who are particularly tricky to eliminate.
If you thought the later levels of the original Dishonored were tricky, then
make sure you’re ready for Knife of Dunwall. Each block is swarming with
patrolling guards and getting through unseen is much more difficult than
before. Completing the DLC can take anywhere between two to five hours,
depending on your playing style. Much like before, you would be missing out if
you were to play with guns blazing. If you’re a fan of Dishonored, Knife of
Dunwall is a no-brainer, especially considering its affordable price tag.
Playing from Daud’s perspective feels refreshing, especially considering the small
gameplay tweaks, and some of the new levels rival the best sections of the
original Dishonored.&lt;/span&gt;&lt;!--EndFragment--&gt;
&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table id="final-score"&gt;
 &lt;tbody&gt;
&lt;tr id="final-score-header"&gt;
  &lt;td id="final-score-title"&gt;Final Score&lt;/td&gt;
  &lt;td id="final-score-tagline"&gt;“A Real Treat for Fans”&lt;/td&gt;
  &lt;td id="final-score-number"&gt;8.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Graphics&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
The engine is certainly showing its age, but no one can deny the spectacular art style. While the last two levels feel very "familiar", the Slaughterhouse feels fresh and unique.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Gameplay&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Knife of Dunwall expands upon the superb stealth mechanics of the original Dishonored by adding/modifying the magic skill abilities for more strategic tactics. An absolute blast.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Value&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
It's only ten bucks and offers a solid five hours of gameplay if you explore everything. However, the first half is significantly stronger in design than the last section of the game.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Sound&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Michael Madsen does a spectacular job voicing Daud and the rest of the cast is just as admirable.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Review by Tin Salamunic&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="background-color: #f9f9f9; clear: both; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Tin Salamunic is the founder of The Game Scouts. He is a Video Game Journalist during the day and illustrator by night. He's been obsessed with video games since the early NES days, collecting every major system and game on the market. Video games are the reason he&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;pursued the illustration career and he hopes to be creative d&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ir&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ector for a video game company one day.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Tin+Salamunic&amp;amp;x=8&amp;amp;y=10" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Tin&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i style="background-color: transparent;"&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/WZJXuSXfTqw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/6443245115174277456/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/04/knife-of-dunwall-review.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/6443245115174277456?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/6443245115174277456?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/WZJXuSXfTqw/knife-of-dunwall-review.html" title="Knife of Dunwall Review" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-HeOf96hwyH0/UX6cFMUviGI/AAAAAAAAQrU/3cpV6Heyzss/s72-c/knifeofdunwall.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/04/knife-of-dunwall-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk8CRX48fCp7ImA9WhBVGUU.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-5667386370416463106</id><published>2013-04-26T07:01:00.000-07:00</published><updated>2013-04-26T07:01:04.074-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-26T07:01:04.074-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Mortal Kombat" /><category scheme="http://www.blogger.com/atom/ns#" term="Jon Hamlin" /><category scheme="http://www.blogger.com/atom/ns#" term="Article" /><title>Top 10 Mortal Kombat Characters</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-fwVehljrsR8/UXqGCGTm-6I/AAAAAAAAQp8/GwR6gmfTrSY/s1600/top10mortalkombat.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;Mortal Kombat is one of those timeless videogame franchises. Since 1992
it has been causing controversy and delighting gamers the world over. Scouring
the Internet, you’ll notice that there are plenty of Top Ten lists naming off
the best Mortal Kombat characters. Being a fan of the series, I wanted to take
a crack at it myself. There are a couple of ground rules I want to establish
first: 1.) Glitch characters will not be included. 2.) The characters have to
have been playable at some point in the series. 3.) I totally expect this list
to piss Mortal Kombat fans off, but please don’t be obnoxious about it. Now,
I’m not just going to throw a list at you without explaining the criteria I’m
taking into consideration. When drawing up the list, I was looking at the
overall aesthetic of the character. How do their costumes look? Do they have
any particularly memorable moves? How badass are they? But, I also looked at
more abstract things, like a particular character’s popularity among fans, and
perhaps most importantly, the character’s legacy within the Mortal Kombat
universe. Have they done anything particularly important? What is their role within
the stories interwoven into the games? Now that that’s out of the way, let’s
begin!&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;i&gt;No. 10&lt;/i&gt;&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-size: large;"&gt;Smoke&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="line-height: 107%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://3.bp.blogspot.com/-bagoBKLCGJY/UXqGpFMlsOI/AAAAAAAAQqE/cpBZeqfWi8Y/s1600/Smoke-Mortal-Kombat.jpg" /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;First playable in &lt;/span&gt;&lt;i style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;Mortal Kombat 3 &lt;/i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;via
the use of an unlock code, Smoke is one of the franchise’s many ninja
characters. In &lt;/span&gt;&lt;i style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;MK 3&lt;/i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;, Smoke was
playable in his cyborg form. Of the three (later four) cyborgs, Smoke is the
only one to manage to regain his soul after cyborg automation. When he was
announced for 2011’s &lt;/span&gt;&lt;i style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;Mortal Kombat&lt;/i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;,
fans were excited, and his popularity has only grown since the game’s release
two years ago. He’s extremely agile and arguably the most difficult ninja to
defend against in relation to the speed of his attacks. He’s also the only
ninja that can teleport, in the truest sense of the word. While Smoke hasn’t
necessarily contributed much to the franchise as far as story is concerned, his
popularity among fans cannot be denied.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;i&gt;No. 9&lt;/i&gt;&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;Johnny Cage&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://3.bp.blogspot.com/-KrCyUCg9Yi0/UXqGvZzRGTI/AAAAAAAAQqM/_hftSrlOPAA/s1600/MK-Johnny-Cage.jpg" /&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;I just want to go on record as saying that I can’t stand Johnny Cage. I
think most people can’t stand him. I really didn’t want to include him on the
list, but I also didn’t want my hatred to cloud my judgment. He is one of the
franchise’s original characters and has managed to be playable in almost every
single Mortal Kombat since the very first game in 1992. Aside from being the
character who has died and been resurrected the most in the Mortal Kombat
universe—thank you Raiden!—Johnny Cage somehow always manages to make himself
useful. He’s been with Liu Kang and Kung Lao at many of their most intense and
important fights, and has landed the killing blow on Goro a couple times,
allowing Liu Kang to continue on and find Shao Khan. Also, he’s the only
character you can use to punch other players in the nuts, and that’s got to
count for something.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;i&gt;No. 8&lt;/i&gt;&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;Kitana&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-9JnMCLqVf4A/UXqHTCwz5xI/AAAAAAAAQqU/jiJzV-Y_2jQ/s1600/kitana-mortal-kombat.jpg" /&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;Let me just go ahead and save some of you a little bit of time: Mileena
will not be on this list. I’ve chosen to include her half-sister instead.
Kitana uses one of the few iconic weapons in the Mortal Kombat franchise: her
Steel Fans. She’s very fast and has always been one of the more difficult
characters to fight against because she plays a great keep-away game, but also
has the ability to be devastating up close. Aside from being a pretty badass
combatant, I find her role within the Mortal Kombat universe to be one of the
more interesting ones. An Edenian Princess, Kitana’s parents were murdered by
Shao Khan in his attempt to take over all realms. Kitana was raised assuming
that Shao Khan was her father. Of course, the ruse was only kept up for so long
before she learned the truth. The transformation her character goes through is
one of the more poignant ones in the franchise, going from loyal “daughter” of
the man who killed her real parents to vengeful Edenian Princess. When you stop
to think about it, she had a pretty f*#ked up childhood filled with the kind of
revelations that would completely break most people.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;i&gt;No. 7&lt;/i&gt;&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-size: large;"&gt;Sindel&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="line-height: 107%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-alemByd9Ngg/UXqHjvJEJOI/AAAAAAAAQqc/C0x0BGoj5tA/s1600/10sindel.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;Oh, my… the plot thickens. As if Kitana having to deal with all that
stuff I mentioned above wasn’t enough, Shao Khan decides to resurrect this
Queen of Edenia, Kitana’s mother, and have her fight for him against the heroes
of Earthrealm. Despite not being playable in many of the Mortal Kombat games,
Sindel has played a major role in Mortal Kombat universe. She is queen to a
realm that is one of Shao Khan’s central battlegrounds in his effort to rule
all realms. She’s been there every step of the way. After serving as a
brain-washed minion under Shao Khan’s spell, Kitana is eventually able to
convince Sindel that what she is doing is wrong. Sindel soon switches sides,
becoming one of only two evil characters to ever fall in with Raiden and the “Earthrealmers.”
As a combatant, she is one of only two characters that can fly, and I think that
by now any of the special moves involving hair are instantly recognizable by
fans as those belonging to Sindel.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;i&gt;No. 6 &lt;/i&gt;&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;Shang Tsung&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-c6Y5DcFvkKs/UXqHzMA_dPI/AAAAAAAAQqk/PgkOCC7GFfY/s1600/mortal-kombat-vs-dc-universe-shang-tsung.jpg" /&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Shang Tsung is an asshole. That’s pretty much all there is to it. But,
as Shao Khan’s right hand man there really isn’t any way I couldn’t include him
on this list. He’s the only character with the ability to mimic his opponent’s
move set, and his fireballs give him one hell of a keep-away game. He is one of
only two sorcerers in the Mortal Kombat universe and is an all-around brutal
and badass enemy. Whereas Shao Khan mostly barks orders, it’s Shang Tsung that
players see doing the dirty work. Unlike Quan Chi, he doesn’t hold much
influence over Shao Khan. He’s there at almost every turn to thwart Earthrealm’s
plans. He’s devious, and often sets special handicaps for Earthrealm fighters
during the Mortal Kombat tournaments. Shao Khan relies on him to advancement
his plans, making Shang Tsung one of the most important characters in the
entire Mortal Kombat universe.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;i&gt;No. 5&lt;/i&gt;&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;Liu Kang&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/--TKi34qeXDo/UXqH3RtF2iI/AAAAAAAAQqs/RYgEDs9zGq8/s1600/liu-kang.jpg" /&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;Arguably the single most important character fighting for Earthrealm,
Liu Kang has been with the franchise since day one. One of the most popular
characters, his claim to fame is defeating Shao Khan multiple times in the
Mortal Kombat tournament and saving Earthrealm. His popularity probably has to
do partly with the fact that he is one of the more accessible characters. Aside
from being incredibly important to the Mortal Kombat universe, the voice-over
work done for his character in the original Mortal Kombat has become canon for
Mortal Kombat players and non-players alike.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;i&gt;Nos. 4 &amp;amp; 3&lt;/i&gt;&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;(4)Sub-Zero and (3)Scorpion&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://3.bp.blogspot.com/-bwqvFoC4RQM/UXqH7dOgIVI/AAAAAAAAQq0/vzQBemuvb_w/s1600/mk_vs_dc_sub_zero_vs_scorpion_by_prophetoftruth7-d39rs6d.jpg" /&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;Oh, yes. It’s that time in the list where I start bringing out the big
guns. I can feel your rage and anticipation building! Sub-Zero and his
doppelganger ninja Scorpion, are two of the most iconic fighting game
characters of all time. Never mind the incredibly interesting stories of why
these two are always trying to kill each other, never mind the iconic costumes,
nope. The thing that makes these two so special is that they embody the
brutality and over-the-top violence the franchise is known for. It even
transcends that and delves into the very essence of the idea of revenge and
conflict by opposing two completely opposite elements with one another: ice and
fire. Each element carries with it its own associations and characteristics,
and it’s just as much the choice between ice and fire that draws players to
these two characters as it is the undeniable icons that they are. No Mortal
Kombat game is complete without them. &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;i&gt;No. 2&lt;/i&gt;&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;Raiden&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-vWpXrLsBrpo/UXqIBXs9BeI/AAAAAAAAQq8/Nlxwt9MyWsY/s1600/mortal_kombat_2011_raiden_in_action-wide.jpg" /&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;I’m sure the fact that I didn’t put Sub-Zero at No. 2 and Scorpion at
No. 1 is going to rub many of you the wrong way, but I don’t really care.
Everyone knows the God of Thunder. Raiden, just as much as Sub-Zero and
Scorpion, is an iconic character in the franchise. I mean, for f#%k sake, he’s
a &lt;/span&gt;&lt;b style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;GOD&lt;/b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;! He’s considered to be one of
the most, if not the most powerful character in the franchise and has the
ability to teleport, fly, and control lighting. How cool is that? You couldn’t
imagine Sub-Zero without his ice, or Scorpion without his fire. The same is
true for Raiden. Take his lighting away and he is nothing to fans. It’s how we
identify him. He’s also one of the most varied characters in the story to
Mortal Kombat. Earthrealm would not even exist if it were not for Raiden and
Liu Kang. Yeah… so, there’s that… kind of important. But, later on in &lt;/span&gt;&lt;i style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;Mortal Kombat: Deception&lt;/i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt; and &lt;/span&gt;&lt;i style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;Mortal Kombat: Armageddon&lt;/i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt; his role
shifts to that of vengeful God. His only wish is to see Earthrealm kept safe,
and he will go to any length to ensure its peace. He is a central character in
the Mortal Kombat universe and has more than earned his spot on this list.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;i&gt;No. 1&lt;/i&gt;&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;Quan Chi&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-r0H9tbcvWJg/UXqIGBojlQI/AAAAAAAAQrE/9XimL_OLuFc/s1600/Quan-Chi.jpg" /&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;Alright, get it out of your system. Scream, kick, throw stuff… whatever
you have to do. Done? Okay. Quan Chi is scary as hell. He’s the most powerful
sorcerer in the Netherrealm (which he rules, by the way). In addition to controlling
the souls of those unfortunate enough to be sent to Netherrealm, he also
manages to put a leash on Scorpion at some point! Now &lt;/span&gt;&lt;b style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;that&lt;/b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt; is no easy task, my friends. He’s always been weird to fight
against, as he contains an annoying drop-down move and plenty of low attacks as
part of combos that can easily catch an opponent off-guard. His versatility has
made him relatively popular among tournament players. But, it isn’t just his
prowess in combat that has earned him the No. 1 spot. It’s also the fact that
he is the guy—along with Shinnok—who is really controlling what’s going on in
the Mortal Kombat storyline. Even most of what Shao Khan plans is, at some
point, raised as a suggestion by Quan Chi. Unlike Shang Tsung, Quan Chi holds
influence over Shao Khan, he knows how to manipulate him. He’s opportunistic,
making him an unreliable ally at best. This is the guy who tricked Shao Khan,
Onaga, and Shang Tsung into teaming up in &lt;/span&gt;&lt;i style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;Mortal
Kombat: Armageddon&lt;/i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt; so that he and Shinnok could do away with anyone who may
compete with them for control of the realms. He’s had a hand in the plots and
plans of every villain in the Mortal Kombat universe, either directly or more
subtly. He is the evilest of the evil and one of the more intriguing characters
in the roster.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;b id="internal-source-marker_0.41046895692124963" style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; font-weight: normal; line-height: 14px;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Article by Jon Hamlin&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 14px;"&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal; line-height: 20px;"&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal;"&gt;&lt;span style="line-height: 16px;"&gt;&lt;b style="font-family: Arial, Verdana; line-height: 20px;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal;"&gt;&lt;span style="line-height: 16px;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal; line-height: 20px;"&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal;"&gt;&lt;a href="http://3.bp.blogspot.com/-3L5IF8neAEA/UOiFnrdHGDI/AAAAAAAAPdU/WIDTencMxJM/s1600/JonHamlin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-3L5IF8neAEA/UOiFnrdHGDI/AAAAAAAAPdU/WIDTencMxJM/s1600/JonHamlin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal; line-height: 20px;"&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal;"&gt;&lt;i&gt;&lt;span style="font-family: Arial;"&gt;Jon Hamlin is a freelance game journalist living in the San Francisco Bay Area. He plays too much Mass Effect 3 multiplayer and enjoys a good glass of wine. Occasionally, he can be found commanding his legion of doom on Xbox Live as GeniusPantsPhD. Follow him on Twitter @WordsmithJon, or email him at jonshamlin@gmail.com.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Jon+Hamlin&amp;amp;x=0&amp;amp;y=0" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Jon.&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/ktLbC1JlMfk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/5667386370416463106/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/04/top-10-mortal-kombat-characters.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/5667386370416463106?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/5667386370416463106?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/ktLbC1JlMfk/top-10-mortal-kombat-characters.html" title="Top 10 Mortal Kombat Characters" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-fwVehljrsR8/UXqGCGTm-6I/AAAAAAAAQp8/GwR6gmfTrSY/s72-c/top10mortalkombat.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/04/top-10-mortal-kombat-characters.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4MQXs4eyp7ImA9WhBVGE8.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-4335493595469508478</id><published>2013-04-24T11:42:00.001-07:00</published><updated>2013-04-24T11:43:00.533-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-24T11:43:00.533-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Jon Hamlin" /><category scheme="http://www.blogger.com/atom/ns#" term="Article" /><title>Am I Getting Too Old For This?</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://3.bp.blogspot.com/-LnqDq3h_CJw/UXgnKQjqIGI/AAAAAAAAQps/7EUsxhdMNM8/s1600/toooldforgaming.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;Don’t take anything you are about to read too seriously, folks.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Let’s be clear about one thing: I’m 24 years old. But if you think I’m
actually 24 years old, you’re wrong. If I am 24 in Earth years, that means I’m
37 in Gaming years. 37! Let’s face it, gamers follow the same development
trajectory tennis players do. We learn we like to game at an early age, and we
do it lot, but we aren’t particularly good at it. Then we become teens, where
technique and reflexes are honed and perfected. Then the 20s come. For some
gamers it’s when they hit their prime. But for others, it’s when reality, life,
and age catch up with us. And by the time we’re in our early to mid-30s, the
best of our years are nothing more than a distant memory.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Recently, I was playing &lt;i&gt;Injustice:
Gods Among Us &lt;/i&gt;for review, more specifically I was playing some S.T.A.R.
