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	<title>Star Wars Gaming News</title>
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	<title>Star Wars Gaming News</title>
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		<title>The Mandalorian and Grogu Team Is Already Hoping for a Sequel</title>
		<link>https://swtorstrategies.com/2026/05/mandalorian-grogu-sequel-outer-rim-sigourney-weaver.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Mon, 18 May 2026 12:09:44 +0000</pubDate>
				<category><![CDATA[The Mandalorian and Grogu]]></category>
		<category><![CDATA[Din Djarin]]></category>
		<category><![CDATA[Grogu]]></category>
		<category><![CDATA[Outer Rim]]></category>
		<category><![CDATA[Pedro Pascal]]></category>
		<category><![CDATA[Sigourney Weaver]]></category>
		<category><![CDATA[Star Wars movies]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=749477</guid>

					<description><![CDATA[The first Mandalorian and Grogu movie is not even safely through the airlock yet, and Sigourney Weaver is already talking like someone who would happily book another trip to the Outer Rim. In a new Total Film interview, reported by GamesRadar, Weaver says she would love to do more work with Pedro Pascal and Grogu after The Mandalorian and Grogu. She also suggests the team is “secretly” hoping the movie could lead to another adventure, potentially pushing the story deeper into the Outer Rim. That is not an official sequel announcement. But it is absolutely the kind of comment Lucasfilm watchers will put under glass and examine with tiny tweezers. The Outer Rim Is the Right Playground The Outer Rim has always been where The Mandalorian feels most comfortable. Dusty settlements, broken Imperial leftovers, desperate locals, criminals pretending they have a code, and one armored dad trying to solve problems...]]></description>
		
		
		
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		<title>Leaked KOTOR Remake Cinematic Shows the Version We Never Got</title>
		<link>https://swtorstrategies.com/2026/05/leaked-kotor-remake-cinematic-aspyr-version.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Mon, 18 May 2026 11:42:04 +0000</pubDate>
				<category><![CDATA[Knights of the Old Republic]]></category>
		<category><![CDATA[Kotor]]></category>
		<category><![CDATA[leaks]]></category>
		<category><![CDATA[Aspyr]]></category>
		<category><![CDATA[knights of the old republic]]></category>
		<category><![CDATA[KOTOR]]></category>
		<category><![CDATA[KOTOR Remake]]></category>
		<category><![CDATA[Lucasfilm Games]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[star wars games]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=749471</guid>

					<description><![CDATA[The Knights of the Old Republic remake has become one of those Star Wars projects that feels half real, half ghost story. Now the ghost just moved again. A newly surfaced cinematic, reported by MP1st, reportedly shows an opening sequence from the cancelled Aspyr version of the KOTOR Remake. That is the key detail, and it needs to stay in bright red letters: this is not a confirmed look at the current Saber-led version of the remake. It is a look at the version that did not survive. That is what makes it interesting. This Is Not the KOTOR Remake We Are Waiting For If you only skim the headline, it is easy to assume this is a fresh reveal from the live project. It is not. The reported cinematic comes from the earlier Aspyr iteration of the remake — the one that ran into trouble before development was moved...]]></description>
		
		
		
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		<title>On This Day: Star Wars Episode I: Racer Made Podracing Feel Impossible Fast</title>
		<link>https://swtorstrategies.com/2026/05/star-wars-episode-i-racer-anniversary-may-18.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Mon, 18 May 2026 11:18:43 +0000</pubDate>
				<category><![CDATA[Gaming history]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[other starwars games]]></category>
		<category><![CDATA[Nintendo 64]]></category>
		<category><![CDATA[podracing]]></category>
		<category><![CDATA[Star Wars Episode I Racer]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars gaming history]]></category>
		<category><![CDATA[The Phantom Menace]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=749466</guid>

					<description><![CDATA[Before Star Wars racing became nostalgic, it was just fast enough to make your childhood reflexes file a formal complaint. On May 18, 1999, Star Wars: Episode I – Racer launched in North America for Nintendo 64 and Windows PC, arriving right alongside the Phantom Menace hype machine. It took one of the most kinetic sequences in the movie — the Boonta Eve Classic podrace — and turned it into a full racing game that somehow felt faster than the film itself. That was the magic trick. A lot of movie tie-in games in the late ‘90s felt like merchandise with a health bar. Episode I: Racer felt like LucasArts had looked at the podrace scene and said: “What if this was the whole game, but louder, faster, and more likely to make your palms sweat?” Podracing Finally Had Its Game The concept was wonderfully simple: choose a podracer, survive...]]></description>
		
		
		
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		<item>
		<title>Jon Favreau Has Big Plans for Grogu After The Mandalorian and Grogu</title>
		<link>https://swtorstrategies.com/2026/05/jon-favreau-grogu-future-jedi-mandalorian.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Sun, 17 May 2026 18:26:18 +0000</pubDate>
				<category><![CDATA[interview]]></category>
		<category><![CDATA[Jon Favreau]]></category>
		<category><![CDATA[star wars news]]></category>
		<category><![CDATA[The Mandalorian and Grogu]]></category>
		<category><![CDATA[Din Djarin]]></category>
		<category><![CDATA[Grogu]]></category>
		<category><![CDATA[Jedi]]></category>
		<category><![CDATA[mandalorian]]></category>
		<category><![CDATA[Star Wars movies]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=748616</guid>

