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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss version="2.0"><channel><title>T Incorporated: Latest blog entries</title><link>http://tincorporated.com/</link><description>The latest blog entries at T Incorporated</description><language>en-us</language><lastBuildDate>Thu, 23 Sep 2010 12:04:17 -0700</lastBuildDate><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/tincorporated-blog" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="tincorporated-blog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><title>

Designing Facebook Places

</title><link>http://tincorporated.com/writing/2010/sep/23/designing-facebook-places/</link><description>

&lt;p&gt;&lt;span class="dquo"&gt;&amp;#8220;&lt;/span&gt;Out of all the different directions a design &lt;em&gt;could&lt;/em&gt; go. The best one is the one that gets finished and&amp;nbsp;ships.&amp;#8221;&lt;/p&gt;
&lt;p&gt;&amp;#8212; &lt;a href="http://twitter.com/simplebits/status/5867743756"&gt;Dan&amp;nbsp;Cederholm&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;And that&amp;#8217;s really what it&amp;#8217;s all about, beyond the pixel pushing and product arguments: getting something in the hands of consumers makes all what we do worth it. The saying &amp;#8220;Done is better than perfect&amp;#8221; is common around halls of Facebook, and it&amp;#8217;s one I&amp;#8217;m sure makes some designers cringe a bit. I know I did when I first heard it, but after working at Facebook for nearly a year and a half now, I see the wisdom of&amp;nbsp;it.&lt;/p&gt;
&lt;p&gt;It will never be perfect, get over it. Your job is to make it as perfect as you can before it goes out the&amp;nbsp;door.&lt;/p&gt;
&lt;p&gt;Said another way, &amp;#8220;ship&amp;nbsp;it&amp;#8221;.&lt;/p&gt;

&lt;h3&gt;Persistence and&amp;nbsp;Iteration&lt;/h3&gt;
&lt;p&gt;My earliest design mock was from November 3rd,&amp;nbsp;2009.&lt;/p&gt;
&lt;p&gt;It looks nothing like what we&amp;nbsp;shipped. &lt;/p&gt;
&lt;p&gt;I didn&amp;#8217;t come high from atop a design mountain and deliver what would eventually be called Places. It wasn&amp;#8217;t even called Places at that point. It was location data attached to a status message, and I&amp;#8217;m extremely happy we didn&amp;#8217;t go that route. I&amp;#8217;m also damn glad we explored it. We explored, iterated, changed, and adjusted nearly every aspect of the product from that day through the eventual launch on August 18th,&amp;nbsp;2010. &lt;/p&gt;
&lt;p&gt;Nine and a half&amp;nbsp;months. &lt;/p&gt;
&lt;p&gt;A good chunk of that early time was spent without an engineering team, and before that others had worked on and off doing various location based ideas. For me, it was nine and a half months of ups and downs, iterations, mocks, changes, new mocks, debates about what the product should really be doing, how open should the product be,&amp;nbsp;etc. &lt;/p&gt;
&lt;p&gt;Facebook encourages debate, from the &lt;span class="caps"&gt;CEO&lt;/span&gt; through the user support staff, everyone has an opinion. From lawyers to the first-time user. It was trying at times, but all that iteration and debate led to a better&amp;nbsp;product.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://static.tincorporated.com/posts/facebook-places-iphone.png" title="Facebook Places for iPhone" /&gt;&lt;/p&gt;
&lt;h3&gt;The Best in the&amp;nbsp;Business&lt;/h3&gt;
&lt;p&gt;I was lucky. I got to work with some of the best engineers in the industry to build Places. Things would happen quicker than I thought possible. It wasn&amp;#8217;t a massive team like some people might imagine: the size varied throughout the project, but the core engineering group was about six people. There were quite a few interns that helped out, and there were countless people in other groups at Facebook making sure we integrated well. But yeah, the engineers&amp;nbsp;rock.&lt;/p&gt;
&lt;p&gt;When I think about the millions of people that Places launched to and the relatively tiny team that did it, it&amp;#8217;s&amp;nbsp;staggering. &lt;/p&gt;
&lt;h3&gt;Product&amp;nbsp;decisions&lt;/h3&gt;
&lt;p&gt;It&amp;#8217;s easy from the outside to look at what Places has done and consider it just an imitation or copy of what others in the &amp;#8220;check-in&amp;#8221; space were doing. Yes, we were watching what others were doing. Yes, I was looking at their design decisions, but never was it discussed that we should just copy one and move&amp;nbsp;on. &lt;/p&gt;
&lt;p&gt;There were many debates around all aspects of the product, but there were a few that really helped shape the&amp;nbsp;product.&lt;/p&gt;
&lt;h4&gt;Choosing when to share vs. always&amp;nbsp;sharing&lt;/h4&gt;
&lt;p&gt;Giving people the choice when to share was a decision we made early on. On the surface, cutting out user interaction seems like a great idea, but for a product that tells other people where you are, giving people that choice is critical to making them feel comfortable&amp;nbsp;sharing. &lt;/p&gt;
&lt;h4&gt;An update with location vs. a&amp;nbsp;check-in&lt;/h4&gt;
&lt;p&gt;This was a bit more difficult to resolve. Like I mentioned, many of our first iterations involved attaching your location to a status update. At first it seemed like the logical route. We didn&amp;#8217;t need to create a different item in the Facebook ecosystem, and people could just quickly turn it on and all their status updates would be&amp;nbsp;geocoded.&lt;/p&gt;
&lt;p&gt;But it &lt;em&gt;feels&lt;/em&gt; like more work. Sure, it could just be turned on, and then always be on, but that conflicts with the always sharing&amp;nbsp;argument. &lt;/p&gt;
&lt;p&gt;It can be argued that checking in is new and requires more work, but when you walk yourself through the process of a check-in versus a status update plus location it becomes a lot&amp;nbsp;clearer.&lt;/p&gt;
&lt;p&gt;In a status update plus location world you start with a status update. You first have to come up with something to say. It&amp;#8217;s a blank canvas. You write something and then think, &amp;#8220;Oh, I should add some location data to it.&amp;#8221; If, say, it was sticky once you turned it on, you&amp;#8217;d have to do the opposite. Should I share my location with this? All of a sudden a simple status update has a lot more choices. It&amp;#8217;s not a quick and easy update&amp;nbsp;anymore.&lt;/p&gt;
&lt;p&gt;In a check-in world you&amp;#8217;re automatically given a prompt. You start with the place you&amp;#8217;re at, and you share your location with your friends. That&amp;#8217;s it. At its most basic a check-in is something like, &amp;#8220;Tom Watson is at Serpentine.&amp;#8221; You don&amp;#8217;t even have to write anything at all. Adding more information to this story is important for those reading it, and we encourage users to do so. At its core, it&amp;#8217;s simple to start using. Simpler than a status update plus&amp;nbsp;location.&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s also important to emphasize a check-in as a prompt. It takes away the fear of the blank text box. There&amp;#8217;s no pressure to write anything, and the act of checking in gives you something to write&amp;nbsp;about. &lt;/p&gt;
&lt;p&gt;&lt;img src="http://static.tincorporated.com/posts/facebook-places-web.png" title="Facebook Places - Analog Research Labratory" /&gt;&lt;/p&gt;
&lt;h4&gt;Tagging your&amp;nbsp;friends&lt;/h4&gt;
&lt;p&gt;This was something we all felt strongly differentiated Places from the rest of the current products out there. It works so well in the Facebook environment. People are already familiar with tagging their friends in photos, so we just needed give people the ability to start tagging their friends with&amp;nbsp;them.&lt;/p&gt;
&lt;p&gt;I also believe this is why Facebook Places is a more compelling product than the others out there. It makes checking in&amp;nbsp;social.&lt;/p&gt;
&lt;p&gt;It creates conversations when you&amp;#8217;re out, &amp;#8220;Hey, can I check you guys in?&amp;#8221; It lets one geek at the table check-in an entire group, so everyone doesn&amp;#8217;t have to stop their conversations, preventing awkward social moments when everyone stares at their&amp;nbsp;phones.&lt;/p&gt;
&lt;p&gt;Most importantly though, it describes what&amp;#8217;s actually happening. I believe check-ins are about sharing where you are, but we&amp;#8217;re rarely out by ourselves. It&amp;#8217;s not you checking in at a restaurant eating alone, you&amp;#8217;re there with your friends. It&amp;#8217;s a better story, and it&amp;#8217;s more meaningful when you look back on the places you&amp;#8217;ve been and you can see the friends who were with&amp;nbsp;you.&lt;/p&gt;
&lt;h4&gt;Who sees&amp;nbsp;what&lt;/h4&gt;
&lt;p&gt;Clearly privacy was going to be a concern when we launched this product. Sharing your location data is a sensitive issue, and when you&amp;#8217;re incorporating something like this into an existing social network it can be extremely&amp;nbsp;tricky.&lt;/p&gt;
&lt;p&gt;Having this data shared with just your friends and the people nearby is something I&amp;#8217;m very glad we did. I know many feel like we should have gone further, but I believe we struck the right&amp;nbsp;balance.&lt;/p&gt;
&lt;h4&gt;Creating a&amp;nbsp;platform&lt;/h4&gt;
&lt;p&gt;As a good friend of the &lt;span class="caps"&gt;CEO&lt;/span&gt; of Gowalla, creating a platform for our partners is something I&amp;#8217;m very glad we were able to do from the&amp;nbsp;beginning. &lt;/p&gt;
&lt;p&gt;There have been a lot of great uses so far, and I can&amp;#8217;t wait to see what other innovations partners come up with in the&amp;nbsp;future.&lt;/p&gt;
&lt;h3&gt;In the&amp;nbsp;end&lt;/h3&gt;
&lt;p&gt;The product will be constantly evolving. I&amp;#8217;ve moved on as the designer of Places and a new one has taken my place. I can&amp;#8217;t wait to see what he and the rest of the team do because if nothing else, the process of launching Places has taught me that iteration will inevitably create a better&amp;nbsp;product. &lt;/p&gt;
&lt;p&gt;I don&amp;#8217;t have delusions that the design of Places is perfect. Hell, there were things I would have liked to have changed the day before it went out. Though when it did finally launch, I couldn&amp;#8217;t have been more proud of the team and what we&amp;nbsp;accomplished.&lt;/p&gt;
&lt;p&gt;And yes, we shipped&amp;nbsp;it.&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;


