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		<title>Shaping Play with Connected Stuff: IoToaster a prize winner in the YCombinator Upverter Hackathon!</title>
		<link>http://www.ugotrade.com/2013/03/10/shaping-play-with-connected-stuff-iotoaster-a-prize-winner-in-the-ycombinator-upverter-hackathon/</link>
		<comments>http://www.ugotrade.com/2013/03/10/shaping-play-with-connected-stuff-iotoaster-a-prize-winner-in-the-ycombinator-upverter-hackathon/#comments</comments>
		<pubDate>Sun, 10 Mar 2013 01:00:29 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
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		<category><![CDATA[YCombinator Upverter Hackathon]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=6580</guid>
		<description><![CDATA[We had so much fun at the YCombinator Upverter Hackathon. I was honored to be part of &#8220;the beatles&#8221; team  (Sam Cuttriss, Josh Cardenas, Jason Appelbaum, Lauren Elliott, Tish Shute, Otto Leichliter III &#38; IV) that produced the prize winning IoToaster. Rick Merritt did an awesome write up in EE Times, Slideshow: Y Combinator hackathon&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>We had so much fun at the <a href="http://upverter.com/hackathons/yc-hackathon-2013/" target="_blank">YCombinator Upverter Hackathon</a>. I was honored to be part of &#8220;the beatles&#8221; team  (Sam Cuttriss, Josh Cardenas, Jason Appelbaum, Lauren Elliott, Tish Shute, Otto Leichliter III &amp; IV) that produced the prize winning IoToaster. Rick Merritt did an awesome write up in EE Times, <a href="http://www.eetimes.com/electronics-news/4408238/Slideshow--Toaster-burns-in-Instagrams-at-hackathon?pageNumber=0" target="_blank">Slideshow: Y Combinator hackathon&#8217;s prize-winning designs</a>.   If you want to hear more about hardware startups shaping play with connected stuff, I hope you will stop by, <a href="http://schedule.sxsw.com/2013/events/event_IAP5412" target="_blank">Parsing Reality: Shaping Play with Connected Stuff</a>, Tuesday March 12th, 12.30pm -1.30pm, Raddison Town Lake Ballroom, Austin, SXSW 2013.  I&#8217;m delighted to join, Adam Wilson Founder, Chief Software Architect <a href="https://www.gosphero.com/company/" target="_blank">Orbotix</a>, Dave Bisceglia Co-Founder &amp; CEO <a href="http://thetaplab.com/" target="_blank">The Tap Lab</a>,  Phu Nguyen Founder <a href="http://romotive.com/" target="_blank">Romotive Inc</a> to talk about shaping play with connected stuff &#8211; <a href="http://schedule.sxsw.com/2013/events/event_IAP5412" target="_blank">more details here.</a></p>
<p>Meanwhile enjoy Rick Merritt&#8217;s great write up of IoToaster (<a href="http://www.eetimes.com/electronics-news/4408238/Slideshow--Toaster-burns-in-Instagrams-at-hackathon?pageNumber=0" target="_blank">reprinted from EE Times</a>).</p>
<blockquote>
<h2><span style="font-weight: normal;">&#8220;Y Combinator hackathon&#8217;s prize-winning designs&#8221;</span></h2>
</blockquote>
<p>&#8220;An Internet Toaster, two pair of faux Google glasses and two novel electronic gloves emerged from a hackathon organized by Upverter and hosted by Y Combinator. <span style="font-family: Arial;">SAN JOSE, Calif. – Imagine sending an Instagram to your Internet toaster and printing it—on whole wheat or white bread. Imagine creating your own vision for a variant of Google&#8217;s Project Glass.</span></p>
<p>Those were among the 32 projects from more than 130 designers at a recent all-day event organized by Upverter.com and hosted by Y Combinator, a startup incubator in Mountain View, Calif.</p>
<p>Winners took home iPads, Pebble watches, Arduino kits and Raspberry Pi boards after dedicating about 10 hours of their Saturday to hacking on their best ideas. Some took with them hopes of products that could make it to the market or new-formed teams that could be the heart of a new startup. Others just had a good time.</p>
<p>Here’s a look at some of the winners.</p>
<div><img src="http://www.eetimes.com/ContentEETimes/Images/1%20Glasses%20with%20woman.jpg" alt="" /></div>
<div>
<p><strong><span style="font-family: Arial;">Two teams worked on variants of Google’s $1,500 glasses-mounted computer. One team (above) used laser-cut medium-density fibreboard and embedded LEDs that could indicate when the wearer faced north. Another team (below) created Prism, a more thorough knock-off of Google’s concept complete with an embedded display and gesture recognition.</span></strong></p>
<p><strong> </strong><strong><img src="http://www.eetimes.com/ContentEETimes/Images/1%20Thanh%20with%20Glasses%20x%20420.jpg" alt="" /><br />
</strong></p>
</div>
<div><span style="font-family: Arial;"><strong>Photos courtesy of Kuy Mainwaring and Sam Wurzel of Octopart.</strong></span></div>
<p><strong>Printing on whole wheat or white</strong></p>
<div><img src="http://www.eetimes.com/ContentEETimes/Images/1%20Toast.jpg" alt="" /></div>
<p>The IO Toaster (above) is sort of the Reese’s Peanut Butter Cup of social electronics. It’s an Internet-connected combo toaster/printer that creators say can “bring the cloud to your breakfast.”</p>
<p>The team adapted code from an LED matrix to control heat transmission down to the pixel level. They hope to present the device at the Augmented World Expo at SXSW as well as at other hackathons and hardware meetups.</p>
<p>The team included Sam Cuttriss, Josh Cardenas, Tish Shute, Lauren Elliott, Jason Appelbaum and both Otto Leichliter III and IV.</p>
<div><img src="http://www.eetimes.com/ContentEETimes/Images/1%20Toaster%20engineer.jpg" alt="" /></div>
<p><strong>Peripherals and apps for the IO Toaster</strong></p>
<div><img src="http://www.eetimes.com/ContentEETimes/Images/1%20Toast%20face%20x%20420.jpg" alt="" /></div>
<p>The potential for the IO Toaster is great, said team members who brainstormed spin off products including:</p>
<ul>
<li>FaceToast: Your friends’ Facebook status messages pop up automatically at breakfast.</li>
<li>Instagram Toast: Patented sepia tone filters add artistic textures to photos (above). Too grainy?</li>
<li>Toasted, Augmented Reality: Toast revitalizes boring QR codes (below).</li>
<li>Pop Tweets: Twitter toaster pastries. Follow your favorite fruit flavor.</li>
<li>FlipToast: Create an edible FlipBook with a carb-hinge technology in development.</li>
<li>Angry Toast: A hyper sling and gimble add on hurls slices at kids trying to leave for school without breakfast.</li>
</ul>
<p><img src="http://www.eetimes.com/ContentEETimes/Images/1%20Toast%20Q%20code%20x%20420.jpg" alt="" /><br />
<strong>Touch screen toaster displays</strong><br />
Designers of the IO Toaster created this animation to show the romantic possibilities of their product.</p>
<p><strong>Grand prize was a real grabber</strong></p>
<div><img src="http://www.eetimes.com/ContentEETimes/Images/1%20Hand%20thing.jpg" alt="" /></div>
<div><strong>The Tactilus is a haptic feedback glove for interacting with 3-D environments. A series of cables applies pressure to the wearer&#8217;s fingers to resist their motion in response to pushing against a virtual object.</strong></div>
<div><img src="http://www.eetimes.com/ContentEETimes/Images/1%20Hand%20thing%202.jpg" alt="" /></div>
<p><strong>Meet the Tactilus team</strong></p>
<div><img src="http://www.eetimes.com/ContentEETimes/Images/1%20tactilous%20team.jpg" alt="" /></div>
<div><strong>Jack Minardy had the idea to create a haptic glove. Five strangers who stopped by his table and liked the idea became a virtual team for the day, bringing Tactilus to life. They are (from left) Matt Bigarani, Nick Bergseng, Jack Minardy, Neal Mueller and Tom Sherlock. Not pictured: Oren Bennett.</strong></div>
<p><strong>Fitness glove has something up its sleeve</strong></p>
<div><img src="http://www.eetimes.com/ContentEETimes/Images/1%20glove.jpg" alt="" /></div>
<div><strong>The Body API is a comprehensive metric-gathering device that gives the sports enthusiast a big data boost.</strong></div>
<p><strong>Baby gets a robo rocker</strong></p>
<div><img src="http://www.eetimes.com/ContentEETimes/Images/1%20Rocker.jpg" alt="" /></div>
<div><strong>One team prototyped its invention for an automatic baby rocker using an electric can opener. Parents can control it visa a mobile app.<br />
</strong></div>
<p><strong>And other winners were&#8230; </strong><br />
At the end of the day, 30 groups took two minutes each to pitch their hack (below), some of which judges pitches in the circular file. A handful of others got various levels of recognition.</p>
<p>The winner in the most marketable category was the DIYNot, a plug that fits between your recharging device and the socket to turn off the two amp energy flow anytime you want. The Window Blind Controller, a clip on device that keeps streetlight out in the night and lets sunlight in during the day, got a nod from judges.</p>
<p>Judges also liked the Walkmen, an ultrasound virtual walking stick with haptic feedback for guiding disabled people. A team from Electric Imp got the Corporate Shill Award for a networked dispenser that spits out M&amp;Ms in response to tweets. Another group added Wi-Fi links to home switches opening a circuit for new kinds of remote controls—and pranks.</p>
<div><img src="http://www.eetimes.com/ContentEETimes/Images/1%20Presentations.jpg" alt="" /></div>
<p><strong>From here to China and back</strong></p>
<div><img src="http://www.eetimes.com/ContentEETimes/Images/1%20Zak%20and%20Matt.jpg" alt="" /></div>
<div><strong>Zack Hormuth of Upverter.com (left), organizer for the event, helps hacker Matt Sarnoff. Upverter <a href="http://www.eetimes.com/electronics-news/4405202/Slideshow--Hangin--at-a-hardware-hackathon">led a hackathon</a> at Facebook’s Open Compute Summit. It also has hackathons in the works for New York City and Shenzhen.&#8221;</strong></div>
<div><strong><br />
</strong></div>
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		<title>ARE is now AWE – Augmented World Expo!</title>
		<link>http://www.ugotrade.com/2012/12/20/are-is-now-awe-%e2%80%93-augmented-world-expo/</link>
		<comments>http://www.ugotrade.com/2012/12/20/are-is-now-awe-%e2%80%93-augmented-world-expo/#comments</comments>
		<pubDate>Thu, 20 Dec 2012 22:31:34 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=6575</guid>
		<description><![CDATA[I&#8217;m really excited that we opened a call for proposals today for Augmented World Expo (registration opens February!).  Our edgy conference on augmented reality has morphed into the world’s first Expo about the augmented world.  If you loved ARE you are going to find Augmented World Expo the most important event of 2013, and if you [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2012/12/AWE2013.jpg"><img class="alignnone size-medium wp-image-6576" title="AWE2013" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2012/12/AWE2013-300x187.jpg" alt="" width="300" height="187" /></a></p>
<p>I&#8217;m really excited that we opened a call for proposals today for <a href="http://augmentedworldexpo.com/cfp/"><strong>Augmented World Expo</strong></a> (registration opens February!).  Our<strong> </strong>edgy conference on augmented reality has morphed into the world’s first Expo about the augmented world.  If you loved ARE you are going to find <strong><a href="http://augmentedworldexpo.com/cfp/" target="_blank">Augmented World Expo</a></strong> the most important event of 2013, and if you never got a chance to attend before register early to reserve your spot!</p>
<p>&#8220;The way we experience the world will never be the same. We no longer interact with computers. We interact with the world. A set of emerging technologies such as augmented reality, gesture interaction, eyewear, wearables, smart things, cloud computing, and ambient computing are completely changing the way we interact with people, places and things. These technologies create a digital layer that empowers humans to experience the world in a more advanced, engaging, and productive way.</p>
<p>Augmented World Expo will bring together the best in augmented experiences from all aspects of life: health, education, emergency response, art, media and entertainment, retail, manufacturing, brand engagement, travel, automotive, and urban design. It will be the largest ever exposition demonstrating how these technologies come together to change our lives and change the world.</p>
<p><strong>Registration will open in February.&#8221;</strong></p>
]]></content:encoded>
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		<title>Parsing Reality: Shaping Play with Connected Stuff, SXSW 2013</title>
		<link>http://www.ugotrade.com/2012/08/13/parsing-reality-shaping-play-with-connected-stuff-sxsw-2013/</link>
		<comments>http://www.ugotrade.com/2012/08/13/parsing-reality-shaping-play-with-connected-stuff-sxsw-2013/#comments</comments>
		<pubDate>Mon, 13 Aug 2012 21:28:33 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=6547</guid>
		<description><![CDATA[RomoDoodleDemo from Romotive on Vimeo. We&#8217;ve submitted a panel proposal for SXSW 2013 on a super interesting topic, &#8220;Parsing Reality: Shaping Play with Connected Stuff.&#8221; The voting opened today so please do vote &#8211; go here to vote, if you would like to see us at SXSW 2013! How clouds &#038; atoms are coming together [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/45048419" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/45048419">RomoDoodleDemo</a> from <a href="http://vimeo.com/romotive">Romotive</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>We&#8217;ve submitted a panel proposal for SXSW 2013 on a super interesting topic, &#8220;Parsing Reality: Shaping Play with Connected Stuff.&#8221; The voting opened today <a href="http://panelpicker.sxsw.com/vote/5412">so please do vote &#8211; go here to vote</a>, if you would like to see us at SXSW 2013!  </p>
<h3>How clouds &#038; atoms are coming together to make everyday things, and our actual lives, a platform for games. </h3>
<p>The hardware startup community is on fire with kickstarter and a vibrant meetup community energizing the space.  Smartphones opened the door for playful social, local experiences based on our actual lives.  Now we are seeing connected stuff &#8211; hardware, cloud-connected devices, and robots bringing new forms of personal awareness into the mix. This panel will be a chance to hear from a group of people who are already deep into transforming this opportunity space into new genre of playful experiences. </p>
<p>The panel will be myself, Dave Bisceglia, co-founder of the mobile gaming company, <a href="http://thetaplab.com/">The Tap Lab</a>, and Phu Nguyen, who leads <a href="http://romotive.com">Romotive&#8217;s</a> software team to create new experiences with robots that harness the power and extensibility of the smart phone, and Adam Wilson, co-founder and chief software architect, Orbotix &#8211; the makers of <a href="http://www.gosphero.com/">Sphero</a>, the world&#8217;s first robotic ball gaming system.</p>
<p>Our panel will look at how our actual lives and everyday stuff are becoming the most interesting platform for games.  We&#8217;ll discuss, from different perspectives, the ways games are shaping our experience of a new blended digital subjective/object space. Portables, wearables, and connected stuff mean bits and networks are everywhere we go, giving us the possibility of a new deep awareness of our personal state. As Will Wright says, &#8220;we are at a turning point for mobile gaming, a shift for games from being about simulating reality to being about parsing reality.&#8221;  Sensors everywhere and advances like bluetooth smart are turning everyday objects into an opportunity for play. The future of our playful sociality is &#8220;toys&#8221; that are a customization of our interactions with the actual world and everyday life. We will explore how games, robots, and playful experiences are the key to making our new habitat of digital/physical complexity more accessible and fun.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/fvB6rRqLkCo" frameborder="0" allowfullscreen></iframe></p>
<h4>Questions we&#8217;ll discuss will include:</h4>
<p>What are the specific experiences of panel members in rising to this challenge?</p>
<p>The iphone and ipad are becoming the narrative and play control center for connected stuff. Desktop, files, folders, trashcans and lists were key metaphors that made the PC the master control center for sharing of information. What are the new metaphors for a Game OS for everyday life and connected stuff?</p>
<p>How is next generation connectivity like bluetooth smart going to change our attitudes to the playful potentials of toys and physical stuff? We&#8217;ll show some examples of what&#8217;s out there today and what&#8217;s coming soon.</p>
<p>What can simulation games teach us about the challenges of parsing reality and making it more playful and interesting? We&#8217;ll explore how this new paradigm has transformed game design while introducing new game mechanics along with interesting technical challenges.</p>
<p>What are the challenges for startups wanting to make apps / products for a connected playful digital/physical world? Our panelists have all experienced this first-hand and will share their stories as well as answer questions from the crowd.</p>
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		<title>Augmented Awareness &amp; Reality Games, ARE2012</title>
		<link>http://www.ugotrade.com/2012/05/09/augmented-awareness-reality-games-are2012/</link>
		<comments>http://www.ugotrade.com/2012/05/09/augmented-awareness-reality-games-are2012/#comments</comments>
		<pubDate>Wed, 09 May 2012 18:12:41 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Ambient Findability]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Artificial general Intelligence]]></category>
		<category><![CDATA[Augmented Data]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Big Data]]></category>
		<category><![CDATA[GeoFencing]]></category>
		<category><![CDATA[GeoMessaging]]></category>
		<category><![CDATA[Hadoop]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
		<category><![CDATA[Linked Data]]></category>
		<category><![CDATA[Mixed Reality]]></category>
		<category><![CDATA[Mobile Reality]]></category>
		<category><![CDATA[New Interfaces]]></category>
		<category><![CDATA[Web Meets World]]></category>
		<category><![CDATA[data science]]></category>
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		<category><![CDATA[gestrural interface]]></category>
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		<category><![CDATA[ipad]]></category>
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		<category><![CDATA[mirror worlds]]></category>
		<category><![CDATA[mobile augmented reality]]></category>
		<category><![CDATA[mobile meets social]]></category>
		<category><![CDATA[new urbanism]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[ARE2012]]></category>
		<category><![CDATA[Augmented Awareness]]></category>
		<category><![CDATA[augmented experiences]]></category>
		<category><![CDATA[Cold Reading]]></category>
		<category><![CDATA[CosPlay]]></category>
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		<category><![CDATA[facial recognition]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming Reality]]></category>
		<category><![CDATA[global possibility space]]></category>
		<category><![CDATA[Google Project Glass]]></category>
		<category><![CDATA[Improv and Game Design]]></category>
		<category><![CDATA[Integrated Games]]></category>
		<category><![CDATA[Life Based Games]]></category>
		<category><![CDATA[Life Ganes]]></category>
		<category><![CDATA[location based games]]></category>
		<category><![CDATA[New Aesthetic]]></category>
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		<category><![CDATA[Qualified Self]]></category>
		<category><![CDATA[quantified self]]></category>
		<category><![CDATA[reality games]]></category>
		<category><![CDATA[social shopping]]></category>
		<category><![CDATA[The Future of AR eyewear]]></category>
		<category><![CDATA[time- based games]]></category>
		<category><![CDATA[TimeHop]]></category>
		<category><![CDATA[Tish Shute]]></category>
		<category><![CDATA[Weavrs]]></category>
		<category><![CDATA[Where 2012]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=6527</guid>
		<description><![CDATA[Augmented Awareness &#38; Reality Games, ARE2012 View more PowerPoint from Tish Shute ARE2012 is being live streamed this year, and the wrap up fire side chat between Bruce Sterling and Daniel Suarez and a surprise stupid fun grand finale is still to come. We have a live stream this year so you can see for [...]]]></description>
			<content:encoded><![CDATA[<div style="width:425px" id="__ss_12853433"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/TishShute/augmented-awareness-reality-games" title="Augmented Awareness &amp; Reality Games, ARE2012" target="_blank">Augmented Awareness &amp; Reality Games, ARE2012</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/12853433" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/thecroaker/death-by-powerpoint" target="_blank">PowerPoint</a> from <a href="http://www.slideshare.net/TishShute" target="_blank">Tish Shute</a> </div>
</p></div>
<p><a href="http://augmentedrealityevent.com/">ARE2012 </a> is being live streamed this year, and the wrap up fire side chat between Bruce Sterling and Daniel Suarez and a surprise stupid fun grand finale is still to come.  We have  <a href="http://augmentedrealityevent.com/stream/index.2.php">a live stream this year</a> so you can see for yourself!   Also you can catch up on any sessions you have missed, including the video of my talk, Augmented Awareness and Reality Games.  My slides are here and my speaker notes are below, enjoy!</p>
<p>1. Hi my name is Tish Shute. Currently I am working with Will Wright and Stupid Fun Club on a new genre of personally aware mobile games that move away fromt he idea that games are a way to escape reality. If you want to know more about what I mean by Reality Architect please feel free to look up my TEDXSilicon Alley talk <a href="http://www.youtube.com/watch?v=pBRa4gJPLHo">“On Becoming a Reality Architect..&#8221;</a> .</p>
<p>2. As Will puts it, “games are getting more and more personal to the point that our actual lives are becoming the most interesting gaming platform.&#8221;  Personally Aware Games, Life Based Gaming or Integrated Games are expressions that are just beginning to emerge to describe this idea that our lives are the most interesting gaming platform.</p>
<p>3. <a href="http://www.ugotrade.com/2012/04/25/where-2012-will-wright-gaming-reality/">Will Wright’s talk</a> at Where 2012 is a must see.  He pointed too a turning point for mobile gaming.- a shift for games from being about simulating reality to being about parsing reality.</p>
<p>4. The ghosts of AR past. Bruce Sterling at ARE2010 mentioned that AR eyewear was haunted by the spectre of ARs Gothic Stepsister &#8211; virtual reality, and Jesse Schell probed on the other hand AR’s aspirations as the ubiquitous all seeing data eye– the man with the x-ray eyes.. As Jesse put it, “You guys are going to put it together…and then everybody is going to be like, oh my god we are freaking naked, all this information about me is out there…I had security through obscurity, but not anymore…”</p>
<p>5. Yes, it seems we have put it all together. Although the ubiquitous all seeing data eye &#8211; our x ray eyes have turned out to be carried around in our pockets or integrated into our clothes and eyewear is not yet ubiquitous, at least yet. But, for the moment, we are looking at the most intimate aspects of ours lives only as an opportunity for optimization and efficiency, (but there are some interesting apps/products emerging &#8211; try out the Heart Rate app – if you hold your finger up against the camera an you will get a pretty accurate reading). But as the explorations of makers, hackers and self trackers move out into consumer culture the quantified self is ripe for new forms of expression http://www.electricfoxy.com/projects/modwells/The term “gamification” has been worn out already . We sense its shallow inadequacy. So what’s next? </p>
