<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">
    <title>Fan To Pro - The Blog of Professional Geekery</title>
    
    <link rel="alternate" type="text/html" href="http://www.fantopro.com/blog/" />
    <id>tag:typepad.com,2003:weblog-1644810</id>
    <updated>2009-11-14T05:58:00-08:00</updated>
    <subtitle>A blog about jobs, careers, and economics for ambitious fans, progeeks, Otariimen, and other members of the Modern Literati</subtitle>
    <generator uri="http://www.typepad.com/">TypePad</generator>
    <link rel="self" href="http://feeds.feedburner.com/typepad/FanToProFeed" type="application/atom+xml" /><feedburner:emailServiceId>typepad/FanToProFeed</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><entry>
        <title>Book Review: How to Position Yourself as the Obvious Expert</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/FanToProFeed/~3/GT5sWLSeiZg/book-review-how-to-position-yourself-as-the-obvious-expert.html" />
        <link rel="replies" type="text/html" href="http://www.fantopro.com/blog/2009/11/book-review-how-to-position-yourself-as-the-obvious-expert.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e5521bc3a188330120a6642f4e970b</id>
        <published>2009-11-14T05:58:00-08:00</published>
        <updated>2009-11-14T05:58:00-08:00</updated>
        <summary>How to Position Yourself as the Obvious Expert In 90 Days or Less Without Spending a Fortune on Advertising by Elsom Eldridge Jr. and Mark L. Eldridge ISBN-10: 0972094164 ISBN-13: 978-0972094160 PROS: Straightforward, information-dense. Has quotes, ideas, and examples from...</summary>
        <author>
            <name>Steven Savage</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Books" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Career" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Reviews" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.fantopro.com/blog/"><div xmlns="http://www.w3.org/1999/xhtml"><strong>How to Position Yourself as the Obvious Expert<br />In 90 Days or Less Without Spending a Fortune on Advertising</strong><br />by Elsom Eldridge Jr. and Mark L. Eldridge<br /><br />ISBN-10: 0972094164<br />ISBN-13: 978-0972094160<br /><br /><strong>PROS:</strong> Straightforward, information-dense.  Has quotes, ideas, and examples from a lot of professionals.<br /><p><strong>CONS:</strong> Focus limits the book.  Some exercises not as useful as others.  Erratic consistency.</p><strong>SUMMARY:</strong> A must-read book on self-promotion that is useful to anyone looking to promote themselves, network, and connect.  It is focused on consultants and coaches, but is actually useful to most any professional.<br /><br />

