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	<title>Star Wars Gaming News</title>
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	<title>Star Wars Gaming News</title>
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		<title>SWTOR Is Finally Turning Darth Nul From Mystery Into Myth</title>
		<link>https://swtorstrategies.com/2026/06/swtor-darth-nul-mystery-legacy-reborn.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 18:24:47 +0000</pubDate>
				<category><![CDATA[Lore]]></category>
		<category><![CDATA[sith]]></category>
		<category><![CDATA[star wars the old republic]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[Darth Jadus]]></category>
		<category><![CDATA[darth malgus]]></category>
		<category><![CDATA[Darth Nul]]></category>
		<category><![CDATA[Legacy Reborn]]></category>
		<category><![CDATA[Sith lore]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=771165</guid>

					<description><![CDATA[For years, Star Wars: The Old Republic has been at its best when it remembers that Sith lore should feel dangerous, ancient, and slightly like something nobody sane should have opened. Enter Darth Nul. Not just another red-lightsaber problem. Not just another name carved into some old ruin because the Sith apparently never met a wall they did not want to monologue on. Darth Nul has become one of SWTOR’s most interesting mysteries because she sits at the center of several things the game does unusually well: forgotten Sith history, dangerous relics, personal obsession, and the uncomfortable idea that some secrets should probably stay dead. Darth Nul Is More Than a Holocron The recent Legacy Reborn storyline puts Darth Nul’s holocron right at the heart of the chaos. Darth Jadus has stolen it. Heta Kol and the Hidden Chain have reconstructed Darth Nul’s ultimate machine on Khar Shian. Darth Malgus...]]></description>
		
		
		
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		<title>Star Wars Galactic Racer Might Be Weirder Than Simple Podracing Nostalgia</title>
		<link>https://swtorstrategies.com/2026/06/star-wars-galactic-racer-roguelite-racing.html</link>
		
		<dc:creator><![CDATA[Soeren Kamper]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 18:02:29 +0000</pubDate>
				<category><![CDATA[discussion]]></category>
		<category><![CDATA[Star Wars: Galactic Racer]]></category>
		<category><![CDATA[Galactic Racer]]></category>
		<category><![CDATA[Lucasfilm Games]]></category>
		<category><![CDATA[podracing]]></category>
		<category><![CDATA[racing games]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars gaming]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=771159</guid>

					<description><![CDATA[At first glance, Star Wars: Galactic Racer looks like the easiest nostalgia pitch in the galaxy. Fast ships. Dusty tracks. Dangerous turns. Sebulba lurking around like a small, angry insurance problem. But the latest story trailer suggests this is not just Episode I: Racer with modern lighting and a shinier menu. Galactic Racer may actually be doing something stranger: mixing Star Wars racing with a runs-based structure that sounds suspiciously close to roguelite design. And honestly? That might be the smartest thing about it. This Is Not Just “Go Fast, Win Race” The new Star Wars: Galactic Racer story trailer introduces Shade, an up-and-coming racer trying to take down corrupt Galactic League champion Kestar Bool. That is already a solid racing-game setup. New challenger. Big villain. Personal grudge. Dangerous circuits. A sponsor probably pretending this is all very safe. But the gameplay structure is where things get interesting. The game...]]></description>
		
		
		
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		<item>
		<title>SWTOR PvP Season 10 Is Asking Players to Grind for Honor Again</title>
		<link>https://swtorstrategies.com/2026/06/swtor-pvp-season-10-honor-in-battle-rewards.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 17:52:18 +0000</pubDate>
				<category><![CDATA[pvp]]></category>
		<category><![CDATA[star wars the old republic]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[Armor Sets]]></category>
		<category><![CDATA[Honor in Battle]]></category>
		<category><![CDATA[PvP Season 10]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=771154</guid>

					<description><![CDATA[SWTOR PvP players, it is time to return to the arena, pretend this match will be calm, and then immediately watch someone leap into chaos like credits are falling from the ceiling. PvP Season 10, Honor in Battle, is now live in Star Wars: The Old Republic, bringing a new reward track, new armor sets, decorations, titles, flairs, achievements, and vendor items. And because this is SWTOR PvP, the real question is not “are there rewards?” The real question is: how badly do you want them? The Honor in Battle Grind Is Live According to the official SWTOR update, Free-to-Play and Preferred players receive 4 Weekly Objectives, while Subscribers receive 6 Weekly Objectives after the weekly reset. All players can complete up to 4 objectives per week to progress the reward track. That keeps the structure simple enough. Play PvP. Complete objectives. Earn progress. Try not to type anything regrettable...]]></description>
		
		
		
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		<title>SWTOR’s Next Galactic Seasons Week Is a Pretty Good Excuse to Log In</title>
		<link>https://swtorstrategies.com/2026/06/swtor-galactic-seasons-week-15-objectives.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 17:43:04 +0000</pubDate>
				<category><![CDATA[event]]></category>
		<category><![CDATA[star wars the old republic]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[Altuur zok Adon]]></category>
		<category><![CDATA[Galactic Seasons]]></category>
		<category><![CDATA[hoth]]></category>
		<category><![CDATA[Revan]]></category>
		<category><![CDATA[Secrets of the Syndicate]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=771150</guid>

