<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" version="2.0">

<channel>
	<title>Star Wars Gaming News</title>
	<atom:link href="https://swtorstrategies.com/feed" rel="self" type="application/rss+xml"/>
	<link>https://swtorstrategies.com</link>
	<description>Star Wars Gaming News</description>
	<lastBuildDate>Sun, 05 Apr 2026 23:02:05 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://swtorstrategies.com/wp-content/uploads/2019/07/cropped-swtorstrategies-favicon-32x32.png</url>
	<title>Star Wars Gaming News</title>
	<link>https://swtorstrategies.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<itunes:explicit>no</itunes:explicit><itunes:subtitle>Star Wars Gaming News</itunes:subtitle><item>
		<title>Star Wars: X-Wing Alliance (1999): The Flight Sim That Let the Series Go Out in Style</title>
		<link>https://swtorstrategies.com/2026/04/star-wars-x-wing-alliance-1999.html</link>
		
		<dc:creator><![CDATA[Soeren Kamper]]></dc:creator>
		<pubDate>Sun, 05 Apr 2026 23:01:57 +0000</pubDate>
				<category><![CDATA[Gaming history]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[other starwars games]]></category>
		<category><![CDATA[Ace Azzameen]]></category>
		<category><![CDATA[Flight Sim]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[Space combat]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars Legends]]></category>
		<category><![CDATA[Totally Games]]></category>
		<category><![CDATA[X-Wing Alliance]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=664612</guid>

					<description><![CDATA[By the time Star Wars: X-Wing Alliance landed in 1999, the classic LucasArts flight sim series had already done a lot of heavy lifting for Star Wars gaming. X-Wing gave players the Rebel pilot fantasy. TIE Fighter somehow made flying for the Empire feel cool instead of deeply concerning. Then X-Wing vs. TIE Fighter turned the whole thing into a full-on Rebel-vs-Imperial showdown. So what did X-Wing Alliance do? Simple. It took all of that, added more story, more personality, and one very shiny Millennium Falcon, then sent the series off in style. If you’ve been following our complete Star Wars games archive, this is one of those entries that really helps round out the 90s era. And if you are digging through our 1990–1999 Star Wars games hub, this one absolutely deserves a good spot near the top shelf. Not just another Rebel pilot story One of the smartest...]]></description>
		
		
		
			</item>
		<item>
		<title>George Lucas and Star Wars Galaxies: The MMO That Was Closer to His Future Than People Realized</title>
		<link>https://swtorstrategies.com/2026/04/george-lucas-star-wars-galaxies-vision.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 05 Apr 2026 21:15:26 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Gaming history]]></category>
		<category><![CDATA[star wars galaxies]]></category>
		<category><![CDATA[swg]]></category>
		<category><![CDATA[george lucas]]></category>
		<category><![CDATA[Haden Blackman]]></category>
		<category><![CDATA[Jump to Lightspeed]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Rich Vogel]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars History]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=664520</guid>

					<description><![CDATA[When people talk about Star Wars Galaxies, they usually start with the obvious landmarks: the sandbox systems, the player cities, the housing, the professions, the social chaos, and the long shadow the game still casts over Star Wars MMO history. All of that matters. But one of the more interesting angles is how closely Galaxies seems to line up with the way George Lucas thought about technology, online interaction, and participatory storytelling. This was not just a Star Wars game where players ran missions. It was one of the earliest serious attempts to let people actually live inside the galaxy, which is a big reason it still deserves a prominent place in our complete Star Wars games hub. Lucas was already thinking beyond passive entertainment One reason Galaxies feels so relevant in hindsight is that George Lucas had been talking for years about technology, media, and the future of storytelling....]]></description>
		
		
		
			</item>
		<item>
		<title>The Mandalorian Event Has Returned to LEGO Star Wars: Castaways</title>
		<link>https://swtorstrategies.com/2026/04/mandalorian-event-lego-star-wars-castaways-april-2026.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 05 Apr 2026 19:50:41 +0000</pubDate>
				<category><![CDATA[LEGO Star Wars]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Apple Arcade]]></category>
		<category><![CDATA[Din Djarin]]></category>
		<category><![CDATA[LEGO games]]></category>
		<category><![CDATA[Lego Star Wars]]></category>
		<category><![CDATA[LEGO Star Wars: Castaways]]></category>
		<category><![CDATA[Star Wars events]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[The Mandalorian]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=664514</guid>