<br />"How to Position Yourself as the Obvious Expert" is a book aimed at consultants and coaches who want to promote themselves and their business.  The approach they take is simple - if you want to promote yourself, you need to position yourself as an expert, the obvious expert, people will want to go to you.<br /><br />This book is on how to make sure people think of YOU when they want someone to fill a need, consult, or otherwise help them out.<br /><br />The book is broken into highly specific chapters focusing each on a different method of establishing yourself in people's minds, hearts, businesses, and even communities as an expert.  Each chapter stands on its own, and ends with an exercise or series of exercises to help you out.<br /><br />The chapters are more than exercises and general advice.  Almost every page contains a useful bit of <strong>specific</strong> advice culled from a consultant, coach, or other business/career expert.  These bits and bites of information take the book from useful to indispensable - they bring the basic advice alive by making it personal and giving specific ideas.<br /><br />The end result is an impressive book - you've got basic advice that's useful and well categorized, and additional advice and ideas from nearly 200 other people the authors talked to.  It's hard NOT to find something useful to your career.<br /><br />Despite this being a book on promoting yourself, it's also got a strong and deliberate element of ethics to it.  There's an entire chapter on giving back and how it's good for the business and the soul.  This isn't one of those win-at-any costs books, it's one with heart.<br /><br />There are a few flaws.  The exercises are of varied quality and usefulness, and are most likely useful depending on individual knowledge and inclination.  The depth of advice can very from general to specific.<br /><br /><p>The book is meant for coaches and consultants, but frankly, its useful for any professional - because professionalism IS about establishing yourself as an expert.  In these days of personal branding, it dovetails nicely with business trends.</p><p>This one is going into the "must read" list for Fan To Pro. There's just too much in this book for you not to read it - if not outright own a copy. It also is a fantastic gift for professionals you know.</p><br />- Steven Savage<br /><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/typepad/FanToProFeed/~4/GT5sWLSeiZg" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.fantopro.com/blog/2009/11/book-review-how-to-position-yourself-as-the-obvious-expert.html</feedburner:origLink></entry>
    <entry>
        <title>Podcast Reminder - 11/16/2009</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/FanToProFeed/~3/AykNp75YHf0/podcast-reminder-11162009.html" />
        <link rel="replies" type="text/html" href="http://www.fantopro.com/blog/2009/11/podcast-reminder-11162009.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e5521bc3a188330128759f0312970c</id>
        <published>2009-11-13T20:15:05-08:00</published>
        <updated>2009-11-13T20:15:05-08:00</updated>
        <summary>The next podcast will be a day later - 11/16/2009. The next podcast will be on the 22nd! Next podcast here! - Steven Savage</summary>
        <author>
            <name>Steven Savage</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Podcasts" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.fantopro.com/blog/"><div xmlns="http://www.w3.org/1999/xhtml"><p>The next podcast will be a day later - 11/16/2009.  The next podcast will be on the 22nd!</p><p><a href="http://www.blogtalkradio.com/Fan-To-Pro/2009/11/17/Fan-To-Pro-Weekly-Show-11152009" target="_blank">Next podcast here</a>!</p><p /><p>- Steven Savage</p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/typepad/FanToProFeed/~4/AykNp75YHf0" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.fantopro.com/blog/2009/11/podcast-reminder-11162009.html</feedburner:origLink></entry>
    <entry>
        <title>What Went Wrong With DJ Hero</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/FanToProFeed/~3/951DHTlW4Qo/what-went-wrong-with-dj-hero.html" />
        <link rel="replies" type="text/html" href="http://www.fantopro.com/blog/2009/11/what-went-wrong-with-dj-hero.html" thr:count="2" thr:updated="2009-11-14T10:16:10-08:00" />
        <id>tag:typepad.com,2003:post-6a00e5521bc3a188330120a6981604970b</id>
        <published>2009-11-13T13:23:13-08:00</published>
        <updated>2009-11-13T13:23:13-08:00</updated>
        <summary>The gaming industry has had its ups and downs this week, that's for sure. First came the EA layoffs, then the news that game sales were down 11 percent in October, the eighth month in a row that sales were...</summary>
        <author>
            <name>Bonnie Walling</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Analysis" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Music" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Video Gaming" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.fantopro.com/blog/"><div xmlns="http://www.w3.org/1999/xhtml"><p>The gaming industry has had its ups and downs this week, that's for sure. First came the EA layoffs, then the news that game sales were down 11 percent in October, the eighth month in a row that sales were down year-over-year.</p>
<p>Of course, there were also the sales of the latest Call of Duty game, which were so huge that they made the national news, with anchors loudly predicting that it could be the biggest-selling game ever.</p>
<p>And then, there was DJ Hero, a game that suffered sales so bad they were embarassing. It looked at first like a formula that could at least be a cult hit - hip-hop, a "Hero"-style music game, a huge promotional push during the world series. All this resulted in total sales, to date, of less than 150,000 across four platforms.</p>
<p>The question is, where did they go wrong, and what can aspiring gaming industry types learn from this?
</p>
<p>Well, for one thing, there was the fact that the game was released in what seem to be the declining days of the music game. Beatles Rock Band was very successful, but not quite as big as predicted, and Guitar Hero 5 performed below expectations. Bands like No Doubt are starting to sue gaming companies for unauthorized use of their images.</p>
<p>The lesson here: Look before you leap on a bandwagon. Following a hot trend is a smart thing, but study the progression of the trend carefully and get in before it peaks.</p>
<p>There was also the matter of cost. The thing costs over a hundred bucks - two hundred for the deluxe "Renegade Edition." Plus, unlike Beatles Rock Band, you can't invest in the hardware and then reuse it for another game, because DJ Hero is the only one of its kind. Not a good thing to do in a recession.</p>
<p>The lesson: Give people bells and whistles, but also make sure they're getting true value for money. If they perceive your game as a frivolous extravagance, they will be less likely to buy the product - especially in a down economy.</p>
<p>Finally, there's the matter of the gameplay itself - while some reviews raved about it, some people found the controls of the game confusing, especially when compared to the Guitar Hero games. Given that music games are usually pitched to casual gamers, not the hardcore, the old "keep it simple, stupid" adage definitely applies here - casual gamers want to get playing without having to study a long line of tutorials.</p>
<p>The lesson: Know your audience's expectations and what difficulty level they're expecting, and stick to it. As a wise man once said, "Don't <em>bleep</em> with the formula."</p>
<p>There's plenty of ways a seemingly sure thing can end up less than sure. Careful planning and thinking through can help avoid a sure hit turning into a massive bomb.</p>
<p>- Bonnie</p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/typepad/FanToProFeed/~4/951DHTlW4Qo" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.fantopro.com/blog/2009/11/what-went-wrong-with-dj-hero.html</feedburner:origLink></entry>
    <entry>
        <title>News of the Day, November 13, 2009</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/FanToProFeed/~3/4FG0zdgG6Jc/news-of-the-day-november-13-2009.html" />
        <link rel="replies" type="text/html" href="http://www.fantopro.com/blog/2009/11/news-of-the-day-november-13-2009.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e5521bc3a188330120a694b25e970b</id>
        <published>2009-11-13T06:27:08-08:00</published>
        <updated>2009-11-13T06:27:08-08:00</updated>
        <summary>Job Market Forget Work-Life Balance, Build a Lifestyle: The importance of an integrated lifestyle, which is especially vital to Fan to Pro types, who often find themselves living compartmentalized lives. U.S. Unemployment Will Continue to Increase: Canadian economist David Rosenberg...</summary>
        <author>
            <name>Bonnie Walling</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="News Of the Day" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.fantopro.com/blog/"><div xmlns="http://www.w3.org/1999/xhtml"><p><strong>Job Market</strong></p>
<p><a href="http://www.brazencareerist.com/2009/11/12/forget-work-life-balance-and-build-a-lifestyle?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+brazen_careerist+%28Brazen+Careerist%29&amp;utm_content=Google+Reader" target="_blank">Forget Work-Life Balance, Build a Lifestyle</a>: The importance of an integrated lifestyle, which is especially vital to Fan to Pro types, who often find themselves living compartmentalized lives.</p>
<p><a href="http://www.ritholtz.com/blog/2009/11/u-s-unemployment-rate-headed-for-12-0-13-0/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+TheBigPicture+%28The+Big+Picture%29&amp;utm_content=Google+Reader" target="_blank">U.S. Unemployment Will Continue to Increase</a>: Canadian economist David Rosenberg says that while the economy as a whole may be bottoming out, there are problems in the labor structure that need to be addressed before job losses slow down. Another sobering reminder that we're not out of the woods yet.</p>
<p><strong>Social Media</strong></p>
<p>A company to keep an eye on is Meebo, which <a href="http://digital.venturebeat.com/2009/11/12/meebo-socializes-the-hollywood-reporter/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Venturebeat+%28VentureBeat%29&amp;utm_content=Google+Reader" target="_blank">adds social media content</a> to Web sites - it started small, with companies such as MyYearbook, and has expanded to heavy hitters like the California governor's office and the Hollywood Reporter - their "Meebo bar," which includes chat, Facebook and Twitter, now appears on 200 sites.</p>
<p><strong>Anime/Manga</strong></p>
<p>Microsoft and Shueisha - parent company of Viz and Shonen Jump - are partnering on a <a href="http://www.animenewsnetwork.com/news/2009-11-12/shueisha-microsoft-reveal-details-on-phone-manga-sales" target="_blank">manga by phone business</a> that will offer content in both Japanese and English in 28 countries on Windows Mobile phones. A free sample of Dragonball manga will be offered in December, the U.S. paid service will launch in March. </p>
<p><strong>Video Games</strong></p>
<p><a href="http://kotaku.com/5403589/ea-will-hire-back-some-positions-it-cut?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29&amp;utm_content=Google+Reader" target="_blank">EA to Hire Back Some People It Cut</a>: But only the ones in the so-called "low-cost locations," which weren't specified. Neither were how many people would be rehired, and what the timeline is. </p>
<p><a href="http://venturebeat.com/2009/11/12/video-game-sales-fall-19-percent-in-october/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Venturebeat+%28VentureBeat%29&amp;utm_content=Google+Reader" target="_blank">Game sales down 19 percent in October</a>; It's the seventh month in a row when sales have dropped year-over-year, which is why the industry is banking heavily on not only the mega-hit Modern Warfare 2 but also the upcoming Super Mario Bros. Wii (especially since the Wii has the lowest game sales of the three major consoles).</p>
<p><a href="http://venturebeat.com/2009/11/12/playdom-acquires-to-developers-to-break-into-facebook-and-iphone-games/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Venturebeat+%28VentureBeat%29&amp;utm_content=Google+Reader" target="_blank">Playdom targets Facebook and iPhone Market</a>: They've acquired two developers specifically for that purpose, using $43 million in funding they just raised. Smart move in targeting hot markets (you'll never get rich in iPhone games, but it does build their reputation). Definitely a company to watch.</p>
<p><a href="http://play.tm/news/27640/gamestop-to-offer-dlc-in-stores/" target="_blank">GameStop Offers Downloadable Content</a>: It's a partnership with Xbox Live and Sony under which players can acquire downloadable content along with new purchases. Sounds rather odd at first - buying the game and then still having to download it at home - but it's smart for GameStop to manage to keep at least somewhat of a hold on something that threatens to cut into their business. (If Blockbuster had leapt on downloadable video like this, they wouldn't be facing extinction.)</p>
<p><a href="http://kotaku.com/5403712/october-sales-dj-hero-tanks-brutal-legend-well?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29&amp;utm_content=Google+Reader" target="_blank">DJ Hero a massive flop</a>: The game has sold 122,300 units across four platforms, despite being promoted to high heaven during World Series broadcasts. We'll see how <a href="http://kotaku.com/5402835/lego-rock-band-review-redefining-the-rock-block?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29&amp;utm_content=Google+Reader" target="_blank">Lego Rock Band</a> does, but I think it's fair to declare the music games craze as having peaked.   </p>
<p><strong>Technology</strong></p>
<p><a href="http://venturebeat.com/2009/11/12/youtube-to-support-1080p-high-definition-video-mobile-video-uploads-up-2000-this-year/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Venturebeat+%28VentureBeat%29&amp;utm_content=Google+Reader" target="_blank">YouTube Rolls Out High Definition Video</a>: Specifically, 1080 pixel high-def, good news for those who want to practice editing in this format. By the way, mobile downloads to the site are up a jaw-dropping 2,000 percent, thanks to the booming popularity of smartphone video.</p>