<p>6. There is barely a trace of AR’s Gothic stepsister VR in the Google glasses pitch which is super simple and seems to be aimed at optimizing Pinterest like social shopping experiences, by taking photos and videos from your direct eye-line and disseminating them through Google+  No mentions of mapping, tracking and registration or how they are working the hands free part yet – all I’ve seen for input is nods so far. Is eye movement tracking up next &#8211; or what? Thrun was pretty down on the AR ghosts &#8211; the man with the x ray eyes stuff (I’m already feeling nostalgic for classic AR!).  But seeing with shared eyes is what makes AR technology super interesting as Jesse Schell pointed out at ARE2010, “The internet allowed us to think with shared memory…Augmented Reality will allow us to see with shared eyes,” Jesse Schell ARE2012.  Applying our design chops to this possibility space seems like a pretty good project to me. Bruce has always said that AR should be more about creating experiences than the technology.</p>
<p>7.  And we do need new forms of expression in our digital culture where technologies of seeing are primarily technologies of watching used for power and control.</p>
<p>8.  If you haven’t already drunk at the New Aesthetic fountain you have some googling to do after this session – start with James Bridle’s Tumblr and Bruce Sterling’s essay http://www.wired.com/beyond_the_beyond/2012/04/ perhaps. James Bridle might have already closed the New Aesthetic tumblr but this collection of images is a provocation to explore the possibilities of feedback loops between people and machines – a reflexive augmented awareness where we play with modes of digital seeing. I think AR and digital seeing is in need of a New Aesthetic more than most technologies because augmentation implies that we have an idea of what is aesthetically  valid at a given time and place, and that we have a position re the difference between augmented and degraded reality, and machinomorphic and anthropomorphic modes of perception. Howie Woo’s “in <a href="http://woowork.blogspot.ca/2012/03/in-yo-face-facial-recognition.html">yo face facial recognition</a>” project (pic in my opening slide too), uses crochet + cunning to transform facial recognition into a reality game.</p>
<p>9.  Reality Games can give us new opportunities to explore the free play in the systems of our lives. AyseBirsel, a friend and brilliant  designer from New York City has being showing people, in a series of innovative workshops, how to bring powerful design tools to their lives, to design not necessarily a better life but at least an original life, beginning with a method of deconstruction,reconstruction, and visualization. The goal of an original life rather than an optimized more efficient life challenges AR and reality game designers to explore the possibility space of our lives.</p>
<p>10. We are already parsing our lives through powerful digital filters. Four Square has shown us the power of the fundamental change to maps that has at it’s center the notion that “you are here”. See <a href="http://www.youtube.com/watch?v=Tzlv69lGrtQ">Adam Greenfield’s Where 2012</a>  talk for a deeper understanding of the significance of this change to mapping. While location is a powerful filter to parse what Will call’s the GPS “global possibility space” of our lives, it is not the only one.http://dornob.com/you-are-here-3-real-life-works-of-digital-map-inspired-art/</p>
<p>11. Time is another a powerful filter for our lives and games. Jonathan Blow’s Braid explores how time can be manipulated in different game worlds. </p>
<p>12. Cosplay (or costume role playing) is different from earlier incarnations of say renaissance fairs or civil war reenactments in its integration into the present. In Tokyo a commuting hub turns into a cosplay mecca every Sunday and as AT Wilson puts it “turns a non-place to a place.”</p>
<p>13. “[TimeHop] sends users a daily e-mail reminder of what they did a year ago, and it does so by retracing the subscriber’s digital footsteps Facebook, Twitter, Instagram and Foursquare.”http://www.nytimes.com/2012/01/08/fashion/timehop-a-new-online-service-tells-you-what-you-were-doing-a-year-ago.html</p>
<p>14. Reality Games have of course predated a machine readable world. This book on Cold Reading by Ian Rowland parses the rules of the game that enables “psychics” and “fortune tellers” to deploy techniques that border on actual mind reading. http://www.thecoldreadingbook.com/Life’s players &#8211; “pick up artists” &#038; “psychics” and “con-artists” are master gamers of the intimate social dynamics of life but NLP and semantic tech are bringing digital seeing to the kind of intimate social dynamics that are the domain of cold reading.</p>
<p>15. Status games are a core dynamic of life. The great ethnologist Erving Goffman, devoted his career to analyzing the face-to face relations of everyday life. Goffman, described everyday social life as a strategic game that could be understood through the metaphors of the stage.- front stage and back stage. But, as we parse reality, digital hierarchies and the abstractions of data viz begin to control the information flow and create a new stage for status games that demand a a different kind of awareness of what is back stage and what is front stage in social lives.</p>
<p>16. We are entering a new era of social intelligence where people and algorithms are interacting in interesting new ways. OKCupid has been getting a lot of attention for offering social intelligence that can help us play better in our dating lives. Did you know your profile narratives can reveal whether you like rough or gentle sex?</p>
<p>17. We are also beginning to see an interesting New Aesthetic for Artificial Intelligence -the expressive interaction between algorithms and people. SIRI, for example, is no cold reader, but she does have has a more developed character than Google voice.<br />
 Jeff Kramer has <a href="http://www.realityaugmentedblog.com/">an excellent post on Weavrs</a> &#8211; personality based social – web robots.  I like weavrs a lot because they are out on there at the edge with there exploration of the expressive power of bots. Bots shape our algorithmic world from call centers to Wall street but we have barely began to explore their expressive potential .<br />
Weavrs exist on their own. You can ask them questions, but you can’t tell them for example ‘I like this, post more like this. Weavrs are social web bots that evolve and grow without your direct hand guiding them. But as <a href="http://www.realityaugmentedblog.com/2012/05/life-in-the-weavrs-web/">Jeff Kramer in his interesting post</a> on Reality Augmented notes,  </p>
<p>“it’s also obvious that having more full featured persona creation/control options is going to be a big part of the future of social bots too.”</p>
<p>18. The eruption of the digital into the physical is a catch phrase for The New Aesthetic. And <a href="http://dimensions.rjdj.me/">RjDj’s Dimensions app</a>  and awesome Inception app, I think are exemplary explorations of new aesthetic dimensions for Sonic AR. The dimensions app pulls data from your surroundings — including movement, time of day and microphone input — to give you a very personal experience that adjusts to and transforms your environment and actions.</p>
<p>19. Imrov practitioners are early explorers of Reality Games. The Life Game is one of Keith Johnstone’s projects and his books on Improv have been a great source of inspiration for RPG players and game designers. A CMU student visiting Stupid Fun Club once asked Will what he should do to be a better game designer and Will said study Improv!</p>
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		<title>Will Wright, “Gaming Reality,” Where 2012</title>
		<link>http://www.ugotrade.com/2012/04/25/where-2012-will-wright-gaming-reality/</link>
		<comments>http://www.ugotrade.com/2012/04/25/where-2012-will-wright-gaming-reality/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 03:00:45 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
		<category><![CDATA[Ambient Displays]]></category>
		<category><![CDATA[Ambient Findability]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Augmented Data]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Big Data]]></category>
		<category><![CDATA[GeoFencing]]></category>
		<category><![CDATA[GeoMessaging]]></category>
		<category><![CDATA[Hadoop]]></category>
		<category><![CDATA[Instrumenting the World]]></category>
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		<category><![CDATA[Augmented Awareness]]></category>
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		<category><![CDATA[Bruce Sterling]]></category>
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		<category><![CDATA[Will Wright]]></category>

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		<description><![CDATA[Hi everybody. So, basically I have been making games for a number of years, a lot of games I work on tend to be recreations of some form of reality. Sim City was one the very first ones. I love games, because games really, actually collapse all these different design fields into one thing. I [...]]]></description>
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<span class="STtranscriptContent" name="1560" id="STtranscriptContent1">Hi everybody. </span><span class="STtranscriptContent" name="3640" id="STtranscriptContent2">So, basically I have been </span><span class="STtranscriptContent" name="4620" id="STtranscriptContent3">making games for a number </span><span class="STtranscriptContent" name="5730" id="STtranscriptContent4">of years, a lot of games </span><span class="STtranscriptContent" name="6800" id="STtranscriptContent5">I work on tend to be </span><span class="STtranscriptContent" name="8590" id="STtranscriptContent6">recreations of some form of reality. </span><span class="STtranscriptContent" name="11290" id="STtranscriptContent7">Sim City was one the very first ones. </span><span class="STtranscriptContent" name="13700" id="STtranscriptContent8">I love games, because games really, </span><span class="STtranscriptContent" name="15370" id="STtranscriptContent9">actually collapse all these different </span><span class="STtranscriptContent" name="16760" id="STtranscriptContent10">design fields into one thing. <br><br></span><span class="STtranscriptContent" name="18870" id="STtranscriptContent11">I think it is probably the most interesting design object there is. </span><span class="STtranscriptContent" name="22340" id="STtranscriptContent12">You know, you get aspects of environmental </span><span class="STtranscriptContent" name="23650" id="STtranscriptContent13">design, aesthetics, functional, psychological,  </span><span class="STtranscriptContent" name="28940" id="STtranscriptContent14">story telling, all these </span><span class="STtranscriptContent" name="30090" id="STtranscriptContent15">really are aspects of interactive design and </span><span class="STtranscriptContent" name="31710" id="STtranscriptContent16">game design, the stuff that we're kind of doing here. </span><span class="STtranscriptContent" name="34950" id="STtranscriptContent17">Now in games, there is kind </span><span class="STtranscriptContent" name="36230" id="STtranscriptContent18">of this presumption that reality  </span><span class="STtranscriptContent" name="38980" id="STtranscriptContent19">sucks and we want to get away from it, right? <br><br></span><span class="STtranscriptContent" name="41070" id="STtranscriptContent20">So a lot of games </span><span class="STtranscriptContent" name="42100" id="STtranscriptContent21">are really about escapism, </span><span class="STtranscriptContent" name="43790" id="STtranscriptContent22">how do we put you into this fantastical </span><span class="STtranscriptContent" name="45370" id="STtranscriptContent23">environment that you can't</span><span class="STtranscriptContent" name="46310" id="STtranscriptContent24"> experience in real life. And there's </span><span class="STtranscriptContent" name="48770" id="STtranscriptContent25">also been this presumption </span><span class="STtranscriptContent" name="50370" id="STtranscriptContent26">in games, that really, the more </span><span class="STtranscriptContent" name="51880" id="STtranscriptContent27">we can draw the user into this </span><span class="STtranscriptContent" name="53120" id="STtranscriptContent28">kind of counterfeit world, capture all </span><span class="STtranscriptContent" name="55490" id="STtranscriptContent29">their attention, the more immersive that game is, the better. <br><br></span><span class="STtranscriptContent" name="58930" id="STtranscriptContent30">And so, when people would </span><span class="STtranscriptContent" name="60130" id="STtranscriptContent31">describe the ultimate game, it </span><span class="STtranscriptContent" name="61160" id="STtranscriptContent32">was like, "Oh, I'm totally immersed in this </span><span class="STtranscriptContent" name="62300" id="STtranscriptContent33">thing and I'm living in some alternate reality." </span><span class="STtranscriptContent" name="65110" id="STtranscriptContent34">Star Trek actually had this </span><span class="STtranscriptContent" name="66270" id="STtranscriptContent35">vision of the holodeck, this world </span><span class="STtranscriptContent" name="67950" id="STtranscriptContent36">that you would go into when you can recreate any </span><span class="STtranscriptContent" name="69530" id="STtranscriptContent37">reality, while you're in the holodeck, but it wasn't real. <br><br></span><span class="STtranscriptContent" name="74120" id="STtranscriptContent38">And games also, they kind of take reality in an interesting way. </span><span class="STtranscriptContent" name="77410" id="STtranscriptContent39">They take it and they remove details from it. </span><span class="STtranscriptContent" name="79160" id="STtranscriptContent40">They abstract it. This is the same way a map does. </span><span class="STtranscriptContent" name="80900" id="STtranscriptContent41">As you remove detail from a </span><span class="STtranscriptContent" name="82040" id="STtranscriptContent42">map, it actually gets </span><span class="STtranscriptContent" name="83550" id="STtranscriptContent43">more value to you, depending on </span><span class="STtranscriptContent" name="84680" id="STtranscriptContent44">if the map matches your purpose or not. </span><span class="STtranscriptContent" name="86610" id="STtranscriptContent45">The game's pretty much like a </span><span class="STtranscriptContent" name="87560" id="STtranscriptContent46">caricature reality in an interactive sense. <br><br></span><span class="STtranscriptContent" name="91720" id="STtranscriptContent47">Now, different games, </span><span class="STtranscriptContent" name="93020" id="STtranscriptContent48">take the City for </span><span class="STtranscriptContent" name="94040" id="STtranscriptContent49">instance, can give you very </span><span class="STtranscriptContent" name="94980" id="STtranscriptContent50">different views of a city </span><span class="STtranscriptContent" name="95940" id="STtranscriptContent51">, whether it's something like Civilization </span><span class="STtranscriptContent" name="97510" id="STtranscriptContent52">or Grand Theft Auto. They're </span><span class="STtranscriptContent" name="99110" id="STtranscriptContent53">all at different levels, but each one </span><span class="STtranscriptContent" name="100450" id="STtranscriptContent54">of these represents a very particular </span><span class="STtranscriptContent" name="102060" id="STtranscriptContent55">abstraction of the concept of a city. <br><br></span><span class="STtranscriptContent" name="105410" id="STtranscriptContent56">Not only that, but </span><span class="STtranscriptContent" name="106840" id="STtranscriptContent57">these become like these </span><span class="STtranscriptContent" name="107970" id="STtranscriptContent58">little worlds for your imagination to roam around in. </span><span class="STtranscriptContent" name="110680" id="STtranscriptContent59">Basically, story-telling occurs by the player doing things in these worlds. </span><span class="STtranscriptContent" name="115300" id="STtranscriptContent60">So, in some sense I </span><span class="STtranscriptContent" name="116590" id="STtranscriptContent61">think storytelling and gaming are kind of opposite sides of the same coin. </span><span class="STtranscriptContent" name="120150" id="STtranscriptContent62">Storytelling is somebody else kind of bringing you through an experience. <br><br></span><span class="STtranscriptContent" name="123180" id="STtranscriptContent63">Games are an open world in which you go in and do whatever you want to do.  </span><span class="STtranscriptContent" name="127310" id="STtranscriptContent64">Robert Louis Stevenson, when he wrote </span><span class="STtranscriptContent" name="128470" id="STtranscriptContent65">"Treasure Island," the first thing </span><span class="STtranscriptContent" name="129460" id="STtranscriptContent66">he did is he drew this map of a really cool island. </span><span class="STtranscriptContent" name="132170" id="STtranscriptContent67">And he sat there and </span><span class="STtranscriptContent" name="133220" id="STtranscriptContent68">stared at this map for about a </span><span class="STtranscriptContent" name="134340" id="STtranscriptContent69">week, just kind of imagining all the adventures that could occur on this map.<br></span><span class="STtranscriptContent" name="137480" id="STtranscriptContent70"> And so really this is a tool for his imagination. </span><span class="STtranscriptContent" name="139820" id="STtranscriptContent71">And from that came the story of Treasure Island that he wrote afterwards. </span><span class="STtranscriptContent" name="143830" id="STtranscriptContent72"><br><br>Now in gaming there's been this explosion of platforms. <br></span><span class="STtranscriptContent" name="146100" id="STtranscriptContent73">You know, we started out with </span><span class="STtranscriptContent" name="147430" id="STtranscriptContent74">kinda consoles and </span><span class="STtranscriptContent" name="149160" id="STtranscriptContent75">PC's, then moving the portable devices. </span><span class="STtranscriptContent" name="152000" id="STtranscriptContent76">Now we're getting this huge </span><span class="STtranscriptContent" name="153780" id="STtranscriptContent77">kind of plethora of platforms out </span><span class="STtranscriptContent" name="155260" id="STtranscriptContent78">there, a lot of </span><span class="STtranscriptContent" name="156200" id="STtranscriptContent79">them mobile and social.  <br><br></span><span class="STtranscriptContent" name="158860" id="STtranscriptContent80">Now we talk about platforms. </span><span class="STtranscriptContent" name="160490" id="STtranscriptContent81">As a game designer, I think not </span><span class="STtranscriptContent" name="161860" id="STtranscriptContent82">just in terms of the technological </span><span class="STtranscriptContent" name="162940" id="STtranscriptContent83">platform, the hardware that we're </span><span class="STtranscriptContent" name="164240" id="STtranscriptContent84">running on, but there are also </span><span class="STtranscriptContent" name="165410" id="STtranscriptContent85">things like a cultural platform, you </span><span class="STtranscriptContent" name="166910" id="STtranscriptContent86">know, where is somebody playing </span><span class="STtranscriptContent" name="168250" id="STtranscriptContent87">this game, what culture they're raised in, </span><span class="STtranscriptContent" name="170330" id="STtranscriptContent88">what's the psychology of that person? <br><br></span><span class="STtranscriptContent" name="172220" id="STtranscriptContent89">We have to kind of imagine </span><span class="STtranscriptContent" name="173240" id="STtranscriptContent90">that each one of these is a </span><span class="STtranscriptContent" name="174010" id="STtranscriptContent91">different form of platform that we're designing these experiences for. </span><span class="STtranscriptContent" name="177090" id="STtranscriptContent92">They comes in </span><span class="STtranscriptContent" name="178730" id="STtranscriptContent93">wide varieties, each one of these. </span><span class="STtranscriptContent" name="180580" id="STtranscriptContent94">Demographically, there </span><span class="STtranscriptContent" name="181670" id="STtranscriptContent95">might be something for younger kids, </span><span class="STtranscriptContent" name="183000" id="STtranscriptContent96">for women, for young boys.  </span><span class="STtranscriptContent" name="186230" id="STtranscriptContent97">You can take any one slice out of this. <br><br></span><span class="STtranscriptContent" name="187760" id="STtranscriptContent98">You can say for instance, PCs </span><span class="STtranscriptContent" name="189340" id="STtranscriptContent99">in Germany and little girls </span><span class="STtranscriptContent" name="191280" id="STtranscriptContent100">and say okay that is the </span><span class="STtranscriptContent" name="193140" id="STtranscriptContent101">intersection of a particular platform set, </span><span class="STtranscriptContent" name="195140" id="STtranscriptContent102">you know, which would seem like a very small set. </span><span class="STtranscriptContent" name="197660" id="STtranscriptContent103">If you actually go to Germany and </span><span class="STtranscriptContent" name="198560" id="STtranscriptContent104">look at the PC stores and </span><span class="STtranscriptContent" name="200220" id="STtranscriptContent105">see what they have for small </span><span class="STtranscriptContent" name="201120" id="STtranscriptContent106">girls, it turns out it </span><span class="STtranscriptContent" name="202580" id="STtranscriptContent107">is all about horses, lots and lots and lots of horse games. <br><br></span><span class="STtranscriptContent" name="207570" id="STtranscriptContent108">These are all in the market. </span><span class="STtranscriptContent" name="209000" id="STtranscriptContent109">So even a very small intersection </span><span class="STtranscriptContent" name="211050" id="STtranscriptContent110">of that platform, can be very, very deeply mined. </span><span class="STtranscriptContent" name="215350" id="STtranscriptContent111">Now some of the </span><span class="STtranscriptContent" name="216590" id="STtranscriptContent112">really popular forms of entertainment </span><span class="STtranscriptContent" name="217950" id="STtranscriptContent113">that we see, really try to cast </span><span class="STtranscriptContent" name="219260" id="STtranscriptContent114">a wide net across all these groups</span><span class="STtranscriptContent" name="221970" id="STtranscriptContent115">, if you really are trying to capture everything. </span><span class="STtranscriptContent" name="223850" id="STtranscriptContent116">And occasionally somebody does that successfully. <br><br></span><span class="STtranscriptContent" name="225610" id="STtranscriptContent117">And it's kinda interesting when </span><span class="STtranscriptContent" name="227460" id="STtranscriptContent118">you look at Avatar after it was </span><span class="STtranscriptContent" name="228550" id="STtranscriptContent119">released. Everybody thought it was </span><span class="STtranscriptContent" name="229400" id="STtranscriptContent120">about them, the native people </span><span class="STtranscriptContent" name="230520" id="STtranscriptContent121"> up in Canada </span><span class="STtranscriptContent" name="231860" id="STtranscriptContent122">or the people in China, they all </span><span class="STtranscriptContent" name="232970" id="STtranscriptContent123">thought it was about, </span><span class="STtranscriptContent" name="233730" id="STtranscriptContent124">displacing these indigenous species or tribes. </span><span class="STtranscriptContent" name="237240" id="STtranscriptContent125">But if you do entertainment very </span><span class="STtranscriptContent" name="238530" id="STtranscriptContent126">well, people can kind of </span><span class="STtranscriptContent" name="239430" id="STtranscriptContent127">read their own kind of culture </span><span class="STtranscriptContent" name="240730" id="STtranscriptContent128">into it, their own demographic, their own back story. <br><br></span><span class="STtranscriptContent" name="244370" id="STtranscriptContent129">But again, games really up to now have been primarily about escapism. </span><span class="STtranscriptContent" name="247790" id="STtranscriptContent130">How do we get away from reality?  </span><span class="STtranscriptContent" name="249670" id="STtranscriptContent131">Star Trek, you know, while </span><span class="STtranscriptContent" name="251090" id="STtranscriptContent132">it have the concept of the </span><span class="STtranscriptContent" name="252070" id="STtranscriptContent133">holodeck, also had </span><span class="STtranscriptContent" name="253340" id="STtranscriptContent134">other kind of cool tools and </span><span class="STtranscriptContent" name="254950" id="STtranscriptContent135">technologies, the phasers, the communicators. </span><span class="STtranscriptContent" name="257480" id="STtranscriptContent136">But really my favorite device in Star Trek was always the tricorder. <br><br></span><span class="STtranscriptContent" name="260590" id="STtranscriptContent137">You could land </span><span class="STtranscriptContent" name="261830" id="STtranscriptContent138">on the surface of a planet </span><span class="STtranscriptContent" name="263150" id="STtranscriptContent139">and you could scan, they could scan it for life forms or anything. </span><span class="STtranscriptContent" name="266190" id="STtranscriptContent140">It was this amazing kind </span><span class="STtranscriptContent" name="267600" id="STtranscriptContent141">of tool of awareness that </span><span class="STtranscriptContent" name="269140" id="STtranscriptContent142">they could use and I remember having a model of one of these as a kid. </span><span class="STtranscriptContent" name="271670" id="STtranscriptContent143">And now it turns </span><span class="STtranscriptContent" name="273610" id="STtranscriptContent144">out that I have one of these in my pocket for the most part. <br><br></span><span class="STtranscriptContent" name="275940" id="STtranscriptContent145">When I think about what I </span><span class="STtranscriptContent" name="276780" id="STtranscriptContent146">can do with my iPhone, it's just </span><span class="STtranscriptContent" name="278330" id="STtranscriptContent147">extraordinary and not only </span><span class="STtranscriptContent" name="280210" id="STtranscriptContent148">that but everyone else has one as well. </span><span class="STtranscriptContent" name="281870" id="STtranscriptContent149">I mean, we are living in a world </span><span class="STtranscriptContent" name="282890" id="STtranscriptContent150">now where we carry this </span><span class="STtranscriptContent" name="284220" id="STtranscriptContent151">technology in our pockets that </span><span class="STtranscriptContent" name="286210" id="STtranscriptContent152">as a designer just astounds me. </span><span class="STtranscriptContent" name="287410" id="STtranscriptContent153">I can't even really </span><span class="STtranscriptContent" name="288480" id="STtranscriptContent154">comprehend what we could do with this technology. <br><br></span><span class="STtranscriptContent" name="291410" id="STtranscriptContent155">Now when computers first came out, they were pretty lame. </span><span class="STtranscriptContent" name="293920" id="STtranscriptContent156">I actually started designing </span><span class="STtranscriptContent" name="296310" id="STtranscriptContent157"> computer games way </span><span class="STtranscriptContent" name="298140" id="STtranscriptContent158">back when we were down </span><span class="STtranscriptContent" name="299180" id="STtranscriptContent159">at kind of the bit level writing assembly code and stuff like that. </span><span class="STtranscriptContent" name="302200" id="STtranscriptContent160">And, you know, it was all about the limitations of the machine. </span><span class="STtranscriptContent" name="304330" id="STtranscriptContent161">We were always hitting the limitations of the hardware, technology.  <br><br></span><span class="STtranscriptContent" name="306980" id="STtranscriptContent162">And as a designer nowadays, </span><span class="STtranscriptContent" name="308470" id="STtranscriptContent163">I don't feel like there's any meaningful limitation that I have. </span><span class="STtranscriptContent" name="311730" id="STtranscriptContent164">The amount of technology that used </span><span class="STtranscriptContent" name="313350" id="STtranscriptContent165">to be applied to NORAD, </span><span class="STtranscriptContent" name="314590" id="STtranscriptContent166">tracking incoming missiles, is basically </span><span class="STtranscriptContent" name="316630" id="STtranscriptContent167">now in my pocket, </span><span class="STtranscriptContent" name="317730" id="STtranscriptContent168">helping me find frappuccinos. </span><span class="STtranscriptContent" name="320000" id="STtranscriptContent169">Actually quite a bit more technology than NORAD had back then. <br><br></span><span class="STtranscriptContent" name="323300" id="STtranscriptContent170">Now when we look at </span><span class="STtranscriptContent" name="324340" id="STtranscriptContent171">the convergence of these things, </span><span class="STtranscriptContent" name="325480" id="STtranscriptContent172"> basically free data storage, amazing </span><span class="STtranscriptContent" name="328360" id="STtranscriptContent173">communication networks and just </span><span class="STtranscriptContent" name="331140" id="STtranscriptContent174">pretty much extraordinary processing in </span><span class="STtranscriptContent" name="333430" id="STtranscriptContent175">these little devices, I think really </span><span class="STtranscriptContent" name="335170" id="STtranscriptContent176">the thing </span><span class="STtranscriptContent" name="336820" id="STtranscriptContent177">that interests me the most, </span><span class="STtranscriptContent" name="338250" id="STtranscriptContent178">is the fact that these sets </span><span class="STtranscriptContent" name="340190" id="STtranscriptContent179">of technologies can drive us </span><span class="STtranscriptContent" name="341900" id="STtranscriptContent180">toward developing a very deep awareness of our personal state.  <br><br></span><span class="STtranscriptContent" name="345460" id="STtranscriptContent181">Understanding us. </span><span class="STtranscriptContent" name="346730" id="STtranscriptContent182">Parsing our own situation and </span><span class="STtranscriptContent" name="348560" id="STtranscriptContent183">then kind of orienting the entertainment activities toward that. </span><span class="STtranscriptContent" name="352420" id="STtranscriptContent184">So whereas gaming has primarily </span><span class="STtranscriptContent" name="354040" id="STtranscriptContent185">up to this point been about simulating </span><span class="STtranscriptContent" name="355670" id="STtranscriptContent186">parts of reality, now I think </span><span class="STtranscriptContent" name="357460" id="STtranscriptContent187">it's moving toward the idea that </span><span class="STtranscriptContent" name="358800" id="STtranscriptContent188">maybe we can start parsing actual reality, </span><span class="STtranscriptContent" name="360790" id="STtranscriptContent189">and incorporating that into our play experiences. <br><br></span><span class="STtranscriptContent" name="364150" id="STtranscriptContent190">So starting with the </span><span class="STtranscriptContent" name="365250" id="STtranscriptContent191">perceptual side of this, the way </span><span class="STtranscriptContent" name="367530" id="STtranscriptContent192">you see things, can </span><span class="STtranscriptContent" name="368850" id="STtranscriptContent193">really influence the way you </span><span class="STtranscriptContent" name="369730" id="STtranscriptContent194">think about things. </span><span class="STtranscriptContent" name="371760" id="STtranscriptContent195">These are tilt shift images. </span><span class="STtranscriptContent" name="373020" id="STtranscriptContent196">These are actually photographs, that you've probably seen before, this style. </span><span class="STtranscriptContent" name="376550" id="STtranscriptContent197">But when you look at it, it basically makes reality look like a toy. <br><br></span><span class="STtranscriptContent" name="380130" id="STtranscriptContent198">And just your initial thought, </span><span class="STtranscriptContent" name="381460" id="STtranscriptContent199">when I look at these pictures, I want </span><span class="STtranscriptContent" name="382620" id="STtranscriptContent200">to reach in and touch these things and play with them. </span><span class="STtranscriptContent" name="384830" id="STtranscriptContent201">So just changing my perception of </span><span class="STtranscriptContent" name="386510" id="STtranscriptContent202">the reality puts me in </span><span class="STtranscriptContent" name="387820" id="STtranscriptContent203">a different mindset about what I </span><span class="STtranscriptContent" name="388910" id="STtranscriptContent204">can do, the verbs that I can apply to that reality.  </span><span class="STtranscriptContent" name="391320" id="STtranscriptContent205">And that's something that,  </span><span class="STtranscriptContent" name="392300" id="STtranscriptContent206">we have the </span><span class="STtranscriptContent" name="393740" id="STtranscriptContent207">opportunity to do right now, </span><span class="STtranscriptContent" name="394880" id="STtranscriptContent208">whether we're using headsets of just holding up our cell phone. <br><br></span><span class="STtranscriptContent" name="397680" id="STtranscriptContent209">But the idea that </span><span class="STtranscriptContent" name="398860" id="STtranscriptContent210">we can blend, these </span><span class="STtranscriptContent" name="400110" id="STtranscriptContent211">realities between what we </span><span class="STtranscriptContent" name="401250" id="STtranscriptContent212">are doing kind of on the virtual </span><span class="STtranscriptContent" name="402170" id="STtranscriptContent213">side and the real </span><span class="STtranscriptContent" name="403370" id="STtranscriptContent214">side, opens a lot of interesting possibilities. </span><span class="STtranscriptContent" name="405680" id="STtranscriptContent215">We'd kind of thought that </span><span class="STtranscriptContent" name="406660" id="STtranscriptContent216">in the future there would be </span><span class="STtranscriptContent" name="407820" id="STtranscriptContent217">these super-intelligent robots. </span><span class="STtranscriptContent" name="409790" id="STtranscriptContent218">They might be nice. </span><span class="STtranscriptContent" name="410220" id="STtranscriptContent219">They might be mean. <br><br></span><span class="STtranscriptContent" name="411560" id="STtranscriptContent220">But it was all about artificial intelligence. </span><span class="STtranscriptContent" name="413130" id="STtranscriptContent221">But what we're finding, really, is the most powerful technologies of blending of the two. </span><span class="STtranscriptContent" name="416720" id="STtranscriptContent222">It's how do we take, you </span><span class="STtranscriptContent" name="417670" id="STtranscriptContent223">know, the best aspects of human intelligence, </span><span class="STtranscriptContent" name="419750" id="STtranscriptContent224">and mesh it with the power </span><span class="STtranscriptContent" name="420960" id="STtranscriptContent225">that we get from our technology and </span><span class="STtranscriptContent" name="422350" id="STtranscriptContent226">the blending of those two things </span><span class="STtranscriptContent" name="423750" id="STtranscriptContent227">is really </span><span class="STtranscriptContent" name="424960" id="STtranscriptContent228">what makes Google work.  </span><span class="STtranscriptContent" name="426000" id="STtranscriptContent229">It's really mining and distilling </span><span class="STtranscriptContent" name="428000" id="STtranscriptContent230">human intelligence and then redistributing it. <br><br></span><span class="STtranscriptContent" name="431190" id="STtranscriptContent231">There's no super AI over at Google figuring out how to write the search results.  </span><span class="STtranscriptContent" name="435060" id="STtranscriptContent232">But once we have </span><span class="STtranscriptContent" name="436260" id="STtranscriptContent233">that, once we're able to kind </span><span class="STtranscriptContent" name="437130" id="STtranscriptContent234">of mesh these things with </span><span class="STtranscriptContent" name="438420" id="STtranscriptContent235">our own reality,  </span><span class="STtranscriptContent" name="440740" id="STtranscriptContent236">we'll be able to track things in different ways. </span><span class="STtranscriptContent" name="443030" id="STtranscriptContent237">We'll see the world differently and now </span><span class="STtranscriptContent" name="444870" id="STtranscriptContent238">there's some </span><span class="STtranscriptContent" name="446200" id="STtranscriptContent239">issues with the amount of data that we can be getting. <br><br></span><span class="STtranscriptContent" name="448900" id="STtranscriptContent240">We are already awash in data, right? </span><span class="STtranscriptContent" name="451210" id="STtranscriptContent241">And this obviously can be </span><span class="STtranscriptContent" name="452520" id="STtranscriptContent242">brought to extraordinary degrees of </span><span class="STtranscriptContent" name="454960" id="STtranscriptContent243">irritation. But on the </span><span class="STtranscriptContent" name="457220" id="STtranscriptContent244">other hand, we're very comfortable </span><span class="STtranscriptContent" name="458800" id="STtranscriptContent245">now looking to our television </span><span class="STtranscriptContent" name="460100" id="STtranscriptContent246">screens and seeing these blended realities in front of us. </span><span class="STtranscriptContent" name="462350" id="STtranscriptContent247">We're even seeing things taken from games. </span><span class="STtranscriptContent" name="465600" id="STtranscriptContent248">This is actually a racing game </span><span class="STtranscriptContent" name="466740" id="STtranscriptContent249">and this is actually a real </span><span class="STtranscriptContent" name="467740" id="STtranscriptContent250">race on television where the language </span><span class="STtranscriptContent" name="469430" id="STtranscriptContent251">of interactivity, the language of </span><span class="STtranscriptContent" name="470920" id="STtranscriptContent252">these virtual worlds, is starting </span><span class="STtranscriptContent" name="472540" id="STtranscriptContent253">to be used to parse reality </span><span class="STtranscriptContent" name="473960" id="STtranscriptContent254">and help us understand it in a more clear way. <br><br></span><span class="STtranscriptContent" name="476490" id="STtranscriptContent255">Now within our brain and </span><span class="STtranscriptContent" name="477650" id="STtranscriptContent256">our intelligence, we have a number </span><span class="STtranscriptContent" name="478840" id="STtranscriptContent257">of different kind of ways of </span><span class="STtranscriptContent" name="480040" id="STtranscriptContent258">thinking about the world, different kind of subsystems of our intelligence. </span><span class="STtranscriptContent" name="482750" id="STtranscriptContent259">Each one of these, you </span><span class="STtranscriptContent" name="484290" id="STtranscriptContent260">know, is really an aspect of </span><span class="STtranscriptContent" name="485360" id="STtranscriptContent261">the way we think and the way </span><span class="STtranscriptContent" name="486480" id="STtranscriptContent262">we see the world. </span><span class="STtranscriptContent" name="488690" id="STtranscriptContent263">As organisms we basically have </span><span class="STtranscriptContent" name="489950" id="STtranscriptContent264">this fundamental problem, is that </span><span class="STtranscriptContent" name="490880" id="STtranscriptContent265">the world's out there,  </span><span class="STtranscriptContent" name="492470" id="STtranscriptContent266">we're back here, we interact with </span><span class="STtranscriptContent" name="493880" id="STtranscriptContent267">this thing and we have to survive in the world. <br><br></span><span class="STtranscriptContent" name="496860" id="STtranscriptContent268">What happens is we take </span><span class="STtranscriptContent" name="497880" id="STtranscriptContent269">data in through our senses,  </span><span class="STtranscriptContent" name="499350" id="STtranscriptContent270"> process it in </span><span class="STtranscriptContent" name="500460" id="STtranscriptContent271">our brain, decide what to do </span><span class="STtranscriptContent" name="501610" id="STtranscriptContent272">now. In some sense, </span><span class="STtranscriptContent" name="503050" id="STtranscriptContent273">we're holding these elaborate models of </span><span class="STtranscriptContent" name="504590" id="STtranscriptContent274">the world in our brain that </span><span class="STtranscriptContent" name="505850" id="STtranscriptContent275">we're running, we're simulating the world, </span><span class="STtranscriptContent" name="507710" id="STtranscriptContent276">and choosing our actions based upon that simulation.  </span><span class="STtranscriptContent" name="511530" id="STtranscriptContent277"> We have a fundamental issue </span><span class="STtranscriptContent" name="512860" id="STtranscriptContent278">here, which is that we have this limited bubble of experience. <br><br></span><span class="STtranscriptContent" name="515680" id="STtranscriptContent279">You know, we can only have so </span><span class="STtranscriptContent" name="516450" id="STtranscriptContent280">many experiences in our lifetime </span><span class="STtranscriptContent" name="517820" id="STtranscriptContent281">that we have to build these models from </span><span class="STtranscriptContent" name="519160" id="STtranscriptContent282">and we're abstracting from that </span><span class="STtranscriptContent" name="520500" id="STtranscriptContent283">data. We've found through </span><span class="STtranscriptContent" name="522810" id="STtranscriptContent284">evolution actually, two ways </span><span class="STtranscriptContent" name="524460" id="STtranscriptContent285">to get more data to build more elaborate models of the world. </span><span class="STtranscriptContent" name="526740" id="STtranscriptContent286">One is to have toy experiences a little counterfeit experiences. <br><br></span><span class="STtranscriptContent" name="530460" id="STtranscriptContent287">The other one is to learn from the experience of others. </span><span class="STtranscriptContent" name="532350" id="STtranscriptContent288">When somebody tells you a story, </span><span class="STtranscriptContent" name="533880" id="STtranscriptContent289">you can actually learn from that </span><span class="STtranscriptContent" name="534720" id="STtranscriptContent290">story, incorporate it into your </span><span class="STtranscriptContent" name="536070" id="STtranscriptContent291">model of the world to make your </span><span class="STtranscriptContent" name="536790" id="STtranscriptContent292">model more accurate based upon that data that you got from somebody else. </span><span class="STtranscriptContent" name="539270" id="STtranscriptContent293">So over time, </span><span class="STtranscriptContent" name="541340" id="STtranscriptContent294">we have come to call one of </span><span class="STtranscriptContent" name="542390" id="STtranscriptContent295">these things play and the other one storytelling. <br><br></span><span class="STtranscriptContent" name="545430" id="STtranscriptContent296">These are both fundamentally educational technologies, </span><span class="STtranscriptContent" name="547730" id="STtranscriptContent297">that allow us to build  </span><span class="STtranscriptContent" name="548670" id="STtranscriptContent298">more elaborate models of the world </span><span class="STtranscriptContent" name="549800" id="STtranscriptContent299">around us by supplanting our </span><span class="STtranscriptContent" name="551430" id="STtranscriptContent300">limited experience with other experiences. </span><span class="STtranscriptContent" name="554290" id="STtranscriptContent301">Now as we start </span><span class="STtranscriptContent" name="555470" id="STtranscriptContent302">moving from the virtual to the </span><span class="STtranscriptContent" name="556990" id="STtranscriptContent303">real, especially in terms of </span><span class="STtranscriptContent" name="558240" id="STtranscriptContent304">entertainment, it opens really cool possibilities. <br><br></span><span class="STtranscriptContent" name="561930" id="STtranscriptContent305">I had kind of  </span><span class="STtranscriptContent" name="563610" id="STtranscriptContent306">an epiphany about a year ago, </span><span class="STtranscriptContent" name="564630" id="STtranscriptContent307">I was in Burbank and I </span><span class="STtranscriptContent" name="566170" id="STtranscriptContent308">was an hour early for </span><span class="STtranscriptContent" name="567290" id="STtranscriptContent309">a meeting and I was standing on </span><span class="STtranscriptContent" name="567980" id="STtranscriptContent310">a street corner kinda bored, didn't </span><span class="STtranscriptContent" name="569810" id="STtranscriptContent311">know what to do, and I looked down </span><span class="STtranscriptContent" name="570960" id="STtranscriptContent312">the street and I saw this old </span><span class="STtranscriptContent" name="571900" id="STtranscriptContent313">like Shoney's Big Boy sign and </span><span class="STtranscriptContent" name="573820" id="STtranscriptContent314">I thought, oh that's cool and I </span><span class="STtranscriptContent" name="574840" id="STtranscriptContent315">walked down there just for the hell of it. <br><br></span><span class="STtranscriptContent" name="577640" id="STtranscriptContent316">And I walked down there and there was </span><span class="STtranscriptContent" name="578320" id="STtranscriptContent317">this parking lot at the </span><span class="STtranscriptContent" name="580210" id="STtranscriptContent318">Shoney's, full of really cool old </span><span class="STtranscriptContent" name="581540" id="STtranscriptContent319">cars and old guys sitting out </span><span class="STtranscriptContent" name="582630" id="STtranscriptContent320">on lawnchairs and stuff, and </span><span class="STtranscriptContent" name="584880" id="STtranscriptContent321">it turned out that they would meet  </span><span class="STtranscriptContent" name="585840" id="STtranscriptContent322">there last friday of every month </span><span class="STtranscriptContent" name="587640" id="STtranscriptContent323">and they were just car nuts and I had a great time. </span><span class="STtranscriptContent" name="589650" id="STtranscriptContent324">I love cars and so I </span><span class="STtranscriptContent" name="590540" id="STtranscriptContent325">spent the next hour talking to </span><span class="STtranscriptContent" name="591790" id="STtranscriptContent326">these guys about their cars and </span><span class="STtranscriptContent" name="593380" id="STtranscriptContent327">later it kind of occurred to </span><span class="STtranscriptContent" name="594370" id="STtranscriptContent328">me that you know this is </span><span class="STtranscriptContent" name="595530" id="STtranscriptContent329">a situation that was near me </span><span class="STtranscriptContent" name="597030" id="STtranscriptContent330">that really matched my interest that I was just unaware of. <br><br></span><span class="STtranscriptContent" name="599390" id="STtranscriptContent331">It just kind of happenstance that I just happened to walk down there and meet these guys. </span><span class="STtranscriptContent" name="602990" id="STtranscriptContent332">But I was imagining that really when </span><span class="STtranscriptContent" name="604780" id="STtranscriptContent333">I think about my life I am </span><span class="STtranscriptContent" name="605580" id="STtranscriptContent334">probably surrounded with possibilities </span><span class="STtranscriptContent" name="607090" id="STtranscriptContent335">all the time like that, that I am just unware of. </span><span class="STtranscriptContent" name="609430" id="STtranscriptContent336">And that is something </span><span class="STtranscriptContent" name="611470" id="STtranscriptContent337">if there was a system that we </span><span class="STtranscriptContent" name="612730" id="STtranscriptContent338">could imagine that understood me enough and the world around me enough.  <br><br></span><span class="STtranscriptContent" name="616140" id="STtranscriptContent339">It could open these possibilities to me. </span><span class="STtranscriptContent" name="617640" id="STtranscriptContent340">You know, really, the point of it </span><span class="STtranscriptContent" name="618590" id="STtranscriptContent341">being, can we make </span><span class="STtranscriptContent" name="619790" id="STtranscriptContent342">games that get me </span><span class="STtranscriptContent" name="620980" id="STtranscriptContent343">more engaged in reality, rather than just distract me from it?  </span><span class="STtranscriptContent" name="624060" id="STtranscriptContent344">So I kind of started thinking down that path. </span><span class="STtranscriptContent" name="626360" id="STtranscriptContent345">Really it's about situational awareness. </span><span class="STtranscriptContent" name="628810" id="STtranscriptContent346">I think that we all have a </span><span class="STtranscriptContent" name="629890" id="STtranscriptContent347">very limited set, </span><span class="STtranscriptContent" name="631230" id="STtranscriptContent348">awareness of the things </span><span class="STtranscriptContent" name="632480" id="STtranscriptContent349">around us, opportunities things we might do, experiences we might have. <br><br></span><span class="STtranscriptContent" name="636450" id="STtranscriptContent350">So really we have </span><span class="STtranscriptContent" name="637730" id="STtranscriptContent351">the world state, in </span><span class="STtranscriptContent" name="639170" id="STtranscriptContent352">many dimensions and my personal state. </span><span class="STtranscriptContent" name="640970" id="STtranscriptContent353">And could a system basically open and </span><span class="STtranscriptContent" name="642440" id="STtranscriptContent354">expose these possibilities to me over time. </span><span class="STtranscriptContent" name="644810" id="STtranscriptContent355">So I started thinking about the idea of proximity. </span><span class="STtranscriptContent" name="647290" id="STtranscriptContent356">Typically we think about proximity </span><span class="STtranscriptContent" name="648630" id="STtranscriptContent357">in terms of space, </span><span class="STtranscriptContent" name="649620" id="STtranscriptContent358">if there's something near me, </span><span class="STtranscriptContent" name="651350" id="STtranscriptContent359">there's value in me knowing about it, good or bad. <br><br></span><span class="STtranscriptContent" name="654490" id="STtranscriptContent360">If it's far away, it's of less value. </span><span class="STtranscriptContent" name="657030" id="STtranscriptContent361">But there are other types of proximity. </span><span class="STtranscriptContent" name="658580" id="STtranscriptContent362">There's, temporal proximity. </span><span class="STtranscriptContent" name="660480" id="STtranscriptContent363">How close is to me in time. </span><span class="STtranscriptContent" name="662370" id="STtranscriptContent364">Social proximity. </span><span class="STtranscriptContent" name="663500" id="STtranscriptContent365">You know, is this somebody I know, a friend of a friend, etc. or a stranger? </span><span class="STtranscriptContent" name="667190" id="STtranscriptContent366">Conceptual proximity. </span><span class="STtranscriptContent" name="668220" id="STtranscriptContent367">Is this something that </span><span class="STtranscriptContent" name="669370" id="STtranscriptContent368">matches my interest, something I want to do. <br><br></span><span class="STtranscriptContent" name="672500" id="STtranscriptContent369">So each one of these </span><span class="STtranscriptContent" name="673660" id="STtranscriptContent370">ones, you can probably think of fifty </span><span class="STtranscriptContent" name="674970" id="STtranscriptContent371">dimensions like this, that all </span><span class="STtranscriptContent" name="677160" id="STtranscriptContent372">involve proximity to me, across this kind of wide space.  </span><span class="STtranscriptContent" name="681050" id="STtranscriptContent373">As they get closer to me, there is a value gradient. </span><span class="STtranscriptContent" name="683690" id="STtranscriptContent374">Across each one of these dimensions, </span><span class="STtranscriptContent" name="685090" id="STtranscriptContent375">the closer it is to me </span><span class="STtranscriptContent" name="686310" id="STtranscriptContent376">the more value it has to me. </span><span class="STtranscriptContent" name="688160" id="STtranscriptContent377">In particular If we look at </span><span class="STtranscriptContent" name="689370" id="STtranscriptContent378">like the spatial dimension.  </span><span class="STtranscriptContent" name="691490" id="STtranscriptContent379">We live in </span><span class="STtranscriptContent" name="692380" id="STtranscriptContent380">these spaces that are very specialized </span><span class="STtranscriptContent" name="696340" id="STtranscriptContent381">and we move through these every </span><span class="STtranscriptContent" name="697390" id="STtranscriptContent382">day, whether it's in a city </span><span class="STtranscriptContent" name="698590" id="STtranscriptContent383">or out in the country or wherever. </span><span class="STtranscriptContent" name="700960" id="STtranscriptContent384">They're specialized in terms </span><span class="STtranscriptContent" name="702400" id="STtranscriptContent385">of what we do in them, </span><span class="STtranscriptContent" name="703510" id="STtranscriptContent386">how we spend our time, there is </span><span class="STtranscriptContent" name="704680" id="STtranscriptContent387">actually a crossover between kind of </span><span class="STtranscriptContent" name="705810" id="STtranscriptContent388">our time specialization and the actual space. </span><span class="STtranscriptContent" name="709620" id="STtranscriptContent389">What's interesting with specialization </span><span class="STtranscriptContent" name="712120" id="STtranscriptContent390">is it is driven by networks in </span><span class="STtranscriptContent" name="713530" id="STtranscriptContent391">general, and this is true of </span><span class="STtranscriptContent" name="714300" id="STtranscriptContent392">almost any complex system, whether </span><span class="STtranscriptContent" name="715650" id="STtranscriptContent393">you're talking about a city, or a </span><span class="STtranscriptContent" name="717520" id="STtranscriptContent394">microorganism, or anything, what </span><span class="STtranscriptContent" name="719830" id="STtranscriptContent395">happens is that once there's a </span><span class="STtranscriptContent" name="721110" id="STtranscriptContent396">communication system opened to build networks. <br><br></span><span class="STtranscriptContent" name="724020" id="STtranscriptContent397">In the case of us, our bodies, </span><span class="STtranscriptContent" name="725360" id="STtranscriptContent398">it was the neuron, the neural </span><span class="STtranscriptContent" name="726840" id="STtranscriptContent399">cell, basically allowed multi-cellular </span><span class="STtranscriptContent" name="729130" id="STtranscriptContent400">organisms to form. it allowed our bodies </span><span class="STtranscriptContent" name="730570" id="STtranscriptContent401">to specialize all these different organs. </span><span class="STtranscriptContent" name="732630" id="STtranscriptContent402">Roads, of course, allowed </span><span class="STtranscriptContent" name="734310" id="STtranscriptContent403">large cities to grow and </span><span class="STtranscriptContent" name="735920" id="STtranscriptContent404">then to specialize their areas and districts. </span><span class="STtranscriptContent" name="737710" id="STtranscriptContent405">And of course, computer networks </span><span class="STtranscriptContent" name="739780" id="STtranscriptContent406">allowed specialization of, kind </span><span class="STtranscriptContent" name="741490" id="STtranscriptContent407">of, conceptual space and interests that we go to on the web.  <br><br></span><span class="STtranscriptContent" name="745090" id="STtranscriptContent408">Time, we specialize in a similar way. </span><span class="STtranscriptContent" name="747670" id="STtranscriptContent409">We kind of segment our time. </span><span class="STtranscriptContent" name="748840" id="STtranscriptContent410">We are familiar with the idea </span><span class="STtranscriptContent" name="749780" id="STtranscriptContent411">of having calendars and having daily </span><span class="STtranscriptContent" name="751590" id="STtranscriptContent412">routines where we, kind of, </span><span class="STtranscriptContent" name="752920" id="STtranscriptContent413">do the same thing in these certain time slots. </span><span class="STtranscriptContent" name="756100" id="STtranscriptContent414">Sometimes we even map </span><span class="STtranscriptContent" name="757530" id="STtranscriptContent415">these, you know, time specializations to spatial. </span><span class="STtranscriptContent" name="759800" id="STtranscriptContent416"> This is the famous Minard </span><span class="STtranscriptContent" name="761530" id="STtranscriptContent417">graph of Napoleon's march into Russia.  <br><br></span><span class="STtranscriptContent" name="764930" id="STtranscriptContent418">Social, you know, we </span><span class="STtranscriptContent" name="766220" id="STtranscriptContent419">basically have this idea of </span><span class="STtranscriptContent" name="767390" id="STtranscriptContent420">social specialization, social groups. </span><span class="STtranscriptContent" name="769450" id="STtranscriptContent421">When we see somebody, we put them into a category. </span><span class="STtranscriptContent" name="771080" id="STtranscriptContent422">It's a friend, family, acquaintance, etc.  </span><span class="STtranscriptContent" name="774240" id="STtranscriptContent423">Some areas have very deep, very elaborate specialization. </span><span class="STtranscriptContent" name="777940" id="STtranscriptContent424">High school and middle school  </span><span class="STtranscriptContent" name="779190" id="STtranscriptContent425">are one of the prime </span><span class="STtranscriptContent" name="780030" id="STtranscriptContent426">examples, but in our </span><span class="STtranscriptContent" name="781390" id="STtranscriptContent427">heads we have this map,  </span><span class="STtranscriptContent" name="783210" id="STtranscriptContent428">of what group do I belong to? <br><br></span><span class="STtranscriptContent" name="785010" id="STtranscriptContent429">Why do I belong to it? </span><span class="STtranscriptContent" name="786550" id="STtranscriptContent430">Do I want to move to a different group? </span><span class="STtranscriptContent" name="788030" id="STtranscriptContent431">So, this is another gradient that we kind of move within a social space.  </span><span class="STtranscriptContent" name="791390" id="STtranscriptContent432">And the conceptual, that gets very wide. </span><span class="STtranscriptContent" name="794070" id="STtranscriptContent433">So many different things </span><span class="STtranscriptContent" name="795600" id="STtranscriptContent434">that we can be kinda be interested in, want </span><span class="STtranscriptContent" name="797090" id="STtranscriptContent435">to pursue, want to work in, etc. </span><span class="STtranscriptContent" name="799570" id="STtranscriptContent436">One of the things I used to </span><span class="STtranscriptContent" name="800470" id="STtranscriptContent437">do, actually a lot in </span><span class="STtranscriptContent" name="802380" id="STtranscriptContent438">terms of mapping residual space before </span><span class="STtranscriptContent" name="804560" id="STtranscriptContent439">the internet, is I would go </span><span class="STtranscriptContent" name="805320" id="STtranscriptContent440">to newsstands and I would look </span><span class="STtranscriptContent" name="806270" id="STtranscriptContent441">at all the weird magazines.  <br><br></span><span class="STtranscriptContent" name="808490" id="STtranscriptContent442">And each one of these magazines represented </span><span class="STtranscriptContent" name="810290" id="STtranscriptContent443">some kind of small group of people that were into that thing. </span><span class="STtranscriptContent" name="813340" id="STtranscriptContent444">And it was amazing the kind of magazines you find. </span><span class="STtranscriptContent" name="816800" id="STtranscriptContent445">These are actually all real magazines, by the way.  </span><span class="STtranscriptContent" name="819730" id="STtranscriptContent446">But, </span><span class="STtranscriptContent" name="822060" id="STtranscriptContent447">it was interesting to me </span><span class="STtranscriptContent" name="823270" id="STtranscriptContent448">that there was enough people that </span><span class="STtranscriptContent" name="824920" id="STtranscriptContent449">were interested in that particular slice, </span><span class="STtranscriptContent" name="827000" id="STtranscriptContent450"> conceptual slice to actually </span><span class="STtranscriptContent" name="829020" id="STtranscriptContent451">support a magazine. Now of </span><span class="STtranscriptContent" name="831210" id="STtranscriptContent452">course, when the Usenet came around, </span><span class="STtranscriptContent" name="832730" id="STtranscriptContent453">you know, kind of pre-Interent, it exploded. <br><br></span><span class="STtranscriptContent" name="834750" id="STtranscriptContent454">You know, now there was really no threshold.  </span><span class="STtranscriptContent" name="836670" id="STtranscriptContent455">You could have a group of ten people. </span><span class="STtranscriptContent" name="838390" id="STtranscriptContent456">And so it became a </span><span class="STtranscriptContent" name="839600" id="STtranscriptContent457">very fractal kind of affair </span><span class="STtranscriptContent" name="841380" id="STtranscriptContent458">in terms of how these groups would nest themselves. </span><span class="STtranscriptContent" name="844560" id="STtranscriptContent459">Now everybody in some sense </span><span class="STtranscriptContent" name="845710" id="STtranscriptContent460">triangulates themselves, against </span><span class="STtranscriptContent" name="846970" id="STtranscriptContent461">kind of where they live, where </span><span class="STtranscriptContent" name="848210" id="STtranscriptContent462">they work, things that they're </span><span class="STtranscriptContent" name="849870" id="STtranscriptContent463">into, brands that they buy. <br><br></span><span class="STtranscriptContent" name="852130" id="STtranscriptContent464">In some sense these become almost communities, especially nowadays. </span><span class="STtranscriptContent" name="855310" id="STtranscriptContent465">You're </span><span class="STtranscriptContent" name="856350" id="STtranscriptContent466">able to meet people without regard to where they live.  </span><span class="STtranscriptContent" name="859630" id="STtranscriptContent467">And basically you can kind </span><span class="STtranscriptContent" name="860800" id="STtranscriptContent468">of become a member of all these internet communities. </span><span class="STtranscriptContent" name="863720" id="STtranscriptContent469"> They are </span><span class="STtranscriptContent" name="864800" id="STtranscriptContent470">like these kind of hive minds </span><span class="STtranscriptContent" name="866510" id="STtranscriptContent471">that we are all simultaneously a member of several of these.  <br><br></span><span class="STtranscriptContent" name="869070" id="STtranscriptContent472">We basically act as a neuron in all these brains. </span><span class="STtranscriptContent" name="871500" id="STtranscriptContent473">And these things are always competing for us. </span><span class="STtranscriptContent" name="872910" id="STtranscriptContent474">You know, it's almost like Frat Rush where they're saying, "Come join us! </span><span class="STtranscriptContent" name="876530" id="STtranscriptContent475">Come join us!" </span><span class="STtranscriptContent" name="877190" id="STtranscriptContent476">And they're trying to prove their value to us.  </span><span class="STtranscriptContent" name="880510" id="STtranscriptContent477">There was this kind of concept in urban </span><span class="STtranscriptContent" name="882060" id="STtranscriptContent478">planning, for a long long </span><span class="STtranscriptContent" name="883400" id="STtranscriptContent479">time, classic economics, that people </span><span class="STtranscriptContent" name="884730" id="STtranscriptContent480">were competing for land, and that </span><span class="STtranscriptContent" name="886480" id="STtranscriptContent481">was really what drove land values, </span><span class="STtranscriptContent" name="887890" id="STtranscriptContent482">and specialization, and the structure of cities. <br><br></span><span class="STtranscriptContent" name="889890" id="STtranscriptContent483">At some point they reversed it, </span><span class="STtranscriptContent" name="891200" id="STtranscriptContent484">and they kind of came up with </span><span class="STtranscriptContent" name="892130" id="STtranscriptContent485">the idea of human ecology, which </span><span class="STtranscriptContent" name="893770" id="STtranscriptContent486">is, what if instead of </span><span class="STtranscriptContent" name="895180" id="STtranscriptContent487">people competing for the land, </span><span class="STtranscriptContent" name="896440" id="STtranscriptContent488">we think of it as the land competing for people. </span><span class="STtranscriptContent" name="899540" id="STtranscriptContent489">And you think about home </span><span class="STtranscriptContent" name="900860" id="STtranscriptContent490">owners' associations, neighborhoods, whatever, basically </span><span class="STtranscriptContent" name="903960" id="STtranscriptContent491">trying to pull in the </span><span class="STtranscriptContent" name="905080" id="STtranscriptContent492">right people so that they kind of up the values. <br><br></span><span class="STtranscriptContent" name="907150" id="STtranscriptContent493">So really it is land competing for the people. </span><span class="STtranscriptContent" name="909630" id="STtranscriptContent494">The internet </span><span class="STtranscriptContent" name="911900" id="STtranscriptContent495">phenomena, the communities we see </span><span class="STtranscriptContent" name="913210" id="STtranscriptContent496">on the net, are very much like that. </span><span class="STtranscriptContent" name="915620" id="STtranscriptContent497">It is very Darwinian but they're basically pulling in mind share. </span><span class="STtranscriptContent" name="918800" id="STtranscriptContent498">They're trying to get mimetic processing </span><span class="STtranscriptContent" name="921490" id="STtranscriptContent499">power so that people come </span><span class="STtranscriptContent" name="923160" id="STtranscriptContent500">in and participate in these communities. <br><br></span><span class="STtranscriptContent" name="925080" id="STtranscriptContent501">But they are very much like hive </span><span class="STtranscriptContent" name="926280" id="STtranscriptContent502">minds, the way </span><span class="STtranscriptContent" name="927090" id="STtranscriptContent503">they behave, the way they think  </span><span class="STtranscriptContent" name="928700" id="STtranscriptContent504">and they're nested. </span><span class="STtranscriptContent" name="930150" id="STtranscriptContent505">You can imagine a movie website. </span><span class="STtranscriptContent" name="931820" id="STtranscriptContent506">Basically within that movie website there will be all these kind of subcategories. </span><span class="STtranscriptContent" name="934770" id="STtranscriptContent507">But within any subcategory there </span><span class="STtranscriptContent" name="936550" id="STtranscriptContent508">will be sub-subcategories and it </span><span class="STtranscriptContent" name="938230" id="STtranscriptContent509">goes down and down and these things converse. <br><br></span><span class="STtranscriptContent" name="940690" id="STtranscriptContent510">These kinds of hive minds converse at every different level. </span><span class="STtranscriptContent" name="942900" id="STtranscriptContent511"> They might have a discussion as to where is a particular television show? </span><span class="STtranscriptContent" name="946090" id="STtranscriptContent512">Is it fantasy or sci-fi or </span><span class="STtranscriptContent" name="948150" id="STtranscriptContent513"> who would win in a battle </span><span class="STtranscriptContent" name="949170" id="STtranscriptContent514">between a Borg death cube and an Imperial star destroyer </span><span class="STtranscriptContent" name="952090" id="STtranscriptContent515">These are the kind of </span><span class="STtranscriptContent" name="953750" id="STtranscriptContent516">things that these hives talk about. <br><br></span><span class="STtranscriptContent" name="955440" id="STtranscriptContent517">They have arguments about these things.  </span><span class="STtranscriptContent" name="958470" id="STtranscriptContent518">There's a very interesting fractal nested behavior. </span><span class="STtranscriptContent" name="961700" id="STtranscriptContent519">Also, these communities are voracious </span><span class="STtranscriptContent" name="963950" id="STtranscriptContent520">in terms of the amount of content that they </span><span class="STtranscriptContent" name="965110" id="STtranscriptContent521">can send and as entertainers designing </span><span class="STtranscriptContent" name="967310" id="STtranscriptContent522">games, TV shows, whatever, we </span><span class="STtranscriptContent" name="969120" id="STtranscriptContent523">have to understand that we </span><span class="STtranscriptContent" name="970530" id="STtranscriptContent524">need to, kind of, turn it around </span><span class="STtranscriptContent" name="971480" id="STtranscriptContent525">so they're actually creating a lot </span><span class="STtranscriptContent" name="972840" id="STtranscriptContent526">of the content and </span><span class="STtranscriptContent" name="973850" id="STtranscriptContent527">they have the opportunity and the tools. <br><br></span><span class="STtranscriptContent" name="975850" id="STtranscriptContent528">They can create tremendous amounts of content. </span><span class="STtranscriptContent" name="977950" id="STtranscriptContent529">And so, that's one </span><span class="STtranscriptContent" name="979530" id="STtranscriptContent530">of the things that we have really lean into on the game side.  </span><span class="STtranscriptContent" name="982090" id="STtranscriptContent531">At the same time, unlike real </span><span class="STtranscriptContent" name="983730" id="STtranscriptContent532">cities, these are almost like giant </span><span class="STtranscriptContent" name="984980" id="STtranscriptContent533">squatter cities, where overnight a </span><span class="STtranscriptContent" name="986260" id="STtranscriptContent534">million people can show up if </span><span class="STtranscriptContent" name="987470" id="STtranscriptContent535">you have a successful community, but  </span><span class="STtranscriptContent" name="989780" id="STtranscriptContent536">you know, just as easily overnight, </span><span class="STtranscriptContent" name="991500" id="STtranscriptContent537">they all have jet packs and they can disappear and go somewhere else. <br><br></span><span class="STtranscriptContent" name="994770" id="STtranscriptContent538">So these things are very, </span><span class="STtranscriptContent" name="996380" id="STtranscriptContent539">very fluid and transient relative to </span><span class="STtranscriptContent" name="998380" id="STtranscriptContent540">real cities As we look </span><span class="STtranscriptContent" name="1000030" id="STtranscriptContent541">at real cities, as we start </span><span class="STtranscriptContent" name="1001410" id="STtranscriptContent542">moving entertainment into space, it's kind of interesting. </span><span class="STtranscriptContent" name="1005660" id="STtranscriptContent543">Look at the structure </span><span class="STtranscriptContent" name="1007630" id="STtranscriptContent544">of cities, the spaces we live </span><span class="STtranscriptContent" name="1008930" id="STtranscriptContent545">in right now, as I mentioned  </span><span class="STtranscriptContent" name="1009970" id="STtranscriptContent546">Before the kind of prevailing theory </span><span class="STtranscriptContent" name="1011270" id="STtranscriptContent547">used to be, that the closer </span><span class="STtranscriptContent" name="1012620" id="STtranscriptContent548">you were to the center of the city, </span><span class="STtranscriptContent" name="1013910" id="STtranscriptContent549">the higher the rent was, because it was worth more. <br><br></span><span class="STtranscriptContent" name="1016280" id="STtranscriptContent550">In actually different forms of </span><span class="STtranscriptContent" name="1017790" id="STtranscriptContent551">land use,  </span><span class="STtranscriptContent" name="1019120" id="STtranscriptContent552">commercial, industrial, and residential, would </span><span class="STtranscriptContent" name="1021150" id="STtranscriptContent553">value that land at differing slopes. </span><span class="STtranscriptContent" name="1023800" id="STtranscriptContent554">Therefore, commercial retail would typically </span><span class="STtranscriptContent" name="1025800" id="STtranscriptContent555">value the center of a city </span><span class="STtranscriptContent" name="1026920" id="STtranscriptContent556">more highly so they would </span><span class="STtranscriptContent" name="1028160" id="STtranscriptContent557">pay the most, therefore your </span><span class="STtranscriptContent" name="1029830" id="STtranscriptContent558"> city centers are mostly commercial </span><span class="STtranscriptContent" name="1031500" id="STtranscriptContent559">districts, residential, industrial etc. <br><br></span><span class="STtranscriptContent" name="1033870" id="STtranscriptContent560">So there have been these kind of </span><span class="STtranscriptContent" name="1034870" id="STtranscriptContent561">classic economic theories about the </span><span class="STtranscriptContent" name="1036150" id="STtranscriptContent562">way cities are structured more recently </span><span class="STtranscriptContent" name="1038770" id="STtranscriptContent563">in last thirty For forty years, </span><span class="STtranscriptContent" name="1040020" id="STtranscriptContent564">urban geographers and urban </span><span class="STtranscriptContent" name="1041600" id="STtranscriptContent565">planners have looked more at perceptual interpretations. </span><span class="STtranscriptContent" name="1043970" id="STtranscriptContent566">How do people think about the spaces that they live in? </span><span class="STtranscriptContent" name="1046480" id="STtranscriptContent567">Kevin Lynch was one of the first people to really go down this path. <br><br></span><span class="STtranscriptContent" name="1048730" id="STtranscriptContent568">He would have people draw pictures of where they lived. </span><span class="STtranscriptContent" name="1051320" id="STtranscriptContent569">The cities, neighborhoods, etc, they would try to draw them to scale. </span><span class="STtranscriptContent" name="1054970" id="STtranscriptContent570">But they would be just do hand drawn things. </span><span class="STtranscriptContent" name="1056590" id="STtranscriptContent571">And he would actually start collecting lots and lots of these maps and </span><span class="STtranscriptContent" name="1059180" id="STtranscriptContent572">abtracting them up. </span><span class="STtranscriptContent" name="1060140" id="STtranscriptContent573">And he found that these people were distorting in interesting ways. <br><br></span><span class="STtranscriptContent" name="1063860" id="STtranscriptContent574">He found that there were five </span><span class="STtranscriptContent" name="1064840" id="STtranscriptContent575">central things that people would think about the spaces that they move through. </span><span class="STtranscriptContent" name="1068380" id="STtranscriptContent576">Paths, basically the </span><span class="STtranscriptContent" name="1069650" id="STtranscriptContent577">conduits, the roads, streets, sidewalks. </span><span class="STtranscriptContent" name="1072550" id="STtranscriptContent578">The edges, where the city really kind of changed from one character to another. </span><span class="STtranscriptContent" name="1076240" id="STtranscriptContent579">Districts, they really </span><span class="STtranscriptContent" name="1077280" id="STtranscriptContent580">had some very identifiable kind of identity to them. <br><br></span><span class="STtranscriptContent" name="1080860" id="STtranscriptContent581">Nodes where </span><span class="STtranscriptContent" name="1082030" id="STtranscriptContent582">paths would typically </span><span class="STtranscriptContent" name="1083080" id="STtranscriptContent583">connect, intersect, where choices  </span><span class="STtranscriptContent" name="1085000" id="STtranscriptContent584">would be made and landmarks. </span><span class="STtranscriptContent" name="1087460" id="STtranscriptContent585">And they would actually build their image of the city against these five things. </span><span class="STtranscriptContent" name="1090310" id="STtranscriptContent586">And that was the way they thought about cities. </span><span class="STtranscriptContent" name="1092500" id="STtranscriptContent587">There's been a lot more work, </span><span class="STtranscriptContent" name="1093940" id="STtranscriptContent588">kind of down this path where people </span><span class="STtranscriptContent" name="1095290" id="STtranscriptContent589">have done maps. This is kind </span><span class="STtranscriptContent" name="1096370" id="STtranscriptContent590">of an interesting smell-texture-sound map </span><span class="STtranscriptContent" name="1098690" id="STtranscriptContent591">that somebody did, walking around an area, I think, in Washington. <br><br></span><span class="STtranscriptContent" name="1102290" id="STtranscriptContent592">And basically this is </span><span class="STtranscriptContent" name="1103850" id="STtranscriptContent593">really more how we experience the environments that we move through. </span><span class="STtranscriptContent" name="1106260" id="STtranscriptContent594">And this is the type of </span><span class="STtranscriptContent" name="1107200" id="STtranscriptContent595">thing that I think that we </span><span class="STtranscriptContent" name="1108100" id="STtranscriptContent596">really want to start thinking about how we build more maps of. </span><span class="STtranscriptContent" name="1111470" id="STtranscriptContent597">There's another project a guy </span><span class="STtranscriptContent" name="1113180" id="STtranscriptContent598">named Christian Nold did this thing </span><span class="STtranscriptContent" name="1114460" id="STtranscriptContent599">where he had people wearing biometric devices, </span><span class="STtranscriptContent" name="1116610" id="STtranscriptContent600">basically to measure heart beat, anxiety </span><span class="STtranscriptContent" name="1118170" id="STtranscriptContent601">level, etc., and had them move through the city. <br><br></span><span class="STtranscriptContent" name="1120130" id="STtranscriptContent602">You see this big spike here actually a very busy intersection. </span><span class="STtranscriptContent" name="1122820" id="STtranscriptContent603">He was basically trying to build </span><span class="STtranscriptContent" name="1124200" id="STtranscriptContent604">a map of the emotional response that people had to this environment. </span><span class="STtranscriptContent" name="1127540" id="STtranscriptContent605">He collected a very large </span><span class="STtranscriptContent" name="1128780" id="STtranscriptContent606">data set and actually printed out </span><span class="STtranscriptContent" name="1130580" id="STtranscriptContent607">maps of certain areas in England.  </span><span class="STtranscriptContent" name="1132230" id="STtranscriptContent608">using this. </span><span class="STtranscriptContent" name="1132730" id="STtranscriptContent609">This is the kind of data we can collect. <br><br></span><span class="STtranscriptContent" name="1135350" id="STtranscriptContent610">The other side of this </span><span class="STtranscriptContent" name="1137390" id="STtranscriptContent611">is really the user, the people </span><span class="STtranscriptContent" name="1139140" id="STtranscriptContent612">that we're dealing with, especially in terms of entertainment. </span><span class="STtranscriptContent" name="1141820" id="STtranscriptContent613">What I am really interested in is </span><span class="STtranscriptContent" name="1144030" id="STtranscriptContent614">they way people think, what they are interested in, what makes them tick. </span><span class="STtranscriptContent" name="1147110" id="STtranscriptContent615">When you look at </span><span class="STtranscriptContent" name="1148170" id="STtranscriptContent616">the amount of activity that somebody </span><span class="STtranscriptContent" name="1149450" id="STtranscriptContent617">spends on their device, their cellphone, whatever.  <br><br></span><span class="STtranscriptContent" name="1151890" id="STtranscriptContent618">We can actually distill a lot of stuff from that. </span><span class="STtranscriptContent" name="1153840" id="STtranscriptContent619">We have done that a lot of that in games. </span><span class="STtranscriptContent" name="1155030" id="STtranscriptContent620">We can understand the users move, </span><span class="STtranscriptContent" name="1156490" id="STtranscriptContent621">what they want to do, how they are feeling at the time. </span><span class="STtranscriptContent" name="1159220" id="STtranscriptContent622">In online games we can </span><span class="STtranscriptContent" name="1160430" id="STtranscriptContent623">actually kind of look at these  </span><span class="STtranscriptContent" name="1161730" id="STtranscriptContent624">graphs and figure out what kind of person it is that's playing the game. <br><br></span><span class="STtranscriptContent" name="1165120" id="STtranscriptContent625">But really I think </span><span class="STtranscriptContent" name="1167620" id="STtranscriptContent626">that in the future, the direction </span><span class="STtranscriptContent" name="1169000" id="STtranscriptContent627">I'm heading towards and I'm very </span><span class="STtranscriptContent" name="1170660" id="STtranscriptContent628">interested in, is how do </span><span class="STtranscriptContent" name="1171600" id="STtranscriptContent629">we distill a model of the user. </span><span class="STtranscriptContent" name="1173760" id="STtranscriptContent630">How do we perceive exactly who </span><span class="STtranscriptContent" name="1175410" id="STtranscriptContent631">this person is and build a </span><span class="STtranscriptContent" name="1176650" id="STtranscriptContent632">very unique experience between </span><span class="STtranscriptContent" name="1178910" id="STtranscriptContent633">that person and the environment they live in. </span><span class="STtranscriptContent" name="1180860" id="STtranscriptContent634">And I think, </span><span class="STtranscriptContent" name="1181800" id="STtranscriptContent635">basically the mobile technology that </span><span class="STtranscriptContent" name="1183240" id="STtranscriptContent636">we have now has removed most </span><span class="STtranscriptContent" name="1185280" id="STtranscriptContent637">of the barriers to this and now </span><span class="STtranscriptContent" name="1187040" id="STtranscriptContent638">it's more about kind of </span><span class="STtranscriptContent" name="1188030" id="STtranscriptContent639">digging into teaching our computers to understand our players. <br><br></span><span class="STtranscriptContent" name="1192130" id="STtranscriptContent640">And that's it. </span><span class="STtranscriptContent" name="1193300" id="STtranscriptContent641">Thank you.  </span>
</div>
</div>
</p>
<p>Will Wright&#8217;s talk at <a href="http://whereconf.com/where2012">Where 2012</a> is brilliant. It elucidates a turning point for mobile gaming.</p>
<p>Will describes an important shift:</p>
<blockquote><p>gaming has primarily up to this point been about simulating parts of reality, now I think it&#8217;s moving toward the idea that maybe we can start parsing actual reality, and incorporating that into our play experiences.
</p></blockquote>
<p>He unfolds a vision for a new genre of personally aware mobile games that move away from a  &#8220;presumption that reality sucks and we want to get away from it.&#8221; </p>
<p>I&#8217;m super excited to be working with Will Wright and Stupid Fun Club to create a new genre of mobile experiences that express this vision.</p>
<p>Will notes:</p>
<blockquote><p> as a designer nowadays, I don&#8217;t feel like there&#8217;s any meaningful limitation that I have. The amount of technology that used to be applied to NORAD, tracking incoming missiles, is basically now in my pocket, helping me find frappuccinos. Actually quite a bit more technology than NORAD had back then. </p></blockquote>
<p>It is a rich, dense talk so enjoy the video and explore the CaptionBox too!</p>
<p>Also I hope you can join us at <a href="http://augmentedrealityevent.com/">Augmented Reality Event, 2012, Santa Clara, CA  on May 8th and 9th.</a>  Will Wright will be judging the Auggies with Bruce Sterling, Daniel Suarez and others.  I will be talking about  &#8220;Augmented Awareness &#038; Life Based Games&#8221; in the AR Games session, along with Brian Selzer, <a href="http://www.ogmento.com/">Ogmento</a> and <a href="http://www.fit.fraunhofer.de/en/presse/11-07-18.html">Richard Wetzel, Fraunhofer</a></p>
<p>And please do use my discount count <a href="http://augmentedrealityevent.com/register/">TISH375AR</a> to register!</p>
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		<title>ScreenBurn Presents Will Wright’s Stupid Fun Club: SXSW Interactive 2012</title>
		<link>http://www.ugotrade.com/2012/01/23/sxsw-interactive-2012-screenburn-presents-will-wrights-stupid-fun-club/</link>
		<comments>http://www.ugotrade.com/2012/01/23/sxsw-interactive-2012-screenburn-presents-will-wrights-stupid-fun-club/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 01:30:11 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
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		<category><![CDATA[SXSW 2012]]></category>
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		<category><![CDATA[Wil Wright]]></category>

		<guid isPermaLink="false">http://www.ugotrade.com/?p=6464</guid>
		<description><![CDATA[I am super excited to be speaking at SXSW Interactive 2012, as part of Will Wright&#8217;s Stupid Fun Club, on &#8220;A Lifestyle with a Gaming Sense.&#8221; Michael Trice just did a post on our session for SXSW.com, Screen Burn Panels at the Palmer Presents Will Wright&#8217;s Stupid Fun Club. The photos of Will Wright, Tish [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2012/01/SXSW-WillWright-TishShute-PeterSwearengen.png"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2012/01/SXSW-WillWright-TishShute-PeterSwearengen-300x148.png" alt="" title="SXSW-WillWright-TishShute-PeterSwearengen" width="300" height="148" class="alignnone size-medium wp-image-6465" /></a></p>
<p>I am super excited to be speaking at SXSW Interactive 2012, as part of Will Wright&#8217;s <a href="www.stupidfunclub.com/">Stupid Fun Club</a>, on <a href="http://schedule.sxsw.com/2012/events/event_IAP12616">&#8220;A Lifestyle with a Gaming Sense.&#8221;</a> Michael Trice just did a post on our session for SXSW.com, <a href="http://sxsw.com/node/9969">Screen Burn Panels at the Palmer Presents Will Wright&#8217;s Stupid Fun Club. </a>  The photos of Will Wright, Tish Shute (me!) and Peter Swearengen are by Anya Zavarzina.   Thank you Anya for such great photos!</p>
<p>I have been too busy to blog much lately, but there is a lot to unpack in future posts in my quote in Michael&#8217;s SXSW post!  </p>
<blockquote><p>&#8220;Really we&#8217;ve entered a new era where the world has become a platform for storytelling and the goal is to turn everyday life into an opportunity for play, relatedness, and new forms of autonomy and fun. We&#8217;ve now come to a point where software has moved out of the computer and into the world. Rather than viewing this process in terms we&#8217;ve already grown out of, like gamification, we view this as an opportunity to explore everyday activities as possibility spaces.&#8221;</p></blockquote>
<p>For the complete post, including Peter Swearengen of Stupid Fun Club on StoryMaker, see here <a href="http://sxsw.com/node/9969">http://sxsw.com/node/9969 </a> </p>
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		<title>On Becoming a Reality Architect: Exploring the Power of Connection Between People and Algorithms (TEDXSiliconAlley talk)</title>
		<link>http://www.ugotrade.com/2011/10/28/on-becoming-a-reality-architect-exploring-the-power-of-connection-between-people-and-algorithms-tedxsiliconalley-talk/</link>
		<comments>http://www.ugotrade.com/2011/10/28/on-becoming-a-reality-architect-exploring-the-power-of-connection-between-people-and-algorithms-tedxsiliconalley-talk/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 21:44:19 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=6452</guid>
		<description><![CDATA[Watch live streaming video from tedx at livestream.com On Becoming A Reality Architect (Not a Reality Star) View more presentations from Tish Shute 1) Like most of us I wear a lot of hats. And I frequently work under a designer title. But recently someone said to me, “So you’re a Reality Architect.” I found [...]]]></description>
			<content:encoded><![CDATA[<p><iframe width="560" height="340" src="http://cdn.livestream.com/embed/tedx?layout=4&amp;clip=pla_64034d42-e5a2-4e37-865e-e24c8d103cb1&amp;height=340&amp;width=560&amp;autoplay=false" style="border:0;outline:0" frameborder="0" scrolling="no"></iframe>
<div style="font-size: 11px;padding-top:10px;text-align:center;width:560px">Watch <a href="http://www.livestream.com/?utm_source=lsplayer&amp;utm_medium=embed&amp;utm_campaign=footerlinks" title="live streaming video">live streaming video</a> from <a href="http://www.livestream.com/tedx?utm_source=lsplayer&amp;utm_medium=embed&amp;utm_campaign=footerlinks" title="Watch tedx at livestream.com">tedx</a> at livestream.com</div>
<div style="width:425px" id="__ss_9914713"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/TishShute/on-becoming-a-reality-architect-not-a-reality-star" title="On Becoming A Reality Architect (Not a Reality Star)" target="_blank">On Becoming A Reality Architect (Not a Reality Star)</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/9914713" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/TishShute" target="_blank">Tish Shute</a> </div>
</p></div>
<p>1) Like most of us I wear a lot of hats.  And I frequently work under a designer title.  But recently someone said to me, “So you’re a Reality Architect.” I found the suggestion intriguing in part because I have been thinking about what it means to have agency in the algorithmic landscapes of the future that Kevin Slavin describes in his awesome TED talk, <a href="http://www.ted.com/talks/kevin_slavin_how_algorithms_shape_our_world.html">How Algorithms Shape the World.</a>  And, Reality Architect, if it implies anything, it implies a lot of agency and that is very appealing. But what does a  “A Reality Architect do?” </p>
<p>2) When a very brilliant friend came up with this tag line for me, Tish Shute, Reality Architect, &#8220;She puts the reality back in Augmented Reality,&#8221;  I began to become quite enchanted with the idea.</p>
<p>3) My career began with motion control photography creating visual effects for film and television. The Motion Control era which includes Star Wars, Close Encounters of the Third Kind, The Terminator, Star Trek, 2010, brought us many of the early design fictions for augmented reality.</p>
<p>4) With the arrival of smart phones I focused on the mobile local experience and making AR a reality.  I co-founded <a href="http://augmentedrealityevent.com/">Augmented Reality Event</a> and  <a href="http://arwave.org/new_index.php">ARWave </a> &#8211; a completely open federated, realtime updating system for geolocated data of any sort.</p>
<p>5) But the AR dream has a dark side.  This is a still from Keichi Matsuda’s <a href="http://www.keiichimatsuda.com/augmented.php">great dystopic vision of AR’s future</a>.  Kevin Slavin pointed out in his talk, <a href="http://www.mobilemonday.net/06/2011/kevin-slavin-%E2%80%93-reality-is-plenty-thanks.html">Reality is Plenty Thanks</a>, that AR as visual layers over reality can obscure what is best about reality rather than enhancing it.</p>
<p>6) Recently I have been exploring what it means to make reality more interesting.  <a href="http://meetgatsby.com/">Meet Gatsby</a> is a location aware networking startup that I love.  Gatsby orchestrates small world moments and creates contextually aware opportunities and serendipity in real life. </p>
<p>7) But we already have experts at making reality more interesting they are called Reality Stars. And when I say I want to make reality more interesting, I have no ambitions to be a reality star.  Technology and Story telling are my passions. </p>
<p> <img src='http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> <a href="http://www.okcupid.com/">OKCupid</a> is a startup that has been making reality more interesting and solving dating problems with a combination of data, math and story telling.</p>
<p>9) We are entering a new area of social intelligence where people and algorithms are interacting in interesting new ways.  OKCupid has been getting a lot of attention for offering social intelligence that can help us play better in our dating lives. And by connecting social graph, interest graph and location Meet Gatsby hopes to creates new opportunities in our daily activities beyond dating.</p>
<p>10) The combination of math, data and story telling is also a key to a new era of corporate intelligence.  <a href="http://quid.com/">Quid</a> works with Government and big corporations, “augmenting our ability to perceive this complex world,” to help them make better decisions on big questions in a complex world.</p>
<p>11) Sean Gurley of Quid at <a href="http://strataconf.com/stratany2011">Strata NY</a> described understanding complexity as a dimensionality problem.  And, where the dimensionality reduction powers of Math meet the human powers of visualization and story telling powers of people is where insight arises.  This is where I think, perhaps, the work of a reality architect emerges.  An alternate title for a Reality Architect might be a Data Story Teller?</p>
<p>12) There is also a new space of personal intelligence emerging.  Quantified Self, Self Tracking and Start Ups like, <a href="http://mymee.com/">MyMee</a> &#8211; that transforms &#8220;symptoms into empowering data,&#8221; are giving us new tools to understand ourselves and unravel pressing problems like allergies that frequently leave Drs drawing a blank.</p>
