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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:gd="http://schemas.google.com/g/2005" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;AkAFSHwyeSp7ImA9WxFaGEU.&quot;"><id>tag:blogger.com,1999:blog-9968619</id><updated>2010-07-23T14:38:39.291+02:00</updated><title>uselog.com | the product usability weblog</title><subtitle type="html">Online resource about consumer product usability: news, research, events, design examples, and blatantly subjective opinions. Also includes links en literature on usability. By Jasper van Kuijk, from Delft University of Technology.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.uselog.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.uselog.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>489</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/uselogcom" /><feedburner:info uri="uselogcom" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><link rel="license" type="text/html" href="http://creativecommons.org/licenses/by-sa/2.0/" /><entry gd:etag="W/&quot;A0QDRHs4fip7ImA9WxFbGUw.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-5477767320485600774</id><published>2010-07-10T14:40:00.003+02:00</published><updated>2010-07-12T09:22:55.536+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-12T09:22:55.536+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>Complete list of recommendations for usability in practice: second feedback round</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="263" src="http://4.bp.blogspot.com/_QD5J-lhOPc0/S_k0hIQ82DI/AAAAAAAAAYc/i8gKEsYxPX0/s400/Recommendations-icons.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
First of all, thanks for all the feedback I received in the comments or via email after my &lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;first call&lt;/a&gt;. In a way of working similar to the &lt;a href="http://en.wikipedia.org/wiki/Delphi_method"&gt;Delphi method&lt;/a&gt; I have now incorporated your comments in the recommendations. The additions or changes are listed in red (&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;like this&lt;/span&gt;) and in most cases I have motivated them in the comment section of the post.&lt;br /&gt;
&lt;br /&gt;
Now that the overview of all recommendations is complete, I would like to invite you one more time to give your feedback. Based on that input I will perform a second and final iteration of the recommendations, which I will publish in my PhD thesis. And as promised earlier, I will mention everyone that makes a (serious) contribution.&lt;br /&gt;
&lt;br /&gt;
Below is the complete list of recommendations. The ones that I made changes to are labeled with an asterisk (*).&amp;nbsp;I will be taking a summer break from blogging for a short while and will return in August. I hope you enjoy the full list.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;b&gt;Usability 101&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;1.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/05/1-usability-101-understand-what.html?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+uselogcom+%28the+product+usability+weblog%29"&gt;Understand what usability is and what it means for your products&lt;/a&gt;*&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;2.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/05/2-usability-101-analyze-consequences-of.html"&gt;Analyze the consequences of usability for your company&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;3.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/05/3-usability-101-decide-whether.html"&gt;Decide whether usability should be a priority for your company&lt;/a&gt;*&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;b&gt;Team&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;4.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/05/4-team-user-centred-design-skills-on.html"&gt;User-centered design skills on the team early and throughout&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;5.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/5-team-one-roof-all-disciplines-in-one.html"&gt;One roof: all disciplines - in one room - throughout the process&lt;/a&gt;*&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;6.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/6-team-feed-feel-for-user-provide.html"&gt;Feed the 'feel for the user': provide product developers with feedback&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;7.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/7-team-get-and-keep-experienced-people.html"&gt;Get and keep experienced people&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;8.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/8-team-dont-let-designers-do-their.html"&gt;Don't let designers do their thing&lt;/a&gt;*&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Process&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;9.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/9-process-development-process-that.html"&gt;A development process that facilitates user-centered methods&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;10.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/10-process-think-product-development.html"&gt;Think development rather than design&lt;/a&gt;*&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;11.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/11-process-think-concept-as-well-as.html"&gt;Think concept as well as detail&lt;/a&gt;*&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;12.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/11-process-apply-guerrilla-usability.html"&gt;Apply guerilla usability techniques&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;13.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/13-process-early-user-research.html"&gt;Early user research, simulation and evaluation&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;14.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/14-process-inside-out-approach-to-user.html"&gt;Inside-out approach to user research and evaluation&lt;/a&gt;*&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;15.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/15-process-rich-communication-of-user.html"&gt;Rich communication of user research and evaluations&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;16.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/16-process-select-appropriate.html"&gt;Select the appropriate functionality&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;b&gt;Project&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;17.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/17-project-increase-design-freedom.html"&gt;Increase design freedom&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;18.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/18-project-do-not-innovate-user.html"&gt;Do not innovate the user interface&lt;/a&gt;*&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;19.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/19-project-dont-prescribe-methods-for.html"&gt;Don't prescribe methods for user-centered design&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;b&gt;Company&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;20.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/20-company-align-organization-with-user.html"&gt;Align the organization with user needs&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;21.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/21-company-upper-management-that-gets.html"&gt;Upper management that gets and prioritizes usability&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;22.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/22-company-establish-user-centered.html"&gt;Establish a user-centered company culture&lt;/a&gt;*&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;b&gt;Market&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;23.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/23-market-merge-buy-and-try-in-retail.html"&gt;Merge buy and try in retail&lt;/a&gt;*&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;24.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/24-market-control-your-sales-channels.html"&gt;Control your retail channels&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;25.&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/25-market-dont-explicitly-advertise.html"&gt;Don't explicitly advertise usability&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-5477767320485600774?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=KwxPwaVfgLo:sZb6blV3ZSY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=KwxPwaVfgLo:sZb6blV3ZSY:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/5477767320485600774/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=5477767320485600774&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/5477767320485600774?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/5477767320485600774?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/KwxPwaVfgLo/complete-list-of-recommendations-for.html" title="Complete list of recommendations for usability in practice: second feedback round" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_QD5J-lhOPc0/S_k0hIQ82DI/AAAAAAAAAYc/i8gKEsYxPX0/s72-c/Recommendations-icons.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEABRnw-eip7ImA9WxFbF0s.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-6323922412273456737</id><published>2010-06-29T14:14:00.020+02:00</published><updated>2010-07-10T14:59:17.252+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T14:59:17.252+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>25. Market: Don't explicitly advertise usability</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/jcwestbrook/3378076262"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/_QD5J-lhOPc0/TChh9eyuvlI/AAAAAAAAAc4/RCX9NKDSik4/s400/Easy_to_use_small.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;blockquote&gt;"People always talk about ease of use, but I think it’s more... I don’t think it gets into the play in the buying process.&amp;nbsp;It's more of a dissatisfier, I guess..." (Market intelligence manager)&lt;/blockquote&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Advertising usability is no guarantee for success&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;There have been a considerable number of electronic consumer products marketed specifically 'as easy to use', such as for example the &lt;a href="http://studiolab.io.tudelft.nl/mak/more"&gt;Philips Easy Line&lt;/a&gt; and &lt;a href="http://www.uselog.com/2007/04/how-simple-is-vodafone-simply.html"&gt;Vodafone Simply&lt;/a&gt;. They never seem to last or achieve mainstream success. In terms of the &lt;a href="http://en.wikipedia.org/wiki/Kano_model"&gt;Kano-model of satisfaction&lt;/a&gt;, usability is a must-be requirement; people &lt;i&gt;expect&lt;/i&gt; a product to be usable. Advertising a product as usable is like saying: "&lt;i&gt;Hey people, we did NOT screw up this time.&lt;/i&gt;"&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;In general, usability is not a sales argument&lt;/b&gt;&lt;br /&gt;
&lt;span lang="EN-GB"&gt;In general, I would not use usability as an explicit sales argument because I believe usability is usually not an important purchase consideration for buyers. Long-term satisfier: yes, initial purchase consideration: no. In addition, by using usability as a product's unique selling point you run the risk of stigmatizing its buyers, and you are raising expectations with regard to usability. Usability is about customer satisfaction, and customer satisfaction is about expectations. If these expectations are too high, it is hard to outperform them. Instead, sell a product based on qualities that can be perceived already in the shop, such as functionality, aesthetics and performance.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;b&gt;Except when usability has led to frustration&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;There's one case in which usability may be used as an explicit sales argument: if a wide audience is very conscious of a usability problem with a certain product category. And if this issue is top of mind as they are walking into the store. Apple started to explicitly highlight the usability of its Macintosh computers in its &lt;a href="http://en.wikipedia.org/wiki/Apple_Switch_ad_campaign"&gt;Switch campaign&lt;/a&gt;, but only with its&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/Get_a_Mac"&gt;Get a Mac&lt;/a&gt; campaign, when people's frustration about Windows Vista peaked, did it really&amp;nbsp;seem to&amp;nbsp;strike a chord. TomTom assessed that the frustration of not being able to find your destination resonated with people, even before using the product, so it adopted the slogan:&amp;nbsp;'&lt;i&gt;Find your way the easy way&lt;/i&gt;'. But using a TomTom product does not send the message that you as a user are technology-averse.&lt;/span&gt;&lt;br /&gt;
You can take further advantage of people already being frustrated by the usability of a certain product (category) if you allow buyers to experience the - superior - usability of your products in the store, as discussed in &lt;a href="http://www.uselog.com/2010/06/23-market-merge-buy-and-try-in-retail.html"&gt;this previous recommendation&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Simple, not easy&lt;/b&gt;&lt;br /&gt;
&lt;span lang="EN-GB"&gt;Even if usability is a purchase consideration among buyers, I would shy away from explicitly billing a product as ‘&lt;i&gt;easy to use&lt;/i&gt;’ or '&lt;i&gt;ergonomically designed&lt;/i&gt;'. '&lt;i&gt;Easy to use&lt;/i&gt;' basically implies: “&lt;i&gt;Hey, even you - being a complete dummy - could figure this out!" &lt;/i&gt;and&lt;i&gt;&amp;nbsp;&lt;/i&gt;'&lt;i&gt;Ergonomically designed&lt;/i&gt;' first of all &lt;a href="http://www.uselog.com/2007/06/west-wing-on-ergonomics.html"&gt;sounds ridiculous&lt;/a&gt;, and second of all communicates that there's really nothing else to this product than correct physical dimensions.&amp;nbsp;I you do want to highlight usability in a marketing message, I would position a product as ‘making sense' or as ‘it simply works’. And highlight the benefits of the product being usable: Fun! Results! As the &lt;a href="http://www.uselog.com/2008/07/flip-video-doesnt-come-any-easier.html"&gt;Flip Video&lt;/a&gt; is advertised: "&lt;i&gt;As simple as it is fun.&lt;/i&gt;" Note that it reads simple, not easy.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Summary&lt;/span&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 191;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.8pt;" valign="top" width="197"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.35pt;" valign="top" width="196"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.8pt;" valign="top" width="197"&gt;&lt;div class="TablebulletsCxSpFirst"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;‘Easy   to use’ products stigmatize buyers&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Usability   is not an important purchase consideration&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Advertising   usability raises expectations&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.35pt;" valign="top" width="196"&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Having   other purchase arguments besides usability&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Have   buyers experience the product in-store&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Marketing   message that implies usability and highlights the benefits&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpLast" style="margin-bottom: 6.0pt; mso-add-space: auto;"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;   &lt;/span&gt;&lt;/span&gt;Marketing message that blames products for   being unusable, not people for not understanding them&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Relevant posts on uselog&lt;/span&gt;&lt;br /&gt;
&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2007/04/how-simple-is-vodafone-simply.html"&gt;Simple phones and basic phones&lt;/a&gt;&lt;/div&gt;&amp;gt; &lt;a href="http://www.uselog.com/2008/01/hoover-goes-ergonomic-freemotion.html"&gt;Hoover goes ergonomic: the Freemotion&lt;/a&gt;&lt;br /&gt;
&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2008/07/flip-video-doesnt-come-any-easier.html"&gt;The Flip: video doesn't come any easier&lt;/a&gt;&lt;br /&gt;
&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2009/07/usability-as-sales-argument-for-sharp.html"&gt;Usability as sales argument for Sharp copiers&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2006/05/bahco-ergonomical-tools_04.html"&gt;Bahco: Ergonomic Tools&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;NOTE&lt;/B&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;[Photo: &lt;a href="http://www.flickr.com/photos/jcwestbrook/3378076262/"&gt;jcwestbrook&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-6323922412273456737?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=MYIEurAn75I:jCJ-j3vT3C8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=MYIEurAn75I:jCJ-j3vT3C8:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/6323922412273456737/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=6323922412273456737&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/6323922412273456737?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/6323922412273456737?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/MYIEurAn75I/25-market-dont-explicitly-advertise.html" title="25. Market: Don't explicitly advertise usability" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_QD5J-lhOPc0/TChh9eyuvlI/AAAAAAAAAc4/RCX9NKDSik4/s72-c/Easy_to_use_small.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/25-market-dont-explicitly-advertise.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEcEQX04fip7ImA9WxFbF0U.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-1178599981454972049</id><published>2010-06-28T09:59:00.003+02:00</published><updated>2010-07-10T19:13:20.336+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T19:13:20.336+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>24. Market: Control your sales channels</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/38680314@N03/3590203032/"&gt;&lt;img border="0" height="266" src="http://1.bp.blogspot.com/_QD5J-lhOPc0/TCRhdfvxF0I/AAAAAAAAAcw/tADnGRm_9Fk/s400/Vodafone_branded_phone_small.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote&gt;"Network operators are very interested to have things in phones that force people to use the network to download something onto the handset. So for example, a network operator may prefer a handset to ONLY support music which is downloaded. (....) Often operators will ask us to limit certain features and functions in a handset to force the consumer to use network based services." (Product marketing manager)&lt;/blockquote&gt;&lt;b&gt;Service providers and retailers have their own preferences&lt;/b&gt;&lt;br /&gt;
Companies that in the end sell a product development group’s products to consumers, such as retailers and service providers, often have their own ideas about what a product should do, based on their own interests. For example, a telecom service provider makes money by users making calls and would not be terribly delighted by a phone with a built-in voicemail box. And as in electronic consumer products retail functionality often is a primary sales argument, retailers may demand a &lt;a href="http://www.uselog.com/2010/06/16-process-select-appropriate.html"&gt;large amount of functions&lt;/a&gt; including functions that, from a user experience perspective, are unnecessary.&lt;br /&gt;
&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;b&gt;Control your sales channels&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;One strategy for a product development company to become less dependent on third-party resellers is to set up its own retail, in the form of retail stores, shop-in-shop concepts, and online shops. This also enables more control over the way&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/23-market-merge-buy-and-try-in-retail.html"&gt;products are presented&lt;/a&gt;. Secondly, though this is more of an advantage than a pro-active strategy, if a product development company has an extremely well-known product, retailers will need to have this product in their stores, as buyers will come in and ask for that specific product, and otherwise they will go somewhere else to get it. This will enable a product development company more freedom to make a product that they believe offers the best user experience.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 191;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.95pt;" valign="top" width="197"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.2pt;" valign="top" width="196"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.95pt;" valign="top" width="197"&gt;&lt;div class="TablebulletsCxSpFirst"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Third-party   sales channels may demand non-user-centred requirements&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;More control over how products are presented&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.2pt;" valign="top" width="196"&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Setting   up own sales channels&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpLast"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Owning   a product that third-party resellers need to have in their store&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Relevant posts on uselog&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2008/12/selling-usable-products-roots-of-apples.html"&gt;Selling usable products: The roots of Apple’s retail stores&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2009/03/sales-outweighs-usability-in-remote.html"&gt;Sales over usability in hotel remote control&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;NOTE&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