<p><a href="http://paidcontent.org/article/419-google-confirms-purchase-of-gizmo5/" target="_blank">Google Buys VOIP Provider Gizmo 5</a>: Their products allow talk connections between cell phones and computers and will be used to enhance Google Voice (insert "we don't need no steenkin' iPhone" jokes here). Sounds like they're going after Skype here, which is curious, since Skype doesn't seem much worth going after nowadays.</p>
<p><a href="http://venturebeat.com/2009/11/12/boxee-box-to-be-unveiled-december-7th/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Venturebeat+%28VentureBeat%29&amp;utm_content=Google+Reader" target="_blank">Boxee Box Coming in December</a>: The streaming-video-integration service has previously been available on computers, but this would allow its content to appear on full-size TV screens. If this takes off, it will be a complete reversal of fortune for a company I think a lot of people had written off as dead - and it may also mean a raft of imitators, so this technology is one to keep in mind.</p>
<p><a href="http://paidcontent.org/article/419-yahoo-hires-dallas-morning-news-editor-to-head-up-local-news-effort/" target="_blank">Yahoo Launching Local News Effort</a>: And they've hired a former Dallas Morning News editor for this purpose. Getting in on the ground floor of the targeted local news site is actually a smart move for them, since that is what will probably be the replacement for the local daily paper down the road.  </p>
<p><strong>Publishing</strong></p>
<p><a href="http://paidcontent.org/article/419-playboy-talking-to-iconix-about-possible-sale/" target="_blank">Playboy May Be Sold to Clothing Manufacturer</a>: This may seem like a very strange choice, but ironically, one of the publisher's top moneymakers as of late has been its clothing line. Lesson to be learned here: Diversifying your brand and cross-marketing may be your salvation when you run into trouble.  </p>
<p>- Bonnie   </p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/typepad/FanToProFeed/~4/4FG0zdgG6Jc" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.fantopro.com/blog/2009/11/news-of-the-day-november-13-2009.html</feedburner:origLink></entry>
    <entry>
        <title>Frustration Friday - Ch-ch-changes</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/FanToProFeed/~3/Qt-55fYWiRo/frustration-friday-chchchanges.html" />
        <link rel="replies" type="text/html" href="http://www.fantopro.com/blog/2009/11/frustration-friday-chchchanges.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e5521bc3a188330120a66428ab970b</id>
        <published>2009-11-13T05:58:00-08:00</published>
        <updated>2009-11-13T05:58:00-08:00</updated>
        <summary>I figured there's always room for some ranting - it cleanses the soul, expresses issues, and lets people share frustrations. So thus let's start with Frustration Friday, a weekly look at what drives me and others crazy in the job...</summary>
        <author>
            <name>Steven Savage</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Career" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Frustration Friday" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.fantopro.com/blog/"><div xmlns="http://www.w3.org/1999/xhtml">I figured there's always room for some ranting - it cleanses the soul, expresses issues, and lets people share frustrations.  So thus let's start with Frustration Friday, a weekly look at what drives me and others crazy in the job and economic scene.  If you'd like to guest rant, feel free to write me.<br /><br />In this case, let me rant about embracing change in the job market.<br /><br />Yes, I know things have changed in the economy and the job search.  I was there.  I've been working as a professional for seventeen years.  I remember when Windows started, I remember when the internet became the big thing, I remember when small press comics hit big two decades ago and the growing self-publishing boom now..  I've seen changes in employment, economy, and geekonomy.<br /><br />It's changed.  It's change a lot.  I know it.  Trust me, I know it.<br /><br />The problem is that right now I see way too many people ONLY talking about change in the job market.  Social media is the big thing right now.  Video resumes were hot awhile ago but that seems to be fading.  For the LONGEST time I heard about how the internet was changing things - from people who did resumes the same way they always had.<br /><br />It's changed, I get it.<br /><br />The problem is that change aside the business gurus, advice gurus, and recruiters who are always embracing change are focusing on one part, one fragment, of the job search - the changing part.<br /><br />They're forgetting the other parts.<br /><br />There's networking.  There's always networking.  That doesn't change.<br /><br />There's having good skills.  That's not changing.<br /><br />There's learning, that's not changing - though it may be about change.<br /><br />So, I'm getting tired about hearing how everything has changed in the job search.  Everything has NOT changed in the job search - there are more tools and venues, there are changing methods, but a lot has not changed.<br /><br />At some point someone needs to do a book or a website on what's not changing in the job search.  It'd be a nice antidote to all the others.<br /><br />- Steven Savage<xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/typepad/FanToProFeed/~4/Qt-55fYWiRo" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.fantopro.com/blog/2009/11/frustration-friday-chchchanges.html</feedburner:origLink></entry>
    <entry>
        <title>News of the Day, November 12, 2009</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/FanToProFeed/~3/bRFMmbkHAEs/news-of-the-day-november-12-2009-1.html" />
        <link rel="replies" type="text/html" href="http://www.fantopro.com/blog/2009/11/news-of-the-day-november-12-2009-1.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e5521bc3a1883301287589675a970c</id>
        <published>2009-11-12T09:30:04-08:00</published>
        <updated>2009-11-12T09:30:04-08:00</updated>
        <summary>Job Market Weekly Unemployment Claims Down: Not by that much - from 514,000 to 512,000 - but still, a drop is a drop. We'll call it more cause for cautious optimism. Economics/Geekonomics States Facing Major Budget Crises: If you're thinking...</summary>
        <author>
            <name>Bonnie Walling</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="News Of the Day" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.fantopro.com/blog/"><div xmlns="http://www.w3.org/1999/xhtml"><p><strong>Job Market</strong></p>
<p><a href="http://www.workforcesecurity.doleta.gov/press/2009/111209.asp" target="_blank">Weekly Unemployment Claims Down</a>: Not by that much - from 514,000 to 512,000 - but still, a drop is a drop. We'll call it more cause for cautious optimism.</p>
<p><strong>Economics/Geekonomics</strong></p>
<p><a href="http://news.yahoo.com/s/ap/20091111/ap_on_re_us/us_state_budgets" target="_blank">States Facing Major Budget Crises</a>: If you're thinking of relocating, you definitely want to check this list. (And if you're not thinking of relocating, you may decide to if your state is one of the worst affected). </p>
<p><strong>Publishing</strong></p>
<p><a href="http://paidcontent.org/article/419-newsweek-does-dozen-layoffs-still-tough-economic-times/" target="_blank">Newsweek Lays Off 12</a>: That's actually not so bad, considering some of the huge numbers we've seen from other big-ticket publications in the past. These cuts may have something to do with the fact that the publication is reducing its U.S. circulation from 2.6 million to 1.5 million by next January.</p>
<p><a href="http://paidcontent.org/article/419-media-money-brill-getting-a-newspaper-delivered-to-your-door-could-las/" target="_blank">Journalism Online founder says conventional newspapers will be around 15 more years</a>: So that gives you journalism types a timeline to make sure your cyber skills are up to snuff. </p>
<p><a href="http://www.publishersweekly.com/article/CA6706758.html?rssid=192" target="_blank">Amazon Expands AmazonEncore Lineup</a>: The program was created to give new authors maximum exposure, and it involves an Amazon-branded reprinting of self-published books. A great program for all aspiring authors to keep an eye on.</p>
<p><strong>Video Games</strong></p>
<p><a href="http://mashable.com/2009/11/11/ps3-facebook/" target="_blank">Facebook Integration Coming to PS3</a>: Microsoft has something like this in beta already, so it's no surprise Sony is doing the same thing. It certainly suits Sony's concept of video game console as full lifestyle device.  </p>
<p><a href="http://www.gamedaily.com/games/modern-warfare-2/xbox-360/game-features/modern-warfare-2-breaks-record-with-47-million-in-day-one-sales/" target="_blank">Modern Warfare 2 Breaks Single-Day Sales Record</a>: That's the Xbox360 version, mind you, and it moved 4.7 million copies. Big news given that game sales in general have been in a slump lately - expect war games to be as big as, well, music games in the near future. </p>
<p><strong>Technology</strong></p>
<p>AOL is estimating its restructuring costs at <a href="http://paidcontent.org/article/419-aols-coming-layoff-restructuring-costs-200-million-/" target="_blank">$200 million</a> - the company has already announced 100 layoffs and has said there will be more coming in the future. AOL has been struggling to redefine itself even more than most early-Internet providers, and it's entirely possible they may not make it. Remember that even if you're the hot thing of the moment, you may find yourself adapting and catching up with the times later.</p>
<p><a href="http://mashable.com/2009/11/12/clicker-launches" target="_blank">TV Search Engine Clicker Launches</a>: It's a guide to finding legally-available television content online, and features premium content from Amazon and Netflix. This is something that has the potential to catch on very fast and expand, so it's one to keep an eye on.</p>
<p>A Microsoft manager has been <a href="http://gizmodo.com/5402782/microsoft-disowns-manager-for-suggesting-that-a-mac-os-inspired-windows-7" target="_blank">smacked down</a> for suggesting that Windows 7 was directly inspired by Mac OSX. (Never mind that they look very similar . . .) File this under "watch what you say in public, especially when you work for one of the big boys."  </p>
<p><strong>Social Media</strong> </p>
<p><a href="http://www.techcrunch.com/2009/11/11/joe-hewitt-developer-of-facebooks-massively-popular-iphone-app-quits-the-project/" target="_blank">Facebook programmer quits development of iPhone app</a>: Joseph Hewitt says he did it because he's unhappy with Apple policies that require material be submitted to the company for approval before it can appear on the iPhone app store. Apple's review policy has proved controversial with many developers, and is something anyone planning to submit material to the House of Jobs should be aware of. </p>
<p><strong>Film</strong></p>
<p><a href="http://www.variety.com/article/VR1118011199.html?categoryid=10&amp;cs=1&amp;nid=2248" target="_blank">MGM Headed for Auction</a>: It's been a brand name more than a viable movie company for some time, but it has a couple of major franchise products attached to it (Rocky, James Bond). This could lead to the company being split up entirely, with one big company getting the film library, another the MGM brand logo and a third MGM's sister company, United Artists. Might be worth keeping an eye on, if someone decides to return this studio to its glory days, it may provide opportunities for aspiring filmmakers (United Artists was once a distributor of indie films long before Miramax and Lions Gate were even thought of). </p>
<p><strong>Maximum Geekery</strong></p>
<p>Watchmen creator Alan Moore is <a href="http://www.comicbookmovie.com/fansites/FalconsNest/news/?a=11833" target="_blank">collaborating on a rock opera</a> with the creators of Gorillaz. The topic? Journey to the West, the legend that was the basis of Dragon Ball and fangirl favorite Saiyuki. Folks, it doesn't get any geekier than this. </p>
<p>- Bonnie</p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/typepad/FanToProFeed/~4/bRFMmbkHAEs" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.fantopro.com/blog/2009/11/news-of-the-day-november-12-2009-1.html</feedburner:origLink></entry>
    <entry>
        <title>Fandom, Geeks, Jobs, and the Japanese Economy</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/FanToProFeed/~3/oDg3fukipk8/fandom-geeks-jobs-and-the-japanese-economy.html" />
        <link rel="replies" type="text/html" href="http://www.fantopro.com/blog/2009/11/fandom-geeks-jobs-and-the-japanese-economy.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e5521bc3a188330120a6642b68970b</id>
        <published>2009-11-12T06:13:00-08:00</published>
        <updated>2009-11-12T06:13:00-08:00</updated>
        <summary>On and off I encounter speculation that Japan's economy is going to get worse. I'm sure you've seen much the same news over and over. I'm not able to speculate in detail, but I can see that Japan has had...</summary>
        <author>
            <name>Steven Savage</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Analysis" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Anime and Manga" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Economy" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="General" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Video Gaming" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.fantopro.com/blog/"><div xmlns="http://www.w3.org/1999/xhtml">On and off I encounter speculation that Japan's economy is going <a href="http://www.telegraph.co.uk/finance/comment/ambroseevans_pritchard/6480289/It-is-Japan-we-should-be-worrying-about-not-America.html" target="_blank">to get worse</a>. I'm sure you've seen much the same news over and over.<br /><br />I'm not able to speculate in detail, but I can see that Japan has had its trouble since its own economic meltdown, doesn't seem to have solved it's issues, and is having problems with its workforce.  In my own opinion as a non-economist, I can at least see why people are concerned.<br /><br />Geekonomically and fannish-job-wise, I wonder what will happen to the major geeky industries of video games, anime, and manga if Japan's economy does take a serious dive (again).<br /><br />(This is why following economics is important to any career.  Period.)<br />

