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		<title>Learn How to Dress Jessica Rabbit</title>
		<link>http://www.tutorialsportal.com/uncategorized/learn-how-to-dress-jessica-rabbit.html</link>
		<comments>http://www.tutorialsportal.com/uncategorized/learn-how-to-dress-jessica-rabbit.html#comments</comments>
		<pubDate>Tue, 09 Jun 2009 20:36:10 +0000</pubDate>
		<dc:creator>Kirin Knapp</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.tutorialsportal.com/?p=123</guid>
		<description><![CDATA[This tutorial will demonstrate how to make a Flash-based paper doll cut out of Jessica Rabbit, complete with color changing outfits.
Have you ever seen those little paper doll cut outs that come with different outfits with tabs you fold around them to dress them? Well, this is a Flash version of just that, minus the [...]]]></description>
			<content:encoded><![CDATA[<p>This tutorial will demonstrate how to make a Flash-based paper doll cut out of Jessica Rabbit, complete with color changing outfits.</p>
<p>Have you ever seen those little paper doll cut outs that come with different outfits with tabs you fold around them to dress them? Well, this is a Flash version of just that, minus the little unattractive tabs on all of the outfits.  And, instead of a generic doll, we&#8217;re going to dress up Jessica Rabbit.</p>
<p>This tutorial is intended for you to learn how to make a Flash animation with small size, and just enough interactivity to keep people interested.  This looks a lot more complicated than it actually is.  There are only small bits of code for Actionscript that we&#8217;ll be using to make this whole animation work (which I will explain to you when we get there).</p>
<p><center>
<p><OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" WIDTH="500" HEIGHT="375" id="jessicarabbit" ALIGN=""><PARAM NAME=movie VALUE="http://images.ientrymail.com/tutorialsportal/jessicarabbit/jessicarabbit.swf"> <PARAM NAME=quality VALUE=high> <PARAM NAME=bgcolor VALUE=#FFFFFF> <EMBED src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/jessicarabbit.swf" quality=high bgcolor=#FFFFFF  WIDTH="500" HEIGHT="375" NAME="jessicarabbit" ALIGN="" TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer"></EMBED></OBJECT></p>
<p></center><span id="more-123"></span><br />
<h2>Step 1: Creating Jessica</h2>
</p>
<p>So we start off with these pencil drawings, scanned in.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/pencildrawings.jpg"></center></p>
<p>Now, we take it into Fireworks and outline her using the Pen Tool.  This will take a little bit to trace all of the lines.  Make the lines black, and 1px is fine.  It will likely look a little choppy to you, but don&#8217;t mind that, it&#8217;ll smooth out here in a bit.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/body-trace.jpg"></center></p>
<p>I have Jessica in two parts. Her body and her face.  I wanted to be able to clearly see the detail on her face (even though it&#8217;s a simplified cartoon face).  I traced the two separately, and then brought her traced face into the file with her traced body, matched them and connected the lines.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/face-trace.jpg"></center></p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/jessica-trace.jpg"></center></p>
<p>
<h2>Step 2: Importing Jessica</h2>
</p>
<p>When you save Fireworks files, without flattening them and making a bitmap out of them, you can import them directly into Flash, maintaining all of the layers, and the small size of the file.  If it&#8217;s compressed you can not only not edit it when imported into Flash, but it creates an enormous file size that is completely avoidable with a few extra grains of effort.</p>
<p>Open Flash and go to File>Import to Library.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/import-library.jpg"></center></p>
<p>Maintain all of the defaults, or make it look like this:</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/import-settings.jpg"></center></p>
<p>Open your Library if it&#8217;s not already open CTRL+L or Window>Library.  You should see a little folder in it that says Fireworks Objects.  Open that, and inside of that you will see a new Symbol, which should be the Jessica Rabbit image from Fireworks.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/library-symbol.jpg"></center></p>
<p>Double-click on the image of Jessica and it will open that symbol on the stage.</p>
<p>Now, select all CTRL+A or use the arrow and select everything that way.  Copy everything it has selected CTRL+C or Edit>Copy. Go to your menu and insert a new symbol.  Insert>New Symbol or CTRL+F8.  Name it Jessica, and make it a Movie Clip.  Click out on the blank stage, then Paste everything you just copied. CTRL+V or Edit>Paste. While everything is still selected, go to your menu and ungroup Modify>Ungroup or CTRL+SHIFT+G so you just have a bunch of lines selected and not a bunch of grouped boxes.  She is officially in as raw a format as we can get her in Flash.</p>
<p><em>***Don&#8217;t forget to save frequently during your projects.  You never know when a program may crash and you&#8217;re going to be doing a lot of work here, so you don&#8217;t want to lose it all.</em></p>
<p>
<h2>Step 3: Connecting with Jessica</h2>
</p>
<p>We need to make sure all of the lines are closed off in Flash.  If they are not closed off you cannot fill in the spaces.  At this time you&#8217;ll also want to smooth out some lines as you go along.</p>
<p>To connect a line zoom in using the magnifying tool.  Find a line that is not connected to another line, and hover your mouse pointer over the tip of the line.  Your pointer will change into a corner looking icon, which indicates you found the end of the line.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/broken1.jpg"></center></p>
<p>Click and drag the line to the connecting point.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/broken2.jpg"></center></p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/broken3.jpg"></center></p>
<p>While you&#8217;re going through connecting these lines, take note of curves and straight lines you&#8217;re not really satisfied with (I would connect all of the lines first, then come back through).  When you finish connecting all of the lines, go back and start smoothing them out.</p>
<p>You can either hover over the line and when you see a curved line icon appear click and drag the line to a more appropriate curve…</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/smooth-drag.jpg"></center></p>
<p>…or select the line (you may need to hold down the shift button and select the line in sections, depending on how it&#8217;s drawn) and use the little Smooth curves or Straighten curves button in the Tool box.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/smooth-straighten.jpg"></center></p>
<p>
<h2>Step 4: Giving Jessica Life</h2>
</p>
<p>To color Jessica I found a still image of her from the Who Framed Roger Rabbit, and pulled the colors from her on-screen illustration. Selecting the Paint Bucket Tool, you just click and fill in each section.  If for some reason it does not fill in, there may be a line or two that have not been connected.  Check all of the possible breaks in an area and close them off, which should make your fill work.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/jessica-color1.jpg"></center></p>
<p>To make Jessica look less like a drawing, and with a little more life, we&#8217;re going to colorize her lines also, instead of just leaving them black.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/jessica-color2.jpg"></center></p>
<p>Select something darker than the fill color, but not too drastically darker that it may as well be outlined in black still.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/jessica-color3.jpg"></center></p>
<p>And so you continue this process with her whole body.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/jessica-flat-color.jpg"></center></p>
<p>Now… we are going to give her a little more depth.  Right now she looks very flat, because she is filled in with flat colors.  We want to give her a little dimension by adding some gradient and some shadows.</p>
<p>Use your black arrow to select an area of color.  Go to the Color Mixer and choose either a Linear or Radial (circular) gradient to use in the area.  You&#8217;ll want to select the two (or more) colors you want to use.  I only used two, as I don&#8217;t want to make this overly complicated, and it gives it just enough depth to give it some life.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/color-mixer.jpg"></center></p>
<p>To change the location of the gradient in the space you selected, as well as its size and shape, select the Fill Transform Tool.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/gradient-tool.jpg"></center></p>
<p>Once the Fill Transform Tool is active, click the gradient shape in your image you want to alter.  Once you click on it, a circular shape will appear.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/gradient-hair1.jpg"></center></p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/gradient-hair2.jpg"></center></p>
<p>Don&#8217;t forget to add some shadows too!  The shadows really help the images pop.</p>
<p>I found the easiest way to add some shadows is to use the Pencil Tool or the Pen Tool.  Select a bright color, or something you have not used for one of your lines already.  Start drawing lines and filling in sections as you go along.  When you fill a section in, double click on the bright line and it will select the whole line, even if it&#8217;s cropped by some other shapes, and hit the Delete key on the keyboard.  We don&#8217;t need these lines after the shapes have been filled.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/gradient-hair3.jpg"></center></p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/gradient-hair4.jpg"></center></p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/gradient-hair5.jpg"></center></p>
<p>Continue these steps for the rest of the body, using colors accordingly.  This will take a little while, and is full with trial and error to get just the right look you want.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/jessicarabbit/gradient-body.jpg"></center></p>
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		</item>
		<item>
		<title>Customize Your Cursor in 3 Easy Steps</title>
		<link>http://www.tutorialsportal.com/uncategorized/customize-your-cursor-in-3-easy-steps.html</link>
		<comments>http://www.tutorialsportal.com/uncategorized/customize-your-cursor-in-3-easy-steps.html#comments</comments>
		<pubDate>Tue, 10 Mar 2009 18:31:43 +0000</pubDate>
		<dc:creator>Kirin Knapp</dc:creator>
		
