<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">
    <title>Subscription Billing - Z Blog</title>
    
    <link rel="alternate" type="text/html" href="http://blog.zuora.com/zblog/" />
    <id>tag:typepad.com,2003:weblog-1648432</id>
    <updated>2012-05-29T10:36:23-07:00</updated>
    
    <generator uri="http://www.typepad.com/">TypePad</generator>
    <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/typepad/Z-Blog" /><feedburner:info uri="typepad/z-blog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>typepad/Z-Blog</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><entry>
        <title>News International Uses Zuora for its Cloud-Based Solutions</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/Z-Blog/~3/ijbFfO3d9Mo/news-international-uses-zuora-for-its-cloud-based-solutions.html" />
        <link rel="replies" type="text/html" href="http://blog.zuora.com/zblog/2012/05/news-international-uses-zuora-for-its-cloud-based-solutions.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e551d4584a88340168ebeaf7e5970c</id>
        <published>2012-05-29T10:36:23-07:00</published>
        <updated>2012-05-29T10:59:01-07:00</updated>
        <summary>by Shawn Price, Zuora President Media giant News International understands the important of buying versus buidling in the Cloud. As highlighted by a recent ComputerWorld UK piece, News International is utilizing Salesforce.com, CloudSense, and Zuora to fulfill “product orders, analyze...</summary>
        <author>
            <name>Shawn Price</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="SaaS" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="salesforce.com" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Shawn Price" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Subscription Economy" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://blog.zuora.com/zblog/">
<div xmlns="http://www.w3.org/1999/xhtml"><p>by Shawn Price, Zuora President  <a class="asset-img-link" href="http://blog.zuora.com/.a/6a00e551d4584a88340168ebeaf55f970c-pi" style="float: left;"><img alt="Shawn" border="0" class="asset  asset-image at-xid-6a00e551d4584a88340168ebeaf55f970c" src="http://blog.zuora.com/.a/6a00e551d4584a88340168ebeaf55f970c-800wi" style="margin: 0px 5px 5px 0px;" title="Shawn" /></a></p>
<p><br />Media  giant News International understands the important of buying versus  buidling in the Cloud. As highlighted by a recent<a href="http://www.computerworlduk.com/news/cloud-computing/3359462/cloudforce-news-international-trusts-customer-data-cloud/" target="_self"> ComputerWorld UK  piece</a>, News International is utilizing Salesforce.com, CloudSense, and  Zuora to fulfill “product orders, analyze customer behavior patterns and  process payments.”<br /><br />News  International’s move to the Cloud shouldn’t be surprising to those  following the state of media. Print circulation and newspapers are dead  and the world is moving online. Publishers (big and small) are in the  midst of transforming themselves to survive in this new world. Many are  racing to put up their own paywalls to monetize their precious content.<br /><br />News  International is a media company, primarily concerned with publishing  newspapers like The Sun and The Guardian. Like many of its peers in the  media News International had a choice: they could either buy or build  their own billing platform to accomodate this move to online.<br /><br />Adam  Griffiths, chief architect at News International, revealed to the  assembled audience at Cloudforce Social Enterprise Tour in London that  it was an active choice to buy solutions in the cloud, rather than  devote resources to build them internally. “Me and my team could build  that if we wanted to, but that's not the business we are in. The  business we are in is selling media, and so rather than me build my own  private cloud in the basement, I can leverage a product catalogue out of  the box.”<br /><br />Increasingly,  businesses like News International are understanding that common  worries about security, or common excuses like “our IT team could build  that,” are being left by the wayside as these businesses embrace the  Cloud and it’s many advantages. News International’s IT department, for  example, enjoys that it can offload many of its mundane tasks to the  Cloud, allowing IT to have a larger role in “defining business  processes.” As businesses become more digital and move to the Cloud,  suddenly entire sections of a business are becoming untethered by  technology, empowered to grow and develop.