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<channel>
	<title>Timo Arnall</title>
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	<link>https://www.elasticspace.com/</link>
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		<title>Satellite Lamps</title>
		<link>https://www.elasticspace.com/2014/08/satellite-lamps</link>
					<comments>https://www.elasticspace.com/2014/08/satellite-lamps#comments</comments>
		
		<dc:creator><![CDATA[Timo]]></dc:creator>
		<pubDate>Wed, 20 Aug 2014 11:55:26 +0000</pubDate>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[Cities]]></category>
		<category><![CDATA[Discursive design]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[GPS]]></category>
		<category><![CDATA[Landscape]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Urbanism]]></category>
		<guid isPermaLink="false">http://www.elasticspace.com/?p=287417003</guid>

					<description><![CDATA[<p>A series of lamps that change brightness according to the accuracy of received GPS signals, revealing one of the most significant contemporary technology infrastructures. Made with Einar Sneve Martinussen and Jørn Knutsen as part of the Yourban research project at AHO. Timelapse photographs of the lamps in use build up a picture of how GPS signals behave in actual urban spaces, a negotiation between radio waves, earth-orbit geometry, and the urban environment.</p>
<p>The post <a href="https://www.elasticspace.com/2014/08/satellite-lamps">Satellite Lamps</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
]]></description>
										<content:encoded><![CDATA[<figure>
<div>
<img decoding="async" src="http://www.elasticspace.com/wp-content/uploads/2014/08/Satellite_Lamps.jpg" alt="A Satellite Lamp sits on a snowy fjord in Norway, a small tripod-mounted lamp glowing against the pale blue of the winter landscape"></div><figcaption>
A Satellite Lamp on a snowy fjord. Each lamp samples the uncertainty of GPS signals at a particular point in the landscape. When we photograph them and make timelapses, the patterns of GPS uncertainty over time come into view.<br />
</figcaption></figure>
<p><a href="http://kairos.technorhetoric.net/19.1/inventio/martinussen-et-al/">Satellite Lamps</a> is a project about making one of today&#8217;s most important infrastructures visible: GPS, the Global Positioning System. Made with Einar Sneve Martinussen and Jørn Knutsen as part of the <a href="http://yourban.no">Yourban</a> research project at <a href="http://aho.no/en/">AHO</a>, it carries on the work we started in 2009, revealing the materials of technologies like <a href="http://www.nearfield.org/2009/10/immaterials-the-ghost-in-the-field">RFID</a> and <a href="http://yourban.no/2011/02/22/immaterials-light-painting-wifi/">WiFi</a>.</p>
<p>GPS is everywhere, but it&#8217;s invisible. Very few of us have any sense of how it actually works, or how it fills the spaces we move through. We wanted to explore the cultural and material reality of GPS, and to understand it through design.</p>
<blockquote>
<p>&#8220;Satellite Lamps shows that GPS is not a seamless blanket of efficient positioning technology; it is a negotiation between radio waves, earth-orbit geometry and the urban environment. GPS is a truly impressive technology, but it also has inherent seams and edges.&#8221;</p>
</blockquote>
<p>We built a series of lamps that change brightness according to the accuracy of the GPS signals they receive. Photographed as timelapse films, they start to show how these signals behave in actual urban spaces.</p>
<figure>
<div style="padding:56.25% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/97054557?h=67bc607bbc&amp;color=ffffff&amp;byline=0&amp;portrait=0" style="position:absolute;top:0;left:0;width:100%;height:100%;" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" allowfullscreen=""></iframe></div>
<p><script src="https://player.vimeo.com/api/player.js"></script><figcaption>
We&#8217;ve made a film that you can <a href="https://vimeo.com/97054557">watch here</a>.<br />
</figcaption></figure>
<p>The project is documented in an <a href="http://kairos.technorhetoric.net/19.1/inventio/martinussen-et-al/">extensive article</a> that sets out how it was made and why. You can read more about how we <a href="http://kairos.technorhetoric.net/19.1/inventio/martinussen-et-al/adventures-in-gps/">explored GPS technology</a>, how the <a href="http://kairos.technorhetoric.net/19.1/inventio/martinussen-et-al/visual-exploration/">visualisations</a> were made, and about the <a href="http://kairos.technorhetoric.net/19.1/inventio/martinussen-et-al/walking-with-satellites/">popular cultural history of GPS</a>.</p>
<p>The post <a href="https://www.elasticspace.com/2014/08/satellite-lamps">Satellite Lamps</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
]]></content:encoded>
					
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		<item>
		<title>Making Visible</title>
		<link>https://www.elasticspace.com/2014/06/making-visible</link>
					<comments>https://www.elasticspace.com/2014/06/making-visible#comments</comments>
		
		<dc:creator><![CDATA[Timo]]></dc:creator>
		<pubDate>Thu, 26 Jun 2014 15:41:38 +0000</pubDate>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design materials]]></category>
		<category><![CDATA[Immateriality]]></category>
		<category><![CDATA[Immaterials]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Research]]></category>
		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416958</guid>