<p>13) <a href="http://www.moodscope.com/">Moodscope</a> adds the power of sharing and benchmarking to the personal intelligence equation.  “Lift your mood with a little help from your friends? </p>
<p>14) I am beginning to realize I know a lot of  Reality Architects.   Brian Krejcarek from <a href="http://www.greengoose.com/">Green Goose</a> is designing simple fun sensors that turn everyday things into opportunities to play and give us new ways to play life together and be happier people.</p>
<p>15) There is also an interesting community of practice emerging around Habit Design, Nick Crocker demonstrates in, <a href="http://www.youtube.com/watch?v=kgI0Xyepzik">Floss the Teeth You Want to Keep,</a> that there are a bunch of little hacks that exist to improve your ability to change.</p>
<p>16) The wonderful designer Asye Birsel through her project <a href="http://birselplusseck.com/index.php?page=design-the-life-you-love-2">Design the Life You Love</a> (the illustration above is one I did from her recipe) is teaching us organizing your life is not unlike other design problems.  If you can visualize it you can change it.</p>
<p>17) With everyone carrying a powerful sensor device in their pockets, the World is Now a Platform for Story Telling.  <a href="http://www.hipgeo.com/">HipGeo</a> keeps track of your movements and then spits out a slick, animated travel diary.  <a href="http://www.narrativescience.com/">Narrative Science</a> is a company that among other things can turn excel spread sheets into compelling stories for executives.  </p>
<p>18) But to return to design fictions again.  One thing interesting about the HUDs in Iron Man is the emphasis on dialogue, and the sentient portion of the HUD as a character. The Aesthetics of Artificial Intelligence is increasingly directed at the interaction between algorithms and people. SIRI, for example, has a more highly developed character than Google voice. So the Aesthetics of AI is something I think aspiring Reality Architects might want to be think about and will probably play a significant role in future job descriptions and job titles we are yet to think of.</p>
<p>19) There is lots more I could say particularly about the importance of agency and putting people at the center of their data &#8211; please check out <a href="http://lockerproject.org/">The Locker Project.</a> But here are some thoughts on what I hope Reality Architects will do. </p>
<p>Create tools (not just maps and visualizations) to make reality more reliable, more constructable, and more useable.</p>
<p>20) Build technology that helps us live extraordinary lives. <a href="http://www.situationistapp.com/">Situationist</a> is an app that &#8220;injects our present lives with the unexpected.&#8221;</p>
<p>21) Create more opportunities, for serendipity, and fun in our daily lives.  And last, but not least, never forget the potential of the phone toss!</p>
<p>Thank you @chrisgrayson and @kellyhadous for organizing <a href="http://www.tedxsiliconalley.org/">TEDXSiliconAlley</a> &#8211; great work!</p>
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		<title>Story Telling – the Art, Science, and Business of Data: Talking with Edd Dumbill about Strata, NYC, 2011</title>
		<link>http://www.ugotrade.com/2011/08/31/story-telling-the-art-science-and-business-of-data-talking-with-edd-dumbill-about-strata-nyc-2011/</link>
		<comments>http://www.ugotrade.com/2011/08/31/story-telling-the-art-science-and-business-of-data-talking-with-edd-dumbill-about-strata-nyc-2011/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 18:51:52 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
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		<guid isPermaLink="false">http://www.ugotrade.com/?p=6338</guid>
		<description><![CDATA[I&#8217;m really looking forward to the O&#8217;Reilly Strata events that are coming to NYC in a couple of weeks. I’m fascinated to see where the art, science, and business of data has gone since February, when I attended the first Strata Conference in Santa Clara &#8211; a sold out event imbued with an awareness that this [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/sCmO8YKzv9U?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/sCmO8YKzv9U?version=3" type="application/x-shockwave-flash" width="500" height="306" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I&#8217;m really looking forward to the<a href="http://strataconf.com/stratany2011"> O&#8217;Reilly Strata </a>events that are coming to NYC in a couple of weeks. I’m fascinated to see where the art, science, and business of data has gone since February, when I <a href="../../2011/01/20/real-time-big-data-at-strata-2011-ambient-findability-geomessaging-augmented-data-and-new-interfaces/">attended the first Strata Conference in Santa Clara</a> &#8211; a sold out event imbued with an awareness that this was an important gathering of cognoscenti working on   the next big thing.</p>
<p>Strata in New York City is a sequence of events,  <a href="http://strataconf.com/jumpstart2011/">Strata JumpStart</a>, Sept. 19th, and then<a href="http://strataconf.com/summit2011/"> The Strata Summit</a>, &#8220;The Business of Data,&#8221; Sept. 20th &amp; 21st, and followed by the <a href="http://strataconf.com/stratany2011/">Strata Conference</a>, &#8220;Making Data Work,&#8221; Sept. 22nd, 23rd.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Screen-shot-2011-08-28-at-7.15.41-PM.png" target="_blank"><img class="alignnone size-medium wp-image-6376" title="Screen shot 2011-08-28 at 7.15.41 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Screen-shot-2011-08-28-at-7.15.41-PM-300x101.png" alt="" width="300" height="101" /></a><em><a href="http://strataconf.com/public/content/landing?_discount=adw&amp;cmp=kn-conf-st11-starta-terms" target="_blank"></a></em></p>
<p><em><a href="http://strataconf.com/public/content/landing?_discount=adw&amp;cmp=kn-conf-st11-starta-terms" target="_blank">&#8220;The future belongs to those who understand how to collect and use their data successfully.&#8221;</a></em></p>
<p>Below is a transcript of a conversation I had last Friday with <a href="http://strataconf.com/stratany2011/public/content/about" target="_blank">Strata Program Chair, Edd Dumbill</a> about some of the highlights of the schedule from my perspective.  However, I highly recommend taking a good look at <a href="http://strataconf.com/public/content/landing?_discount=adw&amp;cmp=kn-conf-st11-starta-terms" target="_blank">all that is planned through the three events</a> because there is a depth and breadth that could not be covered in one conversation.</p>
<p>The video opening this post is from <a href="http://visual.ly/about" target="_blank">visual.ly.com</a> &#8211; a start-up making it easier for people to create, explore, share, and promote data visualizations and infographics.</p>
<h3>Talking with Edd Dumbill</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/edddumbillheadshot.png"><img class="alignnone size-full wp-image-6391" title="edddumbillheadshot" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/edddumbillheadshot.png" alt="" width="150" height="150" /></a></p>
<p><strong>Tish Shute:</strong> It seems a dialogue between the art of data and the science of data is going to be center stage at Strata NYC, and there will be much discussion about story telling with data.</p>
<p>Is that observation correct or is there something else going on there?</p>
<p><strong>Edd Dumbill:</strong> No, I think that’s a great characterization.  For the <a href="http://strataconf.com/summit2011/" target="_blank">Summit</a>, the core realization for me has been that when you have these tools for getting value from data and when you can drive what you’re doing by data, then actually, the biggest consequences are human ones, and they are organizational ones, and they are strategic ones once you have the technology in place.</p>
<p>So what the summit is doing is really looking at how, in a variety of industries, governments, and within disciplines within those, how the amount of data, the ease of which it can be communicated and mined is changing the way industry is shaped.</p>
<p><strong>Tish Shute: </strong> Also, I noticed  that the <a href="http://strataconf.com/summit2011/public/schedule/full" target="_blank">Strata Summit Schedule</a> (Sept 20th &amp; 21st), and even through to the <a href="http://strataconf.com/stratany2011/" target="_blank">Strata Conference</a> (Sept 22nd &amp; 23rd), has more of an emphasis on pop culture; sports &#8211; baseball, dating &#8211; OKCupid, and Narrative Science, all have a place on the schedule, for example?</p>
<p>Is this the culture of New York City being reflected – interests in media and marketing, or is there something else going on?  Has the data tool stack matured since the Strata Conference in Silicon Valley at beginning of the year?</p>
<p><strong><br />
Edd Dumbill</strong>:  Yes, there’s certainly a different flavor to the event because we’re in New York.  And, yes, the tool stack has matured, but it is, by no means mature, and the maturity’s only coming at the lowest level.</p>
<p>I think there’s many years left in maturing the tool stack.  But one of the beauties of big data is that once you have the data together, the algorithms to get value from it initially are pretty simple.</p>
<p>So, focusing on the stories of success of being data driven, particularly in the Summit, is important to us because the two questions people are asking are, “One, I’ve got data.  Two, What do I do with it?”    We don’t need to make the argument that data is important anymore.  But we do need to demonstrate what you can do with it.</p>
<p>The data isn’t necessarily big; it’s just there.  It’s about having an analytical approach to your business that compliments your intuition, and compliments your vision.</p>
<h3>&#8220;One of the most powerful ways of presenting data to people is in a story,&#8221; Edd Dumbill</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/NarrativeScience.png"><img class="alignnone size-full wp-image-6351" title="NarrativeScience" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/NarrativeScience.png" alt="" width="260" height="218" /></a></p>
<p><strong>Tish Shute:</strong> Yes I can see the emphasis in the schedule on how to tell meaningful stories with data. <a href="http://www.narrativescience.com/" target="_blank">Narrative Science</a> seem to be doing something very interesting re turning data into stories?</p>
<p><strong>Edd Dumbill: </strong>Yes. They absolutely fascinate me with what they do.  There’s this kind of hierarchy and sort of chain of needs right now where business is going, “We need data scientists.  Find me data scientists.  Train me data scientists.  Hire me data scientists.”  And the data scientists are all going, “I need visualization.  I’ve got this data, I now need to turn it back into a story that’s going to be useful to people or provide interfaces that are going to help people understand and explore this,” because it doesn’t scale to have to have an interpreter all the time between the data and the results.</p>
<p>You need to be able to present it in a way that means something to people.</p>
<p>People can look at a graph and get many things out of it, maybe not even get anything at all out of it if they are not used to it.  But particularly for digesting certain kinds of high-level summaries and results, if you can put the data back into prose, it makes it very accessible to people.<br />
<strong><br />
Tish Shute:</strong> Natural Language Generation from data really opens up so many possibilities..</p>
<p><strong>Edd Dumbill:</strong> Yes, it’s interesting. I think it’s a very novel use.  A lot of people would consider that the end result of their data was a spreadsheet or a graph that they are processing.</p>
<p>But if you turn that back into a story, I think there’s a lot of potential of helping executives understand what’s going on. It makes it possible to use language to understand the results.<br />
<strong><br />
Tish Shute:</strong> I am really excited to see the emphasis on stories, data design and visualization, and the way we experience data is as much part of The Strata Summit and The Strata Conference as some of the more hardcore big data challenges and analytics stuff.<br />
<strong><br />
Edd Dumbill: </strong> Yes.  We are definitely ramping up on visualization.  And I think that’s going to become more important. Having a fundamental grasp of how to use graphics and charts is still incredibly core to what we’re saying.  But I’m also interested in ways that go beyond, because at least 50% of the point of visualization is to help people understand the dynamics of the data, to really augment their senses with the results of the computation.</p>
<p>You know, the people who are some of our best leaders, the ones who know how to ask the right questions of the data, have a sort of indefinable fingertip feel that you get for numbers when you live around them for a while.  And anything we can do with interfaces to accelerate this is going to be very beneficial, whether it comes to being visual and flying through the data or hearing it in natural language.</p>
<p><strong>Tish Shute:</strong> Have I missed anything in that in terms of what you’ve got on the schedule re visualization?  VisualizingData.com published <a href="http://www.visualisingdata.com/index.php/2011/08/data-viz-schedule-for-oreilly-strata-conference/">an ideal schedule from the visualizing data perspective</a>.  But have you added anything recently?</p>
<p><strong>Edd Dumbill: </strong> Well, there’s one event which isn’t actually listed on the schedule yet, which is on Tuesday night.  There’s a venue called <a href="http://www.eyebeam.org/">EyeBeam in New York</a>; we’re having a visualization showcase that evening.  So there will be stuff to walk around and then a few talks, really from some of the most interesting companies doing viz and viz approaches.  So that’s not up on the schedule yet, but that will be in addition.  It gives a nice focus on Tuesday night.</p>
<p><strong>Tish Shute:</strong> Oh, that’s super awesome.  I&#8217;ll definitely go to that.<br />
<strong><br />
Tish Shute:</strong> I am very interested in mobile social communications and augmented reality &#8211; especially augmented reality that feels different, not just looks different, as Kevin Slavin puts it.</p>
<p>I am excited to see people thinking about data not just in terms of visualization, but in other ways too that we can feel it through our secondary senses as well (see <a href="http://orangecone.com/archives/2011/05/somatic_data_pe.html">Mike Kuniavsky’s talk at ARE2011, &#8220;Somatic Data Perception&#8221;</a>).</p>
<p><strong>Edd Dumbill: </strong> Yes, absolutely.  That is where we view this as going.  I will be incredibly depressed if I’m still looking at the world through a glowing rectangle in 10 years time.</p>
<p><strong>Tish Shute: </strong> Yes, it would be!  I am looking forward to see the new data start ups too.</p>
<p><strong>Edd Dumbill:</strong> Yes, there are a variety of interesting startups, that I feel are particularly important in the data space.  <a href="http://mediasift.com/">Media Sift</a> and Data Sift, for example,<a href="http://datasift.com/"> Data Sift</a> is doing a lot of real time processing on the Twitter fire hose.  They provide real time analytics on Twitter, which I think is very important.</p>
<p><strong>Tish Shute:</strong> In terms of using data to provision mobile experiences, real time is massively important, isn’t it?<br />
<strong><br />
Edd Dumbill:</strong> Absolutely.  Yes.</p>
<p><strong>Tish Shute: </strong> But real time data is still a big challenge, isn&#8217;t it?<br />
<strong><br />
Edd Dumbill: </strong> Yes.  I mean right now, our focus on real time is probably at the technology level.  Looking at real time, people are kind of building out the frameworks, companies like Media Sift and Data Sift creating parts of the experience.</p>
<p>And yes, our <a href="http://conferences.oreillynet.com/">Where 2.0</a> conference will be focused more on the mobile experience.</p>
<p><strong>Tish Shute: </strong>Re mobile experiences,<strong> </strong> I am very excited about <a href="http://www.infochimps.com/" target="_blank">Infochimps</a> and <a href="http://semanticweb.com/infochimps-adds-geo-apis-and-takes-a-shine-to-schema-org-too_b22613" target="_blank">their new geo APIs</a>, and sensor data is becoming such a big part of the picture now too. But the Kinect has also opened up a whole set of possibilities for the future of sensor data!</p>
<p><strong>Edd Dumbill:</strong> Yeah.  I still think Kinect is probably one of the most exciting things going down because of the democratization of that kind of capability.  Interesting things happen when the sensors become cheap, right?</p>
<p>When alongside a little camera in your iPad you have a Kinect sensor equivalent.  That’s become extremely interesting because everybody has it with them and can do things based off it.</p>
<p>So the things that always fascinate me are when it becomes cheap and hackable.<br />
<strong><br />
Tish Shute:</strong> And if Kinect went mobile, that would be exciting?</p>
<p><strong>Edd Dumbill:</strong> I think it’s entirely likely in the next couple years, yes.</p>
<p>The more sensors we can start instrumenting our mobile and personal devices with, I think it’s going to always result in some much more novel uses that we ever dreamed of.</p>
<p><strong>Tish Shute:</strong> There was a lot of hoo-ha about <a href="http://blogs.wsj.com/venturecapital/2011/06/15/after-seeing-green-color-is-black-and-blue/">Color</a> when they launched this year. They were unable to capture a user base, but if they had issues of privacy might have come to the fore because they were really collecting more sensor data than any other app, right?</p>
<p>We are still waiting to see a breakthrough app in that area in terms of using all the phone sensors in ways that will really enhance a user experience rather than just the aims of data mining, aren&#8217;t we?</p>
<p><strong>Edd Dumbill:</strong> Yes.  I think this is one of the things where, in parallel, we’re really learning out the social and privacy implications of this kind of technology.  It seems to me the focus has shifted from the tech in the second half of the year too.  Frankly, everybody getting kind of freaked out about the amount of data that’s being mined and, you know, what’s acceptable use for that.</p>
<p>But on a slightly more prosaic level, there are some rather fabulous things being done.  If you look at the Google Maps navigation experience on an Android phone.  For instance, there’s some very practical applications of sensors collecting data with traffic and a variety of other augmentations going in that to actually do something useful.</p>
<p>So maybe we’d like to think we carry our sixth sense around with us in our pocket, and maybe we will.  But we certainly can in our car right now with all the automatic rerouting and so on.  That’s slightly more prosaic, but I think a lot more significant in terms of a pattern of how that can be applied.<br />
<a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Singly.png"><img class="alignnone size-thumbnail wp-image-6367" title="Singly" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Singly-150x150.png" alt="" width="150" height="150" /></a><br />
<strong><br />
Tish Shute:</strong> One of the Startups that really excited me in February at Strata, Santa Clara was <a href="http://singly.com/">Singly</a> and <a href="http://lockerproject.org/">The Locker project.</a> They are really thinking innovately in the area of putting people at the center of their data.</p>
<p>I am looking forward to seeing the fruition of that work.  And, while I’m enjoying Google +, it seems, we are just sort of holding up our hands and saying, “Well, there’s only one business model for data, and that is a centralized Fort Knox,” isn’t it?  Or is there something that I’m missing?</p>
<p><strong>Edd Dumbill:</strong> You’re right.  I mean I think Google +, for instance, is rather the walled garden is a hedged garden.  You know, there is a certain barrier there that I think is more about the fact that you need to put certain barriers up to actually create a decent user experience in the first place.  I think user experience is one of the BIG problems with open data, and private data, to be honest.</p>
<p>There’s a reason we are not all writing PGP encrypted emails to each other, right?  Because it’s so hard to make a UI for encryption that’s safe.  Most people don’t use passwords properly.  And I think a lot of the same user experience considerations come into this whole data thing.</p>
<p>Facebook can get away with anything they want to because have you ever tried using their privacy settings?  Google, I think, more than anybody has tried to address this issue using sensible defaults, making the explanations clear.  And they probably succeeded for a geek tech audience.</p>
<p>So I honestly think, probably, Locker’s biggest challenge, in that kind of approach, is definitely UI and giving the concept to the users so they can understand it.</p>
<p>But there’s certainly a very useful contribution to this conversation.</p>
<p>I think there are parallels in blogging, actually.  There is a case where people have information they want to disseminate.  And do you choose to do in on your own website, set everything up, publish for yourself, host for yourself, so you have complete control, or do you cede, for convenience, control to Blogger or Tumbler, knowing that you are being monetized somehow and that you’re playing in somebody else’s walled garden and don’t have that control?</p>
<p>So I haven’t really expanded that thought too much, but I think there’s something there in following that along and seeing where that actually leads.</p>
<p>But, you know, there is a whole technical challenge as well.</p>
<p>I really like the idea of being able to give permission to people. Being able to say, well, “I’m engaging you to do X,Y,Z in return for such and such. That seems like a good bargain to me. Giving up my data is a decent bargain for the services I’m getting back.” I mean that’s generally the contract we make in real life with people anyway.</p>
<p>That’s another thing re Google+, &#8211;why it’s a promising approach. At least in their rhetoric, they’re trying to say, well, “We’re trying to model this on the real life economy, the economy of real life interactions.”</p>
<p><strong>Tish Shute:</strong> Yes. Any movement towards saying, well, “I’m not just collecting your data randomly, I’m collecting this data because I want to give something back to you that will enhance your interactions,” definitely feels like an improvement, doesn’t it?<br />
<strong><br />
Edd Dumbill:</strong> Yes. I think that bargain is clear. I’m just fascinated by who could be trusted and… I do actually wonder if there will be some kind of, rather than necessarily everything being decentralized like Lockers suggests, there might be an idea of a variety of inter-operating, trusted identity brokers. People who we would actually trust. Banks, right? We do that right now. Banks are pretty much our identity brokers. Who knows?</p>
<p><strong>Tish Shute:</strong> I think, that is where the Locker project’s going with Singly, isn’t? Isn’t Singly the trusted broker for the Lockers, right?</p>
<p><strong>Edd Dumbill: </strong>Yes. Now the question is whether you trust a startup with that or whether you’re going to trust… I mean, who knows? Trust levels are at such all-time lows with everybody right now. People in America won’t trust the government. I think Google are probably one of the most trusted brokers out there online.<br />
<strong><br />
Tish Shute:</strong> Perhaps, that’s interesting, isn’t it?<br />
<strong><br />
Edd Dumbill:</strong> I did write a piece, which kind of speculated that Google may become some sort of center brokering of social information and kind of a platform.</p>
