<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2enclosuresfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>TRIANGULATION BLOG</title><link>http://www.triangulationblog.com/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/triangulationfeeds" /><description></description><language>en</language><managingEditor>noreply@blogger.com (Emilio)</managingEditor><lastBuildDate>Mon, 20 May 2013 03:45:56 PDT</lastBuildDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">1610</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">25</openSearch:itemsPerPage><feedburner:info uri="triangulationfeeds" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Arts/Design</media:category><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><itunes:explicit>no</itunes:explicit><itunes:subtitle></itunes:subtitle><itunes:category text="Arts"><itunes:category text="Design" /></itunes:category><item><title>DW∞ Simulation 01</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/XAqdY0Ebotk/dw-simulation-01.html</link><category>MONOCHROMATIC</category><category>REALISM</category><category>simulation</category><category>dynamics</category><category>smoke</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Mon, 20 May 2013 03:45:56 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-6198812782412216844</guid><description>&lt;img src="http://1.bp.blogspot.com/-00gpRmC4K28/UZn35meUImI/AAAAAAAALgg/BFgLhlIDa_s/s1600/Felix+Luque.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
DW∞ Simulation 01 is a piece part of &lt;a href="http://www.felixluque.com/DWI-Chaos-Dynamics" target="_blank"&gt;Different Ways To Infinity: Chaos (Fluid Dynamics)&lt;/a&gt;&amp;nbsp;which at the same time is part of a bigger project called "Different ways to infinity"&amp;nbsp;a science fiction artwork using a variety of media. The installation proposes a collection of archives from an imaginary scientific laboratory. It is composed of 3 parts: parts 1 and 2 are inspired by chaos theory and approach infinity through complexity; part 3 is an "infinite space filling" generative sculpture. A&amp;nbsp;collaboration work between&amp;nbsp;&lt;a href="http://www.felixluque.com/" target="_blank"&gt;Félix Luque&lt;/a&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.ibl3d.com/" target="_blank"&gt;Iñigo Bilbao&lt;/a&gt;.&amp;nbsp;&amp;nbsp;See more;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="338" mozallowfullscreen="" src="http://player.vimeo.com/video/62895858?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ffffff" webkitallowfullscreen="" width="600"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;img src="http://1.bp.blogspot.com/-1q5uhSz7atc/UZn8PGGzIKI/AAAAAAAALgw/09kn4sDoybU/s1600/Smoke1-10.jpg" width="600" /&gt;&lt;img src="http://1.bp.blogspot.com/-GTFUd01P8zM/UZn8PFQEObI/AAAAAAAALg0/25Gw2FaXJQo/s1600/Smoke1-19.jpg" width="600" /&gt;&lt;img src="http://3.bp.blogspot.com/-GOas8AUBadU/UZn8PlJpIlI/AAAAAAAALhA/Im0igqrRD_U/s1600/Smoke1-24.jpg" width="600" /&gt;&lt;img src="http://3.bp.blogspot.com/-8QcDzWJAobM/UZn8PnSYqPI/AAAAAAAALhE/_Cskl-Jb1Og/s1600/Smoke1-26.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/XAqdY0Ebotk" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-20T11:45:56.427+01:00</app:edited><media:thumbnail url="http://1.bp.blogspot.com/-00gpRmC4K28/UZn35meUImI/AAAAAAAALgg/BFgLhlIDa_s/s72-c/Felix+Luque.jpg" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/05/dw-simulation-01.html</feedburner:origLink></item><item><title>Floe</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/K-MHY7nFFME/floe.html</link><category>nature</category><category>KINETIC</category><category>glass</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Thu, 16 May 2013 04:38:47 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-8657259315060421027</guid><description>&lt;img src="http://4.bp.blogspot.com/-yPcylLMxTRw/UZS_tfyudnI/AAAAAAAALf0/o_vg2aRsDfc/s1600/FLOE+TRIANGULATION+BLOG+01.png" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
Floe is a kinetic glass sculpture created by four artists and designers&amp;nbsp;from different backgrounds and professions&amp;nbsp;from the &lt;a href="http://www.rca.ac.uk/" target="_blank"&gt;Royal College of Art&lt;/a&gt;, London;&amp;nbsp;Lida Marinkova (mixed media and textiles), Ozgun Kilic (animation), Oluwaseyi Sosanya (innovation design engineering), Pierre Paslier (innovation design engineering).&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
"The piece is inspired by formations and movement found in nature, it&amp;nbsp;embodies the shape and movement of ice drifting on the surface of the North Atlantic.&amp;nbsp;The glass structure is combined with a simple wave movement and light bringing life to the piece. An interactive element was essential to the project; the audience influences the movement and light intensity with their presence." See more;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
"This is the first prototype of an on going project, using a continuous rotation servo motor(+arduino), a distance sensor to track the presence of the audience in the environment changing the speed of rotation accordingly. A single beamer as a light source adds another&amp;nbsp;layer to the whole - that being random shapes created on the walls as a result of light rays reflecting from/breaking through extremely thin glass layers."&lt;/div&gt;
&lt;br /&gt;
The process started off with &lt;a href="http://pierrepaslier.com/" target="_blank"&gt;Pierre Paslier&lt;/a&gt;’s experimentation with kinetic structures using mdf and manual movement, check it out in the two videos [&lt;a href="http://vimeo.com/53745156" target="_blank"&gt;1&lt;/a&gt;] [&lt;a href="http://vimeo.com/56698574" target="_blank"&gt;2&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="338" mozallowfullscreen="" src="http://player.vimeo.com/video/64962778?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=e9f1f2" webkitallowfullscreen="" width="600"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;img src="http://1.bp.blogspot.com/-j2AFA0HrxgI/UZS_trVGFOI/AAAAAAAALf4/TxITztKFp5c/s1600/FLOE+TRIANGULATION+BLOG+02.png" width="600" /&gt;&lt;img src="http://3.bp.blogspot.com/-jmbPk31fJlM/UZS_uY11GqI/AAAAAAAALgI/Qr9YP5SnXn4/s1600/FLOE+TRIANGULATION+BLOG+04.png" width="600" /&gt;&lt;img src="http://1.bp.blogspot.com/-FlavnyC86sQ/UZS_tJyjEMI/AAAAAAAALfw/mINq9njhXLo/s1600/FLOE+TRIANGULATION+BLOG+03.png" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/K-MHY7nFFME" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-16T12:38:47.178+01:00</app:edited><media:thumbnail url="http://4.bp.blogspot.com/-yPcylLMxTRw/UZS_tfyudnI/AAAAAAAALf0/o_vg2aRsDfc/s72-c/FLOE+TRIANGULATION+BLOG+01.png" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/05/floe.html</feedburner:origLink></item><item><title>Christophe Lepot</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/DK9Vl7XSeIs/christophe-lepot.html</link><category>pixel</category><category>javascript</category><category>distortion</category><category>COLOR</category><category>GRADIENT</category><category>processing</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Wed, 15 May 2013 09:35:24 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-6057460029346839027</guid><description>&lt;img src="http://1.bp.blogspot.com/-ADsYspIrPN0/UZOkL1VLYKI/AAAAAAAALcU/HwBxJ0OAEuU/s1600/Christophe+Lepot+TRIANGULATION+BLOG+01.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
Very interesting work and visual studies made by&amp;nbsp;&lt;a href="http://www.amup.org/" target="_blank"&gt;Christophe Lepot&lt;/a&gt; using &lt;a href="http://www.processing.org/" target="_blank"&gt;Processing&lt;/a&gt;. Several of his pieces are pixel based compositions which are created and distorted pixel by pixel. It's great to see these experiments as huge formats around 10.000 pixel width and in some other pieces it's possible to see an animation showing the distortion process. Interesting also his "&lt;a href="http://www.amup.org/espaces_couleurs.php" target="_blank"&gt;espaces couleurs&lt;/a&gt;" and &lt;a href="http://www.amup.org/archives/index.html" target="_blank"&gt;archives from 2004-2007&lt;/a&gt;. See more;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;multiple s1 HChL 1&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;a href="http://www.amup.org/sRGB_multiple/s1_HChL_1.php" target="_blank"&gt;http://www.amup.org/sRGB_multiple/s1_HChL_1.php&lt;/a&gt;&amp;nbsp;(10000px x 7156px)&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://2.bp.blogspot.com/-_stZji03ofU/UZOkNNaFj4I/AAAAAAAALcg/BoLziIn63gs/s1600/Christophe+Lepot+TRIANGULATION+BLOG+02.jpg" width="600" /&gt;&lt;br /&gt;
detail_&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-HEguf2m9JjA/UZOkLXmB0EI/AAAAAAAALcQ/xu3hysKEtvk/s1600/Christophe+Lepot+TRIANGULATION+BLOG+03.jpg" width="600" /&gt;

&lt;img src="http://3.bp.blogspot.com/-s06kLJTFOsU/UZOkN7gNePI/AAAAAAAALco/2NaFE1JCbPw/s1600/Christophe+Lepot+TRIANGULATION+BLOG+04.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;ChHL 1 2 3 4&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;a href="http://www.amup.org/sRGB_s3/sRGB_s3.php" target="_blank"&gt;http://www.amup.org/sRGB_s3/sRGB_s3.php&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://3.bp.blogspot.com/-tlU6di-Jeys/UZOqEh459SI/AAAAAAAALfY/nUQEnbTmN6U/s1600/Christophe+Lepot+TRIANGULATION+BLOG+02.png" width="600" /&gt;

&lt;img src="http://2.bp.blogspot.com/-90cX9qUDneE/UZOqEzkhssI/AAAAAAAALfc/kgCPobnuEpU/s1600/Christophe+Lepot+TRIANGULATION+BLOG+03.png" width="600" /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;HChL a + HLCh a&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;a href="http://www.amup.org/sRGB_d3/HChL_a_HLCh_a/web-export/index.html" target="_blank"&gt;http://www.amup.org/sRGB_d3/HChL_a_HLCh_a/web-export/index.html&lt;/a&gt;&amp;nbsp;(javascript animation)&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://4.bp.blogspot.com/-ZTECjZZa6tI/UZOkNAeGZQI/AAAAAAAALck/XAhQC0P4DYE/s1600/Christophe+Lepot+TRIANGULATION+BLOG+05.jpg" width="600" /&gt;

&lt;img src="http://2.bp.blogspot.com/-6Mz1ofhsbOA/UZOkOTkiq9I/AAAAAAAALcs/zQ57pUpXIXA/s1600/Christophe+Lepot+TRIANGULATION+BLOG+06.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;HChL a&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;a href="http://www.amup.org/sRGB_d1/HChL_a/web-export/index.html" target="_blank"&gt;http://www.amup.org/sRGB_d1/HChL_a/web-export/index.html&lt;/a&gt;&amp;nbsp;(javascript animation)&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-jOOwEqPr76U/UZOkPTAYxSI/AAAAAAAALdM/itfUwyuKF4A/s1600/Christophe+Lepot+TRIANGULATION+BLOG+09.jpg" width="600" /&gt;

&lt;img src="http://3.bp.blogspot.com/-lTUD4TaGgHU/UZOkPi7yZ8I/AAAAAAAALdQ/wC5CbyyhvJc/s1600/Christophe+Lepot+TRIANGULATION+BLOG+10.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;HLCh b&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;a href="http://www.amup.org/sRGB_d1/HLCh_b/web-export/index.html" target="_blank"&gt;http://www.amup.org/sRGB_d1/HLCh_b/web-export/index.html&lt;/a&gt;&amp;nbsp;(javascript animation)&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-Jcq3nfUKor4/UZOkQujX5_I/AAAAAAAALdY/_EV8M66gJt0/s1600/Christophe+Lepot+TRIANGULATION+BLOG+11.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-x4g_iKLmwy0/UZOkRP-nDiI/AAAAAAAALdg/xF06q8sNjbQ/s1600/Christophe+Lepot+TRIANGULATION+BLOG+12.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;HChL 1&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;a href="http://www.amup.org/sRGB_s2/HChL_1.php" target="_blank"&gt;http://www.amup.org/sRGB_s2/HChL_1.php&lt;/a&gt;&amp;nbsp;(18000px width)&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://3.bp.blogspot.com/-djHOCU8pEK8/UZOkRM30GhI/AAAAAAAALds/aISB0boWXPM/s1600/Christophe+Lepot+TRIANGULATION+BLOG+13.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://1.bp.blogspot.com/-fFTbnFuTUpE/UZOkRSUJJrI/AAAAAAAALdo/FkEmU5QdxAY/s1600/Christophe+Lepot+TRIANGULATION+BLOG+14.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-930oI-ed-Jw/UZOkSR4SRNI/AAAAAAAALd4/AMSkZJ2ExKQ/s1600/Christophe+Lepot+TRIANGULATION+BLOG+15.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-PY62y4OyY5g/UZOkS4cGxoI/AAAAAAAALeI/j9todWARlvQ/s1600/Christophe+Lepot+TRIANGULATION+BLOG+16.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;HChL 4&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;a href="http://www.amup.org/sRGB_s1/HLCh.php" target="_blank"&gt;http://www.amup.org/sRGB_s1/HLCh.php&lt;/a&gt;&amp;nbsp;(18000px width)&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://1.bp.blogspot.com/-Tk72Gw6XojA/UZOkSpJ2FyI/AAAAAAAALeE/4MamVGYljUY/s1600/Christophe+Lepot+TRIANGULATION+BLOG+17.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://4.bp.blogspot.com/-Uk5ioVgsTzQ/UZOkTfj5kAI/AAAAAAAALeM/Fx5xKFSPa1U/s1600/Christophe+Lepot+TRIANGULATION+BLOG+18.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://4.bp.blogspot.com/-5uUgG-_D-jM/UZOkU7hh2KI/AAAAAAAALek/kV-r0XRvuU8/s1600/Christophe+Lepot+TRIANGULATION+BLOG+19.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-1-8Apcgarrc/UZOkVCFtOWI/AAAAAAAALes/4K6fDAiuVXI/s1600/Christophe+Lepot+TRIANGULATION+BLOG+20.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;gradients c2 d1 b&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;a href="http://www.amup.org/gradients_c2_d1/gradients_c2_d1_2/applet/index.html" target="_blank"&gt;http://www.amup.org/gradients_c2_d1/gradients_c2_d1_2/applet/index.html&lt;/a&gt;&amp;nbsp;(applet java animation)&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://2.bp.blogspot.com/-JHkrx_50_58/UZOkV4IUbxI/AAAAAAAALe4/ZHu5e4Bdyoo/s1600/Christophe+Lepot+TRIANGULATION+BLOG+23.jpg" width="600" /&gt;

