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	<title>Star Wars Gaming</title>
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	<itunes:explicit>no</itunes:explicit><itunes:subtitle>Star Wars Gaming</itunes:subtitle><item>
		<title>The Untold History of Spider Solitaire, the Game That Quietly Outlasted Every AAA Launch of Its Era</title>
		<link>https://swtorstrategies.com/2026/07/history-of-spider-solitaire.html</link>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 15:35:25 +0000</pubDate>
				<category><![CDATA[misc]]></category>
		<category><![CDATA[other games]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=799665</guid>

					<description><![CDATA[Every generation of gaming has its headline launches &#8211; the ones with the marketing budgets, the midnight release parties, the magazine covers. And then there&#8217;s the game that showed up on millions of Windows desktops with zero fanfare, no voice acting, no cutscenes, and somehow ended up more-played than almost anything that launched around it. Spider Solitaire never got a launch trailer. It didn&#8217;t need one. Its story is one of the quieter, weirder success stories in PC gaming, and it deserves the same kind of retrospective treatment we&#8217;d give any cult classic that outlived its hype cycle. A Rocky Start Nobody Remembers Spider Solitaire&#8217;s first appearance on Windows wasn&#8217;t even a clean debut. It showed up as part of Microsoft&#8217;s Plus! add-on pack for Windows 98 back in 1998 &#8211; an optional extra, not a built-in feature, which is a pretty unglamorous way for a future cultural fixture to...]]></description>
		
		
		
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		<title>Star Wars: Starfighter Leak Points to Jedi Refuge, Lightsaber Duel, and a Very Different Post-Skywalker Story</title>
		<link>https://swtorstrategies.com/2026/07/star-wars-starfighter-leak-jedi-refuge-lightsaber-duel.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 10:10:01 +0000</pubDate>
				<category><![CDATA[leaks]]></category>
		<category><![CDATA[rumor]]></category>
		<category><![CDATA[Star Wars Movies]]></category>
		<category><![CDATA[Amy Adams]]></category>
		<category><![CDATA[Jedi]]></category>
		<category><![CDATA[lucasfilm]]></category>
		<category><![CDATA[Matt Smith]]></category>
		<category><![CDATA[Mia Goth]]></category>
		<category><![CDATA[Post-Skywalker Era]]></category>
		<category><![CDATA[Ryan Gosling]]></category>
		<category><![CDATA[Shawn Levy]]></category>
		<category><![CDATA[Star Wars leaks]]></category>
		<category><![CDATA[Star Wars movies]]></category>
		<category><![CDATA[star wars rumors]]></category>
		<category><![CDATA[Star Wars Starfighter]]></category>
		<category><![CDATA[Star Wars: Starfighter]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=799593</guid>

					<description><![CDATA[New rumored details suggest Shawn Levy’s Star Wars: Starfighter may involve a Force-sensitive child, a hidden Jedi world, Ryan Gosling as a rogue pilot, and a muddy lightsaber duel on a strange new planet. Star Wars: Starfighter is still almost a year away, but the rumor engine has officially left the hangar. A new wave of rumored details is now circulating around Shawn Levy’s upcoming Star Wars film, and if even half of it is accurate, Starfighter may be a much more Force-heavy adventure than the title originally suggested. As always with leaks, bring salt. Not a polite sprinkle. A proper Tatooine moisture-farmer amount. What Lucasfilm has officially confirmed is already interesting enough: Star Wars: Starfighter is an all-new standalone adventure directed by Shawn Levy, starring Ryan Gosling, Flynn Gray, Matt Smith, Mia Goth, Aaron Pierre, Simon Bird, Jamael Westman, Daniel Ings, and Amy Adams. The film is currently set...]]></description>
		
		
		
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		<title>Star Wars: Rebel Assault II – The Hidden Empire (1995): The Sequel That Let Star Wars Get Even More Cinematic</title>
		<link>https://swtorstrategies.com/2026/07/star-wars-rebel-assault-ii-the-hidden-empire-1995.html</link>
		