					<description><![CDATA[Not every Star Wars story worth covering has to be a giant trailer drop or a Lucasfilm press event. Sometimes it is a smaller, weirder corner of the galaxy doing its thing again — and that is exactly what is happening with LEGO Star Wars: Castaways. The game’s Mandalorian-themed event has now returned, bringing players back into bounty hunter territory for a limited-time run on the island. According to the official social post, the event lets players complete missions to earn character parts, emotes, microfighters, and more, and it is set to run until April 30. A small Star Wars game still doing smart crossover work That is a pretty clean fit for Castaways, which has always lived in a slightly different lane from most Star Wars games. LEGO describes it as the first social action-adventure LEGO Star Wars game, and it remains available exclusively through Apple Arcade. The whole...]]></description>
		
		
		
			</item>
		<item>
		<title>LEGO Star Wars: The Skywalker Saga Released 4 Years Ago Today</title>
		<link>https://swtorstrategies.com/2026/04/lego-star-wars-the-skywalker-saga-released-4-years-ago-today.html</link>
		
		<dc:creator><![CDATA[Novara Skuara]]></dc:creator>
		<pubDate>Sun, 05 Apr 2026 19:31:34 +0000</pubDate>
				<category><![CDATA[console]]></category>
		<category><![CDATA[Gaming history]]></category>
		<category><![CDATA[LEGO Star Wars]]></category>
		<category><![CDATA[LEGO games]]></category>
		<category><![CDATA[Lego Star Wars]]></category>
		<category><![CDATA[Lucasfilm Games]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[Star Wars anniversary]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[The Skywalker Saga]]></category>
		<category><![CDATA[TT Games]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=664502</guid>

					<description><![CDATA[The biggest LEGO Star Wars swing in years LEGO Star Wars: The Skywalker Saga released on April 5, 2022, which means the game turns four years old today. That may not sound like a huge milestone on paper, but in Star Wars gaming terms, this one still stands out. It was not just another LEGO tie-in. It was the moment TT Games tried to cram the entire nine-film Skywalker story into one oversized, brick-built package. And somehow, against all odds, it mostly pulled it off. One game, nine films, and a mountain of content What made The Skywalker Saga feel bigger than earlier LEGO Star Wars games was not just the obvious “all nine movies” hook. It was the scale of the thing. This was a game built to feel massive, with explorable planets, updated combat, a huge playable roster, and enough side content to keep completionists busy long after...]]></description>
		
		
		
			</item>
		<item>
		<title>The Habit You Don’t Notice During Live Matches</title>
		<link>https://swtorstrategies.com/2026/04/second-screen-habits-live-sports.html</link>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Sun, 05 Apr 2026 15:03:05 +0000</pubDate>
				<category><![CDATA[betting/gambling/casino]]></category>
		<category><![CDATA[digital sports culture]]></category>
		<category><![CDATA[fan behavior]]></category>
		<category><![CDATA[football fans]]></category>
		<category><![CDATA[live sports]]></category>
		<category><![CDATA[matchday experience]]></category>
		<category><![CDATA[mobile sports apps]]></category>
		<category><![CDATA[second screen experience]]></category>
		<category><![CDATA[sports apps]]></category>
		<category><![CDATA[sports betting apps]]></category>
		<category><![CDATA[sports viewing habits]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=664095</guid>

					<description><![CDATA[You sit down to watch a game, and that’s the plan. Full attention, maybe some commentary in the background, nothing else. But it doesn’t really stay like that for long. Somewhere along the way, your phone ends up in your hand. Not because you’re bored. Just because there’s always a moment where nothing is really happening. It Starts in the Quiet Parts Football, especially, has a lot of space while you are watching. Throw-ins, build-up play, slow phases where both teams are just moving the ball around without much urgency. You’re still watching, but not fully locked in. That’s usually when the phone comes out. At first it’s quick. A message, and right away a score check on betway app from another match, something small. Then it becomes part of the rhythm without you really noticing. You’re Still Watching But The Attention is Divided This is the part people don’t...]]></description>
		
