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<channel>
	<title>The Pixel Issue</title>
	<atom:link href="https://www.pixel-issue.net/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.pixel-issue.net</link>
	<description>Games, Art, Animation, Cinematics &#38; VFX</description>
	<lastBuildDate>Fri, 01 Feb 2019 21:40:31 +0000</lastBuildDate>
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	<url>https://i2.wp.com/www.pixel-issue.net/wp-content/uploads/2017/11/cropped-favi.png?fit=32%2C32&#038;ssl=1</url>
	<title>The Pixel Issue</title>
	<link>https://www.pixel-issue.net</link>
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	<item>
		<title>Decimated: Online Survival Game with a Blockchain Based Economy</title>
		<link>https://www.pixel-issue.net/decimated-online-survival-game-with-a-blockchain-based-economy/</link>
		<comments>https://www.pixel-issue.net/decimated-online-survival-game-with-a-blockchain-based-economy/#respond</comments>
		<pubDate>Fri, 01 Feb 2019 21:40:31 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11404</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Marble Marcher &#8211; A Fractal Physics Game</title>
		<link>https://www.pixel-issue.net/marble-marcher-a-fractal-physics-game/</link>
		<comments>https://www.pixel-issue.net/marble-marcher-a-fractal-physics-game/#respond</comments>
		<pubDate>Fri, 18 Jan 2019 16:09:03 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11485</guid>
		<description><![CDATA[Marble Marcher is a video game demo that uses a fractal physics engine and fully procedural rendering to produce beautiful and unique gameplay unlike anything you&#8217;ve seen before. Download: https://codeparade.itch.io/marblemarcher Source Code: https://github.com/HackerPoet/MarbleMarcher Music: Somber &#8211; PettyTheft SoundCloud: https://soundcloud.com/ppettytheftt BandCamp: &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/marble-marcher-a-fractal-physics-game/" class="more-link">Continue reading</a></div>]]></description>
		<wfw:commentRss>https://www.pixel-issue.net/marble-marcher-a-fractal-physics-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Non-Euclidean Worlds Engine</title>
		<link>https://www.pixel-issue.net/non-euclidean-worlds-engine/</link>
		<comments>https://www.pixel-issue.net/non-euclidean-worlds-engine/#respond</comments>
		<pubDate>Thu, 17 Jan 2019 10:14:03 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11483</guid>
		<description><![CDATA[Here&#8217;s a demo of a rendering engine I&#8217;ve been working on that allows for non-euclidean geometry. Source Code and Executable: &#60;a href=&#34;https://github.com/HackerPoet/NonEuclidean&#34; target=&#8221;_blank&#8221; rel=&#8221;nofollow&#8221;&#62;https://github.com/HackerPoet/NonEuclidean Music: &#8220;Automatic Loving&#8221; &#8211; Dee Yan-Key]]></description>
		<wfw:commentRss>https://www.pixel-issue.net/non-euclidean-worlds-engine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GTA: Vice City Remastered Finale (fan-made) (Part 1) [4K]</title>
		<link>https://www.pixel-issue.net/gta-vice-city-remastered-finale-fan-made-part-1-4k/</link>
		<comments>https://www.pixel-issue.net/gta-vice-city-remastered-finale-fan-made-part-1-4k/#respond</comments>
		<pubDate>Wed, 10 Oct 2018 14:48:19 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11455</guid>
		<description><![CDATA[&#8220;You sent me to kill one man&#8230;!&#8221; Vice City is turning 16 later this month. Here&#8217;s my take on the final story cutscenes. The two songs heard in this video are &#8216;Feelings&#8217; and &#8221;High Frequency Transfer&#8217; by Peter Guja: https://www.youtube.com/channel/UC5h0pg_xZOtHLxVsDKwjm3g &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/gta-vice-city-remastered-finale-fan-made-part-1-4k/" class="more-link">Continue reading</a></div>]]></description>
		<wfw:commentRss>https://www.pixel-issue.net/gta-vice-city-remastered-finale-fan-made-part-1-4k/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>★Must See★  Half-Life Recreated with Unreal Engine 4 (UE4) &#8211; INBOUND TRAM RIDE</title>
		<link>https://www.pixel-issue.net/%e2%98%85must-see%e2%98%85-half-life-recreated-with-unreal-engine-4-ue4-inbound-tram-ride/</link>
		<comments>https://www.pixel-issue.net/%e2%98%85must-see%e2%98%85-half-life-recreated-with-unreal-engine-4-ue4-inbound-tram-ride/#respond</comments>
		<pubDate>Fri, 14 Sep 2018 05:38:28 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11446</guid>
		<description><![CDATA[Half-Life&#8217;s iconic Chapter 1 &#8211; Tram Ride recreated with the Unreal Engine 4 by Project Lambda. Fantastic Looking! ★★★ Please SUBSCRIBE, LIKE and SHARE! ★★★ Thanks :) Can download this here for FREE here &#8211; http://silvertm.ru/ProjectLambda.html Project Lambda YouTube: https://www.youtube.com/channel/UCMrVr1tNCJbqUau7EAYyNBg &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/%e2%98%85must-see%e2%98%85-half-life-recreated-with-unreal-engine-4-ue4-inbound-tram-ride/" class="more-link">Continue reading</a></div>]]></description>
		<wfw:commentRss>https://www.pixel-issue.net/%e2%98%85must-see%e2%98%85-half-life-recreated-with-unreal-engine-4-ue4-inbound-tram-ride/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interview with Cold Comfort Devs</title>
		<link>https://www.pixel-issue.net/interview-with-cold-comfort-devs/</link>
		<comments>https://www.pixel-issue.net/interview-with-cold-comfort-devs/#respond</comments>
		<pubDate>Fri, 06 Jul 2018 17:28:26 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11374</guid>
		<description><![CDATA[Interview with Cold Comfort Devs Cold Comfort is an asymmetrical competitive 5v5 PvP horror survival game that is set in the immediate aftermath of the zombie apocalypse, where you can play as either a Survivor or Gamma Prime. We spoke &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/interview-with-cold-comfort-devs/" class="more-link">Continue reading</a></div>]]></description>
		<wfw:commentRss>https://www.pixel-issue.net/interview-with-cold-comfort-devs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;Alien: Covenant&#8221; Movie Construction TimeLapse</title>
		<link>https://www.pixel-issue.net/alien-covenant-movie-construction-timelapse/</link>
		<comments>https://www.pixel-issue.net/alien-covenant-movie-construction-timelapse/#respond</comments>
		<pubDate>Fri, 06 Jul 2018 16:05:43 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11322</guid>
		<description><![CDATA[7 FILM SETS IN 7 MINUTES Build and installation time lapse of some Studio Sets: White Room, Covenant Hypersleep, Juggernaut, David&#8217;s Lab, Covenant Terraforming Bay, Hall of Heads. For the TImelapse of the Covenant Bridge, watch here: https://vimeo.com/255887853 Stars Michael &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/alien-covenant-movie-construction-timelapse/" class="more-link">Continue reading</a></div>]]></description>
		<wfw:commentRss>https://www.pixel-issue.net/alien-covenant-movie-construction-timelapse/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FALLOUT 4: MIAMI &#8211; Official Reveal Trailer</title>
		<link>https://www.pixel-issue.net/fallout-4-miami-official-reveal-trailer/</link>
		<comments>https://www.pixel-issue.net/fallout-4-miami-official-reveal-trailer/#respond</comments>
		<pubDate>Wed, 30 May 2018 13:01:55 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11326</guid>
		<description><![CDATA[FALLOUT 4 MIAMI &#8211; Official Reveal Trailer (New Massive DLC Mod 2018) The game&#8217;s website: http://falloutmiami.blogspot.ca/ Fallout Miami  is an upcoming grandiose DLC sized mod for Fallout 4. The Miami team &#38; project lead Mika999 is working towards a massive &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/fallout-4-miami-official-reveal-trailer/" class="more-link">Continue reading</a></div>]]></description>
		<wfw:commentRss>https://www.pixel-issue.net/fallout-4-miami-official-reveal-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Rise and Fall of Resistance</title>
		<link>https://www.pixel-issue.net/the-rise-and-fall-of-resistance/</link>
		<comments>https://www.pixel-issue.net/the-rise-and-fall-of-resistance/#respond</comments>
		<pubDate>Wed, 30 May 2018 12:50:52 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11241</guid>
		<description><![CDATA[The year was 2006. The PlayStation 3 was fast approaching, and the creators of Sony’s most celebrated 3D platformers were hard at work creating experiences that would appeal to the upcoming console’s mature audience. Naughty Dog, the acclaimed creator of &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/the-rise-and-fall-of-resistance/" class="more-link">Continue reading</a></div>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Behind the Magic &#8211; Star Wars: The Last Jedi &#8211; The Hangar</title>
		<link>https://www.pixel-issue.net/behind-the-magic-star-wars-the-last-jedi-the-hangar/</link>
		<comments>https://www.pixel-issue.net/behind-the-magic-star-wars-the-last-jedi-the-hangar/#respond</comments>
		<pubDate>Thu, 05 Apr 2018 19:08:31 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>
		<category><![CDATA[CGI & motion capture]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[visual]]></category>
		<category><![CDATA[behind the scenes]]></category>
		<category><![CDATA[ILM]]></category>
		<category><![CDATA[Star wars]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11300</guid>
		<description><![CDATA[Take a look behind the magic at the Oscar nominated Visual Effects of Star Wars: The Last Jedi.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Levitating Superconductor on a Möbius strip</title>