<br /><br />One  common trait we’ve been highlighting in our case studies at Zuora is  that companies across industries find it easier, more elastic, and  scalable to buy a cloud-based service than build their own. Not only is  it more convenient, saves resources, and is often cheaper, but Cloud  experts like Cloudsense, Salesforce.com, and Zuora are generally more  comfortable, capable, and secure than an internally built system slapped  together.<br /><br />In  today's world, who wants to build their own paywall, especially when  things change so constantly? Newspaper circulation was an unchanged  model for decades, but with an online world, a customer (or subscriber)  can do anything they want in seconds with a click of a mouse. Suddenly  there are apps, click throughs, paywalls, and sharing to contend with.<br /><br />Therefore,  a publisher like News International needs flexible pricing to offer  innovative packages to subscribers. It needs seamless billing and  payments available online, and via iPad, iPhone, etc. And it needs a way  to build an ongoing customer relationship that it can monetize over  time.<br /><br />This is what the Subscription Economy is all about and this is why media companies are at the heart of the Subscription Economy.<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /></p></div>
</content>


    <feedburner:origLink>http://blog.zuora.com/zblog/2012/05/news-international-uses-zuora-for-its-cloud-based-solutions.html</feedburner:origLink></entry>
    <entry>
        <title>HP Moves to the Cloud with Flexible Pricing Models </title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/Z-Blog/~3/Sx3mCofYGUA/hp-moves-to-the-cloud-with-flexible-pricing-models-.html" />
        <link rel="replies" type="text/html" href="http://blog.zuora.com/zblog/2012/05/hp-moves-to-the-cloud-with-flexible-pricing-models-.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e551d4584a88340167666e6e3d970b</id>
        <published>2012-05-11T11:34:29-07:00</published>
        <updated>2012-05-11T11:34:49-07:00</updated>
        <summary>by Jeff Yoshimura, VP Marketing Someone once said that the best indication of character is the friends you have; well we here at Zuora are pretty excited about what having HP as a friend says about us. HP is one...</summary>
        <author>
            <name>Jeff Yoshimura</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="2012" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Cloud Computing" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Jeff Yoshimura" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://blog.zuora.com/zblog/">
<div xmlns="http://www.w3.org/1999/xhtml"><p><a class="asset-img-link" href="http://blog.zuora.com/.a/6a00e551d4584a88340167666e6a61970b-pi" style="float: left;"><img alt="Jeff" border="0" class="asset  asset-image at-xid-6a00e551d4584a88340167666e6a61970b" src="http://blog.zuora.com/.a/6a00e551d4584a88340167666e6a61970b-800wi" style="margin: 0px 5px 5px 0px;" title="Jeff" /></a></p>
<p>by Jeff Yoshimura, VP Marketing<br /><br />Someone  once said that the best indication of character is the friends you  have; well we here at Zuora are pretty excited about <a href="http://www.zuora.com/company/news-and-press/zuora-delivers-enterprise-class-subscription-billing-services-for-hp-cloud-services.html" target="_self">what having HP as a  friend</a> says about us. HP is one of the biggest players in the  technology industry, with products and services that impact customers of  all stripes. To provide the billing solution to their Cloud offering is  a huge honor. <br /><br />On  Thursday, HP Cloud Services completed a major milestone in their  product life cycle.  After going into production last year with  customers via "private beta by invitation", on Thursday these customers  moved to “public beta.” <br /><a class="asset-img-link" href="http://blog.zuora.com/.a/6a00e551d4584a88340168eb704cfe970c-pi" style="float: right;"><img alt="Screen Shot 2012-05-11 at 10.51.19 AM" class="asset  asset-image at-xid-6a00e551d4584a88340168eb704cfe970c" src="http://blog.zuora.com/.a/6a00e551d4584a88340168eb704cfe970c-320wi" style="margin: 0px 0px 5px 5px;" title="Screen Shot 2012-05-11 at 10.51.19 AM" /></a><br />HP  Cloud Services is billed monthly and is usage-based. You pay $.04 per  hour for 1 GB of RAM and 30GB of local disk space and up to $1.28 per  hour for 32 GB of RAM and 960 GB of local space. With HP Cloud Object  Storage Pricing, you pay for the amount of storage you use each month  (at $.12 for the first 0-50 TB and $.10 for the 950TB). Check out more of the pricing tiers <a href="https://www.hpcloud.com/pricing">here</a>. <br /><a class="asset-img-link" href="http://blog.zuora.com/.a/6a00e551d4584a88340163057a91a9970d-pi" style="float: right;" /><br />With  Zuora, HP Cloud Services can offer all of these different pricing to  their customers with a metering, pricing and billing platform that  matches the business model of cloud computing with subscription and  pay-as-you-go pricing models. Simply put, if you’re building shared  resources in HP’s Cloud, now you’ve got the convenience and flexibility  of Zuora for your billing. Pretty spiffy. <br /><br />Congratulations to our friends at HP Cloud Services! </p></div>