</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Watson</dc:creator><pubDate>Thu, 23 Sep 2010 12:04:17 -0700</pubDate><guid>http://tincorporated.com/writing/2010/sep/23/designing-facebook-places/</guid></item><item><title>

AirVideo Menubar Icon

</title><link>http://tincorporated.com/writing/2010/may/22/airvideo-menubar-icon/</link><description>

&lt;p&gt;If you haven&amp;#8217;t tried &lt;a href="http://www.inmethod.com/air-video/"&gt;AirVideo&lt;/a&gt; yet I highly recommend it. It&amp;#8217;s a dead simple way to stream video content right to your iPad or iPhone. I installed it and was blown away with how easy it&amp;nbsp;was. &lt;/p&gt;

&lt;p&gt;One thing that annoyed me though is that the server software you install on your computer has a painfully ugly menu bar icon. So, I went ahead and created a new one really quick, and figured I&amp;#8217;d share in case anyone else might be as obsessive about these things as I&amp;nbsp;am.&lt;/p&gt;
&lt;p&gt;Enjoy.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://static.tincorporated.com/posts/airvideo-menubar-sample.png" title="AirVideo menubar sample" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://static.tincorporated.com/posts/AirVideo-menubar-icons.zip"&gt;Download replacement AirVideo menubar icon&amp;nbsp;(&lt;span class="caps"&gt;3KB&lt;/span&gt;)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;To install option-click on the application icon and select &amp;#8220;Show Package Contents&amp;#8221; and then replace the files in the Resources&amp;nbsp;directory.&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;


</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Watson</dc:creator><pubDate>Sat, 22 May 2010 17:55:52 -0700</pubDate><guid>http://tincorporated.com/writing/2010/may/22/airvideo-menubar-icon/</guid></item><item><title>

A New Canvas

</title><link>http://tincorporated.com/writing/2010/jan/18/new-canvas/</link><description>

&lt;p&gt;Fever pitch would best describe the current rumor and excitement level going on right now about the new Apple Tablet/Slate/flat-thing-a-ma-bob that&amp;#8217;s set to be announced on January 27th. I&amp;#8217;m excited about it sure, a touch skeptical that it&amp;#8217;ll be a huge game changer, but a big part of me really hopes it&amp;nbsp;is. &lt;/p&gt;

&lt;p&gt;I&amp;#8217;m sure the hardware is going to be sexy, I&amp;#8217;m confident Apple is going to come up with a way to do some sort of text entry, maybe not for your next novel, but it&amp;#8217;ll work. If this sucker is wildly successful and sells like hotcakes, what gets me excited is that there&amp;#8217;s going to be a new way to design digital&amp;nbsp;content. &lt;/p&gt;
&lt;p&gt;This new Apple device, in addition to whatever else they may be planning, could create a new ecosystem that gives people a reason to purchase periodical type content again. To spend a little extra for something exclusive, for the video and the audio additions, but also because it&amp;#8217;s designed&amp;nbsp;better. &lt;/p&gt;
&lt;h3&gt;Why would people want&amp;nbsp;this?&lt;/h3&gt;
&lt;p&gt;It&amp;#8217;s two simple words&amp;#8212;premium content. Think &lt;span class="caps"&gt;HBO&lt;/span&gt; or Showtime. The Wall Street Journal has been able to carve out a nice little niche on the web too. The problem is people think of that content as free, and it works well that&amp;nbsp;way. &lt;/p&gt;
&lt;p&gt;That said, I miss reading the newspaper and beautifully laid out magazines, something a bit more researched and without that feel that I need to click the next item in my feed reader. I don&amp;#8217;t want to deal with the hassle of an actual paper or the environmental impact of all that&amp;nbsp;waste. &lt;/p&gt;
&lt;p&gt;I want the best of both worlds. Beautifully laid out content, complete with audio and video, but delivered to me automatically on a device that&amp;#8217;s designed to read on. Not something that&amp;#8217;s already has too many alerts and notifications to pull me away from reading, watching or&amp;nbsp;listening.&lt;/p&gt;
&lt;h3&gt;What makes this different then just a fancy&amp;nbsp;website?&lt;/h3&gt;
&lt;p&gt;First, just go check out this &lt;a href="http://www.vimeo.com/8217311"&gt;Mag+ concept&lt;/a&gt; by Bonnier R&amp;amp;D. Still not&amp;nbsp;convinced?&lt;/p&gt;
&lt;p&gt;With a device like this, the content would be designed to be consumed on that specific device size (whatever it is) and not have to worry about fixed vs. fluid layouts and &lt;span class="caps"&gt;IE6&lt;/span&gt; like designers have to do on the web. It could have full &lt;span class="caps"&gt;CSS3&lt;/span&gt; support, no cross browser javascript woes and a much larger set of native type to choose from pre-loaded on the&amp;nbsp;device. &lt;/p&gt;
&lt;p&gt;Best of all, all the web designers out there would already know how to build for it because the content that will be produced for this new device will use &lt;span class="caps"&gt;HTML&lt;/span&gt;/&lt;span class="caps"&gt;CSS&lt;/span&gt;/Javascript and wouldn&amp;#8217;t require them to learn Objective-C. Sure, it&amp;#8217;ll probably offer the ability for developers to write apps in that too, but I&amp;#8217;m talking about the designers formatting the content to be consumed on the&amp;nbsp;device.&lt;/p&gt;
&lt;p&gt;And then, the big one, getting paid for your content directly instead of relying on advertising with some sort of subscription model that&amp;#8217;s built right into iTunes where Apple is already storing credit&amp;nbsp;cards.&lt;/p&gt;
&lt;h3&gt;Why would content producers want&amp;nbsp;this?&lt;/h3&gt;
&lt;p&gt;Clearly the big newspapers are struggling, hell they whole media industry is struggling to sustain themselves on the internet. If Apple is able to change the game, this might help give them a revenue model they&amp;#8217;ve been searching for since they haven&amp;#8217;t been able to come up with something better than drowning their sites with ads. Of course, Apple wouldn&amp;#8217;t be opposed to taking a cut to provide a new model they haven&amp;#8217;t been able to come up with&amp;nbsp;yet.&lt;/p&gt;
&lt;p&gt;In the end, I&amp;#8217;m less concerned about all the specifications of the new device and more excited about the potential it can offer designers. Better tools and a canvas for richer experiences, a revenue model that gives content producers a better way to create and consumers higher quality, beautiful&amp;nbsp;content.&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;