		<category><![CDATA[Flash Tutorials]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.tutorialsportal.com/?p=115</guid>
		<description><![CDATA[This tutorial will show you how to customize your cursor in three easy steps using Flash.
We are assuming you&#8217;ve already got your ad/animation/webpage ready to go, and now you want to customize your cursor to match. You can have some fun with this, making it a fancy arrow, a cross-hair, a little face, a pencil, [...]]]></description>
			<content:encoded><![CDATA[<p>This tutorial will show you how to customize your cursor in three easy steps using Flash.</p>
<p>We are assuming you&#8217;ve already got your ad/animation/webpage ready to go, and now you want to customize your cursor to match. You can have some fun with this, making it a fancy arrow, a cross-hair, a little face, a pencil, a torn off hand, whatever you want - you can even make it animated.</p>
<p>
<h2>Step 1:  Make Your Cursor</h2>
</p>
<p>I have made something resembling a bull&#8217;s-eye. Also, I am making it a little transparent using the Alpha settings in the Color Mixer. This way, when you slide your cursor over your animation, you can see through it to the background.</p>
<p>Here&#8217;s the cursor&#8217;s design:</p>
<p><P><center><img src="http://images.ientrymail.com/tutorialsportal/cursor/1.jpg"></center></P>
<p>You want to convert this shape to a symbol (F8 or Insert>Convert to Symbol), give it a behavior of Movie Clip, and name it something like &#8220;newcursor&#8221;.</p>
<p>
<h2>Step 2:  Giving Your newcursor an Instance</h2>
</p>
<p>When you converted your new symbol into a movie clip, it saved it in your Library.  If this is not open, open it now (F11, CTRL+L or Window>Library).</p>
<p><P><center><img src="http://images.ientrymail.com/tutorialsportal/cursor/2.jpg"></center></P>
<p>Go back to your blank stage and drag your new movie clip from the Library, onto the stage.  You can resize your symbol now if you want to, but it&#8217;s not necessary.</p>
<p>Now, down in the Properties window (Window>Properties), change the Instance Name to &#8220;newcursor&#8221;.  **When giving a symbol an instance name, it does not have to be the same name of the symbol itself, we are just happen to be using the same name.</p>
<p><P><center><img src="http://images.ientrymail.com/tutorialsportal/cursor/3.jpg"></center></P><br />
<h2>Step 3:  Make Your Cursor Live!</h2>
</p>
<p>Open your Actions window (Window>Actions).  Create a new layer at the top of your timeline and name it &#8220;actions&#8221;.  Click on the first frame of this new layer.</p>
<p>Copy this ActionScript and paste it into your actions window (making sure you have that first frame of the new layer selected):</p>
<blockquote><p>startDrag(&#8221;newcursor&#8221;, true);<BR>Mouse.hide();</p></blockquote>
<p>By looking at this code, it&#8217;s doing pretty much exactly what it says.  It&#8217;s hiding the old cursor, and dragging the new cursor with the instance name of &#8220;newcursor&#8221;.  Now you know why we gave it an instance name, since not all symbols need one.  When we named it, we essentially gave it a name for the ActionScript code to look for.  This code is only applied to the symbol with the instance name &#8220;newcursor&#8221;.</p>
<p>
<h2>Save and publish!  We&#8217;re done!</h2>
</p>
<p><center><OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" WIDTH="400" HEIGHT="300" id="cursor" ALIGN=""> <PARAM NAME=movie VALUE="cursor.swf"> <PARAM NAME=quality VALUE=high> <PARAM NAME=bgcolor VALUE=#FFFFFF> <EMBED src="http://images.ientrymail.com/tutorialsportal/cursor/cursor.swf" quality=high bgcolor=#FFFFFF  WIDTH="400" HEIGHT="300" NAME="cursor" ALIGN="" TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer"></EMBED></OBJECT></center></p>
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		</item>
		<item>
		<title>Animate a Writing Pen</title>
		<link>http://www.tutorialsportal.com/flash-tutorials/animate-a-writing-pen.html</link>
		<comments>http://www.tutorialsportal.com/flash-tutorials/animate-a-writing-pen.html#comments</comments>
		<pubDate>Tue, 06 Jan 2009 20:39:42 +0000</pubDate>
		<dc:creator>Kirin Knapp</dc:creator>
		
		<category><![CDATA[Flash Tutorials]]></category>

		<guid isPermaLink="false">http://www.tutorialsportal.com/?p=109</guid>
		<description><![CDATA[This tutorial will demonstrate how to make a pen appear as though it is writing by itself.
There are parts of this tutorial that may seem confusing or a little difficult, but as always I will try to break things down into steps that are as easy as possible.