					<description><![CDATA[Grogu is not just getting a movie. He may be getting a future. Jon Favreau has revealed that he has “a lot of plans” for Grogu creatively after The Mandalorian and Grogu, and the reason is very simple: this little green chaos child is not built for a one-movie arc. His species lives for centuries. His training is weird. His identity is split between two of Star Wars’ most myth-heavy traditions. In a new GamesRadar / Total Film interview, Favreau said Grogu is “on a path to be both a Jedi and a Mandalorian,” while also making choices and growing under a strong teacher. That is a very small sentence carrying a very large amount of future merchandise. And story. Mostly story. Grogu Is Built for the Long Game The most interesting part of Favreau’s comments is not just that he wants more Grogu stories. Of course he does. Lucasfilm...]]></description>
		
		
		
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		<item>
		<title>Dave Filoni Says Star Wars Has a Plan — Just Not a Spreadsheet</title>
		<link>https://swtorstrategies.com/2026/05/dave-filoni-star-wars-future-overarching-plan.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Sun, 17 May 2026 18:05:21 +0000</pubDate>
				<category><![CDATA[Dave Filoni]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[star wars news]]></category>
		<category><![CDATA[Ahsoka]]></category>
		<category><![CDATA[Jon Favreau]]></category>
		<category><![CDATA[lucasfilm]]></category>
		<category><![CDATA[Star Wars movies]]></category>
		<category><![CDATA[Star Wars TV]]></category>
		<category><![CDATA[The Mandalorian and Grogu]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=748609</guid>

					<description><![CDATA[Dave Filoni is not promising a Star Wars assembly line. Good. We have enough factories in this galaxy already. In a new Collider interview, Filoni was asked about the future of Star Wars under his creative leadership, and his answer was less “here are 14 release dates and a logo wall” and more “there is an architecture, but the stories come first.” That may sound vague if you are looking for a Marvel-style phase chart. But for Star Wars, it is probably the healthier answer. The Future Is Being Architected Filoni said he is currently “looking at the stories and the potential” while planning what he would like to do. He also said he believes in having “an overarching idea” before figuring out how many projects fit into that shape. The key part is not just that Star Wars has a broader plan. It is that Filoni is trying to...]]></description>
		
		
		
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		<item>
		<title>Star Wars: Return of the Jedi: Ewok Adventure — The Weird Lost Star Wars Game That Should Not Be This Interesting</title>
		<link>https://swtorstrategies.com/2026/05/return-of-the-jedi-ewok-adventure.html</link>
		
		<dc:creator><![CDATA[Soeren Kamper]]></dc:creator>
		<pubDate>Sun, 17 May 2026 15:28:00 +0000</pubDate>
				<category><![CDATA[console]]></category>
		<category><![CDATA[Gaming history]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Atari Games]]></category>
		<category><![CDATA[Cancelled Games]]></category>
		<category><![CDATA[Ewoks]]></category>
		<category><![CDATA[Lost Games]]></category>
		<category><![CDATA[Parker Brothers]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars: Return of the Jedi: Ewok Adventure]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=748515</guid>

					<description><![CDATA[There are cancelled games that sound boring the second you describe them, and then there are cancelled games that make you stop, blink, and say: hang on, they were going to let us play as an Ewok in a hang glider? That is Star Wars: Return of the Jedi: Ewok Adventure. Planned in 1983 for the Atari 2600, developed by Atari Games for publication by Parker Brothers, Ewok Adventure never made it to store shelves, even though the game was reportedly completed. It later became one of those fascinating lost corners of Star Wars gaming history — the kind of title that sounds half ridiculous, half brilliant, and somehow ends up being both. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this is exactly the kind of side road worth stopping for. It also fits naturally beside our recent looks at The Empire Strikes...]]></description>
		
		
		
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		<item>
		<title>Fortnite Is About to Become a Mando and Grogu Screening Room</title>
		<link>https://swtorstrategies.com/2026/05/fortnite-mandalorian-grogu-watch-party-island-may-19.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Sun, 17 May 2026 14:36:40 +0000</pubDate>
				<category><![CDATA[Fortnite]]></category>
		<category><![CDATA[The Mandalorian and Grogu]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Grogu]]></category>
		<category><![CDATA[Jon Favreau]]></category>
		<category><![CDATA[lucasfilm]]></category>
		<category><![CDATA[star wars games]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=748240</guid>

