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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-3131733575576807386</atom:id><lastBuildDate>Thu, 04 Mar 2010 21:46:50 +0000</lastBuildDate><title>I Game You Game</title><description>Formally "The Games We Game"
I decided to register my own domain, and choose a new name that I didn't steal. Same game, new name.</description><link>http://www.igameyougame.com/</link><managingEditor>noreply@blogger.com (Oscar Langford)</managingEditor><generator>Blogger</generator><openSearch:totalResults>525</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/TheGamesWeGame" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="thegameswegame" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-3732036562157579055</guid><pubDate>Tue, 08 Dec 2009 11:25:00 +0000</pubDate><atom:updated>2010-02-06T14:18:47.889-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Left 4 Dead 2</category><category domain="http://www.blogger.com/atom/ns#">PC</category><category domain="http://www.blogger.com/atom/ns#">Valve</category><category domain="http://www.blogger.com/atom/ns#">Xbox 360</category><category domain="http://www.blogger.com/atom/ns#">Multiplayer</category><category domain="http://www.blogger.com/atom/ns#">FPS</category><title>More than a spittle bit different</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_JeH85asmUAM/S22-vovRU6I/AAAAAAAAAE4/f6nQUlmh8CQ/s1600-h/Spitterworthit.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 142px;" src="http://3.bp.blogspot.com/_JeH85asmUAM/S22-vovRU6I/AAAAAAAAAE4/f6nQUlmh8CQ/s200/Spitterworthit.jpg" alt="" id="BLOGGER_PHOTO_ID_5435210050904871842" border="0" /&gt;&lt;/a&gt;&lt;a style="font-style: italic;" href="http://www.l4d.com/"&gt;Left 4 Dead 2&lt;/a&gt; has been out for a good while now, so it's probably about time I gave my 10 shillings about it.  Unlike the original &lt;a style="font-style: italic;" href="http://www.igameyougame.com/search/label/Left%204%20Dead"&gt;Left 4 Dead&lt;/a&gt;, I Opted for the PC version of L4D2 straight off the bat.  My main reason for this is that Valve's track record with keeping their other Xbox 360 titles up to date &lt;a style="font-style: italic;" href="http://www.igameyougame.com/2009/03/scream-fortress.html"&gt;has not been too great&lt;/a&gt;, and also that our Xbox live gold membership finally expired some time last year after months of neglect, and it hardly seems worth renewing it just for a single game.&lt;br /&gt;&lt;br /&gt;Left 4 Dead 2 is one of those sequals that feels both immediately familiar and surprisingly fresh.  Much comment has been made in the past on the short span between the releases of Left 4 Dead 1 and 2, and that much of Left 4 Dead 2's content could have been made available in the first game through a serious of Team Fortress 2-style DLC packs.  While this certainally seems true, and Left 4 Dead 2 is very much L4D plus, the little changes that Valve have made in the sequal do all add up to dramatically change the feel of the gameplay.&lt;br /&gt;&lt;br /&gt;New settings and characters aside, the most striking differences in Left 4 Dead 2 come from the new weapons, particularly melee and it's brutal effectiveness at close range, and the hideous new special infected.  Probably the most important of these new AI or player-controlled nightmares is the Spitter, an acid dribbling abomination with a horribly distended neck and a deadly area-of-effect attack designed to counter the group camping tactics that survivors used so frequently in the original game.&lt;br /&gt;&lt;br /&gt;Another big change that's happened in Left 4 Dead 2 is the way the campaigns have been designed.  First of all, many of the campaigns are now significantly longer that Left 4 Dead and a versus match on &lt;span style="font-style: italic;"&gt;Swamp Fever&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;Hard Rain&lt;/span&gt; can easily last in excess of 1 hour and 45 minutes.  The map design is also far more open with less obvious paths through the level, which has often lead my team to  temporarily get completely lost.&lt;br /&gt;&lt;br /&gt;Valve seem to have configured much of L4D2 as a more hardcore-friendly experience, one that is tougher, longer and requires more practice.  I'm not personally sure I like this direction, as one of the things I loved about Left 4 Dead was it's accessibility and focus on team effort over individual ability, but I suppose Valve &lt;span style="font-style: italic;"&gt;(probably rightly)&lt;/span&gt; concluded that the hardcore gamers who played the original to exhaustion were going to make up the majority of purchasers and they naturally wanted all aspects, including difficulty and length expanded upon to meet their expectations and skill level.&lt;br /&gt;&lt;br /&gt;On balance, Left 4 Dead 2 is almost certainally the better game, but there is a part of me that misses the original's simplicity, accessibility and charm.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-3732036562157579055?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/12/spittle-bit-of-difference.html</link><author>noreply@blogger.com (Ed Mullins)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_JeH85asmUAM/S22-vovRU6I/AAAAAAAAAE4/f6nQUlmh8CQ/s72-c/Spitterworthit.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-4556081884670100515</guid><pubDate>Mon, 26 Oct 2009 19:12:00 +0000</pubDate><atom:updated>2009-10-26T15:54:32.925-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Resident Evil</category><category domain="http://www.blogger.com/atom/ns#">Uncharted 2</category><category domain="http://www.blogger.com/atom/ns#">Loot</category><category domain="http://www.blogger.com/atom/ns#">Borderlands</category><category domain="http://www.blogger.com/atom/ns#">Mario RPG</category><category domain="http://www.blogger.com/atom/ns#">Resident Evil 5</category><category domain="http://www.blogger.com/atom/ns#">FPS</category><category domain="http://www.blogger.com/atom/ns#">Batman</category><title>Money don't grow on trees.</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_O99joGrs5KM/SuX-JaiP_aI/AAAAAAAAADw/gTiyGHcbdZA/s1600-h/13787.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 170px; height: 200px;" src="http://4.bp.blogspot.com/_O99joGrs5KM/SuX-JaiP_aI/AAAAAAAAADw/gTiyGHcbdZA/s200/13787.jpg" alt="" id="BLOGGER_PHOTO_ID_5396999166168661410" border="0" /&gt;&lt;/a&gt;Hello all. Been awhile.&lt;br /&gt;&lt;br /&gt;Sorry for the delay, but had many curve-balls tossed my way the past couple months. The best thing is, I'm having a baby. April thirtieth. Crazy, eh? But since most of the staffers seem AWOL due to random changes in lifestyle, I'll pick up the slack this time. Hell, the Limey picked up mine. Some other good news is that during this madness I've had a chance to play many different games, which I'll be covering the next couple of days.&lt;br /&gt;&lt;br /&gt;Today's choice cut is &lt;b&gt;Borderlands&lt;/b&gt;, and a great choice it is. This game has single-handedly been devouring my late nights and pissing my wife off in one fell swoop. The number of randomly generated guns runs somewhere around three million, four hundred thousand guns. As you slay people and creatures of all sorts, they drop random amounts of cash, guns, health, mods and grenades.&lt;br /&gt;&lt;br /&gt;This simple formula is one half of what makes this game so addictive. RPG elements added to a beautiful, cell-shaded FPS is what consists of the other half. Head-shots are considered critical hits, and the varying types of weapons can do additional damage; corrosive, explosive, flaming and electrical elements change it up. Hit someone with a corrosive elemental weapon, there's a chance it will afflict them and keep hurting them even when you're ducking and recovering.&lt;br /&gt;&lt;br /&gt;To be honest, it's been a long time since any sort of FPS has gotten me this hooked. On top of it being so fun, it only gets better when a friend hops in on the action. When someone joins, the enemies get stronger and the loot gets better. So, it doesn't get any easier, but it's worth every second. Gearbox knew what they were doing from the beginning with this game.&lt;br /&gt;&lt;br /&gt;So, in closing, this game is absolutely worth it for whatever platform you can get it on. PS3, X-Box 360, or PC. Definitely a &lt;span style="font-weight: bold;"&gt;5&lt;/span&gt; out of &lt;span style="font-weight: bold;"&gt;5&lt;/span&gt;, this one.&lt;br /&gt;&lt;br /&gt;One more thing before I close; recently announced was &lt;b&gt;Resident Evil 5: Alternate Edition&lt;/b&gt;. This will have about two additional hours of gameplay, intercut as flashbacks from when Chris and Jill sought to apprehend Spencer in his mansion which (surprise, surprise) is a replica of the estate from &lt;b&gt;Resident Evil&lt;/b&gt;. It will be made to coincide with the release of the motion-sensitive PS3 wand. So, another hundred or so dollars eaten on the silly peripheral and game I already own. Weak. But, I'm a consumer whore, so &lt;span style="font-weight: bold;"&gt;Sony&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Capcom&lt;/span&gt;, congrats on a pocket well picked.&lt;br /&gt;&lt;br /&gt;Within the next day or two I'll toss up a rant about &lt;b&gt;Batman&lt;/b&gt;. I'd go off about &lt;b&gt;Uncharted 2&lt;/b&gt;, but I've barely scratched the surface. Thus far though, it's fantastic.&lt;br /&gt;&lt;br /&gt;Hit you up soon.&lt;br /&gt;- CD&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-4556081884670100515?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/10/money-dont-grow-on-trees.html</link><author>chris@igameyougame.com (Christopher)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_O99joGrs5KM/SuX-JaiP_aI/AAAAAAAAADw/gTiyGHcbdZA/s72-c/13787.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-7227829760923406902</guid><pubDate>Sat, 19 Sep 2009 00:29:00 +0000</pubDate><atom:updated>2009-09-18T20:35:16.187-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Rock Band</category><category domain="http://www.blogger.com/atom/ns#">Rhythm Game</category><category domain="http://www.blogger.com/atom/ns#">PS2</category><category domain="http://www.blogger.com/atom/ns#">Beatles Game</category><category domain="http://www.blogger.com/atom/ns#">PS3</category><category domain="http://www.blogger.com/atom/ns#">360</category><category domain="http://www.blogger.com/atom/ns#">Wii</category><title>Block Rockin' Beatles</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_cGEHIZA9Ucc/SrQApJnAhkI/AAAAAAAAB0g/asqQkv0ZIIw/s1600-h/rock+band+mccartney.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 135px; height: 200px;" src="http://3.bp.blogspot.com/_cGEHIZA9Ucc/SrQApJnAhkI/AAAAAAAAB0g/asqQkv0ZIIw/s200/rock+band+mccartney.JPG" alt="" id="BLOGGER_PHOTO_ID_5382928161568753218" border="0" /&gt;&lt;/a&gt;I've always been a fan of The Beatles. Growing up, my parents used to listen to them, and I would boogie along to their happy pop-rock sound. It was only as I got older that I really learned to appreciate them, though. No longer did I bounce along to kid-friendly favorites such as &lt;span style="font-style: italic;"&gt;Yellow Submarine&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;Octopus' Garden&lt;/span&gt;, but delighted in the albums released during their studio years. I'm sure there are many out there who think of The Beatles as nothing more than a boy band, cranking out cheesy love songs such as &lt;span style="font-style: italic;"&gt;I Wanna Hold Your Hand&lt;/span&gt;, but anyone who's ever heard &lt;span style="font-style: italic;"&gt;The White Album&lt;/span&gt; should know how brilliant and diverse the Fab Four can be.&lt;br /&gt;&lt;br /&gt;So having said this, it should come as no surprise that I was as excited as the next man about &lt;a href="http://www.igameyougame.com/search/label/Beatles%20Game"&gt;&lt;span style="font-style: italic;"&gt;Beatles Rock Band&lt;/span&gt;&lt;/a&gt;. Sure, I may have been a bit sad that I &lt;a href="http://www.igameyougame.com/2009/06/bonnawho.html"&gt;wouldn't be able&lt;/a&gt; to add their music to my ever-growing library of &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt; tracks, but since we're talking about the world's greatest group here, I guess a stand-alone disc isn't so bad. This also gave Harmonix a chance to make &lt;span style="font-style: italic;"&gt;Beatles Rock Band&lt;/span&gt; into more than just a collection of tracks, but rather a virtual tour of their life and times; an opportunity to step into their shoes and experience the moments that turned them into a worldwide phenomenon.&lt;br /&gt;&lt;br /&gt;Now, I'm sure you're all familiar with the &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt;/&lt;a href="http://www.igameyougame.com/search/label/Guitar%20Hero"&gt;&lt;span style="font-style: italic;"&gt;Guitar Hero&lt;/span&gt;&lt;/a&gt; style of gameplay, and &lt;span style="font-style: italic;"&gt;Beatles Rock Band&lt;/span&gt; doesn't stray to far from the formula: Pick your instrument, then strum or bang along as colored notes make their way down the screen. The biggest difference between this and previous titles, is the ability for up to three singers to join in (on certain tracks), allowing Harmonix to finally live up to their name. Aside from this, though, the game is very familiar feeling, and even those with little previous experience should be able to jump in and have a good time.&lt;br /&gt;&lt;br /&gt;Of course, there are a few changes between this and earlier &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt; titles, mainly to make this one more accessible and family friendly. Menus have been streamlined, certain options have been put in much more prominent places (like Lefty Flip), and re-arranging your band has never been easier. There's also a fantastic "Beatles Beats" section that teaches you a little about the rhythms you'll be playing. But there are some &lt;span style="font-style: italic;"&gt;other&lt;/span&gt; changes too. These other changes may be for the better, but I still find them amusing, as they give some insight into what kind of deal had to be made to get hold of The Beatles' library.&lt;br /&gt;&lt;br /&gt;Basically, it's clear that one goal Harmonix had when designing this game, was to make sure The Beatles' music remains wholly unchanged. Remember how you could randomly drum along at the beginning of songs in other &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt; games? Not in this one, and there are no "Big Rock Endings" either. Not only this, but they have done away with the drum fills that you used to activate Overdrive Mode; instead you simply hit a single glowing note (a better system anyway, as far as I'm concerned - I hate missing little bits of the music!). Then they've gone and disabled all the guitar effects, such as the whammy bar, or any distortion that might have played during your Overdrive sections. Even the sound of the stars going 'ding' has been reduced to almost nothing, leaving the Fab Four's music exactly as you remember it.&lt;br /&gt;&lt;br /&gt;Of course, this all depends on how well you can actually &lt;span style="font-style: italic;"&gt;play&lt;/span&gt;, and this brings me to another interesting point: Messing up during otherwise-beautiful sections, such as the opening to &lt;span style="font-style: italic;"&gt;Dear Prudence&lt;/span&gt;, feels almost sacrilegious, like painting a mustache on the Mona Lisa, or kicking the Pope square in the junk. But conversely, successfully making it through these sections is magical, giving all of us a chance to virtually live out the lives of the world's most influential group. And this is where the thrill really lies, as it does in other rhythm games: When you feel like a rock star, you're doing it right.&lt;br /&gt;&lt;br /&gt;One thing that should be noted, however, is the difficulty. Sure, I know that Ringo Starr is no Keith Moon, but I was still a little surprised at how easy I found the drumming. There are certainly some tricky &lt;span style="font-style: italic;"&gt;sections&lt;/span&gt;, but nothing that &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt; veterans will have much challenge with. I personally got 5 stars (at least) on ever track, first time. In fact, I'm sure that even the hardest songs wouldn't be above drum tier 3 in regular &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt;, and the guitar isn't much tougher. But this isn't why we listen to The Beatles, is it? We're not looking for crazy drum fills and finger-breaking guitar solos, but rather excellent tunes and inspired lyrics, and in that sense, &lt;span style="font-style: italic;"&gt;Beatles Rock Band&lt;/span&gt; doesn't disappoint.&lt;br /&gt;&lt;br /&gt;So what this comes down to is, are you a fan of The Beatles? If so, then you should buy this game, no question. Not only will it give you the chance to experience their career as you never have before, it also contains many unlockable treats, such as rare photos and videos of the group in action. However, if for some reason you don't really dig their stuff (because, I don't know, you're &lt;span style="font-style: italic;"&gt;crazy&lt;/span&gt;), then this game probably won't change your mind. And if you're anywhere in between, just go ahead and buy it. Sure, you may not be too keen on playing through early hits like &lt;span style="font-style: italic;"&gt;Twist and Shout&lt;/span&gt;, but trust me, it all worth it when you get up to tracks like &lt;span style="font-style: italic;"&gt;I Am The Walrus&lt;/span&gt;, and &lt;span style="font-style: italic;"&gt;Hey Bulldog&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;So overall, I would definitely recommend &lt;span style="font-style: italic;"&gt;Beatles Rock Band&lt;/span&gt;. But if you own no rhythm games at all , should this be the first one you buy? Unfortunately, I'm going to have to say no. This game works as a great supplement to regular &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt;, but can never expect to have quite the diversity as a game that contains so many different groups. Besides, The Beatles have a limited library, so there's only so much more they're going to be able to add as DLC, where as the regular &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt; catalogue is growing larger and more excellent by the week. I can't see &lt;span style="font-style: italic;"&gt;Beatles Rock Band&lt;/span&gt; taking over as my default rhythm game, but it's one that I'll always go back to, especially as new albums are released for it.&lt;br /&gt;&lt;br /&gt;And now I must go. I've been all the &lt;span style="font-style: italic;"&gt;Help&lt;/span&gt; I can, and besides, it's been &lt;span style="font-style: italic;"&gt;A Hard Days Night&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;I'm So Tired&lt;/span&gt;. So &lt;span style="font-style: italic;"&gt;If You've Got Trouble&lt;/span&gt;, and that trouble is a lack of good rhythm games, go and pick up &lt;span style="font-style: italic;"&gt;Beatles Rock Band&lt;/span&gt;. &lt;span style="font-style: italic;"&gt;It Won't be Long&lt;/span&gt; before you &lt;span style="font-style: italic;"&gt;Get Back&lt;/span&gt; from Gamestop with a shiny new copy in hand, at which point the &lt;span style="font-style: italic;"&gt;Two of Us&lt;/span&gt; can play together. People &lt;span style="font-style: italic;"&gt;Ask Me Why&lt;/span&gt; I love these games so much, and say, well it's &lt;span style="font-style: italic;"&gt;Because&lt;/span&gt; I can enjoy them &lt;span style="font-style: italic;"&gt;Here, There and Everywhere, &lt;/span&gt;for&lt;span style="font-style: italic;"&gt; Eight Days a Week. &lt;/span&gt;Sure&lt;span style="font-style: italic;"&gt;, &lt;/span&gt;money &lt;span style="font-style: italic;"&gt;Can't Buy Me Love&lt;/span&gt;, but it can buy the next best thing, and I'll surely be enjoying this purchase for a &lt;span style="font-style: italic;"&gt;Long, Long, Long&lt;/span&gt; time.