[Photo: &lt;a href="http://www.flickr.com/photos/38680314@N03/3590203032/"&gt;humedini&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-1178599981454972049?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=SpdoZy6sTIo:0nAm0mTf1pY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=SpdoZy6sTIo:0nAm0mTf1pY:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/1178599981454972049/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=1178599981454972049&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/1178599981454972049?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/1178599981454972049?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/SpdoZy6sTIo/24-market-control-your-sales-channels.html" title="24. Market: Control your sales channels" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_QD5J-lhOPc0/TCRhdfvxF0I/AAAAAAAAAcw/tADnGRm_9Fk/s72-c/Vodafone_branded_phone_small.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/24-market-control-your-sales-channels.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A04CRXk6eSp7ImA9WxFbGUw.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-2641402697462579779</id><published>2010-06-25T09:16:00.010+02:00</published><updated>2010-07-12T09:32:44.711+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-12T09:32:44.711+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>23. Market: Merge buy and try in retail</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/reflexer/2713905557/"&gt;&lt;img border="0" height="272" src="http://3.bp.blogspot.com/_QD5J-lhOPc0/TCMsdA_lXfI/AAAAAAAAAco/YzqdiUcsHro/s400/Mobile+phones+in+shop+-+reflexer+on+flickr+-+small.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote&gt;"There are what we call self-select environments, where (...) you pick the box up and you take it to the cash register. (....) But in many of the more advanced retail environments there are people that who actually go through a service cycle with you, who will demonstrate the product." (Product marketing manager)&lt;/blockquote&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Experience usability before purchase&lt;/span&gt;&lt;br /&gt;
Because consumers can have a hard time judging a product’s usability before purchase usability is usually considered a long-term benefit: initially it may not increase sales numbers, but it does increase &lt;a href="http://hbr.org/2003/12/the-one-number-you-need-to-grow/ar/1"&gt;customer satisfaction, thus brand loyalty&lt;/a&gt;, and thus may lead to repeat sales. But your sales numbers could benefit directly from your products being usable. If you believe your products really are usable, &lt;span class="Apple-style-span" style="color: #cc0000;"&gt;you might want to make that usability visible to buyers. One strategy can be&lt;/span&gt; to enable buyers to experience them before and during purchase; what Lincoln and Thomassen (&lt;a href="http://books.google.nl/books?id=vUcfCMRmk8AC&amp;amp;printsec=frontcover&amp;amp;dq=Lincoln+and+Thomassen+retail&amp;amp;source=bl&amp;amp;ots=e0opoIhoux&amp;amp;sig=cqRU6hQc-rU6twLwy0iFqcYMUBc&amp;amp;hl=nl&amp;amp;ei=pSojTIavN4yOjAe-6_lR&amp;amp;sa=X&amp;amp;oi=book_result&amp;amp;ct=result&amp;amp;resnum=1&amp;amp;ved=0CBgQ6AEwAA#v=snippet&amp;amp;q=buy%20and%20try%20apple&amp;amp;f=false"&gt;2007&lt;/a&gt;) refer to as ‘merging buying and trying’.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Fully functional products on display&lt;/b&gt;&lt;br /&gt;
This requires products to be fully functional and accessible to users when on display at sales points. This includes other components of the &lt;a href="http://www.uselog.com/2010/05/1-usability-101-understand-what.html"&gt;ecosystem&lt;/a&gt; being hooked up, and the products not being locked away in display cabinets, but freely accessible to customers. What also helps is sales staff that is actually knowledgeable about the products they are selling, and that can guide potential buyers while trying a product.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Appearance can raise expected usability&lt;/b&gt;&lt;br /&gt;
A second - but somewhat risky - strategy is to give potential buyers a hint about the usability of your products by giving them an appearance that&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;&amp;nbsp;accurately conveys their level of usability: align&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;&lt;a href="http://www.uselog.com/2009/08/study-expected-versus-experienced.html"&gt;expected usability&lt;/a&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;&amp;nbsp;with actual usability. But then you'd better be sure you live up to what you promise, because if you set expectations too high, it becomes harder to satisfy users.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 191;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.1pt;" valign="top" width="196"&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 197.05pt;" valign="top" width="197"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.1pt;" valign="top" width="196"&gt;&lt;div class="TablebulletsCxSpFirst"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Usability   must be experienced&lt;/div&gt;&lt;/td&gt;&lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 197.05pt;" valign="top" width="197"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;Usable products&lt;br /&gt;
&lt;div class="TablebulletsCxSpLast"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;Fully functional products at sales points&lt;/div&gt;&lt;div class="TablebulletsCxSpLast"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Customers can access products freely&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;Knowledgeable sales staff&lt;br /&gt;
&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;Optional: product appearance that raises expected usability&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Relevant posts on uselog&lt;/span&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2009/08/study-expected-versus-experienced.html"&gt;Study: expected versus experienced usability&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2006/02/stabilo-s-move-easy-high-expected.html"&gt;Stabilo 's Move Easy: high expected usability&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2006/09/expected-usability-all-buttons-to-back.html"&gt;Expected usability: all buttons to the back&lt;/a&gt; (don't forget to read the comments, I rest my case ;-))&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2009/11/how-consumers-get-themselves-into.html"&gt;How consumers get themselves into usability trouble&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2008/02/shop-demos-don-try-me-just-buy-me_08.html"&gt;Shop demos: Don’t try me, just buy me&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2008/12/selling-usable-products-roots-of-apples.html"&gt;Selling usable products: The roots of Apple’s retail stores&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2008/04/how-to-buy-easy-to-use-product.html"&gt;A consumer's manual to buying a usable product&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;NOTE&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
[Photo: &lt;a href="http://www.flickr.com/photos/reflexer/2713905557/"&gt;reflexer&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-2641402697462579779?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=Fn33mMdTdAQ:6nyJGmyoK-Q:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=Fn33mMdTdAQ:6nyJGmyoK-Q:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/2641402697462579779/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=2641402697462579779&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/2641402697462579779?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/2641402697462579779?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/Fn33mMdTdAQ/23-market-merge-buy-and-try-in-retail.html" title="23. Market: Merge buy and try in retail" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_QD5J-lhOPc0/TCMsdA_lXfI/AAAAAAAAAco/YzqdiUcsHro/s72-c/Mobile+phones+in+shop+-+reflexer+on+flickr+-+small.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/23-market-merge-buy-and-try-in-retail.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A08BR3syfip7ImA9WxFbGUw.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-2522302407505716763</id><published>2010-06-24T11:17:00.007+02:00</published><updated>2010-07-12T09:30:56.596+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-12T09:30:56.596+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>22. Company: Establish a user-centered company culture</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/marketingfacts/4694402882/"&gt;&lt;img border="0" height="298" src="http://1.bp.blogspot.com/_QD5J-lhOPc0/TCMXAa9iJ7I/AAAAAAAAAcY/VpQY7DhgKIc/s400/Service_is_not_a_department.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Dutch billboard by Tele2 Business saying: 'Service is not a department but a mentality.'&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;blockquote&gt;"You should really get your people to care about usability, and that requires making a strong case about why usability is important. It should not be something that comes up now and then; it should really be at the core." (Usability specialist)&lt;/blockquote&gt;&lt;b&gt;Positive attitude towards usability&lt;/b&gt;&lt;br /&gt;
Product development means compromising. Development teams have to weigh product properties and then figure out how to realize as much of them as possible with the available resources. To create usable products, usability should be prioritized in at least some of the decisions. This can be positively influenced by a user-centred attitude among product developers, which in turn can be fostered by a user-centered company culture. &lt;span class="Apple-style-span" style="color: #cc0000;"&gt;In addition, running a user-centered product development process can require a significant investment of resources (time, people, money), which is unlikely to happen in a company that does not consider usability important.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Enabling a user-centered company culture&lt;/b&gt;&lt;br /&gt;
Such a culture is enabled by product developers &lt;a href="http://www.uselog.com/2010/05/1-usability-101-understand-what.html"&gt;understanding&lt;/a&gt;&amp;nbsp;and &lt;a href="http://www.uselog.com/2010/05/2-usability-101-analyze-consequences-of.html"&gt;appreciating&lt;/a&gt;&amp;nbsp;usability, &lt;a href="http://www.uselog.com/2010/06/6-team-feed-feel-for-user-provide.html"&gt;seeing the results of their work&lt;/a&gt; in user tests and after sales feedback, and having customer satisfaction (which is impacted by usability) as a &lt;a href="http://en.wikipedia.org/wiki/Key_performance_indicator"&gt;key performance indicator&lt;/a&gt;.&amp;nbsp;A&amp;nbsp;user-centred company culture is also fostered by&amp;nbsp;&lt;a href="http://www.uselog.com/2010/06/21-company-upper-management-that-gets.html"&gt;upper management prioritizing usability&lt;/a&gt; and if product developers perceive usability to be a part of their company’s brand promise. As such, a company's brand position does not only communicate to potential customers what to expect, but also to product development teams what promise they have to live up to.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Prioritization of usability&lt;/b&gt;&lt;br /&gt;
As usability is a long-term &lt;a href="https://dspace.lib.cranfield.ac.uk/handle/1826/4024"&gt;non-quantifiable product quality&lt;/a&gt;, it is unlikely to be prioritized if more short-term, quantifiable product properties, such as system stability, production quality, aesthetics and functionality are not yet at a sufficient level. &lt;span class="Apple-style-span" style="color: #cc0000;"&gt;If the short-term quantifiable product properties are at a certain minimum - satisfactory - level, that increases the chance of usability becoming a priority.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 191;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.65pt;" valign="top" width="197"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 1.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.5pt;" valign="top" width="197"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 1.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.65pt;" valign="top" width="197"&gt;&lt;div class="TablebulletsCxSpFirst"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Product   development = compromising&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
- User-centered product development requires a significant investment&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.5pt;" valign="top" width="197"&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Knowing   if and why usability is important&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Team   members seeing the results of their work&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Customer   satisfaction as performance indicator&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Viable   product proposition and stable technical platform&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Upper management gets and prioritizes usability&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpLast"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Usability   (perceived as) part of a company’s brand promise&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Relevant posts on uselog&lt;/b&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2008/09/motorolas-company-culture-obstructs.html"&gt;Motorola's company culture obstructs good design&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2005/02/philips-sense-and-simplicity.html"&gt;Philips: Sense and Simplicity&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2008/02/organizational-aspects-and-consumer.html"&gt;Organizational aspects and consumer product usability&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;NOTE&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
[Photo: &lt;a href="http://www.flickr.com/photos/marketingfacts/4694402882/"&gt;Marketingfacts&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-2522302407505716763?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/2522302407505716763/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=2522302407505716763&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/2522302407505716763?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/2522302407505716763?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/5NTPwzHXnQE/22-company-establish-user-centered.html" title="22. Company: Establish a user-centered company culture" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_QD5J-lhOPc0/TCMXAa9iJ7I/AAAAAAAAAcY/VpQY7DhgKIc/s72-c/Service_is_not_a_department.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/22-company-establish-user-centered.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4DR3k8fSp7ImA9WxFbF0s.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-2522455878142049243</id><published>2010-06-23T13:23:00.008+02:00</published><updated>2010-07-10T15:02:56.775+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T15:02:56.775+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>21. Company: Upper management that gets and prioritizes usability</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="272" src="http://4.bp.blogspot.com/_QD5J-lhOPc0/TCBtT91mzlI/AAAAAAAAAcQ/HMBaWWBlzao/s400/larrypagesergeybrin.jpg" width="400" /&gt;&lt;/div&gt;&lt;blockquote&gt;"Usability is very important for our products. We have a board member who's always saying: 'If my wife can't use it, it's not good enough.'" (Product manager)&lt;/blockquote&gt;&lt;b&gt;Power brokers&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;One of the most influential factors to determine whether a company can successfully deal with usability is upper management (development group managers as well as corporate managers). First of all, managers decide about the resources that&amp;nbsp;are assigned to&amp;nbsp;development projects and groups. Secondly, as argued &lt;a href="http://www.uselog.com/2010/06/20-company-align-organization-with-user.html"&gt;earlier&lt;/a&gt;, upper management is the only actor that can ensure different product development groups cooperating on a product or product family. Finally, the attitude of upper management can seriously impact company culture. If management is seen to prioritize usability, product development teams are more likely to do so as well.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Upper management needs to understand its products&lt;/b&gt;&lt;br /&gt;
For upper management to prioritize goals (product quality, usability) over resources (time, money, staff) they will need to understand their own products. If it is not clear to them how a product works, they will not understand how certain design decisions impact product quality. And thus they will prioritize concrete, short-term effects (i.e., resources) over ungraspable, long-term ones (i.e., product quality). Also, to have an effect on the individual product development projects, upper management will need to be involved in, or at least have knowledge about product development projects.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Appoint a creative director&lt;/b&gt;&lt;br /&gt;
In the movie industry, apart from the &lt;a href="http://en.wikipedia.org/wiki/Movie_producer"&gt;producers&lt;/a&gt;, who ensure that making the film runs smoothly from a financial and project management point of view, there usually is a &lt;a href="http://en.wikipedia.org/wiki/Creative_director"&gt;creative director&lt;/a&gt;, who is ultimately responsible for the quality of the creative work. In companies where upper management does not understand its own products and/or product development, I would argue for appointing an - equally powerful - creative director, who balances the process and resource-oriented view of other managers. Bear in mind that the word 'creative' in creative director refers to the process of creation, not to being responsible for thinking outside the box.&lt;br /&gt;
&lt;br /&gt;
But to be honest, I would prefer a situation where upper management actually gives a damn about their products and how they're created.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 191;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 195.95pt;" valign="top" width="196"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 197.2pt;" valign="top" width="197"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 195.95pt;" valign="top" width="196"&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Product   development = compromising and upper management decides about resources&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Upper management can&amp;nbsp;ensure development groups within a company cooperate&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Upper management influences   company culture&lt;/div&gt;&lt;/td&gt;&lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 197.2pt;" valign="top" width="197"&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;Upper   management that:&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;understands   its products&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;understands   (and prioritizes) usability&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpLast"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;is   involved in product development&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Relevant posts on uselog&lt;/span&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2008/01/want-to-make-iphone-killer-think-this.html"&gt;Want to make an iPhone killer? Think this over...&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2005/02/teliasonera-wants-usability.html"&gt;TeliaSonera wants usability&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2008/05/steve-ballmer-why-iphone-is-not-good.html"&gt;Microsoft's Steve Ballmer in 2007: why the iPhone is not a good proposition&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;NOTE&lt;/B&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-2522455878142049243?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=cSmZmf3askA:oUPNJjEQlzE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=cSmZmf3askA:oUPNJjEQlzE:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/2522455878142049243/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=2522455878142049243&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/2522455878142049243?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/2522455878142049243?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/cSmZmf3askA/21-company-upper-management-that-gets.html" title="21. Company: Upper management that gets and prioritizes usability" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_QD5J-lhOPc0/TCBtT91mzlI/AAAAAAAAAcQ/HMBaWWBlzao/s72-c/larrypagesergeybrin.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/21-company-upper-management-that-gets.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUcEQnw7eyp7ImA9WxFbF0s.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-5397562875659111063</id><published>2010-06-22T09:13:00.002+02:00</published><updated>2010-07-10T15:03:23.203+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T15:03:23.203+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>20. Company: Align the organization with user needs</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="253" src="http://1.bp.blogspot.com/_QD5J-lhOPc0/TCBhZIE-HDI/AAAAAAAAAb4/KVHu-_QYZzU/s400/Organization+upside+down.png" width="400" /&gt;&lt;/div&gt;&lt;blockquote&gt;"To be honest, to provide a proper user experience, we should have integrated their product with our own. Or ours with theirs. But they were in a different division." (Product manager)&lt;/blockquote&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Electronic consumer products are networked&lt;/span&gt;&lt;br /&gt;