					<description><![CDATA[<p>My PhD thesis 'Making Visible' was submitted in December 2013 and defended on 12 June 2014. It reflects on the design material exploration research from the Touch and Yourban projects, situating interaction design with technology as a cultural, material and mediational practice. Four peer-reviewed journal articles plus a meta-reflection document, available as PDF, ePub, or Kindle.</p>
<p>The post <a href="https://www.elasticspace.com/2014/06/making-visible">Making Visible</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
]]></description>
										<content:encoded><![CDATA[<figure>
<div><img decoding="async" src="http://www.elasticspace.com/wp-content/uploads/2014/06/Making-Visible-Cover-2.jpg" alt="The cover and opening pages from the PhD thesis 'Making Visible'"></div><figcaption>
The cover and opening pages from the thesis &#8216;Making Visible&#8217;.<br />
</figcaption></figure>
<p>My PhD thesis, &#8216;Making Visible&#8217;, was submitted in December 2013 and <a href="http://aho.no/en/AHO/News-and-events/News/2014/Making-the-invisible-visible-/">successfully defended on 12 June 2014</a>. It reflects on the <a href="https://www.elasticspace.com/2013/09/the-immaterials-project">material-exploration research</a> from the <a href="http://nearfield.org">Touch</a> and <a href="http://yourban.no">Yourban</a> projects, and uses those explorations to place design research with technology as a cultural, material and mediational practice:</p>
<blockquote>
<p>In Making Visible I outline how interaction design may engage in the material and mediation of new interface technologies. Drawing upon a design project called Touch, that investigated an emerging interface technology called Radio Frequency Identification or RFID, I show how interaction design research can explore technology through material and mediational approaches. I demonstrate and analyse how this research addresses the inter-related issues of invisibility, seamlessness and materiality that have become central issues in the design of contemporary interfaces. These issues are analysed and developed through three intertwined approaches of research by design: 1. a socio- and techno-cultural approach to understanding emerging technologies, 2. through material exploration and 3. through communication and mediation. When taken together these approaches form a communicative mode of interaction design research that engages directly with the exploration, understanding and discussion of emerging interface technologies.</p>
</blockquote>
<p>The thesis is built around four peer-reviewed journal articles, together with a &#8216;meta-reflection&#8217; document that sets them in a wider frame of theory, concepts and models.</p>
<h2>Overview</h2>
<p>The meta-reflection develops the concept of <em>mediational material</em>, which draws attention to the material and communicative practices in interaction design. These practices are what we use to explore, develop and share knowledge about technologies as design materials.</p>
<figure>
<div><img decoding="async" src="http://www.elasticspace.com/wp-content/uploads/2014/06/Making-Visible-Thumbnails2web.jpg" alt="Thumbnail overview of the thesis: 178 pages laid out in a grid showing the structure and 53 illustrations"></div><figcaption>
The thesis is 178 pages with 53 illustrations.<br />
</figcaption></figure>
<p>I&#8217;ve made it available in a few digital formats:</p>
<ul>
<li><a href="https://www.elasticspace.com/downloads/Making_Visible_Timo_Arnall_2014.pdf">Download as PDF</a> (7MB)</li>
<li><a href="https://www.elasticspace.com/downloads/Making_Visible_Timo_Arnall_2014.epub">Download as ePub</a> (14.4MB)</li>
<li>Read it on Kindle (<a href="https://www.amazon.com/dp/B00LA0OJ42">US</a>, <a href="https://www.amazon.co.uk/dp/B00LA0OJ42">UK</a>)</li>
</ul>
<p>It&#8217;s also available through <a href="https://aho.brage.unit.no/aho-xmlui/handle/11250/2364779">AHO&#8217;s open-access archive ADORA</a>.</p>
<h2>Articles</h2>
<p>The four included articles have been published in peer-reviewed journals.</p>
<h3>Article 1: Exploring &#8216;immaterials&#8217;: mediating design&#8217;s invisible materials</h3>
<p>This article takes on the idea of &#8216;immaterial&#8217; and &#8216;seamless&#8217; technologies, asking how designers might explore them as design materials. It situates interaction design as a sociocultural practice, one engaged with culture, critical approaches and the technocultural imagination. It closes by looking at mediational strategies (documentary film, online video, weblog writing) and at how new material perspectives have been shared, discussed and developed by others.</p>
<p class="caption">Arnall, T. (in press). &#8216;Exploring &#8216;immaterials&#8217;: mediating design&#8217;s invisible materials&#8217;. International Journal of Design, 29. Will be available at the <a href="http://www.ijdesign.org/ojs/index.php/IJDesign/">International Journal of Design</a>.</p>
<h3>Article 2: Visualizations of digital interaction in daily life</h3>
<p>This article explores how visual signage can make aspects of ubiquitous computing technologies visible, and how digital tools and platforms shape that visual design. It looks at identification technologies like barcodes and RFID, which only become &#8216;visible&#8217; or &#8216;interactional&#8217; through a designer&#8217;s work on physical or visual expression. It argues that designers should work carefully at the bindings and distinctions between design process, visual mediation, and the symbols and signs that surround them, when engaging with emerging technologies as material for creative and communicative composition.</p>
<p class="caption">Morrison, A., &amp; Arnall, T. (2011). Visualizations of Digital Interaction in Daily Life. Computers and Composition, 28(3), 224-234. Available at <a href="http://www.sciencedirect.com/science/article/pii/S8755461511000478">Computers and Composition</a>.</p>
<h3>Article 3: Satellite Lamps</h3>
<p>Satellite Lamps is a project about using design to investigate and reveal one of the fundamental constructs of the networked city: GPS, the Global Positioning System. The article extends the concept of &#8216;mediational materials&#8217; to how GPS technology inhabits urban spaces. It takes up how a discursive, reflexive interaction design practice can open up new perspectives on networked city life. Satellite Lamps is also a multimediational web text, moving between film, notebooks and a host of images, so that the richness of the work can surface in ways that traditional academic publishing couldn&#8217;t support.</p>
<p class="caption">Martinussen, E, Knutsen, J &amp; Arnall, T. (forthcoming 2014). Satellite Lamps. Kairos: A Journal of Rhetoric, Technology, and Pedagogy. Will be available at <a href="http://www.technorhetoric.net">Kairos</a>.</p>
<h3>Article 4: Depth of Field: Discursive design research through film</h3>
<p>This article is about the role of film in interaction and product design research, and the use of film to explore and explain emerging technologies across multiple contexts. It closes by looking toward the potential of a discursive design practice, where the object of design and analysis is the discourse catalysed by new artefacts, and where design research puts communication at its centre.</p>
<p class="caption">Arnall, T., &amp; Martinussen, E. S. (2010). Depth of field: discursive design research through film. FORMakademisk, 3(1). Available at <a href="https://journals.hioa.no/index.php/formakademisk/article/view/189">FORMakademisk</a>.</p>
<p>The post <a href="https://www.elasticspace.com/2014/06/making-visible">Making Visible</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
]]></content:encoded>
					
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		<item>
		<title>Internet machine</title>
		<link>https://www.elasticspace.com/2014/05/internet-machine</link>
					<comments>https://www.elasticspace.com/2014/05/internet-machine#comments</comments>
		
		<dc:creator><![CDATA[Timo]]></dc:creator>
		<pubDate>Tue, 13 May 2014 09:23:32 +0000</pubDate>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[Data centre]]></category>
		<category><![CDATA[Documentary]]></category>
		<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Infrastructure]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416856</guid>

					<description><![CDATA[<p>Internet Machine is a multi-screen film about the invisible infrastructures of the internet, shot inside one of the largest and most secure data centres in the world, run by Telefónica in Alcalá, Spain. The film reveals the hidden materiality of our data by exploring the machines through which 'the cloud' is transmitted and transformed: deafeningly noisy server rooms, warm caverns of lead batteries, football-pitch sized arrays of aluminium chillers, facades of stainless steel water tanks.</p>
