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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><description>Regulos is a douche.</description><title>TOSHIKU</title><generator>Tumblr (3.0; @toshiku)</generator><link>http://toshiku.tumblr.com/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/toshiku" /><feedburner:info uri="toshiku" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://tumblr.superfeedr.com/" /><feedburner:browserFriendly></feedburner:browserFriendly><item><title>What's coming in RIFT</title><description>&lt;a href="http://www.zam.com/story.html?story=27030&amp;storypage=1"&gt;What's coming in RIFT&lt;/a&gt;: &lt;p&gt;Interview with Scott Hartsman about what’s coming in RIFT.&lt;/p&gt;</description><link>http://toshiku.tumblr.com/post/7631275321</link><guid>http://toshiku.tumblr.com/post/7631275321</guid><pubDate>Thu, 14 Jul 2011 19:17:08 -0400</pubDate><category>rift</category><category>mmo</category><category>mmorpg</category><category>video games</category><category>pc games</category></item><item><title>RIFT $9.99 on Steam!</title><description>&lt;a href="http://store.steampowered.com/app/39120/"&gt;RIFT $9.99 on Steam!&lt;/a&gt;: &lt;p&gt;A stellar deal. I bought another copy YESTERDAY for $20! We’ll see if Steam gives me a refund.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://store.steampowered.com/app/39120/"&gt;&lt;img height="165" width="288" src="http://img713.imageshack.us/img713/9343/45fe4cea145a4b009777543.png"/&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://toshiku.tumblr.com/post/7350519201</link><guid>http://toshiku.tumblr.com/post/7350519201</guid><pubDate>Thu, 07 Jul 2011 14:55:00 -0400</pubDate><category>rift</category><category>steam</category><category>valve</category><category>video games</category><category>mmorpg</category><category>mmo</category><category>gaming</category></item><item><title>
I found my cat (Marvin) in RIFT, wandering around the Meridian courtyard. Pretty nifty.
</title><description>&lt;p&gt;&lt;img height="400" width="500" src="http://farm6.static.flickr.com/5295/5525285624_a26f1cbc82.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/spensawr/4388159371/"&gt;&lt;img align="right" height="100" width="75" border="2" src="http://farm5.static.flickr.com/4045/4388159371_bf9d1d2922_t.jpg"/&gt;&lt;/a&gt;I found my cat (&lt;a href="http://www.flickr.com/photos/spensawr/4620312703/"&gt;Marvin&lt;/a&gt;) in RIFT, wandering around the Meridian courtyard. Pretty nifty.&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;</description><link>http://toshiku.tumblr.com/post/3924051727</link><guid>http://toshiku.tumblr.com/post/3924051727</guid><pubDate>Thu, 17 Mar 2011 14:32:00 -0400</pubDate><category>cat</category><category>rift</category><category>video games</category><category>mmo</category><category>kitty</category></item><item><title>This is kind of a mess but it’s basically correct. I made...</title><description>&lt;img src="http://27.media.tumblr.com/tumblr_li68ydfjwa1qi5c11o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;This is kind of a mess but it’s basically correct. I made it for funsies.&lt;/p&gt;</description><link>http://toshiku.tumblr.com/post/3906792205</link><guid>http://toshiku.tumblr.com/post/3906792205</guid><pubDate>Wed, 16 Mar 2011 18:25:25 -0400</pubDate><category>rift</category><category>mmorpg</category><category>mmo</category><category>graph</category><category>chart</category><category>diagram</category></item><item><title>RIFT Standard Specs</title><description>&lt;p&gt;I’ve heard some talk recently regarding standard/cookie cutter specs in Rift. Honestly, I don’t give much merit to the discussion at this stage given such a small percentage of the playerbase has hit cap. I decided to crosspost some of the discussion happening on our guild forums.&lt;/p&gt;