Electronic consumer products are becoming more and more networked. Many of the most serious usability problems are caused by the system as a whole, not by user interfaces on the individual products. Try to ensure that your product works well in the eco-system in which they will be embedded. Either by creating industry-wide standards (hard to achieve, not always upheld) or by making sure your company owns all components of a product’s eco-system (costly). Owning the eco-system ensures you can coordinate the application of user experience design guidelines, and deal with connectivity and interoperability issues.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Limited collaboration between product groups&lt;/b&gt;&lt;br /&gt;
But even if your company as a whole develops all components of the eco-system, there is no guarantee that development will be in a coordinated fashion, as often these components are developed in separate development groups, between which collaboration can be limited.&lt;br /&gt;
&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;Cutting through the silos&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;Companies should be willing to cut through the silos of their organizations in order to create a great product experience. Product development companies’ raison d’être is to develop products. In the end the organization should be designed to create successful products, products should not be designed to fit the existing organization. Alignment and collaboration between development groups does require involvement of upper management. And it is facilitated considerably if all development groups are in one single location, as for true collaboration I do not yet see an alternative to meeting day-to-day, face-to-face.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;Summary&lt;/b&gt;&lt;/div&gt;&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 191;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 195.45pt;" valign="top" width="195"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 197.7pt;" valign="top" width="198"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 195.45pt;" valign="top" width="195"&gt;&lt;div class="TablebulletsCxSpFirst"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Products   keep changing (integration required)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Product usability &amp;gt; interface usability&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
- System usability &amp;gt; product usability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 197.7pt;" valign="top" width="198"&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Owning   the eco-system&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Development   groups within company cooperating&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;High   level visionary&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Product   development groups in one location&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Budget&lt;/div&gt;&lt;div class="TablebulletsCxSpLast"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Guts&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;b&gt;Relevant posts on uselog&lt;/b&gt;&lt;br /&gt;
&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2009/06/consumer-electronics-have-become.html"&gt;Consumer electronics have become complex systems&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2009/07/ensuring-interoperability-monopolize-or.html"&gt;Ensuring consistency and interoperability: monopolize or standardize&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;NOTE&lt;/B&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-5397562875659111063?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=Z5uth2Skm9s:P-9skzo2GVw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=Z5uth2Skm9s:P-9skzo2GVw:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/5397562875659111063/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=5397562875659111063&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/5397562875659111063?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/5397562875659111063?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/Z5uth2Skm9s/20-company-align-organization-with-user.html" title="20. Company: Align the organization with user needs" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_QD5J-lhOPc0/TCBhZIE-HDI/AAAAAAAAAb4/KVHu-_QYZzU/s72-c/Organization+upside+down.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/20-company-align-organization-with-user.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUcBRHc5eyp7ImA9WxFbF0s.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-8333065557389435523</id><published>2010-06-21T13:59:00.004+02:00</published><updated>2010-07-10T15:04:15.923+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T15:04:15.923+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>19. Project: Don't prescribe methods for user-centered design</title><content type="html">&lt;a href="http://www.flickr.com/photos/mstoll/4290140423/sizes/l/in/pool-19071881@N00"&gt;&lt;img border="0" height="317" src="http://4.bp.blogspot.com/_QD5J-lhOPc0/TBeOq0BfoqI/AAAAAAAAAbo/0vbV8AiB6Xg/s400/Police+signals+small.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;"As an agency we try to provide the test setup that will help our client best. And that may mean applying methods we are not experienced with or that are not routine. And then we try to organize that." (Human-centred design consultant)&lt;/blockquote&gt;&lt;b&gt;Check-box mentality&lt;/b&gt;&lt;br /&gt;
Prescribing what methods for user-centered design a team should use in the development process could ensure user involvement. However, it may also lead to a situation where a team does not apply the right method, but the prescribed method. Or to a check-box mentality: instead of actually being interested in the results of user involvement, team members may simply conduct a step because the process prescribes it and they can't pass a milestone without having executed that step.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;That, not which&lt;/b&gt;&lt;br /&gt;
The product development process should indicate &lt;i&gt;that&lt;/i&gt; user involvement is desired, or even required. However, &lt;i&gt;what&lt;/i&gt; method for user-centered design is appropriate to apply in a particular project should be left up to the development team. They have most knowledge about the design challenge, resources and team skills, and thus are the best judge of what methods should be used.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Don't push methods, get the team to pull&lt;/b&gt;&lt;br /&gt;
Instead of pushing teams to conduct user involvement by prescribing methods for user-centered design, I would argue for a 'pull': in a company with a sufficiently user-centered culture product development teams are likely to start looking for possible ways to conduct user involvement. This does require thorough knowledge of user-centered design methods.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Prescription ends process innovation&lt;/b&gt;&lt;br /&gt;
An important advantage of not prescribing specific methods is that you are fostering grass-roots process innovation: because teams can explore, test and share new methods, the user-centered design proficiency of your company as a whole has the chance to evolve and improve over time. Whereas when you prescribe a process, all improvements have to be conceived, tested and sanctioned by the 'methodology people'. That's a lot of weight to carry.&lt;br /&gt;
&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;Summary&lt;/b&gt;&lt;/div&gt;&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 191;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 195.95pt;" valign="top" width="196"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 197.2pt;" valign="top" width="197"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 195.95pt;" valign="top" width="196"&gt;&lt;div class="TablebulletsCxSpFirst"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Prescribing   methods may lead to inappropriate methods being applied&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Prescribing   methods may lead to a check-box mentality&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Prescribing   methods may cause teams to look for workarounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 197.2pt;" valign="top" width="197"&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Development   team with knowledge of user-centred design methods&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Development   team that prioritizes usability&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Product   development structure that facilitates the integration of user involvement&lt;/div&gt;&lt;div class="TablebulletsCxSpLast"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Exchange   of knowledge about and experiences with user-centred design method&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;NOTE&lt;/B&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
[Illustration: &lt;a href="http://www.flickr.com/photos/mstoll/4290140423/in/pool-19071881@N00"&gt;Prof. Michael Stoll&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-8333065557389435523?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=cHpplJ5lLnA:v7HWSuQgoJk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=cHpplJ5lLnA:v7HWSuQgoJk:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/8333065557389435523/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=8333065557389435523&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/8333065557389435523?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/8333065557389435523?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/cHpplJ5lLnA/19-project-dont-prescribe-methods-for.html" title="19. Project: Don't prescribe methods for user-centered design" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_QD5J-lhOPc0/TBeOq0BfoqI/AAAAAAAAAbo/0vbV8AiB6Xg/s72-c/Police+signals+small.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/19-project-dont-prescribe-methods-for.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUcMQ3o4cSp7ImA9WxFbF0s.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-4675053326356361746</id><published>2010-06-18T09:54:00.009+02:00</published><updated>2010-07-10T15:04:42.439+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T15:04:42.439+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>18. Project: Do not innovate the user interface</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.newlaunches.com/entry_images/1107/12/nokia_timeline.jpg"&gt;&lt;img border="0" height="102" src="http://3.bp.blogspot.com/_QD5J-lhOPc0/TBeJCYJQasI/AAAAAAAAAbg/cNj5qmOtz6g/s400/nokia_UI_timeline_small.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote&gt;"It would be way too much work to develop a UI for each new product&lt;product&gt;. We have a number of UI platforms. It takes time to develop a new UI carefully." (Interaction designer)&lt;/product&gt;&lt;/blockquote&gt;&lt;b&gt;A UI from scratch is unfeasible&lt;/b&gt;&lt;br /&gt;
In the electronic consumer products sector the speed of product development is so high and the product portfolios are so large that it is impossible to develop the user interface for each product from scratch.&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;UI innovation = high risk&lt;/span&gt;&lt;br /&gt;
Secondly, as usability can be influenced by a large number of product properties, ranging from the high-level (such as the lack of a function) to the minute (a button label that is hard to interpret), introducing a new function, content, interface or entire product increases the risk of poor usability. Often user interfaces take many years and generations of products to optimize and it is preferable by far to improve them in an evolutionary fashion. Innovating a product or a UI, that is making changes to them that have not been applied yet (e.g., in other products) diminishes a development team’s &lt;span class="Apple-style-span" style="color: #cc0000;"&gt;knowledge of the usability issues in their product. The value and applicability of the knowledge gained about the usability of the predecessor product, through user testing and after sales feedback, is dramatically reduced if a new design is made. And, assuming that existing products are developed based on knowledge about the user group, developing a product that targets a new user group (either because the product proposition is new or the target market is) means that the knowledge about the user group may not be present.&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;UI paradigm: easier to develop&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;To prevent having to make a user interface design from scratch for every product, using a UI paradigm as the basis for the UIs of individual products is an appropriate solution, especially if a company has a considerable portfolio of fairly similar products. A UI paradigm is a platform-based approach to the development of user interfaces allowing a company to quickly develop user interfaces for individual products, and apply the learnings from the user test of individual products to the improvement of the UI paradigm. This makes a UI paradigm an extremely powerful tool for developers of electronic consumer products.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Cross-product consistency&lt;/b&gt;&lt;br /&gt;
&lt;span lang="EN-GB"&gt;Additionally, as a consequence of basing the UI per product on a UI paradigm, users will encounter similar UIs on the different products of a family or over generations. This will make it easier for them to learn how to use a product, which in time may become an argument for repeat sales, as it once was for Nokia phones ("&lt;i&gt;All Nokias work the same way...&lt;/i&gt;").&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;b&gt;Conditions for a UI paradigm&lt;/b&gt;&lt;br /&gt;
&lt;span lang="EN-GB"&gt;However, to be able to apply a UI paradigm, there are a number of conditions. First of all, the UI paradigm must be suitable for the product category to which it would be applied. Don't try to fit the same UI paradigm to all your products if these range from mobile phones to high-end televisions. Secondly, to be able to base individual UIs on a UI paradigm, within and between-generation consistency of products is needed. Within-generation consistency means that the products within a product line of one year are similar, so the same UI can be applied to the different products in the range. Between-generation consistency means that the product lines don’t differ too much from year to year, which allows the learnings from one generation to be used for the improvement of the next, and the same UI paradigm to be used over a number of generations.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;b&gt;Innovate when you have to&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;Finally, sometimes you should innovate the UI. Because your product simply has a poor UI or you can see that due to changes in your product category the current UI (paradigm) is outdated. In those cases, innovate, but then with your full weight behind it. Only innovate when you have to, and when you have to, make it count.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;Summary&lt;/b&gt;&lt;/div&gt;&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 191;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 1.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 1.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="TablebulletsCxSpFirst"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;User   interfaces take years and generations to optimize&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Time   pressure too high to design from scratch for every product&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;UI   paradigms: capture what’s good, transfer knowledge&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;User   interface paradigm (suitable for a product category)&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Design   freedom to implement a UI paradigm: control over the UI&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Cross-range   and between-generation consistency&lt;/div&gt;&lt;div class="TablebulletsCxSpLast"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Continuous   improvement of UI paradigm&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;NOTE&lt;/B&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
[Illustration: From a &lt;a href="http://www.newlaunches.com/entry_images/1107/12/nokia_timeline.jpg"&gt;Nokia phone timeline&lt;/a&gt; via&amp;nbsp;&lt;a href="http://www.retrowow.co.uk/retro_collectibles/80s/nokia_cityman.php"&gt;Retrowow&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-4675053326356361746?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/4675053326356361746/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=4675053326356361746&amp;isPopup=true" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/4675053326356361746?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/4675053326356361746?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/0DE_1YPSuvA/18-project-do-not-innovate-user.html" title="18. Project: Do not innovate the user interface" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_QD5J-lhOPc0/TBeJCYJQasI/AAAAAAAAAbg/cNj5qmOtz6g/s72-c/nokia_UI_timeline_small.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/18-project-do-not-innovate-user.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYFRnc6fip7ImA9WxFbF0s.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-4703998269738229710</id><published>2010-06-17T14:35:00.002+02:00</published><updated>2010-07-10T15:05:17.916+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T15:05:17.916+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>17. Project: Increase design freedom</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/coverstories/4582889486/"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/_QD5J-lhOPc0/TBeCGeSGCzI/AAAAAAAAAbY/xMsVjAHx4E0/s400/Empty+sketchbook.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote&gt;"That product was built on predecessor models, so you start from a legacy. That's like carved in stone, and any changes to the legacy are difficult." (UI designer)&lt;/blockquote&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;Design freedom&lt;/b&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;You can feed all the knowledge you have about the user group, potential design solutions and usability issues into an extremely sophisticated user-centered design process, executed by the most user-centered team imaginable, if they can’t apply their knowledge and talents all this is useless. If you’re not allowed to change a component to begin with, for example because a third-party supplier makes it, you cannot improve it. If you are not given time, budget, or staff to work on an issue, you cannot improve it. To make use of a team's knowledge and user-centered design proficiency, product developers need what I refer to as design freedom: the combination of sufficient resources (budget, staff and time) and design mutability (being allowed and able to change a design).&amp;nbsp;To draw a parallel, if you are sketching, the size of your paper represents the mutability, and the crayons and time you can spend are your resources.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;Control the technological platform&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;For electronic consumer products, design mutability can be improved by developing a technological platform with a flexible hardware and software architecture, because this facilitates implementing changes late(r) in the development process. Design mutability can seriously suffer if the product development team cannot influence the development of the technological platform, because the engineering department works in isolation or development of the technological platform is outsourced. In these situations the development team is often not involved in setting requirements for the platform and then late stage changes require considerable investments.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;Do not outsource the UI&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;In situations where the development team has little control over the development of the technological platform, it should at least retain ownership of the user interface.&amp;nbsp;A technological platform in which the user interface is integrated, and which thus forces the development team to completely rely on the third-party supplier for changes, is a barrier for design mutability. In outsourcing strategies it is usually not recommended to outsource core-business activities or strategic components &lt;/span&gt;&lt;span lang="EN-GB"&gt;(&lt;a href="http://www.springerlink.com/content/q86324686r0512mp/"&gt;Jiao et al., 2007&lt;/a&gt;)&lt;/span&gt;&lt;span lang="EN-GB"&gt;, and companies that aim to make usable products should consider the UI a strategic component.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;Summary&lt;/b&gt;&lt;/div&gt;&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 191;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 1.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 1.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="TablebulletsCxSpFirst"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Knowledge   &amp;amp; user-centred design proficiency are useless when not applied&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Design   freedom requires the availability of resources and the possibility to change   a design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Sufficient   resources to design and implement a user-centred design (time, staff, budget,   equipment)&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Development   team has control over the technological platform&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Flexible   hard/software architecture&lt;/div&gt;&lt;div class="TablebulletsCxSpLast"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Ownership   of the UI (not depending on suppliers)&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;NOTE&lt;/B&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/4703998269738229710/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=4703998269738229710&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/4703998269738229710?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/4703998269738229710?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/X91yONNnG3Y/17-project-increase-design-freedom.html" title="17. Project: Increase design freedom" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_QD5J-lhOPc0/TBeCGeSGCzI/AAAAAAAAAbY/xMsVjAHx4E0/s72-c/Empty+sketchbook.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/17-project-increase-design-freedom.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYCSHgzfCp7ImA9WxFbF0s.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-4320683696909284488</id><published>2010-06-16T14:24:00.068+02:00</published><updated>2010-07-10T15:06:09.684+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T15:06:09.684+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>16. Process: Select the appropriate functionality</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;img border="0" height="293" src="http://1.bp.blogspot.com/_QD5J-lhOPc0/TBd2L4qYHLI/AAAAAAAAAbQ/HA3ZwAjfIQw/s400/Wenger_Giant_Army_Knife.jpg" width="400" /&gt;&lt;/div&gt;&lt;blockquote&gt;“The view from marketing was that every year you had to offer new features. But at some point this has to stop. You can’t put more and more features in the same product every year.”&amp;nbsp;(Interaction designer)&lt;/blockquote&gt;A product with extensive functionality is likely to be less usable because:&lt;br /&gt;
