<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>VGiko</title> <link>http://vgiko.com</link> <description>VG-eye-k-oh</description> <lastBuildDate>Tue, 07 Sep 2010 14:47:25 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.0.1</generator> <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/Vgiko" /><feedburner:info uri="vgiko" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:browserFriendly></feedburner:browserFriendly><item><title>PS3 Firmware 3.42 mandatory update now available</title><link>http://vgiko.com/2010/09/ps3-firmware-3-42-mandatory-update-now-available/</link> <comments>http://vgiko.com/2010/09/ps3-firmware-3-42-mandatory-update-now-available/#comments</comments> <pubDate>Tue, 07 Sep 2010 14:47:25 +0000</pubDate> <dc:creator>Scott</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[Firmware]]></category> <category><![CDATA[Playstation]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[PSJailBreak]]></category><guid isPermaLink="false">http://vgiko.com/?p=949</guid> <description><![CDATA[Sony has pushed out version 3.42 firmware for the PS3 and it&#8217;s a mandatory update. According to the Sony post on the Ps3 blog it contains &#8220;additional security features&#8221;, a little lacking but if you want to continue accessing the PSN and PSN Story you&#8217;d better get it downloaded. The BBC reports that the update [...]]]></description> <content:encoded><![CDATA[<p>Sony has pushed out version 3.42 firmware for the PS3 and it&#8217;s a mandatory update. According to the Sony post on the Ps3 <a
href="http://blog.us.playstation.com/2010/09/06/playstation-3-system-software-update-v3-42-now-available/">blog </a>it contains &#8220;additional security features&#8221;, a little lacking but if you want to continue accessing the PSN and PSN Story you&#8217;d better get it downloaded.</p><p>The <a
href="http://www.bbc.co.uk/news/technology-11213618">BBC </a>reports that the update closes up a hole which allowed PSJailBreak and PSGroove to run on pirated games. Mathieu Hervais, one of the developers behind PSGroove, told BBC News that it was &#8220;safer not to update&#8221;.</p> ]]></content:encoded> <wfw:commentRss>http://vgiko.com/2010/09/ps3-firmware-3-42-mandatory-update-now-available/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Portal 2 COOP Screenshots</title><link>http://vgiko.com/2010/09/portal-2-coop-screenshots/</link> <comments>http://vgiko.com/2010/09/portal-2-coop-screenshots/#comments</comments> <pubDate>Sat, 04 Sep 2010 14:34:30 +0000</pubDate> <dc:creator>Scott</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[Portal 2]]></category> <category><![CDATA[Screenshots]]></category> <category><![CDATA[Steam]]></category> <category><![CDATA[Valve]]></category><guid isPermaLink="false">http://vgiko.com/?p=945</guid> <description><![CDATA[Valve have sent along a few screenshots showing off the COOP side of things.]]></description> <content:encoded><![CDATA[<p>Valve have sent along a few screenshots showing off the COOP side of things.</p><div
class="ngg-galleryoverview" id="ngg-gallery-34-945"><div
id="ngg-image-328" class="ngg-gallery-thumbnail-box"  ><div
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class="colorbox-945"  title="button-push" alt="button-push" src="http://vgiko.com/wp-content/gallery/portal2_4sept2010/thumbs/thumbs_button-push.jpg" width="100" height="75" /> </a></div></div><div
id="ngg-image-329" class="ngg-gallery-thumbnail-box"  ><div
class="ngg-gallery-thumbnail" > <a
href="http://vgiko.com/wp-content/gallery/portal2_4sept2010/hug.jpg" title=" " rel="lightbox[set_34]" > <img
class="colorbox-945"  title="hug" alt="hug" src="http://vgiko.com/wp-content/gallery/portal2_4sept2010/thumbs/thumbs_hug.jpg" width="100" height="75" /> </a></div></div><div
id="ngg-image-330" class="ngg-gallery-thumbnail-box"  ><div
class="ngg-gallery-thumbnail" > <a
href="http://vgiko.com/wp-content/gallery/portal2_4sept2010/jumpoffcliff.jpg" title=" " rel="lightbox[set_34]" > <img