		
		
			</item>
		<item>
		<title>What Carrie Fisher Revealed About Her Affair With Harrison Ford in The Princess Diarist</title>
		<link>https://swtorstrategies.com/2026/04/carrie-fisher-harrison-ford-affair-princess-diarist.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sat, 04 Apr 2026 19:47:38 +0000</pubDate>
				<category><![CDATA[books]]></category>
		<category><![CDATA[People]]></category>
		<category><![CDATA[carrie fisher]]></category>
		<category><![CDATA[han solo]]></category>
		<category><![CDATA[Harrison ford]]></category>
		<category><![CDATA[Princess Leia]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[Star Wars Books]]></category>
		<category><![CDATA[Star Wars History]]></category>
		<category><![CDATA[The Princess Diarist]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=663103</guid>

					<description><![CDATA[Few behind-the-scenes Star Wars stories have lingered quite like the Carrie Fisher and Harrison Ford affair. Part of that is obvious: it involves two of the most iconic faces in the franchise, and it stayed out of public view for decades. But the reason people still search terms like “Carrie Fisher and Harrison Ford affair” or “did Carrie Fisher and Harrison Ford have an affair” is not just gossip. It is because Fisher eventually told the story herself, in her 2016 memoir The Princess Diarist, using journals she kept during the making of the first Star Wars. The book was published by Blue Rider Press in November 2016 and is explicitly framed around her younger self’s diaries from that period. Yes, Carrie Fisher said the affair happened The short version is yes: Carrie Fisher said she and Harrison Ford had a three-month affair during the filming of the original Star...]]></description>
		
		
		
			</item>
		<item>
		<title>Star Wars Jedi: Fallen Order Manga Vol. 2 Drops Next Month</title>
		<link>https://swtorstrategies.com/2026/04/star-wars-jedi-fallen-order-manga-vol-2-release-date.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Sat, 04 Apr 2026 19:16:23 +0000</pubDate>
				<category><![CDATA[books]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[Star Wars Jedi: Fallen Order]]></category>
		<category><![CDATA[Cal Kestis]]></category>
		<category><![CDATA[jedi fallen order]]></category>
		<category><![CDATA[Panini Manga]]></category>
		<category><![CDATA[Respawn Entertainment]]></category>
		<category><![CDATA[Star Wars Books]]></category>
		<category><![CDATA[Star Wars Manga]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=663080</guid>

					<description><![CDATA[Cal Kestis is heading back to bookshelves The Star Wars Jedi: Fallen Order manga adaptation is getting its second volume next month, with Vol. 2 scheduled for May 5, 2026. The book is published by Panini Books, runs 192 pages, and continues the manga retelling of Cal Kestis’ post-Order 66 journey. You can preorder it here. The story moves deeper into Fallen Order territory According to the official book listing, Vol. 2 picks up as Cal, Cere, and Greez push further into their search for a Jedi Holocron while dealing with “even more deadly enemies” across new worlds. So this is not a side-story situation or a loose tie-in. It is the next chunk of the actual Fallen Order adaptation, which makes it a pretty easy sell for anyone who still has a soft spot for Respawn’s first Jedi game. That also gives the release a nice little crossover appeal....]]></description>
		
		
		
			</item>
		<item>
		<title>Disneyland’s Galaxy’s Edge Is Finally Letting More of Star Wars In</title>
		<link>https://swtorstrategies.com/2026/04/disneyland-galaxys-edge-expanded-timeline-batuu.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Sat, 04 Apr 2026 19:02:08 +0000</pubDate>
				<category><![CDATA[Disneyland]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[star wars news]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Batuu]]></category>
		<category><![CDATA[Darth Vader]]></category>
		<category><![CDATA[Disney parks]]></category>
		<category><![CDATA[Galaxy’s Edge]]></category>
		<category><![CDATA[han solo]]></category>
		<category><![CDATA[Leia Organa]]></category>
		<category><![CDATA[Luke Skywalker]]></category>
		<category><![CDATA[Star Wars Nite]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=663069</guid>