		<dc:creator><![CDATA[Soeren Kamper]]></dc:creator>
		<pubDate>Sun, 05 Jul 2026 18:29:48 +0000</pubDate>
				<category><![CDATA[Gaming history]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[other starwars games]]></category>
		<category><![CDATA[CD-ROM]]></category>
		<category><![CDATA[FMV Games]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[Rookie One]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars: Rebel Assault II – The Hidden Empire]]></category>
		<category><![CDATA[TIE Phantom]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=799233</guid>

					<description><![CDATA[If Star Wars: Rebel Assault (1993) was the moment LucasArts looked at the CD-ROM era and said, “what if Star Wars tried to feel like a movie now?”, then Rebel Assault II – The Hidden Empire is the sequel where that idea got bigger, shinier, stranger, and much more convinced it could pull the whole thing off. And to be fair, sometimes it really did. The first Rebel Assault was already built around spectacle. It wanted movement, drama, music, explosions, and that early-90s “look what this machine can do now” energy. But Rebel Assault II pushed that vision further. It did not just want to feel cinematic. It wanted to feel like Star Wars had stepped directly into the era of live-action CD-ROM ambition and decided subtlety was for weaker franchises. That makes it one of the most fascinating Star Wars games of the 1990s. As part of our Complete...]]></description>
		
		
		
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		<title>Star Wars Battlefront II’s New Kyber Update Sounds Like the Biggest One Yet</title>
		<link>https://swtorstrategies.com/2026/07/star-wars-battlefront-ii-kyber-update-biggest-yet.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 05 Jul 2026 17:36:54 +0000</pubDate>
				<category><![CDATA[Star Wars: Battlefront]]></category>
		<category><![CDATA[Battlefront II]]></category>
		<category><![CDATA[Battlefront III]]></category>
		<category><![CDATA[Battlefront Mods]]></category>
		<category><![CDATA[Battlefront Plus]]></category>
		<category><![CDATA[KYBER]]></category>
		<category><![CDATA[Kyber V2]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Star Wars Battlefront II]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars gaming]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=799227</guid>

					<description><![CDATA[The community-run Kyber project is preparing a major Battlefront II update with parties, network improvements, server tools, modifiers, and more reasons this 2017 shooter refuses to stay buried. Star Wars Battlefront II is having a very strange year. It is almost nine years old. Official live-service support ended long ago. It already survived one of the most radioactive launches in modern Star Wars gaming. And yet, somehow, the game keeps climbing back into the conversation like a snow-covered trooper refusing to leave Hoth. Now the community-run Kyber project is preparing what may be its biggest update since Kyber V2. And for Battlefront II players on PC, that matters. Kyber Is Becoming Battlefront II’s Second Life Kyber is a community launcher and server platform for Star Wars Battlefront II on PC. It adds custom servers, mod support, server browsing, private games, dedicated servers, proximity voice chat, stats, and a much more...]]></description>
		
		
		
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		<title>Star Wars Battlefront II Is Back in the PS4 Charts, Because This Game Refuses to Die</title>
		<link>https://swtorstrategies.com/2026/07/star-wars-battlefront-ii-ps4-downloads-june-2026.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 05 Jul 2026 17:04:35 +0000</pubDate>
				<category><![CDATA[ea]]></category>
		<category><![CDATA[Star Wars: Battlefront]]></category>
		<category><![CDATA[Battlefront II]]></category>
		<category><![CDATA[Battlefront III]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[PlayStation Store]]></category>
		<category><![CDATA[PS4 Games]]></category>
		<category><![CDATA[Star Wars Battlefront II]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars gaming]]></category>
		<category><![CDATA[Star Wars Shooters]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=799218</guid>

					<description><![CDATA[Nearly nine years after launch, EA and DICE’s Star Wars shooter is still one of the most downloaded PS4 games. At this point, Battlefront II is less a game and more a very stubborn Force ghost. Star Wars Battlefront II is back in the PlayStation Store charts. Again. According to PlayStation’s latest June 2026 top downloads, the 2017 shooter was the 4th most downloaded PS4 game in the US and Canada last month. In Europe, it landed at number 9. That is not bad for a game that launched in 2017, ended live-service development years ago, and has spent most of its afterlife being used as evidence in the eternal argument for Battlefront III. And yet here we are. Battlefront II is still being downloaded, still being played, and still refusing to quietly shuffle off into the great bargain bin in the sky. Why Is Battlefront II Still Pulling Players...]]></description>
		
