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	<title>Star Wars Gaming News</title>
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	<title>Star Wars Gaming News</title>
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		<title>This Supermarket Together Mod Turns LEGO Star Wars Into Shelf Stock</title>
		<link>https://swtorstrategies.com/2026/06/supermarket-together-lego-star-wars-2014-custom-products-mod.html</link>
		
		<dc:creator><![CDATA[Novara Skuara]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 18:52:40 +0000</pubDate>
				<category><![CDATA[LEGO Star Wars]]></category>
		<category><![CDATA[Modding]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[Supermarket Together]]></category>
		<category><![CDATA[gaming mods]]></category>
		<category><![CDATA[LEGO games]]></category>
		<category><![CDATA[Lego Star Wars]]></category>
		<category><![CDATA[Nexus mods]]></category>
		<category><![CDATA[PC Mods]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars mods]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=768859</guid>

					<description><![CDATA[Most Star Wars mods understand the obvious fantasy. Lightsabers. Blasters. Clones. Sith. Space battles. Darth Vader arriving to ruin everyone’s workday. This one understands a far stranger truth: Someone has to stock the shelves. A new Supermarket Together mod called Lego Star Wars 2014 &#8211; Custom Products adds 16 LEGO Star Wars sets from 2014 into the co-op supermarket management game. Created by AriZume, the mod turns classic LEGO Star Wars boxes into actual store products players can sell, price, arrange, and presumably panic about when customers start treating an Imperial Star Destroyer like an impulse purchase. That is not the usual Star Wars gaming fantasy. It might be funnier. LEGO Star Wars, but Make It Retail The mod includes a very specific wave of 2014 LEGO Star Wars products, ranging from smaller battle packs to bigger vehicles and ships. Among the included sets are Death Star Troopers, Kashyyyk Troopers,...]]></description>
		
		
		
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		<title>Is Galactic Racer Finally Giving Star Wars Racing Its Own Identity?</title>
		<link>https://swtorstrategies.com/2026/06/star-wars-galactic-racer-racing-identity.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 16:09:36 +0000</pubDate>
				<category><![CDATA[discussion]]></category>
		<category><![CDATA[Star Wars: Galactic Racer]]></category>
		<category><![CDATA[Episode I Racer]]></category>
		<category><![CDATA[Galactic League]]></category>
		<category><![CDATA[Lucasfilm Games]]></category>
		<category><![CDATA[Sebulba]]></category>
		<category><![CDATA[Secret Mode]]></category>
		<category><![CDATA[Star Wars Galactic Racer]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars Gaming News]]></category>
		<category><![CDATA[Star Wars racing]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=768803</guid>

					<description><![CDATA[Star Wars racing has always had one problem. It already peaked in people’s memories. For a lot of players, the conversation begins and ends with Star Wars Episode I: Racer. Fast podracers, dangerous tracks, alien engines screaming, and Sebulba being the galaxy’s most punchable motorsport villain. It turned one sequence from The Phantom Menace into one of the most beloved Star Wars games of its era. So the big question for Star Wars: Galactic Racer is not just whether it can be fun. It is whether it can escape the ghost of podracing. Star Wars Racing Needs More Than Nostalgia The new Galactic Racer story trailer suggests the developers know the trap. Sebulba is back, and of course he is. You do not make a new Star Wars racing game and ignore the Dug-shaped menace sitting in the corner. He is the nostalgia hook. The instant recognition. The “oh, I...]]></description>
		
		
		
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		<title>Star Wars Zero Company Sounds Like More Than Just Star Wars XCOM</title>
		<link>https://swtorstrategies.com/2026/06/star-wars-zero-company-more-than-star-wars-xcom.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 14:52:58 +0000</pubDate>
				<category><![CDATA[Star Wars: Zero Company]]></category>
		<category><![CDATA[Bit Reactor]]></category>
		<category><![CDATA[clone wars]]></category>
		<category><![CDATA[Lucasfilm Games]]></category>
		<category><![CDATA[Respawn Entertainment]]></category>
		<category><![CDATA[RPG Games]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars Gaming News]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<category><![CDATA[Tactical Games]]></category>
		<category><![CDATA[XCOM]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=768788</guid>

