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	<title>VGW's Podcast Library</title>
	
	<link>http://videogamewriters.com</link>
	<description>Intelligent conversation about video games and recent industry news from the staff at videogamewriters.com</description>
	<lastBuildDate>Thu, 31 May 2012 23:57:30 +0000</lastBuildDate>
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		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/vgwpodcast" /><feedburner:info uri="vgwpodcast" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:copyright>Copyright 2011 The VGW Collective</media:copyright><media:thumbnail url="http://videogamewriters.com/wp-content/uploads/2011/05/VGWAvatar.jpg" /><media:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Video Games</media:category><itunes:owner><itunes:email>jason@videogamewriters.com</itunes:email><itunes:name>VideoGameWriters.com</itunes:name></itunes:owner><itunes:author>VideoGameWriters.com</itunes:author><itunes:explicit>no</itunes:explicit><itunes:image href="http://videogamewriters.com/wp-content/uploads/2011/05/VGWAvatar.jpg" /><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><itunes:subtitle>Intelligent conversation about video games and recent industry news from the staff at videogamewriters.com</itunes:subtitle><itunes:summary>Intelligent conversation about video games and recent industry news from the staff at videogamewriters.com</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><image><link>http://videogamewriters.com</link><url>http://videogamewriters.com/wp-content/uploads/2011/05/microphone_featured.jpg</url><title>Video Game Writers Podcasts</title></image><item>
		<title>Unlimited Ammo #31: Pre-E3 Madness</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/EU2PRzVwpxc/unlimited-ammo-31-pre-e3-madness-46800</link>
		<comments>http://videogamewriters.com/unlimited-ammo-31-pre-e3-madness-46800#comments</comments>
		<pubDate>Mon, 28 May 2012 21:02:31 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[VGW's Unlimited Ammo]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=46800</guid>
		<description><![CDATA[This week&#8217;s Unlimited Ammo features Jen Bosier, Scott Grill, Brian Shea and Max Parker as they weigh in on what they&#8217;re excited about for E3 2012 and what they hope to see. New consoles, price drops and Vita titles are discussed while Scott prays for less Kinect, and Jen cries for no Prey 2. Brian and Max are in rare form and Star Wars is only mentioned once. DOWNLOAD &#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!]]></description>
			<content:encoded><![CDATA[<p>This week&#8217;s Unlimited Ammo features Jen Bosier, Scott Grill, Brian Shea and Max Parker as they weigh in on what they&#8217;re excited about for E3 2012 and what they hope to see. New consoles, price drops and Vita titles are discussed while Scott prays for less Kinect, and Jen cries for no <em>Prey 2</em>. Brian and Max are in rare form and <em>Star Wars</em> is only mentioned once.</p>
<h3><a title="Download Episode 31" href="http://videogamewriters.com/podcasts/unlimitedammo31.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE (RSS)</a></h3>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Unlimited Ammo #31: Pre E3 Madness" width="287" height="75" title="Unlimited Ammo #31: Pre E3 Madness" /></a></p>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music provider!</p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/EU2PRzVwpxc" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://videogamewriters.com/unlimited-ammo-31-pre-e3-madness-46800/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>

		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/e2CUG2koEkk/unlimitedammo31.mp3" fileSize="47545478" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>This week&amp;#8217;s Unlimited Ammo features Jen Bosier, Scott Grill, Brian Shea and Max Parker as they weigh in on what they&amp;#8217;re excited about for E3 2012 and what they hope to see. New consoles, price drops and Vita titles are discussed while Scott pr</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>This week&amp;#8217;s Unlimited Ammo features Jen Bosier, Scott Grill, Brian Shea and Max Parker as they weigh in on what they&amp;#8217;re excited about for E3 2012 and what they hope to see. New consoles, price drops and Vita titles are discussed while Scott prays for less Kinect, and Jen cries for no Prey 2. Brian and Max are in rare form and Star Wars is only mentioned once. DOWNLOAD &amp;#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/unlimited-ammo-31-pre-e3-madness-46800</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/e2CUG2koEkk/unlimitedammo31.mp3" length="47545478" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo31.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Unlimited Ammo 30: The current state of the Vita, Kickstarter and ‘Elder Scrolls: Online’</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/y-10sHl__5U/unlimited-ammo-30-the-current-state-of-the-vita-kickstarter-and-elder-scrolls-online-45961</link>
		<comments>http://videogamewriters.com/unlimited-ammo-30-the-current-state-of-the-vita-kickstarter-and-elder-scrolls-online-45961#comments</comments>
		<pubDate>Tue, 15 May 2012 18:10:47 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[VGW's Unlimited Ammo]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=45961</guid>
		<description><![CDATA[This week, Scott, Max, Brian and Jen weigh in on the current state of the PS Vita, the Kickstarter bubble and TES Online. Max manages to make it an entire episode with out discussing Phantom Menace and the group manages to stick to the script. Yeah, we&#8217;re shocked too. PSA: This was recorded before Republique met its awesome goal and Silent Hill: Book of Memories was delayed. Again. (Jen&#8217;s not happy) DOWNLOAD &#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!]]></description>
			<content:encoded><![CDATA[<p>This week, Scott, Max, Brian and Jen weigh in on the current state of the PS Vita, the Kickstarter bubble and TES Online. Max manages to make it an entire episode with out discussing Phantom Menace and the group manages to stick to the script. Yeah, we&#8217;re shocked too.</p>
<p>PSA: This was recorded before <em>Republique</em> met its awesome goal and <em><a title="Amazon moves ‘Silent Hill: Book of Memories’ release to October" href="http://videogamewriters.com/amazon-moves-silent-hill-book-of-memories-release-to-october-46339">Silent Hill: Book of Memories</a></em> was delayed. Again. (Jen&#8217;s not happy)</p>
<h3><a title="Download Episode 29" href="http://videogamewriters.com/podcasts/unlimitedammo30.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE (RSS)</a></h3>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Unlimited Ammo 30: The current state of the Vita, Kickstarter and Elder Scrolls: Online" width="287" height="75" title="Unlimited Ammo 30: The current state of the Vita, Kickstarter and Elder Scrolls: Online" /></a></p>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music provider!</p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/y-10sHl__5U" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://videogamewriters.com/unlimited-ammo-30-the-current-state-of-the-vita-kickstarter-and-elder-scrolls-online-45961/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>

		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/U2Crf-usGKA/unlimitedammo30.mp3" fileSize="78133510" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>This week, Scott, Max, Brian and Jen weigh in on the current state of the PS Vita, the Kickstarter bubble and TES Online. Max manages to make it an entire episode with out discussing Phantom Menace and the group manages to stick to the script. Yeah, we&amp;#8</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>This week, Scott, Max, Brian and Jen weigh in on the current state of the PS Vita, the Kickstarter bubble and TES Online. Max manages to make it an entire episode with out discussing Phantom Menace and the group manages to stick to the script. Yeah, we&amp;#8217;re shocked too. PSA: This was recorded before Republique met its awesome goal and Silent Hill: Book of Memories was delayed. Again. (Jen&amp;#8217;s not happy) DOWNLOAD &amp;#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/unlimited-ammo-30-the-current-state-of-the-vita-kickstarter-and-elder-scrolls-online-45961</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/U2Crf-usGKA/unlimitedammo30.mp3" length="78133510" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo30.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Unlimited Ammo #29: You thought *that* was a bad ending?</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/QM9jDAl86BU/unlimited-ammo-29-you-thought-that-was-a-bad-ending-45394</link>
		<comments>http://videogamewriters.com/unlimited-ammo-29-you-thought-that-was-a-bad-ending-45394#comments</comments>
		<pubDate>Fri, 27 Apr 2012 14:48:58 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[VGW's Unlimited Ammo]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=45394</guid>
		<description><![CDATA[You may have heard some folks were disappointed with the Mass Effect 3 ending. This week, Brian Shea, Max Parker and Jen Bosier discuss the plethora of bad endings in the video game world. Everything from Final Fantasy X to RAGE, they discuss the cliff hangers, the confusing and the outright missing endings. Also Star Wars. And some fighting game. Wait, why do we let these three near a microphone? DOWNLOAD &#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!]]></description>
			<content:encoded><![CDATA[<p>You may have heard some folks were disappointed with the <em>Mass Effect 3</em> ending. This week, Brian Shea, Max Parker and Jen Bosier discuss the plethora of bad endings in the video game world. Everything from <em>Final Fantasy X</em> to <em>RAGE, </em>they discuss the cliff hangers, the confusing and the outright missing endings. Also <em>Star Wars</em>. And some fighting game. Wait, why do we let these three near a microphone?</p>