		
		
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		<title>Star Wars Battlefront II’s Hero Starfighters Update Still Deserves a Small Victory Lap</title>
		<link>https://swtorstrategies.com/2026/07/star-wars-battlefront-ii-hero-starfighters-update-7th-anniversary.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Fri, 03 Jul 2026 19:05:54 +0000</pubDate>
				<category><![CDATA[Gaming history]]></category>
		<category><![CDATA[Star Wars: Battlefront]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Battlefront II Anniversary]]></category>
		<category><![CDATA[Battlefront II updates]]></category>
		<category><![CDATA[EA DICE]]></category>
		<category><![CDATA[Hero Starfighters]]></category>
		<category><![CDATA[On This Day]]></category>
		<category><![CDATA[Star Wars Battlefront II]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars gaming]]></category>
		<category><![CDATA[Starfighter Assault]]></category>
		<category><![CDATA[Sullustan Skins]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=798777</guid>

					<description><![CDATA[Some Star Wars Battlefront II updates were loud because they added giant headline content. Others were quieter, but did a lot of the dirty work that made the game better to actually play. The Hero Starfighters Update, released on this day in 2018, sits somewhere in the middle. It added a new hero ship mode, brought in Sullustan appearances for Rebel and Resistance Assault troopers, and pushed through a bundle of quality-of-life changes that helped smooth out some of the rough edges around the game. Not the flashiest update in Battlefront II history. Still important. Hero Starfighters Was the Big Addition The headline feature was Hero Starfighters, an 8-player mode focused on hero ships battling each other in elimination-style rounds. It was a neat idea, especially because Battlefront II always had some excellent starfighter work hiding in plain sight. Criterion’s space combat felt fast, heavy, and cinematic in the right...]]></description>
		
		
		
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		<title>SWTOR’s 8.0 Era Is Starting to Take Shape After Legacy Reborn</title>
		<link>https://swtorstrategies.com/2026/07/swtor-8-0-pts-level-85-producer-letter.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 18:54:07 +0000</pubDate>
				<category><![CDATA[star wars the old republic]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[swtor news]]></category>
		<category><![CDATA[Broadsword]]></category>
		<category><![CDATA[Game Update 8.0]]></category>
		<category><![CDATA[Keith Kanneg]]></category>
		<category><![CDATA[Legacy of the Sith]]></category>
		<category><![CDATA[Legacy Reborn]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[SWTOR 8.0]]></category>
		<category><![CDATA[swtor pts]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=798230</guid>

					<description><![CDATA[SWTOR has finally turned the page on Legacy of the Sith, and now we’re getting the first real hints of what comes next. In the latest Executive Producer Letter for Q2 2026, Keith Kanneg confirmed that Broadsword is now “fully focused” on developing content for Game Update 8.0, with the first Public Test Server phase planned to begin in the coming weeks. That first PTS phase will include the opening boss of the new Operation, plus level 85 testing for select Classes, including Sentinel, Vanguard, Sage, and their Imperial mirrors. That is the important bit. Not because “PTS soon” is the flashiest sentence ever written. It isn’t. But because SWTOR has now moved out of the long, messy shadow of Legacy of the Sith and into the build-up for its 15th anniversary update. Legacy of the Sith Is Finally Done The letter looks back at the recent run of story...]]></description>
		
		
		
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		<title>Star Wars: Galactic Racer Is Getting Post-Launch Content, But Still No Season Pass</title>
		<link>https://swtorstrategies.com/2026/07/star-wars-galactic-racer-post-launch-dlc.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 18:16:13 +0000</pubDate>
				<category><![CDATA[Star Wars: Galactic Racer]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Arcade Racing]]></category>
		<category><![CDATA[Fuse Games]]></category>
		<category><![CDATA[Galactic Racer DLC]]></category>
		<category><![CDATA[Lucasfilm Games]]></category>
		<category><![CDATA[podracing]]></category>
		<category><![CDATA[Post-Launch Content]]></category>
		<category><![CDATA[Star Wars Galactic Racer]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars racing]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=798221</guid>