&lt;img src="http://3.bp.blogspot.com/-hmJDlSUhgsg/UZOkWsU-NcI/AAAAAAAALfA/e90GYQXoeSA/s1600/Christophe+Lepot+TRIANGULATION+BLOG+24.jpg" width="600" /&gt;&lt;br /&gt;
&lt;div style="text-align: right;"&gt;
thanks to Valerie Collard for the tip!&lt;/div&gt;
&lt;div style="text-align: right;"&gt;
&lt;br /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/DK9Vl7XSeIs" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-15T17:35:24.837+01:00</app:edited><media:thumbnail url="http://1.bp.blogspot.com/-ADsYspIrPN0/UZOkL1VLYKI/AAAAAAAALcU/HwBxJ0OAEuU/s72-c/Christophe+Lepot+TRIANGULATION+BLOG+01.jpg" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/05/christophe-lepot.html</feedburner:origLink></item><item><title>Jeremy Couillard</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/mMAmN2S-4Ug/jeremy-couillard.html</link><category>video-game</category><category>SCULPTURE</category><category>three d</category><category>INSTALLATION</category><category>KINETIC</category><category>VIDEO</category><category>PAINTING</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Mon, 13 May 2013 04:34:57 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-6785381264508440299</guid><description>&lt;img src="http://3.bp.blogspot.com/-NAjpbX0hfKA/UZDF-rxOiYI/AAAAAAAALa8/7szNyXmWitY/s1600/Jeremy+Couillard+TRIANGULATION+BLOG+01.jpg" width="600" /&gt;&lt;br /&gt;
&lt;div style="text-align: right;"&gt;
&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;Programming Pyramids&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;a href="http://www.jeremycouillard.com/" target="_blank"&gt;Jeremy Couillard&lt;/a&gt; has been working in his new project&amp;nbsp;"&lt;a href="http://www.jeremycouillard.com/blog/05102013/" target="_blank"&gt;My Time in the Cult of Melting Ancestors&lt;/a&gt;"&amp;nbsp;for around a year.&amp;nbsp;&lt;a href="http://www.jeremycouillard.com/" target="_blank"&gt;Jeremy&lt;/a&gt;&amp;nbsp;has created&amp;nbsp;diverse number of pieces, including a great 19 min. video you can watch into the post, several acrylic paintings, and kinetic sculptures which are connected together with the video and are all controlled by a plinth in the center of the exhibition at&lt;a href="http://www.louisbjames.com/" target="_blank"&gt; Louis B James&lt;/a&gt;&amp;nbsp;in NY, &amp;nbsp;a solo show that will be running til next May 31, 2013. See more;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Press release&lt;/b&gt;, (an essay on Super Mario):&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
"A Japanese playing card company, loosely translated as Leave Luck to Heaven, develops a video game based around a new mythology where its participants become two Italian plumber brothers, who, by undergoing a Joseph Campbell-style hero’s journey through giant green pipes, are transported to a realm of evil turtle beings and anthropomorphic mushrooms. They discover in themselves god-like powers through plants, fungi and astral guidance, as they travel through realms, or worlds, under, on, and above ground. Dark worlds, day worlds, ice worlds, worlds on treetops, worlds underwater. The brothers can break brick walls with their heads, jump on bullets, walk through walls and go down hidden tubes; they accumulate coins to purchase their reincarnation and climb secret plants hidden in boxes to walk on clouds. In lava-soaked, labyrinthine brick castles they battle giant turtle soldiers in order to rescue a human princess, who is always in another castle and replaced with a mushroom man. They finally find her in the 8th world, after completing something perhaps similar to the Buddhist 8-fold path.&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Mario is the first hero created in the computational realm. At his core he is binary numbers, code, and logic gates. He is electrons travelling through a Ricoh 2A03 8-bit processor. Through all of us he was brought to life by manipulating an early Christian symbol of the cross and two red Japanese suns on a controller hooked up to a minimalist grey box reminiscent of Robert Morris plugged into a glass tube of deflection coils and electron guns. Children sat in dark rooms engaged in the first of many computational cultist rituals under the glow of the cathode containing images of the plumber hero who could be almost telepathically controlled. Soon Mario embarked on a myriad of adventures to new worlds: riding egg-eating baby dragons; battling robed ghosts, naked ghosts, and other increasingly complex enemies. Then Game Boy came out: the first portable computational mythology. Soon after,&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Mario discovered the mathematical third dimension, began jumping through paintings to enter his worlds. He climbed mountains, went to new planets and galaxies, discovered computational gravity, and began to collect crystals along with coins. Mario is an analog for lo-fi spirituality and digital age mysticism. His cosmology is every bit as cryptic as the Popol Vuh, as Vedic rituals or symbolic flesh eating, though from the beginning his story is one we don’t believe but in which we are every bit as invested."&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;MY TIME IN THE CULT OF MELTING ANCESTORS&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="338" mozallowfullscreen="" src="http://player.vimeo.com/video/64297856?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ffffff" webkitallowfullscreen="" width="600"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Acrylic paintings on panel -&amp;nbsp;48"x48"&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://4.bp.blogspot.com/-_mlOhvNtPVI/UZDF-vlGXlI/AAAAAAAALbA/7htE1jkt2Ec/s1600/Jeremy+Couillard+TRIANGULATION+BLOG+02.jpg" width="600" /&gt;

&lt;img src="http://2.bp.blogspot.com/-VSHhPKdzUgw/UZDF-fJv4LI/AAAAAAAALa4/BdzgdzMaA6U/s1600/Jeremy+Couillard+TRIANGULATION+BLOG+03.jpg" width="600" /&gt;

&lt;img src="http://2.bp.blogspot.com/-JxZgQR5UUu8/UZDF_M4thMI/AAAAAAAALbE/nB93xDVI9r8/s1600/Jeremy+Couillard+TRIANGULATION+BLOG+04.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Installation at Louis B James&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://www.louisbjames.com/"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;http://www.louisbjames.com&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Floor 1: An installation of paintings, kinetic sculpture and dioramas built around a 20ish minute video that takes place in the space you observe it in. Kinetics react to the video and are all controlled by a plinth in the center.&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://4.bp.blogspot.com/-sftQw1hjRvc/UZDF_4yKuLI/AAAAAAAALbQ/kTf0FGH6oP8/s1600/Jeremy+Couillard+TRIANGULATION+BLOG+05.jpg" width="600" /&gt;

&lt;img src="http://4.bp.blogspot.com/-y8TNZtb3I9E/UZDGAkbAtgI/AAAAAAAALbc/Klq8U4XslWs/s1600/Jeremy+Couillard+TRIANGULATION+BLOG+06.jpg" width="600" /&gt;

&lt;img src="http://2.bp.blogspot.com/-nHkRJrvVRqM/UZDGBJ2cj1I/AAAAAAAALbk/LHaWOd7iB_A/s1600/Jeremy+Couillard+TRIANGULATION+BLOG+07.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
Floor 2: A beeping meditation room that is activated by pushing a red button. A mandala begins to spin, 6 screens light up and start beeping. The viewer is invited to use the beeps and images for meditation.&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://4.bp.blogspot.com/-8QrgDIiWZ_c/UZDGBJYkl9I/AAAAAAAALbo/75_cX0ZS-a4/s1600/Jeremy+Couillard+TRIANGULATION+BLOG+08.jpg" width="600" /&gt;

&lt;img src="http://3.bp.blogspot.com/-xF3Js2ymPMI/UZDGBoov2rI/AAAAAAAALbw/Gn_08WynWxo/s1600/Jeremy+Couillard+TRIANGULATION+BLOG+09.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/mMAmN2S-4Ug" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-13T12:34:57.636+01:00</app:edited><media:thumbnail url="http://3.bp.blogspot.com/-NAjpbX0hfKA/UZDF-rxOiYI/AAAAAAAALa8/7szNyXmWitY/s72-c/Jeremy+Couillard+TRIANGULATION+BLOG+01.jpg" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/05/jeremy-couillard.html</feedburner:origLink></item><item><title>ANI GIF 2.3 ■ ARXITEKTON by Małgosia Woźnica</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/WRLoelIxxPY/ani-gif-23-arxitekton-by-magosia-woznica.html</link><category>texture</category><category>INTERNET</category><category>gif</category><category>GEOMETRIC</category><category>PATTERN</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Thu, 09 May 2013 03:02:13 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-2896086694354444971</guid><description>&lt;img src="http://4.bp.blogspot.com/-0YMioQKwMIM/UYtsajfJGuI/AAAAAAAALZM/CXHB_iI_3ZU/s1600/Ma%C5%82gosia+Woz%CC%81nica+TRIANGULATION+BLOG+03.GIF" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;a href="http://ani-gif.com/" target="_blank"&gt;ANI GIF&lt;/a&gt; presents today the show &lt;a href="http://ani-gif.com/2.3/" target="_blank"&gt;2.3 ■ ARXITEKTON&lt;/a&gt; by &lt;a href="http://v5mt.tumblr.com/" target="_blank"&gt;Małgosia Woźnica&lt;/a&gt; who has used a geometric architecture to build several random animated texturized blocks over a monochromatic grid using two different perspectives, I recomend to see all the pieces at &lt;a href="http://ani-gif.com/" target="_blank"&gt;ANI GIF&lt;/a&gt; as it makes more sense seeing the whole interface. See more;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://3.bp.blogspot.com/-3BP3B0lR54c/UYtsf7olJ7I/AAAAAAAALZc/EWjGpYDP6-o/s1600/Ma%C5%82gosia+Woz%CC%81nica+TRIANGULATION+BLOG+04.GIF" width="600" /&gt;

&lt;img src="http://2.bp.blogspot.com/-HGbHjok8BaI/UYtslUqA2QI/AAAAAAAALZ8/6Z6KiDn55qU/s1600/Ma%C5%82gosia+Woz%CC%81nica+TRIANGULATION+BLOG+05.GIF" width="600" /&gt;&lt;img src="http://4.bp.blogspot.com/-Tsvoc5Lqhkw/UYtsl6ZJCvI/AAAAAAAALZw/ZIBsdBR0YqA/s1600/Ma%C5%82gosia+Woz%CC%81nica+TRIANGULATION+BLOG+07.GIF" width="600" /&gt;&lt;br /&gt;
&lt;img src="http://1.bp.blogspot.com/-aEfqCLAOslU/UYtsfkew19I/AAAAAAAALZk/0LMu_hGiduc/s1600/Ma%C5%82gosia+Woz%CC%81nica+TRIANGULATION+BLOG+01.GIF" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/WRLoelIxxPY" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-09T11:02:13.545+01:00</app:edited><media:thumbnail url="http://4.bp.blogspot.com/-0YMioQKwMIM/UYtsajfJGuI/AAAAAAAALZM/CXHB_iI_3ZU/s72-c/Ma%C5%82gosia+Woz%CC%81nica+TRIANGULATION+BLOG+03.GIF" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/05/ani-gif-23-arxitekton-by-magosia-woznica.html</feedburner:origLink></item><item><title>Jonathan Cecil</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/8ljF12GUVlY/jonathan-cecil.html</link><category>three d</category><category>DATA</category><category>VIDEO</category><category>internet aesthetics</category><category>EXPERIMENTAL</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Tue, 07 May 2013 03:39:51 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-873234442281887824</guid><description>&lt;img src="http://1.bp.blogspot.com/-Veh62ib3v8w/UYjVpeMUeSI/AAAAAAAALYE/eaNGlRxX2ig/s1600/Jonathan+Cecil+TRIANGULATION+BLOG+06.png" width="600" /&gt;
&lt;br /&gt;
&lt;div style="text-align: right;"&gt;
&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;Portrait of Rafah digital print. 46″ x 46″&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;a href="http://jonathancecil.com/" target="_blank"&gt;Jonathan Cecil&lt;/a&gt; created between 2008 and 2011 interesting three-dimensional floating cityscapes generated from satellite and aerial imaging data&amp;nbsp;featuring a particular and beautiful aesthetic.&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span class="Apple-style-span"&gt;"Easy access to aerial imagery and geospatial information is changing how we view and interact with our urban environments. I use these resources to investigate geologic and urban structures, particularly in areas of political interest. This series of work uses satellite and aerial imaging data to explore and to critique the illusionary boundary of macro and micro scales through defamiliarization. Images of urban areas are the input for a computational process that produces a high resolution 3D mesh which is rendered with ray tracing software to produce a final image." -&amp;nbsp;&lt;/span&gt;&lt;a href="http://jonathancecil.com/" target="_blank"&gt;Jonathan Cecil&lt;/a&gt;.&lt;span class="Apple-style-span"&gt;&amp;nbsp;See more;&lt;/span&gt;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Chicago Fly&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;a href="http://jonathancecil.com/chicago-fly/" target="_blank"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;http://jonathancecil.com/chicago-fly/&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="337" mozallowfullscreen="" src="http://player.vimeo.com/video/23401194?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ffffff" webkitallowfullscreen="" width="600"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://1.bp.blogspot.com/-CwfFsK5PchY/UYjSzhYXN8I/AAAAAAAALXI/XGsOltRLv0w/s1600/Jonathan+Cecil+TRIANGULATION+BLOG+02.png" width="600" /&gt;

&lt;img src="http://4.bp.blogspot.com/-CfC2iW2J6yc/UYjSzaRn5_I/AAAAAAAALXM/C5VUytHHT9M/s1600/Jonathan+Cecil+TRIANGULATION+BLOG+03.png" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Los Angeles Spin&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;a href="http://jonathancecil.com/los-angeles-spin/" target="_blank"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;http://jonathancecil.com/los-angeles-spin/&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://4.bp.blogspot.com/-HLUQHaAYH14/UYjVo9TyPHI/AAAAAAAALX0/8kWTbEH5NFA/s1600/Jonathan+Cecil+TRIANGULATION+BLOG+07.png" width="600" /&gt;

&lt;img src="http://2.bp.blogspot.com/-KFLUbFTIuZ4/UYjVpAe7kCI/AAAAAAAALX4/tQREix7TuDE/s1600/Jonathan+Cecil+TRIANGULATION+BLOG+08.png" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-LDcYI3GRjRA/UYjVrUTExEI/AAAAAAAALYM/SDyHAhupR7w/s1600/Jonathan+Cecil+TRIANGULATION+BLOG+09.png" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Basrah Zoom&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;a href="http://jonathancecil.com/basrah-zoom/" target="_blank"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;http://jonathancecil.com/basrah-zoom/&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="338" mozallowfullscreen="" src="http://player.vimeo.com/video/27410404?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ffffff" webkitallowfullscreen="" width="600"&gt;&lt;/iframe&gt;
&lt;img src="http://3.bp.blogspot.com/-QM_3ZMp-nHc/UYjVrlQgL4I/AAAAAAAALYQ/BDnighJMAG8/s1600/Jonathan+Cecil+TRIANGULATION+BLOG+10.png" width="600" /&gt;