<h3><a title="Download Episode 29" href="http://videogamewriters.com/podcasts/unlimitedammo29.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE (RSS)</a></h3>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Unlimited Ammo #29: You thought *that* was a bad ending?" width="287" height="75" title="Unlimited Ammo #29: You thought *that* was a bad ending?" /></a></p>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music provider!</p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/QM9jDAl86BU" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://videogamewriters.com/unlimited-ammo-29-you-thought-that-was-a-bad-ending-45394/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>

		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/_T3ULfd5xyU/unlimitedammo29.mp3" fileSize="53495754" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>You may have heard some folks were disappointed with the Mass Effect 3 ending. This week, Brian Shea, Max Parker and Jen Bosier discuss the plethora of bad endings in the video game world. Everything from Final Fantasy X to RAGE, they discuss the cliff ha</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>You may have heard some folks were disappointed with the Mass Effect 3 ending. This week, Brian Shea, Max Parker and Jen Bosier discuss the plethora of bad endings in the video game world. Everything from Final Fantasy X to RAGE, they discuss the cliff hangers, the confusing and the outright missing endings. Also Star Wars. And some fighting game. Wait, why do we let these three near a microphone? DOWNLOAD &amp;#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/unlimited-ammo-29-you-thought-that-was-a-bad-ending-45394</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/_T3ULfd5xyU/unlimitedammo29.mp3" length="53495754" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo29.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Prattle #18: Copywrong</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/q9inqJTbTTA/prattle-18-copywrong-43624</link>
		<comments>http://videogamewriters.com/prattle-18-copywrong-43624#comments</comments>
		<pubDate>Thu, 05 Apr 2012 14:54:00 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Prattle]]></category>
		<category><![CDATA[benj edwards]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Game culture]]></category>
		<category><![CDATA[Game Preservation]]></category>
		<category><![CDATA[Piracy]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[video game history]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=43624</guid>
		<description><![CDATA[Journalist and retro computing enthusiast Benj Edwards looks at the dire situation facing the historical and scientific use of modern  digital media including games, books, and film. For a great background on the issue, check out Benj&#8217;s article on Technologist: Why History Needs Software Piracy. SPECIAL THANKS to Built By Snow (listen &#124; buy) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song. DOWNLOAD &#124;Subscribe]]></description>
			<content:encoded><![CDATA[<p><a href="http://cloud.videogamewriters.com/wp-content/uploads/2012/04/prat18_thumb.jpg" rel="lightbox[43624]"><img class="alignright size-medium wp-image-43626" title="prat18_thumb" src="http://cloud.videogamewriters.com/wp-content/uploads/2012/04/prat18_thumb-300x256.jpg" alt="prat18 thumb 300x256 Prattle #18: Copywrong" width="300" height="256" /></a>Journalist and <a href="http://www.vintagecomputing.com/" target="_blank">retro computing</a> enthusiast <a href="http://www.benjedwards.com/" target="_blank">Benj Edwards</a> looks at the dire situation facing the historical and scientific use of modern  digital media including games, books, and film. For a great background on the issue, check out Benj&#8217;s article on Technologist: <a href="http://technologizer.com/2012/01/23/why-history-needs-software-piracy/" target="_blank">Why History Needs Software Piracy</a>.</p>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a> (<a href="http://www.youtube.com/watch?v=rUbGQxXV7VU&amp;feature=BFa&amp;list=AVGxdCwVVULXc1u09PA07ZDKuky4Fr8gD5&amp;index=1">listen </a>| <a href="http://www.amazon.com/Built-By-Snow/e/B003UMK924">buy</a>) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song.</p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-prattle/id438327865" target="_blank"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Prattle #18: Copywrong" width="287" height="75" title="Prattle #18: Copywrong" /></a></p>
<h3><a title="Download Prattle #18" href="http://cloud.videogamewriters.com/wp-content/uploads/2012/04/prattle18.mp3" target="_blank">DOWNLOAD</a> |<a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">Subscribe</a></h3>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/q9inqJTbTTA" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://videogamewriters.com/prattle-18-copywrong-43624/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>

<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2012/04/prattle18.mp3" length="34325985" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/L2_VXYYRiQE/prattle18.mp3" fileSize="34325985" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Journalist and retro computing enthusiast Benj Edwards looks at the dire situation facing the historical and scientific use of modern  digital media including games, books, and film. For a great background on the issue, check out Benj&amp;#8217;s article on T</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>Journalist and retro computing enthusiast Benj Edwards looks at the dire situation facing the historical and scientific use of modern  digital media including games, books, and film. For a great background on the issue, check out Benj&amp;#8217;s article on Technologist: Why History Needs Software Piracy. SPECIAL THANKS to Built By Snow (listen &amp;#124; buy) for the use of their song &amp;#8220;Science of Love&amp;#8221; for our official Prattle theme song. DOWNLOAD &amp;#124;Subscribe</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/prattle-18-copywrong-43624</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/L2_VXYYRiQE/prattle18.mp3" length="34325985" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/prattle18.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Vita Voices: Piracy ignited the Memory Card pricing</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/2gpbHOMJT5E/vita-voices-piracy-ignited-the-memory-card-pricing-43240</link>
		<comments>http://videogamewriters.com/vita-voices-piracy-ignited-the-memory-card-pricing-43240#comments</comments>
		<pubDate>Fri, 30 Mar 2012 20:15:37 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Vita Voices]]></category>
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=43240</guid>
		<description><![CDATA[Ewan is back after the adventures at South by Southwest, and it’s given him a chance to step back and look at everyone’s coverage of the PS Vita. Not just the main gaming sites, but the forums, message boards, comments, tweets, and Facebook updates. And something rather worrying has popped up. While everyone is complaining about the price of the memory cards, has anyone stopped to think about why they are priced that high? It’s not just a case of Sony trying to make money, but to protect the investment everyone is making in the Vita. DOWNLOAD &#124; SUBSCRIBE (RSS) Follow @Ewan on Twitter Follow @VidGameWriters on Twitter]]></description>
			<content:encoded><![CDATA[<p><a href="http://cloud.videogamewriters.com/wp-content/uploads/2012/03/vita-memory-card.jpg" rel="lightbox[43240]"><img class="alignright size-medium wp-image-43244" title="vita memory card" src="http://cloud.videogamewriters.com/wp-content/uploads/2012/03/vita-memory-card-250x300.jpg" alt="vita memory card 250x300 Vita Voices: Piracy ignited the Memory Card pricing" width="250" height="300" /></a>Ewan is back after the adventures at South by Southwest, and it’s given him a chance to step back and look at everyone’s coverage of the PS Vita. Not just the main gaming sites, but the forums, message boards, comments, tweets, and Facebook updates.</p>
<p>And something rather worrying has popped up. While everyone is complaining about the <a href="http://www.amazon.com/32GB-PlayStation-Vita-Memory-Card/dp/B006JKASCK" target="_blank">price of the memory cards</a>, has anyone stopped to think about <strong>why</strong> they are priced that high? It’s not just a case of Sony trying to make money, but to protect the investment everyone is making in the Vita.</p>
<h3><a title="Download Vita Voices: Piracy ignited the Memory Card pricing" href="http://cloud.videogamewriters.com/wp-content/uploads/2012/03/vitavoices_memorycards.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE (RSS)</a></h3>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img title="Vita Voices: Do you really need a PS Vita review?" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Vita Voices: Piracy ignited the Memory Card pricing" width="287" height="75" /></a></p>
<p><a href="http://twitter.com/ewan" target="_blank">Follow @Ewan on Twitter</a></p>
<p><a href="http://twitter.com/vidgamewriters" target="_blank">Follow @VidGameWriters on Twitter</a></p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/2gpbHOMJT5E" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>3</slash:comments>

