<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-8140893910728201544</atom:id><lastBuildDate>Sat, 10 Oct 2026 07:43:57 +0000</lastBuildDate><category>Roleplaying</category><category>WFRP</category><category>GMing</category><category>Gaming</category><category>Games Design</category><category>A-to-Z</category><category>Playing</category><category>Games Theory</category><category>General</category><category>Creations</category><category>This Week</category><category>Awesamity</category><category>Quick-Prep</category><category>Writing</category><category>NPCs</category><category>Musing</category><category>Ameshirel</category><category>Do or Dice</category><category>Ameshirel: A World Reforged</category><category>Snippet</category><category>DnD</category><category>Into the Expanse</category><category>QANTM</category><category>40k</category><category>Conworlding</category><category>On the Edge of Exile</category><category>Praag</category><category>Spotlight</category><category>Linguistics</category><category>Magic</category><category>Wargames</category><category>Free Games</category><category>Game Design</category><category>Conlanging</category><category>Curse of Strahd</category><category>Daemon</category><category>MIGW 2016</category><category>Our Hobby is Expensive</category><category>Athla</category><category>Blades in the Dark</category><category>Dark Heresy</category><category>Fate</category><category>GGJ</category><category>Maps</category><category>Patreon</category><category>Thursday Things-To-Do</category><category>Verum Arbitus</category><category>What I Learned</category><category>A Gnomes Tale</category><category>Astrorotica</category><category>Cooking</category><category>Dirty Aces</category><category>DriveThruRPG</category><category>Fiction</category><category>Mechanics</category><category>Religion</category><category>Research &amp; Dragons</category><category>Scofflaw Games</category><category>Thinking</category><category>Worldbuilding</category><title>versamus</title><description>A blog about game design, roleplaying games, and the day-to-day adventures of a Melbourne Game Designer.</description><link>https://versamus.blogspot.com/</link><managingEditor>noreply@blogger.com (Unknown)</managingEditor><generator>Blogger</generator><openSearch:totalResults>205</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-6865327232412583812</guid><pubDate>Tue, 17 Apr 2018 12:23:00 +0000</pubDate><atom:updated>2018-04-17T22:23:53.656+10:00</atom:updated><title>Red World Press opens its doors, and versamus is put to rest...</title><description>Hey folks, &lt;i&gt;&lt;b&gt;v&lt;/b&gt;&lt;/i&gt;&lt;i style=&quot;font-weight: bold;&quot;&gt;ersamus&lt;/i&gt;&amp;nbsp;is shutting down, but have no fear, I&#39;m still creating content! Now you can find everything that was here, and that would have gone here, over on my new website &lt;b&gt;&lt;a href=&quot;https://redworld.press/blog/2018/4/17/welcome-to-red-world-press&quot;&gt;redworld.press&lt;/a&gt;&lt;/b&gt;!&lt;br /&gt;
&lt;br /&gt;
Everything on this archive will remain, but after today, it won&#39;t be updated here any more.&lt;br /&gt;
&lt;br /&gt;
It&#39;s been a wild ride, and I hope you continue it with me over at our new home.</description><link>https://versamus.blogspot.com/2018/04/red-world-press-opens-its-doors-and.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-1312154385250739009</guid><pubDate>Fri, 02 Feb 2018 01:42:00 +0000</pubDate><atom:updated>2018-02-02T12:42:00.801+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GMing</category><category domain="http://www.blogger.com/atom/ns#">Quick-Prep</category><category domain="http://www.blogger.com/atom/ns#">WFRP</category><title>Terrible Cults in 3 Steps</title><description>&lt;a href=&quot;https://versamus.blogspot.com.au/2018/02/wfrp-weird-in-3-steps.html&quot; target=&quot;_blank&quot;&gt;Yesterday&lt;/a&gt; I talked about the first of two super-simple techniques I have for prepping &lt;i&gt;&lt;b&gt;WFRP&lt;/b&gt;&lt;/i&gt; (or indeed any RPG with weird, uncanny encounters). Today, I&#39;ll talk about the second.&lt;br /&gt;
&lt;br /&gt;
The best way I know to make a setting creepy, uncanny, and also humorous, is to use &lt;b&gt;cults&lt;/b&gt;. Cults are a fantastic framing device: They allow us to distil ideologies, emotions, or even personality traits into a single organisation. That is &lt;i&gt;very&lt;/i&gt;&amp;nbsp;powerful, for a GM, and a great framing device for the other players to see the setting.&lt;br /&gt;
&lt;br /&gt;
And just like yesterday, I have 3 easy steps to create cults.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiblqzcVeTcXvR2GL3FHVMBSs8jDW-7pnTMhfL1J75mJCJXO7dHBezamYU8Qay_fKBBf5r4XU9_7GNLy5y6xBS-8s-BsmBVrmC8i_S2Yl9UxOJqQ_KMyL9VeIqsXUCfuTGmG1JN9LrQ609x/s1600/cult.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1599&quot; data-original-width=&quot;1163&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiblqzcVeTcXvR2GL3FHVMBSs8jDW-7pnTMhfL1J75mJCJXO7dHBezamYU8Qay_fKBBf5r4XU9_7GNLy5y6xBS-8s-BsmBVrmC8i_S2Yl9UxOJqQ_KMyL9VeIqsXUCfuTGmG1JN9LrQ609x/s640/cult.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h3&gt;
Step #1 - Think of something mundane, yet important&lt;/h3&gt;
&lt;i&gt;E.g. Salmon migrate from the ocean, upstream, to spawn in the upper reaches of rivers.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
It&#39;s best to think of something that the average person in your setting would notice and would care about. Aspects of the world that have conflict (supposed or real), or that are important phenomena. In the above example, when the salmon come to migrate, they would be much easier to catch, meaning there would be much more food available.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Step #2 - Make a reasonable, but incorrect, leap in logic&lt;/h3&gt;
&lt;i&gt;E.g. Salmon migrate to the rivers because they&#39;re running from a monster that wakes up in the oceans, annually.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Here, if there isn&#39;t already conflict in the idea, add it. Preferably one with agency behind it. Something does something else to the focus. This leap in logic should attempt to explain the phenomenon in ways that the average lay person could rationalise and agree with... Imagine a cultist attempting to recruit new followers: How would they use this leap in logic to sway new folks into their line of thinking? The more reasonable the leap, the better. But also remember, the more tension and drama in the leap, the more compelling it will be, and the more people will &lt;i&gt;want&lt;/i&gt;&amp;nbsp;to believe it.&lt;br /&gt;
&lt;br /&gt;
Also, don&#39;t be afraid of making utterly ridiculous leaps in logic - even ones that &lt;b&gt;everyone&lt;/b&gt;&amp;nbsp;in the setting has already put to bed. Consider how widely prevalent the &lt;i&gt;&lt;b&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Modern_flat_Earth_societies&quot; target=&quot;_blank&quot;&gt;Flat Earth Society&lt;/a&gt;&lt;/b&gt;&lt;/i&gt; is in our modern day, and the arguments they make to support their fallacy (and the arguments that their recruiters make to gain more of a following). In fact, the &lt;i&gt;&lt;b&gt;Flat Earth Society&lt;/b&gt;&lt;/i&gt; is a &lt;i&gt;fantastic&lt;/i&gt;&amp;nbsp;example of a modern cult. They&#39;re well worth studying for the GM&#39;s toolbox (and for a laugh, and perhaps a cry, if you need it).&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Step #3 - Make a further leap in logic, based off the first, that leads to an actionable step&lt;/h3&gt;
&lt;i&gt;E.g. If we eat better when the salmon are upriver, and the salmon go upriver because the ocean monster is awakened every year, we need to keep the monster awake constantly so that the salmon never leave!&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Now we&#39;ve got a cult that parade on the beaches with pots and pans, banging them together to keep the ocean monster awake...&lt;br /&gt;
&lt;br /&gt;
This step is best done when the actionable step is simple enough that any lay folk could do it, without dedicating their entire lives to it. However, it should also have room to grow for some kind of extreme cult... Whilst the cultists convince the lay folk to bang on pots and pans, the upper echelons of the cult are working on a giant whirlpool machine, so that they can cause the ocean to be constantly in rapid motion, to keep the ocean monster awake forever!&lt;br /&gt;
&lt;br /&gt;
You can even run this system several times on the one idea, repeating steps 2 &amp;amp; 3 over and over again, on the same premise. This is a great way to get sects within a cult, or to create conflicting yet equally ridiculous ideas.&lt;br /&gt;
&lt;br /&gt;
This system works well to create anything from dangerous blood cults to silly folk-practices and superstitions.</description><link>https://versamus.blogspot.com/2018/02/terrible-cults-in-3-steps.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiblqzcVeTcXvR2GL3FHVMBSs8jDW-7pnTMhfL1J75mJCJXO7dHBezamYU8Qay_fKBBf5r4XU9_7GNLy5y6xBS-8s-BsmBVrmC8i_S2Yl9UxOJqQ_KMyL9VeIqsXUCfuTGmG1JN9LrQ609x/s72-c/cult.jpg" height="72" width="72"/><thr:total>1</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-5051619864679253827</guid><pubDate>Thu, 01 Feb 2018 11:47:00 +0000</pubDate><atom:updated>2018-02-01T22:47:53.119+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GMing</category><category domain="http://www.blogger.com/atom/ns#">Quick-Prep</category><category domain="http://www.blogger.com/atom/ns#">WFRP</category><title>&quot;WFRP Weird&quot; in 3 Steps</title><description>As you may know, &lt;a href=&quot;https://versamus.blogspot.com.au/search/label/WFRP?max-results=7&quot; target=&quot;_blank&quot;&gt;I love &lt;i&gt;&lt;b&gt;WFRP&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;. It&#39;s no great secret. I&#39;ve been running it for years - coming up on a third of my life, actually...which is concerning.&lt;br /&gt;
&lt;br /&gt;
In that time, I&#39;ve developed two super-simple methods for prepping content. This is the first one: How to make encounters &quot;WFRP Weird&quot; in 3 steps.&lt;br /&gt;
&lt;br /&gt;
What is &quot;WFRP Weird?&quot; You know... Smelling colours. Tasting anxiety. Hearing the itch of recognition pass between two people who&#39;ve never met. Witnessing the echo of horrors past.&lt;br /&gt;
&lt;br /&gt;
&quot;WFRP Weird&quot; is how you know something has gone WRONG in &lt;i&gt;&lt;b&gt;WFRP&lt;/b&gt;&lt;/i&gt;. It&#39;s how you know Chaos is afoot. It&#39;s how you know, without even looking at the sky, if it&#39;s Geheimnisnacht or not.&lt;br /&gt;
&lt;br /&gt;
So, what are the 3 steps?&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisH8pyqOXJU0v_dYZShYikBVCjvNLN4kOCQHoaVKKC28Xh6TPS3mWnZuLBiWVRb3S1oK0f4NqXzQhBKRViVooGpNlshnUC8AdAWOUEqmhOsA_Eusfh38E1Ca2jfDrK_G8eK6b0Nw12MKOn/s1600/eyeem-117661059.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;850&quot; data-original-width=&quot;1280&quot; height=&quot;424&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisH8pyqOXJU0v_dYZShYikBVCjvNLN4kOCQHoaVKKC28Xh6TPS3mWnZuLBiWVRb3S1oK0f4NqXzQhBKRViVooGpNlshnUC8AdAWOUEqmhOsA_Eusfh38E1Ca2jfDrK_G8eK6b0Nw12MKOn/s640/eyeem-117661059.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h3&gt;
Step #1 - Think of something that would normally happen&lt;/h3&gt;
&lt;i&gt;E.g. A man walking down the road. This is as vanilla as it gets, folks. Literally nothing weird or even remotely interesting about this.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
This step is best done when you think of something boring-as-hell. Think of the most mundane thing you can. The terror of the uncanny comes about when it &lt;i&gt;should be fine&lt;/i&gt;, but it isn&#39;t.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Step #2 - Put it in a situation where it normally wouldn&#39;t be&lt;/h3&gt;
&lt;i&gt;E.g. In the dead of night, shrouded in mist, along the haunted cobblestone streets of Praag, far to the north. Ok, this is a little weird. Folks don&#39;t go walking around Praag at night - &lt;b&gt;ESPECIALLY&lt;/b&gt; not alone.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
For this step, try to think of a situation where the thing &lt;i&gt;could&lt;/i&gt;&amp;nbsp;happen, but if it occurred to you in the real world, you&#39;d be unnerved, or at least, on edge.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Step #3 - Subvert some expectation about what would normally happen, in a way that couldn&#39;t exist&lt;/h3&gt;
&lt;i&gt;E.g. No matter how much the man walks away from you, or towards you, he never gets closer. No matter how much you approach him, or walk away from him, he never gets further away. No amount of light shone on him seems to illuminate him beyond a simple silhouette, out on the darkened street...&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
For this step, I like to think of the common methods we would use in the real world to dispel our fear or anxiety over the situation. We see some weird dude on the street. Our instincts would be to a) approach him to get a better look, b) walk away so we don&#39;t have to deal with him, or c) try to get more information about him from where we are, so we can make a better decision.&lt;br /&gt;
&lt;br /&gt;
Next, make all (or many) of them impossible, or have them yield even more uncanny results.&lt;br /&gt;
&lt;br /&gt;
And that&#39;s it! A simple way to add uncanny and &quot;WFRP Weird&quot; encounters to your game.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Note that the examples are heavily inspired by an encounter in &lt;b&gt;Realm of the Ice Queen&lt;/b&gt;&#39;s Praag section, written by Steve Dee. I used this exact encounter &lt;u&gt;many&lt;/u&gt;&amp;nbsp;times during my own Praag campaign, &lt;b&gt;Shadows Within Shadows&lt;/b&gt;. I think my players are still scared of &lt;b&gt;The Man, Darkly&lt;/b&gt;.&lt;/i&gt;</description><link>https://versamus.blogspot.com/2018/02/wfrp-weird-in-3-steps.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisH8pyqOXJU0v_dYZShYikBVCjvNLN4kOCQHoaVKKC28Xh6TPS3mWnZuLBiWVRb3S1oK0f4NqXzQhBKRViVooGpNlshnUC8AdAWOUEqmhOsA_Eusfh38E1Ca2jfDrK_G8eK6b0Nw12MKOn/s72-c/eyeem-117661059.jpg" height="72" width="72"/><thr:total>1</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-9008298209573474615</guid><pubDate>Sun, 07 Jan 2018 11:59:00 +0000</pubDate><atom:updated>2018-01-07T22:59:47.990+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Astrorotica</category><category domain="http://www.blogger.com/atom/ns#">Fiction</category><title>The Gift of Light &amp; Vision—An Astrorotica Short Story</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3HUe1O7nWUef9Fzx62hlH7cFE2z-odF4jz1qTFqeo7ZqIHLFVoLHpociEzCUoXzT_LVSDpxD9QUmqpEWJb3W-xjpfKrCWDe3sW3opSRCR5EDIfK5Odp6VVZpKU0nCa5LkCKDff1fZWtIC/s1600/IconArt.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;556&quot; data-original-width=&quot;556&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3HUe1O7nWUef9Fzx62hlH7cFE2z-odF4jz1qTFqeo7ZqIHLFVoLHpociEzCUoXzT_LVSDpxD9QUmqpEWJb3W-xjpfKrCWDe3sW3opSRCR5EDIfK5Odp6VVZpKU0nCa5LkCKDff1fZWtIC/s1600/IconArt.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Its fur flashed, cycling through turquoise, lime-green, then a colour I can&#39;t quite describe; &quot;magenta sunrise&quot; comes to mind.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Captain Vuvaxath&#39;s suit flashed in turn—small lights embedded into the pressurised exoskeleton. It was quick, and I barely made them out. Two scarlet lines running the length of her body, and a single tan-beige pulsing from her ankles to her knees.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;The creature looked at me with its large black eyes—like staring into the &quot;empty&quot; parts of space, which promise you&#39;ll see light if you just go far enough. It was utterly alien. On Earth, before &lt;/i&gt;everything&lt;i&gt;, we had creatures called quokkas. It was like that, except upright, and in place of its hind legs was a thick tail that sprouted rows of caterpillar-like legs. Its fur—translucent over ash-grey skin—emitted colour and light in strange patterns. It lacked a mouth, and had only the suggestion of a nose.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;It flashed at me, the same pattern it had flashed at the captain. I didn&#39;t flash in response—I didn&#39;t have anything to flash with. I switched my vocaliser on, but didn&#39;t say anything. I couldn&#39;t see any ears on the thing.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;The captain looked at me, laughed silently—her suit cutting off the noise I&#39;d grown to love—and turned back to the creature. Orange, like the part of a flame just after the clear, flashed along her stomach, moving up through to her arms, and ending as a brazen-brass colour at her wrists. This repeated twice, the second time much faster.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;The creature flashed rose-pink three times. The captain laughed silently. I couldn&#39;t hold it, and I laughed as well, my vocaliser spilling it onto the silent planet.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;That was the first time I shared a joke with someone who couldn&#39;t hope to speak my language, nor I theirs. I&#39;m still not sure what we were laughing at.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;~From the Log of Navigator Iwani M&#39;Bala.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;b style=&quot;font-style: italic;&quot;&gt;Astrorotica&lt;/b&gt;&amp;nbsp;is a tabletop RPG I&#39;m in the process of writing, about a far-flung future where humans have discovered a galaxy at peace, without the need or urge for violence, where the only hill left to climb is the tyranny of distance. This is a short story that will appear in the book.&lt;br /&gt;
&lt;br /&gt;
The artwork that goes along with this post was made by &lt;b&gt;&lt;a href=&quot;https://twitter.com/DevenRue&quot; target=&quot;_blank&quot;&gt;Deven Rue&lt;/a&gt;&lt;/b&gt;&amp;nbsp;(&lt;a href=&quot;https://plus.google.com/+DevenRue&quot; target=&quot;_blank&quot;&gt;+Deven Rue&lt;/a&gt;) of &lt;b&gt;&lt;a href=&quot;http://rueink.com/&quot;&gt;RueInk.com&lt;/a&gt;&lt;/b&gt;. Please go and check out the site—Deven&#39;s work is &lt;i&gt;fantastic&lt;/i&gt;.</description><link>https://versamus.blogspot.com/2018/01/the-gift-of-light-visionan-astrorotica.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3HUe1O7nWUef9Fzx62hlH7cFE2z-odF4jz1qTFqeo7ZqIHLFVoLHpociEzCUoXzT_LVSDpxD9QUmqpEWJb3W-xjpfKrCWDe3sW3opSRCR5EDIfK5Odp6VVZpKU0nCa5LkCKDff1fZWtIC/s72-c/IconArt.png" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-7207220459436657633</guid><pubDate>Thu, 04 Jan 2018 09:07:00 +0000</pubDate><atom:updated>2018-01-04T21:53:14.882+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GMing</category><category domain="http://www.blogger.com/atom/ns#">Religion</category><category domain="http://www.blogger.com/atom/ns#">WFRP</category><category domain="http://www.blogger.com/atom/ns#">Worldbuilding</category><title>On the Nature of Religion in Warhammer</title><description>&lt;i&gt;The following article was inspired by a thread on &lt;a href=&quot;https://www.reddit.com/r/warhammerfantasyrpg/&quot; target=&quot;_blank&quot;&gt;/&lt;b&gt;r/WarhammerRPG&lt;/b&gt;&lt;/a&gt;, concerning&amp;nbsp;Orcs and why there seemingly aren&#39;t Chaos Orcs in the world. I had been thinking about this a lot recently, due to a conversation with one of my players before my last &lt;/i&gt;&lt;b&gt;On the Edge of Exile&lt;/b&gt;&lt;i&gt;&amp;nbsp;session, as well as just in general. Thinking about Warhammer Gods is my jam, alright?!&lt;/i&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIDjMViceJKTYkm6COY0XGltOO3AYubA0TSYs4bgP28FhyphenhyphenCc5aUDw9TchFSVbwD6U8LU89eqpZn0E5p2HyGkwKbpfUDmix_coJN5nU6quSbZjnkArqA7mJjvX0MbPjZXZYz4woTWeWDheS/s1600/Gods.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1600&quot; data-original-width=&quot;1253&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIDjMViceJKTYkm6COY0XGltOO3AYubA0TSYs4bgP28FhyphenhyphenCc5aUDw9TchFSVbwD6U8LU89eqpZn0E5p2HyGkwKbpfUDmix_coJN5nU6quSbZjnkArqA7mJjvX0MbPjZXZYz4woTWeWDheS/s640/Gods.jpg&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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A lot of time is spent examining the Gods and their Cults in the various &lt;i&gt;&lt;b&gt;&lt;a href=&quot;https://www.drivethrurpg.com/browse.php?keywords=Warhammer+Fantasy+Roleplay&amp;amp;x=0&amp;amp;y=0&amp;amp;author=&amp;amp;artist=&amp;amp;pfrom=&amp;amp;pto=&quot; target=&quot;_blank&quot;&gt;Warhammer Fantasy Roleplay 2nd Edition&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&amp;nbsp;books, from the &lt;i&gt;&lt;b&gt;&lt;a href=&quot;http://www.drivethrurpg.com/product/62847/Warhammer-Fantasy-Roleplay-2nd-Edition-Core-Rulebook&quot; target=&quot;_blank&quot;&gt;Core&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&amp;nbsp;to &lt;i&gt;&lt;b&gt;&lt;a href=&quot;http://www.drivethrurpg.com/product/63678/Warhammer-Fantasy-Roleplay-2nd-Edition-Tome-of-Salvation&quot; target=&quot;_blank&quot;&gt;Tome of Salvation&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&amp;nbsp;and &lt;i&gt;&lt;b&gt;&lt;a href=&quot;http://www.drivethrurpg.com/product/64190/Warhammer-Fantasy-Roleplay-2nd-Edition-Tome-of-Corruption&quot; target=&quot;_blank&quot;&gt;Tome of Corruption&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;. But, like with most roleplaying games, something has always rubbed me the wrong way: Why would different races have different Gods, especially when the Gods are very &lt;b&gt;real&lt;/b&gt;. In &lt;i&gt;&lt;b&gt;WFRP&lt;/b&gt;&lt;/i&gt;&amp;nbsp;this makes a bit of sense: Most of the Gods are clear aspects of each other, and, &lt;i&gt;realistically&lt;/i&gt;, they&#39;re not as easy to define as the minds of mortals make them. In settings like &lt;i&gt;&lt;b&gt;Faerûn&lt;/b&gt;&lt;/i&gt;, it&#39;s baffling. We &lt;i&gt;know&lt;/i&gt;&amp;nbsp;who the creator God is. Everyone does. And yet, for some reason, my &lt;i&gt;Fake&lt;/i&gt;-Egyptians still worship &lt;i&gt;Fake&lt;/i&gt;-Egyptian Gods, just…because.&lt;br /&gt;
&lt;br /&gt;
But let&#39;s get back on the subject of &lt;i&gt;&lt;b&gt;WFRP&lt;/b&gt;&lt;/i&gt;&amp;nbsp;(and maybe save the &lt;i&gt;&lt;b&gt;D&amp;amp;D&lt;/b&gt;&lt;/i&gt;&amp;nbsp;bashing for another day), shall we?&lt;br /&gt;
&lt;br /&gt;
I realised that the reason the different races have different Gods (in setting—the IP and real-world reasons are less cool) is that the different Gods reflect the psychologies of the races that made them, both in how the Gods manifest, and how they interact with the world. This also means that, whilst all the Gods are &lt;i&gt;&quot;real&quot;&lt;/i&gt;, they are more or less interested in dealing with other races, because those other races may not &lt;i&gt;want&lt;/i&gt;&amp;nbsp;to deal in the way the Gods are set up to deal… Let&#39;s take a look, shall we?&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;(Please note that everything in here is &lt;b&gt;my opinion&lt;/b&gt;. Some of it is based on sources, others just on thinking about it too much. &lt;b&gt;Nothing&lt;/b&gt;&amp;nbsp;is canon. If you want canon, I dunno, read some &lt;/i&gt;&lt;b&gt;Black Library&lt;/b&gt;&lt;i&gt; books?)&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Humans &amp;amp; Gods&lt;/h3&gt;
