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    <title>DESIGNING  *for humans</title>
    
    
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    <id>tag:typepad.com,2003:weblog-101496</id>
    <updated>2012-01-25T11:28:17-05:00</updated>
    <subtitle>Design Research - Ergonomics - Human Factors - Usability   </subtitle>
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        <title>Design Bureau - A Worthy Successor to I.D. Magazine</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/humanfactors/idsa/~3/yRkyZYM3nbc/design-bureau-a-worthy-successor-to-id-magazine.html" />
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        <id>tag:typepad.com,2003:post-6a00d8341c870753ef01630019daa7970d</id>
        <published>2012-01-25T11:28:17-05:00</published>
        <updated>2012-01-25T11:28:17-05:00</updated>
        <summary>Hard to believe that it’s been two years since the announcement ending I.D.Magazine’s 50+ year run, a milestone that was mourned in multiple ways - present company included. As a design magazine aficionado, I had been seeking the “next great...</summary>
        <author>
            <name>Rob Tannen</name>
        </author>
        
        
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<div xmlns="http://www.w3.org/1999/xhtml"><p>
<div class="photo-wrap photo-xid-6a00d8341c870753ef0168e6106e01970c" id="photo-xid-6a00d8341c870753ef0168e6106e01970c" style="display: block; margin-left: auto; margin-right: auto; width: 93px;"><a href="http://www.designingforhumans.com/.a/6a00d8341c870753ef0168e6106e01970c-pi"><img alt="DesignBureau" class="asset  asset-image at-xid-6a00d8341c870753ef0168e6106e01970c" src="http://www.designingforhumans.com/.a/6a00d8341c870753ef0168e6106e01970c-320wi" title="DesignBureau" /></a></div>
<br />Hard to believe that it’s been two years since the announcement ending I.D.Magazine’s 50+ year run, a milestone that was mourned in multiple ways  - <a href="http://www.fastcompany.com/blog/rob-tannen/designing-humans/eulogy-id-magazine" target="_blank" title="Eulogy for ID">present company included</a>.</p>
<p>As a design magazine aficionado, I had been seeking the “next great design magazine” – which means not only engaging content, but an appealing artifact – the magazine as a design object itself.  I have found both in <strong>Design Bureau</strong>.  </p>
<p> </p>
<p>
<div class="photo-wrap photo-xid-6a00d8341c870753ef0163001a0d87970d photo-full " id="photo-xid-6a00d8341c870753ef0163001a0d87970d" style="display: block; margin-left: auto; margin-right: auto; width: 135px;"><a href="http://www.designingforhumans.com/.a/6a00d8341c870753ef0163001a0d87970d-pi"><img alt="DB9_cover_148x194-135x177" border="0" class="asset  asset-image at-xid-6a00d8341c870753ef0163001a0d87970d" src="http://www.designingforhumans.com/.a/6a00d8341c870753ef0163001a0d87970d-800wi" title="DB9_cover_148x194-135x177" /></a></div>
</p>
<p>Ostensibly, Design Bureau is reminiscent of some of the general characteristics of I.D. – heavy paper stock, bi-monthly publication and mid-western roots (Chicago for DB/Cincinnati for ID).   Even at a youthful 9-issues old, Design Bureau has exhibited a diverse and interesting  content range.  With focus areas that include product design and architecture, it resides somewhere between the industrial design emphasis of the classic I.D.magazine, and the interior design/architecture slant of the current Metropolis magazine. </p>
<p>
<div class="photo-wrap photo-xid-6a00d8341c870753ef0163001a0c17970d photo-full " id="photo-xid-6a00d8341c870753ef0163001a0c17970d" style="display: block; margin-left: auto; margin-right: auto;">
<div class="photo-wrap photo-xid-6a00d8341c870753ef0168e61073e2970c" id="photo-xid-6a00d8341c870753ef0168e61073e2970c" style="display: block; margin-left: auto; margin-right: auto; width: 320px;"><a href="http://www.designingforhumans.com/.a/6a00d8341c870753ef0168e61073e2970c-pi"><img alt="Design Geek" class="asset  asset-image at-xid-6a00d8341c870753ef0168e61073e2970c" src="http://www.designingforhumans.com/.a/6a00d8341c870753ef0168e61073e2970c-320wi" title="Design Geek" /></a></div>
<br />But as with the various design fields it reports on, it’s hard to narrowly define its scope:  A recent 194-page issue included pieces on custom motorcycles, scarves, high-end fast food restaurant design and Mies van der Rohe and Marc Jacobs, to name a few.</div>
</p>
<p>In an analysis of <a href="http://www.fastcompany.com/blog/cliff-kuang/design-innovation/why-id-fell" target="_blank" title="What Killed ID Magazine">What Killed I.D. Magazine</a>, FastCo Design describes the longtime controversy over whether I.D. was a magazine for consumers or professionals.<em> Design Bureau arguably defines its audience as professional designers who are also consumers</em>.  Consequently, there are professional-targeted articles about designers, design practices and processes, but also coverage of studio spaces and products that will appeal to designers.  This balance is also realized in who is written about as much as what -  the same edition that begins with Karim Rashid as its cover boy - “The designer we know and love, or love to hate?” -  ends with a page touting the skills and interests of a non-famous designer for hire, a recurring final page in all of the issues.</p>