</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Watson</dc:creator><pubDate>Mon, 18 Jan 2010 16:05:54 -0700</pubDate><guid>http://tincorporated.com/writing/2010/jan/18/new-canvas/</guid></item><item><title>

Unfounded Anger

</title><link>http://tincorporated.com/writing/2009/nov/04/unfounded-anger/</link><description>

&lt;p&gt;In the design community there often seems to be this need, or this want to immediately critique a design. Critique might be too kind of a word, it&amp;#8217;s more of a hate on a design. To immediately call something out as terrible, wrong, ridiculous, stupid or just plain dumb. In offices I&amp;#8217;ve worked in I often hear people immediately yell out that something is &amp;#8220;clowntown&amp;#8221; or laugh about how terrible a design is or how horrendous a drop shadow might&amp;nbsp;be. &lt;/p&gt;

&lt;p&gt;It&amp;#8217;s not just limited to the office, online people are abhorring some new redesign, or how some small design tweak on a site is ruining&amp;nbsp;everything.&lt;/p&gt;
&lt;p&gt;This makes me&amp;nbsp;sad. &lt;/p&gt;
&lt;p&gt;It&amp;#8217;s also not helpful to the community or design in general. I&amp;#8217;ve been trying to figure out why web designers as group do this so often. My hypotheses so&amp;nbsp;far:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Immaturity.&lt;/strong&gt; Our profession is still very, very young and people in it our often very young. Few have had formal design training, and even fewer in a university setting and the ones that have often aren&amp;#8217;t the really talented web designers out there. Our profession is so new that the pioneers didn&amp;#8217;t have classes to take, and so haven&amp;#8217;t had any formal training. Which, in turn, means they haven&amp;#8217;t spent much time in any formal critique settings. Critiquing when the end result is positive is fantastic and a critical piece of the design process, but calling something out as stupid just because you&amp;#8217;re angry&amp;nbsp;isn&amp;#8217;t.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Speed of delivery.&lt;/strong&gt; Twitter, Facebook and blogging all give us the tools to immediately call someone out and blast it to 100, 1,000 or even 10,000+ people in just a few seconds. The speed at which you can say something is shocking so take a little more time to be&amp;nbsp;clear.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;A desire to seem intelligent or thoughtful about design.&lt;/strong&gt; It&amp;#8217;s the thinking that if you talk louder than the person next to you you&amp;#8217;re going to come off smarter than the next guy. I don&amp;#8217;t think most people do this consciously, but designers want their voices heard and they want to prove that they know what they&amp;#8217;re talking about. It&amp;#8217;s quicker to hate on a design picking out all the little things that should have been done than to just do something great&amp;nbsp;yourself. &lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;To be clear, it&amp;#8217;s not actual design critique that&amp;#8217;s a problem, it&amp;#8217;s the quick comments and tweets that do more harm than good. I just don&amp;#8217;t see how sending out hasty rants and complaints help us as a community create better designs. We&amp;#8217;re just coming off as whiny and not solving any&amp;nbsp;problems. &lt;/p&gt;
&lt;p&gt;Instead we should be raising the level of debate in our community to produce and talk about designs at a higher&amp;nbsp;level.&lt;/p&gt;
&lt;p&gt;How can we do&amp;nbsp;this?&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Tweak before you speak.&lt;/strong&gt; Just a small rephrasing of a remark about some new redesign can make a huge difference. Turn &amp;#8220;&lt;span class="caps"&gt;OMG&lt;/span&gt; what the hell were they thinking with this site. Total fucking clowntown!&amp;#8221; into something like &amp;#8220;Looks like they missed their audience completely site feels bland a bit undersaturated and the type just doesn&amp;#8217;t quite&amp;nbsp;fit.&amp;#8221;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Know your radius.&lt;/strong&gt; You&amp;#8217;ve got 20,000 followers, know that you&amp;#8217;re going to blast a huge amount of people who respect your point of view. Be sure you&amp;#8217;re clear and aren&amp;#8217;t firing off without considering the impact it&amp;#8217;ll have to the&amp;nbsp;community.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Stop loving the sensational.&lt;/strong&gt; Our community loves to jump on the bandwagon of something sensational. When Jason Fried publicly rails on Get Satisfaction or Merlin Mann&amp;#8217;s enraged about Twit Shirt or John Gruber writes about the Apple&amp;#8217;s app store people love to pile on. We place too much emphasis on the negative, the sensational, the bad, and not on conversations that help everyone get better. Imagine what great work people would be doing if they weren&amp;#8217;t a bit afraid of the community jumping out and hating on them for something. Imagine if all of these &amp;#8220;followers&amp;#8221; were creators. Instead of getting caught up in the next mob lynching, they were busy creating something they truly love for us all to&amp;nbsp;use.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;I&amp;#8217;m not looking to be a hall monitor, or suggesting that people shouldn&amp;#8217;t be angry from time to time, but right now, at this stage in web design&amp;#8217;s evolution, we&amp;#8217;ve swung too far away from a positive&amp;nbsp;discussion.&lt;/p&gt;
&lt;p&gt;Let&amp;#8217;s raise the level of debate and critique across the web, not just to be nice or to feel good about design, but because in the end it&amp;#8217;ll produce better design by&amp;nbsp;everyone. &lt;/p&gt;

&lt;p&gt;&lt;/p&gt;


</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Watson</dc:creator><pubDate>Wed, 04 Nov 2009 11:06:03 -0700</pubDate><guid>http://tincorporated.com/writing/2009/nov/04/unfounded-anger/</guid></item><item><title>

Application Keyboard Shortcuts for Mail.app 

</title><link>http://tincorporated.com/writing/2009/oct/01/application-keyboard-shortcuts-mailapp/</link><description>