<p>The post <a href="https://www.elasticspace.com/2014/05/internet-machine">Internet machine</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
]]></description>
										<content:encoded><![CDATA[<figure>
<div><img decoding="async" src="https://www.elasticspace.com/wp-content/uploads/2021/12/Internet-Machine-Transmediale-2-small-1024x683.jpg" alt="Three-screen installation view of Internet Machine at Transmediale 2015, a panoramic film of server rooms projected onto three large adjacent screens in a darkened gallery"></div><figcaption>Internet Machine&#8217;s three-screen installation at Transmediale 2015.</figcaption></figure>
<p><em>Internet machine</em> is a multi-screen film about the invisible infrastructures of the internet. I made it to show the physical reality of our data: the rooms, racks and machines through which &#8216;the cloud&#8217; is transmitted and transformed.</p>
<figure>
<div style="padding: 56.25% 0 0 0; position: relative;"><iframe style="position: absolute; top: 0; left: 0; width: 100%; height: 100%;" src="https://player.vimeo.com/video/95044197?h=d827de993c&amp;color=ffffff&amp;byline=0&amp;portrait=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p><script src="https://player.vimeo.com/api/player.js"></script><figcaption>Film: 6 min 40 sec, digital 4K, 25fps, stereo.<br />
Installation: Digital projection, 3 x 16:10 screens, each 4.85m x 2.8m.<br />
Medium: Digital photography, photogrammetry and 3D animation.</figcaption></figure>
<p><em>Internet machine</em> (<a title="Commissioned by José Luis De Vicente for BIG BANG DATA at CCCB." href="http://bigbangdata.cccb.org/en/internet-machine-timo-arnall-2/">showing now at Big Bang Data</a>, or <a href="https://vimeo.com/95044197">watch the trailer</a>) documents one of the largest, most secure and &#8216;fault-tolerant&#8217; data centres in the world, <a href="http://blog.digital.telefonica.com/?press-release=telefonica-opens-its-largest-data-centre-to-house-the-most-advanced-digital-services">run by Telefónica in Alcalá, Spain</a>. I shot these hidden architectures with a wide, slow-moving camera. The small changes of perspective let you sit with these spaces, think about them, feel their strangeness.</p>
<p>I wanted to look beyond the childish myth of &#8216;the cloud&#8217;, and ask what the infrastructures of the internet actually look like. It felt important to see and hear the energy that goes into powering these machines, and the associated systems that secure, cool and maintain them.</p>
<figure>
<div><img decoding="async" src="http://www.elasticspace.com/wp-content/uploads/2014/05/InternetMachine14-web.jpg" alt="Interior of the data centre: a wide aisle flanked by tall black server racks, lit in cold blue"></div>
</figure>
<p>Past layers of identification and security far higher than any airport, you find yourself in deafeningly noisy rooms, racks of servers and routers cocooned inside them. Hot and cold air blusters through everything.</p>
<figure>
<div><img decoding="async" src="http://www.elasticspace.com/wp-content/uploads/2014/05/InternetMachine09-web.jpg" alt="Inside a data centre: rows of server racks with orange and blue cabling visible between units"></div>
</figure>
<p>Server rooms stay cool thanks to quiet, airy &#8216;plenary&#8217; corridors that divide up the space. Fibre-optic connections run through multiple, redundant paths across the building. Down in the labyrinthine basement, the cables meet the wider internet through holes in rough concrete walls.</p>
<figure>
<div><img decoding="async" src="http://www.elasticspace.com/wp-content/uploads/2014/05/InternetMachine16-web.jpg" alt="Server rack detail: the back of a rack showing bundled cables and status lights"></div>
</figure>
<p>Power comes through the mains, and is backed up by warm caverns of lead batteries, managed by gently buzzing cabinets of relays and switches.</p>
<figure>
<div><img decoding="async" src="http://www.elasticspace.com/wp-content/uploads/2014/05/InternetMachine10-web.jpg" alt="A data centre corridor, tall server racks on either side receding to a vanishing point"></div>
</figure>
<p>Those, in turn, are backed up by rows of yellow generators, with diesel storage tanks and contracts with fuel supply companies so that the building can run indefinitely until power returns.</p>
<figure>
<div><img decoding="async" src="http://www.elasticspace.com/wp-content/uploads/2014/05/InternetMachine03-web.jpg" alt="A cavernous server hall in the Telefónica data centre, Alcalá, Spain"></div>
</figure>
<p>Outside, the building&#8217;s facade is a series of enormous stainless-steel water tanks, holding tens of thousands of litres of cool water, sitting there in case of fire.</p>
<figure>
<div><img decoding="async" src="http://www.elasticspace.com/wp-content/uploads/2014/05/InternetMachine11-web.jpg" alt="Close-up of a server rack interior showing fan arrays and cable looms"></div>
</figure>
<p>Up on the roof, to the sound of birdsong, a football-pitch-sized array of shiny aluminium &#8216;chillers&#8217; filters and cools the air going into the building.</p>
<figure>
<div><img decoding="async" src="http://www.elasticspace.com/wp-content/uploads/2014/05/InternetMachine15-web.jpg" alt="Low-angle view along a data centre aisle, floor vents in the foreground and server racks receding into the background"></div>
</figure>
<p>Seeing these machines at work, you start to feel the internet as a place. Heavy, architectural, material. A physical system with a very specific shape.</p>
<h2>Production</h2>
<figure><img decoding="async" src="http://www.elasticspace.com/wp-content/uploads/2014/05/Internet-machine-shoot-1024x1018.png" alt="Behind the scenes: the film crew setting up a wide-angle camera rig inside the Telefónica data centre during the Internet Machine shoot"></figure>
<p>This was an exciting project, a chance for an ambitious location shoot in a complex environment. Telefónica were remarkably accommodating, and let us shoot across the entire building, including spaces well beyond the &#8216;spectacular&#8217; server rooms. Thirty-two locations over two days, followed by five weeks of post-production.</p>
<figure>
<div><img decoding="async" src="http://www.elasticspace.com/wp-content/uploads/2014/05/Internet-Machine-production-04-1024x575.jpg" alt="Production still: a three-camera rig on a dolly track inside the data centre server room"></div><figcaption>The three-camera rig in the virtual reconstruction of the data centre server room.</figcaption></figure>
<p>I had to invent some new production methods to make a three-screen installation, building on <a href="https://vimeo.com/30565077">techniques I developed</a> over ten years ago. The film was shot with both video and stills, using a panoramic head and a Canon 5D mkIII. The video used the <a href="http://www.magiclantern.fm">Magic Lantern RAW module</a> on the 5D, while the RAW stills were processed in Lightroom and stitched together in Photoshop and <a href="http://hugin.sourceforge.net">Hugin</a>.</p>
<figure>
<div><img decoding="async" src="http://www.elasticspace.com/wp-content/uploads/2014/05/Internet-Machine-production-02-1024x576.jpg" alt="Production still: crew member with camera equipment among the server racks"></div><figcaption>The three-camera rig in the virtual reconstruction of the data centre rooftop.</figcaption></figure>
<p>I then converted the footage into 3D scenes using camera mapping, recreating the perspective by hand (a kind of low-tech, traditional photogrammetry). That let me animate a virtual three-camera rig inside the reconstructed space, and invent entirely new camera movements. The final installation plays out in 4K across three screens.</p>
<p>More photos <a href="https://www.flickr.com/photos/timo/sets/72157644238952539">on Flickr</a>.</p>
<p><em>Internet machine is part of <a href="http://bigbangdata.cccb.org/en/">BIG BANG DATA</a>, open from <strong>9 May 2014</strong> until <strong>26 October 2014</strong> at <a href="http://www.cccb.org/en/">CCCB</a> (Barcelona) and from February to May 2015 at <a href="http://www.fundaciontelefonica.com/en/">Fundación Telefónica</a> (Madrid).</em></p>
<p><em>Internet Machine is produced by Timo Arnall, Centre de Cultura Contemporània de Barcelona (CCCB), and Fundación Telefónica. Thanks to José Luis de Vicente, Olga Subiros, Cira Pérez and María Paula Baylac.</em></p>
<p>The post <a href="https://www.elasticspace.com/2014/05/internet-machine">Internet machine</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
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		<item>
		<title>The Immaterials project</title>
		<link>https://www.elasticspace.com/2013/09/the-immaterials-project</link>
					<comments>https://www.elasticspace.com/2013/09/the-immaterials-project#comments</comments>
		