class="colorbox-945"  title="jumpoffcliff" alt="jumpoffcliff" src="http://vgiko.com/wp-content/gallery/portal2_4sept2010/thumbs/thumbs_jumpoffcliff.jpg" width="100" height="75" /> </a></div></div><div
id="ngg-image-331" class="ngg-gallery-thumbnail-box"  ><div
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href="http://vgiko.com/wp-content/gallery/portal2_4sept2010/lasers.jpg" title=" " rel="lightbox[set_34]" > <img
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id="ngg-image-332" class="ngg-gallery-thumbnail-box"  ><div
class="ngg-gallery-thumbnail" > <a
href="http://vgiko.com/wp-content/gallery/portal2_4sept2010/level_select.jpg" title=" " rel="lightbox[set_34]" > <img
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id="ngg-image-333" class="ngg-gallery-thumbnail-box"  ><div
class="ngg-gallery-thumbnail" > <a
href="http://vgiko.com/wp-content/gallery/portal2_4sept2010/respawn.jpg" title=" " rel="lightbox[set_34]" > <img
class="colorbox-945"  title="respawn" alt="respawn" src="http://vgiko.com/wp-content/gallery/portal2_4sept2010/thumbs/thumbs_respawn.jpg" width="100" height="75" /> </a></div></div><div
id="ngg-image-334" class="ngg-gallery-thumbnail-box"  ><div
class="ngg-gallery-thumbnail" > <a
href="http://vgiko.com/wp-content/gallery/portal2_4sept2010/slow-run.jpg" title=" " rel="lightbox[set_34]" > <img
class="colorbox-945"  title="slow-run" alt="slow-run" src="http://vgiko.com/wp-content/gallery/portal2_4sept2010/thumbs/thumbs_slow-run.jpg" width="100" height="75" /> </a></div></div><div
class='ngg-clear'></div></div>]]></content:encoded> <wfw:commentRss>http://vgiko.com/2010/09/portal-2-coop-screenshots/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Need for Speed World to feature Dolby Axon</title><link>http://vgiko.com/2010/09/need-for-speed-world-to-feature-dolby-axon/</link> <comments>http://vgiko.com/2010/09/need-for-speed-world-to-feature-dolby-axon/#comments</comments> <pubDate>Fri, 03 Sep 2010 18:52:36 +0000</pubDate> <dc:creator>Scott</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[Dolby]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Need For Speed]]></category> <category><![CDATA[Need for Speed World]]></category><guid isPermaLink="false">http://vgiko.com/?p=935</guid> <description><![CDATA[Need for Speed World will be the first title in North America to use Dolby&#8217;s Axon technology. It&#8217;s a new chat technology that is supposed to allow players to become even more immersed in the underground racing world. “Working with Dolby, we can give gamers a seamless channel of communication for them to collaborate together [...]]]></description> <content:encoded><![CDATA[<p><img
class="aligncenter size-full wp-image-936 colorbox-935" title="nfsworld_axon" src="http://images.vgiko.com/2010/09/nfsworld_axon.jpg" alt="" width="631" height="150" /></p><p>Need for Speed World will be the first title in North America to use Dolby&#8217;s Axon technology. It&#8217;s a new chat technology that is supposed to allow players to become even more immersed in the underground racing world.</p><p>“Working with Dolby, we can give gamers a seamless channel of communication for them to collaborate together to become the top racer. We’re excited to be the first title in North America to incorporate Dolby Axon to help enhance our player’s overall racing experience.” said Stephane Grefford, Producer, Need for Speed World.</p><p>It takes care of removing background noise, removing that pesky echo and includes support for surround sound voice chat over stereo headsets, stereo speakers and 5.1 setups.</p><p>You don&#8217;t need any special hardware to make use of Dolby Axon.</p> ]]></content:encoded> <wfw:commentRss>http://vgiko.com/2010/09/need-for-speed-world-to-feature-dolby-axon/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>NFS Hot Pursuit: AutoLog Recommends you watch</title><link>http://vgiko.com/2010/09/nfs-hot-pursuit-autolog-recommends-you-watch/</link> <comments>http://vgiko.com/2010/09/nfs-hot-pursuit-autolog-recommends-you-watch/#comments</comments> <pubDate>Fri, 03 Sep 2010 18:32:58 +0000</pubDate> <dc:creator>Scott</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Hot Pursuit]]></category> <category><![CDATA[Need For Speed]]></category> <category><![CDATA[Trailer]]></category><guid isPermaLink="false">http://vgiko.com/?p=931</guid> <description><![CDATA[An action packed Need for Speed Hot Pursuit video here.]]></description> <content:encoded><![CDATA[<a