</content>


    <feedburner:origLink>http://blog.zuora.com/zblog/2012/05/hp-moves-to-the-cloud-with-flexible-pricing-models-.html</feedburner:origLink></entry>
    <entry>
        <title>Citrix Partners With Zuora to Grow its CloudPortal Services Manager</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/Z-Blog/~3/hZIGR4U5tNw/citrix-partners-with-zuora-to-grow-its-cloudportal-services-manager.html" />
        <link rel="replies" type="text/html" href="http://blog.zuora.com/zblog/2012/05/citrix-partners-with-zuora-to-grow-its-cloudportal-services-manager.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e551d4584a8834016305498ef4970d</id>
        <published>2012-05-06T20:35:25-07:00</published>
        <updated>2012-05-06T20:35:25-07:00</updated>
        <summary>Jeff Yoshimura, VP Marketing Delivering and monetizing solutions in the Cloud just got a whole lot easier. Today, Zuora announced a partnership with Citrix Systems to extend the capabilities of CloudPortal Services Manager. Citrix’s Channel strategy is to aggressively grow...</summary>
        <author>
            <name>Megan Golden</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="2012" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interesting Services" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Jeff Yoshimura" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Partnerships" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://blog.zuora.com/zblog/">
<div xmlns="http://www.w3.org/1999/xhtml"><p><a class="asset-img-link" href="http://blog.zuora.com/.a/6a00e551d4584a88340168eaa79712970c-pi" style="float: left;"><img alt="Blog Pic JY 0412" class="asset  asset-image at-xid-6a00e551d4584a88340168eaa79712970c" src="http://blog.zuora.com/.a/6a00e551d4584a88340168eaa79712970c-120wi" style="width: 120px; margin: 0px 5px 5px 0px;" title="Blog Pic JY 0412" /></a>Jeff Yoshimura, VP Marketing </p>
<p> </p>
<p>Delivering and monetizing solutions in the Cloud just got a whole lot easier. Today, Zuora announced a partnership with Citrix Systems to extend the capabilities of CloudPortal Services Manager. Citrix’s Channel strategy is to aggressively grow its Citrix Service Provider (CSP) channel and Zuora will be an integral part of that, providing the billing solution for Citrix and its partners’ broad portfolio of Cloud offerings.<br /><br />Not only is Citrix growing, but an entire industry of service providers are evolving to offer cloud-based solutions that meet a wide range of needs-- from line-of-business apps to legacy custom apps to core productivity apps. Every cloud provider must be able to streamline the front-end provisioning of their entire portfolio of services, and accurately meter and bill for those services on the backend.<br /><br />Together, Zuora and Citrix empower today’s cloud providers with an integrated ability to build, deliver and monetize new cloud app and desktop services. That’s why this partnership is so potent: CloudPortal Services Manager is specifically designed to provide a platform for a broad portfolio of services and multiple tiers of delivery. Meanwhile, Zuora’s industry leading Z-Commerce for the Cloud solution will integrate seamlessly with CloudPortal Services Manager to provide a powerful billing and payment platform that allows cloud service providers to quickly monetize and grow their cloud services.<br /><br />With the launch of Z-Commerce for the Cloud, Zuora set out to become the Cloud billing leader--- a solution for anyone who wants to build a public, private, hybrid Cloud. When we launched Z-Commerce for the Cloud two years ago, our goal was to ensure that every Cloud provider would have access to a billing system more versatile, flexible, and scalable than any on premise or homegrown system. Since that time, Zuora has become the commerce engine for HP, GoGrid, Dell, Tata Communications, IC&amp;S, Zetta, and Ninefold.<br /><br />With today's announcement, Zuora offers unparalleled options for Cloud providers to use their Cloud of choice. Whether you’re seeking to monetize, deliver, or scale your service in the Cloud, Zuora's Z-Commerce for the Cloud is the leading billing platform for service providers to capitalize on the unique opportunities of the Cloud.