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	<title>Star Wars Gaming</title>
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	<title>Star Wars Gaming</title>
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	<itunes:explicit>no</itunes:explicit><itunes:subtitle>Star Wars Gaming</itunes:subtitle><item>
		<title>Here We Go Again: Disneyland Paris May Finally Get Its Star Wars Land</title>
		<link>https://swtorstrategies.com/2026/08/disneyland-paris-star-wars-land-mandalorian-rumor.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Mon, 03 Aug 2026 21:17:08 +0000</pubDate>
				<category><![CDATA[Disney]]></category>
		<category><![CDATA[Disneyland]]></category>
		<category><![CDATA[rumor]]></category>
		<category><![CDATA[star wars news]]></category>
		<category><![CDATA[The Mandalorian and Grogu]]></category>
		<category><![CDATA[Discoveryland]]></category>
		<category><![CDATA[Disney parks]]></category>
		<category><![CDATA[Disneyland Paris]]></category>
		<category><![CDATA[Galaxy’s Edge]]></category>
		<category><![CDATA[Hyperspace Mountain]]></category>
		<category><![CDATA[Star Tours]]></category>
		<category><![CDATA[Star Wars attraction]]></category>
		<category><![CDATA[Star Wars land]]></category>
		<category><![CDATA[theme park rumors]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=813810</guid>

					<description><![CDATA[Disneyland Paris may be getting a Star Wars land. Yes. Again. A new rumor claims Disney is considering an expansion behind Discoveryland, possibly built around an original attraction featuring The Mandalorian and Grogu. There is no official announcement. No concept art. No construction date. Not even a suspicious fence with the word “Imagineering” printed on it. So for now, this remains a rumor. But it is a rumor with history behind it, which is usually where Disneyland Paris stories become interesting. A Mandalorian Attraction Behind Discoveryland According to the latest speculation, the proposed attraction could become the centerpiece of a smaller Star Wars area connected to Discoveryland. Earlier versions of the rumor have suggested a fast-moving ride, perhaps using technology similar to TRON Lightcycle Run. That has naturally led to ideas involving speeder bikes, Imperial chases, and Grogu pressing the one button he has specifically been told not to touch....]]></description>
		
		
		
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		<item>
		<title>The XWVM Mod Is Still Rebuilding the Original Star Wars: X-Wing</title>
		<link>https://swtorstrategies.com/2026/08/xwvm-star-wars-x-wing-mod-update.html</link>
		
		<dc:creator><![CDATA[Novara Skuara]]></dc:creator>
		<pubDate>Mon, 03 Aug 2026 20:03:21 +0000</pubDate>
				<category><![CDATA[Gaming history]]></category>
		<category><![CDATA[Modding]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[other starwars games]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Star Wars Flight Simulator]]></category>
		<category><![CDATA[Star Wars gaming history]]></category>
		<category><![CDATA[Star Wars mods]]></category>
		<category><![CDATA[Star Wars X-Wing]]></category>
		<category><![CDATA[TIE Fighter]]></category>
		<category><![CDATA[X-Wing 1993]]></category>
		<category><![CDATA[X-Wing Alliance]]></category>
		<category><![CDATA[X-Wing remake]]></category>
		<category><![CDATA[X-Wing restoration]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=813780</guid>

					<description><![CDATA[More than three decades after Star Wars: X-Wing first placed PC players inside a Rebel cockpit, a fan team is still working to make that experience feel at home on modern hardware. The XWVM project has released a new July 2026 development video looking back at its public launch and showing what the team is currently building. And no, this is not simply someone increasing the resolution and declaring victory. XWVM is rebuilding the original game’s experience inside a modern engine while preserving the missions, mechanics, and structure that made the 1993 classic matter in the first place. X-Wing Rebuilt Rather Than Replaced XWVM is not a standalone game or a total conversion. Instead, it acts as a modern way to play the original X-Wing, requiring players to own the original product rather than distributing Lucasfilm’s copyrighted game files. The team is also independent and has no official connection to...]]></description>
		
		
		
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		<item>
		<title>Star Wars Zero Company Will Launch Without Official Mod Support</title>
		<link>https://swtorstrategies.com/2026/08/star-wars-zero-company-no-mod-support.html</link>
		