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The End&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-7227829760923406902?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=RN9zIIzU6bQ:fBJ8_F7Ndq8:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=RN9zIIzU6bQ:fBJ8_F7Ndq8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=RN9zIIzU6bQ:fBJ8_F7Ndq8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=RN9zIIzU6bQ:fBJ8_F7Ndq8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=RN9zIIzU6bQ:fBJ8_F7Ndq8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=RN9zIIzU6bQ:fBJ8_F7Ndq8:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=RN9zIIzU6bQ:fBJ8_F7Ndq8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=RN9zIIzU6bQ:fBJ8_F7Ndq8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/09/block-rockin-beatles.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_cGEHIZA9Ucc/SrQApJnAhkI/AAAAAAAAB0g/asqQkv0ZIIw/s72-c/rock+band+mccartney.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-460225493043274529</guid><pubDate>Tue, 08 Sep 2009 18:28:00 +0000</pubDate><atom:updated>2009-09-08T14:29:18.571-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Rock Band</category><category domain="http://www.blogger.com/atom/ns#">DLC</category><category domain="http://www.blogger.com/atom/ns#">Rhythm Game</category><category domain="http://www.blogger.com/atom/ns#">PS3</category><category domain="http://www.blogger.com/atom/ns#">360</category><title>Jam along to new DLC</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_cGEHIZA9Ucc/Sqah5gfUrII/AAAAAAAAB0Y/ymxxP_UxcsI/s1600-h/rock+band+jam.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 151px; height: 181px;" src="http://3.bp.blogspot.com/_cGEHIZA9Ucc/Sqah5gfUrII/AAAAAAAAB0Y/ymxxP_UxcsI/s200/rock+band+jam.JPG" alt="" id="BLOGGER_PHOTO_ID_5379164814286564482" border="0" /&gt;&lt;/a&gt;This week in &lt;a href="http://www.igameyougame.com/search/label/Rock%20Band"&gt;&lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt;&lt;/a&gt; (yeah, I know I'm still a week behind), stop making sense, and start making some noise, with a nice 5-pack by Talking Heads. We also get some individual tracks by The Jam, Oasis, Rage Against the Machine, and Avenged Sevenfold. The Talking Heads pack is 680 MSP/$8.50, but everything can be acquired individually for the usual price of 160 MSP/$2.&lt;br /&gt;Here's what's on offer:&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Talking Heads Pack 1&lt;/u&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=B1S-mDVAeyw"&gt;And She Was&lt;/a&gt;&lt;a href="http://www.youtube.com/watch?v=WSfmFYcqhNw"&gt;&lt;br /&gt;Crosseyed &amp;amp; Painless&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=c2r7mYlTTK8&amp;amp;feature=related"&gt;Girlfriend is Better&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=7nfk6QCKtwI&amp;amp;feature=related"&gt;Once in a Lifetime&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=VxPQGd8nbbo&amp;amp;feature=related"&gt;Take Me to The River&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=vud0X_dny-o&amp;amp;feature=related"&gt;Avenged Sevenfold - Bat Country&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=fR739JywpBI&amp;amp;feature=related"&gt;The Jam - A Town Called Malice&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=q-zhm05qJLs&amp;amp;feature=related"&gt;The Jam - Going Underground&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=9SIHWCZnyw4&amp;amp;feature=related"&gt;Oasis - Supersonic (Live)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=w4QM100Vkuk&amp;amp;feature=related"&gt;Rage Against the Machine - Guerrilla Radio&lt;/a&gt;&lt;br /&gt;Note: Click on any song for expert band videos.&lt;br /&gt;&lt;br /&gt;I was actually a little surprised when they announced this week's songs. I would have thought that tomorrow's release of &lt;a href="http://www.igameyougame.com/search/label/Beatles%20Game"&gt;&lt;span style="font-style: italic;"&gt;Beatles Rock Band&lt;/span&gt;&lt;/a&gt; would be their sole focus right now, but apparently they still have time to give us decent DLC! So what did I buy then? Well, I had to pick up a few of the Talking Heads tracks. I avoided &lt;span style="font-style: italic;"&gt;Crosseyed &amp;amp; Painless&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Take Me to The River&lt;/span&gt;, as they sounded way too easy, but I bought the rest. Yeah, I know that &lt;span style="font-style: italic;"&gt;And She Was&lt;/span&gt; is also rather simple, but how could I resist? I also bought the two Jam songs, as they are the first&lt;br /&gt;released in the game, and I'd like to show my appreciation. So how were they?&lt;br /&gt;&lt;br /&gt;Well, lets start with the Jam songs, which both fit into drum tier 3. &lt;span style="font-style: italic;"&gt;Going Underground&lt;/span&gt; isn't bad, with a fairly standard punkish beat, only made tricky by it's speed. This is also what makes the fills tough, but overall, it's not going to provide much challenge for veterans. &lt;span style="font-style: italic;"&gt;A Town Called Malice&lt;/span&gt; also has a fairly standard beat, but is somehow rather satisfying to play. I can't explain exactly why, but I get the same feeling I often do when playing Thin Lizzy's &lt;span style="font-style: italic;"&gt;The Boys are Back in Town&lt;/span&gt;. It's not all easy, though, as there are some quick double-kicks throughout, and the occasional drumroll. Even though I got gold stars on my first try (woot!), I'm still looking forward to playing this one again.&lt;br /&gt;&lt;br /&gt;Okay, so now lets look at the Talking Heads tracks. The first one is &lt;span style="font-style: italic;"&gt;And She Was&lt;/span&gt;, which is down in drum tier 1. I knew I shouldn't have bought anything this easy, as I got a 100% full combo on my first go. Familiar, simple beat, with only a couple of fills in the middle. Nothing special. &lt;span style="font-style: italic;"&gt;Girlfriend is Better&lt;/span&gt; (drum tier 3) was a little more interesting, with a pattern that goes back and forth between yellow pad, red pad, and kick drum; rarely two at the same time. While the beat subtly changes throughout, I still felt a little bored by the end, as there are never any major shifts. Oh well. Finally, we have &lt;span style="font-style: italic;"&gt;Once in a Lifetime&lt;/span&gt; (drum tier 3), which was definitely the trickiest song I bought this week. It's hard to describe the hand pattern, but it reminds me of the Stone Temple Pilots' &lt;span style="font-style: italic;"&gt;Vasoline&lt;/span&gt;, or Kiss' &lt;span style="font-style: italic;"&gt;Detroit Rock City&lt;/span&gt;, with a back-and-forth kind of rhythm. Fortunately, the kick drum is easy, so you can concentrate on your other limbs instead. Overall, rather fun, and one I plan on getting better at.&lt;br /&gt;&lt;br /&gt;So of the five tracks I bough this week, I would recommend &lt;span style="font-style: italic;"&gt;A Town Called Malice&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Once in a Lifetime&lt;/span&gt;. The others I could take or leave. While none of these songs are overly-tough, they're still fun to play, and worth having in your collection. Now I'm going to cross my fingers in hopes of seeing &lt;a href="http://www.youtube.com/watch?v=tq7G_4oy3nA"&gt;&lt;span style="font-style: italic;"&gt;Artists Only&lt;/span&gt;&lt;/a&gt; at some point in the future.&lt;br /&gt;&lt;br /&gt;In other news, Harmonix &lt;a href="http://www.joystiq.com/2009/09/07/lips-mic-compatible-with-the-beatles-rock-band-rb2-soon/"&gt;recently confirmed&lt;/a&gt; that a patch is on it's way to &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt;, allowing the use of wireless mics. Hang on a minute! Didn't we get this promise &lt;a href="http://xbox.joystiq.com/2008/12/05/lips-microphone-support-headed-to-rock-band/"&gt;back in December&lt;/a&gt;, after the release of Microsoft's &lt;a href="http://www.igameyougame.com/search/label/Lips"&gt;&lt;span style="font-style: italic;"&gt;Lips&lt;/span&gt;&lt;/a&gt;? Yes, but they never said exactly &lt;span style="font-style: italic;"&gt;when&lt;/span&gt; the patch would be coming. While they still haven't announced a definite date, they have said that the mics will work fine in &lt;span style="font-style: italic;"&gt;Beatles Rock Band&lt;/span&gt; from day one, with &lt;span style="font-style: italic;"&gt;Rock Band 2&lt;/span&gt; support to follow.&lt;br /&gt;&lt;br /&gt;We also got &lt;a href="http://kotaku.com/5350549/rock-band-is-going-mobile-but-not-to-iphone-yet"&gt;our first look&lt;/a&gt; at &lt;span style="font-style: italic;"&gt;Rock Band Mobile&lt;/span&gt;, the upcoming cell phone version of the popular rhythm game. Note that I said &lt;span style="font-style: italic;"&gt;cell phone&lt;/span&gt;, not &lt;span style="font-style: italic;"&gt;iPhone&lt;/span&gt;, as Verizon users will actually be the lucky ones to receive this title before anyone else. The gameplay will no doubt be similar to what we're used to, and it will feature 25 tracks (in high quality mp3 format), some of which were offered as DLC on the home console versions. You can click &lt;a href="http://kotaku.com/5350549/rock-band-is-going-mobile-but-not-to-iphone-yet"&gt;here&lt;/a&gt; for the full list. Unfortunately, no other cell phones have been confirmed yet, but I sure hope an &lt;a href="http://www.android.com/#utm_campaign=en&amp;amp;utm_source=en-ha-na-us-bk&amp;amp;utm_medium=ha&amp;amp;utm_term=android"&gt;Android&lt;/a&gt; version is in the works! Verizon users can look forward to &lt;span style="font-style: italic;"&gt;Rock Band Mobile&lt;/span&gt; when it hits on September 16th.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-460225493043274529?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/09/jam-along-to-new-dlc.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_cGEHIZA9Ucc/Sqah5gfUrII/AAAAAAAAB0Y/ymxxP_UxcsI/s72-c/rock+band+jam.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-2050823347762219079</guid><pubDate>Sat, 05 Sep 2009 21:30:00 +0000</pubDate><atom:updated>2009-09-05T17:31:33.027-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DS</category><category domain="http://www.blogger.com/atom/ns#">Okamiden</category><category domain="http://www.blogger.com/atom/ns#">RPG</category><title>Don't forget to brush</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_cGEHIZA9Ucc/SqLWxAZVt8I/AAAAAAAAB0Q/8fFpZh1A-ew/s1600-h/okamiden+cute.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 143px; height: 163px;" src="http://2.bp.blogspot.com/_cGEHIZA9Ucc/SqLWxAZVt8I/AAAAAAAAB0Q/8fFpZh1A-ew/s200/okamiden+cute.JPG" alt="" id="BLOGGER_PHOTO_ID_5378097042442008514" border="0" /&gt;&lt;/a&gt;Let me introduce you to Chibiterasu, possibly the cutest video game character since we first laid eyes on &lt;a href="http://en.wikipedia.org/wiki/Pikachu"&gt;Nintendo's electric mouse&lt;/a&gt; in 1996. She's the star of &lt;span style="font-style: italic;"&gt;Okamiden&lt;/span&gt;, the DS follow-up to the PS2/Wii RPG, &lt;a href="http://www.igameyougame.com/search/label/Okami"&gt;&lt;span style="font-style: italic;"&gt;Okami&lt;/span&gt;&lt;/a&gt;. We first saw &lt;a href="http://www.joystiq.com/2009/09/01/rumor-famitsu-scans-show-ds-okami-sequel-okamiden/"&gt;screenshots of the game&lt;/a&gt; a few days ago, in Japan's Famitsu Magazine, and now Capcom have released the &lt;a href="http://www.capcom.co.jp/tgs2009/theater/index.html"&gt;very first footage&lt;/a&gt;, as part of their TGS 2009 lineup.&lt;br /&gt;&lt;br /&gt;Okami, for those who don't know, was released in 2006, for PS2. It cast you as Amaterasu, part wolf and part sun-god, as you brought light and life back to a dying world. This was accomplished by use of the "celestial brush", which allowed you to paint directly onto the screen. These paintings would then become real objects: A circle in the sky would become the sun; a circle on water would become a Lilly pad; a loop in the air would cause the wind to blow, and so on. Unfortunately, since &lt;a href="http://www.igameyougame.com/2008/04/wowthats-long.html"&gt;the game is so long&lt;/a&gt;, I never finished it (seriously, it's &lt;span style="font-style: italic;"&gt;long&lt;/span&gt;), but could accept that it's heavily-&lt;span style="font-style: italic;"&gt;Zelda&lt;/span&gt;-inspired gameplay was possibly the best of it's kind since, well, &lt;span style="font-style: italic;"&gt;Zelda&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;However, I'm much more likely to finish a long handheld game than a home console one, which is why &lt;span style="font-style: italic;"&gt;Okamiden&lt;/span&gt; might be just what I'm looking for. But can the DS handle the wonderful cel-shaded visual style of the original? Maybe not &lt;span style="font-style: italic;"&gt;quite&lt;/span&gt;, but the video is still impressive, despite it's choppiness (I hope this is ironed out before release). One aspect that should work perfectly, though, is the celestial brush. Touch screen painting, here we come!&lt;br /&gt;&lt;br /&gt;Not much more is known about the game right now, but I'll be sure to post details as and when they're released. For now, just feast your eyes on the teaser video. It's not embeddable, but you can check it out by clicking &lt;a href="http://www.capcom.co.jp/tgs2009/theater/index.html"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-2050823347762219079?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=qReFVwFvSJ8:vcJ-H_KoLrw:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=qReFVwFvSJ8:vcJ-H_KoLrw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=qReFVwFvSJ8:vcJ-H_KoLrw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=qReFVwFvSJ8:vcJ-H_KoLrw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=qReFVwFvSJ8:vcJ-H_KoLrw:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=qReFVwFvSJ8:vcJ-H_KoLrw:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=qReFVwFvSJ8:vcJ-H_KoLrw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=qReFVwFvSJ8:vcJ-H_KoLrw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/09/dont-forget-to-brush.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_cGEHIZA9Ucc/SqLWxAZVt8I/AAAAAAAAB0Q/8fFpZh1A-ew/s72-c/okamiden+cute.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-35019088793825498</guid><pubDate>Fri, 04 Sep 2009 18:13:00 +0000</pubDate><atom:updated>2009-09-04T14:15:36.197-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">RROD</category><category domain="http://www.blogger.com/atom/ns#">360</category><title>I was blind, but now I see</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_cGEHIZA9Ucc/SqFZOexXyFI/AAAAAAAAB0I/FMOU82r3Clw/s1600-h/jesus+xbox+360.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 163px; height: 228px;" src="http://4.bp.blogspot.com/_cGEHIZA9Ucc/SqFZOexXyFI/AAAAAAAAB0I/FMOU82r3Clw/s320/jesus+xbox+360.JPG" alt="" id="BLOGGER_PHOTO_ID_5377677535370266706" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.igameyougame.com/search/label/RROD"&gt;It happened again&lt;/a&gt;. My beloved Xbox 360 had been functioning fine for while, but then it must have suddenly remembered how old it is, as it's recently been having &lt;span style="font-style: italic;"&gt;issues&lt;/span&gt;. Now, as you should know, I'm no stranger to Xbox errors, but this was a whole new problem. No &lt;a href="http://www.igameyougame.com/2008/04/red-rising.html"&gt;red rings&lt;/a&gt;; no &lt;a href="http://www.igameyougame.com/2009/04/time-to-face-inevitable.html"&gt;overheating&lt;/a&gt;; just the simple inability to read discs. It first happened a few weeks ago, and was remedied with the application of a DVD lens cleaner. However, the other day it happened again, and this time, the lens cleaning disc was no help.&lt;br /&gt;&lt;br /&gt;This left me in an awkward position. On the one hand, it still played downloadable games, and I was in the middle of working through &lt;a href="http://www.igameyougame.com/search/label/Shadow%20Complex"&gt;&lt;span style="font-style: italic;"&gt;Shadow Complex&lt;/span&gt;&lt;/a&gt;. On the other hand, I was kind of desperate to get &lt;a href="http://www.igameyougame.com/search/label/Rock%20Band"&gt;my rock on&lt;/a&gt;, but knew that opening my system could result in problems worse than disc read errors. I also knew that in a week it wouldn't matter, as this was the start of the &lt;a href="http://www.igameyougame.com/2009/08/holiday-season-unlike-rest.html"&gt;holiday games season&lt;/a&gt;, and I could think of 4 very good reasons why I might want my console to be working: John, Paul, George, and Ringo. See the problem?&lt;br /&gt;&lt;br /&gt;I was about to fire up my computer and write a post about the difficult position I was in, but then I stopped. I just couldn't accept that my 360 was broken. I mean, we'd been through so much together; could this really be it? No, I thought; I'm not going down without a fight. &lt;a href="http://www.igameyougame.com/2009/04/desperate-times.html"&gt;I've opened it before&lt;/a&gt;, and I can open it again!&lt;br /&gt;&lt;br /&gt;So that's what I did. I grabbed my torx head screwdrivers and popped the system apart (much easier the second time around). I opened up the DVD drive, and even though the lens didn't&lt;span style="font-style: italic;"&gt; look &lt;/span&gt;dirty, I took out my cue tips and rubbing alcohol, and gave it a careful clean. Reassembling everything, I plugged it in, pressed the power button, and held my breath.&lt;br /&gt;&lt;br /&gt;To make a long story short, it worked. I almost didn't believe that my 4 year old system was running once again, but there it was, right in front of my eyes. My squeals of delight were soon replaced by the heavy breathing of a man enjoying his &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt; drumming; enjoying it with a very smug look on his face, that is. Of course, I'm not sure how long this smug look will last for. My 360 may be working fine right &lt;span style="font-style: italic;"&gt;now&lt;/span&gt;, but tomorrow is a whole new day.....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-35019088793825498?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/09/i-was-blind-but-now-i-see.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_cGEHIZA9Ucc/SqFZOexXyFI/AAAAAAAAB0I/FMOU82r3Clw/s72-c/jesus+xbox+360.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-3444461865292390084</guid><pubDate>Wed, 02 Sep 2009 18:12:00 +0000</pubDate><atom:updated>2009-09-02T14:13:10.416-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Shooter</category><category domain="http://www.blogger.com/atom/ns#">Shadow Complex</category><category domain="http://www.blogger.com/atom/ns#">XBLA</category><category domain="http://www.blogger.com/atom/ns#">360</category><title>Far from complex</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_cGEHIZA9Ucc/Sp6ooJf3zhI/AAAAAAAABz4/QzmD8VFoQG8/s1600-h/shadow+complex+secret+base.