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	<title>Star Wars Gaming</title>
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	<description>Star Wars Gaming</description>
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	<title>Star Wars Gaming</title>
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	<itunes:explicit>no</itunes:explicit><itunes:subtitle>Star Wars Gaming</itunes:subtitle><item>
		<title>Star Wars Zero Company’s Full Soundtrack Has 25 Tracks, and the Final Title Feels Suspicious</title>
		<link>https://swtorstrategies.com/2026/07/star-wars-zero-company-soundtrack-tracklist.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 26 Jul 2026 15:52:58 +0000</pubDate>
				<category><![CDATA[music]]></category>
		<category><![CDATA[Star Wars: Zero Company]]></category>
		<category><![CDATA[Bit Reactor]]></category>
		<category><![CDATA[clone wars]]></category>
		<category><![CDATA[Gordy Haab]]></category>
		<category><![CDATA[Respawn Entertainment]]></category>
		<category><![CDATA[Spotify]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars music]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=808672</guid>

					<description><![CDATA[The complete soundtrack listing for Star Wars Zero Company has appeared on Spotify, giving us 25 tracks composed by Gordy Haab and one final title that may already have players preparing conspiracy boards. The album will be released digitally on August 27, 2026, the same day as the game itself. Spotify currently lists it as an upcoming release, while the title track, “Zero Company,” has already been released as the first single. The final track is called: “Onto Our Next Mission.” Make of that what you will. Gordy Haab Returns to Star Wars Gordy Haab is hardly a newcomer to the galaxy. His previous credits include Star Wars Battlefront, Battlefront II, Star Wars: Squadrons, Jedi: Fallen Order and Jedi: Survivor. He also composed music for Indiana Jones and the Great Circle, because apparently one enormous orchestral adventure franchise was not enough paperwork. The first released track suggests that Zero Company...]]></description>
		
		
		
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		<item>
		<title>Star Wars Once Made You Build Tiny Ships Before You Could Play the Card Game</title>
		<link>https://swtorstrategies.com/2026/07/star-wars-pocketmodel-clone-wars-expansion-18.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Sun, 26 Jul 2026 12:43:24 +0000</pubDate>
				<category><![CDATA[Gaming history]]></category>
		<category><![CDATA[Tabletop games]]></category>
		<category><![CDATA[Clone Wars games]]></category>
		<category><![CDATA[Clone Wars PocketModel]]></category>
		<category><![CDATA[Retro Star Wars Games]]></category>
		<category><![CDATA[Star Wars card games]]></category>
		<category><![CDATA[Star Wars gaming history]]></category>
		<category><![CDATA[Star Wars miniatures]]></category>
		<category><![CDATA[Star Wars tabletop games]]></category>
		<category><![CDATA[trading card games]]></category>
		<category><![CDATA[WizKids]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=808628</guid>

					<description><![CDATA[Eighteen years ago today, Star Wars released an expansion for a card game that did not trust cards to be interesting enough on their own. On July 26, 2008, WizKids launched the Clone Wars expansion for the Star Wars PocketModel Trading Card Game. It was a collectible game where players opened packs, pushed tiny plastic pieces out of cards, assembled miniature starfighters, and then used those ships in battle. So before you could play, you first had to prove you were capable of building an ARC-170 without snapping off something important. A Card Game with Actual Ships Inside The Star Wars PocketModel TCG combined trading cards with constructible miniatures. Each pack contained flat plastic model sheets. Players punched out the pieces and slotted them together to create small ships, vehicles, and other units. Those models were then placed directly on the table and used in a simplified miniatures game with...]]></description>
		
		
		
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		<title>Ryan Gosling’s Ghost Rider Casting Looks Like a Major Vote of Confidence in Star Wars: Starfighter</title>
		<link>https://swtorstrategies.com/2026/07/ryan-gosling-ghost-rider-star-wars-starfighter-confidence.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Sun, 26 Jul 2026 11:09:44 +0000</pubDate>
				<category><![CDATA[comic con]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Star Wars: Starfighter]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[Ghost Rider]]></category>
		<category><![CDATA[lucasfilm]]></category>
		<category><![CDATA[Marvel Studios]]></category>
		<category><![CDATA[Ryan Gosling]]></category>
		<category><![CDATA[Shawn Levy]]></category>
		<category><![CDATA[Star Wars movies]]></category>
		<category><![CDATA[star wars news]]></category>
		<category><![CDATA[Star Wars Starfighter]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=808615</guid>