<br />Think about it for a moment - if the Japanese economy nosedives badly, there are major industries that are part of geekdom - in both product, image, and influence - that will suddenly face a lot of changes.<br /><br />This changes what is made, where it is sold, and who competitors are.<br /><br />Some thoughts:<br /><br /><strong>ANIME:</strong> Anime has obviously been popular and influential in North America, and the move to online seems to ensure stability and distribution of material and solidification of the fandom.  As I understand it the industry in Japan has had its problems.  There are well-established companies, properties, and distributions, and I suspect the companies in troubled times would shift to more online and focusing on global audiences.<br /><strong><br />MANGA:</strong> Manga companies as we've noted are making big inroads in the US.  Between Viz and Kodansha's presence in the US and ambitions it's already clear Manga companies are looking outside of Japan for profits and potential.  These companies are ahead of the game, and I figure any meltdown would lead them to accelerate and expand their plans.<br /><strong><br />VIDEO GAMES:</strong> Japan's place in video games is pretty set - Sony and Nintendo aren't going anywhere, though a Japanese meltdown could be quite a hit.  However where I see a hit happening, in the as of such  problem, is a hit to Japanese STUDIOS.  Game studio life is always more precarious than the big boys, and a downturn could affect a lot of them - especially ones that pitch mainly to the Japanese market.  The game market would have to retool even MORE globally as well - bringing it into more competition with the American/European age companies.<br /><br />These are just a few speculations, but an example of how economic changes in one country can impact specific areas - areas we as fans and fan-to-pro types are interested in.<br /><br />Now, that was Japan.  What about other countries?  China has been awful productive and had it's downturn.  Canada seems stable economically but has powerful geekonomic companies like Bioware.  Bollywood has an in-built audience but national ambitions and attention.<br /><br />National news.  Economic news.  Geekonomic news.  It's all the same . . .<br /><br />- Steven Savage<xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/typepad/FanToProFeed/~4/oDg3fukipk8" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.fantopro.com/blog/2009/11/fandom-geeks-jobs-and-the-japanese-economy.html</feedburner:origLink></entry>
    <entry>
        <title>News of the Day 11/11/2009</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/FanToProFeed/~3/fK8wdedI0M4/news-of-the-day-11112009.html" />
        <link rel="replies" type="text/html" href="http://www.fantopro.com/blog/2009/11/news-of-the-day-11112009.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e5521bc3a18833012875874a23970c</id>
        <published>2009-11-11T19:37:51-08:00</published>
        <updated>2009-11-11T19:37:51-08:00</updated>
        <summary>Career When not to do things for free - A little advice, since we often do things for free for our careers. (I myself like what one friend said, that it's better to say 'no charge' than free). What NaNoWriMo...</summary>
        <author>
            <name>Steven Savage</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="News Of the Day" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.fantopro.com/blog/"><div xmlns="http://www.w3.org/1999/xhtml"><strong>Career</strong><br />
<a href="http://www.brazencareerist.com/2009/11/09/when-to-do-things-for-free-and-when-not-to">When not to do things for free</a> - A little advice, since we often do things for free for our careers. (I myself like what one friend said, that it's better to say 'no charge' than free).
<p>
<a href="http://www.brazencareerist.com/2009/11/11/five-things-nanowrimo-teaches-us-about-sustainability">What NaNoWriMo teaches you about Sustainability</a> - Excellent article on how one experience can translate to another - including fannish ones.
</p>

