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<channel rdf:about="http://rwjfblogs.typepad.com/pioneer/">
<title>Pioneering Ideas</title>
<link>http://rwjfblogs.typepad.com/pioneer/</link>
<description>A discussion about breakthrough ideas in health and health care from the Pioneer Portfolio of the Robert Wood Johnson Foundation</description>
<dc:language>en-US</dc:language>
<dc:creator />
<dc:date>2009-07-13T16:04:18-04:00</dc:date>
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<rdf:li rdf:resource="http://rwjfblogs.typepad.com/pioneer/2009/07/can-a-reduction-in-hospital-acquired-infections-cut-health-care-costs.html" />
<rdf:li rdf:resource="http://rwjfblogs.typepad.com/pioneer/2009/06/using-games-to-support-childrens-healthy-development-opportunities-challenges.html" />
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<item rdf:about="http://rwjfblogs.typepad.com/pioneer/2009/07/an-opennotes-annoucement.html">
<title>An OpenNotes Annoucement</title>
<link>http://feedproxy.google.com/~r/typepad/rwjfblogs/pioneer/~3/ZXRjjE5Cb-Q/an-opennotes-annoucement.html</link>
<description>A couple of weeks ago, Steve Downs discussed the Boston Globe coverage of the OpenNotes© study at the Beth Israel Deaconess Medical Center (BIDMC). Last week, BIDMC announced the details of the OpenNotes© demonstration project, which is funded by a...</description>
<content:encoded><![CDATA[<p><span style="FONT-SIZE: 11pt; FONT-FAMILY: &#39;Arial&#39;,&#39;sans-serif&#39;">A couple of weeks ago, Steve Downs <a href="http://rwjfblogs.typepad.com/pioneer/2009/06/opening-physicians-notes-to-patients.html">discussed the Boston Globe coverage</a> of the OpenNotes© study at the Beth Israel Deaconess Medical Center (BIDMC). Last week, <a href="http://www.bidmc.org/News/InMedicine/2009/July/OpenNotes.aspx">BIDMC announced</a> the details of the OpenNotes© demonstration project, which is funded by a grant from Pioneer. <o:p></o:p></span></p>
<p><span style="FONT-SIZE: 11pt; FONT-FAMILY: &#39;Arial&#39;,&#39;sans-serif&#39;">One hundred primary care physicians and 25,000 patients will participate in the 12-month study at three sites –&#0160;BIMDC in Boston, Geisinger Health Systems in Pennsylvania and Harborview Medical Center in Seattle. The study – the focus of a July 6 article in <a href="http://www.ama-assn.org/amednews/2009/07/06/bil20706.htm">American Medical News</a> – is looking at what happens when patients are given full, real-time access to the notes from their doctors&#39; visits. <o:p></o:p></span></p>
<p><span style="FONT-SIZE: 11pt; FONT-FAMILY: &#39;Arial&#39;,&#39;sans-serif&#39;">This project could affect behavior in both patients and physicians, perhaps even creating more openness and engagement.<span style="mso-spacerun: yes">&#0160;That said</span>, as Steve notes, it is “a controversial idea that needs to be tested.” Or, as one internist quoted in the AMA news article put it, &quot;I want to be a part of this even though I&#39;m not sure I&#39;m going to like it.&quot; We look forward to your questions and the many that are sure to follow as this project moves forward.<span style="mso-spacerun: yes">&#0160; </span><span style="COLOR: #453b34"><o:p></o:p></span></span></p><img src="http://feeds.feedburner.com/~r/typepad/rwjfblogs/pioneer/~4/ZXRjjE5Cb-Q" height="1" width="1"/>]]></content:encoded>


<dc:subject>Grants &amp; Grantees</dc:subject>

<dc:creator>RWJF Blog Team</dc:creator>
<dc:date>2009-07-13T16:04:18-04:00</dc:date>
<feedburner:origLink>http://rwjfblogs.typepad.com/pioneer/2009/07/an-opennotes-annoucement.html</feedburner:origLink></item>
<item rdf:about="http://rwjfblogs.typepad.com/pioneer/2009/07/now-thats-progress.html">
<title>Now that’s Progress</title>
<link>http://feedproxy.google.com/~r/typepad/rwjfblogs/pioneer/~3/lNjfp_fkSJM/now-thats-progress.html</link>
<description>1899 2009 My family dog, Chance, testing the latest prototype. Credit to my wife, Naomi, for the idea. The back story: Chance is about seven months old. He learned to swim in a local creek the other day. Then, in...</description>
<content:encoded><![CDATA[<div style="TEXT-ALIGN: justify">
<div style="TEXT-ALIGN: left"></div>
<div class="Section1">
<p class="MsoNormal" style="TEXT-ALIGN: center"><span style="FONT-SIZE: 20pt"><span style="FONT-SIZE: 18px; FONT-FAMILY: Arial">1899</span><o:p></o:p></span></p>
<p style="TEXT-ALIGN: center"><o:p></o:p></p>
<br /><span style="FONT-SIZE: 5pt; FONT-FAMILY: &#39;Arial&#39;,&#39;sans-serif&#39;"></span>
<p class="MsoNormal" style="TEXT-ALIGN: center"><span style="FONT-SIZE: 5pt; FONT-FAMILY: &#39;Arial&#39;,&#39;sans-serif&#39;"></span><o:p>&#0160; <a href="http://rwjfblogs.typepad.com/.a/6a00d8341c975b53ef011570e7df9d970c-pi" style="DISPLAY: inline"><img alt="DogPhonograph" border="0" class="at-xid-6a00d8341c975b53ef011570e7df9d970c " src="http://rwjfblogs.typepad.com/.a/6a00d8341c975b53ef011570e7df9d970c-800wi" style="WIDTH: 300px; HEIGHT: 226px" title="DogPhonograph" /></a></o:p></p>
<p style="FONT-SIZE: 15px; FONT-FAMILY: Arial; TEXT-ALIGN: center"><span style="FONT-SIZE: 20pt"><span style="FONT-SIZE: 18px; FONT-FAMILY: Arial">2009</span><o:p></o:p></span></p>
<div style="TEXT-ALIGN: center"><span style="TEXT-DECORATION: underline"><a href="http://rwjfblogs.typepad.com/.a/6a00d8341c975b53ef011571dcbe1f970b-pi" style="DISPLAY: inline"><img alt="DogChance" border="0" class="at-xid-6a00d8341c975b53ef011571dcbe1f970b " src="http://rwjfblogs.typepad.com/.a/6a00d8341c975b53ef011571dcbe1f970b-800wi" style="WIDTH: 304px; HEIGHT: 226px" title="DogChance" /></a> </span>&#0160;<br /></div>
<p style="FONT-SIZE: 15px; FONT-FAMILY: Arial"><o:p></o:p></p>
<p style="FONT-SIZE: 15px; FONT-FAMILY: Arial"><o:p><span></span></o:p></p></div>
<p style="FONT-SIZE: 15px; FONT-FAMILY: Arial"></p>
<p style="FONT-SIZE: 15px; FONT-FAMILY: Arial"></p>
<p style="FONT-SIZE: 15px; FONT-FAMILY: Arial"></p>
<p style="FONT-SIZE: 15px; FONT-FAMILY: Arial; TEXT-ALIGN: center"><span>My family dog, Chance, testing the latest prototype.<span>&#0160; </span></span><span><em><br /></em></span></p>
<p style="FONT-SIZE: 12px; FONT-FAMILY: Arial; TEXT-ALIGN: center"><span><em>Credit to my wife, Naomi, for the idea.</em></span></p>
<p style="FONT-SIZE: 15px; FONT-FAMILY: Arial"><span><o:p></o:p></span>The back story: Chance is about seven months old. He learned to swim in a local creek the other day. Then, in his excitement,&#0160;he jumped off a bridge and landed on ground 10 feet below. I think he figured if he could swim, then he could also fly.&#0160;We spent a good five hours at the emergency room, most of it waiting. The vet on call wanted a specialist to see him. The specialist, a doggie ortho surgeon, thought they would need to operate—to the tune of $4,000.&#0160; Additional x-rays showed no broken bones, but some torn tendons. It was just like a visit to a human ER, only with a lot more fur. Chance should be ok in three or four weeks.&#0160; In the mean time, he claims to be receiving podcasts from New Zealand.</p>
<p class="MsoNormal"><span><o:p></o:p></span></p></div><img src="http://feeds.feedburner.com/~r/typepad/rwjfblogs/pioneer/~4/lNjfp_fkSJM" height="1" width="1"/>]]></content:encoded>


