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	<title>Star Wars Gaming News</title>
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		<title>Why Serious Creators Are Choosing Nano Banana AI on Nanomaker Over Standalone Image Tools</title>
		<link>https://swtorstrategies.com/2026/06/nano-banana-ai-on-nanomaker.html</link>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Mon, 08 Jun 2026 17:25:30 +0000</pubDate>
				<category><![CDATA[AI]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=769158</guid>

					<description><![CDATA[There is a particular kind of frustration that every working creator knows well. You have the idea. It is sharp, specific, fully formed in your head. Then the next three hours disappear into tab-switching, credit limits, watermarked exports, and model outputs that look nothing like what you described. By the time something usable comes out the other end, the original energy that sparked the idea is gone. This is not a creativity problem. It is a tooling problem. And in 2026, it is a problem that no longer needs to exist. Nanobanana AI maker was built specifically to remove that friction. At its core is the Nano Banana 2 model, one of the most capable AI image models available today, sitting alongside GPT Image 2, video generation, music tools, and audio synthesis in a single unified workspace. One login. One subscription. Everything a modern content workflow actually needs. I. The...]]></description>
		
		
		
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		<item>
		<title>Is Star Wars Zero Company’s Deep-Cut Lore a Strength or a Risk?</title>
		<link>https://swtorstrategies.com/2026/06/star-wars-zero-company-deep-cut-lore-strength-risk.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Mon, 08 Jun 2026 14:28:07 +0000</pubDate>
				<category><![CDATA[discussion]]></category>
		<category><![CDATA[Star Wars: Zero Company]]></category>
		<category><![CDATA[Bit Reactor]]></category>
		<category><![CDATA[clone wars]]></category>
		<category><![CDATA[Lucasfilm Games]]></category>
		<category><![CDATA[Onderon]]></category>
		<category><![CDATA[Respawn Entertainment]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[star wars lore]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<category><![CDATA[Tactical Games]]></category>
		<category><![CDATA[Umbara]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=769116</guid>

					<description><![CDATA[Star Wars fans love deep lore. Until they don’t. That is the tightrope Star Wars Zero Company now has to walk. The upcoming Clone Wars tactics game already has the big sellable hooks: turn-based squad combat, permadeath, RPG-style companions, an August release date, and enough tactical panic to make every mission feel like a bad idea with a briefing screen. But the most interesting thing might be the nerdiest thing. The developers clearly care about the deep cuts. According to GamesRadar’s look at Zero Company’s lore work, the team has spent serious time digging into Star Wars history, planets, factions, and character connections to make the game feel properly rooted in the Clone Wars era. That sounds great. But it also raises a real question: Can deep lore make Zero Company feel richer, or could it scare off players who just want a good tactics game? Lore Can Make the...]]></description>
		
		
		
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		<item>
		<title>On This Day: The Lost Suns #1 Expanded SWTOR’s Galaxy</title>
		<link>https://swtorstrategies.com/2026/06/on-this-day-the-lost-suns-1-expanded-swtors-galaxy.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Mon, 08 Jun 2026 13:55:02 +0000</pubDate>
				<category><![CDATA[comic]]></category>
		<category><![CDATA[star wars the old republic]]></category>
		<category><![CDATA[SWTOR]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=769110</guid>

					<description><![CDATA[On June 8, 2011, Star Wars: The Old Republic &#8211; The Lost Suns #1 arrived in comic shops and quietly did something very important for SWTOR. It made the galaxy feel bigger before the game had even fully launched. Written by Alexander Freed, with art by Dave Ross, The Lost Suns was not just another tie-in comic drifting around the edge of a marketing campaign. SWTOR’s own 2011 coverage described it as a story that tied directly into Star Wars: The Old Republic, with events beginning around the same time as the game. That matters. Because The Lost Suns was not simply explaining lore. It was building the mood of the era. Theron Shan Steps Into the Spotlight The series follows Theron Shan, a Republic spy with one of the most complicated family trees in the galaxy. He is the son of Jedi Grand Master Satele Shan, descended from the...]]></description>
		