		<link>https://www.pixel-issue.net/levitating-superconductor-on-a-mobius-strip/</link>
		<comments>https://www.pixel-issue.net/levitating-superconductor-on-a-mobius-strip/#respond</comments>
		<pubDate>Thu, 25 Jan 2018 01:38:26 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[science & technology]]></category>
		<category><![CDATA[levitation]]></category>
		<category><![CDATA[quantum]]></category>
		<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11119</guid>
		<description><![CDATA[a levitating superconductor and a bewildering Möbius strip made from over 2,000 magnets.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>KIDDO &#8212; Teaser</title>
		<link>https://www.pixel-issue.net/kiddo-teaser/</link>
		<comments>https://www.pixel-issue.net/kiddo-teaser/#respond</comments>
		<pubDate>Tue, 23 Jan 2018 00:37:32 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>
		<category><![CDATA[film]]></category>
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		<category><![CDATA[cinema]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[sci fi]]></category>
		<category><![CDATA[short film]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11208</guid>
		<description><![CDATA[An action/adventure/thriller coming of age story about a young orphan girl named Kim (20s) and her two unusual buddies’ journey to find inner resolution and their place in the world.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>How a Laser Works</title>
		<link>https://www.pixel-issue.net/how-a-laser-works/</link>
		<comments>https://www.pixel-issue.net/how-a-laser-works/#respond</comments>
		<pubDate>Tue, 23 Jan 2018 00:03:29 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>
		<category><![CDATA[science & technology]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[laser]]></category>
		<category><![CDATA[lazer]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11185</guid>
		<description><![CDATA[Bill shows how the three key characteristics of laser light &#8211; single wavelength, narrow beam, and high intensity &#8211; are made. He explains the operation of a ruby laser &#8211; the first laser ever made &#8211; showing how electronic transitions &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/how-a-laser-works/" class="more-link">Continue reading</a></div>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>VirtuaVerse &#8211; Official Trailer [Video Game &#8211; 2019]</title>
		<link>https://www.pixel-issue.net/virtuaverse-official-trailer-video-game-2019/</link>
		<comments>https://www.pixel-issue.net/virtuaverse-official-trailer-video-game-2019/#comments</comments>
		<pubDate>Mon, 22 Jan 2018 19:35:38 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[16 bit]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[adventure game]]></category>
		<category><![CDATA[futuristic]]></category>
		<category><![CDATA[pixel art]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11186</guid>
		<description><![CDATA[Developed by Theta Division Games – VirtuaVerse is a pixel-based, point-and-click adventure, narrating tales of technomancers and virtual reality debauchery in our not-so-distant future.]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Vaporwave with Teenage Engineering OP-1 (feat. Blank Banshee // Simpsonwave)</title>
		<link>https://www.pixel-issue.net/vaporwave-with-teenage-engineering-op-1-feat-blank-banshee-simpsonwave/</link>
		<comments>https://www.pixel-issue.net/vaporwave-with-teenage-engineering-op-1-feat-blank-banshee-simpsonwave/#respond</comments>
		<pubDate>Fri, 15 Dec 2017 16:32:55 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Remix]]></category>
		<category><![CDATA[sampling]]></category>
		<category><![CDATA[vaporware]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11176</guid>
		<description><![CDATA[This song named "Teen Pregnancy" became part of a viral video trend in 2016 called Simpsonwave]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Non-euclidean Virtual Reality</title>
		<link>https://www.pixel-issue.net/non-euclidean-virtual-reality/</link>
		<comments>https://www.pixel-issue.net/non-euclidean-virtual-reality/#respond</comments>
		<pubDate>Fri, 15 Dec 2017 13:24:42 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[fractal]]></category>
		<category><![CDATA[VR]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11173</guid>
		<description><![CDATA[Explore a non-euclidean space in virtual reality!]]></description>
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		<slash:comments>0</slash:comments>
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		<title>ADAM: Episode 3</title>
		<link>https://www.pixel-issue.net/adam-episode-3/</link>
		<comments>https://www.pixel-issue.net/adam-episode-3/#respond</comments>
		<pubDate>Thu, 14 Dec 2017 19:34:03 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[animation]]></category>
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		<category><![CDATA[CGI & motion capture]]></category>
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		<category><![CDATA[visual]]></category>
		<category><![CDATA[adam]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[short film]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11117</guid>
		<description><![CDATA[Oats Studios presents a new chapter of ADAM and a new tribe of human survivors in this post-apocalyptic world.]]></description>
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		<title>RoboSimian: Four-Footed Robot Competes at DARPA Challenge &#124; Video</title>
		<link>https://www.pixel-issue.net/robosimian-four-footed-robot-competes-at-darpa-challenge-video/</link>
		<comments>https://www.pixel-issue.net/robosimian-four-footed-robot-competes-at-darpa-challenge-video/#respond</comments>
		<pubDate>Wed, 13 Dec 2017 17:25:21 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[science & technology]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[robots]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11120</guid>
		<description><![CDATA[The Jet Propulsion Laboratory&#8217;s entry performs in the disaster-response competition at the DARPA Robotics Challenge in December 2013.]]></description>
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		</item>
		<item>
		<title>Oats Studios &#8211; Gdansk</title>
		<link>https://www.pixel-issue.net/oats-studios-gdansk/</link>
		<comments>https://www.pixel-issue.net/oats-studios-gdansk/#respond</comments>
		<pubDate>Wed, 13 Dec 2017 17:13:04 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11115</guid>
		<description><![CDATA[Gdansk is the first in a series of medieval giants. Inspired by the artwork of Jakub Różalski. Oats Studios Website: www.oatsstudios.com Steam Page: http://store.steampowered.com/app/633030/Oats_Studios__Volume_1/ Twitter: https://www.twitter.com/oatsstudios/ Instagram: https://www.instagram.com/oatsstudios/ Facebook: https://www.facebook.com/oatsstudios]]></description>
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		<title>Valkyrie: NASA&#8217;s Superhero Robot</title>
		<link>https://www.pixel-issue.net/valkyrie-nasas-superhero-robot/</link>
		<comments>https://www.pixel-issue.net/valkyrie-nasas-superhero-robot/#respond</comments>
		<pubDate>Wed, 13 Dec 2017 17:06:09 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11122</guid>
		<description><![CDATA[Meet Valkyrie, NASA JSC&#8217;s DARPA Robotics Challenge humanoid robot. Learn more: http://spectrum.ieee.org/automaton/robotics/military-robots/nasa-jsc-unveils-valkyrie-drc-robot]]></description>
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		<title>iPhone X Facial Expression Capture &#8211; Data into Maya</title>
		<link>https://www.pixel-issue.net/iphone-x-facial-expression-capture/</link>
		<comments>https://www.pixel-issue.net/iphone-x-facial-expression-capture/#respond</comments>
		<pubDate>Wed, 13 Dec 2017 17:00:16 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11153</guid>
		<description><![CDATA[A new test where I record the facial animation data from the iPhone X and import it into maya to animate the same character from our game Bebylon. This is shown in the middle of the vid. A couple other &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/iphone-x-facial-expression-capture/" class="more-link">Continue reading</a></div>]]></description>
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		<title>91-Foot Aquarium Pool &#124; Villa on the Rocks, France</title>
		<link>https://www.pixel-issue.net/91-foot-aquarium-pool-villa-on-the-rocks-france/</link>
		<comments>https://www.pixel-issue.net/91-foot-aquarium-pool-villa-on-the-rocks-france/#respond</comments>
		<pubDate>Thu, 07 Dec 2017 12:54:30 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11114</guid>
		<description><![CDATA[Dive in to this 91-foot lap pool that can be viewed from inside and outside of this 10,000+ square foot French mega-villa in the south of France (Bandol). It is uniquely shaped like a four-story airport runway with ceilings of &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/91-foot-aquarium-pool-villa-on-the-rocks-france/" class="more-link">Continue reading</a></div>]]></description>
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		<title>800+ days of Minecraft in 8 minutes</title>
		<link>https://www.pixel-issue.net/800-days-of-minecraft-in-8-minutes/</link>
		<comments>https://www.pixel-issue.net/800-days-of-minecraft-in-8-minutes/#respond</comments>
		<pubDate>Thu, 30 Nov 2017 17:58:55 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11083</guid>