<br /><br />“To be successful, cloud providers must be able to automatically and easily provision new accounts, empower customers with self-service, and then bill them for what they used," said Bill Burley, Vice President and General Manager of the Cloud App Delivery group at Citrix. "Service providers could struggle endlessly trying to build these capabilities on their own – or they could use Citrix CloudPortal with Zuora's Z-Commerce for the Cloud and leverage the integration developed via our partnership. Our Citrix Service Providers are always asking us to help them be more operationally efficient so they can improve their margins – partnering with Zuora is one of the ways we can accomplish that."<br /><br />Zuora President, Shawn Price, will be presenting more about this partnership at an exclusive event for Citrix Service Providers attending the Citrix Summit on the morning of Tuesday, May 8th at the Westin San Francisco Market Street.</p></div>
</content>


    <feedburner:origLink>http://blog.zuora.com/zblog/2012/05/citrix-partners-with-zuora-to-grow-its-cloudportal-services-manager.html</feedburner:origLink></entry>
    <entry>
        <title>6 Reasons Why Activision Blizzard Will Beat Zynga &amp; Electronic Arts</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/Z-Blog/~3/zOoGEXBnhmw/6-reasons-why-activision-blizzard-will-beat-zynga-electronic-arts.html" />
        <link rel="replies" type="text/html" href="http://blog.zuora.com/zblog/2012/05/6-reasons-why-activision-blizzard-will-beat-zynga-electronic-arts.html" thr:count="1" thr:updated="2012-05-04T08:22:27-07:00" />
        <id>tag:typepad.com,2003:post-6a00e551d4584a8834016766159dd7970b</id>
        <published>2012-05-03T15:01:45-07:00</published>
        <updated>2012-05-03T15:03:04-07:00</updated>
        <summary>by Chris Holt, Marketing Call of Duty. Starcraft. World of Warcraft. Prototype. These are some of the biggest gaming franchises out there, and they are all under the umbrella of mega-game publisher Activision Blizzard. Arguably one of the largest traditional...</summary>
        <author>
            <name>Chris Holt</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Chris Holt" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://blog.zuora.com/zblog/">
<div xmlns="http://www.w3.org/1999/xhtml"><p><a href="http://blog.zuora.com/.a/6a00e551d4584a88340163045b2c57970d-pi" style="float: left;"><img alt="Screen shot 2012-04-18 at 9.47.23 AM" src="http://blog.zuora.com/.a/6a00e551d4584a88340163045b2c57970d-120wi" style="margin: 0px 5px 5px 0px;" title="Screen shot 2012-04-18 at 9.47.23 AM" /></a>by Chris Holt, Marketing</p>
<p> </p>
<p>Call  of Duty. Starcraft. World of Warcraft. Prototype. These are some of the  biggest gaming franchises out there, and they are all under the umbrella of  mega-game publisher <a href="http://www.activisionblizzard.com/corp/index.html" target="_self">Activision Blizzard</a>. Arguably one of the largest  traditional gaming publishers left, Activision Blizzard owns the rights to  many sought after properties, offers games across virtually every  platform (mobile, console, and computer) and might be in the best  position to move its products towards a new business model. Already, the  company has begun to experiment with new revenue streams through in-app  purchases and subscription models. <br /><br />For  the next generation of game developers, monetizing relationships with  players over time will be the key. It’s no longer going to be about how  many games you’ll ship, but how many customers you have. So the  companies that best understand their customer and create the best  relationship are the ones that will monetize those relationships the  most successfully.  <a class="asset-img-link" href="http://blog.zuora.com/.a/6a00e551d4584a88340168eb17b35b970c-pi" style="float: right;"><img alt="Blizzard-05-03 at 1.55.35 PM" class="asset  asset-image at-xid-6a00e551d4584a88340168eb17b35b970c" src="http://blog.zuora.com/.a/6a00e551d4584a88340168eb17b35b970c-320wi" style="margin: 0px 0px 5px 5px;" title="Blizzard-05-03 at 1.55.35 PM" /></a><br /> <a class="asset-img-link" href="http://blog.zuora.com/.a/6a00e551d4584a88340163052211ae970d-pi" style="float: left;" /><br />Despite  fierce competition from traditional powers like <a href="http://www.ea.com/" target="_self">Electronic Arts</a> and  upstart companies like <a href="http://company.zynga.com/" target="_self">Zynga</a>, Activision Blizzard may be the company  that wins out in the next generation of gaming. <br /><br />1) Early Adopters of Subscriptions<br /><br />Compared  to many of their competitors, Activision Blizzard caught onto the  importance of subscriptions early on. They broke through into the  Massive Multiplayer