&lt;div&gt;&lt;ol&gt;&lt;li&gt;the user has more functions to learn and choose from, and&amp;nbsp;&lt;/li&gt;
&lt;li&gt;the development team has more functions to design, implement, and integrate into a fluent whole.&lt;/li&gt;
&lt;/ol&gt;&lt;/div&gt;&lt;div&gt;So extensive functionality can have a twofold negative effect on usability.&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;b&gt;Functions, not features&lt;/b&gt;&lt;br /&gt;
Note that I talk about functions, not about features. Functions are the goals that a product can help the user achieve, such as cleaning clothes or playing music &lt;span lang="EN-GB"&gt;(&lt;a href="http://books.google.nl/books?ei=1HYXTLr5FIGvOJPbpJ8L&amp;amp;ct=book-thumbnail&amp;amp;id=pXMFAQAAIAAJ&amp;amp;dq=visual+display+terminals&amp;amp;q=functionality#search_anchor"&gt;Shackel, 1984, p.54&lt;/a&gt;; &lt;a href="http://www.sciencedirect.com/science?_ob=ArticleURL&amp;amp;_udi=B6V0D-4998S8R-5&amp;amp;_user=499885&amp;amp;_coverDate=08%2F31%2F1992&amp;amp;_rdoc=1&amp;amp;_fmt=high&amp;amp;_orig=search&amp;amp;_sort=d&amp;amp;_docanchor=&amp;amp;view=c&amp;amp;_acct=C000024500&amp;amp;_version=1&amp;amp;_urlVersion=0&amp;amp;_userid=499885&amp;amp;md5=c82e7edc3aeed3d5688c535581b69ce0"&gt;Grudin, 1992&lt;/a&gt;)&lt;/span&gt;&lt;span lang="EN-GB"&gt;, while features are the identifiable aspects of a total product offering that a critical reference group perceives and evaluates as an ‘extra’ to a known standard among comparable products &lt;/span&gt;&lt;span lang="EN-GB"&gt;(&lt;a href="http://www3.interscience.wiley.com/search/allsearch?mode=viewselected&amp;amp;product=journal&amp;amp;ID=120854732&amp;amp;view_selected.x=55&amp;amp;view_selected.y=9&amp;amp;view_selected=view_selected"&gt;Thölke et al., 2001&lt;/a&gt;)&lt;/span&gt;&lt;span lang="EN-GB"&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;b&gt;Fewer functions, less consumer appeal&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;Although in general I do believe it is beneficial for usability to prioritize quality over quantity of functions, I do not think a product’s functionality should be kept to a minimum per se, as this is likely to make it harder to sell it. There is an abundance of ‘simple’ products that were never to be heard of again (e.g., &lt;a href="http://www.studiolab.io.tudelft.nl/mak/more"&gt;Philips Easy Line&lt;/a&gt;).&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Fewer functions does not automatically equal more usability&lt;/span&gt;&lt;br /&gt;
&lt;span lang="EN-GB"&gt;Secondly, a product with more functionality can be used for a larger variety of goals, which - considering the &lt;a href="http://www.uselog.com/2010/05/1-usability-101-understand-what.html"&gt;definition of usability&lt;/a&gt;&amp;nbsp;-&amp;nbsp;in some respects makes the product more usable. For example, putting a camera, calendar, and MP3 player into a mobile phone is indeed likely to make it harder to just make a call. However, for the goal of carrying around as few devices as possible, a product with all the aforementioned functions is more usable in comparison to having to carry around a digital camera as well as a PDA, MP3-player, and a mobile phone.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;b&gt;Ianus-prioritization: sales and usage&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;As electronic consumer products are sold to a large part based on functionality, but an excess of functionality is likely to lead to a less-usable product, a &lt;a href="http://en.wikipedia.org/wiki/Janus"&gt;Ianus&lt;/a&gt;-prioritization of functionality should be made. Highlight the sales as well as the usage perspective, and thus outline&amp;nbsp;&lt;span lang="EN-GB"&gt;which functions are important to:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span lang="EN-GB"&gt;&lt;span lang="EN-GB"&gt;&amp;nbsp;&amp;nbsp; 1. sell the product, and&lt;br /&gt;
&amp;nbsp;&amp;nbsp; 2. provide a satisfying user experience.&lt;br /&gt;
And don’t kid yourself, these lists are not necessarily identical. They serve two masters, the &lt;a href="http://www.uselog.com/2008/11/consumer-centered-versus-user-centered.html"&gt;customer and the user&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;Identifying versus selecting&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;It is much easier to &lt;i&gt;identify&lt;/i&gt; possible functions than to &lt;i&gt;select&lt;/i&gt; the right ones. Possible functions can be identified through user research, competitor products, focus groups, etc. However, few methods are available to subsequently converge on an appropriate set of functions, one of the few being the &lt;a href="http://en.wikipedia.org/wiki/Conjoint_analysis"&gt;conjoint analysis&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;Prioritizing use cases by frequency and impact&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: 12.0pt;"&gt;&lt;span lang="EN-GB"&gt;Selecting the functions that are most important for usage - and that thus most attention should be paid to while developing the product - should be done based on usage frequency (how often a function is used) as well as on usage impact (how important it is &lt;i style="mso-bidi-font-style: normal;"&gt;if&lt;/i&gt; it is used). An example of a use case with a high frequency would be playing a song on an MP3-player, while a use case with high impact would be activating the emergency brake on a train. Based on frequency and impact the use cases can be labeled as primary, secondary, etc. This prioritization can be used to direct attention and resources when designing, evaluating and implementing the product. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 191;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.0pt;" valign="top" width="196"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 1.0pt;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 197.15pt;" valign="top" width="197"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 1.0pt;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.0pt;" valign="top" width="196"&gt;&lt;div class="TablebulletsCxSpFirst"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Products   with extensive functionality are more prone to be unusable and harder to   develop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 197.15pt;" valign="top" width="197"&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Knowledge   about the user group (needs and preferences)&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Knowledge   about product usage (frequency of usage of functions)&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Looking   at a product from the user perspective (and not the buyer’s nor the geek’s)&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;A   functionality evaluation method&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Two   prioritizations of functions: from a sales and usability perspective&lt;/div&gt;&lt;div class="TablebulletsCxSpLast" style="margin-bottom: 6.0pt; mso-add-space: auto;"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;   &lt;/span&gt;&lt;/span&gt;Prioritizing quality over quantity of   functionality&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;b&gt;Relevant posts on uselog&lt;/b&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2006/06/easy-5-easy-yes-but-phone_114923535669485638.html"&gt;Easy 5. Easy yes, but a phone?&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.uselog.com/2006/06/easy-5-easy-yes-but-phone_114923535669485638.html"&gt;&lt;/a&gt;&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2007/04/how-simple-is-vodafone-simply.html"&gt;Simple phones and basic phones&lt;/a&gt;&lt;br /&gt;
&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2008/05/simplicity-functionally-and-visually.html"&gt;Simplicity: functionally and visually&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2007/05/simplicity-of-sony-walkman.html"&gt;The simplicity of the first Walkman&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2009/12/when-simplicity-wins-over-features.html"&gt;When simplicity wins over features: Philips DirectLife&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2007/01/don-norman-simplicity-is-highly.html"&gt;Don Norman: Simplicity is highly overrated&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2008/06/mobile-phone-gadgets-not-used-by-half.html"&gt;Mobile phone 'gadgets' not used by half of Dutch users&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;NOTE&lt;/B&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-4320683696909284488?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/4320683696909284488/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=4320683696909284488&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/4320683696909284488?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/4320683696909284488?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/tyoDbL5g9K8/16-process-select-appropriate.html" title="16. Process: Select the appropriate functionality" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_QD5J-lhOPc0/TBd2L4qYHLI/AAAAAAAAAbQ/HA3ZwAjfIQw/s72-c/Wenger_Giant_Army_Knife.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/16-process-select-appropriate.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUGSX0ycSp7ImA9WxFbF0s.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-1647673829820370360</id><published>2010-06-15T13:17:00.012+02:00</published><updated>2010-07-10T15:07:08.399+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T15:07:08.399+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>15. Process: Rich communication of user research and evaluations</title><content type="html">&lt;div class="MsoNormal"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/lucamascaro/4641682441/in/photostream/"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/_QD5J-lhOPc0/TBdMD0GOjqI/AAAAAAAAAbI/91enXH6H_TM/s400/Usability+testing+small.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote&gt;"We asked software engineers to sit in during the consumer tests (...) to have them see this is really something that people experience. (....) I think that for some of them it was something like a turning point in how they see things. After that they got a very proactive attitude." (Product manager)&lt;/blockquote&gt;&lt;b&gt;Understanding, acknowledgement and empathy&lt;/b&gt;&lt;br /&gt;
&lt;span lang="EN-GB"&gt;Human-product interaction is very hard to capture in words, let alone numbers. I found that communicating the results of user research or testing to development teams in a 'rich' way - by the team being present at user tests or at least by showing videos - increased the team's understanding of the results. But it also increased their trust in and empathy with them. I would say that when communicating user research and evaluations you have the following goals:&lt;/span&gt;&lt;br /&gt;
&lt;ol&gt;&lt;li&gt;Understanding: the team gets your description of the interaction problem;&lt;/li&gt;
&lt;li&gt;Acknowledgement: they believe that it's actually a problem;&lt;/li&gt;
&lt;li&gt;Empathy: the team can identify with (people having) this problem;&lt;/li&gt;
&lt;li&gt;Engagement: feeling responsible to deal with the issue;&lt;/li&gt;
&lt;/ol&gt;&lt;span lang="EN-GB"&gt;Which in the end, of course, should lead to action; to the issue being dealt with.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ends discussions&lt;/b&gt;&lt;br /&gt;
Communicating user research and evaluations in a 'rich' way ends discussions. There is no denying that the problem actually occurred when it is happening right in front of you. And it's a lot harder to blame the test participants when you've seen for yourself that they are not complete morons.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;b&gt;Communicating knowledge not explicitly requested&lt;/b&gt;&lt;br /&gt;
&lt;span lang="EN-GB"&gt;Secondly, communicating the results of user research and evaluations in a rich way offers the development team much more information than just the issues the research focuses on. For example, videos of a field study don't just show how people have set up their stereo equipment (if that is the focus), it also shows designers how people talk about those products and what their homes look like.&amp;nbsp;When making decisions designers integrate huge amounts of - often tacit - knowledge. Through rich communication of user research and evaluations you may feed them very important information for design decisions in the current project as well as the next.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Designers as user researchers?&lt;/b&gt;&lt;br /&gt;
&lt;span lang="EN-GB"&gt;One of the most effective ways to communicate user research and usage evaluations to designers may be to have them execute it. It doesn't get any richer than doing it yourself. Usability specialists could involve industrial and interaction designers in the execution of user research and evaluations. Or maybe the roles should not be separated, and there should be what Boivie &lt;i style="mso-bidi-font-style: normal;"&gt;et al.&lt;/i&gt; &lt;/span&gt;&lt;span lang="EN-GB"&gt;(&lt;a href="http://www.sciencedirect.com/science?_ob=ArticleURL&amp;amp;_udi=B6V0D-4J2KTBY-1&amp;amp;_user=499885&amp;amp;_coverDate=07%2F31%2F2006&amp;amp;_rdoc=1&amp;amp;_fmt=high&amp;amp;_orig=search&amp;amp;_sort=d&amp;amp;_docanchor=&amp;amp;view=c&amp;amp;_acct=C000024500&amp;amp;_version=1&amp;amp;_urlVersion=0&amp;amp;_userid=499885&amp;amp;md5=f02d3cbf5a0e765e315695fce4de9502"&gt;2006&lt;/a&gt;)&lt;/span&gt;&lt;span lang="EN-GB"&gt; refer to as the &lt;i&gt;Usability Designer&lt;/i&gt;: someone that is proficient in all aspects of the user-centred design cycle, not just in user research and/or evaluations.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
For more information on&amp;nbsp;communicating user research to design teams, see the&amp;nbsp;&lt;a href="http://studiolab.io.tudelft.nl/sleeswijkvisser/publications"&gt;work of my colleague Froukje Sleeswijk Visser&lt;/a&gt;.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;Summary&lt;/b&gt;&lt;/div&gt;&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 191;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;&lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.35pt;" valign="top" width="196"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 1.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.8pt;" valign="top" width="197"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 1.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.35pt;" valign="top" width="196"&gt;&lt;div class="TablebulletsCxSpFirst"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Designers   need detailed information for design decisions&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Facilitates   understanding, acknowledgment, empathy, and engagement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 196.8pt;" valign="top" width="197"&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;Capturing user research and evaluations on video&lt;br /&gt;
&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;Integrating video clips in user research or usage evaluation debriefing&lt;br /&gt;
- Involving designers in user research/testing&lt;br /&gt;
- Presence   of team members at user research or user testing&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;b&gt;Relevant posts on uselog&lt;/b&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2008/01/sony-streetstyle-headphones-keen-eye.html"&gt;Sony Streetstyle headphones: based on a keen eye for detail&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2005/11/usability-at-xerox-when-user-hits.html"&gt;Usability at Xerox: when user hits machine&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2007/05/anthropologists-to-rescue.html"&gt;Anthropologists to the rescue!&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2009/05/online-videos-of-presentations-on.html"&gt;Contextmappping symposium videos online&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;NOTE&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
[Photo: &lt;a href="http://www.flickr.com/photos/lucamascaro/4641682441/in/photostream/"&gt;lucamascaro&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-1647673829820370360?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/1647673829820370360/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=1647673829820370360&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/1647673829820370360?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/1647673829820370360?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/Q6ZzYI79G-Q/15-process-rich-communication-of-user.html" title="15. Process: Rich communication of user research and evaluations" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_QD5J-lhOPc0/TBdMD0GOjqI/AAAAAAAAAbI/91enXH6H_TM/s72-c/Usability+testing+small.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/15-process-rich-communication-of-user.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0AERng9fSp7ImA9WxFbGUw.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-480110205565796145</id><published>2010-06-14T09:54:00.010+02:00</published><updated>2010-07-12T09:28:27.665+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-12T09:28:27.665+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>14. Process: Inside-out approach to user research and evaluation</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/12859033@N00/2288766662/"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/_QD5J-lhOPc0/TBEetP3-b1I/AAAAAAAAAa4/_hY3K06XE3k/s400/Binoculars.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;blockquote style="text-align: left;"&gt;We have to iterate by looking at foam models. (….) We’re looking at, for example, keys. Are they separate enough (…) or will they be accidentally pressed? Or the side keys are they buried enough, or are they sticking out a lot?&amp;nbsp;(Industrial designer)&lt;/blockquote&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;The only head you can look into is your own&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal"&gt;For both user research and user evaluations, take an inside-out approach. When conducting user research for a new product, start by using the product yourself. This is often relatively easy to arrange, and secondly, this is the only way to experience how it is to interact with a product (category) &lt;a href="http://www.uselog.com/2005/10/user-centered-design-immerse-yourself.html"&gt;first hand&lt;/a&gt;. You can’t look inside anybody’s head, except your own. Exploring a product category first hand will sensitize you to the issues that are important for interaction with this product. Next, you can observe and interview colleagues at work, and after that you can - informally - study family and friends. Finally, user research can be conducted among people that are thought to be representative for the actual user group.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
The same approach goes for evaluations. A design can first be evaluated by the designer, then by his team, then by colleagues outside the team, then by friends and family, and finally with a representative group of test participants. To increase the quality of the earliest evaluations, usability inspection methods, such as cognitive walkthrough and usability heuristics can be applied. &lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;b&gt;You are your own first checkpoint&lt;/b&gt;&lt;br /&gt;