					<description><![CDATA[Calling Star Wars Zero Company “Star Wars XCOM” is useful. It is also starting to look a little too small. Yes, the upcoming Clone Wars-era tactics game clearly has the familiar ingredients: squad positioning, cover, abilities, mission planning, battlefield panic, and the terrible feeling that one bad move is about to ruin your entire evening. But the more we see of Zero Company, the more it looks like Bit Reactor and Respawn are aiming for something bigger than just “XCOM, but with clone helmets.” According to PC Gamer’s hands-on preview, the game also brings in RPG elements, squad conversations, loyalty missions, cinematic exploration, and character-driven stakes that make it feel closer to Mass Effect with turn-based combat and permadeath. That is a much more interesting pitch. The Squad Might Matter as Much as the Mission The key difference seems to be the people. Zero Company puts players in the boots...]]></description>
		
		
		
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		<title>PowerWash Simulator 2’s Star Wars Pack Finally Has a Release Date</title>
		<link>https://swtorstrategies.com/2026/06/powerwash-simulator-2-star-wars-pack-release-date.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 09:20:54 +0000</pubDate>
				<category><![CDATA[other games]]></category>
		<category><![CDATA[other starwars games]]></category>
		<category><![CDATA[FuturLab]]></category>
		<category><![CDATA[hoth]]></category>
		<category><![CDATA[Original Trilogy]]></category>
		<category><![CDATA[PowerWash Simulator 2]]></category>
		<category><![CDATA[Star Wars DLC]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars Gaming News]]></category>
		<category><![CDATA[Tatooine]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=768677</guid>

					<description><![CDATA[The galaxy is filthy, and apparently the Rebellion is outsourcing. The PowerWash Simulator 2 Star Wars Pack now has a release date: July 16, 2026. The paid DLC will bring Star Wars grime, ships, locations, and deeply suspicious amounts of galactic dirt to FuturLab’s very satisfying cleaning simulator. The official Steam page for PowerWash Simulator 2: STAR WARS Pack lists the July 16 release date and confirms that the DLC requires the base game. So yes, this is real. Someone looked at Star Wars, a franchise famous for sand, grease, busted machinery, rebel hangars, Imperial metal, carbon scoring, and questionable maintenance standards, and correctly decided: this galaxy needs a pressure washer. Rebellions Are Built on Soap The Star Wars Pack is set during the events of the Original Trilogy and puts players in the role of P0-W2, a Class Five cleaning droid. According to FuturLab’s PowerWash Simulator 2 page, P0-W2...]]></description>
		
		
		
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		<title>EA Star Wars Launches Official Discord, but Battlefront Fans Notice One Big Absence</title>
		<link>https://swtorstrategies.com/2026/06/ea-star-wars-discord-launches-swtor-no-battlefront.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sat, 06 Jun 2026 20:41:56 +0000</pubDate>
				<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Galaxy of Heroes]]></category>
		<category><![CDATA[Star Wars Jedi: Fallen Order]]></category>
		<category><![CDATA[Star Wars: Battlefront]]></category>
		<category><![CDATA[Star Wars: Zero Company]]></category>
		<category><![CDATA[Discord]]></category>
		<category><![CDATA[EA Star Wars]]></category>
		<category><![CDATA[Star Wars Battlefront]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars Jedi]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=768550</guid>

					<description><![CDATA[EA Star Wars has launched an official Discord server, giving players a new central place to follow and discuss the publisher’s current Star Wars games. The server, promoted through EA Star Wars’ official social channels, includes spaces for Star Wars Jedi, Star Wars Zero Company, Star Wars: Galaxy of Heroes, and Star Wars: The Old Republic. That lineup makes sense. It also leaves one very loud absence. Where is Star Wars Battlefront? The Missing Battlefront Channel Is the Story At launch, the official EA Star Wars Discord appears focused on the active and currently supported corners of EA’s Star Wars lineup. Zero Company is the obvious new push, Galaxy of Heroes keeps rolling, The Old Republic is still alive after all these years, and the Jedi series remains one of EA’s biggest modern Star Wars success stories. But Battlefront is different. Official support for Battlefront II ended years ago, yet...]]></description>
		