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 202px;" src="http://4.bp.blogspot.com/_cGEHIZA9Ucc/Sp6ooJf3zhI/AAAAAAAABz4/QzmD8VFoQG8/s400/shadow+complex+secret+base.JPG" alt="" id="BLOGGER_PHOTO_ID_5376920412824784402" border="0" /&gt;&lt;/a&gt;It was only supposed to be a relaxing hike through the countryside. She said she'd explored that cave before, as a child; how could either of you know what lay in store? But now she's gone - captured; taken away; brought deep within the walls of their base. You never wanted to get involved, but now it's too late, and you've got some serious choices to make: Choose to live; Choose to fight; Choose some really corny lines of dialogue; Choose to enter &lt;span style="font-style: italic;"&gt;the Shadow Complex&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;The first thing I noticed when starting starting &lt;a href="http://www.igameyougame.com/search/label/Shadow%20Complex"&gt;&lt;span style="font-style: italic;"&gt;Shadow Complex&lt;/span&gt;&lt;/a&gt;, the new title by Epic Games and Chair Entertainment, is the production values. This title looks nothing like any &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;XBLA&lt;/span&gt; game that's come before, and you'd be forgiven for thinking it was a full-priced retail product. This is because Epic are best known for their Unreal 3 game engine; the framework behind many titles, such as &lt;a href="http://www.igameyougame.com/search/label/Gears%20of%20War"&gt;&lt;span style="font-style: italic;"&gt;Gears of War&lt;/span&gt;&lt;/a&gt;, &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt;, and &lt;a href="http://www.igameyougame.com/search/label/Bioshock"&gt;&lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Bioshock&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;. While &lt;span style="font-style: italic;"&gt;Shadow Complex&lt;/span&gt; may not &lt;span style="font-style: italic;"&gt;quite&lt;/span&gt; look as good as those titles, it's still highly impressive for a $15 game.&lt;br /&gt;&lt;br /&gt;After getting over the visuals, the next thing that became apparent was the style of game: It's &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Medroidvania&lt;/span&gt; through and through. What I mean by that is, it's a side-scrolling &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;platformer&lt;/span&gt;/shooter that starts you off in a small section of a giant level and tasks you with exploring and uncovering the entire map. As you collect new weapons and abilities, otherwise-inaccessible sections can be reached, and hidden secrets are all over the place.&lt;br /&gt;&lt;br /&gt;You play as Jason, an average man who becomes unwilling-involved in the underground terrorist plot after your girlfriend is captured. Thankfully, you're not too shabby with a gun, and there are plenty of explosive weapons laying around (terrorists should really learn to clean up their bases!), so it's not long before you're laying waste to entire squadrons of bad guys. This is where &lt;span style="font-style: italic;"&gt;Shadow Complex&lt;/span&gt; differentiates itself from titles of old, as it puts that third dimension into use. What I mean is, even though you can only move across the levels from left to right, everything is in full 3D, much like recent &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;XBLA&lt;/span&gt; game, &lt;a href="http://www.igameyougame.com/search/label/%27Splosion%20Man"&gt;&lt;span style="font-style: italic;"&gt;'&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Splosion&lt;/span&gt; Man&lt;/span&gt;&lt;/a&gt;. However, unlike &lt;span style="font-style: italic;"&gt;'&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Splosion&lt;/span&gt; Man&lt;/span&gt;, bad guys will come at you from all directions, and you must fire "into the background" in order to hit them. While this is accomplished with a simple point of the right analog stick, it's still a neat mechanic that I haven't seen before.&lt;br /&gt;&lt;br /&gt;Aside from the shooting, the main thing you spend your time doing is exploring. The thing is, it's a much more guided kind of exploration than titles off old. First of all, you've got your flashlight, which will make destructible objects glow. Since the color of the glow tells you what you need to get past the object (grenades, guns, missiles etc...), you're never stuck wondering how to proceed. The next tool you have is your map, which will inform you whenever there's a hidden object nearby, taking away a little of the frustration these games can lead to. The map also shows the path you need to take to get to the next story element, so you never have to worry about getting lost. These things combined lead to a much easier adventure than &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Metroidvania&lt;/span&gt; fans may be used to.&lt;br /&gt;&lt;br /&gt;This isn't the only element that's easy, though. In reality, the whole game is a bit of a cake-walk, with bad guys that don't notice you until you've put a bullet in their head, and bosses that can all be overwhelmed with nothing more than a constant stream of explosives. The fact that they give you so many of these explosives doesn't help either. I mean, there are hidden weapon packs all over the place, all of which increase the amount you can hold, so it's not long before you're carrying enough pyrotechnics to shoot a Michael Bay film. I suppose you don't &lt;span style="font-style: italic;"&gt;have&lt;/span&gt; to collect all these upgrades, but as I said before, they're not exactly difficult to find.&lt;br /&gt;&lt;br /&gt;But despite it's simplicity, &lt;span style="font-style: italic;"&gt;Shadow Complex&lt;/span&gt; really is a lot of fun. The platforming and combat mechanics are solid, and it's never too long before you have a new weapon or gadget at your disposal. Granted, most of the enemies can be taken down with just the use of a gun, but at least you have options. It also has some unique elements in, such as the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Xbox&lt;/span&gt; Live integration. Even though there's no &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;muliplayer&lt;/span&gt; mode, the game keeps tracks of many of the things you do (such as &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;headshots&lt;/span&gt;, and melee attacks), and compares your scores to those of your friends. This adds a little bit of competitiveness to the game, as you always want to do just a &lt;span style="font-style: italic;"&gt;little&lt;/span&gt; better, in order to overtake the next person on your friend list.&lt;br /&gt;&lt;br /&gt;So overall, I would definitely recommend &lt;span style="font-style: italic;"&gt;Shadow Complex&lt;/span&gt;. Sure, we may have seen this exact formula in many games over the years, but this one does a few things different, and only costs $15! It may not be too long or difficult, but I enjoyed it enough that I want to go back and find all the hidden items, unlocking a few more achievements in the process. Epic and Chair have really gone above and beyond with this title, and if it's any indication of where the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;XBLA&lt;/span&gt; is headed, I think we're all going to be very happy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-3444461865292390084?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=M2lBETU41bU:bZvpHUDAp9c:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=M2lBETU41bU:bZvpHUDAp9c:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=M2lBETU41bU:bZvpHUDAp9c:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=M2lBETU41bU:bZvpHUDAp9c:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=M2lBETU41bU:bZvpHUDAp9c:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=M2lBETU41bU:bZvpHUDAp9c:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=M2lBETU41bU:bZvpHUDAp9c:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=M2lBETU41bU:bZvpHUDAp9c:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/09/far-from-complex.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_cGEHIZA9Ucc/Sp6ooJf3zhI/AAAAAAAABz4/QzmD8VFoQG8/s72-c/shadow+complex+secret+base.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-6974500074324867106</guid><pubDate>Tue, 01 Sep 2009 19:32:00 +0000</pubDate><atom:updated>2009-09-01T15:34:08.510-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Bakugan Battle Brawlers</category><title>If only I liked Bakugan....</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_cGEHIZA9Ucc/Sp12u8wVaOI/AAAAAAAABzY/4d8hHOaa4ig/s1600-h/bakugan+pillowcase.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 222px; height: 161px;" src="http://4.bp.blogspot.com/_cGEHIZA9Ucc/Sp12u8wVaOI/AAAAAAAABzY/4d8hHOaa4ig/s320/bakugan+pillowcase.JPG" alt="" id="BLOGGER_PHOTO_ID_5376584079105157346" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.igameyougame.com/2008/09/promoting-obesity.html"&gt;Free T-shirts&lt;/a&gt; are alright; &lt;a href="http://kotaku.com/5324428/preorder-scribblenauts-get-a-rooster-hat"&gt;free hats&lt;/a&gt; are pretty cool; but &lt;a href="http://www.joystiq.com/2009/08/25/the-pre-order-bonus-of-your-dreams-a-bakugan-pillowcase/"&gt;free pillowcases&lt;/a&gt; are &lt;span style="font-style: italic;"&gt;awesome!&lt;/span&gt; That's right - pre-order &lt;span style="font-style: italic;"&gt;Bakugan Battle Brawlers&lt;/span&gt; from Game Crazy and you'll be the proud recipient of this fantastic piece of bedroom-bling. One side features lead character Dan, and the other sports a nice picture of Dan's guardian Bakugan Dragonoid. Well, I &lt;span style="font-style: italic;"&gt;think&lt;/span&gt; that's who they are anyway; I actually know nothing about the game, or the show it was based on.&lt;br /&gt;&lt;br /&gt;What I &lt;span style="font-style: italic;"&gt;do&lt;/span&gt; know is that I want other companies to follow suit and give us pillowcases of their own. I mean, who &lt;span style="font-style: italic;"&gt;wouldn't&lt;/span&gt; want to rest their head on the inviting lap of Master Chief, or take a trip to dreamland in the arms of a Big Daddy? And the great thing about pillowcases, unlike t-shirts, is that they're one-size-fits-all, so even the small among us won't have to miss out. Yes, I really think that Activision may have discovered the ultimate pre-order bonus, and I hope it's not the only one we see.&lt;br /&gt;&lt;br /&gt;In fact, why stop at pillowcases? Since there are some &lt;a href="http://kotaku.com/5295801/activision-puts-higher-price-on-dj-hero-band-hero"&gt;pretty expensive&lt;/a&gt; games coming out this holiday season, why not offer sheets or duvet-covers to those who plop down their money early? It would certainly encourage more people to pre-order, and would lead to some pretty snazzy bedrooms in the future. So come on game publishers - make this dream a reality!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-6974500074324867106?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=e_W-o63XBek:k6QpRxqMOF4:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=e_W-o63XBek:k6QpRxqMOF4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=e_W-o63XBek:k6QpRxqMOF4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=e_W-o63XBek:k6QpRxqMOF4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=e_W-o63XBek:k6QpRxqMOF4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=e_W-o63XBek:k6QpRxqMOF4:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=e_W-o63XBek:k6QpRxqMOF4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=e_W-o63XBek:k6QpRxqMOF4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/09/if-only-i-liked-bakugan.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_cGEHIZA9Ucc/Sp12u8wVaOI/AAAAAAAABzY/4d8hHOaa4ig/s72-c/bakugan+pillowcase.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-8534642920811119730</guid><pubDate>Tue, 01 Sep 2009 17:32:00 +0000</pubDate><atom:updated>2009-09-01T13:33:16.836-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">PS3</category><category domain="http://www.blogger.com/atom/ns#">360</category><category domain="http://www.blogger.com/atom/ns#">Wii</category><title>Dropping things can be good</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_cGEHIZA9Ucc/Sp1WFDLyqqI/AAAAAAAABzI/cX-YM1ErJiA/s1600-h/price+drop+car+crushed.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 214px;" src="http://2.bp.blogspot.com/_cGEHIZA9Ucc/Sp1WFDLyqqI/AAAAAAAABzI/cX-YM1ErJiA/s400/price+drop+car+crushed.JPG" alt="" id="BLOGGER_PHOTO_ID_5376548174904339106" border="0" /&gt;&lt;/a&gt;We're almost 4 years into this console generation, and we've &lt;span style="font-style: italic;"&gt;finally&lt;/span&gt; gotten to the point where all three consoles are fairly affordable. This is the result of a couple of recent price drops - one by Sony, and one by Microsoft. It's now possible to walk into a store with $300 in hand, and leave with any gaming system you desire. So what exactly does this mean, and which is the best value for money? Lets discuss for a few minutes.&lt;br /&gt;&lt;br /&gt;Okay, so the biggest price drop of late comes from Sony, whose &lt;a href="http://www.engadget.com/2009/08/18/sony-debuts-slimmer-ps3/"&gt;PS3 Slim&lt;/a&gt; has replaced the old, bulky model, and only costs $300. Of course, this is the same price as the Playstation 2 at &lt;span style="font-style: italic;"&gt;launch&lt;/span&gt;, but I guess that doesn't really matter, does it? What &lt;span style="font-style: italic;"&gt;does&lt;/span&gt; matter is that it has finally gotten down to the same price as an Xbox 360, so may now be able to provide a little competition, sales-wise. As well as free online service and an increasing selection of quality titles, the PS3 comes with two other things it's competitor doesn't: Built-in wi-fi, and Blu-ray support. These could be deciding factors for the price-conscious consumer, and we may see Microsoft sweetening their bundles at some point in the future.&lt;br /&gt;&lt;br /&gt;So what about Microsoft? They also &lt;a href="http://majornelson.com/archive/2009/08/27/its-official-xbox-360-elite-price-drop.aspx"&gt;reduced the cost&lt;/a&gt; of their console in the last couple of weeks, but is it as good a deal as the PS3? Well, for those who don't know, it's now possible to get an Xbox 360 Elite (that's the black one with the 160 GB hard drive) for only $300 - a price reduction of $100. Of course, we've always had the option of getting a $300 system, but up 'til now it would have been the 20 GB Pro model; a SKU that will soon be fazed out altogether. Unfortunately, Microsoft were a little cheeky with their new bundle - they removed the component cables from the box and replaced them with standard, low-def composite cables. This means that any one who wishes to play 360 in anything higher than 480i will have to shell out another $40 for the privilege. Bastards! Then again, the PS3 &lt;span style="font-style: italic;"&gt;never&lt;/span&gt; came with high-def cables, so I guess this shouldn't make a difference when deciding which system to buy.&lt;br /&gt;&lt;br /&gt;And as for Nintendo, well......The Wii costs &lt;a href="http://www.igameyougame.com/2008/11/just-drop-it-alright.html"&gt;the same as ever&lt;/a&gt;, with no indication of a price drop any time soon. So what if it only costs $50 less than it's significantly-more-powerful, high-def competitors? So what if it's best games are essentially re-makes of titles we were playing 15 years ago? So what if it's online service is a total joke, and it's Virtual Console titles are overpriced? These things don't matter, as it's clear that the average consumer is none too bright, and will happily pay whatever they have to for Nintendo's &lt;span style="font-style: italic;"&gt;Wii-Sports&lt;/span&gt;-player. Sorry, I know this isn't supposed to be another rant about Nintendo, but I couldn't help but point out the slight ridiculousness of their $250 price.&lt;br /&gt;&lt;br /&gt;So between the PS3 and the Xbox 360, which is the best value for money? Well, as much as I hate to say it, I think the PS3 could now be considered the more attractive bundle. After all, it has many of the same games as the 360, but also plays Blu-ray movies, &lt;span style="font-style: italic;"&gt;and&lt;/span&gt; has built-in wi-fi. Remember that Microsoft are still charging $100 for their wi-fi adaptor, so this really is a nice thing to have included. Of course, neither system comes with high-def cables anymore, so anyone who wishes to enjoy their new games as they're &lt;span style="font-style: italic;"&gt;meant&lt;/span&gt; to be will have to shell out a little extra. Apart from this, though, the PS3 certainly seems to include more bang for your buck, and may soon overtake the 360's sales, as a result.&lt;br /&gt;&lt;br /&gt;But having said all this, I'd still recommend the 360 over the PS3, if asked. It's a shame that so many of it's best features don't become apparent until you spend some time with them (such as Xbox Live, and the Achievement system), but I would hate to be without, at this point. Then there's all the extra functionality they keep adding to the 360, such as the awesome &lt;a href="http://www.igameyougame.com/2008/11/do-you-party.html"&gt;Party system&lt;/a&gt;, &lt;a href="http://www.igameyougame.com/search/label/XNA"&gt;Community Games&lt;/a&gt; channel, and Netflix integration; all of which have helped turn the video game console into an entire entertainment centre. Sure, on the &lt;span style="font-style: italic;"&gt;box&lt;/span&gt;, the PS3 may seem like better value for money, but I believe that the Xbox 360 has a lot more to offer for most gamers, and is still the number one choice for electronic entertainment. Of course, if you don't have access to high-speed internet (you poor bastards), then much of this functionality will be lost on you, in which case, a PS3 should suit you just fine.&lt;br /&gt;&lt;br /&gt;It will be interesting to see what effect these price cuts have on this holiday season's console sales. Will the PS3 over take the 360? Will either system come close to toppling Nintendo? Or will the &lt;a href="http://www.igameyougame.com/2009/08/holiday-season-unlike-rest.html"&gt;lack of blockbuster titles&lt;/a&gt; lead to a decrease of sales all round? It's hard to predict, but I'm looking forward to finding out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-8534642920811119730?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=IkITVrgKhHk:HmJUHPzFd3c:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=IkITVrgKhHk:HmJUHPzFd3c:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=IkITVrgKhHk:HmJUHPzFd3c:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=IkITVrgKhHk:HmJUHPzFd3c:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=IkITVrgKhHk:HmJUHPzFd3c:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=IkITVrgKhHk:HmJUHPzFd3c:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=IkITVrgKhHk:HmJUHPzFd3c:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=IkITVrgKhHk:HmJUHPzFd3c:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/09/dropping-things-can-be-good.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_cGEHIZA9Ucc/Sp1WFDLyqqI/AAAAAAAABzI/cX-YM1ErJiA/s72-c/price+drop+car+crushed.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-8852093547421455897</guid><pubDate>Sat, 29 Aug 2009 18:03:00 +0000</pubDate><atom:updated>2009-08-29T14:05:02.189-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Rock Band</category><category domain="http://www.blogger.com/atom/ns#">DLC</category><category domain="http://www.blogger.com/atom/ns#">Rhythm Game</category><category domain="http://www.blogger.com/atom/ns#">PS3</category><category domain="http://www.blogger.com/atom/ns#">360</category><title>The rumours are true - new DLC</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SpltTsrH9cI/AAAAAAAABzA/KUtl9HV20jU/s1600-h/rock+band+fleetwood+mac.