					<description><![CDATA[Star Wars marketing has officially entered its “meet me in Fortnite for the movie preview” era. On May 19 at 10 a.m. ET, Fortnite players will be able to enter The Mandalorian and Grogu Watch Party Island, a Nevarro-inspired experience created by Fairview Portals and Beyond Creative. According to StarWars.com, the island will feature a special message from director Jon Favreau and an exclusive look at a 10-minute sneak peek of The Mandalorian and Grogu ahead of the film’s theatrical release on May 22, 2026. That is not just another skin drop. That is Star Wars using Fortnite as a digital lobby before the cinema doors open. Nevarro, Grogu, and a Very Modern Movie Preview The Watch Party Island is set on Nevarro, which makes sense. If The Mandalorian has a home base beyond “somewhere dangerous,” Nevarro is probably it. Players will be able to explore the location, step into...]]></description>
		
		
		
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		<item>
		<title>Battlefront II Resurgence Day Is One Week Away, and the Community Is Warming Up</title>
		<link>https://swtorstrategies.com/2026/05/battlefront-ii-resurgence-day-2026-one-week-away.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Sun, 17 May 2026 14:15:49 +0000</pubDate>
				<category><![CDATA[Star Wars: Battlefront]]></category>
		<category><![CDATA[Battlefront 2]]></category>
		<category><![CDATA[Battlefront II Resurgence Day]]></category>
		<category><![CDATA[EA Star Wars]]></category>
		<category><![CDATA[multiplayer games]]></category>
		<category><![CDATA[Star Wars Battlefront II]]></category>
		<category><![CDATA[Star Wars community]]></category>
		<category><![CDATA[star wars games]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=748228</guid>

					<description><![CDATA[Star Wars Battlefront II is doing that thing again where everyone remembers it is secretly one of the most stubbornly alive Star Wars games ever made. Resurgence Day 2026 is now one week away, with the Battlefront community planning another coordinated return on Saturday, May 23. According to the official Kyber event post and the pinned community push on r/StarWarsBattlefront, the plan is simple: all day, all platforms, everyone invited. No complicated ritual. No Sith holocron. Just install the game, squad up, and remind the galaxy that Battlefront players are apparently powered by nostalgia, spite, and extremely loud blaster fire. The Goal Is Simple: Fill the Servers Again Resurgence Day is a community-led event built around one idea: get as many players as possible back into Battlefront II on the same day. That means PlayStation, Xbox, and PC players all jumping in across the day to push matchmaking, fill lobbies,...]]></description>
		
		
		
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		<item>
		<title>On This Day: Star Wars Celebration Europe 2016 Put Gaming Front and Center</title>
		<link>https://swtorstrategies.com/2026/05/star-wars-celebration-europe-2016-gaming-lineup.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 17 May 2026 13:41:23 +0000</pubDate>
				<category><![CDATA[event]]></category>
		<category><![CDATA[Gaming history]]></category>
		<category><![CDATA[Galaxy of Heroes]]></category>
		<category><![CDATA[Lego Star Wars]]></category>
		<category><![CDATA[Star Wars Battlefront]]></category>
		<category><![CDATA[star wars celebration]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=748221</guid>

					<description><![CDATA[There was a moment in 2016 when Star Wars gaming looked like it was absolutely everywhere. On May 17, 2016, StarWars.com announced that Star Wars video games would be coming to Star Wars Celebration Europe 2016 in London — and not as a tiny side booth hidden somewhere near the emergency exit. The official announcement promised Star Wars Battlefront, LEGO Star Wars: The Force Awakens, Star Wars: Commander, Star Wars: Galaxy of Heroes, Star Wars: The Old Republic, and Star Wars: Force Collection at the event. StarWars.com even called it the highest volume of gaming content in Celebration history. Ten years later, that line hits a little differently. A Very 2016 Star Wars Gaming Snapshot The lineup is almost a time capsule. Star Wars Battlefront was still the big modern console shooter, carrying EA’s first major post-Disney Star Wars gaming push. LEGO Star Wars: The Force Awakens was turning the...]]></description>
		
		
		
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		<item>
		<title>EA Killed a KOTOR-Style SWTOR Reboot That Lucasfilm Had Already Backed</title>
		<link>https://swtorstrategies.com/2026/05/ea-killed-star-wars-the-new-republic-swtor-reboot.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 17 May 2026 13:02:54 +0000</pubDate>
				<category><![CDATA[bioware]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[James Ohlen]]></category>
		<category><![CDATA[james ohlen]]></category>
		<category><![CDATA[knights of the old republic]]></category>
		<category><![CDATA[Star Wars The New Republic]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=748215</guid>

					<description><![CDATA[There was almost another great lost Star Wars game. Not a rumor. Not fan fiction. Not one of those “what if” forum ghosts that refuse to die. Former Knights of the Old Republic lead designer and Star Wars: The Old Republic director James Ohlen has revealed that he once pitched a full SWTOR reboot called Star Wars: The New Republic — and it had serious support before EA’s board killed it. That is the kind of sentence that lands like a thermal detonator if you care about BioWare-era Star Wars. The SWTOR Reset That Almost Happened In a recent interview with PC Gamer, Ohlen said that around 2015 he spent roughly six months building a pitch for a total relaunch of The Old Republic. The project was called Star Wars: The New Republic. And this was not some half-baked napkin idea. Ohlen said he put together a design document, presentations,...]]></description>
		
		
		
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