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<description>Free Maya 3D tutorials - updated every hour. Tutorial Hero - your daily source for online tutorials</description>
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<dc:date>2018-10-17T08:15:53+01:00</dc:date>
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<description>Qucik tutorial on how to model and to some extent texture a simple 3d basketball model in maya.</description>
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<description>This tutorial will show you how you can create your first bouncing ball animation inside maya within 30 minutes or less.</description>
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<description>n this basic maya tutorial you will learn how you van create a wine glas real quick by using mayas revolve function. You can use this technique to create a lot of objects, bowl, bottle and so on. Modeling is fun. Start today!</description>
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<description>Hello friends, welcome to the 4th Chapter of Rigging in Maya series. In this tutorial we will learn about the leg and foot joints of a character. Learn how to place the joints with proper name , mirror them , and most importantly how to connect the lower part of the body with the characters root joint. Lets enjoy.</description>
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<description>welcome to the 6th and perhaps one of the most important chapter of rigging a character. In this chapter we will discuss how to create the reverse foot setup in a character rig. In this chapter you will come to know the theory behind the reverse foot and the most effective way to accomplish it. Hope you will enjoy it.</description>
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<description>In this 5th chapter we will see some unique steps for the model we are working on for the past four chapters. This chapter will cover further creation of the surfaces of the car in Autodesk Maya. Here we will ow to add isoperm in a surface, how to rebuild a surface even after the creation and also maintain the same number of spans and at the end we will also learn how to convert the NURBS surface into polygon surfaces. Hope you will enjoy this.</description>
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<description>In this 7th chapter of the car modeling series, we will continue the detailing of the different parts of the car. We will reconstruct few areas like fenders, hoods, door post, trunk, and base of the door. Detailing of the car has started so stay tight</description>
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<description>Welcome to the 6th Chapter of the Carmodeling series in Autodesk Maya. In this chapter we will continue to finalize the surfaces that we converted into polygon in the last chapter. Here We will share a technique which we found very useful to maintain the surface flow or cut flow during any kind of polygon modeling. Hope you will enjoy this.</description>
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<description>As we already started to make the polygonal surface of the car from our previous chapter, we will continue making the surface details. In this chapter of car modeling in Autodesk Maya we will make the hood in detail. Also make some adjustment for the rest of the surface. Hope you wll enjoy this.</description>
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<description>11th Chapter of this series will cover on the detailing of the front door, and the door glass of the car. This lecture will show you how you slowly add details in your model while maintain the minimum cut flow in your poly model. Hope you will enjoy the series</description>
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<description>Welcome to the 9th chapter of Car modeling in Maya. In this Chapter we make the details of the back door window and front door window area. As we can see the beetles is coming in a full form, stay sharp for the detailing parts.</description>
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<description>Hello, welcome to the 4th chapter of the car modeling in maya. In this chapter we will continue the creation of the support curve and then we will start to give those curve a surface. For creating these surface we will use ?loft? and ?birail? from the surface menu.Through these two option we will create the base shape of the car. Hope you will enjoy this.</description>
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<description>In this 10th chapter of the series we will concentrate on the detailing of the front door of the Car. Here we will reconstruct some of the portion to match them with the adjacent body part of the car. Hope you are enjoying the series and after completion of this series you will be more confident on any kind of car modeling</description>
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<description>This week we kick off our tutorial series for Maya beginners. This first part focuses on the Maya UI or User Interface.</description>
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<description>In this lesson, Stephen is going to be covering the basics of an essential tool within the zBrush workflow: Polypainting!  A great intro to this topic, so don&amp;#39;t miss it!</description>
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<description>In this lesson, Stephen is going to give a quick introduction to the Spotlight too in zBrush, and teach you how to use your photo reference to add texture detail to your model.  A very cool tool for sure, so don&amp;#39;t miss it!</description>
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<description>In this lesson, Stephen Wells is going to be covering how to sculpt using Dynamesh zSpheres in zBrush.  Some very helpful sculpting info here, so check it out!</description>
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<title>Pose Controls in MotionBuilder - Maya 3D tutorial</title>
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<description>In this lesson, we&amp;#39;re going to be learning how to save and apply poses to a control rig while using the tools in the pose controls dialog window. Don&amp;#39;t miss it!</description>
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