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 168px; height: 166px;" src="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SpltTsrH9cI/AAAAAAAABzA/KUtl9HV20jU/s200/rock+band+fleetwood+mac.JPG" alt="" id="BLOGGER_PHOTO_ID_5375447815420376514" border="0" /&gt;&lt;/a&gt;Okay, I know I'm a little behind, but this is where I plan to catch up. This week in &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt;, we get a whole bunch of individual tracks from groups like Fleetwood Mac and Billy Idol. Last week brought us some songs from slightly more modern bands, like Blur and Dropkick Murphys, along with another 3-pack by Foo Fighters. Everything is the usual price - 440 MSP/$5.50 for the 3-pack or 160 MSP/$2 per track. Oh, and by the way, I still plan on bringing these updates once a week, I've just been a little busy of late....&lt;br /&gt;Here's what's on offer:&lt;br /&gt;&lt;br /&gt;August 18th:&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Foo Fighters Pack 2&lt;/u&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=rpz8qLJmOCo"&gt;All My Life&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=sRA7-IZToNY&amp;amp;feature=related"&gt;I'll Stick Around&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=cjCxjaT2qio&amp;amp;feature=fvw"&gt;Lonely as You&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=q_QkTe0NH18&amp;amp;feature=related"&gt;Blind Melon - No Rain&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=NtKQ1DgF1qg&amp;amp;feature=related"&gt;Blur - There's No Other Way&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=QhEZd60ALs8&amp;amp;feature=related"&gt;Dropkick Murphys - I'm Shipping Up to Boston&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=HhsXI62opn4&amp;amp;feature=related"&gt;Eve 6 - Inside Out&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=19tzCiOm_IE&amp;amp;feature=related"&gt;Kaiser Chiefs - I Predict a Riot&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;August 25th:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=njlfyY8QMuo"&gt;Billy Idol - Mony Mony&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=1I-SWV0MwCk&amp;amp;feature=related"&gt;Billy Idol - Rebel Yell&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=OinEspvz6lk&amp;amp;feature=related"&gt;Fleetwood Mac - Don't Stop&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=pocYyZDpewg&amp;amp;feature=related"&gt;Fleetwood Mac - World Turning&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=DxtEBsqX5kU"&gt;Jet - She's a Genius&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=FmDf29Xm6hc"&gt;Tom Petty - I Won't Back Down&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=NEI4tEnOQOw&amp;amp;feature=related"&gt;Tom Petty - Runnin' Down a Dream&lt;/a&gt;&lt;br /&gt;Note: Click on any song for expert band videos.&lt;br /&gt;&lt;br /&gt;So, despite the fact that I've been playing &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt; a lot recently (I had family staying), I didn't buy any of these tracks. I may check them out when I'm bored one day, but I have other games to occupy me at the moment. There hasn't been a lot of other news either, so this is going to be a fairly short post. Don't worry, though - I'll be &lt;span style="font-style: italic;"&gt;talking&lt;/span&gt; aplenty when &lt;a href="http://www.rockband.com/news/talking-heads-dlc"&gt;next week's DLC&lt;/a&gt; &lt;span style="font-style: italic;"&gt;heads&lt;/span&gt; our way.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-8852093547421455897?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=JyzPbHlVgFI:6_E8c0ovhbg:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=JyzPbHlVgFI:6_E8c0ovhbg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=JyzPbHlVgFI:6_E8c0ovhbg:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=JyzPbHlVgFI:6_E8c0ovhbg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=JyzPbHlVgFI:6_E8c0ovhbg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=JyzPbHlVgFI:6_E8c0ovhbg:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=JyzPbHlVgFI:6_E8c0ovhbg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=JyzPbHlVgFI:6_E8c0ovhbg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/08/rumours-are-true-new-dlc.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SpltTsrH9cI/AAAAAAAABzA/KUtl9HV20jU/s72-c/rock+band+fleetwood+mac.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-3326798389880598286</guid><pubDate>Fri, 28 Aug 2009 20:55:00 +0000</pubDate><atom:updated>2009-08-28T16:56:53.121-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Rock Band</category><category domain="http://www.blogger.com/atom/ns#">Clothing</category><title>Cocked, locked, and ready to rock</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SpC6sf7NnxI/AAAAAAAAByo/3wHn5I4CLhw/s1600-h/rock+band+underwear.JPG"&gt;&lt;img style="MARGIN: 0pt 0pt 10px 10px; WIDTH: 187px; FLOAT: right; HEIGHT: 182px; CURSOR: pointer" id="BLOGGER_PHOTO_ID_5372999629099867922" border="0" alt="" src="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SpC6sf7NnxI/AAAAAAAAByo/3wHn5I4CLhw/s320/rock+band+underwear.JPG" /&gt;&lt;/a&gt;I've see all sorts of &lt;a href="http://www.igameyougame.com/search/label/Rock%20Band"&gt;&lt;span style="FONT-STYLE: italic"&gt;Rock Band&lt;/span&gt;&lt;/a&gt; merchandise, from the obvious t-shirts and hats to the slightly-more-obscure bumper stickers and swimming trunks, but &lt;span style="FONT-STYLE: italic"&gt;underwear&lt;/span&gt;?! Yeah, that's what you're looking at in this low quality image - a pair of &lt;span style="FONT-STYLE: italic"&gt;Rock Band&lt;/span&gt; boxers on sale for $5.99 at TJ Maxx. I spotted them as I was passing through a store recently, and just had to snap a quick shot.&lt;br /&gt;&lt;br /&gt;Now, I understand these other products, including the swimming trunks (which &lt;a href="http://www.igameyougame.com/2009/05/rock-tanned.html"&gt;I bought&lt;/a&gt;). After all, they allow you to easily show every stranger what you'd love to be doing right now. So if you're in a situation where you're down to your underwear and someone else is looking at you, do you &lt;span style="FONT-STYLE: italic"&gt;really&lt;/span&gt; want to inform this person that you'd rather be playing video games? Maybe I just don't spend enough time in my skivvies, but I could see these pants leading to some awkward bedroom conversations.&lt;br /&gt;&lt;br /&gt;But strangeness of product aside, I think it's awesome that &lt;span style="FONT-STYLE: italic"&gt;Rock Band&lt;/span&gt; merchandise is sharing shelf space with characters such as Mario and The Simpsons. Has it already become such a household name that even undergarment manufacturers are scrambling to emblazon the logo on their wears? I would have been far less surprised to see, say, some &lt;em&gt;&lt;a href="http://www.igameyougame.com/search/label/Guitar%20Hero"&gt;Guitar Hero&lt;/a&gt;&lt;/em&gt; underwear, but I guess this tells us that even department store clothing makers have moved on to the superior franchise. Either that or all the &lt;em&gt;Guitar Hero&lt;/em&gt; boxers had already sold out....&lt;br /&gt;&lt;br /&gt;So head on down to TJ Maxx if you want a pair. Unfortunately, they didn't have any in my size, so I guess I'll just have to rock out with my coc...... er....... you get the idea......&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-3326798389880598286?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=r7dtFsb6fbQ:qsUl_Le1zL8:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=r7dtFsb6fbQ:qsUl_Le1zL8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=r7dtFsb6fbQ:qsUl_Le1zL8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=r7dtFsb6fbQ:qsUl_Le1zL8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=r7dtFsb6fbQ:qsUl_Le1zL8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=r7dtFsb6fbQ:qsUl_Le1zL8:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=r7dtFsb6fbQ:qsUl_Le1zL8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=r7dtFsb6fbQ:qsUl_Le1zL8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/08/cocked-locked-and-ready-to-rock.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SpC6sf7NnxI/AAAAAAAAByo/3wHn5I4CLhw/s72-c/rock+band+underwear.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-6948755189827286418</guid><pubDate>Thu, 27 Aug 2009 15:05:00 +0000</pubDate><atom:updated>2009-08-27T11:06:34.765-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Reviews</category><category domain="http://www.blogger.com/atom/ns#">Shadow Complex</category><category domain="http://www.blogger.com/atom/ns#">XBLA</category><title>Getting down to brass tacks</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_cGEHIZA9Ucc/SpagNlT4X9I/AAAAAAAABy4/BeodcDDBJ1Y/s1600-h/brass+tacks+9.3.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 181px; height: 134px;" src="http://3.bp.blogspot.com/_cGEHIZA9Ucc/SpagNlT4X9I/AAAAAAAABy4/BeodcDDBJ1Y/s200/brass+tacks+9.3.JPG" alt="" id="BLOGGER_PHOTO_ID_5374659360527507410" border="0" /&gt;&lt;/a&gt;There's always been a lot of debate over video game review scores. Over the years, various outlets have tried different methods of getting their opinions across without having to boil it all down to a number. I've &lt;a href="http://www.igameyougame.com/2008/09/score-to-settle.html"&gt;always been of the opinion&lt;/a&gt; that the text of a review is far more important than the score, which is the reason I don't assign one when reviewing games. I can understand the frustration of spending a lot of time carefully constructing an analysis of a recent title, only to have people skip right to the end. Did it score more than 9.5? That's all some folks seem to care about.&lt;br /&gt;&lt;br /&gt;But I've come to realize something: There is absolutely nothing wrong with jumping to the end of a review, or even avoiding the text altogether. I came to this epiphany a few days ago when thinking about Epic's new XBLA title, &lt;a href="http://www.igameyougame.com/search/label/Shadow%20Complex"&gt;&lt;span style="font-style: italic;"&gt;Shadow Complex&lt;/span&gt;&lt;/a&gt;. Ever since they &lt;a href="http://www.igameyougame.com/2009/06/e3-kings.html"&gt;showed off this game at E3&lt;/a&gt;, I knew I wanted it. Therefore, I decided not to read too much about it or watch any gameplay videos - I'd rather be surprised, and experience everything firsthand. After a busy week, I finally had a day off and intended on buying &lt;span style="font-style: italic;"&gt;Shadow Complex&lt;/span&gt; immediately. But wait! Just because the game looked awesome in &lt;span style="font-style: italic;"&gt;previews&lt;/span&gt; doesn't mean the final product turned out as expected. What if they fell short at the final hurdle?&lt;br /&gt;&lt;br /&gt;There was a simple solution to this problem - just read a review and see how the finished game turned out. But since I'd managed to keep myself sheltered from details for so long, I didn't want to blow it all at the last minute; I just had one simple question: Should I buy it or not? I accept the fact that a score alone could never tell you whether or not you'll like a game - you have to know if it's even a genre you enjoy, for a start. However, I love the Metroidvania-style platforming of &lt;span style="font-style: italic;"&gt;Shadow Complex&lt;/span&gt;, so knew that I would enjoy the game, as long as it turned out half decent. Therefore, I didn't need to read anything other than the score of a review; if a couple of sites gave it an 8 or higher, I was in. Lets see..... &lt;a href="http://www.1up.com/do/reviewPage?cId=3175605"&gt;B+ on 1up&lt;/a&gt;; &lt;a href="http://xboxlive.ign.com/articles/101/1014215p1.html"&gt;94% on IGN&lt;/a&gt; - that's all I needed to know.&lt;br /&gt;&lt;br /&gt;Over time, I've been aware of my &lt;a href="http://www.igameyougame.com/2008/07/is-this-spoiled.html"&gt;increasing hatred&lt;/a&gt; towards spoilers, in both games and movies. And I don't just mean finding out story elements or twists ahead of time, but rather having &lt;span style="font-style: italic;"&gt;any&lt;/span&gt; cool aspect revealed before I get a chance to discover it myself. Try as they might, it's impossible for reviewers to give their opinions of a game without spoiling &lt;span style="font-style: italic;"&gt;some&lt;/span&gt; elements, so there's really only one way to avoid this and still get an idea of whether it's recommended or not - just skip to the score, or in the case of my reviews, jump down to the final paragraph. I promise I won't take offence if you do this, and I hope other, &lt;span style="font-style: italic;"&gt;professional&lt;/span&gt; reviewers will feel the same. Just do us all a favor, though - Once you've played the game and formed an opinion of your own, come back and read the rest!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-6948755189827286418?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=WbDeBomqMC0:sqkIJm3VWLQ:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=WbDeBomqMC0:sqkIJm3VWLQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=WbDeBomqMC0:sqkIJm3VWLQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=WbDeBomqMC0:sqkIJm3VWLQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=WbDeBomqMC0:sqkIJm3VWLQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=WbDeBomqMC0:sqkIJm3VWLQ:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=WbDeBomqMC0:sqkIJm3VWLQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=WbDeBomqMC0:sqkIJm3VWLQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/08/getting-down-to-brass-tacks.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_cGEHIZA9Ucc/SpagNlT4X9I/AAAAAAAABy4/BeodcDDBJ1Y/s72-c/brass+tacks+9.3.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-3032508815526478329</guid><pubDate>Tue, 25 Aug 2009 16:41:00 +0000</pubDate><atom:updated>2009-08-25T12:42:20.080-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DS</category><category domain="http://www.blogger.com/atom/ns#">Shin Megami Tensei</category><category domain="http://www.blogger.com/atom/ns#">Devil Survivor</category><category domain="http://www.blogger.com/atom/ns#">RPG</category><title>I will survive</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SpQUOyN7rhI/AAAAAAAAByw/Z1KLoNuz4R4/s1600-h/devil+survivor+gaynor.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 176px; height: 200px;" src="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SpQUOyN7rhI/AAAAAAAAByw/Z1KLoNuz4R4/s200/devil+survivor+gaynor.JPG" alt="" id="BLOGGER_PHOTO_ID_5373942499590778386" border="0" /&gt;&lt;/a&gt;The latest game to grace my DS is &lt;a href="http://www.igameyougame.com/search/label/Devil%20Survivor"&gt;&lt;span style="font-style: italic;"&gt;Shin Megami Tensei: Devil Survivor&lt;/span&gt;&lt;/a&gt;, a turn-based strategy RPG brought to us by Atlus. It's not the type of game I would usually rush out to buy, but seeing as it came cheap in a &lt;a href="http://www.igameyougame.com/2009/07/two-is-nice-but.html"&gt;recent Best Buy sale&lt;/a&gt;, I decided to give it a go. Besides, I've come to learn that if you don't buy Atlus' games right away, you may not be able to get them at all!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Devil Survivor&lt;/span&gt; takes place in Japan and follows the adventures of three young friends - One of whom I called Tim, and the others who go by Atsuro and Yuzu. In a premise not unfamiliar to fans of &lt;a href="http://www.igameyougame.com/search/label/The%20World%20Ends%20With%20You"&gt;&lt;span style="font-style: italic;"&gt;The World Ends With You&lt;/span&gt;&lt;/a&gt;, these kids find themselves in the middle of a deadly game; one involving demons. It all begins when they each receive a COMP from fellow friend Naoya - a COMP is like a PDA, but looks suspiciously like a DS if you ask me. Not only do these COMPs contain strange e-mails that appear to predict the future, they also allow the user to summon demons to fight alongside them. Now the trio must figure out what's going on, why they've been chosen, and, most importantly, how to escape!&lt;br /&gt;&lt;br /&gt;While this may not be the most original concept for a story, it's still interesting and drew me right in. I guess I just appreciate RPGs that don't involve swords and sorcery, and you don't seem to get many that take place in the modern world. You soon unlock a few different locations and begin checking them out for clues, but here's the thing - &lt;span style="font-style: italic;"&gt;Devil Survivor&lt;/span&gt; is another in a long line of DS games that convey all their story through text. What I mean is, you don't directly control your character through an environment; you merely select the location you want to go to then read a description of what's going on there. Locations that have story elements will bring up a static background, which the characters will talk over.&lt;br /&gt;&lt;br /&gt;Like I said before, we've been seeing this type of storytelling for years, in games like &lt;a href="http://www.igameyougame.com/search/label/Ace%20Attorney"&gt;&lt;span style="font-style: italic;"&gt;Phoenix Wrigh&lt;/span&gt;t&lt;/a&gt;, but &lt;span style="font-style: italic;"&gt;Devil Survivor&lt;/span&gt; seems to go one step beyond - giving text descriptions of what the characters are &lt;span style="font-style: italic;"&gt;doing&lt;/span&gt;, not just saying. For instance, while the screen shows two people just standing there, the text may read, "Tim and Yuzu began frantically searching around, before giving up and moving on to somewhere else". Now, I realize that animations cost money, but sometimes a simple facial expression or body position can convey quite a bit, as shown in other DS titles. This isn't a big deal, though, and I still found the story to be engaging.&lt;br /&gt;&lt;br /&gt;Ok, so lets talk a little about the combat. Certain locations on your map have a battle icon, and selecting them will initiate a fight. The way it works is, each of your central characters is considered a separate party. They don't have to fight on their own, though, as they can each be flanked by two demons (which you must acquire first, of course). Fans of strategy RPGs will be familiar with the flow of battle - you place your parties on a grid, then take turns moving them towards the enemy; get close enough and you can attack. This is where things start to get interesting, for the moment you initiate an attack, you are drawn into a traditional turn-based RPG battle, like the kind found in &lt;a href="http://www.igameyougame.com/search/label/Final%20Fantasy"&gt;&lt;span style="font-style: italic;"&gt;Final Fantasy&lt;/span&gt;&lt;/a&gt;, &lt;span style="font-style: italic;"&gt;Dragon Quest&lt;/span&gt;, &lt;a href="http://www.igameyougame.com/search/label/Pokemon"&gt;&lt;span style="font-style: italic;"&gt;Pokemon&lt;/span&gt;&lt;/a&gt;, or numerous others.&lt;br /&gt;&lt;br /&gt;While this turn-based section may be very familiar to some, it doesn't play &lt;span style="font-style: italic;"&gt;quite&lt;/span&gt; like those other titles, as it only lasts for one round of attacks (possibly two if you do well). After this you are brought back to the grid, and the next character gets a chance to move. Of course, there are other things you can do when your turn comes around, such as heal yourself or buff yourself up with a spell, but you can still engage the enemy in the same turn, which is nice. Since there are no healing or mana potions, it's important to make sure that every party has a selection of recovery spells, but you can always switch your demons out between rounds if you want, giving you the best for every situation.