<dc:subject>Ideas</dc:subject>

<dc:creator>Paul Tarini</dc:creator>
<dc:date>2009-07-08T17:24:50-04:00</dc:date>
<feedburner:origLink>http://rwjfblogs.typepad.com/pioneer/2009/07/now-thats-progress.html</feedburner:origLink></item>
<item rdf:about="http://rwjfblogs.typepad.com/pioneer/2009/07/can-a-reduction-in-hospital-acquired-infections-cut-health-care-costs.html">
<title>Can a Reduction in Hospital Acquired Infections Cut Health Care Costs?</title>
<link>http://feedproxy.google.com/~r/typepad/rwjfblogs/pioneer/~3/orQzboxgZm4/can-a-reduction-in-hospital-acquired-infections-cut-health-care-costs.html</link>
<description>There is no denying that hospital acquired infections (HAIs) are an expensive drain on the system and impact the lives of an estimated 1.7 million hospital patients a year – killing nearly 99,000 annually. Is it possible that simply instituting...</description>
<content:encoded><![CDATA[<p><span style="font-size: 14px; font-family: Arial;"></span></p><p class="MsoNormal"><p class="MsoNormal"><span style="font-size: 14px; font-family: Arial;">There is no
denying that hospital acquired infections (HAIs) are an expensive drain on the
system and impact the lives of an estimated 1.7 million hospital patients a
year – killing nearly 99,000 annually. Is it possible that simply instituting
best practices in infection control can substantially reduce these infections
and save the nation’s healthcare system billions of dollars a year?<span>&#0160; </span>Yes, according to <a href="http://www.rollcall.com/news/36386-1.html">an article in last week’s Roll
Call</a> by <a href="http://www.extendingthecure.org/node/71">Ramanan Laxminarayan</a>
of the <a href="http://www.extendingthecure.org/">Extending the Cure</a>
initiative, a Pioneer grantee, and Ed Septimus from HCA Healthcare System.<span>&#0160; </span>Laxminarayan and Septimus propose several
ideas and incentives, which they believe will reduce the rate of resistant HAIs
and control the rise of antibiotic resistance.<span>&#0160; <br /></span></span></p><p class="MsoNormal"><span style="font-size: 14px; font-family: Arial;"><span></span><o:p></o:p></span>

<p class="MsoNormal"><span style="font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;"><span style="font-size: 14px; font-family: Arial;">Are hospital
acquired infections really the low hanging fruit that will benefit patients and
cut health care costs?&#0160; </span></span><span style="font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;"><span style="font-size: 15px; font-family: Arial;">Check out </span></span><span style="font-size: 11pt; line-height: 115%; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;"><a href="http://www.rollcall.com/news/36386-1.html">the article</a></span><span style="font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;"><span style="font-size: 15px; font-family: Arial;"> and then come
back here and let us know what you think. </span><span><span style="font-size: 15px; font-family: Arial;">&#0160;</span>&#0160;</span><o:p></o:p></span>

</p>

</p>

<span>&#0160; </span><o:p></o:p></p><img src="http://feeds.feedburner.com/~r/typepad/rwjfblogs/pioneer/~4/orQzboxgZm4" height="1" width="1"/>]]></content:encoded>


<dc:subject>Grants &amp; Grantees</dc:subject>
<dc:subject>Ideas</dc:subject>
<dc:subject>In the News</dc:subject>

<dc:creator>Ari Kramer</dc:creator>
<dc:date>2009-07-07T13:56:02-04:00</dc:date>
<feedburner:origLink>http://rwjfblogs.typepad.com/pioneer/2009/07/can-a-reduction-in-hospital-acquired-infections-cut-health-care-costs.html</feedburner:origLink></item>
<item rdf:about="http://rwjfblogs.typepad.com/pioneer/2009/06/using-games-to-support-childrens-healthy-development-opportunities-challenges.html">
<title>Using Games to Support Children's Healthy Development: Opportunities &amp; Challenges</title>
<link>http://feedproxy.google.com/~r/typepad/rwjfblogs/pioneer/~3/WWxVLGO8FfA/using-games-to-support-childrens-healthy-development-opportunities-challenges.html</link>
<description>We welcome Ann My Thai to our guest blogger series. Ann My Thai is the Assistant Director of the Joan Ganz Cooney Center at Sesame Workshop and the co-author of Game Changer: Investing in Digital Play to Advance Children’s Learning...</description>
<content:encoded><![CDATA[<p><span style="font-size: 14px; font-family: Arial;"></span><span style="font-size: 14px; font-family: Arial;"></span><span style="font-size: 14px; font-family: Arial;"></span></p>

<p style="font-size: 14px; font-family: Arial;"><em>We welcome Ann My Thai
to our <a href="http://rwjfblogs.typepad.com/pioneer/2009/06/we-started-june-off-with-a-look-at-games-for-health-in--preparation-for-the-2009-games-for--health-conference-we-attended-w.html">guest
blogger series</a>. <o:p></o:p></em></p>





<p><em><o:p></o:p><span style="font-size: 14px; font-family: Arial;">Ann My
Thai</span><span style="font-size: 14px; font-family: Arial;"> is the Assistant Director of the </span><span style="font-size: 14px; font-family: Arial;">Joan Ganz Cooney Center at Sesame
Workshop</span><span style="font-size: 14px; font-family: Arial;"> and the co-author of Game Changer: Investing in Digital Play to
Advance Children’s Learning and Health. Ann leads the Center&#39;s strategic
partnership efforts with high tech and gaming industries, and oversees
organizational growth and strategy. Before joining the Center, she served as a
consultant for Education for Development, Vietnam, a nonprofit organization
that develops informal educational programming for disadvantaged children in Ho
Chi Minh City, Vietnam. Thai received her bachelor&#39;s degree in Political
Science from Yale University and a master&#39;s degree in Business Administration
from the Ross School of Business at the University of Michigan.</span></em></p><p><em><span style="font-size: 14px; font-family: Arial;"><br /></span></em></p>

<p style="font-size: 14px; font-family: Arial;">Readers of the Joan Ganz Cooney Center’s latest report, <em><a href="http://www.joanganzcooneycenter.org/publications/index.html">Game
Changer: Investing in Digital Play to Advance Children&#39;s Learning and Health</a></em>
might be asking why we chose to discuss how digital games could advance both
children’s learning <em>and</em> health in the
same paper. Named for its founder, the Center’s roots lie in <em>Sesame Street</em>’s “whole child” approach,
which encourages learning that supports many different aspects of a child’s
healthy development—from literacy skills, to social and emotional development,
to practicing healthy habits.<span>&#0160; </span>A solid
base of research tells us that children who eat healthfully and are more
physically active are also able to learn more easily.<span>&#0160; </span>It also tells us that children who suffer
from health threats such as obesity do worse in school and are less successful
later in life.<span>&#0160; </span>Given the inextricable
ties between learning and health, and the parallel efforts in each field to
harness the power of games, we wanted to address the potential role they might
play in health and education reform together.</p>



<p style="font-size: 14px; font-family: Arial;">The idea that digital games might actually help improve
children&#39;s learning and health is, in some quarters, a radical one, but for
authors of the report, it is also a pragmatic one. The medium has a high
penetration, with 97% of American teens playing computer or video games.<span>&#0160; </span>Furthermore, digital games are reaching
children at younger and younger ages for longer periods of time.<span>&#0160; </span>The average child begins playing games at age
6, down from 8 years old a few years ago, and the amount of time a child plays
on average more than doubles between age 6 and 9.<span>&#0160; </span>This level of play shows that it is no longer
a question of <em>whether</em> we should
enlist games in our learning and health efforts but <em>how</em> we may do so.<span>&#0160; </span><em>Game Changer</em> aims to spark a productive
dialogue about the opportunities and challenges of using games to support
children’s healthy development.</p>



<p style="font-size: 14px; font-family: Arial;">To kick off this dialogue, we unveiled the report on Tuesday
with the <a href="http://www.wilsoncenter.org/">Woodrow Wilson Center for
International Scholars</a> at an event in Washington, DC.<span>&#0160; </span>It featured a panel of experts from industry,
research, and policy and hosted nearly 100 participants and a web audience from
these key sectors.<span>&#0160; </span></p>



<p style="font-size: 14px; font-family: Arial;">A key insight raised at the event was the lack of training
available to health researchers to engage in the type of multi-disciplinary
game R&amp;D requires. Dr. David Abrams, Executive Director of the <a href="http://www.americanlegacy.org/">Schroeder Institute at the American
Legacy Foundation</a>, which focuses on accelerating the reduction in tobacco
use, especially for young people in the U.S. population, said that the health
care sector has “not looked beyond itself” to consider the whole child in
advancing children’s health. The current generation of health researchers is too
often isolated from the broader perspectives or tangible incentives to engage
in a multi-disciplinary approach. <span>&#0160;</span></p>