		<description><![CDATA[A visualization of 826 days of Minecraft development, from alpha 1.2 to release 1.5, shown in 8~ minutes. Best watched in HD! Confused? Read on&#8230; Each dot represents a unique file, and its colour represents a different file type. Links &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/800-days-of-minecraft-in-8-minutes/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Blade Runner 2049 &#8211; The making of Rachael by MPC</title>
		<link>https://www.pixel-issue.net/blade-runner-2049-the-making-of-rachael-by-mpc/</link>
		<comments>https://www.pixel-issue.net/blade-runner-2049-the-making-of-rachael-by-mpc/#respond</comments>
		<pubDate>Thu, 30 Nov 2017 15:11:10 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11100</guid>
		<description><![CDATA[A look behind the scenes of the making of Rachael for Blade Runner 2049. ]]></description>
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		<title>Before &#038; After Effects: Ghost in the Shell</title>
		<link>https://www.pixel-issue.net/before-after-effects-ghost-in-the-shell/</link>
		<comments>https://www.pixel-issue.net/before-after-effects-ghost-in-the-shell/#respond</comments>
		<pubDate>Thu, 30 Nov 2017 11:04:49 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/2017/11/before-after-effects-ghost-in-the-shell/</guid>
		<description><![CDATA[Check out these amazing visual effects for the movie Ghost in the Shell]]></description>
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		<title>2 wingsuit flyers BASE jump into a plane in mid-air</title>
		<link>https://www.pixel-issue.net/2-wingsuit-flyers-base-jump-into-a-plane-in-mid-air/</link>
		<comments>https://www.pixel-issue.net/2-wingsuit-flyers-base-jump-into-a-plane-in-mid-air/#respond</comments>
		<pubDate>Wed, 29 Nov 2017 19:04:55 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<category><![CDATA[extreme!!]]></category>
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		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11072</guid>
		<description><![CDATA[French wingsuit flyers recently completed an unbelievable stunt from the top of the Jungfrau mountain in Switzerland]]></description>
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		<title>Made With Unity: ADAM &#8211; Behind the Scenes &#8211; Digital Cloth</title>
		<link>https://www.pixel-issue.net/made-with-unity-adam-behind-the-scenes-digital-cloth/</link>
		<comments>https://www.pixel-issue.net/made-with-unity-adam-behind-the-scenes-digital-cloth/#respond</comments>
		<pubDate>Wed, 29 Nov 2017 16:11:05 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[animation]]></category>
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		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11070</guid>
		<description><![CDATA[real-life clothing was used, digitized through photogrammetry, and then transformed into 3D objects to create the wardrobes in ADAM]]></description>
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		<title>How Cuphead&#8217;s Devs Gambled On A Dream : The Making of Cuphead</title>
		<link>https://www.pixel-issue.net/how-cupheads-devs-gambled-on-a-dream-the-making-of-cuphead/</link>
		<comments>https://www.pixel-issue.net/how-cupheads-devs-gambled-on-a-dream-the-making-of-cuphead/#respond</comments>
		<pubDate>Mon, 27 Nov 2017 15:51:18 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11051</guid>
		<description><![CDATA[here's the story of how two brothers with no experience went on to make Cuphead]]></description>
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		<title>The Best Animation Tricks of the Trade</title>
		<link>https://www.pixel-issue.net/the-best-animation-tricks-of-the-trade-for-2016/</link>
		<comments>https://www.pixel-issue.net/the-best-animation-tricks-of-the-trade-for-2016/#respond</comments>
		<pubDate>Mon, 27 Nov 2017 15:29:24 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11059</guid>
		<description><![CDATA[In this GDC session, a panel of experienced animators explain the best tips and tricks for improving your craft as an animator.]]></description>
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		<title>Made With Unity: ADAM &#8211; Behind the Scenes &#8211; CG Humans</title>
		<link>https://www.pixel-issue.net/made-with-unity-adam-behind-the-scenes-cg-humans/</link>
		<comments>https://www.pixel-issue.net/made-with-unity-adam-behind-the-scenes-cg-humans/#respond</comments>
		<pubDate>Mon, 27 Nov 2017 13:41:04 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11050</guid>
		<description><![CDATA[Rendering CG humans in realtime presents a ton of challenges. Go behind-the-scenes with the Oats Studios team ]]></description>
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		<title>Geordie Rose &#8211; Quantum Computing: Artificial Intelligence Is Here</title>
		<link>https://www.pixel-issue.net/geordie-rose-quantum-computing-artificial-intelligence-is-here/</link>
		<comments>https://www.pixel-issue.net/geordie-rose-quantum-computing-artificial-intelligence-is-here/#respond</comments>
		<pubDate>Thu, 23 Nov 2017 18:25:07 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11024</guid>
		<description><![CDATA[Geordie Rose, Founder of D-Wave (recent clients are Google and NASA) believes that the power of quantum computing is that we can `exploit parallel universes’ to solve problems that we have no other means of confirming. Simply put, quantum computers &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/geordie-rose-quantum-computing-artificial-intelligence-is-here/" class="more-link">Continue reading</a></div>]]></description>
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		<title>THE GIANT ROBOT DUEL</title>
		<link>https://www.pixel-issue.net/the-giant-robot-duel/</link>
		<comments>https://www.pixel-issue.net/the-giant-robot-duel/#respond</comments>
		<pubDate>Thu, 23 Nov 2017 18:16:59 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/?p=10975</guid>
		<description><![CDATA[BEHOLD, THE WORLD&#8217;S FIRST GIANT ROBOT DUEL, BETWEEN MEGABOTS, INC (USA) AND SUIDOBASHI HEAVY INDUSTRY (JAPAN)! Science fiction fantasies become reality as gigantic robots, piloted by their creators, go head-to-head in this historic battle! SUBSCRIBE TO MEGABOTS SOCIAL MEDIA TO &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/the-giant-robot-duel/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Home farming robot</title>
		<link>https://www.pixel-issue.net/home-farming-robot/</link>
		<comments>https://www.pixel-issue.net/home-farming-robot/#respond</comments>
		<pubDate>Thu, 23 Nov 2017 16:20:51 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/?p=10959</guid>
		<description><![CDATA[Farmbot Genesis is an open source robot which enables users to grow food for themselves — minus the labor.]]></description>
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		<title>Brainstorm (1983) [Trailer]</title>
		<link>https://www.pixel-issue.net/brainstorm-1983-trailer/</link>
		<comments>https://www.pixel-issue.net/brainstorm-1983-trailer/#respond</comments>
		<pubDate>Thu, 23 Nov 2017 14:01:22 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/brainstorm-1983-trailer-2/</guid>
		<description><![CDATA[Researchers develop a system of recording and playing back actual experiences of people.]]></description>
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		<title>Plans For A Permanent Moon Village In Just 20 Years</title>
		<link>https://www.pixel-issue.net/plans-for-a-permanent-moon-village-in-just-20-years/</link>
		<comments>https://www.pixel-issue.net/plans-for-a-permanent-moon-village-in-just-20-years/#respond</comments>
		<pubDate>Thu, 23 Nov 2017 00:50:00 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/plans-for-a-permanent-moon-village-in-just-20-years/</guid>
		<description><![CDATA[In 2015, The European Space Agency unveiled plans for a permanent moon village.]]></description>
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		<title>Hybrid Sphere &#x1f317; Burl &#038; Resin &#8220;Red Dawn&#8221;</title>
		<link>https://www.pixel-issue.net/40-hybrid-sphere-%f0%9f%8c%97-burl-resin-red-dawn-2/</link>
		<comments>https://www.pixel-issue.net/40-hybrid-sphere-%f0%9f%8c%97-burl-resin-red-dawn-2/#respond</comments>
		<pubDate>Thu, 23 Nov 2017 00:18:26 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/40-hybrid-sphere-%f0%9f%8c%97-burl-resin-red-dawn-2/</guid>
		<description><![CDATA[Made a hybrid sphere using resin and stabilized maple burl. Also, whipped up a quick and dirty stand w/maple burl (pictured at the end of the video). Otherwise, it would roll off of the table.]]></description>
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		<title>8 Bit &#038; &#8216;8 Bitish&#8217; Graphics-Outside the Box</title>
		<link>https://www.pixel-issue.net/8-bit-8-bitish-graphics-outside-the-box/</link>
		<comments>https://www.pixel-issue.net/8-bit-8-bitish-graphics-outside-the-box/#respond</comments>
		<pubDate>Wed, 22 Nov 2017 19:40:35 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/?p=11006</guid>
		<description><![CDATA[Mark Ferrari discusses some of his techniques for drawing 8 bit game graphics and pallette shifting]]></description>
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		<title>YIQI by Poo Brain &#8211; 64k (PC Intro) @ TRSAC 2017</title>
		<link>https://www.pixel-issue.net/yiqi-by-poo-brain-64k-pc-intro-trsac-2017/</link>
		<comments>https://www.pixel-issue.net/yiqi-by-poo-brain-64k-pc-intro-trsac-2017/#respond</comments>
		<pubDate>Wed, 22 Nov 2017 18:57:23 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/yiqi-by-poo-brain-64k-pc-intro-trsac-2017-2/</guid>