<p> It was a gutsy move to come out with a new, relatively expensive design magazine during these trying times for print periodicals. On the digital side, Design Bureau has a respectable <a href="http://www.wearedesignbureau.com/" target="_blank" title="Design Bureau">online presence</a> including access to previous issues and a well-organized, visual blog, but it’s the physical magazine that merits attention.</p>
<p> </p></div>
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    <feedburner:origLink>http://www.designingforhumans.com/idsa/2012/01/design-bureau-a-worthy-successor-to-id-magazine.html</feedburner:origLink></entry>
    <entry>
        <title>Gestural Interactions Influence TV Ads</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/humanfactors/idsa/~3/LgaTfb1N3DY/gestural-interactions-influence-tv-ads.html" />
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        <id>tag:typepad.com,2003:post-6a00d8341c870753ef0154339f509e970c</id>
        <published>2011-07-10T21:00:48-04:00</published>
        <updated>2011-07-10T21:04:17-04:00</updated>
        <summary>I've been watching a very interesting Lance-less Tour De France this year and while the advertisements tend to be quite repetitive, there a few worth note. Specifically, the spots for the Land Rover Discovery (above) and Michelob Ultra (below) both...</summary>
        <author>
            <name>Rob Tannen</name>
        </author>
        
        
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<p>I've been watching a very interesting Lance-less <a href="http://www.letour.fr/us/homepage_courseTDF.html" target="_blank" title="Tour De France">Tour De France</a> this year and while the advertisements tend to be quite repetitive, there a few worth note.  Specifically, the spots for the Land Rover Discovery (above) and Michelob Ultra (below) both coincidentally play heavily on the gestural/touch trend in user interfaces.</p>
<p>In the Land Rover ad, the entire screen appears to be a giant tablet, with an on-screen hand swiping, tapping and dragging to change the background that the Land Rover is driving through.</p>
<p>While the Land Rover spot goes for smoothness and elegance, the Michelob ad (not surprisingly), is more about fun and cleverness.  The characters in this commercial use gestures to change physical characteristics of their world for their benefit - like sliding to a higher office floor for a better view.  Incidentally, Michelob has other versions, for example, <a href="http://www.youtube.com/watch?v=wsZgSJ8xgbA" target="_self">featuring Lance Armstrong</a>.</p>
<p><iframe frameborder="0" height="349" src="http://www.youtube.com/embed/Gf_i4fgYWlQ" width="560" /></p>
<p>The coincidental timing of these advertisements certainly indicates that touch screen gestural interactions have reached the mainstream <span>consciousness</span> and that marketers can count on the gestures alone being recognizable without the context of a <span>smart phone</span> or tablet device.</p>
<p>...And while we're at it, the best ad I've been seeing douring the Tour is for the Nissan Leaf, showing a world where everything is powered by gas (even laptop computers, and the Chevy Volt shown in the ad).  While not touch screen-related, its worth viewing:</p>
<p><iframe frameborder="0" height="349" src="http://www.youtube.com/embed/Nn__9hLJKAk" width="560" /></p>
<p> </p></div>
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    <feedburner:origLink>http://www.designingforhumans.com/idsa/2011/07/gestural-interactions-influence-tv-ads.html</feedburner:origLink></entry>
    <entry>
        <title>User Interfaces as a Force of Entropy</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/humanfactors/idsa/~3/eAanU-Y-WW8/user-interfaces-as-a-force-of-entropy.html" />
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        <id>tag:typepad.com,2003:post-6a00d8341c870753ef014e604e9155970c</id>
        <published>2011-04-01T08:25:11-04:00</published>
        <updated>2011-04-01T10:06:57-04:00</updated>
        <summary>User interfaces have enabled a rapid increase in the number and uses of computer chips, directly impacting the rate of energy dispersal. We can consider GUIs as an adaptive trait of computer systems that led to their successful proliferation, with humans as the carriers.</summary>
        <author>
            <name>Rob Tannen</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Books" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Display and Control Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Trends and News" />
        
        