<p style="font-size: 14px; font-family: Arial;">Some of the biggest challenges of the day—such as childhood
obesity or the fourth grade reading slump—are too broad and complex to be addressed
by the expertise of any one discipline.<span>&#0160;&#0160;
</span>These are problems couched in layers of social, economic and other
environmental factors, as well as developmental factors distinct to each
child.<span>&#0160; </span>Responding to these issues from a
whole child perspective will demand greater investment toward funding and
collaboration models and infrastructure that support multi-disciplinary
collaboration.<span>&#0160; </span>Such investment is
essential if we are to tap into the digital media that surrounds today’s
children in a purposeful way. <span>&#0160;</span></p><img src="http://feeds.feedburner.com/~r/typepad/rwjfblogs/pioneer/~4/WWxVLGO8FfA" height="1" width="1"/>]]></content:encoded>


<dc:subject>Grants &amp; Grantees</dc:subject>
<dc:subject>Ideas</dc:subject>

<dc:creator>RWJF Blog Team</dc:creator>
<dc:date>2009-06-29T15:35:45-04:00</dc:date>
<feedburner:origLink>http://rwjfblogs.typepad.com/pioneer/2009/06/using-games-to-support-childrens-healthy-development-opportunities-challenges.html</feedburner:origLink></item>
<item rdf:about="http://rwjfblogs.typepad.com/pioneer/2009/06/marketing-the-concept-of-games-for-health.html">
<title>Marketing the Concept of Games for Health</title>
<link>http://feedproxy.google.com/~r/typepad/rwjfblogs/pioneer/~3/G1P-BnJRH44/marketing-the-concept-of-games-for-health.html</link>
<description>We continue our guest blogger series with Nedra Weinreich. Nedra Weinreich is a social marketing consultant who helps nonprofits and government agencies strategically promote health and social issues through her company Weinreich Communications. She is the author of Hands-On Social...</description>
<content:encoded><![CDATA[<p><span style="color: #2d2d2d; font-size: 14px; font-family: Arial;"></span></p>



<p style="color: #2d2d2d; font-size: 14px; font-family: Arial;"><span style="font-size: 11pt;"><o:p></o:p></span></p>

<p style="color: #2d2d2d; font-size: 14px; font-family: Arial;"><em>We continue our&#0160;<a href="http://rwjfblogs.typepad.com/pioneer/2009/06/we-started-june-off-with-a-look-at-games-for-health-in--preparation-for-the-2009-games-for--health-conference-we-attended-w.html">guest
blogger series</a>&#0160;with Nedra Weinreich.&#0160;</em></p>

<p style="color: #2d2d2d; font-size: 14px; font-family: Arial;"><em>Nedra Weinreich is a social marketing consultant who helps
nonprofits and government agencies strategically promote health and social
issues through her company <a href="http://www.social-marketing.com/">Weinreich
Communications</a>. She is the author of Hands-On Social Marketing: A
Step-by-Step Guide, writes on social marketing issues at the <a href="http://social-marketing.com/blog/">Spare Change</a> blog and is the
director of <a href="http://www.social-marketing.com/smu.html">Social Marketing
University</a>. Nedra has an MS degree in Health &amp; Social Behavior from the
Harvard School of Public Health.</em></p><p style="color: #2d2d2d; font-size: 14px; font-family: Arial;"><em><br /></em></p>

<p style="font-size: 14px; color: #111111; font-family: Arial;"><span style="font-size: 11pt;"><o:p></o:p></span></p>



<p style="font-size: 14px; color: #2d2d2d; font-family: Arial;"><span style="font-size: 11pt;">Games
for health intrigue me because they have such potential for achieving the
behavior change-related objectives we in public health often struggle to reach
- changing awareness and attitudes about an issue, educating people with key
facts, building necessary skills, and even the holy grail of engaging in
healthful behaviors during the course of the game. Health gaming shares the
roots of its success with other entertainment education approaches (like health
topic &quot;product placement&quot; in television plotlines) by engaging its
players emotionally, embedding learning opportunities within fun activities,
and allowing people to try out new skills (either vicariously or in actuality).</span></p>

<p style="font-size: 14px; color: #2d2d2d; font-family: Arial;"><span style="font-size: 11pt;"><o:p></o:p></span></p>

<p style="font-size: 14px; color: #2d2d2d; font-family: Arial;"><span style="font-size: 11pt;">Forward-thinking
people in the behavior change business know all this. Unfortunately, many
others hear the words &quot;digital health games&quot; and either say,
&quot;Ho-hum, how exciting can a game about health be?&quot; or immediately
conjure up the negative stereotypes of video games as a cause of violence or
sedentary behavior. Whether it&#39;s parents, teachers, children, health
professionals, game producers or funders, all need to be on board for these
products to be viable. Let&#39;s explore how to market the idea of games for health
as a serious intervention for many different public health and medical
challenges.<o:p></o:p></span></p>

<p style="font-size: 14px; color: #2d2d2d; font-family: Arial;"><span style="font-size: 11pt;"><o:p></o:p></span></p>

<p style="font-size: 14px; color: #2d2d2d; font-family: Arial;"><span style="font-size: 11pt;">Good
marketing is always based on research with the target audience, so a key first
step should be to learn more about how each group views digital health games
for children. What do they see as the key benefits? What would stand in the way
of their adopting or supporting them? How might games for health best fit into
their personal or professional lives? Clearly, each of the groups listed above
would need different approaches to persuade them of the merit of these
products. In fact, within each audience may be several subgroups; for example,
parents of young children likely have very different concerns and experiences
with digital games than those with teenagers. Teachers at each grade level have
different learning objectives for their students. In any case, the more
individuals from each audience are involved in the actual development of the
games, the more likely they will be successful.<o:p></o:p></span></p>

<p style="font-size: 14px; color: #2d2d2d; font-family: Arial;"><span style="font-size: 11pt;"><o:p></o:p></span></p>

<p style="font-size: 14px; color: #2d2d2d; font-family: Arial;"><span style="font-size: 11pt;">Let&#39;s
look at the product itself. The way health games should be framed depends on to
whom you are talking. For health professionals and funders, positive research
results are the key. Focus on the games as an intervention that has
demonstrated success (and work hard to accumulate the hard evidence to back up
your claims). Parents and teachers will respond best to an emphasis on learning
and skills building that will serve to help the kids stay healthy as they
navigate through life. For kids? It&#39;s got to be all about fun. If it&#39;s not fun,
the game needs at least to be interesting enough to capture their attention.
And game producers will be concerned with one thing: are games for health
marketable? The Wii and Wii Fit have been game-changers (pardon the pun) in
their popularity and may open up many more doors in this direction.<o:p></o:p></span></p>

<p style="font-size: 14px; color: #2d2d2d; font-family: Arial;"><span style="font-size: 11pt;"><o:p></o:p></span></p>

<p style="font-size: 14px; color: #2d2d2d; font-family: Arial;"><span style="font-size: 11pt;">We
also need to determine the main barriers that stand in the way between each
audience and its unbridled support and use of health games. Adults will need to
give up their views of what games are and what they can be. Many may feel that
information conveyed in the form of a game means that the importance of an
issue is being downplayed, or may worry about these being just another video
game with negative behavioral effects. Again, the way to break down these
barriers is by emphasizing results in the form of health outcomes, compliance,
patient satisfaction, or positive changes in other measures of knowledge,
attitudes and behaviors. For kids, the kiss of death for any activity is if
it&#39;s perceived to be boring, especially if it&#39;s billed as &quot;good for
you.&quot; Health games must be banana splits, not broccoli, and promoted to
kids with the emphasis on &quot;game&quot; rather than &quot;health.&quot;<o:p></o:p></span></p>

<p style="font-size: 14px; color: #2d2d2d; font-family: Arial;"><span style="font-size: 11pt;"><o:p></o:p></span></p>

<p style="font-size: 14px; color: #2d2d2d; font-family: Arial;"><span style="font-size: 11pt;">From
a marketing perspective, let&#39;s think about how best to fit games for health
into people&#39;s lives. What are the times and places they will be most able and
interested in playing or prescribing these games? Some key ideas, many of which
are already being implemented, include making them portable so people can use
them anywhere, making sure that the games fit with the consoles or equipment
they already have, and finding ways to combine digital games with real-life
situations. Health professionals need to know what games are available for
various health conditions so they can match their patients with the right
interventions, perhaps via a centralized database. And when the idea comes from
their doctor, a parent can feel more comfortable with letting their kids play.<o:p></o:p></span></p>

<p style="font-size: 14px; color: #2d2d2d; font-family: Arial;"><span style="font-size: 11pt;"><o:p></o:p></span></p>

<p style="font-size: 14px; color: #2d2d2d; font-family: Arial;"><span style="font-size: 11pt;">Promoting
the concept of health games will also have to be targeted to each audience.
Perhaps they will become more acceptable as a health intervention as more
&quot;clinical trials&quot; of their outcomes are published in peer-reviewed
journals. Skeptical parents, teachers and children may become more convinced of
the benefits of games when given the opportunity to try them out themselves.
Many a person has been convinced of the exercise value of the Wii after trying
it out at a friend&#39;s house and realizing their muscles are sore afterward. Game
producers may need specific incentives from funders or investors to move into
what they perceive as less robust markets until they see the demand from
consumers.<o:p></o:p></span></p>