		<dc:creator><![CDATA[Novara Skuara]]></dc:creator>
		<pubDate>Mon, 03 Aug 2026 19:15:05 +0000</pubDate>
				<category><![CDATA[Star Wars: Zero Company]]></category>
		<category><![CDATA[Bit Reactor]]></category>
		<category><![CDATA[Star Wars mods]]></category>
		<category><![CDATA[Star Wars strategy game]]></category>
		<category><![CDATA[Star Wars tactics game]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<category><![CDATA[turn-based tactics]]></category>
		<category><![CDATA[XCOM]]></category>
		<category><![CDATA[Zero Company mod support]]></category>
		<category><![CDATA[Zero Company PC]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=813757</guid>

					<description><![CDATA[Star Wars Zero Company will not include official mod support when it launches later this month. Bit Reactor confirmed the decision during a recent community Q&#38;A, saying that the studio has “a lot of respect for the modding community,” but currently has no plans to provide official modding tools for the game. For an ordinary Star Wars release, that might pass without much attention. For a turn-based tactics game made by a studio filled with former XCOM developers, it is a little more surprising. Why Mod Support Mattered to XCOM Mods played an enormous role in keeping XCOM 2 alive long after its original release. Players created new classes, enemies, weapons, maps, cosmetic options, balance changes, and eventually enormous overhauls that could make the entire campaign feel like a different game. That history naturally created expectations around Zero Company. Bit Reactor has never promised that its Star Wars tactics game...]]></description>
		
		
		
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		<title>Kreia Voice Actor Sara Kestelman Would Return for a KOTOR II Remake</title>
		<link>https://swtorstrategies.com/2026/08/sara-kestelman-kreia-kotor-2-remake.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 02 Aug 2026 21:05:46 +0000</pubDate>
				<category><![CDATA[Knights of the Old Republic]]></category>
		<category><![CDATA[Kotor]]></category>
		<category><![CDATA[People]]></category>
		<category><![CDATA[Festival of the Force]]></category>
		<category><![CDATA[Jedi Exile]]></category>
		<category><![CDATA[KOTOR 2 remake]]></category>
		<category><![CDATA[kotor II]]></category>
		<category><![CDATA[Kreia]]></category>
		<category><![CDATA[Sara Kestelman]]></category>
		<category><![CDATA[Star Wars gaming]]></category>
		<category><![CDATA[Star Wars Knights of the Old Republic II]]></category>
		<category><![CDATA[Star Wars voice actor]]></category>
		<category><![CDATA[The Sith Lords]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=813498</guid>

					<description><![CDATA[Sara Kestelman, the unmistakable voice behind Kreia in Star Wars: Knights of the Old Republic II – The Sith Lords, made what was promoted as her first-ever convention appearance at Festival of the Force in Kent on August 1, 2026. During the event, Kestelman met fans, signed copies of the game and other memorabilia, and spoke about her most famous gaming role. When asked whether she would return to voice Kreia if KOTOR II were ever remade, she gave an enthusiastic yes. That does not mean a remake is in development. It does, however, mean that the original voice behind one of Star Wars gaming’s most important characters is willing to return. Sara Kestelman Is Ready to Return as Kreia Kestelman made the comment during her August 1 appearance at Festival of the Force, more than 20 years after The Sith Lords was originally released. There has been no official...]]></description>
		
		
		
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		<title>Star Wars Unlimited Crowns Its 2026 Champion and Heads to Disneyland</title>
		<link>https://swtorstrategies.com/2026/08/star-wars-unlimited-galactic-championship-2026-winner.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Sun, 02 Aug 2026 19:14:34 +0000</pubDate>
				<category><![CDATA[other starwars games]]></category>
		<category><![CDATA[Tabletop games]]></category>
		<category><![CDATA[competitive card games]]></category>
		<category><![CDATA[Disneyland 2027]]></category>
		<category><![CDATA[Fantasy Flight Games]]></category>
		<category><![CDATA[Galactic Championship 2026]]></category>
		<category><![CDATA[Star Wars card game]]></category>
		<category><![CDATA[Star Wars Unlimited]]></category>
		<category><![CDATA[Star Wars Unlimited tournament]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=813468</guid>

					<description><![CDATA[Star Wars: Unlimited has crowned its 2026 Galactic Champion. Canadian player James Rimas won the Season One title in Las Vegas after defeating American finalist Cody Hill. Rimas used a Cad Bane leader deck and reportedly finished the final with 29 damage on his base, just one point from defeat. That is about as close as a card-game final can get without somebody physically launching proton torpedoes across the table. James Rimas Wins With Cad Bane The Galactic Championship featured more than 500 players and combined Draft with Premier play. Rimas credited extensive Draft preparation and remained committed to Cad Bane even when relatively few other top players chose the same leader. That result is especially interesting because we had already been watching how Showcase card prices were moving during Galactic Championship week, as collectors and players tried to predict which leaders and decks would shape the tournament. Cody Hill’s...]]></description>
		