		
		
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		<title>Star Wars: Shadow of Maul #1 Hits Marvel Unlimited Today</title>
		<link>https://swtorstrategies.com/2026/06/star-wars-shadow-of-maul-1-marvel-unlimited.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Mon, 08 Jun 2026 13:44:40 +0000</pubDate>
				<category><![CDATA[comic]]></category>
		<category><![CDATA[Maul: Shadow Lord]]></category>
		<category><![CDATA[Benjamin Percy]]></category>
		<category><![CDATA[Dark Side]]></category>
		<category><![CDATA[Darth Maul]]></category>
		<category><![CDATA[Marvel Comics]]></category>
		<category><![CDATA[Marvel Unlimited]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[Star Wars comics]]></category>
		<category><![CDATA[Star Wars fandom]]></category>
		<category><![CDATA[Star Wars Shadow of Maul]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=769106</guid>

					<description><![CDATA[Maul is back on Marvel Unlimited today, because apparently one angry former Sith Lord was not done stalking the shadows. Star Wars: Shadow of Maul #1 has now landed on Marvel Unlimited, giving digital readers a chance to jump into Marvel’s five-issue Maul miniseries without hunting down the original print release. The issue was first published on March 4, 2026, with Benjamin Percy writing, Madibek Musabekov on pencils, and Derrick Chew providing the cover art. Marvel’s official Shadow of Maul #1 page lists the creative team and positions the book as part of the ongoing Star Wars: Shadow of Maul run. And for readers who prefer collecting their Star Wars comics physically, Star Wars: Shadow of Maul is also available through Amazon. Maul Works Best in the Shadows The hook is not complicated. Maul has always been at his best when Star Wars lets him operate in the ugly corners...]]></description>
		
		
		
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		<title>This Supermarket Together Mod Turns LEGO Star Wars Into Shelf Stock</title>
		<link>https://swtorstrategies.com/2026/06/supermarket-together-lego-star-wars-2014-custom-products-mod.html</link>
		
		<dc:creator><![CDATA[Novara Skuara]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 18:52:40 +0000</pubDate>
				<category><![CDATA[LEGO Star Wars]]></category>
		<category><![CDATA[Modding]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[Supermarket Together]]></category>
		<category><![CDATA[gaming mods]]></category>
		<category><![CDATA[LEGO games]]></category>
		<category><![CDATA[Lego Star Wars]]></category>
		<category><![CDATA[Nexus mods]]></category>
		<category><![CDATA[PC Mods]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars mods]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=768859</guid>

					<description><![CDATA[Most Star Wars mods understand the obvious fantasy. Lightsabers. Blasters. Clones. Sith. Space battles. Darth Vader arriving to ruin everyone’s workday. This one understands a far stranger truth: Someone has to stock the shelves. A new Supermarket Together mod called Lego Star Wars 2014 &#8211; Custom Products adds 16 LEGO Star Wars sets from 2014 into the co-op supermarket management game. Created by AriZume, the mod turns classic LEGO Star Wars boxes into actual store products players can sell, price, arrange, and presumably panic about when customers start treating an Imperial Star Destroyer like an impulse purchase. That is not the usual Star Wars gaming fantasy. It might be funnier. LEGO Star Wars, but Make It Retail The mod includes a very specific wave of 2014 LEGO Star Wars products, ranging from smaller battle packs to bigger vehicles and ships. Among the included sets are Death Star Troopers, Kashyyyk Troopers,...]]></description>
		
		
		