&lt;p&gt;I like to archive mail instead of deleting it. Gmail brought this into vogue a few years back and with their unlimited storage it&amp;#8217;s almost silly to delete anything but a few spam messages and the most mundane emails. The problem is I also like to use Mail.app as my email client. So in order for me to archive email I&amp;#8217;ve had to drag every message into Gmail&amp;#8217;s All Mail&amp;nbsp;folder.&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s a surprisingly slow process and I don&amp;#8217;t even want to think about how much time I&amp;#8217;ve wasted doing it. It&amp;#8217;s also prone to error. I often find messages accidentally moved to the wrong&amp;nbsp;folder. &lt;/p&gt;
&lt;p&gt;So, in an attempt to fix this, I spent a few minutes yesterday trying to figure out how to setup a few quick keyboard shortcuts. I remembered reading that 10.6 made this whole process a lot easier and figured I&amp;#8217;d give it a shot. I&amp;#8217;ve heard of third party applications, or hacks that could do something like this but those things aren&amp;#8217;t for me, if it&amp;#8217;s not simple and built into the operating system I&amp;#8217;m just likely not going to bother. Luckily it&amp;#8217;s dead simple, and I&amp;#8217;ve been loving it ever&amp;nbsp;since. &lt;/p&gt;
&lt;p&gt;Here&amp;#8217;s how to do&amp;nbsp;it:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Open up &lt;strong&gt;System Preferences&lt;/strong&gt; &amp;gt; &lt;strong&gt;Keyboard&lt;/strong&gt; &amp;gt; &lt;strong&gt;Keyboard&amp;nbsp;Shortcuts&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Select &lt;strong&gt;Application Shortcuts&lt;/strong&gt; in the left hand menu
&lt;img class="screenshot" src="http://static.tincorporated.com/posts/app-keyboard-shortcuts-01.png" /&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Click the + button and choose the application you want, which in this case is &lt;strong&gt;Mail&lt;/strong&gt;
&lt;img class="screenshot" src="http://static.tincorporated.com/posts/app-keyboard-shortcuts-02.png" /&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Type the &lt;em&gt;exact&lt;/em&gt; name of the folder you want to move the selected message to when you invoke the keyboard command. For archiving messages in in your Gmail account you&amp;#8217;ll want to type &lt;strong&gt;All Mail&lt;/strong&gt;. 
&lt;img class="screenshot" src="http://static.tincorporated.com/posts/app-keyboard-shortcuts-03.png" /&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Choose the keyboard combination you like I went with &lt;strong&gt;command-return&lt;/strong&gt; but it&amp;#8217;s up to&amp;nbsp;you.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;It&amp;#8217;s just that simple. You can setup these shortcuts for any other menu items and across as many different applications as you want. I&amp;#8217;ve always liked the idea of keyboard shortcuts, but until now they&amp;#8217;ve always been too much work to setup or learn. With this new preference pane you can choose whatever key combination want them to be and they&amp;#8217;re incredibly simple to create. Kudos to Apple for getting this&amp;nbsp;right.&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;


</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Watson</dc:creator><pubDate>Thu, 01 Oct 2009 09:39:17 -0700</pubDate><guid>http://tincorporated.com/writing/2009/oct/01/application-keyboard-shortcuts-mailapp/</guid></item><item><title>

&amp;#8220;Get busy living, or get busy dying&amp;#8221; 

</title><link>http://tincorporated.com/writing/2009/sep/28/get-busy-living-or-get-busy-dying/</link><description>

&lt;p&gt;When I hear people tell&amp;nbsp;me:&lt;/p&gt;
&lt;p&gt;&lt;span class="dquo"&gt;&amp;#8220;&lt;/span&gt;What camera should I get to take better&amp;nbsp;pictures?&amp;#8221;&lt;/p&gt;
&lt;p&gt;Or:&lt;/p&gt;
&lt;p&gt;&lt;span class="dquo"&gt;&amp;#8220;&lt;/span&gt;How do people find the time to&amp;nbsp;write?&amp;#8221;&lt;/p&gt;
&lt;p&gt;Or my personal&amp;nbsp;favorite:&lt;/p&gt;
&lt;p&gt;&lt;span class="dquo"&gt;&amp;#8220;&lt;/span&gt;If I only had the&amp;nbsp;time&amp;#8230;&amp;#8221;&lt;/p&gt;
&lt;p&gt;It drives me crazy. These are all just essentially excuses for the same problem. Just do it&amp;nbsp;already.&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s not about the camera, it&amp;#8217;s about using it. It&amp;#8217;s not about finding the time to write, it&amp;#8217;s about sitting down and doing it. It&amp;#8217;s not about having time, it&amp;#8217;s about making&amp;nbsp;time.&lt;/p&gt;
&lt;p&gt;&lt;div id="photo-2157" class="inline inline-type-photo inline-id-2157"&gt;&lt;a href="/library/photos/2008/aug/28/cans-glass/"&gt;&lt;img src="http://static.tincorporated.com/img/thumbnailed/2805460985_a9a8b8f4ff_o_jpg_988x248_crop_q85.jpg" alt="Cans &amp;amp; Glass" title="Cans &amp;amp; Glass"/&gt;&lt;/a&gt;
&lt;span class="column span-5"&gt;Cans &amp;amp; Glass&lt;/span&gt;&lt;/div&gt;&lt;/p&gt;
&lt;p&gt;Time is a finite resource. It&amp;#8217;s so damn cliche to say, but as I approach my 29th birthday and am surrounded by 22 and 23 year olds who are incredibly smart, talented and accomplished it&amp;#8217;s even more apparent. Just decide what you want to do and work you ass off doing it. Putting something off or waiting until later isn&amp;#8217;t going to get it&amp;nbsp;done.&lt;/p&gt;
&lt;p&gt;Stop, or at the very least reduce, the re-blogging, re-tweeting, re-sharing, regurgitation and make something. Produce content. Create a great design, dust off that camera and start taking photos or close that browser and start&amp;nbsp;writing. &lt;/p&gt;
&lt;p&gt;Because trust me, there are plenty of people out there sharing. Do something&amp;nbsp;different&amp;#8230;&lt;/p&gt;
&lt;p&gt;Make&amp;nbsp;something.&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;


</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Watson</dc:creator><pubDate>Mon, 28 Sep 2009 10:48:54 -0700</pubDate><guid>http://tincorporated.com/writing/2009/sep/28/get-busy-living-or-get-busy-dying/</guid></item><item><title>

Outliers

</title><link>http://tincorporated.com/writing/2009/sep/20/outliers/</link><description>

&lt;p&gt;Last week I attended a day of the &lt;span class="caps"&gt;UX&lt;/span&gt; Week conference and was lucky enough to listen to a talk from Bernhard Seefeld and Elizabeth Windram from the Google Maps team. During their talk they mentioned something that perked my interest. It didn&amp;#8217;t sound like the same old, same old when I hear people talk about user&amp;nbsp;experience.&lt;/p&gt;
&lt;p&gt;They design for the power&amp;nbsp;user.&lt;/p&gt;