Step 1: Create Your Writing Utensil

This step is [...]]]></description>
			<content:encoded><![CDATA[<p>This tutorial will demonstrate how to make a pen appear as though it is writing by itself.</p>
<p>There are parts of this tutorial that may seem confusing or a little difficult, but as always I will try to break things down into steps that are as easy as possible.</p>
<p>
<h2>Step 1: Create Your Writing Utensil</h2>
</p>
<p>This step is really completely up to you.  You can design an awesome pen, pencil, marker, whatever you want… or make a little stick write the words for now and think about doing something else later on.  This is practice, after all. Be sure to make it into a symbol.  Once you know how to do all of this, you&#8217;ll rock it out in your own personal style!</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/logowrite/pen.gif"></center></p>
<p>Now that you have your pen done, we&#8217;re going to ignore this symbol for a little while, so you can just delete it from the stage once you&#8217;ve saved it in your library.</p>
<p>
<h2>Step 2: Create Your Editable Words</h2>
</p>
<p>This step you will be taking whatever your logo is, or the words that you want your pen to write out and make it editable, which is vital to making this work.</p>
<p>In Flash, type out the words you want to have written with the pen.  We don&#8217;t want them in a text format, we want them to act as if they are shapes.  To do this, select the text box with your words in it. In your menu go to Modify>Break Apart.  This will break apart your text into individual letters, and you&#8217;ll be able to tell this because it will look like each letter has a box around it.  Well, these are still text boxes and we don&#8217;t want these for this exercise, so Modify>Break Apart again.  The letters should now have what looks like a dotted texture on them, which isn&#8217;t permanent, it&#8217;s just because they are selected.  Once you&#8217;ve reached this point, the letters are ready to go.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/logowrite/words1.gif"></center></p>
<p>
<h2>Step 3: Duplicating Letters and Trying Not To Get Confused</h2>
</p>
<p>Create a new layer and name it &#8220;text&#8221; or &#8220;words&#8221; or something.  This is the layer we are going to be doing our animation on.  Draw some guides to keep yourself aligned with your text (unless you&#8217;re not concerned about the letters being lined up really well, like if you&#8217;re going for more of a handwritten style).</p>
<p>Now comes probably one of the trickier parts to this animation, even though it&#8217;s really easy to do.  You need to copy each individual letter and paste it into its own keyframe on our new layer we made.  Once you paste it there, figure out how many frames it is going to take you to delete the entire letter to produce a smooth animation (this will be easier to understand in a minute). For instance: a capital T will take me 3 keyframes of animation to &#8220;draw&#8221; out.  Two frames of animation for the vertical section of the T, and one for the top of the T. An O will take me four frames of animation.  I would split this into approximate quarters.  First the upper left quadrant, then lower left, lower right, and finally upper right to complete the shape.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/logowrite/letter-t.gif"></center></p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/logowrite/letter-o.gif"></center></p>
<p>I&#8217;ve found that the easiest way for me to section off the letter is to do it backwards.  Let&#8217;s say we&#8217;re working with the letter O.  On the fourth keyframe the O has been completed.  On the third keyframe the O should be missing the upper right corner.  On the second keyframe it should be missing the bottom left, and the entire right-hand side.  And lastly, on the first, the letter should not be there at all.  So, we&#8217;re taking away from the letter by going backwards in the timeline. (See the above illustrations for examples.)</p>
<p>You&#8217;ll continue to do this with all of the letters.  Once you get in a little groove it will all be a lot quicker.</p>
<p>Well, that seems easy enough, right? The difficult part is really copying and pasting the letters into the correct layer, so you&#8217;ll have to keep an eye on that as you&#8217;re going along.  I have pasted many-a-letters into the wrong layer before.</p>
<p>***Here is a way slowed down version of the letters all being written out, so you can see how the pieces of each of the letters appears.</p>
<p><center><OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" WIDTH="340" HEIGHT="100" id="logowrite-nopen" ALIGN="center"><PARAM NAME=movie VALUE="http://images.ientrymail.com/tutorialsportal/logowrite/logowrite-nopen.swf"> <PARAM NAME=quality VALUE=high> <PARAM NAME=bgcolor VALUE=#FFFFFF> <EMBED src="http://images.ientrymail.com/tutorialsportal/logowrite/logowrite-nopen.swf" quality=high bgcolor=#FFFFFF  WIDTH="340" HEIGHT="100" NAME="logowrite-nopen" ALIGN="center" TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer"></EMBED></center></p>
<p>
<h2>Step 4:  Reintroducing… the Pen!… or Marker or Pencil or Stick.</h2>
</p>
<p>When you have finished the back-breaking work of editing each letter individually, we will add a new layer above the layer with the words on it.  You can name it &#8220;pen&#8221; or something like that.</p>
<p>You can introduce the pen however you&#8217;d like. Lying below the text, above, to the side, on top of or appearing out of nowhere, it really makes no difference.  It&#8217;s all about personal preference with this part.</p>
<p>
<h2>Step 5: Make the Pen Write</h2>
</p>
<p>In the layer you made for your pen, you are going to have keyframes in the same spots as the text layer.</p>
<p>When you&#8217;re positioning your pen, you want it to be at a slight angle, as if someone is holding it.  This makes it look a little more realistic, and it makes it easier for you to see the animation happening.</p>
<p>As you go along your animation, adding keyframes and moving your pen from spot to spot, keep in mind you want the pen to move with the line.  When a piece/line of one of the letters shows up, you want the pen to be on the end of it, as if it is only appearing because the pen is writing it.</p>
<p><center><img src="http://images.ientrymail.com/tutorialsportal/logowrite/pen-write.gif"></center></p>
<p>
<h2>Step 6: Repeat and Finish</h2>
</p>
<p>Just keep doing this all for as many letters and words that you have!  It seems like a pretty tedious process, but it&#8217;s worth the result if you want it to look like it&#8217;s writing.  And like I said, once you find your groove it will go a lot faster and be a lot easier.</p>
<p>Have fun!</p>
<p><center><OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" WIDTH="400" HEIGHT="175" id="logowrite" ALIGN="center"> <PARAM NAME=movie VALUE="logowrite.swf"> <PARAM NAME=quality VALUE=high> <PARAM NAME=bgcolor VALUE=#FFFFFF> <EMBED src="http://images.ientrymail.com/tutorialsportal/logowrite/logowrite.swf" quality=high bgcolor=#FFFFFF  WIDTH="400" HEIGHT="175" NAME="logowrite" ALIGN="center" TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer"></EMBED></OBJECT></center></p>
<p><BR><BR>
<p><em>***So, you&#8217;ve made the entire animation and suddenly decided you want more going on and want your writing words more manageable? Highlight all of your frames you&#8217;ve created for the animation, in all of the layers.  Right-click and Copy Frames. Create a new movie clip symbol, name it &#8220;writing-words&#8221; or something.  Open it. Right-click in the timeline on the first frame and go to Paste Frames.  Viola!  All of them are pasted and now your writing animation is a symbol that you can resize and move around the stage!  Be extra sure you have it all saved properly and everything is working before you clear off the stage of the animation.  You wouldn&#8217;t want to accidentally delete all of your contents of your hard work altogether.</em></p>
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		<title>Glowing Christmas Lights</title>
		<link>http://www.tutorialsportal.com/uncategorized/glowing-christmas-lights.html</link>
		<comments>http://www.tutorialsportal.com/uncategorized/glowing-christmas-lights.html#comments</comments>
		<pubDate>Thu, 11 Dec 2008 17:54:07 +0000</pubDate>
		<dc:creator>Kirin Knapp</dc:creator>
		