<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2012/03/vitavoices_memorycards.mp3" length="6134091" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/sTCRzEkdbio/vitavoices_memorycards.mp3" fileSize="6134091" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ewan is back after the adventures at South by Southwest, and it’s given him a chance to step back and look at everyone’s coverage of the PS Vita. Not just the main gaming sites, but the forums, message boards, comments, tweets, and Facebook updates. And s</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>Ewan is back after the adventures at South by Southwest, and it’s given him a chance to step back and look at everyone’s coverage of the PS Vita. Not just the main gaming sites, but the forums, message boards, comments, tweets, and Facebook updates. And something rather worrying has popped up. While everyone is complaining about the price of the memory cards, has anyone stopped to think about why they are priced that high? It’s not just a case of Sony trying to make money, but to protect the investment everyone is making in the Vita. DOWNLOAD &amp;#124; SUBSCRIBE (RSS) Follow @Ewan on Twitter Follow @VidGameWriters on Twitter</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/vita-voices-piracy-ignited-the-memory-card-pricing-43240</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/sTCRzEkdbio/vitavoices_memorycards.mp3" length="6134091" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/vitavoices_memorycards.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Unlimited Ammo #28: Kicking @$$ and chewing bubble gum with Jon St. John</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/lb3SvgaVRV4/unlimited-ammo-28-kicking-and-chewing-bubble-gum-with-jon-st-john-41456</link>
		<comments>http://videogamewriters.com/unlimited-ammo-28-kicking-and-chewing-bubble-gum-with-jon-st-john-41456#comments</comments>
		<pubDate>Wed, 14 Mar 2012 22:52:35 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[BrainCandy]]></category>
		<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Duke Nukem]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[VGW's Unlimited Ammo]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=41456</guid>
		<description><![CDATA[You&#8217;ve repeated his lines to friends, loved ones, and now former employers, but now it&#8217;s time to take a peek at the man behind Duke Nukem. That&#8217;s right, folks! Jon St. John joins us for the latest episode of Unlimited Ammo. You probably know him best as the voice of Duke Nukem, but what did he do before that? How did he land the role of a lifetime that is Duke Nukem? What was his most miserable experience in voice acting? What two groups does he refuse to do voice work for? All of these answers, as well as several lines delivered in Duke Nukem&#8217;s voice can be found in this episode. If that sounds a bit regimented for your tastes, don&#8217;t worry, the same unfocused atmosphere that&#8217;s present when associate editor Brian Shea hosts is very prevalent in this episode. Add Jon St. John and managing editor Jen Bosier to the mix, and you end up with Brian constantly forgetting to differentiate the voice actor from the character, Duke Nukem introducing Rick Santorum, and Big the Cat from Sonic Adventure delivering lines from Duke Nukem 3D. Please note: The language in this podcast is slightly more explicit than in previous episodes. DOWNLOAD &#124; SUBSCRIBE (RSS) SPECIAL THANKS to Jon St. John for joining us for this episode! Check out his website, and follow him on Twitter. SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!]]></description>
			<content:encoded><![CDATA[<p><em></em>You&#8217;ve repeated his lines to friends, loved ones, and now former employers, but now it&#8217;s time to take a peek at the man behind Duke Nukem. That&#8217;s right, folks! <strong>Jon St. John joins us for the latest episode of Unlimited Ammo</strong>.</p>
<p>You probably know him best as the voice of Duke Nukem, but what did he do before that? How did he land the role of a lifetime that is Duke Nukem? What was his most miserable experience in voice acting? What two groups does he refuse to do voice work for? All of these answers, as well as several lines delivered in Duke Nukem&#8217;s voice can be found in this episode.</p>
<p>If that sounds a bit regimented for your tastes, don&#8217;t worry, the same unfocused atmosphere that&#8217;s present when associate editor Brian Shea hosts is very prevalent in this episode. Add Jon St. John and managing editor Jen Bosier to the mix, and you end up with Brian constantly forgetting to differentiate the voice actor from the character, Duke Nukem introducing Rick Santorum, and Big the Cat from <em>Sonic Adventure</em> delivering lines from <em>Duke Nukem 3D</em>.</p>
<p><strong><em>Please note: The language in this podcast is slightly more explicit than in previous episodes.<br />
</em></strong></p>
<h3><a title="Download Episode 28 featuring Jon St. John!" href="http://cloud.videogamewriters.com/wp-content/uploads/2012/03/unlimitedammo28.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE (RSS)</a></h3>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Unlimited Ammo #28: Kicking @$$ and chewing bubble gum with Jon St. John" width="287" height="75" title="Unlimited Ammo #28: Kicking @$$ and chewing bubble gum with Jon St. John" /></a></p>
<p><strong><strong>SPECIAL THANKS</strong> to Jon St. John for joining us for this episode! Check out his <a title="Jon St. John" href="http://jsjprod.com/" target="_blank">website</a>, and follow him on <a title="Jon St. John on Twitter" href="http://www.twitter.com/jsjakadukenukem" target="_blank">Twitter</a>.</strong></p>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music provider!</p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/lb3SvgaVRV4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://videogamewriters.com/unlimited-ammo-28-kicking-and-chewing-bubble-gum-with-jon-st-john-41456/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>

<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2012/03/unlimitedammo28.mp3" length="46640364" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/lfNBV2qM6WI/unlimitedammo28.mp3" fileSize="46640364" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>You&amp;#8217;ve repeated his lines to friends, loved ones, and now former employers, but now it&amp;#8217;s time to take a peek at the man behind Duke Nukem. That&amp;#8217;s right, folks! Jon St. John joins us for the latest episode of Unlimited Ammo. You probably </itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>You&amp;#8217;ve repeated his lines to friends, loved ones, and now former employers, but now it&amp;#8217;s time to take a peek at the man behind Duke Nukem. That&amp;#8217;s right, folks! Jon St. John joins us for the latest episode of Unlimited Ammo. You probably know him best as the voice of Duke Nukem, but what did he do before that? How did he land the role of a lifetime that is Duke Nukem? What was his most miserable experience in voice acting? What two groups does he refuse to do voice work for? All of these answers, as well as several lines delivered in Duke Nukem&amp;#8217;s voice can be found in this episode. If that sounds a bit regimented for your tastes, don&amp;#8217;t worry, the same unfocused atmosphere that&amp;#8217;s present when associate editor Brian Shea hosts is very prevalent in this episode. Add Jon St. John and managing editor Jen Bosier to the mix, and you end up with Brian constantly forgetting to differentiate the voice actor from the character, Duke Nukem introducing Rick Santorum, and Big the Cat from Sonic Adventure delivering lines from Duke Nukem 3D. Please note: The language in this podcast is slightly more explicit than in previous episodes. DOWNLOAD &amp;#124; SUBSCRIBE (RSS) SPECIAL THANKS to Jon St. John for joining us for this episode! Check out his website, and follow him on Twitter. SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/unlimited-ammo-28-kicking-and-chewing-bubble-gum-with-jon-st-john-41456</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/lfNBV2qM6WI/unlimitedammo28.mp3" length="46640364" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo28.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Vita Voices: PSP or Vita at 37,000 feet?</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/x2P8so0kQW0/vita-voices-psp-or-vita-at-37000-feet-41035</link>
		<comments>http://videogamewriters.com/vita-voices-psp-or-vita-at-37000-feet-41035#comments</comments>
		<pubDate>Fri, 09 Mar 2012 17:30:46 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Vita Voices]]></category>
		<category><![CDATA[Vita]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[PS Vita]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=41035</guid>
		<description><![CDATA[Ewan&#8217;s annual trip to the huge Interactive, Film, and Music conference that is SXSW in Austin, TX. has left him with a tricky question: Should he trust the PS Vita to last the flight, or fall back to the older PSP? Don&#8217;t miss a single episode of Vita Voices. Use the links below to subscribe to VGW&#8217;s entire podcast library (for free of course)! DOWNLOAD &#124; SUBSCRIBE (RSS) Follow @Ewan on Twitter Follow @VidGameWriters on Twitter]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-40402" title="vitavoices300" src="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/vitavoices300-150x150.jpg" alt="vitavoices300 150x150 Vita Voices: PSP or Vita at 37,000 feet?" width="150" height="150" /></p>
<p>Ewan&#8217;s annual trip to the huge Interactive, Film, and Music conference that is <a href="http://www.sxsw.com/" target="_blank">SXSW</a> in Austin, TX. has left him with a tricky question: Should he trust the PS Vita to last the flight, or fall back to the older PSP?</p>
<p>Don&#8217;t miss a single episode of <strong>Vita Voices</strong>. Use the links below to subscribe to VGW&#8217;s entire podcast library (for free of course)!</p>
