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    <updated>2013-05-21T11:53:04-07:00</updated>
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        <title>At the 2013 Bay Area Maker Faire</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/DMCoIIQRrTA/at-the-2013-bay-area-maker-faire.html" />
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        <published>2013-05-21T11:53:04-07:00</published>
        <updated>2013-05-21T11:53:05-07:00</updated>
        <summary>This year, I attended the annual Bay Area Maker Faire, one of the largest and most extravagant festivals where, "invention, creativity and resourcefulness" can be found in one place. To see all my pictures, check out Novedge on Facebook. On...</summary>
        <author>
            <name>Kevin Luu</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D Printing" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Architectural Design" />
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<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;This year, I attended the annual &lt;a href="http://makerfaire.com/bayarea-2013/" target="_blank" title="Bay Area Maker Faire 2013"&gt;Bay Area Maker Faire&lt;/a&gt;, one of the largest and most extravagant festivals where,&lt;em&gt; "&lt;/em&gt;invention, creativity and resourcefulness&lt;em&gt;"&lt;/em&gt; can be found in one place. To see all my pictures, check out &lt;a href="https://www.facebook.com/media/set/?set=a.10151722911110676.1073741829.17567650675&amp;amp;type=3" target="_blank" title="Novedge on Facebook"&gt;Novedge on Facebook&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Novedge at Bay Area Maker Faire 2013_020" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901c6bb529970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c6bb529970b-800wi" title="Novedge at Bay Area Maker Faire 2013_020"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;On assignment, I met and rode on my bike with a small group of dedicated enthusiasts at Dolores Park. &lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Novedge at Bay Area Maker Faire 2013_004" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa2a090c970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa2a090c970d-800wi" title="Novedge at Bay Area Maker Faire 2013_004"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;Upon my arrival, I couldn't help but notice a fellow cyclist's awesome ride. It turns out the very frame of his MTB bike was crafted out of solid mahogany with absolutely no CNC/CAM! Bay Area native and proprietor of &lt;a href="http://masterworkswoodanddesign.com/" target="_blank" title="Masterworks Wood and Design, William Holloway"&gt;Masterworks Wood and Design&lt;/a&gt;, William Holloway has been crafting these human powered locomotives for a number of years now. And if it is any testament to his skills as a craftsman, he reached the Maker Faire before yours truly!&lt;br&gt;&lt;br&gt;&#xD;
&lt;img alt="Novedge at Bay Area Maker Faire 2013_002" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901c6bb7ff970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c6bb7ff970b-800wi" title="Novedge at Bay Area Maker Faire 2013_002"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;My ride locked and secured, &lt;a href="http://kineticsteamworks.org/" target="_blank" title="Kinetic Steam Works"&gt;Kinetic Steam Works&lt;/a&gt;' printing press beckoned me with its distinct whistle. Compliments to KSW for reminding us that human ingenuity has been ours from the very start and for the freshly printed Maker Faire coasters! &lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Novedge at Bay Area Maker Faire 2013_008" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901c6bbe8b970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c6bbe8b970b-800wi" title="Novedge at Bay Area Maker Faire 2013_008"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Novedge at Bay Area Maker Faire 2013_023" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201910261a4af970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201910261a4af970c-800wi" title="Novedge at Bay Area Maker Faire 2013_023"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;Close by, &lt;a href="http://fbuc.org/" target="_blank" title="Fun Bike Unicorn Club (FBUC)"&gt;Fun Bike Unicorn Club (FBUC)&lt;/a&gt; had multiple things going on. People could climb into the Whiskeydrome and see if they could ride the wall, or visit their massive tent to check out their showcase of wheeled contraptions. No one bike was the same. The only consistent theme? Pedals, chain and wheels. &lt;br&gt;&lt;br&gt;&#xD;
&lt;img alt="Novedge at Bay Area Maker Faire 2013_010" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901c6bc14a970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c6bc14a970b-800wi" title="Novedge at Bay Area Maker Faire 2013_010"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Novedge at Bay Area Maker Faire 2013_012" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa2a1298970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa2a1298970d-800wi" title="Novedge at Bay Area Maker Faire 2013_012"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;The brave and curious, or those wanting to evaluate the sturdiness of their builds, were more than welcome to pedal to the metal with FBUC's Death Defying Figure 8 Pedal Car Race and Power Racing Series. Power Wheels on steroids anyone?  &lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Novedge at Bay Area Maker Faire 2013_015" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901c6bc313970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c6bc313970b-800wi" title="Novedge at Bay Area Maker Faire 2013_015"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;In addition to the various Thunderdome inspired projects and workshops put on by non profit DIY spaces, &lt;a href="http://www.nimbyspace.org/" target="_blank" title="Nimby"&gt;Nimby&lt;/a&gt; and &lt;a href="http://www.thecrucible.org/" target="_blank" title="The Crucible"&gt;The Crucible&lt;/a&gt;, before CAD and 3D Printing, creativity is still a hands-on endeavor.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Novedge at Bay Area Maker Faire 2013_030" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa2a16b8970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa2a16b8970d-800wi" title="Novedge at Bay Area Maker Faire 2013_030"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;Having had my fill outside, what was THE hot topic at this year's Maker Faire? - 3D Printing. In fact, if the pictures are any proof of how crowded the place was, I had to wait in line just to say Hi to our friend and VP of Marketing, &lt;a href="http://www.novedge.com/p/7865" target="_blank" title="http://www.thecrucible.org/"&gt;Afinia&lt;/a&gt;'s own &lt;a href="http://blog.novedge.com/2013/01/interview-with-the-afinia-team-aaron-pratt.html" target="_blank" title="Interview with Aaron Pratt from Afinia on the Novedge Blog"&gt;Aaron Pratt&lt;/a&gt;. The Afinia team worked overtime to answer any and all questions, as were representatives from &lt;a href="http://www.shapeways.com/" target="_blank" title="Shapeways"&gt;Shapeways&lt;/a&gt; and &lt;a href="http://i.materialise.com/" target="_blank" title="i.materialise"&gt;i.materialise&lt;/a&gt;. With a host of printed samples for festival attendees to grab, what would happen to the waste generated? Interestingly enough, the &lt;a href="http://omnomproject.com/" target="_blank" title="OmNom Project"&gt;OmNom Project&lt;/a&gt; aims to make filament replacement as easy as feeding a monster. OmNom might indeed be necessary, as the &lt;a href="http://www.3dmonstr.com/" target="_blank" title="3DMonstr"&gt;3DMonstr&lt;/a&gt; team looks to create an industrial grade printer worthy of Tim The Tool Man's praise. Both OmNom Project and 3DMonstr will have Kickstarter campaigns up soon, follow us on &lt;a href="https://twitter.com/Novedge" target="_blank" title="Novedge on Twitter"&gt;Twitter&lt;/a&gt; for updates.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Novedge at Bay Area Maker Faire 2013_049" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa2a1f5d970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa2a1f5d970d-800wi" title="Novedge at Bay Area Maker Faire 2013_049"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&#xD;
&lt;img alt="Novedge at Bay Area Maker Faire 2013_044" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201910261b401970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201910261b401970c-800wi" title="Novedge at Bay Area Maker Faire 2013_044"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;In an exploration of architecture's potential future with 3D printing, The &lt;a href="http://www.cca.edu/" target="_blank" title="California College of the Arts"&gt;California College of the Arts &lt;/a&gt;along with &lt;a href="http://ced.berkeley.edu/academics/architecture/" target="_blank" title="UC Berkeley's Department of Architecture"&gt;UC Berkeley's Department of Architecture&lt;/a&gt; demonstrated new methods and forms for 3D printed architecture on a massive scale. With so much buzz, I had to pinch my shoulder as there was still plenty to see. Moving on!&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Novedge at Bay Area Maker Faire 2013_073" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901c6bd178970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c6bd178970b-800wi" title="Novedge at Bay Area Maker Faire 2013_073"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&#xD;
&lt;img alt="Novedge at Bay Area Maker Faire 2013_071" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201910261b6a8970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201910261b6a8970c-800wi" title="Novedge at Bay Area Maker Faire 2013_071"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;Amongst other projects showcased, Maker Faire had on display a number of kinetic art pieces and participants were encouraged to interact with them. Benjamin Cowden's creation &lt;em&gt;Eating my Cake and Having it Too&lt;/em&gt; (2007) gently rotates its handle to lick a lollipop with a prosthetic tongue. &lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="278" src="http://www.youtube.com/embed/PYGB8wKftdI?rel=0" width="370"&gt;&lt;/iframe&gt; &lt;/p&gt;&#xD;
&lt;p&gt;Gather around to reanimate a floating creature with Oakland based artist &lt;a href="http://www.anjaulfeldt.com/" target="_blank" title="Anja Ulfeldt"&gt;Anja Ulfeldt&lt;/a&gt;'s &lt;em&gt;Undercurrent&lt;/em&gt;. With the exception of some of the more fragile pieces, most of everything I saw was hands on. A number of masks from pop culture icons were on display as well. For a fanboy like myself, no way would I miss out on the chance to dress up! &lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Novedge at Bay Area Maker Faire 2013_096" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901c6bd6a7970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c6bd6a7970b-800wi" title="Novedge at Bay Area Maker Faire 2013_096"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Novedge at Bay Area Maker Faire 2013_098" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201910261bbfe970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201910261bbfe970c-800wi" title="Novedge at Bay Area Maker Faire 2013_098"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt;Do you want to see all my photos? Check them out on &lt;a href="https://www.facebook.com/media/set/?set=a.10151722911110676.1073741829.17567650675&amp;amp;type=3" target="_blank" title="Novedge on Facebook"&gt;Facebook&lt;/a&gt;!&lt;/p&gt;&#xD;
&lt;p&gt;And don't forget to follow Novedge on &lt;a href="https://twitter.com/Novedge" target="_blank" title="Novedge on Twitter"&gt;Twitter&lt;/a&gt; for our latest updates.&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</content>



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    <entry>
        <title>The Edge: Ilan Gabai's Epic Animation</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/-2m3o4g_i7g/the-edge-ilan-gabai.html" />
        <link rel="replies" type="text/html" href="http://blog.novedge.com/2013/05/the-edge-ilan-gabai.html" thr:count="1" thr:updated="2013-05-19T09:28:42-07:00" />
        <id>tag:typepad.com,2003:post-6a00d83451bbe269e2017eeb2b8cd0970d</id>
        <published>2013-05-17T09:00:00-07:00</published>
        <updated>2013-05-17T09:46:25-07:00</updated>
        <summary>Novedge: Tell us about yourself and what you do. Ilan Gabai: Hello! My name is Ilan Gabai, and I am an effects animator (technical director) located in NYC. I earned my BFA in digital arts in 2007, and have since...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Animation" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Autodesk" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interview" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Maya" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Next Limit Technologies" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Real Flow" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="The Edge" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="vfx" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&#xD;
&lt;img alt="Ilan" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eeb2b99fa970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eeb2b99fa970d-800wi" title="Ilan"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Tell us about yourself and what you&#xD;
do.&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Ilan Gabai:&lt;/strong&gt; Hello! My name is Ilan Gabai, and I am an&#xD;
effects animator (technical director) located in NYC. I earned my BFA&#xD;
in digital arts in 2007, and have since worked in the entertainment&#xD;
industry. I began my career working on TV shows&#xD;
and live action film, but over time shifted towards feature&#xD;
animation. Today I work as a full time effects artist at &lt;a href="http://blueskystudios.com/" target="_blank" title="Blue Sky Studios - Ilan Gabai"&gt;Blue Sky&#xD;
Studios&lt;/a&gt;/20th Century Fox. I have previously worked on projects such&#xD;
as &lt;em&gt;Ice Age 4, Rio, Fast &amp;amp; Furious, Lost, Fringe, Rescue Me&lt;/em&gt; and&#xD;
more. I like to teach in my spare time, I have lectured and taught&#xD;
courses at Gnomon, SVA &amp;amp; Pratt. I gave my first SIGGRAPH presentation last year in L.A. &lt;/p&gt;&#xD;
&lt;p&gt;As an effects artist I am responsible&#xD;
for developing techniques and creating appealing visuals to support the story. My favorite part of the job is that I am involved with both&#xD;
development and animation of my effects work. Some examples of&#xD;
effects work include Oceans, water splashes, smoke, fire, dust,&#xD;
magic, explosions, destruction, etc.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="208" src="http://player.vimeo.com/video/63278044?portrait=0&amp;amp;color=fe49e2" width="370"&gt;&lt;/iframe&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;a href="http://vimeo.com/63278044"&gt;Ilan Gabai - 2012 FX Reel&lt;/a&gt; from &lt;a href="http://vimeo.com/user6182706"&gt;Ilan Gabai&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: You have worked on TV projects,&#xD;
films and animated features. How similar and how different is to work&#xD;
in these different fields?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Ilan Gabai:&lt;/strong&gt; Short answer: The amount of time you&#xD;
have to deliver your work.&lt;/p&gt;&#xD;
&lt;p&gt;More elaborate answer: While the goals&#xD;
and type of work may be similar, there are quite a number of&#xD;
differences between the project types. They are all pretty demanding&#xD;
in their own unique way. Working in episodic television can&#xD;
definitely take a few years off of your life span. Other than pilot&#xD;
shows and season premieres, you have on average 2 weeks to complete&#xD;
all of the visual effects for an episode. Your studio is generally&#xD;
hired as a visual effects vendor for a larger production company.&#xD;
There really is no room for screwing up. So you look for the least&#xD;
time consuming,  most aesthetically pleasing solution. Because you&#xD;
have very little (if any) time to develop ideas, it is best that you&#xD;
rely on prior experiences that have proven results. In episodic&#xD;
television, your development time is during the pilots and premiers&#xD;
which generally have longer deadlines.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Ben10_before" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019102242e33970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019102242e33970c-800wi" title="Ben10_before"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Ben10After" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901c2e3f06970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c2e3f06970b-800wi" title="Ben10After"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;I find live action films to be closer in&#xD;
nature to episodic television pilots, with higher aesthetic demands.&#xD;
So you generally have more time to work on a shot, but you are&#xD;
expected to create a visual effect at the highest level of realism.&#xD;
You are still hired as a vendor to work on a larger production.&#xD;
Visual effects for films usually get distributed over a number of&#xD;
studios simultaneously. So there are a number of vfx vendors&#xD;
completing work on different sequences for a larger production&#xD;
studio. Also, as many of the readers are probably familiar with this,&#xD;
the vfx industry is going through a serious struggle right now. The&#xD;
flat rate bids definitely add pressure to the work environment when&#xD;
your employer is trying to stay within budget. Artists are frequently&#xD;
forced to relocate in order to stay employed. These pressures create&#xD;
a more challenging work environment, which made my decision to shift&#xD;
towards feature animation an easier one.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;img alt="LOST1" border="0" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eeb2b9a85970d-800wi" title="LOST1"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;Working at Blue Sky Studios has been a&#xD;
great experience for me. It has been  a breath of fresh air. The&#xD;
studio is family oriented, and a pretty fun place to work. Like all&#xD;
work places, we have deadlines and crunch times; but somehow they&#xD;
feel much easier to meet here. Most likely because we have a good&#xD;
recipe for making film production work. Unlike in live action, here&#xD;
at Blue Sky we make our own films. Everybody gets credited for their&#xD;
work here, including babies that were born to artists during&#xD;
production. I think that the fact that our movies are made in house&#xD;
also makes us feel more attached to them. We take the success or&#xD;
failure (but mostly success) of our work very personally. Another big&#xD;
difference between working in feature animation vs live action is our&#xD;
ability to create more stylized visuals. While we do have art&#xD;
direction, artists are given plenty of opportunities to share their&#xD;
ideas and creativity.  We usually have time dedicated to developing&#xD;
new ideas and techniques between films or at the beginning of a new&#xD;
production.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What is a recent project that you&#xD;
worked on? &lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Ilan Gabai:&lt;/strong&gt; I just completed my work for the&#xD;
upcoming film &lt;em&gt;Epic&lt;/em&gt;, and am currently working on &lt;em&gt;Rio 2&lt;/em&gt;. &lt;/p&gt;&#xD;
&lt;p&gt;I can only share what has already been&#xD;
publicly announced about &lt;em&gt;Epic&lt;/em&gt;. The film is based off the children's book &lt;em&gt;The Leaf Men and the Brave Good Bugs&lt;/em&gt; by William&#xD;
Joyce. and is directed by Chris Wedge (Ice Age, Robots). The story is&#xD;
described on Wikipedia as a "battle deep in the forest between&#xD;
the forces of good and evil, and tells a story of a teenage girl who&#xD;
finds herself in a secret world, where she must help a team of fun&#xD;
and whimsical characters to save their world, which also saves the&#xD;
real world."&lt;/p&gt;&#xD;
&lt;p&gt;Back to my opinion: visually, the&#xD;
movie is amazing! Everyone here at the studio really pushed&#xD;
themselves artistically and technically to the next level. You can&#xD;
get a bit of a taste of that by viewing our trailer, but most of the&#xD;
exciting work won't be seen until the film is released.  And we are&#xD;
all very excited to share this with the the world this coming May.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="278" src="http://www.youtube.com/embed/WI3rlRHVrTQ" width="370"&gt;&lt;/iframe&gt; &lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What software do you use? &lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Ilan Gabai:&lt;/strong&gt; I work with a variety of software&#xD;
packages. My main software for effects work is &lt;a href="http://www.sidefx.com/" target="_blank" title="Houdini software from Sidefx"&gt;Houdini&lt;/a&gt;. I use Houdini&#xD;