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		<title>Is Galactic Racer Finally Giving Star Wars Racing Its Own Identity?</title>
		<link>https://swtorstrategies.com/2026/06/star-wars-galactic-racer-racing-identity.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 16:09:36 +0000</pubDate>
				<category><![CDATA[discussion]]></category>
		<category><![CDATA[Star Wars: Galactic Racer]]></category>
		<category><![CDATA[Episode I Racer]]></category>
		<category><![CDATA[Galactic League]]></category>
		<category><![CDATA[Lucasfilm Games]]></category>
		<category><![CDATA[Sebulba]]></category>
		<category><![CDATA[Secret Mode]]></category>
		<category><![CDATA[Star Wars Galactic Racer]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars Gaming News]]></category>
		<category><![CDATA[Star Wars racing]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=768803</guid>

					<description><![CDATA[Star Wars racing has always had one problem. It already peaked in people’s memories. For a lot of players, the conversation begins and ends with Star Wars Episode I: Racer. Fast podracers, dangerous tracks, alien engines screaming, and Sebulba being the galaxy’s most punchable motorsport villain. It turned one sequence from The Phantom Menace into one of the most beloved Star Wars games of its era. So the big question for Star Wars: Galactic Racer is not just whether it can be fun. It is whether it can escape the ghost of podracing. Star Wars Racing Needs More Than Nostalgia The new Galactic Racer story trailer suggests the developers know the trap. Sebulba is back, and of course he is. You do not make a new Star Wars racing game and ignore the Dug-shaped menace sitting in the corner. He is the nostalgia hook. The instant recognition. The “oh, I...]]></description>
		
		
		
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		<item>
		<title>Star Wars Zero Company Sounds Like More Than Just Star Wars XCOM</title>
		<link>https://swtorstrategies.com/2026/06/star-wars-zero-company-more-than-star-wars-xcom.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 14:52:58 +0000</pubDate>
				<category><![CDATA[Star Wars: Zero Company]]></category>
		<category><![CDATA[Bit Reactor]]></category>
		<category><![CDATA[clone wars]]></category>
		<category><![CDATA[Lucasfilm Games]]></category>
		<category><![CDATA[Respawn Entertainment]]></category>
		<category><![CDATA[RPG Games]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars Gaming News]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<category><![CDATA[Tactical Games]]></category>
		<category><![CDATA[XCOM]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=768788</guid>

					<description><![CDATA[Calling Star Wars Zero Company “Star Wars XCOM” is useful. It is also starting to look a little too small. Yes, the upcoming Clone Wars-era tactics game clearly has the familiar ingredients: squad positioning, cover, abilities, mission planning, battlefield panic, and the terrible feeling that one bad move is about to ruin your entire evening. But the more we see of Zero Company, the more it looks like Bit Reactor and Respawn are aiming for something bigger than just “XCOM, but with clone helmets.” According to PC Gamer’s hands-on preview, the game also brings in RPG elements, squad conversations, loyalty missions, cinematic exploration, and character-driven stakes that make it feel closer to Mass Effect with turn-based combat and permadeath. That is a much more interesting pitch. The Squad Might Matter as Much as the Mission The key difference seems to be the people. Zero Company puts players in the boots...]]></description>
		
		
		
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		<title>PowerWash Simulator 2’s Star Wars Pack Finally Has a Release Date</title>
		<link>https://swtorstrategies.com/2026/06/powerwash-simulator-2-star-wars-pack-release-date.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 09:20:54 +0000</pubDate>
				<category><![CDATA[other games]]></category>
		<category><![CDATA[other starwars games]]></category>
		<category><![CDATA[FuturLab]]></category>
		<category><![CDATA[hoth]]></category>
		<category><![CDATA[Original Trilogy]]></category>
		<category><![CDATA[PowerWash Simulator 2]]></category>
		<category><![CDATA[Star Wars DLC]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars Gaming News]]></category>
		<category><![CDATA[Tatooine]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=768677</guid>