<h3><a title="Download Vita Voices: PSP or Vita at 37000 feet?" href="http://cloud.videogamewriters.com/wp-content/uploads/2012/03/vitavoices_psporvita.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE (RSS)</a></h3>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img title="Vita Voices: Do you really need a PS Vita review?" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Vita Voices: PSP or Vita at 37,000 feet?" width="287" height="75" /></a></p>
<p><a href="http://twitter.com/ewan" target="_blank">Follow @Ewan on Twitter</a></p>
<p><a href="http://twitter.com/vidgamewriters" target="_blank">Follow @VidGameWriters on Twitter</a></p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/x2P8so0kQW0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://videogamewriters.com/vita-voices-psp-or-vita-at-37000-feet-41035/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>

<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2012/03/vitavoices_psporvita.mp3" length="7185275" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/BsYhhyfm1EY/vitavoices_psporvita.mp3" fileSize="7185275" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ewan&amp;#8217;s annual trip to the huge Interactive, Film, and Music conference that is SXSW in Austin, TX. has left him with a tricky question: Should he trust the PS Vita to last the flight, or fall back to the older PSP? Don&amp;#8217;t miss a single episode </itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>Ewan&amp;#8217;s annual trip to the huge Interactive, Film, and Music conference that is SXSW in Austin, TX. has left him with a tricky question: Should he trust the PS Vita to last the flight, or fall back to the older PSP? Don&amp;#8217;t miss a single episode of Vita Voices. Use the links below to subscribe to VGW&amp;#8217;s entire podcast library (for free of course)! DOWNLOAD &amp;#124; SUBSCRIBE (RSS) Follow @Ewan on Twitter Follow @VidGameWriters on Twitter</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/vita-voices-psp-or-vita-at-37000-feet-41035</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/BsYhhyfm1EY/vitavoices_psporvita.mp3" length="7185275" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/vitavoices_psporvita.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Unlimited Ammo #27: ‘Mass Effect 3′ Edition</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/udE1iViHVPE/unlimited-ammo-27-mass-effect-3-edition-40788</link>
		<comments>http://videogamewriters.com/unlimited-ammo-27-mass-effect-3-edition-40788#comments</comments>
		<pubDate>Tue, 06 Mar 2012 08:01:39 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[VGW's Unlimited Ammo]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=40788</guid>
		<description><![CDATA[At long last, Mass Effect 3 is here. Fans of the series have had March 6th, 2012 circled on their calendars for nearly a year now, and, as you&#8217;ve probably already heard, it was more than worth the wait. Due to the exclusive nature of being able to play Mass Effect 3 prior to launch, this episode sees Brian as the lone VGW staff member, as he discusses his experience with the title. He is joined by special guest, Max Parker of the Pittsburgh Post-Gazette, who has also reviewed the title. In this episode, Brian and Max talk Mass Effect 3 and debate how to go about reviewing games like it. Brian goes on a rant about Final Fantasy XIII-2, Max defends Star Wars: Episode I, and the podcast gets derailed more times than we can count. As an added bonus, hear Brian proudly proclaim that he won&#8217;t be giving Mass Effect 3 a perfect score, then proceed to slowly back down from that statement. Fear not, however, because it all leads back to Brian again mentioning his disdain for Uncharted: Drake&#8217;s Fortune. Please note: As you&#8217;ll hear, we were very careful about what we said and didn&#8217;t say during this episode. With that in mind, this podcast contains minor spoilers to the plot of Mass Effect 3. DOWNLOAD &#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider! SPECIAL THANKS to Max Parker. Check out on Twitter @GameGuyPGH]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 165px"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2012/03/femshep.jpeg" alt=" Unlimited Ammo #27: Mass Effect 3 Edition" width="155" height="159" title="Unlimited Ammo #27: Mass Effect 3 Edition" /><p class="wp-caption-text">I&#039;m Commander Shepard, and this IS my favorite podcast in the Citadel. (Sorry, we had to)</p></div>
<p>At long last, <em>Mass Effect 3 </em>is here. Fans of the series have had March 6th, 2012 circled on their calendars for nearly a year now, and, as you&#8217;ve probably already heard, it was more than worth the wait. Due to the exclusive nature of being able to play <em>Mass Effect 3</em> prior to launch, this episode sees Brian as the lone VGW staff member, as he discusses his experience with the title. He is joined by special guest, Max Parker of the Pittsburgh Post-Gazette, who has also reviewed the title.</p>
<p>In this episode, Brian and Max talk <em>Mass Effect 3</em> and debate how to go about reviewing games like it<em></em>.<em></em> Brian goes on a rant about <em>Final Fantasy XIII-2</em>, Max defends <em>Star Wars: Episode I</em>, and the podcast gets derailed more times than we can count. As an added bonus, hear Brian proudly proclaim that he won&#8217;t be giving <em>Mass Effect 3</em> a perfect score, then proceed to slowly back down from that statement. Fear not, however, because it all leads back to Brian again mentioning his disdain for <em>Uncharted: Drake&#8217;s Fortune</em>.</p>
<p><strong><em>Please note: As you&#8217;ll hear, we were very careful about what we said and didn&#8217;t say during this episode. With that in mind, this podcast contains minor spoilers to the plot of Mass Effect 3.</em></strong></p>
<h3><a title="Download the Mass Effect 3 Edition" href="http://cloud.videogamewriters.com/wp-content/uploads/2012/03/unlimitedammo27.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE (RSS)</a></h3>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Unlimited Ammo #27: Mass Effect 3 Edition" width="287" height="75" title="Unlimited Ammo #27: Mass Effect 3 Edition" /></a></p>
<div>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music provider!</p>
<p><strong>SPECIAL THANKS</strong> to Max Parker. Check out on Twitter <a href="http://twitter.com/gameguypgh" target="_blank">@GameGuyPGH</a></p>
</div>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/udE1iViHVPE" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://videogamewriters.com/unlimited-ammo-27-mass-effect-3-edition-40788/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>

<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2012/03/unlimitedammo27.mp3" length="51268240" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/2kkZrsjEFB8/unlimitedammo27.mp3" fileSize="51268240" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>At long last, Mass Effect 3 is here. Fans of the series have had March 6th, 2012 circled on their calendars for nearly a year now, and, as you&amp;#8217;ve probably already heard, it was more than worth the wait. Due to the exclusive nature of being able to p</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>At long last, Mass Effect 3 is here. Fans of the series have had March 6th, 2012 circled on their calendars for nearly a year now, and, as you&amp;#8217;ve probably already heard, it was more than worth the wait. Due to the exclusive nature of being able to play Mass Effect 3 prior to launch, this episode sees Brian as the lone VGW staff member, as he discusses his experience with the title. He is joined by special guest, Max Parker of the Pittsburgh Post-Gazette, who has also reviewed the title. In this episode, Brian and Max talk Mass Effect 3 and debate how to go about reviewing games like it. Brian goes on a rant about Final Fantasy XIII-2, Max defends Star Wars: Episode I, and the podcast gets derailed more times than we can count. As an added bonus, hear Brian proudly proclaim that he won&amp;#8217;t be giving Mass Effect 3 a perfect score, then proceed to slowly back down from that statement. Fear not, however, because it all leads back to Brian again mentioning his disdain for Uncharted: Drake&amp;#8217;s Fortune. Please note: As you&amp;#8217;ll hear, we were very careful about what we said and didn&amp;#8217;t say during this episode. With that in mind, this podcast contains minor spoilers to the plot of Mass Effect 3. DOWNLOAD &amp;#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider! SPECIAL THANKS to Max Parker. Check out on Twitter @GameGuyPGH</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/unlimited-ammo-27-mass-effect-3-edition-40788</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/2kkZrsjEFB8/unlimitedammo27.mp3" length="51268240" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo27.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Vita Voices: Do you really need a PS Vita review?</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/nLXnNQBBZfQ/vita-voices-do-you-really-need-a-ps-vita-review-40398</link>
		<comments>http://videogamewriters.com/vita-voices-do-you-really-need-a-ps-vita-review-40398#comments</comments>
		<pubDate>Thu, 01 Mar 2012 03:17:28 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Vita Voices]]></category>
		<category><![CDATA[Vita]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[PS Vita]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=40398</guid>
		<description><![CDATA[One week later, everyone has written up their thoughts on the PS Vita across the internet, in newspapers, and even for in-flight magazines. Surely the majority of gamers have already decided if they want to purchase a Vita before now? But if everyone has already decided if they will purchase a Vita, why are we bothering? The one word answer will be revealed in this week’s Vita Voices Podcast. DOWNLOAD &#124; SUBSCRIBE (RSS) Follow @Ewan on Twitter Follow @VidGameWriters on Twitter]]></description>