<p style="font-size: 14px; color: #2d2d2d; font-family: Arial;"><span style="font-size: 11pt;"><o:p></o:p></span></p>

<p style="font-size: 14px; color: #2d2d2d; font-family: Arial;"><span style="font-size: 11pt;">Working
with organizations and public agencies to craft policies friendly to these new
interventions can help create fertile ground for health games to bloom. For
example, when certain games have been proven to improve health outcomes would
health insurers extend coverage for purchasing them with a doctor&#39;s
prescription (and send a Wii-fund as reimbursement)? Can we increase the number
of school districts that have incorporated <a href="http://arstechnica.com/gaming/news/2007/04/dance-dance-revolution-coming-to-a-gym-class-near-you.ars">Dance
Dance Revolution</a> into their physical education curriculum?<o:p></o:p></span></p>

<p style="font-size: 14px; color: #2d2d2d; font-family: Arial;"><span style="font-size: 11pt;"><o:p></o:p></span></p>

<p style="color: #2d2d2d; font-size: 14px; font-family: Arial;"><span style="font-size: 11pt;"><p style="font-size: 14px;">Finally,
building partnerships that reach across categories will be beneficial to all
involved. Working with trusted organizations or familiar characters creates
games that start from a strong position with consumers in all categories.
Thanks to the Robert Wood Johnson Foundation for cultivating these alliances
with key partners and building the foundations for games for health to emerge
as a pillar of health interventions.</p><o:p></o:p></span></p>

<p style="color: #2d2d2d; font-size: 14px; font-family: Arial;"><span style="font-size: 11pt;"><o:p></o:p></span></p><img src="http://feeds.feedburner.com/~r/typepad/rwjfblogs/pioneer/~4/G1P-BnJRH44" height="1" width="1"/>]]></content:encoded>


<dc:subject>Ideas</dc:subject>

<dc:creator>RWJF Blog Team</dc:creator>
<dc:date>2009-06-29T11:55:44-04:00</dc:date>
<feedburner:origLink>http://rwjfblogs.typepad.com/pioneer/2009/06/marketing-the-concept-of-games-for-health.html</feedburner:origLink></item>
<item rdf:about="http://rwjfblogs.typepad.com/pioneer/2009/06/fun-kids-evidencebased-rd-games-for-health-success.html">
<title>Fun, Kids &amp; Evidence-Based R&amp;D = Games for Health Success?</title>
<link>http://feedproxy.google.com/~r/typepad/rwjfblogs/pioneer/~3/LAy_izHUqPY/fun-kids-evidencebased-rd-games-for-health-success.html</link>
<description>We continue our guest blogger series with Richard Tate of HopeLab. Richard Tate is the Director of Communications and Marketing at HopeLab and a blogger on Sticky Notes, HopeLab’s official blog. HopeLab, maker of the groundbreaking Re-Mission videogame for teens...</description>
<content:encoded><![CDATA[<p style="line-height: 10.5pt;"><font size="4"><span style="font-size: 14px;"><em></em></span></font></p><p>

<p style="font-size: 14px; font-family: Arial;"><em>We continue our&#0160;<a href="http://rwjfblogs.typepad.com/pioneer/2009/06/we-started-june-off-with-a-look-at-games-for-health-in--preparation-for-the-2009-games-for--health-conference-we-attended-w.html">guest
blogger series</a>&#0160;with Richard Tate of&#0160;<a href="http://www.hopelab.org/">HopeLab.</a></em></p>

<p style="font-size: 14px; font-family: Arial;"><em>Richard Tate is the Director of Communications and
Marketing&#0160;at HopeLab and a blogger on&#0160;<a href="http://blog.hopelab.org/">Sticky Notes</a>, HopeLab’s official
blog.&#0160;</em></p>

<p style="font-size: 14px; font-family: Arial;"><em>HopeLab, maker of the groundbreaking Re-Mission videogame
for teens with cancer, is an innovative nonprofit harnessing the power and
appeal of technology to improve the health of young people. Their
evidence-based, customer-focused development process delivers fun, effective
products that measurably improve the health and quality of life of adolescents
and young adults.</em></p>

<p style="font-size: 14px; font-family: Arial;">More than 30 years ago, Joan Ganz Cooney began to build the
evidence base for entertainment technology as a tool for good in the lives of
young people. From Cooney’s work, the groundbreaking program&#0160;Sesame
Street&#0160;emerged, and the show quickly demonstrated the incredible power of
harnessing the appeal of TV technology to achieve specific goals in children’s
educational, behavioral and social development. The approach worked, and TV
producers, critics and generations of viewers were persuaded.</p>

<p style="font-size: 14px; font-family: Arial;">Can we do the same for digital games? Most definitely. What
will it take to get there? The Sesame Workshop’s&#0160;<a href="https://webmail.hopelab.org/exchweb/bin/redir.asp?URL=http://www.joanganzcooneycenter.org/" target="_blank">Joan Ganz Cooney Center</a>&#0160;released a new&#0160;<a href="https://webmail.hopelab.org/exchweb/bin/redir.asp?URL=http://www.joanganzcooneycenter.org/publications/index.html" target="_blank">report</a>&#0160;offering a roadmap forward. Based on my work
at&#0160;<a href="https://webmail.hopelab.org/exchweb/bin/redir.asp?URL=http://www.hopelab.org" target="_blank">HopeLab</a>&#0160;with our&#0160;<a href="https://webmail.hopelab.org/exchweb/bin/redir.asp?URL=http://www.hopelab.org/innovative-solutions/re-mission%25E2%2584%25A2/" target="_blank">Re-Mission</a>&#0160;video game for cancer and my own experience
as a kid watching Grover and Big Bird after school, three things come to mind
as essential components:&#0160;fun,&#0160;kids’ input&#0160;and&#0160;evidence-based
R&amp;D.</p>

<p style="font-size: 14px; font-family: Arial;"><strong>Focus on Fun:</strong>&#0160;There’s a reason&#0160;<a href="https://webmail.hopelab.org/exchweb/bin/redir.asp?URL=http://pewresearch.org/pubs/953/teens-video-games-and-civics" target="_blank">97% of American teens play computer or video games</a>&#0160;(hint:
it’s not because they’re looking for educational opportunities). It’s because
games are fun. And “fun” doesn’t have to mean “pointless”. Quite the contrary.
The creative freedom afforded by today’s game technology gives us an opportunity
to produce content that’s immersive, highly entertaining AND targeted at
specific outcomes in the “real” world. But if games aren’t fun, kids won’t
play. And if kids won’t play, we can’t achieve the outcomes we’re after. That’s
where many “serious game” projects seem to stumble. Looking back, I didn’t
watch Sesame Street because I wanted to learn the alphabet. I just had a blast
singing “<a href="https://webmail.hopelab.org/exchweb/bin/redir.asp?URL=http://www.sesamestreet.org/video_player?p_p_lifecycle=0%26p_p_id=videoPlayer_WAR_sesameportlets4369%26p_p_uid=814b44eb-157a-11dd-9bc7-777dea8a73e7" target="_blank">C Is for Cookie</a>” with Cookie Monster.</p>

<p style="font-size: 14px; font-family: Arial;"><strong>Kids First:</strong>&#0160;How do we know what’s fun for kids? We don’t
– unless we ask them. Too often, the fun factor – the essential ingredient for
games – is forgotten when adults begin to layer education and learning
opportunities into entertainment media based solely on academic research. The
best, most reliable way to gauge what’s truly engaging and fun for kids is to
engage them directly. In our experience at HopeLab, kids are great at
generating ideas and honest with their opinions when given an opportunity to
contribute. It’s why we invite them into&#0160;<a href="https://webmail.hopelab.org/exchweb/bin/redir.asp?URL=http://www.mitpressjournals.org/doi/abs/10.1162/ijlm.2009.0003" target="_blank">our development process</a>&#0160;and incorporate their feedback
every step of the way. Talking to kids is the best way for us all to ensure
we’re on track to deliver games that are fun and effective in improving kids’
lives.</p>

<p style="font-size: 14px; font-family: Arial;"><strong>Evidence-Based R&amp;D:</strong>&#0160;Commercial video games for
entertainment are largely developed based on the creative vision of industry
experts. Games that aim to do more than entertain require both creative vision
and evidence to inform objectives and validate outcomes. Data – scientific
evidence that games work – has been the critical missing piece in catalyzing
broad, systemic and sustained engagement in digital games development for
health and education. For example, demonstrating through research that games
can enable patients to better manage their health and reduce healthcare costs
is essential to engaging the healthcare industry in creating games as tools for
consumers.</p>