<p><strong>Tish Shute:</strong> Oh, yes, <a href="http://radar.oreilly.com/2011/07/google-plus-social-backbone.html"><strong>&#8220;Google+ is the social backbone&#8221;</strong></a> &#8211; a very thought provoking piece! It deserves an interview on it&#8217;s own!</p>
<p>But back to the Strata schedule!  I notice you have DePodesta doing the Moneyball talk, right? What’s the 2011 twist on Moneyball?</p>
<p><strong>Edd Dumbill: </strong>I think the twist on that is that the’re a lot more people can play now, really, which is why we’re having Strata in the first place. That 10 years ago the people doing this kind of stuff are McDonalds and Walmart and sports teams. Everybody, where there was large money, they could afford to gather the data. Maybe they could try this service out in making decisions based on it.</p>
<p>Well, we’re now in a very instrumented society where every business, every person has instrumented data about their interactions. I think the kind of resistance and dynamics and opinions that Moneyball brought up are the ones that people are going to be facing again right now as they seek to be more data-driven in what they’re doing.</p>
<p>It’s also very interesting to know 10 years on, what do you think? You’ve had 10 years of this, of sort of sabermetrics and so on. Have you matured in your view, have you softened?</p>
<p>What I’m endlessly and ultimately fascinated by is, where does this fit in the decision process and in the organization tree? Where does it mesh with vision?</p>
<p>Steve Jobs achieved it perfectly. He had vision and all kinds of things for his products. But Apple succeeded through a relentless operational efficiency. Absolutely relentless in their suppliers, their supply train, their manufacturing lines down to their detail. They are an utterly data-driven, process-driven organization at the same time as melding that with vision, design values and good quality. That’s a case where it worked together.</p>
<p>I’m eager to try and tease it out, figure out how that really works and how those things come together.<br />
<strong><br />
Tish Shute: </strong> And that’s another thread I see being explored at Strata, NYC.  It’s not human versus machine or machine trumps human, but it’s human with machine.  This is another theme, isn&#8217;t it?<br />
<strong><br />
Edd Dumbill: </strong>Exactly. We all operate by feedback loops. Really, what machines are doing enables us to get better quality data and in a tighter feedback loop.</p>
<p><strong>Tish Shute: </strong> One feedback loop that we’re finding machines very useful for is understanding how we feel. I think that’s really interesting.</p>
<p><strong>Edd Dumbill: </strong>Yes. I’m very fascinated by all the quantified-self stuff and where that can take us. At the end of the day, we have a very personal little organization to deal with, which is ourselves.<br />
<strong><br />
<a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Quid.png"><img class="alignnone size-medium wp-image-6369" title="Quid" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/Quid-300x182.png" alt="" width="300" height="182" /></a><br />
<a href="http://quid.com/" target="_blank"><em>Quid: Building Software and Mathematical Solutions  to Simplify Complex Decisions</em></a></strong></p>
<p><strong>Tish Shute:</strong> Yes! But the thing is we don’t understand ourselves in isolation, do we?   I am definitely going to attend the session by Sean Gourley, CTO of <a href="http://quid.com/" target="_blank">Quid</a>, on semantic clustering analysis.  It seems like sentiment analysis is going big-time now, isn’t it?<br />
<strong><br />
Edd Dumbill: </strong>Yes. I mean, sentiment analysis is actually becoming a checkbox feature in databases now. The latest release of <a href="http://www.greenplum.com/">Greenplum</a> has it built it. It’s that kind of level of feature that people want as social data is so important. Of course a lot of this is being driven by marketing and advertising.</p>
<p><strong>Tish Shute: </strong> Yes but even re marketing data story telling has been taking some interesting and quirky turns hasn&#8217;t it?<br />
<strong><br />
Edd Dumbill: </strong>Yes, absolutely. I think there’s a lot of interesting research ahead of us there as well.</p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/OKCupid.png"><img class="alignnone size-medium wp-image-6370" title="OKCupid" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/OKCupid-273x300.png" alt="" width="273" height="300" /></a><br />
<em><a href="http://blog.okcupid.com/">OKCupid Trends</a></em></p>
<p><strong>Tish Shute:</strong> <a href="http://www.okcupid.com/">OkCupid</a> is a very interesting example of data story telling that leverages our desire to know ourselves, and ourselves in relation to others.<br />
<strong>.<br />
Edd Dumbill:</strong> Yes. I mean they’re an example of a shift that’s happening in the PR industry, actually, which is companies understanding that telling marketing stories with data is very, very compelling. OkCupid really used that to hit well above their weight. Of course they got acquired as a direct result of that and their profile.</p>
<p><strong>Tish Shute:</strong> I know OKCupid got acquired by Match.com, but you were saying they hit above their weight by using this analysis? How did that work?<br />
<strong><br />
Edd Dumbill:</strong> I think a lot of it’s down to their blog. That they analyze these things, publish them on their blog. It got a lot of attention, generated a lot of media stories, which brought them to Match.com’s attention. There’re millions of &#8211; well a large number of dating sites. But they differentiated themselves through the smart use of their data.</p>
<p><strong>Tish Shute:</strong> Data and Games is an area I am very interested in.  Zynga changed the game with game analytics and social games. And now we are seeing Rovio partner with <a href="http://medio.com/">Medio</a> for analytics,<a href="http://radar.oreilly.com/2011/08/angry-birds-data-hp-daily-dot.html"> </a>(see<a href="http://radar.oreilly.com/2011/08/angry-birds-data-hp-daily-dot.html"> Green pigs and data). </a> But I noticed that you don’t have games as a strong theme on the schedule?</p>
<p><strong> Edd Dumbill: </strong>I think you’ll see more of that on the West Coast to be honest. It’s not that we’re not interested. I just feel that the center of gravity to that topic is probably back on the West at the moment.</p>
<p><strong>Tish Shute:</strong> So what’s after Zynga in terms of game analytics? A nice easy question!<br />
<strong><br />
Edd Dumbill:</strong> Sure. Let me predict the future for you.</p>
<p><strong>Tish Shute:</strong> Yes please do!</p>
<p><strong>Edd Dumbill:</strong> I don’t know, to be honest. One of the very interesting things about games is that it helps us understand the real world by modeling and playing around.  I’m highly fascinated to see some more of those things played out through real life actors.   There’s been some examples right out of <a href="http://www.scvngr.com/" target="_blank">Scavngr</a> and whatnot. But if any of those techniques can really start to make a way into mobile technology, that’s one interesting thing.</p>
<p>What lessons can we take from what we’ve actually learned in game analytics that are reproducible and useful elsewhere?</p>
<p>Gamification is a bit of a trend right now. I am slightly skeptical&#8230; But I am fascinated by a lot of systems that are having these game elements added to them.   And so the second question is, if you’re having games added to things, like losing weight or saving money or writing a book, I’ve seen that too, what can you apply from the analytics world on top of that, and learn about systems and tweak them?</p>
<p>I don’t have that good of an answer for you. How my game is, is not steeped in that. But I am aware that there’s probably a lot of progress in games that has yet to be applied anywhere else.</p>
<p>Zynga and whatnot, is kind of a space race, isn’t it, to monetize that.   Space races generate technologies that can be applied in a variety of places.</p>
<p>What are the spinouts of game analytics that we can actually use elsewhere?</p>
<h3>&#8220;These Bloom Instruments aren’t merely games or graphics. They&#8217;re new ways of seeing what&#8217;s important.&#8221;</h3>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/cartagram.png"><img class="alignnone size-medium wp-image-6373" title="cartagram" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/08/cartagram-300x129.png" alt="" width="300" height="129" /></a><br />
<em>Cartagr.am by Bloom</em><a href="http://cartagr.am/#10.00/40.8526/-74.6277"></a></p>
<p><strong>Tish Shute:</strong> Last February,  at Strata, I was very struck by the new work by Ben Cerveny and<a href="http://bloom.io/"> Bloom</a> on &#8220;pop cultural instruments for data expression&#8221; (also see<a href="http://cartagr.am/#10.00/40.8526/-74.6277"> </a><a href="http://www.youtube.com/watch?v=HWDcc5gNVrE">Ben Cerveny&#8217;s talk at ARE2011</a>).<br />
<strong><br />
Edd Dumbill:</strong> Yeah. I love every time the visualization comes onto a tablet….there’s an interesting back channel there.</p>
<p>And Google has done this in extreme to add to their great advantage. There’s a potential when you read an E-book, or you interact with the visualization of a tablet, that it can learn from your interactions.</p>
<p>If you read an E-book, and the book is instrumented and sends stuff back, then the book can read you at the same time that you’re reading it. That kind of collective intelligence can then be harnessed.</p>
<p>So what if Bloom’s pop culture visualizations are instrumented so that they know how people are using it?   Well what can they learn about that?  About either the quality of the visualization, about what’s interesting to data and back at the same time?</p>
<p>This is what the fundamental principles I think even of Web 2.0 and definitely in this era of big data that we’re in, is that the secondary signals, the exhaust from any electronic product, can be incredibly valuable.</p>
<p>We know that every time you run Google you are probably a part of at least one experiment that they are running to determine an optimal, and optimize their product through that. And how can you turn this up to generalize that out?</p>
<p><strong>Tish Shute:</strong> I agree.  This is at the core of the art, science and business of data.  I hear your phone ringing, but do I have time for one more quick question?</p>
<p><strong>Edd Dumbill:</strong> Oh yes.<strong> </strong></p>
<p><strong>Tish Shute:</strong> So it sort of follows on from my previous question.  The relationship between the crowd sourced intelligence and machine intelligence has played a huge role in making data work and  solve real world problems &#8211; <a href="http://crowdflower.com/" target="_blank">Crowd Flower</a>, for example.</p>
<p>Where are we at now with this relationship between crowdsourcing power of, for example, Crowd Flower and Mechanical Turk when combined with machine intelligence. Is there anything new going on here?<br />
<strong><br />
Edd Dumbill:</strong> What we’re actually starting to do is learn where to apply these tools. We’re reaching a point of understanding what crowd-sourcing is for, how to better design crowd-source tasks and so on in innovative uses.</p>
<p>One of the things I am particularly excited about is Natala Menezes who was at Amazon working on Mechanical Turk, she’s now moved to a company called <a href="http://gigwalk.com/" target="_blank">GigWalk</a>, which is a Turk platform that’s mobile.</p>
<p>So if you want to assign tasks that depend on people being in particular places and being able to do particular things, this is a platform for turking using that, which I think is fascinating. That’s definitely a new approach.<br />
<strong><br />
Tish Shute:</strong> Yes <a href="http://gigwalk.com/">GigWalk</a> is awesome – I saw that <a href="http://blogs.msdn.com/b/photosynth/archive/2011/07/19/get-paid-to-shoot-mobile-photosynths.aspx">Photosynth is partnering with GigWalk.</a> That is interesting – perhaps a step towards strong AR! ( see <a href="http://www.wired.com/beyond_the_beyond/2011/05/augmented-reality-readwrite-world-at-are2011/" target="_blank">Read Write World and Blaise Aguera Y Arcas&#8217;s work on Photosynth was big news at ARE2011</a>).</p>
<p><strong> Edd Dumbill:</strong> Natala will be talking about GigWalk.  I think the session is called quirky crowdsourcing. I want to call it Quirky Turks.</p>
<p><strong>Tish Shute:</strong> [laughs] I like that.</p>
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		<title>Interview with Vernor Vinge: Smart phones and Empowering Aspects of Social Networks &amp; Augmented Reality Still Massively Underhyped</title>
		<link>http://www.ugotrade.com/2011/05/10/interview-with-vernor-vinge-smart-phones-and-the-empowering-aspects-of-social-networks-augmented-reality-are-still-massively-underhyped/</link>
		<comments>http://www.ugotrade.com/2011/05/10/interview-with-vernor-vinge-smart-phones-and-the-empowering-aspects-of-social-networks-augmented-reality-are-still-massively-underhyped/#comments</comments>
		<pubDate>Tue, 10 May 2011 18:21:06 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
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		<description><![CDATA[Interview with Vernor Vinge Tish Shute: Many of the pioneers of the emerging AR industry who will be speaking at, and attending Augmented Reality Event, consider &#8220;Rainbows End&#8221; one of their key inspirations. [Note: If you want to attend ARE2011 readers of this post can use my discount code TISH295 ($295 for two days, or [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-13-at-12.51.38-PM.png"><img class="alignnone size-medium wp-image-6200" title="Screen shot 2011-04-13 at 12.51.38 PM" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/04/Screen-shot-2011-04-13-at-12.51.38-PM-200x300.png" alt="" width="200" height="300" /></a><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/VernorVinge_RainbowsEnd.jpg"><img class="alignnone size-medium wp-image-6314" title="VernorVinge_RainbowsEnd" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/VernorVinge_RainbowsEnd-196x300.jpg" alt="" width="196" height="300" /></a></p>
<h3>Interview with Vernor Vinge</h3>
<p><strong>Tish Shute: </strong> Many of the pioneers of the emerging AR industry who will be speaking at, and attending <a href="http://augmentedrealityevent.com/" target="_blank">Augmented Reality Event,</a> consider <a href="http://www.amazon.com/Rainbows-End-Novel-Foot-Future/dp/0312856849" target="_blank">&#8220;Rainbows End&#8221;</a> one of their key inspirations. [Note: If you want to attend ARE2011 readers of this post can use my discount code <a href="http://augmentedrealityevent.com/register/" target="_blank">TISH295</a> ($295 for two days, or for one day only <a href="http://augmentedrealityevent.com/register/" target="_blank">TISH1DAY11</a> for $149]</p>
<p>What is the best and worst, in your view, about the way Augmented Reality is emerging from science fiction into science fact?</p>
<p><strong>Vernor Vinge:</strong> <strong>Progress that sets the stage:<br />
The worldwide market penetration of cellphones in the era 2000-2010 was of a size and speed that would have counted as foolish implausibility even in science-fiction of earlier times. More than half the human race suddenly had access to knowledge and comms. Being in the middle of this firestorm of progress, we can&#8217;t really judge ultimate effects, but I expect that smart phones and the empowering aspects of social networks and AR are still massively underhyped. (This is not to say that individual innovation enterprises can&#8217;t fail; the treasure is there for those who dare, and ultimately the whole human race can benefit.)</strong></p>
<p><strong>But I can still whine:<br />
Some &#8212; mostly political/legal &#8212; issues are disappointing. These affect AR but also the broad range of our progress with technology:<br />
o Software patents and some styles of cloud computing are blunting the ability of average people to innovate. In the 2010-2020 era, average people should have the building blocks to empower them to create (and throw away at the end of the workday) tools that in olden times would have been the whole purpose of a business startup.<br />
Unfortunately, some companies restrict and compartmentalize their releases like we&#8217;re still living in the twentieth century.<br />
There are also some mostly tech issues that I&#8217;m impatient with (speaking as a never-satisfied consumer and fan:)<br />
o The low pixel counts in contemporary head up displays.<br />
o The poor position coordination in current HUDs.<br />
o The lack of mass market acceptance of HUDs.<br />
o The lack of progress in distributed store-and-forward between<br />
mobile devices (sub-femtocell, ad hoc and transitory forwarding).<br />
o The lack of progress in uniform solutions to centimeter-scale<br />
localization.</strong></p>
<p><strong>Tish Shute:</strong> What do you feel will be the most impactful application of AR in people&#8217;s everyday lives?</p>
<p><strong>Vernor Vinge: There are nebulous and fairly high likelihood answers: AR apps that let each person/team see those aspects of physical reality that are important for their current activity. Pointing technologies that coordinate with that AR vision. The combination is a revolution of interfaces, and the probable physical disappearance of more and more of the gadgets that twentieth century people associated with high tech.</strong></p>
<p><strong> </strong></p>
<p><strong>There are also more specific, spectacular, and necessarily uncertain impacts (that depend on social acceptance and the development of network infrastructure for consensual sharing of local imagery).<br />
o Economic disruption of the trend toward huge, expensive display devices.<br />
o Bottom up social networking, arising from GPL&#8217;d tools. I see this as very disruptive, in good, bad and arguable ways, as illustrated by descriptive terms such as &#8220;consumer protection clubs&#8221;, &#8220;belief circles&#8221; and &#8220;lifestyle cults&#8221;. Some of these could be as public as our topdown social networks. Some might be quiet and widespread, perhaps growing out of pre-existing groups that already have a lot of intermember trust. (See:<a href="http://www-rohan.sdsu.edu/faculty/vinge/C5/index.htm" target="_blank">http://www-rohan.sdsu.edu/faculty/vinge/C5/index.htm</a>)<br />
o More farfetched, but in the tradition of the last 50 years: the digitization of external visual design: building architecture could give less priority to physical appearance and more to cheap physical strength, network access support, and physical modifiability.</strong></p>
<p><strong>Tish Shute: </strong>I interviewed Bruce Sterling earlier this week &#8211; <a href="http://www.ugotrade.com/2011/05/06/augmented-reality-transitioning-out-of-the-old-fashioned-legacy-internet-interview-with-bruce-sterling/" target="_blank">http://www.ugotrade.com/2011/05/06/augmented-reality-transitioning-out-of-the-old-fashioned-legacy-internet-interview-with-bruce-sterling/</a>.  And, I&#8217;m really looking forward to your &#8220;fireside chat&#8221; with Bruce at the end of Augmented Reality Event to sum up the event [<a href="http://augmentedrealityevent.com/schedule/" target="_blank">see the full schedule for ARE2011 here</a>].  But was there anything that particularly rung a bell for you in my conversation with Bruce?</p>
<p><strong>Vernor Vinge:</strong> <strong>Bruce says:  <em>&#8220;&#8230; it&#8217;s pretty clear that the people who would weep for joy to have Augmented Reality are people whose reality is already damaged. People who need reality augmented as a prosthetic &#8230;&#8221;</em> This really rings a bell with me. And social networks with AR may have a special impact at small sizes, even just _two_ players. At such a scale, they might be better called &#8220;joint entities&#8221; than &#8220;social networks&#8221;. For example, two differently disabled persons, where one is mobile. There&#8217;s a lot more that could be said about this, including applications that could be done (maybe are being done) already.</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/ar-contact1.jpg"><img class="alignnone size-medium wp-image-6319" title="ar-contact1" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/ar-contact1-300x279.jpg" alt="" width="300" height="279" /></a><br />
</strong></p>
<p><em><a href="http://spectrum.ieee.org/biomedical/bionics/augmented-reality-in-a-contact-lens/0">Picture via IEEE Spectrum: Augmented Reality in a Contact Lens</a></em></p>
<p><strong>Tish Shute: </strong>As <a href="http://augmentedrealityevent.com/2010/08/25/are2010-keynote-by-jesse-schell-augmented-reality-will-define-the-21st-century/" target="_blank">Jesse Schell pointed out last year at ARE2010</a>, &#8220;The whole point of AR is to see things from a different point of view &#8230; How can there be a more powerful art form than one that actually changes what you see?&#8221;</p>
<p>The magic lens of the smart phone, screens &#8211; large and small, projection, audio and sensory devices are mediating our AR experiences today.  Bruce pointed out last year in his opening keynote, that these less immersive forms of AR have their own merits.</p>
<p>But eyewear has always been integral to the big vision of AR.  Do you see some interesting futures for AR without eyewear?  And, How long before AR eyewear is part of our everyday lives?<br />
<strong>Vernor Vinge: This importance of vision is a visionist claim <img src='http://www.ugotrade.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> , but for the majority of us who have sight, binocular vision is by far the highest bitrate input we have, and we have enormously sophisticated wetware for analyzing what we see. Current display tech is far short of fully exploiting this input channel.</strong></p>
<p><strong> </strong></p>
<p><strong>Along the way to this goal, I expect we&#8217;ll pass through mini-eras of exploiting the best-available tech. Right now, that is the tablet and the smartphone. Sometimes I almost wish for slower progress: in the nineteenth century, you could profitably spend your tech lifetime mastering one mechanism (for instance, black-and-white silver halide photography). The whole world would benefit from your career. Now, we rattle through the mini-eras so fast that we never fully exploit what&#8217;s zooming past before we&#8217;re on to the next stage.</strong></p>
<p><strong>How fast (or if) HUDs like in Rainbows End show up will probably depend on network and localizer tech as much as the HUDs themselves, with clear generational differences within such eyeware. In fact, it&#8217;s fun to imagine the mini-eras you could get with different combinations of HUDs tech, localization, and networking.</strong></p>
<p><strong>(Aside, a quibble: I think AR should not be restricted to visual only. There are tactile and kinesthetic possibilities, at least.)</strong></p>
<p><strong>(Aside, a whine: If only we had an output channel with the bitrate and flexibility of vision! Wearables plus voice and gesture could do some of that. Going further might involve scary human re-engineering. In  <a href="http://www.fictionwise.com/ebooks/eBook4380.htm" target="_blank">Fast Times at Fairmont High</a>, I speculated that a small re-engineering (eidetic memory) could give a form of highrate output,<br />
simply by allowing selection from very large menus.)</strong></p>
<p><strong>Tish Shute:</strong> Augmented Reality and Ubiquitous Computing are intimately connected. Is a distinction between AR and Ubicomp still useful? (This recent PARC blog post: <a href="http://blogs.parc.com/blog/2010/03/defining-ubiquitous-computing-vs-augmented-reality/" target="_blank">http://blogs.parc.com/blog/2010/03/defining-ubiquitous-computing-vs-augmented-reality/</a> takes a look at the definitions.)</p>