					<description><![CDATA[Star Wars: Starfighter is still months away from release, but Disney has apparently seen enough of Ryan Gosling and Shawn Levy together to hand them another major franchise. At Marvel Studios’ Hall H presentation at San Diego Comic-Con, Gosling was officially announced as Ghost Rider in a new film scheduled for 2028. Shawn Levy will direct, reuniting the pair immediately after their work on Star Wars: Starfighter. That does not prove Starfighter is brilliant. But it does look like a rather loud vote of confidence. Disney Is Already Doubling Down Studios do not usually wait until a film has opened before deciding whether they enjoyed working with its star and director. They have watched the production closely. They have seen footage. They know whether deadlines were met, whether the set functioned, whether the creative partnership worked, and whether everybody required a small emergency bunker by week six. In this case,...]]></description>
		
		
		
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		<title>Star Wars: Rebellion / Supremacy (1998): The Galactic Strategy Game That Was Too Big for Its Own Interface</title>
		<link>https://swtorstrategies.com/2026/07/star-wars-rebellion-supremacy-1998.html</link>
		
		<dc:creator><![CDATA[Soeren Kamper]]></dc:creator>
		<pubDate>Sat, 25 Jul 2026 19:31:58 +0000</pubDate>
				<category><![CDATA[Gaming history]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[other starwars games]]></category>
		<category><![CDATA[1990s Games]]></category>
		<category><![CDATA[Coolhand Interactive]]></category>
		<category><![CDATA[Galactic Empire]]></category>
		<category><![CDATA[Luke Skywalker]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Rebel Alliance]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[strategy games]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=808089</guid>

					<description><![CDATA[Most Star Wars games ask you to win a battle. Star Wars: Rebellion asked you to administer the consequences. It wanted to know where your ships were built, which planets paid for them, whether the local population supported your government, who was spying on your shipyards, which officer should command the fleet, and whether Luke Skywalker had enough spare time between diplomatic assignments to become a Jedi. Then it opened another window. Released for Windows in 1998, Star Wars: Rebellion was developed by Coolhand Interactive and published by LucasArts. In the United Kingdom and Ireland, the same game was released as Star Wars: Supremacy. There are no separate campaigns, altered mechanics, or regional design differences hiding behind the second title. Rebellion and Supremacy are the same enormous, stubborn, fascinating strategy game. The premise was almost irresponsibly ambitious. Instead of focusing on one battlefield, one fleet, or one group of heroes,...]]></description>
		
		
		
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		<title>Club Penguin’s Star Wars Takeover Launched 13 Years Ago Today, and Yes, Darth Vader Was a Penguin</title>
		<link>https://swtorstrategies.com/2026/07/club-penguin-star-wars-takeover-anniversary.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sat, 25 Jul 2026 17:35:11 +0000</pubDate>
				<category><![CDATA[Gaming history]]></category>
		<category><![CDATA[A New Hope]]></category>
		<category><![CDATA[Club Penguin]]></category>
		<category><![CDATA[Club Penguin Star Wars]]></category>
		<category><![CDATA[Darth Herbert]]></category>
		<category><![CDATA[Disney games]]></category>
		<category><![CDATA[gaming nostalgia]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[Star Wars anniversary]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars Takeover]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=807956</guid>

					<description><![CDATA[Thirteen years ago today, Star Wars invaded Club Penguin. On July 25, 2013, Disney launched the Club Penguin Star Wars Takeover, transforming its cheerful online island into a surprisingly elaborate version of A New Hope. There were lightsabers, Stormtrooper costumes, space battles and a Death Star approaching an island normally occupied by brightly coloured penguins discussing furniture. It was a strange fit. It was also somehow a perfect one. A New Hope, But Everyone Was a Penguin The takeover was built around the story of the original 1977 film. Players travelled from Tatooine to the Death Star before joining the Rebel assault, completing missions and unlocking new rewards along the way. Club Penguin’s own characters were recast in familiar roles. Cadence became Princess Cadence, Sensei appeared as Obi-Wan Sensei, and the villainous polar bear Herbert took the role of Darth Vader as Darth Herbert. This meant one of cinema’s most...]]></description>
		
