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<channel>
	<title>vex and her blog</title>
	
	<link>http://vexiphne.net/blog</link>
	<description />
	<lastBuildDate>Tue, 24 Aug 2010 16:00:50 +0000</lastBuildDate>
	<language>en</language>
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		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/vexiphne" /><feedburner:info uri="vexiphne" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
		<title>Poser/DAZ Users – What’s your problem?</title>
		<link>http://feedproxy.google.com/~r/vexiphne/~3/EElZqIUplFY/</link>
		<comments>http://vexiphne.net/blog/poser/poserdaz-users-whats-your-problem/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 14:20:12 +0000</pubDate>
		<dc:creator>vex</dc:creator>
				<category><![CDATA[Daz|Studio]]></category>
		<category><![CDATA[Poser]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[info]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://vexiphne.net/blog/?p=132</guid>
		<description><![CDATA[Well I would love to help people learn these great programs but really, I have no idea what you want to know. So if you&#8217;ve got any questions, please leave them in the comments and I&#8217;ll do my best to help out.]]></description>
			<content:encoded><![CDATA[<p>Well I would love to help people learn these great programs but really, I have no idea what you want to know. So if you&#8217;ve got any questions, please leave them in the comments and I&#8217;ll do my best to help out.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Skin Shader &amp; Light Set for DS 2.2</title>
		<link>http://feedproxy.google.com/~r/vexiphne/~3/57O6CxuXFlc/</link>
		<comments>http://vexiphne.net/blog/dazstudio/skin-shader-light-set-for-ds-22/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 01:44:49 +0000</pubDate>
		<dc:creator>vex</dc:creator>
				<category><![CDATA[Daz|Studio]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[lights]]></category>
		<category><![CDATA[shaders]]></category>

		<guid isPermaLink="false">http://vexiphne.net/blog/?p=105</guid>
		<description><![CDATA[I&#8217;ve taken my simple shader settings from this post and turned it into a shader preset. I&#8217;ve included a basic light set as well. These settings do not require any plugins. Unzip to~ Windows: &#8220;C:\DAZ\Studio\&#8221; ( or whichever drive you have it installed ) OS X: &#8220;Applications\DAZStudio\&#8221; Skin Shader The skin shader can be found [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve taken my simple shader settings from <a href="/blog/dazstudio/quick-easy-material-settings-for-ds-skin/">this post</a> and turned it into a shader preset. I&#8217;ve included a basic light set as well. These settings do not require any plugins.</p>
<p>Unzip to~<br />
Windows: &#8220;C:\DAZ\Studio\&#8221; ( or whichever drive you have it installed )<br />
OS X: &#8220;Applications\DAZStudio\&#8221;</p>
<h3>Skin Shader</h3>
<p>The skin shader can be found under &#8220;content\Shader Presets\VexSkin\&#8221;.</p>
<p>
To apply the shader, make sure you have your skin texture applied to your model. Open the surfaces window and select all of the &#8220;Skin&#8221; parts ( lips, face, torso, limbs, etc ) and then go to your Shader Presets library and SHIFT + DOUBLE CLICK the &#8220;VexSkinShader&#8221; preset. This should apply the shader settings without changing your texture.
</p>
 <div class="imp-download">
					<strong><a href="http://vexiphne.net/blog/?dl=5" title="Vex Skin Shader">Vex Skin Shader</a></strong>
					<small>Downloads: 948 times</small>
				</div>
			
<h3>Light Set</h3>
<p>The lights can be found under &#8220;content\Lights\VexLights\&#8221;</p>
 <div class="imp-download">
					<strong><a href="http://vexiphne.net/blog/?dl=6" title="Vex Lights">Vex Lights</a></strong>
					<small>Downloads: 815 times</small>
				</div>
			