&lt;p&gt;Now they backpedaled a bit later when they started talking about how they design for the power user &lt;em&gt;without&lt;/em&gt; the expense of the novice or new user, but it got me thinking about one of my favorite&amp;nbsp;topics&amp;#8212;outliers.&lt;/p&gt;
&lt;p&gt;Mainly because I am one. For those who don’t know: I’m tall&amp;#8212;6‘9” tall. The world isn’t built for someone&amp;nbsp;like me.&lt;/p&gt;
&lt;p&gt;I spent a whole weekend sitting in 30+ cars just to find one I fit in. It became immediately clear which car companies designed their interiors for an outlier like myself. Ford, Honda and Toyota didn&amp;#8217;t even have a car on their lot that I fit in comfortably.  I ended up with a Volvo C30 a small two door hatchback. Which, when I tell people usually returns a surprised look, and a&amp;nbsp;quick, &lt;/p&gt;
&lt;p&gt;&lt;span class="dquo"&gt;&amp;#8220;&lt;/span&gt;You fit in that&amp;nbsp;thing?&amp;#8221;&lt;/p&gt;
&lt;p&gt;&lt;div id="photo-1938" class="inline inline-type-photo inline-id-1938"&gt;&lt;a href="/library/photos/2008/aug/06/c30/"&gt;&lt;img src="http://static.tincorporated.com/img/thumbnailed/2740050595_c0c73e7e5a_o_jpg_988x248_crop_q85.jpg" alt="C30" title="C30"/&gt;&lt;/a&gt;
&lt;span class="column span-5"&gt;C30&lt;/span&gt;&lt;/div&gt;&lt;/p&gt;
&lt;p&gt;Yep. The size of the car has little to do with it. It comes down to basic combination of dash/steering column layout and seat positioning. It&amp;#8217;s inherently a design problem. Volvo was thinking of an outlier (myself) without sacrificing quality for everyone else. In fact, it&amp;#8217;s a better design because of it. It&amp;#8217;s not just that there&amp;#8217;s more space for me, but they took the extra time on all the little things in the interior. There&amp;#8217;s a floating console and a nearly clutter free dash. To be honest, I have no idea if by Volvo making their dash work for me truly caused these other design details of the interior to be better, but I&amp;#8217;ve designed enough to be willing to bet it did. Their focus on making enough leg and head room for those like me spilled over into their design process as a&amp;nbsp;whole. &lt;/p&gt;
&lt;p&gt;It&amp;#8217;s this focus on these outliers that make a design truly great. Making sure things are accessible for the blind or the deaf, adding in keyboard shortcuts so that it&amp;#8217;s easier to browse through photos, or making that navigation highlight look clearer so a user doesn&amp;#8217;t get&amp;nbsp;lost. &lt;/p&gt;
&lt;p&gt;Now these things on their own are valuable, but the collateral benefits are why you should do them. If you were designing a car, worrying about extra leg room might make you rethink the entire console. Making a design polished isn&amp;#8217;t achieved by making it work for your mom or the average user. You end up with something&amp;nbsp;average.&lt;/p&gt;
&lt;p&gt;Make a design truly great for the outliers and you make the experience great for&amp;nbsp;everyone.&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;


</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Watson</dc:creator><pubDate>Sun, 20 Sep 2009 21:12:05 -0700</pubDate><guid>http://tincorporated.com/writing/2009/sep/20/outliers/</guid></item><item><title>

Go big or go home

</title><link>http://tincorporated.com/writing/2009/sep/14/go-big-or-go-home/</link><description>

&lt;p&gt;Welcome to a bigger, clearer, and a fresh new design of T Incorporated. My friend &lt;a href="http://mikeindustries.com"&gt;Mike Davidson&lt;/a&gt; likes to call this T Incorporated bad vision edition. I wouldn&amp;#8217;t go quite that far, but with this redesign I pushed myself to really go big and bring the content forward. I wanted to stop hiding behind all of the meta data of my old design and push to have my work front and center. With my first iteration of T Incorporated a few years back, I was so excited to show all of the various information about the data I was pulling in. As a result the content itself started to get lost in the shuffle. I became far to enamored with what I could do instead of what I wanted to be presenting or letting the content stand on its&amp;nbsp;own.&lt;/p&gt;

&lt;p&gt;This design is a response to that but in the end I wanted to address a few main&amp;nbsp;things:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Make the site easier to read and hopefully encourage myself to write&amp;nbsp;more&lt;/li&gt;
&lt;li&gt;Give myself more flexibility with the posts themselves. I often found I wanted to put a large photo in a post but the previous design didn&amp;#8217;t allow&amp;nbsp;it.&lt;/li&gt;
&lt;li&gt;Simplify without blindly removing valuable content or&amp;nbsp;meta-data&lt;/li&gt;
&lt;li&gt;Highlight the photos even more by putting them on a dark&amp;nbsp;background&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;This has been a nights and weekends project for a few months now, today was just time to launch it and move on. Designing for myself is such a difficult process, and in the end, just launching it is often the hardest part. There&amp;#8217;s plenty of little things that I quite like with the design. The &lt;a href="/library/photos/"&gt;large photos&lt;/a&gt; on the dark background, the photo crop in the &lt;a href="/stream/"&gt;stream&lt;/a&gt;, as well as the stream itself and the large icons that denote the various sections. I also pushed my javascript skills a bit and you can now use the arrow keys (in Safari only for now) to flip through photos, posts, the stream, etc. It&amp;#8217;s a hidden feature but one I absolutely love for&amp;nbsp;myself.&lt;/p&gt;
&lt;p&gt;The design is still powered by Django, bringing in my content via &lt;span class="caps"&gt;API&lt;/span&gt;&amp;#8217;s from Flickr, Twitter, Delicious and others (hopefully Facebook someday here&amp;nbsp;soon).&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s not a massive shift, but one that pays homage to the old design while prioritizing the content&amp;nbsp;first. &lt;/p&gt;
&lt;p&gt;As always, I&amp;#8217;d love to hear what people&amp;nbsp;think!&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;


</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Watson</dc:creator><pubDate>Mon, 14 Sep 2009 17:23:35 -0700</pubDate><guid>http://tincorporated.com/writing/2009/sep/14/go-big-or-go-home/</guid></item><item><title>

Going, going, back, back to Cali, Cali

</title><link>http://tincorporated.com/writing/2009/apr/29/going-going-back-back-cali-cali/</link><description>

&lt;p&gt;It&amp;#8217;s with some sadness and a whole lot of excitement that I&amp;#8217;m announcing I&amp;#8217;ll be leaving &lt;a href="http://blueflavor.com"&gt;Blue Flavor&lt;/a&gt; and going to work at &lt;a href="http://facebook.com"&gt;Facebook&lt;/a&gt; as a Product Designer. I&amp;#8217;m sad to be leaving a great group of friends and co-workers, but excited for the opportunity to work for such an smart, talented group of people working on such a well known and widely distributed&amp;nbsp;product. &lt;/p&gt;
&lt;p&gt;Everyone I met both during the interview process had a palpable passion for the product that was both humbling and inspiring. One thing is clear, people love working at Facebook and they truly believe in the&amp;nbsp;product.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;m also excited to be moving away from client work for a while. Over the past two and a half years, I&amp;#8217;ve enjoyed the diversity and challenges that come from working on a constant stream of different client projects, but I&amp;#8217;m ready to change it up and really dive into a single product for a while. I&amp;#8217;m looking forward to the being part of a team where the focus is the same, making Facebook&amp;nbsp;better.&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s going to be tough to leave Seattle, but since I&amp;#8217;m planning on moving to San Francisco and doing the Caltrain commute I&amp;#8217;ve got plenty of friends down there to help make the move easier. I&amp;#8217;m not leaving for a few weeks though, so for everyone in Seattle, let&amp;#8217;s hang out, grab a few drinks or just have some&amp;nbsp;caramels. &lt;/p&gt;
&lt;p&gt;For those of you who know me well, I realize there&amp;#8217;s a bit of irony in all this since for years I&amp;#8217;ve long resisted even joining the service. In the end though, I&amp;#8217;d rather spend my time trying to help improve a site that impacts a mind-boggling 200 million plus users than to spend my time complaining from the sidelines. There are few, if any sites, that have the challenges they do, and I can&amp;#8217;t wait to help solve&amp;nbsp;them.&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s always tough to say goodbye to a job you&amp;#8217;ve loved and a group of people you respect and admire, but it was time to move on. I just feel lucky that it&amp;#8217;s with this opportunity to help improve both the product and brand of Facebook through something I love to do so much &amp;#8212;&amp;nbsp;design.&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;