		<category><![CDATA[Flash Tutorials]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.tutorialsportal.com/?p=105</guid>
		<description><![CDATA[This tutorial will show you how to make some glowing Christmas lights in Fireworks and Flash.
We’re going to make it a little more interesting and have a picture of a reindeer in the animation as well, instead of just-some-lights.
The reindeer image was obtained from Stock.xchng.
Before we start in on anything, create a new document and [...]]]></description>
			<content:encoded><![CDATA[<p>This tutorial will show you how to make some glowing Christmas lights in Fireworks and Flash.</p>
<p>We’re going to make it a little more interesting and have a picture of a reindeer in the animation as well, instead of just-some-lights.</p>
<p>The reindeer image was obtained from <a href="http://www.sxc.hu/index.phtml">Stock.xchng</a>.</p>
<p>Before we start in on anything, create a new document and change the dimensions to whatever you like, and change the <strong>FPS to 30</strong>.</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/reindeer/reindeer.jpg"></p>
<p></center><br />
<h2>Tracing the Reindeer and Making a Light</h2>
</p>
<p>Open the reindeer in Fireworks and use the Pen Tool to trace around it.  If you haven’t used the pen tool before, it may take a little practice to get used to it, but I swear it’s one of your best tools once you familiarize yourself with it.</p>
<p>Once you’ve traced your reindeer (I do it in pieces, i.e. antlers, body, legs, etc.), turn him into a silhouette by removing the stroke around the reindeer, and filling it in with a color of your choice (charcoal grey in my example).</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/reindeer/silhouette.jpg"></p>
<p></center>
<p>Now, we’re going to make a Christmas light.  I recommend doing this in a different file, it’ll just be easier later when you get into Flash.  Three simple shapes, and the light bulb is done!  We don’t want any major details in it yet, we will do that in Flash to keep the file size down. <em>***Note: I used the pen tool to draw the shape of the light bulb.</em></p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/reindeer/lights.jpg"></p>
<p></center><br />
<h2>Importing it into Flash</h2>
</p>
<p>This is the easiest part.  Open Flash, go to File>Import to Library, then locate the files you just created of your reindeer and your lights, confirm, and they’re in your Library!  You have to import one at a time, depending on your version of Flash.</p>
<p>If you’re wondering why we did the designs outside of Flash in Fireworks, it’s because the tools in Flash (at least this version) are far inferior to those in Fireworks and other programs.  Fireworks is directly compatible with Flash, so as long as files are created in Fireworks and saved as Fireworks PNG files, they will import to Flash flawlessly.</p>
<p>
<h2>Editing the Now Symbols</h2>
</p>
<p>Double-click on the light bulb in your Library – this will enter editing mode for that symbol.</p>
<p>We are going to separate the two pieces of this file.  When importing, so long as you kept the layers separate, this will be easy.  Click on the green base, both pieces if you have to, and copy them, then delete them.  Create a new Symbol.  Insert>New Symbol&#8230; or CTRL+F8.  Make it a movie clip, name it something awesome like “base”, then paste your green base in there.  There you go!</p>
<p>Now, go back into your light bulb symbol.</p>
<p>We don’t really want a stroke around the outside of it, so we’re going to delete that.  Double click on the shape, which will take you into where the shape can be edited, then click on the black line so it is highlighted, hit the Delete key and it’s gone.  Magic.</p>
<p>The orange we have for the inside of the light is all well and good, but we want it to be a little more interesting when it’s animated later, so we’re going to do a couple things to the light now.</p>
<p>Click on the orange so it is highlighted.  Go to your color palette, and where it says “Solid” change that to “Radial”.  Two colors will appear.  The one on the right side is the color on the outside of the gradient, and you’ll want this one a little darker, and at 100% alpha.  The one on the left is of course the inside color and want that one lighter than the outside, and at 80% alpha.</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/reindeer/bulb-gradient.jpg"></p>
<p></center>
<p>You have officially created your first light (bulb).</p>
<p>
<h2>Make It Glow</h2>
</p>
<p>This is a simple step.  We’re going to make a new symbol F8, and name it something like “orange-glow” or whatever color you’re using.  Use the Oval Tool and draw a circle by holding down shift.  Don’t make it huge, but don’t make it too small, you want to see what you’re doing.  Once you have your circle, click on the border and delete it, if you didn’t change it to no Stroke before you drew it.  Click on the colored space, and up in your color Palette, change the gradient to Radial.  Select an orange that’s a little brighter than the ones you used for the light bulb in the previous step.  You can make one or both of these colors that orange, either way, you want the center color to be a solid 100% color, and the outside will be 0% alpha.  Changing the outside to 0% alpha will make it look more like it’s glowing.</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/reindeer/orange-glow.jpg"></p>
<p></center>
<p>And now, we have all the pieces we need to make a glowing light! We’re not finished with this step just yet.</p>
<p>Open the light bulb symbol we made earlier and create a new layer in the timeline.  On the top layer, drag the circular orange gradient we just made on top of the light bulb.  Resize it to fit inside of the light (either make it very small or just inside the edges).  Go out to about frame 60 in the timeline or further, and select the frame by clicking on it.  Hit F6 to insert a new keyframe.  Now, at the halfway point, click and add another keyframe with F6.  On this one in the middle, we’re going to scale it up, as big as you want it to glow.  Once you’ve done this, click anywhere in between the first and the middle frame, right click and Create Motion Tween.  Do the same on the other side of the halfway point.  Hit the Enter key on the keyboard and watch it glow!</p>
<p><em>***Note: Make sure the timeline extends all of the way out for both layers.  To do this, click on the empty frame in the layer below the glow, and hit F5 to add a blank frame, thus extending the images the full length of the animation.</em></p>
<p>
<h2>Put the Pieces Together</h2>
</p>
<p>Create a new symbol F8, name it “light-orange-complete” or something that makes sense to you.</p>
<p>You want to have 2 layers in your timeline.  The bottom layer will be called “lightbulb” and the top called “base”.</p>
<p>From your Library, drag your little symbols of the appropriate names onto the layers and line them up so they look like a Christmas light bulb.</p>
<p>You officially have your functioning light!</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/reindeer/light-function.jpg"></p>
<p></center><br />
<h2>Try It Out</h2>
</p>
<p>Go back to your Stage, which will probably be called Scene 1.  Drag your symbol that you created with the completed, glowing, colored light, onto the stage.  Now view a preview of the animation!  Shift+Enter keys will open a little test of the movie, and you can see the light in action.</p>
<p>
<h2>Duplicate It and Change the Color</h2>
</p>
<p>So, you want more than just one color of a light?  Duplicate what you’ve done!</p>
<p>Go to your Library, right-click on the light bulb, and duplicate it.  Name it something different, then go in to edit it by double-clicking on the little preview of it.  Change the colors and prest-o-change-o, you’ve got it!</p>
<p>Don’t forget to duplicate and change the color of the glowing circle too, it would look awfully strange with a blue bulb and an orange light coming off of it.  To do this: duplicate as we did with the other symbol and change the color of the center of the glow.  And now, for a trick!  Open up that light bulb you just changed the color of, which still has the wrong color of glow in it – go to each of the keyframes (the three we created) and right click on the glowing dot, and choose Swap Symbol.  A little window will open up and you can choose which symbol to put in its place!  This really helps to make things less complicated.</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/reindeer/swap-symbol.jpg"></p>
<p></center>
<p>Oh! And as a side note, you do not need to duplicate the green base we made.  You’re not changing it any, so there’s no reason to make multiples of them.</p>
<p>
<h2>Keep It Going!</h2>
</p>
<p>Make as many colored lights as you want.</p>
<p>
<h2>Decorate the Reindeer</h2>
</p>
<p>Clear off your stage by deleting anything excess.  Now, create your background and everything how you want it to look.  Remember, layers are your friend.</p>
<p>So, I’ve got some layers of snow here.  One of the layers is in front of the reindeer so his feet are buried, and the others are all behind him.</p>
<p>On a new layer above the deer, use your pen or paint brush, whatever you’re comfortable with and draw some winding Christmas light cord.  Do not strangle the reindeer with the cord, that’s not very Christmasy.</p>
<p>Once you’ve completed the cord, add a new layer above the cord, and then one below your reindeer.  Start out on the new layer that is above your cord, and start dragging and resizing your lights.</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/reindeer/small-lights.jpg"></p>
<p></center>
<p>Decorate the whole length of the cord.  Why did we make that layer below the deer? For lights that wrap around him and you want to still be able to see them, but don’t want them on top of his body.</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/reindeer/lights-behind.jpg"></p>
<p></center>
<p>You’re Done! Hope you enjoyed!</p>
<p><center><OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" WIDTH="400" HEIGHT="350" id="reindeer" ALIGN="center"> <PARAM NAME=movie VALUE="http://images.ientrymail.com/tutorialsportal/reindeer/reindeer.swf"> <PARAM NAME=quality VALUE=high> <PARAM NAME=bgcolor VALUE=#FFFFFF> <EMBED src="http://images.ientrymail.com/tutorialsportal/reindeer/reindeer.swf" quality=high bgcolor=#FFFFFF  WIDTH="400" HEIGHT="350" NAME="reindeer" ALIGN="center" TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer"></EMBED></OBJECT></center></p>
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		<title>Create a ‘Drawing’ Effect in Flash</title>
		<link>http://www.tutorialsportal.com/uncategorized/create-a-drawing-effect-in-flash.html</link>
		<comments>http://www.tutorialsportal.com/uncategorized/create-a-drawing-effect-in-flash.html#comments</comments>
		<pubDate>Fri, 14 Nov 2008 20:58:48 +0000</pubDate>
		<dc:creator>Kirin Knapp</dc:creator>
		