<h3>Preview</h3>
<p>Preview of Shader and light set on <a href="http://www.daz3d.com/i/3d-models/-/v4-elite-texture?item=7376&amp;_m=d" onclick="pageTracker._trackPageview('/outgoing/www.daz3d.com/i/3d-models/-/v4-elite-texture?item=7376_amp_m=d&amp;referer=');">Elite texture Lana</a> from <a href="http://www.daz3d.com/i.x/0/0/-/?refid=760819908&b=16" onclick="pageTracker._trackPageview('/outgoing/www.daz3d.com/i.x/0/0/-/?refid=760819908_b=16&amp;referer=');">DAZ3D</a> . Click for larger view.</p>
<p align="center">
<a href="http://vexiphne.net/blog/wp-content/uploads/2008/10/vexskinshaderandlights.jpg" rel="lightbox"><img class="size-medium wp-image-106 alignnone" title="vexskinshaderandlights" src="http://vexiphne.net/blog/wp-content/uploads/2008/10/vexskinshaderandlights-170x300.jpg" alt="" width="170" height="300" /></a></p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Poser = Legit artform</title>
		<link>http://feedproxy.google.com/~r/vexiphne/~3/4aTwTmI-wlE/</link>
		<comments>http://vexiphne.net/blog/site-stuff/poser-legit-artform/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 09:02:19 +0000</pubDate>
		<dc:creator>vex</dc:creator>
				<category><![CDATA[Site Stuff]]></category>

		<guid isPermaLink="false">http://vexiphne.net/blog/?p=82</guid>
		<description><![CDATA[J. Hoagland wrote the most amazing article about poser and the droves of idiots that inhabit DevArt and other communities that look down on us. Its a lot to read, but its a fantastic link to throw at the people who think because they can model a nintendo controller in their stolen 3D Studio Max [...]]]></description>
			<content:encoded><![CDATA[<p>J. Hoagland wrote the most amazing article about poser and the droves of idiots that inhabit DevArt and other communities that look down on us. Its a lot to read, but its a fantastic link to throw at the people who think because they can model a nintendo controller in their stolen 3D Studio Max installation, that they are better than us.</p>
<p><a href="http://jhoagland.wordpress.com/2008/07/20/why-do-elitists-look-down-on-the-use-of-poser/trackback/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/jhoagland.wordpress.com/2008/07/20/why-do-elitists-look-down-on-the-use-of-poser/trackback/?referer=');">Click for link!</a></p>
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		<item>
		<title>Creating a custom morph (in Poser)</title>
		<link>http://feedproxy.google.com/~r/vexiphne/~3/_crDKqzelKA/</link>
		<comments>http://vexiphne.net/blog/poser/creating-a-custom-morph-in-poser/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 01:47:13 +0000</pubDate>
		<dc:creator>vex</dc:creator>
				<category><![CDATA[Poser]]></category>
		<category><![CDATA[custom morph]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://vexiphne.net/blog/?p=35</guid>
		<description><![CDATA[Getting Started empty.pz2 is for transferring morph data over from a .cr2 file. it contains empty channels for head, neck, rEye, lEye. This specific file is designed for V4 but can be used on other models, you just need to make sure the body parts are named correctly. First and foremost, make sure you have [...]]]></description>
			<content:encoded><![CDATA[<h3>Getting Started</h3>
<p><strong>empty.pz2</strong> is for transferring morph data over from a .cr2 file. it contains empty channels for head, neck, rEye, lEye. This specific file is designed for V4 but can be used on other models, you just need to make sure the body parts are named correctly.</p>
<div class="notice">First and foremost, make sure you have &#8220;external binary morph data&#8221; unchecked in your poser preferences. If this is checked, none of your delta data will be saved in your .cr2</div>
<p>There are several ways to create custom morphs and their INJ files but I&#8217;m only going to cover two.</p>
<h3>First Way &#8211; Magnets &amp; Morph Tool</h3>
<ol>
<li>You may use dials, magnets, or morph tool to create a custom character.  After you have arrived to a morph that you want to keep, select the HEAD, and click &#8220;spawn morph target&#8221; from the OBJECT menu. This will create a dial at the bottom of the parameter dials window. it will be set at 0 initially. <strong>-DONT CHANGE IT-</strong></li>
<li>Select the neck &gt; OBJECT menu &gt; spawn morph target.  It will create a dial in the neck for you. now, SAVE your .PZ3 scene file.</li>
<li>Once saved, click on the upper right arrow of the parameter window and select &#8220;RESTORE&#8221;. this should empty out V4&#8242;s dials. if it doesn&#8217;t, set them all to zero. This includes all magnet and morph tool dials created.</li>
<li>Now select her head, and set your custom dial to 1, same with neck.</li>
<li>Save to the figures library. This creates a CR2 of your character with morph data and settings in tact.</li>
<li>Follow the screenshots attached below.</li>
</ol>
<h3>Second Way &#8211; load from .OBJ</h3>
<ol>
<li>Select the head &gt; OBJECT &gt; LOAD MORPH TARGET.  Locate the .obj you morphed in an external program.</li>
<div class="notice">if you get an error about wrong # of vertices, something is wrong with your obj, either you left teeth, tongue, eyeballs, or some sort of body part or prop in when you exported and it will fail.</div>
<li>Once you have loaded the OBJ, a new dial will appear. Set it to 1, save to figure library, and follow the screenshots attached below.</li>
</ol>
<div><a href="http://vexiphne.net/blog/wp-content/uploads/mm01.gif" rel="lightbox"><img src="http://vexiphne.net/blog/wp-content/uploads/mm01.gif" alt="" width="300" height="300" /> </a> </p>
<p><a href="http://vexiphne.net/blog/wp-content/uploads/mm02.gif" rel="lightbox"><img src="http://vexiphne.net/blog/wp-content/uploads/mm02.gif" alt="" width="300" height="300" /></a></div>
<p><strong>Right click and select &#8220;download linked file&#8221;</strong></p>
 <div class="imp-download">
					<strong><a href="http://vexiphne.net/blog/?dl=3" title="Empty.pz2">Empty.pz2</a></strong>
					<small>Downloads: 531 times</small>
				</div>
			