		<description><![CDATA[Render of YIQI by Poo Brain, 2nd in PC Intro at TRSAC 2017]]></description>
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		<title>Holon &#8211; Hold On</title>
		<link>https://www.pixel-issue.net/holon-hold-on/</link>
		<comments>https://www.pixel-issue.net/holon-hold-on/#respond</comments>
		<pubDate>Wed, 22 Nov 2017 17:45:35 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/holon-hold-on/</guid>
		<description><![CDATA[a 3D webgl digital arts project made with cables.gl]]></description>
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		<title>BaDoinkVR on the street</title>
		<link>https://www.pixel-issue.net/badoinkvr-on-the-street/</link>
		<comments>https://www.pixel-issue.net/badoinkvr-on-the-street/#respond</comments>
		<pubDate>Wed, 22 Nov 2017 16:45:07 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<category><![CDATA[virtual reality]]></category>
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		<category><![CDATA[VR]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/2017/11/badoinkvr-on-the-street/</guid>
		<description><![CDATA[BaDoink, a leading online adult entertainment company, has been an active pioneer in the virtual reality space.]]></description>
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		<title>Rooftop Escape POV</title>
		<link>https://www.pixel-issue.net/rooftop-escape-pov/</link>
		<comments>https://www.pixel-issue.net/rooftop-escape-pov/#respond</comments>
		<pubDate>Wed, 22 Nov 2017 11:40:08 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/?p=10977</guid>
		<description><![CDATA[Max, Benj and Drew testing out a new style of POV.]]></description>
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		<title>How Going Underwater Changed Game Music &#124; Game Score Fanfare</title>
		<link>https://www.pixel-issue.net/how-going-underwater-changed-game-music-game-score-fanfare/</link>
		<comments>https://www.pixel-issue.net/how-going-underwater-changed-game-music-game-score-fanfare/#respond</comments>
		<pubDate>Wed, 22 Nov 2017 10:44:15 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<description><![CDATA[Underwater music in games has made a massive splash over the years.]]></description>
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		<title>How Game Designers Protect Players From Themselves</title>
		<link>https://www.pixel-issue.net/how-game-designers-protect-players-from-themselves/</link>
		<comments>https://www.pixel-issue.net/how-game-designers-protect-players-from-themselves/#respond</comments>
		<pubDate>Wed, 22 Nov 2017 06:43:59 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/how-game-designers-protect-players-from-themselves-game-makers-toolkit/</guid>
		<description><![CDATA[A designer’s job often involves making sure players are experiencing the game in the most fun or interesting way. In this video, I look at examples of games that have tried to achieve this &#8211; sometimes with success, and sometimes &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/how-game-designers-protect-players-from-themselves/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Airsoft Sniper Gameplay &#8211; Scope Cam &#8211; Urban Sniper</title>
		<link>https://www.pixel-issue.net/airsoft-sniper-gameplay-scope-cam-urban-sniper/</link>
		<comments>https://www.pixel-issue.net/airsoft-sniper-gameplay-scope-cam-urban-sniper/#respond</comments>
		<pubDate>Tue, 21 Nov 2017 14:51:41 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<description><![CDATA[Airsoft Sniper Gameplay at an urban game area.]]></description>
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		<title>A Critical Examination of Cuphead&#8217;s Art Style</title>
		<link>https://www.pixel-issue.net/a-critical-examination-of-cupheads-art-style/</link>
		<comments>https://www.pixel-issue.net/a-critical-examination-of-cupheads-art-style/#respond</comments>
		<pubDate>Mon, 20 Nov 2017 13:01:19 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/a-critical-examination-of-cupheads-art-style/</guid>
		<description><![CDATA[Cuphead is difficult and challenging, but also imaginative and nostalgic. Its art style is reminiscent of Disney&#8217;s 30&#8217;s animation, but why does it work so well in the game? Let&#8217;s break everything down in this week&#8217;s art examination. MUSIC: Official &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/a-critical-examination-of-cupheads-art-style/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Meet the Voice Behind ‘Mortal Kombat’</title>
		<link>https://www.pixel-issue.net/meet-the-voice-behind-mortal-kombat/</link>
		<comments>https://www.pixel-issue.net/meet-the-voice-behind-mortal-kombat/#respond</comments>
		<pubDate>Mon, 20 Nov 2017 12:01:01 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<description><![CDATA[Steve Ritchie is something of a legend in the video game world. For most, he’s the prolific pinball designer responsible for creating more machines than anyone else in pinball history. But, for those in the know, he’s also the godlike &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/meet-the-voice-behind-mortal-kombat/" class="more-link">Continue reading</a></div>]]></description>
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		<title>IN-SHADOW: A Modern Odyseey &#8211; Animated Short Film</title>
		<link>https://www.pixel-issue.net/in-shadow-a-modern-odyseey-animated-short-film-2/</link>
		<comments>https://www.pixel-issue.net/in-shadow-a-modern-odyseey-animated-short-film-2/#respond</comments>
		<pubDate>Sun, 19 Nov 2017 12:50:44 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/in-shadow-a-modern-odyseey-animated-short-film-2/</guid>
		<description><![CDATA[“No tree, it is said, can grow to heaven unless its roots reach down to hell.”]]></description>
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		<title>Uncanny Valley Short Film (HD)</title>
		<link>https://www.pixel-issue.net/uncanny-valley-short-film-hd/</link>
		<comments>https://www.pixel-issue.net/uncanny-valley-short-film-hd/#respond</comments>
		<pubDate>Sun, 19 Nov 2017 11:50:03 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/uncanny-valley-short-film-hd-english-french-subtitles/</guid>
		<description><![CDATA[In the slums of the future, virtual reality junkies satisfy their violent impulses in online entertainment.]]></description>
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		<title>Numen-Light 01</title>
		<link>https://www.pixel-issue.net/numen-light-01/</link>
		<comments>https://www.pixel-issue.net/numen-light-01/#respond</comments>
		<pubDate>Sun, 19 Nov 2017 01:46:01 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<description><![CDATA[Hexahedron is a polyhedron with six faces. A regular hexahedron, with all its faces square, is a cube.]]></description>
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		<title>fermi paradox &#8211; mercury &#124; 60fps &#124; Revision 2016 &#124; 64k</title>
		<link>https://www.pixel-issue.net/fermi-paradox-mercury-60fps-revision-2016-64k/</link>
		<comments>https://www.pixel-issue.net/fermi-paradox-mercury-60fps-revision-2016-64k/#respond</comments>
		<pubDate>Sun, 19 Nov 2017 00:45:34 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/fermi-paradox-mercury-60fps-revision-2016-64k/</guid>
		<description><![CDATA[1st place in pc 64k compo at Revision 2016 More info and download on Pouet: http://www.pouet.net/prod.php?which=67113]]></description>
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		<title>THE CITY RALLYIST : SUBARU WRX STI</title>
		<link>https://www.pixel-issue.net/the-city-rallyist-subaru-wrx-sti/</link>
		<comments>https://www.pixel-issue.net/the-city-rallyist-subaru-wrx-sti/#respond</comments>
		<pubDate>Sat, 18 Nov 2017 23:45:03 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<description><![CDATA[THE CITY RALLYIST : SUBARU WRX STI presented by TEAMROAD STUDIO Director: LEE JONG WON Excutive producer: MIN SUNG PIL Co-producer: WILLY KIM D.O.P: WILLY KIM, LEE JONG WON Shooting car: MIN SUNG PIL, KIM DONG KYU Driver: JOHN YOO]]></description>
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		<title>GoPro Gets Melted by Lava and Survives</title>
		<link>https://www.pixel-issue.net/gopro-gets-melted-by-lava-and-survives/</link>
		<comments>https://www.pixel-issue.net/gopro-gets-melted-by-lava-and-survives/#respond</comments>
		<pubDate>Sat, 18 Nov 2017 15:31:20 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/gopro-gets-melted-by-lava-and-survives/</guid>
		<description><![CDATA[Video by Erik Storm of Kilauea EcoGuides: Website: http://www.kilaueaecoguides.com Facebook: https://www.facebook.com/kilaueaecoguide/ YouTube: https://www.youtube.com/channel/UCKyT3Bn4vGwCeptNvuibKOg Read the full story: https://petapixel.com/2017/11/07/gopro-got-covered-lava-burst-flames-survived/]]></description>
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		<title>Acrobatic Robots Can Now Jump and Backflip</title>
		<link>https://www.pixel-issue.net/whats-new-atlas/</link>
		<comments>https://www.pixel-issue.net/whats-new-atlas/#respond</comments>
		<pubDate>Fri, 17 Nov 2017 11:29:30 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<description><![CDATA[The Atlas robot can now jump and backflip like an acrobat. And if it falls, it will pick itself back onto it&#8217;s feet.]]></description>
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		<title>Slaughterbots</title>
		<link>https://www.pixel-issue.net/slaughterbots/</link>
		<comments>https://www.pixel-issue.net/slaughterbots/#respond</comments>