&lt;img src="http://2.bp.blogspot.com/-Sjc0rSKwE9Q/UYjVsgxpylI/AAAAAAAALYc/c4zMeuSVJxc/s1600/Jonathan+Cecil+TRIANGULATION+BLOG+11.png" width="600" /&gt;

&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/8ljF12GUVlY" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-07T11:39:51.047+01:00</app:edited><media:thumbnail url="http://1.bp.blogspot.com/-Veh62ib3v8w/UYjVpeMUeSI/AAAAAAAALYE/eaNGlRxX2ig/s72-c/Jonathan+Cecil+TRIANGULATION+BLOG+06.png" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/05/jonathan-cecil.html</feedburner:origLink></item><item><title>Laura Knoops</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/pYGQHmoFUGA/laura-knoops.html</link><category>GRADIENT</category><category>GEOMETRIC</category><category>GRAPHIC DESIGN</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Thu, 02 May 2013 04:02:27 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-7853624861401906694</guid><description>&lt;img src="http://4.bp.blogspot.com/-Yrk5SAc1KWg/UYJCR2hnwaI/AAAAAAAALVs/9mjPRgr166w/s1600/Laura+Knoops+TRIANGULATION+BLOG+01.jpg" width="600" /&gt;&lt;br /&gt;
&lt;div style="text-align: right;"&gt;
&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;Metamorphosis&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
Beautiful graphic design by&amp;nbsp;&lt;a href="http://knoops.fr/" target="_blank"&gt;Laura Knoops&lt;/a&gt;. I like some other experiments on her &lt;a href="http://knoops.fr/" target="_blank"&gt;site&lt;/a&gt; and how she plays with the paper and other materials to make them part of the final design/object. See more&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;What is Graphic design?&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;a href="http://knoops.fr/What-is-Graphic-design"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;http://knoops.fr/What-is-Graphic-design&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://1.bp.blogspot.com/-LsTi8oGqlUM/UYJCSIyj3NI/AAAAAAAALVw/H5RSWOrtZU4/s1600/Laura+Knoops+TRIANGULATION+BLOG+02.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-UjyHnfZOJTc/UYJCRza9IWI/AAAAAAAALVo/Qkar7wKlEjw/s1600/Laura+Knoops+TRIANGULATION+BLOG+03.jpg" width="600" /&gt;

&lt;img src="http://2.bp.blogspot.com/-qDKzx5S0wqI/UYJCSR8xSJI/AAAAAAAALV0/oq5px98k2i8/s1600/Laura+Knoops+TRIANGULATION+BLOG+04.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Fold&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;a href="http://knoops.fr/Fold"&gt;http://knoops.fr/Fold&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://1.bp.blogspot.com/-i640uf8Z8B4/UYJCSi1LU4I/AAAAAAAALV8/PQdR7We52Rg/s1600/Laura+Knoops+TRIANGULATION+BLOG+05.jpg" width="600" /&gt;

&lt;img src="http://4.bp.blogspot.com/-_qbgkW7LnzY/UYJCS5Tv0eI/AAAAAAAALV4/n_ecee7FAIc/s1600/Laura+Knoops+TRIANGULATION+BLOG+06.jpg" width="600" /&gt;

&lt;img src="http://4.bp.blogspot.com/-ki5FwavW2qI/UYJCTM2hZ5I/AAAAAAAALWA/KqvOSkvVwXo/s1600/Laura+Knoops+TRIANGULATION+BLOG+07.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Error&lt;/b&gt;&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;work in progress&lt;/span&gt;&lt;/div&gt;
&lt;img src="http://1.bp.blogspot.com/-s3lZYKYk_Es/UYJCT8noCsI/AAAAAAAALWQ/iqFukYsHs80/s1600/Laura+Knoops+TRIANGULATION+BLOG+11.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/pYGQHmoFUGA" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-02T12:02:27.796+01:00</app:edited><media:thumbnail url="http://4.bp.blogspot.com/-Yrk5SAc1KWg/UYJCR2hnwaI/AAAAAAAALVs/9mjPRgr166w/s72-c/Laura+Knoops+TRIANGULATION+BLOG+01.jpg" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/05/laura-knoops.html</feedburner:origLink></item><item><title>Leah Beeferman</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/v_GoOa3l26I/leah-beeferman.html</link><category>MONOCHROMATIC</category><category>DRAWING</category><category>GEOMETRIC</category><category>LASER</category><category>INK</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Thu, 02 May 2013 03:22:32 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-2279297423803756515</guid><description>&lt;img src="http://2.bp.blogspot.com/-Uz1IZdQv_1M/UYI8ENPkvII/AAAAAAAALUw/WSxu_OY55WI/s1600/Leah+Beeferman+TRIANGULATION+BLOG+01.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
Graph space series, 2011 by &lt;a href="http://www.leahbeeferman.com/" target="_blank"&gt;Leah Beeferman&lt;/a&gt; all ink and/or graphite and laser etch on aluminum. See more;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;img src="http://3.bp.blogspot.com/-AploTXk9sjg/UYI8EBoQPKI/AAAAAAAALUo/U8UeR2XxuEo/s1600/Leah+Beeferman+TRIANGULATION+BLOG+02.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-2qoytmPfC94/UYI8EOll7kI/AAAAAAAALUs/u9rbXkVizb0/s1600/Leah+Beeferman+TRIANGULATION+BLOG+03.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-Su-yHNsdrBA/UYI8Es2sJbI/AAAAAAAALU0/9PAFC7tExbI/s1600/Leah+Beeferman+TRIANGULATION+BLOG+04.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-60Xph7lqsWQ/UYI8E-8AqhI/AAAAAAAALU4/d1GR-lTYO4c/s1600/Leah+Beeferman+TRIANGULATION+BLOG+05.jpg" width="600" /&gt;&lt;img src="http://4.bp.blogspot.com/-yTMOPbfPrA8/UYI8FYZeUgI/AAAAAAAALVA/B58wojryW_k/s1600/Leah+Beeferman+TRIANGULATION+BLOG+06.jpg" width="600" /&gt;&lt;img src="http://4.bp.blogspot.com/-6IxnkwY4itk/UYI8Fa_KF6I/AAAAAAAALVE/xjnAqvPKTX0/s1600/Leah+Beeferman+TRIANGULATION+BLOG+07.jpg" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/v_GoOa3l26I" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-02T11:22:32.686+01:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/-Uz1IZdQv_1M/UYI8ENPkvII/AAAAAAAALUw/WSxu_OY55WI/s72-c/Leah+Beeferman+TRIANGULATION+BLOG+01.jpg" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/05/leah-beeferman.html</feedburner:origLink></item><item><title>Vanishing Point by United Visual Artists</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/zHPi5C-h8Bo/vanishing-point-by-united-visual-artists.html</link><category>perspective</category><category>INSTALLATION</category><category>lighting</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Tue, 30 Apr 2013 04:58:13 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-6798335842937967502</guid><description>&lt;img src="http://4.bp.blogspot.com/-4eR0J1eh_2A/UX-m0noNlTI/AAAAAAAALTk/kR9Qmzz7apw/s1600/United+Visual+Artists+TRIANGULATION+BLOG+11.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;a href="http://www.uva.co.uk/" target="_blank"&gt;United Visual Artists&lt;/a&gt; are presenting Vanishing Point at&amp;nbsp;&lt;a href="https://omd.olympus.de/site/playground" target="_blank"&gt;Photography Playground&lt;/a&gt; in Berlin, scroll down into the post to see the pictures from the ongoing installation which "employs perspective as both tool and visual outcome to reshape, redefine and represent a pristine space. Inspired by sketches of Great Masters like Leon Battista Alberti, Leonardo DaVinci or Albrecht Dürer, UVA sends lines into space from an arbitrary vanishing point, creating different volumes, divisions and rooms to be explored by the audience." See more;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;div style="text-align: justify;"&gt;
&lt;div style="text-align: -webkit-auto;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;a href="http://www.uva.co.uk/" target="_blank"&gt;United Visual Artists&lt;/a&gt;&amp;nbsp;are one of 11 artists&amp;nbsp;including; Julian Charrière, Numen / For Use and Zimoun among others whom have been commissioned by Olympus to generate large installation works that encourage the visitors to consider their perspective and experience. The exhibition is running till next May 24, 2013, see more info &lt;a href="https://omd.olympus.de/site/playground" target="_blank"&gt;here&lt;/a&gt;.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Photography courtesy UVA&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;a href="http://1.bp.blogspot.com/-FIxXDe6X0Qo/UX-m0ZiMjBI/AAAAAAAALTU/nLTMxnCwmNY/s1600/United+Visual+Artists+TRIANGULATION+BLOG+10.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="426" src="http://1.bp.blogspot.com/-FIxXDe6X0Qo/UX-m0ZiMjBI/AAAAAAAALTU/nLTMxnCwmNY/s640/United+Visual+Artists+TRIANGULATION+BLOG+10.jpg" style="cursor: move;" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/-H_EizeW62Vg/UX-my41ofeI/AAAAAAAALTI/MR97ZdZ0b5I/s1600/United+Visual+Artists+TRIANGULATION+BLOG+06.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="426" src="http://2.bp.blogspot.com/-H_EizeW62Vg/UX-my41ofeI/AAAAAAAALTI/MR97ZdZ0b5I/s640/United+Visual+Artists+TRIANGULATION+BLOG+06.jpg" style="cursor: move;" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://3.bp.blogspot.com/-hQO2ylrBwog/UX-m1tgnyJI/AAAAAAAALUE/BNxZVT1JDjk/s1600/United+Visual+Artists+TRIANGULATION+BLOG+13.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="426" src="http://3.bp.blogspot.com/-hQO2ylrBwog/UX-m1tgnyJI/AAAAAAAALUE/BNxZVT1JDjk/s640/United+Visual+Artists+TRIANGULATION+BLOG+13.jpg" style="cursor: move;" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-LXhghgsjybY/UX-mxWKthxI/AAAAAAAALSw/EujrcE0LZJs/s1600/United+Visual+Artists+TRIANGULATION+BLOG+02.jpg" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="426" src="http://1.bp.blogspot.com/-LXhghgsjybY/UX-mxWKthxI/AAAAAAAALSw/EujrcE0LZJs/s640/United+Visual+Artists+TRIANGULATION+BLOG+02.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-DVewtTCQwuw/UX-mytIyAJI/AAAAAAAALTE/DsCnpXKmnMk/s1600/United+Visual+Artists+TRIANGULATION+BLOG+05.jpg" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="426" src="http://2.bp.blogspot.com/-DVewtTCQwuw/UX-mytIyAJI/AAAAAAAALTE/DsCnpXKmnMk/s640/United+Visual+Artists+TRIANGULATION+BLOG+05.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href="http://4.bp.blogspot.com/-KM4VxesWUY8/UX-m1X1_eDI/AAAAAAAALT8/ry3e7f_xurQ/s1600/United+Visual+Artists+TRIANGULATION+BLOG+12.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="426" src="http://4.bp.blogspot.com/-KM4VxesWUY8/UX-m1X1_eDI/AAAAAAAALT8/ry3e7f_xurQ/s640/United+Visual+Artists+TRIANGULATION+BLOG+12.jpg" style="cursor: move;" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-n6W6-9W2f5U/UX-m0D9Z24I/AAAAAAAALTo/a_ZAK3cP46s/s1600/United+Visual+Artists+TRIANGULATION+BLOG+09.jpg" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="426" src="http://4.bp.blogspot.com/-n6W6-9W2f5U/UX-m0D9Z24I/AAAAAAAALTo/a_ZAK3cP46s/s640/United+Visual+Artists+TRIANGULATION+BLOG+09.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/zHPi5C-h8Bo" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-30T12:58:13.466+01:00</app:edited><media:thumbnail url="http://4.bp.blogspot.com/-4eR0J1eh_2A/UX-m0noNlTI/AAAAAAAALTk/kR9Qmzz7apw/s72-c/United+Visual+Artists+TRIANGULATION+BLOG+11.jpg" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/04/vanishing-point-by-united-visual-artists.html</feedburner:origLink></item><item><title>What we call sculpture at CERMÂ</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/lK-uj07Xk4E/what-we-call-sculpture-at-cerma.html</link><category>EXHIBITION</category><category>SCULPTURE</category><category>three d</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Mon, 29 Apr 2013 06:12:18 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-2156447318488583089</guid><description>&lt;img src="http://4.bp.blogspot.com/-0fsmhsZJrgg/UX5qLA5DjAI/AAAAAAAALSM/G_bDeLZPXVU/s1600/Francoise+Gamma+TRIANGULATION+BLOG.gif" width="600" /&gt;&lt;br /&gt;
&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: right;"&gt;
&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;Ecstasy rmx by Francoise Gamma&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;a href="http://www.cerma.de/" target="_blank"&gt;CERMÂ&lt;/a&gt; presents a new exhibition titled What we call sculpture&amp;nbsp;which focuses on the possibilities of sculpture through the use of digital tools in the context of Internet and the exhibition possibilities of the online medium. It features works by &lt;a href="http://chriscotimms.com/" target="_blank"&gt;Chris Timms&lt;/a&gt;, &lt;a href="http://francoisegamma.computersclub.org/" target="_blank"&gt;Francoise Gamma&lt;/a&gt;, &lt;a href="http://kareemlotfy.com/" target="_blank"&gt;Kareem Lofty&lt;/a&gt; and &lt;a href="http://www.manuelfernandez.name/" target="_blank"&gt;Manuel Fernandez&lt;/a&gt;. Check it out through the interactive and virtual walkthrough, &lt;a href="http://www.cerma.de/en/exhibitions/what-we-call-sculpture/walkthrough/" target="_blank"&gt;here&lt;/a&gt;.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
"Since the advent of video games and the Internet, the notion of actual physical space has been complemented by the existence of virtual spaces, built using code and 3D software where graphics you can see on the screen not only occupy a physical space as storage on a hard disk, but through contemplation or interaction with simulated spaces we can perceive aspects as size, material and volume, all typical of traditional sculpture.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
From Mario Bros for Nintendo 64 in the entertainment industry, through social networks like Second Life, to come up with new ways in which we perceive the real world using simulators such as Google Earth, the products generated by 3D software tools have changed dramatically shaped the way we relate and understand the real space, so much so, that an architect can now recognize the version of AutoCad with which a building is designed.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
What we call sculpture is a collection of works that use sculpture procedures, installation, intervention, etc. as a means of digital experimentation to develop artistic strategies online." -&amp;nbsp;&lt;a href="http://www.cerma.de/" target="_blank"&gt;CERMÂ&lt;/a&gt;.&amp;nbsp;See more;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;New Ruins by Manuel Fernandez&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
Manuel presents New Ruins. Google Earth Tour, a site specific installation with two parts: A greec doric column model extracted from a 3D Parthenon model, &amp;nbsp; emapped and installated in the 3D gallery scale space from the ceiling to the floor.&amp;nbsp;And the second part it's New Ruins. Google Earth Tour, a screencapture video documenting the remapping geolocated installations’s project made in Google Earth, in wich the most known ancient ruin models have been remapped and installated in their original places.&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://1.bp.blogspot.com/-FNxl3l0u0oQ/UX5nzdtoF6I/AAAAAAAALR4/H9g0oj_zuAc/s1600/Manuel+Fernandez+TRIANGULATION+BLOG+.jpg" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Sensual Objects by&amp;nbsp;Chris Timms&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Sensual objects originated as looped .gifs relating to the sensual space of experience, typically attributed to physical presence.&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://4.bp.blogspot.com/-BU1Vx6ki_mk/UX5nygFm07I/AAAAAAAALRo/M7vb6MstQ3c/s1600/Chris+Timms+TRIANGULATION+BLOG.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Hummel head by&amp;nbsp;Kareem Lotfy&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-gDECT4DWrnI/UX5nypkv6iI/AAAAAAAALRk/BO0Jx_spHj0/s1600/Kareem+Lotfy+TRIANGULATION+BLOG.jpg" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Ecstasy rmx by&amp;nbsp;Francoise Gamma&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Francoise Gamma presents Ecstasy rmx a digital animated 3D sculpture, inspired by the saturnian night, the medieval poetry and fractals in the social networks.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://1.bp.blogspot.com/-wUf75Gd-zyA/UX5nyk-uHhI/AAAAAAAALRs/e9l-ZVdJqfE/s1600/Francoise+Gamma+TRIANGULATION+BLOG.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
Exhibition map_&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-R-EGlhf9Qn0/UX5rBgC3UEI/AAAAAAAALSY/eb4kzsI0BEM/s1600/CERMA%CC%82+-+what+we+call+sculpture.jpg" width="600" /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/lK-uj07Xk4E" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-29T14:12:18.075+01:00</app:edited><media:thumbnail url="http://4.bp.blogspot.com/-0fsmhsZJrgg/UX5qLA5DjAI/AAAAAAAALSM/G_bDeLZPXVU/s72-c/Francoise+Gamma+TRIANGULATION+BLOG.gif" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/04/what-we-call-sculpture-at-cerma.html</feedburner:origLink></item><item><title>ホワイトホール Toshio Matsumoto</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/My9wovMAC2k/toshio-matsumoto.html</link><category>neon</category><category>VIDEO</category><category>tunnel</category><category>analog</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Fri, 26 Apr 2013 06:20:37 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-433384740313691142</guid><description>&lt;img src="http://2.bp.blogspot.com/-CiI8_DVuuRg/UXp8oxLpiAI/AAAAAAAALQ0/2l4P_SfG-xw/s1600/Toshio+Matsumoto+TRIANGULATION+BLOG+01.png" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
White Hole, 1979 by&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/Toshio_Matsumoto" target="_blank"&gt;Toshio Matsumoto&lt;/a&gt;. See video into the post;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="450" src="http://www.youtube.com/embed/G0fFLvwjr0g?rel=0" width="600"&gt;&lt;/iframe&gt;&lt;img src="http://4.bp.blogspot.com/-UIo4cA8vo8Y/UXp8orlne3I/AAAAAAAALQ4/tn9kYGyAzo8/s1600/Toshio+Matsumoto+TRIANGULATION+BLOG+02.png" width="600" /&gt;&lt;img src="http://1.bp.blogspot.com/-L_L_noabmvk/UXp8pbEFVPI/AAAAAAAALRE/hNt6tG4m0F8/s1600/Toshio+Matsumoto+TRIANGULATION+BLOG+04.png" width="600" /&gt;