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		<item>
		<title>Added F.A.Q. Page</title>
		<link>http://feedproxy.google.com/~r/vexiphne/~3/uhi7-o6imns/</link>
		<comments>http://vexiphne.net/blog/site-stuff/added-faq-page/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 15:50:38 +0000</pubDate>
		<dc:creator>vex</dc:creator>
				<category><![CDATA[Site Stuff]]></category>

		<guid isPermaLink="false">http://vexiphne.net/blog/site-stuff/added-faq-page/</guid>
		<description><![CDATA[&#160; link: /blog/faq/ If you have anymore questions, feel free to ask :)]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>link: <a href="/blog/faq/">/blog/faq/</a></p>
<p>If you have anymore questions, feel free to ask :)</p>
]]></content:encoded>
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		<item>
		<title>Creating A4 morphs in V4 clothing</title>
		<link>http://feedproxy.google.com/~r/vexiphne/~3/2ZyTSGkPt4w/</link>
		<comments>http://vexiphne.net/blog/poser/creating-a4-morphs-in-v4-clothing/#comments</comments>
		<pubDate>Sat, 29 Mar 2008 01:33:17 +0000</pubDate>
		<dc:creator>vex</dc:creator>
				<category><![CDATA[Poser]]></category>

		<guid isPermaLink="false">http://vexiphne.net/blog/poser/creating-a4-morphs-in-v4-clothing/</guid>
		<description><![CDATA[&#160; This tutorial uses Lyrra&#8217;s A4 Mag set from DAZ3D. You can use this technique to add morphs to your own clothing items as well. Direct link to video]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>This tutorial uses Lyrra&#8217;s A4 Mag set from <a href="http://www.daz3d.com/i.x/0/0/-/?refid=760819908&b=16" onclick="pageTracker._trackPageview('/outgoing/www.daz3d.com/i.x/0/0/-/?refid=760819908_b=16&amp;referer=');">DAZ3D</a>. You can use this technique to add morphs to your own clothing items as well.</p>
<p><a href="http://screencast.com/t/phXR64xuiWx" onclick="pageTracker._trackPageview('/outgoing/screencast.com/t/phXR64xuiWx?referer=');">Direct link to video</a></p>
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		<item>
		<title>Pantene Hair in Poser</title>
		<link>http://feedproxy.google.com/~r/vexiphne/~3/C17Eil4uDnY/</link>
		<comments>http://vexiphne.net/blog/poser/pantene-hair-in-poser/#comments</comments>
		<pubDate>Sun, 17 Feb 2008 06:41:09 +0000</pubDate>
		<dc:creator>vex</dc:creator>
				<category><![CDATA[Poser]]></category>