id="wpfp_0a31318bfac69f4e0737024ee565b2a5" style="width:624px; height:352px;" class="flowplayer_container"><img
src="http://images.vgiko.com/2010/09/nfshp_2.jpg" alt="" class="splash colorbox-931" /><img
width="83" height="83" border="0" src="RELATIVE_PATH/images/play.png" alt="" class="splash_play_button colorbox-931" style="top: 131px; border:0;" /></a><p>An action packed Need for Speed Hot Pursuit video here.</p> ]]></content:encoded> <wfw:commentRss>http://vgiko.com/2010/09/nfs-hot-pursuit-autolog-recommends-you-watch/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <enclosure url="http://x1.vgiko.com/ea/nfshp/nfshp_autolog2.m4v" length="35401219" type="video/mp4" /> </item> <item><title>Prepare for Duke Nukem Forever sometime in 2011. Seriously</title><link>http://vgiko.com/2010/09/prepare-for-duke-nukem-forever-sometime-in-2011-seriously/</link> <comments>http://vgiko.com/2010/09/prepare-for-duke-nukem-forever-sometime-in-2011-seriously/#comments</comments> <pubDate>Fri, 03 Sep 2010 17:41:21 +0000</pubDate> <dc:creator>Scott</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[2K Games]]></category> <category><![CDATA[Duke Nukem]]></category><guid isPermaLink="false">http://vgiko.com/?p=929</guid> <description><![CDATA[Seriously. Gearbox Software&#8217;s CEO Randy Pitchford has announced that Duke Nukem Forever will be seeing the light of day sometime in 2011. That&#8217;s right we might actually get to play it! “Hail to the king, baby! It&#8217;s unbelievable, it kicks ass and it&#8217;s totally going to happen!” said Randy Pitchford, president of Gearbox Software, &#8220;Gearbox [...]]]></description> <content:encoded><![CDATA[<p><img
class="aligncenter size-full wp-image-940 colorbox-929" title="hail_to_the_king" src="http://images.vgiko.com/2010/09/hail_to_the_king.jpg" alt="" width="631" height="300" /></p><p>Seriously. Gearbox Software&#8217;s CEO Randy Pitchford has announced that Duke Nukem Forever will be seeing the light of day sometime in 2011. That&#8217;s right we might actually get to play it!</p><p>“Hail to the king, baby! It&#8217;s unbelievable, it kicks ass and it&#8217;s totally going to happen!” said Randy Pitchford, president of Gearbox Software, &#8220;Gearbox has enabled die-hard key Duke Nukem franchise builders and skilled veteran game makers to stand together and deliver. All gamers deserve a happy ending and after all of us gamers feeling the full range of emotions about Duke Nukem Forever, I am thrilled to be in a position with the trust, power and means to make it happen. Am I crazy? Balls of steel, baby, balls of steel!”</p><p>Duke Nukem Forever is currently in development for the PC, PS3 and Xbox 360.</p> ]]></content:encoded> <wfw:commentRss>http://vgiko.com/2010/09/prepare-for-duke-nukem-forever-sometime-in-2011-seriously/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Some of our videos have gone MIA</title><link>http://vgiko.com/2010/09/some-of-our-videos-have-mia/</link> <comments>http://vgiko.com/2010/09/some-of-our-videos-have-mia/#comments</comments> <pubDate>Fri, 03 Sep 2010 16:10:38 +0000</pubDate> <dc:creator>Scott</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[Site]]></category><guid isPermaLink="false">http://vgiko.com/?p=925</guid> <description><![CDATA[We host the videos on a different server but it seems that the provider of the server has shutdown without giving us notice. This means that a huge majority of the videos don&#8217;t work. Basically anything pointing to x2.vgiko.com no longer exists. I&#8217;m currently deciding what to do with these missing videos. Just a quick [...]]]