		<dc:creator><![CDATA[Timo]]></dc:creator>
		<pubDate>Wed, 04 Sep 2013 07:15:25 +0000</pubDate>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[BDF13]]></category>
		<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Immaterials]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Lighthouse Arts]]></category>
		<category><![CDATA[Research]]></category>
		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416775</guid>

					<description><![CDATA[<p>The Immaterials project set out to expose the phenomena and mechanisms of technological infrastructures through visual, photographic, narrative and cinematic techniques. This is an overview of five years of work with Einar Sneve Martinussen, Jørn Knutsen, Jack Schulze and Matt Jones, across RFID, WiFi, GPS, and machine vision, brought together in an exhibition at Lighthouse Brighton for the first time in 2013.</p>
<p>The post <a href="https://www.elasticspace.com/2013/09/the-immaterials-project">The Immaterials project</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
]]></description>
										<content:encoded><![CDATA[<figure>
<div><img decoding="async" src="http://www.elasticspace.com/wp-content/uploads/2013/03/RFID-Touch-Project.jpg" alt="A light-painted visualisation of the field around an RFID reader: thin luminous contours suspended in a dark room, showing the three-dimensional shape of the invisible radio-frequency field"></div><figcaption>Light painting the field around an RFID reader.</figcaption></figure>
<p>The <em>Immaterials</em> project is about the growing invisibility of the interfaces and infrastructures around us. Systems like WiFi and 3G shape how we experience the world. But we can barely see them, and most of us have little sense of what they are. As <a href="http://speedbird.wordpress.com/2009/10/08/the-kind-of-program-a-city-is-2/">Adam Greenfield says</a>:</p>
<blockquote>
<p>the complex technologies the networked city relies upon to produce its effects remain distressingly opaque, even to those exposed to them on a daily basis.  it&#8217;s hard to be appropriately critical and to make sound choices in a world where we don&#8217;t understand the objects around us.</p>
</blockquote>
<p><a href="http://booktwo.org/notebook/drone-shadows/">James Bridle</a> puts it more plainly:</p>
<blockquote>
<p>Those who cannot perceive the network cannot act effectively within it, and are powerless.</p>
</blockquote>
<p>I wanted to show the shape and workings of some of these infrastructures, through photography, animation, narrative and film. Over the last five years I&#8217;ve worked with <a href="http://www.voyoslo.com">Einar Sneve Martinussen</a>, <a href="http://www.voyoslo.com">Jørn Knutsen</a>, <a href="http://berglondon.com/studio/jack-schulze/">Jack Schulze</a> and <a href="http://magicalnihilism.com">Matt Jones</a> toward a body of work that&#8217;s now brought together in <a href="http://www.lighthouse.org.uk/programme/immaterials">an exhibition</a> for the first time.</p>
<div style="padding:56.25% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/12187317?h=6943e75d6d&amp;color=ffffff&amp;byline=0&amp;portrait=0" style="position:absolute;top:0;left:0;width:100%;height:100%;" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" allowfullscreen=""></iframe></div>
<p><script src="https://player.vimeo.com/api/player.js"></script></p>
<p>From 2004 to 2008 I was trying to understand how wireless interactions occupied physical space. That ran through my work on a <a href="https://www.elasticspace.com/2005/11/graphic-language-for-touch"><em>Graphic language for touch</em></a>, and through short films like <a href="https://vimeo.com/12187317"><em>Wireless in the world</em></a>. Some of my students at the time made <a href="http://www.nearfield.org/2007/12/fictional-radio-spaces">beautiful, fictional studies</a> of what different kinds of radio might feel like.</p>
<div style="padding:56.25% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/6588461?h=5bdefc80a9&amp;badge=0&amp;autopause=0&amp;player_id=0&amp;app_id=58479" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" allowfullscreen="" style="position:absolute;top:0;left:0;width:100%;height:100%;" title="Nearness"></iframe></div>
<p><script src="https://player.vimeo.com/api/player.js"></script></p>
<p>Jack Schulze and I also made a short, playful film called <em><a href="https://vimeo.com/6588461">Nearness</a></em> about action at a distance. In it, a series of simple reactions are set off by immaterial phenomena: radio waves, mobile networks, light, magnetism, wind.</p>
<p>In 2006 we ran a <a href="http://www.nearfield.org/2006/10/rfid-hacking-workshop">Touch workshop</a> with <a href="http://berglondon.com/blog/2006/10/26/rfid-hacking-workshop-notes/">BERG</a>. We kept coming up against how invisible RFID was, and how much that got in the way of designing with it. It struck us as strange: a technology defined as a &#8216;touch&#8217; or proximity interface, with no apparent physical, spatial or gestural form you could get hold of. How do we, as designers, make these materials visible so we can have <a href="http://tesugen.com/archives/05/09/donald-schon-design">reflective conversations</a> with them?</p>
<p>So we made <a href="https://vimeo.com/1857683"><em>Experiments in Field Drawing</em></a>, a piece that literally drew the physical presence of RFID interactions. We took it further with photography, animation and light painting, in the film <a href="http://www.nearfield.org/2009/10/immaterials-the-ghost-in-the-field"><em>Immaterials: Ghost in the Field</em></a>.</p>
<div style="padding:56.25% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/7022707?h=826332ba6e&amp;badge=0&amp;autopause=0&amp;player_id=0&amp;app_id=58479" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" allowfullscreen="" style="position:absolute;top:0;left:0;width:100%;height:100%;" title="Immaterials: the ghost in the field"></iframe></div>
<p><script src="https://player.vimeo.com/api/player.js"></script></p>
<p><a href="http://magicalnihilism.com">Matt Jones</a> coined the term <a href="http://berglondon.com/talks/immaterials/"><em>immaterials</em></a> for the project, and <a href="http://creativity-online.com/news/cat-london-video-matt-jones-on-immaterials/141146">gave a great talk</a> about ways of understanding the immaterial parts of interaction design. Matt and I also looked at <a href="http://berglondon.com/blog/2011/08/03/the-robot-readable-world/">machine vision</a>, another invisible phenomenon becoming a material for designers, in <a href="https://vimeo.com/36239715"><em>Robot Readable World</em></a>.</p>
<p>In 2011, as part of a research project called <a href="http://yourban.no/2011/02/22/immaterials-light-painting-wifi/">Yourban</a> at <a href="http://www.aho.no/en/">AHO</a>, we extended the work to WiFi. Using the same light-painting techniques, we revealed the enormous scale and density of ad-hoc WiFi networks in urban spaces in <a href="http://www.nearfield.org/2011/02/wifi-light-painting"><em>Immaterials: Light Painting WiFi</em></a>.</p>
<div style="padding:56.25% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/20412632?h=c128f4d9ee&amp;badge=0&amp;autopause=0&amp;player_id=0&amp;app_id=58479" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" allowfullscreen="" style="position:absolute;top:0;left:0;width:100%;height:100%;" title="Immaterials: Light painting WiFi"></iframe></div>
<p><script src="https://player.vimeo.com/api/player.js"></script></p>
<p>Over the last two years we&#8217;ve turned our attention to the Global Positioning System (GPS), central to both the vision and the reality of contemporary interfaces.</p>
<figure>
<div><a data-flickr-embed="true" href="https://www.flickr.com/photos/timo/9552367697" title="Satellite Lamps"><img decoding="async" src="https://live.staticflickr.com/3719/9552367697_7d6ad126ed_h.jpg" alt="A cluster of Satellite Lamps in a gallery space, each a small tripod-mounted lamp glowing at different brightnesses as it samples GPS signal strength in its location"></a></div><figcaption>Satellite Lamps exhibited at Dread 2013 at De Hallen Haarlem.</figcaption></figure>
<p>We&#8217;ve built a series of <em><a href="http://kairos.technorhetoric.net/19.1/inventio/martinussen-et-al/">Satellite Lamps</a></em> that sense the 24 GPS satellites in orbit. Each lamp changes brightness according to the strength of the signals it receives. Seeing them through a timelapse, you understand that GPS is messy and unpredictable, a negotiation between radio waves, earth-orbit geometry and the urban environment.</p>
<div style="padding:56.25% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/97054557?h=67bc607bbc&amp;color=ffffff&amp;byline=0&amp;portrait=0" style="position:absolute;top:0;left:0;width:100%;height:100%;" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" allowfullscreen=""></iframe></div>
<p><script src="https://player.vimeo.com/api/player.js"></script></p>
<p><em>Satellite Lamps</em> has so far been <a href="http://www.lighthouse.org.uk/programme/immaterials">exhibited at Lighthouse</a> and <a href="http://thedreadexhibition.com/post/60095970422/einar-sneve-martinussen-kirkenes-1982-j-rn">Dread</a>. You can <a href="https://vimeo.com/97054557">watch the film</a> and <a href="http://kairos.technorhetoric.net/19.1/inventio/martinussen-et-al/">read the extensive article</a> that sets out our process, along with <a href="http://kairos.technorhetoric.net/19.1/inventio/martinussen-et-al/walking-with-satellites/">a cultural history of GPS</a>.</p>
<p>The visual languages we&#8217;ve developed have ended up in <a href="http://www.youtube.com/watch?v=ntKy2Fu9RaU">advertising</a>, on the <a href="http://yourban.no/2012/06/06/projects-inspired-by-immaterials-light-painting-wifi/">BBC and Discovery Channel</a>, and the techniques have been extended in research at <a href="http://thinkwithdesign.com/INVISIBLE-FORCES">MIT</a> and <a href="https://vimeo.com/65321968">CIID</a>, and by many <a href="http://joncleave.com/immaterials-pt1.php">designers</a>, <a href="https://sites.google.com/site/mechatronicsguy/lightscythe">enthusiasts and hackers</a>. It&#8217;s exciting to see both the subject and the methods being taken up by so many other people. I&#8217;m looking forward to seeing more.</p>
<blockquote>
<p>the truly pressing need is for translators: people capable of opening these occult systems up, demystifying them, explaining their implications to the people whose neighborhoods and choices and very lives are increasingly conditioned by them. — <a href="http://speedbird.wordpress.com/2009/10/08/the-kind-of-program-a-city-is-2/">Adam Greenfield (2009)</a></p>
</blockquote>
<p>Immaterials grew out of the small preoccupations of a few designers working with the invisible stuff in front of us. Those experiments led to bigger, more richly visual work. What I think we&#8217;ve ended up with is an approach to technology built around material exploration, explanation and communication. Images and language, alongside the materials themselves, shape how we understand technology. Immaterials has shown how we can use <a href="http://www.voyoslo.com/2012/10/means-of-production/">&#8216;design and playful explorations to shape or stir the popular imagination&#8217;</a>.</p>
<h2>The exhibitions</h2>
<p><em>All the Immaterials projects are on display at <a href="http://www.lighthouse.org.uk/programme/immaterials">Lighthouse in Brighton from 5 September until 13 October 2013</a>.</em></p>
<p><em>Satellite Lamps and Robot Readable World are on display at <a href="http://thedreadexhibition.com">Dread in Amsterdam from 7 September until 24 November 2013</a>.</em></p>
<p>The post <a href="https://www.elasticspace.com/2013/09/the-immaterials-project">The Immaterials project</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
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		<title>No to NoUI</title>
		<link>https://www.elasticspace.com/2013/03/no-to-no-ui</link>
					<comments>https://www.elasticspace.com/2013/03/no-to-no-ui#comments</comments>
		
		<dc:creator><![CDATA[Timo]]></dc:creator>
		<pubDate>Wed, 13 Mar 2013 09:22:57 +0000</pubDate>
				<category><![CDATA[Essay]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Invisible design]]></category>
		<category><![CDATA[NoUI]]></category>
		<category><![CDATA[Tangible interaction]]></category>
		<category><![CDATA[Ubicomp]]></category>
		<category><![CDATA[UI]]></category>
		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416593</guid>