			<content:encoded><![CDATA[<p><a href="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/vitavoices300.jpg" rel="lightbox[40398]"><img class="alignright size-thumbnail wp-image-40402" src="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/vitavoices300-150x150.jpg" alt="vitavoices300 150x150 Vita Voices: Do you really need a PS Vita review?" width="150" height="150" title="Vita Voices: Do you really need a PS Vita review?" /></a>One week later, everyone has written up their thoughts on the PS Vita across the internet, in newspapers, and even for in-flight magazines. Surely the majority of gamers have already decided if they want to purchase a Vita before now? But if everyone has already decided if they will purchase a Vita, why are we bothering?</p>
<p><strong>The one word answer will be revealed in this week’s Vita Voices Podcast.</strong></p>
<h3><a title="Download Vita Voices: Do we really need a PS Vita review?" href="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/vitavoices_vitareview.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE (RSS)</a></h3>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Vita Voices: Do you really need a PS Vita review?" width="287" height="75" title="Vita Voices: Do you really need a PS Vita review?" /></a></p>
<p><a href="http://twitter.com/ewan" target="_blank">Follow @Ewan on Twitter</a></p>
<p><a href="http://twitter.com/vidgamewriters" target="_blank">Follow @VidGameWriters on Twitter</a></p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/nLXnNQBBZfQ" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/vitavoices_vitareview.mp3" length="9601512" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/2XYoPe1UO9U/vitavoices_vitareview.mp3" fileSize="9601512" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>One week later, everyone has written up their thoughts on the PS Vita across the internet, in newspapers, and even for in-flight magazines. Surely the majority of gamers have already decided if they want to purchase a Vita before now? But if everyone has </itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>One week later, everyone has written up their thoughts on the PS Vita across the internet, in newspapers, and even for in-flight magazines. Surely the majority of gamers have already decided if they want to purchase a Vita before now? But if everyone has already decided if they will purchase a Vita, why are we bothering? The one word answer will be revealed in this week’s Vita Voices Podcast. DOWNLOAD &amp;#124; SUBSCRIBE (RSS) Follow @Ewan on Twitter Follow @VidGameWriters on Twitter</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/vita-voices-do-you-really-need-a-ps-vita-review-40398</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/2XYoPe1UO9U/vitavoices_vitareview.mp3" length="9601512" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/vitavoices_vitareview.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Vita Voices: The Beauty of the Unboxing</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/ldzMere6-U0/vita-voices-the-beauty-of-the-unboxing-39780</link>
		<comments>http://videogamewriters.com/vita-voices-the-beauty-of-the-unboxing-39780#comments</comments>
		<pubDate>Wed, 22 Feb 2012 20:10:40 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Vita Voices]]></category>
		<category><![CDATA[Vita]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[PS Vita]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=39780</guid>
		<description><![CDATA[Before you unwrap your shiny new Vita, or watch another unboxing video, listen to this podcast! Today, across North American and Europe, many of us are eagerly awaiting a special delivery, and looking forward to furiously opening it and playing with the hardware inside. But have you stopped to think about how important the unboxing actually is? Hosted and produced by BAFTA nominated podcaster Ewan Spence, Vita Voices promises to entertain you with logically-constructed opinions, educational banter, and all things PS Vita, wrapped up in a short, easy to digest audio snack. Don&#8217;t miss a single episode! Just subscribe to our RSS feed, or hook us up on iTunes be clicking the links below.  DOWNLOAD &#124; SUBSCRIBE (RSS) Follow @Ewan on Twitter]]></description>
			<content:encoded><![CDATA[<p><a href="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/tpc_vv_600.jpg" rel="lightbox[39780]"><img class="alignright size-thumbnail wp-image-39782" title="Vita voices" src="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/tpc_vv_600-150x150.jpg" alt="tpc vv 600 150x150 Vita Voices: The Beauty of the Unboxing" width="150" height="150" /></a>Before you unwrap your shiny new Vita, or watch another unboxing video, <strong>listen to this podcast!</strong> Today, across North American and Europe, many of us are eagerly awaiting a special delivery, and looking forward to furiously opening it and playing with the hardware inside.</p>
<p>But have you stopped to think about how important the unboxing actually is?</p>
<p><em>Hosted and produced by BAFTA nominated podcaster <a href="http://ewanspence.com/">Ewan Spence</a>, <strong>Vita Voices</strong> promises to entertain you with logically-constructed opinions, educational banter, and all things PS Vita, wrapped up in a short, easy to digest audio snack. Don&#8217;t miss a single episode! Just subscribe to our RSS feed, or hook us up on iTunes be clicking the links below. </em></p>
<h3><a title="Download Vita Voices: The beauty of the Unboxing" href="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/vitavoices_unboxing.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE (RSS)</a></h3>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img title="subscribe.itunes.button1 Vita Voices: Do we really need Lumines?" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Vita Voices: The Beauty of the Unboxing" width="287" height="75" /></a></p>
<p><a href="http://twitter.com/ewan" target="_blank">Follow @Ewan on Twitter</a></p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/ldzMere6-U0" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/vitavoices_unboxing.mp3" length="7737731" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/3OwtZMKP7Z0/vitavoices_unboxing.mp3" fileSize="7737731" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Before you unwrap your shiny new Vita, or watch another unboxing video, listen to this podcast! Today, across North American and Europe, many of us are eagerly awaiting a special delivery, and looking forward to furiously opening it and playing with the h</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>Before you unwrap your shiny new Vita, or watch another unboxing video, listen to this podcast! Today, across North American and Europe, many of us are eagerly awaiting a special delivery, and looking forward to furiously opening it and playing with the hardware inside. But have you stopped to think about how important the unboxing actually is? Hosted and produced by BAFTA nominated podcaster Ewan Spence, Vita Voices promises to entertain you with logically-constructed opinions, educational banter, and all things PS Vita, wrapped up in a short, easy to digest audio snack. Don&amp;#8217;t miss a single episode! Just subscribe to our RSS feed, or hook us up on iTunes be clicking the links below.  DOWNLOAD &amp;#124; SUBSCRIBE (RSS) Follow @Ewan on Twitter</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/vita-voices-the-beauty-of-the-unboxing-39780</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/3OwtZMKP7Z0/vitavoices_unboxing.mp3" length="7737731" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/vitavoices_unboxing.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Vita Voices: Do we really need ‘Lumines?’</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/BW6D6aQg4lU/vita-voices-do-we-really-need-lumines-39735</link>
		<comments>http://videogamewriters.com/vita-voices-do-we-really-need-lumines-39735#comments</comments>
		<pubDate>Wed, 22 Feb 2012 02:30:15 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Vita Voices]]></category>
		<category><![CDATA[Vita]]></category>
		<category><![CDATA[Lumines]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[PS Vita]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=39735</guid>
		<description><![CDATA[Welcome to VGW&#8217;s third podcast series: Vita Voices! How do we best describe this show? Imagine Andy Rooney talking about the PS Vita, but with a Scottish accent, and you&#8217;re getting warm! Hosted and produced by BAFTA nominated podcaster Ewan Spence, Vita Voices promises to entertain you with logically-constructed opinions, educational banter, and all things PS Vita, wrapped up in a short, easy to digest audio snack. In this episode, Ewan fondly discusses how the original Gameboy Tetris doomed all future handhelds to including puzzle games, and asks if the Vita really needs another Lumines? DOWNLOAD &#124; SUBSCRIBE (RSS)]]></description>
			<content:encoded><![CDATA[<p><a href="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/vita-voices.png" rel="lightbox[39735]"><img class="alignright size-medium wp-image-39738" title="vita voices" src="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/vita-voices-300x200.png" alt="vita voices 300x200 Vita Voices: Do we really need Lumines?" width="300" height="200" /></a>Welcome to VGW&#8217;s third podcast series: <strong>Vita Voices</strong>! How do we best describe this show? Imagine Andy Rooney talking about the PS Vita, but with a Scottish accent, and you&#8217;re getting warm! Hosted and produced by BAFTA nominated podcaster <a href="http://ewanspence.com/">Ewan Spence</a>, <strong>Vita Voices</strong> promises to entertain you with logically-constructed opinions, educational banter, and all things PS Vita, wrapped up in a short, easy to digest audio snack.</p>