Labs missions. Very early on in one of the Superman missions, I got stuck. For
those of you wondering, it was mission 6… or maybe it was 7… see, old age. It
catches up with you fast. What was I talking about again? Oh, right. So, I
played this mission 46 times before I finally beat it. 46 godforsaken,
fucking-bloody-puss, hissing-snakes-and-slimy-eels times! After I beat it I sat
there, stunned into silence and near paralysis by a sudden feeling of
inadequacy. Then I went into the online multiplayer lobbies and tried my hand
at a few online matches.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;My first match I was pummeled by someone playing as Harley Quinn. Oh,
how my ego was not-at-all massaged. I narrowly escaped—notice I said &lt;i&gt;escaped&lt;/i&gt;—defeat in my second match. I
would then go on to lose the next four matches in embarrassing form. And I’ve
always considered fighting games to be sort of &lt;i&gt;my&lt;/i&gt; genre. I’ve always been good at them. Hell, I’ve even played
them competitively before. &lt;i&gt;What the hell
is going on&lt;/i&gt;, I thought. Then I asked myself a question: &lt;i&gt;Am I getting to old to be good at games?&lt;/i&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Like I said, I’m 37 years old. I thought back to all the online
multiplayer games I’ve played over the last several years. &lt;i&gt;Battlefield 3&lt;/i&gt;? &lt;i&gt;Hmm… got my
ass kicked at that one. Call of Duty? Which one? All of them… got my ass kicked
at all them. Crysis 2? Ha! I could barely compete and Crysis 3 doesn’t even
give me a chance. Assassin’s Creed III multiplayer? Eh… it could be worse, I
suppose. Starcraft II? Those matches are done before they even begin.&lt;/i&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;And I thought more, and as I thought more terrible truths made
themselves known to me. I realized that the only games I tend to be “good at”
anymore are ones with a single-player focus. Racing games, RPGs,
Action/Adventure and turned-based strategy games… I can run gangbusters in
those types of games. &lt;i&gt;No! No! This can’t
be! How is this possible? Am I done?! Is this my life now?!&lt;/i&gt; And then the
world went dark.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;24-year-old me didn’t want to believe what 37-year-old me has
discovered. He fought it hard and very long for about 3 minutes and 27 seconds.
Somewhere between getting up and walking to the fridge to make a sandwich and
sitting back down again, I had made my peace. I was done for… I was now the
gaming equivalent of Sylvester Stallone. My avatar is probably wondering around
Xbox Live as we speak, mumbling incoherently and pooping in his adult diaper.
The best of my multiplayer days are behind me, and with all the multiplayer
features being worked into traditionally single-player games, well… let’s just
say that I sucked at &lt;i&gt;SimCity&lt;/i&gt; too. The
simple fact of the matter is that I’m going to be a noob at everything I play
for the rest of my life.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;!--EndFragment--&gt;&lt;br /&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style="line-height: 107%;"&gt;&lt;/span&gt;
&lt;div style="color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Article by Jon Hamlin&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="line-height: 107%;"&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; font-weight: normal; line-height: 20px;"&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal;"&gt;&lt;span style="line-height: 16px;"&gt;&lt;b style="font-family: Arial, Verdana; line-height: 20px;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal;"&gt;&lt;span style="line-height: 16px;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal;"&gt;&lt;a href="http://3.bp.blogspot.com/-3L5IF8neAEA/UOiFnrdHGDI/AAAAAAAAPdU/WIDTencMxJM/s1600/JonHamlin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-3L5IF8neAEA/UOiFnrdHGDI/AAAAAAAAPdU/WIDTencMxJM/s1600/JonHamlin.jpg" style="border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b id="internal-source-marker_0.41046895692124963" style="font-weight: normal;"&gt;&lt;i&gt;&lt;span style="font-family: Arial;"&gt;Jon Hamlin is a freelance game journalist living in the San Francisco Bay Area. He plays too much Mass Effect 3 multiplayer and enjoys a good glass of wine. Occasionally, he can be found commanding his legion of doom on Xbox Live as GeniusPantsPhD. Follow him on Twitter @WordsmithJon, or email him at jonshamlin@gmail.com.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Jon+Hamlin&amp;amp;x=0&amp;amp;y=0" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Jon.&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b style="font-weight: normal;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b style="font-weight: normal;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/xoyH8Hmuruc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/4335493595469508478/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/04/dont-take-anything-you-are-about-to.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/4335493595469508478?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/4335493595469508478?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/xoyH8Hmuruc/dont-take-anything-you-are-about-to.html" title="Am I Getting Too Old For This?" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-LnqDq3h_CJw/UXgnKQjqIGI/AAAAAAAAQps/7EUsxhdMNM8/s72-c/toooldforgaming.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/04/dont-take-anything-you-are-about-to.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cGSHszcSp7ImA9WhBVGE0.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-5930767614101301970</id><published>2013-04-24T04:29:00.000-07:00</published><updated>2013-04-24T05:03:49.589-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-24T05:03:49.589-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Stinky Foot Controller" /><category scheme="http://www.blogger.com/atom/ns#" term="Tin Salamunic" /><category scheme="http://www.blogger.com/atom/ns#" term="PC Reviews" /><title>Stinky Footboard Review</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="MsoNormal"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-BMG6AmsAiFk/UXfGBLQqZeI/AAAAAAAAQpc/fVQ8NZ1TYwc/s1600/Stinkyreview.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;It seems strange to imagine
playing video games with the aid of your feet. After all, most of us have grown
up with gamepads in our hands and even the transition to motion controls didn’t
go too well with some gamers. At the end of the day, the classic gamepad and
keyboard/mouse combo continue to be the preferred tool for gaming. Now picture
a device that doesn’t replace your current control setup, but instead enhances
it by providing more accessibility and flexibility. This is where the
whimsically named Stinky Footboard comes into place. It’s a slickly
designed foot pedal that can be used to replace up to four buttons/commands to
complement the conventional gaming experience.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-UnmUWwPN9F8/UXe9vJu5ufI/AAAAAAAAQo0/mLo5Z2r88SU/s1600/StinkyFootboard.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;It’s a somewhat ridiculous
premise that works surprisingly well. But gaming with your feet can’t feel
right, can it? Think of it this way, most of us drive on a daily basis and we use
our feet instinctively without even thinking about it. In one way or another,
everyone exercises their foot reflexes every day. There’s a slight
learning curve, or rather an adjustment period, but using your feet for
additional gameplay support feels surprisingly natural. If you’re a hardcore
gamer and want to expand your gameplay possibilities, the Stinky foot
controller is a truly unique invention that deserves your attention.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Slick, Sturdy Design &lt;/b&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The Stinky Footboard
is quite small. It’s slightly larger than your average sneaker and only uses
one USB cable to plug into the computer. A thick, matte, black base slickly
frames its silvery metal plate and looks really great next to a gaming setup. It
feels light, but has enough weight to stay in place during intense gaming
sessions. The USB chord plugs into a slot at the bottom of the pad and even has
a narrow crevice for the cable so the base can sit flat on the floor. The
design is quite impressive and takes up very little space, especially since you
can easily slide it to the side when not in use. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: large;"&gt;&lt;b&gt;Super Easy Setup&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Installing the Stinky Footboard is as easy as plugging in a gamepad. Your PC automatically detects
the hardware and all you need to do is download the software from the &lt;a href="http://stinkyboard.com/"&gt;official site&lt;/a&gt;.
It takes mere seconds before you’re ready to jump into action. As you can see
in the screenshot below, each numbered sector of the board can be
programmed to match the desired keys on a keyboard. You can also select various
actions for each quadrant based on your gameplay preferences. &lt;b&gt;Normal &lt;/b&gt;refers to a typical keyboard
press, &lt;b&gt;Key Down&lt;/b&gt; acts as a single
down/up press, &lt;b&gt;Pulse&lt;/b&gt; performs rapid
keystrokes, and &lt;b&gt;Unbound&lt;/b&gt; leaves the
area unused. I found myself going back to the &lt;b&gt;Normal&lt;/b&gt; setting, as it was the most useful for regular gaming.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-LEE-UcgTfrM/UXe91RdKvmI/AAAAAAAAQo8/A2qbTOC-knI/s1600/stinky-fotboard-pc-controller_dvd.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Once you have a satisfactory
set-up you can create a profile that makes switching between various titles a
breeze. Keep in mind that programming the key presses works for both the
keyboard and gamepad. Whatever gamepad actions are equivalent to the keyboard keys,
you use those keys to program the Stinky Footboard.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;Stinky in Action&lt;/span&gt;&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The Stinky Footboard
can be used with one or both feet and rotates vertically and horizontally to
suit your comfort level. It takes some time to adjust using both feet and I
found myself switching back to my left foot as it felt more natural. Additionally,
you can adjust the screws on the bottom of the base to tighten or loosen the
pressure sensitivity and Stinky even comes with additional springs to
accommodate different tensions. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Dozens of games from each
genre were used for testing and the results were quite pleasing. Our first
round consisted of several FPS titles, like Metro 2033, Dead Island, Bioshock
Infinite, Crysis, Portal 2, and several others. Pushing forward was mapped for
running, back/down for crouching, left for throwing grenades/secondary weapons,
and right for switching weapons. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-UQIvtwUu8uI/UXe-I3GZkOI/AAAAAAAAQpE/nFtfFi9egms/s1600/stinky_021-610x305.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The running and crouching
commands felt extremely responsive and provided unprecedented aid during fast
paced gaming. However, tapping left and right for weapon switching and grenade
throwing was a little more challenging. I found myself instinctively using my
hands for the secondary commands and couldn’t help but pause for a second when
trying to tap left/right with my feet. Ultimately, the forward and backward
actions proved to be more efficient and I ended up disabling the other two
quadrants. Everything ran flawlessly except Dead Island. I couldn’t use
the Stinky Footboard in combination with my Xbox 360 gamepad, although it
worked just fine when using the keyboard. But this isn’t really a major issue as
hiccups like these are easily fixed with future driver updates.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The second round of tests
focused on driving games. Grid, Dirt, Need For Speed, you name it. We tried
mapping a combination of functions, forward for gas, back for break/reverse,
and left and right for either switching camera angles or looking back. Driving
was much harder to control as the accelerator/break combo couldn’t provide the
same pressure precision as a gamepad or steering wheel. However, using the
secondary commands for switching camera angles and looking behind the car
worked beautifully.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-YEHr5kezAbI/UXe-OhUPk1I/AAAAAAAAQpM/3cmjaa1-0zg/s1600/Stinky-Footboard-Side-592x.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The ultimate test was with
RPG and Strategy games. This is where the Stinky Footboard dominated.
Games that rely on complex key-layouts benefited extraordinarily from the foot
controls. A few rounds with Xcom: Enemy Unknown while using the Stinky Footboard and I couldn’t imagine going back to my regular method of gaming.
Being able to switch characters on the fly while tapping my feet felt
absolutely amazing. Playing Dragon Age with the Footboard felt like
playing an entirely different game. Mapping potion and magic actions to various
quadrants was exhilarating and provided a much more immersive gameplay
experience. Any title that relied on inventory management worked flawlessly
with the Stinky Footboard and veteran MMO players will immediately fall
in love with the extra support it provides.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;The Verdict&lt;/span&gt;&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The Stinky Footboard
is a revolutionary product. Don’t be fooled by its silly name and odd premise,
this could very well define the future of hardcore PC gaming. While the 120$
price tag seems like a hefty investment, it’s as essential to a true gameplay
experience as a keyboard or gamepad. If you pledge 89$ on the Developers’
&lt;a href="http://www.kickstarter.com/projects/289858283/stinky-the-gaming-footboard-step-up-your-game"&gt;Kickstarter page&lt;/a&gt;, they’ll reward you with a complete Stinky package, so check
out their &lt;a href="http://www.kickstarter.com/projects/289858283/stinky-the-gaming-footboard-step-up-your-game"&gt;page&lt;/a&gt; for more details. After spending a week with the Stinky foot
controller and testing it on a plethora of different titles, it’s hard to imagine
going back to just using my hands for gaming. A truly unique invention!&lt;/span&gt;&lt;span style="font-family: Arial;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;!--EndFragment--&gt;&lt;/div&gt;
&lt;table id="final-score"&gt;
 &lt;tbody&gt;
&lt;tr id="final-score-header"&gt;
  &lt;td id="final-score-title"&gt;Final Score&lt;/td&gt;
  &lt;td id="final-score-tagline"&gt;“Revolutionary”&lt;/td&gt;
  &lt;td id="final-score-number"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Design&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
The Stinky Footboard is slick, stylish, and looks excellent next to a gaming set-up. However, as humorous as the name is, I feel it might turn away some gamers. Let's hope that's not the case.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Installation&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
A piece of cake. Installing the Stinky Footboard is as easy as plugging in a gemepad. Mapping the keys takes only seconds and it's a breeze to switch between various game profiles.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Usability&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
You might not think you need this until you try it. It will change the way you game forever. Strategy and MMO gamers will get the most out of the Stinky and FPS veterans will embrace the edge it provides during competitive gaming. Superb!&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Price&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
It may seem pricey…but then again, so are quality keyboards and this is just as essential to a full gaming experience. However, the Kickstarter deal makes this much, much more appealing.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;
&lt;iframe frameborder="0" height="405" src="http://www.kickstarter.com/projects/289858283/stinky-the-gaming-footboard-step-up-your-game/widget/video.html" width="540"&gt; &lt;/iframe&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Review by Tin Salamunic&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="background-color: #f9f9f9; clear: both; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Tin Salamunic is the founder of The Game Scouts. He is a Video Game Journalist during the day and illustrator by night. He's been obsessed with video games since the early NES days, collecting every major system and game on the market. Video games are the reason he&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;pursued the illustration career and he hopes to be creative&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;d&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ir&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ector for a video game company one day.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Tin+Salamunic&amp;amp;x=8&amp;amp;y=10" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Tin&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i style="background-color: transparent;"&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/imyfPKAHVMo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/5930767614101301970/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/04/stinky-foot-controller-review.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/5930767614101301970?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/5930767614101301970?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/imyfPKAHVMo/stinky-foot-controller-review.html" title="Stinky Footboard Review" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-BMG6AmsAiFk/UXfGBLQqZeI/AAAAAAAAQpc/fVQ8NZ1TYwc/s72-c/Stinkyreview.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/04/stinky-foot-controller-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE8ARXkzeCp7ImA9WhBVFkg.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-2314877574153874830</id><published>2013-04-22T10:47:00.000-07:00</published><updated>2013-04-22T10:47:24.780-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-22T10:47:24.780-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Atlus" /><category scheme="http://www.blogger.com/atom/ns#" term="Jon Hamlin" /><category scheme="http://www.blogger.com/atom/ns#" term="Old School Games" /><category scheme="http://www.blogger.com/atom/ns#" term="God Mode" /><category scheme="http://www.blogger.com/atom/ns#" term="Saber Interactive" /><category scheme="http://www.blogger.com/atom/ns#" term="PC Reviews" /><title>God Mode Review</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-53EPQ-LvVf8/UXV1fhQdVOI/AAAAAAAAQoM/HyXzZMFep6A/s1600/godmodereview.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Developer(s): &lt;/b&gt;&lt;a href="http://www.saber3d.com/"&gt;Saber Interactive&lt;/a&gt;, &lt;a href="http://www.psnstores.com/2013/01/developer-qa-talking-god-mode-with-old-school-games/"&gt;Old School Games&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Publisher(s):&lt;/b&gt; &lt;a href="http://www.atlus.com/"&gt;Atlus&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Platform(s):&lt;/b&gt; Xbox 360, PS3, PC&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Review Platform:&lt;/b&gt; PC&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Release Date:&lt;/b&gt; April 19, 2013&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Gone are the days when horde modes were an enjoyable part of your
favorite shooters. With &lt;i&gt;God Mode&lt;/i&gt;,
developer Old School Games is looking to convince you that a horde mode is
worth an entire game in and of itself. But does this new kid on the block hold
its own against all the other playground bullies? Let’s find out with our
review of &lt;i&gt;God Mode&lt;/i&gt;!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;i&gt;&lt;span style="line-height: 107%;"&gt;God Mode&lt;/span&gt;&lt;/i&gt;&lt;span style="line-height: 107%;"&gt; sounds just crazy enough to work. You play as someone who recently
experienced a less than savory death, and are sent to Hell. For some reason or
another, you don’t particularly like it there, and you and a few other of your
eternally damned besties are looking to bust out. Thus is the premise of &lt;i&gt;God Mode&lt;/i&gt;. Upon booting up the game
you’ll be greeted by your “Spirit Guide”—think of a more twisted Disney
villain—who explains to you that you are in Hades, or, “Hell with a toga”.