		<pubDate>Thu, 16 Nov 2017 19:27:30 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<description><![CDATA[Slaughterbots is short movie about surgical precision air strikes- drones that use facial recognition to take out whoever your enemy happens to be. The film is the researchers&#8217; latest attempt to build support for a global ban on autonomous weapon &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/slaughterbots/" class="more-link">Continue reading</a></div>]]></description>
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		<title>MekaMon launches robots ready to rumble in augmented reality</title>
		<link>https://www.pixel-issue.net/mekamon-launches-robots-ready-to-rumble-in-augmented-reality/</link>
		<comments>https://www.pixel-issue.net/mekamon-launches-robots-ready-to-rumble-in-augmented-reality/#respond</comments>
		<pubDate>Thu, 16 Nov 2017 15:27:28 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<description><![CDATA[MekaMon, an agile robot from ReachRobotics, works with your smartphone to let you battle in physical and augmented reality. A multi-functional, connected battle-bot with true augmented reality gameplay spanning the virtual and real world, MekaMon has been in development with &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/mekamon-launches-robots-ready-to-rumble-in-augmented-reality/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Off Camera Secrets &#124; Fallout 4 &#8211; Boundary Break</title>
		<link>https://www.pixel-issue.net/off-camera-secrets-fallout-4-boundary-break/</link>
		<comments>https://www.pixel-issue.net/off-camera-secrets-fallout-4-boundary-break/#respond</comments>
		<pubDate>Wed, 15 Nov 2017 19:23:55 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<description><![CDATA[That Playlist i barely mentioned &#8211; https://youtu.be/uzdMkuBQ8hM?list=PLYfhW_P-MkU7vBmWwwyqdIWNDzXfEZwnO Game Club Podcast &#8211; https://youtu.be/DU2RLA00bpE?list=PL6ubYvvl4UM001xuGMp1hbF6Q5w-2cR36 You can now vote for future episodes via this mega poll! 100 entrants!!! https://strawpoll.com/ebgcbdae Keep me company on Twitter! We have fun there: https://twitter.com/BoundaryBreak I dont plug my &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/off-camera-secrets-fallout-4-boundary-break/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Hexagons &#8211; 3D projection mapping experiment on wall with hexagonal tiles.</title>
		<link>https://www.pixel-issue.net/hexagons-3d-projection-mapping-experiment-on-wall-with-hexagonal-tiles/</link>
		<comments>https://www.pixel-issue.net/hexagons-3d-projection-mapping-experiment-on-wall-with-hexagonal-tiles/#respond</comments>
		<pubDate>Wed, 15 Nov 2017 15:22:07 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<description><![CDATA[3D projection mapping experiment on wall with hexagonal sound insulating elements at Studio Atruim Ljungberg. Dimensions: 10m x 4m Director Jesper Wachtmeister 3D Artist David Enbom Sound Jakob Myrman]]></description>
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		<title>5 years + $40M = Mass Effect Andromeda</title>
		<link>https://www.pixel-issue.net/5-years-40m-mass-effect-andromeda/</link>
		<comments>https://www.pixel-issue.net/5-years-40m-mass-effect-andromeda/#respond</comments>
		<pubDate>Wed, 15 Nov 2017 15:22:07 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/5-years-40m-mass-effect-andromeda/</guid>
		<description><![CDATA[A mix of masterpieces of animation and technical issues. Andromeda already got a 24% price cut less than a week after release. &#8212;&#8212;- Commentary &#8212;&#8212;- Gamespot https://youtu.be/5e9rnYzWrqg George Moose https://youtu.be/VQNcIfEURrI Game Informer https://youtu.be/UmavAidUhqg IGN https://youtu.be/InOcq7N_kYw NVIDIA https://youtu.be/5d1ZOYU4gpo &#8212;&#8212;- Gameplay &#8212;&#8212;- &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/5-years-40m-mass-effect-andromeda/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Project Eagle Trailer</title>
		<link>https://www.pixel-issue.net/project-eagle-trailer/</link>
		<comments>https://www.pixel-issue.net/project-eagle-trailer/#respond</comments>
		<pubDate>Wed, 15 Nov 2017 03:21:40 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>
		<category><![CDATA[Console, PC]]></category>
		<category><![CDATA[games]]></category>

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		<description><![CDATA[In collaboration with NASA’s Jet Propulsion Laboratory, Project Eagle is Blackbird Interactive&#8217;s artistic vision of what a future base on Mars might look like. Following in the footsteps of legendary space artist Chesley Bonestell, we hope to inspire new generations &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/project-eagle-trailer/" class="more-link">Continue reading</a></div>]]></description>
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		<title>DRL &#038; The Grand Tour: Drone Games</title>
		<link>https://www.pixel-issue.net/drl-the-grand-tour-drone-games/</link>
		<comments>https://www.pixel-issue.net/drl-the-grand-tour-drone-games/#respond</comments>
		<pubDate>Tue, 14 Nov 2017 19:20:32 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[archive]]></category>
		<category><![CDATA[drones]]></category>
		<category><![CDATA[science & technology]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/drl-the-grand-tour-drone-games/</guid>
		<description><![CDATA[Cut and Run. Drone Darts. Corn Hole. This is #DRL drone games. Winning team gets to blow up a car. #TheGrandTour DRL is the premiere professional race series for FPV drone racing. The Drone Racing League brings the world&#8217;s best pilots together &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/drl-the-grand-tour-drone-games/" class="more-link">Continue reading</a></div>]]></description>
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		<title>SOAP OR DIE (Full Movie)</title>
		<link>https://www.pixel-issue.net/soap-or-die-full-movie/</link>
		<comments>https://www.pixel-issue.net/soap-or-die-full-movie/#respond</comments>
		<pubDate>Sun, 12 Nov 2017 10:44:28 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/2017/11/soap-or-die-full-movie/</guid>
		<description><![CDATA[SOAP OR DIE (Full Movie) AVAILABLE NOW! ON ON VHS &#38; DIGITAL DOWNLOAD! BUY NOW! http://www.SoapOrDie.BigCartel.com SOAP OR DIE (The Story of the Last Original Soaper) Starring: Ryan Jaunzemis Directed by: Logan Shillinglaw IV &#38; Grey Keith Produced by: Doc &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/soap-or-die-full-movie/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Aphex Twin &#8211; The making of Vordhosbn [Soundtracker] pp</title>
		<link>https://www.pixel-issue.net/aphex-twin-the-making-of-vordhosbn-soundtracker-pp/</link>
		<comments>https://www.pixel-issue.net/aphex-twin-the-making-of-vordhosbn-soundtracker-pp/#respond</comments>
		<pubDate>Tue, 07 Nov 2017 22:19:33 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<description><![CDATA[]]></description>
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		<title>How to Animate a Ryu Hadouken from Street Fighter V</title>
		<link>https://www.pixel-issue.net/how-to-animate-a-ryu-hadouken-from-street-fighter-v-watchmeanimate-ep02-2/</link>
		<comments>https://www.pixel-issue.net/how-to-animate-a-ryu-hadouken-from-street-fighter-v-watchmeanimate-ep02-2/#respond</comments>
		<pubDate>Tue, 07 Nov 2017 18:18:14 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
				<category><![CDATA[animation]]></category>
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		<category><![CDATA[game development]]></category>
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		<category><![CDATA[visual]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">https://www.pixel-issue.net/2017/11/how-to-animate-a-ryu-hadouken-from-street-fighter-v-watchmeanimate-ep02-2/</guid>
		<description><![CDATA[In this episode, I show you how to animate a Ryu Hadouken (fireball) animation from Street Fighter V using the JAEGO 3dsmax rig available at http://www.gumroad.com/watchmeanimate The 5-Hour Full Process Video is Available for FREE at http://www.gumroad.com/watchmeanimate Special Thanks: Firat &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/how-to-animate-a-ryu-hadouken-from-street-fighter-v-watchmeanimate-ep02-2/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Mortal Kombat 1 Behind The Scene Long version</title>
		<link>https://www.pixel-issue.net/mortal-kombat-1-behind-the-scene-long-version/</link>
		<comments>https://www.pixel-issue.net/mortal-kombat-1-behind-the-scene-long-version/#respond</comments>
		<pubDate>Tue, 07 Nov 2017 18:18:13 +0000</pubDate>
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		<description><![CDATA[Mortal Kombat 1 Behind The Scene Long version]]></description>
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		<title>The Definition Of Graphics Insanity!  &#8211; Unreal Engine 4  (1440p 60 fps)</title>
		<link>https://www.pixel-issue.net/the-definition-of-graphics-insanity-unreal-engine-4-1440p-60-fps-2/</link>
		<comments>https://www.pixel-issue.net/the-definition-of-graphics-insanity-unreal-engine-4-1440p-60-fps-2/#respond</comments>
		<pubDate>Mon, 06 Nov 2017 22:13:11 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/2017/11/the-definition-of-graphics-insanity-unreal-engine-4-1440p-60-fps-2/</guid>