></description> <content:encoded><![CDATA[<p>We host the videos on a different server but it seems that the provider of the server has shutdown without giving us notice. This means that a huge majority of the videos don&#8217;t  work. Basically anything pointing to x2.vgiko.com no longer exists.</p><p>I&#8217;m currently deciding what to do with these missing videos. Just a quick notice if videos aren&#8217;t buffering.</p> ]]></content:encoded> <wfw:commentRss>http://vgiko.com/2010/09/some-of-our-videos-have-mia/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>R.U.S.E. Begins Pre-Loading on Steam</title><link>http://vgiko.com/2010/09/r-u-s-e-begins-pre-loading-on-steam/</link> <comments>http://vgiko.com/2010/09/r-u-s-e-begins-pre-loading-on-steam/#comments</comments> <pubDate>Fri, 03 Sep 2010 01:22:00 +0000</pubDate> <dc:creator>Scott</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[ruse]]></category> <category><![CDATA[Steam]]></category> <category><![CDATA[Ubisoft]]></category> <category><![CDATA[Valve]]></category><guid isPermaLink="false">http://vgiko.com/2010/09/r-u-s-e-begins-pre-loading-on-steam/</guid> <description><![CDATA[For those who’ve pre-purchased Ubisoft’s R.U.S.E. you can down begin pre-loading the game onto your machine ready for the September 7th release. If you’ve not already bought the game, this is the last week that you can pre-order and receive 2 bonus maps for the game.]]></description> <content:encoded><![CDATA[<p>For those who’ve pre-purchased Ubisoft’s R.U.S.E. you can down begin pre-loading the game onto your machine ready for the September 7th release. If you’ve not already bought the game, this is the last week that you can pre-order and receive 2 bonus maps for the game.</p> ]]></content:encoded> <wfw:commentRss>http://vgiko.com/2010/09/r-u-s-e-begins-pre-loading-on-steam/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Red Dead Redemption Shift 6.9M and L.A. Noire pushed to 2011</title><link>http://vgiko.com/2010/09/red-dead-redemption-shift-6-9m-and-l-a-noire-pushed-to-2011/</link> <comments>http://vgiko.com/2010/09/red-dead-redemption-shift-6-9m-and-l-a-noire-pushed-to-2011/#comments</comments> <pubDate>Thu, 02 Sep 2010 22:25:00 +0000</pubDate> <dc:creator>Scott</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[financial report]]></category> <category><![CDATA[Red Dead Redemption]]></category> <category><![CDATA[report]]></category> <category><![CDATA[take two]]></category><guid isPermaLink="false">http://vgiko.com/?p=918</guid> <description><![CDATA[Take-Two has published their report for the third fiscal quarter of 2010. Among a few of the things mentioned in the report is that net revenue was up from $94.9M in the same quarter of 2009 to a whopping $354.1M. A huge chunk of this is down to John Marston as  Red Dead Redemption sold [...]]]></description> <content:encoded><![CDATA[<p><img
class="aligncenter size-full wp-image-920 colorbox-918" title="red_dead_sold" src="http://images.vgiko.com/2010/09/red_dead_sold.jpg" alt="" width="631" height="200" /></p><p>Take-Two has published their report for the third fiscal quarter of 2010. Among a few of the things mentioned in the report is that net revenue was up from $94.9M in the same quarter of 2009 to a whopping $354.1M.</p><p>A huge chunk of this is down to John Marston as  Red Dead Redemption sold 6.9 million units. They also mentioned that DLC from the likes of Borderlands and Grand Theft Auto 4 was continued to be a “meaningful component to Take-Two’s sales”.</p><p>It sadly all wasn’t rosy as it briefly mentioned that L.A. Noire has now slipped and is expected during the first half of 2011.</p><p>Check out the <a