Online (MMO) genre in the early 2000s, far before  the term “social game” became popularized. Everyone else has been  playing catch-up since. <br /><br />And  if you think that Activision Blizzard didn’t learn a thing or two about  customer relationships, flexibility, and monetization through these  experiences, think again: World of Warcraft has been the top of the MMO  heap for nearly 8 years. The game has gone from a simple subscription  model ($15 a month) to offering additional revenue streams such as  <a href="http://us.blizzard.com/store/browse.xml?f=f:1" target="_self">in-app purchases</a>. <br /><br />2) The Most Profitable Subscription Game is Activision Blizzard’s<br /><br />World  of Warcraft has 10.2 million subscribers as of December 2011, a world  record. In April of 2008, World of Warcraft was rumored to hold 62% of  the MMO market. To say that World of Warcraft is a colossus is a bit of  an understatement. Published by Blizzard, WoW wasn’t just a  groundbreaking game achievement, but a groundbreaking business  achievement. Like many MMO games, WoW is subscription based. But with  multiple pricing tiers and now a freemium model to draw in new  customers, WoW is often cited as the future of video game monetization.<br /><br />While  WoW’s monthly-subscriber base has declined (many point to its height at  12 million and its recent low at around 10), its impact on the industry  hasn’t waned. Many, many massively-multiplayer online role-playing  games (MMORPGs) have sought to replicate WoW’s success since the game’s  2004 launch partly because people recognize the potential of its  business model for future successes. Blizzard is able to lock in revenue  every month, has a vibrant and vocal community, and a huge database of  knowledge of its customers. With this information, Activision Blizzard  is better equipped than any of its competitors to replicate its success  with future offerings.<br /><br />3) Activision Blizzard’s Games are Built for Longer Life Cycles<br /><br />In  order to have a recurring revenue, you need a product or service that  players will want to return to time and time again. The issue that  casual games run into is one of depth: since the gameplay experiences  are shallow, the lifecycle of a game is ultimately short. That’s not a  problem for games like Call of Duty: Modern Warfare 3 and Starcraft II  which take hours to complete their single player campaign and have an  even longer lifecycle thanks to their multiplayer components which are  then constantly updated with downloadable content. <br /><br />True,  very few of Activision Blizzard’s games are built for subscriptions or  in-app purchases. But they are built for longer play sessions and longer  life cycles. With this content, it’s all a matter of monetizing the  continued relationship with the player. <br /><br />4) Refined Sales Cycle<br /><br />One  issue that nearly every business insider highlighted in their  dissection of Zynga’s failings: Zynga didn’t create enough new games  last year. Activision Blizzard doesn’t have that problem. One advantage  of being part of the “old guard” is that you get accustomed to churning  out titles on a regular basis despite delays, budget issues, and other  development problems. You can count on Activision Blizzard putting out a  headline-grabbing, million plus seller first person shooter every Fall.  You can set your watch to Holiday releases, announcements at E3, and  early fall launches. These are standards of the “core” industry, and  while new competition from places like Zynga have challenged them on  many fronts, understanding the development cycle is something that  Activision Blizzard, Electronic Arts, and others simply know better.  Zynga and casual developers may have shorter development cycles, but so  far they’ve mastered their calendars the same way the old guard has. <br /><br />5) Call of Duty, Other AAA Titles Can Be Further Monetized<br /><br />The  Call of Duty franchise are some of the biggest money makers in  entertainment media. Every title has topped the previous; Modern Warfare  3 had sales in excess of 6.5  million copies on launch day alone and grossed $400 million in the US  and UK alone in its first 24 hours... making it the biggest  entertainment launch of all time. Millions of people bought pre-sales or premium offerings. And this is only one game in Activision Blizzard’s quiver. <br /><br />Activision  Blizzard has the benefit of owning some of gaming’s biggest names. And  while most of its revenue comes from a single-purchase approach to  business, Activision Blizzard has already begun to convert some of its  most popular multiplayer games to subscriptions and in-app purchases. By  locking in customers for longer commitments and monetizing their  services, Activision Blizzard is moving to more flexibly react to  customer demands with downloadable content (DLC), updates, and fixes.  