Humans in &lt;i&gt;&lt;b&gt;WFRP&lt;/b&gt;&lt;/i&gt;&amp;nbsp;have a very transactional relationship to the Gods. Human worship tends to be based on either fear or desire: They &lt;b&gt;fear&lt;/b&gt;&amp;nbsp;retribution for not worshipping the Gods, or they&amp;nbsp;&lt;b&gt;desire&lt;/b&gt;&amp;nbsp;some benefit from worshipping the Gods.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglYDHAG6PZUnedln2JouRHSba5ITZzkgo6YZUCqIdXW0uGFAMA1RMT8-MP5f4zOnoQL0EJDrros68jJ-pkkZW_SHjSORRYigBjVfn2nuNDx3rbb3AUvkZ8IJ5WEoiMRbpPvi8zb79OAzJY/s1600/Gods2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;803&quot; data-original-width=&quot;736&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglYDHAG6PZUnedln2JouRHSba5ITZzkgo6YZUCqIdXW0uGFAMA1RMT8-MP5f4zOnoQL0EJDrros68jJ-pkkZW_SHjSORRYigBjVfn2nuNDx3rbb3AUvkZ8IJ5WEoiMRbpPvi8zb79OAzJY/s640/Gods2.jpg&quot; width=&quot;586&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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This is also &lt;i&gt;active&lt;/i&gt;&amp;nbsp;worship. A Human changes their normal behaviours to fit the edicts and designs of the God they worship so that they can avoid what they fear, and attract what the desire. A person may worship Sigmar because they fear what will happen to their soul as a good Imperial if they don&#39;t, and they desire to keep safe their people from the depredations of Orcs. A person may worship Rhya because they fear their pregnancy will turn badly, and they desire a healthy, strong, child.&lt;br /&gt;
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But, as I say, this is very &lt;i&gt;transactional&lt;/i&gt;. Humans &lt;i&gt;believe&lt;/i&gt;&amp;nbsp;that if you input the actions and beliefs the Gods want you to, that the Gods will output their benefits. Whilst this is sometimes true for Sigmar, Rhya, etc., it is definitely not always the case. This is also why so many Humans turn to the worship of the Chaos Gods, because the fears they prey on (violence, disease, hopelessness, and joylessness) are very pressing in the Old World, and the desires they can grant are immediate, measurable, and, sadly, all to often granted. Praying to Shallya might work to thwart the spread of plague, but you better believe that Nurgle would be all too willing to open His arms if you come calling. He won&#39;t heal you, but He&#39;ll make it &lt;i&gt;OK&lt;/i&gt;…&lt;br /&gt;
&lt;br /&gt;
This makes Humans a prime target for Chaos: Force those in league with you to spread problems that grow fear, prey on the fears of the people, convert those people to becoming in league with you, repeat. Or, alternately, grant their ambitions and desires…&lt;br /&gt;
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This is also the reason why Norscans and the Northern Tribes fall to Chaos: They&#39;re no more evil than folks in the Empire. But they &lt;i&gt;get it&lt;/i&gt;. They &lt;i&gt;get&lt;/i&gt;&amp;nbsp;how difficult their lives are. How terrible the land is that they&#39;re forced to live in. Folks of the Empire couldn&#39;t comprehend how terrible life would be for the Northern Tribes if they &lt;i&gt;didn&#39;t&lt;/i&gt;&amp;nbsp;get assistance from the Chaos Gods. Life would be &lt;i&gt;impossible&lt;/i&gt;…&lt;br /&gt;
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&lt;h3&gt;
Dwarves &amp;amp; Gods&lt;/h3&gt;
Dwarves have a whole other form of divinity, completely different from that of Humans. The Dwarves venerate the &quot;Ancestor Gods&quot;—real, physical, historical figures from their people&#39;s past. These Ancestor Gods were, and are, paragons of their chosen fields. Grungni was the greatest miner. Valaya was a fierce guardian of her people&#39;s well being. Grimnir was the greatest Dwarven warrior the world has ever seen.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc2AIVdOTJjT9o8hfNaexURHQCJQkTL5NMDonSNWLLphYCfeFKzH8avNT68XdsE4o6dM0RLRK4AFcnZkzY08I4f9CZrXLIehkOb8yQoSxh0eiV9R8bXXa4YC8p2Fyg8IiGa9pXQChX7dHK/s1600/GodsDwarf.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;497&quot; data-original-width=&quot;966&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc2AIVdOTJjT9o8hfNaexURHQCJQkTL5NMDonSNWLLphYCfeFKzH8avNT68XdsE4o6dM0RLRK4AFcnZkzY08I4f9CZrXLIehkOb8yQoSxh0eiV9R8bXXa4YC8p2Fyg8IiGa9pXQChX7dHK/s640/GodsDwarf.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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But the Dwarves don&#39;t have priests. Why? Their Gods actually existed—&lt;i&gt;no one&lt;/i&gt;&amp;nbsp;contests that. The answer is, they don&#39;t need to. They know that the Ancestor Gods won&#39;t grant miracles, nor will they intervene when the going gets tough. Nor, I think, would most Dwarves want them to. It&#39;s too counter to their culture. Instead, the Ancestor Gods are held up as symbols to aspire to. They are figures who inspire by example.&lt;br /&gt;
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The Dwarves dig deep because Grungni taught them how. But Grungni also taught them restraint in their mining, and the folly of their greed. Valaya taught them how to govern well, and to heal the sick. The two of them represent the ideal man and woman in Dwarven society.&lt;br /&gt;
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To be pious is to be Grungni-like, Valaya-like, Grimnir-like.&lt;br /&gt;
&lt;br /&gt;
This is why you don&#39;t see many Dwarves fall to Chaos—the idea of taking a short cut is foreign to them…except for the Chaos Dwarves, right?&lt;br /&gt;
&lt;br /&gt;
Wrong. The Chaos Dwarves fell to Hashut not because it was convenient, but because the teachings of the Ancestors &lt;i&gt;no longer applied&lt;/i&gt;. They were in a situation where emulating the Ancestor Gods &lt;i&gt;didn&#39;t work&lt;/i&gt;. Their paragons were, apparently, wrong. So they went looking for something else to guide them—and they were preyed upon by Hashut. Yes, &lt;i&gt;now&lt;/i&gt;&amp;nbsp;the Chaos Dwarves are just as scheming and terrible as any corrupted by the Gods of Chaos—but the reason they fell is far from the reasons given by most Humans.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Elves &amp;amp; Gods&lt;/h3&gt;
The Elves see the Gods as &lt;i&gt;truths&lt;/i&gt;&amp;nbsp;about the world, but as Teclis has explained, they&#39;re phenomena, not deities. The Gods are stories personified. A story doesn&#39;t like nor dislike you: But it does support and maintain an ideology.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhfJCN8Nooyx04-BqRCLIAIeoG2SuO_eLUr3ONasOIMJsi1OKzen-q0dyZxHqEQCfmFFnDAqQCMmEUDQlswKIYB0yVBgJyK5Duy-ky0y4vwzPWv1-T89cGSLaV5Z7yyz66vxXZmtGVMPmr/s1600/GodsElves.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;967&quot; data-original-width=&quot;1000&quot; height=&quot;618&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhfJCN8Nooyx04-BqRCLIAIeoG2SuO_eLUr3ONasOIMJsi1OKzen-q0dyZxHqEQCfmFFnDAqQCMmEUDQlswKIYB0yVBgJyK5Duy-ky0y4vwzPWv1-T89cGSLaV5Z7yyz66vxXZmtGVMPmr/s640/GodsElves.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Let&#39;s look at a common story (one many reading this will be familiar with): &lt;i&gt;&lt;b&gt;The Lord of the Rings&lt;/b&gt;&lt;/i&gt;. That is a story that relies on bravery, of overcoming darkness, and of defeating evil despite the fact that all hope, constantly, seems lost. This is a very fine story—but it supports some uncomfortable ideology. The West is always &lt;i&gt;good&lt;/i&gt;&amp;nbsp;in &lt;i&gt;&lt;b&gt;The Lord of the Rings&lt;/b&gt;&lt;/i&gt;, whilst the East is bad. Industry is inherently evil, under Sauruman and the Orcs, whilst knightly virtues, and country living, are aspirationl. Kings are destined to save their people, and they hold divine right… Whether you believe in the messages of &lt;i&gt;&lt;b&gt;The Lord of the Rings&lt;/b&gt;&lt;/i&gt;&amp;nbsp;or not doesn&#39;t matter (for this discussion), but what does matter is that you understand that the story inherently carries this ideology. You don&#39;t need to subscribe to it to enjoy the story, or to learn from it, either.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;That&lt;/b&gt;&amp;nbsp;is what the Gods are to the Elves. The Gods represent stories of people and places, actions and events. They talk of ways to comport yourself, or things to avoid, or &lt;i&gt;truths&lt;/i&gt;&amp;nbsp;about the world. Most Elves don&#39;t dedicate themselves to these stories, but everyone takes parts of them and uses them to guide their lives. Some Elves do, however. They don&#39;t become &lt;i&gt;priests&lt;/i&gt;, gaining miracles from their Gods, but they do become living embodiment of the stories (and ideologies) that they carry.&lt;br /&gt;
&lt;br /&gt;
Let&#39;s look at &lt;b&gt;Hoeth, Lord of Wisdom&lt;/b&gt;. He is said to be the embodiment of erudition, and patron of all who search for greater understanding. The Elves tell stories of how Hoeth gifted them with much of the knowledge and wisdom that their people take for granted, and that make them great. But many debate that the knowledge this brought also brought with it progress, and progress leads to the breaking of traditions and eventually ruin. It&#39;s said that Asuryan, chief of the Elven Gods, rebuked Hoeth when he did this, and torched much of his great library…and yet, there are Loremasters of Hoeth—Elves dedicated to his image—who seek to collect knowledge and share it with those who have the wisdom to use it. They use Hoeth as an example and a cautionary, inspirational, tale.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Khaine, Lord of Murder &amp;amp; War&lt;/b&gt;&amp;nbsp;is another great example, because very few Elves dedicate their lives to his story, and yet there are a lot of Elves who employ his teachings when they fight. Khaine is as much a demon in their mythology as a God: He is who you channel when you need to fight, but if you embody him too much, you&#39;ll destroy yourself. This is exemplified in the stories of the &lt;a href=&quot;http://warhammerfantasy.wikia.com/wiki/Altar_of_Khaine&quot; target=&quot;_blank&quot;&gt;Altar of Khaine&lt;/a&gt;, and &lt;a href=&quot;http://warhammerfantasy.wikia.com/wiki/Aenarion&quot; target=&quot;_blank&quot;&gt;Phoenix King Aenarion the Defender&lt;/a&gt;&amp;nbsp;(look them up, they&#39;re super cool).&lt;br /&gt;
&lt;br /&gt;
So why do some Elves turn to Chaos? Why are there Witch Elves among the ranks of the Druchii? Because Slaanesh whispered a better story: A story of supremacy, of desire, of experience. The Elves have been fading for a very long time, and Slaanesh offered a chance to be vital, to hold back the fading, and to experience &lt;b&gt;life&lt;/b&gt;&amp;nbsp;once more. Sure, it&#39;s tainted, and it comes with a lot of baggage, but to the repressed Elves, I can understand how they&#39;d see this as a fair price to pay. After all, it&#39;s &lt;i&gt;only Humans&lt;/i&gt;&amp;nbsp;who you have to hurt, right?&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Orcs &amp;amp; Gods&lt;/h3&gt;
Lastly, I&#39;ll talk about the Orcs—the ones who started me on this journey.&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinfuhWFvK0xx7IEe1XUETnsmOXM17ij2ptaBT8kEgDXnjHJtfMyKCYqaGEVQyn8mDxys7kwKHCvnFi2nFhh-uZfGDT4_NXBIcSBuhO9479A-QRSJzcSb4DdRRZGRl5lVIz-2tvhJj6mPDa/s1600/Gork+and+Mork.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;585&quot; data-original-width=&quot;804&quot; height=&quot;464&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinfuhWFvK0xx7IEe1XUETnsmOXM17ij2ptaBT8kEgDXnjHJtfMyKCYqaGEVQyn8mDxys7kwKHCvnFi2nFhh-uZfGDT4_NXBIcSBuhO9479A-QRSJzcSb4DdRRZGRl5lVIz-2tvhJj6mPDa/s640/Gork+and+Mork.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Orcs are not Humans, Dwarves, or Elves. Orcs don&#39;t &lt;i&gt;worship&lt;/i&gt;&amp;nbsp;their Gods. They don&#39;t hold their Gods as &lt;i&gt;examples&lt;/i&gt;, nor do they see them as &lt;i&gt;stories&lt;/i&gt;&amp;nbsp;and &lt;i&gt;aspects&lt;/i&gt;&amp;nbsp;of the world. No. Orcs know the &lt;i&gt;truth&lt;/i&gt;&amp;nbsp;of their Gods: That neither Gork nor Mork give the slightest of shits about anything other than being Cunningly Brutal and Brutally Cunning.&lt;br /&gt;
&lt;br /&gt;
Just as the Orc Gods are impressive, they are easily impressed. Kill something in a brutally cunning way, and Gork will be impressed. Twist something in a cunningly brutal way, and Mork will be impressed. Maybe erect a totem in their honour as well, because that&#39;s just what you do when you have a pile of skulls and dung lying around that&#39;s not doing anything.&lt;br /&gt;
&lt;br /&gt;
When the Gods are impressed, they may bless you, or not. Who knows. But it&#39;s always better to be impressive, instead of getting stomped, so you keep doing it. The more impressive you are, generally the better you do: You grow bigger, stronger, more deadly. You gain followers, massive Choppas, loot, ale, maybe a lair. It seems like the more you impress the Gods, the more impressive they make you…&lt;br /&gt;
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But remember, the Gods don&#39;t &lt;i&gt;like&lt;/i&gt;&amp;nbsp;you, and as soon as you stop being impressive, things will go wrong. Or is it the other way around? Do you lose the battle because Gork is less impressed with you? Or is Gork less impressed with you because you lost the battle?&lt;br /&gt;
&lt;br /&gt;
Who knows. Who cares. Stop arguing about it, and get back to &lt;b&gt;FIGHTIN&#39;!&lt;/b&gt;</description><link>https://versamus.blogspot.com/2018/01/on-nature-of-religion-in-warhammer.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIDjMViceJKTYkm6COY0XGltOO3AYubA0TSYs4bgP28FhyphenhyphenCc5aUDw9TchFSVbwD6U8LU89eqpZn0E5p2HyGkwKbpfUDmix_coJN5nU6quSbZjnkArqA7mJjvX0MbPjZXZYz4woTWeWDheS/s72-c/Gods.jpg" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-8320384817751334803</guid><pubDate>Wed, 03 Jan 2018 21:51:00 +0000</pubDate><atom:updated>2018-01-04T10:07:45.736+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Creations</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><category domain="http://www.blogger.com/atom/ns#">WFRP</category><title>Ruinous Reactions—Fear, Terror &amp; Insanity in WFRP2e</title><description>I have a lot of issues with fear, terror, and insanity in…basically every roleplaying game. Some games, specifically in the storygame variety, do it much better, but on the whole roleplaying games have a lot of room for growth in this area.&lt;br /&gt;
&lt;br /&gt;
This is my attempt to grow on this issue in &lt;i&gt;&lt;b&gt;Warhammer Fantasy Roleplay 2nd Edition&lt;/b&gt;. &lt;/i&gt;This is &lt;i&gt;also&lt;/i&gt;&amp;nbsp;my submission to the &lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;https://www.reddit.com/r/warhammerfantasyrpg/comments/7hrfuh/were_running_the_threepage_fiction_contest_submit/&quot; target=&quot;_blank&quot;&gt;Three Page Fiction Contest&lt;/a&gt;&lt;/i&gt;&amp;nbsp;over on &lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;https://www.reddit.com/r/warhammerfantasyrpg/&quot; target=&quot;_blank&quot;&gt;/r/WarhammerFantasyRPG&lt;/a&gt;&lt;/i&gt;!&lt;br /&gt;
&lt;br /&gt;
I hope you enjoy&amp;nbsp;&lt;i&gt;&lt;b&gt;Ruinous Reactions&lt;/b&gt;&lt;/i&gt;!&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;i&gt;&lt;b&gt;Ruinous Reactions&lt;/b&gt;&lt;/i&gt;&amp;nbsp;is an overhaul for Fear, Terror, and Insanity in WFRP2e, because a) being frozen isn&#39;t fun game play, and removes player agency, and b) RPGs tend to have a very ableist view of mental health. This new system intends to fix both of these issues, and turn Fear, Terror, and Insanity into &lt;i&gt;interesting game play opportunities&lt;/i&gt;, rather than agency sucking moments!&lt;/blockquote&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCQLOHxuutQp1ouM-NInUE8PmipHulzR_lYKYRdt0ZhP9dfw57fYaTdrmzfAcnSHfOmDhnkHgrjsy7bhff2WQ1wTl6PbemYNy_0jTft2yggOJne8LadhstxOudUVAZA1JOhFp3aPTY6rlQ/s1600/Tenniel+-+Red+Queen+with+Alice.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;907&quot; data-original-width=&quot;730&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCQLOHxuutQp1ouM-NInUE8PmipHulzR_lYKYRdt0ZhP9dfw57fYaTdrmzfAcnSHfOmDhnkHgrjsy7bhff2WQ1wTl6PbemYNy_0jTft2yggOJne8LadhstxOudUVAZA1JOhFp3aPTY6rlQ/s640/Tenniel+-+Red+Queen+with+Alice.jpg&quot; width=&quot;514&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;h2 style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;https://drive.google.com/open?id=1yx7nAVCYOemm5R2UGchZwp4zaumARWA5&quot; target=&quot;_blank&quot;&gt;Download&amp;nbsp;&lt;i&gt;Ruinous Reactions&lt;/i&gt;&amp;nbsp;now!&lt;/a&gt;&lt;/h2&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;i&gt;Edit: As a side note, between this post and the last, &lt;b&gt;versamus&lt;/b&gt;&amp;nbsp;reached 100,000 views, and this post was actually our 200th! Lots of milestones for the new year!&lt;/i&gt;&lt;/div&gt;
</description><link>https://versamus.blogspot.com/2018/01/ruinous-reactionsfear-terror-insanity.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCQLOHxuutQp1ouM-NInUE8PmipHulzR_lYKYRdt0ZhP9dfw57fYaTdrmzfAcnSHfOmDhnkHgrjsy7bhff2WQ1wTl6PbemYNy_0jTft2yggOJne8LadhstxOudUVAZA1JOhFp3aPTY6rlQ/s72-c/Tenniel+-+Red+Queen+with+Alice.jpg" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-9141190781000952263</guid><pubDate>Sat, 30 Dec 2017 01:06:00 +0000</pubDate><atom:updated>2017-12-30T12:06:02.139+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GMing</category><category domain="http://www.blogger.com/atom/ns#">Magic</category><category domain="http://www.blogger.com/atom/ns#">Roleplaying</category><category domain="http://www.blogger.com/atom/ns#">WFRP</category><title>Petty Magic for Petty Matters—Part #3: Hedge</title><description>We&#39;ve spoken about &lt;b&gt;&lt;a href=&quot;https://versamus.blogspot.com.au/2017/12/petty-magic-for-petty-matterspart-1.html&quot; target=&quot;_blank&quot;&gt;Arcane&lt;/a&gt; &lt;/b&gt;magic, and then&amp;nbsp;&lt;b&gt;&lt;a href=&quot;https://versamus.blogspot.com.au/2017/12/petty-magic-for-petty-matterspart-2.html&quot; target=&quot;_blank&quot;&gt;Divine&lt;/a&gt;&lt;/b&gt;…&amp;nbsp;Now it&#39;s time for &lt;b&gt;Hedge&lt;/b&gt;!&lt;br /&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbBkE_Itj8tmpJjmjTI7c5nl0u8d6t8F7mcJfDV_6GkUAHADNirUOHBHhyKxyh8OAVixADubVdYVi1J_bQJjy5fnC-VApyWNE-B-mRZVLBoj6JbqpwZzIAmQyE92i-0M4ThEOMDXzCvFvu/s1600/hedge.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;824&quot; data-original-width=&quot;643&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbBkE_Itj8tmpJjmjTI7c5nl0u8d6t8F7mcJfDV_6GkUAHADNirUOHBHhyKxyh8OAVixADubVdYVi1J_bQJjy5fnC-VApyWNE-B-mRZVLBoj6JbqpwZzIAmQyE92i-0M4ThEOMDXzCvFvu/s640/hedge.png&quot; width=&quot;499&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h2&gt;
Petty Magic (Hedge)&lt;/h2&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Petty Magic (Hedge)&lt;/b&gt;&amp;nbsp;is the weirdest of the three
we&#39;re discussing because a) it&#39;s by far the most dangerous magic of the three,
and the most touched by Chaos, and b) it&#39;s by far the most accepted and
integrated into normal everyday life, already! Many Hedge spells are more along
the lines of Old Wives&#39; Tales (given form). They&#39;re little peasant
superstitions, except they&#39;re real.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Many villages, especially further away from larger towns and
cities, contain a Hedge Witch of some sort—whether they&#39;re just a local
guardian of the Old Faith, or they&#39;re actually attuned to the Winds of Magic,
and have gone untrained and unnoticed by the Colleges of Magic. Either way,
they live in an uneasy halfway between civilisation and the wilds—hence
&quot;Hedge&quot;, for they live along the hedgerow between the worlds.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Where Hedge Witches are found, you&#39;ll also find excuses as
to why they should be tolerated. The Hedge Witch is often a healer, or a puller
of teeth, or a warder of bad spirits. Whether they&#39;re actually doing a good job
at this, or not, is up to the individual…but it always seems like villages
&lt;i&gt;with&amp;nbsp;&lt;/i&gt;Hedge Witches do better than those without (though what are they trading
for their prosperity?)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
How does this prosperity manifest? Let&#39;s have a look.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Protection from Rain&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Witch is protected from rain and other precipitation,
regardless of how heavy. This one, at first, seems like a weird spell…until you
consider that most folks wouldn&#39;t have parasols or umbrellas in this age, and
that to catch a cold is to flirt with death!&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
It may be disconcerting to see an old bent-over woman emerge
from the driving rain whilst being bone dry, but I&#39;m sure you&#39;ll forget your
unease when they reveal your child, safe and sound, and unmarred by the rain.
You&#39;ll be thankful when the Witch is able to guide your sheep back in, safely,
when a flash storm occurs during the rainy season, or when they&#39;re the only one
able to find a lost trinket out in the storm.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Plus, it doesn&#39;t hurt when nasty things come calling, to have
a weirdly serene being standing among you, who has even made the rain afraid to
fall on them…&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Magic Flame&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Witch creates a small blue flame in their hand. In a
world without lighters or easy access to fuel, being able to conjure even small
flames would be a massive time saver. Sure, the fire is blue, and the edges of
it look like skulls, and the back of your teeth taste like &lt;i&gt;last Marktag when
you were sure you heard a whispering of grey and worms and shattering and
SOMETHING IS GETTING CLOSER!&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Ahem. Excuse me.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Yes—the flame is weird, but it&#39;s &lt;i&gt;flame&lt;/i&gt;. No need to dry the
kindling, to labour over the spinning sticks, or to spend all your time
tinkering with the flint and tinder.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Gust&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Witch creates a light gust of wind through an area,
strong enough to blow out candles and scatter paper, but not to knock over
objects of any weight.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Field work is tiring and very exposed to the elements. If
the day is particularly hot, and there is no breeze, it would make toiling all
the more difficult. Further, days of low-wind would aid crows and other
scavenging birds to pick at a farmer&#39;s fields, and maybe allow larger raptors
to steal young animals!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Quick, sudden, and unexpected changes in the weather, would
be disconcerting to any who are paying attention (which would definitely
include farmers and birds in the area), which would cause them to scatter and
go elsewhere… So, whilst this might seem like a great idea to do over a farm,
make sure the farmer knows the Gods are protecting them (or some other
convenient lie).&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Ghost Step&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Witch leaves no visible tracks for an hour, no matter
where they move through.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Whilst the potential benefits of getting behind attackers
who are coming to raid a village are unmistakable, I&#39;m more interested in
animals, here. There are plenty of situations where tracking animals could come
after villagers: a bear has wandered into the area, the wolves of Winter are
starving in the forests and are hunting closer to the village, or the Lord has
discovered a theft and has unleashed their hunting dogs!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Ghost Step would aid in circumventing these dangers, and
could be used to lure them away from the village, and throw off their trails.