for its procedural and non-destructive workflow. While other software&#xD;
packages are slowly catching up, Houdini has been the first to go&#xD;
fully procedural, and is designed from the ground up to work in that&#xD;
way. We maintain a close relationship with the developers at Side Effects Software,&#xD;
and work closely with them to figure out ways to tackle new&#xD;
challenges. The level of support that sidefx has shown us during our&#xD;
productions has been second to none in my experience.&lt;/p&gt;&#xD;
&lt;p&gt;For liquid simulations I sometimes use&#xD;
&lt;a href="http://www.novedge.com/products/4600" target="_blank" title="RealFlow"&gt;RealFlow&lt;/a&gt;. RealFlow is a great stand alone liquid simulation package.&#xD;
It does actually offer more than just that, but liquids are what they&#xD;
have become known for. After creating your simulation in RealFlow,&#xD;
you can easily export your results to any major 3D package. The&#xD;
company that created RealFlow, Next Limit, is a small and friendly&#xD;
company located in Spain. They are very personable, and work closely&#xD;
with their clientele. For me it is always a huge plus to see that a&#xD;
company goes out of its way to make user experience a high priority.&lt;/p&gt;&#xD;
&lt;p&gt;For general 3D usage, I work with &lt;a href="http://www.novedge.com/products/8340" target="_blank" title="Maya 2014 from Novedge"&gt;Maya&lt;/a&gt;.&#xD;
Maya is the 3D package that I was taught to use in college. It also&#xD;
seemed to be the most wide spread package of choice amongst the US&#xD;
based studios that I have worked for in the past. So until I arrived&#xD;
at Blue Sky, Maya was the main software package at the studios I&#xD;
worked for. It is a strong general package for all contexts of the 3D pipeline such as modeling, texturing, animation, effects and lighting&#xD;
( with the help of external plugins).&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Fringe_Before" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901c2e3d3b970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c2e3d3b970b-800wi" title="Fringe_Before"&gt;&lt;/img&gt;&lt;br&gt;&#xD;
&lt;img alt="Fringe_After" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eeb2b9e82970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eeb2b9e82970d-800wi" title="Fringe_After"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What would you say to young people&#xD;
who want to work in the visual effects field? What skills, both&#xD;
technical and personal, are in demand in the industry?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Ilan Gabai:&lt;/strong&gt; This is a very competitive field of&#xD;
work, which requires an artistic eye and a certain degree of&#xD;
technical know how (it varies depending on the area of specialty).&lt;/p&gt;&#xD;
&lt;p&gt;With technology rapidly improving, it&#xD;
is important that you stay on top of things. I personally read, and&#xD;
practice a lot in my spare time. The industry is filled with&#xD;
extremely passionate people, so it is hard to compete against them if&#xD;
you are less dedicated than they are. For those of you currently&#xD;
earning a degree in the field, just holding a degree isn't enough.&#xD;
You really need to go the extra mile on your own and gain a&#xD;
professional level of knowledge these days. For effects work&#xD;
specifically, it's important to have an eye for detail, a creative&#xD;
thought process and a technical mind set. Finding an artist that&#xD;
excels in all of those areas is sometimes a challenging task.&lt;/p&gt;&#xD;
&lt;p&gt;With all that aside, it really is a&#xD;
rewarding field of work. It doesn't feel like a job when you enjoy&#xD;
what you are doing. I still get excited every time I start a new&#xD;
film, or even a sequence of a film. Also, for me, my work environment&#xD;
is a big plus. We enjoy lots of little perks, game room, film&#xD;
screenings, guest speakers, studio parties, etc. It definitely beats&#xD;
a 9-5 office job!&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt;Would you like to see more of Ilan's work? Check out his &lt;a href="https://vimeo.com/user6182706" target="_blank" title="Ilan Gabai on Vimeo"&gt;Vimeo channel&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;Are you on Tumblr? Follow us on &lt;a href="http://theworldis3d.tumblr.com/" target="_blank" title="The World is 3D by Novedge"&gt;The World is 3D&lt;/a&gt;!&lt;/p&gt;&#xD;
&lt;p&gt;And don't forget that &lt;a href="http://www.epicthemovie.com/" target="_blank" title="Epic"&gt;Epic&lt;/a&gt; opens in US theaters on May 24th!&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=-2m3o4g_i7g:kceUB7Oflrg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=-2m3o4g_i7g:kceUB7Oflrg:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=-2m3o4g_i7g:kceUB7Oflrg:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=-2m3o4g_i7g:kceUB7Oflrg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?i=-2m3o4g_i7g:kceUB7Oflrg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/05/the-edge-ilan-gabai.html</feedburner:origLink></entry>
    <entry>
        <title>The Edge: Matus Nedecky's Flying Architecture</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/akq5B6OHbGM/the-edge-matus-nedeckys-flying-architecture.html" />
        <link rel="replies" type="text/html" href="http://blog.novedge.com/2013/05/the-edge-matus-nedeckys-flying-architecture.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83451bbe269e2017eeaf0ccd5970d</id>
        <published>2013-05-14T09:00:00-07:00</published>
        <updated>2013-05-13T13:43:41-07:00</updated>
        <summary>We are proud sponsors of FlyignArchitecture's new contest, Architecture Unchained. To participate, you have to upload your work in progress of an architectural structure free from the constraint of gravity. Franco Folini, Novedge's President and Co Founder, is one of...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Adobe" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Architectural Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Architecture" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Contest" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interview" />
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        <category scheme="http://www.sixapart.com/ns/types#category" term="Rendering" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Rhino 3D" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Software" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="The Edge" />
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<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;We are proud sponsors of &lt;a href="http://www.flyingarchitecture.com/" target="_blank" title="FlyingArchitecture"&gt;FlyignArchitecture&lt;/a&gt;'s new contest, &lt;a href="http://www.flyingarchitecture.com/architecture-unchained-visualization-contest/" target="_blank" title="Architecture Unchained, Flying Architecture Visualization Contest"&gt;Architecture Unchained&lt;/a&gt;. To participate, you have to upload your work in progress of an architectural structure free from the constraint of gravity. Franco Folini, Novedge's President and Co Founder, is one of the judges and we are keeping a close eye on the competition. &lt;/p&gt;&#xD;
&lt;p&gt;So, why not start by learning a bit more about FlyingArchitecture's founder, Matus Nedecky?&lt;/p&gt;&#xD;
&lt;p&gt;&lt;a class="asset-img-link" href="http://novedge.typepad.com/.a/6a00d83451bbe269e201910218d686970c-pi" style="display: inline;"&gt;&lt;img alt="Matus Nedecky, FlyingArchitecture" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201910218d686970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201910218d686970c-800wi" title="Matus Nedecky, FlyingArchitecture"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Tell us a bit about who you are and what you do&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;div&gt;&lt;strong&gt;&#xD;
Matus Nedecky:&lt;/strong&gt; Hi all! So first of all, let me thank Aurora Meneghello for giving me&#xD;
 this opportunity to be interviewed by Novedge. It's an honor!&lt;br&gt;&#xD;
My name is Matus Nedecky, I am originally from the small Slovak village of &#xD;
Zelenec. When I finished my high school in a nearby city, I started to &#xD;
attend the &lt;a href="http://www.fa.vutbr.cz/pages/historie_fa.aspx?lang=en" target="_blank" title="BUT Faculty of Architecture, Czech Republic"&gt;BUT - Faculty of Architecture in the Czech Republic&lt;/a&gt;. After gaining experience in three architecture firms (full-time during my studies), I &#xD;
decided to go my own way and become an architectural visualizer. There's&#xD;
 still a long way to go, even if I have reached some milestones already, &#xD;
which can be seen on our studio's &lt;a href="http://services.flyingarchitecture.com/" target="_blank" title="Matus Nedecky, Flying Architecture"&gt;website&lt;/a&gt;.&lt;/div&gt;&#xD;
&lt;div&gt; &lt;/div&gt;&#xD;
&lt;div&gt;&lt;iframe frameborder="0" height="208" src="http://player.vimeo.com/video/52000884?portrait=0&amp;amp;color=fe49e2" width="370"&gt;&lt;/iframe&gt;&#xD;
&lt;p&gt;&lt;a href="http://vimeo.com/52000884"&gt;Forest house - project postproduction breakdowns&lt;/a&gt; from &lt;a href="http://vimeo.com/flyingarchitecture"&gt;FlyingArchitecture&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;br&gt;&lt;strong&gt;Novedge: How did Flying Architecture start? And how has it evolved?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Matus Nedecky: &lt;/strong&gt;&lt;a href="http://www.flyingarchitecture.com/%20" target="_blank" title="Flying Architecture"&gt;FlyingArchitecture&lt;/a&gt;&#xD;
 started as a simple blog back in summer 2009. As I started to work in &#xD;
&lt;a href="http://www.novedge.com/products/2050?ITS=OMNU&amp;amp;CLID=49" target="_blank" title="Rhino 5 Upgrade from Novedge"&gt;Rhinoceros 4&lt;/a&gt;, and I was working on some basic commercial visualizations,&#xD;
 I needed to use the same 3D assets over and over again. Unfortunately, &#xD;
there was no website dedicated to Rhino assets at that time, the only &#xD;
package you could get was McNeel's &lt;a href="http://www.rhino3d.com/resources/?id=4639" target="_blank" title="Savanna3D from McNeel"&gt;Savanna3D&lt;/a&gt;... and I thought I could do better. So I started producing my work. First I&#xD;
 created fifty 3D models in Rhinoceros and then I published the website on &#xD;
social media. &lt;a href="http://www.leobonilla.com.co/index.html" target="_blank" title="Leo Bonilla, Architectural Visualizations"&gt;Leo Bonilla&lt;/a&gt;, a great guy from &#xD;
Colombia, and &lt;a href="http://rendyhimawan.com/" target="_blank" title="Rendy Himawan"&gt;Rendy Himawan&lt;/a&gt;, a designer from Jakarta, contacted me right away. These two (and &#xD;
many others afterwards) gave me great support, they shared my passion for this &#xD;
project and they also shared some of their 3D &#xD;
models. And this is where it all started :) &lt;/div&gt;&#xD;
&lt;div&gt;Then many people from all over &#xD;
the world started to share their own 3D models, and FlyingArchitecture &#xD;
grew rapidly.&lt;/div&gt;&#xD;
&lt;div&gt;I believe if one does something with passion, he will undoubtedly do a great job. And I can proudly say I loved doing this! It&#xD;
 was and still is such a great feeling seeing all our own models and our fan's in visualizations all over the world (I have seen some models in &#xD;
visualizations by &lt;a href="http://www.big.dk/" target="_blank" title="BIG-Bjarke Ingels Group"&gt;BIG&lt;/a&gt;)... it's an honor to serve thousands of people &#xD;
and to offer them something they need.&lt;/div&gt;&#xD;
&lt;div&gt; &lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
&lt;img alt="FlyingArchitecture 2011-11-UK2-Ibiza-1" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201910218d789970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201910218d789970c-800wi" title="FlyingArchitecture 2011-11-UK2-Ibiza-1"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;Well, free 3D models were just the beginning... since 2009 I also added other features, like the forum, materials and tutorials. Besides the &#xD;
website itself, I also work on architectural visualizations for &#xD;
commercial clients.&lt;/div&gt;&#xD;
&lt;div&gt; &lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
&lt;img alt="FlyingArchitecture -2011-08-Hviezdoslavov_3" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eeb203cb7970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eeb203cb7970d-800wi" title="FlyingArchitecture -2011-08-Hviezdoslavov_3"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;Then on December 28, 2009 everything changed. That's when I first &#xD;
talked to &lt;a href="http://www.rhinojungle.com/profile/nedecka" target="_blank" title="Veronika Nedecka"&gt;Veronika Nedecka&lt;/a&gt;, when she was an interior design student (now my wife and the mother of our child) - since we&#xD;
 knew each other, we also started to work together, so our professional &#xD;
services went much more pro! Thanks to our images, which were getting &#xD;
better and better, we were offered to teach a workshop on architectural &#xD;
visualization in Barcelona, Spain, and we accepted. &#xD;
Since then, we led workshops in Barcelona, Vienna, Rome &#xD;
and some personal courses in Bratislava. Now we're are planning some &#xD;
more events, so if you are interested... stay tuned! :)&lt;/div&gt;&#xD;
&lt;div&gt; &lt;/div&gt;&#xD;
&lt;div&gt;&lt;iframe frameborder="0" height="208" src="http://player.vimeo.com/video/60000568?portrait=0&amp;amp;color=fe49e2" width="370"&gt;&lt;/iframe&gt;&#xD;
&lt;p&gt;&lt;a href="http://vimeo.com/60000568"&gt;Advanced Vienna workshop 2013&lt;/a&gt; from &lt;a href="http://vimeo.com/flyingarchitecture"&gt;FlyingArchitecture&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&#xD;
I can't forget to mention that our new online store with 3D models is the first marketplace where Rhinoceros users can get truly realistic, high quality, 3D models ready for use in their 3D &#xD;
scenes. Take a look &lt;a href="http://www.flyingarchitecture.com/store/" target="_blank" title="Flying Architecture Store: Rhino 3D models"&gt;here&lt;/a&gt;.&lt;br&gt;&#xD;
&lt;br&gt;&lt;strong&gt;Novedge: What are the rewards and challenges of having your own business?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Matus Nedecky: &lt;/strong&gt;It's&#xD;
 not really a walk in the park.... But of course it has many more pros than &#xD;
cons. However &lt;em&gt;you&lt;/em&gt; are responsible for everything - &lt;em&gt;you&lt;/em&gt; have to care &#xD;
of PR, marketing, the job itself, bookkeeping, etc. There is so &#xD;
much to think about, that it may &#xD;
sometimes seem unbearable. Just don't give up! Even if you think it's not worthwhile &#xD;
and sometimes it is a struggle, there are always better days coming :) &#xD;
For me, better days came with Veronika and my co-workers, Lukas [Filip, interviewed &lt;a href="http://blog.novedge.com/2013/03/the-edge-lukas-filip.html" target="_blank" title="Lukas Filip on the Novedge Blog"&gt;here&lt;/a&gt;]&#xD;
and Fabio.&lt;/div&gt;&#xD;
&lt;div&gt; &lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
&lt;img alt="FlyingArchitecture 2011-12-Magnet-Hilton-01" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eeb203edf970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eeb203edf970d-800wi" title="FlyingArchitecture 2011-12-Magnet-Hilton-01"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;The biggest challenge is time management: it's extremely hard &#xD;
to balance it all - work, family, free time, eventually school and also &#xD;
other projects.&lt;br&gt;&lt;br&gt;The biggest reward for me since I started &#xD;
to work alone has been the lack of stress. I have to admit, I work longer &#xD;
hours than before, but I do not have someone standing behind my back &#xD;
checking what I am doing. Oh and also as an artist I have &#xD;
the opportunity to express myself, my own style and feelings, not just the opinions &#xD;
and style of my team leader... That's the biggest satisfaction!&lt;/div&gt;&#xD;
&lt;div&gt;  &lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
&lt;a class="asset-img-link" href="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c22e67e970b-pi" style="display: inline;"&gt;&lt;img alt="FlyingArchitecture  2012-01-W8D-Dom-6" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901c22e67e970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c22e67e970b-800wi" title="FlyingArchitecture  2012-01-W8D-Dom-6"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Novedge: What surprised you the most?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Matus Nedecky: &lt;/strong&gt;Well, I'd say it's the&#xD;
 positive feedback! I started working on the &lt;a href="http://www.flyingarchitecture.com/" target="_blank" title="Flying Architecture"&gt;FlyingArchitecture&lt;/a&gt; website just&#xD;
 for fun, and to create something that I needed. You should see &#xD;
the mass of positive feedback I received, it's such a great feeling to receive hundreds of emails that say "Thank you"... That was the &#xD;
best award I could ever get :) So Thank You all, who supported me and &#xD;
who said Thank You... You gave me new energy to continue.&lt;/div&gt;&#xD;
&lt;div&gt; &lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
&lt;img alt="FlyingArchitecture  2012-08-Norway-02" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201910218dce4970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201910218dce4970c-800wi" title="FlyingArchitecture  2012-08-Norway-02"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Novedge: What is a recent project that you worked on? &lt;/strong&gt;&lt;/div&gt;&#xD;
&lt;div&gt;&lt;br&gt;Recently at the&#xD;
FlyingArchitecture studio we are working on tens of residential/commercial &#xD;
buildings for our clients... mostly new buildings for commerce or flat &#xD;
units. From time to time we also have a great opportunity to work on &#xD;
something very specific, like museum designs, firemen stations, hotels &#xD;
and so on.&lt;br&gt;&#xD;
&lt;br&gt;What I appreciate the most are personal projects. At the moment, I &#xD;
am running about 5 of them, but I can show you some I finished &#xD;
recently. It is very important for me to take a break from commercial work &#xD;
(for most of them we sign an NDA, so they cannot be published) &#xD;
and to create something in my own style with a touch of artistic &#xD;
feeling.&lt;/div&gt;&#xD;
&lt;div&gt;This is the Norwegian house, design and visualizations by FlyingArchitecture:&lt;/div&gt;&#xD;
&lt;div&gt; &lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
&lt;img alt="FlyingArchitecture 2012-08-Norway-01" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901c22d69d970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c22d69d970b-800wi" title="FlyingArchitecture 2012-08-Norway-01"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;/div&gt;&#xD;
&lt;div&gt;Aluminium house, some romantic idea of where I'd love to live:&lt;/div&gt;&#xD;
&lt;div&gt; &lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
&lt;img alt="FlyingArchitecture 2012-10-ALU-house-1" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eeb20426a970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eeb20426a970d-800wi" title="FlyingArchitecture 2012-10-ALU-house-1"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;/div&gt;&#xD;
&lt;div&gt;FlyingArchitecture, our future office design. We jut have to wait a bit for the technology to catch up :)&lt;/div&gt;&#xD;
&lt;div&gt; &lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
&lt;img alt="2013-04-FlyingArchitecture" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901c22d8c8970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c22d8c8970b-800wi" title="2013-04-FlyingArchitecture"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;/div&gt;&#xD;
&lt;div&gt;&lt;strong&gt;Novedge: What software do you use?&lt;/strong&gt;&lt;br&gt;&#xD;
&lt;br&gt;&lt;strong&gt;Matus Nedecky: &lt;/strong&gt;Haha, that's a long and painful story... At university, they taught &#xD;
us how to use &lt;a href="http://www.novedge.com/products/3161" target="_blank" title="3ds Max from Novedge"&gt;3ds Max&lt;/a&gt;, but I gave a try to &lt;a href="http://www.novedge.com/products/1778?ITS=OMNU&amp;amp;CLID=13" target="_blank" title="Cinema 4D from Novedge"&gt;Cinema 4D&lt;/a&gt;, &lt;a href="http://www.blender.org/" target="_blank" title="Blender"&gt;Blender&lt;/a&gt;, &lt;a href="http://www.novedge.com/products/1951" target="_blank" title="Modo 701 from Novedge"&gt;Modo&lt;/a&gt;, &lt;a href="http://www.sketchup.com/" target="_blank" title="SketchUp"&gt;SketchUp&lt;/a&gt; and &#xD;
&lt;a href="http://www.novedge.com/products/2217" target="_blank" title="Rhino 5.0 from Novedge"&gt;Rhino&lt;/a&gt;. I have to say that polygons just aren't my blood type. That's why&#xD;
 I was so amazed by the NURBS technology in Rhinoceros, which I chose as my &#xD;
primary 3D software.&lt;br&gt;&#xD;