		<category><![CDATA[Flash Tutorials]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.tutorialsportal.com/?p=97</guid>
		<description><![CDATA[This tutorial will show you how to create a smooth, frame-by-frame, “drawing” animation.  Don’t let frame-by-frame scare you, this is really easy.
To practice this, start with a fairly simple piece of art.  My animation in here has a little more detail with it, but you’ll honestly pick this up so fast that you’ll [...]]]></description>
			<content:encoded><![CDATA[<p>This tutorial will show you how to create a smooth, frame-by-frame, “drawing” animation.  Don’t let frame-by-frame scare you, this is really easy.</p>
<p>To practice this, start with a fairly simple piece of art.  My animation in here has a little more detail with it, but you’ll honestly pick this up so fast that you’ll be doing more complex things than this one here.  But, for the purpose of this tutorial, I will be working with this self-portrait I created.</p>
<p><CENTER><img src="http://images.ientrymail.com/tutorialsportal/drawface/1.jpg" alt="" /></CENTER></p>
<p><strong>Step 1:  Importing/Creating Your Image</strong></p>
<p>Open Flash and resize your canvas to whatever size you end up wanting it to be.  It is automatically set to 550&#215;400, so this you might just keep this the same while you’re learning.  You can play around with the canvas size later, anyway.  And don’t forget to set your frame rate to 30fps, not the 12fps it defaults to.  If you haven’t read my previous tutorials, setting it to 30fps keeps it a much smoother animation, as it plays a little slower and you can get more detail into every second of animation.  Oh, and don’t forget to save—do that now before you forget later.  You’ll kick yourself if your computer decides to melt down (not due to this fine program) and you lose all of your work.</p>
<p><CENTER><img src="http://images.ientrymail.com/tutorialsportal/drawface/2.jpg" alt="" /></CENTER></p>
<p>Now, either draw something in your new animation, or Import (File>Import to Library) a drawing you have created outside of Flash.  If you import, then drag it out onto your Stage from your Library (Window>Library), select it and Trace Bitmap (Modify>Trace Bitmap).  Play with settings in it until you get it just like you want (best through trial and error—gotta love Edit>Undo).  Delete what parts of the image you don’t need, like white space or whatever that may be.</p>
<p>Now, we’re in business.</p>
<p><strong>Step 2:  Now We Erase Everything!  What?</strong></p>
<p>Now that we have our fabulous whatever on our stage, we begin the deletion or animation part.  One particular hotkey will come in very handy here – F6.  F6 adds a new keyframe to your animation.  If you hit F7 it will add a blank keyframe, but we don’t want to do this in this tutorial… that was just for your future information, you can thank me later.</p>
<p>So, for most of this animating process you’ll have you less dominant hand resting gently on your keyboard, with one of your fingers in the F6-pressing position, and your other hand on the mouse, armed with your Eraser tool.  Yes, we are going to be erasing everything you want animated.  Sounds crazy?  I promise I am not THAT crazy.</p>
<p>Before we begin deleting everything, decide where it is you want you lines to stop animating.  Think backwards.  The picture on the stage right now is what it will look like in the end, so you want to start at the end and work your way backwards.</p>
<p><CENTER><img src="http://images.ientrymail.com/tutorialsportal/drawface/3.jpg" alt="" /></CENTER></p>
<p>Once you figure out where you want it stop, take your little eraser, and give it whatever size of a brush you want on it, and click to erase the last piece.  We are NOT erasing the entire line, we are only clicking and releasing.  You’ll get into a rhythm with this in a little bit once you get going with it.  Now that you have deleted one single click of the picture, hit the F6 button.  When you hit this it automatically selects that new keyframe, so you can keep going with it!</p>
<p><CENTER><img src="http://images.ientrymail.com/tutorialsportal/drawface/4.jpg" alt="" /></CENTER></p>
<p>Click, F6, click F6, click F6… you get the idea.</p>
<p>You will have many, many frames in your animation.  This one I have here has 609 frames to make it draw, but it only took me about 20-30 minutes to do max.  I’ve done it a few times, so it’ll take you a little longer at first, but it really goes fast (depending upon detail of course).</p>
<p>Continue this process until you’ve deleted everything.</p>
<p>Step 3:  Now, Reverse Everything!</p>
<p>So, now that you have your 700 frames of animation, you want it to actually work.  This is the best part of it really!</p>
<p>Go to your Timeline, select every frame you just created.  Right click on the selected frames, and choose “Reverse Frames”.</p>
<p>You’re done!  Well, unless you want to do other things to it too of course… but as for this tutorial, you’re done!  This is a super-simple and easy way to animate some line drawing action.</p>
<p><CENTER><OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" WIDTH="350" HEIGHT="400" id="drawface2" ALIGN="center"> <PARAM NAME=movie VALUE="http://images.ientrymail.com/tutorialsportal/drawface/drawface2.swf"> <PARAM NAME=quality VALUE=high> <PARAM NAME=bgcolor VALUE=#FFFFFF> <EMBED src="http://images.ientrymail.com/tutorialsportal/drawface/drawface2.swf" quality=high bgcolor=#FFFFFF  WIDTH="350" HEIGHT="400" NAME="drawface2" ALIGN="center" TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer"></EMBED></OBJECT></CENTER></p>
<p>**Fun Fact:  Have you ever wondered why animation works when it’s not actually alive/moving?  Animation works because our eyes fill in the gaps with motion.  Granted, you have to have the gaps in the motion small enough for it to appear smooth, but that is the very basic nature of why animation works.  This applies to your TV as well!  TV is also broadcast in frames per second – and wouldn’t you know we watch it here in the U.S. at 30 frames per second.</p>
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		<title>Make an Object Move Along a Path</title>
		<link>http://www.tutorialsportal.com/flash-tutorials/making-an-object-move-along-a-path.html</link>
		<comments>http://www.tutorialsportal.com/flash-tutorials/making-an-object-move-along-a-path.html#comments</comments>
		<pubDate>Tue, 23 Sep 2008 16:04:15 +0000</pubDate>
		<dc:creator>Kirin Knapp</dc:creator>
		
		<category><![CDATA[Flash Tutorials]]></category>

		<guid isPermaLink="false">http://www.tutorialsportal.com/uncategorized/making-an-object-move-along-a-path.html</guid>
		<description><![CDATA[This is a tutorial on how to make a character or object move along a path drawn in Flash.
I’m taking this tutorial from the point of where you have a character or object and would like it to move along a designated path, drawn on the Stage.
*NOTE: For a higher quality animation and maintaining a [...]]]></description>
			<content:encoded><![CDATA[<p>This is a tutorial on how to make a character or object move along a path drawn in Flash.</p>
<p>I’m taking this tutorial from the point of where you have a character or object and would like it to move along a designated path, drawn on the Stage.</p>
<p><em>*NOTE: For a higher quality animation and maintaining a small file size, make it 30fps.  If you have already made your character at a different frame rate, it may be best to leave it at that, or go back in and adjust it now before you get too far into your project.  Trust me, it is much smoother at 30fps versus the default 12fps.</em></p>
<p><CENTER><img src="http://images.ientrymail.com/tutorialsportal/slidingpenguin/fps.jpg"></CENTER></p>
<p>In this instance, I have a penguin I have created, and would like it to “slide” across the stage.  I’ve created a little semi-ice-like texture so it’s a little more interesting to look at.  You can certainly have it as simple or as detailed as you’d like.</p>
<p><CENTER><img src="http://images.ientrymail.com/tutorialsportal/slidingpenguin/charonstage.jpg"></CENTER></p>
<p>It is probably best practice to lock your background layer.  If you do this now, it will save you some headaches later, with continuously accidentally selecting the wrong items.  This way, the only “active” item is the penguin.</p>
<p><CENTER><img src="http://images.ientrymail.com/tutorialsportal/slidingpenguin/lockbackground.jpg"></CENTER></p>
<p>Now, make sure the layer with your object is selected up in the Timeline.  Below the names of the layers is a button that adds a Guide layer.  When you click this, a layer will appear above your object’s layer.</p>
<p><CENTER><img src="http://images.ientrymail.com/tutorialsportal/slidingpenguin/timelineguide.jpg"></CENTER></p>
<p>Select the Pencil in your Tools.  Make sure you have the new Guide layer selected, and drawn a line (which will be your object’s path) across the stage.  Make sure the lines are flowing and don’t cross over in loops or bunch up while you’re drawing it.  It doesn’t matter what color or how thick your line is, it will move just the same.</p>
<p><CENTER><img src="http://images.ientrymail.com/tutorialsportal/slidingpenguin/penciltool.jpg"><img src="http://images.ientrymail.com/tutorialsportal/slidingpenguin/pahtline.jpg"></CENTER></p>
<p>Go out to however long you want your object to take to travel along the line you’ve drawn and add a keyframe there (Insert>Keyframe or F6).  Make sure your “Snap to Objects” button is activated in your Tools, and drag your object in the keyframe you just created, to the end of the line you drew for its path.  You want to make sure the object is “snapped” onto both ends of the path you drew, otherwise this won’t work.</p>
<p><CENTER><img src="http://images.ientrymail.com/tutorialsportal/slidingpenguin/snaptoobjects.jpg"><img src="http://images.ientrymail.com/tutorialsportal/slidingpenguin/charsnaponpath.jpg"></CENTER><BR><BR><br />
<CENTER><img src="http://images.ientrymail.com/tutorialsportal/slidingpenguin/keyframetimeline.jpg"></CENTER></p>
<p><em>*NOTE: Make sure that your background layer and your guide layer are the same length as your object’s layer in the timeline.  If you don’t extend these layers out with the object’s layer, then the background will disappear and it could inhibit the functionality of the motion along the path.</em></p>
<p>In the Timeline, select a frame anywhere between your two keyframes for your object’s layer, and create a Motion Tween.  If done right, you should see your little object suddenly pop out into the middle of the path you drew.</p>
<p><CENTER><img src="http://images.ientrymail.com/tutorialsportal/slidingpenguin/charpathmotion.jpg"></CENTER></p>
<p>Now, you can go up and make your Guide layer invisible, so your object isn’t actually moving along the visible line anymore, and it looks more like it’s moving around on its own.  If your object is moving too slow or too quick, just adjust the length of the timeline.</p>
<p><CENTER><OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" WIDTH="300" HEIGHT="400" id="penguin" ALIGN=""><br />
 <PARAM NAME=movie VALUE="penguin.swf"> <PARAM NAME=quality VALUE=high> <PARAM NAME=bgcolor VALUE=#FFFFFF> <EMBED src="http://images.ientrymail.com/tutorialsportal/slidingpenguin/penguin.swf" quality=high bgcolor=#FFFFFF  WIDTH="300" HEIGHT="400" NAME="penguin" ALIGN="center" TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer"></EMBED><br />
</OBJECT></CENTER></p>
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		<title>How to Make a Character Walk</title>
		<link>http://www.tutorialsportal.com/flash-tutorials/how-to-make-a-character-walk.html</link>
		<comments>http://www.tutorialsportal.com/flash-tutorials/how-to-make-a-character-walk.html#comments</comments>
		<pubDate>Wed, 10 Sep 2008 20:41:03 +0000</pubDate>
		<dc:creator>Kirin Knapp</dc:creator>
		