		
		
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		<item>
		<title>Star Wars Galaxies Beyond Launches a New Jedi Journey and Modern UI Scaling</title>
		<link>https://swtorstrategies.com/2026/08/star-wars-galaxies-beyond-jedi-ui-update.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 02 Aug 2026 18:26:21 +0000</pubDate>
				<category><![CDATA[star wars galaxies]]></category>
		<category><![CDATA[swg]]></category>
		<category><![CDATA[Jedi progression]]></category>
		<category><![CDATA[Old Ways of the Force]]></category>
		<category><![CDATA[Star Wars Galaxies emulator]]></category>
		<category><![CDATA[Star Wars Galaxies Jedi]]></category>
		<category><![CDATA[Star Wars MMO]]></category>
		<category><![CDATA[SWG Beyond]]></category>
		<category><![CDATA[SWG client update]]></category>
		<category><![CDATA[SWG inventory search]]></category>
		<category><![CDATA[SWG UI scaling]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=813450</guid>

					<description><![CDATA[Star Wars Galaxies may have officially closed in 2011, but nobody appears to have informed the people still rebuilding it. SWG Beyond has released Phase One of The Old Ways of the Force, one of the project’s largest progression systems to date. At the same time, the fan-run server is deploying a new client with UI scaling, inventory search, improved character organisation, and several long-overdue quality-of-life upgrades. It is a surprisingly ambitious update for an MMO old enough to remember when widescreen support counted as advanced technology. The Old Ways of the Force Begins With a Hidden Shrine The centrepiece is a new Jedi progression system called The Old Ways of the Force. Somewhere in the galaxy, a mysterious shrine has appeared. Players who locate it can begin a new journey toward restoring their connection to the Force, provided they meet several requirements: Existing progress is recognised automatically, so veteran...]]></description>
		
		
		
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		<item>
		<title>SWTOR’s Digging Deeper Update Turns Four: What Still Matters Today</title>
		<link>https://swtorstrategies.com/2026/08/swtor-digging-deeper-update-four-years.html</link>
		
		<dc:creator><![CDATA[Soeren Kamper]]></dc:creator>
		<pubDate>Sun, 02 Aug 2026 17:44:34 +0000</pubDate>
				<category><![CDATA[Gaming history]]></category>
		<category><![CDATA[star wars the old republic]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[darth malgus]]></category>
		<category><![CDATA[Legacy of the Sith]]></category>
		<category><![CDATA[Manaan]]></category>
		<category><![CDATA[R-4 Anomaly]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[SWTOR 7.1]]></category>
		<category><![CDATA[SWTOR anniversary]]></category>
		<category><![CDATA[SWTOR Digging Deeper]]></category>
		<category><![CDATA[SWTOR retrospective]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=813440</guid>

					<description><![CDATA[Four years ago today, Star Wars: The Old Republic launched Game Update 7.1, Digging Deeper. Released on August 2, 2022, the update arrived only months after Legacy of the Sith and had an important job: give players more endgame content, continue the Darth Malgus storyline, and restore some momentum after an expansion launch that had left the community wanting considerably more. It brought the R-4 Anomaly Operation, a new Manaan daily area, additional story content, gearing changes, interface improvements, and the return of Nar Shaddaa Nightlife. Four years later, some parts of 7.1 remain far more important than others. R-4 Anomaly Became the Update’s Lasting Centrepiece The biggest addition was the R-4 Anomaly Operation. Set aboard a mysterious research station, the Operation introduced a group of rogue Sith known as the Unmasked Regulators and gave endgame groups a fresh set of bosses to learn, wipe against, and eventually blame on...]]></description>
		
		
		
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		<item>
		<title>Darth Baras and HK-51 Are Mysteriously Whispering SWTOR Players</title>
		<link>https://swtorstrategies.com/2026/08/darth-baras-hk-51-swtor-whispers.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 02 Aug 2026 17:01:50 +0000</pubDate>
				<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[star wars the old republic]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[swtor servers]]></category>
		<category><![CDATA[Darth Baras]]></category>
		<category><![CDATA[HK-51]]></category>
		<category><![CDATA[Star Forge]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[SWTOR 8.0]]></category>
		<category><![CDATA[SWTOR mystery]]></category>
		<category><![CDATA[SWTOR prank]]></category>
		<category><![CDATA[SWTOR roleplay]]></category>
		<category><![CDATA[SWTOR whispers]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=813427</guid>