&lt;img src="http://4.bp.blogspot.com/-g4x0UVAma4w/UXp8pvpUdxI/AAAAAAAALRA/DzbgFwFFTz8/s1600/Toshio+Matsumoto+TRIANGULATION+BLOG+05.png" width="600" /&gt;

&lt;img src="http://2.bp.blogspot.com/-clhEnTB3I5Y/UXp8pxxsA2I/AAAAAAAALRQ/sbWKsCNELBE/s1600/Toshio+Matsumoto+TRIANGULATION+BLOG+06.png" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/My9wovMAC2k" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-26T14:20:37.211+01:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/-CiI8_DVuuRg/UXp8oxLpiAI/AAAAAAAALQ0/2l4P_SfG-xw/s72-c/Toshio+Matsumoto+TRIANGULATION+BLOG+01.png" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/04/toshio-matsumoto.html</feedburner:origLink></item><item><title>Nicolas Boillot </title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/m4MhfxWTiP4/nicolas-boillot.html</link><category>video-game</category><category>ABSTRACT</category><category>LOOP</category><category>gif</category><category>VIDEO</category><category>EXPERIMENTAL</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Thu, 25 Apr 2013 02:47:54 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-8537818488493863428</guid><description>&lt;img src="http://4.bp.blogspot.com/-v_yAVmC6jEU/UXj0U8M0UtI/AAAAAAAALP8/yF2nejBqsAU/s1600/Nicolas+Boillot+TRIANGULATION+BLOG+02.gif" width="600" /&gt;
&lt;br /&gt;
&lt;div style="text-align: right;"&gt;
&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;Loops of Marvel vs Capcom , 2013&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;a href="http://www.fluate.net/" target="_blank"&gt;Nicolas Boillot&lt;/a&gt; is highly inspired and uses as a main visual source several video games to create his abstract and chaotic loop animations. From the two animated pieces here in the post, the gif above "Loops of Marvel vs Capcom" and the video into the post "Geometry Wars", Nicolas Boillot extract and accumulate only the moving parts, on a loop of 25 images/frames. As he told us; he tries to gather, by this process, a selection of what our eyes undergo when we play the video games. Movements are like "a candy" for our eyes and brain, and by these accumulation, confrontation, he tries to unveil in an empirical way what game designer conceives to keep us hooked. See more;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
You can see more of his mesmerizing animated loops working through gif in &lt;a href="http://www.triangulationblog.com/2012/02/lambeaux-by-nicolas-boillot.html" target="_blank"&gt;this previous post&lt;/a&gt; and check out more of his loops at this ongoing series, &lt;a href="http://www.fluate.net/loops/" target="_blank"&gt;here&lt;/a&gt;.&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Fighhhht !!, 2013&lt;/b&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;img src="http://1.bp.blogspot.com/-MXGkM7fAdxg/UXj0RiYhUKI/AAAAAAAALP0/wz7yTy_tKRI/s1600/Nicolas+Boillot+TRIANGULATION+BLOG+01.gif" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Geometry Wars, 2012&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="338" mozallowfullscreen="" src="http://player.vimeo.com/video/64735219?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ffffff" webkitallowfullscreen="" width="600"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;img src="http://4.bp.blogspot.com/-3P2dcfzIvBA/UXj360vROMI/AAAAAAAALQM/v3RZbNuAph0/s1600/Nicolas+Boillot++TRIANGULATION+BLOG+03.png" width="600" /&gt;

&lt;img src="http://3.bp.blogspot.com/-lZwk-olnkuk/UXj37H3zgMI/AAAAAAAALQQ/mUc3sPSrwKc/s1600/Nicolas+Boillot++TRIANGULATION+BLOG+04.png" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-Co15xKBervM/UXj37dQW0yI/AAAAAAAALQU/90naHsgaPpo/s1600/Nicolas+Boillot++TRIANGULATION+BLOG+05.png" width="600" /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/m4MhfxWTiP4" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-25T10:47:54.872+01:00</app:edited><media:thumbnail url="http://4.bp.blogspot.com/-v_yAVmC6jEU/UXj0U8M0UtI/AAAAAAAALP8/yF2nejBqsAU/s72-c/Nicolas+Boillot+TRIANGULATION+BLOG+02.gif" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/04/nicolas-boillot.html</feedburner:origLink></item><item><title>Yoichiro Kawaguchi</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/aeBMxYhexhE/yoichiro-kawaguchi.html</link><category>GENERATIVE</category><category>nature</category><category>VIDEO</category><category>analog</category><category>ALGORITHMIC</category><category>COMPUTER</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Thu, 25 Apr 2013 02:01:43 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-2887364343545701524</guid><description>&lt;img src="http://1.bp.blogspot.com/-3h4nMBGyXZk/UXe7EuThaEI/AAAAAAAALPk/fXlD2GJpWOg/s1600/Yoichiro+Kawaguchi+TRIANGULATION+BLOG.png" width="600" /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
Some great computer animated works I hadn't seen yet from&amp;nbsp;&lt;a href="http://individuals.iii.u-tokyo.ac.jp/~yoichiro/profile/profie.html" target="_blank"&gt;Yoichiro Kawaguchi&lt;/a&gt; using his&amp;nbsp;unique style through his "GROWTH Model", a model based on growth algorithm, a self-organizing method to give form to one's rich imagination or to develop one's formative algorithm of a complex life form. See more info about Yoichiro Kawaguchi and his work process on &lt;span id="goog_1305969681"&gt;&lt;/span&gt;&lt;a href="http://www.triangulationblog.com/2011/12/yoichiro-kawaguchi.html" target="_blank"&gt;this previous post&lt;/a&gt;&lt;span id="goog_1305969682"&gt;&lt;/span&gt;. See more;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Origin, 1985&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="450" src="http://www.youtube.com/embed/a01jq6VcfwA?rel=0" width="600"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Embryo, 1988&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="450" src="http://www.youtube.com/embed/HDZ6mNYX_-4?rel=0" width="600"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Flora, 1989&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;Composed by Tod Machover, computer graphics by Yoichiro Kawaguchi. Based on the voice of Karol Bennett.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="450" src="http://www.youtube.com/embed/vooU9Zut5V4?rel=0" width="600"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Gigalopolis, 1995&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;iframe width="600" height="338" src="http://www.youtube.com/embed/nlCbw4WVynw" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;

&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Cytolon, 2002&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="450" src="http://www.youtube.com/embed/ChFAFUYpyf0?rel=0" width="600"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/aeBMxYhexhE" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-25T10:01:43.221+01:00</app:edited><media:thumbnail url="http://1.bp.blogspot.com/-3h4nMBGyXZk/UXe7EuThaEI/AAAAAAAALPk/fXlD2GJpWOg/s72-c/Yoichiro+Kawaguchi+TRIANGULATION+BLOG.png" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/04/yoichiro-kawaguchi.html</feedburner:origLink></item><item><title>Flowpi</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/KNZawQnbH24/flowpi.html</link><category>texture</category><category>nature</category><category>ORGANIC</category><category>publication</category><category>print</category><category>ALGORITHMIC</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Tue, 23 Apr 2013 12:08:12 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-703351822716907143</guid><description>&lt;img src="http://3.bp.blogspot.com/-x702JWpbF0k/UXbRMXvh6MI/AAAAAAAALOM/HvskcSht33A/s1600/Jonathan+McCabe+TRIANGULATION+BLOG+01.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
Can't wait to receive this limited printed publication (100 copies) featuring the great algorithmic work by&amp;nbsp;&lt;a href="http://www.jonathanmccabe.com/" target="_blank"&gt;Jonathan McCabe&lt;/a&gt;, who has worked with&amp;nbsp;&lt;a href="http://www.brycewilner.com/" target="_blank"&gt;Bryce Wilner&lt;/a&gt; to make together this piece called &lt;a href="http://www.brycewilner.com/Flowpi" target="_blank"&gt;Flowpi&lt;/a&gt;, which title makes reference to a combination of a "flow" and a pattern forming system named after the &lt;a href="https://www.google.com/search?q=pomacanthus+imperator&amp;amp;aq=0&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;hl=en&amp;amp;tbm=isch&amp;amp;source=og&amp;amp;sa=N&amp;amp;tab=wi&amp;amp;authuser=0&amp;amp;ei=IWpxUbyGCqOrygHIsoG4Dw&amp;amp;biw=1213&amp;amp;bih=629&amp;amp;sei=ImpxUYSDMO_iyAGM4IDwDw" target="_blank"&gt;pomacanthus imperator fish&lt;/a&gt;. The book contains thirty-one new compositions&amp;nbsp;by&amp;nbsp;Jonathan McCabe. To see more info and how this generative and organic texture really flows check out this &lt;a href="http://www.triangulationblog.com/2012/01/flowpi-by-jonathan-mccabe.html" target="_blank"&gt;previous post&lt;/a&gt; about Flowpi. See more;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
The book's pages were printed by Sunrise Digital on Indigo Text 80# paper. It's &amp;nbsp;available in paperback only, it costs 20$ and it's possible to buy it &lt;a href="http://www.brycewilner.com/store" target="_blank"&gt;here&lt;/a&gt;.&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://3.bp.blogspot.com/-S_pUJN1pJG8/UXbRMGbuAKI/AAAAAAAALOU/B3Xv9SYIzSY/s1600/Jonathan+McCabe+TRIANGULATION+BLOG+02.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-v1HNmKllcHs/UXbRMeNb09I/AAAAAAAALOQ/w51GfDZ4SBk/s1600/Jonathan+McCabe+TRIANGULATION+BLOG+03.jpg" width="600" /&gt;

&lt;img src="http://2.bp.blogspot.com/-oQlF4sjGoVY/UXbRM93uoyI/AAAAAAAALOY/Rnlbjv6hVzM/s1600/Jonathan+McCabe+TRIANGULATION+BLOG+04.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-D6ObOJuTZBE/UXbRNM-f2JI/AAAAAAAALOk/OrkY8xa_LGA/s1600/Jonathan+McCabe+TRIANGULATION+BLOG+05.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-IklWyZglGDc/UXbRNeFBU4I/AAAAAAAALOo/tGd76EbA9Bk/s1600/Jonathan+McCabe+TRIANGULATION+BLOG+06.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-sb4CB6WDt0U/UXbRNn7uslI/AAAAAAAALO4/5vyyYUCdMZs/s1600/Jonathan+McCabe+TRIANGULATION+BLOG+07.jpg" width="600" /&gt;

&lt;img src="http://4.bp.blogspot.com/-1ie7HT0vtsA/UXbRN67mZWI/AAAAAAAALOw/hyM2RZnvFd4/s1600/Jonathan+McCabe+TRIANGULATION+BLOG+08.jpg" width="600" /&gt;