&lt;span lang="EN-GB"&gt;The idea is that both for user research as well as for usage evaluations the initial first ‘inside’ steps provide high-resolution information and require limited investment of resources. And though the results may not be completely representative, they do sensitize the development team to the most important issues. And it increases the chance that by the time a full-fledged user test is conducted you can focus on the more detailed issues, as the most obvious ones have already been filtered out.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;b&gt;Bridge the designer-user gap&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;When going through the 'inside' steps, &lt;a href="http://www.uselog.com/2008/04/designer-user-gap.html"&gt;be aware that you are not the user&lt;/a&gt;. Try to compensate for this with techniques to invoke empathy. For example by simulating how it is to be a user, as with the &lt;a href="http://www.uselog.com/2008/09/bridging-designer-user-gap-with-empathy.html"&gt;third age suit&lt;/a&gt;&lt;/span&gt;&lt;span lang="EN-GB"&gt;, and with the help of evaluation techniques. &lt;span class="Apple-style-span" style="color: #cc0000;"&gt;Secondly, being aware of the context of use of actual users can help designers to better be aware of the differences between them and the user, and help to better anticipate future usage.&lt;/span&gt;&amp;nbsp;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;This can enable you, for example, when evaluating a prototype, to be aware that real users might feed the dog while using your product, and not give it the dedicated attention that you do.&lt;/span&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Designer bias&lt;/b&gt;&lt;br /&gt;
&lt;span lang="EN-GB"&gt;Finally, beware that because you have defined, designed and/or developed the product, you have infinitely more knowledge about how it works than the user has. In their book &lt;a href="http://www.amazon.com/Made-Stick-Ideas-Survive-Others/dp/1400064287/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1278762955&amp;amp;sr=8-1"&gt;Made to Stick&lt;/a&gt; the Heath brothers call this inability to unlearn what you have learned and thus being less able to explain things to others the 'Curse of Knowledge'. Also, when conducting user research or usage evaluations with colleagues and/or friends and family, be aware of possible differences with the projected user group. And of bias, because the participants know you and possibly the company you work for. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 191;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 1.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 1.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="TablebulletsCxSpFirst"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;          &lt;/span&gt;&lt;/span&gt;Early knowledge = high design freedom&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;          &lt;/span&gt;&lt;/span&gt;Resources are limited&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;          &lt;/span&gt;&lt;/span&gt;You can’t look inside other people’s heads&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;          &lt;/span&gt;&lt;/span&gt;Personally exploring a product category (user   research) or a evaluating a design (user evaluation)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;          &lt;/span&gt;&lt;/span&gt;Understanding of and empathy with the user   group&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;          &lt;/span&gt;&lt;/span&gt;Techniques to compensate for participant   (developer, colleague, friends/family) not being similar to the user group&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpLast" style="margin-bottom: 6.0pt; mso-add-space: auto;"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;          &lt;/span&gt;&lt;/span&gt;Techniques to compensate for bias because you   have made the design or participants know that you have (in usage evaluation)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;
&lt;i&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-style: normal;"&gt;&lt;b&gt;NOTE&lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;b&gt;&lt;/b&gt;&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;/i&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;[Photo: &lt;a href="http://www.flickr.com/photos/12859033@N00/2288766662/"&gt;JLCwalker&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-480110205565796145?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/480110205565796145/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=480110205565796145&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/480110205565796145?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/480110205565796145?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/qkKkEglrAyQ/14-process-inside-out-approach-to-user.html" title="14. Process: Inside-out approach to user research and evaluation" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_QD5J-lhOPc0/TBEetP3-b1I/AAAAAAAAAa4/_hY3K06XE3k/s72-c/Binoculars.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/14-process-inside-out-approach-to-user.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUCSXs8eyp7ImA9WxFbF0s.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-2580149306254031149</id><published>2010-06-11T15:15:00.039+02:00</published><updated>2010-07-10T15:07:48.573+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T15:07:48.573+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>13. Process: Early user research, simulation and evaluation</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_QD5J-lhOPc0/TBD9Iz3m2fI/AAAAAAAAAaw/ZhfheFM8PLc/s1600/Picture+19.png"&gt;&lt;img border="0" height="303" src="http://4.bp.blogspot.com/_QD5J-lhOPc0/TBD9Iz3m2fI/AAAAAAAAAaw/ZhfheFM8PLc/s400/Picture+19.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote&gt;"And if you don't do this in an early stage, in a majority of the cases it simply is not possible to change it in a later stage. (...) At the moment we are trying to do that more." (UI manager)&lt;/blockquote&gt;&lt;b&gt;Early phases = high design freedom&lt;/b&gt;&lt;br /&gt;
Early in the product development process design freedom (design mutability in combination with available resources) is still high (see illustration above). This explains the desire for the early availability of user research (to make a usable design), and early usability evaluations (to iterate this design).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;User research before official project start&lt;/b&gt;&lt;br /&gt;
As product development projects usually hit the ground running and time pressure remains high throughout, it is recommendable to execute the user research for a project during the implementation of the previous project. In the later phases of product development usability specialists and interaction designers should still be involved, but more in an advisory capacity, so they should be available to start conducting the user research needed for the next generation of the product.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Early evaluation = early simulation&lt;/b&gt;&lt;br /&gt;
As in the early phases of development the design is not yet detailed, early simulation and evaluation, implies conducting evaluations with simulations that may not be representative for the final product and that are not very mature, such as paper prototyping and physical mock-ups. To ensure that evaluations are conducted, apply 'low cost' evaluation methods, such as usability inspection methods (cognitive analysis, heuristic walkthrough) and ‘quick &amp;amp; dirty’ user testing.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Information from previous projects&lt;/b&gt;&lt;br /&gt;
The results from usability tests conducted in previous projects can contain important information, as often not all usability problems that were identified could be dealt with in the that project. Similarly, after sales feedback (reviews, helpdesk calls, satisfaction surveys) on a previous generation of the product is also a very valuable source of information on usability issues. For after sales feedback to be useful, there needs to be a certain degree of similarity between product generations.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 191;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 195.85pt;" valign="top" width="196"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 1.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 197.3pt;" valign="top" width="197"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 1.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 195.85pt;" valign="top" width="196"&gt;&lt;div class="TablebulletsCxSpFirst" style="mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;- Early knowledge = high design freedom&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 197.3pt;" valign="top" width="197"&gt;&lt;div class="TablebulletsCxSpMiddle" style="mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;- User research previous to project&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle" style="mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;- Early prototyping &amp;amp; testing&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle" style="mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;- Usability inspection methods&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle" style="mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;- Transfer of information from previous projects&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle" style="mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;- Use after sales feedback of previous products&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle" style="mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;- Similarity between product generations&lt;/div&gt;&lt;div class="TablebulletsCxSpMiddle" style="mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;- Keeping product development teams intact&lt;/div&gt;&lt;div class="TablebulletsCxSpLast" style="margin-bottom: 6.0pt; mso-add-space: auto; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;- Accepting that you can’t quantify everything&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;b&gt;NOTE&lt;/B&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-2580149306254031149?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=Xd5dLiFqgf8:X-AXr1zuUbI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=Xd5dLiFqgf8:X-AXr1zuUbI:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/2580149306254031149/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=2580149306254031149&amp;isPopup=true" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/2580149306254031149?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/2580149306254031149?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/Xd5dLiFqgf8/13-process-early-user-research.html" title="13. Process: Early user research, simulation and evaluation" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_QD5J-lhOPc0/TBD9Iz3m2fI/AAAAAAAAAaw/ZhfheFM8PLc/s72-c/Picture+19.png" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/13-process-early-user-research.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkQFRXg9fip7ImA9WxFbGUk.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-7045412263045277704</id><published>2010-06-10T14:51:00.013+02:00</published><updated>2010-07-12T16:18:34.666+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-12T16:18:34.666+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>12. Process: Apply guerrilla usability techniques</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.useit.com/papers/guerrilla_hci.html"&gt;&lt;img border="0" height="265" src="http://www.useit.com/papers/guerrilla_benefit_cost.gif" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote&gt;"Usually we try to do the testing in English-speaking countries, primarily because of the costs. Because doing this stuff is really expensive." (Market Intelligence Manager)&lt;/blockquote&gt;&lt;b&gt;Pragmatic considerations for selecting user-centered methods&lt;/b&gt;&lt;br /&gt;
In product development practice pragmatic considerations, such as costs, required time, staff and costs, are a very dominant factor to determine in whether or not a user-centered design method is applied. More important than the perceived effectiveness of a method. I believe practitioners benefit more from methods that are widely applicable and mostly accurate, than from methods that are one hundred percent reliable, but hardly applied. Many small-scale tests and iterations are preferable over a single, late, and half-hearted iteration.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Guerrilla usability methods&lt;/b&gt;&lt;br /&gt;
Jakob Nielsen presents a number of user-centred design methods that can be applied in a limited amount of time, by a limited amount of people, and at limited costs, which he refers to as &lt;a href="http://www.useit.com/papers/guerrilla_hci.html"&gt;guerrilla HCI&lt;/a&gt;&amp;nbsp;or discount usability engineering. Successfully applying discount methods does require a company culture that is open to qualitative analysis and evaluation techniques.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
&lt;div&gt;&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 191;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 1.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: 2.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 1.0pt; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="TablebulletsCxSpFirst"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;   &lt;/span&gt;&lt;/span&gt;Multiple, fairly reliable iterations are more   effective than one half-hearted 100% reliable iteration&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="TablebulletsCxSpMiddle"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;   &lt;/span&gt;&lt;/span&gt;Knowledge of and experience with guerrilla   user-centred design methods&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="TablebulletsCxSpLast"&gt;&lt;span style="font-family: Cambria;"&gt;-&lt;span style="font: normal normal normal 7pt/normal 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;   &lt;/span&gt;&lt;/span&gt;Company culture open to qualitative methods&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Relevant posts on uselog:&lt;/b&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2009/03/how-much-can-you-learn-in-73-minutes-of.html"&gt;How much can you learn in 73 minutes of user research?&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;NOTE&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-style: italic; font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;span class="Apple-style-span" style="font-style: normal;"&gt;[Illustration: &lt;a href="http://www.useit.com/papers/guerrilla_hci.html"&gt;useit.com/Jakob Nielsen&lt;/a&gt;]&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-7045412263045277704?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=6r79kepwkP8:x8xgdyre1NA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=6r79kepwkP8:x8xgdyre1NA:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/7045412263045277704/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=7045412263045277704&amp;isPopup=true" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/7045412263045277704?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/7045412263045277704?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/6r79kepwkP8/11-process-apply-guerrilla-usability.html" title="12. Process: Apply guerrilla usability techniques" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><thr:total>1</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/11-process-apply-guerrilla-usability.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0INSHk4eyp7ImA9WxFbGUw.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-3990703659591851935</id><published>2010-06-09T15:13:00.012+02:00</published><updated>2010-07-12T09:26:39.733+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-12T09:26:39.733+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>11. Process: Think concept as well as detail</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_QD5J-lhOPc0/TA9BRTlyB3I/AAAAAAAAAag/Eh_CttOoCX0/s1600/Concepts-details.jpg"&gt;&lt;img border="0" height="147" src="http://1.bp.blogspot.com/_QD5J-lhOPc0/TA9BRTlyB3I/AAAAAAAAAag/Eh_CttOoCX0/s400/Concepts-details.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote&gt;"Our products tended to be for geeky people, people that like to sit and play with their computer. We wanted something that perhaps my mother could have, bought from the shop, (...) switch it on and it was simple to use. But that required us to completely rethink our product." (Hardware development manager)&lt;/blockquote&gt;To develop usable products you have to carefully select the appropriate UI concept, and then refine and implement it without compromise.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;A concept is a promise&lt;/b&gt;&lt;br /&gt;
When selecting an interaction concept the development team should move with caution, as some concepts offer a much higher potential level of usability than others. Especially when selecting a UI concept that will be implemented throughout a product line, the consequences of selecting a concept can be severe. To be able to select a UI concept, these should be designed and simulated in sufficient, maybe even in full, detail, and subjected to a comparative evaluation. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Implementation can make a promise come true&lt;/b&gt;&lt;br /&gt;
Once a UI concept has been chosen it should be developed further through many iterations of evaluations and redesigns, each time zooming in further on properties of the product that can be improved. This optimized design should be implemented without compromising it, which requires sufficient design freedom (resources and ability to change the design).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;Fixing problems versus overhauling the concept&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;Especially when working on a new version of an existing product, when a UI concept is already in place, it might be tempting to focus on fixing known usability problems of the predecessor product. Even though changing the underlying concept might be the appropriate step, and improve the overall usability of the product much more. Whether changing the UI concept is possible, however, depends on the&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.uselog.com/2010/06/17-project-increase-design-freedom.html"&gt;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;design freedom&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;, goals and planning of a project.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Both interaction and UI designers&lt;/b&gt;&lt;br /&gt;
In order to execute this, the presence of people that can analyse and synthesize with the usability of the whole product and eco-system in mind, as well as that of people who like the nitty-gritty details of perfecting the user interface, such as optimizing transitions, icons and text labels. In other words: interaction designers, as well as user interface designers.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; border: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-table-layout-alt: fixed;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.05pt;" valign="top" width="194"&gt;&lt;div class="Tabeltekstklein"&gt;&lt;i&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.1pt;" valign="top" width="194"&gt;&lt;div class="Tabeltekstklein"&gt;&lt;i&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.05pt;" valign="top" width="194"&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- The choice of UI concept determines the hypothetical maximum level of   usability&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- How well a UI concept is implemented determines how close one gets to   the hypothetical maximum level of usability&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.1pt;" valign="top" width="194"&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Development of multiple UI concepts&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Prototyping multiple UI concepts&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Comparative evaluation of UI concepts&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Attention to detail&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Multiple iterations of evaluation and redesign&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Design freedom&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Interaction designers as well as user interface designers&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Relevant posts on uselog&lt;/span&gt;&lt;br /&gt;
&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt; &lt;a href="http://www.uselog.com/2006/03/usability-is-fragile-design-example.html"&gt;Usability is fragile: design examples from consumer electronics&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt; &lt;a href="http://www.uselog.com/2005/08/user-profiling-tivo-thinks-im-gay.html"&gt;User profiling gone wrong: TiVo thinks I'm gay&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt; &lt;a href="http://www.uselog.com/2008/11/not-every-touch-screen-phone-is-iphone.html"&gt;Not every touch-screen phone is an iPhone&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt; &lt;a href="http://www.uselog.com/2007/12/more-bmw-idrive-reviews-evolution-of.html"&gt;More BMW iDrive reviews: the evolution of a bad idea&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt; &lt;a href="http://www.uselog.com/2010/03/senseo-real-story-behind-coffee.html"&gt;Senseo: the (real) story behind a coffee revolution&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt; &lt;a href="http://www.uselog.com/2009/12/10gui-multi-touch-ui-concept-for.html"&gt;10/GUI: multi-touch UI concept for the desktop computer&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;i&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-style: normal;"&gt;&lt;b&gt;NOTE&lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;b&gt;&lt;/b&gt;&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;