Perhaps it wouldn&#39;t be enough to stop them altogether, but it would buy time
for the village to prepare: to hide the stolen goods, to gather their bows and
head to the keep, or to lock their doors and hold out the hunting bear!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Ghost Step is also one of the least uncanny spells on the
list: it is a talent that is conceivable to be trained (or at least, to trick a
peasant that it is trained). This might require some deception on the part of
the Witch, but it would be a strange Witch that didn&#39;t have to lie from time to
time.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Ill Fortune&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Witch enchants an item, so that its bearer is cursed
with bad luck.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
This one is a little more obscured, but just remember: bad
luck for one person is good luck for another. Sort of. The life of a farmer is
a competitive one, and one measured in individual days. A single day of missed
opportunities may mean the difference between surplus to be sold at market, and
just scraping by through the Winter. Thus, cursing someone with failure, even
for a day, could disrupt their whole year!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Further to that, the price of grain (as with all things) is
set by the supply versus the demand. If the supply drops, and the demand is
bumped up (by a farmer not having surplus, and indeed being dependant on
purchasing more grain), then the farmer &lt;i&gt;with&lt;/i&gt;&amp;nbsp;the surplus will command a
higher price!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
There are all sorts of other uses: curse the local Lord, so
they&#39;re less likely to notice their peasants short changing them, or curse the
travelling merchant so they&#39;re not as savvy with their hard bargaining.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Of course, these curses are very wide-reaching, and they
could have massively disastrous effects! The cursed farmer might not just be
unable to work the fields properly, but might break their neck! The cursed Lord
might take issue with the bad luck, and assume it&#39;s the entire village being
cursed for harbouring a Witch! The merchant might get robbed on the road, and
now the village will never get them back again to trade!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Ill Fortune is perhaps my favourite spell on the list: it&#39;s
the most Witchy, it&#39;s the most unspecific (which means it&#39;ll cause the most
drama when used at the table), and it&#39;s got &lt;i&gt;such&lt;/i&gt;&amp;nbsp;versatility. It&#39;s also, due
to it being the most Witchy, the one most likely to cause the Witch strife if
discovered. This sort of thing is why Witches get burnt at the stake, so be
careful with its use!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Shock&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Witch touches and stuns one person.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Shock is a relatively straight forward spell: whether you
need someone to &lt;b&gt;stop&lt;/b&gt;, it has its uses. And there are definitely those times
in provincial life… A man gets too drunk and disorderly at the local pub:
that&#39;s a Shock. A dog goes rabid and pounces towards a young child: that&#39;s a
Shock. A cow starts acting flighty, and is at risk of setting off a stampede:
oh you better believe &lt;i&gt;that&#39;s&lt;/i&gt;&amp;nbsp;a Shock!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Again, however, this is a spell that &lt;i&gt;looks off&lt;/i&gt;. It&#39;s not
calming them, it&#39;s not making them drowsy: it&#39;s stunning them via a &lt;i&gt;shock&lt;/i&gt;! If
someone sees you doing this, they&#39;ll be very wary of you, and will start to
spread bewitching rumours. Beware!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;That&#39;s the end of our series! Make sure you read through
the first two parts, &lt;b&gt;&lt;a href=&quot;https://versamus.blogspot.com.au/2017/12/petty-magic-for-petty-matterspart-1.html&quot; target=&quot;_blank&quot;&gt;Arcane&lt;/a&gt;&lt;/b&gt; and &lt;a href=&quot;https://versamus.blogspot.com.au/2017/12/petty-magic-for-petty-matterspart-2.html&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;Divine&lt;/b&gt;&lt;/a&gt;, as well. I hope you enjoyed this
little look into how magic can be expanded into the mundane, to make it even
more dramatic and exciting!&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
</description><link>https://versamus.blogspot.com/2017/12/petty-magic-for-petty-matterspart-3.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbBkE_Itj8tmpJjmjTI7c5nl0u8d6t8F7mcJfDV_6GkUAHADNirUOHBHhyKxyh8OAVixADubVdYVi1J_bQJjy5fnC-VApyWNE-B-mRZVLBoj6JbqpwZzIAmQyE92i-0M4ThEOMDXzCvFvu/s72-c/hedge.png" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-5586330107012401471</guid><pubDate>Tue, 26 Dec 2017 00:51:00 +0000</pubDate><atom:updated>2017-12-30T12:07:09.738+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GMing</category><category domain="http://www.blogger.com/atom/ns#">Magic</category><category domain="http://www.blogger.com/atom/ns#">Roleplaying</category><category domain="http://www.blogger.com/atom/ns#">WFRP</category><title>Petty Magic for Petty Matters—Part #2: Divine</title><description>&lt;div class=&quot;MsoNormal&quot;&gt;
Last time we talked about how &lt;b&gt;&lt;a href=&quot;https://versamus.blogspot.com.au/2017/12/petty-magic-for-petty-matterspart-1.html&quot; target=&quot;_blank&quot;&gt;Petty Magic (Arcane)&lt;/a&gt;&lt;/b&gt;&amp;nbsp;could
be used by a Magister to improve the lives of the smallfolk—peasants,
merchants, etc. This time, we&#39;re looking at Priests and &lt;b&gt;Petty Magic (Divine)&lt;/b&gt;!&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3Vo5hoJ0sLRAVzXg4zSvWXXQKZfq8D-c1zGqWoQ1sYpOexrKzlmK8PGmL8kw2ZqFgZdbLDUqdZUXATgAbT-YjUZc1kFWGVUCLHJt-AX9H6Lqp2jNP2Ao_UySjgq1mGYKnY-DQ_c_gOp0l/s1600/divine.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;706&quot; data-original-width=&quot;1132&quot; height=&quot;398&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3Vo5hoJ0sLRAVzXg4zSvWXXQKZfq8D-c1zGqWoQ1sYpOexrKzlmK8PGmL8kw2ZqFgZdbLDUqdZUXATgAbT-YjUZc1kFWGVUCLHJt-AX9H6Lqp2jNP2Ao_UySjgq1mGYKnY-DQ_c_gOp0l/s640/divine.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h2&gt;
Petty Magic (Divine)&lt;/h2&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Petty Magic (Divine)&lt;/b&gt;&amp;nbsp;falls into a weird grey area, for me.
On the one hand, I tend to have Divine magic &lt;b&gt;much&lt;/b&gt;&amp;nbsp;rarer, in my &lt;i&gt;&lt;b&gt;WFRP&lt;/b&gt;&lt;/i&gt;, than
Arcane magic. Divine magic is literal miracles, and rarely, if ever, is it
exact or reliable. Petty Magic, on the other hand, is more along the lines of &lt;i&gt;blessings&lt;/i&gt;, which I can forgive as being rare, but no more so than secular
wizards (which are super rare, anyway).&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Whilst everyone in the Warhammer world would have been
blessed at some point, and most of them often and repeatedly, few would
encounter true blessings in their lives (and very very few multiple times
throughout their lives). But the big thing to note is: &lt;i&gt;believers think that
every blessing they receive is a true blessing.&lt;/i&gt;&amp;nbsp;Every &quot;spell&quot; below
represents what occurs when the blessings seem to have tangible effects. These
would be welcomed, if misunderstood, by the people who receive them, and would
give common folks a heightened sense of faith in their Gods.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Blessing of Courage&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Priest speak inspirational words, emboldening the
audience to shake off fear and terror.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Whilst there are plenty of chances to use a prayer like this
in combat, there might not seem to be as many chances outside of it. You&#39;d be
wrong. Consider the moments of your life which are scary or terrifying, in
which people freeze up, or don&#39;t have the courage to act quickly…&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
A bully is harassing the children of a nearby school, and
the kids don&#39;t have the courage to stand up for themselves. A fire is raging in
a local tavern, and everyone is frozen with indecision about whether to rush in
and save the folks inside or not. Someone needs to go down into the dark well
and fish out the bucket that got cut loose.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
These moments may seem inglorious, but then many instances
of folk prayer are. They&#39;re not asking the priest to embolden them before
battle, but to aid them in simple tasks which are made not-so-simple because of
the circumstances. A priest whose words seem to miraculously lift the hearts of
the people would soon find themselves beloved of the smallfolk.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Blessing of Speed&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Priest touches the beneficiary, who moves faster and
with more agility.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Delivering a message just in time. Running for cover out of
a terrible storm. Or just having the chance to get everything you need to get
done in the few hours of the day you have to work (because peasants rarely have
time to be idle).&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Blessing of Speed could be used near constantly by
anyone in the Old World, and their lives would be better for it. Obviously,
such flippant use of miracles would come with the ire of the Gods, but perhaps
Taal would look kindly on a Priest who blessed the running of a hunter, or Rhya
the busy work of a nurse maid, or Sigmar to speed of the blacksmith, to ready
weapons for the coming Greenskin Waaagh!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Blessing of Fortitude&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Priest touches the beneficiary, who becomes tougher of
body and mind.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
This is the catch-all &quot;please help guide me&quot;
prayer that the smallfolk ask of so many Priests. A blessing like this could
aid them in choosing the wisest course of action—which grains to grow, or where
to send their sheep. It could aid them in passing uncooked or spoiled food, or
accepting the death of a loved one, or… You get the idea. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
This would likely be the most requested blessing, and also
the least understood. Because it&#39;s only a small boost to Toughness and Will
Power characteristics, often the results might never be observed. Did the
peasant do better because of the blessing? Or because they were more confident?
Maybe both? To the simple mind, though, correlation is easy to draw, and a
Priest who dispenses these blessings would be very popular.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Blessing of Healing&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Priest touches the beneficiary, who heals a single
Wound.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I don&#39;t think I even need to go into why this would be
useful. It&#39;s only a single Wound, so it&#39;s not a huge difference, but it is
significant if tipping the balance between Heavily Wounded and Lightly Wounded
(and that&#39;s a difference of getting better in a single day, rather than two). &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Even speeding healing by one day is enough to separate a
peasant who starves (and potentially dies) and one who doesn&#39;t. Not to mention
if the healing comes during harvest season…the lack of healing could have
follow-on effects for the rest of the year, or longer, if the peasant needs to
sell themselves to a Lord in exchange for the extra food that is missing.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Blessing of Might&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Priest touches the beneficiary, who becomes stronger and
more skilled with a blade.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Whilst clearly focused on battle, here, there are situations
when being stronger would aid in the day-to-day work of a peasant. Carrying
bundles of hay, back and forth, would be much easier with this little boost.
Being able to thresh grain from wheat stalks more effectively. Being slightly
less tired from hauling enough water back from the well…&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
This blessing is similar to the Blessing of Fortitude, in
that when it works, it&#39;s not certain if it&#39;s thanks to the Priest or not. But
most folks would be thankful for the blessing, regardless.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Blessing of Protection&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Priest bestows the protection of their deity upon the
beneficiary.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Now, this one requires a bit of GM fiat. Whilst the prayer&#39;s
description is &lt;i&gt;entirely&lt;/i&gt;&amp;nbsp;focused on combat, that doesn&#39;t make too much sense
for most of the Gods. Why would Rhya care about a battle? Why would Ranald care
about protecting from sword swings?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Instead, I would rule this prayer gives, essentially,
narrative proof against the areas of influence of the chosen God. Either the GM
should choose a new target for the foulness, or should roll at a -10% to see if
it affects them, or the character gains a +10%, or… You get the idea.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Maybe Rhya gives a +10% bonus to gathering food, or against
food spoilage, or makes sure a mother&#39;s child isn&#39;t targeted (but perhaps the
mother is targeted instead?) Maybe Ranald makes it so a thief thinks twice
before taking your purse (rolls a Will Power at -10%, or chooses another
target). Maybe Ulric has &lt;i&gt;less&lt;/i&gt;&amp;nbsp;snow fall on your house and your fields, not
destroying your crops quite as much as your neighbours.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;As you can see, &lt;b&gt;Petty Magic (Divine)&lt;/b&gt;&amp;nbsp;sometimes needs a
little more thinking through than &lt;b&gt;&lt;a href=&quot;https://versamus.blogspot.com.au/2017/12/petty-magic-for-petty-matterspart-1.html&quot; target=&quot;_blank&quot;&gt;Petty Magic (Arcane)&lt;/a&gt;&lt;/b&gt;, but such
consideration is good! You&#39;ll get more of an idea how priests fit into your
game world, when you examine how their blessings would be received and even misinterpreted.
Next time we&#39;ll touch on &lt;b&gt;&lt;a href=&quot;https://versamus.blogspot.com.au/2017/12/petty-magic-for-petty-matterspart-3.html&quot; target=&quot;_blank&quot;&gt;Petty Magic (Hedge)&lt;/a&gt;&lt;/b&gt;!&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
</description><link>https://versamus.blogspot.com/2017/12/petty-magic-for-petty-matterspart-2.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3Vo5hoJ0sLRAVzXg4zSvWXXQKZfq8D-c1zGqWoQ1sYpOexrKzlmK8PGmL8kw2ZqFgZdbLDUqdZUXATgAbT-YjUZc1kFWGVUCLHJt-AX9H6Lqp2jNP2Ao_UySjgq1mGYKnY-DQ_c_gOp0l/s72-c/divine.jpg" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-5679827875262330093</guid><pubDate>Mon, 25 Dec 2017 11:36:00 +0000</pubDate><atom:updated>2017-12-26T11:56:01.036+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GMing</category><category domain="http://www.blogger.com/atom/ns#">Magic</category><category domain="http://www.blogger.com/atom/ns#">Roleplaying</category><category domain="http://www.blogger.com/atom/ns#">WFRP</category><title>Petty Magic for Petty Matters—Part #1: Arcane</title><description>With &lt;i&gt;&lt;b&gt;&lt;a href=&quot;https://versamus.blogspot.com.au/search/label/On%20the%20Edge%20of%20Exile?max-results=7&quot; target=&quot;_blank&quot;&gt;On the Edge of Exile&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&amp;nbsp;in full swing (I&#39;m still trying to figure out how to write it up and present it, so watch this space!) I&#39;ve been thinking not just about &lt;i&gt;&lt;b&gt;&lt;a href=&quot;http://www.drivethrurpg.com/browse/pub/54/Cubicle-7-Entertainment-Ltd/subcategory/179_4943/Warhammer-Fantasy-Roleplay-2nd-Edition?affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;Warhammer Fantasy Roleplay 2nd Edition&lt;/a&gt;&lt;/b&gt;&lt;/i&gt; a lot, but also the lives of the common folk—much of the campaign revolves around the humble backwater of Dunkeldorf in the Border Princes, and the lives of the people there.&lt;br /&gt;
&lt;br /&gt;
This ruminating has resulted in me figuring out what &lt;i&gt;&lt;a href=&quot;https://drive.google.com/open?id=1frc_nEyMDL2iCD79b4RGFQg6wupImNJq&quot; target=&quot;_blank&quot;&gt;A Day in the Life of a Dunkeldorfer&lt;/a&gt;&lt;/i&gt;&amp;nbsp;would look like. But more recently, I&#39;ve been thinking about how magic could influence that life. Whilst magic is anything but mundane in &lt;i&gt;&lt;b&gt;WFRP&lt;/b&gt;&lt;/i&gt;, we do have a Magister in the party (&lt;i&gt;Apprentice Astromancer Glory Bramblewish&lt;/i&gt;), and she is of the more humble sort, caring about the lives of the peasants…&lt;br /&gt;
&lt;br /&gt;
Below, I&#39;ve written up a short description of each spell from the Petty Magic Lores from the &lt;a href=&quot;http://www.drivethrurpg.com/product/62847/Warhammer-Fantasy-Roleplay-2nd-Edition-Core-Rulebook?cPath=179_4943&amp;amp;affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;core rule book&lt;/a&gt;, as well as potentially unconventional and interesting ways how these spells could influence the lives of ordinary folk…for better or for worse.&lt;br /&gt;
&lt;br /&gt;
I&#39;ve broken it into 3 parts. For now, here&#39;s &lt;b&gt;Part #1: Petty Magic (Arcane)&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAh0Lfs_b6-dKNIe00fgZ-iu94MPqIu6rzrBtj7D1TxW3dKZ5L-65uMXTU42VA58M82wq3tu3hlSyFRtvSDmeCAiY99XykrW9ErwQbxkzWg4uwq25lRYNaeiDglZrb5Hkqa_PmgMkJGebx/s1600/realms.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;651&quot; data-original-width=&quot;1024&quot; height=&quot;406&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAh0Lfs_b6-dKNIe00fgZ-iu94MPqIu6rzrBtj7D1TxW3dKZ5L-65uMXTU42VA58M82wq3tu3hlSyFRtvSDmeCAiY99XykrW9ErwQbxkzWg4uwq25lRYNaeiDglZrb5Hkqa_PmgMkJGebx/s640/realms.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h2&gt;
Petty Magic (Arcane)&lt;/h2&gt;
&lt;b&gt;Petty Magic (Arcane)&lt;/b&gt; is the one Glory has, as she&#39;s a Magister of &lt;i&gt;Azyr&lt;/i&gt;, the Celestial Wind. These spells are your standard &quot;Cantrips&quot; from &lt;i&gt;&lt;b&gt;Dungeons &amp;amp; Dragons&lt;/b&gt;&lt;/i&gt;, though filled as well with the usual terror of &lt;i&gt;&lt;b&gt;WFRP&lt;/b&gt;&lt;/i&gt;&amp;nbsp;magic…&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Glowing Light&lt;/h3&gt;
The Magister causes an item to glow with light for an hour, whilst held.&lt;br /&gt;
&lt;br /&gt;
I don&#39;t think, in the modern day, we give as much credit to non-burning light sources as we should. Consider, truly, how dangerous it is to be carrying a fire in a thatched-roof house, or in a mine shaft, or on a sailing ship!&lt;br /&gt;
&lt;br /&gt;
Whilst the item has to be in the hands of the Magister, I daresay there would be many in a village who would find this non-burning-torch-wielding person to be VERY useful, late at night…&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Sounds&lt;/h3&gt;
The Magister makes a phantom noise, from a whisper to a roar. Any type of noise, excepting speech.&lt;br /&gt;
&lt;br /&gt;
This one is &lt;i&gt;riddled&lt;/i&gt;&amp;nbsp;with uses. From sound effects in a play put on for the local children, to calls used to lure out animals on a hunt, all the way to a rallying signal when no one has a bell to hand.&lt;br /&gt;
&lt;br /&gt;
Sounds is an incredibly useful spell that, whilst likely disconcerting, could be used to liven up and aid in the day-to-day minutia of village life.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Drop&lt;/h3&gt;
The Magister compels someone to instantly drop what they&#39;re holding.&lt;br /&gt;
&lt;br /&gt;
A thief is taking off at a run with stolen goods? A young child has picked up something dangerous—a snake perhaps?!—and their parents are out of reach? A careless worker is about to imbibe a waterskin filled with befouled wine? Sounds like you could use the Drop spell!&lt;br /&gt;
&lt;br /&gt;
This spell might &lt;i&gt;seem&lt;/i&gt;&amp;nbsp;like it&#39;s intended to cause all manner of nuisance, but there are plenty of times when people would rather not be holding onto something.&lt;br /&gt;
&lt;br /&gt;
(A modern-world situation may be if the target is holding onto a live electric wire, and being electrocuted…but that&#39;s outside the scope of &lt;i&gt;&lt;b&gt;WFRP&lt;/b&gt;&lt;/i&gt;.)&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Marsh Lights&lt;/h3&gt;
The Magister summons a bunch of distant bobbing lights that follow their commands.&lt;br /&gt;
&lt;br /&gt;
Usually lights like these are surrounded by superstition, with folks fearing to tread into a bog when they see them…and that&#39;s, honestly, a good use for them as well. Marsh Lights work as a simple deterrent—keeping the peasant&#39;s mind ignorant of the perhaps terrifying horrors outside the village, whilst also keeping them hemmed in and safe.&lt;br /&gt;
&lt;br /&gt;
Marsh Lights may also be used to help search for a missing child in the woods—more ground is covered by the bobbing lights, so the child might see them better. Or they may look like torches in the forest, making the village seem better defended than it really is, acting as a deterrent for bandits and beastmen from coming closer…&lt;br /&gt;
&lt;br /&gt;
Whilst Marsh Lights mightn&#39;t win the Magister any favours (or love) from the peasants, they are certainly useful in a multitude of circumstances.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Magic Dart&lt;/h3&gt;
The Magister summons a small magic missile to attack.&lt;br /&gt;
&lt;br /&gt;
This one is straight forward—whenever the villagers would need to shoot something, like on a hunt, or to kill vermin (because magic missiles rarely miss!), this would come in handy. Not much else to say, really.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Sleep&lt;/h3&gt;
The Magister puts someone to sleep.&lt;br /&gt;
&lt;br /&gt;
Now, this one might require a bit more GM fiat, but I&#39;d rule it that, whilst the spell puts them to sleep for 1d10 minutes, it doesn&#39;t necessarily mean they wake up after that point. If the person is already prone to sleep (such as lying in bed), or tired, they may not wake up again afterwards…&lt;br /&gt;
&lt;br /&gt;
Anyone with children will immediately see where this is going: a perfect spell to get a sick child to sleep, or just one that&#39;s having trouble getting down for the night. Whilst this is, perhaps, ethically questionable, I think most parents would agree that sometimes their kids just &lt;b&gt;need&lt;/b&gt;&amp;nbsp;to go to bed. Besides, imagine how much more you could do with your day if the kids went to bed when they were supposed to!&lt;br /&gt;
&lt;br /&gt;
This would be a favourite spell among parents and healers, with the ability to control one&#39;s sleep being miraculous and celebrated.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Next up, I&#39;ll explore &lt;b&gt;&lt;a href=&quot;https://versamus.blogspot.com.au/2017/12/petty-magic-for-petty-matterspart-2.html&quot; target=&quot;_blank&quot;&gt;Petty Magic (Divine)&lt;/a&gt;&lt;/b&gt;! Until then, give some thought to how the spells use din your game could, and would, change the everyday lives of the people!&lt;/i&gt;</description><link>https://versamus.blogspot.com/2017/12/petty-magic-for-petty-matterspart-1.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAh0Lfs_b6-dKNIe00fgZ-iu94MPqIu6rzrBtj7D1TxW3dKZ5L-65uMXTU42VA58M82wq3tu3hlSyFRtvSDmeCAiY99XykrW9ErwQbxkzWg4uwq25lRYNaeiDglZrb5Hkqa_PmgMkJGebx/s72-c/realms.jpg" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-1521407248122352771</guid><pubDate>Sun, 19 Nov 2017 06:48:00 +0000</pubDate><atom:updated>2017-11-19T21:14:22.311+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DnD</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><category domain="http://www.blogger.com/atom/ns#">GMing</category><category domain="http://www.blogger.com/atom/ns#">Roleplaying</category><title>D&amp;D 5E: Legendary Resistance Revamped</title><description>I&#39;ve discussed this before, but it&#39;s so pressing for me whenever I run &lt;i&gt;&lt;b&gt;D&amp;amp;D 5E&lt;/b&gt;&lt;/i&gt; battles, that I think about it often. I dislike &lt;i&gt;Legendary Resistance&lt;/i&gt;. A lot. It is probably my least favourite thing about &lt;i&gt;&lt;b&gt;D&amp;amp;D&lt;/b&gt;&lt;/i&gt; at the moment, and I&#39;ve never been a massive fan of the system. I like 5E more than most, and am now coming to the end of my 3rd year running it, but &lt;i&gt;Legendary Resistance&lt;/i&gt; keeps me mad.&lt;br /&gt;