<p>In this episode, Ewan fondly discusses how the original Gameboy <em>Tetris</em> doomed all future handhelds to including puzzle games, and asks if the Vita really <em>needs</em> another <em>Lumines</em>?</p>
<h3><a title="Download Vita Voices: Do we really need Lumines?" href="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/vitavoices_lumines.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE (RSS)</a></h3>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img title="Unlimited Ammo #26: The Great Debate" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Vita Voices: Do we really need Lumines?" width="287" height="75" /></a></p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/BW6D6aQg4lU" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/vitavoices_lumines.mp3" length="7527668" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/Dt_ObJipvZo/vitavoices_lumines.mp3" fileSize="7527668" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Welcome to VGW&amp;#8217;s third podcast series: Vita Voices! How do we best describe this show? Imagine Andy Rooney talking about the PS Vita, but with a Scottish accent, and you&amp;#8217;re getting warm! Hosted and produced by BAFTA nominated podcaster Ewan Sp</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>Welcome to VGW&amp;#8217;s third podcast series: Vita Voices! How do we best describe this show? Imagine Andy Rooney talking about the PS Vita, but with a Scottish accent, and you&amp;#8217;re getting warm! Hosted and produced by BAFTA nominated podcaster Ewan Spence, Vita Voices promises to entertain you with logically-constructed opinions, educational banter, and all things PS Vita, wrapped up in a short, easy to digest audio snack. In this episode, Ewan fondly discusses how the original Gameboy Tetris doomed all future handhelds to including puzzle games, and asks if the Vita really needs another Lumines? DOWNLOAD &amp;#124; SUBSCRIBE (RSS)</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/vita-voices-do-we-really-need-lumines-39735</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/Dt_ObJipvZo/vitavoices_lumines.mp3" length="7527668" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/vitavoices_lumines.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Prattle 17: Edutainment Tonight</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/EHVKm84zhdI/prattle-17-edutainment-tonight-39723</link>
		<comments>http://videogamewriters.com/prattle-17-edutainment-tonight-39723#comments</comments>
		<pubDate>Wed, 22 Feb 2012 01:08:21 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Prattle]]></category>
		<category><![CDATA[Assassin's Creed 2]]></category>
		<category><![CDATA[Assassin's Creed Revelations]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[elite]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Millennium]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Portal 2]]></category>
		<category><![CDATA[Privateer]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[Universe Sandbox]]></category>
		<category><![CDATA[Where In The World Is Carmen Sandiego?]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=39723</guid>
		<description><![CDATA[After continually failing to convince Jane McGonigal to join him on the show, Prattle host Kris Maxwell returns to the solo styling of Prattle Nights to blather on about his theories about education and games. He discusses (with himself) the educational merits of games like Portal, Assassin&#8217;s Creed, and Rock Band, and lays down the gauntlet for game designers to take over for our failing school systems. Just another night in the mind of an unrepentant prattler. SPECIAL THANKS to Built By Snow (listen &#124; buy) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song. DOWNLOAD &#124;Subscribe a Rafflecopter giveaway &#38;lt;a href=&#8221;http://rafl.es/enable-js&#8221;&#38;gt;You need javascript enabled to see this giveaway&#38;lt;/a&#38;gt;.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-39725" title="pratnights_featured" src="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/pratnights_featured-300x163.jpg" alt="pratnights featured 300x163 Prattle 17: Edutainment Tonight" width="300" height="163" />After continually failing to convince <a href="http://janemcgonigal.com/" target="_blank">Jane McGonigal</a> to join him on the show, Prattle host Kris Maxwell returns to the solo styling of Prattle Nights to blather on about his theories about education and games. He discusses (with himself) the educational merits of games like <em>Portal</em>,<em> Assassin&#8217;s Creed,</em> and <em>Rock Band</em>, and lays down the gauntlet for game designers to take over for our failing school systems. Just another night in the mind of an unrepentant prattler.</p>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a> (<a href="http://www.youtube.com/watch?v=rUbGQxXV7VU&amp;feature=BFa&amp;list=AVGxdCwVVULXc1u09PA07ZDKuky4Fr8gD5&amp;index=1">listen </a>| <a href="http://www.amazon.com/Built-By-Snow/e/B003UMK924">buy</a>) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song.</p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-prattle/id438327865" target="_blank"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Prattle 17: Edutainment Tonight" width="287" height="75" title="Prattle 17: Edutainment Tonight" /></a></p>
<h3><a title="Download Prattle #17" href="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/prattle17.mp3" target="_blank">DOWNLOAD</a> |<a href="http://feeds.feedburner.com/prattlepodcast" target="_blank">Subscribe</a></h3>
<p><span id="more-39723"></span><br />
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<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/prattle17.mp3" length="39303796" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/X72RZrpX5WA/prattle17.mp3" fileSize="39303796" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>After continually failing to convince Jane McGonigal to join him on the show, Prattle host Kris Maxwell returns to the solo styling of Prattle Nights to blather on about his theories about education and games. He discusses (with himself) the educational m</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>After continually failing to convince Jane McGonigal to join him on the show, Prattle host Kris Maxwell returns to the solo styling of Prattle Nights to blather on about his theories about education and games. He discusses (with himself) the educational merits of games like Portal, Assassin&amp;#8217;s Creed, and Rock Band, and lays down the gauntlet for game designers to take over for our failing school systems. Just another night in the mind of an unrepentant prattler. SPECIAL THANKS to Built By Snow (listen &amp;#124; buy) for the use of their song &amp;#8220;Science of Love&amp;#8221; for our official Prattle theme song. DOWNLOAD &amp;#124;Subscribe a Rafflecopter giveaway &amp;#38;lt;a href=&amp;#8221;http://rafl.es/enable-js&amp;#8221;&amp;#38;gt;You need javascript enabled to see this giveaway&amp;#38;lt;/a&amp;#38;gt;.</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/prattle-17-edutainment-tonight-39723</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/X72RZrpX5WA/prattle17.mp3" length="39303796" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/prattle17.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Unlimited Ammo #26: The Great Debate</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/pZhFYueX248/unlimited-ammo-26-the-great-debate-38514</link>
		<comments>http://videogamewriters.com/unlimited-ammo-26-the-great-debate-38514#comments</comments>
		<pubDate>Fri, 10 Feb 2012 18:12:27 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[VGW's Unlimited Ammo]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=38514</guid>
		<description><![CDATA[This week&#8217;s Unlimited Ammo stars VGW editors Brian Shea and Jen Bosier as they debate with Twitter friend Max Parker of the Pittsburgh Post Gazette. When not debating boxing vs. MMA, and the death of the handheld gaming device, Max writes games reviews and news for both his blog and the paper edition of PPG. Check out the podcast in which Brian tries to make everything about him, Max describes his love of Dead or Alive&#8217;s gameplay, and Jen clarifies her stance on sex as feminism. (Hint, she loves it) DOWNLOAD &#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!]]></description>
			<content:encoded><![CDATA[<p><a href="http://cloud.videogamewriters.com/wp-content/uploads/2011/12/microphone.jpg" rel="lightbox[38514]"><img class="alignright size-thumbnail wp-image-34590" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/12/microphone-150x150.jpg" alt="microphone 150x150 Unlimited Ammo #26: The Great Debate" width="150" height="150" title="Unlimited Ammo #26: The Great Debate" /></a>This week&#8217;s <a title="More episodes!" href="http://videogamewriters.com/category/audio/vgws-unlimited-ammo-podcast" target="_blank">Unlimited Ammo</a> stars VGW editors Brian Shea and Jen Bosier as they debate with Twitter friend <a title="Follow Max on Twitter" href="http://twitter.com/GameGuyPGH" target="_blank">Max Parker</a> of the <a href="http://www.post-gazette.com/" target="_blank">Pittsburgh Post Gazette</a>. When not debating boxing vs. MMA, and the death of the handheld gaming device, Max writes games reviews and news for both his blog and the paper edition of PPG. Check out the podcast in which Brian tries to make everything about him, Max describes his love of Dead or Alive&#8217;s gameplay, and Jen clarifies her stance on sex as feminism. (Hint, she loves it)</p>
