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<title>UX Bristol</title>
<link>http://2012.uxbristol.org.uk/</link>

<description>UX Events from the Bristol Usability Group</description>
<pubDate>Thu, 06 Dec 2012 09:06:13 GMT</pubDate>

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<description>&lt;p&gt;We rounded up the day at UX Bristol with a series of short talks from Matthew Venn, Luke Jones, Al Barker, Emma Powell, Andy Budd, Jon Waring and Jack Leith&amp;#8217;s workshop team.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/uxbristol/~4/i1KD2ft_OKQ" height="1" width="1"/&gt;</description>
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<pubDate>Mon, 23 Jul 2012 13:05:28 GMT</pubDate>
<dc:creator>Stuart Church</dc:creator>
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<item><title>UX, psychology and the 'dark arts'</title>
<description>&lt;p&gt;Joe Leech, user experience director at cxpartners, gave an introduction to the dark arts of psychology and how these apply to UX.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/uxbristol/~4/xKn9aPjl1qg" height="1" width="1"/&gt;</description>
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<pubDate>Fri, 20 Jul 2012 14:31:22 GMT</pubDate>
<dc:creator>Stuart Church</dc:creator>
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<item><title>Designing stuff that matters - Fast!</title>
<description>&lt;p&gt;Eewei Chen, solution design director at BSkyB, and Darius Kumana, practice lead for experience design at ThoughtWorks Europe, gave an overview of their quick fire method to design stuff that matters, and issued a challenge for participants develop an idea in just 60 minutes &amp;#8211; with staged deadlines enforced with a nerf gun.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/uxbristol/~4/f_rGDEpSxoA" height="1" width="1"/&gt;</description>
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<pubDate>Fri, 20 Jul 2012 12:45:33 GMT</pubDate>
<dc:creator>Stuart Church</dc:creator>
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<item><title>Why usability problems go unfixed?</title>
<description>&lt;p&gt;Caroline Jarrett, a user experience consultant at Effortmark, and Francis Rowland, a web developer and UX designer at &lt;span class="caps"&gt;EMBL&lt;/span&gt; &lt;span class="caps"&gt;EBI&lt;/span&gt;, facilitated a workshop to generate tactics to get unsolved usability problems fixed.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/uxbristol/~4/zbfUcHSFZWs" height="1" width="1"/&gt;</description>
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<pubDate>Fri, 20 Jul 2012 10:52:23 GMT</pubDate>
<dc:creator>Stuart Church</dc:creator>
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<item><title>From Gamification to Gameful Design </title>
<description>&lt;p&gt;Dan Dixon, senior lecturer in Creative Technologies at &lt;span class="caps"&gt;UWE&lt;/span&gt; gave an interactive workshop to help participants consider how they could use gamification as a lens to do user design.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/uxbristol/~4/2pn0WsuJ1fA" height="1" width="1"/&gt;</description>
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<pubDate>Fri, 20 Jul 2012 10:31:00 GMT</pubDate>
<dc:creator>Stuart Church</dc:creator>
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