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<div xmlns="http://www.w3.org/1999/xhtml"><p><a href="http://www.designingforhumans.com/.a/6a00d8341c870753ef014e604e95e2970c-popup" onclick="window.open( this.href, '_blank', 'width=640,height=480,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0' ); return false"><img alt="http://3.bp.blogspot.com/_aREvpc_XIu4/SrEbaWJK1-I/AAAAAAAAAFs/uJX3vTzPJhY/s400/entropy.jpg" class="asset  asset-image at-xid-6a00d8341c870753ef014e604e95e2970c" src="http://www.designingforhumans.com/.a/6a00d8341c870753ef014e604e95e2970c-600wi" style="width: 600px; display: block; margin-left: auto; margin-right: auto;" title="http://3.bp.blogspot.com/_aREvpc_XIu4/SrEbaWJK1-I/AAAAAAAAAFs/uJX3vTzPJhY/s400/entropy.jpg" /></a> <br /> <br /><strong>The Big Picture</strong></p>
<p>Increasing improvements in user interface design are a natural result of the physical laws of the universe.  To understand the underlying meaning of that statement, and its potential consequences, it is necessary to enumerate a sequence of logical assumptions (which I will attempt to summarize, but are no replacement for a fuller reading of the sources cited below):</p>
<p>1.	The universe is driven by physical forces, including entropy – the dispersal of energy from localized concentrations towards generalized equilibrium.  The cliché example of entropy is the spread of heat from a cup of coffee to the surrounding room.  The heat spreads from the local area (the coffee cup) to dissipate equally within the room.</p>
<p>2.	The origination and evolution of all systems in the universe from stars, to rocks and eventually life, has been driven by entropy.  Moreover, over the history of the universe systems have developed that have been progressively more effective at increasing entropy (i.e. distributing energy).  Astrophysicist Eric Chaisson has applied the measure of energy rate density – the flow of energy per unit timer per unit mass – as a common metric that can be used to compare the relative energy emissions of everything from stars, to plants, to people, to cities.  His chart of energy rate densities from an <a href="http://www.tufts.edu/as/wright_center/eric/reprints/EnergyRateDensity_II_galley_2011.pdf">upcoming publication</a>, illustrates the emergence of higher energy density systems over time.  While stars are incredibly powerful, they are also incredibly massive and pound-for-pound do not emit the relative energy of plants and animals (incidentally, “Gya” is shorthand for giga years, as in billions of years ago). </p>
<p><a href="http://www.designingforhumans.com/.a/6a00d8341c870753ef0147e3a9c3c7970b-pi"><img alt="Chaisson Timeline" border="0" class="asset  asset-image at-xid-6a00d8341c870753ef0147e3a9c3c7970b image-full" src="http://www.designingforhumans.com/.a/6a00d8341c870753ef0147e3a9c3c7970b-800wi" style="display: block; margin-left: auto; margin-right: auto;" title="Chaisson Timeline" /></a></p>
<p>3. A key contributor to the entropy contributions of living organisms is the complexity of their behaviors – for example, digestion, mobility and cognition. Across species, mammals have higher energy rate densities than reptiles, which are higher than fish, and so on. The more highly evolved the animal, the higher the energy gradient (birds being the interesting anomaly to this pattern due to the high energy demands of executing flight in three dimensional space.)</p>
<p>4.	Technology originated and evolved with life, to the point where man-made technologies have even higher energy rate densities than the humans that created them.  Kevin Kelly illustrates this (using data drawn from Chaisson), in his recent book, <em><a href="http://www.kk.org/books/what-technology-wants.php">What Technology Wants</a></em>.  As Kelley illustrates below, computer chips, with their extremely high ratio of heat output to mass, have energy gradients that are among the highest of any system in the history of the universe.  In other words, the evolution of systems has followed a path of progressively higher entropy output, starting from large scale inanimate systems (stars, planets) to smaller scale living systems (plants, people) and presently to even smaller scale technological systems.</p>
<p><a href="http://www.designingforhumans.com/.a/6a00d8341c870753ef014e87298ac9970d-pi"><img alt="Kelley Energy Curve" border="0" class="asset  asset-image at-xid-6a00d8341c870753ef014e87298ac9970d image-full" src="http://www.designingforhumans.com/.a/6a00d8341c870753ef014e87298ac9970d-800wi" style="display: block; margin-left: auto; margin-right: auto;" title="Kelley Energy Curve" /></a> <br /><strong>Interfaces as Entropy Enablers<br /></strong>If you’re still with me, you may be thinking that this is all interesting, but how does it relate to user interface design?  We can consider the implications at a couple of levels.</p>