<p>
<strong>Mobile:</strong><br />
<a href="http://feedproxy.google.com/%7Er/Venturebeat/%7E3/6-9fbVsOpLQ/">Widely differing estimates of Droids sold</a> - At this rate I'm going to back off and see what happens, battling numbers like this just raise the confusion level. 
</p>
<strong>Publishing:</strong><br />
<a href="http://mashable.com/2009/11/10/local-news-social-media/">A good analysis of how social media taking news local</a>. A good read with a lot of lessons you can extend to many industries.
<p>
<strong>Social Media:</strong><br />
I always say keep track of people who do middleware and foundational tech. <a href="http://www.virtualgoodsnews.com/2009/11/vivaty-takes-social-games-backend-platform-live.html">Vivaty announces it's Social Gaming Platform tool</a>. Might be worth checking out job-wise.
</p><p>
<strong>Technology:</strong><br />
<a href="http://mashable.com/2009/11/11/hp-3com/">HP acquires 3Com</a> - for a big fee. This puts them in good stead to compete with Cisco and represents an amazingly expensive move in a bad economy. They're either desperate or (more likely) confident. I'm amazed to see a deal this big, so I'm betting it's more thought out. Important if you work in networking (or at any of the companies involed).
</p><p>
<strong>Video Games:</strong><br />
A few details leaked on <a href="http://venturebeat.com/2009/11/11/details-leak-on-microsofts-project-natal-game-controls/">Microsoft's Project Natal</a>? Not much to go on.
</p>