<p style="font-size: 14px; font-family: Arial;">Research also provides insights to the field on how to
create games that work to achieved desired benefits.&#0160; Advances in health
games research and development have largely been driven by the commitment and
financial resources of major foundations like the Robert Wood Johnson
Foundation, and individual philanthropists, like HopeLab founder and board
chair&#0160;<a href="https://webmail.hopelab.org/exchweb/bin/redir.asp?URL=http://www.hopelab.org/about-us/board-members/pam-omidyar/" target="_blank">Pam Omidyar</a>. The government also has funded development of
leading-edge, game-based virtual technology for training soldiers. HopeLab has
generated compelling&#0160;<a href="https://webmail.hopelab.org/exchweb/bin/redir.asp?URL=http://pediatrics.aappublications.org/cgi/content/full/122/2/e305" target="_blank">data on Re-Mission</a>&#0160;and&#0160;<a href="https://webmail.hopelab.org/exchweb/bin/redir.asp?URL=http://www.hopelab.org/our-research/re-mission-attitudes-study-in-the-brain/" target="_blank">how it works</a>&#0160;to improve kids’ health, but more needs
to be done in the field. RWJF’s&#0160;<a href="https://webmail.hopelab.org/exchweb/bin/redir.asp?URL=http://www.healthgamesresearch.org/" target="_blank">Health Games Research Project</a>&#0160;aims to do just that. It
would be great to see others come forward in the public and private sectors to
support more evidence-based development of health and education games in the
coming years.</p>

<p style="font-size: 14px; font-family: Arial;">Games are a tremendously powerful part of our kids’ lives,
and it’s within our control to make them tools for good. The new Cooney Center
report is a timely assessment of how digital games might advance our efforts to
improve the health and learning of young people. Wouldn’t it be great to look
back on this time as the point at which digital games, like television, became a
medium that both entertained us and improved our lives?</p>

</p><p></p><img src="http://feeds.feedburner.com/~r/typepad/rwjfblogs/pioneer/~4/LAy_izHUqPY" height="1" width="1"/>]]></content:encoded>


<dc:subject>Grants &amp; Grantees</dc:subject>
<dc:subject>Ideas</dc:subject>

<dc:creator>RWJF Blog Team</dc:creator>
<dc:date>2009-06-25T15:05:53-04:00</dc:date>
<feedburner:origLink>http://rwjfblogs.typepad.com/pioneer/2009/06/fun-kids-evidencebased-rd-games-for-health-success.html</feedburner:origLink></item>
<item rdf:about="http://rwjfblogs.typepad.com/pioneer/2009/06/developing-and-sustaining-health-gamesa-losing-battle.html">
<title>Developing and Sustaining Health Games—A Losing Battle?</title>
<link>http://feedproxy.google.com/~r/typepad/rwjfblogs/pioneer/~3/BMcDxT91_NU/developing-and-sustaining-health-gamesa-losing-battle.html</link>
<description>We welcome Melanie Lazarus as part of our guest blogger series. Melanie M. Lazarus, MPH is the Director of Marketing for Archimage, a serious game developer with titles including Escape From Diab and Nanoswarm: Invasion from Inner Space. She is...</description>
<content:encoded><![CDATA[<p class="MsoNormal"><em><span style="font-size: 14px; "><span style="font-size: 16px; line-height: 19px; "><span style="line-height: 19px; font-size: 14px; font-family: Arial; ">We welcome Melanie Lazarus as part of our </span><span style="font-size: 15px; "><a href="http://rwjfblogs.typepad.com/pioneer/2009/06/we-started-june-off-with-a-look-at-games-for-health-in--preparation-for-the-2009-games-for--health-conference-we-attended-w.html"><span style="font-size: 14px; font-family: Arial; ">guest
blogger series</span></a><span style="font-size: 14px; font-family: Arial; ">.&#0160;</span></span><span style="line-height: 19px; font-size: 14px; font-family: Arial; ">&#0160;</span></span></span></em></p><p class="MsoNormal"><em><span style="font-size: 14px; "><span style="font-size: 16px; line-height: 19px; "><span style="line-height: 19px; font-size: 14px; font-family: Arial; "></span></span><span style="font-size: 14px; font-family: Arial; ">Melanie M. Lazarus, MPH is the Director of
Marketing for </span></span><a href="http://www.archimageonline.com/"><span style="color: windowtext; text-decoration: none; font-size: 14px; font-family: Arial; ">Archimage</span></a><span style="font-size: 14px; font-family: Arial; ">, a
serious game developer with titles including </span><a href="http://www.escapefromdiab.com/"><span style="color: windowtext; text-decoration: none; font-size: 14px; font-family: Arial; ">Escape From Diab</span></a><span style="font-size: 14px; font-family: Arial; "> and </span><a href="http://www.nanoswarmthegame.com/"><span style="color: windowtext; text-decoration: none; font-size: 14px; font-family: Arial; ">Nanoswarm: Invasion from Inner Space</span></a><span style="font-size: 14px; font-family: Arial; ">.
She is also editor of </span><a href="http://www.healthgamers.com/"><span style="color: windowtext; text-decoration: none; font-size: 14px; font-family: Arial; ">healthGAMERS</span></a><span style="font-size: 14px; font-family: Arial; ">,
a blog designed to educate the public about the games for health field, and
author of </span><a href="http://www.playnormous.com/blog"><span style="color: windowtext; text-decoration: none; font-size: 14px; font-family: Arial; ">Monster’s Blog</span></a><span style="font-size: 14px; font-family: Arial; ">, the
corporate blog for Playnormous Health Games. Melanie has a B.S. degree in
Microbiology from UT-Austin and an MPH in Health Promotion and Behavioral
Science from The University of Texas Health Science Center at Houston.</span><span style="font-size: 14px; font-family: Arial; "><o:p></o:p></span></em></p>

<p class="MsoNormal"><o:p></o:p></p><p><span style="font-size: 14px; font-family: Arial; ">The video game industry is an influential one -- $13.5
billion influential. Improving the health of children through a messaging
medium this big seems like an obvious idea. Unfortunately, as a developer in
this space for several years, we’ve found that obvious does not always
translate into easy.</span></p><p></p>

<p class="MsoNormal"><a href="http://www.archimageonline.com/"><span style="font-size: 14px; font-family: Arial; ">Archimage</span></a><span style="font-size: 14px; font-family: Arial; ">
began work in 2003 on two National Institutes of Health-funded video games for
the prevention of obesity and type 2 diabetes in children: </span><em><a href="http://www.escapefromdiab.com/"><span style="font-size: 14px; font-family: Arial; ">Escape from Diab</span></a></em><span style="font-size: 14px; font-family: Arial; "> and </span><em><a href="http://www.nanoswarmthegame.com/"><span style="font-size: 14px; font-family: Arial; ">Nanowswarm:
Invasion from Inner Space</span></a></em><span style="font-size: 14px; font-family: Arial; ">. Since then we have moved into the relatively
unexplored area of online casual games for health with our subsidiary </span><a href="http://www.playnormous.com/"><span style="font-size: 14px; font-family: Arial; ">Playnormous Health Games</span></a><span style="font-size: 14px; font-family: Arial; ">. From our
perspective, there are three significant barriers to the proliferation of
health video games in today’s marketplace. I’m sure there are many more
challenges to choose from, but the following have been the biggest we’ve faced.</span></p>

<p class="MsoNormal"><font size="4"><span style="font-size: 14px; line-height: 17px;"><strong><br /></strong></span></font></p><p class="MsoNormal"><strong><span style="font-size: 14px; font-family: Arial; ">Getting funded</span></strong></p><p class="MsoNormal"><strong><span style="font-size: 14px; font-family: Arial; "><span style="font-weight: normal; ">Although there is strong interest in exploring video games for
health among government funding agencies like the National Institutes of
Health, many grant reviewers are not as committed. Video games for health use
entertainment to deliver its medicine. The words “fun” and “games” are not
universally appreciated in the medical and scientific research academies. We
have been literally told (though the trend now seems to be on the decline) not
to use those words in association with serious topics like “health” and
“disease.” The press is full of negative comments about video games as both the
cause and effect of teenage violence. Similar sentiments can be found in the
hearts and minds of some grant reviewers. Getting funding for the creation and
research of video games for health may be an uphill battle for some time.</span></span></strong></p>

<p class="MsoNormal"><o:p></o:p></p><p><font size="4"><span style="font-size: 14px; line-height: 17px;"><strong><br /></strong></span></font></p><p><span style="font-size: 14px; font-family: Arial; "><span style="font-weight: bold; ">Sustaining funds</span></span></p><p></p>

<p class="MsoNormal"><span style="font-size: 14px; font-family: Arial; ">As Director of Marketing for a serious game design firm, I
always find it interesting to talk with decision makers about the health games
market. More often than not I’m told, “Market? What market? No one can make
money on these things. Why don’t you just try to get on Oprah? I bet she’d like
health games.”</span></p>