The best example of this is Call of Duty: Elite, a paid annual  subscription with DLC available to the most dedicated of Modern Warfare 3  players. Activision Blizzard has stated that 7 million people have  signed up for the service and there are 1.5 million paying subscribers  as of February 2012. We’ll likely see more programs monetizing dedicated  fans of certain games in the future. CoD: Elite is only the beginning. <br /><br />6) Project Titan<br /><br />While  World of Warcraft is on the decline and many other MMOs have sought,  somewhat successfully, to replicate WoW’s monetization strategy, that  doesn’t mean Activision Blizzard will be left out in the cold in a few  years. Long rumored Project Titan is in development and about the only  thing we have confirmed about it is that it’s supposed to be a next  generation MMO. Rumors have swirled about it being free to play, being  more casual-focused, and even whether it’s a continuation of another  Blizzard franchise (likely Starcraft). All of these rumors could be so  much hot air, but when Blizzard puts out a new game, you’re  automatically looking at a blockbuster. Virtually all of Blizzard’s  franchises are big players in the market, and so far they’re one of the  only developers capable of creating compelling subscription-based  best-selling games. <br /><br />If there’s ever a game that might actually be the “next World of Warcraft,” it’s likely Project Titan.</p>
<p> </p>
<p><em>[To see our discussion on Zynga's future, check out our <a href="http://blog.zuora.com/zblog/2012/04/the-4-reasons-why-zynga-is-doomed.html" target="_self">previous</a> <a href="http://blog.zuora.com/zblog/2012/04/the-six-reasons-why-zynga-will-win-the-subscription-gaming-wars.html" target="_self">posts</a>.]</em></p>
<p> </p></div>
</content>


    <feedburner:origLink>http://blog.zuora.com/zblog/2012/05/6-reasons-why-activision-blizzard-will-beat-zynga-electronic-arts.html</feedburner:origLink></entry>
    <entry>
        <title>The 4 Reasons Why Zynga is Doomed</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/Z-Blog/~3/mnNfotFHPww/the-4-reasons-why-zynga-is-doomed.html" />
        <link rel="replies" type="text/html" href="http://blog.zuora.com/zblog/2012/04/the-4-reasons-why-zynga-is-doomed.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e551d4584a8834016304c3c0ce970d</id>
        <published>2012-04-26T10:43:03-07:00</published>
        <updated>2012-04-27T09:34:04-07:00</updated>
        <summary>by Chris Holt, Marketing What’s the fastest growing segment of the entertainment industry? And what industry has increasingly become the focus of not only the media, but Hollywood actors and technology giants? The answer to both questions is the video...</summary>
        <author>
            <name>Chris Holt</name>
        </author>
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://blog.zuora.com/zblog/">
<div xmlns="http://www.w3.org/1999/xhtml"><p>by Chris Holt, Marketing<a href="http://blog.zuora.com/.a/6a00e551d4584a88340163045b2c57970d-pi" style="float: left;"><img alt="Screen shot 2012-04-18 at 9.47.23 AM" src="http://blog.zuora.com/.a/6a00e551d4584a88340163045b2c57970d-120wi" style="margin: 0px 5px 5px 0px;" title="Screen shot 2012-04-18 at 9.47.23 AM" /></a></p>
<p><br />What’s  the fastest growing segment of the entertainment industry? And what  industry has increasingly become the focus of not only the media, but  Hollywood actors and technology giants? The answer to both questions is  the video gaming industry, and like many industries, it’s in the midst  of transformation thanks to the subscription economy.<br /><br />For  decades, the video game industry has utilized the conventional  single-purchase model. Customers buy $59 retail games, and your profits  are measured by your units shipped minus your cost of development. But  with the advent of the Internet, games shifted from being single  purchases to subscribable services. While most game publishers still  operate under the old model, several pioneers have already leveraged the  superior customer relationships afforded by the subscription model to  very lucrative enterprises.<br /><br />Zynga  is at the heart of this debate, with many critics and industry insiders  saying that it’s both the wave of the future and a flash in the pan.  Here, we take the latter position. To see the former position, click <a href="http://blog.zuora.com/zblog/2012/04/the-six-reasons-why-zynga-will-win-the-subscription-gaming-wars.html" target="_self"> here</a>.  <a class="asset-img-link" href="http://blog.zuora.com/.a/6a00e551d4584a8834016765c14109970b-pi" style="float: right;"><img alt="Screen Shot 2012-04-18 at 2.37.17 PM" class="asset  asset-image at-xid-6a00e551d4584a8834016765c14109970b" src="http://blog.zuora.com/.a/6a00e551d4584a8834016765c14109970b-320wi" style="margin: 0px 0px 5px 5px;" title="Screen Shot 2012-04-18 at 2.37.17 PM" /></a><br /><br />Zynga  utilizes a freemium business model and offers a variety of  social-strategy games (such as Farmville, CityVille, and Mafia Wars) on  the Facebook platform. The games are free to play but often require  social actions (such as partner purchases) or in-app purchases to  progress faster in the game (usually requiring the player to obtain  “energy”). Their business model is derived from both in-app credit card  purchases and partnerships. Let’s take a look at why Zynga is so poorly  positioned to ultimately win the Subscription Gaming Wars. <br /><br />1)  Zynga doesn’t own the customer, Facebook does<br /><br />Zynga’s  success can be partly attributed to being on the Facebook platform, the  most popular social networking site in the world. Until very recently,  in order to access Zynga’s games, players had to log onto Facebook to  play. Zynga doesn’t own the customer, but Facebook does. All of the  information, revenue, etc is partly tethered to Facebook, who takes a  cut of all of Zynga’s revenue and has just as much access to their  customers’ data.<br /><br />And  while buying virtual goods is all well and good, players can still walk  away from Zynga’s games-- as about 41 million did between the third and  fourth quarter of 2011. Zynga uses the freemium business model to great  success, but unlike MMORPGs like World of Warcraft, they don’t lock  customers in for longer experiences. Customers could walk away at any  time, they do not “own” the customer.<br /><br />2) Their reputation among developers is terrible<br /><br />Failed  acquisitions and headline news decrying your labor practices are not  the way to create confidence in your company. The stories about Zynga’s  labor practices suggest that the company doesn’t treat its employees  well, fostering a competitive and often destructive environment that has  left many former employees bitter. Their reputation for “cloning” games  and their lack of quality in gameplay has also furthered their negative  reputation in the game community. Some of the best apps on the iTunes  and Android markets have watched as Zynga has imitated their work and  then made them more profitable-- meanwhile Zynga has taken legal action  against games it deems too similar to its own products. <br /><br />But  a bad reputation isn’t poisonous to success. The issue is that Zynga  needs some of the people they may have alienated. If Zynga wants to  succeed and ultimately win the subscription gaming wars, they need to be  able to attract the top talent in the industry to come work for them.  That begins with treating their employees better. Zynga also needs to  work on its image, repairing its damaged relationship with the gaming  community. They’ll need allies, creative talent, and the best in the  industry if they’re going to succeed. It’s much tougher to win the war  when the best talent in the industry won’t work for you and many are  gunning for you to fail.<br /><br />3)   Their business model isn’t sustainable <br /><br />A  great deal of Zynga’s success can be traced to their games appearance  on the Facebook platform. But the social networking giant has shown  signs of slowing its expansion, tapering the flood of new customers that  Zynga could reach. Recent news reveals another alarming problem for  Zynga: Facebook has become saturated, meaning Zynga needs to find new  pastures to explore. According to one report, at the end of 2010, about  half of Facebook’s monthly active users were gamers-- a very healthy  number of Zynga as the most popular game developer on Facebook. But by  the end of 2011, that number had dropped to twenty-five percent. Monthly  active users for Zynga declined in the fourth quarter of 2011 by about  41 million. <br /><br />If  Zynga is going to succeed, it needs to reach new audiences. While  Facebook has been eager to keep their business, Zynga’s move to create  their own gaming site underscores the storm clouds on the horizon.  