<p>
Playdom raises <a href="http://paidcontent.org/article/419-confirmed-playdom-raises-43-million-in-first-round-to-fund-expansion-an/">$43 million</a> to develop new products - AND acquire other companies. Sounds like they've got plans brewing, and $43 million is a nice amount of money that a low-overhead company can do a lot with. Keep the resumes ready - and wonder what they'll do in light of EA's obvious strategy change . . .
</p>

<p>
- Steven Savage</p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/typepad/FanToProFeed/~4/fK8wdedI0M4" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.fantopro.com/blog/2009/11/news-of-the-day-11112009.html</feedburner:origLink></entry>
    <entry>
        <title>Convention Idea - Speak to Parents, Teachers, and more</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/FanToProFeed/~3/weLMV_zSI2c/convention-idea-speak-to-parents-teachers-and-more.html" />
        <link rel="replies" type="text/html" href="http://www.fantopro.com/blog/2009/11/convention-idea-speak-to-parents-teachers-and-more.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e5521bc3a1883301287564ea21970c</id>
        <published>2009-11-11T05:58:00-08:00</published>
        <updated>2009-11-11T05:58:00-08:00</updated>
        <summary>(The rest of the Convention Idea series is here). I love convention professional events, as you've pretty much guessed. I've certainly done enough in the past, and am always looking for new things to do and new ideas. However I...</summary>
        <author>
            <name>Steven Savage</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Advice" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Conventions" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Events" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.fantopro.com/blog/"><div xmlns="http://www.w3.org/1999/xhtml">(The rest of the Convention Idea series is <a href="http://www.fantopro.com/blog/2009/08/convention-ideas-roundup.html" target="_blank">here</a>).<br /><br />I love convention professional events, as you've pretty much guessed.  I've  certainly done enough in the past, and am always looking for new things to do and new ideas.<br /><br />However I noticed one thing lately - convention events focused on professional issues such as writing careers, artists, etc. focus on the people doing the work and looking for jobs.  They focus in short, on the people who need the advice.<br />