		<category><![CDATA[Flash Tutorials]]></category>

		<guid isPermaLink="false">http://www.tutorialsportal.com/flash-tutorials/how-to-make-a-character-walk.html</guid>
		<description><![CDATA[This is a pretty simple way of making a character walk in Flash.
There are several steps involved in a simple walking process in flash, and by the end of this tutorial you will hopefully better understand how to put a character together.
Open a New project, and immediately Save it. It’s best to keep this file [...]]]></description>
			<content:encoded><![CDATA[<p>This is a pretty simple way of making a character walk in Flash.</p>
<p>There are several steps involved in a simple walking process in flash, and by the end of this tutorial you will hopefully better understand how to put a character together.</p>
<p>Open a <strong>New</strong> project, and immediately <strong>Save</strong> it. It’s best to keep this file in its own folder. Change your canvas size and  fps to match my example. This will be more important at the end of this project. Oh, and <strong>Save frequently! </strong>You never know when your computer is going to explode.</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/WORKSPACE.gif"></p>
<p></center></p>
<p>Open your <strong>Library</strong> and drag it to a location that is comfortable for you to work with (mine is usually bottom right of my Stage).</p>
<p><strong>Window>Library or F11</strong></p>
<p>Take either a hand or computer drawn character into Flash.  If you “clean it up” before you bring it into flash it will be easier to work with once it’s in there. I tend to import line drawings, instead of “sketches”.</p>
<p><strong>File>Import to Library></strong>Find your image</p>
<p>Your file will show up in your Library. When you select the image in the <strong>Library</strong>, it will show a preview up above it in a little viewing window. Drag that preview onto the <strong>Stage</strong>. </p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/librarysymbol.jpg"></p>
<p></center></p>
<p>Select the image that is on your Stage, do not rescale.  We’re now going to convert this file into something we can use in Flash.  This is where having a “clean” image is going to pay off.  In the box that pops up, you’ll have a few choices.  Play around with the top two numbers so you can see what they do. Increase and decrease the number sizes.</p>
<p><strong>Modify>Trace Bitmap</strong> </p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/tracebitmap.jpg"></p>
<p>Before<img src="http://images.ientrymail.com/tutorialsportal/char_bitmap1.jpg"><img src="http://images.ientrymail.com/tutorialsportal/char_bitmap2.jpg">After</p>
<p></center></p>
<p>While your entire image is still selected (if you have clicked off of it, you can <strong>Edit>Undo </strong>or<strong> CTRL+Z</strong>, or you can <strong>Edit>Select All </strong>or<strong> CTRL+A</strong>). Make this into a Symbol. Name it something descriptive (I called mine “girl”) and select its Behavior as Movie Clip.</p>
<p><strong>Insert>Convert to Symbol </strong></p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/convertsymbol.jpg"></p>
<p></center></p>
<p>It is now in your <strong>Library</strong>. Select the now Symbol that is on your <strong>Stage</strong>, and hit Delete. Don’t worry, it’s saved in your Library and will remain there until you Delete it from the Library itself. </p>
<p>Select your new Symbol in your Library, then double-click on its little image/preview.  This will take you to a screen where you don’t see the Stage anymore, but just a solid white background (unless you defined that differently earlier).  Now, we can edit this Symbol!</p>
<p>Click on the white space around your character and delete it, along with any other places you want to be transparent.</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/deletebkg.jpg"></p>
<p></center></p>
<p>We’re wanting her to eventually walk, so as silly as it sounds I am going to remove her legs now.  They are going to move independently from the torso, so I need to take them off of her so I can manipulate them separately.</p>
<p>The easiest way to do this is to zoom in to where her legs meet her skirt, and very carefully sever the lines of connection to the rest of her body.  I select the Erase tool, and simply blot out the black lines that connect to her skirt.  Then, I can select the white and black area easily and drag her legs from her body.</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/eraselegs.jpg"><img src="http://images.ientrymail.com/tutorialsportal/eraselegs2.jpg"></p>
<p></center></p>
<p>While the legs are still selected, make them into a Symbol, <strong>Movie Clip</strong>. Name it “<strong>leg</strong>”. Once you’ve made it a Symbol you can delete it from the Stage. We can now color our characte. Be sure to select the Paint Bucket Tool and not the Ink Bottle Tool. The ink bottle fills in “line” colors, like outlines, and the paint bucket does spots of colors, like what we’re doing here.</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/torsocolor.gif"></p>
<p></center></p>
<p>Once you’ve got it all colored (or not, you can always do that later too), go to your <strong>Library</strong>, select the Symbol called “<strong>leg</strong>,” double-click on its little image like we did the other one, and now we are editing the legs. </p>
<p>For the leg, we are only going to need one leg.  From the thigh portion down to the ankle, and that’s all.  So, we are going to erase the second leg that you see in the background here, being mindful of the shoe.  With the shoe, we are going to do basically what we did to detach the legs from the torso, only we’re detaching the shoe from the leg instead.  (For my tutorial detaching the shoe isn’t necessary, I am only doing this if you want to move the shoe independently later on.)</p>
<p>After you’ve disconnected the shoe from the leg, make into a Symbol, and name it something fancy like “<strong>shoe</strong>”. Delete it from the Stage once you’ve made it a Symbol, and we’ll edit that in a moment. </p>
<p>Back to the leg: complete the lines on the leg by using the <strong>Brush Tool</strong>. You can adjust its thickness further down on the toolbar so you can more carefully complete lines. </p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/brushtool.jpg"><img src="http://images.ientrymail.com/tutorialsportal/brushtool2.jpg"></p>
<p></center></p>
<p>Here are some steps the leg went through.</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/leg1.jpg"><img src="http://images.ientrymail.com/tutorialsportal/leg2.jpg"><img src="http://images.ientrymail.com/tutorialsportal/leg3.jpg"><img src="http://images.ientrymail.com/tutorialsportal/leg4.jpg"></p>
<p></center></p>
<p>Open up your Symbol called “<strong>shoe</strong>,” and edit and clean that up as well. </p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/shoe.gif"></p>
<p></center></p>
<p>So, the Symbols we have created are: <strong>girl</strong> (which is the torso), <strong>leg</strong> and <strong>shoe</strong>.</p>