&lt;img src="http://2.bp.blogspot.com/-FMJq8-BREBU/UXbRNwOOtzI/AAAAAAAALO0/flv9hJ-8ccs/s1600/Jonathan+McCabe+TRIANGULATION+BLOG+09.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-SNOgH_rfkPA/UXbROd_OCxI/AAAAAAAALPE/vQzJcppfAJM/s1600/Jonathan+McCabe+TRIANGULATION+BLOG+10.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/KNZawQnbH24" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-23T20:08:12.684+01:00</app:edited><media:thumbnail url="http://3.bp.blogspot.com/-x702JWpbF0k/UXbRMXvh6MI/AAAAAAAALOM/HvskcSht33A/s72-c/Jonathan+McCabe+TRIANGULATION+BLOG+01.jpg" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/04/flowpi.html</feedburner:origLink></item><item><title>this is not a place by Michael Manning</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/ipzt0HuyBAk/this-is-not-place-by-michael-manning.html</link><category>INTERNET</category><category>nature</category><category>INTERACTIVE</category><category>NET ART</category><category>website</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Mon, 22 Apr 2013 11:23:10 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-307947061326307416</guid><description>&lt;img src="http://2.bp.blogspot.com/-zXYdlBf5h4o/UXV9HjbJEqI/AAAAAAAALN8/-DeQNuWsEBA/s1600/Michael+Manning+TRIANGULATION+BLOG.png" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
Love this piece by&amp;nbsp;&lt;a href="http://www.themanningcompany.com/" target="_blank"&gt;Michael Manning&lt;/a&gt;, made for&amp;nbsp;&lt;a href="https://www.facebook.com/TheEternalInternetBrotherhood" target="_blank"&gt;The Eternal Internet Brotherhood&lt;/a&gt; 2013. See the work and interact with &lt;a href="http://www.themanningcompany.com/thisisnotaplace/" target="_blank"&gt;here&lt;/a&gt;.&lt;a name='more'&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/ipzt0HuyBAk" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-22T19:23:10.030+01:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/-zXYdlBf5h4o/UXV9HjbJEqI/AAAAAAAALN8/-DeQNuWsEBA/s72-c/Michael+Manning+TRIANGULATION+BLOG.png" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/04/this-is-not-place-by-michael-manning.html</feedburner:origLink></item><item><title>One Good Emperor by Ben Alun-Jones</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/OJCwoW0q3jU/one-good-emperor-by-ben-alun-jones.html</link><category>SCULPTURE</category><category>three d</category><category>scanning</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Fri, 19 Apr 2013 06:20:48 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-8306183736525611250</guid><description>&lt;img src="http://1.bp.blogspot.com/-7hs7kcrvUVY/UXFBjZWeKdI/AAAAAAAALMk/YRGIIwYpx3Q/s1600/Ben+Alun-Jones+TRIANGULATION+BLOG+001.jpeg" width="600" /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
"There were ‘Five Good Emperors’ of ancient Rome - Nerva, Trajan, Hadrian, Antoninus Pius and Marcus Aurelius. These five men were the most successful of their kind. ‘One Good Emperor’ asks if by mixing and blending their best attributes can we find the greatest Emperor of the Roman Empire?
&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Using his 3D scanning and remixing tools, &lt;a href="http://www.benalunjones.co.uk/" target="_blank"&gt;Ben Alun-Jones&lt;/a&gt; has scanned the busts of these five emperors from the British Museum in London. These scans have then been blended to create different mixes of One Good Emperor. Several attempts to find the perfect mix will be shown and reproduced physically. Many of these classical busts were also reproductions and so the idea of the original can often be distorted. This project questions the notions of value and uniqueness in a world where any object can be scanned, sampled and reproduced, simply by recording the object on video." -&amp;nbsp;&amp;nbsp;&lt;a href="http://www.theworkscollective.com/" target="_blank"&gt;the Works Collective&lt;/a&gt;.&amp;nbsp;See more;&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;This work has been recently shown in Ventura Lambrate Milan as part of &lt;a href="http://www.theworkscollective.com/" target="_blank"&gt;the Works Collective&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-eG3L9Jt7pus/UXFBjQKvBQI/AAAAAAAALMg/vrR3VDu-9DU/s1600/Ben+Alun-Jones+TRIANGULATION+BLOG+002.jpeg" width="600" /&gt;&lt;img src="http://1.bp.blogspot.com/-XBwfeC-K11M/UXFBjydraXI/AAAAAAAALMo/f0X6IMif5Yo/s1600/Ben+Alun-Jones+TRIANGULATION+BLOG+004.jpeg" width="600" /&gt;

&lt;img src="http://3.bp.blogspot.com/-k6Rkv2QsJcc/UXFBkcauhKI/AAAAAAAALNE/1r2uuS_t31k/s1600/Ben+Alun-Jones+TRIANGULATION+BLOG+005.jpeg" width="600" /&gt;

&lt;img src="http://3.bp.blogspot.com/-g_Aduc8AcuU/UXFBkK1p6EI/AAAAAAAALMw/_gx6J6qNPdA/s1600/Ben+Alun-Jones+TRIANGULATION+BLOG+006.jpeg" width="600" /&gt;&lt;img src="http://4.bp.blogspot.com/-eO7kb6HQycg/UXFBklHzK7I/AAAAAAAALNI/TVgpn5MLoqU/s1600/Ben+Alun-Jones+TRIANGULATION+BLOG+008.jpeg" width="600" /&gt;

&lt;img src="http://4.bp.blogspot.com/-CpVL1mSGpG0/UXFBlBBO8rI/AAAAAAAALNc/dpXjvWYdQ6I/s1600/Ben+Alun-Jones+TRIANGULATION+BLOG+009.jpeg" width="600" /&gt;&lt;img src="http://3.bp.blogspot.com/-zE6RCu0zEVk/UXFBl2v7PsI/AAAAAAAALNY/UBbbUGm0t7o/s1600/Ben+Alun-Jones+TRIANGULATION+BLOG+011.jpeg" width="600" /&gt;&lt;img src="http://3.bp.blogspot.com/-wmvMkz_EH8g/UXFBlU_-ffI/AAAAAAAALNU/CLj6PaBvXc8/s1600/Ben+Alun-Jones+TRIANGULATION+BLOG+010.jpeg" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/OJCwoW0q3jU" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-19T14:20:48.685+01:00</app:edited><media:thumbnail url="http://1.bp.blogspot.com/-7hs7kcrvUVY/UXFBjZWeKdI/AAAAAAAALMk/YRGIIwYpx3Q/s72-c/Ben+Alun-Jones+TRIANGULATION+BLOG+001.jpeg" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/04/one-good-emperor-by-ben-alun-jones.html</feedburner:origLink></item><item><title>Spheres 1-20 by Sara Ludy</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/RH_O6OFJpww/spheres-1-20-by-sara-ludy.html</link><category>texture</category><category>three d</category><category>INSTALLATION</category><category>VIDEO</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Fri, 19 Apr 2013 04:40:59 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-8073310286332239028</guid><description>&lt;img src="http://1.bp.blogspot.com/-cvn6klwzbUE/UXEH1P6wHCI/AAAAAAAALJs/S7C54Dz7QwE/s1600/Sara+Ludy+TRIANGULATION+BLOG+01.png" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
Last month &lt;a href="http://www.saraludy.com/" target="_blank"&gt;Sara Ludy&lt;/a&gt; had her first solo show in New York at &lt;a href="http://www.klausgallery.com/" target="_blank"&gt;Klaus Gallery&lt;/a&gt;, where she presented&amp;nbsp;a 20 min single channel video work titled "Spheres 1-20" which was projected on the gallery wall featuring&amp;nbsp;a rotating fly-through of 3D-generated environments comprised of twenty episodes on a loop.&lt;br /&gt;
As Klaus Gallery describes the process of; these “Spheres” are rendered digitally, then projected onto colored paper in Ludy’s studio and recaptured with a digital camera. The resulting high/low-fi picture quality mediates between the virtual and the physical spaces in which the artist works. See more;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
"In Spheres 1-20, ambiguous forms float in polygonal landscapes created from snippets sourced from Ludy’s wanderings of the internet, personal photos, and samples of computer-aided-drafting motifs. Taking two-dimensional screen captures and image-mapping them onto three-dimensional rotating forms, Ludy creates her Spheres as virtual architectures that refer to an amorphous and psychological space. Between each 1-minute episode of the video, abrupt cuts shift the focus to new structures while an audible synthesized drone changes pitch with each reveal, similar to the shift found between levels in video gameplay." -&amp;nbsp;&lt;a href="http://www.klausgallery.com/" target="_blank"&gt;Klaus Gallery&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="338" src="http://www.youtube.com/embed/PF932TOruPw?rel=0" width="600"&gt;&lt;/iframe&gt;&lt;img src="http://3.bp.blogspot.com/-ezQuUdINlBg/UXEH1BbnlHI/AAAAAAAALJw/IVScJBSx3MM/s1600/Sara+Ludy+TRIANGULATION+BLOG+02.png" width="600" /&gt;&lt;img src="http://4.bp.blogspot.com/-peXfBJqadIs/UXEH13_gJbI/AAAAAAAALJ4/PpIU19QC5B0/s1600/Sara+Ludy+TRIANGULATION+BLOG+04.png" width="600" /&gt;&lt;img src="http://4.bp.blogspot.com/-6-ft8AlKDbI/UXEH2NqDk9I/AAAAAAAALKE/b1Ht6OOC9ZE/s1600/Sara+Ludy+TRIANGULATION+BLOG+05.png" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/RH_O6OFJpww" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-19T12:40:59.578+01:00</app:edited><media:thumbnail url="http://1.bp.blogspot.com/-cvn6klwzbUE/UXEH1P6wHCI/AAAAAAAALJs/S7C54Dz7QwE/s72-c/Sara+Ludy+TRIANGULATION+BLOG+01.png" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/04/spheres-1-20-by-sara-ludy.html</feedburner:origLink></item><item><title>Anita Ackermann</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/bbx2LN6iAZE/anita-ackermann.html</link><category>studies</category><category>lighting</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Fri, 19 Apr 2013 04:37:07 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-2047287105441646457</guid><description>&lt;img src="http://3.bp.blogspot.com/-fcJO34bZ40E/UXEMs4rPbDI/AAAAAAAALLw/pM8_mhpDDxk/s1600/Anita+Ackermann+TRIANGULATION+BLOG+10.jpg" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
Some interesting works by &lt;a href="http://www.anitaackermann.de/" target="_blank"&gt;Anita Ackermann&lt;/a&gt; who uses light and sound as major source for her work&amp;nbsp;and studies.&amp;nbsp;Also Anita made some great concepts playing the perspective using mirros at her series &lt;a href="http://www.anitaackermann.de/index.php?/projects/urbane-reflektionen-ii/" target="_blank"&gt;Reflectionen&lt;/a&gt;. &amp;nbsp;See more;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Painted by the light&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://3.bp.blogspot.com/-THlvXDsM_EI/UXEMi13CyNI/AAAAAAAALKo/Uae5iMRp5Sg/s1600/Anita+Ackermann+TRIANGULATION+BLOG+01.jpg" style="height: 450px; width: 298px;" /&gt;

&lt;img src="http://4.bp.blogspot.com/-3qfNb1qrdwY/UXEMjGKUbzI/AAAAAAAALKc/CFps-aXk4kw/s1600/Anita+Ackermann+TRIANGULATION+BLOG+02.jpg" style="height: 450px; width: 298px;" /&gt;

&lt;img src="http://3.bp.blogspot.com/-givJOwDhuXU/UXEMiz9ge_I/AAAAAAAALKg/6LAWOKsWGrU/s1600/Anita+Ackermann+TRIANGULATION+BLOG+03.jpg" style="height: 450px; width: 298px;" /&gt;

&lt;img src="http://2.bp.blogspot.com/-sSLePoexddY/UXEMjWuEwXI/AAAAAAAALKs/ZPOxpTOhvZY/s1600/Anita+Ackermann+TRIANGULATION+BLOG+04.jpg" style="height: 450px; width: 298px;" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Light tudies II&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-09V4iLihxV0/UXEMmI3mDNI/AAAAAAAALLE/VXeaM_vYALw/s1600/Anita+Ackermann+TRIANGULATION+BLOG+07.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-Bam6zvEX26g/UXEMnxnAzAI/AAAAAAAALLM/vPxT5hxXVQA/s1600/Anita+Ackermann+TRIANGULATION+BLOG+08.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-26J1AR0jbTY/UXEMoyZVm_I/AAAAAAAALLU/Tc1vOrHdNxI/s1600/Anita+Ackermann+TRIANGULATION+BLOG+09.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;In the light of perception&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-0e_3suzz12g/UXEMr-qvI_I/AAAAAAAALLg/QEJxS-jHpP8/s1600/Anita+Ackermann+TRIANGULATION+BLOG+11.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-2QfkWJKg3Io/UXEMs6seEtI/AAAAAAAALLs/eenLFRNFhgg/s1600/Anita+Ackermann+TRIANGULATION+BLOG+12.jpg" width="600" /&gt;

&lt;img src="http://4.bp.blogspot.com/-4JOm3tLxcME/UXEMtSQDVlI/AAAAAAAALL0/sjg4mXr1xyA/s1600/Anita+Ackermann+TRIANGULATION+BLOG+13.jpg" width="600" /&gt;

&lt;img src="http://3.bp.blogspot.com/-DRsFbslhUwk/UXEMuMWYF_I/AAAAAAAALL8/mzwCl4Njfrc/s1600/Anita+Ackermann+TRIANGULATION+BLOG+14.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/bbx2LN6iAZE" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-19T12:37:07.495+01:00</app:edited><media:thumbnail url="http://3.bp.blogspot.com/-fcJO34bZ40E/UXEMs4rPbDI/AAAAAAAALLw/pM8_mhpDDxk/s72-c/Anita+Ackermann+TRIANGULATION+BLOG+10.jpg" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/04/anita-ackermann.html</feedburner:origLink></item><item><title>Simon Katan</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/dPsnm--hziU/simon-katan.html</link><category>MONOCHROMATIC</category><category>minimalism</category><category>INTERACTIVE</category><category>SOUND</category><category>interface</category><category>GAME</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Thu, 11 Apr 2013 03:03:24 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-3474819096194783491</guid><description>&lt;img src="http://1.bp.blogspot.com/-u5xN7imsPkM/UWaEsIpPLSI/AAAAAAAALIo/xzSm1mbRiyY/s1600/Simon+Katan+TRIANGULATION+BLOG+06.jpg" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;a href="http://www.info.simonkatan.co.uk/" target="_blank"&gt;Simon Katan&lt;/a&gt;&amp;nbsp;combines electronic music, live animation, interaction, and social gaming to make software which creates musical odysseys through exploring animated worlds. In the following works into the post you can see how interesting and playful is the interaction while composing the music and the multiple different ways Simon creates to compose it through minimalist interfaces. See more;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;
&lt;br /&gt;
&lt;div style="text-align: -webkit-auto;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Cube with Magic Ribbons, 2012&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
"Cube with Magic Ribbons is a computer visual and synthesised sound composition for live performance. The piece takes its title from a drawing of M.C.Escher which is rich with contradictory perspectives but it is also inspired by the wrapped spaces found in the two dimensional graphics of early computer games such as Asteroids and Pac-Man. It was created using a custom visual sequencer SoundCircuit, which rather than employing a conventional DAW layout, allows multiple virtual tape-heads to travel through a two-dimensional wrapped space along tracks that can be freely inter-connected. As the tape-heads travel through the resultant network, the topological layout of the tracks comes to directly influence the macro form of the music. Furthermore, as the piece unfolds the nature of this already confusing space reveals itself to be increasingly elastic and complex, yet inexorably intertwined with the musical form." -&amp;nbsp;&lt;a href="http://www.info.simonkatan.co.uk/" target="_blank"&gt;Simon Katan&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="338" mozallowfullscreen="" src="http://player.vimeo.com/video/36888504?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ffffff" webkitallowfullscreen="" width="600"&gt;&lt;/iframe&gt;
&lt;img src="http://1.bp.blogspot.com/-Itmb1UCijCA/UWaErT6dwsI/AAAAAAAALIM/jja0Kr6QOJ4/s1600/Simon+Katan+TRIANGULATION+BLOG+01.png" width="600" /&gt;