Matches are designed around four-player co-op and are carried out over five
different maps with three difficulty settings. Each map has five or six
different Tests of Faith, different areas of the map that, upon completion,
open up the next area and so on. Each Test of Faith sets certain stipulations
for that area. Some may be helpful, like infinite ammo; and some may be
extremely unhelpful, like an ammo drain. Tests of Faith are also littered with
ammo, health and armor pickups that can be had at any point during the match.
At the beginning of the match players may also set Oaths, which act almost
exactly the same as Skulls in the Halo campaigns, making it more difficult for
you to complete your mission by throwing a few wrenches into the system. The
end goal is to make progress through the map’s Tests of Faith and break out of
Hades.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="line-height: 107%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-7o8pZxn8ehY/UXV2nsPfwXI/AAAAAAAAQoU/gLW7AH16NPA/s1600/GodMode.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="line-height: 107%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="line-height: 107%;"&gt;Anchoring the gameplay is a progression system. During a match you’ll
gain experience and gold. As you level up, new weapons and cosmetic gear are
unlocked, which you may then purchase using gold. Mind you, leveling up doesn’t
take place within a match. You have a profile that you level up by playing
matches. There are a number of problems with the progression system in &lt;/span&gt;&lt;i style="line-height: 107%;"&gt;God Mode&lt;/i&gt;&lt;span style="line-height: 107%;"&gt;. First off, it simply takes too
long to level up. Playing and completing one match barely fills up your
experience meter. This means that you have to do a lot of grinding in order to
make any headway, and with most of the interesting and crazy weapons requiring
high levels to unlock, you’ll be stuck with the starting weapons—a horrendous
SMG and incredibly boring double-barrel shotgun—for quite some time. And, yes,
you heard right: They managed to make a double-barrel shotgun boring. Also,
things cost too much gold. You should never make the player chose between a
cosmetic piece of gear and something that will actually help in-game, like an
upgrade to a weapon; but, with the cost of everything so high, you’ll find yourself
having to pinch pennies in order to get what you want.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Unfortunately, all the grinding and the fact that you’re locked into the
same weapons for an unreasonably long time make playing through waves and waves
of the same enemies across five maps extremely boring. You spend too much time
doing the same thing for so little reward that even the good parts of combat
manage to become monotonous. The game could have benefited from a leveling
system that took place during a match, much like the horde modes included in &lt;i&gt;Call of Duty: Modern Warfare 3&lt;/i&gt; and &lt;i&gt;Warhammer 40k: Space Marine&lt;/i&gt;. Also
unfortunate is the fact that game just doesn’t work properly some of the time.
About 35% of the twenty or so matches I played experienced significant lag or
just outright stopped working, which is bad enough in and of itself; but, the
game doesn’t disconnect you when things start to go awry, which just feels like
adding insult to injury. For a game specifically designed for co-op play, the
frequency of connection issues is unforgivable and ultimately means that I
can’t recommend you pay money for this game.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-PBnJYehlmNo/UXV2sbcbFKI/AAAAAAAAQoc/mF8SPxO8kcY/s1600/God-Mode.jpg" /&gt;&lt;/div&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="line-height: 107%;"&gt;After playing &lt;/span&gt;&lt;i style="line-height: 107%;"&gt;God Mode &lt;/i&gt;&lt;span style="line-height: 107%;"&gt;for an
entire day and only managing to level up one and a half times, a feeling of
frustration took hold. The first handful of matches were good fun, but after a
while it just felt like the game was having fun at my expense. I’m sorry Old
School Games, but I’m not going to play your game for an entire work day and
end up having nothing to show for it. Not a new weapon, not new cosmetic gear,
not even a new ability. I wanted to like &lt;/span&gt;&lt;i style="line-height: 107%;"&gt;God
Mode&lt;/i&gt;&lt;span style="line-height: 107%;"&gt;, I really did. It’s a concept that, on paper, sounds absolutely
ridiculous in the best ways possible. At the root of most of the game’s
problems is the progression system. The amount of time it takes to unlock new
weapons and have the gold to purchase them ensures that you’ll be spending a
lot of time in Hades, and it’s just as awful as Dante made it out to be.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;table id="final-score"&gt;
 &lt;tbody&gt;
&lt;tr id="final-score-header"&gt;
  &lt;td id="final-score-title"&gt;Final Score&lt;/td&gt;
  &lt;td id="final-score-tagline"&gt;“God Awful”&lt;/td&gt;
  &lt;td id="final-score-number"&gt;4.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Graphics&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
God Mode actually looks pretty damn good. The art style has a lot going for it, and parts of a few of the maps look pretty epic. &lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;7.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Gameplay&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
It takes too long to get access to the things that you actually want. Why for the love of Satan they only let you carry two weapons throughout the entire match I’ll never know. It’s monotonous, boring and extremely repetitive with a relatively low payoff.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;3.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Value&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Yes, I know that the game is a fraction of the cost you’d pay for other titles—it’s $10 USD. But, any game designed for co-op play that is plagued by the connected issues God Mode is plagued by is not worth $10 USD.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;3.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Sound&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Some people have complained about the Spirit Guide, but I happen to like him. I actually find him pretty funny. Other than that, there isn’t anything special about the sound at all. Much like the gameplay, you’ll spend a lot of time listening to the same things.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;5.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Review by Jon Hamlin&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-74b4gm6R7aI/US5ks0jxvLI/AAAAAAAAQWM/I2uMfuwIZ20/s1600/JonHamlin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-74b4gm6R7aI/US5ks0jxvLI/AAAAAAAAQWM/I2uMfuwIZ20/s1600/JonHamlin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Jon Hamlin is a freelance game journalist living in the San Francisco Bay Area. He plays too much Mass Effect 3 multiplayer and enjoys a good glass of wine. Occasionally, he can be found commanding his legion of doom on Xbox Live as GeniusPantsPhD. Follow him on Twitter @WordsmithJon,&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;or email him at&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;jonshamlin@gmail.com&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Jon+hamlin&amp;amp;x=0&amp;amp;y=0" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Jon.&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;
&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/wcV5-25DweQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/2314877574153874830/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/04/god-mode-review.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/2314877574153874830?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/2314877574153874830?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/wcV5-25DweQ/god-mode-review.html" title="God Mode Review" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-53EPQ-LvVf8/UXV1fhQdVOI/AAAAAAAAQoM/HyXzZMFep6A/s72-c/godmodereview.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/04/god-mode-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkUASX8-fSp7ImA9WhBVFk8.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-3191827911193284676</id><published>2013-04-22T03:57:00.000-07:00</published><updated>2013-04-22T03:57:28.155-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-22T03:57:28.155-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Dead Island: Riptide" /><category scheme="http://www.blogger.com/atom/ns#" term="XBox 360 Reviews" /><category scheme="http://www.blogger.com/atom/ns#" term="Tin Salamunic" /><category scheme="http://www.blogger.com/atom/ns#" term="Deep Silver" /><category scheme="http://www.blogger.com/atom/ns#" term="Techland" /><title>Dead Island: Riptide Review</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://3.bp.blogspot.com/-uytHLZRoAUM/UXUUwpaduQI/AAAAAAAAQnk/2L4su6fvfl4/s1600/deadislandriptidereview.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Developer(s):&lt;/b&gt; &lt;a href="http://www.techland.pl/?id=home&amp;amp;lang=en"&gt;Techland&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Publisher(s):&lt;/b&gt; &lt;a href="http://www.deepsilver.com/home/"&gt;Deep Silver&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Platform(s):&lt;/b&gt; PS3, Xbox 360, PC&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Review Platform:&lt;/b&gt; Xbox 360&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Release Date:&lt;/b&gt; April 23, 2013&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;No one can deny the ambition
behind the original Dead Island. Its majestic environments and RPG elements
fused beautifully with the zombie theme and unique first-person melee combat. Despite
its technical hiccups at launch, Dead Island was an immersive adventure with a
vast explorable sandbox and superb co-op action. Riptide is the latest entry in
Deep Silver’s Zombie slaughter fest but it’s not exactly a sequel, it’s more of
a companion piece, a spin off so to speak. The developers themselves compare it
to Fallout: New Vegas in terms of its place in the franchise and it’s clear
why. Although the game takes place in the same universe and even continues the
narrative directly after the predecessor, it stands on its own as an
independent title. Nearly all fan feedback has been addressed to make Riptide
the ultimate Dead Island experience and I’m happy to report that the result is
spectacular. Dead Island Riptide is the most fun I’ve had with a video game
this year so far…heck, it’s the most fun I’ve had in years.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The narrative has never been
Dead Island’s selling point, regardless of what the overdramatic trailers have
you believe. Riptide takes place a week after the survivors of the original
Dead Island escaped the fictional tourist resort Banoi. After being captured on
a military vessel for their immunity to the virus, the crew finds itself back
with the infested after a massive shipwreck. Despite the trite story, you find
yourself immediately immersed as soon as you awaken on the breathtaking beach
of &lt;span style="background-color: none;"&gt;the Banoi archipelago.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="background-color: none;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-EYxlXtWCpAg/UXUVZIN4n0I/AAAAAAAAQns/XZ_0_ya-McI/s1600/riptide1.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="background-color: none;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="background-color: none; font-family: Arial, Helvetica, sans-serif;"&gt;To be frank, I didn’t expect the visuals to be
this gorgeous. The original Dead Island was pretty, but suffered from an
overused bloom effect and overall choppiness. Riptide is stunning. Think Far
Cry 3 with more detail and environmental diversity. Once you get past the
horrendous cut-scenes, you’re treated to one of the most exotic sandbox
playgrounds since Just Cause 2. The bloom effect is still there but it’s used
sparingly only to accentuate the atmosphere as everything looks crisper and
more vivid. The vegetation is dense and the level design has a greater emphasis
on verticality, making exploration more exciting and mysterious.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="background-color: none;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Weather effects are now a big part of the
experience and the onset of rain changes the scenic tone within seconds. The
game takes place during monsoon season and large portions of the island are
completely flooded. These sections add a new layer of depth to both combat and
traversal. Boats soon become your most treasured finds as you scout these
swamped regions since going on foot can be suicidal. New types of zombies lurk
in the waters and the mere thought of getting your feet wet arouses fear. Once
you’re neck deep in the flood, floating bodies can jump at you unexpectedly
from any direction. While boats offer a safer means of travel, zombies can
still climb onboard to try and knock you down. This is where having a partner
really pays off. As you speed through the jungle your partner is your best
defensive asset, especially when you’re dealing with multiple creatures at
once. If you’re knocked down playing solo, it’s difficult to climb back onboard
as you find yourself quickly overwhelmed and underpowered. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="background-color: none;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;If you already completed the original Dead
Island, Riptide allows you to import your stats so you don’t have to level up
all over again. During my playthrough, however, I decided to start from scratch
with the brand new character John Morgan. A former sailor in the United States
Navy, John specializes in hand to hand combat and is the most fun to play with
out of the bunch. Once you acquire a set of claws, you feel like wolverine as
you effortlessly rip through the zombie hordes. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: none;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-LpB8B9Hst_M/UXUVePtUMVI/AAAAAAAAQn0/zx8LcbAj_SE/s1600/deadisland-riptide-all-all-screenshot-003.jpg" /&gt;&lt;/div&gt;
&lt;span style="background-color: none;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="background-color: none; font-family: Arial, Helvetica, sans-serif;"&gt;The unique melee combat of the original remains
largely the same but it’s been polished for greater accuracy. Chaining combos feels
more responsive and the addition of special moves keeps the fighting diverse
between the characters. The three skill trees return and new abilities have
been added to provide more customizability for your playing style. Your
experience points accumulate faster now, speeding up the sense of progression
and the addition of new weapon mods means more experimentation. Characters can
now acquire special moves and it’s hard to believe they haven’t been implemented
before. Morgan has a vicious running kick that catapults zombies into the air and
it’s a blast seeing limbs ricochet around the environment. Also when on higher
ground, he can perform a powerful drop kick for additional damage and the
greater the drop, the more powerful the attack.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="background-color: none;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;New to Dead Island Riptide are ‘defense hub missions.’
Similar to the Zombie mode in Black Ops, you find yourself barricading forts and
fending off against massive hordes of the undead. These are the most
challenging and fun sections in the game, particularly when playing co-op. A
mild swarm of slow moving walkers quickly turns into a warzone as each new wave
brings more dangerous enemies to fight against. By the end of each wave, you
find yourself facing against dozens of different zombie types and having teammates
who can revive you when downed is crucial to survival. What’s even better is
that these sections are interwoven into the narrative so they feel like a big
part of the core gameplay and not just a tacked on gimmick. After the first few
fort missions, you gain access to massive gun turrets and positioning them
strategically can mean the difference between life and death.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-XftWe04MPQY/UXUVi-Nu9DI/AAAAAAAAQn8/brR-Nr7ZVPA/s1600/Dead-Island-Riptide-O.jpg" /&gt;&lt;/div&gt;
&lt;span style="background-color: none;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style="background-color: none; font-family: Arial, Helvetica, sans-serif;"&gt;Riptide is an incredible extension to the
original Dead Island but a few small issues remain. The re-spawning is still
randomized, placing you either far behind or hundreds of meters ahead of where
you died. It’s not as sporadic as in the original, but it’s annoying
nevertheless. Voice acting is just as horrendous as before and I don’t
understand why the cinematics are so poorly handled, especially when the
in-game graphics are this beautiful. But my major gripe is the fact that the
game takes itself too seriously. It’s nearly impossible to care for any of the
character and a more lighthearted and humorous approach would have done wonders
for the narrative. But these are just minor nuances to what is an otherwise
excellent package.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="background-color: none;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;If you haven’t figured it
out by now, I absolutely adore Dead Island Riptide. It’s 10$ cheaper than your
regular release and offers more value than most AAA titles these days. It’s a
fantastic experience whether you play solo or with buddies. The visuals are
superb, the gameplay is an absolute blast, and it can take 100+ hours to
complete if you take on every single side mission. If you’re looking for a
Borderlands-style experience but with zombies and tropical vistas, Riptide is
a no brainer.&lt;/span&gt;&lt;/span&gt;&lt;!--EndFragment--&gt;
&lt;br /&gt;
&lt;span style="background-color: none;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table id="final-score"&gt;
 &lt;tbody&gt;
&lt;tr id="final-score-header"&gt;
  &lt;td id="final-score-title"&gt;Final Score&lt;/td&gt;
  &lt;td id="final-score-tagline"&gt;“An Absolute Blast”&lt;/td&gt;
  &lt;td id="final-score-number"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Graphics&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Once you get past the horrendous cutscenes, you're treated to one of the most beautiful exotic locations since Just Cause 2 and Far Cry3. The world is massive, dense, and filled with detail.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Gameplay&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Enough has been polished and tweaked to make Riptide the definitive Dead Island experience. This is the most co-op fun I've had since Borderlands.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Value&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
It's ten dollars cheaper than your standard release and offers an insane amount of gameplay. If you decide to take on all the mission and uncover all the island's secrets, it can take well over a hundred hours to complete.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Sound&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
While the music is suitable, the voice acting is pretty painful to listen to. If it wasn't for the awesome zombie growls, I'd turn the volume all the way down.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;7.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Review by Tin Salamunic&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="background-color: #f9f9f9; clear: both; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Tin Salamunic is the founder of The Game Scouts. He is a Video Game Journalist during the day and illustrator by night. He's been obsessed with video games since the early NES days, collecting every major system and game on the market. Video games are the reason he&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;pursued the illustration career and he hopes to be creative d&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ir&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ector for a video game company one day.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Tin+Salamunic&amp;amp;x=8&amp;amp;y=10" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Tin&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/3FmuLEnjSBc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/3191827911193284676/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/04/dead-island-riptide-review.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/3191827911193284676?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/3191827911193284676?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/3FmuLEnjSBc/dead-island-riptide-review.html" title="Dead Island: Riptide Review" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-uytHLZRoAUM/UXUUwpaduQI/AAAAAAAAQnk/2L4su6fvfl4/s72-c/deadislandriptidereview.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/04/dead-island-riptide-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEMBSX45cCp7ImA9WhBVFUs.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-6784725221091032179</id><published>2013-04-21T07:56:00.000-07:00</published><updated>2013-04-21T10:47:38.028-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-21T10:47:38.028-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tin Salamunic" /><category scheme="http://www.blogger.com/atom/ns#" term="Vander Caballero" /><category scheme="http://www.blogger.com/atom/ns#" term="Papo and Yo" /><category scheme="http://www.blogger.com/atom/ns#" term="Minority" /><category scheme="http://www.blogger.com/atom/ns#" term="PC Reviews" /><title>Papo &amp; Yo Review (PC)</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://3.bp.blogspot.com/-whgLMGHmxK0/UXP6lXy6b7I/AAAAAAAAQm8/ycd1l1mQ_L8/s1600/PapoandYoReview.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Developer(s):&lt;/b&gt; &lt;a href="http://www.weareminority.com/en"&gt;Minority&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Publisher(s):&lt;/b&gt; &lt;a href="http://www.weareminority.com/team/"&gt;Vander Caballero&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Platform(s):&lt;/b&gt; PS3, PC (Steam)&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Review Platform:&lt;/b&gt; PC&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Release Date:&lt;/b&gt; April 18, 2013&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;At first glance Papo &amp;amp;
Yo appears like a colorful and cheerful puzzle platformer with a giant pink
monster that eats frogs and coconuts. Some might even play though the entire
game without truly understandings its darker implications. This is why Papo
&amp;amp; Yo is so spectacular and special. Its metaphorical tale that explores
fear, abuse, and poverty is portrayed in such a creative manner that each
player might take away something different from the experience. Some might
simply enjoy its beautiful scenery and interesting environmental puzzles, while
others will shiver at the allegory of a child raised by an abusive, alcoholic
father. Much like the legendary Ico and Shadow of the Colossus, Papo &amp;amp; Yo
steps beyond the conventional implications of how a narrative is treated in
video games and follows a more delicate path to convey its message. Papo &amp;amp;
Yo is one of the most impactful indie titles this generation and goes to show
just how powerful the medium can be.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-wXT7AbTgelc/UXP7a0s-t7I/AAAAAAAAQnE/UCJ8rugdB7M/s1600/Papo-Yo-12-630x377.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;It’s all in the details. Papo
&amp;amp; Yo’s poetic narrative serves as a correlation to a discomforting reality.