Zynga’s leaders know that their numbers will continue to decline on  Facebook and that the tide is going out. They’re hoping a new platform  will help, but ultimately, their long term success won’t be based on the  platform they exist on: but by the quality of their games. <br /><br />4)   Their IPO landed with a thud<br /><br />Zynga  was one of the most talked about companies in Silicon Valley a short  year ago. Everyone was predicting the death of the old gaming luminaries  at the hands of this innovative upstart. But a myriad of PR disasters  and a lack of consumer confidence has led to a terrible launch for the  company’s IPO. The company was valued at much less than previously  predicted, and then the stock basically hovered at around $10 since its  December launch-- not exactly confidence instilling. <br /><br />Even  more damning, business leaders all similarly diagnosed Zynga’s  problems: they need to keep coming with new games, they need to innovate  or be swept aside by the next “time-suck” and they need to treat their  employees better. The fact that Zynga’s profits fell 50% in the most  recent quarter is also bad news for an IPO launch. <br /><br />If  Zynga is going to win the subscription gaming wars, it needs to right  the ship: and quick. It’s rare in this market to have a second act. <br /><br /></p></div>
</content>


    <feedburner:origLink>http://blog.zuora.com/zblog/2012/04/the-4-reasons-why-zynga-is-doomed.html</feedburner:origLink></entry>
    <entry>
        <title>Congratulating BranchOut on Hitting 25 Million Users, Getting $25 Million in Funding</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/Z-Blog/~3/d07Bh8Lwmgg/congratulating-branchout-on-hitting-25-million-users-getting-25-million-in-funding.html" />
        <link rel="replies" type="text/html" href="http://blog.zuora.com/zblog/2012/04/congratulating-branchout-on-hitting-25-million-users-getting-25-million-in-funding.html" thr:count="2" thr:updated="2012-05-16T00:19:01-07:00" />
        <id>tag:typepad.com,2003:post-6a00e551d4584a88340168eaa70961970c</id>
        <published>2012-04-24T10:39:24-07:00</published>
        <updated>2012-04-24T11:35:27-07:00</updated>
        <summary>Jeff Yoshimura, VP Marketing The job board social media wars have heated up. Increasingly, prospective employees and employers have turned to sites like BranchOut for their human resources and employment needs. BranchOut is built on top of the Facebook platform...</summary>
        <author>
            <name>Megan Golden</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="2012" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Customers" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Facebook" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Funding" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Jeff Yoshimura" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://blog.zuora.com/zblog/">
<div xmlns="http://www.w3.org/1999/xhtml"><p><a class="asset-img-link" href="http://blog.zuora.com/.a/6a00e551d4584a88340168eaa79712970c-pi" style="float: left;"><img alt="Blog Pic JY 0412" class="asset  asset-image at-xid-6a00e551d4584a88340168eaa79712970c" src="http://blog.zuora.com/.a/6a00e551d4584a88340168eaa79712970c-120wi" style="width: 120px; margin: 0px 5px 5px 0px;" title="Blog Pic JY 0412" /></a>Jeff Yoshimura, VP Marketing </p>
<p> </p>
<p><strong id="internal-source-marker_0.37691545975394547">The job board social media wars have heated up. Increasingly, prospective employees and employers have turned to sites like BranchOut for their human resources and employment needs. BranchOut is built on top of the Facebook platform and they’ve become not just the biggest challenger to job board juggernaut Linkedin, but a leader in their own right. </strong></p>
<p><strong id="internal-source-marker_0.37691545975394547"><br />BranchOut now has over 25 million users in 60 countries and 15 languages. And on April 19th, BranchOut announced that it had received an additional $25 million in funding, putting their total capital investment at around $49 million. Despite Facebook’s slowed growth, BranchOut is averaging a new registered user every three seconds. <br /><br />We wanted to congratulate <a href="http://zuora.com/customers/branchout.html">our customer BranchOut</a> on its continued success. Zuora is only as successful as our customers, and BranchOut’s success is another sign that the Subscription Economy is here to stay. <br /><br />We’re proud to be part of BranchOut’s continued growth. The latest round of funding indicates that not only will the customer base continually expand, but the company itself, as well. We firmly believe that the best is yet to come for BranchOut and hope for their continued success in the future. </strong></p>
<p><strong><br /></strong></p></div>
</content>


    <feedburner:origLink>http://blog.zuora.com/zblog/2012/04/congratulating-branchout-on-hitting-25-million-users-getting-25-million-in-funding.html</feedburner:origLink></entry>
 
</feed><!-- ph=1 -->