&lt;br /&gt;&lt;br /&gt;So that's how the game plays out: You click on various locations and read what's going on there, occasionally getting sucked into a battle. While this is fun, I'm starting to wonder if it's enough to keep to me entertained for the entire game (I'm about 4 or 5 hours in right now). One aspect that's neat is your ability to fuse demons together, giving you the chance to customize your party members' moves and spells, but even this may not be enough to keep me drawn in for the entire story. Don't get me wrong, there's nothing majorly wrong with &lt;span style="font-style: italic;"&gt;Devil Survivor&lt;/span&gt;, and I &lt;span style="font-style: italic;"&gt;am&lt;/span&gt; enjoying it, but I wouldn't be surprised if I never make it all the way through. I think that other DS RPGs, (such as &lt;span style="font-style: italic;"&gt;The World Ends With You&lt;/span&gt; and &lt;a href="http://www.igameyougame.com/search/label/Chrono%20Trigger"&gt;&lt;span style="font-style: italic;"&gt;Chrono Trigger&lt;/span&gt;&lt;/a&gt;) have spoiled me, and made me less likely to complete any long title that isn't fantastic. It's definitely better than &lt;a href="http://www.igameyougame.com/search/label/Song%20Summoner"&gt;the &lt;span style="font-style: italic;"&gt;last&lt;/span&gt; strategy RPG I played&lt;/a&gt;, though.&lt;br /&gt;&lt;br /&gt;So there you go. This certainly isn't a review of the game, but more of an overview so you'd know what's been occupying my time recently. If it sounds like something you'd like, go ahead and buy it while you can, but I'm going to reserve final judgement until I've finished it. Of course, since today sees the release of &lt;a href="http://www.igameyougame.com/search/label/Professor%20Layton"&gt;&lt;span style="font-style: italic;"&gt;Professor Layton and The Diabolical Box&lt;/span&gt;&lt;/a&gt;, it &lt;span style="font-style: italic;"&gt;may&lt;/span&gt; be a little while before I get to that point......&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-3032508815526478329?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/08/i-will-survive.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SpQUOyN7rhI/AAAAAAAAByw/Z1KLoNuz4R4/s72-c/devil+survivor+gaynor.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-3772566473534024596</guid><pubDate>Sat, 22 Aug 2009 15:55:00 +0000</pubDate><atom:updated>2009-08-25T10:48:59.073-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Shin Megami Tensei</category><category domain="http://www.blogger.com/atom/ns#">PSP</category><category domain="http://www.blogger.com/atom/ns#">RPG</category><category domain="http://www.blogger.com/atom/ns#">Persona</category><title>And you thought your school was tough</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_cGEHIZA9Ucc/SpAKvXNf4mI/AAAAAAAAByg/Qlt1UfhnzeU/s1600-h/persona+zack+morris.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 168px; height: 256px;" src="http://3.bp.blogspot.com/_cGEHIZA9Ucc/SpAKvXNf4mI/AAAAAAAAByg/Qlt1UfhnzeU/s320/persona+zack+morris.JPG" alt="" id="BLOGGER_PHOTO_ID_5372806164253762146" border="0" /&gt;&lt;/a&gt;You've had a long day at school: The teacher yelled at you, the other students made fun of you, and you lost your lunch money. What's the cure? Just shoot yourself in the head! Or, for a slightly less lethal way of relieving stress, you could get a video game character to do it instead, with a nice play of &lt;a href="http://www.igameyougame.com/search/label/Persona"&gt;&lt;span style="font-style: italic;"&gt;Shin Megami Tensei: Persona 3&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;For those who don't know, &lt;span style="font-style: italic;"&gt;Persona 3&lt;/span&gt; puts you in the shoes of a young high school student - taking classes, making friends, and building up meaningful relationships. Of course, that's only by day; by night you join the other members of the Specialized Extracurricular Execution Squad (SEES) as you investigate the Dark Hour - you know, the period of time between day and night. There you will find the evil creatures known as Shadows, which must be fought using your Personas. And how do you summon those Personas? Simple - you take out a special gun, point it  at your temple, and BANG!&lt;br /&gt;&lt;br /&gt;Okay, so why exactly am I talking about Atlus' 2 year old  school sim/turn-based dungeon crawler? That's because it's being re-made, this time for Sony's portable console. An &lt;a href="http://www.joystiq.com/2009/08/18/persona-3-coming-to-psp-with-new-female-character/"&gt;ad was spotted&lt;/a&gt; in Japan's &lt;span style="font-style: italic;"&gt;Famitsu&lt;/span&gt; magazine, giving us November 1st as the release date. That's the release date in &lt;span style="font-style: italic;"&gt;Japan&lt;/span&gt;, mind you. Not only will this version (entitled &lt;span style="font-style: italic;"&gt;Persona 3: Portable&lt;/span&gt;) contain a whole new opening sequence and playable character, it will also include a few revisions to the gameplay, such as the ability to instantly move to any location via the menu (better for the portable format), and the option to give direct commands to teammates, as opposed to programming them beforehand.&lt;br /&gt;&lt;br /&gt;Now, as exciting as this game may sound, I mustn't forget one thing: I already own a copy of &lt;span style="font-style: italic;"&gt;Persona 3: FES&lt;/span&gt; (the special edition version) for PS2, I've just never played it. My girlfriend &lt;a href="http://www.igameyougame.com/2008/12/out-of-retirement.html"&gt;gave it to me last Christmas&lt;/a&gt;, and while my intention was to start it fairly soon, I've just never felt in the mood to launch into a 100+ hour long RPG (from what I understand, anyway). However, I'm a lot more inclined to complete long games if they're portable, so this PSP version might be just what I need. Unfortunately, there's been no announcement of a Western release, and since it's now on my mind again, I may see that PS2 disc making it's way into my aging system before long. Not before I finish that &lt;a href="http://www.igameyougame.com/search/label/Devil%20Survivor"&gt;&lt;span style="font-style: italic;"&gt;other&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Shin Megami Tensei&lt;/span&gt; game&lt;/a&gt;, though....&lt;br /&gt;&lt;br /&gt;Here's the new opening sequence to get you in the mood:&lt;br /&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="viddler" width="400" height="243"&gt;&lt;param name="movie" value="http://www.viddler.com/simple_on_site/bcad4d0e"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="wmode" value="opaque"&gt;&lt;embed src="http://www.viddler.com/simple_on_site/bcad4d0e" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" wmode="opaque" name="viddler" width="400" height="243"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-3772566473534024596?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=-TNJl1HzbCY:HRPuxVMSvps:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=-TNJl1HzbCY:HRPuxVMSvps:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=-TNJl1HzbCY:HRPuxVMSvps:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=-TNJl1HzbCY:HRPuxVMSvps:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=-TNJl1HzbCY:HRPuxVMSvps:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=-TNJl1HzbCY:HRPuxVMSvps:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=-TNJl1HzbCY:HRPuxVMSvps:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=-TNJl1HzbCY:HRPuxVMSvps:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/08/and-you-thought-your-school-was-tough.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_cGEHIZA9Ucc/SpAKvXNf4mI/AAAAAAAAByg/Qlt1UfhnzeU/s72-c/persona+zack+morris.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-7881785228577544068</guid><pubDate>Thu, 20 Aug 2009 03:58:00 +0000</pubDate><atom:updated>2009-08-20T00:26:11.079-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Rock Band</category><category domain="http://www.blogger.com/atom/ns#">DLC</category><category domain="http://www.blogger.com/atom/ns#">Rhythm Game</category><category domain="http://www.blogger.com/atom/ns#">PS3</category><category domain="http://www.blogger.com/atom/ns#">360</category><title>Go ask Alice for new DLC</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SozLHLdqALI/AAAAAAAAByQ/vv1Dl1-oRHI/s1600-h/rock+band+magic+school++bus.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 343px;" src="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SozLHLdqALI/AAAAAAAAByQ/vv1Dl1-oRHI/s400/rock+band+magic+school++bus.JPG" alt="" id="BLOGGER_PHOTO_ID_5371891779742859442" border="0" /&gt;&lt;/a&gt;This week in &lt;a href="http://www.igameyougame.com/search/label/Rock%20Band"&gt;&lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt;&lt;/a&gt; (yeah, I know - it's last week at this point), we get a nice Gorillaz 3-pack. That's not all, though. We also receive a handful of classic songs, and for once, they really &lt;span style="font-style: italic;"&gt;are&lt;/span&gt; classics. Okay, there's a track by The Band that I'm not all that familiar with, by I sure as hell know Janis Joplin's &lt;span style="font-style: italic;"&gt;Piece of My Heart&lt;/span&gt;, Jefferson Airplane's &lt;span style="font-style: italic;"&gt;White Rabbit&lt;/span&gt;, and The Who's &lt;span style="font-style: italic;"&gt;Magic Bus&lt;/span&gt;. I  can't believe all this great stuff came out in the same week, and don't want to imagine how much I would have spent on DLC if every week were this packed! All tracks are the usual price - 440 MSP/$5.50 for the 3-pack, or 160 MSP/$2 per track.&lt;br /&gt;Here's what's on offer:&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Gorillaz Pack&lt;/u&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=M7tlDvbAq74"&gt;Clint Eastwood&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=AZzY8993PZs"&gt;Feel Good Inc.&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=oKptYAhjRWY"&gt;Re-Hash&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=GIUPNc2MnvA"&gt;Janis Joplin - Piece of My Heart&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=5fiMNCyuHB0"&gt;Jefferson Airplane - White Rabbit&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=qB9f7rWuTYQ"&gt;The Band - Chest Fever (Live)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=lDHLXgkYER8"&gt;The Who - Magic Bus (Live at Leeds)&lt;/a&gt;&lt;br /&gt;Note: Click on any song for expert band videos.&lt;br /&gt;&lt;br /&gt;So how could I resist? I didn't buy &lt;span style="font-style: italic;"&gt;Chest Fever&lt;/span&gt;, but I picked up all the others the minute they became available. Harmonix seem to go through phases with their DLC - a few weeks of stuff I couldn't care less about, and a few weeks of stuff I'd happily spend my money on. So how are the latest songs to grace my library?&lt;br /&gt;&lt;br /&gt;Well, as far as the Gorillaz tracks go, there really isn't much challenge. &lt;span style="font-style: italic;"&gt;Clint Eastwood&lt;/span&gt; is the easiest of the three (it's in drum tier 2), with a really simple beat that barely changes throughout the song. Okay, I suppose it actually cycles between &lt;span style="font-style: italic;"&gt;two&lt;/span&gt; beats, but they're both super easy. &lt;span style="font-style: italic;"&gt;Re-Hash&lt;/span&gt; (drum tier 3) is slightly trickier, but nothing that veterans will have any problem with. It's actually quite a similar beat to &lt;span style="font-style: italic;"&gt;Dani California&lt;/span&gt; (as well as plenty of other tracks), and doesn't change too much throughout. I found &lt;span style="font-style: italic;"&gt;Feel Good Inc.&lt;/span&gt; (drum tier 3) to be the most fun out of the pack, with a steady beat that has a nice amount of movement around the pads. Again, not too difficult, but still decent.&lt;br /&gt;&lt;br /&gt;White Rabbit (drum tier 3) is next, and anyone who's heard this song should have an idea of what to expect: You've got those constant, short rolls on the red pad with some sporadic kick drum thrown in. Although it's fairly easy and doesn't have a lot of variety, it's still interesting. Oh, and as a side note, I unlocked the "Flawless Singing" achievement when I decided to give  the mic a go. I'm sure I could have unlocked it before if I'd &lt;span style="font-style: italic;"&gt;wanted&lt;/span&gt;, but I never really tried.....&lt;br /&gt;&lt;br /&gt;Now we come to &lt;span style="font-style: italic;"&gt;Piece of My Heart&lt;/span&gt; (drum tier 3). This song has a nice bit of variety to it. You never keep repeating the same beat for too long, and although none of the sections are especially difficult, there are some tricky parts towards the end. Not great, but not bad either.&lt;br /&gt;&lt;br /&gt;Finally we come to &lt;span style="font-style: italic;"&gt;Magic Bus&lt;/span&gt;, which is all the way up in drum tier 6. I'm not quite sure what to say about this track, except I kind of wish it wasn't the Live at Leeds version. You see, for the first few minutes it's just a simple beat on the yellow pad (and only the yellow pad), but as soon as the song begins for real, it just goes crazy. It's not like it's a fun, tricky beat, though; it's a bunch of really hard to follow drum solos played back to back. Things start to get tough about half-way through when there's a section with constant kick drum (that's constant, &lt;span style="font-style: italic;"&gt;fast&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt; kick drum), but after this there's no steady beat to become accustomed to - it's just one crazy section after another, any of which could result in failure, even by a decent drummer. Oh, and it's 8 minutes long. So if you couldn't tell, I didn't enjoy this track; not in the slightest.&lt;br /&gt;&lt;br /&gt;Okay, so despite the fact that I was really excited about all of these songs, I can't really recommend any of them if you're looking for a decent drumming challenge (except for &lt;span style="font-style: italic;"&gt;Magic Bus&lt;/span&gt;). However, that's not always the reason for buying new tracks, and anyone who just wants some classic songs to play with their friends can't go wrong with &lt;span style="font-style: italic;"&gt;White Rabbit&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Piece of My Heart&lt;/span&gt;. They may not be too tough, but they're such good songs that they're worth picking up anyway. Just don't be surprised if you master them fairly quickly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-7881785228577544068?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=nfMXNo8d2cw:2PEDl_rntAI:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=nfMXNo8d2cw:2PEDl_rntAI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=nfMXNo8d2cw:2PEDl_rntAI:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=nfMXNo8d2cw:2PEDl_rntAI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=nfMXNo8d2cw:2PEDl_rntAI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=nfMXNo8d2cw:2PEDl_rntAI:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=nfMXNo8d2cw:2PEDl_rntAI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=nfMXNo8d2cw:2PEDl_rntAI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/08/go-ask-alice-for-new-dlc.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SozLHLdqALI/AAAAAAAAByQ/vv1Dl1-oRHI/s72-c/rock+band+magic+school++bus.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-3300519339667058167</guid><pubDate>Mon, 17 Aug 2009 14:11:00 +0000</pubDate><atom:updated>2009-08-17T10:12:38.028-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blog</category><title>What a way to make a living</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_cGEHIZA9Ucc/SolkInkQGyI/AAAAAAAAByA/3PHUpMewpOc/s1600-h/igyg+back+in+5.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 198px; height: 200px;" src="http://2.bp.blogspot.com/_cGEHIZA9Ucc/SolkInkQGyI/AAAAAAAAByA/3PHUpMewpOc/s200/igyg+back+in+5.JPG" alt="" id="BLOGGER_PHOTO_ID_5370934129838791458" border="0" /&gt;&lt;/a&gt;I'm sorry, guys. You may have noticed that I haven't been here this week to deliver all the news and opinions you so desperately crave. Unfortunately, since &lt;a href="http://www.igameyougame.com/2009/05/movin-on-up.html"&gt;my schedule has changed&lt;/a&gt;, I just don't have as much time to write anymore. Things have been especially busy this week, and every night when I thought I was done, there always turned out to be something else to sort out. In fact, I'm having a &lt;a href="http://www.igameyougame.com/2008/08/they-call-me-working-man.html"&gt;strange sense of deja vu&lt;/a&gt;, as I've had to deal with not just a hectic work week, but also a few car troubles (always at the perfect time, eh?).&lt;br /&gt;&lt;br /&gt;Once the summer ends things should calm down a bit, and I hope to get back to a little more regular posting. Even though things may have gotten tough recently, I still intend on keeping this site going, and I &lt;span style="font-style: italic;"&gt;really&lt;/span&gt; hope that my fellow writers will wake up and join in the fun. For now I may be resigned to a few posts a week, but I'm sure that will improve in a month or so. Things won't quite go back to how they once were, but I'll try to update the site as often as possible.&lt;br /&gt;&lt;br /&gt;Thankfully, as were in the middle of summer, there isn't a lot out that I want to play. I'm enjoying &lt;a href="http://www.igameyougame.com/search/label/Devil%20Survivor"&gt;&lt;span style="font-style: italic;"&gt;Shin Megami Tensei: Devil Survivor&lt;/span&gt;&lt;/a&gt; on the DS, and can't wait to play the XBLA's &lt;a href="http://www.igameyougame.com/search/label/Shadow%20Complex"&gt;&lt;span style="font-style: italic;"&gt;Shadow Complex&lt;/span&gt;&lt;/a&gt; next week, but that's it until &lt;a href="http://www.igameyougame.com/search/label/Beatles%20Game"&gt;&lt;span style="font-style: italic;"&gt;Beatles Rock Band&lt;/span&gt;&lt;/a&gt; and &lt;a href="http://www.igameyougame.com/search/label/Scribblenauts"&gt;&lt;span style="font-style: italic;"&gt;Scribblenauts&lt;/span&gt;&lt;/a&gt; in September. As &lt;a href="http://www.igameyougame.com/2009/08/holiday-season-unlike-rest.html"&gt;this holiday season&lt;/a&gt; isn't nearly as packed as some, that should also mean that I can fully share my opinions of all the games with you, instead of rushing through one to get to the next.&lt;br /&gt;&lt;br /&gt;For now, though, I have work to get on with. Sorry again for leaving you all hanging, wondering if your beloved narrator has fallen victim to one of the many ills plaguing our society, but I won't be gone forever. This site may have little to no &lt;span style="font-style: italic;"&gt;readers&lt;/span&gt;, but I ensure you it still has at least one &lt;span style="font-style: italic;"&gt;writer&lt;/span&gt;, as tired as he may be this week. So have fun gaming, and I promise that there will be plenty more to read in the upcoming months. See you all soon!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-3300519339667058167?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=5wX8VtlHvLU:FcChJy51kOc:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=5wX8VtlHvLU:FcChJy51kOc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=5wX8VtlHvLU:FcChJy51kOc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=5wX8VtlHvLU:FcChJy51kOc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=5wX8VtlHvLU:FcChJy51kOc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=5wX8VtlHvLU:FcChJy51kOc:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=5wX8VtlHvLU:FcChJy51kOc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=5wX8VtlHvLU:FcChJy51kOc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/08/what-way-to-make-living.