&lt;br /&gt;
I won&#39;t labour the point, but the main reason I dislike &lt;i&gt;Legendary Resistance&lt;/i&gt; is that it needlessly takes away a player&#39;s shiny thing. They get to use an ability, and the GM just gets to tell them that it doesn&#39;t work.&lt;br /&gt;
&lt;br /&gt;
I tried, in my last article on the subject, to fix this with a few different methods. I&#39;ve now scrapped all of those workarounds, and come up with a new alternative which I prefer a lot more.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;&lt;b&gt;Legendary Resistance (3/day).&lt;/b&gt; [Creature] gains advantage on a saving throw of their choice. This advantage may be in addition to advantage they already had, allowing them to roll up to three dice, and choose the highest result.&lt;/blockquote&gt;&lt;br /&gt;
Simple.&lt;br /&gt;
&lt;br /&gt;
Sorted.&lt;br /&gt;
&lt;br /&gt;
And just in time for Strahd.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv-s6x3ETvuhslnOx9dXDSPP9rMq6s1nY_BpDsYjS2xygRDHFl7XTzHnInG-JK9Yooajzk9s5dANR00B3GXS35M38nigb8PA0-NWjTB3mW2luimBhbs63nLMKacOerNGcU2Mu7q1raKb3d/s1600/strahd.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;676&quot; data-original-width=&quot;1024&quot; height=&quot;422&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv-s6x3ETvuhslnOx9dXDSPP9rMq6s1nY_BpDsYjS2xygRDHFl7XTzHnInG-JK9Yooajzk9s5dANR00B3GXS35M38nigb8PA0-NWjTB3mW2luimBhbs63nLMKacOerNGcU2Mu7q1raKb3d/s640/strahd.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
</description><link>https://versamus.blogspot.com/2017/11/d-5e-legendary-resistance-revamped.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv-s6x3ETvuhslnOx9dXDSPP9rMq6s1nY_BpDsYjS2xygRDHFl7XTzHnInG-JK9Yooajzk9s5dANR00B3GXS35M38nigb8PA0-NWjTB3mW2luimBhbs63nLMKacOerNGcU2Mu7q1raKb3d/s72-c/strahd.jpg" height="72" width="72"/><thr:total>2</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-6536645483346895388</guid><pubDate>Fri, 17 Nov 2017 04:07:00 +0000</pubDate><atom:updated>2017-11-17T15:07:10.882+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">On the Edge of Exile</category><category domain="http://www.blogger.com/atom/ns#">Playing</category><category domain="http://www.blogger.com/atom/ns#">Roleplaying</category><category domain="http://www.blogger.com/atom/ns#">WFRP</category><title>Extra Little Character Building Questions</title><description>We&#39;ve now completed character generation for &lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;https://versamus.blogspot.com.au/search/label/On%20the%20Edge%20of%20Exile?max-results=7&quot; target=&quot;_blank&quot;&gt;On the Edge of Exile&lt;/a&gt;&lt;/i&gt;, but we&#39;re yet to play the first session (that&#39;s next week). The players are still fleshing out their characters, so in that spirit, I wrote a few little questions to help them build backstories that will inform the campaign, and the themes, that we&#39;re going to explore.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Also, don&#39;t worry, I&#39;ll post write-ups of all the characters once they&#39;re finished and we get started.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
These questions are optional, of course, but they act the same as the &lt;b&gt;&lt;a href=&quot;https://versamus.blogspot.com.au/2017/10/extra-little-worldbuilding-questions.html&quot; target=&quot;_blank&quot;&gt;Extra Little Worldbuilding Questions&lt;/a&gt;&lt;/b&gt;, but for player characters, rather than the GM. It&#39;s a good idea for GMs to come up with their own pointed (and loaded) questions for their own campaigns, so that they better fit the themes, but I hope my list gives you some inspiration.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitVZrETEiut_GO7zvm5ncTv0HmFxQCM_I2vyu8oQ6S7DopPS6jKdYl5c_q0btNWAaEsreO6PW9mSZcprYrKRnVd5cL_rzSKQO3CD_sg3j1GBAcKP1SFGm-h0um9x-B545hfqfyjaFPgkR9/s1600/ball.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;659&quot; data-original-width=&quot;859&quot; height=&quot;490&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitVZrETEiut_GO7zvm5ncTv0HmFxQCM_I2vyu8oQ6S7DopPS6jKdYl5c_q0btNWAaEsreO6PW9mSZcprYrKRnVd5cL_rzSKQO3CD_sg3j1GBAcKP1SFGm-h0um9x-B545hfqfyjaFPgkR9/s640/ball.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;Who are your parents? Where are they now? Do they know what you are? Do they know where you&#39;ve been sent? How do they feel about that?&lt;/li&gt;
&lt;li&gt;Do you have any siblings? Where are they now? Which ones do you remember fondly? Which ones bring up complicated feelings? Anger? Jealousy? Hatred?&lt;/li&gt;
&lt;li&gt;Who was your best friend? Where are they now? Why aren&#39;t they here with you?&lt;/li&gt;
&lt;li&gt;Who was your worst enemy? What did you do to them to inspire them to follow you? What lengths will they go to to get payback?&lt;/li&gt;
&lt;li&gt;What dream did you hold, that now slips through your fingers? Is it gone now, forever? What would you do if presented the chance to get it back?&lt;/li&gt;
&lt;/ol&gt;
</description><link>https://versamus.blogspot.com/2017/11/extra-little-character-building.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitVZrETEiut_GO7zvm5ncTv0HmFxQCM_I2vyu8oQ6S7DopPS6jKdYl5c_q0btNWAaEsreO6PW9mSZcprYrKRnVd5cL_rzSKQO3CD_sg3j1GBAcKP1SFGm-h0um9x-B545hfqfyjaFPgkR9/s72-c/ball.jpg" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-2301108287377758705</guid><pubDate>Thu, 09 Nov 2017 02:27:00 +0000</pubDate><atom:updated>2018-01-02T16:11:56.124+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Creations</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><category domain="http://www.blogger.com/atom/ns#">WFRP</category><title>Hammer &amp; Anvil—Crafting in WFRP2e</title><description>In 2014, I wrote a blog post called &quot;&lt;i&gt;&lt;b&gt;&lt;a href=&quot;https://versamus.blogspot.com.au/2014/01/i-hit-it-with-my-hammer-constructively.html&quot; target=&quot;_blank&quot;&gt;I Hit It With My Hammer... Constructively&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&quot; in which I outlined a hack for &lt;i&gt;&lt;b&gt;Warhammer Fantasy Roleplay 2nd Edition&lt;/b&gt;&lt;/i&gt;. At the time, I was very happy with it.&lt;br /&gt;
&lt;br /&gt;
But I have grown since then, as a GM and a game designer, and as such it&#39;s time to release a revision. This revision started small, and quickly grew into a mini fan-supplement much like my last one, &lt;a href=&quot;https://versamus.blogspot.com.au/2017/11/tides-of-war-mass-combat-in-wfrp2e.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;&lt;b&gt;Tides of War&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
And here it is! I hope you enjoy &lt;i&gt;&lt;b&gt;Hammer &amp;amp; Anvil&lt;/b&gt;&lt;/i&gt;!&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;i&gt;&lt;b&gt;Hammer &amp;amp; Anvil&lt;/b&gt;&lt;/i&gt; is an unofficial fan supplement for &lt;i&gt;&lt;b&gt;Warhammer Fantasy Roleplay 2nd Edition&lt;/b&gt;&lt;/i&gt; focusing on crafting. This system seeks to add a deep yet simple system to the core rules of &lt;i&gt;&lt;b&gt;WFRP &lt;/b&gt;&lt;/i&gt;that enables crafters of any variety to ply their trades. With some small substitutions, this system could be used with any roleplaying game.&lt;/blockquote&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWJhcBTfLGflkGzWyRM-GVJcdvkLJt3eFk3p4y3eArhuFCoNZUdtc4cWOI6lWDhpuSYYwRCzBFuFzpZrCBX9_HTJkkoRxUW8p9QtkVFozNZxPGgtYpkglIWSvPJvrrLSUOIw0bbR9ciUuR/s1600/Scribe.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;941&quot; data-original-width=&quot;722&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWJhcBTfLGflkGzWyRM-GVJcdvkLJt3eFk3p4y3eArhuFCoNZUdtc4cWOI6lWDhpuSYYwRCzBFuFzpZrCBX9_HTJkkoRxUW8p9QtkVFozNZxPGgtYpkglIWSvPJvrrLSUOIw0bbR9ciUuR/s640/Scribe.jpg&quot; width=&quot;490&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h2 style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;https://drive.google.com/open?id=1aE4SkwN5-8OOmGZpwr5kudH7GaYVoJeL&quot; target=&quot;_blank&quot;&gt;Download &lt;i style=&quot;font-weight: normal;&quot;&gt;Hammer &amp;amp; Anvil&lt;/i&gt; now!&lt;/a&gt;&lt;/h2&gt;
</description><link>https://versamus.blogspot.com/2017/11/hammer-anvil-crafting-in-wfrp2e.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWJhcBTfLGflkGzWyRM-GVJcdvkLJt3eFk3p4y3eArhuFCoNZUdtc4cWOI6lWDhpuSYYwRCzBFuFzpZrCBX9_HTJkkoRxUW8p9QtkVFozNZxPGgtYpkglIWSvPJvrrLSUOIw0bbR9ciUuR/s72-c/Scribe.jpg" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-4290357595933113630</guid><pubDate>Tue, 07 Nov 2017 00:21:00 +0000</pubDate><atom:updated>2018-01-02T16:12:04.275+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Creations</category><category domain="http://www.blogger.com/atom/ns#">Games Design</category><category domain="http://www.blogger.com/atom/ns#">WFRP</category><title>Tides of War—Mass Combat in WFRP2e</title><description>With &lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;https://versamus.blogspot.com.au/search/label/On%20the%20Edge%20of%20Exile?max-results=7&quot; target=&quot;_blank&quot;&gt;On the Edge of Exile&lt;/a&gt;&lt;/i&gt;&amp;nbsp;on the horizon, I&#39;ve been thinking about mass combat in &lt;i style=&quot;font-weight: bold;&quot;&gt;Warhammer Fantasy Roleplay 2nd Edition&lt;/i&gt;, again. Hacking &lt;i style=&quot;font-weight: bold;&quot;&gt;WFRP2e&lt;/i&gt;&amp;nbsp;has &lt;a href=&quot;https://versamus.blogspot.com.au/2014/01/herbalism-apothecarys-handbook.html&quot; target=&quot;_blank&quot;&gt;always&lt;/a&gt; &lt;a href=&quot;https://versamus.blogspot.com.au/2014/01/i-hit-it-with-my-hammer-constructively.html&quot; target=&quot;_blank&quot;&gt;been&lt;/a&gt; a&amp;nbsp;&lt;a href=&quot;https://versamus.blogspot.com.au/2014/01/hunger-thirst-and-fatigue-in-rpgs.html&quot; target=&quot;_blank&quot;&gt;passion&lt;/a&gt; for me, so I dove straight into this, and came up with the following.&lt;br /&gt;
&lt;br /&gt;
I hope you enjoy &lt;i style=&quot;font-weight: bold;&quot;&gt;Tides of War&lt;/i&gt;!&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;vollkorn&amp;quot;; font-size: 10.0pt; line-height: 107%;&quot;&gt;Tides of War&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;vollkorn&amp;quot;; font-size: 10.0pt; line-height: 107%;&quot;&gt; is an
unofficial fan supplement for &lt;b&gt;&lt;i&gt;Warhammer Fantasy Roleplay 2&lt;sup&gt;nd&lt;/sup&gt;
Edition&lt;/i&gt;&lt;/b&gt; focusing on mass combat. This system is broad enough in scope,
and general enough with mechanics, that it could easily be adapted to any RPG
system, fantasy or otherwise, with minimal modification.&lt;/span&gt;&lt;/blockquote&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5udyGuFc4BMMCXa0l6F37bN8yPuSQHOuCyv2u4hPpIalvfb_cj-wuuOh9gv2Q7IcIMewTgB-eK2xJ5C4zvuZ-57NYsvJ-DF7hwI4uzm_T8ZqB8B8BKvxYJPqE7CVbQBgE0kAxMjmwt_70/s1600/1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;943&quot; data-original-width=&quot;1600&quot; height=&quot;376&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5udyGuFc4BMMCXa0l6F37bN8yPuSQHOuCyv2u4hPpIalvfb_cj-wuuOh9gv2Q7IcIMewTgB-eK2xJ5C4zvuZ-57NYsvJ-DF7hwI4uzm_T8ZqB8B8BKvxYJPqE7CVbQBgE0kAxMjmwt_70/s640/1.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h2 style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;https://drive.google.com/open?id=18GWnEw8E3JBVfE2awmmblBX0HztFJej8&quot; target=&quot;_blank&quot;&gt;Download &lt;i&gt;Tides of War&lt;/i&gt;&amp;nbsp;now!&amp;nbsp;&lt;/a&gt;&lt;/h2&gt;
</description><link>https://versamus.blogspot.com/2017/11/tides-of-war-mass-combat-in-wfrp2e.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5udyGuFc4BMMCXa0l6F37bN8yPuSQHOuCyv2u4hPpIalvfb_cj-wuuOh9gv2Q7IcIMewTgB-eK2xJ5C4zvuZ-57NYsvJ-DF7hwI4uzm_T8ZqB8B8BKvxYJPqE7CVbQBgE0kAxMjmwt_70/s72-c/1.png" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-4588850796488241157</guid><pubDate>Sun, 01 Oct 2017 01:17:00 +0000</pubDate><atom:updated>2017-11-17T15:09:15.412+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Conworlding</category><category domain="http://www.blogger.com/atom/ns#">GMing</category><category domain="http://www.blogger.com/atom/ns#">Roleplaying</category><title>Extra Little Worldbuilding Questions</title><description>Because my &lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;https://versamus.blogspot.com.au/search/label/On%20the%20Edge%20of%20Exile?max-results=7&quot; target=&quot;_blank&quot;&gt;On the Edge of Exile&lt;/a&gt;&lt;/i&gt;&amp;nbsp;campaign has had to be delayed for a few weeks, I&#39;ve been going &#39;round in circles thinking about it. What this tends to mean is I write far too much about it, realise I don&#39;t want to plan/plot everything out, and then perform a cull. I&#39;ll add stuff, then trim it back, over and over again.&lt;br /&gt;
&lt;br /&gt;
During this process, I&#39;ve been thinking about some worldbuilding questions that rarely come up in guides to flesh out a settlement. These are pretty minor things, and not every settlement needs them all answered, but having an idea of them will help you stretch the verisimilitude of wherever the PCs go. Also note that for larger settlements - towns and cities - you can answer these per district or neighbourhood.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPRV8vpdc_ex80JrtMWESCItGdUEKTUg7BGgC4DLfnip3fypQWv9FxKGSaimR2nTqdcyVpOmldVIFCfH5iWnlVLWRePhZALgHzNeerYjx5Gf0xj66RAU35TzuQm4-RtstKWINF__YFb51L/s1600/barbersurgeon.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;812&quot; data-original-width=&quot;1200&quot; height=&quot;432&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPRV8vpdc_ex80JrtMWESCItGdUEKTUg7BGgC4DLfnip3fypQWv9FxKGSaimR2nTqdcyVpOmldVIFCfH5iWnlVLWRePhZALgHzNeerYjx5Gf0xj66RAU35TzuQm4-RtstKWINF__YFb51L/s640/barbersurgeon.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Who cuts the people&#39;s hair?&amp;nbsp;&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;A barber;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;The lord&#39;s ex-manservant;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;A communal hair-cutting circle;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Everyone&#39;s Nan?&lt;/li&gt;
&lt;/ul&gt;
&lt;li&gt;Who pulls teeth when they break or hurt?&amp;nbsp;&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;A barber-surgeon;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;The bartender (because they have a heavy door and string);&amp;nbsp;&lt;/li&gt;
&lt;li&gt;They get in a brawl at the tavern;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;The local priest of the healing god?&lt;/li&gt;
&lt;/ul&gt;
&lt;li&gt;Who maintains the well?&amp;nbsp;&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;A young chap with nothing better to do;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;A chartered guild of well-workers;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;The guards;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;A retired mason?&lt;/li&gt;
&lt;/ul&gt;
&lt;li&gt;Who settles disputes?&amp;nbsp;&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;A travelling judge;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Whichever outsider merchants are in town;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;A Mafioso;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;The lord&#39;s children, learning their command?&lt;/li&gt;
&lt;/ul&gt;
&lt;li&gt;Where do people go when they want to relax?&amp;nbsp;&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;A back-alley dice game;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;A local pub;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;A drug den;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;A serene garden?&lt;/li&gt;
&lt;/ul&gt;
&lt;li&gt;Who do people turn to when they have a problem?&amp;nbsp;&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;A local crime boss;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;The constable;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;A wise village elder;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;A kindly priest?&lt;/li&gt;
&lt;/ul&gt;
&lt;li&gt;Who does everyone know you can rely on and trust?&amp;nbsp;&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;An honest bar fly;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;The bouncer at the pub;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;The sergeant of the guard;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;The Robin Hood-esque local pick-pocket?&lt;/li&gt;
&lt;/ul&gt;
&lt;li&gt;Who does everyone revile or make fun of?&amp;nbsp;&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;A known thief;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;A disgraced ex-guardsman;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;The noble lord;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;The opportunistic mayor?&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div&gt;
As a general rule of thumb, think about the things &lt;i&gt;you&lt;/i&gt;&amp;nbsp;do every day, and how the people in your world would fill those same roles. Every time you&#39;re out and about, think about how someone in your world would do the same. Where do you buy groceries, or do you grow your own? Who do you turn to when a button falls off your shirt, or do you stitch it back on? Where is everyone getting the thread, and the needles, if everyone sows their own buttons?&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
As I say, these aren&#39;t necessary questions to answer - but they are a useful tool, and they can make boring errands in your everyday life less boring!&amp;nbsp;&lt;/div&gt;
</description><link>https://versamus.blogspot.com/2017/10/extra-little-worldbuilding-questions.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPRV8vpdc_ex80JrtMWESCItGdUEKTUg7BGgC4DLfnip3fypQWv9FxKGSaimR2nTqdcyVpOmldVIFCfH5iWnlVLWRePhZALgHzNeerYjx5Gf0xj66RAU35TzuQm4-RtstKWINF__YFb51L/s72-c/barbersurgeon.jpg" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-3562240771689427480</guid><pubDate>Mon, 21 Aug 2017 22:18:00 +0000</pubDate><atom:updated>2017-10-01T12:20:03.073+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">On the Edge of Exile</category><category domain="http://www.blogger.com/atom/ns#">WFRP</category><title>On the Edge of Exile: GM Tools</title><description>Now it&#39;s time to discuss the tools I&#39;ll be using to run this campaign. I&#39;m a huge fan of tools, and I find their inclusion in a game drastically changes the flavour of its play. That&#39;s what I&#39;m hoping from each and every one of these tools!&lt;br /&gt;
&lt;br /&gt;
There are three categories of GM Tools that I&#39;m using for &lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;https://versamus.blogspot.com.au/search/label/On%20the%20Edge%20of%20Exile?max-results=7&quot; target=&quot;_blank&quot;&gt;On the Edge of Exile&lt;/a&gt;&lt;/i&gt;: Org Tools, Prep Tools, and Play Tools. There aren&#39;t many of them, so I&#39;ll be talking about &lt;i&gt;all of them&lt;/i&gt;&amp;nbsp;here. This discussion will be about what I&#39;m using, and why I&#39;m not using alternatives.&lt;br /&gt;
&lt;br /&gt;
Let&#39;s begin at the top:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDx0wLY-aJSjv_cY-GpcBpiszFSAuGBaGv1YMZv584ybn_3TvTPC2n4uaUZP7vUIMvChpMcY1rzbjUIj2cBvngyGs84FU4iqElfrvuVA0FddWoMVfYJo_OJFCtqeTO8zIV5FfrynYaOTnx/s1600/orgtools.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;623&quot; data-original-width=&quot;909&quot; height=&quot;438&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDx0wLY-aJSjv_cY-GpcBpiszFSAuGBaGv1YMZv584ybn_3TvTPC2n4uaUZP7vUIMvChpMcY1rzbjUIj2cBvngyGs84FU4iqElfrvuVA0FddWoMVfYJo_OJFCtqeTO8zIV5FfrynYaOTnx/s640/orgtools.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h3&gt;
Org Tools&lt;/h3&gt;
&lt;div&gt;
Org Tools are those that help me organise the campaign, both internally and externally. They help me frame my notes, and communicate to my players.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
Game Bible&lt;/h4&gt;
&lt;div&gt;
Previously, I have recorded my notes in so many different formats, that I&#39;ve pretty much seen every format of this (at least, every format that I&#39;m aware of). Put simply, a Game Bible is a document that contains all the information that it&#39;s pertinent &lt;i&gt;not to forget&lt;/i&gt;. That doesn&#39;t mean it contains literally everything, but that it contains the main stuff. Little details are lost at the table, and to memory, and that&#39;s fine. Big stuff goes in here.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
So what does it look like? At the moment it has three sections: &lt;b&gt;The Valley&lt;/b&gt;&amp;nbsp;which discusses any important locations, and the &lt;a href=&quot;https://versamus.blogspot.com.au/2017/08/on-edge-of-exile-house-rules-2.html&quot; target=&quot;_blank&quot;&gt;regions&lt;/a&gt; in terms of their tags, &lt;b&gt;Threats&lt;/b&gt;&amp;nbsp;which holds all of my &lt;i style=&quot;font-weight: bold;&quot;&gt;Apocalypse World&lt;/i&gt;&amp;nbsp;style complications and story threads (discussed more in Prep Tools), and &lt;b&gt;Dramatis Personae &lt;/b&gt;which holds records of all the major NPCs and custom monsters or groups.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Now, why did I go this route? Previously I&#39;ve used wikis or a curious program called &lt;i style=&quot;font-weight: bold;&quot;&gt;MyInfo&lt;/i&gt;&amp;nbsp;to plan campaigns and host their notes, but I find with that structure it leads to waffling - it becomes difficult to use the information at the table. With a single document, I am forced into brevity, otherwise it becomes impossible to use during play. No more than a page per Threat. No more than a stat-block and tags for NPCs.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
Facebook &amp;amp; Messenger Groups&lt;/h4&gt;
&lt;div&gt;
Whilst in the past I have used &lt;i style=&quot;font-weight: bold;&quot;&gt;Trello&lt;/i&gt;, a wiki, and &lt;i style=&quot;font-weight: bold;&quot;&gt;Obsidian Portal&lt;/i&gt;&amp;nbsp;to host the player&#39;s hang-out area, I have found each has its problems. &lt;i style=&quot;font-weight: bold;&quot;&gt;Trello&lt;/i&gt;&amp;nbsp;isn&#39;t well suited to interactions in the way I&#39;m looking for - discussions and banter, planning for future sessions, etc. and &lt;i style=&quot;font-weight: bold;&quot;&gt;Obsidian Portal&lt;/i&gt;&amp;nbsp;is, well... Let&#39;s just say it took them 2 years to respond to a support ticket, and then after I cancelled my subscription charged me for the following 2 years anyway. There&#39;s some history there! Wikis are also a little too dispersed, and they only really work if everyone is keen on filling them out. I no longer believe in giving my players homework, so I&#39;ll be avoiding that.&lt;br /&gt;
&lt;br /&gt;
That leaves me with &lt;i style=&quot;font-weight: bold;&quot;&gt;Facebook&lt;/i&gt;&amp;nbsp;and &lt;i style=&quot;font-weight: bold;&quot;&gt;Messenger&lt;/i&gt;. All my players are already on the platform, and we can now customise them pretty extensively. The &lt;i style=&quot;font-weight: bold;&quot;&gt;Messenger&lt;/i&gt;&amp;nbsp;thread is being used for short form discussions, and the group is used more like a forum. Simple!&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJyQ5UVcE-S4cR0vWchW5fs6MY0HjmKzRkG1Vr6l0L3sNZ5bIvj8T1fcu1u9MmaLUxw2GQFEFZuTOBfmFw8MLUnKZl4St71Gmq0cxK0Aqyb64g-T401Vw4if_AxVCTys3JpBQV96axhHkh/s1600/preptools.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;444&quot; data-original-width=&quot;711&quot; height=&quot;398&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJyQ5UVcE-S4cR0vWchW5fs6MY0HjmKzRkG1Vr6l0L3sNZ5bIvj8T1fcu1u9MmaLUxw2GQFEFZuTOBfmFw8MLUnKZl4St71Gmq0cxK0Aqyb64g-T401Vw4if_AxVCTys3JpBQV96axhHkh/s640/preptools.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Prep Tools&lt;/h3&gt;
&lt;div&gt;
Prep Tool are those that help me prepare for the next session, naturally.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
Threats&lt;/h4&gt;
&lt;div&gt;