<p>Superficially, user interfaces are the mechanisms by which we control computer chips, how we interact with these powerful entropy engines.    At the least, this should lead one to appreciate that we’re dealing with powerful stuff even if we have grown accustomed to them because of their ubiquity.   Chaisson even suggests that more transistors may have been produced than any other product in cumulative human history.  From a historical perspective, the activity of designing interfaces which control interactions with these chips could be considered as fundamental a human activity as laying the bricks to build cities.</p>
<p>At a deeper level, we can consider the computer chip as a product and force of evolution and entropy.  Like humans (and from humans), chips evolved as a progressively powerful entropy-generating system.  But from an evolutionary context, why do chips appear to be a successful system?  In evolution many systems or groups don’t not successfully proliferate – for examples the Neanderthals did not spread out or survive very long, compared to Homo Sapiens.  In the case of humans, spoken language led to the rapid advancement and growth of the human population 50,000 years ago.  Similarly, I posit that graphical user interfaces have accelerated the propagation of the computer chip.  Early on, interacting with computer chips was difficult, requiring specialized knowledge and skills.  Over recent decades, the refinement and proliferation of the graphical user interface allowed an explosion in the number of people who could interact with computer chips across a range of contexts, activities and platforms.</p>
<p>In other words, user interfaces have enabled a rapid increase in the number and uses of computer chips, directly impacting the rate of energy dispersal.     There is a logical and perhaps inevitable sequence to this as the graphical user interface connected the language of the humans to the language of the computer.  Taking this a step further, we can consider graphical user interfaces as an adaptive trait of computer systems that led to their successful proliferation, with humans as the carriers.</p>
<p><strong>The Future of Interfaces<br /></strong>User interfaces increase entropy.  To an interface designer, this might be taken as encouraging, discouraging, or both.  To be discouraged is pointless as entropy is fundamental and inevitable.   I see it as encouraging that those aspects of interface design that we should strive for as a profession - accessibility, ease of use, effectiveness, and efficiency – are characteristics that will continue to lead to the evolution and expansion of technologies.</p>
<p>What does this mean for the future of interface design?  I would expect a continued expansion of chips with greater power, smaller scale and concomitant higher energy gradients.  Similarly I expect interfaces that allow us to keep up with this growth in technology by effectively controlling more power and complexity.  At some point in the future, we will reach a limit in what can be done by a user interface just as we will reach a physical limit in what can be done by a computer chip (i.e. the flattening of the Moore’s Law curve).  What is the ultimate end state of the user interface and what can apply from entropy in the short-term to influence the design of interfaces?  I will consider these possibilities in future discussions.</p></div>
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    <feedburner:origLink>http://www.designingforhumans.com/idsa/2011/04/user-interfaces-as-a-force-of-entropy.html</feedburner:origLink></entry>
    <entry>
        <title>The Challenge of Designing a Multiple-Interface Product</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/humanfactors/idsa/~3/1UV-7M5LbOk/the-challenge-of-designing-a-multiple-interface-product.html" />
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        <id>tag:typepad.com,2003:post-6a00d8341c870753ef0148c85491e5970c</id>
        <published>2011-02-04T10:32:10-05:00</published>
        <updated>2011-02-04T10:34:11-05:00</updated>
        <summary>I've been exploring the strengths and weaknesses of designers when it comes to designing multiple interface products. That is, products where the user can interact in various modalities - for example, speech, touch, gesture, and of course physical control. As...</summary>
        <author>
            <name>Rob Tannen</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Anthropometric Data &amp; Ergonomics" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Display and Control Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Event" />
        
        
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<div xmlns="http://www.w3.org/1999/xhtml"><div><a href="http://www.designingforhumans.com/.a/6a00d8341c870753ef0148c85480fc970c-pi"><img alt="Designslam_lead" border="0" class="asset  asset-image at-xid-6a00d8341c870753ef0148c85480fc970c image-full" src="http://www.designingforhumans.com/.a/6a00d8341c870753ef0148c85480fc970c-800wi" style="display: block; margin-left: auto; margin-right: auto;" title="Designslam_lead" /></a> <br /><br /></div>