This autobiographical tale of creator Vander Caballero tells the story of
Quico, a young Brazilian kid who escapes into his imagination to get away from
his abusive father. Its dark opening scene is quickly overlaid with the
beautiful, albeit poverty stricken Brazilian favela. Before long Quico meets
Monster, a giant pink creature that craves coconuts and likes to sleep. Soon
the boy discovers Monster’s dark side. By eating frogs, Monster turns into a
fiery, enraged lunatic that runs around destroying everything in his path.
Quico becomes determined to find a cure for Monster’s aggressiveness and it’s
terrifying to picture their relationship as a personification of Caballero’s
real life childhood struggles.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Papo &amp;amp; Yo should be approached
as a story first and a game second. It’s a modern day fable that asks for your
hand to guide you through its mysterious world. It’s an experience that relies
on your curiosities to fill in the blanks and oftentimes leaves you with more
questions than answers. Its disobedience to standard gaming trends lends itself
to a more experimental gameplay approach that keeps the journey fresh and
exciting throughout. At its core, Papo &amp;amp; Yo is a third person platformer
comprised of environmental puzzles. Quico can manipulate objects and buildings
by interacting with chalk drawings around the environment. Most objectives
consist of solving puzzles to open new areas and collaborating with Monster to
overcome various obstacles. Oftentimes you have to deal with Monster’s
outbursts, which are equivalent to mini-boss fights, but he can be quickly
subdued when fed a giant blueberry. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://3.bp.blogspot.com/--vzwQktR6G8/UXP7faK2e_I/AAAAAAAAQnM/zRNBShawVF0/s1600/papoandyo.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The puzzles themselves
aren’t too complicated but it’s the level design that makes solving each stage a
rewarding experience. Seeing the architecture transform as you morph buildings
into transportation devices is startling. To get across greater gaps, Quico
uses a little robot sidekick to hover from building to building. If you get
stuck on a particular puzzle, drawings inside cardboard boxes tucked away in
each level reveal clues to your objectives. It’s a brilliant idea but it
definitely makes things easier, so it’s better to just figure out the solution
on your own. The core mechanics are quite simple and I wouldn’t recommend
playing this if you’re having itchy trigger fingers. It’s meant to be enjoyed
like a good storybook and those thirsting for something &lt;/span&gt;&lt;i style="font-family: Arial, Helvetica, sans-serif;"&gt;different &lt;/i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;will get the most out of its sublime experience.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Papo &amp;amp; Yo is visually
beautiful. Colorful environments are dissected with massive contrasting white
shapes of chalk as you peel away layers of architecture and the creature design
is both charming and grim. The dark tone that underlies this magical world is
exquisitely balanced and the subtle rhythmical soundtrack serves as a superb
companion while you hop across the rooftops. Technically, however, the game is
a little unstable. Odd framerate hiccups and occasional clipping can interrupt
the immersion, but it’s still a significant improvement over the console
counterpart. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-Y5iapUXE5gE/UXP7lmS_FiI/AAAAAAAAQnU/qUpa4ivf_uA/s1600/moster-coco.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The PC version of Papo &amp;amp; Yo is undoubtedly the definitive
experience. It beautifully balances a touchy subject matter with lighthearted
puzzle solving and provides a noteworthy narrative that’s worth replaying over
and over. It’s the Ico of our generation and I can only cross my fingers that Vander
Caballero has more adventures in store for us as the new generation rolls
around. I absolutely adored every second with Papo &amp;amp; Yo and recommend it to
anyone craving something unique and memorable.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;table id="final-score"&gt;
 &lt;tbody&gt;
&lt;tr id="final-score-header"&gt;
  &lt;td id="final-score-title"&gt;Final Score&lt;/td&gt;
  &lt;td id="final-score-tagline"&gt;“A Breathtaking Experience”&lt;/td&gt;
  &lt;td id="final-score-number"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Graphics&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Absolutely beautiful environments and a truly unique art style. Papo &amp;amp; Yo is gorgeous, but suffers from small technical hiccups that occasionally interrupt the immersion.  &lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Gameplay&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
It's core mechanics are very simple and it's definitely not recommended if you're in the mood for fast paced action. But its unique puzzles and tight controls are flawlessly executed…although I wish it was a bit more challenging.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Value&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
It may be short (just under four hours), but it's a memorable experience that lasts a lifetime. Much like Ico before it, Papo &amp;amp; Yo is a niche title that needs to be approached as a story first and a game second to be fully appreciated.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Sound&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
It's subtle, it's rhythmical, it carries the narrative beautifully. The music elevates the experience to a near trance like state... and I highly recommend picking up the incredible soundtrack by Brian D'Oliveira.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Review by Tin Salamunic&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="background-color: #f9f9f9; clear: both; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Tin Salamunic is the founder of The Game Scouts. He is a Video Game Journalist during the day and illustrator by night. He's been obsessed with video games since the early NES days, collecting every major system and game on the market. Video games are the reason he&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;pursued the illustration career and he hopes to be creative d&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ir&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ector for a video game company one day.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Tin+Salamunic&amp;amp;x=8&amp;amp;y=10" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Tin&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i style="background-color: transparent;"&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/UFkNB_Ce800" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/6784725221091032179/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/04/papo-yo-review-pc.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/6784725221091032179?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/6784725221091032179?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/UFkNB_Ce800/papo-yo-review-pc.html" title="Papo &amp; Yo Review (PC)" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-whgLMGHmxK0/UXP6lXy6b7I/AAAAAAAAQm8/ycd1l1mQ_L8/s72-c/PapoandYoReview.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/04/papo-yo-review-pc.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EAQ3g5eip7ImA9WhBVEk4.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-6667215713766096667</id><published>2013-04-17T13:47:00.000-07:00</published><updated>2013-04-17T13:47:22.622-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-17T13:47:22.622-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Warner Brothers Interactive" /><category scheme="http://www.blogger.com/atom/ns#" term="XBox 360 Reviews" /><category scheme="http://www.blogger.com/atom/ns#" term="Injustice: Gods Among Us" /><category scheme="http://www.blogger.com/atom/ns#" term="Jon Hamlin" /><category scheme="http://www.blogger.com/atom/ns#" term="NetherRealm Studios" /><title>Injustice: Gods Among Us Review</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-N2pLFKApSHo/UW8H_asEOqI/AAAAAAAAQmU/3T1nxloU3Vw/s1600/InjusticeReview.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Developer(s):&lt;/b&gt; &lt;a href="http://www.netherrealm.com/"&gt;NetherRealm Studios&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Publisher(s): &lt;/b&gt;&lt;a href="http://www.wbie.com/"&gt;Warner Bros. Interactive Entertainment&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Platform(s):&lt;/b&gt; PS3, Xbox 360, iOS, Wii U&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Review Platform:&lt;/b&gt; Xbox 360&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Release Date:&lt;/b&gt; April 16, 2013&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;While &lt;i&gt;Injustice: Gods Among Us&lt;/i&gt;
is still firmly planted within the fighting genre, it does mark developer
NetherRealm Studios first trip outside of the Mortal Kombat universe since
2011’s &lt;i&gt;Mortal Kombat&lt;/i&gt;, the first
fighting game post-&lt;i&gt;Street Fighter IV&lt;/i&gt;
to enjoy such widespread popularity with gamers. So, did NetherRealm do it
again? Can they win the hearts and minds of their core fan-base and please your
everyday gamer? Let’s find out with our &lt;i&gt;Injustice:
Gods Among Us &lt;/i&gt;review.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;There’s been a lot of stink made about the relative position &lt;i&gt;Injustice &lt;/i&gt;occupies on the “reality”
spectrum. Some reviewers have found it difficult to stomach the manner in which
this particular interpretation of the DC Universe is presented, while others
have found it more than serviceable. Let me be frank with you: If you are
approaching anything comic book related without a willing suspension of
disbelief, you’re doing it wrong. So, if you couldn’t possibly be okay with a
pill engineered to increase bone and muscle density by a couple thousand
percent; if you couldn’t possibly find it within yourself to be pleased with
the idea of Wonder Woman fighting the likes of a mere mortal like Harley Quinn;
if you just simply don’t like anything that doesn’t align with the reality that
you perceive to be the truth within the DC universe, than stay far, far, far
away from &lt;i&gt;Injustice&lt;/i&gt;. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;This game is crazy, absurd and absolutely bonkers in the best ways
possible. Most of this comes through in the game’s story mode. I’m not going to
ruin anything for you, but let’s just say that, aside from being predictable,
it manages to be coherent despite the amount of ridiculousness that it contains.
We’re talking alternate-dimension levels of ridiculousness here people. It’s
cinematic and the presentation of the story is superb, as one would expect from
NetherRealm. Much like Mortal Kombat, it’s broken down into 12 chapters with
the player switching characters each chapter. In between some fights players
can expect to play a few button-pressing events, standard “press X, then press
Y, then press X,X,A” stuff. These events don’t feel out of place, they’re just
simply bad. I don’t know about you guys, but I’m pretty done with the whole “press
X to blow this car up” way of game design. I’d much rather you let me blow the
car up some other way. Like, I don’t know, let me punch the shit out of it, or
use my laser eyes to cut it into pieces, and don’t simply make me press a
button to do it. These types of events have no place in fighting games. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-Tf29izpwi6w/UW8IvD2UbRI/AAAAAAAAQmc/2LnqNkDuibk/s1600/Injustice_TGS_1.jpg" /&gt;&lt;/div&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="line-height: 107%;"&gt;Fleshing out the single-player experience are several other modes. You
have Single Fight mode, which is exactly what it sounds like. There is also a
mode called Battles which is your &lt;/span&gt;&lt;i style="line-height: 107%;"&gt;Mortal
Kombat&lt;/i&gt;&lt;span style="line-height: 107%;"&gt; fight ladder experience. New to this type of mode, however, is the
ability to set certain conditions for the fight ladder experience. For example
there are rules you can activate that only allow you to do damage with special
attacks, rules that require you to defeat all of your opponents in 30 seconds
or less each match and there’s even a rule that requires you to defeat everyone
in the ladder collectively in under three minutes. There is also Star Labs,
akin to &lt;/span&gt;&lt;i style="line-height: 107%;"&gt;Mortal Kombat’s &lt;/i&gt;&lt;span style="line-height: 107%;"&gt;Challenge
Tower mode. In Star Labs, players with play through a series of 10 missions per
character. Some missions are button-pressing affairs like the one mentioned
earlier. Others are full on fights with certain stipulations or environmental
hazards. As a mode, Star Labs works, it makes sense and significantly lengthens
the singe-player experience. You’re going to want to play these modes too,
because this is where a good portion of the game’s ridiculous number of
unlockables can be had.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The multiplayer components of &lt;i&gt;Injustice&lt;/i&gt;
are found in the game’s same-screen versus mode and online multiplayer. Players
can square off in a standard 1v1 match or join a King of the Hill room where a
lobby of players fight. If you lose you are sent back to the lobby; but, if you
win, you stay and fight the next challenger, and you continue to do this until
someone usurps you as “King of the Hill.”&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Most reviewers were playing prior to launch, so their experiences may
not necessarily be representative of how well the multiplayer works. Since we
didn’t get a review copy, I’ve spent the better part of the last day online
with the masses, trying to iron out how well the game performs when you throw
an Internet connection into the mix. Fighting games are awful things to have to
play online. Every move of the joystick, every timing of a button press, everything
hinges on there being no latency between when you push a button and when something
happens on the screen. It’s been the bane of fighting games for a while now,
and it was a particular issue with NetherRealm’s last outing with online
multiplayer in &lt;i&gt;Mortal Kombat&lt;/i&gt;. The
online play in &lt;i&gt;Injustice&lt;/i&gt; is pretty
hit and miss. If you are paired with someone who has a three or four bar
connection than matches usually play out with relatively low latency; but, in
matches where connections are less than three—and, boy, are there ever quite a
few of them—there is significant latency. Luckily, the servers will almost
always decide to disconnect the match and throw you back into the queue. I
expect these sort of things to become less of an issue as time goes on and NetherRealm
has released a few updates or maybe even a patch to optimize online play. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-ja4mLo1DwCo/UW8IzxntwVI/AAAAAAAAQmk/e7srA1dMIzc/s1600/injustice-gods-among-us-screenshots-9.jpg" /&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;There are a few new systems in &lt;i&gt;Injustice&lt;/i&gt;
that anyone who is coming to the game from &lt;i&gt;Mortal
Kombat &lt;/i&gt;is going to have to get used to. This time around players will have
the option of starting a Clash during a fight. A Clash has players place bets
with their super meter, anywhere from 0% to 100% of it with the measurements
being broken down into quarters. Depending on who initiates a clash and who
wins or loses you either lose or gain health from the exchange. I found the
clash system to be a nice little addition at first, but eventually—and
especially after I started playing on hard difficulty—I found the clash system
to be cheap. I felt cheated and slighted when the 17-hit combo I landed on
Superman suddenly disappeared because he started a clash with a full meter
whereas I had no meter. He won. The result meant that he gained back all the
health he lost in the 17-hit combo and then some. I commend NetherRealm for
throwing something new into the formula, but this particular mechanic felt more
like a check on my skill as a player than it did a mechanic that adds a layer
of tactical depth to fights. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Destructible environments are also featured as a new mechanic. There are
certain odds and ends that the big guys can grab and throw at you, but smaller
more gadget oriented characters simply jump off of them. The ability to use the
environment is a cool addition, but it doesn’t take long for everything to
disappear. And Cthulhu help you if you happen to be one of those gadget
oriented players fighting one of the big guys, because odds are you’ll spend
the first 10 to 15 seconds of a match dodging everything your bigger opponent
can grab and throw at you. Not only does it seem a bit unfair, but it also
takes away one of the gadget character’s main draws, the fact that he or she
can circumvent their opponent with superior acrobatics. Well, when Solomon
Grundy picks up a gigantic glass fish bowl and hurls it across the room, your
gadget character-specific ability disappears entirely at the expense of an
advantage to your opponent. You do have the option of turning the objects off
during a fight, so purists can have a more traditional experience. The
destructible environments are very cool, don’t me wrong. I just wish a little
more thought had gone into how those destructible environments played across
the roster. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Each character also has access to a character-specific character power
that is activated by pressing the B or circle button, respectively. With a
press of a button Wonder Woman can switch between her lasso and sword and
shield, Superman can add extra damage to his attacks for a short time, or
Killer Frost can coat her hands in ice, freezing and therefore slowing the
attacks of her opponent. Some characters rely on their characters power less
than others, like Harley Quinn for example. For the likes of Green Arrow and
Batman, they are essential. The super moves, however, are preposterous,
ridiculous and entirely nonsensical, and I absolutely love them. My hat is off
to NetherRealm for giving the finger to realism and saying, “Yeah, that’s just
too cool not to do. We’re doing that.”&amp;nbsp;&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-JhXXRgTnNnQ/UW8I8xGHTII/AAAAAAAAQms/HadyZUEDVkI/s1600/Deathstroke_shoots_Batman.jpg" /&gt;&lt;/div&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="line-height: 107%;"&gt;The combat itself is the same rigid, twitchy style of play that players
may be familiar with from &lt;/span&gt;&lt;i style="line-height: 107%;"&gt;Mortal Kombat&lt;/i&gt;&lt;span style="line-height: 107%;"&gt;.