<h3><a title="Download Episode 26 of Unlimited Ammo Podcast" href="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/unlimitedammo26.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE (RSS)</a></h3>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Unlimited Ammo #26: The Great Debate" width="287" height="75" title="Unlimited Ammo #26: The Great Debate" /></a></p>
<div>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music provider!</p>
</div>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/pZhFYueX248" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/unlimitedammo26.mp3" length="64843346" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/HSuZGwQhUn4/unlimitedammo26.mp3" fileSize="64843346" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>This week&amp;#8217;s Unlimited Ammo stars VGW editors Brian Shea and Jen Bosier as they debate with Twitter friend Max Parker of the Pittsburgh Post Gazette. When not debating boxing vs. MMA, and the death of the handheld gaming device, Max writes games revi</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>This week&amp;#8217;s Unlimited Ammo stars VGW editors Brian Shea and Jen Bosier as they debate with Twitter friend Max Parker of the Pittsburgh Post Gazette. When not debating boxing vs. MMA, and the death of the handheld gaming device, Max writes games reviews and news for both his blog and the paper edition of PPG. Check out the podcast in which Brian tries to make everything about him, Max describes his love of Dead or Alive&amp;#8217;s gameplay, and Jen clarifies her stance on sex as feminism. (Hint, she loves it) DOWNLOAD &amp;#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/unlimited-ammo-26-the-great-debate-38514</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/HSuZGwQhUn4/unlimitedammo26.mp3" length="64843346" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo26.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Prattle 16: Name/Job/Bye</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/vjFDxguDK3U/prattle-16-namejobbye-38103</link>
		<comments>http://videogamewriters.com/prattle-16-namejobbye-38103#comments</comments>
		<pubDate>Mon, 06 Feb 2012 15:22:31 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Prattle]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[Elder Scrolls]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Ultima]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=38103</guid>
		<description><![CDATA[&#160; Game archaeologist Matthew Weise of the MIT-Singapore Gambit Game Lab joins Kris to reminisce on the virtues of the Ultima series. SPECIAL THANKS to Built By Snow (listen &#124; buy) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song. DOWNLOAD &#124;Subscribe]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<h3><img class="alignright  wp-image-38105" title="prattle16_thumb" src="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/prattle16_thumb.png" alt="prattle16 thumb Prattle 16: Name/Job/Bye" width="261" height="269" /></h3>
<p>Game archaeologist Matthew Weise of the MIT-Singapore Gambit Game Lab joins Kris to reminisce on the virtues of the Ultima series.</p>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a> (<a href="http://www.youtube.com/watch?v=rUbGQxXV7VU&amp;feature=BFa&amp;list=AVGxdCwVVULXc1u09PA07ZDKuky4Fr8gD5&amp;index=1">listen </a>| <a href="http://www.amazon.com/Built-By-Snow/e/B003UMK924">buy</a>) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song.</p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-prattle/id438327865" target="_blank"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Prattle 16: Name/Job/Bye" width="287" height="75" title="Prattle 16: Name/Job/Bye" /></a></p>
<h3><a title="Download Prattle #16" href="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/prattle16.mp3" target="_blank">DOWNLOAD</a> |<a href="http://feeds.feedburner.com/prattlepodcast" target="_blank">Subscribe</a></h3>
<p><a href="http://videogamewriters.com/?attachment_id=10308" rel="attachment wp-att-10308"><img class="alignright size-medium wp-image-10308" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/prat_itunes-300x300.jpg" alt="prat itunes 300x300 Prattle 16: Name/Job/Bye" width="168" height="168" title="Prattle 16: Name/Job/Bye" /></a></p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/vjFDxguDK3U" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/prattle16.mp3" length="44202508" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/SnaK7xHMGJg/prattle16.mp3" fileSize="44202508" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>&amp;#160; Game archaeologist Matthew Weise of the MIT-Singapore Gambit Game Lab joins Kris to reminisce on the virtues of the Ultima series. SPECIAL THANKS to Built By Snow (listen &amp;#124; buy) for the use of their song &amp;#8220;Science of Love&amp;#8221; for our o</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>&amp;#160; Game archaeologist Matthew Weise of the MIT-Singapore Gambit Game Lab joins Kris to reminisce on the virtues of the Ultima series. SPECIAL THANKS to Built By Snow (listen &amp;#124; buy) for the use of their song &amp;#8220;Science of Love&amp;#8221; for our official Prattle theme song. DOWNLOAD &amp;#124;Subscribe</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/prattle-16-namejobbye-38103</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/SnaK7xHMGJg/prattle16.mp3" length="44202508" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/prattle16.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Unlimited Ammo #25: The Vita Episode (Part 1)</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/qS91nNOrTeA/unlimited-ammo-25-the-vita-episode-part-1-37774</link>
		<comments>http://videogamewriters.com/unlimited-ammo-25-the-vita-episode-part-1-37774#comments</comments>
		<pubDate>Thu, 02 Feb 2012 01:40:24 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Vita]]></category>
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		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[VGW's Unlimited Ammo]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=37774</guid>
		<description><![CDATA[This episode of VGW&#8217;s Unlimited Ammo podcast is razor-focused: All Vita, no filler. The staff members responsible for covering the Vita launch assemble to discuss a wide range of topics. What is our most anticipated game? What about the make or break game for US? Is there enough buzz around the Vita this close to the launch? What marketing hurdles does Sony face in the US? Will consumers accept the Vita at its launch price point? What incentives does the public need to embrace Sony&#8217;s promise cross-platform gaming? The idea behind this episode is that after the Vita releases and we&#8217;ve had a few days to get our hands dirty with the hardware and launch games, we&#8217;ll re-assemble and re-evaluate our opinions, so stay tuned! If you have iOS or Android, subscribe for free to all of our content in Google Currents. Click here to download it at no cost, and stay updated on your smartphone or tablet. DOWNLOAD &#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!]]></description>
			<content:encoded><![CDATA[<div>
<p><a href="http://cloud.videogamewriters.com/wp-content/uploads/2012/01/ps-vita-launch-bundle.jpg" rel="lightbox[37774]"><img class="alignright size-full wp-image-37575" title="PS Vita Launch Bundle" src="http://cloud.videogamewriters.com/wp-content/uploads/2012/01/ps-vita-launch-bundle.jpg" alt="ps vita launch bundle Unlimited Ammo #25: The Vita Episode (Part 1)" width="250" height="234" /></a>This episode of VGW&#8217;s Unlimited Ammo podcast is razor-focused: All Vita, no filler. The staff members responsible for covering the Vita launch assemble to discuss a wide range of topics. What is our most anticipated game? What about the make or break game for US? Is there enough buzz around the Vita this close to the launch? What marketing hurdles does Sony face in the US? Will consumers accept the Vita at its launch price point? What incentives does the public need to embrace Sony&#8217;s promise cross-platform gaming?</p>
<p>The idea behind this episode is that after the Vita releases and we&#8217;ve had a few days to get our hands dirty with the hardware and launch games, we&#8217;ll re-assemble and re-evaluate our opinions, so stay tuned!</p>
<p>If you have iOS or Android, subscribe for free to all of our content in Google Currents. <a href="https://www.google.com/producer/editions/CAowv7gP/videogamewriters" target="_blank">Click here</a> to download it at no cost, and stay updated on your smartphone or tablet.</p>
</div>
<h3><a title="Download Episode 25 of Unlimited Ammo" href="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/unlimitedammo25.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE (RSS)</a></h3>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img title="Unlimited Ammo" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Unlimited Ammo #25: The Vita Episode (Part 1)" width="287" height="75" /></a></p>
<div>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music provider!</p>