[Photos: &lt;a href="http://ui-patterns.com/"&gt;UI patterns&lt;/a&gt; (left),&amp;nbsp;&lt;a href="http://www.flickr.com/photos/giletterazorsharp/3975267706/"&gt;Gilette Razorsharp&lt;/a&gt; (right)]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-3990703659591851935?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=UBC9l70eRJ0:sq8W2OUkwnQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=UBC9l70eRJ0:sq8W2OUkwnQ:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/3990703659591851935/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=3990703659591851935&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/3990703659591851935?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/3990703659591851935?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/UBC9l70eRJ0/11-process-think-concept-as-well-as.html" title="11. Process: Think concept as well as detail" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_QD5J-lhOPc0/TA9BRTlyB3I/AAAAAAAAAag/Eh_CttOoCX0/s72-c/Concepts-details.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/11-process-think-concept-as-well-as.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0IFQ3wyfyp7ImA9WxFbGUw.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-7305904190533944085</id><published>2010-06-08T15:09:00.011+02:00</published><updated>2010-07-12T09:25:12.297+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-12T09:25:12.297+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>10. Process: Think development rather than design</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://thewvsr.com/adsvsreality.htm"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_QD5J-lhOPc0/TA3Jq4ibYqI/AAAAAAAAAaQ/451FUW7ACPs/s200/bigmac.jpg" width="170" /&gt;&lt;/a&gt;&lt;a href="http://thewvsr.com/adsvsreality.htm"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_QD5J-lhOPc0/TA3Jwkc2TFI/AAAAAAAAAaY/bSi8xTLbhTU/s200/bigmac1.JPG" width="170" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Left: A Big Mac as advertised (the design). Right: a Big Mac as purchased (implemented).&lt;/div&gt;&lt;blockquote&gt;"The products can look good on paper, but then they go through a process, where this happens: '&lt;i&gt;L&lt;/i&gt;&lt;i&gt;ook, you can’t do this because of costs, and you have to take this functionality out because it would be too expensive&lt;/i&gt;' or '&lt;i&gt;it’s going to take too long to do this, other type of market and we don’t have the supplier to do this and this and this.&lt;/i&gt;'" (Market intelligence manager)&lt;/blockquote&gt;&lt;b&gt;Don't make unfeasible designs&lt;/b&gt;&lt;br /&gt;
A design that will lead to an extremely usable product is worthless if your company does not have the skills and means to implement this design. Interaction designers and usability specialists should be conscious of the limitations posed by resources, technology and business models. &lt;span class="Apple-style-span" style="color: #990000;"&gt;This&amp;nbsp;is facilitated by all disciplines working '&lt;/span&gt;&lt;a href="http://www.uselog.com/2010/06/5-team-one-roof-all-disciplines-in-one.html"&gt;&lt;span class="Apple-style-span" style="color: #990000;"&gt;under one roof&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="color: #990000;"&gt;'.&lt;/span&gt; On the other hand, interaction designers and usability specialists should also challenge the limitations, push the envelope (some engineers may be inclined to say “no” to every request that implies changes), &lt;span class="Apple-style-span" style="color: #990000;"&gt;in order to &lt;/span&gt;&lt;a href="http://www.uselog.com/2010/06/17-project-increase-design-freedom.html"&gt;&lt;span class="Apple-style-span" style="color: #990000;"&gt;ensure design freedom&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="color: #990000;"&gt;.&lt;/span&gt; But in the end, a feasible design that gets realized is more desirable than a dream-design that gets mutilated beyond recognition.&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #990000;"&gt;&lt;b&gt;One person responsible from start to end&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #990000;"&gt;A product manager or planner should be responsible for the whole product innovation cycle. If the person that manages the early stages of product development - creating an idea, requirements, concept, design - is also responsible for delivering the actual product, he or she will think twice about coming up with a dream design that's nearly impossible to implement. Secondly, if a product manager is responsible from the product's conception up until providing customer support s/he will also be confronted with the consequences of design decisions, &lt;a href="http://www.uselog.com/2010/06/6-team-feed-feel-for-user-provide.html"&gt;ensuring a feedback loop&lt;/a&gt; and thus learning.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summary&lt;/b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 191;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;&lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;&lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 18.0pt; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; mso-pagination: widow-orphan lines-together; page-break-after: avoid; tab-stops: list 18.0pt; text-indent: -18.0pt;"&gt;&lt;span lang="EN-GB"&gt;- It is about usable products, not about usable designs&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 18.0pt; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; mso-pagination: widow-orphan lines-together; page-break-after: avoid; tab-stops: list 18.0pt; text-indent: -18.0pt;"&gt;&lt;span lang="EN-GB"&gt;- A feasible design that gets implemented is more usable   than a dream design that is compromised beyond recognition&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 18.0pt; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; mso-pagination: widow-orphan lines-together; page-break-after: avoid; tab-stops: list 18.0pt; text-indent: -18.0pt;"&gt;&lt;span lang="EN-GB"&gt;- Truly collaborative product development, involving all   disciplines&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 18.0pt; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; mso-pagination: widow-orphan lines-together; page-break-after: avoid; tab-stops: list 18.0pt; text-indent: -18.0pt;"&gt;&lt;span lang="EN-GB"&gt;- Development team conscious of limitations&lt;/span&gt;&lt;br /&gt;
- Product manager responsible for whole product innovation cycle&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;b&gt;Relevant posts on uselog&lt;/b&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2008/09/concepts-versus-products-usability-is.html"&gt;Concepts versus products: usability is about execution&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;NOTE&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
[Photo: &lt;a href="http://thewvsr.com/adsvsreality.htm"&gt;Fast Food: Ads vs. Reality&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-7305904190533944085?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/7305904190533944085/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=7305904190533944085&amp;isPopup=true" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/7305904190533944085?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/7305904190533944085?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/4BPpl8hobaI/10-process-think-product-development.html" title="10. Process: Think development rather than design" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_QD5J-lhOPc0/TA3Jq4ibYqI/AAAAAAAAAaQ/451FUW7ACPs/s72-c/bigmac.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/10-process-think-product-development.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEMFQ3k4eip7ImA9WxFbF0s.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-6000451827633790375</id><published>2010-06-07T13:22:00.006+02:00</published><updated>2010-07-10T14:53:32.732+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T14:53:32.732+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>9. Process: A development process that facilitates user-centered methods</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/fajalar/531972455"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/_QD5J-lhOPc0/TAzRuRLBIMI/AAAAAAAAAaI/THln38P2qyY/s400/Development_process_matthew_oliphant_small.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote&gt;"Up to now it mainly was the UX team trying to initiate things. We are now formalizing the way we commission user research and evaluations and also the way in which we deal with the results of that research." (Requirements manager)&lt;/blockquote&gt;&lt;a href="http://www.blogger.com/"&gt;&lt;/a&gt;&lt;span id="goog_1374035175"&gt;&lt;/span&gt;&lt;span id="goog_1374035176"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;What is a process?&lt;/b&gt;&lt;br /&gt;
The structure of a product development process should facilitate the integration of &lt;a href="http://www.uselog.com/2009/03/overview-of-user-centered-design.html"&gt;user-centered design methods&lt;/a&gt;.&amp;nbsp;Davenport (&lt;a href="http://www.amazon.com/gp/product/0875843662?ie=UTF8&amp;amp;tag=uselocomthepr-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=0875843662"&gt;1993&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=uselocomthepr-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=0875843662" style="border: none !important; margin: 0px !important;" width="1" /&gt;) defines a (business) process as: ”&lt;i&gt;A structured, measured set of activities designed to produce a specific output for a particular customer or market. It implies a strong emphasis on how work is done within an organization (...). A process is thus a specific ordering of work activities across time and space, with a beginning and an end, and clearly defined inputs and outputs: a structure for action.&lt;/i&gt;”&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The spine&lt;/b&gt;&lt;br /&gt;
Consider the product development process the 'spine' to which all the individual steps are attached. This spine should thus feature sufficient time, resources (and staff) to execute use-centered design methods, but also be designed as to be facilitate the integration of the outcomes of these methods. If there is no space on the spine for new limbs, you will not grow the limbs for a hands-on approach to user-centered product development.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Facilitating user-centered design methods&lt;/b&gt;&lt;br /&gt;
If your company has a standardized product development process - be it formally documented or de facto ensure that its structure facilitates:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;the execution of user research;&lt;/li&gt;
&lt;li&gt;thorough user-centered synthesis steps;&lt;/li&gt;
&lt;li&gt;evaluations of product usage, and,&amp;nbsp;&lt;/li&gt;
&lt;li&gt;the opportunity for redesign(s) and implementation of these, as the value of a usability evaluation is in the follow up. A usability test as such does not increase the usability of a product, implemented (re)designs do.&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
&lt;table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; border: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-table-layout-alt: fixed;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 190.5pt;" valign="top" width="191"&gt;&lt;div class="Tabeltekstklein"&gt;&lt;i&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 190.55pt;" valign="top" width="191"&gt;&lt;div class="Tabeltekstklein"&gt;&lt;i&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 190.5pt;" valign="top" width="191"&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Creating usable products requires user research, user-centred   synthesis, usage evaluations, and iterations &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 190.55pt;" valign="top" width="191"&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Sufficient time to execute user-centred design methods in all the   phases of product development.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- A product development process that is equipped to deal with the   outcomes of user involvement.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;NOTE&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;b&gt;&lt;/b&gt;&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
[Photo: &lt;a href="http://www.flickr.com/photos/fajalar/531972455/"&gt;Matthew Oliphant&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-6000451827633790375?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/6000451827633790375/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=6000451827633790375&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/6000451827633790375?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/6000451827633790375?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/lVS-keqObis/9-process-development-process-that.html" title="9. Process: A development process that facilitates user-centered methods" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_QD5J-lhOPc0/TAzRuRLBIMI/AAAAAAAAAaI/THln38P2qyY/s72-c/Development_process_matthew_oliphant_small.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/9-process-development-process-that.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C04FSXYzeCp7ImA9WxFbF0U.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-1560847545359802994</id><published>2010-06-04T10:20:00.017+02:00</published><updated>2010-07-10T19:11:58.880+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T19:11:58.880+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>8. Team: Don't let designers do their thing</title><content type="html">&lt;div class="MsoNormal"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.hotelchatter.com/story/2010/2/16/92118/9808/hotels/The_Prizeotel_Was_an_Experiment_in_Designocracy_for_Karim_Rashid"&gt;&lt;img border="0" height="290" src="http://2.bp.blogspot.com/_QD5J-lhOPc0/TAUAhTaBTrI/AAAAAAAAAaA/oCU2rwRe4DY/s400/karim_rashid2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote&gt;"Making design decisions based on assumptions is very bad for usability. It is good to have a gut feeling about something, but you need to verify the assumptions you base your design upon. You need to ask users, observe them, and give them the design to test it." (Industrial designer)&lt;/blockquote&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Design can make a difference&lt;/span&gt;&lt;br /&gt;
&lt;span lang="EN-GB"&gt;Synthesizing the design is one of the most influential and yet most ungraspable steps in the development process.&amp;nbsp;In the synthesis step all information is integrated. This is where a designer can make a huge difference: given the same amount of resources, one design may fulfil all (user) requirements, while another one falls short. But give three designers the same briefing and chances are you’ll end up with three completely different designs. So it matters what designer you pick for the assignment.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The analytical, &lt;span class="Apple-style-span" style="color: #cc0000;"&gt;the intuitive,&lt;/span&gt; and the artistic designer&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;When allowing my prejudices to prevail I can distinguish &lt;span class="Apple-style-span" style="color: #cc0000;"&gt;three&lt;/span&gt; breeds of designers: the analytical&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;, the intuitive,&lt;/span&gt; and the artistic designer. The analytical designer works systematically: analyze, synthesize, evaluate and iterate. &lt;span class="Apple-style-span" style="color: #cc0000;"&gt;The intuitive designer's way of working is less method-driven, but does take into account the goals that were set.&lt;/span&gt; The artistic designer considers design an art form, something that cannot be forced through methods. In other words: it’s a kind of magic. Again, being blunt, I would say that the first&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;&amp;nbsp;two types of&lt;/span&gt; designers want to make something that works - be it via different paths - while artistic designers want to make something they like.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Analytical does not mean boring&lt;/b&gt;&lt;br /&gt;
Please note that by analytical I do not mean non-creative. It takes a tremendous amount of creativity to come up with a solution that works within certain limitations. But creative is not the same as artistic. If you want to see what I mean by creative within limitations, take&amp;nbsp;a look at Wired magazine's article '&lt;a href="http://www.wired.com/culture/design/magazine/17-03/dp_intro"&gt;Design Under Constraint&lt;/a&gt;' which&amp;nbsp;discusses a number of terribly creative technological solutions. As Dutch poet Jules Deelder put it: "&lt;a href="http://nl.wikiquote.org/wiki/Jules_Deelder"&gt;Inside the box the possibilities are just as big as outside the box&lt;/a&gt;."&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;"I know what the user wants"&lt;/b&gt;&lt;br /&gt;
&lt;span lang="EN-GB"&gt;And then there are some designers (both industrial and interaction) that consider themselves the 'representative of the user', without actually looking at the user&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;, which is a potential a pitfall for intuitive designers.&lt;/span&gt; Without doing user research and user testing they believe they understand what users need and want. For them, being user-centered is designing a product based on their own knowledge and experiences. I believe product design, interaction design and user interface design is not about ‘doing your thing’. Whether you think you represent the user or not.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Don't let designers do &lt;u&gt;their&lt;/u&gt; thing&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;In my opinion, designers should be less like gods and more like servants.&amp;nbsp;If your goal is to make usable products, hire designers that lean towards the analytical and that have thorough knowledge of user-centered design methods. &lt;span class="Apple-style-span" style="color: #cc0000;"&gt;Or embed intuitive designers with a positive attitude towards user-centered design in a user-centered design process and team, which ensures their &lt;/span&gt;&lt;a href="http://www.uselog.com/2010/06/6-team-feed-feel-for-user-provide.html"&gt;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;intuition is fed&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt; and &lt;a href="http://www.uselog.com/2010/06/13-process-early-user-research.html"&gt;verified&lt;/a&gt;.&lt;/span&gt;&amp;nbsp;And then leave your designers alone, don't try to manage how they synthesize. It really comes down to not letting designers do &lt;u&gt;their&lt;/u&gt; thing, but do let them do their thing.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Making things that work&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;To paraphrase an old HCI adage, ‘cool’ is not a good adjective for user interfaces. Designing for usability is not about making something that's cool in the designer's book; it is about making something that works for the user (and that the user may find cool). That requires a lot of knowledge about the user group, about methods, about design techniques. And it requires the attitude of putting the user center stage, while acknowledging that you are not the user. And, yes, it also requires a little bit of magic, of talent, of je-ne-sais-quoi. Some designers just get it.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
&lt;table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; border: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-table-layout-alt: fixed;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 177.0pt;" valign="top" width="177"&gt;&lt;div class="Tabeltekstklein"&gt;&lt;i&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 211.15pt;" valign="top" width="211"&gt;&lt;div class="Tabeltekstklein"&gt;&lt;i&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 177.0pt;" valign="top" width="177"&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Large (potential) impact of design on usability&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Some designers want to be an artist&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Some designers believe they represent the user&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 211.15pt;" valign="top" width="211"&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Designers educated in human-product interaction principles and   methods&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;- Analytical designers or embedding intuitive designers in a user-centered process&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Learning: seeing user tests, after sales feedback&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- User-centered product designers&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;b&gt;Related posts on uselog&lt;/b&gt;&lt;/div&gt;&amp;gt; &lt;a href="http://www.uselog.com/2009/03/unnecessary-interactivity-ten-whack-job.html"&gt;Unnecessary interactivity: ten whack job interaction designs&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2009/06/when-graphic-design-gets-in-way_18.html"&gt;When graphic design gets in the way&lt;/a&gt;&lt;br /&gt;
&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2007/10/giugiaro-there-more-to-automotive.html"&gt;Giugiaro: there's more to automotive design than styling&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;NOTE&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