&lt;img src="http://3.bp.blogspot.com/-fND_-7vlLe4/UWaErJTTr-I/AAAAAAAALII/JjdVYudgN64/s1600/Simon+Katan+TRIANGULATION+BLOG+02.png" width="600" /&gt;

&lt;img src="http://3.bp.blogspot.com/-KQs8ecxzCGo/UWaErOS_zMI/AAAAAAAALIQ/JKa-nhWlgyQ/s1600/Simon+Katan+TRIANGULATION+BLOG+03.png" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://3.bp.blogspot.com/-oF3kw-8WojU/UWaEr3JLT-I/AAAAAAAALIc/42wn6yC812o/s1600/Simon+Katan+TRIANGULATION+BLOG+04.png" style="cursor: move;" width="600" /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;What Is Life ?,&amp;nbsp;2012&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
"What Is Life ? is a computer visual and synthesised sound composition for live performance. The piece uses a custom visual sequencer called SoundLens which comprises an OpenFrameworks visual interface and an OSC controlled &lt;a href="http://supercollider.sourceforge.net/" target="_blank"&gt;SuperCollider&lt;/a&gt; patch. These combine to imply an analogue between a simulated visual focal effect, reminiscent of a camera lens or microscope, and auditory depth of field. Into this world are placed multiple copies of a sound producing mechanical object.&lt;br /&gt;
Inspired by a coincidental similarity between certain arrangements of these objects and the double helix structure of DNA, the piece takes its title from the name of Erwin Schrödinger’s book in which he develops the concept of a complex molecule with the genetic code for living organisms. Nevertheless, there is a deeper connection between title and piece in that it progresses solely through the copying and mutation of its own material." -&amp;nbsp;&lt;a href="http://www.info.simonkatan.co.uk/" target="_blank"&gt;Simon Katan&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="338" mozallowfullscreen="" src="http://player.vimeo.com/video/51988312?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ffffff" webkitallowfullscreen="" width="600"&gt;&lt;/iframe&gt;
&lt;img src="http://2.bp.blogspot.com/-qtoPD_h9l0E/UWaEsf4n_aI/AAAAAAAALIk/8W6RllO_05A/s1600/Simon+Katan+TRIANGULATION+BLOG+05.jpg" width="600" /&gt;&lt;img src="http://3.bp.blogspot.com/-t5C4l7VMMKg/UWaEsp79M8I/AAAAAAAALIs/0oxEIcVij2c/s1600/Simon+Katan+TRIANGULATION+BLOG+07.jpg" width="600" /&gt;&lt;img src="http://2.bp.blogspot.com/-MuhzJbhCi2A/UWaEtA4C3WI/AAAAAAAALI4/xtTbp1Rm4Ww/s1600/Simon+Katan+TRIANGULATION+BLOG+08.jpg" style="cursor: move;" width="600" /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;God Over Djinn, 2011&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
"God Over Djinn is a piece for live animation and synthesised sound composition that draws on our intuitive understanding of the physical world, as well as playing with ambiguities between scale and perspective in two-dimensional representation to create seemingly infinitely nested worlds of colliding objects.
&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
The work was inspired by impossible worlds of M.C.Escher and Douglas Hofstadter’s Godel, Escher, Bach and is created using a custom built &lt;a href="http://www.openframeworks.cc/" target="_blank"&gt;OpenFrameworks&lt;/a&gt; application called SoundNest with sound in &lt;a href="http://supercollider.sourceforge.net/" target="_blank"&gt;SuperCollider&lt;/a&gt;." -&amp;nbsp;&lt;a href="http://www.info.simonkatan.co.uk/" target="_blank"&gt;Simon Katan&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="338" mozallowfullscreen="" src="http://player.vimeo.com/video/22150032?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ffffff" webkitallowfullscreen="" width="600"&gt;&lt;/iframe&gt;
&lt;img src="http://4.bp.blogspot.com/-cyjYCDosDX8/UWaEtoXaLGI/AAAAAAAALJA/U4VjeDkqQyM/s1600/Simon+Katan+TRIANGULATION+BLOG+09.png" width="600" /&gt;

&lt;img src="http://4.bp.blogspot.com/-cT003xCwFx8/UWaEtQ7rIlI/AAAAAAAALI8/gt_swVFUgRw/s1600/Simon+Katan+TRIANGULATION+BLOG+10.png" width="600" /&gt;

&lt;img src="http://3.bp.blogspot.com/-BAxOSHPzFkA/UWaEuU_coYI/AAAAAAAALJM/LY1mOeeVFWA/s1600/Simon+Katan+TRIANGULATION+BLOG+11.png" width="600" /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/dPsnm--hziU" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-11T11:03:24.417+01:00</app:edited><media:thumbnail url="http://1.bp.blogspot.com/-u5xN7imsPkM/UWaEsIpPLSI/AAAAAAAALIo/xzSm1mbRiyY/s72-c/Simon+Katan+TRIANGULATION+BLOG+06.jpg" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/04/simon-katan.html</feedburner:origLink></item><item><title>Jordan Belson 5 Essential Films</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/GyIAfva76rE/jordan-belson-5-essential-films.html</link><category>ABSTRACT</category><category>nature</category><category>VIDEO</category><category>analog</category><category>lighting</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Fri, 05 Apr 2013 15:18:01 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-6562042110631681146</guid><description>&lt;img src="http://3.bp.blogspot.com/-k8CXy5D1gf0/UV7y2n6NmJI/AAAAAAAALF4/nYvz1_kJYIY/s1600/Jordan+Belson+TRIANGULATION+BLOG+01.png" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;a href="http://www.centerforvisualmusic.org/Belson/" target="_blank"&gt;Jordan Belson&lt;/a&gt; 5 Essential Films is another film I rented while ago which features 5 amazing works by filmmaker and artist Jordan Belson who created spiritually oriented abstract films richly woven with cosmological imagery, exploring consciousness, transcendence, and the nature of light itself. See more;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
Here are some still images from each piece. This is a great film to have, which is on several sites online around 25-30€.&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;div style="text-align: left;"&gt;
Information courtesy &lt;a href="http://Centerforvisualmusi.org/" target="_blank"&gt;Centerforvisualmusi.org&lt;/a&gt;&amp;nbsp;where you will find more about&amp;nbsp;&lt;a href="http://www.centerforvisualmusic.org/Belson/" target="_blank"&gt;Jordan Belson&lt;/a&gt;&amp;nbsp;and &amp;nbsp;this DVD.&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Allures (1961)&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
"An early (8 min) masterpiece of Non-Objective Cinema “I think of Allures as a combination of molecular structures and astronomical events mixed with subconscious and subjective phenomena – all happening simultaneously. the beginning is almost purely sensual, the end perhaps totally nonmaterial. It seems to move from matter to spirit in some way.” “…it took a year and a half to make, pieced together in thousands of different ways….Allures actually developed out of images I was working with in the Vortex Concerts.” (Jordan Belson, quoted in Expanded Cinema by Gene Youngblood, p. 160-162). The soundtrack is a collaboration with Henry Jacobs. Allures was preserved with the support of the National Film Preservation Foundation."&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://1.bp.blogspot.com/-G6TlN7D6uNs/UV7y2hXG6vI/AAAAAAAALGA/jxpmg4VRKQo/s1600/Jordan+Belson+TRIANGULATION+BLOG+02.png" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Samadhi (1967)&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
"Samadhi (6 min) evokes the ecstatic state achieved by the meditator where individual consciousness merges with the Universal. “I hoped that somehow the film could actually provide a taste of what the real experience of samadhi might be like.” (from Scott MacDonald’s interview with Belson in A Critical Cinema 3). Belson adds “It is primarily an abstract cinematic work of art inspired by Yoga and Buddhism. Not a description or explanation of Samadhi.”&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-XpaoeCIqMsc/UV7y6R0_JdI/AAAAAAAALHU/HUrWXKbv6Kc/s1600/Jordan+Belson+TRIANGULATION+BLOG+14.png" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;img src="http://4.bp.blogspot.com/-2DTcsnadJRM/UV7y6u_wqbI/AAAAAAAALHY/GvUfszOMTXk/s1600/Jordan+Belson+TRIANGULATION+BLOG+15.png" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Light (1973)&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
"Light (8 min) is based on the continuity of the electromagnetic spectrum. It is a ride through space and light. This is the last film for which Belson composed his own soundtrack."&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-b0sZkGvZOks/UV7y46mFVAI/AAAAAAAALGs/y4-LO0beTl4/s1600/Jordan+Belson+TRIANGULATION+BLOG+10.png" style="cursor: move;" width="600" /&gt;&lt;img src="http://2.bp.blogspot.com/-NuzyOiGASX4/UV7y5XETRPI/AAAAAAAALHE/R1meOTbWJSY/s1600/Jordan+Belson+TRIANGULATION+BLOG+11.png" style="cursor: move;" width="600" /&gt;&lt;img src="http://3.bp.blogspot.com/-4qi7G4ct_WA/UV7y5r_btZI/AAAAAAAALHA/n7rbk3IKAC0/s1600/Jordan+Belson+TRIANGULATION+BLOG+12.png" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Fountain of Dreams (1984)&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
"A bold sychronisation to the Transcendental music of Franz Liszt."&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://4.bp.blogspot.com/-zmvZuZNp5uQ/UV7y32u7CdI/AAAAAAAALGU/Z3bUlBXYoh8/s1600/Jordan+Belson+TRIANGULATION+BLOG+06.png" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;img src="http://4.bp.blogspot.com/-L5jx4HcVIlE/UV7y3y2QlII/AAAAAAAALGY/LcAxd38_wEE/s1600/Jordan+Belson+TRIANGULATION+BLOG+07.png" style="cursor: move;" width="600" /&gt;&lt;img src="http://4.bp.blogspot.com/-b_I_Q_EfIh8/UV7y4Qqz0iI/AAAAAAAALGk/Cf9Le86zA18/s1600/Jordan+Belson+TRIANGULATION+BLOG+08.png" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Epilogue (2005)&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
"By way of pure Visual Music experience, the Hirshhorn Museum (Smithsonian Institution) commissioned a major new work from abstract film artist Jordan Belson, who distilled 60 years of visionary sound and images into a twelve minute videofilm, synchronised to a symphonic tone poem “Isle of the Dead” by the great lyric composer Sergei Rachmaninoff."&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://1.bp.blogspot.com/-q8xLEbQyO5w/UV73uo_5pyI/AAAAAAAALHs/LH19EhBEwmY/s1600/Jordan+Belson+TRIANGULATION+BLOG+001.png" width="600" /&gt;&lt;img src="http://2.bp.blogspot.com/-aJ-vLn3BTFA/UV73uiZfM6I/AAAAAAAALHw/5J3eTvlEdMw/s1600/Jordan+Belson+TRIANGULATION+BLOG+002.png" style="cursor: move;" width="600" /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/GyIAfva76rE" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-05T23:18:01.029+01:00</app:edited><media:thumbnail url="http://3.bp.blogspot.com/-k8CXy5D1gf0/UV7y2n6NmJI/AAAAAAAALF4/nYvz1_kJYIY/s72-c/Jordan+Belson+TRIANGULATION+BLOG+01.png" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/04/jordan-belson-5-essential-films.html</feedburner:origLink></item><item><title>LAb [au]</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/vYqM-GP-epE/lab-au.html</link><category>Technology</category><category>GENERATIVE</category><category>electronic</category><category>SOUND</category><category>INSTALLATION</category><category>DATA</category><category>KINETIC</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Thu, 04 Apr 2013 09:30:06 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-1828140687444709779</guid><description>&lt;img src="http://2.bp.blogspot.com/-CCb-QhDDoU8/UV2h3hvLFyI/AAAAAAAALDs/TxJGkBes-HI/s1600/LAb%5Bau%5D+TRIANGULATION+BLOG+01.png" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
m0za1que and&amp;nbsp;Particle synthesis, two projects by &lt;a href="http://lab-au.com/" target="_blank"&gt;LAb [au]&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
"m0za1que is a permanent artwork for ‘La Maison Mécatronique’ in Annecy-Le-Vieux, France.  The main wall of the entrance hall 3.4m x 6m is divided in 26x15 squares. Each of the 390 tiles is motorised by a linear actuator with a range of 10cm. The individual control of the motion creates different three-dimensional reliefs of geometric patterns evolving following the logics of cellular automata.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
During day these programmed motifs draw black shadows whereas in the evening they draw coloured shadows: The illumination by three light-projectors in primary colours of red, green, and blue leads to a global white illumination of the wall but the tiles’ shadows appear in the secondary colours of light. These coloured surfaces appear and disappear according to the tiles’ movement.The artwork relates motion with colour through the phenomena of light; while it’s mechanic and electronic system is exemplary for the very function of the building." See more;&lt;/div&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;m0za1que, 2012&lt;/b&gt;&lt;/div&gt;
Video &lt;a href="http://lab-au.com/#/projects/m0za1que-annecy/" target="_blank"&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
"The resulting mosaic can be compared to the electro-magnetic functioning of a memory slot in computation logics. The-so called 'place holder', having here the size of the matrix of tiles, can be filled with binary data and where this magnetic action leads in the installation also to physical motion. Information emerges not only out of the binary state but out of the relative position of the tile in the matrix. What in terms of computer logics is referred to as sequential data becomes here spatial data.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
 When no data activates a tile, the rigorous absolutely white surface is nothing but emptiness: zero is flat and white or pure light. When tiles are activated shadows outline their sharp-edged square shape, one is dark or no light. This transposition of the operating modes of the installation to the binary logic of computer memory is the origin of the project name 'm0za1que'. In this manner the installation gives the inherent computation logics a proper esthetic both on the level of its physical realisation and on its kinetic behavior." -&amp;nbsp;&lt;a href="http://lab-au.com/" target="_blank"&gt;LAb [au]&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://3.bp.blogspot.com/-1d6spZ5ThCE/UV2h-cN2iQI/AAAAAAAALEQ/rsfu7Sg5G-8/s1600/LAb%5Bau%5D+TRIANGULATION+BLOG+06.JPG" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;img src="http://4.bp.blogspot.com/-HfZ62a6p7tE/UV2h4zA-V8I/AAAAAAAALD4/bUkCEuMhHzY/s1600/LAb%5Bau%5D+TRIANGULATION+BLOG+02.JPG" width="600" /&gt;&lt;img src="http://1.bp.blogspot.com/-5O8YOkyAHdQ/UV2h9i-MxeI/AAAAAAAALEI/yT61_rR2frs/s1600/LAb%5Bau%5D+TRIANGULATION+BLOG+07.JPG" style="cursor: move;" width="600" /&gt;&lt;img src="http://2.bp.blogspot.com/-b9ld2RLMn28/UV2h3to3VAI/AAAAAAAALDo/T3nDqAi0dt8/s1600/LAb%5Bau%5D+TRIANGULATION+BLOG+03.JPG" width="600" /&gt;&lt;img src="http://4.bp.blogspot.com/-jNCyoec3RAQ/UV2iEPnnOHI/AAAAAAAALEY/m4vhWZaXD84/s1600/LAb%5Bau%5D+TRIANGULATION+BLOG+08.JPG" style="cursor: move;" width="600" /&gt;&lt;img src="http://4.bp.blogspot.com/-9__mY2FzYEc/UV2iHGL1UuI/AAAAAAAALEw/0J2ejrd0wcY/s1600/LAb%5Bau%5D+TRIANGULATION+BLOG+05.JPG" width="600" /&gt;&lt;img src="http://4.bp.blogspot.com/-ds_v4Dh6mWk/UV2iJshexAI/AAAAAAAALFA/YEEk2R32fho/s1600/LAb%5Bau%5D+TRIANGULATION+BLOG+10.JPG" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Particle synthesis, 2011&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
Video &lt;a href="http://lab-au.com/#/projects/particle-synthesis-installation/" target="_blank"&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
"The project ‘particle synthesis’ started from the idea of combining 3D particle engines with granular sound synthesis, a research mainly motivated by the possible convergence of visual, sonic and spatial parameters processed in real time within electronic space. Both technologies are considering a shape, a form or a sound as the result of many combined elementary particles which would be individually neither visible nor audible. In computer graphics the tiny graphic elements are named ‘particles’ whereas in granular synthesis many names exist for the sonic ones such as ‘sonel’, ‘sonic quanta’... The very broad notion of particle as it can be applied to sonic and visual elements has been retained for the project name as ‘synthesis’ in reference to the way sound is processed.&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
The hexagonal shape of the installation translates these sonic and spatial specificities: six networked computers, each rendering 60 degrees of the 3d scene, are boxed in a transparent Plexiglas case also including a speaker. These boxes have the shape of a stage monitor and are placed next to each other on the ground to constitute the hexagonal ring. The speakers and screens are oriented towards the center of the installation offering the visitor inside the ring an immersive and ‘spatialised’ experience whereas the ‘external’ view rather gives a complete vision, an overview, of the setting. This principle is also present in the design of the hardware, from outside the spectator see through the transparent box the ‘stripped’ electronics whereas from the inside only the screen image remains visible. In this manner the specific shape and design of the installation initializes the viewer to the project specific spatial, sonic and technological setting and invites him to enter the installation. Once the spectator has taken the engagement to enter the installation he takes part of the visual and sonic space and as such the spectators’ ‘act’ shifts the statue of the installation from an object (external perception) to a space (internal perception)." -&amp;nbsp;&lt;a href="http://lab-au.com/" target="_blank"&gt;LAb [au]&lt;/a&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://3.bp.blogspot.com/-lMQWMHOOdDs/UV2kEDnB0DI/AAAAAAAALFc/smk6lvQ2Fko/s1600/LAb%5Bau%5D+TRIANGULATION+BLOG+12.jpg" width="600" /&gt;&amp;nbsp;&lt;img src="http://2.bp.blogspot.com/-AdR0gTwIiuA/UV2iJkwBcTI/AAAAAAAALE8/unx7O9jaUL4/s1600/LAb%5Bau%5D+TRIANGULATION+BLOG+13.JPG" style="cursor: move;" width="600" /&gt;&lt;img src="http://3.bp.blogspot.com/-dQQdKrhD4mc/UV2iGt02HEI/AAAAAAAALEo/7PNYAH3-d6A/s1600/LAb%5Bau%5D+TRIANGULATION+BLOG+11.JPG" width="600" /&gt;&lt;img src="http://3.bp.blogspot.com/-e4XFd3PqWKQ/UV2iKGYsQdI/AAAAAAAALFQ/recSpqdHo-8/s1600/LAb%5Bau%5D+TRIANGULATION+BLOG+14.JPG" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/vYqM-GP-epE" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-04T17:30:06.522+01:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/-CCb-QhDDoU8/UV2h3hvLFyI/AAAAAAAALDs/TxJGkBes-HI/s72-c/LAb%5Bau%5D+TRIANGULATION+BLOG+01.png" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/04/lab-au.html</feedburner:origLink></item><item><title>Manfred Mohr </title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/GBCSOou4kUg/manfred-mohr.html</link><category>MONOCHROMATIC</category><category>minimalism</category><category>GENERATIVE</category><category>GEOMETRIC</category><category>VIDEO</category><category>ALGORITHMIC</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Wed, 03 Apr 2013 14:28:37 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-6080929691089871024</guid><description>&lt;img src="http://2.bp.blogspot.com/-MBaQfw7LgM0/UVw9GnMR69I/AAAAAAAALB4/hmGvxFoW2zY/s1600/Manfred+Mohr+TRIANGULATION+BLOG+01.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
Here are some amazing experiments made by &lt;a href="http://emohr.com/" target="_blank"&gt;Mandred Mohr&lt;/a&gt; back in 1973. &amp;nbsp;He was invited by&amp;nbsp;the CEO of La Companie Generale de Micromatique (a data storage and preservation company, which specialized in micro films) to experiment&amp;nbsp;on their brand new machine DATAGRAPHIX 4460 to make computer animations. Along 4 years&amp;nbsp;&lt;a href="http://emohr.com/" target="_blank"&gt;Mandred Mohr&lt;/a&gt; created these great&amp;nbsp;studies geometric forms despite the process of was extremely slow at that time. See more;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;b&gt;Update&lt;/b&gt;: there's an interesting interview with&amp;nbsp;Manfred Mohr at The White Review, where&amp;nbsp;Manfred talks about the beginning of his carrier, earliest computer drawings and animations and also how difficult was for people to understand (his) computer based works as art in the 70's. See &lt;a href="http://www.thewhitereview.org/interviews/interview-with-manfred-mohr/" target="_blank"&gt;here&lt;/a&gt;. (thanks for the tip&amp;nbsp;Lawrence Lek)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Cubic Limit, 1973-1974&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
"A single large cube, with solid edges, rotates in 3-D. As it rotates, it slowly breaks up into 25 embedded cubes each starting at the same center point but moving slowly towards their positions on a 5x5 grid. At the same rate, they are shrinking in size so that they fit onto the 5x5 grid as non-overlapping cubes.." more info about Cubic Limit &lt;a href="http://emohr.com/collab-exp/mohr_film1973-1974.html" target="_blank"&gt;here&lt;/a&gt;.&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="450" src="http://www.youtube.com/embed/j4M28FEJFF8?rel=0" width="600"&gt;&lt;/iframe&gt;