<br />What I'd like to see is conventions focusing on having events for the people who do the training, the advising, and the mentoring.<br /><ul>
<li>Parents - How many parents go to a convention with their kids and don't get what's going on or wonder about their child's future.  Who's supporting them.</li>
<li>Teachers - I'm not just talking about full-time teachers.  A lot of people teach part time or occasionally.  These folks not only make good sources of events at conventions, there may be enough of them in attendance - or people interested in teaching as a side line to their career - to attend events.</li>
<li>Other trainers and educators - How many people tutor (or would like to), work in training, etc.  How many write or want to write self-help books?  How many post art lessons to deviantart?  At a larger convention there's probably enough people to base an event or two around.</li>
<li>General mentoring.  Fandom has a lot of mentoring relationships (not enough to hear some tell it).  Why not do an event or two on mentoring people in art, writing, careers, etc.?</li>
</ul>
<br />In fact you, the progeek, have likely been a mentor at some time.  Maybe a good panel would have made that time you tired to explain sports blogging to someone a bit easier.<br /><br />So, convention-wise, consider panels for mentors, teachers, and parents.<br /><ul>
<li>Inform parents more about the careers their offspring may be interested in due to their interest.  They may not get video game careers, etc. so tell them.</li>
<li>General panels on how to mentor people, perhaps on specific topics like writing, art, etc.  Tie them in with the regular fan-to-pro courses.</li>
<li>Rally your teachers, mentors, speakers to do a panel ON being person whose career, side career, or hobby is educational.  Tell them how to use their skills and interest on the job or as a job - or just as a hobby.</li>
<li>Why not do a panel on HOW to do job/skill/fan-to-pro panels.</li>
<li>Throw a "mentor only" networking event for teachers, panelists, etc. to confab, talk, and share ideas and commiserate.</li>
</ul>
<br />Yes, your larger audience is doubtlessly people who are hoping to have a geektastic career.  But part of that audience may be people who want to or can mentor, want to train others, or are already supporting and helping their children or students.  Give them some events and help improve your convention offerings.<br /><br />- Steven Savage<br /><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/typepad/FanToProFeed/~4/weLMV_zSI2c" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.fantopro.com/blog/2009/11/convention-idea-speak-to-parents-teachers-and-more.html</feedburner:origLink></entry>
    <entry>
        <title>Interview with Artist Alicia Dillman</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/FanToProFeed/~3/QwkzI0wE-CY/interview-with-artist-alicia-dillman.html" />
        <link rel="replies" type="text/html" href="http://www.fantopro.com/blog/2009/11/interview-with-artist-alicia-dillman.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e5521bc3a1883301287578c9eb970c</id>
        <published>2009-11-10T19:49:13-08:00</published>
        <updated>2009-11-10T19:49:13-08:00</updated>
        <summary>I met Alicia Dillman at a local convention in the Bay Area and was impressed with her drive and her incredible artistic talent. She was nice enough to be interviewed to give some insights on her artistic experience, background, and...</summary>
        <author>
            <name>Steven Savage</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Art" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Career" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interviews" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.fantopro.com/blog/"><div xmlns="http://www.w3.org/1999/xhtml"><p class="MsoNormal" style="margin-bottom: 0.0001pt;">I met Alicia Dillman at a local convention in the Bay Area and was impressed with her drive and her incredible artistic talent.  She was nice enough to be interviewed to give some insights on her artistic experience, background, and professional advice.<br /><strong><span><span class="il" /></span></strong></p><p class="MsoNormal" style="margin-bottom: 0.0001pt;">
</p>
<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span><span class="il">Alicia</span> "Kat" Dillman</span></strong></p>

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span>website:</span></strong><span><span> <a href="http://www.katgirlstudio.com" target="_blank">www.katgirlstudio.com</a> or
<a href="http://www.katgirl.net" target="_blank">www.katgirl.net</a></span></span></p>

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span>twitter:</span></strong><span><span> <a href="http://twitter.com/KatGirl_Studio" target="_blank">http://twitter.com/KatGirl_<wbr />Studio</a></span></span></p><div class="im">

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><span><br />
<strong><span>1)
Tell us a bit about who you are and what to you do professionally as an artist.</span></strong></span></p>

</div><p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-weight: normal;">My name is <span class="il">Alicia</span> "Kat" Dillman and
I own and operate KatGirl Studio. I'm a profession freelance illustrator. I
graduated<span>  </span>with a BFA in Illustration
from the Academy of Art in San Francisco in 2008. </span></strong><span>I mainly do work for children's publishing and book covers. I am
currently in the process of illustrating 3 children's picture books and writing
two Young Adult novels. </span><strong><span style="font-weight: normal;"><br />
<br />
</span></strong><strong><span style="font-weight: normal;" /></strong></p>

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span>2) People
have a lot of ideas about what artists careers and jobs will be like - what
assumptions did you have that turned out to be wrong?  What turned out to
be right?</span></strong><span><br />
<strong><span style="font-weight: normal;">While going to school our
instructors told us that the only starving artists were those who possessed
poor technical ability or business skills. I was assured as one of the top
students I would have no problem finding work. Then the economy tanked and I
graduated during the worst year in economic history since the Great Depression.
Jobs and projects, even badly paying ones, were scarce. It really didn't matter
how good you were. If you weren't already known there was nothing out there for
you. It was really hard but recently things have started to pick up a bit. It's
nice to know that my career as an Illustrator can only really go up from here. </span></strong></span></p>

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-weight: normal;"> </span></strong></p>

<div class="im"><strong><span>3) Do you
have any interesting insights to share on your career in art that may help
people who want to break into the field?  How did you get in, why, what
worked for you, and how did your hobbies/interests play into it.</span></strong></div><span><br />
<strong><span style="font-weight: normal;">I got into Illustration after
trying out 3 other majors in college. I was originally going to transfer to the
Academy of Art for Theatrical Fashion Design but got on the wrong tour bus on Academy
Day and ended up at the Illustration building instead. Their department looked
more interesting so I signed up and never looked back. </span></strong></span>



<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-weight: normal;">I don't know that I have really "gotten
in" just yet but I'm trying really hard to work my way into the industry. What
has seemed to work the best is having a strong web presence. I have my work on
one of the top portfolio sites for Children's Illustrators and a lot of my
clients find me through there. I also have my work on free portfolio sites, I
have a blog I post is nearly every week, as well as a strong twitter following.
Also had a table or a booth at 4 conventions, 3 Art &amp; Wine festivals and 1
conference in the past 10 months. Meeting people face to face is very important
to building name recognition and strengthening you fan base. </span></strong></p>