		
		
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		<title>Super Star Wars (1992): When Star Wars Went 16-Bit and Lost Whatever Mercy It Had Left</title>
		<link>https://swtorstrategies.com/2026/06/super-star-wars-1992.html</link>
		
		<dc:creator><![CDATA[Soeren Kamper]]></dc:creator>
		<pubDate>Sat, 06 Jun 2026 19:34:59 +0000</pubDate>
				<category><![CDATA[Gaming history]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[A New Hope]]></category>
		<category><![CDATA[JVC Musical Industries]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Sculptured Software]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Super Nintendo]]></category>
		<category><![CDATA[Super Star Wars]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=768522</guid>

					<description><![CDATA[If Star Wars (1991) on NES felt like A New Hope had been turned into a weird, hard platformer, then Super Star Wars felt like somebody gave that idea more horsepower, more color, more explosions, and absolutely no intention of making your life easier. Released for the Super Nintendo in 1992, the game was developed by Sculptured Software with Lucasfilm Games / LucasArts involvement and published by JVC Musical Industries. It adapted the original 1977 film into a 16-bit action game full of side-scrolling blaster fights, platforming, landspeeder stretches, and the inevitable Death Star trench run. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this is one of those games that really feels like a line in the sand. It also belongs naturally in the Star Wars Games (1990–1999) hub, because this is where Star Wars on home consoles stopped looking merely ambitious and...]]></description>
		
		
		
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		<title>LEGO Star Wars: Castaways Brings Back Attack of the Clones Event</title>
		<link>https://swtorstrategies.com/2026/06/lego-star-wars-castaways-attack-of-the-clones-event-june-30.html</link>
		
		<dc:creator><![CDATA[Novara Skuara]]></dc:creator>
		<pubDate>Sat, 06 Jun 2026 17:14:55 +0000</pubDate>
				<category><![CDATA[lego star wars]]></category>
		<category><![CDATA[Apple Arcade]]></category>
		<category><![CDATA[Attack of the Clones]]></category>
		<category><![CDATA[clone wars]]></category>
		<category><![CDATA[LEGO games]]></category>
		<category><![CDATA[Lego Star Wars]]></category>
		<category><![CDATA[LEGO Star Wars Castaways]]></category>
		<category><![CDATA[Star Wars events]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars Gaming News]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=768491</guid>

					<description><![CDATA[The Clone War has begun again, but this time with LEGO minifig parts and tiny vehicles. LEGO Star Wars: Castaways has brought back its Attack of the Clones event for a limited time, giving Apple Arcade players another chance to unlock themed rewards inspired by Episode II. The official LEGO Star Wars: Castaways account announced the event’s return with the very appropriate Yoda line: “Begun, the Clone War has.” Players can complete missions on The Island to progress through the event and earn character parts and microfighters inspired by Star Wars: Attack of the Clones. The event is available now and runs until June 30. A Small Event, but a Fun One This is not a giant console release or a big cinematic trailer, but it is exactly the kind of small Star Wars gaming update that keeps the galaxy feeling active between the larger announcements. Castaways has always had...]]></description>
		
		
		
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		<title>Amy Hennig’s Star Wars Game Is Still Alive Under Paramount Games Studio</title>
		<link>https://swtorstrategies.com/2026/06/amy-hennig-star-wars-game-paramount-games-studio.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sat, 06 Jun 2026 15:19:01 +0000</pubDate>
				<category><![CDATA[other starwars games]]></category>
		<category><![CDATA[Amy Hennig]]></category>
		<category><![CDATA[Lucasfilm Games]]></category>
		<category><![CDATA[Paramount Games Studio]]></category>
		<category><![CDATA[Project Ragtag]]></category>
		<category><![CDATA[Skydance New Media]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars Gaming News]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=768435</guid>