I have made a list of Threats, ala &lt;i style=&quot;font-weight: bold;&quot;&gt;Apocalypse World&lt;/i&gt;&amp;nbsp;which will be the main impetus behind the campaign. The idea is that each area or potential story in the game has a Threat, made up of a name, a type, a drive, several moves with some preferred moves, a description, and progress markers. The moves are ways for me to have the Threat act, and the progress markers are &lt;i&gt;what will happen&lt;/i&gt;&amp;nbsp;if the PCs don&#39;t intervene. I can&#39;t give you an example of one without fear of my players seeing it, so I&#39;ll make a fake one here:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;i&gt;The Evil Child&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;i&gt;Craves mastery&lt;/i&gt;.&lt;/div&gt;
&lt;div&gt;
&lt;i&gt;Will the Evil Child corrupt the town?&lt;/i&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Moves&lt;/b&gt;:&lt;/div&gt;
&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;Do something evil.&lt;/li&gt;
&lt;li&gt;Kill someone.&lt;/li&gt;
&lt;li&gt;&lt;u&gt;Make someone take the fall for badness.&lt;/u&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
&lt;b&gt;Progress:&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;The Evil Child tricks someone in town into adopting them.&lt;/li&gt;
&lt;li&gt;That person&#39;s business - a tavern - starts to boom with the greatest beer on tap.&lt;/li&gt;
&lt;li&gt;A few people have gone missing, but most people in town are in such a drunken stupor for most of the time that they don&#39;t notice.&lt;/li&gt;
&lt;li&gt;The Evil Child uses the missing towns folk as a sacrifice to become even eviler!&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
The idea is that, when I need to know the next thing to have happen, I just look at whatever Threat seems to be interesting the players the most, and I tick it forward until they intervene.&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
Goals&lt;/h4&gt;
&lt;div&gt;
I will be requiring my players to tell me what they intend to do before the following session. This won&#39;t be a blow-by-blow, but a general &quot;&lt;i&gt;We&#39;re heading to Seidenstopp to find out what the go is with this residue&lt;/i&gt;&quot; vibe. I want them to form something like goals ala &lt;i style=&quot;font-weight: bold;&quot;&gt;Burning Wheel&lt;/i&gt;&amp;nbsp;but not as strictly. I will be awarding XP based on if they meaningfully work towards their goals, rather than for any other reason, so &lt;i&gt;it&#39;s in their best interests to have a think about them!&lt;/i&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgbHsQmP3J2Y9VJkgdbPLtWTDYlar6XWOGJR0Cyql8IHZveqkQlv6gEH9HtsnGMGAr2G4fJRfQ5JEv7sCRd72NxSGo_eD2nJL1tORMqO9Sx9YcmaLMP18lL4gTtCPnZnHei-3Qe2XIWNC6/s1600/playtools.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;437&quot; data-original-width=&quot;706&quot; height=&quot;396&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgbHsQmP3J2Y9VJkgdbPLtWTDYlar6XWOGJR0Cyql8IHZveqkQlv6gEH9HtsnGMGAr2G4fJRfQ5JEv7sCRd72NxSGo_eD2nJL1tORMqO9Sx9YcmaLMP18lL4gTtCPnZnHei-3Qe2XIWNC6/s640/playtools.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Play Tools&lt;/h3&gt;
&lt;div&gt;
Play Tools are those which will be used &lt;i&gt;in situ&lt;/i&gt;&amp;nbsp;in play - the ones which I will have printed either behind the screen, or in front of the players.&lt;/div&gt;
&lt;div&gt;
&lt;h4&gt;
In-Game Calendar&lt;/h4&gt;
&lt;div&gt;
I&#39;m far from a Gygaxian GM, and I believe almost the opposite of this little nugget:&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;span style=&quot;background-color: #efefef; font-family: &amp;quot;verdana&amp;quot; , &amp;quot;arial&amp;quot;; font-size: 12px;&quot;&gt;YOU CANNOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT.&lt;/span&gt;&lt;/blockquote&gt;
But for this campaign, I&amp;nbsp;&lt;i&gt;am&lt;/i&gt;&amp;nbsp;using an &lt;a href=&quot;https://drive.google.com/open?id=0B0vnieSwR7UFdjd5RUtzdUgyQ1U&quot; target=&quot;_blank&quot;&gt;in-game calendar&lt;/a&gt;. This is part Org, part Prep, but mostly Play. I want the players to be the ones writing in this thing, noting when events will occur, and planning their travel around that. I&#39;m not going to be too cruel on the GM side of things, and (as mentioned with Threats) I won&#39;t have things scripted purely by a clock. I will reveal dates when it is interesting to reveal them, and it&#39;s then up to the players to record and follow them.&lt;br /&gt;
&lt;br /&gt;
Speaking of which, I intend to jump forward the calendar by 2-month chunks every milestone of play (the players will be in control of when this is, but it will be guided by me on the basis of &lt;i&gt;something significant happened&lt;/i&gt;). Sometimes these will be longer jumps, depending on how many sessions it has been since the last jump. Each jump will constitute a &lt;b&gt;&lt;a href=&quot;https://versamus.blogspot.com.au/2017/08/on-edge-of-exile-house-rules-part-1.html&quot; target=&quot;_blank&quot;&gt;settlement phase&lt;/a&gt;&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
This Fantastic Character Sheet&lt;/h4&gt;
I love character sheets, and often hate the standard sheets that come with most games. I don&#39;t know what it is, but almost universally, official character sheets suck. Indie games are usually the exception to this. *shrug*&lt;br /&gt;
&lt;br /&gt;
So, for &lt;i style=&quot;font-weight: bold;&quot;&gt;WFRP&lt;/i&gt;, many years ago I discovered &lt;a href=&quot;https://drive.google.com/open?id=0B0vnieSwR7UFdUl1bjhQb2w3TFk&quot; target=&quot;_blank&quot;&gt;this sheet&lt;/a&gt;! This is the one the players will be using.&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
A Bunch of PDFs&lt;/h4&gt;
&lt;/div&gt;
&lt;div&gt;
I also have a bunch of old PDFs from my hey-day of &lt;i style=&quot;font-weight: bold;&quot;&gt;WFRP&lt;/i&gt;&amp;nbsp;play, most of which I don&#39;t know where they came from, and some whose origins are now lost to the void of the Internet. &lt;i style=&quot;font-weight: bold;&quot;&gt;Strike to Stun&lt;/i&gt;, &lt;i style=&quot;font-weight: bold;&quot;&gt;Winds of Chaos&lt;/i&gt;, and &lt;i style=&quot;font-weight: bold;&quot;&gt;Liber Fanatica&lt;/i&gt;&amp;nbsp;were definitely the sources of many...&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;https://drive.google.com/open?id=0B0vnieSwR7UFTmNUUE9DNTFxM00&quot; target=&quot;_blank&quot;&gt;Empire Weather&lt;/a&gt;&lt;/i&gt;&amp;nbsp;for determining weather during &lt;b&gt;travel phases&lt;/b&gt;&amp;nbsp;- bad results will incur penalties to &lt;b&gt;condition&lt;/b&gt;&amp;nbsp;when they are travelled.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;https://drive.google.com/open?id=0B0vnieSwR7UFR1Z1TjcxSlB0bnM&quot; target=&quot;_blank&quot;&gt;The Book of Imperial Names&lt;/a&gt;&lt;/i&gt;&amp;nbsp;for many of my naming and settlement shop needs.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;https://drive.google.com/open?id=0B0vnieSwR7UFcnduTTNSd1BWWEk&quot; target=&quot;_blank&quot;&gt;The Appearance of Morrslieb&lt;/a&gt;&lt;/i&gt;&amp;nbsp;which I will roll in advance, which will count as an out-of-the-players-hands encounter generator - bad moon = bad luck!&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
And &lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;https://drive.google.com/open?id=0B0vnieSwR7UFa1VXMV9VQlNRYXM&quot; target=&quot;_blank&quot;&gt;Total War&lt;/a&gt;&lt;/i&gt;&amp;nbsp;a fan made supplement for mass combat which is (sadly) pretty poorly edited, but the core is great. It&#39;s inspired by &lt;i style=&quot;font-weight: bold;&quot;&gt;Legend of the Five Rings&lt;/i&gt;&#39;s mass combat system, which was one of the greater parts of that system.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;i&gt;And that&#39;s it! It&#39;s a lot of tools, but together, they&#39;ll largely automate the running of this campaign. Next time, well, I guess the game will have started!&lt;/i&gt;&lt;/div&gt;
</description><link>https://versamus.blogspot.com/2017/08/on-edge-of-exile-gm-tools.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDx0wLY-aJSjv_cY-GpcBpiszFSAuGBaGv1YMZv584ybn_3TvTPC2n4uaUZP7vUIMvChpMcY1rzbjUIj2cBvngyGs84FU4iqElfrvuVA0FddWoMVfYJo_OJFCtqeTO8zIV5FfrynYaOTnx/s72-c/orgtools.png" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-8507430834401090857</guid><pubDate>Mon, 21 Aug 2017 07:44:00 +0000</pubDate><atom:updated>2017-08-21T17:44:56.993+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">On the Edge of Exile</category><category domain="http://www.blogger.com/atom/ns#">WFRP</category><title>On the Edge of Exile: House Rules #2</title><description>&lt;span id=&quot;goog_1283573762&quot;&gt;&lt;/span&gt;&lt;a href=&quot;https://www.blogger.com/&quot;&gt;&lt;/a&gt;&lt;span id=&quot;goog_1283573763&quot;&gt;&lt;/span&gt;Last time we talked settlement management, and faction rules, this time &#39;round we&#39;re talking about travel mechanics. There are &lt;i&gt;some&lt;/i&gt;&amp;nbsp;travel mechanics in other &lt;i style=&quot;font-weight: bold;&quot;&gt;WFRP&lt;/i&gt;&amp;nbsp;products, but they tend to fall into a broad type of mechanics which can only be classified as either hand-wavey or accountancy. I find myself either a) having to come up with how long it takes on the fly, and for cool things to happen, or b) having to crunch numbers and figure out lots of crap that way.&lt;br /&gt;
&lt;br /&gt;
I wanted neither of those things. I wanted to combine the feel of &lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;http://www.drivethrurpg.com/product/170689/Blades-in-the-Dark?affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;Blades in the Dark&lt;/a&gt;&lt;/i&gt;&amp;nbsp;downtime with &lt;i style=&quot;font-weight: bold;&quot;&gt;Darkest Dungeon&lt;/i&gt;&#39;s camp phases. I wanted a simple system that could be run through, quickly, that would also force dynamic change on play.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisO6v0e8Ys9eUbUnDFlumri1vRxsiii8deQiv161TI8BG95JAOKFEeGU9Xsms8DrSiw3En3DO33x_G9qG_kql7NmQSUMEtjWYL3HIoCvj3m4TkKBhcS_wyNJLQi3P0UsNd3EI24whQAhmM/s1600/travel.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;423&quot; data-original-width=&quot;702&quot; height=&quot;384&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisO6v0e8Ys9eUbUnDFlumri1vRxsiii8deQiv161TI8BG95JAOKFEeGU9Xsms8DrSiw3En3DO33x_G9qG_kql7NmQSUMEtjWYL3HIoCvj3m4TkKBhcS_wyNJLQi3P0UsNd3EI24whQAhmM/s640/travel.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
This is what I came up with:&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaasE5EHps8ksv12AqnrTn0hmFGTuE6ljKoIl1_lidJDu3i-zjd-werOXX4vBW0yRTAD1RcNq7bRduWYePuS_SxkauM_FYdymblD855OqlbJCEU8-Gn26d8saeb1ofiBhwtVvFhGBghtXp/s1600/travel_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;573&quot; data-original-width=&quot;331&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaasE5EHps8ksv12AqnrTn0hmFGTuE6ljKoIl1_lidJDu3i-zjd-werOXX4vBW0yRTAD1RcNq7bRduWYePuS_SxkauM_FYdymblD855OqlbJCEU8-Gn26d8saeb1ofiBhwtVvFhGBghtXp/s1600/travel_1.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Here we get the ground work. You need provisions, and you need to manage your condition. That&#39;s it in terms of resource drain for the PCs - provisions, however, are pretty expensive, so it&#39;s going to be a lot of tax if they want to mobile larger forces. &lt;i&gt;This was vital&lt;/i&gt;. I didn&#39;t want the PCs being able to raise bands of warriors without it costing them a lot.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGRcO1vv8KKfYtZGSdH7SphTa8TVqSaYNDjtQiXpq99ii6-pwyaah4GL9QfTzISWx06FMgpTucLYwM2x8OEe8ge-dZKOhUPPVj3NRkSbBdCBedV-V4OsAm1qZd8pjZSq9_6UIWEqBgZMWh/s1600/travel_2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;766&quot; data-original-width=&quot;330&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGRcO1vv8KKfYtZGSdH7SphTa8TVqSaYNDjtQiXpq99ii6-pwyaah4GL9QfTzISWx06FMgpTucLYwM2x8OEe8ge-dZKOhUPPVj3NRkSbBdCBedV-V4OsAm1qZd8pjZSq9_6UIWEqBgZMWh/s1600/travel_2.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Here we get some of the strategic choices of the PCs. Where, how, and what are they doing during. This section mentions Weather, but that&#39;s a GM tool that I&#39;ll go into at a later date. For now (unless one of them decides to play as a Jade Magister) they have no way of affecting the Weather rules, except to get a forecast.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLMbJFdodXI4VGxWDgYdruxzj1YzA7ivqWOALr-6gj2KfjOwdez8KP_6xgrqAdikx6yjYA2Op9jvSlvHCIQvaaxzIzkNSafh142qUuy53_WFj-MJgm6UpRqRAvFxBLOj22abWttxcAihsF/s1600/travel_3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;639&quot; data-original-width=&quot;326&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLMbJFdodXI4VGxWDgYdruxzj1YzA7ivqWOALr-6gj2KfjOwdez8KP_6xgrqAdikx6yjYA2Op9jvSlvHCIQvaaxzIzkNSafh142qUuy53_WFj-MJgm6UpRqRAvFxBLOj22abWttxcAihsF/s1600/travel_3.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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The first half of the Travel Actions. I wrote them in a very &lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;http://www.drivethrurpg.com/product/194344/Apocalypse-World-2nd-Ed?src=hottest_filtered&amp;amp;filters=0_0_44818_0_0&amp;amp;affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;Apocalypse World&lt;/a&gt;&lt;/i&gt;&amp;nbsp;manner so that they gave breadth without slowing down play too much. I&#39;m imagining this to play out rather quickly in practice, with each player choosing an action (or to help an action), and then them playing out in order.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGDC-gFz1xA_-nG_-DOAIXqGO9pGgXyRaB6On0mCpeEAfst1bWDskRh0X6EKy8vBXn0mGhY7KQInXmWHkv8FNohJMCLpvWcbE2_KiUYm_HfdXP4sHSPMge7QZPvmoaZWoH4XBkQxVUB28I/s1600/travel_4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;701&quot; data-original-width=&quot;332&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGDC-gFz1xA_-nG_-DOAIXqGO9pGgXyRaB6On0mCpeEAfst1bWDskRh0X6EKy8vBXn0mGhY7KQInXmWHkv8FNohJMCLpvWcbE2_KiUYm_HfdXP4sHSPMge7QZPvmoaZWoH4XBkQxVUB28I/s1600/travel_4.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
And the second half of the Travel Actions. Perhaps the most interesting part here is the Scout action, which as you can see, takes the place of an encounter check. I struggled with this, for a while, because I thought it might not make sense, but given almost always, the PCs would be attempting to evade enemies during their travel, that it worked. This also means PC Skill is more important than the randomness of the GM&#39;s dice.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9h3cOd9VsOGOV0RsNEn8g61kgUT92XNKrBR9jbdg_zDE_cEVbvZba-U_rAwcyV5eqjugzwg_eePHtwhqqvdwwPDRlCW9gNBHkBQBvCrRxMvVhbCMRCIk73pa-VU1WuwVnNeae2lCRklXW/s1600/travel_5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;339&quot; data-original-width=&quot;332&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9h3cOd9VsOGOV0RsNEn8g61kgUT92XNKrBR9jbdg_zDE_cEVbvZba-U_rAwcyV5eqjugzwg_eePHtwhqqvdwwPDRlCW9gNBHkBQBvCrRxMvVhbCMRCIk73pa-VU1WuwVnNeae2lCRklXW/s1600/travel_5.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
And lastly we have camping. This essentially allows PCs to extend their resources, and (hopefully) recover. There are some more tactical options here, because, depending on the party, it might be safer for them to keep on the move (if they have better results with Navigate and Scout) or to try to camp as much as possible (if they have a high Perception).&lt;br /&gt;
&lt;br /&gt;
The last thing to note is the tags, like &lt;i&gt;Safe&lt;/i&gt;, &lt;i&gt;Wild&lt;/i&gt;, &lt;i&gt;Infested&lt;/i&gt;, etc. These are applied to Regions on the map, which are not exposed to the PCs until they go there, or gather information about a Region.&lt;br /&gt;
&lt;br /&gt;
Now... That&#39;s a lot of talk about Regions. But... Huh? Here&#39;s the area map for the &lt;i&gt;&lt;b&gt;Valley of Blood&lt;/b&gt;&lt;/i&gt; I &lt;a href=&quot;https://versamus.blogspot.com.au/2017/08/on-edge-of-exile-setting.html&quot; target=&quot;_blank&quot;&gt;posted a few days back&lt;/a&gt;:&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit3eLULgQyoI-Y3YCJEBWVPb4x9iY7Ksu0OMMFPhpGHLaKRFqnLQcWIf3d0I6IJeUSpFNzSqbyp09yk27PwcxqIvu46sI8uRf4vs9i_dECg8uHdHpSl2QUbhQFSgP2roCLjzQ1Z5UL2IQA/s1600/On+the+Edge+of+Exile+Regions.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1600&quot; data-original-width=&quot;1600&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit3eLULgQyoI-Y3YCJEBWVPb4x9iY7Ksu0OMMFPhpGHLaKRFqnLQcWIf3d0I6IJeUSpFNzSqbyp09yk27PwcxqIvu46sI8uRf4vs9i_dECg8uHdHpSl2QUbhQFSgP2roCLjzQ1Z5UL2IQA/s640/On+the+Edge+of+Exile+Regions.png&quot; width=&quot;638&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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See those chunks formed from orange dashed lines? Each one of them is a Region, and each one has a name (like &lt;i&gt;Vale of Disappointment&lt;/i&gt;&amp;nbsp;or &lt;i&gt;The Gamble&lt;/i&gt;). Each one &lt;i&gt;also&lt;/i&gt;&amp;nbsp;has tags on the GM&#39;s side of the screen, which tells me how many days it takes to cross, how dangerous, open, accessible it is, and also what the sources of danger and adventure there are. This allows me to run the above rules straight from the map and a list of short notes!&lt;br /&gt;
&lt;br /&gt;
For the purposes of the campaign (and because some of my players read this), I can&#39;t yet expose all those notes. But, if there&#39;s interest down the line, I&#39;d be happy to post it all here.&lt;br /&gt;
&lt;br /&gt;
You can grab the full version of the above rules here:&lt;br /&gt;
&lt;br /&gt;
&lt;span id=&quot;goog_1283573760&quot;&gt;&lt;/span&gt;&lt;a href=&quot;https://www.blogger.com/&quot;&gt;&lt;/a&gt;&lt;span id=&quot;goog_1283573761&quot;&gt;&lt;/span&gt;&lt;a href=&quot;https://drive.google.com/open?id=0B0vnieSwR7UFVjlOZFFfWGNBSms&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;&lt;b&gt;Player Travel Sheet&lt;/b&gt;&lt;/i&gt; Download&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;So we&#39;ve got &lt;a href=&quot;https://versamus.blogspot.com.au/2017/08/on-edge-of-exile-setting.html&quot; target=&quot;_blank&quot;&gt;setting&lt;/a&gt;, and our &lt;a href=&quot;https://versamus.blogspot.com.au/2017/08/on-edge-of-exile-house-rules-part-1.html&quot; target=&quot;_blank&quot;&gt;mechanics&lt;/a&gt; sorted... Next up we&#39;ll talk about some of the GM Tools being used to better run &lt;b&gt;On the Edge of Exile&lt;/b&gt;!&lt;/i&gt;</description><link>https://versamus.blogspot.com/2017/08/on-edge-of-exile-house-rules-2.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisO6v0e8Ys9eUbUnDFlumri1vRxsiii8deQiv161TI8BG95JAOKFEeGU9Xsms8DrSiw3En3DO33x_G9qG_kql7NmQSUMEtjWYL3HIoCvj3m4TkKBhcS_wyNJLQi3P0UsNd3EI24whQAhmM/s72-c/travel.png" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-3686710523385912164</guid><pubDate>Sat, 19 Aug 2017 02:51:00 +0000</pubDate><atom:updated>2017-08-21T13:43:57.795+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">On the Edge of Exile</category><category domain="http://www.blogger.com/atom/ns#">WFRP</category><title>On the Edge of Exile: House Rules #1</title><description>Now, we&#39;ve talked about &lt;a href=&quot;https://versamus.blogspot.com.au/2017/08/on-edge-of-exile-setting.html&quot; target=&quot;_blank&quot;&gt;setting&lt;/a&gt;, so let&#39;s talk about house rules for my newest&amp;nbsp;&lt;a href=&quot;http://www.drivethrurpg.com/product/62847/Warhammer-Fantasy-Roleplay-2nd-Edition-Core-Rulebook?term=Warhammer+Fantasy+Roleplay+2nd+Edition&amp;amp;test_epoch=0&amp;amp;affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;&lt;i style=&quot;font-weight: bold;&quot;&gt;Warhammer Fantasy Roleplay 2nd Edition&lt;/i&gt;&lt;/a&gt;&amp;nbsp;campaign:&amp;nbsp;&lt;i style=&quot;font-weight: bold;&quot;&gt;On the Edge of Exile&lt;/i&gt;.&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
First up, my rule with books in &lt;i style=&quot;font-weight: bold;&quot;&gt;WFRP&lt;/i&gt;&amp;nbsp;is &lt;i&gt;everything official is fair game, but it&#39;s your job to find it&lt;/i&gt;. In my experience, this means that the main books that get used are the Core, &lt;a href=&quot;http://www.drivethrurpg.com/product/63475/Warhammer-Fantasy-Roleplay-2nd-Edition-Realms-of-Sorcery?term=Realms+of+Sorcery&amp;amp;test_epoch=0&amp;amp;affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;&lt;i style=&quot;font-weight: bold;&quot;&gt;Realms of Sorcery&lt;/i&gt;&lt;/a&gt;, &lt;a href=&quot;http://www.drivethrurpg.com/product/64190/Warhammer-Fantasy-Roleplay-2nd-Edition-Tome-of-Corruption?term=tome+of+corrupt&amp;amp;test_epoch=0&amp;amp;affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;&lt;i style=&quot;font-weight: bold;&quot;&gt;Tome of Corruption&lt;/i&gt;&lt;/a&gt;, &lt;a href=&quot;http://www.drivethrurpg.com/product/63678/Warhammer-Fantasy-Roleplay-2nd-Edition-Tome-of-Salvation?term=tome+of+salvation&amp;amp;test_epoch=0&amp;amp;affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;&lt;i style=&quot;font-weight: bold;&quot;&gt;Tome of Salvation&lt;/i&gt;&lt;/a&gt;, and the &lt;a href=&quot;http://www.drivethrurpg.com/product/64673/Warhammer-Fantasy-Roleplay-2nd-Edition-Career-Compendium?term=career+compendium&amp;amp;test_epoch=0&amp;amp;affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;&lt;i style=&quot;font-weight: bold;&quot;&gt;Career Compendium&lt;/i&gt;&lt;/a&gt;. Given we&#39;re playing in the Border Princes, I would be surprised if no one bug into &lt;span id=&quot;goog_1470629815&quot;&gt;&lt;/span&gt;&lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;http://www.drivethrurpg.com/product/64291/Warhammer-Fantasy-Roleplay-2nd-Edition-Renegade-Crowns?term=Renegade+Crowns&amp;amp;test_epoch=0&amp;amp;affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;Renegade Crowns&lt;/a&gt;&lt;span id=&quot;goog_1470629816&quot;&gt;&lt;/span&gt;&lt;/i&gt;, as well... But, honestly, my players won&#39;t need to do any reading if they don&#39;t want to - there&#39;s enough in the Core to keep most of them happy!&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
When thinking about house rules, I like to perform the following three tests:&lt;/div&gt;
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&lt;ol&gt;
&lt;li&gt;&lt;b&gt;Do I know the rules well enough to understand what I&#39;m changing?&lt;/b&gt;&lt;br /&gt;I&#39;ve run &lt;b&gt;&lt;i&gt;WFRP&lt;/i&gt;&lt;/b&gt;, in all, for about 6.5-7 years of weekly sessions, over the years. Not consecutively, but frequent enough that I know the rules probably better than any other system I&#39;ve ever read (apart from those I&#39;ve made myself). I feel confident that I know what I&#39;m changing.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;What don&#39;t the rules model well?&lt;/b&gt;&lt;br /&gt;Travel and resource scarcity. For a game all about famine, pestilence, and the wild places of the world, there isn&#39;t really mechanics for &lt;i&gt;modelling&lt;/i&gt;&amp;nbsp;these things. I&#39;ve always thought it was weird, but I could ignore those gaps. Most of my &lt;i style=&quot;font-weight: bold;&quot;&gt;WFRP&lt;/i&gt;&amp;nbsp;games are enclosed city-campaigns, where there&#39;s little travel, and the PCs have a home base. Whilst this campaign definitely has a home base, it is &lt;i&gt;far&lt;/i&gt;&amp;nbsp;from safe. I&#39;m going to need some more meat. I&#39;m also going to need something to can handle Faction turns, and settlement management!&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Do any systems do that in a good and transferable&amp;nbsp;way?&lt;/b&gt;&lt;br /&gt;Well... Kinda. There&#39;s some cool travel mechanics in &lt;a href=&quot;http://www.drivethrurpg.com/product/151366/Ryuutama--Natural-Fantasy-Roleplay?affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;&lt;i style=&quot;font-weight: bold;&quot;&gt;Ryuutama&lt;/i&gt;&lt;/a&gt;&amp;nbsp;which have been inspirational, but they&#39;re altogether too nice. Then there&#39;s some interesting ideas in &lt;a href=&quot;http://www.drivethrurpg.com/product/108028/Dungeon-World?src=hottest_filtered&amp;amp;filters=0_0_44819_0_0&amp;amp;affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;&lt;i style=&quot;font-weight: bold;&quot;&gt;Dungeon World&lt;/i&gt;&lt;/a&gt;&amp;nbsp;that can be transferred in some ways. Factions I can source from &lt;a href=&quot;http://www.drivethrurpg.com/product/170689/Blades-in-the-Dark?affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;&lt;i style=&quot;font-weight: bold;&quot;&gt;Blades in the Dark&lt;/i&gt;&lt;/a&gt;&amp;nbsp;and &lt;a href=&quot;http://www.drivethrurpg.com/product/86467/Stars-Without-Number-Free-Edition?term=stars+without&amp;amp;test_epoch=0&amp;amp;affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;&lt;i style=&quot;font-weight: bold;&quot;&gt;Stars Without Number&lt;/i&gt;&lt;/a&gt;, so I have a lot to work with, but nothing that does exactly what I want... Which means I pass my three tests and can move onto &lt;i&gt;hacking&lt;/i&gt;!&lt;/li&gt;