Some who initially approach &lt;/span&gt;&lt;i style="line-height: 107%;"&gt;Injustice&lt;/i&gt;&lt;span style="line-height: 107%;"&gt;’s
combat may be inclined to label it as shallow and that oft-used phrase “dumbed
down.” But, this isn’t the case at all. Yes, it’s true that there was clearly
an effort made by NetherRealm to make the game more accessible in a “pick up
and play” kind of way; but, the ease with which one can initially pick up the
combat belies the depth and complexity that players will find if they stick
with it. Initial mechanics soon give way EX moves, juggling combos, bounce
cancels that alter the properties of special moves, and overhead bounce moves
that can bounce players in certain directions to set up the use of a particular
special move or series of combos. It really isn’t as &lt;/span&gt;&lt;i style="line-height: 107%;"&gt;simple&lt;/i&gt;&lt;span style="line-height: 107%;"&gt; as it may first appear, and the game can be as simple or as
complex as you want it to be. You can determine the level at which you wish to
engage the game’s combat mechanics.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The biggest thing that &lt;i&gt;Injustice &lt;/i&gt;has
going for it though isn’t any of the stuff I mentioned above. It isn’t the fantastic
single-player modes, or the well-designed combat. Nope. Its x-factor lies in
its ability to let people who have ever wondered what would happen if Batman
squared off against Raven, if Wonder Woman took Superman to task on Themyscira,
or if The Joker and Harley Quinn ever decided to have it out, act out and
actually experience their fantasy through an interactive medium. It’s an
undeniable “cool” factor that not too many games can claim to have. With &lt;i&gt;Injustice: Gods Among Us&lt;/i&gt;, NetherRealm
Studios has created a game that’s simply a blast to play. It makes me excited
about games, and there aren’t too many games coming out these days that do that
to me.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;

&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table id="final-score"&gt;
 &lt;tbody&gt;
&lt;tr id="final-score-header"&gt;
  &lt;td id="final-score-title"&gt;Final Score&lt;/td&gt;
  &lt;td id="final-score-tagline"&gt;“A Great Fighter”&lt;/td&gt;
  &lt;td id="final-score-number"&gt;8.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Graphics&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
The game used the same engine that was used in Mortal Kombat, so it look pretty damn good. Character models display ridiculous detail when the camera is close up, and the environments are vibrant. &lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Gameplay&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
I don’t think Injustice is or should be a competitive fighter, but that doesn’t mean that the combat system that is in place is any less because of it. The combat system is solid. You feel the power when you hit with the big guys like Superman or Bane, and you experience a sense of speed when playing a combo heavy agility fighter like Nightwing or Catwoman. Move sets are also well-thought out.
&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Value&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
With a ridiculous amount of unlockable content and an extensive single-player mode, you should be occupied for some time with Injustice. When compared to what $60 gets you in most games designed entirely around a story mode, Injustice comes off looking like the grandmother who spoils her grandchildren with candy every opportunity she gets. It really is a game that keeps on giving.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Sound&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
This is one of those crank-up-your-sound-system games. The sound effects that accompany super moves and special moves are veritable ear-candy, and portions of the soundtrack really standout, even in the heat of battle. &lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Review by Jon Hamlin&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-74b4gm6R7aI/US5ks0jxvLI/AAAAAAAAQWM/I2uMfuwIZ20/s1600/JonHamlin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-74b4gm6R7aI/US5ks0jxvLI/AAAAAAAAQWM/I2uMfuwIZ20/s1600/JonHamlin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Jon Hamlin is a freelance game journalist living in the San Francisco Bay Area. He plays too much Mass Effect 3 multiplayer and enjoys a good glass of wine. Occasionally, he can be found commanding his legion of doom on Xbox Live as GeniusPantsPhD. Follow him on Twitter @WordsmithJon,&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;or email him at&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;jonshamlin@gmail.com&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Jon+hamlin&amp;amp;x=0&amp;amp;y=0" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Jon.&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/zkG_8ICPw5M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/6667215713766096667/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/04/injustice-gods-among-us-review.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/6667215713766096667?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/6667215713766096667?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/zkG_8ICPw5M/injustice-gods-among-us-review.html" title="Injustice: Gods Among Us Review" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-N2pLFKApSHo/UW8H_asEOqI/AAAAAAAAQmU/3T1nxloU3Vw/s72-c/InjusticeReview.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/04/injustice-gods-among-us-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4GSX4_fCp7ImA9WhBVEUw.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-523016300127296174</id><published>2013-04-16T05:46:00.000-07:00</published><updated>2013-04-16T05:55:28.044-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-16T05:55:28.044-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Art Contest" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Tin Salamunic" /><category scheme="http://www.blogger.com/atom/ns#" term="Dead Island" /><title>Dead Island Art Contest</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-g8LNZBahajw/UW1GmLAFwtI/AAAAAAAAQl8/4wbRcmEhm_4/s1600/Deadislandart.jpg" /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;We're hosting a little art contest for fans of Dead Island. The winner will receive a &lt;i&gt;&lt;b&gt;Dead Island Game of the Year&lt;/b&gt;&lt;/i&gt; PC game (Steam). The rules are simple: Zombies&amp;nbsp;+ Exotic/Tropical Locations. Anything goes! You can submit sketches, digital paintings/doodles, cartoons...whatever you can come up with. The dimension are: &lt;b&gt;8.5X 11 in&lt;/b&gt; and the final files should be submitted in &lt;b&gt;RGB&lt;/b&gt; format at &lt;b&gt;300 dpi &lt;/b&gt;(resolution) to Tin at: tin@thegamescouts.com&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The Deadline for the contest is April 23 and the winner will be selected via poll by the reader community! If you have any questions, please post them in the comments section below!&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;We're looking forward to your entries!&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-nA6mKiZKf7s/UW1Ht_moekI/AAAAAAAAQmE/CHFyanKfQp0/s1600/artcontest.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/LfR4AlgmV6Q" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/523016300127296174/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/04/dead-island-art-contest.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/523016300127296174?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/523016300127296174?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/LfR4AlgmV6Q/dead-island-art-contest.html" title="Dead Island Art Contest" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-g8LNZBahajw/UW1GmLAFwtI/AAAAAAAAQl8/4wbRcmEhm_4/s72-c/Deadislandart.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/04/dead-island-art-contest.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkUGQng8eCp7ImA9WhBVEUw.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-6427864096760567608</id><published>2013-04-16T05:06:00.001-07:00</published><updated>2013-04-16T05:10:23.670-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-16T05:10:23.670-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Hidden Path Entertainment" /><category scheme="http://www.blogger.com/atom/ns#" term="Jon Hamlin" /><category scheme="http://www.blogger.com/atom/ns#" term="Age Of Empires II: HD Edition" /><category scheme="http://www.blogger.com/atom/ns#" term="PC Reviews" /><category scheme="http://www.blogger.com/atom/ns#" term="Ensemble Studios" /><title>Age of Empires II: HD Edition Review</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-AyXTra59GPs/UW08ZM4G-kI/AAAAAAAAQlk/9X97WfI9Kwk/s1600/AOEII.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Developer(s): &lt;/b&gt;&lt;a href="http://www.hiddenpath.com/"&gt;Hidden Path Entertainment&lt;/a&gt;, &lt;a href="http://www.ensemblestudios.com/"&gt;Ensemble Studios&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Publisher(s):&lt;/b&gt; &lt;a href="http://www.microsoft.com/games/"&gt;Microsoft Studios&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Platform(s):&lt;/b&gt; PC&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Release Date:&lt;/b&gt; April 9, 2013&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;In 1999, &lt;i&gt;Age of Empires II: The
Age of Kings&lt;/i&gt; was released and changed forever the way real-time strategy
games were made. It was an important game for the genre. One year later, an
expansion for the game was released under the title &lt;i&gt;Age of Empires II: The Conquerors&lt;/i&gt;, and it proved to be just as
successful as the &lt;i&gt;The Age of Kings&lt;/i&gt;. Someone
at Microsoft Studios decided it was time for one of the most beloved RTS games
of all time to get a face lift, which brings us to &lt;i&gt;Age of Empires II: HD Edition&lt;/i&gt;. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;For those of you not familiar with &lt;i&gt;Age
of Empires II&lt;/i&gt;, it is a real-time strategy game that centers around resource
gathering and military conquest. It’s a classic 4X strategy game that focuses
on expansion, exploitation, extermination, and exploration. You’ll start with a
small number of villagers and a town center and use those villagers to start
gathering one of four resources: food, wood, gold, or stone. As you acquire
more resources you will be able to advance in “age”, essentially Age of Empires
version of a tech-tree from Civilization. As you advance in ages you’ll have
access to more buildings and units, and you’ll be able to research different
technologies that provide anything from more hitpoints to your walls to +10
movement speed for your infantry. While you’re managing your resources you’ll
need to build an army to defend your villagers from enemies and another army to
form the offensive part of your strategy.&amp;nbsp;&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-5KR0GtR_9YY/UW09gsgPp6I/AAAAAAAAQls/fSVxzMbY7mY/s1600/Age-of-Empires-2-HD-Comparison-Screenshot-2.jpg" /&gt;&lt;/div&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;There isn’t a thing about the game mechanics that have been changed and
all your favorite civilizations from the Goths to the Aztecs return in HD
glory. &lt;/span&gt;&lt;i style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;Age of Empires II: HD Edition &lt;/i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;includes
both &lt;/span&gt;&lt;i style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;The Age of Kings&lt;/i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt; and &lt;/span&gt;&lt;i style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;The Conquerors &lt;/i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 107%;"&gt;expansion. Maps,
multiplayer options, and both campaigns are included. Images are noticeably
sharper, and the game looks much better and crisper displayed in HD.
Environments contain more texturing and color, and unit animations are less
jumbled. It’s also significantly easier to make out what’s what in the heat of
a battle because units are more discernable.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;New to &lt;i&gt;Age of Empires II: HD
Edition&lt;/i&gt; is Steam Workshop. The game was released exclusively on Steam on
April 9 of this year, and the multiplayer is now run through Steam’s servers.
Let’s face it, most of us played &lt;i&gt;Age of
Empires II&lt;/i&gt; for the multiplayer, and I’m glad to report that the game runs
like a charm while connected to Steam’s excellent servers. There are actually a
good number of people still playing it, too. At any given time there are 20 to
30 matches you can join, and that number spikes a bit on the weekends. The
ability to add user-created content to the game via Steam Workshop is also a
nice addition. I haven’t noticed anything yet that has caught my eye on the
game’s Workshop page, but I’m sure it’s only a matter of time before the game’s
faithful legion of fans produce some excellent content. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;I thought my time with &lt;i&gt;Age of
Empires II &lt;/i&gt;was done many years ago; but, &lt;i&gt;Age of Empires II: HD Edition&lt;/i&gt; has given me a second wind, and I’m
am very much enjoying another love affair with a game that has provided so many
great times with friends. If you’re a fan of the original &lt;i&gt;Age of Empires II&lt;/i&gt;, you probably shouldn’t miss out on this one.&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Arial; font-size: 12pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 107%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://3.bp.blogspot.com/-2LYLhYtjaLU/UW09yKT5ycI/AAAAAAAAQl0/POJ6mAibOYo/s1600/AOEII_Compare.jpg" /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;table id="final-score"&gt;&lt;tbody&gt;
&lt;tr id="final-score-header"&gt;&lt;td id="final-score-title"&gt;Final Score&lt;/td&gt;&lt;td id="final-score-tagline"&gt;“The Revolutionary Classic Returns”&lt;/td&gt;&lt;td id="final-score-number"&gt;8.0&lt;/td&gt;&lt;/tr&gt;
&lt;tr id="final-score-body"&gt;&lt;td id="final-score-subtitle"&gt;Graphics&lt;/td&gt;&lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
The game doesn’t look dated. The graphics still manage to work, and they look even better in HD. Don’t get me wrong, they aren’t Crysis 3 levels of beautiful, but they still retain their own charming qualities. Colors pop and textures look much better than they did in standard definition.&lt;/div&gt;
&lt;/td&gt;&lt;td id="final-score-subnumber"&gt;8.0&lt;/td&gt;&lt;/tr&gt;
&lt;tr id="final-score-body"&gt;&lt;td id="final-score-subtitle"&gt;Gameplay&lt;/td&gt;&lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
This game set many standards of game design in the RTS genre, and you can see why by playing it even today.&lt;/div&gt;
&lt;/td&gt;&lt;td id="final-score-subnumber"&gt;9.0&lt;/td&gt;&lt;/tr&gt;
&lt;tr id="final-score-body"&gt;&lt;td id="final-score-subtitle"&gt;Value&lt;/td&gt;&lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
I’m not sure that $20 USD is a fair asking price. It certainly tops out what I’d be willing to pay for the product; but, even with the inclusion of The Conquerors expansion, I would like to see that number come down to $15 UDS. I mean, the game is almost 15 years old. &lt;/div&gt;
&lt;/td&gt;&lt;td id="final-score-subnumber"&gt;6.0&lt;/td&gt;&lt;/tr&gt;
&lt;tr id="final-score-body"&gt;&lt;td id="final-score-subtitle"&gt;Sound&lt;/td&gt;&lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
All the little interesting things about the sound are still there. Every civilization still has villagers and units that speak their native language and the music is just as awesome as you remember it to be. &lt;/div&gt;
&lt;/td&gt;&lt;td id="final-score-subnumber"&gt;8.0&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Review by Jon Hamlin&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-74b4gm6R7aI/US5ks0jxvLI/AAAAAAAAQWM/I2uMfuwIZ20/s1600/JonHamlin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-74b4gm6R7aI/US5ks0jxvLI/AAAAAAAAQWM/I2uMfuwIZ20/s1600/JonHamlin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Jon Hamlin is a freelance game journalist living in the San Francisco Bay Area. He plays too much Mass Effect 3 multiplayer and enjoys a good glass of wine. Occasionally, he can be found commanding his legion of doom on Xbox Live as GeniusPantsPhD. Follow him on Twitter @WordsmithJon,&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;or email him at&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;jonshamlin@gmail.com&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Jon+hamlin&amp;amp;x=0&amp;amp;y=0" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Jon.&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/j-0v8W2pyDw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/6427864096760567608/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/04/age-of-empires-ii-hd-edition-review.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/6427864096760567608?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/6427864096760567608?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/j-0v8W2pyDw/age-of-empires-ii-hd-edition-review.html" title="Age of Empires II: HD Edition Review" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-AyXTra59GPs/UW08ZM4G-kI/AAAAAAAAQlk/9X97WfI9Kwk/s72-c/AOEII.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/04/age-of-empires-ii-hd-edition-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0ENRng5eCp7ImA9WhBWGEk.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-5626810190551808723</id><published>2013-04-13T03:41:00.001-07:00</published><updated>2013-04-13T03:41:37.620-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-13T03:41:37.620-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Jeff Ellis" /><category scheme="http://www.blogger.com/atom/ns#" term="Trion Worlds" /><category scheme="http://www.blogger.com/atom/ns#" term="Defiance" /><category scheme="http://www.blogger.com/atom/ns#" term="PC Reviews" /><title>Defiance Review</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="normal"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-l9nNzhFB4cU/UWk02RVGIiI/AAAAAAAAQkU/WGDcKObdCoQ/s1600/Defiancereview.jpg" /&gt;&lt;/div&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;b style="font-family: Arial, Helvetica, sans-serif; line-height: 115%;"&gt;Developer(s):&lt;/b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 115%;"&gt;
&lt;a href="http://trionworlds.com/en/"&gt;Trion Worlds&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Publisher(s):&lt;/b&gt;
&lt;a href="http://trionworlds.com/en/"&gt;Trion Worlds&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Platform(s):&lt;/b&gt;
PC, PS3, X360&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Review
Platform: &lt;/b&gt;PC&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Release Date:&lt;/b&gt;
April 2, 2013&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;When I was asked to play through Trion Worlds’s MMORPG...TPS, &lt;i&gt;Defiance, &lt;/i&gt;I was admittedly skeptical. The game was developed side-by-side
with a SyFy original series of the same name. I have never been a fan of the
misspelled channel or anything that it has put out and am not afraid to admit
that I went into my playthrough of &lt;i&gt;Defiance&lt;/i&gt;
with a negative bias and a desire to scoff at everything the game did wrong.