		
		
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		<title>SWGOH Jaxxon Kit Guide: Best Team, Abilities, Omicron, and How He Works</title>
		<link>https://swtorstrategies.com/2026/07/swgoh-jaxxon-guide-best-team-mods-omicron.html</link>
		
		<dc:creator><![CDATA[Novara Skuara]]></dc:creator>
		<pubDate>Sat, 25 Jul 2026 17:01:30 +0000</pubDate>
				<category><![CDATA[Galaxy of Heroes]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[swgoh]]></category>
		<category><![CDATA[Dash Rendar]]></category>
		<category><![CDATA[Jaxxon]]></category>
		<category><![CDATA[Jaxxon Omicron]]></category>
		<category><![CDATA[Jaxxon team]]></category>
		<category><![CDATA[Prepared squad]]></category>
		<category><![CDATA[Star Wars mobile games]]></category>
		<category><![CDATA[SWGOH]]></category>
		<category><![CDATA[Territory Battles]]></category>
		<category><![CDATA[Young Lando Calrissian]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=807946</guid>

					<description><![CDATA[Jaxxon has arrived in Star Wars: Galaxy of Heroes as a Light Side Attacker built for Prepared Scoundrel and Smuggler teams. Yes, the green rabbit from the old Marvel comics now has a Territory Battles Omicron. Star Wars has completed another perfectly normal lap around the sun. This guide covers Jaxxon’s best team, recommended mods, ability priorities, battle strategy, and whether his Omicron deserves your increasingly endangered materials. Jaxxon at a Glance Role: AttackerAlignment: Light SideTags: Mercenary, Scoundrel, SmugglerCore mechanic: PreparedBest partner: Any version of Lando CalrissianOmicron mode: Territory Battles Jaxxon is designed to attack repeatedly, feed Turn Meter to Prepared allies, and grow more dangerous through consecutive critical hits. He strongly prefers an all-Scoundrel squad. Mixing factions means leaving an important part of his unique ability sitting unused, which is generally frowned upon by both strategists and rabbits carrying blasters. Best Jaxxon Team The most natural starting squad is:...]]></description>
		
		
		
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		<title>Star Wars Zero Company Has Only One Jedi, and You Can Get Her Killed</title>
		<link>https://swtorstrategies.com/2026/07/star-wars-zero-company-only-one-jedi.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sat, 25 Jul 2026 15:51:57 +0000</pubDate>
				<category><![CDATA[Star Wars: Zero Company]]></category>
		<category><![CDATA[Bit Reactor]]></category>
		<category><![CDATA[clone wars]]></category>
		<category><![CDATA[Permadeath]]></category>
		<category><![CDATA[Respawn Entertainment]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars strategy games]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<category><![CDATA[tactical RPG]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=807931</guid>

					<description><![CDATA[Star Wars Zero Company is giving players exactly one Jedi Operator. One. Not one per squad. Not one waiting in the recruitment menu after payday. One in the entire game. And if you play with permadeath enabled and get her killed, the galaxy will not politely issue a replacement with a slightly different haircut. Tel-Rea is the only Jedi Padawan-class Operator available in Zero Company, according to lead designer James Brawley. His advice to players was wonderfully direct: be careful that nothing unfortunate happens to her. That feels less like a gameplay tip and more like something a nervous parent says before handing over the keys. Tel-Rea Cannot Simply Be Replaced Most battlefield roles in Zero Company can be filled by newly recruited Custom Operators. The game lets players hire additional squad members, adjust their equipment and specializations, and build a roster around whatever tactical disaster they are currently attempting...]]></description>
		
		
		
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		<title>Luke Training Leia as a Jedi Is Finally Getting a New Star Wars Novel</title>
		<link>https://swtorstrategies.com/2026/07/luke-training-leia-jedi-twin-crossroads-novel.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Sat, 25 Jul 2026 15:35:18 +0000</pubDate>
				<category><![CDATA[books]]></category>
		<category><![CDATA[comic con]]></category>
		<category><![CDATA[Ajan Kloss]]></category>
		<category><![CDATA[Leia Organa]]></category>
		<category><![CDATA[Luke Skywalker]]></category>
		<category><![CDATA[Return of the Jedi]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[Star Wars Books]]></category>
		<category><![CDATA[Star Wars Novels]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=807888</guid>