&lt;/ol&gt;
&lt;div&gt;
This is a lot, so I&#39;m going to break it into two articles. Part #1 will deal with the Faction Turns &amp;amp; Settlement Management mechanics. Part #2 will focus on the Travel Mechanics.&lt;/div&gt;
&lt;h2&gt;
Faction Turns &amp;amp; Settlement Management&lt;/h2&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJJE3s23bx3CzD6TLhH6RginE8nRdI6kmR67udpdf_5kZmpUaCwF3n-K1PVQWnzkAxNz3VauJwGcq_RSOx9KweLJIsCPQZ4yXBqhpCEvAFJQnNJGSjGMHfrc3CNPvElqsG1jfZgeuqRqxr/s1600/Warhammer_Border_Prince_Settlement.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;471&quot; data-original-width=&quot;743&quot; height=&quot;404&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJJE3s23bx3CzD6TLhH6RginE8nRdI6kmR67udpdf_5kZmpUaCwF3n-K1PVQWnzkAxNz3VauJwGcq_RSOx9KweLJIsCPQZ4yXBqhpCEvAFJQnNJGSjGMHfrc3CNPvElqsG1jfZgeuqRqxr/s640/Warhammer_Border_Prince_Settlement.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Let&#39;s begin with what I am most keen on - the PCs running a settlement! Now, I don&#39;t want this to dominate play, but I want it to be the impetus for player action. I want this to fill the same niche as the Crew in &lt;i style=&quot;font-weight: bold;&quot;&gt;Blades in the Dark&lt;/i&gt;&amp;nbsp;- it is the character that the game is ultimately about, and the PCs are facilitators for that shared character.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
However, I want the settlement - &lt;i&gt;Dunkeldorf&lt;/i&gt;&amp;nbsp;- to be its own thing. It has problems and people within it that the PCs don&#39;t control (yet). So I&#39;ve mixed in a little &lt;i style=&quot;font-weight: bold;&quot;&gt;Sagas of the Icelanders &lt;/i&gt;and &lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;http://www.drivethrurpg.com/product/194344/Apocalypse-World-2nd-Ed?src=hottest_filtered&amp;amp;filters=0_0_44818_0_0&amp;amp;affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;Apocalypse World&lt;/a&gt; &lt;/i&gt;hardholds... Here&#39;s what I came up with:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2vhGBNFgnROfSziwmAQ4zQT257mA7oJDcJw4LSnyp8-azYut-x3gQtIpFWZJ6v0JRTAH3SJDvGLlQ9sCjO5_F-guuAH_2aAmSHkRoQ9X0kvKCkp0xlljRWuOBV0QqK6GQ1TerNZHKT0Op/s1600/settlement_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;909&quot; data-original-width=&quot;330&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2vhGBNFgnROfSziwmAQ4zQT257mA7oJDcJw4LSnyp8-azYut-x3gQtIpFWZJ6v0JRTAH3SJDvGLlQ9sCjO5_F-guuAH_2aAmSHkRoQ9X0kvKCkp0xlljRWuOBV0QqK6GQ1TerNZHKT0Op/s1600/settlement_1.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Sooo, as you can see, the settlement is getting the &lt;i&gt;literal character treatment&lt;/i&gt;. Dunkeldorf has stats, and those stats advance as the PCs perform actions that would make them advance. I am keeping the &lt;b&gt;Adventure Phase&lt;/b&gt;&amp;nbsp;pretty loose... It&#39;s &lt;i&gt;everything that isn&#39;t the &lt;/i&gt;&lt;b style=&quot;font-style: italic;&quot;&gt;Settlement Phase&lt;/b&gt;, basically. Speaking of:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB5beu71ophjZp4MZr0qGYlKhue83Qu8YGa24ZjTkGDLdlvGnu5YAU-1slROkg70skOozlV0hM0Cfu5jMdOcE7ivem0TbsPepKApCRN_cZFg-rV1saeSwF_1nH0bFJMVHuYGbc1zfsGb4D/s1600/settlement_2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;859&quot; data-original-width=&quot;332&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB5beu71ophjZp4MZr0qGYlKhue83Qu8YGa24ZjTkGDLdlvGnu5YAU-1slROkg70skOozlV0hM0Cfu5jMdOcE7ivem0TbsPepKApCRN_cZFg-rV1saeSwF_1nH0bFJMVHuYGbc1zfsGb4D/s1600/settlement_2.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Here you can see there are specific actions to take during the &lt;b&gt;Phase&lt;/b&gt;. I wanted to give it some structure and mechanical weight, but not go overboard. I took a large leaf out of &lt;a href=&quot;http://www.drivethrurpg.com/product/116482/Torchbearer?term=torchbearer&amp;amp;test_epoch=0&amp;amp;affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;&lt;i style=&quot;font-weight: bold;&quot;&gt;Torchbearer&lt;/i&gt;&lt;/a&gt;&#39;s book for this one! Now, the meddling of outside forces:&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhADJAB950ojdNXXURS1B3eDYoagfIrZEuCklIkOs2owwlV6-Eu6H2aIiXEvDG9pFHq1GxSkV4i1iRn0yE0NrCkTSwsed3K9FAz7W5eZP3ad8rcCzdHTykJbhWRsuz8PI2WvPUsyJcB0k9I/s1600/settlement_3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;616&quot; data-original-width=&quot;331&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhADJAB950ojdNXXURS1B3eDYoagfIrZEuCklIkOs2owwlV6-Eu6H2aIiXEvDG9pFHq1GxSkV4i1iRn0yE0NrCkTSwsed3K9FAz7W5eZP3ad8rcCzdHTykJbhWRsuz8PI2WvPUsyJcB0k9I/s1600/settlement_3.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Cool cool, so we have some &lt;i style=&quot;font-weight: bold;&quot;&gt;Stars Without Numbers&lt;/i&gt;&amp;nbsp;/ &lt;i style=&quot;font-weight: bold;&quot;&gt;Blades in the Dark&lt;/i&gt;&amp;nbsp;style factions going on. I&#39;m actually going to run them like &lt;i style=&quot;font-weight: bold;&quot;&gt;Apocalypse World&lt;/i&gt;&amp;nbsp;Threats, but we&#39;ll get to that in a later article about GM tools. Now, the finishing touches:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl0brXeE7ZbUFAa2Jv_oBU_acUtUUk2IDj5GqMo6F6CrtcbZSjPoMBwoFtMQPu748ynLdBXa6Mizlt7hpVTlV0-6R3p013nmHuH4t3QV3aNA2KFcLGMY8E4gENg5tjUnxTsvC2Y-EFwOV9/s1600/settlement_4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;477&quot; data-original-width=&quot;331&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl0brXeE7ZbUFAa2Jv_oBU_acUtUUk2IDj5GqMo6F6CrtcbZSjPoMBwoFtMQPu748ynLdBXa6Mizlt7hpVTlV0-6R3p013nmHuH4t3QV3aNA2KFcLGMY8E4gENg5tjUnxTsvC2Y-EFwOV9/s1600/settlement_4.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
This is basically my edge-cases, and ways for me to introduce the teachings of the &lt;a href=&quot;http://www.drivethrurpg.com/product/114903/Fate-Core-System?affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;&lt;i style=&quot;font-weight: bold;&quot;&gt;Fate Core&lt;/i&gt;&lt;/a&gt;&amp;nbsp;fractal: everything can be added as an Extra, if needs be.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Both this, and the &lt;b&gt;Settlement Sheet&lt;/b&gt;&amp;nbsp;I created to hold this stuff, is free to use and hack, provided below!&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href=&quot;https://drive.google.com/open?id=0B0vnieSwR7UFaURQSm8yekdlOWc&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;&lt;b&gt;Settlement Guide&lt;/b&gt;&lt;/i&gt; Download&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href=&quot;https://drive.google.com/open?id=0B0vnieSwR7UFRGJpWVg2REExRW8&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;&lt;b&gt;Settlement Sheet&lt;/b&gt;&lt;/i&gt; Download&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;i&gt;I hope this goes a bit further to explaining what &lt;b&gt;On the Edge of Exile&lt;/b&gt;&amp;nbsp;will be like! Next time round, I&#39;ll discuss the Travel Mechanics I&#39;ve been brewing up...&lt;/i&gt;&lt;/div&gt;
</description><link>https://versamus.blogspot.com/2017/08/on-edge-of-exile-house-rules-part-1.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJJE3s23bx3CzD6TLhH6RginE8nRdI6kmR67udpdf_5kZmpUaCwF3n-K1PVQWnzkAxNz3VauJwGcq_RSOx9KweLJIsCPQZ4yXBqhpCEvAFJQnNJGSjGMHfrc3CNPvElqsG1jfZgeuqRqxr/s72-c/Warhammer_Border_Prince_Settlement.png" height="72" width="72"/><thr:total>1</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-4849919319284169664</guid><pubDate>Fri, 18 Aug 2017 02:39:00 +0000</pubDate><atom:updated>2017-08-18T12:39:34.640+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">On the Edge of Exile</category><category domain="http://www.blogger.com/atom/ns#">WFRP</category><title>On the Edge of Exile: The Setting</title><description>It&#39;s time to talk about the setting of my newest &lt;i style=&quot;font-weight: bold;&quot;&gt;Warhammer Fantasy Roleplay 2nd Edition&lt;/i&gt;&amp;nbsp;campaign: &lt;i style=&quot;font-weight: bold;&quot;&gt;On the Edge of Exile&lt;/i&gt;.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Now, &lt;a href=&quot;https://versamus.blogspot.com.au/2017/08/introducing-on-edge-of-exile.html&quot; target=&quot;_blank&quot;&gt;it&#39;s already been established&lt;/a&gt; that the game is taking place in the Border Princes (the companion splat book being &lt;i style=&quot;font-weight: bold;&quot;&gt;Renegade Crowns&lt;/i&gt;), but a) what does that mean, b) it&#39;s a big place, so &lt;i&gt;where &lt;/i&gt;exactly, and c) why is it being set there?&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I&#39;m going to leave the first point to other articles, because it&#39;d be regurgitating a lot of the same. These two (&lt;a href=&quot;http://warhammerfantasy.wikia.com/wiki/Border_Prince_Confederacy&quot; target=&quot;_blank&quot;&gt;1&lt;/a&gt;, &lt;a href=&quot;http://whfb.lexicanum.com/wiki/Border_Princes&quot; target=&quot;_blank&quot;&gt;2&lt;/a&gt;) do a good job of explaining the majority of it, but here are some key points to remember:&lt;/div&gt;
&lt;div&gt;
&lt;ol&gt;
&lt;li&gt;It&#39;s not a nation, but a frontier.&lt;/li&gt;
&lt;li&gt;The rulers hold little to know legitimacy, and are little more than thugs controlling small stretches of land through force.&lt;/li&gt;
&lt;li&gt;The land is mostly barren, arid, and brutal. Badlands, crags, scrub land, marshes, and thorns.&lt;/li&gt;
&lt;li&gt;Think Wild West&amp;nbsp;meets the Balkans.&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;
&lt;div&gt;
Let&#39;s dive in, shall we?&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Where Exactly?&lt;/h3&gt;
&lt;div&gt;
Let&#39;s have a look at the map:&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF1pz80SfMD3e2YnUh2AUgmn_FZNlEExqNIUX8BGgHwKLpV9vs3YGIHpa_5pmaVUjLSMKtPcAkDQz22w1IsVByjOcKE_Q-IGsTnKyxEQY7-Z2h0ZmWzD7a9ldHEioWwxewejmu_MOrpuZL/s1600/Border-princes.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1027&quot; data-original-width=&quot;1600&quot; height=&quot;410&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF1pz80SfMD3e2YnUh2AUgmn_FZNlEExqNIUX8BGgHwKLpV9vs3YGIHpa_5pmaVUjLSMKtPcAkDQz22w1IsVByjOcKE_Q-IGsTnKyxEQY7-Z2h0ZmWzD7a9ldHEioWwxewejmu_MOrpuZL/s640/Border-princes.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
See? It&#39;s big. We&#39;ve got a lot to work with, here. Lots of terrain types, lots of points of interest, and lots of cool words to spark play.&lt;br /&gt;
&lt;br /&gt;
For those who aren&#39;t Warhammer nuts, here&#39;s the wider map of the Old World, so you can get an idea for context:&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDFpGahf1qhenovnQm526l21eoEL38oCbiIkCWSceOYqXYiLWrP3WXIvj3bCnA2LUPdvxGSwAMQkNpSx9YU5BrFEw0CL2DC5Jqpps1dOaFO4pxrrUr1Ulyv0RFPBNsWHyaYZ-3x6XdQBoh/s1600/Old_World.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1590&quot; data-original-width=&quot;1600&quot; height=&quot;636&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDFpGahf1qhenovnQm526l21eoEL38oCbiIkCWSceOYqXYiLWrP3WXIvj3bCnA2LUPdvxGSwAMQkNpSx9YU5BrFEw0CL2DC5Jqpps1dOaFO4pxrrUr1Ulyv0RFPBNsWHyaYZ-3x6XdQBoh/s640/Old_World.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
And a quick guide (remember that all this is fake-Renaissance!):&lt;/div&gt;
&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;i&gt;The Empire&lt;/i&gt; (the place with Nordland, Middenland, Reikland, etc.) is based on Germany,&lt;/li&gt;
&lt;li&gt;&lt;i&gt;Kislev &lt;/i&gt;is based on Russia,&lt;/li&gt;
&lt;li&gt;&lt;i&gt;Bretonnia &lt;/i&gt;(the place with Bastonne, Quenelles, Carcassonne, etc.) is based on France/Arthurian England,&lt;/li&gt;
&lt;li&gt;&lt;i&gt;Estalia &lt;/i&gt;(the place with Obregon, Magritta, Cantonia, etc.) is based on Spain,&lt;/li&gt;
&lt;li&gt;and &lt;i&gt;Tilea &lt;/i&gt;(the place with Niragliano, Trantio, Remas, etc.) is based on Italy.&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
Cool, so we&#39;re south of the &lt;i&gt;Empire &lt;/i&gt;and &lt;i&gt;Bretonnia&lt;/i&gt;, and east of &lt;i&gt;Tilea&lt;/i&gt;. To the south of the Border Princes is the &lt;i&gt;Badlands&lt;/i&gt;, a horrible place infested with Greenskins, and to the south of that we have &lt;i&gt;Nehekhara &lt;/i&gt;(fake Egypt) which is filled with undead, and to the west of THAT human lands begin again with &lt;i&gt;Araby &lt;/i&gt;(*sigh*, I probably don&#39;t have to tell you what that is based on - sadly, much of the Warhammer lore is pretty racist, though I try my best to remove those parts and give them justice).&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Ok, back to the Border Princes. Let&#39;s zoom in on the section I chose:&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2Mkci8596VbjmL2cPu6slfURoZtF1zr2M4F1ECERMQVwBffQyj97vqHdpgqpJg8CZ3tydqAjFz8J4k_DRtdIcMJRoQ_eYsiQ5GKBO6Ua0fJGjnpvvWqm5zSzB0LfjNQ2nPa4qeV4VC40E/s1600/Border-princes-snipper.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;336&quot; data-original-width=&quot;336&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2Mkci8596VbjmL2cPu6slfURoZtF1zr2M4F1ECERMQVwBffQyj97vqHdpgqpJg8CZ3tydqAjFz8J4k_DRtdIcMJRoQ_eYsiQ5GKBO6Ua0fJGjnpvvWqm5zSzB0LfjNQ2nPa4qeV4VC40E/s1600/Border-princes-snipper.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
A valley dominated by the &lt;i&gt;Blood River&lt;/i&gt;. Why this valley? Well, let&#39;s look at what&#39;s surrounding it!&lt;/div&gt;
&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;i&gt;Barak Varr&lt;/i&gt;&amp;nbsp;is the largest city in the Border Princes, and is controlled by the Dwarves. It is the only port in the region, and super well defended. The Dwarves here jealously guard their stranglehold on the Black Gulf, and don&#39;t really care about the rest of the valley so long as ore keeps flowing in from the mountains.&lt;/li&gt;
&lt;li&gt;&lt;i&gt;The Old Silk Road&lt;/i&gt;&amp;nbsp;is the longest road in the world, and goes all the way through the Worlds Edge Mountains, across the Dark Lands, to Cathay (*sigh*). It is a major trade route, where untold riches flow, and where lots of illegal things occur. Bandits, smuggling, extortion, and heretical magics traded.&lt;/li&gt;
&lt;li&gt;&lt;i&gt;The Iron Rock&lt;/i&gt;&amp;nbsp;is a huge Greenskin stronghold held by the Iron Claw Orcs, which are (or were, at least) led by one of the most terrible Greenskin Warbosses of all time, &lt;i&gt;Gorbad Ironclaw&lt;/i&gt;. This is a great, impenetrable, super dungeon, which I can use to cool effect.&lt;/li&gt;
&lt;li&gt;&lt;i&gt;The Black Crag&lt;/i&gt;&amp;nbsp;is another Greenskin stronghold that used to be a Dwarf Hold. The Dwarves want it back, and it likely has lots of cool treasure in it sealed away from the Orcs. Even more fodder for adventure! Also, the Red Fang Tribe that controls it apparently hates the Iron Claw Orcs, so there&#39;s room for playing enemy factions off each other, and working for the Dwarves to help take back the Hold.&lt;/li&gt;
&lt;li&gt;&lt;i&gt;The Badlands&lt;/i&gt;&amp;nbsp;are on the doorstep. That means we can use the very shittiest parts of the Border Princes terrain - all that useless arid land - as a set piece. This is the Wild West. People here have hard lives, and they can barely scratch a living out of the dust. The very land they travel through will be an enemy of the PCs!&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
This section of land is also 200km to a side, which, if the land was perfectly flat (which it isn&#39;t), and was easy to cross (which it isn&#39;t), it would take just under a week to traverse from side to side. That&#39;s PLENTY of room to work with!&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
So, I snipped this area out, and got to work. Here are the results, so far:&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN87O_h7fNjHMclCl0CcgRGqYhbfdl-07qlY0i3JPRQVSZoJqrk29sJLqTX-AibUZGC20oz_LehZGreIwhUUZOupFnptdzyt_zrv2kqSWJZ42MhwD-p1tlzTPPjsPjv_dK2asmDYE279-h/s1600/On+the+Edge+of+Exile+Regions.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1600&quot; data-original-width=&quot;1600&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN87O_h7fNjHMclCl0CcgRGqYhbfdl-07qlY0i3JPRQVSZoJqrk29sJLqTX-AibUZGC20oz_LehZGreIwhUUZOupFnptdzyt_zrv2kqSWJZ42MhwD-p1tlzTPPjsPjv_dK2asmDYE279-h/s640/On+the+Edge+of+Exile+Regions.png&quot; width=&quot;638&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
Pay no attention to the orange regional markers - that&#39;s a mechanical thing which I hope to write about later... The PCs will be controlling the terrible little hamlet of &lt;i&gt;Dunkeldorf&lt;/i&gt;, and I added in four major towns controlled by four other Princes: &lt;i&gt;Sumpfstadt&lt;/i&gt;, &lt;i&gt;Montagne&lt;/i&gt;, &lt;i&gt;Collina&lt;/i&gt;, and &lt;i&gt;Seidenstopp&lt;/i&gt;.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
...but WHY?&lt;/h3&gt;
&lt;div&gt;
Well, that&#39;s a big question. There are many reasons.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
The first is that, many years ago (over a decade ago, now), I began reading an Actual Play report on &lt;i&gt;&lt;b&gt;RPG.net&lt;/b&gt;&lt;/i&gt;&amp;nbsp;called &lt;i&gt;&lt;b&gt;&lt;a href=&quot;https://forum.rpg.net/showthread.php?421186-Warhammer-Fantasy-2e-The-Shadow-Of-The-Sun&quot; target=&quot;_blank&quot;&gt;The Shadow of the Sun&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;. Now, if you know this campaign, or you choose to go and read it (I encourage that, as it&#39;s awesome, but beware that it was never finished), you&#39;re going to see a lot of similar themes. Hell, the entire framework of the game has been adapted over to here. I loved that idea, and more than any other I&#39;ve ever seen for a campaign, it has stuck with me.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Secondly, &lt;i&gt;this is not the first time I have tried to run this campaign&lt;/i&gt;. Previously, I ran two sessions, many years ago, of what this campaign started out as before the group fell apart due to external reasons. (Well, actually severely internal reasons - I got cancer and had to go to hospital for nearly a year, but that&#39;s another story!) I then attempted to adapt this game to &lt;i style=&quot;font-weight: bold;&quot;&gt;Dark Heresy 1st Edition&lt;/i&gt;&amp;nbsp;a few years ago as a campaign called &lt;i style=&quot;font-weight: bold;&quot;&gt;Into the Expanse&lt;/i&gt;, but my group weren&#39;t really keen on it, and frankly, it wouldn&#39;t have worked at the time. Now, it very well could work!&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Third, the Border Princes are open. They are Warhammery, but they are undefined. I love defined settings to explore, but I chafe against them to run. I love the openness of &lt;i style=&quot;font-weight: bold;&quot;&gt;Blades in the Dark&lt;/i&gt;, the &lt;i&gt;suggestion&lt;/i&gt;&amp;nbsp;of a setting. That&#39;s what &lt;i style=&quot;font-weight: bold;&quot;&gt;Renegade Crowns&lt;/i&gt;&amp;nbsp;gives you, and I find prepping for the Border Princes, and the mini-games it offers, almost as fun as running the damn game.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Fourth, and most of all, the Border Princes are perhaps the best place in the Warhammer world to talk about my favourite and most closely held theme within my games: anti-fascism. The Empire is a fascist state, if ever there was one, and in the Border Princes, you have the chance to work under that system, or go against it. Given the campaign question of &lt;i style=&quot;font-weight: bold;&quot;&gt;On the Edge of Exile&lt;/i&gt;, it is a perfect proving ground.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;i&gt;I hope this gave you a bit more insight into why I chose the Border Princes for this campaign! Next up, I think I&#39;ll talk house rules and custom mechanics...&lt;/i&gt;&lt;/div&gt;
</description><link>https://versamus.blogspot.com/2017/08/on-edge-of-exile-setting.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF1pz80SfMD3e2YnUh2AUgmn_FZNlEExqNIUX8BGgHwKLpV9vs3YGIHpa_5pmaVUjLSMKtPcAkDQz22w1IsVByjOcKE_Q-IGsTnKyxEQY7-Z2h0ZmWzD7a9ldHEioWwxewejmu_MOrpuZL/s72-c/Border-princes.jpg" height="72" width="72"/><thr:total>1</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-2285121988212214342</guid><pubDate>Thu, 17 Aug 2017 03:12:00 +0000</pubDate><atom:updated>2017-08-17T21:43:07.550+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">On the Edge of Exile</category><category domain="http://www.blogger.com/atom/ns#">WFRP</category><title>Introducing: On the Edge of Exile</title><description>Hey folks, I&#39;ve been a bit quiet recently, what with &lt;a href=&quot;https://versamus.blogspot.com.au/2017/06/dirty-aces-is-on-drivethrurpg.html&quot; target=&quot;_blank&quot;&gt;releasing my first commercial game&lt;/a&gt; and beginning production of two other games (&lt;b&gt;&lt;i&gt;All Shall Fade&lt;/i&gt;&lt;/b&gt; and &lt;b&gt;&lt;i&gt;Astrorotica&lt;/i&gt;&lt;/b&gt;, both of which I hope to talk more about soon), but I thought it was time to give a bit of an update.&lt;br /&gt;
&lt;br /&gt;
I&#39;ve been running two campaigns recently: &lt;b&gt;&lt;i&gt;Curse of Strahd&lt;/i&gt;&lt;/b&gt; using &lt;a href=&quot;http://www.drivethrurpg.com/browse/pub/44/Wizards-of-the-Coast?filters=45189_0_0_0_0&amp;amp;affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;&lt;i&gt;Dungeons &amp;amp; Dragons 5th Edition&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; and &lt;b&gt;&lt;i&gt;Ameshirel: A World Reforged&lt;/i&gt;&lt;/b&gt; using my own playtest &lt;b&gt;&lt;i&gt;Do or Dice&lt;/i&gt;&lt;/b&gt;. The former is going very well, but the latter has hit a bit of a slump. Things need to change - system reworkings, campaign re-scoping, etc. I&#39;m putting it on indefinite hiatus, and will work on something else whilst those changes percolate in my brain.&lt;br /&gt;
&lt;br /&gt;
That means, in the meantime, I have a free fortnightly slot! Last night, I pitched a few campaign ideas I had to the players of that slot, and between the three ideas, one shone out. In the interest of curiosity, the other two ideas were &lt;b&gt;&lt;i&gt;Short Straws&lt;/i&gt;&lt;/b&gt; using &lt;a href=&quot;http://www.drivethrurpg.com/product/128012/Firefly-RolePlaying-Game-Corebook?affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;&lt;i&gt;Firefly RPG &lt;/i&gt;&lt;/b&gt;(&lt;b&gt;&lt;i&gt;Cortex Plus&lt;/i&gt;&lt;/b&gt;)&lt;/a&gt;, and &lt;b&gt;&lt;i&gt;Stockholm Syndrome&lt;/i&gt;&lt;/b&gt; using &lt;a href=&quot;http://www.drivethrurpg.com/product/152385/PartTime-Gods-of-Fate?term=Part+Time+Gods+of+Fate&amp;amp;test_epoch=0&amp;amp;affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;&lt;i&gt;Part-Time Gods of Fate&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
The idea that won out? Let me introduce to you &lt;b&gt;&lt;i&gt;On the Edge of Exile&lt;/i&gt;&lt;/b&gt;, a &lt;a href=&quot;http://www.drivethrurpg.com/product/62847/Warhammer-Fantasy-Roleplay-2nd-Edition-Core-Rulebook?affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;&lt;i&gt;Warhammer Fantasy Roleplay 2nd Edition&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; campaign. (Yes, that&#39;s right, I&#39;m returning to my favourite system/setting!)&lt;br /&gt;
&lt;br /&gt;
I&#39;m hopeful to post many article about this game, in the coming months, featuring the character creation notes, my changes to the mechanics to handle various things the original Core didn&#39;t do great, my mix of GM tools I&#39;ll be using, campaign notes, and so on. For now, I&#39;ll leave you with the blurb of the campaign, and the overarching &lt;a href=&quot;https://versamus.blogspot.com.au/2014/02/grand-concept-documents.html&quot; target=&quot;_blank&quot;&gt;campaign question&lt;/a&gt; I&#39;m using to steer this ship:&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnHewLrDlbzTMcU6kN8U5YfRGn5bKV9GPEMHT-cw5K3yBF0s0R6IQ20O-jZ6oTfzbJw5z1S1Xl3YyDS1s7S-dzImTdcrkCexg_QIyrTSCj5mIOXF_wQsKo8exFmL_Grly922xghIL8ziXB/s1600/One+the+Edge+of+Exile+-+Facebook+Group+Banner.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;250&quot; data-original-width=&quot;801&quot; height=&quot;199&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnHewLrDlbzTMcU6kN8U5YfRGn5bKV9GPEMHT-cw5K3yBF0s0R6IQ20O-jZ6oTfzbJw5z1S1Xl3YyDS1s7S-dzImTdcrkCexg_QIyrTSCj5mIOXF_wQsKo8exFmL_Grly922xghIL8ziXB/s640/One+the+Edge+of+Exile+-+Facebook+Group+Banner.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h3&gt;