&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-PFLPeoZRNis/UVw9GXJE3UI/AAAAAAAALBw/nDlmUzNfRBM/s1600/Manfred+Mohr+TRIANGULATION+BLOG+02.png" width="600" /&gt;

&lt;img src="http://3.bp.blogspot.com/-fwK_GEYw5sc/UVw9Gjfc-RI/AAAAAAAALB0/FV0FYndUDYU/s1600/Manfred+Mohr+TRIANGULATION+BLOG+03.png" width="600" /&gt;

&lt;img src="http://2.bp.blogspot.com/-UFyEWcVob9M/UVw9G-1HfDI/AAAAAAAALB8/ufmEd53Bg-w/s1600/Manfred+Mohr+TRIANGULATION+BLOG+04.png" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Square Roots, 1972-1973&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
"The earlier 16mm film (around 4 min), 'Square Roots' (1972-1973), was my first attempt to make a computer movie. I abandoned this short film because I felt it was too narrative. Subsequently I made the more abstract film 'Cubic Limit' (above). Nevertheless, although unedited, this is a short amusing film which has some of the 2-D elements which I later used in 'Cubic Limit' in 3-D."&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="450" src="http://www.youtube.com/embed/6OgJ6CytiLU?rel=0" width="600"&gt;&lt;/iframe&gt;


&lt;img src="http://4.bp.blogspot.com/-xtnjriGnXt0/UVw9HN4UvwI/AAAAAAAALCA/ybO8f9c8NOg/s1600/Manfred+Mohr+TRIANGULATION+BLOG+05.jpg" width="600" /&gt;

&lt;img src="http://4.bp.blogspot.com/-mGotlEaY5L8/UVw9HbiL1PI/AAAAAAAALCE/pe-NEvx4KgM/s1600/Manfred+Mohr+TRIANGULATION+BLOG+06.jpg" width="600" /&gt;&lt;img src="http://2.bp.blogspot.com/-B1ct1xZWnIk/UVw9HuXXqFI/AAAAAAAALCU/878JnJyRGiA/s1600/Manfred+Mohr+TRIANGULATION+BLOG+07.jpg" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Transformation I, 1972-1973&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
"This short 16mm film (around 1 1/2 minutes) is 'Transition I' (1972-1973). As an inauguration gift, I transformed a sketch of the new city hall into the coat of arms of my hometown Pforzheim. Images from this film are published in the book: Pforzheim 1973"&lt;/div&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="450" src="http://www.youtube.com/embed/S2b0jPKWX-w?rel=0" width="600"&gt;&lt;/iframe&gt;&lt;img src="http://2.bp.blogspot.com/-mrBzTMi0jx0/UVw9H6_psgI/AAAAAAAALCM/3bazXgEFics/s1600/Manfred+Mohr+TRIANGULATION+BLOG+08.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Transformation Study, 1972&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
"This very short footage (around 1/2 minute) from 1972 is a study of a cube transforming to random points and back."&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="450" src="http://www.youtube.com/embed/o10_wZ_TEGI?rel=0" width="600"&gt;&lt;/iframe&gt;&lt;img src="http://3.bp.blogspot.com/-8m4yTOiYYnw/UVw9H6uWadI/AAAAAAAALCQ/2QltF7zhtIU/s1600/Manfred+Mohr+TRIANGULATION+BLOG+09.jpg" width="600" /&gt;



&lt;img src="http://4.bp.blogspot.com/-LPywqDEWXfM/UVw9IYFvGwI/AAAAAAAALCY/RD6beiqT7CI/s1600/Manfred+Mohr+TRIANGULATION+BLOG+10.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Complimentary Cubes, 1973-1974&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
"This footage 'Complimentary Cubes' (around 5 1/2 minutes), from 1973 - 1974, was originally written for the film "Cubic Limit" but was not used in the film. It shows 2 sequences of all the combinations of 2 rotating cubes, one with 'n' edges and the other with '12 minus n' edges. Images from this film were published in the catalog "Cubic Limit", 1975."&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="450" src="http://www.youtube.com/embed/LaukRoa4--8?rel=0" width="600"&gt;&lt;/iframe&gt;&lt;img src="http://4.bp.blogspot.com/-nxkU8nINqbI/UVw9IvO_OhI/AAAAAAAALCg/UFpOzu4B3ho/s1600/Manfred+Mohr+TRIANGULATION+BLOG+11.jpg" width="600" /&gt;

&lt;img src="http://4.bp.blogspot.com/-qdMU6ZHllT0/UVw9I_p4SRI/AAAAAAAALCc/jMDx438uQRo/s1600/Manfred+Mohr+TRIANGULATION+BLOG+12.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img src="http://4.bp.blogspot.com/-0-TSUoDc9Fw/UVw9JKn7IiI/AAAAAAAALCk/nNkAEmQOObw/s1600/Manfred+Mohr+TRIANGULATION+BLOG+13.gif" style="width: 447px;" /&gt;