					<description><![CDATA[Batuu is getting bigger without physically getting bigger For years, Star Wars: Galaxy’s Edge at Disneyland has looked incredible while also playing by some oddly narrow rules. Batuu was locked mostly to the sequel-era timeline, which meant the land could be stunning, expensive, and immersive while still feeling a little boxed in. That is finally changing. Beginning April 29, 2026, Disneyland’s version of Galaxy’s Edge will expand its timeline to pull in more Star Wars eras, including characters and story elements tied to Return of the Jedi, The Mandalorian, and Ahsoka. And honestly, it feels overdue. Darth Vader, Luke, Han, and Leia are coming to Batuu The biggest headline is the character roster. Darth Vader is coming to Batuu alongside Imperial stormtroopers, while Luke Skywalker, Han Solo, and Leia Organa are also being added to the land’s evolving story. Disney and StarWars.com both frame this as a major shift away...]]></description>
		
		
		
			</item>
		<item>
		<title>Star Wars: X-Wing vs. TIE Fighter (1997): The Multiplayer Space Sim That Changed the Series</title>
		<link>https://swtorstrategies.com/2026/04/star-wars-x-wing-vs-tie-fighter-1997.html</link>
		
		<dc:creator><![CDATA[Soeren Kamper]]></dc:creator>
		<pubDate>Sat, 04 Apr 2026 17:13:22 +0000</pubDate>
				<category><![CDATA[Gaming history]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[Flight Sim]]></category>
		<category><![CDATA[multiplayer games]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[Space combat]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars Legends]]></category>
		<category><![CDATA[X-Wing vs. TIE Fighter]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=663012</guid>

					<description><![CDATA[By the time Star Wars: X-Wing vs. TIE Fighter arrived in 1997, LucasArts had already built one of the most respected corners of Star Wars gaming. X-Wing had established the Rebel pilot fantasy. TIE Fighter had sharpened the formula and proved the Empire could be just as compelling from the cockpit. Then X-Wing vs. TIE Fighter took the next obvious step: it turned the whole thing into a direct Rebel-versus-Imperial showdown built around multiplayer dogfights, cooperative battles, and a more modernized presentation. Official Star Wars support highlights its support for up to eight players, more than 50 missions, and nine different spacecraft, while Steam’s store page frames it as one of the most historically significant space combat simulators ever made. That shift matters more than it might sound at first. X-Wing vs. TIE Fighter was not just “more of the same.” It marked a real evolution in what the series...]]></description>
		
		
		
			</item>
		<item>
		<title>13 Years Later, the Shutdown of LucasArts Still Feels Like a Brutal Turning Point for Star Wars Games</title>
		<link>https://swtorstrategies.com/2026/04/lucasarts-shutdown-13-years-later-star-wars-1313-first-assault.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sat, 04 Apr 2026 15:20:52 +0000</pubDate>
				<category><![CDATA[Gaming history]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[other starwars games]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[lucasfilm]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[star wars 1313]]></category>
		<category><![CDATA[Star Wars First Assault]]></category>
		<category><![CDATA[star wars games]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=663001</guid>

					<description><![CDATA[Thirteen years ago this week, Disney pulled the plug on LucasArts’ internal game development and pushed the company into a licensing model instead. It was the kind of corporate sentence that sounds tidy on paper and disastrous everywhere else. The bigger headline at the time was not just that LucasArts as a game studio was effectively over. It was that two of its active Star Wars projects, Star Wars 1313 and Star Wars: First Assault, went down with it. Lucasfilm’s official line back then was that the move would “minimize the company’s risk” while opening the door to a broader portfolio of Star Wars games through outside partners. That may have made business sense in Burbank boardroom language, but for players it mostly translated to this: one of gaming’s most storied Star Wars labels stopped building games, around 150 staff were affected, and two intriguing projects were suddenly dead in...]]></description>
		
		
		
			</item>
	</channel>
</rss>