Perhaps not so surprisingly for some of you, the game is actually loads of fun
and forced me to swallow my sci-fi elitism more times than I care to admit.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The following
is just a taste of some of the fun I had in &lt;i&gt;Defiance’s&lt;/i&gt;
Bay Area. We’ll take a look at the giant &lt;i&gt;Grand
Theft Auto&lt;/i&gt;-esque world map, the missions and random events you will
experience there, give a brief rundown of PvP, and wrap up with some closing
comments. Sound good to you? I hope so, because it’s happening regardless.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;b&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: large;"&gt;The EGO-tistical Ark Hunter&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;You begin &lt;i&gt;Defiance&lt;/i&gt; and your life as an Ark Hunter
by choosing one of two races: Human or Irathient. One of those races is a very
well known species that you will likely be familiar with, while the other looks
like that very same species, but with a weirder nose and some crazy hair color
options. Once you’ve decided on your race, your next option is to choose an
“origin”, which boils down to your starting gun and outfit. From there you’re
just a plane crash and a tutorial away from running and gunning all over the
Bay.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-Z9-ufpXwZQo/UWk1PzzH64I/AAAAAAAAQkk/h5JV7km97Dg/s1600/defiancescreen.jpg" /&gt;&lt;/div&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 115%;"&gt;As an Ark
Hunter, you work for megacorporation Von Bach Industries hunting down pieces of
alien technology that periodically rain down upon the Earth. The profession is
something of a cross between a storm chaser and a bounty hunter with a little
bit of treasure seeker thrown in to give everything a rich Harrison Ford
glaize. One of the major perks of being an Ark Hunter is that you are outfitted
with all manner of technological wonders, the most important of which is your
EGO power.&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;i&gt;&lt;span style="line-height: 115%;"&gt;Defiance&lt;/span&gt;&lt;/i&gt;&lt;span style="line-height: 115%;"&gt; keeps things simple by offering you only four active
abilities (or EGO powers) to choose from: Overpower makes you do more damage
for a time while also automatically reloading your gun. Blur increases your
movement speed and melee damage. Activating Cloak turns you momentarily
invisible (great for PvP) while Decoy creates a hologram of your character to
distract your enemies (also great for PvP). Experience points earn your Ark
Hunter an EGO point to pump into your EGO power or other passive abilities with
the possibility of unlocking the other EGO powers over time. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;In addition to
the four active abilities, you have a slew of passive abilities to unlock and
improve as you progress from fledgling ark enthusiast to ark obsessed
superpower. All of your abilities are located on a grid, with powers being
accessed through the unlocking of other abilities surrounding them. This means
that if you start with Overpower as your active, like I did, you have access to
all of the passive abilities surrounding Overpower. From there, you can
continue to unlock abilities on the grid until you have carved a path to
another active ability and unlock that. However, I found that one ability was
enough for me, given the variety of guns available. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;b&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: large;"&gt;Co-Op At Large&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Once you’re
done with the character creation and the following tutorial you are introduced
to the world and your role as one of many Ark Hunters. Similar to open-world
titles like &lt;i&gt;Grand Theft Auto&lt;/i&gt; and &lt;i&gt;Assassin’s Creed&lt;/i&gt; you’ll find that there
is a primary story thread to follow, a copse of side missions, challenges
galore, and tons of random encounters awaiting you in the Bay and they’re all
marked on your map. Unlike those other games, however, you will find hundreds
of other players to keep you company, as well as a string of missions that runs
alongside the SyFy show and its cast. You also get a quad to ride around on
almost immediately and that’s not too shabby.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://3.bp.blogspot.com/-vsEqtp6WbHg/UWk1UzzLfPI/AAAAAAAAQks/hMKqFDHOOno/s1600/defiance2.jpg" /&gt;&lt;/div&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 115%;"&gt;Missions and
side missions are your standard questing fair and there isn’t much to say about
them that would surprise you. You’ll be given various destinations to drive to
and once there you will fight some baddies and click some things. Many of these
encounters end in mini-boss fights that are pretty fun, but really nothing
jaw-droppingly original. When the mission is complete you’ll be rewarded with
some in-game cash, experience points, and gear.&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;You’ll also
find varying challenges, such as races and weapon challenges, all of which
reward you with goodies based on how well you do. There is even a leaderboard
for each challenge, giving players that chance to stake their claim to fame as
the Bay’s best. What really kept me doing missions and challenges, however, is
the fact that both feed into what the game calls “Pursuits” which are basically
achievements earned for doing all the missions or challenges in an area. Or
exploring the entire area. Or running dungeons to completion. You get the idea.
Some Pursuits even reward you with in-game titles, outfits, and hats. I’m a
sucker for hats.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;All of this is
pretty standard MMO-fare, but what really sets &lt;i&gt;Defiance&lt;/i&gt; apart is the arkfalls - giant boss fights that can occur
at any time, anywhere on the map, regardless of what quest you might be in the
middle of. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;b&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: large;"&gt;“Shoot the Hellion’s Hideous
Maws!”&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Arkfalls are
marked on your map, meaning that once one starts, players everywhere will be
racing to that location. Unfortunately, with the arkfalls come the hellbugs -
nasty creatures ranging in size from housecats to skyscrapers. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-f-eToVcdu30/UWk1Zs0KlfI/AAAAAAAAQk0/PAqeiyfNzgQ/s1600/Defiance-Miner-99ers.jpg" /&gt;&lt;/div&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 115%;"&gt;In the event of
a giant “major arkfall” players will be tasked with destroying crystals which
have crashed onto the map. These crystals are surrounded by hordes of hellbugs
which you will have to fight off as you try to destroy each crystal. Once all
the crystals are destroyed you’ll be treated to a world boss called a “hellion”.
You’ll begin by shooting all of the hellion’s glowing mouths until it finally
stops spewing plasma at you. From there a flying creature will eject from the
top of the hellion and start attacking players. Once this enraged bug takes
enough damage it will return to the hellion and spawn a different type of big
bug called a “monarch”. Kill the monarch and the flying “symbiote” returns. Do
this one more time and eventually the hellion will explode and take all of the
hellbugs with it. The whole event is a lesson in madness.&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Players who
take part in arkfalls are rewarded with gear, experience, and credits, as well
as “keycodes”. These keycodes, which can be earned in missions and dungeons as
well, can be traded in to vendors for lockboxes containing powerful gear. That
same gear can be broken down to a unique currency and used to purchase even
more keycodes, making for a very “Circle of Life” feel. It was in one of these
lockboxes that I found a pretty sweet sniper rifle that shot lightning bolts.
Because if there’s one thing that &lt;i&gt;Defiance&lt;/i&gt;
offers its players, it’s a wide variety of guns.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;In my time with
&lt;i&gt;Defiance &lt;/i&gt;I swapped from an assault
rifle, to a sniper rifle, to a shotgun, to a light machine gun, to a submachine
gun, to an semi-auto sniper rifle that shot lightning, to a shield-restoring
laser-emitter-thing, to a revolver the size of my forearm, to a- you see where
I’m going here. The game has a lot of guns and that’s one of the biggest lures
of adventuring in the Bay: what gun am I going to find next?&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;b&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: large;"&gt;Players Versus Other Players&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Whatever
amazing guns you may find will come with you over to &lt;i&gt;Defiance’s&lt;/i&gt; PvP, be it the instanced team deathmatch or the opt-in
open world “Shadow War”. I expected that nixing PvP-specific gear would create
an unbalanced competitive environment, but I was pleasantly surprised with how
easily new players were able to go toe-to-toe with the more serious Ark
Hunters, regardless of gear. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The instanced
PvP matches are pretty straight forward. You have a 6 v 6 map and an 8 v 8 map,
both of which stick to team deathmatch rules, with the first team to 50 kills
claiming victory. Win or lose, all players walk away with experience points and
some pocket change. I don’t know that PvP is a viable means to player
progression at present, but it’s a nice break when exploring the Bay gets a
little tiresome. Hell, in Shadow War you can fight other players &lt;i&gt;and&lt;/i&gt; explore the Bay. Gotta love a
two-fer.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://3.bp.blogspot.com/-R5jE6KjKJL0/UWk1epBG7jI/AAAAAAAAQk8/unJeummcWF4/s1600/defiance3.jpg" /&gt;&lt;/div&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 115%;"&gt;Similar to the
instanced matches, players have to queue for Shadow War matches. This prevents
an &lt;/span&gt;&lt;i style="font-family: Arial, Helvetica, sans-serif; line-height: 115%;"&gt;Age of Conan&lt;/i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; line-height: 115%;"&gt; level of nonsense
ensuing with players butchering each other at all times and nothing ever
getting done. Once a Shadow War match begins, players are warped to a spawn
point somewhere on the world map and tasked with taking and holding different
beacons. Of course, being out in the world means that while you’re busily
trying to capture a point you may be welcomed to an arkfall dropping directly
on your face and your life being swamped with an unimaginable amount of chaos.
The ducking and dodging of enemy bullets in tandem with the struggle to not be
overrun by nightmarish hellspawn is simply glorious.&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;b&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: large;"&gt;Can You Hear Me Now?&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;While overall I
found that my experience with &lt;i&gt;Defiance&lt;/i&gt;
was made better through teaming up with other players to run dungeons, chase
arkfalls, and explore the world, I found actually communicating with said other
players to be something of a nightmare. Contrary to popular belief the PC
version of the game &lt;i&gt;does&lt;/i&gt; have a chat
client. A horrible...horrible chat client, but one that is there and available
for use if you’re willing to put in the effort. More often than not I would
type a message into the chat log, hit “Enter” and nothing would happen. Which
would have been peachy, if the message didn’t usually read “Dear God! The
hellbugs! Save m-...”&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The borked chat
program is not the only prominent bug I ran into, either. At one point I logged
into the game only to find my player standing in a blaring white purgatory and
several times I was dropped from the servers upon completing PvP matches. Not
to mention that the UI is akin to a folk story other UI’s tell their children
to scare them into having proper menus, &lt;i&gt;but&lt;/i&gt;
when you get down to the running, gunning, and stomping of scary space
creatures, &lt;i&gt;Defiance&lt;/i&gt; is sitting on
good foundations.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;With so much to
do in the Bay, no subscription fees to speak of, and the show airing on April
15th on SyFy, I think that this&lt;i&gt; &lt;/i&gt;is
one to keep an eye on. As is the case with all freshmen MMOs, these next few
weeks will be trying and while only time will tell, I think that if Trion can
work the kinks out, &lt;i&gt;Defiance &lt;/i&gt;is going
to have a solid shelf life. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Good luck out
there, Ark Hunters!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="normal"&gt;
&lt;i&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;EDIT: As I was opening my e-mail to submit this
article, I received a mass e-mail from Trion Worlds letting players know that
they have been awarded a unique title and some free boosts for anyone playing
the game at present. A nice gesture to say that they understand the current
client is a little hellacious. Looks like someone over there is paying
attention.&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;!--EndFragment--&gt;&lt;/div&gt;
&lt;table id="final-score"&gt;
 &lt;tbody&gt;
&lt;tr id="final-score-header"&gt;
  &lt;td id="final-score-title"&gt;Final Score&lt;/td&gt;
  &lt;td id="final-score-tagline"&gt;“You better skruggin' believe it.”&lt;/td&gt;
  &lt;td id="final-score-number"&gt;7.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Graphics&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Defiance&amp;nbsp;isn't ugly per se, but it's suffers from a devastating lack of originality. There are a few environments and characters I really liked the look of, but for the most part, you are playing a game that is intentionally made to look like a sci-fi show with a budget. Because that's exactly what it is.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;7.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Gameplay&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
The gameplay is where&amp;nbsp;Defiance gets it right. The guns are all fun, but balanced. The quests, while rudimentary, are fulfilling in a very simple way. Not to mention the breadth of content available from the get go.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;7.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Value&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
While the game is presently riddled with an uncomfortable amount of bugs and oddities, I was really pleased to discover that Trion World's passed on a subscription model without relying entirely on micro-transactions. There is an in-game shop to buy boosts and the like, but for just the retail price you are getting an incredible amount of game.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;7.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Sound&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Nothing about the sound really stuck out to me. There was some dubstep at times, so according to trends today everything person on the planet besides myself may be super stoked on that, but I found myself muting the music at level one and never turning it back on. As for the SFX, I was pleased with the distinct thud&amp;nbsp;that bullets made when successfully scoring a headshot as opposed to other shots.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;6.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;div&gt;
&lt;span style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 18px;"&gt;Review by Jeff Ellis&lt;/span&gt;&lt;br style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;" /&gt;&lt;b style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, Verdana; font-size: 14px; line-height: 20px;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;---------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;" /&gt;&lt;b style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, Verdana; font-size: 14px; line-height: 20px;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;&lt;/span&gt;&lt;div class="separator" style="background-color: #f9f9f9; clear: both; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-q9Puom38ylg/UFICZHQ5tVI/AAAAAAAAKvI/ivaBih5dx0E/s1600/gsavatar.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-q9Puom38ylg/UFICZHQ5tVI/AAAAAAAAKvI/ivaBih5dx0E/s1600/gsavatar.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;i&gt;I'm a freelance writer and game reviewer with a year's experience working in the game industry. I've been playing games longer than I've been able to read. In fact, I learned how to read by watching my brother play JRPGs on our Nintendo. I also learned geography from Uncharted Waters: New Horizons. Facts that I probably shouldn't be proud of, but I am. You can read more of my writing over at&amp;nbsp;&lt;a href="http://firstwordproblems.wordpress.com/" style="color: #de2f00; outline: none; text-decoration: none;"&gt;&lt;span style="color: blue;"&gt;First Word Problems&lt;/span&gt;&lt;/a&gt;&amp;nbsp;and keep updated on the site and me via Twitter @1stwordproblems.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Jeff+Ellis&amp;amp;x=0&amp;amp;y=0" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Jeff Ellis.&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/tkrm9aq9yhk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/5626810190551808723/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/04/defiance-review.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/5626810190551808723?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/5626810190551808723?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/tkrm9aq9yhk/defiance-review.html" title="Defiance Review" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-l9nNzhFB4cU/UWk02RVGIiI/AAAAAAAAQkU/WGDcKObdCoQ/s72-c/Defiancereview.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/04/defiance-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQGR3g-fSp7ImA9WhBWF0Q.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-4992755438429086395</id><published>2013-04-12T13:07:00.001-07:00</published><updated>2013-04-12T13:25:26.655-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-12T13:25:26.655-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Slender: The Arrival" /><category scheme="http://www.blogger.com/atom/ns#" term="Parsec Productions" /><category scheme="http://www.blogger.com/atom/ns#" term="Tin Salamunic" /><category scheme="http://www.blogger.com/atom/ns#" term="Blue Isle Studios" /><category scheme="http://www.blogger.com/atom/ns#" term="PC Reviews" /><title>Slender: The Arrival Review</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-lgL6SnB0zq0/UWhmVOmuT6I/AAAAAAAAQjs/lm7ieiF8yRE/s1600/slenderarrival.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Developer(s):&lt;/b&gt; &lt;a href="http://blueislestudios.com/"&gt;Blue Isle Studios&lt;/a&gt;, &lt;a href="http://parsecproductions.net/"&gt;Parsec Productions&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Publisher(s):&lt;/b&gt; &lt;a href="http://blueislestudios.com/"&gt;Blue Isle Studios&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Platform(s):&lt;/b&gt; PC, Mas OS X&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Review Platform:&lt;/b&gt; PC&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Release Date: &lt;/b&gt;March 26, 2013&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Slender is a wonderful
reminder that the classic horror genre still has its place in gaming.