</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Watson</dc:creator><pubDate>Wed, 29 Apr 2009 08:32:15 -0700</pubDate><guid>http://tincorporated.com/writing/2009/apr/29/going-going-back-back-cali-cali/</guid></item><item><title>

Level &amp; Tap

</title><link>http://tincorporated.com/writing/2009/apr/22/level-tap/</link><description>

&lt;p&gt;I love photography and I love it&amp;nbsp;printed. &lt;/p&gt;
&lt;p&gt;Originally, I started Level &lt;span class="amp"&gt;&amp;amp;&lt;/span&gt; Tap as a fun way to sell a few of my prints online, but shortly after I launched it I realized I couldn&amp;#8217;t post enough photos to have people keep coming back to the site. There&amp;#8217;s only so many of my photos I felt would look good printed, and I wanted to keep the quality of the site&amp;nbsp;high. &lt;/p&gt;
&lt;p&gt;&lt;div id="photo-3002" class="inline inline-type-photo inline-id-3002"&gt;&lt;a href="/library/photos/2009/feb/02/level-tap/"&gt;&lt;img src="http://static.tincorporated.com/img/thumbnailed/3247171273_1d7d3d09c6_o_jpg_988x248_crop_q85.jpg" alt="Level &amp;amp; Tap" title="Level &amp;amp; Tap"/&gt;&lt;/a&gt;
&lt;span class="column span-5"&gt;Level &amp;amp; Tap&lt;/span&gt;&lt;/div&gt;&lt;/p&gt;

&lt;p&gt;It was quickly apparent that the best way to solve that problem would be to start bringing in other photographers to help them easily sell their own&amp;nbsp;photos. &lt;/p&gt;
&lt;p&gt;So, over the past month I&amp;#8217;ve been spending a lot of my free time retooling the site, &lt;a href="http://levelandtap.com/browse/lauren%20%7Belycerose%7D/"&gt;talking&lt;/a&gt; to &lt;a href="http://levelandtap.com/browse/dejvicka/"&gt;other&lt;/a&gt; &lt;a href="http://levelandtap.com/browse/dotsara/"&gt;fantastic&lt;/a&gt; &lt;a href="http://levelandtap.com/browse/creativejuice/"&gt;photographers&lt;/a&gt;, and working with my good friend &lt;a href="http://lauraminer.com/"&gt;Laura Brunow Miner&lt;/a&gt; to get the new site launched. She&amp;#8217;s been unbelievably helpful in talking with &lt;a href="http://levelandtap.com/browse/robertjosiah/"&gt;some&lt;/a&gt; &lt;a href="http://levelandtap.com/browse/Riceman3/"&gt;incredible&lt;/a&gt; &lt;a href="http://levelandtap.com/browse/codooaustin/"&gt;photographers&lt;/a&gt; and is curating the first, of hopefully many series for the site, &lt;a href="http://levelandtap.com/browse/series/transition/"&gt;Transition&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;I&amp;#8217;m really excited about the site and the potential exposure for all photographers to sell their work. Level &lt;span class="amp"&gt;&amp;amp;&lt;/span&gt; Tap is now a gallery for photography prints currated by some of my friends and me. I&amp;#8217;m hopeful that people will see the value in their work, purchase their prints, or subscribe to the feeds and Twitter accounts to check in on the new photos being&amp;nbsp;added. &lt;/p&gt;
&lt;p&gt;The site is built with Savoy, &lt;a href="http://jeffcroft.com"&gt;Jeff Croft&amp;#8217;s&lt;/a&gt; yet to be released open source set of Django apps. Using it, I&amp;#8217;m able to easily currate photos from various photographers and offer them as prints. Once they are on the site it&amp;#8217;s just a simple bit of PayPal integration and the purchase is complete. I still have to process each order manually, but if things start to grow, I&amp;#8217;m hoping for some &lt;span class="caps"&gt;API&lt;/span&gt; integration with a printer later. Right now, I&amp;#8217;m using Mpix and couldn&amp;#8217;t be happier with their quality, but they currently don&amp;#8217;t offer a way for me to integrate directly with thier&amp;nbsp;site.&lt;/p&gt;
&lt;p&gt;If you&amp;#8217;re interested in buying a few prints, just &lt;a href="http://levelandtap.com"&gt;head on over and start browsing&lt;/a&gt;. If you&amp;#8217;re a photographer and would like to have your photos listed on the site let me know over on the &lt;a href="http://levelandtap.com/contact/"&gt;contact form&lt;/a&gt;, or request an invitation to the &lt;a href="http://www.flickr.com/groups/levelandtap/"&gt;Level &lt;span class="amp"&gt;&amp;amp;&lt;/span&gt; Tap Flickr group&lt;/a&gt;. Just be sure to read the submission guidelines to make sure you&amp;#8217;re able to list your&amp;nbsp;photos.&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;


</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Watson</dc:creator><pubDate>Wed, 22 Apr 2009 07:09:23 -0700</pubDate><guid>http://tincorporated.com/writing/2009/apr/22/level-tap/</guid></item><item><title>

Polaroid Breakfast 

</title><link>http://tincorporated.com/writing/2009/feb/10/polaroid-breakfast-2/</link><description>

&lt;p&gt;For those of you who missed it last year, a few of us are getting together at &lt;a href="http://www.mrbreakfast.com/r_display.asp?restid=6385"&gt;Katzs Deli&lt;/a&gt;  for the 2nd annual Polaroid Breakfast. Last year I wasn&amp;#8217;t able to make it do to an &lt;a href="http://www.mikeindustries.com/blog/archive/2008/03/ssss-equals-no-sxsw"&gt;airport security snafu&lt;/a&gt; but this year, unless the weather or security have it out for me again, I plan to be&amp;nbsp;there.&lt;/p&gt;
&lt;p&gt;&lt;div id="photo-1893" class="inline inline-type-photo inline-id-1893"&gt;&lt;a href="/library/photos/2008/jul/30/the-days-haul/"&gt;&lt;img src="http://static.tincorporated.com/img/thumbnailed/2718929558_70097f92db_o_jpg_988x248_crop_q85.jpg" alt="The day&amp;#39;s haul" title="The day&amp;#39;s haul"/&gt;&lt;/a&gt;
&lt;span class="column span-5"&gt;The day&amp;#39;s haul&lt;/span&gt;&lt;/div&gt;&lt;/p&gt;
&lt;p&gt;We&amp;#8217;ll be talking about all things Polaroid, from the recently announced &lt;a href="http://theimpossibleproject.com/"&gt;The Impossible Project&lt;/a&gt; to what filters you might be using or where you&amp;#8217;ve still been able to find some film. It should be a good times had by all, but mostly it&amp;#8217;s just a chance to get together and meet up with other instant film&amp;nbsp;fans.&lt;/p&gt;
&lt;p&gt;You don&amp;#8217;t need a camera, just an interest and a working alarm clock to get there by 9:00&amp;nbsp;a.m.&lt;/p&gt;