&lt;img src="http://2.bp.blogspot.com/-OJ3lCHsx8YE/UVw9JTbfy3I/AAAAAAAALCw/KXLgJXFCTno/s1600/Manfred+Mohr+TRIANGULATION+BLOG+14.jpg" style="width: 447px;" /&gt;
&lt;/div&gt;
&lt;div style="text-align: right;"&gt;
via | &lt;a href="http://videocircuits.blogspot.co.uk/2013/04/manfred-mohr.html" target="_blank"&gt;VIDEO CIRCUITS&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/GBCSOou4kUg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-03T22:28:37.534+01:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/-MBaQfw7LgM0/UVw9GnMR69I/AAAAAAAALB4/hmGvxFoW2zY/s72-c/Manfred+Mohr+TRIANGULATION+BLOG+01.jpg" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/04/manfred-mohr.html</feedburner:origLink></item><item><title>Matthew Brandt</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/N8kOfvthPaI/matthew-brandt.html</link><category>nature</category><category>EXPERIMENTAL</category><category>PHOTOGRAPHY</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Tue, 02 Apr 2013 09:48:47 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-3090979859032355260</guid><description>&lt;img src="http://2.bp.blogspot.com/-NyfRRo3rDG0/UVsG2eXtApI/AAAAAAAAK_8/hr2gaylBfEU/s1600/Matthew+Brandt+TRIANGULATION+BLOG+01.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
Next April 4 &lt;a href="http://highlightgallery.com/" target="_blank"&gt;Highlight Gallery&lt;/a&gt; will present&amp;nbsp;Water &amp;amp; Polaroid, a solo exhibition&amp;nbsp;by &lt;a href="http://www.matthewbrandt.com/" target="_blank"&gt;Matthew Brandt&lt;/a&gt; until next May 18, 2013. Into the post you can also find&amp;nbsp;Lakes and Reservoirs, a previous series from 2011 which follows the same experimental process in connection with water from lakes.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
"For Water &amp;amp; Polaroid, &lt;a href="http://www.matthewbrandt.com/" target="_blank"&gt;Matthew Brandt&lt;/a&gt; presents three bodies of work based on the manipulation of photographic emulsion. To create the works in the exhibition that involve Water, inspired by early landscape photography of the American West, Brandt incorporates the subject of the image into its manipulation. At its most elaborate, Brandt’s process involves using water from an actual waterfall he has photographed to rig an artificial waterfall that pours over the printed image, creating streaks of color that drip from the emulsion. At its most direct, he soaks prints in water drawn from their subject lakes.
&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Nymph Lake, one piece from Brandt’s Lakes and Reservoirs series, demonstrates this process. Out in the field, Brandt takes with him two key tools: a camera and a five-gallon plastic jug. “The camera is to take an image of the lake or reservoir, while the jugs are to take some of the actual lake,” he explains. Upon return to his studio, Brandt prints selected images, then empties the collected water into a large tray and submerges the C-print of the lake directly into itself. Finally, he waits, as the water in the image slowly breaks down the image itself over the course days, weeks, or even months." -&amp;nbsp;&lt;a href="http://highlightgallery.com/" target="_blank"&gt;Highlight Gallery&lt;/a&gt;.&amp;nbsp;See more;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
"In contrast to the external manipulations in his Water series, Brandt’s Polaroids explore the material of the photograph’s own substrate. By distressing the chemical emulsion of the Polaroid and manipulating the development process by hand, Brandt creates vertical color reliefs that mimic the structure of a waterfall in their flowing movement.
&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
To complete the exhibition, Brandt will present for the first time a new body of work titled Water Falls, a series of light boxes that emphasize the extensive range of properties attainable through manipulated emulsion. For Mystic Falls, Brandt prints four separate color duraclear transparencies in cyan, magenta, yellow and black (cmyk), then subjects them to degradation in their own water for up to four weeks at a time. Using his artificial waterfall mechanism to interject the traditional cmyk colored layering process, Brandt creates a range of tonalities across multiple impressions of a single image of Mystic Falls, and then illuminates their every detail." -&amp;nbsp;&lt;a href="http://highlightgallery.com/" target="_blank"&gt;Highlight Gallery&lt;/a&gt;.&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Water &amp;amp; Polaroid&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://4.bp.blogspot.com/-4ZRsXaC3j4k/UVsG2l2XVHI/AAAAAAAALAI/2JEWYr-xADY/s1600/Matthew+Brandt+TRIANGULATION+BLOG+02.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-S6XKGZjLJCs/UVsG2F9R2cI/AAAAAAAAK_4/XyijThYfj4w/s1600/Matthew+Brandt+TRIANGULATION+BLOG+03.jpg" width="600" /&gt;

&lt;img src="http://2.bp.blogspot.com/-sbYf6WktkHg/UVsG2rz9UXI/AAAAAAAALAE/7GWd_trMx4M/s1600/Matthew+Brandt+TRIANGULATION+BLOG+04.jpeg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Lakes and Reservoirs, 2011&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-oZepY7Vsm_8/UVsG3qT7FzI/AAAAAAAALAY/Pjvz5oVopbs/s1600/Matthew+Brandt+TRIANGULATION+BLOG+05.png" width="600" /&gt;

&lt;img src="http://3.bp.blogspot.com/-qy2jz5cdAsU/UVsG4U583RI/AAAAAAAALAc/AL9FkBcdhYc/s1600/Matthew+Brandt+TRIANGULATION+BLOG+06.png" width="600" /&gt;&lt;img src="http://1.bp.blogspot.com/-M5DG3mphnM4/UVsG5-myi4I/AAAAAAAALAw/zpZopsVd65I/s1600/Matthew+Brandt+TRIANGULATION+BLOG+09.png" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-GOTAcypHJVI/UVsG5xWB0FI/AAAAAAAALA0/jLQBemLY4ek/s1600/Matthew+Brandt+TRIANGULATION+BLOG+08.png" width="600" /&gt;

&lt;img src="http://4.bp.blogspot.com/-NtR3Wgc06ck/UVsG7B43elI/AAAAAAAALBA/9KjNkCrm1V0/s1600/Matthew+Brandt+TRIANGULATION+BLOG+10.png" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-iX6wSOQCKDM/UVsG7R4gGAI/AAAAAAAALBE/hkotg6Kef9o/s1600/Matthew+Brandt+TRIANGULATION+BLOG+11.png" width="600" /&gt;

&lt;img src="http://4.bp.blogspot.com/-gixIptRZu7Y/UVsG7if3UaI/AAAAAAAALBI/TRD2B7k3fhE/s1600/Matthew+Brandt+TRIANGULATION+BLOG+12.png" width="600" /&gt;

&lt;img src="http://3.bp.blogspot.com/-J2HyOAnzLfw/UVsG8JwGeAI/AAAAAAAALBU/gTifoo0a5aM/s1600/Matthew+Brandt+TRIANGULATION+BLOG+13.png" width="600" /&gt;

&lt;img src="http://4.bp.blogspot.com/-hB2KOjKznGM/UVsG85UWM8I/AAAAAAAALBg/yng9g41-A2w/s1600/Matthew+Brandt+TRIANGULATION+BLOG+14.png" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/N8kOfvthPaI" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-02T17:48:47.997+01:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/-NyfRRo3rDG0/UVsG2eXtApI/AAAAAAAAK_8/hr2gaylBfEU/s72-c/Matthew+Brandt+TRIANGULATION+BLOG+01.jpg" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/04/matthew-brandt.html</feedburner:origLink></item><item><title>Interior Landscape by Carol Inez Charney</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/9Ls0p8hjEUQ/interior-landscape-by-carol-inez-charney.html</link><category>texture</category><category>COLOR</category><category>PHOTOGRAPHY</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Tue, 02 Apr 2013 08:29:40 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-8847572940296646443</guid><description>&lt;img src="http://4.bp.blogspot.com/-aM4R8UWMkXY/UVr3kQDpZOI/AAAAAAAAK_Y/ROQAK190HkM/s1600/Carol+Inez+Charney+TRIANGULATION+BLOG+08.jpg" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
Interior Landscape, photograph series by &lt;a href="http://carolinezcharney.com/" target="_blank"&gt;Carol Inez Charney&lt;/a&gt;_&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
"My current photographic series, Interior Landscape, uses natural distortions present in our everyday world—namely, moisture on windows—to evoke a painterly image that recontextualizes our everyday architectural landscape. While focusing on the minute details of these natural distortions, we enter a space of quiet contemplation, which simultaneously inspires a new kind of internal and external vision." -&amp;nbsp;&lt;a href="http://carolinezcharney.com/" target="_blank"&gt;Carol Inez Charney&lt;/a&gt;.&amp;nbsp;See more;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;div style="text-align: justify;"&gt;
"I'm interested in how different materials such as water and more recently ice—create their own types of abstractions. In addition, in my process I'm systematically exploring shifting points of view within the architectural grid to create compositional studies that are more commonly found in painting rather than in photography." -&amp;nbsp;&lt;a href="http://carolinezcharney.com/" target="_blank"&gt;Carol Inez Charney&lt;/a&gt;.&lt;/div&gt;
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&lt;img src="http://1.bp.blogspot.com/-QQimnxNjIbI/UVr3fn_g72I/AAAAAAAAK-g/CvXfNj15PIo/s1600/Carol+Inez+Charney+TRIANGULATION+BLOG+01.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-K22Gr3lqi0c/UVr3gK6WtNI/AAAAAAAAK-o/8HlQumpXld4/s1600/Carol+Inez+Charney+TRIANGULATION+BLOG+03.jpg" width="600" /&gt;

&lt;img src="http://3.bp.blogspot.com/-Ac8PjFZAx3g/UVr3g7Z8k3I/AAAAAAAAK-w/ZsOtbbSNnUA/s1600/Carol+Inez+Charney+TRIANGULATION+BLOG+04.jpg" width="600" /&gt;

&lt;img src="http://4.bp.blogspot.com/-H8TTfr2bL5E/UVr3g7RvK9I/AAAAAAAAK-0/7w921DJNr6c/s1600/Carol+Inez+Charney+TRIANGULATION+BLOG+02.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-vxQu5UGE4kM/UVr3jJVC22I/AAAAAAAAK_A/EEvU-2pFAic/s1600/Carol+Inez+Charney+TRIANGULATION+BLOG+07.jpg" width="600" /&gt;

&lt;img src="http://2.bp.blogspot.com/-gMSQOIXyleM/UVr3i5N9bSI/AAAAAAAAK_E/LpVHLifqwM8/s1600/Carol+Inez+Charney+TRIANGULATION+BLOG+05.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-NXzu-QmVRoU/UVr3jW8IYuI/AAAAAAAAK_I/KsuIe7YqtKU/s1600/Carol+Inez+Charney+TRIANGULATION+BLOG+06.jpg" width="600" /&gt;&lt;img src="http://1.bp.blogspot.com/-sDwfSh6O0_A/UVr3ksZJULI/AAAAAAAAK_c/fYFSX33QcMU/s1600/Carol+Inez+Charney+TRIANGULATION+BLOG+09.jpg" width="600" /&gt;

&lt;img src="http://1.bp.blogspot.com/-6xL6K32Ev8I/UVr3lY5QnzI/AAAAAAAAK_o/_AdcP34NuLM/s1600/Carol+Inez+Charney+TRIANGULATION+BLOG+10.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/9Ls0p8hjEUQ" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-02T16:29:40.284+01:00</app:edited><media:thumbnail url="http://4.bp.blogspot.com/-aM4R8UWMkXY/UVr3kQDpZOI/AAAAAAAAK_Y/ROQAK190HkM/s72-c/Carol+Inez+Charney+TRIANGULATION+BLOG+08.jpg" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/04/interior-landscape-by-carol-inez-charney.html</feedburner:origLink></item><item><title>W-H-A-T-E-V-E-R.NET by Emilie Gervais</title><link>http://feedproxy.google.com/~r/triangulationfeeds/~3/YuBVrYr5Z1k/w-h-t-e-v-e-rnet-by-emilie-gervais.html</link><category>INTERNET</category><category>NET ART</category><category>website</category><category>HTML</category><author>noreply@blogger.com (Triangulation Blog)</author><pubDate>Thu, 28 Mar 2013 10:08:09 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8165298691438978672.post-8025667165590756053</guid><description>&lt;img src="http://4.bp.blogspot.com/-mHYDXQshqTA/UVRxgvemnDI/AAAAAAAAK-Q/Pi4BaV8i1nE/s1600/Emilie+Gervais+TRIANGULATION+BLOG.png" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;a href="http://w-h-a-t-e-v-e-r.net/" target="_blank"&gt;w-h-a-t-e-v-e-r.net&lt;/a&gt;&amp;nbsp;is a project created by &lt;a href="http://emiliegervais.com/" target="_blank"&gt;Emilie Gervais&lt;/a&gt; working through a simple but great concept, consisting in a website where you can upload your HTML pages as girl or boy art. A gendered HTML collection which was launched last week and there are already some interesting pieces from both sides, you can see some of them into the post. It seems the boys are being a bit more participative so far.&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
So you can upload whatever you want as whatever you are but you should know that the website only upload the HTML file and doesn't host any other file from the HTML, such as images, videos.. if it's the case make sure you use online source. See more;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
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Some HTML pages uploaded at&amp;nbsp;&lt;a href="http://w-h-a-t-e-v-e-r.net/" target="_blank"&gt;w-h-a-t-e-v-e-r.net&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Girl art&amp;nbsp;&lt;a href="http://w-h-a-t-e-v-e-r.net/girl/girlieart.html" target="_blank"&gt;http://w-h-a-t-e-v-e-r.net/girl/girlieart.html&lt;/a&gt;&lt;br /&gt;




&lt;img src="http://3.bp.blogspot.com/-q3q9Rkrv-4c/UVRxYOCe84I/AAAAAAAAK9k/v7bqCJ0vX1s/s1600/W-H-A-T-E-V-E-R.NET+TRIANGULATION+BLOG+01.jpg" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
Boy art&amp;nbsp;&lt;a href="http://w-h-a-t-e-v-e-r.net/boy/dhrubo.html" target="_blank"&gt;http://w-h-a-t-e-v-e-r.net/boy/dhrubo.html&lt;/a&gt;&lt;br /&gt;
&lt;img src="http://1.bp.blogspot.com/-d2SKUqij84Y/UVRxYn7fXFI/AAAAAAAAK9s/FWs8VpyGkNE/s1600/W-H-A-T-E-V-E-R.NET+TRIANGULATION+BLOG+04.jpg" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
Girl art&amp;nbsp;&lt;a href="http://w-h-a-t-e-v-e-r.net/girl/naomi2.html" target="_blank"&gt;http://w-h-a-t-e-v-e-r.net/girl/naomi2.html&lt;/a&gt;&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-sW_w3YbnaFA/UVRxYHSrs2I/AAAAAAAAK9o/LXCSbS0jkjQ/s1600/W-H-A-T-E-V-E-R.NET+TRIANGULATION+BLOG+03.jpg" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
Boy art&amp;nbsp;&lt;a href="http://w-h-a-t-e-v-e-r.net/boy/pixels.html" target="_blank"&gt;http://w-h-a-t-e-v-e-r.net/boy/pixels.html&lt;/a&gt;&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-76C3kWE1sfs/UVRxY4PlANI/AAAAAAAAK94/VH3887Vob5c/s1600/W-H-A-T-E-V-E-R.NET+TRIANGULATION+BLOG+05.jpg" style="cursor: move;" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
Boy art&amp;nbsp;&lt;a href="http://w-h-a-t-e-v-e-r.net/boy/SUPERCAMELTOE.html" target="_blank"&gt;http://w-h-a-t-e-v-e-r.net/boy/SUPERCAMELTOE.html&lt;/a&gt;&lt;br /&gt;
&lt;img src="http://2.bp.blogspot.com/-HPpR1dzmecs/UVRxZMZ3w9I/AAAAAAAAK90/li2Ey6Z9fXc/s1600/W-H-A-T-E-V-E-R.NET+TRIANGULATION+BLOG+06.jpg" width="600" /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/triangulationfeeds/~4/YuBVrYr5Z1k" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-28T17:08:09.863Z</app:edited><media:thumbnail url="http://4.bp.blogspot.com/-mHYDXQshqTA/UVRxgvemnDI/AAAAAAAAK-Q/Pi4BaV8i1nE/s72-c/Emilie+Gervais+TRIANGULATION+BLOG.png" height="72" width="72" /><feedburner:origLink>http://www.triangulationblog.com/2013/03/w-h-t-e-v-e-rnet-by-emilie-gervais.html</feedburner:origLink></item><media:rating>nonadult</media:rating></channel></rss>