					<description><![CDATA[<p>'The best design is invisible' is the interaction design phrase of the moment, but invisibility as a goal is misleading, unhelpful, and ultimately dishonest. This is a critique of the NoUI movement: why invisible design propagates the myth of immateriality, falls into the natural/intuitive trap, ignores interface culture, and ignores thirty years of design and technology history.</p>
<p>The post <a href="https://www.elasticspace.com/2013/03/no-to-no-ui">No to NoUI</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
]]></description>
										<content:encoded><![CDATA[<figure>
<div>
<img decoding="async" src="http://www.elasticspace.com/wp-content/uploads/2013/03/Invisible-design.gif" alt="A grid of article headlines and blog-post screenshots arguing that the best design is invisible, that UI should disappear, and that the best interface is no interface"></div><figcaption>
A selection of recent articles on &#8216;invisible design&#8217; and the disappearance of UI.<br />
</figcaption></figure>
<p>&#8216;<em>The best design is invisible</em>&#8216; is the interaction design phrase of the moment. The images above are from my ever-growing collection of quotes about how design and technology will &#8216;<em>disappear</em>&#8216;, become &#8216;<em>invisible</em>&#8216;, or how the &#8216;<em>best interface is no interface</em>&#8216;.</p>
<p>The Verge has recently given both <a href="http://www.theverge.com/2012/7/24/3177332/ia-oliver-reichenstein-writer-interview-good-design-is-invisible">Oliver Reichenstein</a> and <a href="http://www.theverge.com/2013/3/10/4086392/samsung-golden-krishna-the-best-interface-is-no-interface">Golden Krishna</a> a platform to talk about this. It has spawned <a href="http://www.cooper.com/journal/2012/08/the-best-interface-is-no-interface.html">manifestos</a>, <a href="https://vimeo.com/48629451">films</a>, <a href="https://vimeo.com/31645769">talks</a>, <a href="http://designingtheinvisible.co.uk">books</a>, <a href="https://twitter.com/search?q=%23noui&amp;src=typd">#NoUI hashtags</a> and some <a title="Rian van der Merwe suggests 'appropriate visibility' as a compromise on 'invisible design'" href="http://www.elezea.com/2012/07/invisible-design/">debates</a> about what it might mean. I&#8217;ll call this cluster of ideas &#8216;invisible design&#8217;.</p>
<p>I agree with some of what&#8217;s driving this movement. Design&#8217;s obsession with touchscreens really is a problem. I&#8217;ve spent the last eight years <a href="http://www.slideshare.net/tmo/the-web-in-the-world-presentation?type=document">writing against</a> <a href="http://www.theonion.com/articles/report-90-of-waking-hours-spent-staring-at-glowing,2747/">glowing rectangles</a>, <a href="http://www.flickr.com/photos/timo/sets/72157632138168984/">studying our fascination with screens</a>, and watching how that fascination has become a <a href="https://www.elasticspace.com/2010/10/a-phone-to-save-us-from-our-screens">cultural phenomenon</a>. In response I&#8217;ve been <a href="http://www.nearfield.org/about">researching</a> and <a href="http://www.nearfield.org/2009/09/skal-playing-with-media">inventing</a> <a href="http://www.nearfield.org/2009/09/sniff">interfaces</a> for pulling interaction <a href="http://berglondon.com/blog/2012/12/19/lamps/">out from under the glass</a>.</p>
<p>I disagree with a lot of the rest, for reasons I&#8217;ll set out below.</p>
<h2>1. Invisible design propagates the myth of immateriality</h2>
<p>There&#8217;s already plenty of talk celebrating how invisible and seamless technology is, or should be. We&#8217;re overloaded with <a title="The brilliant Julian Oliver talks about our understandings of networks" href="https://vimeo.com/52962142">childish myths</a> like &#8216;the cloud&#8217;, a soft, fuzzy metaphor for huge infrastructure projects of undersea cables and power-hungry data farms. These myths can be harmful, and are <a href="https://twitter.com/benfinoradin/status/305706287415558144">often just plain wrong</a>. Networks go down, hard disks fail, sensors fail to sense, processors overheat, batteries die.</p>
<blockquote>
<p>Computing systems are suffused through and through with the constraints of their materiality. – <a href="http://onlinelibrary.wiley.com/doi/10.1002/asi.21542/abstract">Jean-François Blanchette</a></p>
</blockquote>
<p>Invisible design tells us technology will &#8216;disappear&#8217; or &#8216;just get out of the way&#8217;. It glosses over the qualities of interfaces that make them difficult or delightful.</p>
<p>When we deliberately hide the seams of an interface, smoothing over the edges and transitions that every technical system has, we lose something. Designers lose a sense of what they&#8217;re working with. Users lose the ability to understand what&#8217;s happening. Without that understanding we fall back on <a href="http://www.cc.gatech.edu/grads/l/ledantec/files/poole-ledantec-reflecting-ubicomp08.pdf">folk-theories</a> that make systems harder to use, and we lose the ground from which to criticise them.</p>
<p>As systems increasingly record our personal activity and data, invisibility is exactly the wrong model.</p>
<blockquote>
<p>By removing our knowledge of the glue that holds the systems that make up the infrastructure together, it becomes much more difficult, if not impossible, to begin to understand how we are constructed as subjects, what types of systems are brought into place (legal, technical, social, etc.) and where the possibilities for transformation exist. – <a href="http://www.i-r-i-e.net/inhalt/008/008_4.pdf">Matt Ratto (2007)</a></p>
</blockquote>
<p>In other words, invisibility takes agency away from both users and designers.</p>
<h2>2. Invisible design falls into the natural/intuitive trap</h2>
<p>The movement tells us to &#8217;embrace natural processes&#8217; and praises the &#8216;incredibly intuitive&#8217; <a href="http://www.youtube.com/watch?v=KLlwC2wK7UE">Mercedes car interface</a>. This language is a trap. (We should ban <a title="Natural interfaces are not natural" href="http://www.jnd.org/dn.mss/natural_user_interfa.html">natural</a> and <a title="lets not use that troublesome word intuitive anymore" href="http://www.asktog.com/papers/raskinintuit.html">intuitive</a>, by the way.) It tells us nothing about how complex products actually become simple or familiar.</p>
<p>Invisible design leads us toward the horrors of <a href="http://journal.benbashford.com/post/2848763029">Reality Clippy</a>. Does my refrigerator light really go off? Why was my car unlocked this morning? How did my phone go silent all of a sudden? Without clear, readable systems for handling all this &#8216;smartness&#8217;, we&#8217;re going to get very lost and very frustrated. The <a title="Foursquare has been working for four years, with one of the largest datasets in history, and data that can tell if your local or a tourist, and still has trouble designing an appropriate push message" href="http://www.theverge.com/2013/3/11/4089398/dennis-crowley-interview-sxsw-on-a-roof/in/3853873">tricky business of push notifications</a> and the <a href="http://www.danah.org/papers/FacebookPrivacyTrainwreck.pdf">Facebook privacy train wreck</a> are just the tip of the iceberg.</p>
<p>Take the <a href="http://www.nest.com">Nest thermostat</a>, which &#8216;learns&#8217; your habits to control the home temperature. A good example of invisible learning. But the Nest has a highly visible interface that reassures you, tells you when it&#8217;s learning, and a large dial for adjusting temperature. Beautiful, legible <a href="http://microinteractions.com">microinteractions</a>. A Nest without these visual and direct-manipulation interfaces would be useless, uncanny and frustrating. Nest <em>wants</em> UI.</p>
<p>Much of the discussion around invisible design points to sensors and tangible interfaces as the answer. But these systems aren&#8217;t any simpler or more familiar. They have their own material qualities, edges and &#8216;grain&#8217; that still need to be understood and learnt. Their literal invisibility can cause confusion, <a href="http://www.spychips.com">even fear</a>, and often makes things more unpredictable and more likely to fail.</p>
<figure>
<div>
<div style="padding:56.25% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/7022707?h=826332ba6e&amp;badge=0&amp;autopause=0&amp;player_id=0&amp;app_id=58479" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" allowfullscreen="" style="position:absolute;top:0;left:0;width:100%;height:100%;" title="Immaterials: the ghost in the field"></iframe></div>
<p><script src="https://player.vimeo.com/api/player.js"></script></p>
</div><figcaption>
Revealing the invisible seams of RFID interfaces in the <a href="http://www.nearfield.org">Touch Project</a>.</figcaption></figure>
<p>In our work with interface technologies like <a href="https://www.elasticspace.com/2005/11/graphic-language-for-touch">RFID</a> and <a href="http://berglondon.com/blog/2012/02/06/robot-readable-world-the-film/">computer vision</a>, we&#8217;ve learnt that it takes a <a href="http://www.nearfield.org/2009/10/immaterials-the-ghost-in-the-field">lot of work</a> to understand the technologies as <a href="http://berglondon.com/talks/immaterials/">design materials</a>. So it&#8217;s not useful to claim UI is &#8216;disappearing&#8217; into sensing, algorithms and tangible interfaces, when we <a href="http://www.theawl.com/2013/02/how-minority-report-trapped-us-in-a-world-of-bad-interfaces">don&#8217;t fully understand them</a> as UI yet.</p>
<h2>3. Invisible design ignores interface culture</h2>
<p>Interfaces are the dominant cultural form of our time. So much of contemporary life happens through interfaces, inside UI. They&#8217;re part of cultural expression and participation. <a title="Yes I mentioned the s word! Like it or not, skeuomorphism is a thing" href="http://skeu.it">Skeuomorphism</a> is evidence that interfaces are more than chrome around content, more than tools for solving problems. To declare them &#8216;invisible&#8217; is to deny them a cultural form, a <a href="http://inventingthemedium.com">medium</a>. Would we say &#8216;the best TV is no TV&#8217;, &#8216;the best typography is no typography&#8217;, &#8216;the best buildings are no architecture&#8217;?</p>
<p>A lot of what we do at <a href="http://berglondon.com">BERG</a> is <a href="http://www.kickerstudio.com/2009/05/six-questions-from-kicker-jack-schulze/">cultural invention</a>, as much as it is problem-solving:</p>
<blockquote>
<p>We&#8217;re not interested in this idea of the invisible technology in a modernist sense. Tech won&#8217;t be visible but only if it&#8217;s embedded into the culture that it exists within. By foregrounding the culture, you background the technology. It&#8217;s the difference between grinding your way through menus on an old Nokia, trying to do something very simple, and inhabiting the bright bouncy bubbly universe of iOS. The technology is there, of course, but it&#8217;s effectively invisible as the culture is foregrounded.&#8221; – <a href="http://www.domusweb.it/en/design/little-printer-a-portrait-in-the-nude-/">Jack Schulze (in Domus 965 / January 2013)</a></p>
</blockquote>
<p>We should be able to celebrate the fantastic explosion of diversity in UI while also developing a <a href="http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/">healthy critique</a> of things like touch screens. But by calling for UI to disappear altogether in the name of efficiency, we stay stuck in the same utilitarian mindset that produces <a href="http://www.youtube.com/watch?v=a6cNdhOKwi0">inert technological visions like this one</a>. Interfaces are part of the cultural landscape. We should treat them that way.</p>