&lt;p&gt;The&amp;nbsp;details:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Where:&lt;/strong&gt; &lt;a href="http://www.mrbreakfast.com/r_display.asp?restid=6385"&gt;Katz&amp;#8217;s&amp;nbsp;Deli&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;When:&lt;/strong&gt; 9:00 a.m. Saturday, March&amp;nbsp;14th&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I don&amp;#8217;t have any reservations as it&amp;#8217;s meant to just be a small gathering, but there&amp;#8217;s been a lot more interest over the past year, so if you could just &lt;span class="caps"&gt;RSVP&lt;/span&gt; in the comments below in case I end up needing to give them a heads&amp;nbsp;up.&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;


</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Watson</dc:creator><pubDate>Tue, 10 Feb 2009 11:11:32 -0700</pubDate><guid>http://tincorporated.com/writing/2009/feb/10/polaroid-breakfast-2/</guid></item><item><title>

More ideas, more problems

</title><link>http://tincorporated.com/writing/2009/jan/15/more-ideas-more-problems/</link><description>

&lt;p&gt;In the past few years I&amp;#8217;ve grown increasingly frustrated with the &amp;#8220;idea people&amp;#8221;. People who are constantly coming up with new ideas, or the concept that the more ideas you have the better off you&amp;#8217;ll be. Their view is that the better ideas are the new ones. Three old ideas were alright, but this new, great, special idea is the real ticket. That&amp;#8217;s&amp;nbsp;bullshit.&lt;/p&gt;
&lt;p&gt;New ideas, truly original, invigorating ones are rare, ones that you can act on are even rarer and the ones that you&amp;#8217;re willing to put the time and effort into are even rarer than that. Ones that you&amp;#8217;re going to be passionate enough to see through until the end, to do what it takes to make them a success are even rarer than the rarest. I&amp;#8217;m tired of ideas. I&amp;#8217;m not tired of innovation or new things, but innovation comes with actually doing it. I&amp;#8217;m tired of ideas perpetuating new ideas, and throwing out the old ones for the new ones, even though you never even started, let alone finished the old&amp;nbsp;one.&lt;/p&gt;

&lt;p&gt;A few months back &lt;span class="caps"&gt;IBM&lt;/span&gt; was running what I thought was a great ad campaign that poked fun at this concept. My favorite, &lt;a href="http://www.youtube.com/watch?v=ziOG_GHNVq0"&gt;ideating&lt;/a&gt;, is a perfect example of this. It&amp;#8217;s a whole room of white t-shirt wearing office workers who are all laying there trying to come up with the next big thing, or a better way to handle their process. At the end in bold lettering it just says &amp;#8220;stop talking, start doing&amp;#8221;. Exactly. What&amp;#8217;s the point of all that &amp;#8220;ideating&amp;#8221; if nothing ever gets&amp;nbsp;done?&lt;/p&gt;
&lt;p&gt;Ideas, even modest ones, even projects that happen on the web, take time, hard work, and lots of effort to become a reality. When you&amp;#8217;re just sitting at home online, browsing websites, seeing the next project launch, it&amp;#8217;s hard not to think that it just happened as quick. You easily forget how difficult it is to launch something, to &lt;strong&gt;finish&lt;/strong&gt;&amp;nbsp;something.&lt;/p&gt;
&lt;p&gt;I wish more people talked about actually doing, talked about grinding out the details, building something they&amp;#8217;re proud of, getting it done. Finishing. I&amp;#8217;m guessing they&amp;#8217;re all just too busy doing the work, instead of the people who have plenty of time to talk about all their&amp;nbsp;ideas.&lt;/p&gt;
&lt;p&gt;Following through isn&amp;#8217;t glamorous. Coming up with an idea is. Being the person with the big brush strokes, the &amp;#8220;idea guy&amp;#8221;, may seem so, but in the end, it&amp;#8217;s just a lot of hot air and hand waving. Idea guys just want to be &lt;a href="http://rateyourstudents.blogspot.com/2009/01/students-today-are-completely-full-of.html"&gt;told how right they are&lt;/a&gt;, they don&amp;#8217;t want to do the grunt work it takes to get something&amp;nbsp;done.&lt;/p&gt;
&lt;p&gt;Seeing a project launch, finish, a client happy, the site up, functioning, results, those things, those things make me&amp;nbsp;smile.&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;


</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Watson</dc:creator><pubDate>Thu, 15 Jan 2009 10:37:22 -0700</pubDate><guid>http://tincorporated.com/writing/2009/jan/15/more-ideas-more-problems/</guid></item><item><title>

Creating a Polaroid wall

</title><link>http://tincorporated.com/writing/2008/dec/29/creating-polaroid-wall/</link><description>

&lt;p&gt;Last week, with the snow storm in Seattle I was able to slip out to the art supply store down the street and picked up some stuff to fix my polaroid wall I put up back in May. It was quick and easy, just some plastic flashing and some spray adhesive, but after the warm summer and the weight from the Polaroids the flashing started to peel away from the wall. I&amp;#8217;d been wanting to replace it with something else but just didn&amp;#8217;t have the time, or any ideas on what to put up there in its place. I loved the flexibility to be able to put up and replace whatever photos I wanted or recently taken, but obviously the current setup wasn&amp;#8217;t working. I thought about following &lt;a href="http://markbixby.com"&gt;Mark Bixby&amp;#8217;s&lt;/a&gt; lead and doing something with &lt;a href="http://www.flickr.com/photos/creativejuice/2471584072/"&gt;scrap steel and magnets&lt;/a&gt;, but I didn&amp;#8217;t really like the little magnet dots and didn&amp;#8217;t have any scrap steel lying&amp;nbsp;around.&lt;/p&gt;
&lt;p&gt;&lt;div id="photo-2890" class="inline inline-type-photo inline-id-2890"&gt;&lt;a href="/library/photos/2008/dec/29/polaroid-wall/"&gt;&lt;img src="http://static.tincorporated.com/img/thumbnailed/3149355624_4b73028616_o_jpg_988x248_crop_q85.jpg" alt="Polaroid wall" title="Polaroid wall"/&gt;&lt;/a&gt;
&lt;span class="column span-5"&gt;Polaroid wall&lt;/span&gt;&lt;/div&gt;&lt;/p&gt;