		<guid isPermaLink="false">http://vexiphne.net/blog/poser/pantene-hair-in-poser/</guid>
		<description><![CDATA[I selected a warm peachy color on the anisotropic node since the texture is brown, for black hair I would either do white or perhaps purple/blue for a cool tint.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center; "><a target="_blank" href="http://vexiphne.net/blog/wp-content/uploads/2264957058_be380603c9_o.png" rel="lightbox"><img width="300" height="332" alt="" src="http://vexiphne.net/blog/wp-content/uploads/2264957058_be380603c9_o.png" /></a></p>
<p style="text-align: left; ">I selected a warm peachy color on the anisotropic node since the texture is brown, for black hair I would either do white or perhaps purple/blue for a cool tint.</p>
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		<item>
		<title>Quick material settings for D|S Skin</title>
		<link>http://feedproxy.google.com/~r/vexiphne/~3/VApCaJ6dg9Y/</link>
		<comments>http://vexiphne.net/blog/dazstudio/quick-easy-material-settings-for-ds-skin/#comments</comments>
		<pubDate>Sun, 17 Feb 2008 06:35:25 +0000</pubDate>
		<dc:creator>vex</dc:creator>
				<category><![CDATA[Daz|Studio]]></category>

		<guid isPermaLink="false">http://vexiphne.net/blog/site-stuff/quick-easy-material-settings-for-ds-skin/</guid>
		<description><![CDATA[Diffuse Color: 255 255 255 Strength: 100% Specular Glossiness: 70% Color: 92 112 173 Strength: 20% Ambient Color: 94 57 39 Strength: 55% &#160; Once you&#8217;ve set this on a material zone, you can save it as a Shader Preset. To do that, navigate to your D&#124;S Shader Presets folder, and click the + at [...]]]></description>
			<content:encoded><![CDATA[<p><b>Diffuse</b><br />
Color: 255 255 255<br />
Strength: 100%</p>
<p><b>Specular<br />
</b>Glossiness: 70%<br />
Color: 92 112 173<br />
Strength: 20%</p>
<p><b>Ambient</b><br />
Color: 94 57 39<br />
Strength: 55%</p>
<p>&nbsp;</p>
<p>Once you&#8217;ve set this on a material zone, you can save it as a <u>Shader Preset</u>. To do that, navigate to your D|S Shader Presets folder, and click the + at the bottom, there&#8217;s options for materials, shaders, pose, and a few others. Select shader. Make sure you have the figure selected in Scene and the surface in the Surfaces tab. You can apply it later by shift+doubleclicking while you have the surfaces selected that you want to apply it on.</p>
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		<item>
		<title>Brand new design</title>
		<link>http://feedproxy.google.com/~r/vexiphne/~3/9wdXuOlpHB8/</link>
		<comments>http://vexiphne.net/blog/site-stuff/brand-new-design/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 15:53:24 +0000</pubDate>
		<dc:creator>vex</dc:creator>
				<category><![CDATA[Site Stuff]]></category>

		<guid isPermaLink="false">http://vexiphne.net/blog/site-stuff/brand-new-design/</guid>
		<description><![CDATA[I finally made something! for -me- !! Its a totally nongothic, girlish mess, faery-overload but I like it =) its still a WIP for the coding half so don&#8217;t be surprised if the rest of the site looks awkward/bland. I used a lot of brushes from various artists at deviantart for making it. so thanks [...]]]></description>
			<content:encoded><![CDATA[<p>I finally made something! for -me- !! Its a totally nongothic, girlish mess, faery-overload but I like it =) its still a WIP for the coding half so don&#8217;t be surprised if the rest of the <a href="http://vexiphne.net">site</a> looks awkward/bland.</p>
<p>I used a lot of brushes from various artists at deviantart for making it. so thanks to all those who took the time to make free brushes ;)</p>
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		<item>
		<title>Hi, for now.</title>
		<link>http://feedproxy.google.com/~r/vexiphne/~3/GF79mlnoW-k/</link>
		<comments>http://vexiphne.net/blog/site-stuff/hi-for-now/#comments</comments>
		<pubDate>Thu, 10 Jan 2008 19:30:56 +0000</pubDate>
		<dc:creator>vex</dc:creator>
				<category><![CDATA[Site Stuff]]></category>

		<guid isPermaLink="false">http://vexiphne.net/blog/index.php/2008/01/10/hi-for-now/</guid>
		<description><![CDATA[I&#8217;m going to end up restructuring this site a bit. I don&#8217;t know if this blog will be of any use. but its here for now ;)]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m going to end up restructuring this <a href="http://vexiphne.net">site</a> a bit. I don&#8217;t know if this blog will be of any use. but its here for now ;)</p>
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