Completely dependent on atmosphere and sound, Slender embraces its simplicity
much like the original Blair Witch Project. There’s nothing more dreadful than
the fear of the unknown and the game relies on mystery and lore to carry its
narrative and gameplay. The horrifying, albeit brief, journey through the
original Slender beautifully orchestrated the sense of isolation and panic that
insinuated hopelessness and vulnerability by giving you a single tool as means
of survival, a flashlight. Can the sequel (or rather the re-imagining) expand
upon the predecessor’s success, or does it stretch itself too thin by playing
it safe?&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;You’re visiting your friend
Kate who recently lost her mother and is trying to sell her house. Upon
arrival, you find the house in disarray and Kate missing. Soon you discover
mysterious notes hinting at an eerie figure and you begin tracking down clues
to uncover the mystery behind your friend’s disappearance. The game’s visual
overhaul is immediately apparent and I applaud the developers for going the
extra mile and fleshing out the environments beyond the simplistic forest scene
of the original. The gritty tone overlaying the more colorful surroundings amplifies
the feeling of angst, particularly in the opening chapter that begins during
daytime. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-s9jaEGughfU/UWhnQA5DR_I/AAAAAAAAQj0/OlUKZiSSbYE/s1600/slender2.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;On the&amp;nbsp;flip-side&amp;nbsp; the game is
very poorly optimized. Our beefy rig that can run nearly every major title on
ultimate settings barely pushed a steady 30 fps. Turning off Vsync and running
D3D Overrider helps tremendously, but I hope the developers patch up the
inconsistencies. Considering the slow pacing, the constant fps drops break the immersion
and unless you have a powerful gaming PC, you’re forced to run the game on low
settings just to make it playable.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The Slender experience is
reminiscent of a haunted house ride. You’re more of an observer than an active
participant, but don’t be fooled by the simple premise. Most of the levels
(chapters) are simple fetch quests, but when you fear for your life with every
step you take, the simple act of turning around evokes panic. The second
chapter is practically a direct re-imagining of the first game as you walk
around the woods collecting 8 mysterious pages. Fortunately, the environments
are more distinct and you don’t find yourself running in circles as much. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-bnyNs24KbpU/UWhnYpcsHoI/AAAAAAAAQj8/ztINa5_-OUo/s1600/Slender-The-Arrival-Teaser-Trailer_8.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Further tasks have you
collecting parts to activate various devices and so forth, but it’s ultimately
the same thing over and over. This is my biggest gripe with the sequel. More of
the same is not necessarily better in the case of Slender, especially when such
a large portion of content feels like filler material. You could beat the
predecessor in less than twenty minutes, which was a suitable length for the
type of gameplay, but now it feels unnecessarily long – even though it only
takes an hour to beat. Making things worse are the unbelievably cheap deaths
that only serve as an illusion of challenge. Once you reach a certain point, a
new antagonist is introduced who oftentimes teleports right in front of you
killing you in an instant. It feels lazy and takes away from an otherwise
extraordinary experience.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Where Slender truly deserves
the utmost praise is in the audio department. To genuinely experience the
terror of being stalked in the middle of nowhere, you must play this game with
headphones on (or a solid surround system). The echoing of your own footsteps conjures
up paranoia as you frantically react to every crackle and whistle. One moment
you’re listening to the grass crunching underneath your feet, the next you’re
sprinting away from the onset of static as Slender inches closer. If you want
to get scared, Slender certainly delivers. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Slender: The Arrival succeeds in delivering a terrorizing and frightful journey
but stumbles in providing a polished gaming experience. As a one-time playthrough,
I’d recommend it over most of today’s horror films, but if you’re expecting
immersive gameplay mechanics you might be disappointed. Once all the tricks are
out on the table there’s little to warrant a second look. To some, an increased
difficulty mode and the random spawning of items might justify the incentive
for replayability, but the repetitiveness and occasional unfairness prevent the
sequel from reaching the original’s cult status. Nevertheless, considering that
every “survival-horror” game these days hands us a gun and unlimited ammo,
Slender strips the player of any sense of security, throws them into the woods,
and turns off the lights…and for that…it deserves your attention.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;table id="final-score"&gt;
 &lt;tbody&gt;
&lt;tr id="final-score-header"&gt;
  &lt;td id="final-score-title"&gt;Final Score&lt;/td&gt;
  &lt;td id="final-score-tagline"&gt;“Lights Off, Headphones On”&lt;/td&gt;
  &lt;td id="final-score-number"&gt;8.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Graphics&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
A monumental improvement over the original. Unfortunately, the game is poorly optimized so you're not likely to get the intended experience unless you have a super gaming rig.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;7.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Gameplay&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
None. You walk, you look around, and you pick things up. You also run for your life whenever you hear a suspicious sound. It works beautifully. But I also wish it was less repetitive and didn't rely on cheap deaths as much.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Value&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
It costs as much as a movie ticket and is scarier than most horror films in recent memory. It might not have great replay value, but it's so worth playing through even once.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Sound&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Masterful silence and terrifying sound effects. This is how you handle audio in a horror game. Bravo.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Review by Tin Salamunic&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="background-color: #f9f9f9; clear: both; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Tin Salamunic is the founder of The Game Scouts. He is a Video Game Journalist during the day and illustrator by night. He's been obsessed with video games since the early NES days, collecting every major system and game on the market. Video games are the reason he&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;pursued the illustration career and he hopes to be creative d&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: transparent;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;irector for a video game company one day.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Tin+Salamunic&amp;amp;x=8&amp;amp;y=10" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Artciles by Tin&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i style="background-color: transparent;"&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/eftP2PbBvPM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/4992755438429086395/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/04/slender-arrival-review.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/4992755438429086395?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/4992755438429086395?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/eftP2PbBvPM/slender-arrival-review.html" title="Slender: The Arrival Review" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-lgL6SnB0zq0/UWhmVOmuT6I/AAAAAAAAQjs/lm7ieiF8yRE/s72-c/slenderarrival.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/04/slender-arrival-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0MBQXs_fSp7ImA9WhBWF0o.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-5790648771555181163</id><published>2013-04-12T03:54:00.002-07:00</published><updated>2013-04-12T07:04:10.545-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-12T07:04:10.545-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Chris Lohr" /><category scheme="http://www.blogger.com/atom/ns#" term="EA" /><category scheme="http://www.blogger.com/atom/ns#" term="Article" /><category scheme="http://www.blogger.com/atom/ns#" term="Electronic Arts" /><title>Why EA is the Worst Company in America</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-PZZeArEnc2A/UWfmc-IyRuI/AAAAAAAAQjU/elELFbaF-j4/s1600/EAtheworst.jpg" /&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;I won’t bother recapping this past week; it’s a story you should
know by now. If you don’t know that EA won The Consumerist’s poll in a
landslide victory (loss?) then I don’t know why you’re on a video game website
right now. Now that the poll is over, The Golden Poo has been awarded, and the
Twittersphere has calmed down from the shit storm of butthurt, it’s time to
reflect on the reasons this past week came to be.&lt;/span&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;EA didn’t win because of the countless developers they have
pillaged; EA didn’t win because they continue to ship games that need a day one
patch; EA didn’t even win because they think that DLC and microtransactions are
they way of the future. EA won because we, the angry consumer collective as a
whole, keep falling for it, and we are pissed. EA isn’t the worst company in
America, let’s be real here. EA is the fall guy. We voted them to the top
because we want retribution for the mistakes we made and the mistakes we will
continue to make. (Also, banks and oil are necessities for life, so they can do
what they want and never worry about losing our business.)&lt;/span&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;After Sim City failed to launch, what did the internet look like?
Reddit was flooded with angry posts, Neogaf was was pissed, and Twitter
bombarded EA with complaints. The ideal response would have been: silence. In
an ideal world no one would have bought it, and there would have been no need
for these posts. How many times have you heard the phrase “I’m never buying an
EA product again?” I heard it after Mass Effect 3, I heard it after Battlefield
3, I heard it after SWTOR, and I heard it again after Sim City. Those are just
the ones coming to mind right now, there are plenty more examples. If we, the
consumers, had any sort of backbone we wouldn’t have continued to give them our
money, but we did and will keep doing so. Go ahead, sound off in the comments
about how Sim City was the last straw, I’ll laugh.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://3.bp.blogspot.com/-jxUu0GXfNq8/UWfnOcmuf4I/AAAAAAAAQjc/C4iPjY6MsmA/s1600/321201-simcity.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;EA is the worst company in America because we’re idiots. Now
we’re angry idiots that can’t believe they tricked us again. EA is the way they
are because we told them to be. We kept buying day one DLC, so they kept
putting it out. That’s not EA being evil; that’s a company giving consumers a
product that they will buy. People out there payed money for the Battlefield 3
premium pack to skip the leveling up process. The microtransaction weapons put
in Dead Space 3 were there because people would buy them.&lt;/span&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;“You’re showing just how greedy EA is if they wouldn’t ship that
stuff with the game.” Good point, EA is insanely greedy. They run companies
into the ground to make a quick buck. But how did they become greedy? Because
we were offered items like map packs for much more than they were worth and
gladly bought them. A selling point for the 360 is that it gets COD DLC early.
EA did what they do best: copy others. Others were selling horse armor and
skins, and they were profiting; of course they did it too. Any retail centered
company will follow the market, the market follows the consumer, and the market
bought fucking horse armor.&lt;/span&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Here’s a prophecy of mine: Battlefield 4 will sell pretty well,
but not as well as Battlefield 3. After that, people will go online and
complain about the idea of paying to rent servers to host their own game (which
happens now in Battlefield 3 and we gladly accept it), there will be tears
about the day one map pack, and someone will ironically complain that the
online multiplayer requires an internet connection. After that, Cliff
Blezinski, Phil Fish, and the other video game “celebrities” will tweet about
how the consumer is entitled for complaining about the game. I’m willing to put
this out there and hope I don’t have to eat these words later with confidence
because of what happened last year.&lt;/span&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Last year, EA won the golden poo award, spun some quick damage
control, increased their marketing budget, and gave us Sim City to a consumer
base willing to buy it. This year, EA has already won the golden poo award and
spun some quick damage control. Somehow, after a few paragraphs of obvious
bullshit, we are willing to buy more of their games. Believe me, the damage
control is obvious bullshit. No one voted for them because of gay rights or the
cover of Madden, we voted because we’re projecting our past mistakes onto them.
And forget the comment from Greg Zeschuk, it’s an obvious PR spin and not
legitimate.&lt;/span&gt;&lt;/div&gt;
&lt;div class="Body"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;So, what’s the point of this article? I’m not
telling you to hate yourself for buying an EA product; I’ve done it too, though
not since a used copy of Dead Space last year. I’m also not defending EA;
they’re one of the worst publishers in the industry right now with hilariously
bad business practices. The point is for you, the angry consumerist collective
as a whole, to stop giving them money. If you’re sick of EA’s bullshit, stop
giving in to EA’s bullshit. If you don’t like cosmetic DLC or underwhelming map
packs, stop buying them. We don’t vote in an online poll; we vote with our
wallets.&lt;/span&gt;&lt;!--EndFragment--&gt;
&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 20px;"&gt;Article by Chris Lohr&lt;/span&gt;&lt;br /&gt;
&lt;b style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, Verdana; font-size: 14px; line-height: 20px;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, Verdana; font-size: 14px; line-height: 20px;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;&lt;/span&gt;
&lt;div class="separator" style="background-color: #f9f9f9; clear: left; color: #2f2f2f; float: left; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px; margin-bottom: 1em; margin-right: 1em; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-WqJB1r9aEug/USZ2hja9KXI/AAAAAAAAQUE/dhYB4sRKJrA/s1600/Chris.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/div&gt;
&lt;i style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;&lt;span style="font-family: Arial;"&gt;Chris Lohr is a freelance writer currently in film school. If you’re looking for him to write for your website, manifesto, or Russian bride catalogue, send an email to&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;&lt;span style="color: windowtext; font-family: Arial;"&gt;puddinginasock@gmail.com.&lt;/span&gt;&lt;/i&gt;&lt;i style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;&lt;span style="font-family: Arial;"&gt;&amp;nbsp;Put today’s date as the subject line and include a picture of yourself. Must be DDD free and willing to host.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=chris+lohr&amp;amp;x=0&amp;amp;y=0" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Chris.&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="Body" style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/o2CcPaOmwi0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/5790648771555181163/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/04/the-real-reason-ea-is-worst-us-company.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/5790648771555181163?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/5790648771555181163?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/o2CcPaOmwi0/the-real-reason-ea-is-worst-us-company.html" title="Why EA is the Worst Company in America" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-PZZeArEnc2A/UWfmc-IyRuI/AAAAAAAAQjU/elELFbaF-j4/s72-c/EAtheworst.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/04/the-real-reason-ea-is-worst-us-company.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0IFQHc_eyp7ImA9WhBWFk8.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-3747608717742355897</id><published>2013-04-10T12:00:00.000-07:00</published><updated>2013-04-10T12:18:31.943-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-10T12:18:31.943-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tin Salamunic" /><category scheme="http://www.blogger.com/atom/ns#" term="Euro Truck Simulator 2" /><category scheme="http://www.blogger.com/atom/ns#" term="SCS Software" /><category scheme="http://www.blogger.com/atom/ns#" term="PC Reviews" /><title>Euro Truck Simulator 2 Review</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-STNH9gRPJic/UWWzdS7QmRI/AAAAAAAAQis/t8oiY2lrM2E/s1600/EuroTruck2.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Developer(s):&lt;/b&gt; &lt;a href="http://www.scssoft.com/"&gt;SCS Software&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Publisher(s):&lt;/b&gt; Varies by Country&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Platform(s): &lt;/b&gt;PC&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Release Date: &lt;/b&gt;October 9, 2012&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;There were a dozen instances
while playing Euro Truck Simulator 2 when I paused to ask myself whether the
universe was playing a joke on me. On paper, I shouldn’t really like this game.
I don’t typically see the appeal in delivering ice cream or lumber in a giant
truck, yet I found myself completely captivated by the game’s immersive world.
There’s an incomparable sense of real-life progression as you grow your
business and become a more skilled driver. As a simulation, ETS 2 earns its
place as one of the best titles in the genre and deserves a look whether you’re
a truck enthusiast or you’re just looking for a deep and complex gaming
experience. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Euro Truck Simulator 2 does
a fantastic job of easing you into the gameplay. Your first task consists of
driving a few blocks and parking your trailer. The moment you try to nudge your
way into the parking space you realize that this game is no laughing matter. I
insisted on perfecting my first session and it took me nearly 20 minutes to get
it right. Yes, the learning curve is steep but the controls never feel unfair.