&lt;p&gt;&lt;img height="241" width="500" src="http://farm6.static.flickr.com/5017/5532783052_5bacdc7d5a_o.jpg"/&gt;&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;span&gt;rakeleer said:&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The nice thing about Rift, though, is that there are a LOT of variables to be tested and theorycrafted, and tested again. It’s going to be a long while before the “cookie cutters” are known - and if Trion keeps these numbers a moving target, that will extend things.&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;span&gt;Agree 100%. Most people haven’t REALLY realized what a huge undertaking theorycrafting is for a game like this. Even when the game is years in maturity, I believe the ‘standard’ specs will be very situational (possibly even unique to certain boss fights, given the number of options). Three different trees (times 4 classes times 9 souls) with all different abilities, buffs, cooldowns and talents make optimizing DPS for situation X an enormous task (not to mention PVP/Tanking/Healing). &lt;br/&gt;&lt;br/&gt;Take DPS for example: If you were limited to one talent tree, it would still be a lot of work to select the appropriate talents, generate an optimal rotation given a particular gearset for a particular situation. Throwing two more talents into the mix (granted, all available options aren’t all strictly DPS) adds 3 times the number of skills, buffs and abilities you have to account for, in addition to how synergistic certain skillsets are/are not. You then have situational priorities like physical vs. magic damage, ranged vs. melee, armor mitigation vs. stun resistance vs. crowd crontrol, burst vs. bleed, etc. for a given fight or scenario which will determine which talents you select.&lt;br/&gt;&lt;br/&gt;The number of variables involved are massive. &lt;/span&gt;&lt;/p&gt;</description><link>http://toshiku.tumblr.com/post/3902782720</link><guid>http://toshiku.tumblr.com/post/3902782720</guid><pubDate>Wed, 16 Mar 2011 15:04:48 -0400</pubDate><category>rift</category><category>balance</category><category>mmorpg</category><category>mmo</category><category>video games</category><category>gaming</category></item><item><title>Iron Tomb</title><description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/spensawr/5524701337/sizes/l/"&gt;&lt;img height="400" width="500" src="http://farm6.static.flickr.com/5294/5524701337_294f0036a7.jpg"/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Ran IT last night with some guildies and a few other fun people. I was tanking as a Rogue (certainly something I haven’t done in any other game) which was a fun an interesting experience. The Riftstalker spec requires that you keep careful track of your cooldowns as you have a few damage mitigating and armor improvement spells based on combo points in addition to your mitigation that comes after your shifting abilities. &lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/spensawr/tags/rift/"&gt;&lt;img height="400" width="500" src="http://farm6.static.flickr.com/5252/5524701727_dcbc88b9d7.jpg"/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The instance itself was a blast. The entrance sets up the lore and strangely reminded me of a Disneyland ride of some sort. Really none of us in the group new what to experience so trying to figure everything out made it a unique challenge. I was expecting a basic tank and spank/work your way through the trash dungeon but there were a few tricks and encounters that provided an additional challenge that was quite refreshing for such a low-level instance. It should help people to get prepared for (what I expect) is a more challenging endgame. Learning simple boss mechanics, how to CC, etc. are skills that often times aren’t found in endgame players in some &lt;em&gt;other &lt;/em&gt;games.&lt;/p&gt;
&lt;p&gt;All in all, RIFT game continues to surprise me and I keep thinking, this is how an MMO is supposed to be done. I can’t really point to anything that is incredibly revolutionary about this game, but it just seems to get everything right.&lt;/p&gt;</description><link>http://toshiku.tumblr.com/post/3902873270</link><guid>http://toshiku.tumblr.com/post/3902873270</guid><pubDate>Sun, 13 Mar 2011 15:09:00 -0400</pubDate><category>rift</category><category>iron tomb</category><category>mmorpg</category><category>mmo</category><category>video games</category></item><item><title>Blog</title><description>&lt;p&gt;I wanted to put all of my RIFT stuff in one spot. To find out more about me visit &lt;a href="http://www.bananatron.com"&gt;BANANATRON.com&lt;/a&gt;.&lt;/p&gt;</description><link>http://toshiku.tumblr.com/post/3900343086</link><guid>http://toshiku.tumblr.com/post/3900343086</guid><pubDate>Sat, 12 Mar 2011 12:31:00 -0500</pubDate><category>personal</category></item></channel></rss>