Since then, I use it on a daily basis. It worked great in college &#xD;
for all architectural drawings and also for 3D modeling and rendering. &#xD;
Its stability and extraordinary user-friendliness just amaze me. And &#xD;
that's why I stick with it :)&lt;/div&gt;&#xD;
&lt;div&gt; &lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
&lt;img alt="FlyingArchitecture 2012-01-UK2-Hotel-Ibiza-09" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201910218e125970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201910218e125970c-800wi" title="FlyingArchitecture 2012-01-UK2-Hotel-Ibiza-09"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;Besides Rhinoceros, I use &lt;a href="http://www.novedge.com/products/6353" target="_blank" title="V-Ray for Rhino from Novedge"&gt;V-Ray for Rhino&lt;/a&gt; and &lt;a href="http://www.novedge.com/products/2202" target="_blank" title="Photoshop CS6 from Novedge"&gt;Photoshop&lt;/a&gt;. The combination of these software solutions give us extreme &#xD;
flexibility to finish all daily tasks in a very effective way and within reasonable time.&lt;br&gt;&#xD;
&lt;br&gt;&lt;strong&gt;Novedge: What makes a good render extraordinary?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Matus Nedecky: &lt;/strong&gt;The most &#xD;
important thing is to be original. That's why I try to keep Rhino as our primary&#xD;
 3D software in FlyingArchitecture. The worst thing that can happen is that  somebody starts to take shortcuts and just mindlessly copy and &#xD;
paste assets to their 3D scenes. There are tons of CGI artists working &#xD;
like this these days... So the direction we are taking is to use custom &#xD;
3D models and our own photos for exterior postproduction, so we stay &#xD;
original all the time.&lt;/div&gt;&#xD;
&lt;div&gt;Generally speaking, it's always up to the artist, everybody has a different point of view. There is an artist in all of us, we just have to &#xD;
release him :) Don't just copy... create!&lt;/div&gt;&#xD;
&lt;div&gt; &lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
&lt;img alt="FlyingArchitecture 2012-10-ALU-house-2" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901c22db60970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c22db60970b-800wi" title="FlyingArchitecture 2012-10-ALU-house-2"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;/div&gt;&#xD;
&lt;div&gt;&lt;strong&gt;Novedge: What are your plans for the future?&lt;/strong&gt;&lt;br&gt;&#xD;
&lt;br&gt;&lt;strong&gt;Matus Nedecky: &lt;/strong&gt;I always have big plans! I would need several lifetimes to &#xD;
accomplish them all... Of course, there are some &#xD;
particular plans for FlyingArchitecture, mostly regarding the website &#xD;
itself, so we can get bigger and better with our free 3D models &#xD;
database. I'll have more news soon, so stay tuned! And of course, &#xD;
we are doing our best to offer better visualizations to our clients &#xD;
every day. You can check our current visualization portfolio &lt;a href="http://services.flyingarchitecture.com/" target="_blank" title="Flying Architecture Visualization Services Portfolio"&gt;here&lt;/a&gt;.&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
&lt;div&gt;Want to see more? Check out FlyingArchitecture's &lt;a href="http://www.flyingarchitecture.com/" target="_blank" title="Flying Architecture"&gt;website&lt;/a&gt;.&lt;/div&gt;&#xD;
&lt;div&gt;Ready to share your Architecture Unchained? Read all about the contest &lt;a href="http://www.flyingarchitecture.com/architecture-unchained-visualization-contest/" target="_blank" title="Architecture Unchained, a visualization contest by Flying Architecture"&gt;here&lt;/a&gt;.&lt;/div&gt;&#xD;
&lt;div&gt;And don't forget to get in touch with us on &lt;a href="https://twitter.com/novedge" target="_blank" title="Novedge on Twitter"&gt;Twitter&lt;/a&gt; and &lt;a href="https://www.facebook.com/Novedge" target="_blank" title="Novedge on Facebook"&gt;Facebook&lt;/a&gt;!&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;/div&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=akq5B6OHbGM:Y-tXAY8E1Xg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=akq5B6OHbGM:Y-tXAY8E1Xg:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=akq5B6OHbGM:Y-tXAY8E1Xg:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=akq5B6OHbGM:Y-tXAY8E1Xg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?i=akq5B6OHbGM:Y-tXAY8E1Xg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/05/the-edge-matus-nedeckys-flying-architecture.html</feedburner:origLink></entry>
    <entry>
        <title>The Edge: Samantha Snabes's Giant 3D Printer</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/6tOTUyoy2W8/the-edge-samantha-snabess-giant-3d-printer.html" />
        <link rel="replies" type="text/html" href="http://blog.novedge.com/2013/05/the-edge-samantha-snabess-giant-3d-printer.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83451bbe269e201901bc8a4b6970b</id>
        <published>2013-05-10T09:00:00-07:00</published>
        <updated>2013-05-07T11:53:42-07:00</updated>
        <summary>Novedge: Tell us about yourself and what you do. Samantha Snabes: I am the catalysts and co-founder of re:3D. re:3D was founded in January 2013 by a team of six dynamic entrepreneurs with diverse professional backgrounds, yet united by one...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D Printing" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&lt;strong&gt;Novedge: Tell us about yourself and what you do.&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Samantha Snabes:&lt;/strong&gt; I am the catalysts and co-founder of&#xD;
&lt;a href="http://www.re3d.org/" target="_blank" title="re:3D"&gt;re:3D&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Samantha Snabes - Gigabot" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901be8ae78970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901be8ae78970b-800wi" title="Samantha Snabes - Gigabot"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;a href="http://www.re3d.org/" target="_blank" title="re:3D"&gt;re:3D&lt;/a&gt; was founded in January 2013 by a&#xD;
team of six dynamic entrepreneurs with diverse professional&#xD;
backgrounds, yet united by one singular vision: to transform the&#xD;
tangible world through 3D printing. Our founders have more than 50&#xD;
years of combined experience in engineering, manufacturing, tool and&#xD;
die, research and entrepreneurship.  &lt;/p&gt;&#xD;
&lt;p&gt;Based in Austin, Texas, re:3D is committed&#xD;
to trailblazing new frontiers in 3D printing. Our flagship&#xD;
technology, the &lt;a href="http://www.re3d.org/#!work/canh" target="_blank" title="The Gigabot"&gt;GigabotTM&lt;/a&gt;, is a high-performance, robust, affordable&#xD;
3D printer with a build volume of 8 cubic feet -- 30 times the build&#xD;
volume of a standard consumer device. re:3D is also at the forefront&#xD;
of material science, developing novel printer feedstocks including&#xD;
recycled plastics and enriched composites. With a global online&#xD;
marketplace and a localized presence in Latin America, re:3D is&#xD;
reaching untapped emerging markets worldwide.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="278" src="http://www.youtube.com/embed/5EjQVBJixIU" width="370"&gt;&lt;/iframe&gt; &lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Why create a large-format 3D&#xD;
printer?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Samantha Snabes: &lt;/strong&gt;The vast majority of home 3D printers&#xD;
have a build volume of less than 1 cubic ft, which limits the ability&#xD;
to create at human scale. GigabotTM enables printing in the 8 cubic&#xD;
ft range.  Imagine household, industrial, and educational&#xD;
applications. For example, communities are already envisioning&#xD;
3D-printed furniture, tools, decorative artwork, storage containers,&#xD;
and other functional objects.  Architectural firms can now create&#xD;
in-house rapid prototyping at a larger, high-quality scale. &#xD;
Conversely, small production companies can now affordably complete&#xD;
in-house set design.  Imagine a micro-entrepreneur in Latin America&#xD;
creating composting toilets and rainwater catchment systems for local&#xD;
sanitation and water conservation projects.  Think big, print big.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Gigabot 02" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019101deb1c9970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019101deb1c9970c-800wi" title="Gigabot 02"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What software do you recommend for&#xD;
3D printing with the Gigabot? &lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Samantha Snabes:&lt;/strong&gt; With some general ideas of what 3D&#xD;
printing is your next step is to obtain a solid model or .stl file of&#xD;
the object you want to print. There are a number of places on the web&#xD;
where you can download models for printing or you can be creative and&#xD;
make your own models. One of the largest 3D model sites on the web is&#xD;
&lt;a href="http://www.thingiverse.com/" target="_blank" title="Thingiverse"&gt;Thingiverse&lt;/a&gt;. There are many other sites as well. Some&#xD;
are tailored to specific markets such as video game design or&#xD;
architectural design. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;Modeling the object can be done in a&#xD;
variety of modeling software. Some are free and others can cost tens&#xD;
of thousands of dollars. Google SketchUp is free and can be found&#xD;
&lt;a href="http://www.sketchup.com" target="_blank" title="SketchUp"&gt;here&lt;/a&gt;. There is an add-on to Google SketchUp&#xD;
that will export .stl files for 3D printing, download it &lt;a href="http://www.guitar-list.com/download-software/convert-sketchup-skp-files-dxf-or-stl%20" target="_blank" title="Plugin to convert sketchup skp files to dxf or stl "&gt;here&lt;/a&gt;. Most any 3D modeling software will work if it can&#xD;
export a .stl file. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;It is worth to note that sometimes you&#xD;
may receive a .stl file that is either downloaded or exported that&#xD;
has errors. The most common error is for the model to not be “water&#xD;
tight” or not manifold. If you can visualize a model that has a&#xD;
hole in the surface it would not hold water. For 3D printing the&#xD;
entire outside surface of the model must be completely closed with no&#xD;
holes. There are several ways to fix the .stl model. You can use a&#xD;
free online service called Netfabb cloud service that will&#xD;
automatically fix many problems with your .stl file:&#xD;
&lt;a href="http://cloud.netfabb.com/" target="_blank" title="netfabb cloud"&gt;http://cloud.netfabb.com/&lt;/a&gt;. Netfabb offers &lt;a href="http://www.novedge.com/Prods_search.asp?D_Type=6&amp;amp;PLATFORM=A&amp;amp;BID=181" target="_blank" title="Netfabb free software from Novedge"&gt;stand-alone software&lt;/a&gt; that&#xD;
is free as well as a &lt;a href="http://www.novedge.com/brands/181" target="_blank" title="Netfabb Pro Version"&gt;pro version&lt;/a&gt; you can buy that offers more&#xD;
features. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;Once you have a .stl file that you are&#xD;
happy with the next step is to process or ‘slice’ the model and&#xD;
translate it into commands that drive the 3D printer. There are&#xD;
several free open source community developed software packages for&#xD;
slicing. The above &lt;a href="http://www.reprap.org/wiki/Main_Page" target="_blank" title="RepRap"&gt;RepRap&lt;/a&gt; newsletter is a great source for&#xD;
information on different slicing software. &lt;a href="http://slic3r.org/" target="_blank" title="Slic3r"&gt;Slic3r&lt;/a&gt; is very popular&#xD;
software and there is a well written introduction&#xD;
to Slic3r &lt;a href="http://richrap.blogspot.com/2012/01/slic3r-is-nicer-part-1-settings-and.html" target="_blank" title="Introduction to Slic3r"&gt;here&lt;/a&gt;.&#xD;
The output from the slicing program is a .gcode file that is&#xD;
essentially a list of X, Y and Z coordinates that the printer reads&#xD;
for movement instructions. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;The software, Pronterface, that we use&#xD;
to read the .gcode and move the printer is also open source and&#xD;
community developed can be found &lt;a href="http://koti.kapsi.fi/~kliment/printrun/" target="_blank" title="Pronterface"&gt;here&lt;/a&gt;. Before you receive Gigabot&#xD;
we will have even more instruction that will help familiarize you&#xD;
with Pronterface and Slic3r.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Gigabot 01" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019101deb385970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019101deb385970c-800wi" title="Gigabot 01"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What is your response to the critics&#xD;
who say that a 3D printer would not be helpful to people who lack&#xD;
access to food and basic sanitation?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Samantha Snabes:&lt;/strong&gt; Modern society is facing complex,&#xD;
dynamic challenges that require solutions capable of spanning local&#xD;
needs with global demands. re:3D's vision is to harness the rapid&#xD;
growth potential of 3D printing technology to create employment&#xD;
opportunities and new end users in Latin America and other emerging&#xD;
markets.  By leveraging relationships with local educational&#xD;
institutions, governments, non-profit organizations, and&#xD;
corporations, re:3D seeks to build communities around customized 3D&#xD;
printing solutions.&lt;/p&gt;&#xD;
&lt;p&gt;Also, the materials we use to create&#xD;
products defines the lifecycle of our economies.  3D printing opens&#xD;
new avenues for sourcing and producing objects that will reposition&#xD;
fabrication in a post industrial world.  Recognizing this, re:3D is&#xD;
partnering on technologies to transform recycled materials into&#xD;
plastic filament.  "3D re:purposing" will not only drive&#xD;
down input costs, but create new markets for recycled materials,&#xD;
thereby reducing landfill waste and resource depletion.&lt;/p&gt;&#xD;
&lt;p&gt;3D printing alone may not solve the&#xD;
multi-variable problem of global food security and sanitation, but it&#xD;
does have the potential to facilitate small steps as citizen&#xD;
scientists, problem solvers, and entrepreneurs we explore&#xD;
opportunities to improve the world around us.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Gigabot 04" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901be8b256970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901be8b256970b-800wi" title="Gigabot 04"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: As the title of an article about you&#xD;
asked: "Will 3D printers save the world?"&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Samantha Snabes:&lt;/strong&gt; We believe that 3D printers have the&#xD;
potential to be adapted as enabling technologies to help contribute&#xD;
to solutions that improve life on earth.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What is social entrepreneurship?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Samantha Snabes:&lt;/strong&gt; This is a tough question. I wrote about&#xD;
this theme last year on open.nasa.gov. You can read my response &lt;a href="http://open.nasa.gov/blog/2012/03/29/social-entrepreneurship-and-nasa/" target="_blank" title="Social Entrepreneurship and NASA"&gt;here&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What are some of the rewards and&#xD;
challenges of founding and being part of a start-up company?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Samantha Snabes: &lt;/strong&gt;Any engineering endeavor is a balancing&#xD;
act between the opposing forces of physics: form vs. function;&#xD;
precision vs. speed; feature vs. necessity. Matthew Fiedler, Chief&#xD;
Hacker of re:3D, optimized Gigabot for performance and size at a&#xD;
highly affordable price point for serious hobbyists and small&#xD;
businesses alike.&lt;/p&gt;&#xD;
&lt;p&gt;A second obstacle has been maintaining&#xD;
effective lines of communication within a distributed team.  The&#xD;
re:3D founders are currently spread across four distinct geographies:&#xD;
Austin, Texas; Santiago, Chile; Houston, Texas; and Syracuse, NY.  We’ve&#xD;
overcome the distance by rigorously maintaining biweekly video chat&#xD;
tag-ups, and prioritizing face-to-face meetings whenever possible. &#xD;
We also leverage multiple communication channels including Google&#xD;
Hangouts, Skype chat, and e-mail.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Gigabot 03" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eeae64993970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eeae64993970d-800wi" title="Gigabot 03"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: You received tremendous support on&#xD;
Kickstarter: what advice would you give to anyone looking into&#xD;
financing their project using that platform?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Samantha Snabes:&lt;/strong&gt; Take advantage of local resources and&#xD;
timing opportunities. We were incredibly blessed to have the Start-Up&#xD;
Chile community behind our campaign and fortunate to be featured at&#xD;
the SXSW Interactive festival in re:3D’s backyard of Austin, Texas, the&#xD;
day we launched &lt;a href="http://www.kickstarter.com/projects/re3d/gigabot-3d-printing-this-is-huge?ref=home_location" target="_blank" title="Gigabot on Kickstarter"&gt;our campaign&lt;/a&gt;.  Showcased at Startup Chile’s trade&#xD;
show booth, we ran a live demo of Gigabot printing in action for&#xD;
hundreds of SXSW participants. The demo generated significant buzz&#xD;
and media attention, which catapulted our Kickstarter campaign. In&#xD;
just 24 hours, Gigabot had met its Kickstarter goal, only to double&#xD;
it the following day. &lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt;Curious about re:3D? Visit their &lt;a href="http://www.re3d.org/" target="_blank" title="re:3D"&gt;website&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;Looking for a smaller 3D printer? Check out what Novedge has to offer &lt;a href="http://www.novedge.com/Prods_Search.asp?a=1&amp;amp;UID=1126&amp;amp;BID=0&amp;amp;D_Type=1&amp;amp;PLATFORM=A&amp;amp;ST=0&amp;amp;SF=7" target="_blank" title="3D printers from Novedge"&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=6tOTUyoy2W8:TLx2tvDWLxA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=6tOTUyoy2W8:TLx2tvDWLxA:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=6tOTUyoy2W8:TLx2tvDWLxA:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=6tOTUyoy2W8:TLx2tvDWLxA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?i=6tOTUyoy2W8:TLx2tvDWLxA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/05/the-edge-samantha-snabess-giant-3d-printer.html</feedburner:origLink></entry>
    <entry>
        <title>Novedge Webinar #70: Q&amp;A with Maia Merav Holtzman - Rhino 5 - Better, Bigger, Faster!</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/6BSO9ck9SOQ/novedge-webinar-70-qa-with-maia-merav-holtzman-rhino-5-better-bigger-faster.html" />
        <link rel="replies" type="text/html" href="http://blog.novedge.com/2013/05/novedge-webinar-70-qa-with-maia-merav-holtzman-rhino-5-better-bigger-faster.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83451bbe269e201901be293b8970b</id>
        <published>2013-05-07T09:00:00-07:00</published>
        <updated>2013-05-06T16:37:54-07:00</updated>