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_cGEHIZA9Ucc/SolkInkQGyI/AAAAAAAAByA/3PHUpMewpOc/s72-c/igyg+back+in+5.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-8863848792707492705</guid><pubDate>Tue, 11 Aug 2009 16:44:00 +0000</pubDate><atom:updated>2009-08-11T12:45:41.816-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">NXE</category><category domain="http://www.blogger.com/atom/ns#">360</category><title>The Updating Game</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SoGfyoAzvYI/AAAAAAAABx4/bQ60Vo_H59Y/s1600-h/the+updating+game.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 155px; height: 154px;" src="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SoGfyoAzvYI/AAAAAAAABx4/bQ60Vo_H59Y/s200/the+updating+game.JPG" alt="" id="BLOGGER_PHOTO_ID_5368747922885426562" border="0" /&gt;&lt;/a&gt;Sony started it with the PSP - creating a game console that didn't have a set features list; one that could be updated with new firmware, adding functionality without the need for an entire system revision. Unfortunately, Sony haven't yet grasped the idea that constant, minor changes don't make for exciting updates. Microsoft, on the other hand, have embraced this concept by giving us bi-yearly updates that add useful and entertaining functions to our already-awesome console.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;While we may not be getting anything as major as last year's &lt;a href="http://www.igameyougame.com/search/label/NXE"&gt;New Xbox Experience&lt;/a&gt;, 360 owners who turn on their console's today will find that an update is available. No. it's not the one that adds the Facebook and Twitter channels we were &lt;a href="http://www.igameyougame.com/2009/06/e3-kings.html"&gt;promised at E3&lt;/a&gt;, but it does give us a few new options, and streamlines some existing ones.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Those who enjoy Netflix will be pleased to see that you can now browse more than just your instant queue. There are now sections for new release movies and TV shows, as well as the ability to pick movies by genre. While this takes away the need to use a computer, there doesn't seem to be any way of searching for a specific title, nor the ability to break down the lists into smaller, sub-categories (such as Comedy shows, BBC shows, Drama shows etc...). Therefore, I imagine I would still want to use a computer if I had a major Netflix evening planned. Oh, and those who like to watch movies with friends should enjoy the &lt;i&gt;M&lt;/i&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;ovie Party&lt;span class="Apple-style-span" style="font-style: normal;"&gt; option, in which up to 8 people can join together to watch Netflix over Xbox Live.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Avatar Store also gets an update, bringing us pay-for-download items (yeah, we all knew they'd be coming). I suppose some of the items &lt;i&gt;are&lt;/i&gt; kind of cool (who would say no to a lightsaber, eh?), but also seem to be a little pricey considering they don't &lt;i&gt;do&lt;/i&gt; anything. Maybe I'd feel different if there were a bunch of games that incorporated the Avatars, but for now it just doesn't seem worth it. There's also a menu entitled &lt;i&gt;Avatar Awards&lt;/i&gt;, which sounds like we may soon be getting clothes as unlockables in upcoming games - I sure hope so!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The other big feature is the Games On Demand section. It's now possible to buy some of the 360's best games without even leaving your couch. Enjoy titles such as &lt;i&gt;&lt;a href="http://www.igameyougame.com/search/label/Bioshock"&gt;Bioshock&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;Burnout Paradise&lt;/i&gt;, and er..... &lt;i&gt;Perfect Dark Zero&lt;/i&gt; (?), all for the same price you would pay in a store. Of course, some would argue that the since the publishers don't have to manufacture or distribute the games, we should be getting them for &lt;i&gt;less&lt;/i&gt; than the cost of a physical disc, but I suppose that some of these titles haven't actually been available in stores for a while (such as &lt;span style="font-style: italic;"&gt;&lt;a href="http://www.igameyougame.com/search/label/Viva%20Pi%C3%B1ata"&gt;Viva Piñata&lt;/a&gt;&lt;/span&gt;&lt;span&gt;), so at least it's good that we can get them again.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;While these are the biggest features of the new update, there are plenty of smaller additions, such as the ability to give all games on Xbox Live a star rating; a streamlined friends and achievements list; and a special stamp that tells fellow players how long you've been an Xbox Live Gold Member for (mine's at 4 years). All of these things are very community-oriented, and should make the 360 experience a little more fun for everyone. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As I said before, this update seems quite minor when compared to the entire-dashboard-overhaul of the NXE, but every one of these features is another selling point on the box of the 360 console. Even now, when I look down my friends list, I see people enjoying more than just gaming - I see them watching Netflix, browsing the Marketplace, customizing their Avatar, and so on. The Xbox 360 is slowly evolving into an entire entertainment center, and it's all happening without any additional cost to the consumer. I can't wait to see what they bring us next!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-8863848792707492705?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=4z67g5H8Gm0:S4Ac-HukxMo:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=4z67g5H8Gm0:S4Ac-HukxMo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=4z67g5H8Gm0:S4Ac-HukxMo:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=4z67g5H8Gm0:S4Ac-HukxMo:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=4z67g5H8Gm0:S4Ac-HukxMo:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=4z67g5H8Gm0:S4Ac-HukxMo:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=4z67g5H8Gm0:S4Ac-HukxMo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=4z67g5H8Gm0:S4Ac-HukxMo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/08/updating-game.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SoGfyoAzvYI/AAAAAAAABx4/bQ60Vo_H59Y/s72-c/the+updating+game.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-2689538326970314541</guid><pubDate>Mon, 10 Aug 2009 02:30:00 +0000</pubDate><atom:updated>2009-08-09T22:31:24.475-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Rock Band</category><category domain="http://www.blogger.com/atom/ns#">DLC</category><category domain="http://www.blogger.com/atom/ns#">Rhythm Game</category><category domain="http://www.blogger.com/atom/ns#">PS3</category><category domain="http://www.blogger.com/atom/ns#">360</category><title>Tapped out</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_cGEHIZA9Ucc/Sn-Fxphv4CI/AAAAAAAABxw/f7OaFEkWh84/s1600-h/spinal+tap+cutouts.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 219px; height: 159px;" src="http://3.bp.blogspot.com/_cGEHIZA9Ucc/Sn-Fxphv4CI/AAAAAAAABxw/f7OaFEkWh84/s320/spinal+tap+cutouts.JPG" alt="" id="BLOGGER_PHOTO_ID_5368156368856408098" border="0" /&gt;&lt;/a&gt;This week in &lt;a href="http://www.igameyougame.com/search/label/Rock%20Band"&gt;&lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt;&lt;/a&gt;, Spinal Tap are back, bringing us one-better-than-ten of their classic hits. We recently got &lt;a href="http://www.igameyougame.com/2009/06/dlc-that-goes-to.html"&gt;four songs from their new album&lt;/a&gt;, and I was hoping some music from the movie would follow. Unfortunately, these tracks turn out to be &lt;span style="font-style: italic;"&gt;more&lt;/span&gt; stuff from their new CD, and are actually re-recordings of classic material. It's a little disappointing as they aren't as good, and it also begs the question: Why not release the entire album at once, since we have most of it now anyway? Oh well. If you still want the pack, it'll cost you 1440 MSP/$18, or 160 MSP/$2 per track.&lt;br /&gt;Here's what's on offer:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=PVImgXOHsjY"&gt;(Funky) Sex Farm&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=p3F0e95UP74&amp;amp;feature=related"&gt;(Listen to the) Flower People (Reggae Stylee)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=Yp4RIZ7tjl4&amp;amp;feature=related"&gt;America&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=oETgwKY2EhE&amp;amp;feature=related"&gt;Big Bottom&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=MoP_XgwUZpw&amp;amp;feature=related"&gt;Cups and Cakes&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=_NQXR_fcggI&amp;amp;feature=related"&gt;Gimme Some Money&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=LCF3OXy0O6c&amp;amp;feature=related"&gt;Heavy Duty&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=RcepNRc6aJw&amp;amp;feature=related"&gt;Hell Hole&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=iXVnxVoLNnk&amp;amp;feature=related"&gt;Rock 'n' Roll Creation&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=ZzdAeAppPZQ&amp;amp;feature=related"&gt;Stonehenge&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=XXrMsgeTzuk&amp;amp;feature=related"&gt;Tonight I'm Gonna Rock You Tonight&lt;/a&gt;&lt;br /&gt;Note: Click on any song for expert band videos (thanks &lt;a href="http://www.youtube.com/user/corporalgregg2"&gt;corporalgregg2&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;I may have enjoyed the other Spinal Tap pack, but I really wanted the original versions of these songs. Maybe I'll buy these &lt;span style="font-style: italic;"&gt;new&lt;/span&gt; versions at some point, but not right now. The only other interesting piece of &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt; news is the &lt;a href="http://www.rockband.com/compatibility"&gt;Instrument Computability Chart&lt;/a&gt; released by Harmonix this week. Not sure if that old guitar controller will work with your brand new rhythm game? Now you can find out. It covers all systems, games, and instruments so you won't have to discover at the last minute that you can't join in with your friends.&lt;br /&gt;&lt;br /&gt;Oh, and I may not have bought any of this week's tracks, but I'll &lt;span style="font-style: italic;"&gt;definitely&lt;/span&gt; see you here next week when &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt; DLC goes from &lt;span style="font-style: italic;"&gt;meh....&lt;/span&gt; to &lt;a style="font-style: italic;" href="http://www.rockband.com/forums/showthread.php?s=533da9fec358636a2e326b29203a7631&amp;amp;t=156269"&gt;Hell Yeah!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-2689538326970314541?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=87rZNBbmDuk:QZL2FLbpS_4:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=87rZNBbmDuk:QZL2FLbpS_4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=87rZNBbmDuk:QZL2FLbpS_4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=87rZNBbmDuk:QZL2FLbpS_4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=87rZNBbmDuk:QZL2FLbpS_4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=87rZNBbmDuk:QZL2FLbpS_4:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=87rZNBbmDuk:QZL2FLbpS_4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=87rZNBbmDuk:QZL2FLbpS_4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/08/tapped-out.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_cGEHIZA9Ucc/Sn-Fxphv4CI/AAAAAAAABxw/f7OaFEkWh84/s72-c/spinal+tap+cutouts.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-6955160056119661404</guid><pubDate>Sun, 09 Aug 2009 00:10:00 +0000</pubDate><atom:updated>2009-08-08T20:12:01.177-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Castle Crashers</category><category domain="http://www.blogger.com/atom/ns#">Assault Heroes</category><category domain="http://www.blogger.com/atom/ns#">XBLA</category><category domain="http://www.blogger.com/atom/ns#">PS3</category><category domain="http://www.blogger.com/atom/ns#">PSN</category><category domain="http://www.blogger.com/atom/ns#">Fat Princess</category><category domain="http://www.blogger.com/atom/ns#">360</category><category domain="http://www.blogger.com/atom/ns#">'Splosion Man</category><title>Patching that itch</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_cGEHIZA9Ucc/Sn4Sl3fvOYI/AAAAAAAABxg/-LJUQxuXIYQ/s1600-h/splosion+man+patched.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 144px;" src="http://3.bp.blogspot.com/_cGEHIZA9Ucc/Sn4Sl3fvOYI/AAAAAAAABxg/-LJUQxuXIYQ/s200/splosion+man+patched.JPG" alt="" id="BLOGGER_PHOTO_ID_5367748247633738114" border="0" /&gt;&lt;/a&gt;As you may or may not know, I recently finished the fantastic XBLA game &lt;a href="http://www.igameyougame.com/search/label/%27Splosion%20Man"&gt;&lt;span style="font-style: italic;"&gt;'Splosion Man&lt;/span&gt;&lt;/a&gt;. Well, I finished the single-player mode, anyway. I had every intention of grabbing a buddy and jumping into co-op, but with no one nearby who wanted to play with me, I turned instead to Xbox Live. My good friend Brian seemed eager to join in the fun, but before he handed over his MS points, I stopped him, having remembered something important:&lt;br /&gt;&lt;br /&gt;It was from a recent episode of the &lt;a href="http://www.joystiq.com/2009/07/24/joystiq-podcast-102-vystal-edition/"&gt;Joystiq Podcast&lt;/a&gt;, and was brought up when Ludwig Kietzmann was talking about &lt;span style="font-style: italic;"&gt;'Splosion Man&lt;/span&gt;. Apparently, the online co-op mode has a few issues, and I don't just mean small glitches, but rather game-stopping bugs that make it impossible for players to properly co-ordinate with each other. A little research shows that he &lt;a href="http://boards.ign.com/xbox_360_general_board/b8266/183046278/p1/"&gt;isn't the only one&lt;/a&gt; suffering from these problems, so it looks like we're in need of a patch.&lt;br /&gt;&lt;br /&gt;Thankfully, I stopped Brian before he purchased the game, but we weren't always this lucky: A couple of years ago, the two of us were looking for something to play so we turned to the XBLA. I'd tried a demo of the recently-released &lt;span style="font-style: italic;"&gt;Assault Heroes&lt;/span&gt;, and told him that it would be awesome with two people. We each handed over our 800 MSP (that's ten bucks, for all you non-360 gamers), and started playing. Except that actually we didn't. We &lt;span style="font-style: italic;"&gt;tried&lt;/span&gt;, but could never get the game to start once we'd connected to each other.&lt;br /&gt;&lt;br /&gt;It turned out that &lt;span style="font-style: italic;"&gt;Assault Heroes&lt;/span&gt; had some serious issues with it's online play, and &lt;span style="font-style: italic;"&gt;no-one&lt;/span&gt; could get it to work. Our afternoon was effectively ruined, but we hoped the problem would soon be patched so we could try again later in the week. Unfortunately, it wasn't patched later that week, nor even later that month. It was &lt;span style="font-style: italic;"&gt;many&lt;/span&gt; months before the game received it's necessary update, by which point we had long ceased caring. Sure, we played it once or twice, but weren't nearly as enthused as we were half a year ago when we bought it.&lt;br /&gt;&lt;br /&gt;So are these two games isolated incidents among a sea of 100%-working releases? Sadly, no. Last year's XBLA title &lt;a href="http://www.igameyougame.com/search/label/Castle%20Crashers"&gt;&lt;span style="font-style: italic;"&gt;Castle Crashers&lt;/span&gt;&lt;/a&gt; also shipped with &lt;a href="http://www.1up.com/do/newsStory?cId=3169652"&gt;broken online play&lt;/a&gt;, &lt;a href="http://playstation.joystiq.com/2009/08/04/fat-princesss-patch-of-ample-proportions/"&gt;as did&lt;/a&gt; the recently-released PSN game &lt;span style="font-style: italic;"&gt;Fat Princess&lt;/span&gt;. Thankfully, it didn't take Titan Studios long to patch &lt;span style="font-style: italic;"&gt;Fat Princess&lt;/span&gt; (it &lt;a href="http://www.joystiq.com/2009/08/08/fat-princess-online-fixing-patch-live-in-north-america-coming-t/"&gt;went up today&lt;/a&gt;, actually), but the same can't be said of &lt;span style="font-style: italic;"&gt;Castle Crashers&lt;/span&gt;, which took developer The Behemoth four whole months to fix.&lt;br /&gt;&lt;br /&gt;So, my question is: What the Hell?! I know these are just downloadable games, but I paid good money with the understanding that I'd be able to play online. And I mean play online &lt;span style="font-style: italic;"&gt;today&lt;/span&gt;, not six months from now when the developers finally get around to fixing all the issues. While full-priced retail games also ship with occasional problems, any game-stopping bugs would most likely be sorted out as soon as possible. Could you imagine what would happen if &lt;a href="http://www.igameyougame.com/search/label/Halo"&gt;&lt;span style="font-style: italic;"&gt;Halo 3&lt;/span&gt;&lt;/a&gt; had shipped with broken online play and there no news of an upcoming patch? I'll tell you what would happen: Irate fans would storm the studio and hold the designers at gunpoint until they sorted out their mistake (believe me - &lt;span style="font-style: italic;"&gt;Halo&lt;/span&gt; fanboys are &lt;span style="font-style: italic;"&gt;crazy&lt;/span&gt;).&lt;br /&gt;&lt;br /&gt;I know that online play is the hardest thing to test during development, but it's not like we're talking about an MMO with thousands of players all trying to connect at once, or even &lt;span style="font-style: italic;"&gt;dozens&lt;/span&gt; of players trying to connect at once; we're talking me and my friend over a simple peer-to-peer network. So tell me, is this &lt;span style="font-style: italic;"&gt;really&lt;/span&gt; a difficult thing to try out before the games make their way to the XBLA or PSN? Am I supposed to believe that the entire QA department missed these incredibly obvious bugs in all their time looking for such things?&lt;br /&gt;&lt;br /&gt;And even if such bugs &lt;span style="font-style: italic;"&gt;did&lt;/span&gt; slip past the entire programming staff, shouldn't a patch be top priority for the studio? People who buy their games early on are the most important customers, yet it seems that once they've handed over their money the companies don't care anymore. The way that Titan Studios handled &lt;span style="font-style: italic;"&gt;Fat Princess&lt;/span&gt; seems to be the exception, but it shouldn't be; all developers should want their games to work as advertised. And if it turns out that the online play is unfixable, well, I think compensation is in order; not a full refund, but at least partial credit.&lt;br /&gt;&lt;br /&gt;Since online gaming is only going to get bigger as the years go by, we have to know that  developers are willing to stand behind their products and fix any issues as soon as possible. If not, they may find that people start spending their entertainment dollars on something a little more reliable, and then we're all in trouble!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-6955160056119661404?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=5K9W09WfeLI:hfM9PV9fZqQ:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=5K9W09WfeLI:hfM9PV9fZqQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=5K9W09WfeLI:hfM9PV9fZqQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=5K9W09WfeLI:hfM9PV9fZqQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=5K9W09WfeLI:hfM9PV9fZqQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=5K9W09WfeLI:hfM9PV9fZqQ:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=5K9W09WfeLI:hfM9PV9fZqQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=5K9W09WfeLI:hfM9PV9fZqQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/08/patching-that-itch.