[Photo: &lt;a href="http://www.hotelchatter.com/story/2010/2/16/92118/9808/hotels/The_Prizeotel_Was_an_Experiment_in_Designocracy_for_Karim_Rashid"&gt;Karim Rashid on Hotelchatter&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-1560847545359802994?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=upI09S5AUsQ:l2ipE05kyz4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=upI09S5AUsQ:l2ipE05kyz4:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/1560847545359802994/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=1560847545359802994&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/1560847545359802994?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/1560847545359802994?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/upI09S5AUsQ/8-team-dont-let-designers-do-their.html" title="8. Team: Don't let designers do their thing" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_QD5J-lhOPc0/TAUAhTaBTrI/AAAAAAAAAaA/oCU2rwRe4DY/s72-c/karim_rashid2.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/8-team-dont-let-designers-do-their.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUQNQ34yeyp7ImA9WxFbF0s.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-1379598068505765128</id><published>2010-06-03T14:34:00.011+02:00</published><updated>2010-07-10T15:09:52.093+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T15:09:52.093+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>7. Team: Get and keep experienced people</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_QD5J-lhOPc0/TAT2tnSvP7I/AAAAAAAAAZ4/N6e64oGH_fY/s1600/Picture+14.png"&gt;&lt;img border="0" height="255" src="http://4.bp.blogspot.com/_QD5J-lhOPc0/TAT2tnSvP7I/AAAAAAAAAZ4/N6e64oGH_fY/s400/Picture+14.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote&gt;“The worst that can happen to a product is a new product manager and a new interaction designer, because they'll want to leave their mark and have no idea what the user wants yet." (Product manager)&lt;/blockquote&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Experience matters&lt;/span&gt;&lt;br /&gt;
Experienced product developers have a better understanding of the intricacies of a product category and&amp;nbsp;over time&amp;nbsp;product developers develop a ‘feel for the user’ that is very hard to transfer from person to person. Secondly, having gone through several development projects increases a team member’s understanding of the development process and of other roles in the development team.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Keep teams intact&lt;/b&gt;&lt;br /&gt;
I would suggest keeping product development teams intact over generations. Consider a product launch a release of a version, not of the definitive product. Keeping the development team intact is the best way to ensure communication of usability issues and suitable design solutions from one project to the next. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Reward expertise&lt;/b&gt;&lt;br /&gt;
This requires low personnel rotation, which in turn requires a company culture in which being in product development is not considered a first start or stepping stone. Keeping experienced product development professionals in product development can be facilitated by a personnel policy that offers experienced specialists just as much of a path to grow and similar rewards as managers.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
&lt;table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; border: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-table-layout-alt: fixed;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.05pt;" valign="top" width="194"&gt;&lt;div class="Tabeltekstklein"&gt;&lt;i&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.1pt;" valign="top" width="194"&gt;&lt;div class="Tabeltekstklein"&gt;&lt;i&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.05pt;" valign="top" width="194"&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Experience fosters ‘feel for the user’&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Domain knowledge is crucial&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Enables knowledge transfer&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.1pt;" valign="top" width="194"&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Keeping project teams intact (over projects)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Low personnel rotation&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;b&gt;NOTE&lt;/B&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-1379598068505765128?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=mko7ydLNc1c:UBRrtoA4qJE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=mko7ydLNc1c:UBRrtoA4qJE:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/1379598068505765128/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=1379598068505765128&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/1379598068505765128?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/1379598068505765128?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/mko7ydLNc1c/7-team-get-and-keep-experienced-people.html" title="7. Team: Get and keep experienced people" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_QD5J-lhOPc0/TAT2tnSvP7I/AAAAAAAAAZ4/N6e64oGH_fY/s72-c/Picture+14.png" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/7-team-get-and-keep-experienced-people.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUMFQX0_eyp7ImA9WxFbF0s.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-626574754813130647</id><published>2010-06-02T10:03:00.046+02:00</published><updated>2010-07-10T15:10:10.343+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T15:10:10.343+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>6. Team: Feed the ‘feel for the user’ - provide product developers with feedback</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://okcancel.com/comic/78.html"&gt;&lt;img border="0" height="207" src="http://1.bp.blogspot.com/_QD5J-lhOPc0/TATw-yV_uwI/AAAAAAAAAZw/91RaWIylayQ/s400/okcancel20050311.gif" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote&gt;"Designers rarely have the opportunity to see outside people interacting with their product, so when they do they become very inspired by what they see. (...) They get a tremendous amount of empathy for the user. So that's why they just need to see the user test." (Usability consultant)&lt;/blockquote&gt;&lt;b&gt;Feedback to the whole team&lt;/b&gt;&lt;br /&gt;
&lt;div class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;Make sure the results of user tests are not only communicated to the product managers and usability specialists, but also to the interaction designers and product designers, and preferably to the whole team. Invite them to witness a user test or the presentation of results, even if they are at that time no longer a part of the product development team, work in different departments, in a consultancy-like role, or if they don’t work on the user interface. The same goes for after sales feedback. Don't let customer complaints, field studies, and customer satisfaction studies stop at the product manager, but share it with the whole development team. They'll learn from it.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The 'feel for the user'&lt;/b&gt;&lt;br /&gt;
&lt;span lang="EN-GB"&gt;Providing this feedback will foster their ‘feel for the user’, their intuition about what makes a usable design, which can help to improve the next generation of products tremendously. Besides, no one likes to see the results of their work disappear into a black hole and never know how people thought about the product they worked on.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
&lt;table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; border: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-table-layout-alt: fixed;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.05pt;" valign="top" width="194"&gt;&lt;div class="Tabeltekstklein"&gt;&lt;i&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.1pt;" valign="top" width="194"&gt;&lt;div class="Tabeltekstklein"&gt;&lt;i&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.05pt;" valign="top" width="194"&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Increases the ‘feel for the user’, which is essential to user-centered   design proficiency&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- People take pleasure in seeing the result of their work&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.1pt;" valign="top" width="194"&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Communicating the results of user tests and after sales feedback to   the whole product development team in an engaging manner&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;b&gt;NOTE&lt;/B&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
[Comic: &lt;a href="http://okcancel.com/comic/78.html"&gt;OK/Cancel&lt;/a&gt;]&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-626574754813130647?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=AJHWTnhg16w:9w3BhYUuadI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/uselogcom?a=AJHWTnhg16w:9w3BhYUuadI:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/uselogcom?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/626574754813130647/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=626574754813130647&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/626574754813130647?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/626574754813130647?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/AJHWTnhg16w/6-team-feed-feel-for-user-provide.html" title="6. Team: Feed the ‘feel for the user’ - provide product developers with feedback" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_QD5J-lhOPc0/TATw-yV_uwI/AAAAAAAAAZw/91RaWIylayQ/s72-c/okcancel20050311.gif" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/6-team-feed-feel-for-user-provide.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0UMR3c5fSp7ImA9WxFbGUw.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-2776710258443829534</id><published>2010-06-01T11:20:00.012+02:00</published><updated>2010-07-12T09:21:26.925+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-12T09:21:26.925+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>5. Team: One roof: all disciplines - in one room - throughout the process</title><content type="html">&lt;div class="MsoNormal"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/ackolla/2340789374/"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/_QD5J-lhOPc0/S__qvqab46I/AAAAAAAAAZo/2ctaGIJR0Ms/s400/One-Roof-(Andrea+Collet).jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;blockquote&gt;"Everyone must have experienced it: if you sit in a corner, with a small team, separate yourself from the rest and work closely together, then you move much quicker." (Designer of user manuals)&lt;/blockquote&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;A shared space for project teams&lt;/b&gt;&lt;br /&gt;
&lt;span lang="EN-GB"&gt;The development of usable products requires the involvement of all disciplines, from the interaction designer to the product manager, from the usability specialist to the development engineer. Whereas currently in product development of electronic consumer products these disciplines are usually seated in separate departments, I would try to let them work in truly collaborative project teams. Especially in the phases in which the product is defined and designed, but also during implementation. I would opt for project teams working in a single location, in a shared project space, to allow for continuous informal interaction. On the other hand, all disciplines should also keep in touch with their departments, as this enables them to share experiences and knowledge regarding their specific discipline.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;b&gt;The software/hardware, interaction/industrial split&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;I found that it is fairly common in the development of electronic consumer products that the development of the software and hardware are separate projects and teams, between which collaboration can be cumbersome. Though far from optimal, in the light of concurrent engineering one can imagine this happening. I was (even more) surprised however, to find that in many cases industrial designers and interaction designers hardly cooperate, and even can be based in different departments. Again, there may be arguments for doing this, but it is hardly beneficial for the creation of alignment between the physical and the on-screen UI.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;b&gt;Informal communication&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;What I'm arguing for here is more alignment. It is about different disciplines understanding each other as well as having a comprehensive picture of the product they are developing. I believe true collaboration happens best in an informal, day-to-day mode, which is most likely to arise when your are located together physically. &lt;span class="Apple-style-span" style="color: #cc0000;"&gt;Apart from being an effective way to share knowledge, working together results in a more positive mindset, focused on solutions and understanding each other's perspective, instead of underlining problems, disagreements and company politics.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;One roof&lt;/b&gt;&lt;br /&gt;
Yes, I know there is collaboration software for distributed teams, but I've never seen it work quite as well as simply sharing a room. Informal communication also is less likely to occur if team communication is limited to&amp;nbsp;meetings. A meeting only allows team members to learn about a specific topic, while by being in the same room you also learn things about the product and other disciplines that may not directly influence your particular assignment, but will allow you to make a better contribution. Secondly, being in the same room allows for short bilateral discussions, as opposed to long group-wise discussions.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;Work sessions instead of meetings&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;If being situated full time in the same space is not an option, as a fallback option you could regularly hold work sessions. Note that&amp;nbsp;there is an important distinction between holding a meeting and working together. The latter is focused on sharing information, talking through issues and challenges, the former is focused on working through design challenges together, as a (multidisciplinary) team.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Design and engineering&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span lang="EN-GB"&gt;An especially salient issue in my research was the collaboration between the people who made the design and who implemented it. As&amp;nbsp;&lt;a href="http://www.uselog.com/2010/05/4-team-user-centred-design-skills-on.html"&gt;argued earlier&lt;/a&gt;, if interaction designers are involved early on, they can point out the consequences of requirements and early (platform) design choices. And interaction designers being aware of the properties of the technological platform limits complications during implementation. But it also works the other way around: during&amp;nbsp;implementation interaction designers and usability specialists should be available to the engineers on a day-to-day basis. No design is perfect, and usually changes are required for it to be implemented. Development engineers should have quick, informal access to a person who can answer their questions. Finally, it is important for the whole team to learn about evaluations (e.g., user tests, cognitive walkthroughs) of their product, as this enables them to learn about the consequences of their decisions, but also because they can provide input about possible solutions. Again, this is more likely to happen if a team sits in one room.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Technology is not the enemy&lt;/b&gt;&lt;br /&gt;
On a special note: don't treat engineers as ‘the guys who should implement what we define and design’. They usually possess a wealth of knowledge on alternative technological solutions that can be applied if the right questions are posed early on, and if they are able (or enabled) to see the user perspective. Too often technology is described as a barrier to usability, but it can just as likely be the solution.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
&lt;table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; border: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-table-layout-alt: fixed;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;&lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.05pt;" valign="top" width="194"&gt;&lt;div class="Tabeltekstklein" style="mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.1pt;" valign="top" width="194"&gt;&lt;div class="Tabeltekstklein" style="mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.05pt;" valign="top" width="194"&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Informal communication is more efficient and effective&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Facilitates cooperation between industrial- and interaction   designers, software and hardware developers&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- All team members will learn from their actions&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Interaction designers will know about usability issues&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Engineers will know about user requirements&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Interaction designers will know about the limitations of the platform&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Interaction designers available for day-to-day questions during   implementation&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.1pt;" valign="top" width="194"&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Team members being there&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Office architectures that facilitate both project spaces and   departments&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- One central product development location&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
- Being in one project room (or having regular work sessions)&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Budget&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Staff&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Related posts on uselog&lt;/span&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2009/04/how-technology-improves-usability-nokia.html"&gt;How technology improves usability: the Nokia 8810&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;NOTE&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
[Photo: &lt;a href="http://www.flickr.com/photos/ackolla/2340789374/"&gt;Andrea Collet&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-2776710258443829534?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/2776710258443829534/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=2776710258443829534&amp;isPopup=true" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/2776710258443829534?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/2776710258443829534?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/wOT_I1MVxjM/5-team-one-roof-all-disciplines-in-one.html" title="5. Team: One roof: all disciplines - in one room - throughout the process" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_QD5J-lhOPc0/S__qvqab46I/AAAAAAAAAZo/2ctaGIJR0Ms/s72-c/One-Roof-(Andrea+Collet).jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://www.uselog.com/2010/06/5-team-one-roof-all-disciplines-in-one.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUMCSX46eyp7ImA9WxFbF0s.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-3595012131063207928</id><published>2010-05-31T14:57:00.041+02:00</published><updated>2010-07-10T15:11:08.013+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T15:11:08.013+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>4. Team: User-centered design skills on the team early and throughout</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_QD5J-lhOPc0/S__mSNMSlFI/AAAAAAAAAZg/1kuK6n5u0fw/s1600/User-centred+design+skills.jpg"&gt;&lt;img border="0" height="267" src="http://4.bp.blogspot.com/_QD5J-lhOPc0/S__mSNMSlFI/AAAAAAAAAZg/1kuK6n5u0fw/s400/User-centred+design+skills.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote&gt;"I think that it is good to involve people like us, the usability people, in an earlier phase, when you define how the user interface will look like, the wording, etc. It doesn't mean that we have to be a checkpoint, but we can say: 'This looks strange.' Obvious problems can be identified way earlier, without the user telling us." (Usability specialist)&lt;/blockquote&gt;&lt;b&gt;Early presence of user-centered design skills&lt;/b&gt;&lt;br /&gt;
User-centred design skills should be present in the team throughout the product development process, from the very first start. By user-centered skills I mean knowledge of and the ability to execute user research, synthesize usable designs, prototype designs, and evaluate them.&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Early phases = high design freedom&lt;/span&gt;&lt;br /&gt;
In the early phases of product development important decisions with regard to product definition and the technological platform are taken. Usability specialists and interaction designers should be involved in, or at least be informed about, these decisions. Maybe the UI in itself is not designed in this phase, but the interaction definitely is (at least partly). This is an issue that is especially relevant for electronic consumer products, as, in contrast with most web and software products, for electronic consumer products the hardware, operating system, software, and the controls are custom-made, and decisions about these components are taken early on.&lt;br /&gt;
&lt;br /&gt;
Design freedom - whether the design can and is allowed to be changed, in combination with the amount of resources available - is highest in the early phases of product development. This means user-centered design methods should be applied early on, which in turn implies that user-centered design skills should be present on the team.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Customer-centered does not equal user-centered&lt;/b&gt;&lt;br /&gt;