This is no racing game and the physics accurately translate the weight and size
of these massive machines. Using the keyboard and Xbox 360 game-pad feels
natural, but a steering wheel is a must if you want a more realistic
experience.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-dD6-7DGhEYE/UWW0U0qvZrI/AAAAAAAAQi0/h1au6bZLhjc/s1600/Euro-Truck-Simulation-2_22.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Most of your time is spend
on highways. This might sound boring, but there’s something very meditative
about cruising through the beautiful European landscape. The driving feels
smooth and precise but it’s easy to feel overconfident and take turns at high
speeds. If you don’t downshift your gears on time, your truck can easily swerve
out of control causing an accident. You’re panelized for every mishap, such as
running red lights or bumping other cars, so it’s important to stay sharp at
all times.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;ETS2 is not just about driving
but also managing and growing your business. You begin your freelancing career
by driving rental trucks to various locations around Germany in order to save
up enough for your own vehicle. Purchasing your own truck grants you access to
bigger paying gigs and more opportunities open up as you acquire new licenses. Your
first garage is practically a dump but it doesn’t take long before you can
upgrade to a more luxurious and spacious facility. As more slots open up, you
can hire recruits who acquire gigs automatically based on their expertise. &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-4qa_q4qyzog/UWW0cjj7qVI/AAAAAAAAQi8/sRc3hbqdXXU/s1600/Euro-Truck-Simulator-2-review.jpg" /&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The game’s progression
borrows heavily from traditional RPGs and it works beautifully. Leveling up and
completing certain tasks earns you skill points and each improvement reflects
heavily on your performance. Skill points are also used to redeem new licenses
that let you transport more valuable cargo. Despite the slow pacing, there’s
plenty to keep you busy. As the manager of your business you’re solely
responsible for your finances and keeping track of your bank loans and expenses
becomes harder as your company grows. ETS2 manages to make every task
imperative to your progress, so you never feel like you’re slugging through
menial chores.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;At only 500MB in size, the
game’s massive world is quite remarkable. The level of polish might not be
comparable to most of today’s AAA titles, but it’s the aesthetics as a whole
that are striking. The cities and their surroundings are authentically
presented and although everything is scaled down so you’re not spending hours
on the highway, the breadth of the map is monumental. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://1.bp.blogspot.com/-V4CxTB446Ak/UWW0lEBhPOI/AAAAAAAAQjE/NS2rhz1KZj4/s1600/euro-truck-simulator-2-screenshot-3.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;One of my favorite aspects
of driving long shifts is the choice of real-life radio stations. You’re able
to stream dozens of European channels that range from hip-hop, rock, metal,
dubstep, techno, and even country. There’s a tune for absolutely everyone and
it ads a great sense of realism to the driving. My only gripe is with the rest
of the sound effects. The menu music is bleak and the truck engines sound
shallow and muffled. It’s a shame because the rest of the game is treated with
such great care.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Although gamers with an
affinity for trucks will get the most out of Euro Truck Simulator 2 (particularly
when it comes to the customization options), this is a rare niche title that
manages to reach a broader audience. It grows on you quickly and it’s easy to
loose days, if not weeks, perfecting your garage and trucks while building the
ultimate delivery dream team. Give this game a try if you’re looking for
something &lt;i&gt;different&lt;/i&gt;, I guarantee you
won’t be disappointed.&lt;/span&gt;&lt;span style="font-family: Arial;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;!--EndFragment--&gt;&lt;/div&gt;
&lt;table id="final-score"&gt;
 &lt;tbody&gt;
&lt;tr id="final-score-header"&gt;
  &lt;td id="final-score-title"&gt;Final Score&lt;/td&gt;
  &lt;td id="final-score-tagline"&gt;“An Extraordinary Sim”&lt;/td&gt;
  &lt;td id="final-score-number"&gt;8.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Graphics&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
At first glance, the textures look a bit bland, but once you experience the scope of the entire world you will easily overlook some of the rough edges.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;7.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Gameplay&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
It's tough to master, particularly the parking, but it's incredibly rewarding and it's the finest example of how a simulator game should be made.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Value&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
You will loose weeks before you know it. The career is incredibly deep and the amount of objectives is almost overwhelming. So much to do…so much to do.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Sound&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
The radio stations are absolutely superb and there's a channel for every taste, but the rest of the sound effects feel too much like an afterthought.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Review by Tin Salamunic&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="background-color: #f9f9f9; clear: both; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Tin Salamunic is the founder of The Game Scouts. He is a Video Game Journalist during the day and illustrator by night. He's been obsessed with video games since the early NES days, collecting every major system and game on the market. Video games are the reason he&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;pursued the illustration career and he hopes to be creative director for a video game company one day.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Tin+Salamunic&amp;amp;x=8&amp;amp;y=10" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Artciles by Tin&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/BSbvmPNnUsc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/3747608717742355897/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/04/euro-truck-simulator-2-review.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/3747608717742355897?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/3747608717742355897?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/BSbvmPNnUsc/euro-truck-simulator-2-review.html" title="Euro Truck Simulator 2 Review" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-STNH9gRPJic/UWWzdS7QmRI/AAAAAAAAQis/t8oiY2lrM2E/s72-c/EuroTruck2.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/04/euro-truck-simulator-2-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkQESHg8eip7ImA9WhBWE04.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-2567280595486578033</id><published>2013-04-07T04:31:00.000-07:00</published><updated>2013-04-07T04:31:49.672-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-07T04:31:49.672-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Idea Factory" /><category scheme="http://www.blogger.com/atom/ns#" term="Compile Heart" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3 Reviews" /><category scheme="http://www.blogger.com/atom/ns#" term="Michael Engle" /><category scheme="http://www.blogger.com/atom/ns#" term="NIS America" /><category scheme="http://www.blogger.com/atom/ns#" term="Hyperdimension Neptunia Victory" /><title>Hyperdimension Neptunia Victory Review</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-nmJrphC9yHQ/UWFXEbexzaI/AAAAAAAAQiU/l8amLb7KQDQ/s1600/NeptuniaVictoryReview.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Developer(s): &lt;/b&gt;&lt;a href="http://www.compileheart.com/"&gt;Compile Heart&lt;/a&gt;,&lt;a href="http://www.ideaf.co.jp/"&gt; Idea Factory&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Publisher(s):&lt;/b&gt; &lt;a href="http://nisamerica.com/"&gt;NIS America&lt;/a&gt;, &lt;a href="http://www.compileheart.com/"&gt;Compile Heart&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Platform(s): &lt;/b&gt;Playstation3&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Release Date:&lt;/b&gt; March 21, 2013&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;I want to preface this review by saying that if you like
old-school RPG's, anime, and giant boobs, then Hyperdimension Neptunia Victory
is for you. Niche games are niche, but I have to admit that this game speaks to
the fourteen-year-old in all of us that felt that guilty tingle in their pants
every time they watched Sailor Moon. This game is full of self-aware video game
references and is very Japanese. Have I sparked your interested yet? If so,
let's take a trip to Gameindustri and log into the third installment of this
JRPG franchise.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Victory is definitely far from a perfect game, but what it
lacks in original gameplay and gorgeous graphics, it makes up for with charm.
The story for this third installment revolves around a CPU named Neptune
non-nonchalantly falling into different dimensions a.k.a. points of time in
gaming history. As a gamer since birth, I can appreciate the consciousness that
this game embraces to itself and to video games in general. That spirit seems
starkly contrasted by the way the characters interact though. The fact that
these characters are teenage girls and, at times, pre-pubescent teenage girls
makes their behavior seem even weirder. I'm not sure who the target audience
for this game is, but, hey, it's a game people. I'll play along.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://3.bp.blogspot.com/-9PEzGFeUVls/UWFXmu4OOKI/AAAAAAAAQic/4gXWKyEoEGk/s1600/neptunia_victory_007.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The graphics are bland and some environments lazily recycle
dungeon areas. Victory provides crisp and detailed anime character models
during its portrait cutscenes, but everywhere else, all you see is the same
muddy, PS2-era graphics. On the opposite end of the spectrum, composer Nobuo
Uematso and his band Earthbound Papas provide the soundtrack to Victory, which
is catchy, fun, and befitting of the themes within the game.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Hands down, the most stand-out aspect of Victory is its
gameplay. Its battle system doesn't reinvent the wheel at all, but it still
delivers tried-and-true, turned-based RPG mechanics. You position your
characters one at a time against your enemies, which range in obscureness from
mustachioed coins to lance-toting robots. You will then be able to chain
together combos between your characters by using power, break, and rush attacks
against your foes. To deliver an even more brutal beat down, you can use SP
skills for more devastating results. &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Victory starts off with the best of intentions, but never
really commits to a direction or innovates on what it is succeeding at. You
will simply grab a quest, complete said quest by collecting the loot of your
enemies, and occasionally fight a boss. Rince, repeat. I was also disappointed by
the game's imbalance of the portrait story sequences versus the actual amount
of time you spent enjoying Victory's gameplay. While I stated that the story
was intriguing, its execution was questionable at best. But, hey, if you like
JRPG's are your thing I'm not going to question that. I just wanted to point
out that I would rather not listen to annoying, middle-school-aged girls talk
about playing MMO's on their computer even though their technically in a
computer (your PS3). So meta Japan. So meta.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;What could have saved Hyperdimension Neptunia Victory from
mediocrity? Innovation. Being a classic-style RPG with a bit of flash nowadays
isn't going to hold anybody's interest. With vastly superior games like the
Persona series on the market, Victory needed a tad more of everything in most
of the areas it was trying to shine. While the saying goes that third time's
the charm, Victory fails to impress in this iteration.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;!--EndFragment--&gt;&lt;/div&gt;
&lt;table id="final-score"&gt;
 &lt;tbody&gt;
&lt;tr id="final-score-header"&gt;
  &lt;td id="final-score-title"&gt;Final Score&lt;/td&gt;
  &lt;td id="final-score-tagline"&gt;“Charming, But Lacking Innovation”&lt;/td&gt;
  &lt;td id="final-score-number"&gt;6.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Graphics&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
TVictory's graphics are bland, muddy, and PS2-like. The 2D portraits during the game's cutscenes are the prettiest the game looks.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;5.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Gameplay&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
The game has a solid, turn-based battle system. Everything else Victory offers is an RPG staple. Leveling up. Creating items from enemy loot. Unlocking new skills. It's all here. You've seen it before.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;7.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Value&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Would I play through HNV again? There isn't much incentive to. Completing quest after quest after quest is simply redundant.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;5.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Sound&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
HNV has a superb soundtrack. Catchy and fun tracks that will get stuck in your head. Two words. One man. Nobuo Uematsu.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Review by Michael Engle&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"&gt;
&lt;img border="0" src="http://3.bp.blogspot.com/-QFjwa0dwc4w/UKZYp2e64RI/AAAAAAAAOnk/M-Y3SUnGlLU/s1600/engleface6x6.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;i&gt;&lt;span style="font-family: Arial;"&gt;Raised on punk rock and video games, Michael Engle remembers a time when Mario was on his second birthday cake and when game reviews weren't biased and contrived. Engle hopes to bring his love of nostalgia and gaming honesty to you. He co-hosts his own video game news podcast, All Your News are Belong to Us. He loves games, writing, music, and not sleeping.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Michael+Engle&amp;amp;x=0&amp;amp;y=0" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Articles by Michael.&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/33h872JfRrw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/2567280595486578033/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/04/hyperdimension-neptunia-victory-review.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/2567280595486578033?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/2567280595486578033?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/33h872JfRrw/hyperdimension-neptunia-victory-review.html" title="Hyperdimension Neptunia Victory Review" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-nmJrphC9yHQ/UWFXEbexzaI/AAAAAAAAQiU/l8amLb7KQDQ/s72-c/NeptuniaVictoryReview.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/04/hyperdimension-neptunia-victory-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUQGRXsycCp7ImA9WhBWEUo.&quot;"><id>tag:blogger.com,1999:blog-594758397374422560.post-8826576935337098562</id><published>2013-04-05T07:03:00.001-07:00</published><updated>2013-04-05T08:55:24.598-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-05T08:55:24.598-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tin Salamunic" /><category scheme="http://www.blogger.com/atom/ns#" term="Sniper Elite: Nazi Zombie Army" /><category scheme="http://www.blogger.com/atom/ns#" term="Rebellion Developments" /><category scheme="http://www.blogger.com/atom/ns#" term="PC Reviews" /><title>Sniper Elite: Nazi Zombie Army Review</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-_0CuO38WviY/UV7XDdgHA0I/AAAAAAAAQh0/pyQsFN7XtgQ/s1600/nazizombiearmy.jpg" /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Developer(s): &lt;/b&gt;&lt;a href="http://www.rebellion.co.uk/"&gt;Rebellion&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Publisher(s):&lt;/b&gt;&lt;a href="http://www.rebellion.co.uk/"&gt; Rebellion&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Platform(s):&lt;/b&gt; PC (Steam)&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Release Date: &lt;/b&gt;February 28, 2013&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Last year’s Sniper Elite V2
was a gem in a genre overflowing with derivative and uninspired titles. It
steered away from convoluted shooter tropes like button prompts and handholding
and strictly focused on its superb gameplay. While it didn’t have the aesthetic
pizzazz of COD or Battlefield, it carried its own weight with the blissfully brutal
X-Ray cam. It was simple, sometimes even silly, but undeniably fun. If you’re
like me and are still eagerly anticipating an announcement for the next installment,
the guys at Rebellion have the perfect fix: Nazi Zombie Army. Before you sigh
at the though of just another zombie-inspired DLC slapped onto a franchise,
take a look at the screenshot below. Yea, that’s right…the acclaimed X-Ray cam in
combination with zombies is a match made in heaven.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-icHwD5cadSA/UV7ZSKokJ0I/AAAAAAAAQh8/XNpy8BFBZBk/s1600/sniper-elite-nazi-zombie-army_007.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Nazi Zombie Army is a
standalone expansion and doesn’t require the original Sniper Elite V2. However,
you’d be really missing out on the true sniping experience if you were to skip
V2. Take a look at my &lt;a href="http://www.thegamescouts.com/2012/07/review-sniper-elite-v2-ps3.html"&gt;original review&lt;/a&gt; to understand why. Zombie Army can be
played either single-player or via 4-player co-op. I tried going solo on my
first playthrough and the difficulty was nightmarish. Even on casual, you feel
overwhelmed and underpowered. There was a heavier emphasis on stealth in V2,
but Zombie Army takes a Left 4 Dead approach and amps up the challenge to the
nth degree. The difficulty is a bit oddly balanced and forces cooperative gameplay.
There’s no one to revive you when mauled down playing solo, so replaying
massive sections over and over becomes frustrating. Having a partner by
your side is imperative to overcoming some of the later challenges and it's in the teamwork that the gameplay really shines. There's also a greater sense of urgency this time around. You can
still maintain a distance (for the most part) when sniping, but the pacing is hastier
as you spend less time crouching and more time running.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The game revolves around
sniper Karl Fairburne who’s trying to take out a legion of undead super
soldiers unleashed by Hitler in a desperate attempt to reclaim Europe. The
narrative is as nonexistent as in previous titles and merely serves to catapult
you straight into the action. The levels are long, linear, and packed with
hordes of the undead. The first few minutes feel like a breeze as you kick back
100+ meters away landing effortless headshots. A few blocks later and shit hits
the fan. Zombies burst out of the ground right in front of and flank you from
every angle. Although sniping is still at the game’s core, there’s a heavier
reliance on side arms for close quarter combat. The third person shooting was
my major gripe with V2 as it felt loose and imprecise. The good news is that it
feels slightly tighter now, although the lack of precision is still an issue. But
considering that you’re spiting bullets at dense groups of zombies, it’s not much
cause for concern.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://4.bp.blogspot.com/-3WKTeqGB53w/UV7ZZIbJEbI/AAAAAAAAQiE/vjU3X_hUZ_k/s1600/zombiearmyreview.jpg" /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The real hero is once again
the X-Ray cam. Seeing zombie testicles explode in matrix-like slow motion just
never gets old. The death animations are stupendously varied and give the
levels nearly unlimited replayability. There might not be much gameplay
diversity per se and some might call it repetitive…but then again, so is
Tetris. This is the type of game that’s easy to pick up and get lost in for
hours.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;I can’t recommend Sniper Elite: Nazi Zombie Army enough. It’s a
fantastic expansion that offers a ton of gameplay and at fifteen dollars it’s a
steal. This is a must have for fans of V2 and even for players that never got a
chance to experience this superb franchise. Now, if you’ll excuse me, I’m going
snipe some zombie skulls.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table id="final-score"&gt;
 &lt;tbody&gt;
&lt;tr id="final-score-header"&gt;
  &lt;td id="final-score-title"&gt;Final Score&lt;/td&gt;
  &lt;td id="final-score-tagline"&gt;“An Absolute Must Have"&lt;/td&gt;
  &lt;td id="final-score-number"&gt;8.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Graphics&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
The environments haven't changed much since Sniper Elite V2, but they still look authentic and atmospheric. The lighting is superb and the X-Ray cam is real eye candy.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Gameplay&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
Rebellion continues to offer the best sniping experience on the market. The addition of zombies makes the kills a million times more enjoyable. The third person shooting is still  a bit wonky, but luckily you'll be using your sniper rifle for the most part.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.5&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Value&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
It's only 15$ and it has that Left 4 Dead kind of replayability. I've already played through the campaign several times and I'm looking forward to doing it again.&lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;9.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr id="final-score-body"&gt;
  &lt;td id="final-score-subtitle"&gt;Sound&lt;/td&gt;
  &lt;td id="final-score-description"&gt;&lt;div id="paragraph"&gt;
It's quiet and atmospheric, but when the bullets whizz and bones shatter, you'll get shivers down your spine. &lt;/div&gt;
&lt;/td&gt;
  &lt;td id="final-score-subnumber"&gt;8.0&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Review by Tin Salamunic&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;--------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;b style="font-family: Arial, Verdana;"&gt;&lt;span style="font-weight: normal; vertical-align: baseline;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="background-color: #f9f9f9; clear: both; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" imageanchor="1" style="clear: left; color: #de2f00; float: left; margin-bottom: 1em; margin-right: 1em; outline: none; text-decoration: none;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-d-qJK0D8g4A/URvBDBwqDOI/AAAAAAAAQOo/d7D9dn0Pwjc/s1600/Tin.jpg" style="background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: none; margin: 0px 4px 0px 0px; padding: 0px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Tin Salamunic is the founder of The Game Scouts. He is a Video Game Journalist during the day and illustrator by night. He's been obsessed with video games since the early NES days, collecting every major system and game on the market. Video games are the reason he&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;pursued the illustration career and he hopes to be creative director for a video game company one day.&amp;nbsp;&lt;a href="http://www.thegamescouts.com/search?q=Tin+Salamunic&amp;amp;x=8&amp;amp;y=10" style="color: #de2f00; outline: none; text-decoration: none;"&gt;All Artciles by Tin.&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="background-color: #f9f9f9; color: #2f2f2f; font-family: Arial, sans-serif; font-size: 14px; line-height: 20px;"&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/thegamescouts/hbRo/~4/7K44O8OCa0w" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.thegamescouts.com/feeds/8826576935337098562/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.thegamescouts.com/2013/04/sniper-elite-nazi-zombie-army-review.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/8826576935337098562?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/594758397374422560/posts/default/8826576935337098562?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/thegamescouts/hbRo/~3/7K44O8OCa0w/sniper-elite-nazi-zombie-army-review.html" title="Sniper Elite: Nazi Zombie Army Review" /><author><name>Tin Salamunic</name><uri>https://plus.google.com/108080812454756655655</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-KcTw5jcjS-8/AAAAAAAAAAI/AAAAAAAAKkE/m2uG14qBowo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-_0CuO38WviY/UV7XDdgHA0I/AAAAAAAAQh0/pyQsFN7XtgQ/s72-c/nazizombiearmy.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.thegamescouts.com/2013/04/sniper-elite-nazi-zombie-army-review.html</feedburner:origLink></entry></feed>