href="http://ir.take2games.com/External.File?t=2&amp;item=g7rqBLVLuv81UAmrh20Mp9I+tclW8ZKtKeMOYsxJ+TjPTbomLhCAEFptQnZOvhTwCeTgsCEwNH8ae2WO3y7DPg==">full report</a> for all those digits.</p> ]]></content:encoded> <wfw:commentRss>http://vgiko.com/2010/09/red-dead-redemption-shift-6-9m-and-l-a-noire-pushed-to-2011/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Valve working on Linux port</title><link>http://vgiko.com/2010/09/valve-working-on-linux-port/</link> <comments>http://vgiko.com/2010/09/valve-working-on-linux-port/#comments</comments> <pubDate>Thu, 02 Sep 2010 22:00:00 +0000</pubDate> <dc:creator>Scott</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[linux]]></category> <category><![CDATA[Steam]]></category> <category><![CDATA[Valve]]></category><guid isPermaLink="false">http://vgiko.com/2010/09/valve-working-on-linux-port/</guid> <description><![CDATA[It’s been a rumour which doesn’t die. Even after Valve came out and said they weren’t actively working on bringing Steam to Linux, it has resurfaced again. A new job listing has gone live on the Valve site for a Senior Software Engineer which among other things would be responsible for “Port Windows-based games to [...]]]></description> <content:encoded><![CDATA[<p>It’s been a rumour which doesn’t die. Even after Valve came out and said they weren’t actively working on bringing Steam to Linux, it has resurfaced again.</p><p>A new job listing has gone live on the Valve site for a <strong>Senior Software Engineer</strong> which among other things would be responsible for “Port Windows-based games to the Linux platform.”.</p><p>Could this point to a future Steam client for Linux? it’s certainly looking more likely.</p> ]]></content:encoded> <wfw:commentRss>http://vgiko.com/2010/09/valve-working-on-linux-port/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Kinect’s voice recognition limited at launch</title><link>http://vgiko.com/2010/09/kinects-voice-recognition-limited-at-launch/</link> <comments>http://vgiko.com/2010/09/kinects-voice-recognition-limited-at-launch/#comments</comments> <pubDate>Thu, 02 Sep 2010 16:44:41 +0000</pubDate> <dc:creator>Scott</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[Kinect]]></category> <category><![CDATA[Launch]]></category> <category><![CDATA[Microsoft]]></category> <category><![CDATA[Xbox]]></category><guid isPermaLink="false">http://vgiko.com/?p=912</guid> <description><![CDATA[If you live in either the US, UK, Japan or Mexico you&#8217;ll be able to &#8220;if you see it, just sat it&#8221; when Kinect launches later in the year. If you don&#8217;t happen to live in one of those four countries you will probably will have to wait until sometime in 2011 to be able to tell your Xbox [...]]]></description> <content:encoded><![CDATA[<p><img
class="aligncenter size-full wp-image-914 colorbox-912" title="kinect_front" src="http://images.vgiko.com/2010/09/kinect_front.jpg" alt="" width="631" height="190" /></p><p>If you live in either the US, UK, Japan or Mexico you&#8217;ll be able to &#8220;if you see it, just sat it&#8221; when Kinect launches later in the year. If you don&#8217;t happen to live in one of those four countries you will probably will have to wait until sometime in 2011 to be able to tell your Xbox what to do.</p><p>Microsoft PR manager Lidia Pitzalis said in an interview with Eurogamer Spain. Mentioning that Germany, Itality, France and Spain would have to wait until a Spring 2011 update for them to be included.</p><p>It&#8217;s quite a feat for Microsoft to be able to support the plethora of different accents from the various countries, and both the US and UK will have different software versions to support those accents. If you happen to speak perfect English but don&#8217;t live in one of the supported launch countries you&#8217;ll sadly still be out of luck as it will be disabled until official support is added.</p> ]]></content:encoded> <wfw:commentRss>http://vgiko.com/2010/09/kinects-voice-recognition-limited-at-launch/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss><!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

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