					<description><![CDATA[Amy Hennig’s mysterious Star Wars game is still alive. That alone is enough to make long-suffering Star Wars gaming fans sit up slightly straighter. The project was first announced back in 2022 as a collaboration between Skydance New Media and Lucasfilm Games, with Hennig attached to develop a narrative-driven action-adventure game set in the Star Wars galaxy. Since then, actual details have been painfully scarce. Now there is finally a status update, even if it is not the trailer-drop many fans were hoping for. Paramount Skydance is launching Paramount Games Studio, a new unified games division that brings Skydance Interactive and Skydance New Media together under one banner. As part of that move, Amy Hennig will serve as Creative Director of the new studio. More importantly for Star Wars fans, current reporting says Hennig’s Star Wars project is still in development. The Ghost of Ragtag Still Haunts the Conversation There...]]></description>
		
		
		
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		<title>Star Wars Zero Company Pre-Orders Are Live, and the PC Specs Are Surprisingly Clear</title>
		<link>https://swtorstrategies.com/2026/06/star-wars-zero-company-pre-orders-pc-specs.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sat, 06 Jun 2026 12:58:16 +0000</pubDate>
				<category><![CDATA[Star Wars: Zero Company]]></category>
		<category><![CDATA[Bit Reactor]]></category>
		<category><![CDATA[Deluxe Edition]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[Lucasfilm Games]]></category>
		<category><![CDATA[PC Specs]]></category>
		<category><![CDATA[Pre-Orders]]></category>
		<category><![CDATA[Respawn Entertainment]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=768426</guid>

					<description><![CDATA[Star Wars Zero Company is no longer just showing gameplay and waving from the future. It is now up for pre-order, the editions are detailed, and PC players finally have some specs to stare at while pretending they were definitely not going to upgrade anyway. EA’s official Star Wars Zero Company pre-order article confirms that pre-orders are live across PC, PlayStation, and Xbox ahead of the game’s August 27 release. The good news? This does not look like another “please sell your landspeeder” pricing situation. Standard and Deluxe Editions Explained Pre-ordering either edition gives players the Crystalline Astromech Cosmetic Pack, which includes the R3 droid, crystalline astromech heads for R4 and R5 variants, and the new BR-1 droid debuting in Zero Company. The Standard Edition keeps things simple: base game plus the pre-order bonus. The Deluxe Edition adds several cosmetic packs inspired by the Clone Wars era. That includes the...]]></description>
		
		
		
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		<title>Star Wars: Galactic Racer Story Trailer Brings Sebulba Back to the Track</title>
		<link>https://swtorstrategies.com/2026/06/star-wars-galactic-racer-story-trailer-sebulba.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sat, 06 Jun 2026 12:41:21 +0000</pubDate>
				<category><![CDATA[cinematic trailer]]></category>
		<category><![CDATA[Star Wars: Galactic Racer]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[Galactic League]]></category>
		<category><![CDATA[Lucasfilm Games]]></category>
		<category><![CDATA[Sebulba]]></category>
		<category><![CDATA[Secret Mode]]></category>
		<category><![CDATA[Star Wars Galactic Racer]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars racing]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=768418</guid>

					<description><![CDATA[Star Wars: Galactic Racer just got a new story trailer, and yes, the racing chaos is starting to look very real now. The latest Star Wars: Galactic Racer story trailer puts the spotlight on the game’s big rivalry inside the Galactic League, an Outer Rim racing circuit where speed, power, and corruption seem to be sharing the same cockpit. At the center of it all is Kestar Bool, the league champion using his status to intimidate rival pilots and tighten his grip on the competition. Standing against him is Shade, an up-and-coming racer with a personal grudge against the Bool family. So yes, this is not just “drive fast, explode beautifully.” There is actual racing drama now. Sebulba Still Knows How to Steal the Room The big nostalgic hook, of course, is Sebulba. The legendary podracer remains one of the most instantly recognizable racing figures in Star Wars, mostly because...]]></description>
		
		
		
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