<p class="MsoNormal"><span style="font-size: 14px; font-family: Arial; ">Indeed, Oprah probably would. But a market beyond
grant-based video game research is a topic worth discussing in the business
community too. No question about it, an economic foundation beyond grants must
be found to sustain the video games for health movement. A working commercial
model is also needed to provide the researchers and developers with health game
experience with the means to produce ever more effective games. There can be
huge funding gaps between formative research, product development, and the
clinical trials required to get a video game tested and ready for market. This
industry needs a commercial basis and viable distribution models. On a positive
note, investors such as health insurance companies, pharmaceuticals, and the
food industry giants are starting to look beyond the feel-good messages health
games can provide. Unfortunately, that’s not the same as viewing video games
for health as critical influencers on the lives of their patients, customers,
and constituents.</span></p>

<p class="MsoNormal"><font size="4"><span style="font-size: 14px; line-height: 17px;"><strong><br /></strong></span></font></p><p class="MsoNormal"><strong><span style="font-size: 14px; font-family: Arial; ">Knowing what works,
and why</span><span style="font-size: 14px; font-family: Arial; "><o:p></o:p></span></strong></p>

<p class="MsoNormal"><span style="font-size: 14px; font-family: Arial; ">The literature on how and why video games for health work is
rather thin. Clinical efficacy trials are few and far between. There is no real
history to give game developers the X + Y = Z formula needed to develop
medically and cost effective health games. Some research has been conducted on
how the brain reacts to violent games versus non-violent games via functional
MRI studies, but what about other aspects of health games? Very little research
has been done on what is fun, let alone how fun translates into positive health
change. I hate to sound like a researcher, but more research needs to be done
on this. And research takes funding.</span></p>

<p class="MsoNormal"><font size="4"><span style="font-size: 14px; line-height: 17px;"><strong><br /></strong></span></font></p><p class="MsoNormal"><strong><span style="font-size: 14px; font-family: Arial; ">Light at the end of
the research tunnel</span><span style="font-size: 14px; font-family: Arial; "><o:p></o:p></span></strong></p>

<p class="MsoNormal"><span style="font-size: 14px; font-family: Arial; ">Investigators are starting to report their data on the
effectiveness of health games, including </span><em><span style="font-size: 14px; font-family: Arial; ">Diab</span></em><span style="font-size: 14px; font-family: Arial; ">
and </span><em><span style="font-size: 14px; font-family: Arial; ">Nanoswarm,</span></em><span style="font-size: 14px; font-family: Arial; "> which should be
available in the next few months.&#0160; An
increase in positive evidence for health games in the literature could underpin
new rounds of funding, commercial interest, and venture capital support.&#0160; Furthermore, it is encouraging to see large
institutions like the Robert Wood Johnson Foundation and the Joan Ganz Cooney
Center showing an interest in the use of technology for the improvement of
child health. The days of health games sitting on researcher back shelves may
soon be over. Let’s move beyond initial formative research and start getting
these games to market.</span></p><img src="http://feeds.feedburner.com/~r/typepad/rwjfblogs/pioneer/~4/BMcDxT91_NU" height="1" width="1"/>]]></content:encoded>


<dc:subject>Ideas</dc:subject>

<dc:creator>RWJF Blog Team</dc:creator>
<dc:date>2009-06-24T10:03:39-04:00</dc:date>
<feedburner:origLink>http://rwjfblogs.typepad.com/pioneer/2009/06/developing-and-sustaining-health-gamesa-losing-battle.html</feedburner:origLink></item>
<item rdf:about="http://rwjfblogs.typepad.com/pioneer/2009/06/we-started-june-off-with-a-look-at-games-for-health-in--preparation-for-the-2009-games-for--health-conference-we-attended-w.html">
<title>Guest Blogger Series: Views on Increasing the Use of Digital Games for Health</title>
<link>http://feedproxy.google.com/~r/typepad/rwjfblogs/pioneer/~3/4Dxa5ZilQyM/we-started-june-off-with-a-look-at-games-for-health-in--preparation-for-the-2009-games-for--health-conference-we-attended-w.html</link>
<description>We started June off with a look at games for health in preparation for the 2009 Games for Health Conference. We attended, we tweeted, and we shared updates on some of the incredible developments that took place this year. Now...</description>
<content:encoded><![CDATA[<p class="MsoNormal"><span style="color: #453b34; "><span style="color: #453b34; font-size: 14px; font-family: Arial; ">We started June off with a look at games for health in
preparation for the 2009 </span><a href="http://www.gamesforhealth.org/"><span style="font-size: 14px; font-family: Arial; ">Games for
Health Conference</span></a><span style="color: #453b34; font-size: 14px; font-family: Arial; ">. We attended, we </span><a href="http://twitter.com/pioneerrwjf"><span style="font-size: 14px; font-family: Arial; ">tweeted</span></a><span style="color: #453b34; font-size: 14px; font-family: Arial; ">,
and we shared </span><a href="http://rwjfblogs.typepad.com/pioneer/2009/06/games-for-health-a-thought-from-day-one.html"><span style="font-size: 14px; font-family: Arial; ">updates</span></a><span style="color: #453b34; font-size: 14px; font-family: Arial; ">
on some of the incredible developments that took place this year. Now we’d like
to end the month by looking at the opportunities that games have in creating
positive health outcomes among children. </span><span style="color: #453b34; font-size: 14px; font-family: Arial; "><o:p></o:p></span></span></p>

<p class="MsoNormal"><span style="color: #453b34; "><span style="color: #453b34; font-size: 14px; font-family: Arial; ">Yesterday, the Sesame Workshop’s </span><a href="http://www.joanganzcooneycenter.org/"><span style="font-size: 14px; font-family: Arial; ">Joan Ganz Cooney Center</span></a><span style="color: #453b34; font-size: 14px; font-family: Arial; ">&#0160;released a new </span><a href="http://www.joanganzcooneycenter.org/publications/index.html"><span style="font-size: 14px; font-family: Arial; ">report</span></a><span style="color: #453b34; font-size: 14px; font-family: Arial; ">
on the power that video games can have in addressing some of the most pressing
health challenges facing America’s children. The report outlines some strong
evidence that games can make a positive impact on the health of our children –
a great step. However, we also recognize that there is still work that needs to
be done to increase the use of digital games for health. </span><span style="color: #453b34; font-size: 14px; font-family: Arial; "><o:p></o:p></span></span></p>

<p class="MsoNormal"><span style="color: #453b34; "><span style="color: #453b34; font-size: 14px; font-family: Arial; ">With that challenge in mind, we posed a question to a panel of
guest bloggers and invited them to share their point of view:</span><span style="color: #453b34; font-size: 14px; font-family: Arial; "><o:p></o:p></span></span></p>

<p class="MsoNormal"><strong><span style="color: #453b34; "><span style="color: #453b34; font-size: 14px; font-family: Arial; ">“</span><em><span style="font-size: 14px; font-family: Arial; ">There is a growing consensus that digital games can be
deployed to support learning and behavior change for positive health outcomes
among children. What do you think needs to be done to increase the use of
digital games for this purpose?”</span><span style="font-size: 14px; font-family: Arial; "><o:p></o:p></span></em></span></strong></p>

<p class="MsoNormal"><span style="color: #453b34; font-size: 14px; font-family: Arial; ">Over the next week, they’ll be posting their thoughts right here
– we encourage you to leave your comments and take part in the
conversation.&#0160;</span></p><img src="http://feeds.feedburner.com/~r/typepad/rwjfblogs/pioneer/~4/4Dxa5ZilQyM" height="1" width="1"/>]]></content:encoded>


<dc:subject>Grants &amp; Grantees</dc:subject>
<dc:subject>Ideas</dc:subject>

<dc:creator>RWJF Blog Team</dc:creator>
<dc:date>2009-06-24T09:58:11-04:00</dc:date>
<feedburner:origLink>http://rwjfblogs.typepad.com/pioneer/2009/06/we-started-june-off-with-a-look-at-games-for-health-in--preparation-for-the-2009-games-for--health-conference-we-attended-w.html</feedburner:origLink></item>
<item rdf:about="http://rwjfblogs.typepad.com/pioneer/2009/06/a-declaration-of-our-rights-to-health-data.html">
<title>A Declaration of Our Rights to Health Data</title>
<link>http://feedproxy.google.com/~r/typepad/rwjfblogs/pioneer/~3/now68SRY3g8/a-declaration-of-our-rights-to-health-data.html</link>
<description>If you enjoyed Steve Downs’ recent post about the Open Notes project, here’s a group with related interests. Health Data Rights, a group of organizations, corporations and individuals, is calling for a people’s right to have and share health data....</description>
<content:encoded><![CDATA[<p class="MsoPlainText"><span style="font-size: 14px; font-family: Arial; ">If
you enjoyed </span><a href="http://www.rwjf.org/about/staffbio.jsp?id=914&amp;departmentId=108"><span style="font-size: 14px; font-family: Arial; ">Steve
Downs’</span></a><span style="font-size: 14px; font-family: Arial; "> recent </span><a href="http://rwjfblogs.typepad.com/pioneer/2009/06/opening-physicians-notes-to-patients.html"><span style="font-size: 14px; font-family: Arial; ">post</span></a><span style="font-size: 14px; font-family: Arial; ">
about the Open Notes project, here’s a group with related interests. Health Data Rights, a group of organizations, corporations and individuals, is
calling for a people’s right to have and share health data. They assert,
in part, that - </span><span style="font-size: 14px; font-family: Arial; "><o:p></o:p></span></p>