<p><strong>Vernor Vinge: In a literal sense there is a distinction, and there is enough technical challenge in AR to justify specialists spending all their time with AR. But Augmented Reality&#8217;s importance to humanity is in its role as a portal to the power of ubicomp and human cooperation.</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/TechnologicalSingularity.jpg"><img class="alignnone size-medium wp-image-6317" title="TechnologicalSingularity" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/TechnologicalSingularity-200x300.jpg" alt="" width="200" height="300" /></a><br />
</strong></p>
<p><strong>Tish Shute:</strong> Augmented Reality, as we understand it now, is a human centered experience.  But even now some of the most important aspects of our lives are governed by machine to machine intelligences that operate for the most part beyond the reach of human perception, e.g., the trading bots of Wall Street.  What role can augmented reality play in better mediating between human intelligence and machine to machine intelligence?  Does AR hasten the arrival of the technological singularity?</p>
<p><strong>Vernor Vinge: I see four or five concurrently active paths to the Singularity:<br />
a) Artificial Intelligence: We create superhuman artificial intelligence in computers.<br />
b) Digital Gaia: The worldwide network of embedded microprocessors, sensors, effectors, and localizers becomes a superhumanly intelligent entity.<br />
c) Internet Scenario: Humanity with its networks, computers, and databases becomes a superhuman being. (Bruce&#8217;s story <a href="http://www.amazon.com/Good-Old-Fashioned-Future-Bruce-Sterling/dp/0553576429" target="_blank">&#8220;Maneki Neko&#8221;</a> is a beautiful and subtle illustration of this possibility.)<br />
d) Intelligence Amplification: We enhance individual human intelligence through human-to-computer interfaces.<br />
e) Biomedical: We directly increase our intelligence by improving the neurological function of our brains. (I regard this last item to be the weakest of the possibilities.)</strong></p>
<p><strong>AR is central to progress with possibilities (c) and (d).<br />
If we humans want to keep our hand in the game, AR is an important thing to pursue.</strong></p>
<p><strong>Tish Shute: </strong>Powerful computer vision apps are emerging for smart phones and face recognition technologies are beginning to appear in consumer apps.  Do you think we need a major shift in the way we handle data ownership?   And, is &#8220;there is a real risk of our augmented reality world being owned by interests which are not our own?&#8221; (see my conversation with Anselm Hook last year. <a href="http://www.ugotrade.com/2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook" target="_blank">http://www.ugotrade.com/2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook</a></p>
<p><strong>Vernor Vinge: Yes, there is such a risk. (See also my political/legal comments in response to your question (1).)<br />
More broadly, I see DRM and the Law being used to reify our intellectual heritage as permanent private property. If this could work, it would be the biggest grab in history &#8212; and a major roadblock on human progress.</strong></p>
<p><strong>But even setting aside all the open/closed/free ideological questions, there is another important issue here: anytime laws are passed making popular and easily accomplished behavior illegal, things get very ugly. It may seem frivolous to compare this to the first stages of the War on Drugs, but that&#8217;s where serious enforcement would lead.</strong></p>
<p><strong>Tish Shute:</strong> We have seen gestural interfaces go mainstream in the last year.  What are the most interesting innovations with gestural interfaces that you have seen in recent months? What sessions will you go to at ARE this year?</p>
<p><strong>Vernor Vinge: I&#8217;m way behind the curve as to what is happening right now. Collecting data points on real hardware and applications is a high priority for me in attending ARE 2011.</strong></p>
<p><strong><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/the-children-of-the-sky.jpg"><img class="alignnone size-medium wp-image-6322" title="the-children-of-the-sky" src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/the-children-of-the-sky-196x300.jpg" alt="" width="196" height="300" /></a><br />
</strong></p>
<p><strong>Tish Shute:</strong> Are you reading/writing any new fictional literature about AR?  And/or, What design fictions for AR are most interesting to you in the moment?</p>
<p><strong>Vernor Vinge: As to writing: My novel The Children of the Sky should come out this October from Tor Books. It&#8217;s set in the far future and is the sequel to <a href="http://www.amazon.com/Fire-Upon-Deep-Vernor-Vinge/dp/0812515285" target="_blank">A Fire Upon the Deep</a>. Alas, the story has only indirect connections to our present technological interests.</strong></p>
<p><strong>As to reading: I got a big kick out of Daniel Suarez&#8217;s duology <a href="http://www.goodreads.com/book/show/4699575-daemon" target="_blank">Daemon</a> and <a href="http://search.barnesandnoble.com/Freedom/Daniel-Suarez/e/9780525951575" target="_blank">Freedom(TM)</a>.</strong></p>
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		<title>Augmented Reality – Transitioning out of the old-fashioned “Legacy Internet”: Interview with Bruce Sterling</title>
		<link>http://www.ugotrade.com/2011/05/06/augmented-reality-transitioning-out-of-the-old-fashioned-legacy-internet-interview-with-bruce-sterling/</link>
		<comments>http://www.ugotrade.com/2011/05/06/augmented-reality-transitioning-out-of-the-old-fashioned-legacy-internet-interview-with-bruce-sterling/#comments</comments>
		<pubDate>Fri, 06 May 2011 22:23:38 +0000</pubDate>
		<dc:creator>Tish Shute</dc:creator>
				<category><![CDATA[Ambient Devices]]></category>
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		<description><![CDATA[Planetary from Bloom Studio, Inc. on Vimeo. It is just over a week until Augmented Reality Event, and I know there are a lot of people, including me (full disclosure I am co-chair and co-founder) who are totally psyched to see what unfolds there this year.   Bruce Sterling, Vernor Vinge, Blaise Aguera Y Arcas,  Jaron [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/23158141?title=0&amp;byline=0&amp;portrait=0" width="400" height="300" frameborder="0"></iframe>
<p><a href="http://vimeo.com/23158141">Planetary</a> from <a href="http://vimeo.com/bloomstudioinc">Bloom Studio, Inc.</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>It is just over a week until <a href="http://augmentedrealityevent.com/" target="_blank">Augmented Reality Event</a>, and I know there are a lot of people, including me (full disclosure I am co-chair and co-founder) who are totally psyched to see what unfolds there this year.   Bruce Sterling, Vernor Vinge, Blaise Aguera Y Arcas,  Jaron Lanier, Will Wright, Marco Tempest and Frank Cooper will join <a title="107 speakers from 76 augmented reality companies on a single stage" href="http://augmentedrealityevent.com/2011/04/24/107-speakers-from-76-augmented-reality-companies-on-a-single-stage/">107 speakers from 76 augmented reality companies on a single stage</a> (<a href="http://www.ugotrade.com/2011/04/13/augmented-reality-event-2011-bruce-sterling-vernor-vinge-will-wright-and-jaron-lanier-to-judge-the-auggies/" target="_blank">see my previous post</a>) to tell a momentous story of a technology of our time (also see <a href="http://www.ugotrade.com/2011/04/13/augmented-reality-event-2011-bruce-sterling-vernor-vinge-will-wright-and-jaron-lanier-to-judge-the-auggies/" target="_blank">my previous post here</a>).</p>
<p>As Bruce Sterling points out, Augmented Reality is &#8220;<strong>truly a child of the twenty-teens, a genuine digital native,&#8221; </strong> and one visible indication that:</p>
<p><strong> </strong><strong>..the Internet really could look like a &#8220;legacy.&#8221;  The Legacy Internet  as an old-fashioned, dusty, desk-based place best left to archivists and  librarians, while the action is out on the streets </strong>(see the full interview below)<strong>.<br />
</strong><br />
<a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/bruce-industrialdecline.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/bruce-industrialdecline-300x225.jpg" alt="" title="bruce-industrialdecline" width="300" height="225" class="alignnone size-medium wp-image-6299" /></a><br />
(<em>photo by Jasmina Tesanovic</em>)</p>
<p>Opening this post is a video of Ben Cerveny&#8217;s <a href="http://planetary.bloom.io/">Planetary</a> app, which <a href="http://www.wired.com/underwire/2011/05/planetary-ipad-app/" target="_blank">&#8220;turns your music into a universe,&#8221;</a> and enchants all who try it.  Planetary shot into #3 on the Top Ten Free ipad app list soon after its release.</p>
<p>Ben Cerveny&#8217;s talk at Augmented Reality Event will be one of the must attend talks (<a href="http://augmentedrealityevent.com/schedule/" target="_blank">see the full schedule for Augmented Reality Event here</a>, and note my discount code for Augmented Reality Event, TISH295, is still good, if you want to register).</p>
<p>Planetary, while it is not an AR experience,  points the way for AR to take us out of the old-fashioned, &#8220;Legacy Internet.&#8221;</p>
<p>“<a href="http://planetary.bloom.io/">Planetary</a> is just the sort of science fiction experience you expect when using an object from the future like <a href="http://www.wired.co.uk/topics/ipad">iPad</a>,” developer Bloom Studio writes on the app’s <a href="http://itunes.apple.com/us/app/planetary/id432462305?mt=8">iTunes page</a>.<a title="107 speakers from 76 augmented reality companies on a single stage" href="http://augmentedrealityevent.com/2011/04/24/107-speakers-from-76-augmented-reality-companies-on-a-single-stage/"> </a>( <a href="http://www.wired.com/underwire/2011/05/planetary-ipad-app/" target="_blank">f</a>rom Mark Brown&#8217;s<a href="http://www.wired.com/underwire/2011/05/planetary-ipad-app/" target="_blank"> Wired post)</a>.</p>
<p>In <a href="http://news.cnet.com/8301-13772_3-20058911-52.html" target="_blank">his interview on cnet Daniel Terdiman</a>, Ben describes how popular computing will evolve beyond those, &#8220;<strong>dusty, desk-based place best left to archivists and librarians,&#8221; </strong> (Bruce Sterling).</p>
<p>Ben points out:</p>
<p><strong>&#8220;The tablet is a total disruption of how we understand popular  computing. The next era of experiences will be driven by visceral  gesture-based input, and rich fluid responsiveness in native graphics  contexts. I see the potential for Bloom to help define a &#8220;killer  pattern&#8221; for application design. Because apps have been deconstructed  into discrete tasks that flow across devices&#8230;.&#8221;</strong></p>
<p>Bruce Sterling had some interesting comments on the Bloom app:</p>
<p><strong>I&#8217;m a big fan of Ben and his good works in infoviz &#8212; and urban informatics, too.  I admit  I&#8217;m not  sure the I entirely need the metaphor of a solar system in order to play a few Texas blues tracks.  But I could be persuaded.  Ben Cerveny is a significant thinker and a very well-spoken guy.</p>
<p>The thing I consider significant about that remarkable piece of Bloom software is that it uses information visualization as a new breed of control interface.  That&#8217;s not just fancy re-skinning of the same old music-machine pushbuttons. That whole graphic shebang is generated in real-time on the fly.  And you can run code with that, play music, do media with it!  An advance like that is important.</p>
<p>I said at Layar, two years ago, that Augmented Reality would become a real industry when you could design an Augmented Reality system with an Augmented Reality system.  Some people in the audience had startled, &#8220;what the hell? Why would we bother?&#8221; reactions to that notion.  This Bloom piece makes that concept more plausible.</p>
<p>Think of it this way:  if AR is &#8220;real-time interaction that combines virtual data with three-dimensional real spaces,&#8221; then why would you leave that environment, and go to some dusty flat Internet screen to get real work done?  Isn&#8217;t that rather like designing a website on graph paper?  Bloom &#8220;Planetary&#8221; is definitely not Augmented Reality, but it suggests an approach that AR would follow if AR was seizing its own means of production.  It means AR, through AR, by AR, for AR.</p>
<p>I&#8217;m not saying that happens tomorrow; I&#8217;m just saying, why not?  Why not aspire to that?<br />
</strong><br />
I too am a huge fan of  The Bloom team, Ben Cerveny, Tom Carden, and Jesper Sparre Andersen (<a href="http://www.ugotrade.com/2011/02/10/jeremie-miller-the-locker-project-give-a-data-platform-to-the-people-in-the-era-of-data-everywhere-and-bloom-presents-fizz/" target="_blank">also see my post here about Fizz, the Bloom team&#8217;s app used by The Locker Project for their Strata demo</a>).  And, if you haven&#8217;t already heard about T<a href="http://blog.lockerproject.org/welcome-to-the-locker-project-tlp" target="_blank">he Locker Project</a> and<a href="http://www.telehash.org/about.html" target="_blank"> Telehash</a> &#8211; get on it!  This is one of the most important projects of our time &#8211; an infrastructure for a better future!</p>
<p> </br></p>
<p><a href="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/bruce-pulpit.jpg"><img src="http://www.ugotrade.com/wordpress/wp-content/uploads/2011/05/bruce-pulpit-186x300.jpg" alt="" title="bruce-pulpit" width="186" height="300" class="alignnone size-medium wp-image-6296" /></a></p>
<h3><strong><strong>Interview with Bruce Sterling by Tish Shute and Ori Inbar</strong></strong></h3>
<p><strong>Tish Shute:</strong> As you so memorably put it, “AR is a technovisionary dream come true &#8211; something really rare, and you have to be really patient for those&#8230;.”</p>
<p>What is best and worst, in your view,  about the way Augmented Reality technovisionary dream is coming true and emerging to flourish in the wild?</p>
<p><strong>Bruce Sterling: The best part is that AR is truly happening and is a  lot of fun, and the worst part is that it&#8217;s happening in a Depression.  If AR had broken loose in the dotcom days when cash flew around like soap bubbles, man, that would have been psychedelic.</strong></p>
<p><strong>AR that is even more of-our-time than &#8220;social media.&#8221; AR has arisen directly from modern technical factors that just didn&#8217;t use to exist.  It&#8217;s made from shiny new parts, and is truly a child of the twenty-teens, a genuine digital native.   It&#8217;s a little kid and it has to walk before it can run, but it&#8217;s great to see it walking.</strong></p>
<p><strong>Tish Shute:</strong> As Jesse Schell pointed out last year at ARE2010, “The whole point of AR is to see things from a different point of view…How can there be a more powerful art form than one that actually changes what you see?”  What do you feel will be the most impactful application of AR in people&#8217;s everyday lives?</p>
<p><strong>Bruce Sterling:</strong><strong> I&#8217;m all for impact, but it&#8217;s pretty clear that the people who would weep for joy to have Augmented Reality are people whose reality is already damaged.  People who need reality augmented as a prosthetic, in other words, so that they can achieve an &#8220;everyday life.&#8221;  This is like the impactful but underappreciated role of the Internet in the lives of people who&#8217;ve been shut-in.  If you&#8217;re laid-up in a hospital bed, a laptop is a revolution in convalescence.</strong></p>
<p><strong>But that kind of &#8220;impact&#8221; doesn&#8217;t sound too exciting or too profitable.  My guess would be that the biggest arena for &#8220;impactful AR&#8221; would be augmenting cityscapes for foreign people who can&#8217;t speak the local language, can&#8217;t read the signs, and lack time to learn the local reality.  Imagine, say, the Brazilian overlay for Moscow.  You could show up, read your native Brazilian overlay of that city, do your business, eat, sleep, buy, leave, and scarcely &#8220;be in Moscow&#8221; at all.  Constructed right, the AR Brazilian Moscow might even be a better Moscow &#8212; a Moscow that Russians themselves would pay to visit.</strong></p>
<p><strong>Tish Shute: </strong>You pointed out last year, in your opening keynote for ARE2010, that less immersive forms of AR have their own merits.  We are still not seeing much “head mounted display weirdness” yet, but many other forms of AR are emerging &#8211; mobile, webcam, projected video, sonic augmented reality, even sticky light.  You noted, practically everything that AR is involved in is a transitional technology.  But since you spoke last year at ARE2010, which of these transitional technologies have shown the most promise for AR?</p>
<p><strong>Bruce Sterling: It&#8217;s got to be handsets.  Smartphones.  The stats there are just amazing.  The smartphone biz makes the personal computer business look like a Victorian railroad.  When I read a guy like Tomi Ahonen, who talks about transitioning out of the old-fashioned &#8220;Legacy Internet,&#8221; that idea is startling.  But AR is one visible indication that the Internet really could look like a &#8220;legacy.&#8221;  The Legacy Internet as an old-fashioned, dusty, desk-based place best left to archivists and librarians, while the action is out on the streets.</strong></p>
<p><strong>Tish Shute:</strong> This year we have seen gestural interfaces go mainstream.  What are the most interesting directions for gestural interfaces that you have seen emerge in recent months?</p>
<p><strong>Bruce Sterling:</strong> <strong>To me, the most &#8220;interesting&#8221; part is seeing people do gestural stuff in public.  William Gibson, my fellow author, observes that cellphones have stolen the gestural language of cigarettes.  There&#8217;s lots of fidgeting, box tapping, ash-swiping, slipping boxes in and out of pockets&#8230; People quickly learn to do that without thinking twice, and they forget how weird it looks. It&#8217;s &#8220;design dissolving in behavior,&#8221; as Adam Greenfield puts it.</strong></p>
<p><strong>The gestural hack scene for the Kinect has been amazing.  It&#8217;s like watching 1950s Beatnik dancing go mainstream.</strong></p>
<p><strong>Tish Shute: </strong>You have observed that Augmented Reality is Glocal which not only gives us different flavors of augmented experience but is “a departure from earlier models of tech startups, where you usually have like three hippies in a local garage.  Now you’ve got German-American-Korean outfits like Metaio, and Total Immersion has a Russian affiliate.  They’re inherently multinational, both inside the company and out.&#8221;  What flavors of glocalness do you hope/expect to see at Augmented Reality Event this year.</p>
<p><strong>Bruce Sterling: I&#8217;d be pretty happy to see some AR input from Brazil, India, and South Africa.  I seem to be picking up a lot of followers in my Twitter stream from those locales.  If I saw some Augmented Bollywood Reality, that would pretty much make my day.</strong></p>
<p><strong>Ori Inbar:</strong> What sessions will you go to at ARE this year? Who do you want to meet at ARE 2011?</p>
<p><strong>Bruce Sterling: I make it my business to hang out with artists, but I&#8217;m hoping to drill down more on the technical aspects.  For instance, where exactly are the bottlenecks in building animated augments?  It looks like we&#8217;re about a sneeze away from jamming some crude Hanna-Barbera cartoons into real spaces. But the devil is in the details there.</strong></p>
<p><strong>Ori Inbar:</strong> Your commentary about the evolution of the AR industry over the years had significant focus on style. Is the AR industry dressed to kill yet? Any glimpses of promise in that direction?</p>
<p><strong>Bruce Sterling: I&#8217;m not &#8220;pro-style&#8221; in every possible aspect of life, but as an Augmented Reality critic, it&#8217;s clear to me that if you claim to &#8220;augment&#8221; reality, then you should work hard to augment it &#8212; struggle to make it better.  Otherwise you might as well call yourself &#8220;Defaced Reality,&#8221; or even &#8220;3D Spam.&#8221;  When I see that kind of crudity and carelessness in AR, I&#8217;m gonna call people out on it.  I know there will be the AR equivalent of cheesy billboards and gang graffiti, but I never much cared for those, either.</strong></p>
<p><strong>The industry&#8217;s videos have improved radically in the past year and a half.  It used to be all about &#8220;look at my grainy, shaky handheld video of my cool new AR hack,&#8221;  but nowadays the biz has really pulled its socks up.</strong></p>
<p><strong>If AR is about &#8220;experience design,&#8221; as I think it basically is, then eventually, as a matter of intellectual consistency and professional pride, everything you create will be considered  part of &#8220;the experience.&#8221;  That&#8217;s the industry&#8217;s way forward &#8212; that&#8217;s what it would do if it was grown-up.</strong></p>
<p><strong>AR people already look better than most similar geeks in the gaming business, and some day, I really do believe that augmentation people will become glamorous.  They won&#8217;t be supermodels, but they&#8217;ll be about as chic as, say, professional set designers.  Because AR is set design, in a way; it&#8217;s real-time interactive set-design for three-D spaces.</strong></p>
<p><strong>Ori Inbar: </strong>In the Layar Launch in 2009 you said “it’s the dawn of AR&#8230;”, at ARE 2010, you followed up on the theme saying “it’s 9am in the AR industry.” What time is it now?</p>
<p><strong>Bruce Sterling: I&#8217;d be guessing it&#8217;s around 9:30 AM, but come on, that&#8217;s just a metaphor! ARE we all gonna blow off at 4:30 PM and have a beer, or is AR one of those cruel tech startups where nobody ever gets a personal life?</strong></p>
<p><strong>Ori Inbar:</strong> Are you reading any new fictional literature about AR that inspires you?  And/or What interesting design fictions for AR have you come across recently?</p>
<p><strong>Bruce Sterling: Well, I&#8217;m always interested in creative people who just plain make stuff up.  Because that&#8217;s why I commonly do myself.  The stuff that &#8220;inspires&#8221; me is usually stuff that I just didn&#8217;t expect to see.  But when I don&#8217;t expect it, that usually means I wasn&#8217;t paying enough attention.  I plan to pay a lot of attention to AR this year.</strong></p>
<p><strong>I&#8217;m not sure it makes a lot of sense to write fiction nowadays &#8220;about AR,&#8221; because it&#8217;s no longer a fictional topic.  It&#8217;s become like writing fiction &#8220;about cinema.&#8221;  You can write good fiction about someone who works in cinema, but not fiction about cinema itself.  AR is not sci-fi &#8220;Augmented Reality&#8221; any more, it&#8217;s become a real-world phenomenon, a new industry of real augmentation.</strong></p>
<p><strong>With that said, I must remark that I sit up straight whenever I see Marco Tempest do stuff.  Magicians are all about mystery and wonder.  You wouldn&#8217;t see a magician, say, using AR to work an assembly line, or re-order library books, or find a pizza joint in Barcelona.  And that&#8217;s great.   Marco is always gonna do something freaky and out-there, and even though he&#8217;s a tech magician, it&#8217;s never about the tech first.  It&#8217;s always about his ingenuity in finding new ways to employ new tools in creating a magical experience for his audience.</strong></p>
<p><strong>Marco&#8217;s not an entrepreneur, he&#8217;s  not gonna revolutionize people&#8217;s daily lives or invent Web 4.0, but even if AR becomes &#8220;old hat&#8221; some day, it&#8217;s never going to be old hat when he&#8217;s doing it.  The guy is a pro, and I&#8217;m quite the fan.</strong></p>
<p><iframe src="http://player.vimeo.com/video/11801074?portrait=0" width="400" height="225" frameborder="0"></iframe>
<p><a href="http://vimeo.com/11801074">Magic Projection Live @ TEDxTokyo 2010</a> from <a href="http://vimeo.com/magician">Marco Tempest</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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