<p>We are now going to create a <strong>New Symbol</strong> and call it “<strong>legshoe</strong>,” for lack of imagination, and give it a behavior of <strong>Movie Clip</strong>.</p>
<p><strong>Insert>New Symbol</strong> </p>
<p>When you create a New Symbol it takes you directly into that Symbol, so you don’t need to do any double-clicking to get into it. Drag the leg and shoe symbols we created earlier out onto the Stage, then fit them together. If your layering is off and your shoe is behind your leg, select the shoe on your Stage, then…</p>
<p><strong>Modify>Arrange>Bring to Front </strong> </p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/legshoeconnect1.gif"><img src="http://images.ientrymail.com/tutorialsportal/legshoeconnect2.gif"></p>
<p></center></p>
<p>After you’ve finished the legshoe Symbol, create a New Symbol, call it <strong>walking</strong> with a Behavior of <strong>Movie Clip</strong>. </p>
<p>You’re going to start using Layers in your timeline now. You are going to need a total of <strong>4 Layers</strong>.</p>
<p><strong>Insert>Layer</strong> or (see image below)</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/insertlayer.gif"></p>
<p></center></p>
<p>Name them starting from the top: <strong>Torso, Leg 1, Leg 2, Shadow</strong></p>
<p>This is pretty self-explanatory.  Select each layer individually to add the items.  Put the torso on Torso layer (drag it from the Library), put a legshoe on the Leg 1 layer, and then another legshoe on Leg 2, and don’t worry about the Shadow layer.  We will lock the Shadow layer so we don’t accidentally do anything to it.</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/locklayer.gif"></p>
<p></center></p>
<p>Select one of the legshoes. There is a point of rotation you are going to move on the leg. When we rotate this leg in a minute, we want it to rotate from the top of the leg, not the middle. To change this, we need the <strong>Free Transform Tool</strong>, then while you have the symbol selected, drag the little tiny circle to the top of the leg. Do this to both of the legs. </p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/freetransform.gif"><img src="http://images.ientrymail.com/tutorialsportal/centerrotation1.gif"><img src="http://images.ientrymail.com/tutorialsportal/centerrotation2.gif"></p>
<p></center></p>
<p>Using the same <strong>Free Transform Tool</strong>, on<strong> Leg 2 </strong>layer, ever so slightly scale the leg down. This one is behind the other leg, and should be a tiny bit smaller than the one up front.</p>
<p><em>***Be sure to scale from the corner, holding the Shift button on the keyboard to maintain proportionate shape. It may look squished or stretched if you don’t do this. </em></p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/legscale.gif"></p>
<p></center></p>
<p>Line up the legs with the torso.</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/bodyassemble.gif"></p>
<p></center></p>
<p>In the <strong>Timeline</strong>, on our top three layers, go out to <strong>10</strong>, select the little space below it, and add a Keyframe. Do this at a total of <strong>4</strong> spots. <strong>10, 20, 30, 40</strong>.</p>
<p><strong>Insert>Keyframe </strong>or<strong> F6</strong></p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/timelinekeyframes.gif"></p>
<p></center></p>
<p>Go to the first Keyframe on <strong>Leg 1</strong> layer. Using the <strong>Free Transform Tool</strong>, rotate the leg forward like she is taking a step. Then, on <strong>Leg 2</strong> layer, rotate that leg back a little.</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/legwalk1.gif"></p>
<p></center></p>
<p>Go to Keyframe <strong>30</strong> on both of the Leg layers and rotate the legs in the opposite direction.</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/legwalk2.gif"></p>
<p></center></p>
<p>In the <strong>Timeline</strong>, click once the first Keyframe of the <strong>Torso</strong> layer, hold down shift and click once on the last Keyframe of the<strong> Leg 2</strong> layer. Doing this will select all of the frames in between. Go to the <strong>Properties</strong> window (<strong>Window>Properties</strong>), and in the Tween menu, select Motion. </p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/propertiestween.gif"></p>
<p></center></p>
<p>At this point we are almost done.  You can hit your Enter key on the keyboard to see a little preview of your character walking.  Her legs are moving, but we’re going to add a little bounce to her step.</p>
<p>Using the same method we did to select multiple Keyframes before, select all the Keyframes on the three layers at <strong>10</strong> in the Timeline. After you’ve done that, hold down shift and hit the UP arrow key on the keyboard once. This will move your symbols on the stage up slightly. Do this again at Keyframe 30. Now, when her legs move, so will her body in a little bouncing step.</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/timeline2.gif"></p>
<p></center></p>
<p>Finally, <strong>Unlock</strong> the <strong>Shadow</strong> layer. Go to <strong>40</strong> in the Timeline on that Layer, and add frame. This will extend that layer all the way across beneath the other layers. </p>
<p><strong>Insert>Frame </strong>or<strong> F5 </strong> </p>
<p>Select the first Keyframe in the Shadow Layer, grab your Paint Brush Tool and draw a shape where a “shadow” would be.  Fill it black, so it is solid.  Click on it so it is selected, go to the Color Mixer window (Window>Color Mixer), and change the Alpha to 20%.  This makes this shape transparent.  You could make this into a symbol also, but it’s not necessary.</p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/colormixer.gif"></p>
<p></center></p>
<p>Now, go to <strong>Scene 1</strong>. </p>
<p><center>
<p><img src="http://images.ientrymail.com/tutorialsportal/scene1.gif"></p>
<p></center></p>
<p>Drag your walking symbol onto the Stage, and resize it so it fits.  Now, if you want to, add a little background by adding another layer.  Make sure your symbol is on the top layer and the background on the bottom.</p>
<p>Now you can <strong>Publish</strong> it and use it wherever! A long process, I know, for such a simple animation.</p>
<div><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="300" height="400" id="walkingchar"><param name=movie value="http://images.ientrymail.com/tutorialsportal/walkingchar.swf"><param name=quality value=high><param name=bgcolor value=#66CCFF><embed src="http://images.ientrymail.com/tutorialsportal/walkingchar.swf" quality=high bgcolor=#66CCFF  width="300" height="400" name="walkingchar" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"></embed></object></div>
]]></content:encoded>
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		<item>
		<title>How to make a “Text on Fire”!</title>
		<link>http://www.tutorialsportal.com/photoshop-tutorials/how-to-make-a-text-on-fire.html</link>
		<comments>http://www.tutorialsportal.com/photoshop-tutorials/how-to-make-a-text-on-fire.html#comments</comments>
		<pubDate>Thu, 15 Nov 2007 09:57:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Photoshop Tutorials]]></category>