<h2>4. Invisible design ignores design and technology history</h2>
<p>The movement ignores at least thirty years of thinking in design and technology. A few examples.</p>
<p>Much of the recent invisible design discussion repeats the thinking in Jared Spool&#8217;s &#8216;<em><a href="http://www.uie.com/articles/experiencedesign/">Great Designs Should Be Experienced and Not Seen</a></em>&#8216; and Donald Norman&#8217;s &#8216;<em><a href="http://www.jnd.org/books/the-invisible-computer.html">Invisible Computer</a></em>&#8216;. A better reference point would be Norman&#8217;s earlier book, <a href="http://www.amazon.com/Design-Everyday-Things-Donald-Norman/dp/0465067107">The Design of Everyday Things</a>, where he talks about the &#8216;problems caused by inadequate attention to visibility&#8217; and about supporting our mental models of systems. We need a lot more thinking about our <a href="http://videos.liftconference.com/video/1177435/kevin-slavin-those-algorithms">mental models of algorithms</a> in particular.</p>
<p>Adam Greenfield has investigated the social and ethical issues around the development of ubiquitous computing systems, and is particularly concerned by their disappearance:</p>
<blockquote>
<p>&#8220;Ubiquitous systems must contain provisions for immediate and transparent querying of their ownership, use, and capabilities. Everyware must, in other words, be self-disclosing. Whether such disclosures are made graphically, or otherwise, they ensure that you are empowered to make informed decisions as to the level of exposure you wish to entertain.&#8221; – <a href="http://speedbird.wordpress.com/my-book-everyware-the-dawning-age-of-ubiquitous-computing/">Adam Greenfield (2006)</a></p>
</blockquote>
<p>Other designers have talked about the qualities they want from ubiquitous computing interfaces, such as <a href="http://www.experientia.com/blog/polite-pertinent-and-pretty/">polite, pertinent and pretty</a>:</p>
<blockquote>
<p>&#8220;The vast quantities of information that personal informatics generate need not only to be clear and understandable to create legibility and literacy in this new world, but I&#8217;d argue in this first wave also seductive, in order to encourage play, trial and adoption&#8221; <a href="http://www.slideshare.net/blackbeltjones/polite-pertinent-and-pretty-designing-for-the-newwave-of-personal-informatics-493301">Matt Jones &amp; Tom Coates (2008)</a></p>
</blockquote>
<p>Matthew Chalmers has, more than anyone else, uncovered the history of <a href="http://www.microsoft.com/en-us/news/features/2003/nov03/11-16gates-comdex.aspx">seamlessness</a>. Seamlessness is &#8216;the deliberate &#8220;making invisible&#8221; of the variety of technical systems, artifacts, individuals and organizations that make up an information infrastructure. This work actively disguises the moments of transition and boundary crossing between these various parts in order to present a solid and seemingly coherent interface to users.&#8217; (<a href="http://www.i-r-i-e.net/inhalt/008/008_4.pdf">Ratto 2007</a>). Although <a href="http://en.wikipedia.org/wiki/Mark_Weiser">Mark Weiser</a> is often cited as an advocate of seamless systems, Chalmers found otherwise:</p>
<blockquote>
<p>Weiser describes seamlessness as a misleading or misguided concept. In his invited talks to UIST94 and USENIX95 he suggested that making things seamless amounts to making everything the same, reducing components, tools and systems to their &#8216;lowest common denominator&#8217;. He advocated seamful systems (with &#8220;beautiful seams&#8221;) as a goal. Around Xerox PARC, where many researchers worked on document tools, Weiser used an example of seamful integration of a paint tool and a text editor (Weiser, personal communication). He complained that seamless integration of such tools often meant that the user was forced to use only one of them. One tool would be chosen as primary and the others reduced and simplified to conform to it, or they would be crudely patched together with ugly seams. Seamfully integrated tools would maintain the unique characteristics of each tool, through transformations that retained their individual characteristics. This would let the user brush some characters with the paint tool in some artful way, then use the text editor to &#8216;search and replace&#8217; some of the brushstroked characters, and then paint over the result with colour washes. Interaction would be seamless as the features of each tool were &#8220;literally visible, effectively invisible&#8221;. Seamful integration is hard, but the quality of interaction can be improved if we let each tool &#8216;be itself&#8217;. – <a href="http://www.dcs.gla.ac.uk/~matthew/papers/ubicomp2003HCISystems.pdf">Matthew Chalmers (2003)</a></p>
</blockquote>
<p><a href="http://criticalmaking.com/matt-ratto/">Matt Ratto</a> investigates the darker side of this drive toward invisibility, arguing that seamlessness encourages:</p>
<blockquote>
<p>&#8220;a particular kind of passivity and lack of engagement between people and their actions and between people and their social and material environment&#8221; and that we must &#8220;critique the clean, orderly, and homogenous future that is at the heart of these modernist visions&#8221; – <a href="http://www.i-r-i-e.net/inhalt/008/008_4.pdf">Matt Ratto (2007)</a></p>
</blockquote>
<p>Anne Galloway suggests that it is in the <em>seams</em> where the design work can be done:</p>
<blockquote>
<p>&#8220;Although seamlessness may remain a powerful and effective metaphor to guide particular projects, when it comes to actually getting the work done—and the challenges of having to do it with people who can be very different from each other—then I suggest it is in everyone&#8217;s best interests to recognise the importance of seams and scars in marking places where interventions can be made, or where potential can be found and acted upon.&#8221; – <a href="http://www.purselipsquarejaw.org/papers/galloway_uncommonground_preprint.pdf">Anne Galloway (2007)</a></p>
</blockquote>
<p>In interaction design we need to look at the long history of <a href="http://www.designinginteractions.com/interviews/DurrellBishop">Durrell Bishop</a>&#8216;s work. He is one of the strongest advocates for <em>self-evident design</em>, whether physical or virtual, through his teaching and <a href="http://thepoundshop.org/luckybite-durrel-bishop-and-tom-hulbert/">design practice</a>. Durrell&#8217;s &#8216;Platform 12&#8217; in the <a href="http://www.rca.ac.uk/Default.aspx?ContentID=509182&amp;groupID=509182">RCA Design Products</a> course attempts to see design as:</p>
<blockquote>
<p>&#8220;a celebration of a model for how things work, where once again we can treat function as beauty, instead of merely treating design as form and image.&#8221;</p>
</blockquote>
<p>Durrell&#8217;s work on the <a href="http://ccdc11.wordpress.com/2011/02/15/durrell-bishops-marble-answering-machine/">Marble Answering Machine (1992)</a> is a brilliant piece of self-evident design, and remains a touchstone for all interaction design work.</p>
<p>Designers also need to read the first four chapters of &#8216;<a href="http://www.dourish.com/embodied/">Where the action is</a>&#8216; by Paul Dourish, a clear-eyed account of how human abilities and computer interfaces have developed together over the last fifty or sixty years. Dourish shows interfaces becoming more social and more tangible. They&#8217;re becoming more present, not less.</p>
<p>And finally, from a design perspective, there is a long tradition of making complex products legible and understandable. Industrial designer <a href="http://www.amazon.com/KGID-Konstantin-Grcic-Industrial-Deisgn/dp/0714847917">Konstantin Grcic</a> talks about the relationship between the technologies and the use of an object:</p>
<blockquote>
<p>&#8220;A machine is beautiful when it&#8217;s legible, when its form describes how it works. It isn&#8217;t simply a matter of covering the technical components with an outer skin, but finding the correct balance between the architecture of the machine… and an expressive approach that is born out of the idea of interaction with those using the object.&#8221; – <a href="http://www.amazon.com/KGID-Konstantin-Grcic-Industrial-Deisgn/dp/0714847917">Konstantin Grcic (2007)</a></p>
</blockquote>
<p>And perhaps more famously, Dieter Rams has always spoken of honesty and understanding in his product design practice. Making a product <em>understandable</em> is one of his <a href="https://www.vitsoe.com/gb/about/good-design">Ten Principles of &#8220;Good Design&#8221;</a>.</p>
<figure>
<div>
<img decoding="async" src="http://www.elasticspace.com/wp-content/uploads/2013/03/dieter_rams-10principles-04.jpg" alt="Dieter Rams's ten principles of good design, shown as a poster: good design is innovative, makes a product useful, is aesthetic, makes a product understandable, is unobtrusive, is honest, is long-lasting, is thorough to the last detail, is environmentally friendly, is as little design as possible"></div>
</figure>
<p>This drive for understanding needs to go further than physical form (as it has done at <a href="http://gizmodo.com/343641/1960s-braun-products-hold-the-secrets-to-apples-future">Apple</a>) and start to inform the design of systems and UI.</p>
<h2>Towards legible, evident interaction</h2>
<p>We must abandon invisibility as a goal for interfaces. It&#8217;s misleading, unhelpful, dishonest. It leaves room for unusable, harmful and frustrating interfaces, and for systems that gradually <a href="https://twitter.com/moleitau/status/276274794712924161">erode users&#8217; and designers&#8217; agency</a>. Invisibility might sound attractive at first, but it sidesteps the real, thorny, difficult work of designing and using complex systems.</p>
<figure>
<div>
<img decoding="async" src="http://berglondon.com/wp-content/uploads/2013/02/Legible-interaction1.gif" alt="A BERG London diagram illustrating legible interaction: objects whose technological capabilities are visible and understandable, as a counter-example to the invisible-UI trend"></div><figcaption>
&#8216;Legible interactions&#8217; by Durrell Bishop, Joe Malia and Timo Arnall at BERG.<br />
</figcaption></figure>
<p>We might be better off taking our language from typography. Talking about <a href="http://books.google.com/books?id=rs6gyb2hPF4C&amp;pg=PT126&amp;lpg=PT126&amp;dq=legibility+and+readability+baines&amp;source=bl&amp;ots=SIGcB5uxpY&amp;sig=i_ZmHbbJUXidcJu835qc9J1YBZE&amp;hl=en&amp;sa=X&amp;ei=3F4_UaLwAar74QTAn4B4&amp;redir_esc=y">legibility and readability</a>, while keeping room for the way typography can also call attention to itself in <a href="http://www.publiclettering.org.uk/BritishLibrary.php">beautiful, spectacular ways</a>. Our goal should be to &#8216;place as much control as possible in the hands of the end-user by making <a title="Durrell Bishop influences all of our thinking about design that is self-evident" href="http://berglondon.com/blog/2013/02/26/connbox/#legibleproduct">interfaces evident</a>&#8216;.</p>
<p>The interfaces we design may become normalised through use, effectively invisible over time. But that will only happen if we design them to be legible, readable, understandable, and to put culture in front of technology. It&#8217;s how you build trust and confidence in an interface in the first place, enough that it can comfortably recede into the background.</p>
<p>The post <a href="https://www.elasticspace.com/2013/03/no-to-no-ui">No to NoUI</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
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		<title>Immaterials at the Vimeo awards 2012</title>
		<link>https://www.elasticspace.com/2012/05/immaterials-at-the-vimeo-awards-2012</link>
		