					<description><![CDATA[One of the most interesting chapters in Leia Organa’s life has, until now, lasted roughly as long as it takes a stormtrooper to miss a doorway. In The Rise of Skywalker, we briefly saw Luke training Leia as a Jedi on Ajan Kloss. She had a lightsaber, she clearly knew how to use it, and then the flashback ended before anyone could ask the obvious question: what was that entire period actually like? A new Star Wars novel is finally going to answer it. Star Wars: Twin Crossroads, written by Beth Revis, will follow Luke Skywalker and Leia Organa after Return of the Jedi. The novel is scheduled for April 2027 and will explore Luke training his first student, who also happens to be his twin sister. Luke Is Still Learning Too The story takes place while the New Republic is hunting down the remains of the Empire. During a...]]></description>
		
		
		
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		<title>SWGOH The Ronin Kit Guide: Best Team, Abilities, Omicron, and How He Works</title>
		<link>https://swtorstrategies.com/2026/07/swgoh-the-ronin-kit-guide.html</link>
		
		<dc:creator><![CDATA[Novara Skuara]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 15:29:09 +0000</pubDate>
				<category><![CDATA[Galaxy of Heroes]]></category>
		<category><![CDATA[swgoh]]></category>
		<category><![CDATA[Capital Games]]></category>
		<category><![CDATA[sith]]></category>
		<category><![CDATA[Star Wars Galaxy of Heroes]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars gaming]]></category>
		<category><![CDATA[SWGOH]]></category>
		<category><![CDATA[SWGOH Kit Guide]]></category>
		<category><![CDATA[SWGOH mods]]></category>
		<category><![CDATA[Territory Wars]]></category>
		<category><![CDATA[The Ronin]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=807288</guid>

					<description><![CDATA[The Ronin is coming to Star Wars: Galaxy of Heroes, and he might be the coolest character in the entire Myths &#38; Legends rollout. Darth Jar Jar is funnier. Mara Jade Skywalker has the Legends weight. Jaxxon is pure old-comic chaos. But The Ronin brings something different to the holotable: Star Wars: Visions energy, Sith synergy, a summoned droid, Bleed pressure, Critical Damage scaling, and a Territory Wars Omicron that looks built for players who enjoy making Sith teams more annoying than legally necessary. The official The Ronin kit reveal from EA puts him inside the new Myths &#38; Legends era, while the The Ronin unit data on SWGOH.GG shows a Dark Side Sith Attacker with a strange little engine built around Boiling Point, R5-D56, Bleed, Siphon, and enemies hiding behind Taunt, Stealth, or Resilient Defense. Translation: he is not here to politely tap someone with a lightsaber. He is...]]></description>
		
		
		
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		<item>
		<title>Star Wars: Zero Company Will Take 30–40 Hours to Beat, and That Might Be Exactly Right</title>
		<link>https://swtorstrategies.com/2026/07/star-wars-zero-company-30-40-hours-to-beat.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 14:39:26 +0000</pubDate>
				<category><![CDATA[Star Wars: Zero Company]]></category>
		<category><![CDATA[Bit Reactor]]></category>
		<category><![CDATA[Campaign Length]]></category>
		<category><![CDATA[Lucasfilm Games]]></category>
		<category><![CDATA[No New Game Plus]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 5]]></category>
		<category><![CDATA[Respawn Entertainment]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars gaming]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<category><![CDATA[Zero Company]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=807208</guid>

					<description><![CDATA[Star Wars: Zero Company will not eat your entire life. That might be a good thing. According to VICE’s report on new Zero Company details, Bit Reactor says the upcoming Clone Wars tactics game should take the average player around 30–40 hours to beat, with that number increasing a bit on higher difficulties. For a turn-based tactics game, that sounds pretty reasonable. Not tiny. Not endless. Just long enough to make bad decisions hurt. A Focused Clone Wars Campaign The 30–40 hour estimate suggests Zero Company is aiming for a focused story campaign rather than a massive tactics sandbox. That fits what we already know about the game. Star Wars: Zero Company is a single-player, turn-based tactics game set during the twilight of the Clone Wars. Players lead Hawks and an unusual squad through missions built around tactics, squad bonds, customization, and battlefield consequences. We have been collecting all the...]]></description>
		
		
		
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