        <summary>One of our most popular webinars ever, last week's episode on Rhino left us with lots of unanswered questions once time ran out. Here Maia Merav Holtzman, from Design Rhino, and Pascal Golay, from McNeel, pick up exactly from where...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Educational" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Jewelry Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="NURBS" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Rhino 3D" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="webinar" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;One of our most popular webinars ever, &lt;a href="https://www.youtube.com/watch?v=8huy5MSA8-g" target="_blank" title="Novedge Webinar #70: Rhino 5 - Better, Bigger, Faster! with Maia Merav Holtzman "&gt;last week's episode on Rhino&lt;/a&gt; left us with lots of unanswered questions once time ran out. Here Maia Merav Holtzman, from &lt;a href="http://www.designrhinonyc.com/" target="_blank" title="Design Rhino - Maia Merav Holtzman "&gt;Design Rhino&lt;/a&gt;, and Pascal Golay, from &lt;a href="http://www.en.na.mcneel.com/" target="_blank" title="Robert McNeel and Associates"&gt;McNeel&lt;/a&gt;, pick up exactly from where they left off.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="278" src="http://www.youtube.com/embed/8huy5MSA8-g?rel=0" width="370"&gt;&lt;/iframe&gt; &lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Can you render with a clipping plane so you just render what you see with the clipping plane?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; Yes, with &lt;a href="http://www.novedge.com/products/2050" target="_blank" title="Rhino from Novedge"&gt;Rhino&lt;/a&gt;'s renderer and some others, like &lt;a href="http://www.novedge.com/products/3574" target="_blank" title="Brazil for Rhino from Novedge"&gt;Brazil&lt;/a&gt;. &lt;a href="http://www.novedge.com/products/1043" target="_blank" title="Flamingo nXt from Novedge"&gt;Flamingo nXt&lt;/a&gt; now recognizes clipping planes as well.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Is there a way to quantify the angle when you create a taper (by scaling a sub object) like that?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; Not with the gumball, ExtrudeCrvTapered for an exact angle. &lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Can you position the gumball in a specific location on an object - like the end of a curve or corner of an object?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; RelocateGumball command is the easy way. This is a command you can type at the command line, or put on a button etc. This allows the location as well as the orientation to be set. In addition, you can adjust the gumball by first holding Alt and then changing the gumball control (its center point) location or scale handles, rotation handles or axis handles. With Alt down first, these changes will affect the gumball widget only and not the geometry the gumball is attached to. Object snaps are allowed.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Will we ever get stones to work with in V5 for those of us in the jewelry industry? Gemstones like in Matrix?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; It’s possible that Matrix hasn’t released a version that’s fully compatible with V5 yet. I imagine that they will soon, but in the interim I’d be happy to send you stones, and there is a downloadable library of them available at &lt;a href="http://www.3dlapidary.com/" target="_blank" title="3D Lapidary"&gt;here&lt;/a&gt;.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Will a V-Ray 2.0 ever be released for Rhino 5? If not I'll be forced to leave Rhino and I do not want to do that.&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; Presumably yes, but Chaos Group will have the definitive answer to that.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Can you scale at all with the gumball? I don't see how?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; The small squares on the gumball are scale handles. You can click and drag to scale in one axis, hold Shift while doing this to scale 3d and click on a handle and type a scale factor as well (1D only).&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Can you add your own environment in the V5 library? Like having our own library within Rhino?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; Yes, you can create environments from the Environments panel, and save these as files to disk to make them available in any Rhino file. See also the Libraries panel.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Is it possible to scale with the gumball to a specific height or length?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; No. Only proportion can be entered by typing, not desired size. Use the traditional scaling commands with distance constraints to scale to a dimension.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Patch command seems to have changed a bit in V5.&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; We would need more info to answer this question.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: I'm having a weird thing happen that may be related to the clipping plane ... occasionally a shaded model disappears along a moving plane when I am using the mouse ... seemingly moving away and towards me ... that must be some function I am not familiar with. I have to save the model and reopen to get it to stop ... help?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; Not sure I understand, but please send a model and details to: &lt;a href="mailto:tech@mcneel.com" target="_blank"&gt;tech@mcneel.com&lt;/a&gt;. &lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: I think when you lift control points it can look harsh, [what if] you want to elevate a point slightly?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; Use the Gumball and set GumballDragStrength to say, 50%. &lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: What are her settings to get the updates [to a polysurface being edited using sub object selection] to happen. Or how would you disable those updates to the sub objects&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; If the object being edited is a sub object then the rest of the object updates- no history involved.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: On the TweenCrvs command is there a way to get it to make multiple curves based on &lt;/strong&gt;&lt;br&gt;&lt;strong&gt;distance between curves rather than a set number of curves?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; Sorry, no, only the number, evenly distributed between the inputs.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Where can I find a tutorial on making complex surfaces with 5 edge curves (I've seen a car &lt;/strong&gt;&lt;br&gt;&lt;strong&gt;fender tutorial somewhere??)&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; I'll need to hunt around but &lt;a href="http://www.youtube.com/watch?v=9s2l5QiQYJQ" target="_blank" title="Novedge Webinar #27: Advanced Rhino 3D "&gt;this&lt;/a&gt; might help. If you’re still interested. &lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: When using the display options, e.g. tech or chalkboard, may the resolution be set for higher dpi printing over screen resolution? Thanks&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; Use -ViewCaptureToFile, with a dash in front, like this _-ViewCapturetoFile. You'll see that you can set the resolution as needed.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: When using the clipping plain can the plain be made invisible to make a screen capture without seeing the plain?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; The plane is infinite, so you can move the 'widget' out of the way, or just hide it.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: You mentioned easily converting meshes to NURBS - can you explain further.&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; This, as an automatic process, is only practical for relatively simple and planar-ish objects using MeshToNURBS. Otherwise, a full reverse engineering process is needed, using the mesh as a reference for new curves and surfaces. There are plug-ins that can help on the &lt;a href="http://www.rhino3d.com/resources/%20" target="_blank" title="Rhino Resources Page"&gt;Rhino resources page&lt;/a&gt; - look for "reverse engineering".&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: What are your favorite work flows for jewelry design in Rhino?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; I always work with a caliper for measuring, and like to have my dimensions sketched out in advance. Generally, I will draw my design by hand and import that or an image that I want to work with using the PictureFrame command. Then I will start to build, using that image as a reference point. I do a lot of surfacing commands: sweeps and revolves and lofts, and a lot of reductive modeling using BooleanDifference. Filleting is part of every single piece I’ve ever created. I am always careful to create a watertight model, checking edges as I go even when I plan only to render the model, because I consider it important to build a piece that is cleanly and carefully made, no matter the final use. For more on this, check out our &lt;a href="https://plus.google.com/u/0/b/111088407922383738419/events/cnv4fltfn5mcgp6c1hueeh431hs" target="_blank" title="Google Hangout on Air: The Future of Jewelry Design and 3D Printing"&gt;3D Jewelry Design Google Hangout&lt;/a&gt;.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Which do you prefer to use for jewelry design Rhino or Rhino Gold?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; I prefer Rhino.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Is Rhino 5 capable of 3D printing or casting machines for jewelry, and if yes how easy can it be set up in Rhino 5. Thanks&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; Rhino can export to 3D printing formats. It does require careful modeling to get good, closed, printable objects.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Can the clipping plane be a curved or complex surface, i.e. not a plane?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; No. &lt;a href="http://dynamicdisplay.asuni.com/en/rhino/overview/" target="_blank" title="AsuniCAD's Dynamic Display"&gt;AsuniCAD's Dynamic Display&lt;/a&gt; plug-in may be useful.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Is there a way of changing the background in the Artistic Display mode?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; You need to make a copy of the mode- the built-in one is hard coded.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: The back of a surface does not have a different color when I am in shaded mode.&lt;/strong&gt; &lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; You need to set that up in the display mode controls- it is not on by default. Go to Tools&amp;gt;Options&amp;gt;View&amp;gt;Display Modes, choose whichever display mode you'd like, and look&lt;br&gt;for Backface Settings. &lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Can clipping plane also cut a cross section if wanted?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; No, not by itself- SectionTools can help, see &lt;a href="http://wiki.mcneel.com/labs/sectiontools" target="_blank" title="Section Tools - McNeel Wiki"&gt;here&lt;/a&gt;.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Will RhinoGold 4 work with Rhino 5?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A.&lt;/strong&gt; I have heard that it will. &lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Can you extract cross sections with the clipping plane?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; Not directly, but this is possible with a script. Look &lt;a href="http://wiki.mcneel.com/people/pascalgolay" target="_blank" title="Pascal Golay's scripted utilities for Rhino"&gt;here&lt;/a&gt; for ClippingPlaneCurves. Instructions for installing and running the scripts are at the top of the page. IntersectPlane may also be of interest.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Will clipping plane work with the intersect command&lt;/strong&gt;?&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; Not directly but a script can help: see above. Also, you can always snap to an end of the clipping plane to create a planar surface at the exact same height that can be used for Intersect. &lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Does the clipping plane work with mesh surfaces?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; Meshes are clipped, yes.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Do we have smooth options with control points? If we move one we can influence on other &lt;/strong&gt;&lt;br&gt;&lt;strong&gt;points.&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; SoftMove is the best we have for this currently.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Is there a way to print with hidden lines (not as bitmap or screen grab). The Make2d option is&lt;/strong&gt;&lt;br&gt;&lt;strong&gt;way too slow for very complex scenes.&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; Use the Technical display mode&lt;br&gt; &lt;br&gt;&lt;strong&gt;Q: Thanks but using the print command and in vector mode doesn't show the object in technical &lt;/strong&gt;&lt;br&gt;&lt;strong&gt;display mode, only as raster mode.&lt;/strong&gt; &lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; Set up a Layout with a detail in technical. &lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Yes but how do you print not just display it ... Hidden lines can be hidden&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; You can turn off hidden lines in the technical mode. Also see the Pen mode&lt;br&gt;&lt;br&gt;Q: Thanks I'll experiment using a layout&lt;br&gt;&lt;br&gt;&lt;strong&gt;Q: Can she give the url for her site? Some people may not know.&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;A:&lt;/strong&gt; To learn more about Maia's work, visit her website at &lt;a href="http://www.designrhinonyc.com/" target="_blank" title="Design Rhino"&gt;Design Rhino&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt;Would you like to learn more about Jewelry Design and 3D printing? Join us for our upcoming &lt;a href="https://plus.google.com/u/0/b/111088407922383738419/events/cnv4fltfn5mcgp6c1hueeh431hs" target="_blank" title="Novedge Google Hangout on Air: The Future of Jewelry Design and 3D Printing"&gt;Google Hangout on Air&lt;/a&gt;!&lt;/p&gt;&#xD;
&lt;p&gt;In the Los Angeles and San Francisco areas? &lt;a href="http://www.designrhinonyc.com/" target="_blank" title="Design Rhino - Maia Merav Holtzman"&gt;Contact Maia directly &lt;/a&gt;to learn more about her classes!&lt;/p&gt;&#xD;
&lt;p&gt;Curious about our upcoming webinars? Check out the list &lt;a href="http://www.novedge.com/webinarseries/default.asp" target="_blank" title="Novedge Webinar Series"&gt;here&lt;/a&gt;!&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=6BSO9ck9SOQ:GbZ3nccX7Og:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=6BSO9ck9SOQ:GbZ3nccX7Og:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=6BSO9ck9SOQ:GbZ3nccX7Og:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=6BSO9ck9SOQ:GbZ3nccX7Og:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?i=6BSO9ck9SOQ:GbZ3nccX7Og:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/05/novedge-webinar-70-qa-with-maia-merav-holtzman-rhino-5-better-bigger-faster.html</feedburner:origLink></entry>
    <entry>
        <title>The Edge: Eric Standley's Unique Laser Cut Artwork</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/qksl8aatd4c/the-edge-eric-standley.html" />
        <link rel="replies" type="text/html" href="http://blog.novedge.com/2013/05/the-edge-eric-standley.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83451bbe269e2017eeac60de4970d</id>
        <published>2013-05-03T09:00:00-07:00</published>
        <updated>2013-05-02T16:43:47-07:00</updated>
        <summary>Today we hear from Eric Stadley, the artist behind these unique laser cut stain glass windows. Virginia Tech: Eric Standley from virginiatech on Vimeo. Novedge: Tell us about yourself and what you do. Eric Standley: I am an artist with...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Architectural Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Architecture" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="The Edge" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;Today we hear from &lt;a href="http://ericstandley.30art.com/" target="_blank" title="Eric Stadley's website"&gt;Eric Stadley&lt;/a&gt;, the artist behind these unique laser cut stain glass windows. &lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="208" src="http://player.vimeo.com/video/60263246?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ff9933" width="370"&gt;&lt;/iframe&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;a href="http://vimeo.com/60263246"&gt;Virginia Tech: Eric Standley&lt;/a&gt; from &lt;a href="http://vimeo.com/virginiatech"&gt;virginiatech&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Tell us about yourself and what&#xD;
you do.&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;&#xD;
&lt;img alt="Eric Standley" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901bc8c9e8970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901bc8c9e8970b-800wi" title="Eric Standley"&gt;&lt;/img&gt;&lt;br&gt;&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Eric Standley:&lt;/strong&gt; I am an artist with a formal background&#xD;
in painting. Somewhere along the way my allegiance to content&#xD;
overthrew my obsession with paint. I did manage to retain my&#xD;
meticulous nature. I am also an Associate Professor of Studio Art at&#xD;
Virginia Tech.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;&#xD;
&lt;img alt="9" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eeac6378f970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eeac6378f970d-800wi" title="9"&gt;&lt;/img&gt;&lt;br&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;&#xD;
&lt;img alt="10" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901bc8cd27970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901bc8cd27970b-800wi" title="10"&gt;&lt;/img&gt;&lt;br&gt;&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Your work is unique. How did you come up with the idea of Laser Cut Windows?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Eric Standley:&lt;/strong&gt; I was working on a series called &lt;em&gt;&lt;a href="http://ericstandley.30art.com/index.php?menu_id=1000&amp;amp;bid=268&amp;amp;image_order=1" target="_blank" title="Eric Stadley's art work - AM Wisdom"&gt;AM&#xD;
Wisdom&lt;/a&gt;&lt;/em&gt; that included laser cutting circle-based patterns into&#xD;
Cheerios boxes. When I was leaving the laser lab one day I stacked a&#xD;
few cut pieces together and was blown away by the layered complexity&#xD;
of the different works. I took out my sketchbook and wrote down a&#xD;
dozen questions that took about 2 years to work through. The dominate&#xD;
question being "Could I be conscious of creating multiple layers&#xD;
that related to one another at the same time?"  It's funny, I&#xD;
never considered the work to be windows exactly. I am influenced by&#xD;
Gothic and Islamic geometry found in architectural ornamentation-&#xD;
including windows, but always saw the work as a form of drawing. It's&#xD;
the relationships of the negative spaces between layers that become&#xD;
physical space- an odd transformation from the sum of 2 dimensional&#xD;
drawing to 3 dimensional spaces.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="5" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901bc8cf23970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901bc8cf23970b-800wi" title="5"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Can you talk about your process&#xD;
in creating these incredibly elaborate pieces?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Eric Standley:&lt;/strong&gt; I sketch a composition first- working&#xD;
out an overall goal. Then I draw each layer in vector-based software.&#xD;
Each layer is cut individually with a CNC Laser. The work is then&#xD;
cleaned of chads, assembled and bound like a flip book. The final&#xD;
stage of my process includes building a mount and frame that holds&#xD;
the work, allowing for a degree of movement that is inherent with&#xD;
paper. The vector drawing process is the most time consuming, taking&#xD;
me months to work through.  I draw on a matrix: compositions are&#xD;
constructed across the page and laterally on layers above and below.&#xD;
Generally I work on 3 layers at one time. My max capacity is a&#xD;
lateral consciousness of 7 layers at one time- of which I can do for&#xD;
about an hour. It's taken some practice to do. The closest analogy I&#xD;
can think of is playing chess: to consider 4 or 5 moves ahead and the&#xD;
possible tangents... that's more or less the same facility of my mind-&#xD;
 a similar game... &lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="7" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019101beb520970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019101beb520970c-800wi" title="7"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="8" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901bc8d080970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901bc8d080970b-800wi" title="8"&gt;&lt;/img&gt;&lt;br&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What software do you use? &lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt; &lt;/strong&gt;&lt;strong&gt;Eric Standley:&lt;/strong&gt; I use &lt;a href="http://www.novedge.com/products/1103" target="_blank" title="Buy CorelDRAW from Novedge"&gt;CorelDRAW&lt;/a&gt; for my vector work. The&#xD;
program has a fairly sophisticated CAD-like orientation while still&#xD;
being visually responsive. It's important for me to see what I'm doing&#xD;
as I make decisions. I have been meeting the limits of the software&#xD;
recently even though the vectors take up a small amount of memory. I&#xD;
am currently working on an Arch that at layer 20 is over 23,000&#xD;
nodes/8000 objects. I'm having to produce two separate vector drawings&#xD;
that will be cut on top of each other to make one very complex layer.&#xD;
I cut with a ULS PLS6 laser outfitted with a High Power Density Optic&#xD;
package. The optics changed my work- allowing me to cut a thread of&#xD;