		<dc:creator><![CDATA[Timo]]></dc:creator>
		<pubDate>Tue, 22 May 2012 09:17:05 +0000</pubDate>
				<category><![CDATA[Note]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Immaterials]]></category>
		<category><![CDATA[WiFi]]></category>
		<category><![CDATA[YOURBAN project]]></category>
		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416292</guid>

					<description><![CDATA[<p>The film Immaterials: Light painting WiFi, made with Einar Sneve Martinussen and Jørn Knutsen as part of the Yourban project, is a finalist at the Vimeo Awards 2012. Awards ceremony on 7 June, New York City.</p>
<p>The post <a href="https://www.elasticspace.com/2012/05/immaterials-at-the-vimeo-awards-2012">Immaterials at the Vimeo awards 2012</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
]]></description>
										<content:encoded><![CDATA[<figure><img decoding="async" src="http://www.elasticspace.com/wp-content/uploads/2012/05/Immaterials-Wifi.jpg" alt="Immaterials: Light painting WiFi, a night-time long-exposure photograph showing a luminous green line tracing the edge of a WiFi signal around a building"></figure>
<p>Our film <a href="https://vimeo.com/20412632">Immaterials: Light painting WiFi</a>, made with Einar Sneve Martinussen and Jørn Knutsen as part of the <a href="http://yourban.no/">Yourban</a> project, is a finalist at the <a href="https://vimeo.com/awards">Vimeo Awards 2012</a>.</p>
<p>The <a href="https://vimeo.com/awards/about">awards ceremony</a> is on 7 June at 8PM in New York City. The <a href="https://vimeo.com/awards/festival">Vimeo Festival</a> also looks great.</p>
<p>The post <a href="https://www.elasticspace.com/2012/05/immaterials-at-the-vimeo-awards-2012">Immaterials at the Vimeo awards 2012</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
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		<title>Robot readable world</title>
		<link>https://www.elasticspace.com/2012/02/robot-readable-world</link>
					<comments>https://www.elasticspace.com/2012/02/robot-readable-world#comments</comments>
		
		<dc:creator><![CDATA[Timo]]></dc:creator>
		<pubDate>Tue, 07 Feb 2012 14:39:00 +0000</pubDate>
				<category><![CDATA[Note]]></category>
		<category><![CDATA[BERG]]></category>
		<category><![CDATA[Machine vision]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Visual storytelling]]></category>
		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416278</guid>

					<description><![CDATA[<p>A short film, an experiment in machine-vision footage. It uses found-footage from computer vision research to explore how machines are making sense of our streets, cities, media and ourselves. Machines have a tiny, fractional view of our environment, sometimes echoing human vision, often not.</p>
<p>The post <a href="https://www.elasticspace.com/2012/02/robot-readable-world">Robot readable world</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A short film I made, an experiment with machine-vision footage. I pulled it together from computer vision research: face detection, motion tracking, object recognition, scanning. A glimpse of the world as cameras and algorithms register it.</p>
<figure>
<div>
<div style="padding:56.25% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/36239715?h=0f177053a5&amp;color=ffffff&amp;byline=0&amp;portrait=0" style="position:absolute;top:0;left:0;width:100%;height:100%;" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" allowfullscreen=""></iframe></div>
<p><script src="https://player.vimeo.com/api/player.js"></script></p>
</div><figcaption>
Robot Readable World. Timo Arnall 2011. 5&#8217;09&#8221;.<br />
</figcaption></figure>
<p>As <a href="http://berglondon.com/blog/2012/01/06/gardens-and-zoos/">machines and robots settle into the world alongside us</a>, what can they register? What signals do they pick up from our streets, our cities, our media, from us? Computer vision captures a tiny fraction of what we see. Sometimes it echoes human perception. Often it doesn&#8217;t.</p>
<p><a href="http://berglondon.com/blog/2012/02/06/robot-readable-world-the-film/">Read more about the film</a>, and have a look at <a href="http://berglondon.com/blog/2011/08/03/the-robot-readable-world/">Matt Jones&#8217; talk</a> of the same title.</p>
<p>The post <a href="https://www.elasticspace.com/2012/02/robot-readable-world">Robot readable world</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
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		<title>Talk to Me</title>
		<link>https://www.elasticspace.com/2011/09/talk-to-me</link>
		