&lt;p&gt;Luckily, a few months ago my crafty neighbor and architect stopped by and had an idea using some bass wood and some push pins. I loved the idea, but of course work and life got in the way. Fortunately, the snow left me no excuse but to just sit down and do it. I ended up modifying his concept a bit, and am more than happy with the results. I wanted to make sure and document it here just in case someone else is looking for to do something similar. In the end it only took me a few hours it get it all setup, which included about an hour&amp;#8217;s worth of scrubbing my walls to get rid of the spray adhesive I&amp;#8217;d used on my first failed&amp;nbsp;attempt.&lt;/p&gt;
&lt;h3&gt;What you&amp;#8217;ll&amp;nbsp;need&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;X 1/16 in. x 1 in. Bass&amp;nbsp;wood&lt;/li&gt;
&lt;li&gt;X 1/16 in. x 1/8 in. Bass&amp;nbsp;wood&lt;/li&gt;
&lt;li&gt;1 pack of 1/2 in. Wire&amp;nbsp;nails&lt;/li&gt;
&lt;li&gt;Glue (I used Sobo craft glue but I&amp;#8217;m pretty sure any glue that works on wood would work&amp;nbsp;fine)&lt;/li&gt;
&lt;li&gt;Polaroids&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Since the bass wood lengths and number of them don&amp;#8217;t matter the actual number of strips you&amp;#8217;ll need is flexible. The ones I found at the art supply store down the street were 24 in. in&amp;nbsp;length.&lt;/p&gt;
&lt;h3&gt;Directions&lt;/h3&gt;
&lt;p&gt;Measure 5/8 in. down from the top of the 1 in. strip and mark each side. This gives makes the visible portion of the polaroid an almost exactly square frame but leaves just a little extra white space to be visually pleasing. It also gives the polaroid enough support so it doesn&amp;#8217;t flop forward. Apply the glue to the 1/8 in. strip (I just used my finger) and line up each end to the marks on the 1 in. strip. I just eyeballed keeping this straight but you could mark a line down the back of the piece of wood. Let&amp;nbsp;dry. &lt;/p&gt;
&lt;div class="fig"&gt;
&lt;img src="http://static.tincorporated.com/posts/polaroid-wall-cross-section.png" /&gt;
&lt;p&gt;Fig. 1 Polaroid wall cross&amp;nbsp;section&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;When attaching them to the wall just hammer the wire nails through both the 1/8 in. and the 1 in. piece of wood and then the wall. See fig. 1 to see how it all lines up. The first few I did I ended up going a bit to close to the end and they split the 1/8 in. strip a bit as you can see in the photo they still work fine, just but be a bit&amp;nbsp;careful. &lt;/p&gt;
&lt;p&gt;They&amp;#8217;ve held up great, there&amp;#8217;s no messy adhesive on my walls and the photos aren&amp;#8217;t bowed out like they were on my previous&amp;nbsp;version.&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;


</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Watson</dc:creator><pubDate>Mon, 29 Dec 2008 17:11:10 -0700</pubDate><guid>http://tincorporated.com/writing/2008/dec/29/creating-polaroid-wall/</guid></item><item><title>

Design for Now

</title><link>http://tincorporated.com/writing/2008/sep/15/design-now/</link><description>

&lt;p&gt;When I’m reading through business requirement documents, creative briefs, or high level explanations about what a site should do there’s one line this is almost always&amp;nbsp;there:&lt;/p&gt;
&lt;p&gt;“We want the design to be flexible for the&amp;nbsp;future.”&lt;/p&gt;
&lt;p&gt;It’s by far my least favorite thing to see. My beef is not that I think sites shouldn’t be flexible for the future (they should!), it’s just that the expectations surrounding this one single line vary so&amp;nbsp;greatly.&lt;/p&gt;

&lt;p&gt;There’s no doubt that thinking about the future is vitally important to a business. But I’ve seen countless conversations (about navigation structures, page description diagrams, wireframes, and visual design) get derailed because “we need to think about what might happen in the future”. This should never, ever happen. We should base our discussions on what you know, for certain,&amp;nbsp;today.&lt;/p&gt;
&lt;p&gt;Similarly, brainstorming about the future should happen before we start doing design. Otherwise, we run into trouble and the design you end up with will be less&amp;nbsp;effective.&lt;/p&gt;
&lt;p&gt;When I read the flexibility line, I can’t help but think the client is trying to cut design costs because they don’t want to have to do a large redesign again in just a few years. This makes some sense (you should be able to add features and tweak the site). But if down the road you want big changes, you’ll need to have another designer take a look at each proposed addition on a case-by-case basis, to figure out how they’ll best work with the overall&amp;nbsp;design.&lt;/p&gt;
&lt;p&gt;The bottom line is this: Designing with an eye toward flexibility and the future can be done one of two ways. Either you build a house and leave out a few bricks and some roof tiles, or you build a complete, smaller, starter house that is perfect for your needs now (but which you can build upon later.) In the latter case, you’ve thought briefly about the future, but you’re focused on building the best house for&amp;nbsp;today.&lt;/p&gt;
&lt;p&gt;That’s the right way to build out flexibility for the&amp;nbsp;future.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;This article was originally posted to the Blue Flavor blog, so please direct your &lt;a href="http://blueflavor.com/blog/2008/sep/15/design-now/"&gt;comments and discussion over there&lt;/a&gt; and we&amp;#8217;ll&amp;nbsp;talk.&lt;/em&gt;&lt;/p&gt;


</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Watson</dc:creator><pubDate>Mon, 15 Sep 2008 21:52:07 -0700</pubDate><guid>http://tincorporated.com/writing/2008/sep/15/design-now/</guid></item><item><title>

Information Architecture Deliverables: Page Description Diagrams

</title><link>http://tincorporated.com/writing/2008/aug/29/information-architecture-deliverables-page-descrip/</link><description>

&lt;p&gt;In the second installment of my Information Architecture Deliverables series, I&amp;#8217;m going to talk about one of my favorite (and one of the most tricky) deliverables: the page description diagram. In case you&amp;#8217;re not familiar, a page description diagram is a text-based list that explains the importance of content that appears on various pages of a website. Here&amp;#8217;s &lt;a href="http://blueflavor.com/static/blueflavor/samples/generic_page_description_diagram.pdf"&gt;a sample&lt;/a&gt; of what one looks&amp;nbsp;like.&lt;/p&gt;
&lt;p&gt;One of the main reasons why I love pdd&amp;#8217;s is that they effectively remove visual design and layout-based discussions (which should be reserved for the visual design phase of the work) from the &lt;span class="caps"&gt;IA&lt;/span&gt; process. Presenting and discussing &lt;em&gt;only&lt;/em&gt; content forces a client to focus on choosing what is and isn&amp;#8217;t really important on a given page, helping to communicate their core&amp;nbsp;message. &lt;/p&gt;

&lt;p&gt;That said, I&amp;#8217;ve found that there are two scenarios in which Page Description Diagrams might not be the best choice. The first occurs with clients who &lt;em&gt;really&lt;/em&gt; don&amp;#8217;t want to get involved with anything unless it&amp;#8217;s visual. For instance, I recently worked with an architecture firm who told me up front that their group was very visual, and that text-only deliverables weren&amp;#8217;t going to enable them to provide valuable feedback. For this client, I chose a more visual-based&amp;nbsp;deliverable.  &lt;/p&gt;
&lt;p&gt;The second scenario occurs when we&amp;#8217;re working with web applications or more interactive-type sites, where discussing interactions is key. Interactions are more difficult to portray textually, so Page Description Diagrams often leave important questions unanswered and aren&amp;#8217;t the most appropriate for these types of&amp;nbsp;projects.&lt;/p&gt;
&lt;p&gt;Aside from these two examples, Page Description Diagrams are an ideal deliverable&amp;#8212;especially for content-heavy sites. They&amp;#8217;re a great way for the information architect to focus in on the content and its overall importance per page, rather than visual design and layout&amp;nbsp;only. &lt;/p&gt;
&lt;p&gt;If you&amp;#8217;re not architecting a site with heavy interactivity, I&amp;#8217;d highly recommend them as a great way of getting everyone involved and on the same page during the site building&amp;nbsp;process.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;This article was originally posted to the Blue Flavor blog, so please direct your &lt;a href="http://blueflavor.com/blog/2008/aug/27/information-architecture-deliverables-page-descrip/"&gt;comments and discussion over there&lt;/a&gt; and we&amp;#8217;ll&amp;nbsp;talk.&lt;/em&gt;&lt;/p&gt;


</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Watson</dc:creator><pubDate>Fri, 29 Aug 2008 15:42:28 -0700</pubDate><guid>http://tincorporated.com/writing/2008/aug/29/information-architecture-deliverables-page-descrip/</guid></item></channel></rss>