					<description><![CDATA[Sometimes Star Wars: The Old Republic does not need a massive update, a dramatic Sith prophecy, or a galaxy-shaking betrayal to pull players back in. Sometimes it just needs a weekly checklist that quietly says: “Go on. You know you want the Conquest points.” SWTOR’s Galactic Seasons 10, Secrets of the Syndicate, continues with Week 15 running from June 16 to June 22, and the latest objective list is actually a solid excuse to log in if your character has been parked in a stronghold pretending to be retired. According to the official SWTOR Galactic Seasons objectives post, Week 15 once again asks players to complete any 7 out of 11 weekly objectives, with the usual daily goal of earning 25,000 Personal Conquest Points across your Legacy. Altuur Zok Adon Gets the Spotlight This week’s companion-focused objective is built around Altuur zok Adon. Players can earn 200,000 Personal Conquest Points...]]></description>
		
		
		
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		<item>
		<title>Star Wars Zero Company’s Scariest Feature Is Not Combat. It’s Who Can Die</title>
		<link>https://swtorstrategies.com/2026/06/star-wars-zero-company-permadeath.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 17:34:17 +0000</pubDate>
				<category><![CDATA[Star Wars: Zero Company]]></category>
		<category><![CDATA[Bit Reactor]]></category>
		<category><![CDATA[Permadeath]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[Zero Company]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=771144</guid>

					<description><![CDATA[Star Wars Zero Company may have lightsabers, blasters, Clone Wars battlefields, tactical cover, action points, and enough squad customization to ruin your evening in the best possible way. But the scariest feature is not the combat system. It is permadeath. According to PC Gamer’s recent Zero Company breakdown, Bit Reactor’s upcoming Star Wars tactics game gives each squad member three action points per turn, while also allowing operatives to die permanently. That includes custom characters and story characters. In other words, this is not just Star Wars XCOM with clone helmets. This is Star Wars XCOM where your favorite disaster gremlin with a blaster might not make it home. Star Wars Hits Harder When Loss Matters Permadeath is a dangerous mechanic for a story-driven game. Players get attached. Players build favorites. Players name custom operatives something stupid, give them the coolest helmet, then immediately pretend they are emotionally prepared when...]]></description>
		
		
		
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		<title>Battlefront II’s Shattered Galaxy Delay Might Be Good News for Classic Battlefront Fans</title>
		<link>https://swtorstrategies.com/2026/06/battlefront-ii-shattered-galaxy-naboo-delay.html</link>
		
		<dc:creator><![CDATA[Novara Skuara]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 17:18:23 +0000</pubDate>
				<category><![CDATA[Modding]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[Star Wars: Battlefront]]></category>
		<category><![CDATA[Battlefront II]]></category>
		<category><![CDATA[Classic Battlefront]]></category>
		<category><![CDATA[clone wars]]></category>
		<category><![CDATA[Naboo]]></category>
		<category><![CDATA[Shattered Galaxy]]></category>
		<category><![CDATA[Star Wars mods]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=771130</guid>

					<description><![CDATA[Classic Star Wars Battlefront II fans will have to wait a little longer before charging into Shattered Galaxy’s next Clone Wars battlefield. The upcoming beta map Naboo: Ruined Valley has been moved to July 9, according to the latest update on the mod’s official ModDB page. It was previously being teased for June 18, but the release has now been pushed back while custom game modes are still being worked on. Annoying? Sure. A disaster? Not even close. The Map Is Not Being Scrapped The important detail is that Naboo: Ruined Valley does not sound like it is stuck in development hell. The update says the map layout is finished, along with the vanilla game modes. The delay is about finishing the custom modes. That is a very different kind of delay. This is not “we have no idea what we are doing.” This is more “the battlefield exists, but...]]></description>
		
		
		
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		<item>
		<title>Brendan Wayne Has the Perfect Answer to Toxic Star Wars Fandom</title>
		<link>https://swtorstrategies.com/2026/06/brendan-wayne-toxic-star-wars-fandom.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 16:18:22 +0000</pubDate>
				<category><![CDATA[fan]]></category>
		<category><![CDATA[Fan stuff]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[The Mandalorian and Grogu]]></category>
		<category><![CDATA[Brendan Wayne]]></category>
		<category><![CDATA[Din Djarin]]></category>
		<category><![CDATA[lucasfilm]]></category>
		<category><![CDATA[Star Wars fandom]]></category>
		<category><![CDATA[Star Wars TV]]></category>
		<category><![CDATA[The Mandalorian]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=770796</guid>