					<description><![CDATA[Star Wars: Galactic Racer is already looking like one of the stranger Star Wars games on the calendar, and now Fuse Games has quietly made the post-launch picture a little clearer. In a new Shacknews interview, Fuse Games CEO Matt Webster was asked whether the racer could get extra pilots after launch, with Ewoks thrown out as the obvious chaos option. Webster’s answer was short, but useful: “yes, there will be things to come post launch.” That is not a full roadmap. It is not a DLC reveal. It is definitely not confirmation that an Ewok will be screaming through the Outer Rim in a repulsorcraft on day two. But it does mean Galactic Racer is not being treated as a one-and-done launch with no future additions planned. Post-Launch Content, Not a Season Pass Machine The important bit here is the distinction. Fuse Games has already been pretty clear that...]]></description>
		
		
		
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		<title>SWTOR July 2026 Events Bring Back Gree Weirdness and Dantooine Pirates</title>
		<link>https://swtorstrategies.com/2026/07/swtor-july-2026-events-gree-pirate-incursion.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 15:55:11 +0000</pubDate>
				<category><![CDATA[event]]></category>
		<category><![CDATA[Pirate Incursion]]></category>
		<category><![CDATA[Relics of the Gree]]></category>
		<category><![CDATA[star wars the old republic]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[Broadsword]]></category>
		<category><![CDATA[Dantooine]]></category>
		<category><![CDATA[Gree Enclave]]></category>
		<category><![CDATA[Ilum]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[swtor events]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=798001</guid>

					<description><![CDATA[July is not the loudest month Star Wars: The Old Republic has ever had, but it is at least giving players two reliable reasons to log in: strange ancient alien tech on Ilum and another round of pirate trouble on Dantooine. Broadsword has posted the official SWTOR in-game events for July 2026, and the month is built around two returning events: Relics of the Gree and Pirate Incursion. Both are familiar, both are still useful if you’re chasing reputation or cosmetics, and both are very SWTOR in the sense that one involves a mysterious super-advanced alien vessel and the other involves pirates making everyone’s day worse. Very on brand. Relics of the Gree Returns July 7 Relics of the Gree runs from July 7 to July 14, beginning and ending at 12:00 PM GMT. The event requires Level 50+ characters. This is the Ilum event, which means players are heading...]]></description>
		
		
		
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		<title>Star Wars: Unlimited Galactic Championship Collector Guide: Exclusive Cards, Prize Wall, and What to Chase</title>
		<link>https://swtorstrategies.com/2026/07/star-wars-unlimited-galactic-championship-collector-guide.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 14:55:19 +0000</pubDate>
				<category><![CDATA[event]]></category>
		<category><![CDATA[Tabletop games]]></category>
		<category><![CDATA[Fantasy Flight Games]]></category>
		<category><![CDATA[Galactic Championship]]></category>
		<category><![CDATA[Prize Wall]]></category>
		<category><![CDATA[Promo Cards]]></category>
		<category><![CDATA[Star Wars collectibles]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars TCG]]></category>
		<category><![CDATA[Star Wars Unlimited]]></category>
		<category><![CDATA[trading card games]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=797960</guid>

					<description><![CDATA[Star Wars: Unlimited is not just a card game anymore. Not really. At this point, it is also a collector ecosystem with promos, variants, event packs, prize walls, exclusive accessories, and the kind of limited-card anxiety that makes perfectly normal people start checking flight prices to Las Vegas. The Star Wars: Unlimited Galactic Championship 2026 runs July 24-26 in Las Vegas, and the official event site describes it as the game’s biggest annual event, bringing together more than 3,000 players who collect, connect, and compete across three days. That “collect” part is doing a lot of work. This Is More Than a Tournament The Galactic Championship is obviously built around competitive play. The main event is the culmination of a full season of Organized Play, with top players battling for the Galactic Champion title. There are also Premier Open and Eternal Open side tournaments, scheduled Draft, Sealed, Twin Suns, and...]]></description>
		
		
		
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