					<description><![CDATA[Something strange is happening on SWTOR’s Star Forge server. Players have begun reporting messages that appear to come directly from familiar characters, including Darth Baras and HK-51. The senders cannot be found like normal players. The messages do not always behave like ordinary whispers. And when HK-51 joined the conversation, much of Imperial Fleet apparently noticed at the same time. It may be a prank. It may be elaborate role-playing. Or somebody may be quietly testing just how quickly the SWTOR community can turn one suspicious chat message into a full conspiracy. The First Messages Came From Darth Baras The mystery began when a player shared screenshots of apparent whispers from Darth Baras. Trying to add the sender as a friend produced no useful result, with the game reportedly claiming that the character did not exist. Then another Baras message arrived. One of the messages saw the Sith Lord complaining...]]></description>
		
		
		
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		<item>
		<title>SWTOR 8.0 Is Now Playable on the Public Test Server</title>
		<link>https://swtorstrategies.com/2026/08/swtor-8-0-public-test-server.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sat, 01 Aug 2026 18:08:48 +0000</pubDate>
				<category><![CDATA[Patch]]></category>
		<category><![CDATA[Public Test Server]]></category>
		<category><![CDATA[star wars the old republic]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[Children of Nul]]></category>
		<category><![CDATA[Powertech]]></category>
		<category><![CDATA[Sage]]></category>
		<category><![CDATA[SWTOR 8.0]]></category>
		<category><![CDATA[SWTOR class balance]]></category>
		<category><![CDATA[swtor pts]]></category>
		<category><![CDATA[SWTOR Public Test Server]]></category>
		<category><![CDATA[swtor update]]></category>
		<category><![CDATA[vanguard]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=813200</guid>

					<description><![CDATA[The first playable slice of Star Wars: The Old Republic Update 8.0 is now available on the Public Test Server. Subscribers can test the opening boss from the new Children of Nul Operation, several level 85 class changes, and a group of quality-of-life improvements before the update reaches the live game. It is an early test phase rather than the complete update, but it gives players their first practical look at what SWTOR 8.0 is changing. The First Children of Nul Boss Is Ready The headline feature is the first boss from the upcoming Children of Nul Operation. The encounter is currently available in Story and Veteran modes, while harder content will presumably arrive in a later phase. Players must create a fresh level 1 character on the PTS and use the supplied experience and equipment vendors to prepare for the level 85 encounter. That setup removes the need to...]]></description>
		
		
		
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		<title>Star Wars D&amp;D Has Fans Worried the Existing RPG Is Dead</title>
		<link>https://swtorstrategies.com/2026/08/star-wars-dnd-existing-rpg-future.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Sat, 01 Aug 2026 17:36:47 +0000</pubDate>
				<category><![CDATA[discussion]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[Tabletop games]]></category>
		<category><![CDATA[Edge Studio]]></category>
		<category><![CDATA[Season of Rebellion]]></category>
		<category><![CDATA[Star Wars D&D]]></category>
		<category><![CDATA[Star Wars Roleplaying Game]]></category>
		<category><![CDATA[Star Wars RPG]]></category>
		<category><![CDATA[Tabletop RPG]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=813190</guid>

					<description><![CDATA[The newly announced Dungeons &#38; Dragons &#124; Star Wars: The Season of Rebellion collaboration should have been an easy celebration. Instead, part of the Star Wars tabletop community is asking a rather uncomfortable question: What happens to the existing Star Wars role-playing game? Wizards of the Coast has confirmed that its new Star Wars project will arrive in 2027 and take place during the Galactic Civil War. Beyond that, details remain extremely limited. But for players who have spent years with Edge of the Empire, Age of Rebellion, and Force and Destiny, the silence around Edge Studio’s existing line suddenly feels louder than a malfunctioning protocol droid. Edge Studio Already Has a Complete Star Wars RPG The current Star Wars role-playing system originally launched under Fantasy Flight Games and later moved to Edge Studio. It is divided into three compatible game lines: All three use the same narrative dice system...]]></description>
		
		
		
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