					<description><![CDATA[Brendan Wayne has spent years helping bring Din Djarin to life inside the Mandalorian armor. So when he talks about Star Wars fandom, it is not coming from someone standing outside the blast doors throwing rocks. He is part of the machine. Part of the myth. Part of the helmet. And his latest comments about toxic Star Wars fans hit harder than a whistling bird to the ego. Speaking to MovieWeb, Wayne addressed the strange habit some fans have of pulling against the franchise they claim to love. His sharpest point was simple: “They didn’t ruin your Star Wars. It’s our Star Wars.” That is the whole argument, really. Criticism Is Not the Problem Let’s be clear before someone ignites a comment-section lightsaber. Criticism is fine. Star Wars fans can dislike a movie. They can argue about The Last Jedi. They can roll their eyes at a plot choice, hate...]]></description>
		
		
		
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		<item>
		<title>Star Wars Zero Company’s Pre-Order Page Shows What EA Is Really Selling</title>
		<link>https://swtorstrategies.com/2026/06/star-wars-zero-company-pre-order-details.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 15:19:32 +0000</pubDate>
				<category><![CDATA[preorder]]></category>
		<category><![CDATA[Star Wars: Zero Company]]></category>
		<category><![CDATA[clone wars]]></category>
		<category><![CDATA[Deluxe Edition]]></category>
		<category><![CDATA[EA Star Wars]]></category>
		<category><![CDATA[pre-order]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Zero Company]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=770762</guid>

					<description><![CDATA[Star Wars Zero Company is no longer just “that Clone Wars tactics game we keep comparing to XCOM until someone throws a thermal detonator at us.” EA has now opened the pre-order push properly, and the official landing page makes the pitch very clear: this is a turn-based Star Wars tactics game built around operatives, customization, squad bonds, and enough Clone Wars-era cosmetic bait to make collectors start sweating politely. The game is currently set to launch on August 27, 2026, across PC, PlayStation, and Xbox. And yes, if you already know you are going in, you can pre-order Star Wars Zero Company on Amazon. Will that make your tactical decisions better? Absolutely not. Will it make the waiting feel slightly more official? Probably. What Comes With Zero Company Pre-Orders? According to EA’s official Zero Company page, pre-ordering any edition unlocks the Crystalline Astromech Cosmetic Pack. That is the pre-order-only...]]></description>
		
		
		
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		<item>
		<title>Battlefront II’s Han Solo Update Made Kessel Playable, and It Still Feels Like a Missed Blueprint</title>
		<link>https://swtorstrategies.com/2026/06/battlefront-ii-han-solo-update-kessel-extraction.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 14:07:40 +0000</pubDate>
				<category><![CDATA[Star Wars: Battlefront]]></category>
		<category><![CDATA[Battlefront II]]></category>
		<category><![CDATA[Extraction]]></category>
		<category><![CDATA[han solo]]></category>
		<category><![CDATA[Kessel]]></category>
		<category><![CDATA[star wars games]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=770756</guid>

					<description><![CDATA[Star Wars Battlefront II is having one of those weeks where it quietly reminds everyone that it refuses to fully leave the building. The Battle Point Event is live, which means lower reinforcement costs, more chaos on the field, and exactly the sort of “why is everyone suddenly a death machine?” energy that keeps this game strangely alive years after official content support ended. And that makes this the perfect time to look back at one of the game’s most interesting updates. On June 12, 2018, Star Wars Battlefront II released Han Solo Season Update 2, bringing Kessel, Extraction, new Solo-era appearances, and Lando’s Millennium Falcon into the game. It was not the biggest update Battlefront II ever received. But it may have been one of the clearest examples of what the game was always good at when it got out of its own way. Kessel Was Exactly the Kind...]]></description>
		
		
		
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		<item>
		<title>Star Wars: Galactic Racer’s Collector’s Edition Knows Exactly Which Fans It Wants to Hurt</title>
		<link>https://swtorstrategies.com/2026/06/star-wars-galactic-racer-collectors-edition.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 20:05:27 +0000</pubDate>
				<category><![CDATA[preorder]]></category>
		<category><![CDATA[Star Wars: Galactic Racer]]></category>
		<category><![CDATA[Collector’s Edition]]></category>
		<category><![CDATA[Galactic Racer]]></category>
		<category><![CDATA[pre-order]]></category>
		<category><![CDATA[Star Wars collectibles]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars racing]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=770248</guid>

					<description><![CDATA[Star Wars: Galactic Racer is already doing something dangerous. It is not just bringing back the old Star Wars racing fantasy. It is also going directly after the shelf space, wallets, and nostalgia centers of fans who still hear “Now this is podracing” somewhere deep in the brain. The game is set to launch on October 6, 2026 for PlayStation 5, Xbox Series X&#124;S, and PC, with Standard, Deluxe, and Collector’s Editions available. Pre-order bonuses include an extra livery for your repulsorcraft and a special player banner for multiplayer modes. That is the normal stuff. The Collector’s Edition is where the wallet starts hearing boss music. What Comes in the Galactic Racer Collector’s Edition? The Star Wars: Galactic Racer Collector’s Edition is aimed squarely at the kind of fan who looks at a racing game and thinks, “Yes, but what if it also came with things I can put on...]]></description>
		
		
		
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