<p class="MsoPlainText" style="font-family: Arial; "><o:p></o:p></p><p><span style="font-size: 14px; font-family: Arial; ">“We
the people:</span></p><p></p>

<p class="MsoPlainText"><span style="font-size: 14px; font-family: Arial; ">•
Have the right to our own health data;</span><span style="font-size: 14px; font-family: Arial; "><o:p></o:p></span></p>

<p class="MsoPlainText"><span style="font-size: 14px; font-family: Arial; ">•
Have the right to know the source of each health data element; </span><span style="font-size: 14px; font-family: Arial; "><o:p></o:p></span></p>

<p class="MsoPlainText"><span style="font-size: 14px; font-family: Arial; ">•
Have the right to take possession of a complete copy of our individual health data,
without delay, at minimal or no cost; If data exist in computable form, they
must be made available in that form; and </span><span style="font-size: 14px; font-family: Arial; "><o:p></o:p></span></p>

<p class="MsoPlainText"><span style="font-size: 14px; font-family: Arial; ">•
Have the right to share our health data with others as we see fit.”</span><span style="font-size: 14px; font-family: Arial; "><o:p></o:p></span></p>

<p class="MsoPlainText"><o:p></o:p></p><p><span style="font-size: 14px; font-family: Arial; ">The
group includes </span><a href="http://dossia.org/"><span style="font-size: 14px; font-family: Arial; ">Dossia</span></a><span style="font-size: 14px; font-family: Arial; ">, </span><a href="http://www.google.com/intl/en-US/health/about/index.html"><span style="font-size: 14px; font-family: Arial; ">GoogleHealth</span></a><span style="font-size: 14px; font-family: Arial; ">,
</span><a href="http://fastercures.org/"><span style="font-size: 14px; font-family: Arial; ">FasterCures</span></a><span style="font-size: 14px; font-family: Arial; ">, Microsoft and </span><a href="http://www.patientslikeme.com/"><span style="font-size: 14px; font-family: Arial; ">PatientsLikeMe</span></a><span style="font-size: 14px; font-family: Arial; ">. The rights have been
endorsed by </span><a href="http://adambosworth.net/2009/06/22/declaration-of-health-data-rights/"><span style="font-size: 14px; font-family: Arial; ">Adam
Bosworth</span></a><span style="font-size: 14px; font-family: Arial; ">, David Kibbe, Esther Dyson, Tim O’Reilly, </span><a href="http://twitter.com/SteveCase/status/2288021086"><span style="font-size: 14px; font-family: Arial; ">Steve Case</span></a><span style="font-size: 14px; font-family: Arial; "> and nearly
300 other individuals.&#0160; If you’re interested in learning more, here’s
their site: </span><a href="http://www.healthdatarights.org/"><span style="font-size: 14px; font-family: Arial; ">http://www.healthdatarights.org/</span></a></p><p></p>

<p class="MsoPlainText"><o:p></o:p></p><p><span style="font-size: 14px; font-family: Arial; ">The
Pioneer Portfolio team and the Robert Wood Johnson Foundation have been
interested in liberating health data for a long time, as we think that
liberated data enables innovation.</span></p><p></p>

<p class="MsoNormal"><font size="4"><span style="font-size: 14px; line-height: 17px;"><em><br /></em></span></font></p><p class="MsoNormal"><em><span style="font-size: 14px; font-family: Arial; ">If you’re interested, you can follow the conversation about Health Data Rights on </span><a href="http://search.twitter.com/search?q=%23myhealthdata"><span style="font-size: 14px; font-family: Arial; ">Twitter</span></a><span style="font-size: 14px; font-family: Arial; ">. &#0160;</span><o:p></o:p></em></p><img src="http://feeds.feedburner.com/~r/typepad/rwjfblogs/pioneer/~4/now68SRY3g8" height="1" width="1"/>]]></content:encoded>


<dc:subject>Personal Health Records</dc:subject>

<dc:creator>Paul Tarini</dc:creator>
<dc:date>2009-06-23T10:51:20-04:00</dc:date>
<feedburner:origLink>http://rwjfblogs.typepad.com/pioneer/2009/06/a-declaration-of-our-rights-to-health-data.html</feedburner:origLink></item>
<item rdf:about="http://rwjfblogs.typepad.com/pioneer/2009/06/opening-physicians-notes-to-patients.html">
<title>Opening Physicians' Notes to Patients</title>
<link>http://feedproxy.google.com/~r/typepad/rwjfblogs/pioneer/~3/4UNDHGymWoo/opening-physicians-notes-to-patients.html</link>
<description>Today’s Boston Globe ran a story (page one, no less!) announcing our grant to Beth Israel Deaconess Medical Center run a three-site demonstration of opening up physicians’ notes to patients. That’s not just making labs, drugs, allergies, etc. available to...</description>
<content:encoded><![CDATA[<p><span style="font-size: 14px; font-family: Arial; ">Today’s Boston Globe ran </span><a href="http://www.boston.com/news/local/massachusetts/articles/2009/06/19/patients_to_get_a_peek_at_physicians__notes/"><span style="font-size: 14px; font-family: Arial; ">a story</span></a><span style="font-size: 14px; font-family: Arial; "> (page one, no less!) announcing our grant to Beth Israel Deaconess Medical Center run a three-site demonstration of opening up physicians’ notes to patients.&#0160; That’s not just making labs, drugs, allergies, etc. available to patients – it’s giving them access to the actual notes that the physician records about a visit.&#0160; Now these notes are technically available now – under HIPAA each of us has a right to our full medical records (of which physician notes are a part), but the processing for obtaining them is often slow, cumbersome and even expensive in some cases.&#0160; Under this project, called Open Notes, patients will receive a secure email after the note has been completed and they can see it right away.&#0160; They’ll also be prompted to review the note prior to their next visit.&#0160; So instead of limiting access to the very determined, access will be easy for anyone who’s mildly interested.</span></p><p><span style="font-size: 14px; font-family: Arial; ">Why would we fund this?&#0160; Several reasons, really.&#0160; First, is that at the Pioneer Portfolio, we’re very interested in patient-centered innovation.&#0160; Let’s face it:&#0160; virtually every trend suggests that people are going to have to become much more engaged in their care and in taking care of themselves.&#0160; And, as the pioneers of shared decisionmaking, patient centeredness, patient activation, online support groups and the health 2.0 community have shown us, real benefits come from this engagement.&#0160; So much of the energy and excitement in health care today is coming from the patient/consumer side of the equation.&#0160; So it’s a space where we believe we will find many innovations that can ultimately transform health.</span></p><p><span style="font-size: 14px; font-family: Arial; ">Second, it’s an elegant system tweak that could really affect behavior.&#0160; It’s just a hypothesis at this point, but think about how the knowledge that a patient will read a note will affect how the physician writes the note.&#0160; Of course the effect will vary by individual, but this little tweak – with a very small marginal cost – takes a task that physicians do dozens of times a day and reframes it.&#0160; As my colleague Paul Tarini has pointed out, it says that this note is for the patient more so than about the patient.&#0160; Subtle but important.&#0160; My own bet is that this change could do more for influencing how physicians see their relationship with their patients than years of training on how to be more patient centered.&#0160; Of course I could be wrong!</span></p><p><span style="font-size: 14px; font-family: Arial; ">And that brings me to the third reason.&#0160; This is a controversial idea that needs to be tested.&#0160; As we – and </span><a href="http://134.174.100.11/display.asp?node_id=3755"><span style="font-size: 14px; font-family: Arial; ">Tom Delbanco</span></a><span style="font-size: 14px; font-family: Arial; ">, the principal investigator on the grant – talked to people, we found strong opinions on both sides of the issue.&#0160; There are many people with a patient advocacy perspective who think this is so obvious, such a right and there should be no question about it.&#0160; And there are many physicians who think – for very plausible reasons – that this is a terrible idea.&#0160; As I said in the Globe article, there’s a bit of a religious character to the debate – you either believe one thing or the other and you believe it strongly.&#0160; But there’s been precious little evidence to inform that debate.&#0160; That’s why it’s important to do the study and do it on a large scale.</span></p><p><span style="font-size: 14px; font-family: Arial; ">So we’re all excited about this project.&#0160; It’s a simple but powerful idea that deserves a real test.&#0160; And we hope it sparks enough discussion to raise some interesting and fundamental questions.</span></p><img src="http://feeds.feedburner.com/~r/typepad/rwjfblogs/pioneer/~4/4UNDHGymWoo" height="1" width="1"/>]]></content:encoded>