paper .008" wide- about half the thickness of the paper itself.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="14" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901bc8d1d1970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901bc8d1d1970b-800wi" title="14"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;a target="_self"&gt;&lt;img alt="16" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019101beb7b3970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019101beb7b3970c-800wi" title="16"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: How does teaching inform your&#xD;
art practice and vice versa?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Eric Standley:&lt;/strong&gt; I believe creativity is best fostered&#xD;
in an environment that encourages process and discovery. This&#xD;
requires risk taking, allows for individuality and permits&#xD;
epiphanies. Such a learning environment is incredible to be a part&#xD;
of. I provide guidance by way of some wisdom, stories and&#xD;
experiences, and in return I come to know each student, work with&#xD;
them and assist in their goals. I am honored to be a part of and&#xD;
witness their artistic progress.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="3" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901bc8d3cc970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901bc8d3cc970b-800wi" title="3"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="4" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eeac63e65970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eeac63e65970d-800wi" title="4"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Can you tell us a bit about&#xD;
your upcoming projects?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Eric Standley:&lt;/strong&gt; I've been working with light recently-&#xD;
illuminating from within the work (as seen in Argos). I've also been&#xD;
working outside traditional geometry and leaning toward bilateral&#xD;
symmetry and asymmetry, as found in water- flow dynamics for&#xD;
instance. These are coming through in Arch 4 which is currently in&#xD;
progress. I've also been working with some hand-made papers, rice&#xD;
paper and transparencies. There are certainly more failures than&#xD;
successes with newer questions and goals, but I feel an urgency to&#xD;
produce the work. It wakes me up in the morning and it is the last thing&#xD;
I'm thinking of before I fall asleep. There is still quite a bit to do&#xD;
within this body of work.&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt;Curious to see more of Eric's work? Check it out on his &lt;a href="http://ericstandley.30art.com/" target="_blank" title="Eric Stadley's Website"&gt;website&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;And don't forget to connect with us on &lt;a href="https://twitter.com/novedge" target="_blank" title="Novedge on Twitter"&gt;Twitter&lt;/a&gt; and &lt;a href="https://www.facebook.com/Novedge" target="_blank" title="Novedge on Facebook"&gt;Facebook&lt;/a&gt;!&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=qksl8aatd4c:zPTr5oNUNeU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=qksl8aatd4c:zPTr5oNUNeU:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=qksl8aatd4c:zPTr5oNUNeU:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=qksl8aatd4c:zPTr5oNUNeU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?i=qksl8aatd4c:zPTr5oNUNeU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/05/the-edge-eric-standley.html</feedburner:origLink></entry>
    <entry>
        <title>The Edge: Bill Eubanks's Urban Edge</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/l9tkTUnrFMk/the-edge-bill-eubanks.html" />
        <link rel="replies" type="text/html" href="http://blog.novedge.com/2013/04/the-edge-bill-eubanks.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83451bbe269e2017d43168c11970c</id>
        <published>2013-04-30T09:00:00-07:00</published>
        <updated>2013-05-01T09:57:24-07:00</updated>
        <summary>Novedge: Tell us about yourself and your role at urban edge studio Bill Eubanks: I am a landscape architect with a little over 30 years of experience, which is really hard to believe because I feel like I am still...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="2D CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Adobe" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Autodesk" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interview" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="The Edge" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&lt;strong&gt;Novedge: Tell us about yourself and your role at urban edge studio&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Bill Eubanks_2" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019101a6b691970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019101a6b691970c-800wi" title="Bill Eubanks_2"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Bill Eubanks:&lt;/strong&gt; I am a landscape architect with a little over 30 years of experience, which is really hard to believe because I feel like I am still learning. I am the Creative Director at &lt;a href="http://urban-edge-studio.com/home.html" target="_blank" title="Urban Edge Studio"&gt;urban edge studio&lt;/a&gt;. This is supposed to free me up to mostly design and not manage projects. It works better on some days more than others. I love public meetings, public workshops and the energy of a design charrette. It was a super cool day for me when I became a Fellow of &lt;a href="http://www.asla.org/" target="_blank" title="ASLA"&gt;ASLA&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="DSC_0242" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eeaae52ab970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eeaae52ab970d-800wi" title="DSC_0242"&gt;&lt;/img&gt;&lt;br&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What drew you to work with the public rather the private space as an landscape architect?&lt;/strong&gt;&lt;br&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Bill Eubanks:&lt;/strong&gt; Actually, we do a lot of both. I prefer public work, though, because it benefits and affects so many people. I also love the public process. But some private work can be really rewarding and oftentimes the private sector has a huge impact on the public realm.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="DSC_0061" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019101a6b800970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019101a6b800970c-800wi" title="DSC_0061"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Novedge: There are four fun &lt;a href="http://urban-edge-studio.com/video.html" target="_blank" title="videos from the urban edge studio"&gt;videos&lt;/a&gt; on Vimeo around the issues of walkability, community, frontage, land use and traffic. Can you explain your studio's approach to them?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Bill Eubanks:&lt;/strong&gt; I think we place a lot of emphasis on the public realm -- especially streets. This includes how architecture addresses the street and helps form the public realm. It includes how a pedestrian feels on that street. However, we do very little traditional &lt;em&gt;streetscape&lt;/em&gt; kind of work. We prefer to get them right the first time. While we avoid "isms" for the most part  most of our work boils down to what I would consider &lt;em&gt;form based&lt;/em&gt; not because it's a trend but because it works and makes sense.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="278" src="http://player.vimeo.com/video/15474485" width="370"&gt;&lt;/iframe&gt; &lt;br&gt;&lt;br&gt;&lt;strong&gt;Novedge: What software do you use? &lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Bill Eubanks:&lt;/strong&gt; Our favorite software is our brain. We try to use that the most. Daily if we can. We use lots of trash and sharpies. Markers are still part of our world. When we do go digital, we use &lt;a href="http://www.novedge.com/products/2202" target="_blank" title="Photoshop from Novedge"&gt;Photoshop&lt;/a&gt;, &lt;a href="http://www.novedge.com/products/2200" target="_blank" title="Illustrator from Novedge"&gt;Illustrator&lt;/a&gt;, &lt;a href="http://www.novedge.com/products/4527" target="_blank" title="InDesign from Novedge"&gt;InDesign&lt;/a&gt;, &lt;a href="http://www.sketchup.com/" target="_blank" title="SketchUp"&gt;SketchUp&lt;/a&gt;, and &lt;a href="http://www.novedge.com/products/3790" target="_blank" title="AutoCAD from Novedge"&gt;AutoCAD&lt;/a&gt;. We also abuse things like Excel to do things that are very graphic - not just spreadsheets.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="DSC_0067" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901bb0f3d5970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901bb0f3d5970b-800wi" title="DSC_0067"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Novedge: What is it like to work at urban edge studio? What do you look for in an intern and/or an employee?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Bill Eubanks:&lt;/strong&gt; We work hard but we try to keep balance in our lives. We have fun. We joke around a lot. We also collaborate constantly. It's like breathing for us. Our studio is open, literally and figuratively. We are highly creative and that sneaks out in all kinds of ways. Right now we are listening to the new Sunvolt album, Honky Tonk. We listen to a lot of music. We don't really like cheap beer. Ever. Pretty much, if an intern can hang in that kind of environment and has the ability to make us laugh and to make us think, they will fit in just fine.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="208" src="http://player.vimeo.com/video/15142684" width="370"&gt;&lt;/iframe&gt; &lt;br&gt;&lt;strong&gt;Novedge: As a small studio, what has been most important in developing and growing a successful practice?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Bill Eubanks:&lt;/strong&gt; I think consistency in who we are and what we do is so important. We have a reputation to maintain, whether we like it or not. And we live and die by that reputation. So, integrity, ethics, creativity, and professionalism are key to our existence, every day.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="DSC_0017sm" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019101a6bfe2970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019101a6bfe2970c-800wi" title="DSC_0017sm"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Novedge: What innovations do you find most exciting in your field?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Bill Eubanks:&lt;/strong&gt; Urban agriculture, eliminating food deserts, introducing green infrastructure, embracing urbanity, density, walkability, complete streets, repairing sprawl. These are some of the things we talk about and try to embrace in our practice.&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt;Check out more of Bill's work at &lt;a href="http://urban-edge-studio.com/home.html" target="_blank" title="urban edge studio"&gt;urban edge studio&lt;/a&gt; and connect with him on &lt;a href="https://twitter.com/urban_edge" target="_blank" title="urban edge studio on twitter"&gt;Twitter&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;Would you like to be interviewed for our &lt;a href="http://blog.novedge.com/" target="_blank" title="The Novedge Blog"&gt;blog&lt;/a&gt;? Do you know a passionate artist or innovator that would be a good fit for The Edge? Tell us on Twitter at &lt;a href="https://twitter.com/novedge" target="_blank" title="Novedge on Twitter"&gt;@Novedge&lt;/a&gt;!&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=l9tkTUnrFMk:1phBh8CaaH0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=l9tkTUnrFMk:1phBh8CaaH0:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=l9tkTUnrFMk:1phBh8CaaH0:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=l9tkTUnrFMk:1phBh8CaaH0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?i=l9tkTUnrFMk:1phBh8CaaH0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/04/the-edge-bill-eubanks.html</feedburner:origLink></entry>
    <entry>
        <title>Novedge Webinar #69: Q&amp;A with Chris Stringer - Working with Shaders in Artlantis 4.1</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/79jyDQQiULY/novedge-webinar-69-qa-with-chris-stringer-working-with-shaders-in-artlantis-41.html" />
        <link rel="replies" type="text/html" href="http://blog.novedge.com/2013/04/novedge-webinar-69-qa-with-chris-stringer-working-with-shaders-in-artlantis-41.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83451bbe269e2017d431cc94a970c</id>
        <published>2013-04-29T09:00:00-07:00</published>
        <updated>2013-05-01T14:24:31-07:00</updated>
        <summary>Our 69th Webinar, Working with Shaders in Artlantis 4.1, left us all wanting for more! Here Chris Stringer answers all the questions he couldn't get to during our live Q&amp;A session. Q 01: Can a render from Artlantis be used...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Adobe" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Architectural Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Architecture" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Artlantis" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Next Limit Technologies" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Rendering" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Software" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="webinar" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;Our &lt;a href="http://www.youtube.com/watch?v=5CSGUgeCuLc" target="_blank" title="Novedge Webinar Series: Working with Shaders in Artlantis 4.1"&gt;69th Webinar&lt;/a&gt;, &lt;strong&gt;&lt;em&gt;Working with Shaders in &lt;a href="http://www.novedge.com/products/2965" target="_blank" title="Artlantis Studio 4.1 from Novedge"&gt;Artlantis 4.1&lt;/a&gt;&lt;/em&gt;&lt;/strong&gt;, left us all wanting for more! Here Chris Stringer answers all the questions he couldn't get to during our live Q&amp;amp;A session.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="278" src="http://www.youtube.com/embed/5CSGUgeCuLc?rel=0" width="370"&gt;&lt;/iframe&gt; &lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 01: Can a render from Artlantis be used as a Postcard?&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; No. A Postcard is a specialized type of low-resolution (400x300 pixel) JPEG rendering with additional information about the scene's materials embedded into it, created in Artlantis using the menu/command&lt;em&gt; Tools/Create Postcard&lt;/em&gt;. By contrast, a regular Artlantis rendering created using the menu/command &lt;em&gt;Inspector/Render&lt;/em&gt; does not contain this type of information...See also Q 2, Q 12 and Q 24.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 02: Can Postcards be moved from one PC to another? Must the&lt;/strong&gt;&lt;strong&gt; Shaders be shared on both rigs?&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; Yes, Postcards can be moved, shared, emailed, etc. Yes, the original Shaders that existed on the computer/project where that Postcard was created must also exist on any other computer where that Postcard is going to be used, if it is to work properly. To ensure that Shaders and other media files used in a specific project travel safely with the project when it is being sent from one computer to another, always remember to save the project using menu/command &lt;em&gt;File/Export as Archive&lt;/em&gt;… See also Q 1, Q 12, and Q 24.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 03: When you re-assign materials, will it be saved that way when the &lt;/strong&gt;&lt;strong&gt;document is reopened?&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; Yes. Those settings are retained in that Artlantis file. See also Q 9.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 04: What are the limitations in Artlantis if a texture is pulled from &lt;/strong&gt;&lt;strong&gt;the web? Do you lose any feature rich operations if you apply your&lt;/strong&gt;&lt;strong&gt; own texture?&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; The limitations really depend on the quality of the texture and the set of accompanying image maps, because your goal in Artlantis shouldn’t be just to use good textures…it should be to use good Shaders. So,what’s the difference? A texture is a single bitmap image that defines one aspect of a material’s appearance. They can get assigned to the material in the 3D modeler or later in Artlantis. The most common type of texture used isa color (diffuse) image map, which are typically made by photographing a real-world material and often digitally altering them to create seamless edges. A material that only has a single texture map assigned to it is going to appear “flat” and less realistic…i.e. more computer-generated. A Shader is a combination of one or more separate texture files(typically all based on the same color image map as a starting point) that work in combination to define a material’s appearance in ways that cannot be accomplished with the use of a single color image map alone. Shaders typically make use of additional supporting image maps to add effects such as bump, reflection, shininess, normals, etc. These maps interact with the scene’s light and reflections to add life-like qualities to the materials. In Artlantis, it is possible to create a custom Shader that has all of the advanced settings of the high quality default Shaders in Artlantis, since they are offered to you within the menu/command &lt;em&gt;Tools/Create Shader From&lt;/em&gt;... But, you either need the skill to create the supporting image maps for the shader (if they don’t already exist), or you need to find someone who already has those skills and has created those image maps. You can learn a lot by using the &lt;em&gt;Create Shader From&lt;/em&gt; command to examine some of the existing Shaders’ settings and their accompanying image maps.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q4" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d431cc8e5970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d431cc8e5970c-800wi" title="Artlantis Q4"&gt;&lt;/img&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 05: Is there a specific relationship between values of the bump to the&lt;/strong&gt;&lt;strong&gt; normal maps?&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; The bump and normal maps are both typically derived from the same starting point: the diffuse (color) image map. Both can be used to create the illusion of enhanced depth or relief in a Shader by affecting the way light interacts with the underlying color map, however, the normal map can be used to accomplish more than what is possible to achieve with the bump map. The grayscale information in the bump map can only scatter light in the direction of one axis: the Z axis.The normal map is a more advanced type of bump map, using the RGB color information it contains to scatter light in the X, Y, and Z axes. As an example, when creating a slate floor tile Shader, you might start with an 8 x 8 tile grid for the color map.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;a target="_self"&gt;&lt;img alt="Artlantis Q5 - 1" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea911b0d970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea911b0d970d-800wi" title="Artlantis Q5 - 1"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&#xD;