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_cGEHIZA9Ucc/Sn4Sl3fvOYI/AAAAAAAABxg/-LJUQxuXIYQ/s72-c/splosion+man+patched.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-6424916558433083024</guid><pubDate>Sat, 08 Aug 2009 18:58:00 +0000</pubDate><atom:updated>2009-08-08T15:00:00.921-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Dust</category><category domain="http://www.blogger.com/atom/ns#">XNA</category><category domain="http://www.blogger.com/atom/ns#">Elysian Tail</category><category domain="http://www.blogger.com/atom/ns#">360</category><category domain="http://www.blogger.com/atom/ns#">Platformer</category><title>From dust 'til dawn</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_cGEHIZA9Ucc/Sn3KbK8LJWI/AAAAAAAABxY/k7OwRqEjsNk/s1600-h/dust+bunnies+the+game.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 143px; height: 200px;" src="http://3.bp.blogspot.com/_cGEHIZA9Ucc/Sn3KbK8LJWI/AAAAAAAABxY/k7OwRqEjsNk/s200/dust+bunnies+the+game.JPG" alt="" id="BLOGGER_PHOTO_ID_5367668899037521250" border="0" /&gt;&lt;/a&gt;I just saw an awesome trailer for the upcoming 2D action-platformer &lt;span style="font-style: italic;"&gt;Dust: An Elysian Tail&lt;/span&gt;. What makes this title so cool, though, is the system we'll be playing it on. Believe it or not, &lt;span style="font-style: italic;"&gt;Dust&lt;/span&gt; will soon be making it's way to the Xbox 360 &lt;a href="http://www.igameyougame.com/search/label/XNA"&gt;Community Games Channel&lt;/a&gt;, as it was the winner of Microsoft's XNA &lt;a href="http://www.dreambuildplay.com/main/default.aspx"&gt;Dream-Build-Play&lt;/a&gt; contest.&lt;br /&gt;&lt;br /&gt;I haven't really spent much time talking about the Community Channel. In fact, it's been so long since the last time I mentioned it that it isn't even &lt;span style="font-style: italic;"&gt;called&lt;/span&gt; the Community Games Channel anymore, but rather the Indie Games Channel. So far, Microsoft haven't done a good job of promoting any of the available titles, but if this is an indication of what's in store for the future, the IGC could become a great selling point for the 360, especially as the games only cost a few bucks. The trailer also shows us that the XNA Creators Club Studio is more powerful than we thought, and could be used to produce some really professional looking titles, if put in the right hands.&lt;br /&gt;&lt;br /&gt;So here it is for you to check out. We don't have any more info yet, such as price or release date, but with all the buzz &lt;span style="font-style: italic;"&gt;Dust&lt;/span&gt; seems to be generating, I'm sure we'll find these out before long.&lt;br /&gt;&lt;object width="400" height="324"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tR7vE6l1MN0&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="wmode" value="opaque"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/tR7vE6l1MN0&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" wmode="opaque" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-6424916558433083024?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=6pREE0kRJPk:ELwIHecUdy8:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=6pREE0kRJPk:ELwIHecUdy8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=6pREE0kRJPk:ELwIHecUdy8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=6pREE0kRJPk:ELwIHecUdy8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=6pREE0kRJPk:ELwIHecUdy8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=6pREE0kRJPk:ELwIHecUdy8:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=6pREE0kRJPk:ELwIHecUdy8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=6pREE0kRJPk:ELwIHecUdy8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/08/from-dust-til-dawn.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_cGEHIZA9Ucc/Sn3KbK8LJWI/AAAAAAAABxY/k7OwRqEjsNk/s72-c/dust+bunnies+the+game.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-4172194631023420834</guid><pubDate>Thu, 06 Aug 2009 16:43:00 +0000</pubDate><atom:updated>2009-08-06T12:44:26.121-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DS</category><category domain="http://www.blogger.com/atom/ns#">Brutal Legend</category><category domain="http://www.blogger.com/atom/ns#">Professor Layton</category><category domain="http://www.blogger.com/atom/ns#">Shadow Complex</category><category domain="http://www.blogger.com/atom/ns#">Scribblenauts</category><category domain="http://www.blogger.com/atom/ns#">Beatles Game</category><category domain="http://www.blogger.com/atom/ns#">PS3</category><category domain="http://www.blogger.com/atom/ns#">360</category><category domain="http://www.blogger.com/atom/ns#">Wii</category><title>A holiday season unlike the rest</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_cGEHIZA9Ucc/SnsGHl3-HEI/AAAAAAAABxQ/sKXiswDLcY8/s1600-h/south+park+holiday+season.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 117px;" src="http://2.bp.blogspot.com/_cGEHIZA9Ucc/SnsGHl3-HEI/AAAAAAAABxQ/sKXiswDLcY8/s200/south+park+holiday+season.JPG" alt="" id="BLOGGER_PHOTO_ID_5366890108437797954" border="0" /&gt;&lt;/a&gt;It was around this time last year that &lt;a href="http://www.igameyougame.com/2008/07/christmas-comes-early.html"&gt;I compiled a list&lt;/a&gt; of all the big holiday season titles I was looking forward to. There were plenty to chose from, and many that didn't make the list for one reason or another. I had every intention of doing the same this year, but there's just one problem: There really &lt;span style="font-style: italic;"&gt;aren't&lt;/span&gt; a whole bunch of games I'm excited about. It's strange, but looking over a list of release dates reveals only a handful of titles that I would consider "must buy", at least for me, anyway. There are plenty of other games that I'm &lt;span style="font-style: italic;"&gt;semi&lt;/span&gt;-interested in, but will probably only purchase if they get good reviews.&lt;br /&gt;&lt;br /&gt;What's the reason for this weird absence of quality titles? Delays could be a part of it, with many big releases &lt;a href="http://kotaku.com/5314302/the-thinning-video-game-fall-of-2009"&gt;pushed back until 2010&lt;/a&gt; (such as &lt;a href="http://www.igameyougame.com/search/label/Bioshock"&gt;&lt;span style="font-style: italic;"&gt;Bioshock 2&lt;/span&gt;&lt;/a&gt;), but I think there's another reason too. You see, many of the big games slated for holiday '09 are sequels to popular titles of recent years: &lt;a href="http://www.igameyougame.com/search/label/Call%20of%20Duty"&gt;&lt;span style="font-style: italic;"&gt;Modern Warfare 2&lt;/span&gt;&lt;/a&gt;, &lt;span style="font-style: italic;"&gt;Bioshock 2&lt;/span&gt;, &lt;a href="http://www.igameyougame.com/search/label/Left%204%20Dead"&gt;&lt;span style="font-style: italic;"&gt;Left 4 Dead 2&lt;/span&gt;&lt;/a&gt;, &lt;span style="font-style: italic;"&gt;Uncharted 2&lt;/span&gt;, &lt;a href="http://www.igameyougame.com/search/label/Mario"&gt;&lt;span style="font-style: italic;"&gt;New Super Mario Bros. 2&lt;/span&gt;&lt;/a&gt;, and so on. While there are plenty of folks who are anticipating these sequels even more than the originals, I'm not one of them. &lt;a href="http://www.igameyougame.com/2009/02/you-never-forget-your-first-time.html"&gt;I've said it before&lt;/a&gt; and I'll say it again: I find new titles much more appealing than follow-ups, and I'll always put these on top of my priority list.&lt;br /&gt;&lt;br /&gt;So what titles &lt;span style="font-style: italic;"&gt;am&lt;/span&gt; I looking forward to for the rest of '09? Well, let's start with the Xbox 360: On August 19th we see the release of &lt;span style="font-style: italic;"&gt;Shadow Complex&lt;/span&gt;, Epic's side-scrolling, Metroidvania-style shooter on Xbox Live Arcade; September 9th brings us &lt;a href="http://www.igameyougame.com/search/label/Beatles%20Game"&gt;&lt;span style="font-style: italic;"&gt;Beatles Rock Band&lt;/span&gt;&lt;/a&gt;, which will allow us to live out our decades-long fantasy of stepping into the shoes of the Fab Four; and October 13th brings us &lt;span style="font-style: italic;"&gt;Brutal Legend&lt;/span&gt;, Tim Schafer's rock and roll action game starring Jack Black. These are my only must-buys, but we'll also be getting &lt;a href="http://www.igameyougame.com/search/label/DJ%20Hero"&gt;&lt;span style="font-style: italic;"&gt;DJ Hero&lt;/span&gt;&lt;/a&gt; on October 27th (which is &lt;a href="http://www.igameyougame.com/2009/08/rising-cost-of-rhythm.html"&gt;a little too pricey&lt;/a&gt; for me), &lt;span style="font-style: italic;"&gt;Modern Warfare 2&lt;/span&gt; on November 10th (which I &lt;span style="font-style: italic;"&gt;may&lt;/span&gt; buy, even though I've played none of the other &lt;span style="font-style: italic;"&gt;Call of Duty&lt;/span&gt; games), and &lt;span style="font-style: italic;"&gt;Left 4 Dead 2&lt;/span&gt; on November 17th (which sounds a little too much like the original for my taste).&lt;br /&gt;&lt;br /&gt;So how about the DS? August 24th brings us &lt;a href="http://www.igameyougame.com/search/label/Professor%20Layton"&gt;&lt;span style="font-style: italic;"&gt;Professor Layton and the Diabolical Box&lt;/span&gt;&lt;/a&gt;, the follow-up to 2007's excellent puzzle-adventure; and September 15th sees the release of &lt;a href="http://www.igameyougame.com/search/label/Scribblenauts"&gt;&lt;span style="font-style: italic;"&gt;Scribblenauts&lt;/span&gt;&lt;/a&gt;, in which you solve the levels by using any object you can imagine (probably my most anticipated title, by the way). Apart from these, there are a few RPGs I'm interested in: &lt;span style="font-style: italic;"&gt;Mario and Luigi: Bowser's Inside Story&lt;/span&gt;, &lt;a href="http://www.igameyougame.com/search/label/Wizard%20of%20Oz"&gt;&lt;span style="font-style: italic;"&gt;The Wizard of Oz: Beyond the Yellow Brick Road&lt;/span&gt;&lt;/a&gt;, and &lt;a href="http://www.igameyougame.com/search/label/Zelda"&gt;&lt;span style="font-style: italic;"&gt;The Legend of Zelda: Spirit Tracks&lt;/span&gt;&lt;/a&gt;. However, I wouldn't be surprised of one or more of these titles were pushed back until next year.&lt;br /&gt;&lt;br /&gt;As for the PS3 and Wii, there's really nothing. Okay, that's not &lt;span style="font-style: italic;"&gt;entirely&lt;/span&gt; true, as many of the 360 games I'm looking forward to are also coming out on Sony's box, but this isn't where I'll be purchasing them. The only PS3 exclusive that looks good is &lt;span style="font-style: italic;"&gt;Uncharted 2&lt;/span&gt; on October 13th, but I highly doubt I'll be buying that on day one for two reasons: First, I haven't played the original yet (I will as soon as it goes down in price), and second, it comes out the same day as &lt;span style="font-style: italic;"&gt;Brutal Legend&lt;/span&gt;. Fail! The only interesting Wii title is &lt;span style="font-style: italic;"&gt;New Super Mario Bros. 2&lt;/span&gt;, but this doesn't have a release date yet, so who knows if we'll even see it before the end of the year?&lt;br /&gt;&lt;br /&gt;So that's it. As you can see, there are only a handful of titles that I'm super-excited about, and a whole bunch that I &lt;span style="font-style: italic;"&gt;may&lt;/span&gt; play, but only if I have nothing better to do. However, as the games I want most are spaced-out from each other, I may actually be able to give them the time they deserve, instead of rushing through them to get to the next release. Lets just hope I can finish them all before the end of the year, as the first quarter of 2010 is starting to sound just as crazy as any holiday season....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-4172194631023420834?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=_Qwtt7-iANo:JGSKQdHgHgs:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=_Qwtt7-iANo:JGSKQdHgHgs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=_Qwtt7-iANo:JGSKQdHgHgs:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=_Qwtt7-iANo:JGSKQdHgHgs:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=_Qwtt7-iANo:JGSKQdHgHgs:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=_Qwtt7-iANo:JGSKQdHgHgs:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=_Qwtt7-iANo:JGSKQdHgHgs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=_Qwtt7-iANo:JGSKQdHgHgs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/08/holiday-season-unlike-rest.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_cGEHIZA9Ucc/SnsGHl3-HEI/AAAAAAAABxQ/sKXiswDLcY8/s72-c/south+park+holiday+season.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-84571387354382977</guid><pubDate>Wed, 05 Aug 2009 02:18:00 +0000</pubDate><atom:updated>2009-08-04T22:22:29.918-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Left 4 Dead</category><category domain="http://www.blogger.com/atom/ns#">DLC</category><category domain="http://www.blogger.com/atom/ns#">PC</category><category domain="http://www.blogger.com/atom/ns#">360. Shooter</category><title>4 becomes 5 - still alive?</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_cGEHIZA9Ucc/SnjrWfPID_I/AAAAAAAABxI/aoi1iMsMlm0/s1600-h/left+5+dead.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 74px;" src="http://4.bp.blogspot.com/_cGEHIZA9Ucc/SnjrWfPID_I/AAAAAAAABxI/aoi1iMsMlm0/s200/left+5+dead.JPG" alt="" id="BLOGGER_PHOTO_ID_5366297727586537458" border="0" /&gt;&lt;/a&gt;You remember &lt;a href="http://www.igameyougame.com/search/label/Left%204%20Dead"&gt;&lt;span style="font-style: italic;"&gt;Left 4 Dead&lt;/span&gt;&lt;/a&gt;? Yeah, that's right - it was that awesome, co-op zombie shooter that Valve released last November. Well, do you remember &lt;a href="http://www.igameyougame.com/2009/01/zombocalypse-isnt-over.html"&gt;how excited&lt;/a&gt; the community was about getting new campaigns as DLC; a dream that seemed highly unlikely after &lt;a href="http://www.igameyougame.com/2009/01/zombocalypse-isnt-over.html"&gt;the announcement&lt;/a&gt; of &lt;span style="font-style: italic;"&gt;Left 4 Dead 2&lt;/span&gt; at E3 2009? You do? Then I've got some good news for you: Valve have &lt;a href="http://store.steampowered.com/news/2708/"&gt;just announced&lt;/a&gt; that a brand new campaign is on it's way for both the PC and Xbox 360!&lt;br /&gt;&lt;br /&gt;The new campaign will be called &lt;span style="font-style: italic;"&gt;Crash Course&lt;/span&gt;, and it bridges the gap between the end of &lt;span style="font-style: italic;"&gt;No Mercy&lt;/span&gt; and the beginning of &lt;span style="font-style: italic;"&gt;Death Toll&lt;/span&gt;. Whoa, hang on a sec.... I didn't know that the existing &lt;span style="font-style: italic;"&gt;Left 4 Dead&lt;/span&gt; campaigns were supposed to tie together. Does that mean that the survivors had to deal with 4 back-to-back zombie invasions? Those poor bastards! Anyway, as well as featuring full single-player and co-op, &lt;span style="font-style: italic;"&gt;Crash Course&lt;/span&gt; will also include a streamlined Versus mode that plays out in about 30 minutes.&lt;br /&gt;&lt;br /&gt;Now, the last piece of &lt;span style="font-style: italic;"&gt;Left 4 Dead &lt;/span&gt;DLC (April's &lt;span style="font-style: italic;"&gt;Survival Mode&lt;/span&gt;) was unfortunately released at the exact time that &lt;a href="http://www.igameyougame.com/2009/04/time-to-face-inevitable.html"&gt;my 360 was having serious issues&lt;/a&gt;, so I never really got to play it. I know that most of my friends have moved on to newer titles (as I have), but I hope they feel like putting down their controllers and picking up their shotguns for a little more zombie slaughter this fall.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Crash Course&lt;/span&gt; is due for release in September, and will cost 560 MSP/$7 on Xbox 360, and 0 MSP/$0 on PC (yeah, that's right - it's free). Oh, and if you think &lt;span style="font-style: italic;"&gt;this&lt;/span&gt; is the scariest &lt;span style="font-style: italic;"&gt;Crash Course&lt;/span&gt; around, you should check out &lt;a href="http://www.youtube.com/view_play_list?p=7E8A774DA8435EEB&amp;amp;search_query=crash+course"&gt;this one&lt;/a&gt;.....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-84571387354382977?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=4lCs1XzdqvQ:749jO8o-d3g:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=4lCs1XzdqvQ:749jO8o-d3g:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=4lCs1XzdqvQ:749jO8o-d3g:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=4lCs1XzdqvQ:749jO8o-d3g:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=4lCs1XzdqvQ:749jO8o-d3g:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=4lCs1XzdqvQ:749jO8o-d3g:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/TheGamesWeGame?a=4lCs1XzdqvQ:749jO8o-d3g:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/TheGamesWeGame?i=4lCs1XzdqvQ:749jO8o-d3g:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/08/4-becomes-5-still-alive.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_cGEHIZA9Ucc/SnjrWfPID_I/AAAAAAAABxI/aoi1iMsMlm0/s72-c/left+5+dead.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-1601492662650465175</guid><pubDate>Mon, 03 Aug 2009 03:58:00 +0000</pubDate><atom:updated>2009-08-03T00:05:17.467-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Rock Band</category><category domain="http://www.blogger.com/atom/ns#">DLC</category><category domain="http://www.blogger.com/atom/ns#">Rhythm Game</category><category domain="http://www.blogger.com/atom/ns#">PS3</category><category domain="http://www.blogger.com/atom/ns#">360</category><title>New DLC - Blink and you'll miss Kiss it</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_cGEHIZA9Ucc/SnZh8xM2sxI/AAAAAAAABxA/8u_m2UU5OMQ/s1600-h/rock+band+kiss+band.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 280px;" src="http://2.bp.blogspot.com/_cGEHIZA9Ucc/SnZh8xM2sxI/AAAAAAAABxA/8u_m2UU5OMQ/s400/rock+band+kiss+band.JPG" alt="" id="BLOGGER_PHOTO_ID_5365583702685823762" border="0" /&gt;&lt;/a&gt;This week in &lt;a href="http://www.igameyougame.com/search/label/Rock%20Band"&gt;&lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt;&lt;/a&gt;, we get another trio of 3-packs: A live bundle by Kiss; some popular songs by Blink-182; and a few classics by Weezer. Those, plus a single song by someone called Damone. Usual prices for everything: 440 MSP/$5.50 for the 3-packs or 160 MSP/$2 per track.&lt;br /&gt;Here's what's on offer:&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Kiss Pack&lt;/u&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=4tbqRnElHUg"&gt;100,000 Years (Live)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=Q7OmHzz5P9g"&gt;Deuce (Live)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=Kv_pbQJi3s0"&gt;Parasite (Live)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Blink-182 Pack&lt;/u&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=VRNev05H_U8"&gt;Down&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=yfJM9U0z1U0"&gt;Feeling This&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=FMoatyV6EFY"&gt;The Rock Show&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Weezer Pack&lt;/u&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=LH2JAnWMHeo"&gt;My Name is Jonas&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=N2eX05V0qGw"&gt;Pork and Beans&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=x5uRcuyOicY"&gt;Undone – The Sweater Song&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=IRhPIOY9-Ik"&gt;Damone - Out Here All Night&lt;/a&gt;&lt;br /&gt;Note: Click on any song for expert drum/band videos.