Though in theory any team member could have these skills, the roles that are most likely to provide a product development team with user-centered design skills are usability specialists and interaction designers.&amp;nbsp;I believe the knowledge of usability specialists is not the same as that by product managers or market researchers, as these roles are usually focused on the&amp;nbsp;&lt;a href="http://www.uselog.com/2008/11/consumer-centered-versus-user-centered.html"&gt;buyer and not on the user&lt;/a&gt;. Their primary goal is to know why people will buy a product, not what properties of human-product interaction will (dis)satisfy the user.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Usability specialists&lt;/b&gt;&lt;br /&gt;
Setting user-centered requirements is a lot easier if you have first conducted user research. And setting requirements is one of the things that is done rather early. Which means that user research has to be conducted before that. Which means: bring in the usability specialist (or whoever conducts user research) from the start.&amp;nbsp;Secondly, even in the earliest phases of product development usability evaluations are possible, for example, usage scenarios, paper prototyping or cognitive walkthroughs. Usability specialists can provide the team with the knowledge and skills to apply these methods and techniques.&lt;br /&gt;
&lt;br /&gt;
Finally, usability specialists have often witnessed many user tests and have (possibly) acquired a thorough understanding of the user group through previous user research. They should be able to provide input in the early phases of product development (i.e., concept definition, requirements setting), to be able to apply the knowledge they have gained from previous projects.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Interaction designers&lt;/b&gt;&lt;br /&gt;
Interaction designers should be part of the development team from the start so they can be involved in setting requirements and constraints, because they can anticipate what these will mean for the interaction. Many usability problems arise as a consequence of decisions about a product’s eco-system or&amp;nbsp;technological platform. If the interaction designer is only involved in designing the user-interface, his/her design freedom is extremely limited. Being involved in an early phase allows designers to point out potential problem areas as a consequence of requirements or decisions about the technological platform. And to be aware of these limitations when they synthesize the UI. Both software engineers and interaction designers can tell stories about how frustrating an exercise it is to compromise to oblivion a 'dream design' that did not take constraints into account.&lt;br /&gt;
&lt;br /&gt;
I would shy away from just bringing the interaction designer on board when the actual design needs to be synthesized. To make a good design, you need a deep understanding of the user, the product domain, and technological limitations and possibilities. Having the interaction designer on board early on allows him/her to learn about these issues. It is unlikely that a designer can develop just as good a solution if you bring him/her on board by the time the design needs to be made and simply provide a list of requirements. Designing is just as much about thorough analysis as it is about creative synthesis.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
&lt;table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; border: none; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-table-layout-alt: fixed;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.05pt;" valign="top" width="194"&gt;&lt;div class="Tabeltekstklein" style="mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.1pt;" valign="top" width="194"&gt;&lt;div class="Tabeltekstklein" style="mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.05pt;" valign="top" width="194"&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Early phases = high design freedom&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Early perspective on human-product interaction&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Brings experiences from previous user tests&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Enables execution of user research&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Allows designers to be sensitized to the design challenge&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="border: none; padding: 0cm 5.4pt 0cm 5.4pt; width: 194.1pt;" valign="top" width="194"&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Early and throughout involvement of interaction designers and   usability specialists&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Usability specialists and interaction designers present in   organization&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Fitting product development process&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Sufficient staff&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="Tablebullets" style="margin-left: 0cm; mso-list: none; tab-stops: 36.0pt; text-indent: 0cm;"&gt;&lt;span lang="EN-GB"&gt;- Budget&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Related posts on uselog:&lt;/span&gt;&lt;br /&gt;
&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt; &lt;a href="http://www.uselog.com/2006/07/usability-in-development-of-consumer.html"&gt;Usability in the development of consumer electronics: issues and actors&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2006/12/when-philippe-starck-user-interface.html"&gt;When Philippe Starck 'does' user interface design&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;NOTE&lt;/B&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-3595012131063207928?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/3595012131063207928/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=3595012131063207928&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/3595012131063207928?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/3595012131063207928?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/_O3qtrCnnKo/4-team-user-centred-design-skills-on.html" title="4. Team: User-centered design skills on the team early and throughout" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_QD5J-lhOPc0/S__mSNMSlFI/AAAAAAAAAZg/1kuK6n5u0fw/s72-c/User-centred+design+skills.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.uselog.com/2010/05/4-team-user-centred-design-skills-on.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUIEQn04eip7ImA9WxFbF0s.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-1124633742566311858</id><published>2010-05-28T15:14:00.019+02:00</published><updated>2010-07-10T15:11:43.332+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T15:11:43.332+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>3. Usability 101: Decide whether usability should be a priority for your company</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.uselog.com/2009/03/sales-outweighs-usability-in-remote.html"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/_QD5J-lhOPc0/S_0QGOyTSdI/AAAAAAAAAZQ/d54amwYziOg/s400/3.Hotelremote_small.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote&gt;"That's the whole philosophy of our brand: that it has to be easy to use, for everyone."&amp;nbsp;(Market Intelligence Manager)&lt;/blockquote&gt;&lt;b&gt;Will you benefit?&lt;/b&gt;&lt;br /&gt;
Implementing a user-centred product development process is likely to require a significant investment in resources, organizational changes and support from upper management. Thus a conscious choice should be made whether usability should be a priority at all. Based on the aforementioned &lt;a href="http://www.uselog.com/2010/05/1-usability-101-understand-what.html"&gt;analysis of usability&lt;/a&gt;, and of the &lt;a href="http://www.uselog.com/2010/05/2-usability-101-analyze-consequences-of.html"&gt;consequences of usability&lt;/a&gt; for your company, decide whether usability should be prioritized. Even if usability is an urgent issue for your products, you should consider whether your company will be able to make the required investment, and will benefit from improving it.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Cost and benefits of usability differ per company&lt;/b&gt;&lt;br /&gt;
This also depends on your company’s brand position and product position. An established, premium brand may suffer more from dissatisfied customers than a C-brand, and if a company has a high-end product position it will have more resources to ensure design freedom than a company with a fast-follower, value-for-money product position. Also, if your company is still struggling with ensuring product quality or is very much focused on sales numbers and less on customer satisfaction, you are less likely to be able to prioritize usability during development, as other, short-term issues will probably take precedence.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;How to make it happen?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;This step is about putting your resources where your mouth is.&amp;nbsp;If you decide that usability should be a priority for your company, discuss the requirements that places on your way of working. Are changes to the product development process required? Do you need additional skills in your development teams? And how can each discipline within the company contribute to usability? For example, how can the mechanical engineers or the graphic designers contribute to usability, and how is their work related?&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 191;"&gt;&lt;tbody&gt;
&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm; mso-pagination: widow-orphan lines-together; page-break-after: avoid;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;"&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 18.0pt; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; mso-pagination: widow-orphan lines-together; page-break-after: avoid; tab-stops: list 18.0pt; text-indent: -18.0pt;"&gt;&lt;span lang="EN-GB"&gt;- User-centred product development requires a significant investment and support from upper management &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 18.0pt; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; mso-pagination: widow-orphan lines-together; page-break-after: avoid; tab-stops: list 18.0pt; text-indent: -18.0pt;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/td&gt;   &lt;td style="padding: 0cm 5.4pt 0cm 5.4pt; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 18.0pt; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; mso-pagination: widow-orphan lines-together; page-break-after: avoid; tab-stops: list 18.0pt; text-indent: -18.0pt;"&gt;&lt;span lang="EN-GB"&gt;- Understanding of usability and its consequences to your   company&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 18.0pt; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; mso-pagination: widow-orphan lines-together; page-break-after: avoid; tab-stops: list 18.0pt; text-indent: -18.0pt;"&gt;&lt;span lang="EN-GB"&gt;- Understanding of the potential benefits of usability for your company&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 18.0pt; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; mso-pagination: widow-orphan lines-together; page-break-after: avoid; tab-stops: list 18.0pt; text-indent: -18.0pt;"&gt;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;- Discussing the requirements for user-centered product development&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 18.0pt; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; mso-pagination: widow-orphan lines-together; page-break-after: avoid; tab-stops: list 18.0pt; text-indent: -18.0pt;"&gt;&lt;span lang="EN-GB"&gt;- Understanding the required investments for implementing user-centered product development&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Related posts on uselog:&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2008/01/want-to-make-iphone-killer-think-this.html"&gt;Want to make an iPhone-killer? Think this over...&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.uselog.com/2008/01/want-to-make-iphone-killer-think-this.html"&gt;&lt;/a&gt;&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2006/02/muji-no-brand-good-product.html"&gt;Muji: 'No brand, just good product'&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2005/02/philips-sense-and-simplicity.html"&gt;Philips: Sense &amp;amp; Simplicity&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2005/09/design.html"&gt;Conflict of interest: 'design' versus usability&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2009/03/sales-outweighs-usability-in-remote.html"&gt;Sales over usability in hotel remote control&lt;/a&gt;&amp;nbsp;(see picture above)&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;NOTE&lt;/B&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-1124633742566311858?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.uselog.com/feeds/1124633742566311858/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=9968619&amp;postID=1124633742566311858&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/1124633742566311858?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9968619/posts/default/1124633742566311858?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/uselogcom/~3/b7Smtrb1Htw/3-usability-101-decide-whether.html" title="3. Usability 101: Decide whether usability should be a priority for your company" /><author><name>Jasper (uselog.com)</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03737889052026384670" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_QD5J-lhOPc0/S_0QGOyTSdI/AAAAAAAAAZQ/d54amwYziOg/s72-c/3.Hotelremote_small.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.uselog.com/2010/05/3-usability-101-decide-whether.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEEDRXoyfCp7ImA9WxFbF0s.&quot;"><id>tag:blogger.com,1999:blog-9968619.post-8017393968484657366</id><published>2010-05-27T15:03:00.018+02:00</published><updated>2010-07-10T14:57:54.494+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T14:57:54.494+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="recommendations for industry" /><category scheme="http://www.blogger.com/atom/ns#" term="thesis" /><title>2. Usability 101: Analyze the consequences of usability for your company</title><content type="html">&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;a href="http://www.uselog.com/2008/04/30-fewer-help-desk-calls-because-of.html"&gt;&lt;img border="0" height="236" src="http://uselog.oli.tudelft.nl/pictures/KPN_Internetplusbellen.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;"Because at that time it was also decided, somehow, that we decided to keep it as is. As it would not cause any returns. Since this is a just a one time operation." (Usability specialist)&lt;/div&gt;&lt;/blockquote&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;b&gt;Manifestations and consequences of usability&lt;/b&gt;&lt;br /&gt;
Based on the definitions, examples, stories and analyses from the &lt;a href="http://www.uselog.com/2010/05/1-usability-101-understand-what.html"&gt;preceding step&lt;/a&gt;, take stock of how usability manifests itself in your products in:&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;(1) human-product interaction: quantity and quality of output, errors made (effectiveness), time and effort required (efficiency);&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;(2) the user experience: underperforming or outperforming expectations (satisfaction about use).&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;And the consequences that this may have for:&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;(3) the response of users to the user experience: customer support requests, complaints, product returns, word-of-mouth;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;(4) the resulting business performance consequences for your company: financial costs, staff, repeat sales, cross-purchases, productivity, extra equipment required.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;
&lt;b&gt;Effects are likely to be long-term&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Note that, as usability is an intangible issue, the consequences of usability are most likely to be long-term: there is nothing that prevents a product with poor usability from being launched in time, and poor usability may not affect sales performance (at first). However, as usability is about consumer satisfaction, in the long run usability might affect repurchase intent and cross-purchasing, product returns, demand on customer support, and brand perception.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Anticipated consequences influence prioritization&lt;/b&gt;&lt;br /&gt;
Analyzing the potential consequences of usability is essential, because anticipated consequences of usability play an essential role in the prioritization of usability in a company and projects. The effects of usability can be communicated by means of a quantitative analysis, documenting for example product returns and customer satisfaction scores, but also through videos of user-product interaction or by having product developers and upper management experience their own products.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;b&gt;Summary&lt;/b&gt;&lt;/div&gt;&lt;table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="padding-bottom: 0cm; padding-left: 5.4pt; padding-right: 5.4pt; padding-top: 0cm; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: 0cm; page-break-after: avoid;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;i&gt;&lt;span lang="EN-GB"&gt;Because:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="padding-bottom: 0cm; padding-left: 5.4pt; padding-right: 5.4pt; padding-top: 0cm; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: 0cm; page-break-after: avoid;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;i&gt;&lt;span lang="EN-GB"&gt;Requires:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="padding-bottom: 0cm; padding-left: 5.4pt; padding-right: 5.4pt; padding-top: 0cm; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: 0cm; margin-left: 18pt; margin-right: 0cm; margin-top: 0cm; page-break-after: avoid; text-indent: -18pt;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span lang="EN-GB"&gt;- Usability is prioritized if its (business) consequences are understood and visible&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="padding-bottom: 0cm; padding-left: 5.4pt; padding-right: 5.4pt; padding-top: 0cm; width: 212.9pt;" valign="top" width="213"&gt;&lt;div class="MsoNormal" style="margin-bottom: 0cm; margin-left: 18pt; margin-right: 0cm; margin-top: 0cm; page-break-after: avoid; text-indent: -18pt;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="text-align: center;"&gt;&lt;span lang="EN-GB"&gt;- Analysis of what usability means to your company&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;b&gt;Related posts on uselog&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2010/02/eavesdropped-conversations-about-mobile.html"&gt;Eavesdropped conversations about mobile phones&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2008/11/deaths-in-hospitals-due-to-misuse-of.html"&gt;Deaths in hospitals due to misuse of equipment&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2008/10/sprint-launches-training-for-smartphone.html"&gt;Sprint launches training for smart phone users (but who's paying?)&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2010/01/dutch-public-transport-chip-card-system.html"&gt;Dutch public transport chip-card system flawed at introduction&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2008/04/30-fewer-help-desk-calls-because-of.html"&gt;30% fewer helpdesk calls due to ADSL installation-kit redesign&lt;/a&gt;&amp;nbsp;(see picture above)&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2009/11/how-consumers-get-themselves-into.html"&gt;How consumers get themselves into (usability) trouble&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2008/05/why-word-to-mouth-might-not-happen.html"&gt;Why word-of-mouth might not happen&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&amp;gt;&amp;nbsp;&lt;a href="http://www.uselog.com/2007/12/product-complexity-causes-product.html"&gt;Product complexity causes product returns&lt;/a&gt;&lt;br /&gt;
&amp;gt; &lt;a href="http://www.uselog.com/2009/12/ux-fund-still-outperforms-all-other.html"&gt;UX fund (still) outperforms all other stock indexes&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;
&lt;b&gt;NOTE&lt;/B&gt;&lt;br /&gt;
&lt;i&gt;This recommendation is a part of a&amp;nbsp;&lt;/i&gt;&lt;a href="http://www.uselog.com/2010/05/recommendations-for-dealing-with.html"&gt;&lt;i&gt;series of recommendations for industry&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;on how to deal with usability in product development, which are the outcome of a&amp;nbsp;&lt;a href="http://www.studiolab.io.tudelft.nl/vankuijk/"&gt;PhD research project&lt;/a&gt;. Product development professionals and researchers were invited to provide feedback, based on which a first iteration of the recommendations was performed&amp;nbsp;(&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;changes and additions are listed in red&lt;/span&gt;). Currently the&amp;nbsp;&lt;a href="http://www.uselog.com/2010/07/complete-list-of-recommendations-for.html"&gt;second round of feedback&lt;/a&gt;&amp;nbsp;is being collected. You can still provide input.&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9968619-8017393968484657366?l=www.uselog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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