<dc:subject>Grants &amp; Grantees</dc:subject>

<dc:creator>Steve Downs</dc:creator>
<dc:date>2009-06-19T16:19:21-04:00</dc:date>
<feedburner:origLink>http://rwjfblogs.typepad.com/pioneer/2009/06/opening-physicians-notes-to-patients.html</feedburner:origLink></item>
<item rdf:about="http://rwjfblogs.typepad.com/pioneer/2009/06/more-on-the-app-store-for-ehrs.html">
<title>More on the App Store for EHRs</title>
<link>http://feedproxy.google.com/~r/typepad/rwjfblogs/pioneer/~3/Ij4DlcRaFmc/more-on-the-app-store-for-ehrs.html</link>
<description>For those of you interested in this idea – of electronic health records working as platforms that support substitutable applications (see earlier posts here and here ) – Ken Mandl and Zak Kohane convened a small working group to come...</description>
<content:encoded><![CDATA[<p><span style="FONT-SIZE: 14px; MARGIN: 0px; FONT-FAMILY: Arial">For those of you interested in this idea – of electronic health records working as platforms that support substitutable applications (see earlier posts <a href="http://rwjfblogs.typepad.com/pioneer/2009/04/up-on-the-project-healthdesign-blog-lygeia-ricciardi-calls-attention-to-ken-mandl-and-zak-kohanes-perspective-article-in.html" target="_blank">here</a>&#0160;and <a href="http://rwjfblogs.typepad.com/pioneer/2009/06/catalyzing-the-app-store-for-ehrs.html" target="_blank">here</a> ) – Ken Mandl and Zak Kohane convened a small working group to come up with <a href="http://chip.org/platform" target="_blank">principles for fostering the development of an “iPhone-like” platform for healthcare information technology</a>.&#0160; Check it out and come back here for discussion.</span></p><img src="http://feeds.feedburner.com/~r/typepad/rwjfblogs/pioneer/~4/Ij4DlcRaFmc" height="1" width="1"/>]]></content:encoded>


<dc:subject>Health IT</dc:subject>

<dc:creator>Steve Downs</dc:creator>
<dc:date>2009-06-17T16:43:24-04:00</dc:date>
<feedburner:origLink>http://rwjfblogs.typepad.com/pioneer/2009/06/more-on-the-app-store-for-ehrs.html</feedburner:origLink></item>
<item rdf:about="http://rwjfblogs.typepad.com/pioneer/2009/06/positive-emotions-diverse-social-networks-and-social-status-positive-health-.html">
<title>Positive Emotions, Diverse Social Networks and Social Status = Positive Health? </title>
<link>http://feedproxy.google.com/~r/typepad/rwjfblogs/pioneer/~3/wUFpRGIZS0M/positive-emotions-diverse-social-networks-and-social-status-positive-health-.html</link>
<description>We’re pleased to announce what is sure to be another engaging program from the Penn Positive Health Lecture Series. On June 24th, Dr. Sheldon Cohen, Ph.D., will lead a talk on the roles that positive emotion, diverse social networks and...</description>
<content:encoded><![CDATA[<p><span><span style="font-size: 11pt; color: black; "><span style="font-size: 14px; color: #111111; font-family: Arial; ">We’re pleased to announce what is sure
to be another engaging program from the </span><a href="http://www.ppc.sas.upenn.edu/positivehealthlectures.pdf"><span style="font-size: 14px; color: #111111; font-family: Arial; ">Penn Positive
Health Lecture Series</span></a><span style="font-size: 14px; color: #111111; font-family: Arial; ">. On June 24</span><sup><span style="font-size: 14px; color: #111111; font-family: Arial; ">th</span></sup><span style="font-size: 14px; color: #111111; font-family: Arial; ">, </span><a href="http://www.psy.cmu.edu/faculty/cohen/"><span style="font-size: 14px; color: #111111; font-family: Arial; ">Dr. Sheldon Cohen</span></a><span style="font-size: 14px; color: #111111; font-family: Arial; ">, Ph.D., will
lead a talk on </span></span></span><span style="font-size: 11pt; "><span style="font-size: 14px; color: #111111; font-family: Arial; ">the roles that positive emotion, diverse social
networks and perceptions of social status play in morbidity and mortality. &#0160;</span><span><span style="font-size: 14px; color: #111111; font-family: Arial; "><o:p></o:p></span></span></span></p>

<p><span><span style="font-size: 14px; color: #111111; font-family: Arial; ">Dr. Cohen, who is the </span></span><span style="font-size: 11pt; "><span style="font-size: 14px; color: #111111; font-family: Arial; ">Robert E. Doherty Professor of Psychology at Carnegie Mellon University</span><span><span style="color:black"><span style="font-size: 14px; color: #111111; font-family: Arial; ">, has published work on the
roles that stress and social networks can play in physical and mental
health.&#0160; As part of his lecture he will discuss his experimental work where mental and biological predictors
are assessed in healthy people before their exposure to the common cold virus. </span><span style="font-size: 14px; color: #111111; font-family: Arial; "><o:p></o:p></span></span></span></span></p>

<p class="MsoNormal"><span style="font-size: 14px; color: #111111; font-family: Arial; ">The lecture series is part of the </span><a href="http://www.rwjf.org/pioneer/grant.jsp?id=63597"><span style="font-size: 14px; color: #111111; font-family: Arial; ">Positive Health project</span></a><span style="font-size: 14px; color: #111111; font-family: Arial; ">
which is funded by the Pioneer Portfolio and led by </span><a href="http://www.ppc.sas.upenn.edu/bio.htm"><span style="font-size: 14px; color: #111111; font-family: Arial; ">Dr. Martin Seligman</span></a><span style="font-size: 14px; color: #111111; font-family: Arial; "> of the </span><a href="http://www.ppc.sas.upenn.edu/"><span style="font-size: 14px; color: #111111; font-family: Arial; ">Positive Psychology Center</span></a><span style="font-size: 14px; color: #111111; font-family: Arial; "> at the
University of Pennsylvania.&#0160; </span></p>

<p class="MsoNormal"><span style="font-size: 14px; color: #111111; font-family: Arial; ">If you have the opportunity to attend we’d love for you to
share your thoughts. </span></p>

<p class="MsoNoSpacing"><span style="font-size: 14px; color: #111111; font-family: Arial; ">Here are details:</span></p>

<p class="MsoNoSpacing"><span><span style="mso-bidi-font-family:
Arial;color:black"><span style="font-size: 14px; color: #111111; font-family: Arial; ">Emphasizing the Positive: Positive Emotions, Diverse Social
Networks, and Social Status Contribute to Lower Morbidity and Mortality</span><span style="font-size: 14px; color: #111111; font-family: Arial; "><o:p></o:p></span></span></span></p>

<p class="MsoNoSpacing"><strong><span style="font-size: 14px; color: #111111; font-family: Arial; ">Date </span></strong><span style="font-size: 14px; color: #111111; font-family: Arial; ">- Wednesday, June 24, 2009<br /></span><span style="color: #111111; font-family: Arial; ">
</span><strong><span style="font-size: 14px; color: #111111; font-family: Arial; ">Time </span></strong><span style="font-size: 14px; color: #111111; font-family: Arial; ">- 12:00-1:00 p.m.<br /></span><span style="color: #111111; font-family: Arial; ">
</span><strong><span style="font-size: 14px; color: #111111; font-family: Arial; ">Location </span></strong><span style="font-size: 14px; color: #111111; font-family: Arial; ">- </span><a href="http://www.facilities.upenn.edu/mapsBldgs/view_map.php3?id=117" target="_blank"><span style="font-size: 14px; color: #111111; font-family: Arial; ">Dunlop Auditorium</span></a><span style="font-size: 14px; color: #111111; font-family: Arial; ">,
which is in Stemmler Hall at the University of Pennsylvania School of Medicine,
Philadelphia<br /></span><span style="color: #111111; font-family: Arial; ">
</span><strong><span style="font-size: 14px; color: #111111; font-family: Arial; ">Free and Open to the Public&#0160;</span></strong></p><img src="http://feeds.feedburner.com/~r/typepad/rwjfblogs/pioneer/~4/wUFpRGIZS0M" height="1" width="1"/>]]></content:encoded>


<dc:subject>Events</dc:subject>
<dc:subject>Grants &amp; Grantees</dc:subject>

<dc:creator>Ari Kramer</dc:creator>
<dc:date>2009-06-17T16:34:18-04:00</dc:date>
<feedburner:origLink>http://rwjfblogs.typepad.com/pioneer/2009/06/positive-emotions-diverse-social-networks-and-social-status-positive-health-.html</feedburner:origLink></item>


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