&lt;p&gt;Giving it a Reflection of .7 and Shininess of 700 would create the following appearance:&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q5 - 2" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea911d49970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea911d49970d-800wi" title="Artlantis Q5 - 2"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;You might use a bump map to simulate the depth of the grout lines and provide a rough textured quality to the slate surface. The lighter areas in the bump map will result in that area of the diffuse map appearing raised while the darker areas will appear to be recessed.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q5 - 3" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901b93bb77970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901b93bb77970b-800wi" title="Artlantis Q5 - 3"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q5 - 4" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea912169970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea912169970d-800wi" title="Artlantis Q5 - 4"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;The normal map could have some of those same qualities as the bump map. It could have the same basic texture, accentuating the rough texture of the slate surface (below top). However, it could instead be created to scatter light in a simpler, profoundly different way…to make the individual tiles appear as if none of them were laid completely level (below bottom), so that the reflections of the background do not line up perfectly on each tile.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q5 - 5" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d431cd6cb970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d431cd6cb970c-800wi" title="Artlantis Q5 - 5"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q5 - 6" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea9127d8970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea9127d8970d-800wi" title="Artlantis Q5 - 6"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q5 - 7" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901b93c4d1970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901b93c4d1970b-800wi" title="Artlantis Q5 - 7"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;The combination of the bump and the normal maps could be used to both enhance the natural texture of the material and create more of a random appearance to the reflections in the tiles.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q5 - 8" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d431cdc7c970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d431cdc7c970c-800wi" title="Artlantis Q5 - 8"&gt;&lt;/img&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 06: Chris, can you show us how to use light on interior at night views? Thank you.&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p title="Adding Lights with Artlantis"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;A:&lt;/strong&gt; Lighting will be the subject of a future webinar. In the meantime, you can watch these videos available on the Artlantis YouTube channel: &lt;a href="http://bit.ly/11zlVNy" target="_blank" title="Adding Lights with Artlantis"&gt;&lt;em&gt;Adding Lights&lt;/em&gt;&lt;/a&gt; and &lt;a href="http://bit.ly/ZLqDoP" target="_blank" title="Physical Camera and Automatic Light Adjustment"&gt;&lt;/a&gt;&lt;em&gt;&lt;a href="http://bit.ly/ZLqDoP" target="_blank" title="Physical Camera and Automatic Light Adjustment"&gt;Physical Camera and Automatic Light Adjustment&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 07: How can we make realistic renders like those in 3D Studio Max &lt;/strong&gt;&lt;strong&gt;using Sketchup with Artlantis?&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; The built-in Artlantis radiosity engine strikes an excellent balance between quality and speed. However, if you need something that goes beyond the capabilities of the Artlantis radiosity engine, check out the Maxwell Render engine for Artlantis. By default, it is installed with Artlantis 4.1 in a 30-day demo mode (can be activated with the purchase of a separate serial number) and is accessible from the menu/command &lt;em&gt;Artlantis/License/Maxwell Render Engine&lt;/em&gt; (on Mac) or&lt;em&gt; Help/Edit License/Maxwell Render Engine&lt;/em&gt; (on Windows). Licensed from Next Limit Technologies, the developers of the standalone version of Maxwell Render, the engine is an optional product that excels at creating hyper realistic renderings with physically accurate lighting behavior. The renderings take significantly longer to produce, but if that level of quality is needed, it is possible to do so without having to leave the familiar and extremely easy-to-use Artlantis work environment. That’s a powerful combination! Normally,you’ll want to use Artlantis for your preliminary renderings (and most of your final renderings, for that matter), then use the Maxwell Render Engine when is has to be perfect. You’ll note that there is a dedicated family of Maxwell Render Shaders in the Catalog of mostly reflective and refractive surfaces. You’ll want to apply those in a different version of your Artlantis project before doing a Maxwell rendering. &lt;/p&gt;&#xD;
&lt;p&gt;Artlantis Radiosity Engine:&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q7 - 1" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d431ce258970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d431ce258970c-800wi" title="Artlantis Q7 - 1"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;Maxwell Render Engine:&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q7 - 2" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea91330e970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea91330e970d-800wi" title="Artlantis Q7 - 2"&gt;&lt;/img&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 08: I had difficulties customizing interior views using white walls in&lt;/strong&gt;&lt;strong&gt; Artlantis. I use the "china", "basic" shader, but never got the&lt;/strong&gt;&lt;strong&gt; realistic view as you can see in this if it's possible.&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; If you want to achieve brighter whites, here’s what to do. In our example here, we’ll be changing the walls. First, you’ll want to have probably either the Basic or Expert Shader applied to your surface. The color doesn’t matter, but just to keep things simple, make it white. Locate the &lt;em&gt;blanc.jpg&lt;/em&gt; in the Catalog/Images and drag it onto the surface (the walls, for example) in the 3D Preview window. In the &lt;em&gt;ShadersInspector/Material&lt;/em&gt; list, select the &lt;em&gt;blank.jpg&lt;/em&gt; texture. In the settings for that texture, mark the &lt;em&gt;Rep.&lt;/em&gt; checkboxes so that it tiles horizontally and vertically. At this point, you probably won’t notice any visible changes in the 3D Preview window yet.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q8 - 1" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901b93d22f970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901b93d22f970b-800wi" title="Artlantis Q8 - 1"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;With the &lt;em&gt;blank.jpg&lt;/em&gt; texture still selected in the &lt;em&gt;Shaders Inspector/Material list&lt;/em&gt;, adjust the Ambient slider to the right to maybe around 0.20 or so. You should see the white areas of the walls brighten considerably. If you take the Ambient slider all the way up 1.00, it will increase the white to a very unnatural looking pure white, which you wouldn’t normally do. Note that the ceiling in the next image next has not been changed, thus becoming a point of reference compared to the brightened walls.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q8 - 2" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d431ce7e6970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d431ce7e6970c-800wi" title="Artlantis Q8 - 2"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 09: Is it possible to apply a shader texture in just one face of the &lt;/strong&gt;&lt;strong&gt;imported model? Or do we need to import another model with that&lt;/strong&gt;&lt;strong&gt; face in a different shader?&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; Yes, you can apply a Shader to just one face using the re-assign material command. There is no need to import another model. First, select the face by activating the selection tool in above the material list.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q9 - 1" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea9147f6970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea9147f6970d-800wi" title="Artlantis Q9 - 1"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;Change the selection method to single face.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q9 - 2" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d431cfe9d970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d431cfe9d970c-800wi" title="Artlantis Q9 - 2"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;Click on the desired face in the 3D Preview window to select it. The selected element will temporarily be highlighted. Then, click on the &lt;em&gt;Apply Material&lt;/em&gt; icon, in the &lt;em&gt;Shaders Inspector&lt;/em&gt; palette.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q9 - 3" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d431d046f970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d431d046f970c-800wi" title="Artlantis Q9 - 3"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;A dialogue will appear. In this case, you will want to apply a copy of the currently selected material to the surface. Give the new material an appropriate name.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q9 - 4" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea916019970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea916019970d-800wi" title="Artlantis Q9 - 4"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;The final result is a new material definition for that surface, which now operates completely independent of the other elements in the scene that shared its previous material. You can then apply Shaders to this surface as you normally would in Artlantis…just drag and drop a Shader directly onto the surface in the 3D Preview Window.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q9 - 5" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d431d079a970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d431d079a970c-800wi" title="Artlantis Q9 - 5"&gt;&lt;/img&gt;See also Q 03.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 10: How can we use HDRI files to get shaders affected within the&lt;/strong&gt;&lt;strong&gt; environment?&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; While it is true that HDRI does affect the appearance of Shaders in the scene, that’s a lighting/background topic really best left for a future webinar. In the meantime, you can watch this video available on the Artlantis YouTube channel: &lt;a href="http://bit.ly/17NG9Fl" target="_blank" title="Artlantis 4.1 - Adding HDRI Background"&gt;Artlantis 4.1 - Adding HDRI Background&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 11: When we render the "white" shader from native Artlantis there's &lt;/strong&gt;&lt;strong&gt;always a little bit of gray aspect. How can we control this shader to&lt;/strong&gt;&lt;strong&gt; put it more with and apply to interior walls?&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; See Q 8.&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 12: Since the Postcards are just jpegs, do they have to be generated &lt;/strong&gt;&lt;strong&gt;from Artlantis?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;A:&lt;/strong&gt; Yes, they must be generated from Artlantis, because they are not “just” jpegs, they are specialized jpegs with additional information embedded into them. See also Q 1, Q 2 and Q 24.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 13: Can you do paint on the surface, like graffiti effect?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;A:&lt;/strong&gt; Yes. While there is no paint brush tool in Artlantis, this can be easily achieved if you add an alpha channel to an image in Photoshop to mask out its background. In the alpha channel, dark areas will mask the image and light areas will remain visible. Export as a TIF or PNG, then drag and drop that image file directly into the Artlantis 3D Preview window. Scale, reposition, and check the Use &lt;em&gt;Alpha Channel&lt;/em&gt; checkbox.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q14" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea916e9b970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea916e9b970d-800wi" title="Artlantis Q14"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 14: I have problems with 3D plants from version 1.2 looking very &lt;/strong&gt;&lt;strong&gt;rough when rendered in 4.0. Do you know why that would be?&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; That would be a question for the Artlantis technical support team. We would need to know what plant files you’re using, a few things about your system and setup, and might possibly need an archived project file to diagnose the cause and offer a solution. To submit a support ticket on artlantis.com, use this &lt;a href="http://bit.ly/ZNfTGw" target="_blank" title="Artlantis Support"&gt;link&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 15: Is there an easy way to use alpha channels in Artlantis, so you can&lt;/strong&gt;&lt;strong&gt; make realistic looking grass for example?&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A: &lt;/strong&gt;Yes, but Shaders might not be the best option. The problem with many grass textures (and even high quality grass Shaders) is that from a far distance, they appear too repetitive, while from a close distance, they appear too flat. You could start with a grass Shader, and drop one or more subsequent grass textures onto it (with various bits masked out using an alpha channel to show the other underlying grass texture) to create a more randomized appearance to the grass texture, but this does nothing to resolve the problem that in real life, unless you’re on a golf course, grass normally doesn’t look like low-pile carpet.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q15 - 1" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea91781b970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea91781b970d-800wi" title="Artlantis Q15 - 1"&gt;&lt;/img&gt;&lt;em&gt;&lt;/em&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;em&gt;Grass 1 with alpha (goes on top)&lt;/em&gt; &lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q15 - 2" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea917992970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea917992970d-800wi" title="Artlantis Q15 - 2"&gt;&lt;/img&gt;&lt;em&gt;&lt;/em&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;em&gt;Grass 2 (goes underneath)&lt;/em&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q15 - 3" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d431d1e6d970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d431d1e6d970c-800wi" title="Artlantis Q15 - 3"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;em&gt;Grass textures 1 and 2 combined. The blend creates more randomness&lt;/em&gt;&lt;em&gt;than using one texture alone, however it still looks pretty flat.&lt;/em&gt;&lt;/p&gt;&#xD;
&lt;p&gt;Grass is a material that is really difficult to simulate through just a texture and some bump and normal maps, because in reality it is a highly volumetric type of surface. Yes, you’ve got to put some kind of ground material in your project, but rather than taking great pains to create a Shader to simulate grass or using a high-poly 3D grass object, you could instead make a composite for your final image. Artlantis provides the option to save out a rendering as a Photoshop file. The resulting file contains 5 separate, very useful layers: &lt;em&gt;MODEL_FRONT&lt;/em&gt; (the foreground elements), &lt;em&gt;BACKGROUND&lt;/em&gt; (the background elements), &lt;em&gt;MATERIAL&lt;/em&gt; (a materials map, differentiating the materials in the scene by unique colors), &lt;em&gt;OBJECT&lt;/em&gt; (like the materials map, only for objects),and &lt;em&gt;ZBUFFER&lt;/em&gt; (a grayscale depth map of the scene). The first 2 layers combine to create the finished rendering, but it’s the last 3 layers that can be very useful for post-process editing.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;img alt="Artlantis Q15 - 4" border="0" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea917eaf970d-800wi" title="Artlantis Q15 - 4"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;If you don’t already own &lt;a href="http://www.novedge.com/products/2202" target="_blank" title="Photoshop from Novedge"&gt;Photoshop&lt;/a&gt;, stop what you’re doing and order it now. If there’s one other tool you need to create great renderings, it’s Photoshop. We can open this rendering in Photoshop and quickly use the magic wand to select the ground plane in either the OBJECT or MATERIAL layers. We create a grayscale mask from this, then apply a glass distortion filter to it to give it more of a rough edge.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q15 - 5" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901b941a8b970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901b941a8b970b-800wi" title="Artlantis Q15 - 5"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;Next step is to combine the rendering with a real image of the site or a photograph of a neatly manicured lawn (via a quick trip to a stockphoto website). I located 2 suitable images, used the content-aware fill to extend and touch up some areas, blended them by setting one of them at 50% opacity, then brightened the result with an overlay layer. Grass is brightened by adding a new solid green layer, set to overlay at 28% opacity&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q15 - 6" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea919f05970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea919f05970d-800wi" title="Artlantis Q15 - 6"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;The final result of the new grass added into the overall composition is pictured below. Much more convincing! Since this is a tutorial about adding grass textures, I won’t discuss the additional compositional elements, cropping, and other adjustments that could be done to this image in Photoshop to make it a fully realized architectural rendering.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q15 - 7" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901b94362b970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901b94362b970b-800wi" title="Artlantis Q15 - 7"&gt;&lt;/img&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 16: What is a good practice to make good use of those different maps&lt;/strong&gt;&lt;strong&gt;to make better looking gaps or displacement?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;A:&lt;/strong&gt; See Q 5.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 17: We've had a lot of problems with swimming pools in particular. If &lt;/strong&gt;&lt;strong&gt;in the modeler the solid element (slab) for the water actually&lt;/strong&gt;&lt;strong&gt; touches the walls around it then Artlantis shows a black surface&lt;/strong&gt;&lt;strong&gt; when rendered. We've been doing a work around which is leaving&lt;/strong&gt;&lt;strong&gt; the water short of the walls and floors of the pool by about 1 cm in&lt;/strong&gt;&lt;strong&gt;order to not have the black surface. Any suggestions?&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; Sometimes, a simple work around is the best solution! You might also try just using a flat plane for the water. I once talked to a person who was rendering an interior and was puzzled by the way that the exterior looked wrong through the windows, even though everything was oriented properly and set up correctly. As it turned out, she was using the “glass” refraction option in her windows’ glass Shader settings, which was warping the view of the exterior like a magnifying glass. This was quickly and easily resolved by simply changing the glass refraction option to “air.” Your issue might be related to something like this…some weird refraction happening at the water’s edge. If you think this is a bug, you should create a support ticket with the Artlantis technical support team. They would probably need an archived project file to diagnose the cause and offer a solution. To submit a support ticket on artlantis.com, use this &lt;a href="http://bit.ly/ZNfTGw" target="_blank" title="Artlantis Support"&gt;link&lt;/a&gt;. Another option might be to try posting in the &lt;a href="http://bit.ly/17PkdK3" target="_blank" title="Artlantis Forum"&gt;Artlantis forum&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 18: Good afternoon, in my experience with Artlantis I have a problem&lt;/strong&gt;&lt;strong&gt; with exterior renders. In general, is there a simple way to make the&lt;/strong&gt;&lt;strong&gt; default shader to look more natural, I mean imperfect, weary or &lt;/strong&gt;&lt;strong&gt;grayed out?&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; See Q 13 and Q 15 (first half)…stacking alpha channel images on to materials. The repetitiveness of the brick wall in the example from Q13 is definitely broken up by the graffiti, but in your case, you will probably be using a more subtle pattern (maybe a light layer of patchy dirt/grime that is applied across the surface), with maybe a few additional one-off textures applied here or there to resemble pockmarks or imperfections. You can apply as many textures as you want over top of a material, and you can opt to have them simply operate as one instance, or repeat to tile across the surface. Also, keep in mind that when a texture is applied to a material, that texture can then be set to be 100% transparent and used as some other kind of map (such as a Bump map) by adjusting the relevant slider (such as the Bump slider). So, you can really stack up or layer a whole series of graphic effects onto a material to achieve just about anything you want for imperfections or weathering.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 19: Can you render the pool image we're looking at?&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; Here’s another look. Sorry, the high resolution version stays with me!