		<description><![CDATA[Welcome to another of my Unreal Engine 4 showcases! I have recorded three Unreal Engine 4 showcases in 1440p 60 fps to show you how great Unreal Engine 4 games can look. Demos: Scifi Hallway https://www.unrealengine.com/marketplace/item/242746d1d3c94d3ba67ce7d6bb629fa8 Winter Chalet http://xoio-air.de/2015/winter-chalet-interactive/ Apartment &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/the-definition-of-graphics-insanity-unreal-engine-4-1440p-60-fps-2/" class="more-link">Continue reading</a></div>]]></description>
		<wfw:commentRss>https://www.pixel-issue.net/the-definition-of-graphics-insanity-unreal-engine-4-1440p-60-fps-2/feed/</wfw:commentRss>
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		<title>Real Holodeck Finally Created using Euclideon&#8217;s Unlimited Detail Engine</title>
		<link>https://www.pixel-issue.net/real-holodeck-finally-created-using-euclideons-unlimited-detail-engine/</link>
		<comments>https://www.pixel-issue.net/real-holodeck-finally-created-using-euclideons-unlimited-detail-engine/#respond</comments>
		<pubDate>Mon, 06 Nov 2017 20:12:52 +0000</pubDate>
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		<guid isPermaLink="false">https://www.pixel-issue.net/2017/11/real-holodeck-finally-created-using-euclideons-unlimited-detail-engine/</guid>
		<description><![CDATA[A small Australian Company has found a way to give computer graphics unlimited power &#8211; no one believed them, but they are now using this technology to make real world hologram rooms. Euclideon has opened the world’s first hologram entertainment &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/real-holodeck-finally-created-using-euclideons-unlimited-detail-engine/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Point and Click Puzzle Design &#124; Game Maker&#8217;s Toolkit</title>
		<link>https://www.pixel-issue.net/point-and-click-puzzle-design-game-makers-toolkit/</link>
		<comments>https://www.pixel-issue.net/point-and-click-puzzle-design-game-makers-toolkit/#respond</comments>
		<pubDate>Mon, 06 Nov 2017 20:12:50 +0000</pubDate>
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		<description><![CDATA[Point and click adventures get a bad rap. Their loopy logic puzzles often come under fire for being incomprehensible and unfair. So lets look at how adventures can employ more responsible design &#8211; to stop you racing towards GameFAQs. A.k.a.: &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/point-and-click-puzzle-design-game-makers-toolkit/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Oats Studios &#8211; Praetoria</title>
		<link>https://www.pixel-issue.net/oats-studios-praetoria/</link>
		<comments>https://www.pixel-issue.net/oats-studios-praetoria/#respond</comments>
		<pubDate>Sat, 04 Nov 2017 10:26:20 +0000</pubDate>
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		<guid isPermaLink="false">https://www.pixel-issue.net/2017/11/oats-studios-praetoria/</guid>
		<description><![CDATA[Praetoria is a huge galactic story by Oats Studios. This is us testing the water. Oats Studios Website: &#60;a href=&#34;https://oatsstudios.com/&#34; target=&#8221;_blank&#8221; rel=&#8221;nofollow&#8221;&#62;https://oatsstudios.com/ Twitter: https://www.twitter.com/oatsstudios/ Instagram: https://www.instagram.com/oatsstudios/ Facebook: https://www.facebook.com/oatsstudios Steam Page: http://store.steampowered.com/app/633030/Oats_Studios__Volume_1/]]></description>
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		<title>ADAM E2: The Mirror</title>
		<link>https://www.pixel-issue.net/adam-e2-the-mirror/</link>
		<comments>https://www.pixel-issue.net/adam-e2-the-mirror/#respond</comments>
		<pubDate>Sat, 04 Nov 2017 10:26:17 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<guid isPermaLink="false">https://www.pixel-issue.net/2017/11/adam-e2-the-mirror/</guid>
		<description><![CDATA[Oats Studios brings to life the next chapter in the Adam story, made in real-time using Unity. Join our amnesiac hero as he discovers a clue about what and who he is. The next chapter arrives soon. For more info &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/adam-e2-the-mirror/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Animated Flyover of Pluto’s Icy Mountain and Plains</title>
		<link>https://www.pixel-issue.net/animated-flyover-of-plutos-icy-mountain-and-plains/</link>
		<comments>https://www.pixel-issue.net/animated-flyover-of-plutos-icy-mountain-and-plains/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:05:16 +0000</pubDate>
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		<description><![CDATA[This simulated flyover of Pluto’s Norgay Montes (Norgay Mountains) and Sputnik Planum (Sputnik Plain) was created from New Horizons closest-approach images. Norgay Montes have been informally named for Tenzing Norgay, one of the first two humans to reach the summit &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/animated-flyover-of-plutos-icy-mountain-and-plains/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Pixel &#8211; A pixel art documentary</title>
		<link>https://www.pixel-issue.net/pixel-a-pixel-art-documentary/</link>
		<comments>https://www.pixel-issue.net/pixel-a-pixel-art-documentary/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:05:16 +0000</pubDate>
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		<guid isPermaLink="false">https://www.pixel-issue.net/2017/11/pixel-a-pixel-art-documentary/</guid>
		<description><![CDATA[http://www.simoncottee.com/ An 11 minute documentary exploring the merits and impact of pixel art, animation and chiptune music. Interviews with: Jason Rohrer, Joe Brumm and Alex Yabsley By Simon Cottee http://simoncottee.blogspot.com/ Music from http://8bitcollective.com/]]></description>
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		<title>Murder &#8211; Teaser Trailer</title>
		<link>https://www.pixel-issue.net/murder-teaser-trailer/</link>
		<comments>https://www.pixel-issue.net/murder-teaser-trailer/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:05:15 +0000</pubDate>
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		<guid isPermaLink="false">https://www.pixel-issue.net/2017/11/murder-teaser-trailer/</guid>
		<description><![CDATA[http://www.petermoorhead.com/murder From the designer and artists behind &#8220;Stranded&#8221; comes a short story about the intersection of morality and sentience, in a future where both have become commodities. Designed and written by Peter Moorhead Artwork by Glauber Kotaki and Lucas &#8220;Midio&#8221; &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/murder-teaser-trailer/" class="more-link">Continue reading</a></div>]]></description>
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		<title>My Homemade 40W LASER SHOTGUN!!!!!</title>
		<link>https://www.pixel-issue.net/my-homemade-40w-laser-shotgun/</link>
		<comments>https://www.pixel-issue.net/my-homemade-40w-laser-shotgun/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:05:14 +0000</pubDate>
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		<guid isPermaLink="false">https://www.pixel-issue.net/2017/11/my-homemade-40w-laser-shotgun/</guid>
		<description><![CDATA[Just finished building my 40W(!!!) laser shotgun!!! The output of this laser is complete insanity, and is made up of 8 parallel 5W laser beams totaling to 40W. The parallel beams are manipulated with lenses, sort of like how a &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/my-homemade-40w-laser-shotgun/" class="more-link">Continue reading</a></div>]]></description>
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		<title>WICKED LASERS CANNON Prototype</title>
		<link>https://www.pixel-issue.net/wicked-lasers-cannon-prototype/</link>
		<comments>https://www.pixel-issue.net/wicked-lasers-cannon-prototype/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:05:13 +0000</pubDate>
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		<description><![CDATA[Support me on: https://www.patreon.com/LaserGadgets Facebook: https://www.facebook.com/patrick.priebe.1 Website: http://www.laser-gadgets.com https://www.facebook.com/pages/laser-gadgetscom/181839078546770?fref=ts Twitter: &#60;a href=&#34;https://twitter.com/PatrickPriebe1&#34; target=&#8221;_blank&#8221; rel=&#8221;nofollow&#8221;&#62;https://twitter.com/PatrickPriebe1]]></description>
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		<title>LEDs and Lasers in Liquid Nitrogen!!</title>
		<link>https://www.pixel-issue.net/leds-and-lasers-in-liquid-nitrogen/</link>
		<comments>https://www.pixel-issue.net/leds-and-lasers-in-liquid-nitrogen/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:05:13 +0000</pubDate>
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		<description><![CDATA[Here my labmates and I change the color of LEDs and lasers by freezing them with liquid nitrogen!! This experiment works by utilizing liquid nitrogen to cool the semiconductor to -196ºC, robbing it of much of its thermal energy. This &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/leds-and-lasers-in-liquid-nitrogen/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Learn to Fly &#8211; Foo Fighters Rockin1000 Official Video</title>
		<link>https://www.pixel-issue.net/learn-to-fly-foo-fighters-rockin1000-official-video/</link>
		<comments>https://www.pixel-issue.net/learn-to-fly-foo-fighters-rockin1000-official-video/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:05:12 +0000</pubDate>
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		<description><![CDATA[1000 musicians play Learn to Fly by Foo Fighters to ask Dave Grohl to come and play in Cesena, Italy. This is Rockin&#8217;1000 &#8211; Cesena 26.7.2015 1000 musicisti suonano Learn to Fly dei Foo Fighters per chiedere a Dave Grohl &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/learn-to-fly-foo-fighters-rockin1000-official-video/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Deus Ex: Mankind Divided &#8211; Dawn Engine Tech Demo</title>