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span> </span></strong></p>

<div class="im"><strong><span>4) Freelance
or employed by someone else as an artist - what are the advantages and
disadvantages to you?</span></strong></div><span><br />
<strong><span>Employment:</span></strong><strong><span style="font-weight: normal;"> If you are employed by someone else you
generally own nothing. Everything you create, every idea, is owned by someone
else. The advantage is that you have that job security. You will get a pay
check 5 days a week, not just when projects come in. I would love to work for a
company like Pixar but in 2008 and still now coveted art positions at companies
were far and few between. Working for a company is a good gig, if you can get
it. </span></strong></span>

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-weight: normal;"> </span></strong></p>

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span>Freelance:</span></strong><strong><span style="font-weight: normal;"> Everything you create is owned by you unless
you sell those rights. You have complete control over the things you create and
how they are used. You get larger chunks of money for your skills. You can work
from a home studio, saving money on everything from gas to food. The disadvantage
is that you don't get that steady pay check. You have to front all costs for
projects until you are paid. It's common for checks to take 30-90 days to come
in after a project is completed and some never come in. There's also the health
care problem. Because our country doesn't have universal health care or
something like it freelancers can very rarely afford to get their own health
care plans. Those are the disadvantages most think of, but they forget to
subtle ones that afflict freelancers like depression and isolation. Unless you
work in a shared studio you spent most days alone without human contact unless
you live with someone or go outside to get lunch or run errands. Some people
just don't do will with that isolation others thrive on it. I am a people
person to it was really hard to adjust to spending my days alone after 20 years
of being in school. If you're like me I recommend chatting with other
freelancers or friends via an instant messaging system, Twitter or FaceBook
Chat while you work. Bounce ideas of them and share preliminary work with them
if your project contract allows. Its kinda like having co-workers all over the
world. It will help maintain good mental health and moral. </span></strong></p>

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-weight: normal;"> </span></strong></p>

<div class="im"><strong><span>5) What
social media and internet tools helped your career and which ones do you
recommend.</span></strong></div><span><br />
<strong><span style="font-weight: normal;"><span>It goes without saying that you
need your own website. If you want clients to view you as a professional you
need your own website. In this day in age it is the single most important thing
to have as an artisan, illustrator or other graphical artist. If you are not
tech savvy hire someone to make one for you, bribe a tech savvy friend or as a
last resort at least have a blog site. I recommend Blogspot which has all kinds
of widgets to help you. Feel free to visit mine and see what I mean. <a href="http://katgirlstudio.blogspot.com/" target="_blank">http://katgirlstudio.blogspot.<wbr />com/</a></span></span></strong></span>

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-weight: normal;"> </span></strong></p>

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-weight: normal;">I strongly recommend having a Twitter. If you
adopt only one new technology into your carrer make it this one. It is imperative
that you have one and use it frequently. It keeps my fans up to date on what
I'm doing and helps strengthen the connection they feel towards me. It also
helps me connect with potential clients and gives them a view into the person I
am.. Don't forget art directors, agents, editors and publishers tweet too. You
can also glean valuable information that is not widely available anywhere else.</span></strong><strong><span> </span></strong></p>

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-weight: normal;"> </span></strong></p>

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-weight: normal;">Have a Deviant Art account its free and if
you get a paid account for the extra features its only $30 for a year. I use it
to search for reference and inspiration. I post my preliminary work and work in
progress images for my fans. I make blog posts about events we will be at or
new products in our shop. I use its stat feature to find out the most popular
pieces I've created. It also has a widget that hooks up my twitter feed to my
DA account giving me more ways to reach my fans and connect with them. </span></strong></p>

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-weight: normal;"> </span></strong></p>

<div class="im"><strong><span>6) In an age
of technology changes, economic upheaval, and companies moving into each
other's spaces, where do you see artists like yourself being?</span></strong></div><span><br />
<strong><span style="font-weight: normal;">Right where we always have been.
Though these things may change the way we work it does not change the need for
creative people.</span></strong><strong><span> </span></strong><strong><span style="font-weight: normal;">I myself am always at
the forefront of technology because I use it in nearly every aspect of my work.
I am also the daughter of a computer engineer and have never experienced the technological
reluctance that some artist's have. I have to say to everyone reading this:
avoid and fear technology at your own peril, for the industry will have no qualms
about passing you over for one more willing to move forward. </span></strong><strong><span /></strong></span><div class="im">

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span> </span></strong></p>

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span>7) Any
further insights to share?</span></strong><span /></p>

</div><p class="MsoNormal"><span>It is sad
that artists are so undervalued in our society when everything you see in your
day to day lives had to pass through the hands of Illustrators, graphic designs
or artisans to get there. There's an anonymous quote out there on the internet
that reads: <em>"</em></span><em>In this country, there are almost twice as
many neurosurgeons as there are professional illustrators. There are eleven
times as many certified mechanics. There are SEVENTY times as many people in
the IT field."</em> Never forget how valuable and rare your skills are.
Never let others diminish you, pay you less than you deserve or convince you to
work for "exposure" alone. You are not some picture pony out there
for the amusement of others you are a trained thoroughbred race horse. As a
professional illustrator, artist or graphic designer you deserve the same
respect given to any other highly skilled profession of any other field. </p>

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"> </p>

<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><span>If you would
like to read the whole article the quote is from you can find it here: <a href="http://www.no-spec.com/archives/i-wish-i-had-written-this/" target="_blank">http://www.no-spec.com/<wbr />archives/i-wish-i-had-written-<wbr />this/</a></span><span /></p>

<div> </div>=^.^= <br /><strong><span class="il">Alicia</span> “Kat” Dillman</strong> <br /><br /><strong>KatGirl Studio</strong> <br />Professional Illustration Services <br /><span><a href="http://www.katgirlstudio.com" target="_blank">www.katgirlstudio.com</a> </span><br /><span><a href="http://www.katgirl.net" target="_blank">www.katgirl.net</a> </span><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/typepad/FanToProFeed/~4/QwkzI0wE-CY" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.fantopro.com/blog/2009/11/interview-with-artist-alicia-dillman.html</feedburner:origLink></entry>
 
</feed><!-- ph=1 --><!-- nhm:from_kauri -->