Blurb&lt;/h3&gt;
&lt;i&gt;On a far frontier, at the start of Spring – Nachexen 17th, 2524 IE – a settlement comes into view. It is a dreary place – tiny, diminished, and left to ruin. Little more than an outpost, Dunkeldorf is nonetheless suddenly very important. The reason? A porous stone found only at the bottom of the village&#39;s old well. Known as Morr&#39;s Blood, when ground and mixed with mordant, it produces a black dye that never fades. For Reikland, capitol province of the Empire – whose colours are black and white – and for a growing noble class that favours fashionable blacks, this is of the highest priority...&lt;br /&gt;&lt;br /&gt;But not so high that they&#39;d travel all the way out here, into the Border Principalities, to collect it themselves. No: this is a backwater.&lt;br /&gt;&lt;br /&gt;This is a frontier haunted by every danger and horror imaginable. This is no place for folks of a finer lot. No: this is a place for folks like you.&lt;br /&gt;&lt;br /&gt;You were something back in the Empire. You were a star pupil, a promising young cadet, a prodigy of the Colleges of Magic, a well-bred noble ready for courtly life... And then something happened – or rather, someone happened to you. You pissed someone off. Was it something you did, something you said, some consequence of your birth, or just wrong-place-wrong-time? It doesn&#39;t matter, now. You&#39;ve been exiled – you&#39;ve been given this highly important but inglorious position.&lt;br /&gt;&lt;br /&gt;But at least it&#39;s yours. Your fates are now intrinsically tied. It&#39;s just a shame you can&#39;t trust anyone in Dunkeldorf – at least, not yet. With everything out here arrayed against you – the depredations of wicked cults, the foul Greenskins, and the greedy eyes of other Princes and worse – you have your work cut out for you.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Campaign Question&lt;/h3&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;i&gt;What will it take for our heroes to betray the Empire?&lt;/i&gt;&lt;/blockquote&gt;
My prediction? Very &lt;i&gt;very&lt;/i&gt; little.</description><link>https://versamus.blogspot.com/2017/08/introducing-on-edge-of-exile.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnHewLrDlbzTMcU6kN8U5YfRGn5bKV9GPEMHT-cw5K3yBF0s0R6IQ20O-jZ6oTfzbJw5z1S1Xl3YyDS1s7S-dzImTdcrkCexg_QIyrTSCj5mIOXF_wQsKo8exFmL_Grly922xghIL8ziXB/s72-c/One+the+Edge+of+Exile+-+Facebook+Group+Banner.png" height="72" width="72"/><thr:total>1</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-2383280295299923502</guid><pubDate>Tue, 06 Jun 2017 23:21:00 +0000</pubDate><atom:updated>2017-06-07T09:44:16.036+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Creations</category><category domain="http://www.blogger.com/atom/ns#">Dirty Aces</category><category domain="http://www.blogger.com/atom/ns#">DriveThruRPG</category><category domain="http://www.blogger.com/atom/ns#">Games Design</category><title>Dirty Aces is on DriveThruRPG!</title><description>Today, as of 00:38 AEST, I became a published roleplaying game designer. Imma-need-a-minute, folks!&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&lt;a href=&quot;https://www.drivethrurpg.com/product/213543/Dirty-Aces?affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;Dirty Aces&lt;/a&gt;&lt;/b&gt;&lt;/i&gt; is finally live on DriveThruRPG!&lt;br /&gt;
&lt;h2 style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;https://www.drivethrurpg.com/product/213543/Dirty-Aces?affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;Check out&amp;nbsp;&lt;i&gt;Dirty Aces&lt;/i&gt;&amp;nbsp;now!&lt;/a&gt;&lt;/h2&gt;
&lt;h2 style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.drivethrurpg.com/m/product/213543&quot; target=&quot;_blank&quot;&gt;(Mobile Link)&lt;/a&gt;&lt;/h2&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB2WToJMLDkhXBejmQdvpoKB00xIDH3gnU6TFwJ4tBX6IbRfVdl95rqgTu3FrtoeD5Vt1cQGxG3_6zXmAoBxXwhwZwFrs33eyKQoG7_PHiC_0_EySoWcLCqhE-q3TYTUr_-mY2R06-BevQ/s1600/DirtyAces.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;644&quot; data-original-width=&quot;612&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB2WToJMLDkhXBejmQdvpoKB00xIDH3gnU6TFwJ4tBX6IbRfVdl95rqgTu3FrtoeD5Vt1cQGxG3_6zXmAoBxXwhwZwFrs33eyKQoG7_PHiC_0_EySoWcLCqhE-q3TYTUr_-mY2R06-BevQ/s1600/DirtyAces.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote 14px=&quot;&quot; arial=&quot;&quot; class=&quot;tr_bq&quot; color:=&quot;&quot; font-family:=&quot;&quot; font-size:=&quot;&quot; sans-serif=&quot;&quot; verdana=&quot;&quot;&gt;
&lt;strong&gt;&lt;em&gt;Dirty Aces&lt;/em&gt;&lt;/strong&gt;&amp;nbsp;is a tabletop roleplaying game about a group of wanderers, vagabonds, ne&#39;er-do-wells, and unlikely heroes who are bound together by fate/Karma/ka - whatever you call it. They only have each other to trust, with the whims of the world set against them.&lt;br /&gt;
&lt;br /&gt;
Who are these wanderers? Where are they passing through? What is biting at their heels?&amp;nbsp;&lt;strong&gt;&lt;em&gt;Dirty Aces&lt;/em&gt;&lt;/strong&gt;&amp;nbsp;is built for any situation that fits into the above - from Joss Whedon&#39;s&amp;nbsp;&lt;em&gt;Firefly&lt;/em&gt;, to Stephen King&#39;s&amp;nbsp;&lt;em&gt;The Dark Tower&lt;/em&gt;, or anything in between.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Inside you&#39;ll find:&lt;/strong&gt;&lt;br /&gt;
&lt;ul 14px=&quot;&quot; arial=&quot;&quot; color:=&quot;&quot; font-family:=&quot;&quot; font-size:=&quot;&quot; sans-serif=&quot;&quot; verdana=&quot;&quot;&gt;
&lt;li&gt;A diceless engine utilising regular playing cards to resolve conflicts,&lt;/li&gt;
&lt;/ul&gt;
&lt;ul 14px=&quot;&quot; arial=&quot;&quot; color:=&quot;&quot; font-family:=&quot;&quot; font-size:=&quot;&quot; sans-serif=&quot;&quot; verdana=&quot;&quot;&gt;
&lt;li&gt;A simple character creation system so you can make your party and play all in a single session,&lt;/li&gt;
&lt;/ul&gt;
&lt;ul 14px=&quot;&quot; arial=&quot;&quot; color:=&quot;&quot; font-family:=&quot;&quot; font-size:=&quot;&quot; sans-serif=&quot;&quot; verdana=&quot;&quot;&gt;
&lt;li&gt;Fiction-first, success-with-consequences mechanics, so there&#39;s never a question about what comes next,&lt;/li&gt;
&lt;/ul&gt;
&lt;ul 14px=&quot;&quot; arial=&quot;&quot; color:=&quot;&quot; font-family:=&quot;&quot; font-size:=&quot;&quot; sans-serif=&quot;&quot; verdana=&quot;&quot;&gt;
&lt;li&gt;Tables for campaign creation seeds for you to create your own unique setting in the style of its many Touchstones.&lt;/li&gt;
&lt;/ul&gt;
&lt;strong&gt;Game Information:&lt;/strong&gt;&lt;br /&gt;
Number of Players: 5 (4 + 1 Dealer)&lt;br /&gt;
Length: 2-6 hours&lt;br /&gt;
Pages: 19&lt;/blockquote&gt;
&lt;br /&gt;
Lastly, I&#39;d just like to take this time to thank everyone involved in the production, playtesting, and support of &lt;i&gt;&lt;b&gt;Dirty Aces&lt;/b&gt;&lt;/i&gt; thus far. You&#39;re all amazing, and this work wouldn&#39;t have been possible without you. Love you, folks!</description><link>https://versamus.blogspot.com/2017/06/dirty-aces-is-on-drivethrurpg.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB2WToJMLDkhXBejmQdvpoKB00xIDH3gnU6TFwJ4tBX6IbRfVdl95rqgTu3FrtoeD5Vt1cQGxG3_6zXmAoBxXwhwZwFrs33eyKQoG7_PHiC_0_EySoWcLCqhE-q3TYTUr_-mY2R06-BevQ/s72-c/DirtyAces.png" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-7886578797398606266</guid><pubDate>Sat, 22 Apr 2017 06:23:00 +0000</pubDate><atom:updated>2017-04-22T16:23:52.363+10:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Awesamity</category><category domain="http://www.blogger.com/atom/ns#">Creations</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><category domain="http://www.blogger.com/atom/ns#">Gaming</category><category domain="http://www.blogger.com/atom/ns#">General</category><category domain="http://www.blogger.com/atom/ns#">GMing</category><category domain="http://www.blogger.com/atom/ns#">Playing</category><category domain="http://www.blogger.com/atom/ns#">Roleplaying</category><category domain="http://www.blogger.com/atom/ns#">Writing</category><title>#200WordRPG: DOGMA</title><description>&lt;a href=&quot;https://200wordrpg.github.io/&quot; target=&quot;_blank&quot;&gt;#200WordRPG&lt;/a&gt; is one of my favourite yearly traditions, despite how young it still is. This is my second year entering - last year&#39;s entry can be found &lt;a href=&quot;https://versamus.blogspot.com.au/2016/04/200wordrpg-megacorp.html&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;. If you&#39;re not sure what #200WordRPG is, well, it&#39;s a challenge to write an entire tabletop roleplaying game in 200 words or less, with no graphics or special formatting. It&#39;s all about the words (all 200 or less of them).&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCpNhfcqoy8ehA65RWZOj8HuwdWn2nX8jJNkppv_lV-08cKPfyTfI5Htra44OX6DX9zj2qTJjhd0_k_sYhBITX3695KAyd1Q2cnJu8XAV9mnY0-TcPGFgy5tuF5k-yXLC-0WvRzVgw8W2Z/s1600/200wordrpg.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCpNhfcqoy8ehA65RWZOj8HuwdWn2nX8jJNkppv_lV-08cKPfyTfI5Htra44OX6DX9zj2qTJjhd0_k_sYhBITX3695KAyd1Q2cnJu8XAV9mnY0-TcPGFgy5tuF5k-yXLC-0WvRzVgw8W2Z/s1600/200wordrpg.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
This year, I present to you &lt;a href=&quot;https://200wordrpg.github.io/2017/rpg/2017/04/21/DOGMA.html&quot; target=&quot;_blank&quot;&gt;DOGMA&lt;/a&gt;!&lt;br /&gt;
&lt;br /&gt;
You and at least two others (there is no maximum) are an entire religion, throughout its timeline - from inception, to corruption and subversion.&lt;br /&gt;
&lt;br /&gt;
Your religion is growing. It will do great things... Before it is twisted, and made rotten. We play to see it fester.&lt;br /&gt;
&lt;br /&gt;
The first player describes a moment of SPIRITUALITY: a fact about the religion at its founding.&lt;br /&gt;
//Thou shall not kill.&lt;br /&gt;
&lt;br /&gt;
The second describes a FABLE that explains it: written long after, it obscures the spirituality from morality into rote learning.&lt;br /&gt;
//St. Cain didn&#39;t kill the sinner, but cut off their hands, feet and tongue so they could never sin again.&lt;br /&gt;
&lt;br /&gt;
The third describes a MISINTERPRETATION: long after the fable is written, how is it subverted and corrupted for personal gain?&lt;br /&gt;
//King Auger cut out the tongues of all non-believers, stating they were now, or would become, sinners. He declared their exsanguination was God taking their deaths into Her own hands.&lt;br /&gt;
&lt;br /&gt;
A player who hasn&#39;t described a Spirituality begins again. New Spiritualities must reference or retaliate to a previous Myth or Misinterpretation.&lt;br /&gt;
//Suffer not the sinner to live.&lt;br /&gt;
&lt;br /&gt;
The religion stagnates when everyone has misinterpreted something.&lt;br /&gt;
//Religion fades when spirituality is forgotten.&lt;br /&gt;
&lt;br /&gt;
Record everything.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwHmDWr2ttO7FW-vVUpCPLovBaPrxDByCLN__8t7rlOWdWytIc9dva-U22thhNA_Cnm7EyQlO1LM_3zDQHbwahAKLgzLyDHBgnCDwyVLRbD5kEZ8FZWAUdx2Y1gBs9nWcz1nyL_o1cJ4zv/s1600/2017_04_12_Dogma_Logo.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwHmDWr2ttO7FW-vVUpCPLovBaPrxDByCLN__8t7rlOWdWytIc9dva-U22thhNA_Cnm7EyQlO1LM_3zDQHbwahAKLgzLyDHBgnCDwyVLRbD5kEZ8FZWAUdx2Y1gBs9nWcz1nyL_o1cJ4zv/s320/2017_04_12_Dogma_Logo.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
I also did pretty it up a little, and uploaded it &lt;a href=&quot;https://drive.google.com/open?id=0B0vnieSwR7UFZXpwYVRpSVhnaFk&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt; (and put it on my portfolio &lt;a href=&quot;http://benscerri.com/tabletop-games/&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;If you play it, let me know!</description><link>https://versamus.blogspot.com/2017/04/200wordrpg-dogma.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCpNhfcqoy8ehA65RWZOj8HuwdWn2nX8jJNkppv_lV-08cKPfyTfI5Htra44OX6DX9zj2qTJjhd0_k_sYhBITX3695KAyd1Q2cnJu8XAV9mnY0-TcPGFgy5tuF5k-yXLC-0WvRzVgw8W2Z/s72-c/200wordrpg.gif" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Melbourne VIC, Australia</georss:featurename><georss:point>-37.8136276 144.96305759999996</georss:point><georss:box>-39.415753599999995 142.38127059999997 -36.2115016 147.54484459999995</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-6355066902230974459</guid><pubDate>Sun, 26 Mar 2017 00:20:00 +0000</pubDate><atom:updated>2017-03-26T11:23:35.753+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Games Theory</category><category domain="http://www.blogger.com/atom/ns#">Gaming</category><category domain="http://www.blogger.com/atom/ns#">GMing</category><category domain="http://www.blogger.com/atom/ns#">Playing</category><category domain="http://www.blogger.com/atom/ns#">Roleplaying</category><title>A reply to a reply to a discussion about Losing</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo54Th42NKXdoRNB0jdjTcIc9WZTCAmzJ3PWLmH1JMBQjYmzH4igXGJwNy6gf3zSD53ofhS2naJGFuuMDr9jRg1ZjCHdGY1mgoIvXg5G6KCKYCIwVudygHXwnmx5ZaERfhLEbTI4lXikhO/s1600/boromirdeath.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo54Th42NKXdoRNB0jdjTcIc9WZTCAmzJ3PWLmH1JMBQjYmzH4igXGJwNy6gf3zSD53ofhS2naJGFuuMDr9jRg1ZjCHdGY1mgoIvXg5G6KCKYCIwVudygHXwnmx5ZaERfhLEbTI4lXikhO/s640/boromirdeath.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Some good stuff happening over at RPG YouTube right now. Matthew Colville&amp;nbsp;began by discussing Losing in an RPG, and &lt;a class=&quot;g-profile&quot; href=&quot;https://plus.google.com/102241355698439183778&quot; target=&quot;_blank&quot;&gt;+John Harper&lt;/a&gt;&amp;nbsp;followed it up with an add-on/challenge to that topic. I&#39;ve posted both below, but also expanded on John&#39;s wisdom, based on how I&#39;ve seen, run, and played games for the past many years.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/4u3DWxPknYU/0.jpg&quot; frameborder=&quot;0&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/4u3DWxPknYU?feature=player_embedded&quot; width=&quot;320&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/FdVK_w9uDv8/0.jpg&quot; frameborder=&quot;0&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/FdVK_w9uDv8?feature=player_embedded&quot; width=&quot;320&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
Hold on to your characters lightly. When your characters experience adversity, that isn&#39;t happening to you as a player. Take the good with the bad, and accept that everything that happens to your character is part of the story. Look for how that can be interesting and dramatic, rather than good or bad, winning or losing.&lt;br /&gt;
&lt;br /&gt;
This isn&#39;t to suggest that you shouldn&#39;t enjoy winning, but rather to encourage you to also enjoy losing, because even when you lose you can create great story. &lt;i&gt;&lt;b&gt;The Force Awakens&lt;/b&gt; would be a worse film were Han not killed (as gut wrenching as that was). Boromir wouldn&#39;t be as interesting a character had he not sacrificed himself. &lt;b&gt;A Game of Thrones&lt;/b&gt; would not have been as compelling if Ned wasn&#39;t decapitated.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
However, to cap this all off, I&#39;m still a firm believer in what &lt;a class=&quot;g-profile&quot; href=&quot;https://plus.google.com/112484087750169360510&quot; target=&quot;_blank&quot;&gt;+Adam Koebel&lt;/a&gt;&amp;nbsp;has now popularised: killing a character is the least interesting thing you can do to them. They can lose, and sometimes death is the logical result of a loss, but more often than not you can scar them, or defeat them, and allow them to live (and struggle) another day for a better story down the line.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Finally, regular readers may not that it&#39;s been a month since my last &lt;b&gt;This Week&lt;/b&gt;&amp;nbsp;- this has been somewhat intentional. I&#39;ve needed a break, to refuel and to reorganise my thoughts. It&#39;s been very needed, and I feel a hell of a lot better after it all. I should be getting back into regular programming soon!&lt;/i&gt;</description><link>https://versamus.blogspot.com/2017/03/a-reply-to-reply-to-discussion-about.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo54Th42NKXdoRNB0jdjTcIc9WZTCAmzJ3PWLmH1JMBQjYmzH4igXGJwNy6gf3zSD53ofhS2naJGFuuMDr9jRg1ZjCHdGY1mgoIvXg5G6KCKYCIwVudygHXwnmx5ZaERfhLEbTI4lXikhO/s72-c/boromirdeath.jpg" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Melbourne VIC 3004, Australia</georss:featurename><georss:point>-37.813611000000009 144.96305600000005</georss:point><georss:box>-37.863779000000008 144.88237500000005 -37.763443000000009 145.04373700000005</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-8697764586995486024</guid><pubDate>Sun, 26 Feb 2017 00:41:00 +0000</pubDate><atom:updated>2017-02-26T11:42:33.186+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">This Week</category><title>This Week: Leaders, Scenes, Hags, and Silence</title><description>Welcome to &lt;b&gt;&lt;i&gt;&lt;a href=&quot;https://versamus.blogspot.com.au/search/label/This%20Week?&amp;amp;max-results=7&quot;&gt;This Week&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;,
 a weekly series where I discuss all the gaming (both video and 
tabletop) content I&#39;ve played, made, prepped, run and seen that&#39;s cool &lt;i&gt;this week&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
Normally these come out late on Sundays, but I moved this one earlier for two reasons: a) I missed last week, as I was unwell, and b) I won&#39;t be able to get everything in order night, because I&#39;ll be at Port Robinson &amp;amp; Madeon&#39;s &lt;a href=&quot;https://shelterlivetour.com/&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;&lt;i&gt;Shelter Live Tour &lt;/i&gt;&lt;/b&gt;&lt;/a&gt;in Melbourne! Woo!&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT3QwKp7-OXUOOESuU1KWzLXboaWC7p-qoaPCNKbccZmgRUOMNVSq7eL_Zmf_vQDEJ9FM5bqqCkH1e1FM4y8Iib-oN90bq0xMZAPI-ZLPQ26sPALH2fv50cQvl1T7udBQIbVNYgmw6xDrN/s1600/shelter.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT3QwKp7-OXUOOESuU1KWzLXboaWC7p-qoaPCNKbccZmgRUOMNVSq7eL_Zmf_vQDEJ9FM5bqqCkH1e1FM4y8Iib-oN90bq0xMZAPI-ZLPQ26sPALH2fv50cQvl1T7udBQIbVNYgmw6xDrN/s640/shelter.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;(Image from Shelter Live Tour.)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
So, without further ado, let&#39;s jump in with what I&#39;ve done &lt;b&gt;&lt;i&gt;This Week&lt;/i&gt;&lt;/b&gt;...&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
What I&#39;ve Played&lt;/h3&gt;
I started playing &lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;http://store.steampowered.com/app/105600/&quot; target=&quot;_blank&quot;&gt;Terraria&lt;/a&gt;&lt;/i&gt;&amp;nbsp;again, as it&#39;s been many years since last time, and I really enjoyed it then. The game has been updated significantly, and there&#39;s now a lot more to do. I don&#39;t know if it will keep my attention for very long, but I am enjoying it. I don&#39;t have much to say on this topic beyond that it&#39;s worth checking out again, if you used to play it!&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ8-SUoy-oKhxH5I80JrZMgwW52_XkcTqudZeSfj9BoneYF0Eomefd69f9RIGNkyVPE7KpHlr8-KxpT4EOAjTOntsvxX8YR-kXvYpSQSI7bPXvOWvSysvAyOfTHNNUbf_1WzOL6GoQAquj/s1600/terraria.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ8-SUoy-oKhxH5I80JrZMgwW52_XkcTqudZeSfj9BoneYF0Eomefd69f9RIGNkyVPE7KpHlr8-KxpT4EOAjTOntsvxX8YR-kXvYpSQSI7bPXvOWvSysvAyOfTHNNUbf_1WzOL6GoQAquj/s1600/terraria.jpg&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;(Image from Steam.)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
I&#39;ve been diving back into &lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;http://store.steampowered.com/app/289070/&quot; target=&quot;_blank&quot;&gt;Civilisation VI&lt;/a&gt;&lt;/i&gt;, trying out the new &lt;a href=&quot;https://www.rockpapershotgun.com/2016/12/21/civilization-6-polish-viking-dlc/&quot; target=&quot;_blank&quot;&gt;Poland DLC&lt;/a&gt;, and getting ready to try the even-newer &lt;a href=&quot;https://www.pcgamesn.com/civilization-vi/civ-6-steam-workshop-release-date&quot; target=&quot;_blank&quot;&gt;Australia DLC&lt;/a&gt;. Whilst I&#39;m finding them game is holding me &lt;i&gt;generally&lt;/i&gt;&amp;nbsp;less than &lt;i style=&quot;font-weight: bold;&quot;&gt;V&lt;/i&gt;&amp;nbsp;did, I am enjoying the faster pace of DLC. I can&#39;t remember how I originally bought it, but whatever I did, I&#39;ve been getting each DLC without paying additionally for it... Maybe I got the deluxe edition, or something? I don&#39;t know - I&#39;m pretty confused, to be honest.&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg73suiRzaOA2lxVDyEE4NxMRkmrduQlA8Fq6ASKDM0AcxtwbGDAPn27otjdQYZU_oOtc4ylDSinQehMlfLzmszjkd_MI0PMxUKDxVT1jhx6_wDHdrntUmpDNQhQMKB34797biB4pLtzGQO/s1600/civ6poland.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg73suiRzaOA2lxVDyEE4NxMRkmrduQlA8Fq6ASKDM0AcxtwbGDAPn27otjdQYZU_oOtc4ylDSinQehMlfLzmszjkd_MI0PMxUKDxVT1jhx6_wDHdrntUmpDNQhQMKB34797biB4pLtzGQO/s1600/civ6poland.jpg&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;(Image from Rock Paper Shotgun.)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Anyway, Poland has been a lot of fun - even if I have every single other world leader angry at me all the time. Which is interesting. I&#39;ve also been through a nearly 1000 year war with Sumeria, during which time they&#39;ve sent a total of 2 Bombards and 3 Bazooka troops to my shores. I haven&#39;t bothered to retaliate. Yet.&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXJSnF7ljRFSqpU3r9afxS7-_KPFUK8bpPtbDmFEOnSKj9LwFwdiPMGZV5j5bDm0TOq6xlP13TUFnpKAAgQ4O1VaJOCjcbgo2sF_s4Odr8Xyg9APdGmyGlz3KyhoRNwYE5C-meRnU7j74P/s1600/civ6australia.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXJSnF7ljRFSqpU3r9afxS7-_KPFUK8bpPtbDmFEOnSKj9LwFwdiPMGZV5j5bDm0TOq6xlP13TUFnpKAAgQ4O1VaJOCjcbgo2sF_s4Odr8Xyg9APdGmyGlz3KyhoRNwYE5C-meRnU7j74P/s1600/civ6australia.jpg&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;(Image from PC Games N.)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Australia looks interesting, though it&#39;s a little distressing to see that there is &lt;i&gt;no mention&lt;/i&gt;&amp;nbsp;of our history before European settlement. Which is super weird, given that the civilisation only covers 1-to-2 of the Eras in the game, and just ignores the 50,000+ years of Aboriginal Australian history (and there&#39;s some &lt;i&gt;insanely&lt;/i&gt;&amp;nbsp;interesting stuff in there). I&#39;m hopeful that we get an additional leader - like Greece - to account for this. But, I doubt it...&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
What I&#39;ve Made&lt;/h3&gt;
I&#39;ve been working pretty hard on &lt;i style=&quot;font-weight: bold;&quot;&gt;Do or Dice&lt;/i&gt;&amp;nbsp;recently, attempting to get the changes brought up during playtesting into the game. I&#39;m having to restrain myself from too quickly and too radically, changing things though - I&#39;ve been toying around with a new central mechanic, but it would be unwise to jump ship without properly testing out the existing one. I&#39;ll be posting up a discussion on which one I settle with, once I have settled!&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidv1RoG6J8ZYGT_98xnOjxXaWd6yXAVEjU0RetuFor32ny_HNXbT90FLH8FtQVw8JS4XQuryljkCSWBMkFS0abQXw6trYtcYPew2FxDBj_rbrGCsgDlcUjFjV-jZuN2tCRghOeK61fRGzv/s1600/DoorDice2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;552&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidv1RoG6J8ZYGT_98xnOjxXaWd6yXAVEjU0RetuFor32ny_HNXbT90FLH8FtQVw8JS4XQuryljkCSWBMkFS0abQXw6trYtcYPew2FxDBj_rbrGCsgDlcUjFjV-jZuN2tCRghOeK61fRGzv/s640/DoorDice2.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;(Image from William McAusland, used with permission.)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Speaking of discussions, I posted up &lt;a href=&quot;https://versamus.blogspot.com.au/2017/02/do-or-dice-intent-vs-action.html&quot; target=&quot;_blank&quot;&gt;the first piece of &lt;i style=&quot;font-weight: bold;&quot;&gt;Do or Dice&lt;/i&gt;&amp;nbsp;rules on Friday&lt;/a&gt;, and it&#39;s already worked out well. There has been a reasonable amount of conversation surrounding it, and that conversation has already helped me work through it. It&#39;s great to start interacting more with the design community, like this. As&amp;nbsp;&lt;a class=&quot;g-profile&quot; href=&quot;https://plus.google.com/112465678157071084672&quot; target=&quot;_blank&quot;&gt;+Steve Dee&lt;/a&gt;&amp;nbsp;said &quot;scenes are good&quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