<div>I've been exploring the strengths and weaknesses of designers when it comes to designing multiple interface products. That is, products where the user can interact in various modalities - for example, speech, touch, gesture, and of course physical control.</div>
<div><br />As more and more products enable a variety of interactions we need to figure out the best way to design these interfaces as individual modes as well as integrated ones.  <br /><br />I recently facilitated a "DesignSlam" workshop (organized by PhillyCHI and co-sponsored by the IDSA) where teams of interface and industrial designers collaborated on creating a multiple interface solution for a product.  The results were quite interesting.</div>
<div><br /><br /></div>
<div>I could go into more detail, but read the associated articles at:</div>
<div><br /><br /></div>
<div><strong>FastCompany.com</strong> -<a href="http://www.fastcodesign.com/1663144/how-do-you-create-hybrid-interfaces-you-touch-talk-to-and-poke">http://www.fastcodesign.com/1663144/how-do-you-create-hybrid-interfaces-you-touch-talk-to-and-poke<br /> </a></div>
<div><strong>Core77</strong>-<a href="http://www.core77.com/blog/events/phillychi_5th_annual_designslam_winners_18448.asp">http://www.core77.com/blog/events/phillychi_5th_annual_designslam_winners_18448.asp</a></div>
<div><br /><br /></div>
<div><strong>Flying Kite Media</strong> - <a href="http://www.flyingkitemedia.com/features/phillychidesignslam0201.aspx">http://www.flyingkitemedia.com/features/phillychidesignslam0201.aspx</a></div></div>
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    <feedburner:origLink>http://www.designingforhumans.com/idsa/2011/02/the-challenge-of-designing-a-multiple-interface-product.html</feedburner:origLink></entry>
    <entry>
        <title>Integrating User Interface &amp; Industrial Design</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/humanfactors/idsa/~3/EQOz6UU02og/integrating-user-interface-industrial-design.html" />
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        <id>tag:typepad.com,2003:post-6a00d8341c870753ef013485891c23970c</id>
        <published>2010-07-19T08:28:03-04:00</published>
        <updated>2010-07-21T12:26:19-04:00</updated>
        <summary>The editors at IDSA's Innovations magazine have been kind enough to allow me to provide a digital version of an article I co-authored in the latest issue (Summer 2010). The article, Integrating Industrial and User Interface Designers: Creating Effective Interactions,...</summary>
        <author>
            <name>Rob Tannen</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Case Studies" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Display and Control Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Methods" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="References" />
        
        
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<a href="http://www.designingforhumans.com/.a/6a00d8341c870753ef0134858913a4970c-pi"><img alt="ID-UI Chart" border="0" class="asset asset-image at-xid-6a00d8341c870753ef0134858913a4970c " src="http://www.designingforhumans.com/.a/6a00d8341c870753ef0134858913a4970c-500pi" style="display: block; margin-left: auto; margin-right: auto;" title="ID-UI Chart" /></a> <br />The editors at IDSA's <em>Innovations</em> magazine have been kind enough to allow me to provide a digital version of an article I co-authored in the latest issue (Summer 2010).  </p><p>The article, <em> Integrating Industrial and User Interface Designers: Creating Effective Interactions</em>, discusses the evolution of user interface methods and capabilities from the perspective of an industrial design firm.  In particular, the article focuses on the key factors that determine when outside expertise is needed and when it makes sense to build-out an internal UI team - a complex equation, illustrated above.</p><p><span class="asset asset-generic at-xid-6a00d8341c870753ef0134859763b6970c"><a href="http://www.designingforhumans.com/files/integrating-industrial-and-user-interface-designers---creating-effective-interactions.pdf">Download Integrating Industrial and User Interface Designers - Creating Effective Interactions</a> (PDF)</span></p><p>I co-wrote the article with Mathieu Turpault, Bresslergroup's Design Director.  It is an extension of the presentation of the presentation we gave at 2010's IDSA Northeast District Conference on <em><a href="http://www.designingforhumans.com/idsa/2010/04/creating-effective-user-interface-and-industrial-design-teams.html" target="_blank">Creating Effective User Interface &amp; Industrial Design Teams</a>.</em></p><p>You can also comment on any of the articles in this issue of Innovations at <a href="http://www.papercomment.com/" target="_blank">papercomment</a>.</p></div>
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