&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q19 - 1" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901b9488b9970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901b9488b9970b-800wi" title="Artlantis Q19 - 1"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q19 - 2" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea91fa36970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea91fa36970d-800wi" title="Artlantis Q19 - 2"&gt;&lt;/img&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 20: Are Artlantis 4 and Artlantis Studio separate applications that&lt;/strong&gt;&lt;strong&gt; need to be purchased separately?&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; That depends on what you need. Artlantis 4 is available in two separate packages: &lt;a href="http://www.novedge.com/products/2967" target="_blank" title="Artlantis Render 4.1 from Novedge"&gt;Render&lt;/a&gt; and &lt;a href="http://www.novedge.com/products/2965" target="_blank" title="Artlantis Studio 4.1 from Novedge"&gt;Studio&lt;/a&gt;. Render creates still images only, while Studio creates still images plus dynamic content like animations, VR object movies, and iVisit 3D panoramic VR presentations. You can start with Render, and if you ever need to create any of the dynamic presentation content, you can upgrade to Studio for very close to the difference in cost between the two applications. Incidentally, they both use the same file format interchangeably, so an office team could easily use both Render and Studio on the same project files.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 21: Can ImageCels be incorporated in Artlantis?&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; Yes. According to the imagecels.com FAQ, their “images (people,trees, etc.) are 2D in the 32 bit .TIF (LZW compressed) file format with embedded alpha channel masks. They are placed against a 0,0,0 black background. Textures are 24 bit .TIF (LZW compressed),seamless and tileable.” TIF is one of the many file formats that Artlantis supports, including support for embedded alpha channels.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 22: What are good websites to get HQ textures?&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; There really are a ton of them. Our store, objectsonline.com, sells 6different volumes of Artlantis Shaders, but we do not carry any stand alone texture files. Marlin Studios is one old favorite. Another is TurboSquid. But, even with a site as huge as TurboSquid, I will often start my search by using Google image search, and then happen upon professional texture websites along the way, once I find the best example of a texture for whatever specific material I’m trying to create.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 23: I was an Artlantis user for many years and missed the latest&lt;/strong&gt;&lt;strong&gt;upgrade path. In 4.1 can we re use all the shaders that we have for&lt;/strong&gt;&lt;strong&gt; the past versions? (vol 1-10)&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; Artlantis has been around since the days of big hair and spandex (although being a French product, I’m not sure what was popular in Paris back then). When Artlantis was completely recoded and released in 2005, Abvent reset the version numbering to 1.0 and split the product into Render and Studio. Users of the legacy version, which had reached v.4.5, had a period of several years during which they could upgrade at a discount. Currently, users on Render or Studio v1.0 or later are eligible for a discounted upgrade to Render or Studio v4.1. Regarding the legacy Shaders, if the disc they came on is copyrighted year 2000 or later, there is still a chance they might work. Backwards compatibility was available for the legacy Artlantis Shaders volumes1-10, if they were released on or after year 2000. Although many of them still might work, they are not officially supported anymore. I’m not sure if yours will still work for you, but you could test that out by downloading the Artlantis 4.1 demo version, which runs without a serial number for 30 days. You would just need to copy your legacy Shaders into your programs folder…&lt;em&gt;Artlantis/Media/Shaders/&lt;/em&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 24: Are postcards embedded in the project file, or do we need to &lt;/strong&gt;&lt;strong&gt;transfer postcards to other computers where the project file is&lt;/strong&gt;&lt;strong&gt; being worked on?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;A:&lt;/strong&gt; Postcards are separate JPEG files that are created in a project, but are saved outside of and operate independently of that project. Do not rename or edit them! They should normally be stored in your program's folder…&lt;em&gt;Artlantis/Media/Postcards/&lt;/em&gt;. You will want to keep copies of the Postcards on any computer where you may later want to access them.You should also ensure that any Shaders referenced in a postcard also travel with the Postcard. See also Q 1, Q 2, and Q 12.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q 25: What is the difference between reflection and fresnel settings?&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; The Reflection setting of a Shader controls one aspect of the Shader’s appearance: its ability to reflect light. The Fresnel Transition can, in effect, dynamically override or exaggerate the Transparency and Reflection settings of the Shader. In order for Fresnel to have any noticeable impact, there must be at least some level of transparency and/or reflectivity assigned to the material in the Shader settings. Fresnel will increase a material’s apparent reflection/opacity as a surface is oriented more obliquely, angled to face away from the observer. Conversely, a material’s apparent reflection/opacity is reduced as a surface is oriented more tangentially, angled to face toward the observer. When a material is assigned a low Fresnel Transition value, the apparent differences between the material’s reflection/opacity, when viewed at different angles, are exaggerated. When a high Fresnel Transition value is used, the differences are minimized. The following images illustrate these differences. &lt;/p&gt;&#xD;
&lt;p&gt;High Fresnel setting viewed at different angles…minimal differences&lt;/p&gt;&#xD;
&lt;p&gt;&lt;em&gt;Fresnel Transition: 8.50 Transparency: 100% Reflection: 100%&lt;/em&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q25 - 1" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901b948f4c970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901b948f4c970b-800wi" title="Artlantis Q25 - 1"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q25 - 2" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d431da381970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d431da381970c-800wi" title="Artlantis Q25 - 2"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;High Fresnel setting viewed at different angles…minimal differences.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;em&gt;Fresnel Transition: 8.50 Transparency: 0% Reflection: 100%&lt;/em&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;a target="_self"&gt;&lt;img alt="Artlantis Q25 - 3" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea92041e970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea92041e970d-800wi" title="Artlantis Q25 - 3"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;a target="_self"&gt;&lt;img alt="Artlantis Q25 - 4" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901b949499970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901b949499970b-800wi" title="Artlantis Q25 - 4"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&#xD;
&lt;p&gt;High Fresnel setting viewed at different angles…minimal differences&lt;/p&gt;&#xD;
&lt;p&gt;&lt;em&gt;Fresnel Transition: 8.50 Transparency: 100% Reflection: 0%&lt;/em&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q25 - 5" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901b94971f970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901b94971f970b-800wi" title="Artlantis Q25 - 5"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q25 - 6" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d431da992970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d431da992970c-800wi" title="Artlantis Q25 - 6"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;Low Fresnel setting viewed at different angles…major differences.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;em&gt;Fresnel Transition: 0.50 Transparency: 100% Reflection: 100%&lt;/em&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q25 - 7" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea9209f2970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea9209f2970d-800wi" title="Artlantis Q25 - 7"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q25 - 8" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901b9499c3970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901b9499c3970b-800wi" title="Artlantis Q25 - 8"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;Low Fresnel setting viewed at different angles…major differences.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;em&gt;Fresnel Transition: 0.50 Transparency: 0% Reflection: 100%&lt;/em&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q25 - 9" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d431daded970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d431daded970c-800wi" title="Artlantis Q25 - 9"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;a class="asset-img-link" href="http://novedge.typepad.com/.a/6a00d83451bbe269e2019101b58d47970c-pi" style="display: inline;"&gt;&lt;img alt="Artlantis Q25 - 10" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019101b58d47970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019101b58d47970c-800wi" title="Artlantis Q25 - 10"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&#xD;
&lt;p&gt;Low Fresnel setting viewed at different angles…major differences.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;em&gt;Fresnel Transition: 0.50 Transparency: 100% Reflection: 0%&lt;/em&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q25 - 11" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d431daf5f970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d431daf5f970c-800wi" title="Artlantis Q25 - 11"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Artlantis Q25 - 12" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901b949d6a970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901b949d6a970b-800wi" title="Artlantis Q25 - 12"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt;Looking to purchase your own copy of &lt;a href="http://www.novedge.com/brands/92" target="_blank" title="Artlantis from Novedge"&gt;Artlantis&lt;/a&gt;? Check it out at Novedge.&lt;/p&gt;&#xD;
&lt;p&gt;And don't forget to connect with both &lt;a href="https://twitter.com/novedge" target="_blank" title="Novedge on Twitter"&gt;Novedge&lt;/a&gt; and &lt;a href="https://twitter.com/artlantis" target="_blank" title="Artlantis on Twitter"&gt;Artlantis&lt;/a&gt; on Twitter, to stay in touch!&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/04/novedge-webinar-69-qa-with-chris-stringer-working-with-shaders-in-artlantis-41.html</feedburner:origLink></entry>
    <entry>
        <title>The Edge: Ryan Swanson and The Urban Conga</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/TgWdrfJILiE/the-edge-ryan-swanson-and-the-urban-conga.html" />
        <link rel="replies" type="text/html" href="http://blog.novedge.com/2013/04/the-edge-ryan-swanson-and-the-urban-conga.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83451bbe269e201901b86182c970b</id>
        <published>2013-04-26T09:00:00-07:00</published>
        <updated>2013-04-25T17:30:58-07:00</updated>
        <summary>Novedge: Tell us a bit about who you are and what you do. Ryan Swanson: My life began in Fort Lauderdale, Florida, where I went to high school for architecture. I then moved to Tampa about 7 years ago to...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
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<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&#xD;
&lt;img alt="Profile photo" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d430f59ec970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d430f59ec970c-800wi" title="Profile photo"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Tell us a bit about who you are and what you do.&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Ryan Swanson:&lt;/strong&gt; My life began in Fort Lauderdale, Florida, where I went to high school for architecture. I then moved to Tampa about 7 years ago to attend &lt;a href="http://www.arch.usf.edu/" target="_blank" title="The University of South Florida School of Architecture and Community Design"&gt;The University of South Florida School of Architecture and Community Design&lt;/a&gt; where I will soon receive my Masters in Architecture.  I'm an aspiring architect, designer and creator. I like to make things and make things for a reason.  I hate making something that has no back story or reasoning for its existence. I try to live by this quote from Jim Henson - "When I was young, my ambition was to be one of the people who made a difference in this world. My hope is to leave the world a little better for having been there.” It's kind of cliché but I believe if I'm alive I might as well make it worth it. &lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;a class="asset-img-link" href="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d430f5bf5970c-pi" style="display: inline;"&gt;&#xD;
&lt;/a&gt;&lt;img alt="Thesis presentation edit" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d430f692b970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d430f692b970c-800wi" title="Thesis presentation edit"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
What do I do... Well I try to dip my hand in just about anything I find interesting. I coach and play volleyball, dj on my spare time, and pretty much just try to live life as much as possible.  Which is a hard task to do while in Architecture School. I recently have really gotten into emergent technologies and how they can be used in a large scale realm to push urban activation. So I spend a lot of time learning and designing. I never want to stop learning.&lt;br&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: How did you become interested in architecture and the public space?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Ryan Swanson:&lt;/strong&gt; I think my interest in architecture kind of came about when I was young and asked my mom what I could do that involved math and art and she was like "architecture." That started me down this crazy wild path to where I am today. I didn't really get into public spaces until I went to Europe about two years ago. Me and some friends backpacked around for 5 weeks going to about 7 different countries. I began to see what a real public space was and actually be a part of their activeness. It's one thing to read about how a space is in a book than to actually experience it. I saw how people began to come together and interact with one another through the space. It was something that I never really saw in Fort Lauderdale or Tampa in the urban environment. &lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Interactive final" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d430f5d2d970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d430f5d2d970c-800wi" title="Interactive final"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;When I came back to the States I had just actually moved close to downtown Tampa and began to ride my bike there quite often into downtown. Before I never had a reason to drive the 20 min to downtown because there was never anything going on.  I began to ask myself why Tampa was unsuccessful when it came to public spaces.  It had some of the same parks, spaces, and open areas that I experienced in Europe. I began to realize people just either didn't know that the spaces existed or that it was ok to hangout in an empty grass lot. Or, it was just that there was nothing going on for them to want to hang out there. If you look at any big city you can walk down a street and feel like you are alive. Something is always happening or about to happen. I wanted to make this happen in downtown Tampa. I felt it had the potential and wanted to begin to create a change in the social interaction downtown.  Public spaces are a way for people to escape and with the way our world is looking these days people need any way they can get to escape the harsh realities of life and come together.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="ICU wall" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901b864df2970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901b864df2970b-800wi" title="ICU wall"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Novedge: What is a recent project that you worked on?&lt;/strong&gt; &lt;br&gt;&lt;br&gt;&lt;strong&gt;Ryan Swanson:&lt;/strong&gt; I'm actually working on a couple of different projects right now. One is this interactive projection installation I call &lt;em&gt;Projecting Fun&lt;/em&gt;. The idea for the projection installation is that it is something that can be easy to transport and it can be as big as you want it. The installation is done using the xbox kinect and processing, an open source code driven software.  Right now I have a simple script that reads movements of the body and allows one to dance and play and see themselves projected at a large scale doing it. The idea of this installation is to promote interactive activity in inactive spaces. It draws people in but also makes people begin to appreciate and notice the space they are occupying. My goal is to give people a good time and break up their typical route, but also make them appreciate the space they are in. I have done this installation in two locations, one on the side of an old facade and the other under an overpass. So this is something I have done but I am still working on making it different and more playful.   &lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="IMG_2859" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d430f6bd7970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d430f6bd7970c-800wi" title="IMG_2859"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="60857_295616527216601_1065289432_n" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea83b428970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea83b428970d-800wi" title="60857_295616527216601_1065289432_n"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;The next thing is a prototype for this thing I call the &lt;em&gt;Space Manipulator&lt;/em&gt;. The idea is that it's this cube that is placed within an inactive space and it can be broken down to a multitude of spatial arrangements for people to interact with. The idea is to get people to begin to play and work together on something and to create this idea of public interaction. The whole concept is to get people to come together in a space that isn't regularly used but is an interesting public space that should be activated. So when bringing this installation in I hope to not only give people something they can hang out on and move, but something they can begin to discuss and figure out. Public spaces are about bringing people together and creating a place for people to be interactive and become a part of the space. It's about creating a conversation between the human body and the space around them.&lt;br&gt;&lt;a href="http://www.theurbanconga.com/" target="_blank" title="The Urban Conga"&gt;The Urban Conga&lt;/a&gt; is working on a bunch of different projects right now and they can be seen on our website. But something that has recently fell into our arms is helping design, create, and run a Fab Lab in South Tampa. Essentially we are working to create a place for learning and collaboration. The idea is that the house is always developing projects done by people coming to the Lab to learn and create. We hope to set up a studio in the Lab and begin to collaborate on a lot more public installations with creators from the Tampa area.   &lt;/p&gt;&#xD;