What I&#39;ve Run&lt;/h3&gt;
I ran the first actual play session of &lt;b&gt;&lt;i&gt;Ameshirel: A World Reforged&lt;/i&gt;&lt;/b&gt;, using the &lt;i style=&quot;font-weight: bold;&quot;&gt;Do or Dice&lt;/i&gt;&amp;nbsp;ruleset, and it&#39;s done exactly what I hoped - poked holes in the game. I&#39;ve always been a firm believer of test fast and early, but it&#39;s always been difficult to execute that belief. &lt;i style=&quot;font-weight: bold;&quot;&gt;Do or Dice&lt;/i&gt;&amp;nbsp;is now getting fortnightly playtests, and I am hopeful to increase that rate. If any folks out there are keen to get a playtest copy, please let me know!&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWrCKNb0ojfQ_UzMIpIsG6kWEsFB_lm81JJGkX6eOmON5knqYHgfeR3nJvoI5sTSTMkTnhE-mxZqf317X82HLKb70nrRIN4tNDREDl3e1v_fVr-CwbG-NfswQ7s-lQZe7E81KjWepjLhlp/s1600/hag.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;393&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWrCKNb0ojfQ_UzMIpIsG6kWEsFB_lm81JJGkX6eOmON5knqYHgfeR3nJvoI5sTSTMkTnhE-mxZqf317X82HLKb70nrRIN4tNDREDl3e1v_fVr-CwbG-NfswQ7s-lQZe7E81KjWepjLhlp/s640/hag.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;(Image from Wizards.)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
My &lt;i style=&quot;font-weight: bold;&quot;&gt;Curse of Strahd&lt;/i&gt;&amp;nbsp;campaign got another session (which brings the total up to 7, with 5 of them still unposted in the diary, for that I apologise, but unfortunately cannot see changing in any significant way, any time soon...) It was a great session, and I &lt;i&gt;finally&lt;/i&gt;&amp;nbsp;got to use &lt;i&gt;Old Bonegrinder&lt;/i&gt;. Needless to say, the PCs shouldn&#39;t have let the Night Hags escape. They&#39;ll never sleep easy again!&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
What I&#39;ve Seen&lt;/h3&gt;
For some strange reason, I started watching the &lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Star_Wars:_The_Clone_Wars_(2008_TV_series)&quot; target=&quot;_blank&quot;&gt;Star Wars: The Clone Wars&lt;/a&gt;&lt;/i&gt;&amp;nbsp;animated series on &lt;i style=&quot;font-weight: bold;&quot;&gt;Netflix&lt;/i&gt;&amp;nbsp;a few weeks ago, and I&#39;m making a lot of progress through it. I find it&#39;s interesting enough to have going on in the background whilst I work, but not cerebral enough to demand my attention always. I&#39;m definitely enjoying it, though I do find some of the themes problematic. The first two seasons glorify war a little too much, but the later seasons seem to deal with the bad sides a lot more (which is awesome). I&#39;m enjoying seeing pieces of the EU fall into place with the new canon (like seeing Saw, etc). Worth checking out, I think.&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr-R_1yn_PwtSdGg1yHhw6v9sB-7mcKaY-Pvyq8qbCunH0jY2ciwy1OtDh3tsy29-PvoUagVRwjT01ahVx0jZsMdeOUXwXFWbr-0yyFoG1OZtET-flnRxizzPJy-Iu5Nvi-X-rTiZadEkb/s1600/starwarsclonewars.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr-R_1yn_PwtSdGg1yHhw6v9sB-7mcKaY-Pvyq8qbCunH0jY2ciwy1OtDh3tsy29-PvoUagVRwjT01ahVx0jZsMdeOUXwXFWbr-0yyFoG1OZtET-flnRxizzPJy-Iu5Nvi-X-rTiZadEkb/s640/starwarsclonewars.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;(Image from Screen Rant.)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
On Friday night I went and saw Martin Scorsese&#39;s newest film, &lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Silence_(2016_film)&quot; target=&quot;_blank&quot;&gt;Silence&lt;/a&gt;&lt;/i&gt;. It&#39;s about two Portuguese Jesuit missionaries who travel to Japan during a period of religious inquisition, to find their mentor. It&#39;s pretty fucked up, to be honest. It&#39;s brutal, and it&#39;s basically all about torture and resilience. It&#39;s also very very long. I&#39;m still unsure if I liked it. It&#39;s definitely not a film you can enjoy, but at some point you need to recognise that it was worth seeing or not - and I am yet unsure of that. I &lt;i&gt;think &lt;/i&gt;it was worth seeing, but I still need to unpack it a little bit...&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2L3DIwH1FVYaDuFZxprHvm8X2aduLQUmjeitSe2mDyUKf6ciC2qyjj6QbcEQXkRy8r6cN4BmIp-4Oae4yIxTZUvC3lS_A8VMJ548vP6OxTeFFDq5tf27lrxF-ZzR1fE3-63s9O2INas9z/s1600/silence.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2L3DIwH1FVYaDuFZxprHvm8X2aduLQUmjeitSe2mDyUKf6ciC2qyjj6QbcEQXkRy8r6cN4BmIp-4Oae4yIxTZUvC3lS_A8VMJ548vP6OxTeFFDq5tf27lrxF-ZzR1fE3-63s9O2INas9z/s640/silence.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;(Image from Esquire.)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
The visuals and the score were fantastic, though, and if you&#39;re a fan of Adam Driver or Andrew Garfield, their performances were amazing, so that may encourage you to see it. I do, however, believe the film will have less impact on you if you haven&#39;t gone through some kind of crisis of faith (whether that made you more devout, or as in my case, led you to apostasy). If you do see it, I&#39;d love to hear your thoughts on the film!&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhikVE1aWztifBHh5sL73h3PuesV4H_Jvg5_qFlOMrr2v69p_6L28USn3oW8jk3JxiZqQqg4meiq_nc81fUE5tK2UTOkVEpf3d2Mf3704YRdfqvqCfRXaQCrsjhagZzsFGmRbJEvM43806A/s1600/dirkgently.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhikVE1aWztifBHh5sL73h3PuesV4H_Jvg5_qFlOMrr2v69p_6L28USn3oW8jk3JxiZqQqg4meiq_nc81fUE5tK2UTOkVEpf3d2Mf3704YRdfqvqCfRXaQCrsjhagZzsFGmRbJEvM43806A/s640/dirkgently.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;(Image from BBC America.)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Lastly, I started watching &lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Dirk_Gently&#39;s_Holistic_Detective_Agency_(TV_series)&quot; target=&quot;_blank&quot;&gt;Dirk Gently&#39;s Holistic Detective Agency&lt;/a&gt;&lt;/i&gt;&amp;nbsp;last night, and half an episode in, I was hooked. I&#39;ve now watched the first two, and I am keen to watch the third! It&#39;s a really weird, really curious mix of &lt;i style=&quot;font-weight: bold;&quot;&gt;Sherlock Holmes&lt;/i&gt;, &lt;i style=&quot;font-weight: bold;&quot;&gt;Dr. Who&lt;/i&gt;, &lt;i style=&quot;font-weight: bold;&quot;&gt;The Hitchhiker&#39;s Guide to the Galaxy&lt;/i&gt;, and &lt;i style=&quot;font-weight: bold;&quot;&gt;Scott Pilgrim vs the World&lt;/i&gt;. It&#39;s also unlike any of those things, and much weirder. I can&#39;t really explain it, except by saying that I desperately want to play it as a roleplaying game.&lt;br /&gt;
&lt;br /&gt;
That&#39;s all for &lt;i style=&quot;font-weight: bold;&quot;&gt;This Week&lt;/i&gt;&amp;nbsp;this
  week. I&#39;ll talk to you next week, and tell you of all my adventures  
again! In the mean time, fill your own week with as much awesome as  
possible. </description><link>https://versamus.blogspot.com/2017/02/this-week-2502.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT3QwKp7-OXUOOESuU1KWzLXboaWC7p-qoaPCNKbccZmgRUOMNVSq7eL_Zmf_vQDEJ9FM5bqqCkH1e1FM4y8Iib-oN90bq0xMZAPI-ZLPQ26sPALH2fv50cQvl1T7udBQIbVNYgmw6xDrN/s72-c/shelter.png" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Melbourne VIC 3004, Australia</georss:featurename><georss:point>-37.813611000000009 144.96305600000005</georss:point><georss:box>-37.863779000000008 144.88237500000005 -37.763443000000009 145.04373700000005</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-902221107321200615</guid><pubDate>Sat, 25 Feb 2017 01:30:00 +0000</pubDate><atom:updated>2017-02-26T11:53:37.927+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Curse of Strahd</category><category domain="http://www.blogger.com/atom/ns#">DnD</category><category domain="http://www.blogger.com/atom/ns#">GMing</category><title>My Advice for Running D&amp;D 5e Monsters?</title><description>Run 4e Monsters...&lt;br /&gt;
&lt;br /&gt;
No, seriously.&lt;br /&gt;
&lt;br /&gt;
I, like many, bounced off &lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;http://www.dmsguild.com/product/56693/Monster-Manual-4e?filters=0_0_0_0_0_45349_0_0&amp;amp;affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;Dungeons &amp;amp; Dragons 4th Edition&lt;/a&gt;&lt;/i&gt;, because I found the rules overly complex for what they were trying to do, and moving ever further away from roleplaying and back into wargaming. Now, there&#39;s nothing wrong with wargaming, and there is definitely a place for it (a place that I enjoy as well!) but for me that isn&#39;t in my roleplaying.&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW9qgk7wSlaGi6QF_jOgOF-jlwe6iaZUtS7klE6G_HfQtrwXA1SlnkY9KCXgiGlQlESs0wpThFIzgn16rsvZbDgHlDQYcOQ9lFh38BmOxg8dWZ1XxQunQB0nz4hhafXbl6xXfrb92dnARO/s1600/mms.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW9qgk7wSlaGi6QF_jOgOF-jlwe6iaZUtS7klE6G_HfQtrwXA1SlnkY9KCXgiGlQlESs0wpThFIzgn16rsvZbDgHlDQYcOQ9lFh38BmOxg8dWZ1XxQunQB0nz4hhafXbl6xXfrb92dnARO/s1600/mms.png&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;(Images from &lt;i style=&quot;font-weight: bold;&quot;&gt;Wizards&lt;/i&gt;.)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;i style=&quot;font-weight: bold;&quot;&gt;Dungeons &amp;amp; Dragons 5th Edition&lt;/i&gt;&amp;nbsp;reverted a lot of those changes, and brought the game to a point simpler than &lt;i style=&quot;font-weight: bold;&quot;&gt;3rd Edition&lt;/i&gt;, which meant I was once more interested. Whilst I have many (&lt;i&gt;many&lt;/i&gt;) gripes remaining about &lt;i style=&quot;font-weight: bold;&quot;&gt;D&amp;amp;D&lt;/i&gt;&amp;nbsp;as a whole, I have gotten almost 3 years of mileage out of 5e, and I can see a lot of merits in it.&lt;br /&gt;
&lt;br /&gt;
But, in those 3 years I have noticed one thing: the &lt;i style=&quot;font-weight: bold;&quot;&gt;Monster Manual&lt;/i&gt;&amp;nbsp;is flat... It&#39;s, honestly, very bland. When you boil each monster down, they are merely sliders on the same variables. This one has more HP, that one has a higher damage die, etc. The descriptions given often work well to tell you where the monster may be found, and generally what it is like, but they fail miserably with the one key note that is &lt;b&gt;vital&lt;/b&gt;&amp;nbsp;to &lt;i style=&quot;font-weight: bold;&quot;&gt;D&amp;amp;D&lt;/i&gt;&amp;nbsp;(given that it&#39;s a game about braving dungeons and fighting dragons).&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;There are no TACTICS.&lt;/u&gt;&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO3v03M5NWUYsFTaf6cR2-I-TFa2IzzRX8CtA2BHHdZyXE-JNx5u4qwr-3Ouly6LKoyTviVGyZl8w2u7iHmT3hMcB8yfRSDIBN8_dx74xRVCTR2zlupwKTOHJUctP6pX66HIkvZ2dK7FAk/s1600/4e_trolls.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;470&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO3v03M5NWUYsFTaf6cR2-I-TFa2IzzRX8CtA2BHHdZyXE-JNx5u4qwr-3Ouly6LKoyTviVGyZl8w2u7iHmT3hMcB8yfRSDIBN8_dx74xRVCTR2zlupwKTOHJUctP6pX66HIkvZ2dK7FAk/s640/4e_trolls.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;(Image from &lt;i style=&quot;font-weight: bold;&quot;&gt;Wizards&lt;/i&gt;.)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
We know where a monster may lair, and what it looks like. We know who probably made it, and where it comes from. We know, sometimes, how it communicates with its fellows, and which monsters it hates.&lt;br /&gt;
&lt;br /&gt;
But we don&#39;t know what it &lt;i&gt;does&lt;/i&gt;. When it is cornered, how does it fight? We can see that it might &lt;i&gt;claw&lt;/i&gt;&amp;nbsp;an opponent, but when and why? Does it just run at the opponent and claw them until it is dead? Does it claw, then run away, then growl, or something else? It might. We can say that it does. But there is nothing in the book to suggest what it should be doing.&lt;br /&gt;
&lt;br /&gt;
This, ultimately, leads to pretty static fights. Unless the GM does a lot of prep before hand, most fights will likely end the same - with monsters moving in, and the two sides grinding down until one has lost.&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM1wn7GRaK1nn9khLgjGsplADLzvK46ZHuyBblJ-b7E5DrIKm5pbJWFE8jWEd2MNV4qeX3Bw5j2uBvHCewhd9M4F2-3V4zqWN50jRUd0k84jfdbAYoXRiJH26sZUHqe_cUq40WkltLXdPg/s1600/Gnolls_Monster_Manual.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;348&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM1wn7GRaK1nn9khLgjGsplADLzvK46ZHuyBblJ-b7E5DrIKm5pbJWFE8jWEd2MNV4qeX3Bw5j2uBvHCewhd9M4F2-3V4zqWN50jRUd0k84jfdbAYoXRiJH26sZUHqe_cUq40WkltLXdPg/s640/Gnolls_Monster_Manual.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;(Image from &lt;i style=&quot;font-weight: bold;&quot;&gt;Wizards&lt;/i&gt;.)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;u&gt;&lt;i style=&quot;font-weight: bold;&quot;&gt;Dungeons &amp;amp; Dragons 4th Edition &lt;/i&gt;did not have this problem!&lt;/u&gt;&lt;br /&gt;
&lt;u&gt;&lt;br /&gt;&lt;/u&gt;
4e, when you crack open the &lt;i style=&quot;font-weight: bold;&quot;&gt;Monster Manual&lt;/i&gt;, is filled with monsters that are accompanied by tactics. Each entry tells you not only what they can do in a fight, but how, and in what order. For most of them, this is just a small paragraph. This means, when you need a monster, or you don&#39;t want to prep much, you can open it up, turn to the monster entry, read very quickly, and have an interesting, game changing, way to run that monster.&lt;br /&gt;
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Here is a cross example between the two books:&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV61ODN_5FzfO9JUHlgAu8CDcX2K1eolz_gyHfMLvIByQivoIVeO8RHCLZh1ezsJ0IRUyYb8buJEB5fp8rITz3P5lBotF1vyTJJ0KiXvqSk-T9lLiUpcHr-wIxuMaecX3a_R6DrD2eUoTX/s1600/5e.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;559&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV61ODN_5FzfO9JUHlgAu8CDcX2K1eolz_gyHfMLvIByQivoIVeO8RHCLZh1ezsJ0IRUyYb8buJEB5fp8rITz3P5lBotF1vyTJJ0KiXvqSk-T9lLiUpcHr-wIxuMaecX3a_R6DrD2eUoTX/s640/5e.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4j-rDi6rxlNHikSMB4flelyz7N_oXo2iIA4NSJ60aoyPE8ZH62eKXVhshqQQUny01uJSpoE17a_6TiS3vy-MkfkusGVbq64WFL1IH2sZRjefjQWNK4ldmFAGsloEnJM9cHQV_BGhf2L3K/s1600/4e.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;504&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4j-rDi6rxlNHikSMB4flelyz7N_oXo2iIA4NSJ60aoyPE8ZH62eKXVhshqQQUny01uJSpoE17a_6TiS3vy-MkfkusGVbq64WFL1IH2sZRjefjQWNK4ldmFAGsloEnJM9cHQV_BGhf2L3K/s640/4e.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Whilst running &lt;i style=&quot;font-weight: bold;&quot;&gt;Curse of Strahd&lt;/i&gt;, I needed to use 8 Gargoyles in an encounter in Castle Ravenloft itself (those of you who have played it will know the bit I mean). I read the entry in the 5e &lt;i style=&quot;font-weight: bold;&quot;&gt;MM&lt;/i&gt;, and all I came up with was a straight forward fight. There was nothing particularly interesting there.&lt;br /&gt;
&lt;br /&gt;
Then, I had the idea to read the 4e &lt;i style=&quot;font-weight: bold;&quot;&gt;MM&lt;/i&gt;, and that spawned an idea of the Gargoyles flanking the PCs, some engaging in melee, and others grappling them to lift them to the ceiling (which is quite high up in this bit) and dashing them onto the floor to kill them. This utilised their abilities which the PCs couldn&#39;t match - flight - as well as adding their cruel natures into the mix. This change in tactics was inspired by their &lt;i&gt;flyby&lt;/i&gt;&amp;nbsp;ability. I didn&#39;t have to change the 5e entry at all, I just had to think about them differently.&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdP8ehNsS6cLlH-wCb2JYZWNNJVpOvi19JzA0WEMXV49DroLCUNZDF29mvhNsjWlg5TxsJV7nplvR4TMwuxVKz-7YeBwoAsQjnkGyEOlRuKNr3vTrR0Abd7kKEMOiOOzsbIjFpFHHI9WWQ/s1600/Gargoyle.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdP8ehNsS6cLlH-wCb2JYZWNNJVpOvi19JzA0WEMXV49DroLCUNZDF29mvhNsjWlg5TxsJV7nplvR4TMwuxVKz-7YeBwoAsQjnkGyEOlRuKNr3vTrR0Abd7kKEMOiOOzsbIjFpFHHI9WWQ/s1600/Gargoyle.jpg&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;(Image from &lt;i style=&quot;font-weight: bold;&quot;&gt;Wizards&lt;/i&gt;.)&lt;/td&gt;&lt;/tr&gt;
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Note, even, that this tactic &lt;i&gt;isn&#39;t the one in the &lt;/i&gt;&lt;i style=&quot;font-weight: bold;&quot;&gt;MM&lt;/i&gt;. All that happened was thinking about the tactics, rather than the abilities, got me thinking about encounter design differently.&lt;br /&gt;
&lt;br /&gt;
Now, whenever I need a set-piece combat, I turn to the &lt;i style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;http://www.dmsguild.com/product/56693/Monster-Manual-4e?filters=0_0_0_0_0_45349_0_0&amp;amp;affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;Dungeons &amp;amp; Dragons 4th Edition Monster Manual&lt;/a&gt;&lt;/i&gt;&amp;nbsp;first. I encourage you to, as well.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;It has come to my attention that &lt;a href=&quot;https://twitter.com/mattcolville?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor&quot; target=&quot;_blank&quot;&gt;Matthew Colville&lt;/a&gt;, a GM who does YouTube videos on how to run &lt;/i&gt;&lt;b&gt;Dungeons &amp;amp; Dragons&lt;/b&gt;&lt;i&gt;&amp;nbsp;has talked about very similar topics on the following video. His videos tend to be awesome, and this one is no different. He&#39;s also a great author, and you should check out his books &lt;a href=&quot;https://www.amazon.com.au/Priest-Ratcatchers-Book-Matthew-Colville-ebook/dp/B003OIBG44/ref=cm_cr_arp_d_product_top?ie=UTF8&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;https://www.amazon.com.au/Thief-Fantasy-Hardboiled-Ratcatchers-Book-ebook/dp/B00JQ20KOE/ref=pd_sim_351_1/351-4754335-7872054?_encoding=UTF8&amp;amp;psc=1&amp;amp;refRID=QJ5290N2HEVTGMPF6QZY&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;!&lt;/i&gt;&lt;br /&gt;
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&lt;iframe width=&quot;320&quot; height=&quot;266&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/QoELQ7px9ws/0.jpg&quot; src=&quot;https://www.youtube.com/embed/QoELQ7px9ws?feature=player_embedded&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;i&gt;Have you used this method before? Which monsters did you reverse engineer in this way? Which monsters do you think could be improved in 5e?&lt;/i&gt;</description><link>https://versamus.blogspot.com/2017/02/my-advice-for-running-d-5e-monsters.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW9qgk7wSlaGi6QF_jOgOF-jlwe6iaZUtS7klE6G_HfQtrwXA1SlnkY9KCXgiGlQlESs0wpThFIzgn16rsvZbDgHlDQYcOQ9lFh38BmOxg8dWZ1XxQunQB0nz4hhafXbl6xXfrb92dnARO/s72-c/mms.png" height="72" width="72"/><thr:total>6</thr:total><georss:featurename>Melbourne VIC 3004, Australia</georss:featurename><georss:point>-37.813611000000009 144.96305600000005</georss:point><georss:box>-37.863779000000008 144.88237500000005 -37.763443000000009 145.04373700000005</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8140893910728201544.post-1564952919715117006</guid><pubDate>Fri, 24 Feb 2017 01:32:00 +0000</pubDate><atom:updated>2017-02-24T12:37:31.982+11:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blades in the Dark</category><category domain="http://www.blogger.com/atom/ns#">Do or Dice</category><category domain="http://www.blogger.com/atom/ns#">Fate</category><category domain="http://www.blogger.com/atom/ns#">Games Design</category><category domain="http://www.blogger.com/atom/ns#">Mechanics</category><title>Do or Dice: Intent vs Action</title><description>I just read &lt;a href=&quot;http://www.gnomestew.com/game-mastering/gming-advice/player-intent/&quot; target=&quot;_blank&quot;&gt;this article from Gnome Stew&lt;/a&gt; about &lt;b&gt;&lt;i&gt;Player Intent&lt;/i&gt;&lt;/b&gt;, and (apart from it being interesting) is a great excuse for me to discuss some of the design decisions behind &lt;b&gt;&lt;i&gt;Do or Dice&lt;/i&gt;&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
As &lt;b&gt;&lt;i&gt;Do or Dice&lt;/i&gt;&lt;/b&gt; is leveraging both the &lt;a href=&quot;http://www.drivethrurpg.com/product/170689/Blades-in-the-Dark-Digital-Edition-Early-Access?affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;&lt;i&gt;Blades in the Dark&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; and &lt;a href=&quot;http://www.drivethrurpg.com/product/114903/Fate-Core-System?affiliate_id=335054&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;&lt;i&gt;Fate Core&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; systems, there are a list of &lt;b&gt;skills&lt;/b&gt; that a player can have their character use to perform &lt;b&gt;tasks&lt;/b&gt;. However, in &lt;b&gt;&lt;i&gt;Do or Dice&lt;/i&gt;&lt;/b&gt;, a roll is never called for - at no point should the GM say &lt;i&gt;&quot;I want you to roll Tinker.&quot;&lt;/i&gt; Instead, the first step of performing a &lt;b&gt;task&lt;/b&gt; is to declare your &lt;b&gt;intent&lt;/b&gt; - the player describes what outcome on the situation they wish to have.&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjogfUt6OqUkX5gY31jWcPK6eZMZtAPvRxbnKdDu8ldFPAxCMHXW-6wRDFWQjLTkTJW0SoWiuZ_xzucz-nKqyxMQ70J_m_cJLbp4ym1qRtumCt1uM8BOvIn2BQ5wL2h5IB53TmMR08-LVOo/s1600/intent-on-camping.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjogfUt6OqUkX5gY31jWcPK6eZMZtAPvRxbnKdDu8ldFPAxCMHXW-6wRDFWQjLTkTJW0SoWiuZ_xzucz-nKqyxMQ70J_m_cJLbp4ym1qRtumCt1uM8BOvIn2BQ5wL2h5IB53TmMR08-LVOo/s1600/intent-on-camping.jpg&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;(Image from Brainless Tales.)&lt;/td&gt;&lt;/tr&gt;
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&lt;br /&gt;
Players don&#39;t say &lt;i&gt;&quot;I want to attack the guard&quot;&lt;/i&gt;, but instead &lt;i&gt;&quot;I want to kill the guard&quot;&lt;/i&gt;, or &lt;i&gt;&quot;I want the guard to die&quot;&lt;/i&gt;. This &lt;b&gt;intent&lt;/b&gt; is then matched with a &lt;b&gt;skill&lt;/b&gt;, but &lt;i&gt;any&lt;/i&gt; &lt;b&gt;skill&lt;/b&gt; can arguably be used - so long as the player can justify it. &lt;i&gt;Are they killing the guard by &lt;b&gt;Fighting&lt;/b&gt; them? Or are they &lt;b&gt;Tinkering&lt;/b&gt; with a device that will kill them?&lt;/i&gt;&lt;br /&gt;
Once an &lt;b&gt;intent&lt;/b&gt; and a &lt;b&gt;skill&lt;/b&gt; have been announced, the GM can determine how difficult this would be to achieve, how risky, and how much &lt;b&gt;effect&lt;/b&gt; the player would likely have. Everything, easily, flows from the fiction.&lt;br /&gt;
&lt;br /&gt;
This process of &lt;b&gt;intent&lt;/b&gt; completely removes the problem of the player&#39;s engagement with the mechanics missing the GM&#39;s perception of that engagement. The player directly states the cool thing they want, the GM sets opposition and announces what&#39;s at stake, the player can re-negotiate (if they want to), and then a roll is performed. Everyone - even other players - are allowed to sit on the edge of their seats during this roll because they know what every possible result could lead to (but not &lt;i&gt;exactly&lt;/i&gt; what will happen)...&lt;br /&gt;
&lt;br /&gt;
Whilst &lt;b&gt;&lt;i&gt;Do or Dice&lt;/i&gt;&lt;/b&gt; is still in testing and development, this mechanic of &lt;i&gt;&lt;b&gt;intent&lt;/b&gt; over &lt;b&gt;action&lt;/b&gt;&lt;/i&gt; is central to the game and, as far as I can tell, isn&#39;t going anywhere.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;If you enjoyed seeing this little glimpse into &lt;/i&gt;&lt;b&gt;Do or Dice&lt;/b&gt;&lt;i&gt;, please let me know in the comments and I can write more posts like this. It&#39;s fun to discuss what I&#39;ve been working on for so long now!&lt;/i&gt;</description><link>https://versamus.blogspot.com/2017/02/do-or-dice-intent-vs-action.html</link><author>noreply@blogger.com (Ben &quot;Bee&quot; Scerri)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjogfUt6OqUkX5gY31jWcPK6eZMZtAPvRxbnKdDu8ldFPAxCMHXW-6wRDFWQjLTkTJW0SoWiuZ_xzucz-nKqyxMQ70J_m_cJLbp4ym1qRtumCt1uM8BOvIn2BQ5wL2h5IB53TmMR08-LVOo/s72-c/intent-on-camping.jpg" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>Melbourne VIC 3004, Australia</georss:featurename><georss:point>-37.813611000000009 144.96305600000005</georss:point><georss:box>-37.863779000000008 144.88237500000005 -37.763443000000009 145.04373700000005</georss:box></item></channel></rss>