&lt;br /&gt;&lt;br /&gt;Now, this may come as a surprise to you, but I actually bought some songs this week! It's been a while, and some of the tracks sounded like fun, so I felt it was time to pick up those drumsticks again. I purchased a couple of the Kiss songs, as well as &lt;span style="font-style: italic;"&gt;The Rock Show&lt;/span&gt; by Blink-182. Yes, I know it's really a pretty terrible song, but it's catchy and has some decent drumming in it. The first thing I want to say is that these &lt;span style="font-style: italic;"&gt;may&lt;/span&gt; not have been the best tracks to play after a few weeks without practice because they're &lt;span style="font-style: italic;"&gt;hard&lt;/span&gt;. I knew what I was getting into, though, but wasn't so sure how it would end.....&lt;br /&gt;&lt;br /&gt;The first track is &lt;span style="font-style: italic;"&gt;The Rock Show&lt;/span&gt;, which fits into drum tier 5. Remember, it the difficulty goes from 0 to 6 and this is the&lt;span style="font-style: italic;"&gt; easiest&lt;/span&gt; of the songs I bought. Basically, the pattern isn't that tough, although there are some drum rolls throughout. The thing is, the whole song is really fast, which makes it quite tiring - think &lt;span style="font-style: italic;"&gt;Bad Reputation&lt;/span&gt;. This also makes the drum rolls a little harder to follow, but nothing that a little warm-up couldn't fix. Not bad, overall, and one that I'll probably come back to.&lt;br /&gt;&lt;br /&gt;Next is &lt;span style="font-style: italic;"&gt;Parasite (Live)&lt;/span&gt;, which is also in drum tier 5. This is where things start to get hard. I don't know quite how to describe it, but it feels kind of like a tougher version of &lt;span style="font-style: italic;"&gt;Detroit Rock City&lt;/span&gt;, with a fast back-and-forth beat between hands and some a quick kick drum rhythm. The constant fills are where I have trouble as many of them are faster than the rest of the beat. This is an area I know I'm not good at - where fills don't follow 4/4 timing. I think that's the right way to describe it, but I could be wrong. Either way, they're difficult. Overall, a fun track that I know I won't tire of too quickly.&lt;br /&gt;&lt;br /&gt;Finally we have &lt;span style="font-style: italic;"&gt;100,000 Years (Live)&lt;/span&gt;, which is all the way up in drum tier 6. It's been a while since I bought a new song in this tier, and I forgot how tricky some of them can be. I'll be honest - I failed out of this one a few times before I decided to go into practice mode. It's got a fairly steady kick drum, only it's on the &lt;span style="font-style: italic;"&gt;offbeat&lt;/span&gt;, which makes it tougher. You're also going back and forth between hands during this, and while I found the groove after a few minutes of practice, I still have to give it my full focus to keep that combo meter up. Then there's the middle. This is a long drum solo that doesn't appear too different from songs like &lt;span style="font-style: italic;"&gt;Orange Crush&lt;/span&gt; - 16th notes with steady kick drum. The only thing is, it's &lt;span style="font-style: italic;"&gt;not&lt;/span&gt; 16th notes. I think it's in 3/4 timing, and this makes a &lt;span style="font-style: italic;"&gt;big&lt;/span&gt; difference as you need to apply the foot pedal on alternating left and right hands. I really had to force myself not to slip into the much more familiar rhythm, but once I had the hang of it I was alright. The last part is like the beginning but with some tricky variations to the beat. Overall, really good, and a song that I hope to get a lot better at.&lt;br /&gt;&lt;br /&gt;So, I was quite pleased with all the DLC I bought this week, especially the Kiss tracks. &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt; just hasn't had the same draw for me as it used to, but it's songs like this that remind me of why I love the game so much: It's the thrill of learning a new technique and beating a track that seemed impossible at first. After having played so many songs, I can't help but notice the same recycled beats over and over again. Tracks that use them are ones I'll play once or twice, master, and never go back to. That's why it's so refreshing to try something that makes me say "Whoa! I've never seen &lt;span style="font-style: italic;"&gt;that&lt;/span&gt; before!", even if this means I fail a few times while playing it. So basically, what I'm saying is - the Kiss pack is a must buy, and &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt; is &lt;span style="font-style: italic;"&gt;awesome!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-1601492662650465175?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/08/new-dlc-blink-and-youll-miss-kiss-it.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_cGEHIZA9Ucc/SnZh8xM2sxI/AAAAAAAABxA/8u_m2UU5OMQ/s72-c/rock+band+kiss+band.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-5586183941008527799</guid><pubDate>Sun, 02 Aug 2009 03:31:00 +0000</pubDate><atom:updated>2009-08-01T23:32:04.603-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Rock Band</category><category domain="http://www.blogger.com/atom/ns#">Rhythm Game</category><category domain="http://www.blogger.com/atom/ns#">Guitar Hero</category><category domain="http://www.blogger.com/atom/ns#">DJ Hero</category><category domain="http://www.blogger.com/atom/ns#">Band Hero</category><title>The rising cost of rhythm</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_cGEHIZA9Ucc/SnUGzrRpKEI/AAAAAAAABww/9tTtM6Ue6UI/s1600-h/dj+shadow+dollar.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 246px; height: 102px;" src="http://3.bp.blogspot.com/_cGEHIZA9Ucc/SnUGzrRpKEI/AAAAAAAABww/9tTtM6Ue6UI/s320/dj+shadow+dollar.JPG" alt="" id="BLOGGER_PHOTO_ID_5365202015941634114" border="0" /&gt;&lt;/a&gt;As gamers, we've been quite lucky when it comes to the price of our favorite pastime. &lt;a href="http://www.igameyougame.com/2009/02/price-price-baby.html"&gt;Some people complain&lt;/a&gt; that video games cost too much, but when you consider that we're only paying $10 more than we were 15 years ago (or even longer), it doesn't seem too bad. When you factor in inflation, we find that we're actually paying &lt;span style="font-style: italic;"&gt;less&lt;/span&gt; than we were at the launch of the PS1 (using an &lt;a href="http://www.measuringworth.com/calculators/uscompare/result.php"&gt;inflation calculator&lt;/a&gt;, we find that $50 in 1994 money is worth at least $67 in 2009).&lt;br /&gt;&lt;br /&gt;Unfortunately, rhythm gamers haven't been so lucky. We know that plastic instruments cost money to manufacture, but are we to believe that this price has increased so dramatically over the last few years? The original &lt;a href="http://www.igameyougame.com/search/label/Guitar%20Hero"&gt;&lt;span style="font-style: italic;"&gt;Guitar Hero&lt;/span&gt;&lt;/a&gt; on Playstation 2 launched at $70. This is $20 more than a regular PS2 game - a 40% premium. &lt;span style="font-style: italic;"&gt;Guitar Hero 2&lt;/span&gt; (which launched a year later) came in at $80 - a 60% premium over the cost of a regular game. &lt;span style="font-style: italic;"&gt;Guitar Hero 3&lt;/span&gt; boosted the price even more, up to $100, although by this point normal games were selling for $60. Still, this is a 67% premium over a standard console game.&lt;br /&gt;&lt;br /&gt;Multi-instrument rhythm games seem to be following the same pattern: &lt;a href="http://www.igameyougame.com/search/label/Rock%20Band"&gt;&lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt;&lt;/a&gt; launched in 2007 for $170. This was followed a year later by &lt;span style="font-style: italic;"&gt;Rock Band 2&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Guitar Hero: World Tour&lt;/span&gt;, both of which weighed in at a hefty $190. And if &lt;a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75061"&gt;online retailers&lt;/a&gt; are correct (which they aren't always), we will be paying $200 for Activision's upcoming &lt;span style="font-style: italic;"&gt;Band Hero&lt;/span&gt; when it launches this fall. Again, the cost of manufacturing instruments has to factor into this, but a $30 price hike in just 2 years seems a little outrageous.&lt;br /&gt;&lt;br /&gt;Now, I realize that the cost of production for rhythm games has also gone up. Each successive instalment includes more songs than it's predecessor, and they now incorporate proper master tracks instead of cover versions. However, the cost of sequels &lt;span style="font-style: italic;"&gt;always&lt;/span&gt; goes up, no matter what the genre - it's just the nature of the industry. If a designer releases a sequel to a popular game, and includes twice the number of levels as the original, would you expect to pay twice the price? Of course not, but rhythm game manufacturers seem to think you should. And if it really &lt;span style="font-style: italic;"&gt;is&lt;/span&gt; the licencing fees that are causing the price to be so high, why don't sports game publishers have to charge extra for all the popular music they put in &lt;span style="font-style: italic;"&gt;their&lt;/span&gt; games?&lt;br /&gt;&lt;br /&gt;The reason why I'm bringing this up now is because sites have &lt;a href="http://www.gamespot.com/news/6212159.html"&gt;started advertising&lt;/a&gt; Activision's upcoming &lt;span style="font-style: italic;"&gt;DJ Hero&lt;/span&gt;, and they list it for $120. One hundred and twenty dollars! This is a 100% premium over the cost of a regular game, and it only comes with one peripheral! There's also the $200 "renegade edition", but as this set isn't &lt;span style="font-style: italic;"&gt;necessary&lt;/span&gt; to play, I guess I can let it slide (much like the &lt;a href="http://www.igameyougame.com/2009/04/fairly-chosen-dlc.html"&gt;$250 special edition&lt;/a&gt; of &lt;a href="http://www.igameyougame.com/search/label/Beatles%20Game"&gt;&lt;span style="font-style: italic;"&gt;Beatles Rock Band&lt;/span&gt;&lt;/a&gt;). Once again, this price isn't &lt;span style="font-style: italic;"&gt;confirmed&lt;/span&gt;, but I think it's safe to say it won't be much less.&lt;br /&gt;&lt;br /&gt;I guess part of the problem here is that peripheral-based games don't have a standard price. Developers are just charging as much as they think they can get away with, which it turns out is quite a lot. I'm not going to play all Innocent and pretend that I haven't helped contribute to this rising cost, but I think it's soon going to get to the point where it's just not worth it anymore. Even now, you will have to pay as much for your copy of &lt;span style="font-style: italic;"&gt;Band Hero&lt;/span&gt; as &lt;span style="font-style: italic;"&gt;&lt;/span&gt;you would to buy a whole new Xbox 360, and who knows how much you'll be spending by the time they get to &lt;span style="font-style: italic;"&gt;Band Hero 4&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;5&lt;/span&gt;!&lt;br /&gt;&lt;br /&gt;So anyway, I'm definitely interested in &lt;span style="font-style: italic;"&gt;DJ Hero, &lt;/span&gt;but just can't see myself shelling out $120 for the privilege of playing it. And unlike most other rhythm games, we don't already have the controllers in our living rooms from a previous title - it's a case of pay what they want or don't play at all. It's a shame, as I feel that rapidly increasing prices will soon lead to the death of one of my favorite genres, but I guess we'll have to wait until this holiday season to find out how much people are &lt;span style="font-style: italic;"&gt;really&lt;/span&gt; willing to pay.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-5586183941008527799?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/08/rising-cost-of-rhythm.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_cGEHIZA9Ucc/SnUGzrRpKEI/AAAAAAAABww/9tTtM6Ue6UI/s72-c/dj+shadow+dollar.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3131733575576807386.post-4410198969848216406</guid><pubDate>Sat, 01 Aug 2009 04:07:00 +0000</pubDate><atom:updated>2009-08-01T00:12:37.564-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">XBLA</category><category domain="http://www.blogger.com/atom/ns#">360</category><category domain="http://www.blogger.com/atom/ns#">Platformer</category><category domain="http://www.blogger.com/atom/ns#">'Splosion Man</category><title>Don't blow your splode</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SnO-9FQrSYI/AAAAAAAABwg/R5nEhdePNlQ/s1600-h/splosion+man+blow+up.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 177px; height: 269px;" src="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SnO-9FQrSYI/AAAAAAAABwg/R5nEhdePNlQ/s320/splosion+man+blow+up.JPG" alt="" id="BLOGGER_PHOTO_ID_5364841537721813378" border="0" /&gt;&lt;/a&gt;You're in a lab. There's been some kind of accident. You wake up feeling strange, and as you see the terrified look in the eyes of the other scientists in the room, the truth hits home. It is &lt;span style="font-style: italic;"&gt;you&lt;/span&gt; they fear. Looking at your hands, you realize that you are no longer a mere man, but a monster with powers beyond that of any mortal. It's time for some revenge!&lt;br /&gt;&lt;br /&gt;Hang on a moment. Didn't I &lt;span style="font-style: italic;"&gt;just&lt;/span&gt; share &lt;a href="http://www.igameyougame.com/2009/07/you-can-call-me-al.html"&gt;my opinions of &lt;span style="font-style: italic;"&gt;Prototype&lt;/span&gt;&lt;/a&gt; the other day? Ah, but this is not that game, for in this title you have not the ability to run up walls or glide through the air, nor the power to take the shape of those around you or form your arms into weapons. But there &lt;span style="font-style: italic;"&gt;is&lt;/span&gt; one thing you can do. You can blow yourself up. The game is &lt;span style="font-style: italic;"&gt;'Splosion Man&lt;/span&gt;, and it hit Xbox Live Arcade last week. Since I &lt;span style="font-style: italic;"&gt;finally&lt;/span&gt; got a couple of days off from work, I decided to throw down 10 bucks and give it a go.&lt;br /&gt;&lt;br /&gt;Okay, so what is it? Well, it's a side scrolling puzzle platformer; 3D models, but on a 2D plane of movement. You are cast in the role of the title character, as you "splode" your way through a  series of 50 levels. Exploding is the only thing you can do, and you use it for jumping, attacking, blowing up barrels, and triggering switches. You can explode 3 times, after which point you must land on the ground or slide down a wall to recharge. Recharging only takes a second, though, and is clearly represented by the change in color of your character. Although this doesn't allow you to triple-jump in mid-air, you use your talent to blow yourself back and forth between walls in order to traverse the levels.&lt;br /&gt;&lt;br /&gt;I went into this game expecting  it to be pretty heavy on the puzzle elements, but quickly found that fast eyes, quick hands, and good jumping skills were a lot more necessary than an analytical brain. In other words, it's a platformer. However, it's not quite like the popular ones of old, where enemies were the biggest challenge you faced (there are a few enemies, but these are the least of your worries). Instead, it's all about getting yourself from point A to point B, which often involves a complex series of walls jumps and well-timed explosions near conveniently placed barrels (with pits of death below, of course). As the levels go on, these sections get increasingly harder, with switches to hit along the way, and the possibility of rising water speeding up your journey.&lt;br /&gt;&lt;br /&gt;Inevitably, I died; on some sections more than others. There are checkpoints every few minutes, but those few minutes could contain many jumps and obstacles, so this is definitely a game where memorization is key. Of course, if you die too many times on any level, you will be offered "the way of the coward", where you skip to the next level, and have to suffer a humiliation. Not that &lt;a href="http://www.igameyougame.com/2009/06/if-you-cant-beat-em.html"&gt;I would ever use that option&lt;/a&gt;, but I &lt;span style="font-style: italic;"&gt;suppose&lt;/span&gt; it's nice for some.&lt;br /&gt;&lt;br /&gt;So far, &lt;span style="font-style: italic;"&gt;'Splosion Man&lt;/span&gt; may sound like a frustrating and difficult game, but the thing is, the platforming mechanics are really fun. There's not a lot to learn, but the levels are well designed, and the controls are solid. Sploding off walls and combustible barrels is what you're going to spend most of the time doing, and it feels really good. The tricky sections never get &lt;span style="font-style: italic;"&gt;too&lt;/span&gt; annoying, and there's a real thrill that comes from finally conquering them (and isn't that why we play video games to begin with?).&lt;br /&gt;&lt;br /&gt;Let me put it this way: I finished the game in 2 days, and my final play clock was at around 14 hours. That's not any kind of miracle, but a game of that length would usually take me a lot longer than that - I just don't have that much time to play. However, I constantly found myself wanting to play just &lt;span style="font-style: italic;"&gt;one&lt;/span&gt; more level, then just &lt;span style="font-style: italic;"&gt;one&lt;/span&gt; more, until I suddenly realized that many hours had passed. And even now that I'm done with the single player game, there's still more fun to be had! I'm revisiting the levels to find all the hidden pieces of cake scattered around (47 altogether), and then I'm going to try out the multiplayer.&lt;br /&gt;&lt;br /&gt;From what I know, the multiplayer game takes place on 50 all new levels, with many co-op mechanics to master. You'll have to time your jumps in order to splode each other to otherwise-unreachable sections, which means a mastery of the single player game is probably best. This is the reason why I haven't tried it yet - I don't know anyone else playing the game right now. Maybe I'll sit down with my girlfriend on of these night and we can try it together, as I definitely don't want to miss out on any of the fun.&lt;br /&gt;&lt;br /&gt;So overall, &lt;span style="font-style: italic;"&gt;'Splosion Man&lt;/span&gt; is a really fun and well thought out game, and I would definitely recommend it to platforming fans. The levels may have been a bit samey-looking all the way through, but what was sacrificed in art assets was more than made up for in level design and control mechanics. Although not screamingly funny, there are certainly a few chuckle-worthy moments (especially towards the end), and some very amusing achievements (my favorite kind). There's also a "downloadbale content" menu option, so with any luck we'll be seeing more levels in the future. Of course, this will only happen of the game is successful, so my advice would be to go and buy it right now. It's 10 bucks well blown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3131733575576807386-4410198969848216406?l=www.igameyougame.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description><link>http://www.igameyougame.com/2009/08/dont-blow-your-splode.html</link><author>noreply@blogger.com (Oscar Langford)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_cGEHIZA9Ucc/SnO-9FQrSYI/AAAAAAAABwg/R5nEhdePNlQ/s72-c/splosion+man+blow+up.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item></channel></rss>