&lt;p&gt;&lt;img alt="Space manipulator" border="0" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d430f5bf5970c-800wi" title="Space manipulator"&gt;&lt;/img&gt;&lt;br&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What software do you use?&lt;/strong&gt; &lt;br&gt;&lt;br&gt;&lt;strong&gt;Ryan Swanson:&lt;/strong&gt; Software is something I told myself I want to have a vast knowledge in. It's like being a painter; you don't want to paint with just one color. Through architecture school and 3d modeling I have become really familiar with &lt;a href="http://www.novedge.com/Start_3ds.asp" target="_blank" title="3ds Max from Novedge"&gt;3ds Max&lt;/a&gt;, &lt;a href="http://www.sketchup.com/" target="_blank" title="SketchUp"&gt;SketchUp&lt;/a&gt;, &lt;a href="http://www.novedge.com/brands/80" target="_blank" title="V-Ray from Novedge"&gt;V-Ray&lt;/a&gt;, &lt;a href="http://www.novedge.com/products/3790" target="_blank" title="AutoCAD from Novedge"&gt;AutoCAD&lt;/a&gt;, and &lt;a href="http://www.novedge.com/products/2202" target="_blank" title="Adobe Photoshop from Novedge"&gt;Photoshop&lt;/a&gt;. I use these programs for prototyping ideas and mostly for rendering and setting up files to be laser cut or CNC routed. 3ds Max is also good for animations for showing how interactive installations work or for getting accurate prototypes to pitch ideas.  When showing people what you plan to do it's all about making it as pretty as possible and 3ds Max can do that for you. &lt;a href="http://www.novedge.com/products/2217" target="_blank" title="Rhino from Novedge"&gt;Rhino&lt;/a&gt;, with the &lt;a href="http://www.grasshopper3d.com/page/download-1" target="_blank" title="Grasshopper"&gt;Grasshopper&lt;/a&gt; plug-in, is probably the program I use the most for modeling and designing ideas.  Rhino is great for parametric modeling and also it has an endless supply of plug-ins and can do a multitude of functions. Grasshopper is a generative modeling tool for Rhino that uses algorithms to create form. It also can be interconnected to &lt;a href="http://www.arduino.cc/" target="_blank" title="Arduino"&gt;Arduino&lt;/a&gt; which is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. The two can be used together to create real world interactions and create a digital model from that interaction.  Another program I use for interactive projection installations is &lt;a href="http://www.processing.org/" target="_blank" title="Processing"&gt;Processing&lt;/a&gt;. It is another interactive open-source software that runs off of Java. The great thing about Arduino and Processing is that everything is open source, so everyone is willing to share ideas, code, and help. The idea is to keep pushing the limits and for an idea to keep growing. So if you make something maybe someone else can make something cooler with the thing you created and then so on. I believe technology is important to keep up with the ever growing society we are in. So I keep trying to find new software that I can learn to make things better and bigger with.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="208" src="http://player.vimeo.com/video/58033019" width="370"&gt;&lt;/iframe&gt; &lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What is the Urban Conga?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Ryan Swanson:&lt;/strong&gt; &lt;a href="http://www.theurbanconga.com/" target="_blank" title="The Urban Conga"&gt;The Urban Conga&lt;/a&gt; is a collective group of creators activating urban spaces through interactive installations.  We stimulate urban spaces through exploration, activation, and above all interaction. The objective is to spark a conversation between the public realm and the human body through interactive installations. Our mission is to start &lt;em&gt;The Conga Line&lt;/em&gt;!  We want to collaborate with other creators and begin to start a movement in inactive areas. &lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="208" src="http://player.vimeo.com/video/60513685" width="370"&gt;&lt;/iframe&gt; &lt;/p&gt;&#xD;
We are not a group of artists that create static public art to make a dollar. Our philosophy is to inject care into local communities by accentuating and enhancing the beauty of the current urban conditions! With like-minded passions to better communities, we are turning unused and overlooked urban spaces into interactive places to live, learn, and love your city. The Conga started in September 2012 when I and a couple of other students at the University of South Florida School of Architecture realized we were interested in solving the problem that our downtown is having with activation. So in doing my thesis I tried to incorporate my research into The Urban Conga in how to interact with people and what they best respond to in order to begin to activate these unused spaces. Our goal is to start a movement! We hope there will begin to be an Urban Conga group everywhere just giving people something to do and interact with and have fun. Our whole motto is "Come out and play!"&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Conga-in-Lights" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea83b097970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea83b097970d-800wi" title="Conga-in-Lights"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Novedge: What are the rewards and challenges of being part of a collective, such as the Urban Conga?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Ryan Swanson:&lt;/strong&gt; Everyone works in groups in school and hate it. I feel this gives a false reputation on collaborations or working in a collective effort.  In the working world this is something a majority of people have to learn to accept and deal with. I think working with other people is how to make something better. If you lock yourself in a room you are only getting one perspective on the thing you are doing and that is your own. When you put together a bunch of people that have different skill sets something amazing happens. IDEO is a design consulting firm that solely believes on creations through a collaborative effort. They are one of the top design consulting firms in the nation due to this mind set.  If you look at any online open sourced software, people collaborate everywhere. Someone puts up some code that does a basic function and someone else takes that basic function and makes it fly a rocket ship.  Maybe that's a bit extreme but my point is that things grow from a collective effort, every time being pushed to be better and different. At the same time you do run into problems with communication and people not being on the same page,  but I feel in the end the rewards out way the some time bickering and arguments over how things should happen.  The way the Urban Conga is set up is anyone can come to us with an idea and the motivation to make the idea happen.  What we want to do is make that idea for an interactive installation happen. Either through helping that person with funding or just helping them build and design it. Ever since we started this collaborative group so many artists, performers and creators have reached out to us to make stuff happen. People need something that is actually out, doing stuff that they can sort of latch onto. Collaborating with these people just helps me learn more of their specific skill set.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="208" src="http://player.vimeo.com/video/59551833" width="370"&gt;&lt;/iframe&gt; &lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What advice would you give to people looking into going to college to study architecture?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Ryan Swanson:&lt;/strong&gt; If you want to study architecture in college make sure it is something you are truly passionate about because it takes over your life!!! Keep your mindset open when it comes to what design and architecture are when starting. You will realize that the knowledge you learn in architecture school can be used in so many different ways of design not just in building buildings.  Also architecture school is all about teaching the art side of things and not the real side of architecture so make sure you study how things functionally work and about coding and all that jazz as well as the fun stuff. Architecture school becomes a part of your life you kind of begin to realize no one outside of architecture school really understands what you are going through. It makes you feel sort of like an elitist in the college world but also excluded. Learn to love the studio and make it your home. Working in the studio is the most important part of architecture school. It goes back to the whole idea of putting different skill sets into one room and learning from one another. The main thing is just to hold on for the wild ride architecture school will bring you!&lt;/p&gt;&#xD;
&lt;p&gt;&lt;br&gt;Want to see more of Ryan's work? Check out his &lt;a href="http://www.ryanswansondesigns.com/" target="_blank" title="Ryan Swanson's website"&gt;website&lt;/a&gt; and &lt;a href="https://vimeo.com/user15950183" target="_blank" title="Ryan Swanson on Vimeo"&gt;Vimeo channel&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;And here's a link to The Urban Conga's &lt;a href="http://www.theurbanconga.com/" target="_blank" title="The Urban Conga"&gt;website&lt;/a&gt;.&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=TgWdrfJILiE:hLzRXJpNrJo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=TgWdrfJILiE:hLzRXJpNrJo:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=TgWdrfJILiE:hLzRXJpNrJo:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=TgWdrfJILiE:hLzRXJpNrJo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?i=TgWdrfJILiE:hLzRXJpNrJo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/04/the-edge-ryan-swanson-and-the-urban-conga.html</feedburner:origLink></entry>
    <entry>
        <title>The Edge: Headless Animation</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/NUD_lsjoK58/the-edge-headless.html" />
        <link rel="replies" type="text/html" href="http://blog.novedge.com/2013/04/the-edge-headless.html" thr:count="1" thr:updated="2013-05-09T21:21:34-07:00" />
        <id>tag:typepad.com,2003:post-6a00d83451bbe269e201901b6a8a81970b</id>
        <published>2013-04-23T09:00:00-07:00</published>
        <updated>2013-05-17T17:15:38-07:00</updated>
        <summary>Novedge: Tell us a bit about who you are and what you do Headless: We are three directors/creators from Spain: Adrian Garcia, Alfredo Torres and Victor Maldonado. We´ve been working in animation for many years and five years ago we...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="2D CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Adobe" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Animation" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interview" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&lt;strong&gt;Novedge: Tell us a bit about who you are and what you do&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;&#xD;
&lt;img alt="03" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d42f393d8970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d42f393d8970c-800wi" title="03"&gt;&lt;/img&gt;&lt;br&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Headless:&lt;/strong&gt; We are three&#xD;
directors/creators from Spain: Adrian Garcia, Alfredo Torres and&#xD;
Victor Maldonado. We´ve been working in animation for many years&#xD;
and five years ago we decided to get independent and create our own&#xD;
studio, &lt;a href="http://www.headless.es/" target="_blank" title="Headless Animation Studio"&gt;Headless&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;Headless is a very&#xD;
small studio specialized mainly on design and the production of very&#xD;
small animation pieces. We work for other companies (Dreamworks,&#xD;
Nickelodeon, Disney…) while we keep developing our own ideas and&#xD;
projects. Currently we´re trying to finance a 2D European animation&#xD;
feature that hopefully will see start of production during this year.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="208" src="http://player.vimeo.com/video/36043126?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="370"&gt;&lt;/iframe&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;a href="http://vimeo.com/36043126"&gt;HEADLESS DEMO REEL 2011&lt;/a&gt; from &lt;a href="http://vimeo.com/headless"&gt;Headless Productions&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;strong&gt;Novedge: How important&#xD;
is team work in your field?&lt;/strong&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Headless:&lt;/strong&gt; I think it's&#xD;
essential. It's very difficult (with few exceptions) to imagine&#xD;
animation without team work. I guess we're the living proof of that&#xD;
as all the work we produce is made by the three of us. We have a very&#xD;
organic way of working that consists on sharing and working together&#xD;
all through the different stages of production. For instance, when we&#xD;
are trying to find the style of a project or designing the characters&#xD;
we take each other's work and rework, change it over and modify it in&#xD;
order to improve the result. There's no problems with ego as we know&#xD;
that's the way to achieve a great result.&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="05" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d42f39a86970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d42f39a86970c-800wi" title="05"&gt;&lt;/img&gt;&lt;br&gt;&#xD;
&lt;img alt="32" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea67f6a2970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea67f6a2970d-800wi" title="32"&gt;&lt;/img&gt;&lt;br&gt;&lt;strong&gt;Novedge: You have a&#xD;
very distinctive style. How did you develop it and why?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Headless:&lt;/strong&gt; I think it's been a&#xD;
matter of years and years working the three of us together.&#xD;
Separately we have different styles but when we work together we use&#xD;
the strengths of each other in order to create what you might call&#xD;
Headless's style. Also the fact that we have similar taste in&#xD;
animation and art in general makes it easy to create a coherent style.&#xD;
We are obviously drawn to a very stylized sense of design, we like&#xD;
our work to be cheerful and happy and we pay special attention to&#xD;
color and light… &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;Having said all that, it took time, effort and getting to know each other to reach a solid&#xD;
style. Needless to say, we still have a long way to go, of course!&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="208" src="http://player.vimeo.com/video/38309931?byline=0&amp;amp;portrait=0" width="370"&gt;&lt;/iframe&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;a href="http://vimeo.com/38309931"&gt;"MY FAMILY AND THE WOLF" teaser&lt;/a&gt; from &lt;a href="http://vimeo.com/headless"&gt;Headless Productions&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;strong&gt;Novedge: What is a&#xD;
recent project that you worked on? &lt;/strong&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Headless:&lt;/strong&gt; The last project was&#xD;
this little promo called &lt;em&gt;Strange Oaks&lt;/em&gt;. It´s something we did on spec&#xD;
just for the pleasure of developing our CGI skills.  It´s a fake commercial for witches.&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="208" src="http://player.vimeo.com/video/61818863?portrait=0&amp;amp;color=fe49e2" width="370"&gt;&lt;/iframe&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;a href="http://vimeo.com/61818863"&gt;"STRANGE OAKS"&lt;/a&gt; from &lt;a href="http://vimeo.com/headless"&gt;Headless Productions&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&#xD;
Although the piece&#xD;
is a separate thing that we made for fun to promote the studio, there's a story in the world that we're developing. The premise is&#xD;
simple: Strange Oaks is this little town where they've gotten used&#xD;
to every night protect their kids from the attack of relentless&#xD;
witches.&#xD;
&lt;p&gt;At the same time&#xD;
we're developing what we want to be our first official Headless&#xD;
short film. It´s a story called &lt;em&gt;Kingdom of NO&lt;/em&gt; that will be&#xD;
traditionally animated. It’s a project quite ambitious for a short&#xD;
film and so we´re preparing a Kickstarter campaign in order to&#xD;
finance it. I guess in the upcoming month you'll know more about it.&#xD;
We´re very excited with this, because we believe it will be something very&#xD;
special and cool.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="48" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017eea67fff7970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017eea67fff7970d-800wi" title="48"&gt;&lt;/img&gt;&lt;br&gt;&#xD;
&lt;img alt="40" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901b6a9d10970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901b6a9d10970b-800wi" title="40"&gt;&lt;/img&gt;&lt;br&gt;&lt;strong&gt;Novedge: What software&#xD;
do you use? Why?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Headless:&lt;/strong&gt; &lt;em&gt;Strange Oaks&lt;/em&gt; was made very traditionally in terms of CGI. We are no experts so we&#xD;
needed guidance from a CG artist, and &lt;a href="http://www.desideratumstudio.com/" target="_blank" title="Javier Verdugo"&gt;Javi Verdugo&lt;/a&gt; helped us through the&#xD;
process.  The piece was made with XSI,  the render is with Arnold and&#xD;
then we took care of the post production in &lt;a href="http://www.novedge.com/products/7408" target="_blank" title="Adobe After Effects from Novedge"&gt;After Effects&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;The reason of using&#xD;
this software is 100% practical. These are the software titles we had&#xD;
available and we know how to use.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="54" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901b6a9f96970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901b6a9f96970b-800wi" title="54"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;When we do&#xD;
traditionally animated pieces (most of them, really) that we animate on a Wacom tablet with a software called &lt;a href="http://www.tvpaint.com/v2/content/article/home/index.php" target="_blank" title="TVPaint"&gt;TVPaint&lt;/a&gt;, a very simple but great&#xD;
software that mimics the way you'd animate on regular paper. Then we&#xD;
paint the animations on the same software and compose the scenes in&#xD;
After Effects. Again, a very basic, normal way of doing things.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="26" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901b6aa11d970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901b6aa11d970b-800wi" title="26"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What are some&#xD;
of the rewards and challenges of owning your own business?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Headless:&lt;/strong&gt; The reward obviously&#xD;
is you are the one deciding the direction that you want to take your&#xD;
business, your studio. Having the power to decide what you do and&#xD;
what you don't, when to focus more on certain area and less on some others.&#xD;
Ultimately you're the one responsible for the image of the company&#xD;
and that's really great.&lt;/p&gt;&#xD;
&lt;p&gt;The challenge I&#xD;
think is pretty obvious… surviving, keeping the studio alive. These&#xD;
are definitively very hard times and work never comes easy, even if&#xD;
you have some reputation. We are in a peculiar situation as we are&#xD;
officially a studio but we don´t work as other studios, meaning we offer very little services and we are very picky about the jobs we&#xD;
accept.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="05" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2017d42f3aaac970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2017d42f3aaac970c-800wi" title="05"&gt;&lt;/img&gt;&lt;br&gt;&lt;strong&gt;Novedge: What advice&#xD;
do you have for young people who would like to work in animation? &lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Headless:&lt;/strong&gt; I don´t think we&#xD;
can give much advice, particularly in CGI, as we don't have much&#xD;
experience in that field. We can talk about animation in general.&#xD;
What we always tell people is to be very open-minded and try to&#xD;
develop their own personality, world, style (call it what you will)&#xD;
at the same time as they develop their technical skills. Some people&#xD;
get really obsessed on the technical stuff and forget that what will&#xD;
make the difference at the end of the day is their personality.&lt;/p&gt;&#xD;
&lt;p&gt;Also, try to&#xD;
absorb as much as possible from all types of artistic disciplines, be&#xD;
open minded about cinema in general, art, sculpture, literature…&#xD;
that´s only going to help you being a better and more complete&#xD;
artist.&lt;br&gt;&lt;br&gt;&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt;Would you like to see more? Check Headless work online, on their &lt;a href="http://headless.es/" target="_blank" title="Headless Animation Studio"&gt;website&lt;/a&gt;, &lt;a href="https://vimeo.com/headless" target="_blank" title="Headless on Vimeo"&gt;Vimeo&lt;/a&gt; channel and &lt;a href="http://headlessproductions.blogspot.com/" target="_blank" title="Headless Blog"&gt;blog&lt;/a&gt;. &lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=NUD_lsjoK58:8_IWa0hCZlc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=NUD_lsjoK58:8_IWa0hCZlc:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=NUD_lsjoK58:8_IWa0hCZlc:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=NUD_lsjoK58:8_IWa0hCZlc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?i=NUD_lsjoK58:8_IWa0hCZlc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/04/the-edge-headless.html</feedburner:origLink></entry>
 
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