		<link>https://www.pixel-issue.net/deus-ex-mankind-divided-dawn-engine-tech-demo/</link>
		<comments>https://www.pixel-issue.net/deus-ex-mankind-divided-dawn-engine-tech-demo/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:05:11 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<description><![CDATA[This is the official Dawn Engine Tech Demo from the E3 2015 PC Gaming Show, displaying the graphical prowess that is now possible for Deus Ex: Mankind Divided. Deus Ex: Mankind Divided is coming August 23rd, 2016 on PC, PS4 &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/deus-ex-mankind-divided-dawn-engine-tech-demo/" class="more-link">Continue reading</a></div>]]></description>
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		<title>ILMxLAB Launch</title>
		<link>https://www.pixel-issue.net/ilmxlab-launch/</link>
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		<pubDate>Thu, 02 Nov 2017 21:05:11 +0000</pubDate>
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		<description><![CDATA[Industrial Light &#38; Magic (ILM) and parent company Lucasfilm, Ltd. announce the formation of ILM Experience Lab (ILMxLAB), a new division that will draw upon the talents of Lucasfilm, ILM and Skywalker Sound. ILMxLAB combines compelling storytelling, technological innovation and &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/ilmxlab-launch/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Behind The Magic: Creating the Knightship for &#8220;Transformers: Age of Extinction&#8221;</title>
		<link>https://www.pixel-issue.net/behind-the-magic-creating-the-knightship-for-transformers-age-of-extinction/</link>
		<comments>https://www.pixel-issue.net/behind-the-magic-creating-the-knightship-for-transformers-age-of-extinction/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:05:10 +0000</pubDate>
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		<description><![CDATA[Creating the Knightship for &#8220;Transformers: Age of Extinction&#8221; was an immense challenge for the visual effects team due to it&#8217;s massive scale. In fact, the Knightship is over five times larger than the worm-like drilling robot that appeared in &#8220;Dark &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/behind-the-magic-creating-the-knightship-for-transformers-age-of-extinction/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Where Are They Now?</title>
		<link>https://www.pixel-issue.net/where-are-they-now/</link>
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		<pubDate>Thu, 02 Nov 2017 21:05:09 +0000</pubDate>
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		<description><![CDATA[Short story looking at the life of cartoon characters facing reality long after the prime of their heyday&#8230; Animation created in After Effects, Flash, Photoshop and a bit of CrazyTalk pro 7. All voices created by myself. Music by Kevin &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/where-are-they-now/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Arma 3 Apex &#8211; Developer Diary: Tanoa</title>
		<link>https://www.pixel-issue.net/arma-3-apex-developer-diary-tanoa/</link>
		<comments>https://www.pixel-issue.net/arma-3-apex-developer-diary-tanoa/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:05:09 +0000</pubDate>
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		<description><![CDATA[Welcome to our developer diary about Tanoa &#8211; the brand new terrain featured in the upcoming Arma 3 Apex expansion! http://www.arma3.com/tanoa In this developer diary, Arma 3&#8217;s Creative Director Jay Crowe and Project Lead Joris-Jan van &#8216;t Land discuss how &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/arma-3-apex-developer-diary-tanoa/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Minecraft Timelapse &#8211; Aquila</title>
		<link>https://www.pixel-issue.net/minecraft-timelapse-aquila-2/</link>
		<comments>https://www.pixel-issue.net/minecraft-timelapse-aquila-2/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:05:08 +0000</pubDate>
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		<description><![CDATA[Bestes Minecraftvideo der Welt würde ich behaupten :)]]></description>
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		<title>Unity 5 &#8211; The Blacksmith &#8211; GDC 2015</title>
		<link>https://www.pixel-issue.net/unity-5-the-blacksmith-gdc-2015/</link>
		<comments>https://www.pixel-issue.net/unity-5-the-blacksmith-gdc-2015/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:05:07 +0000</pubDate>
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		<description><![CDATA[The Blacksmith is a real-time rendered short film inspired by Old Norse mythology. We developed it to try out the rendering capabilities of Unity 5, the newest version of the Unity game engine. Learn more at http://unity3d.com/pages/the-blacksmith. Learn more about &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/unity-5-the-blacksmith-gdc-2015/" class="more-link">Continue reading</a></div>]]></description>
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		<title>IMMERSIS Projector &#8211; This will revolutionize immersive virtual reality!</title>
		<link>https://www.pixel-issue.net/immersis-projector-this-will-revolutionize-immersive-virtual-reality/</link>
		<comments>https://www.pixel-issue.net/immersis-projector-this-will-revolutionize-immersive-virtual-reality/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:05:06 +0000</pubDate>
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		<description><![CDATA[The ultimate virtual reality experience for immersive gaming and video, sharable with others and adaptable to your living space. Support this project here: http://www.catopsys.com/ For the last century, we’ve been looking at the world through the tiny window of our &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/immersis-projector-this-will-revolutionize-immersive-virtual-reality/" class="more-link">Continue reading</a></div>]]></description>
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		<title>DEV DIARY WORLD PEGI</title>
		<link>https://www.pixel-issue.net/dev-diary-world-pegi/</link>
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		<pubDate>Thu, 02 Nov 2017 21:05:06 +0000</pubDate>
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		<description><![CDATA[The third entry in the JUST CAUSE 3 Dev Diary series takes a closer look at Rico’s place of birth; the gigantic 400 square mile Mediterranean island of Medici. While beautiful and serene on the surface, Medici is under the &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/dev-diary-world-pegi/" class="more-link">Continue reading</a></div>]]></description>
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		<title>SOMA &#8211; Transmission #5</title>
		<link>https://www.pixel-issue.net/soma-transmission-5/</link>
		<comments>https://www.pixel-issue.net/soma-transmission-5/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:05:05 +0000</pubDate>
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		<description><![CDATA[A series inspired by SOMA, a sci-fi horror game from Frictional Games, creators of the groundbreaking Amnesia and Penumbra series. Out now for PC and PS4. Buy now at: http://store.steampowered.com/app/282140/ GOG: https://www.gog.com/game/soma or on PSN For more information, visit: http://www.SomaGame.com]]></description>
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		<title>NORWAY &#8211; A Time-Lapse Adventure 4K</title>
		<link>https://www.pixel-issue.net/norway-a-time-lapse-adventure-4k-2/</link>
		<comments>https://www.pixel-issue.net/norway-a-time-lapse-adventure-4k-2/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:05:01 +0000</pubDate>
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		<description><![CDATA[NEW INSTAGRAM: morten.rustad Link to camera: http://amzn.to/2dg5Ex8 Link to lens: http://amzn.to/2d7MVVJ Link to motion control: &#60;a href=&#34;http://amzn.to/2clQBBX&#34; target=&#8221;_blank&#8221; rel=&#8221;nofollow&#8221;&#62;http://amzn.to/2clQBBX Link to slider: http://amzn.to/2dg8thv What camera and equipment do I use now? Check out this video to find out: https://youtu.be/tyH1FNLZ6Og Please &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/norway-a-time-lapse-adventure-4k-2/" class="more-link">Continue reading</a></div>]]></description>
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		<title>The Tiny Bang Story. (Making Of)</title>
		<link>https://www.pixel-issue.net/the-tiny-bang-story-making-of/</link>
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		<pubDate>Thu, 02 Nov 2017 21:05:00 +0000</pubDate>
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		<description><![CDATA[The Tiny Bang Story by Colibri Games. http://www.colibrigames.com]]></description>
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		<title>Antimatière (Team Antimatter)</title>
		<link>https://www.pixel-issue.net/antimatiere-team-antimatter/</link>
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		<pubDate>Thu, 02 Nov 2017 21:04:59 +0000</pubDate>
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		<description><![CDATA[http://www.kongregate.com/games/Chronodrax/antimatiere http://www.teradem.net/antimatiere.php Created by a group of students from the ENJMIN university, Antimatière is a 3D puzzle game that features flat 2D objects everywhere you look. A failed experiment had turned all objects and people in the world into wall &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/antimatiere-team-antimatter/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Sense of Presence: Storytelling in Virtual Reality &#124; News &#124; Unreal Engine</title>