		<guid isPermaLink="false">http://www.tutorialsportal.com/photoshop-tutorials/how-to-make-a-text-on-fire.html</guid>
		<description><![CDATA[How to make a Text on Fire!





&#160;


Step 1.
&#160;
Opet a new document: File-New







Step 2.
&#160;
Pick Text tool and use some &#8220;bold&#8221; font for
this. I&#8217;m use Cancun there. You can use Arial Black or Impact.




&#160;


Step 3.
When you type something you must rasterize that text,
go to Layer-Rasterize-Type, now we can use one filter.
Go to FIlter-Distort-Glass and when you get [...]]]></description>
			<content:encoded><![CDATA[<h1>How to make a Text on Fire!</h1>
<p class="Sect">
<table border="0" cellpadding="2" cellspacing="0">
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Vatreni_tekst_img_0.jpg" height="207" width="300" /></p>
<p align="left">&nbsp;</p>
</td>
<td valign="top">
<p align="left">Step 1.</p>
<p align="left">&nbsp;</p>
<p align="left">Opet a new document: File-New</p>
</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Vatreni_tekst_img_1.jpg" height="300" width="300" /></p>
</td>
<td valign="top">
<p align="left">Step 2.</p>
<p align="left">&nbsp;</p>
<p align="left">Pick Text tool and use some &#8220;bold&#8221; font for<br />
this. I&#8217;m use Cancun there. You can use Arial Black or Impact.</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Vatreni_tekst_img_2.jpg" height="293" width="343" /></p>
<p align="left">&nbsp;</p>
</td>
<td valign="top">
<p align="left">Step 3.</p>
<p align="left">When you type something you must rasterize that text,<br />
go to Layer-Rasterize-Type, now we can use one filter.<br />
Go to FIlter-Distort-Glass and when you get new windows just set up<br />
amounts like on image. In Texture menu pick Frosted.</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Vatreni_tekst_img_3.jpg" height="340" width="340" /></p>
<p align="left">&nbsp;</p>
</td>
<td valign="top">
<p align="left">Step 4.</p>
<p align="left"> Press Shift+Ctrl+E on keyboard.</p>
<p align="left">Now pick Magic Wand Tool and click somewhere on black<br />
surface, after that go to Select-Inverse</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Vatreni_tekst_img_4.jpg" height="221" width="343" /></p>
<p align="left">&nbsp;</p>
</td>
<td valign="top">
<p align="left">Step 5.</p>
<p align="left">Go to Select-Save selection, and when you got new windows<br />
in name just write something, im use &#8220;selekcija&#8221;. Now you<br />
had save that selection on different layer. Click ok, and pres Ctrl+D</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Vatreni_tekst_img_5.jpg" height="343" width="343" /></p>
<p align="left">&nbsp;</p>
</td>
<td valign="top">
<p align="left">Step 6.</p>
<p align="left">Now go to Image-Rotate Canvas-90 CCW, after that Filter-Stylize-Wind,<br />
method is wind, direction is from the right and click OK. After that<br />
just press Ctrl+F two-three times.</p>
<p align="left">&nbsp;</p>
<p align="left">&nbsp;</p>
</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src=http://www.tutorialsportal.com/images/Vatreni_tekst_img_6.jpg" height="340" width="340" /></p>
<p align="left">&nbsp;</p>
</td>
<td valign="top">
<p align="left">Step 7.</p>
<p align="left">&nbsp;</p>
<p align="left">Image-Rotate Canvas-90 CW, and after that Filter-Distort-Ripple<br />
and just click OK in new window.</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Vatreni_tekst_img_7.jpg" height="315" width="213" /></p>
<p align="left">&nbsp;</p>
</td>
<td valign="top">
<p align="left">Step 8.</p>
<p align="left">Now make one empty layer.</p>
</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Vatreni_tekst_img_8.jpg" height="229" width="343" /></p>
<p align="left">&nbsp;</p>
</td>
<td valign="top">
<p align="left">Step 9.</p>
<p align="left">&nbsp;</p>
<p align="left">Now we must load our selection, go to Selection-Load selection<br />
and when you get new window in Channel section pick your selection name,<br />
my is &#8220;selekcija&#8221;, and then click OK!</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Vatreni_tekst_img_9.jpg" height="318" width="319" /></p>
<p align="left">&nbsp;</p>
</td>
<td valign="top">
<p align="left">Step 10.</p>
<p align="left">Now go to Edit-Stroke, and on new window just use amount<br />
like on picture, and click OK<br />
Press Shift+Ctrl+E and after that Ctrl+D</p>
<p align="left">&nbsp;</p>
</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Vatreni_tekst_img_10.jpg" height="303" width="343" /></p>
<p align="left">&nbsp;</p>
</td>
<td valign="top">
<p align="left">Step 11.</p>
<p align="left">&nbsp;</p>
<p align="left">Go to Image-Mode-Indexed Color and set up amount like<br />
on my picture. We will mage a .gif pic <img src='http://www.tutorialsportal.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Vatreni_tekst_img_11.jpg" height="314" width="343" /></p>
<p align="left">&nbsp;</p>
</td>
<td valign="top">
<p align="left">Step 12.</p>
<p align="left">Image-Mode-Color Table and in Table menu just pick Black<br />
Body, and click OK</p>
<p align="left">&nbsp;</p>
</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Vatreni_tekst_img_12.jpg" height="340" width="340" /></p>
</td>
<td valign="top">
<p align="left">Step 13.</p>
<p align="left">Now if you want .jpg format go to Image-Mode-RGP and save<br />
it like .jpg <img src='http://www.tutorialsportal.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </td>
</tr>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>How to make a Black &amp; White picture</title>
		<link>http://www.tutorialsportal.com/photoshop-tutorials/how-to-make-a-black-white-picture.html</link>
		<comments>http://www.tutorialsportal.com/photoshop-tutorials/how-to-make-a-black-white-picture.html#comments</comments>
		<pubDate>Mon, 12 Nov 2007 08:42:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Photoshop Tutorials]]></category>

		<guid isPermaLink="false">http://www.tutorialsportal.com/photoshop-tutorials/how-to-make-a-black-white-picture.html</guid>
		<description><![CDATA[How to make a Black &#38; White Picture
In these 9 easy steps you will learn how to create your black and white picture from a colored one!






Step 1.
&#160;
Open your photo -&#62; File- Open.
Press D key to choose white/black color mode for brush.






Step 2.
           On Layers [...]]]></description>
			<content:encoded><![CDATA[<h1>How to make a Black &amp; White Picture</h1>
<p>In these 9 easy steps you will learn how to create your black and white picture from a colored one!</p>
<p class="Sect">
<table border="0" cellpadding="2" cellspacing="0">
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Black_white_img_0.jpg" height="394" width="283" /></p>
</td>
<td valign="top">Step 1.</p>
<p align="left">&nbsp;</p>
<p align="left">Open your photo -&gt; File- Open.</p>
<p align="left">Press D key to choose white/black color mode for brush.</p>
</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Black_white_img_1.jpg" height="319" width="254" /></p>
</td>
<td valign="top">Step 2.</p>
<p align="left">           On Layers click on Create new fill or adjustment layer icon and on drop<br />
menu click Gradient Map.</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Black_white_img_2.jpg" height="143" width="283" /></p>
</td>
<td valign="top">Step 3.</p>
<p align="left">&nbsp;</p>
<p align="left">In new window just click OK</p>
</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Black_white_img_3.jpg" height="394" width="283" /></p>
</td>
<td valign="top">Step 4.</p>
<p align="left">&nbsp;</p>
<p align="left">After these steps you photo must be like this picture.</p>
</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Black_white_img_4.jpg" height="221" width="211" /></p>
</td>
<td valign="top">Step 5.</p>
<p align="left">&nbsp;</p>
<p align="left">On Layers click on Background to activate them.</p>
</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Black_white_img_5.jpg" height="129" width="283" /></p>
</td>
<td valign="top">Step 6.</p>
<p align="left">&nbsp;</p>
<p align="left">Now go to Image - Adjustments- Brightness/Contrast and<br />
in window set amount and click OK.</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Black_white_img_6.jpg" height="473" width="340" /></p>
</td>
<td valign="top">Step 7.</p>
<p align="left">&nbsp;</p>
<p align="left">Now you have a great white/black photo</p>
</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Black_white_img_7.jpg" height="222" width="211" /></p>
</td>
<td valign="top">Step 8.</p>
<p align="left">&nbsp;</p>
<p align="left">Now click on Gradient map and reduce opacitu.</p>
</td>
</tr>
<tr>
<td valign="top">
<p align="left"><img src="http://www.tutorialsportal.com/images/Black_white_img_8.jpg" height="473" width="340" /></p>
</td>
<td valign="top">Step 9.</p>
<p align="left">&nbsp;</p>
<p align="left">Now you have a new effect on your photo</p>
</td>
</tr>
</table>
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		<title>Using Keywords In Page Titles</title>
		<link>http://www.tutorialsportal.com/seo/using-keywords-in-page-titles.html</link>
		<comments>http://www.tutorialsportal.com/seo/using-keywords-in-page-titles.html#comments</comments>
		<pubDate>Thu, 25 Oct 2007 14:46:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[SEO]]></category>

		<guid isPermaLink="false">http://www.tutorialsportal.com/seo/using-keywords-in-page-titles.html</guid>
		<description><![CDATA[Its really important use keywords in page titles. The &#8220;titles tag&#8221; is not the same of the &#8220;Meta tag&#8221;, and both have an important function. The text you will place between < title > and < /title > (with no spaces) will appear in the title bar of the browser when that page is showing. [...]]]></description>
			<content:encoded><![CDATA[<p>Its really important use keywords in page titles. The &#8220;titles tag&#8221; is not the same of the &#8220;Meta tag&#8221;, and both have an important function. The text you will place between < title > and < /title > (with no spaces) will appear in the title bar of the browser when that page is showing. In some browsers will appear also the own name of it, like Mozilla Firefox, but it doesnt matter.<br />
The text you insert in the title tag is an important factor in how the search engine can decide to classify your page. Also all major web crawlers will use your title tag as the title of your page in your listings, and you can see it when you use Stumble, which use as Title, the text you placed in the title tag.<br />
If your website include more than one page, remember that each page need to be optimized, and is reccoment to use different titles for each page, all with at least one important keyword related to the page.</p>
<p>The words or phrases included in the title tag will let increase traffic via search engines, so be sure to insert prominent keywords and phrases.<br />
One of the most common mistake is to place your business name or website name or product name <b>in every title of every page</b>.  This is a for sure a waste of space, infact you could insert valuable keywords instead of your name that wont really bring you traffic(or probably it do just if your name is Bill Gates! j/k).</p>
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