		<dc:creator><![CDATA[Timo]]></dc:creator>
		<pubDate>Sun, 04 Sep 2011 11:56:44 +0000</pubDate>
				<category><![CDATA[Note]]></category>
		<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[MoMA]]></category>
		<category><![CDATA[New York City]]></category>
		<category><![CDATA[Talk to me]]></category>
		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416214</guid>

					<description><![CDATA[<p>Five of my projects are in MoMA's Talk to Me exhibition in New York: Nearness, Immaterials, Media Surfaces, The Journey, and Suwappu. I've written more about the exhibition and the works at the Touch and BERG weblogs. Reviews from CNN, the New York Times, Fast Company and the Wall Street Journal.</p>
<p>The post <a href="https://www.elasticspace.com/2011/09/talk-to-me">Talk to Me</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>I have five works in <a href="http://moma.org/visit/calendar/exhibitions/1080">MoMA</a>&#8216;s latest exhibition &#8216;<a href="http://www.moma.org/interactives/exhibitions/2011/talktome/">Talk to Me</a>&#8216; in New York. The works are <a href="http://www.moma.org/interactives/exhibitions/2011/talktome/objects/145493/" title="Exploring the magic of proximity by the Touch project with BERG">Nearness</a>, <a href="http://www.moma.org/interactives/exhibitions/2011/talktome/objects/145463/" title="Visualising RFID by the Touch project with BERG">Immaterials</a>, <a href="http://www.moma.org/interactives/exhibitions/2011/talktome/objects/146350/" title="Exploring ubiquitous, but unobtrusive media with BERG and Dentsu London">Media Surfaces</a>, <a href="http://www.moma.org/interactives/exhibitions/2011/talktome/objects/146351/" title="Changing the experience of travel with media, made with BERG and Dentsu London">The Journey</a> and <a href="http://www.moma.org/interactives/exhibitions/2011/talktome/objects/146352/" title="Augmented reality creatures with BERG and Dentsu London">Suwappu</a>. </p>
<p>I have written more about the exhibition and the works at the <a href="http://www.nearfield.org/2011/09/touch-at-moma-nyc">Touch</a> and <a href="http://berglondon.com/blog/2011/07/27/talk-to-me-at-moma/">BERG</a> weblogs. The exhibition has also been reviewed by <a href="http://money.cnn.com/video/technology/2011/07/26/t_moma_tech_exhibit.cnnmoney/">CNN</a>, the <a href="http://www.nytimes.com/2011/07/18/arts/moma-exhibit-shows-how-technology-is-getting-the-point-across.html">New York Times</a>, <a href="http://www.fastcodesign.com/1664544/moma-preview-12-brilliant-projects-that-explore-how-tech-helps-us-talk">Fast Company</a> and the <a href="http://blogs.wsj.com/speakeasy/2011/07/23/at-moma-worlds-life-and-objects-collide-in-talk-to-me/?mod=google_news_blog">Wall Street Journal</a> amongst <a href="http://www.google.com/search?=en&#038;q=moma+talk+to+me#=en&#038;q=moma+talk+to+me&#038;um=1&#038;ie=UTF-8&#038;tbo=u&#038;tbm=nws&#038;fp=a6b36fe5f1e64742">others</a>.</p>
<p>The post <a href="https://www.elasticspace.com/2011/09/talk-to-me">Talk to Me</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
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		<title>The films of Adam Lisagor</title>
		<link>https://www.elasticspace.com/2011/07/the-films-of-adam-lisagor</link>
		
		<dc:creator><![CDATA[Timo]]></dc:creator>
		<pubDate>Wed, 27 Jul 2011 09:03:19 +0000</pubDate>
				<category><![CDATA[Note]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416204</guid>

					<description><![CDATA[<p>A note on Adam Lisagor's short commercial films. Lisagor thinks slowly enough to notice the exact points where using a product produces delight, and reproduces those moments on screen without naming them. His ad for the Jawbone Jambox is a good example.</p>
<p>The post <a href="https://www.elasticspace.com/2011/07/the-films-of-adam-lisagor">The films of Adam Lisagor</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>I&#8217;ve been quite taken with the films of <a href="http://adamlisagor.com/">Adam Lisagor</a> for a while.</p>
<blockquote>
<p>I make small, palatable videos, like commercials, for companies involved in tech, to figure out how to convey the essence of their products in concise, accessible ways.</p>
<p>I like to think that I&#8217;m able to do this because I think slowly enough to notice the exact points while using a product at which I respond with the most delight. And if I can reproduce those moments on-screen, without explicitly saying that they&#8217;re delightful, an audience will intuitively understand the delight they might feel themselves.</p>
<p>(From <a style="text-decoration: none; color: #003399;" href="http://www.businessinsider.com/adam-lisagor-lonelysandwich-2010-5#ixzz1TIIg4a13">an interview in Business Insider.</a>)</p>
</blockquote>
<p>He&#8217;s good at surfacing the joy and pleasure in some of the smallest interactions, particularly evident in this ad for the <a href="http://www.youtube.com/watch?v=XgC3zjNH1oU">Jambox by Jawbone</a>.</p>
<p>The post <a href="https://www.elasticspace.com/2011/07/the-films-of-adam-lisagor">The films of Adam Lisagor</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
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		<title>Mother. Father. Always you wrestle inside me.</title>
		<link>https://www.elasticspace.com/2011/07/mother-father-always-you-wrestle-inside-me</link>
		
		<dc:creator><![CDATA[Timo]]></dc:creator>
		<pubDate>Sun, 10 Jul 2011 12:41:26 +0000</pubDate>
				<category><![CDATA[Essay]]></category>
		<category><![CDATA[Childhood]]></category>
		<category><![CDATA[Cinematography]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Terrence Malick]]></category>
		<guid isPermaLink="false">http://www.elasticspace.com/?p=287416192</guid>

					<description><![CDATA[<p>Clippings from Kartina Richardson's writing on Terrence Malick's The Tree of Life, on the voluptuous, bulging energy of the film, on Jessica Chastain and Hunter McCracken, and on how to approach the dinosaur sequence: "Just listen."</p>
<p>The post <a href="https://www.elasticspace.com/2011/07/mother-father-always-you-wrestle-inside-me">Mother. Father. Always you wrestle inside me.</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
]]></description>
										<content:encoded><![CDATA[<blockquote>
<p>A truth that releases a waterfall of emotion. It is this energy that propels us through The Tree of Life. A voluptuous, bulging energy shaped and encouraged by sweeping camera movement, ultra wide lenses, lyrical blocking, the safe-harbor of Jessica Chastain’s face, and the vacillation in Hunter McCracken’s. These combine to create scenes that perfectly capture the rapturous feelings of childhood. Sensations evoked when light &amp; dark entwine, and our instinctual knowledge that these things are the same.</p>
</blockquote>
<p>And on how to approach the film:</p>
<blockquote>
<p>A moment long enough for me to relax, and I was suddenly taken by a feeling of great tenderness and calm. I don’t completely understand why I felt this, but the inclusion of these CGI dinosaurs struck me as an particularly affectionate and loving decision. Terrence Malick believes in his audiences, and has faith that we <em>also</em> can believe. It’s the feeling of your mother brushing the hair off your forehead as she tells you a bedtime story. You protest because she’s changed a part of the usual tale, or it’s not the way you want it to be, but smiling, she says “Shhh shhh. Just listen.”</p>
</blockquote>
<p>From the brilliant <a href="http://www.mirrorfilm.org/2011/06/03/the-tree-of-life/">Kartina Richardson</a>.</p>
<p>The post <a href="https://www.elasticspace.com/2011/07/mother-father-always-you-wrestle-inside-me">Mother. Father. Always you wrestle inside me.</a> appeared first on <a href="https://www.elasticspace.com">Timo Arnall</a>.</p>
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