		<link>https://www.pixel-issue.net/sense-of-presence-storytelling-in-virtual-reality-news-unreal-engine/</link>
		<comments>https://www.pixel-issue.net/sense-of-presence-storytelling-in-virtual-reality-news-unreal-engine/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:04:59 +0000</pubDate>
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		<description><![CDATA[In this new documentary series, we explore virtual reality as a new medium for entertainment and human interaction. Download Unreal Engine 4 to create your own VR experiences for free: http://www.unrealengine.com.]]></description>
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		<title>Ubisoft Toronto &#8211; Performance Capture Stunt Reel</title>
		<link>https://www.pixel-issue.net/ubisoft-toronto-performance-capture-stunt-reel/</link>
		<comments>https://www.pixel-issue.net/ubisoft-toronto-performance-capture-stunt-reel/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:04:58 +0000</pubDate>
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		<description><![CDATA[A look back at some of the stunt work that&#8217;s gone down at the Ubisoft Toronto Performance Capture studio. &#8212; Follow us on Twitter: http://www.twitter.com/UbisoftToronto Like us on Facebook: http://www.facebook.com/UbisoftToronto Join us on Instagram: http://www.instagram.com/UbisoftToronto Connect with us on LinkedIn: &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/ubisoft-toronto-performance-capture-stunt-reel/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Face2Face: Real-time Face Capture and Reenactment of RGB Videos (CVPR 2016 Oral)</title>
		<link>https://www.pixel-issue.net/face2face-real-time-face-capture-and-reenactment-of-rgb-videos-cvpr-2016-oral/</link>
		<comments>https://www.pixel-issue.net/face2face-real-time-face-capture-and-reenactment-of-rgb-videos-cvpr-2016-oral/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:04:57 +0000</pubDate>
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		<description><![CDATA[CVPR 2016 Paper Video (Oral) Project Page: http://niessnerlab.org/projects/thies2016face.html IMPORTANT NOTE: This demo video is purely research-focused and we would like to clarify the goals and intent of our work. Our aim is to demonstrate the capabilities of modern computer vision &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/face2face-real-time-face-capture-and-reenactment-of-rgb-videos-cvpr-2016-oral/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Uncanny Mech: Mauler</title>
		<link>https://www.pixel-issue.net/uncanny-mech-mauler/</link>
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		<pubDate>Thu, 02 Nov 2017 21:04:57 +0000</pubDate>
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		<description><![CDATA[Some by-products of my R&#38;D experiments from the past few years. This is another test of a character designed with a rig; meaning the shapes and sizes are directed by the range of motion and all the secondary elements like &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/uncanny-mech-mauler/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Superman With a GoPro</title>
		<link>https://www.pixel-issue.net/superman-with-a-gopro/</link>
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		<pubDate>Thu, 02 Nov 2017 21:04:56 +0000</pubDate>
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		<description><![CDATA[Help us bring our big ideas to life &#8211; http://patreon.com/corridordigital Check out http://dronefly.com to learn more about drones! Pegboard Nerds &#8211; Hero ft. Elizaveta http://monster.cat/1dbCj1x A big thanks to Taylor Chien for the awesome drone work. You&#8217;re an ace! Facebook! &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/superman-with-a-gopro/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Hellblade: Diary 21 &#8211; Making a Virtual Human &#124; Real-time performance capture</title>
		<link>https://www.pixel-issue.net/hellblade-diary-21-making-a-virtual-human-real-time-performance-capture/</link>
		<comments>https://www.pixel-issue.net/hellblade-diary-21-making-a-virtual-human-real-time-performance-capture/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:04:55 +0000</pubDate>
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		<description><![CDATA[Hellblade: Senua&#8217;s Sacrifice &#8211; Diary 21 &#8211; Making a Virtual Human Hellblade Senua&#8217;s Sacrifice is releasing August 8th. Pre-order now for $29.99/£24.99/€29.99! Pre-order for PlayStation 4 &#124; EU https://store.playstation.com/#!/en-gb/games/hellblade-senua%e2%80%99s-sacrifice/cid=EP8941-CUSA07527_00-HELLB2017NT003EN US https://store.playstation.com/#!/en-us/games/hellblade-senua%e2%80%99s-sacrifice/cid=UP3064-CUSA07511_00-HELLB2017NT002EN Pre-order on Steam &#124; http://store.steampowered.com/app/414340/Hellblade_Senuas_Sacrifice/ Pre-order on G0G.com &#124; &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/hellblade-diary-21-making-a-virtual-human-real-time-performance-capture/" class="more-link">Continue reading</a></div>]]></description>
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		<title>Interactive Sketching of Urban Procedural Models &#8211; SIGGRAPH 2016</title>
		<link>https://www.pixel-issue.net/interactive-sketching-of-urban-procedural-models-siggraph-2016/</link>
		<comments>https://www.pixel-issue.net/interactive-sketching-of-urban-procedural-models-siggraph-2016/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:04:55 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<description><![CDATA[ADDITIONAL INFO: http://www.ignaciogarciadorado.com/p/2016_TOG/2016_TOG.html ABSTRACT: 3D modeling remains a notoriously difficult task for novices despite significant research effort to provide intuitive and automated systems. We tackle this problem by combining the strengths of two popular domains: sketch-based modeling and procedural modeling. &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/interactive-sketching-of-urban-procedural-models-siggraph-2016/" class="more-link">Continue reading</a></div>]]></description>
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		<title>TIMING: The Animation of Shadow of the Colossus &#8211; Extra Frames</title>
		<link>https://www.pixel-issue.net/timing-the-animation-of-shadow-of-the-colossus-extra-frames/</link>
		<comments>https://www.pixel-issue.net/timing-the-animation-of-shadow-of-the-colossus-extra-frames/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:04:54 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<description><![CDATA[What makes the animation in Shadow of the Colossus feel so majestic? Professional game animator Daniel Floyd analyzes the game and introduces one of the 12 Principles of Animation: timing. Subscribe for more video game design analysis on Extra Credits! &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/timing-the-animation-of-shadow-of-the-colossus-extra-frames/" class="more-link">Continue reading</a></div>]]></description>
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		<title>TAS &#8211; The Canyon 360 4k (VR)</title>
		<link>https://www.pixel-issue.net/tas-the-canyon-360-4k-vr/</link>
		<comments>https://www.pixel-issue.net/tas-the-canyon-360-4k-vr/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:04:53 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<description><![CDATA[TRY THIS on your VR ! Follow TAS: http://facebook.com/tasvision http://www.ttaass.com AUDIO: Olie Bassweight &#8211; Odyssea (Grouch Remix) Grouch FB: https://www.facebook.com/grouchnz Grouch Bandcamp: https://grouchnz.bandcamp.com copyright: you are not allowed to use this video for any commercial projects or public viewing. only &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/tas-the-canyon-360-4k-vr/" class="more-link">Continue reading</a></div>]]></description>
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		<title>This is Real &#8211; Figment Productions/Thorpe Park</title>
		<link>https://www.pixel-issue.net/this-is-real-figment-productionsthorpe-park/</link>
		<comments>https://www.pixel-issue.net/this-is-real-figment-productionsthorpe-park/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:04:53 +0000</pubDate>
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		<description><![CDATA[Figment Productions was tasked with creating a first of its kind attraction at world famous Thorpe Park based on enigmatic illusionist Derren Brown&#8217;s Ghost Train. The result is a spectacular theme park experience that leaves guests questioning their reality. This &#8230; <div class="blogger-more-holder"><a href="https://www.pixel-issue.net/this-is-real-figment-productionsthorpe-park/" class="more-link">Continue reading</a></div>]]></description>
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		<title>These conveyor belts are a trip</title>
		<link>https://www.pixel-issue.net/these-conveyor-belts-are-a-trip/</link>
		<comments>https://www.pixel-issue.net/these-conveyor-belts-are-a-trip/#respond</comments>
		<pubDate>Thu, 02 Nov 2017 21:04:52 +0000</pubDate>
		<dc:creator><![CDATA[エスピオン]]></dc:creator>
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		<description><![CDATA[These omnidirectional belts are made by Intralox.]]></description>
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