					<description><![CDATA[The galaxy is filthy, and apparently the Rebellion is outsourcing. The PowerWash Simulator 2 Star Wars Pack now has a release date: July 16, 2026. The paid DLC will bring Star Wars grime, ships, locations, and deeply suspicious amounts of galactic dirt to FuturLab’s very satisfying cleaning simulator. The official Steam page for PowerWash Simulator 2: STAR WARS Pack lists the July 16 release date and confirms that the DLC requires the base game. So yes, this is real. Someone looked at Star Wars, a franchise famous for sand, grease, busted machinery, rebel hangars, Imperial metal, carbon scoring, and questionable maintenance standards, and correctly decided: this galaxy needs a pressure washer. Rebellions Are Built on Soap The Star Wars Pack is set during the events of the Original Trilogy and puts players in the role of P0-W2, a Class Five cleaning droid. According to FuturLab’s PowerWash Simulator 2 page, P0-W2...]]></description>
		
		
		
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		<item>
		<title>EA Star Wars Launches Official Discord, but Battlefront Fans Notice One Big Absence</title>
		<link>https://swtorstrategies.com/2026/06/ea-star-wars-discord-launches-swtor-no-battlefront.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Sat, 06 Jun 2026 20:41:56 +0000</pubDate>
				<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Galaxy of Heroes]]></category>
		<category><![CDATA[Star Wars Jedi: Fallen Order]]></category>
		<category><![CDATA[Star Wars: Battlefront]]></category>
		<category><![CDATA[Star Wars: Zero Company]]></category>
		<category><![CDATA[Discord]]></category>
		<category><![CDATA[EA Star Wars]]></category>
		<category><![CDATA[Star Wars Battlefront]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars Jedi]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=768550</guid>

					<description><![CDATA[EA Star Wars has launched an official Discord server, giving players a new central place to follow and discuss the publisher’s current Star Wars games. The server, promoted through EA Star Wars’ official social channels, includes spaces for Star Wars Jedi, Star Wars Zero Company, Star Wars: Galaxy of Heroes, and Star Wars: The Old Republic. That lineup makes sense. It also leaves one very loud absence. Where is Star Wars Battlefront? The Missing Battlefront Channel Is the Story At launch, the official EA Star Wars Discord appears focused on the active and currently supported corners of EA’s Star Wars lineup. Zero Company is the obvious new push, Galaxy of Heroes keeps rolling, The Old Republic is still alive after all these years, and the Jedi series remains one of EA’s biggest modern Star Wars success stories. But Battlefront is different. Official support for Battlefront II ended years ago, yet...]]></description>
		
		
		
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		<item>
		<title>Super Star Wars (1992): When Star Wars Went 16-Bit and Lost Whatever Mercy It Had Left</title>
		<link>https://swtorstrategies.com/2026/06/super-star-wars-1992.html</link>
		
		<dc:creator><![CDATA[Soeren Kamper]]></dc:creator>
		<pubDate>Sat, 06 Jun 2026 19:34:59 +0000</pubDate>
				<category><![CDATA[Gaming history]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[A New Hope]]></category>
		<category><![CDATA[JVC Musical Industries]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Sculptured Software]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Super Nintendo]]></category>
		<category><![CDATA[Super Star Wars]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=768522</guid>

					<description><![CDATA[If Star Wars (1991) on NES felt like A New Hope had been turned into a weird, hard platformer, then Super Star Wars felt like somebody gave that idea more horsepower, more color, more explosions, and absolutely no intention of making your life easier. Released for the Super Nintendo in 1992, the game was developed by Sculptured Software with Lucasfilm Games / LucasArts involvement and published by JVC Musical Industries. It adapted the original 1977 film into a 16-bit action game full of side-scrolling blaster fights, platforming, landspeeder stretches, and the inevitable Death Star trench run. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this is one of those games that really feels like a line in the sand. It also belongs naturally in the Star Wars Games (1990–1999) hub, because this is where Star Wars on home consoles stopped looking merely ambitious and...]]></description>
		
		
		
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