</div>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/qS91nNOrTeA" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2012/02/unlimitedammo25.mp3" length="42413671" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/tmy8c6JeZkI/unlimitedammo25.mp3" fileSize="42413671" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>This episode of VGW&amp;#8217;s Unlimited Ammo podcast is razor-focused: All Vita, no filler. The staff members responsible for covering the Vita launch assemble to discuss a wide range of topics. What is our most anticipated game? What about the make or brea</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>This episode of VGW&amp;#8217;s Unlimited Ammo podcast is razor-focused: All Vita, no filler. The staff members responsible for covering the Vita launch assemble to discuss a wide range of topics. What is our most anticipated game? What about the make or break game for US? Is there enough buzz around the Vita this close to the launch? What marketing hurdles does Sony face in the US? Will consumers accept the Vita at its launch price point? What incentives does the public need to embrace Sony&amp;#8217;s promise cross-platform gaming? The idea behind this episode is that after the Vita releases and we&amp;#8217;ve had a few days to get our hands dirty with the hardware and launch games, we&amp;#8217;ll re-assemble and re-evaluate our opinions, so stay tuned! If you have iOS or Android, subscribe for free to all of our content in Google Currents. Click here to download it at no cost, and stay updated on your smartphone or tablet. DOWNLOAD &amp;#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/unlimited-ammo-25-the-vita-episode-part-1-37774</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/tmy8c6JeZkI/unlimitedammo25.mp3" length="42413671" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo25.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Unlimited Ammo #24: Double-Guested Live</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/oKjtVB_Utgo/unlimited-ammo-24-double-guested-live-37177</link>
		<comments>http://videogamewriters.com/unlimited-ammo-24-double-guested-live-37177#comments</comments>
		<pubDate>Tue, 24 Jan 2012 05:09:01 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[VGW's Unlimited Ammo]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=37177</guid>
		<description><![CDATA[VGW&#8217;s live crew* is joined by CNN.com&#8217;s Larry Frum and returning guest, TV fanatic, and PR guru Alan Danzis. Together, we discuss a diverse range of topics (both scripted and totally off the cuff), from PS4 speculation, to our favorite TV shows, to freelance writing and much more. Plus: A quick round-up of what we&#8217;ve playing (you&#8217;ll never guess what&#8217;s been consuming most of Jason&#8217;s time &#8212; we fear something may be wrong with him), and three-pronged tips for getting into the game industry. If you missed the live show, you missed a giveaway! Congrats to Ryan G. who took home that sweet Star Wars Episode 1 press kit. *Unlimited Ammo is taped before a live and very forgiving audience* DOWNLOAD &#124; SUBSCRIBE (RSS) &#124; SUBSCRIBE (Newsletter) Links Mentioned: Larry&#8217;s interview with Curt Schilling Ketchum PR Spoiler Alert: The 25 Biggest Jaw Droppers in Gaming History SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!]]></description>
			<content:encoded><![CDATA[<p><a href="http://cloud.videogamewriters.com/wp-content/uploads/2011/12/microphone.jpg" rel="lightbox[37177]"><img class="alignright size-thumbnail wp-image-34590" title="microphone" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/12/microphone-150x150.jpg" alt="microphone 150x150 Unlimited Ammo #24: Double Guested Live" width="150" height="150" /></a>VGW&#8217;s live crew* is joined by CNN.com&#8217;s <a href="http://twitter.com/lfrum">Larry Frum</a> and returning guest, TV fanatic, and PR guru <a href="http://twitter.com/adanzis">Alan Danzis</a>. Together, we discuss a diverse range of topics (both scripted and totally off the cuff), from PS4 speculation, to our favorite TV shows, to freelance writing and much more.</p>
<p>Plus: A quick round-up of what we&#8217;ve playing (you&#8217;ll never guess what&#8217;s been consuming most of Jason&#8217;s time &#8212; we fear something may be wrong with him), and three-pronged tips for getting into the game industry.</p>
<p>If you missed the live show, you missed a giveaway! Congrats to Ryan G. who took home that sweet Star Wars Episode 1 press kit.</p>
<p><em>*Unlimited Ammo is taped before a live and very forgiving audience*</em></p>
<h3><a title="Download Episode 24 of Unlimited Ammo Live" href="http://cloud.videogamewriters.com/wp-content/uploads/2012/01/unlimitedammo24.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE (RSS)</a> | <a href="http://eepurl.com/hX7e-/" target="_blank">SUBSCRIBE</a> (Newsletter)</h3>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img title="Unlimited Ammo" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Unlimited Ammo #24: Double Guested Live" width="287" height="75" /></a></p>
<div>
<p><strong>Links Mentioned:</strong></p>
<ul>
<li><a href="http://geekout.blogs.cnn.com/2012/01/17/baseballs-curt-schilling-the-dragon-slayer/" target="_blank">Larry&#8217;s interview with Curt Schilling</a></li>
<li><a href="http://www.ketchum.com/" target="_blank">Ketchum PR</a></li>
<li><a href="http://www.complex.com/video-games/2012/01/spoiler-alert-the-25-biggest-jaw-droppers-in-gaming-history" target="_blank">Spoiler Alert: The 25 Biggest Jaw Droppers in Gaming History</a></li>
</ul>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music<br />
provider!</p>
</div>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/oKjtVB_Utgo" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2012/01/unlimitedammo24.mp3" length="68709991" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/Y-1VUi497Zw/unlimitedammo24.mp3" fileSize="68709991" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>VGW&amp;#8217;s live crew* is joined by CNN.com&amp;#8217;s Larry Frum and returning guest, TV fanatic, and PR guru Alan Danzis. Together, we discuss a diverse range of topics (both scripted and totally off the cuff), from PS4 speculation, to our favorite TV show</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>VGW&amp;#8217;s live crew* is joined by CNN.com&amp;#8217;s Larry Frum and returning guest, TV fanatic, and PR guru Alan Danzis. Together, we discuss a diverse range of topics (both scripted and totally off the cuff), from PS4 speculation, to our favorite TV shows, to freelance writing and much more. Plus: A quick round-up of what we&amp;#8217;ve playing (you&amp;#8217;ll never guess what&amp;#8217;s been consuming most of Jason&amp;#8217;s time &amp;#8212; we fear something may be wrong with him), and three-pronged tips for getting into the game industry. If you missed the live show, you missed a giveaway! Congrats to Ryan G. who took home that sweet Star Wars Episode 1 press kit. *Unlimited Ammo is taped before a live and very forgiving audience* DOWNLOAD &amp;#124; SUBSCRIBE (RSS) &amp;#124; SUBSCRIBE (Newsletter) Links Mentioned: Larry&amp;#8217;s interview with Curt Schilling Ketchum PR Spoiler Alert: The 25 Biggest Jaw Droppers in Gaming History SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/unlimited-ammo-24-double-guested-live-37177</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/Y-1VUi497Zw/unlimitedammo24.mp3" length="68709991" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo24.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Prattle 15: Ganked Souls</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/DGo0f2e91Bc/prattle-15-ganked-souls-36518</link>
		<comments>http://videogamewriters.com/prattle-15-ganked-souls-36518#comments</comments>
		<pubDate>Tue, 17 Jan 2012 05:11:40 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Prattle]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[Elder Scrolls V: Skyrim]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=36518</guid>
		<description><![CDATA[We check in with long-time Prattle guest Jeff Howard (game design instructor at Dakota State), and find him weeks deep in Dark Souls. Always interested in the special torment that other gamers bring on themselves in the name of love, I beseech him to describe for me the particular charms and allures that keep him locked in the painful embrace of From Software&#8217;s latest sadistic RPG. SPECIAL THANKS to Built By Snow (listen &#124; buy) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song. DOWNLOAD &#124;Subscribe]]></description>
			<content:encoded><![CDATA[<p><a href="http://videogamewriters.com/?attachment_id=10308" rel="attachment wp-att-10308"><img class="alignright size-medium wp-image-10308" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/prat_itunes-300x300.jpg" alt="prat itunes 300x300 Prattle 15: Ganked Souls" width="168" height="168" title="Prattle 15: Ganked Souls" /></a> We check in with long-time Prattle guest Jeff Howard (game design instructor at Dakota State), and find him weeks deep in Dark Souls. Always interested in the special torment that other gamers bring on themselves in the name of love, I beseech him to describe for me the particular charms and allures that keep him locked in the painful embrace of From Software&#8217;s latest sadistic RPG.</p>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a> (<a href="http://www.youtube.com/watch?v=rUbGQxXV7VU&amp;feature=BFa&amp;list=AVGxdCwVVULXc1u09PA07ZDKuky4Fr8gD5&amp;index=1">listen </a>| <a href="http://www.amazon.com/Built-By-Snow/e/B003UMK924">buy</a>) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song.</p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-prattle/id438327865" target="_blank"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Prattle 15: Ganked Souls" width="287" height="75" title="Prattle 15: Ganked Souls" /></a></p>
<h3><a title="Download Prattle #15" href="http://cloud.videogamewriters.com/wp-content/uploads/2012/01/prattle15.mp3" target="_blank">DOWNLOAD</a> |<a href="http://feeds.feedburner.com/prattlepodcast" target="_blank">Subscribe</a></h3>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/DGo0f2e91Bc" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>3</slash:comments>

<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2012/01/prattle15.mp3" length="45315852" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/HpWkcp8bWS8/prattle15.mp3" fileSize="45315852" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>We check in with long-time Prattle guest Jeff Howard (game design instructor at Dakota State), and find him weeks deep in Dark Souls. Always interested in the special torment that other gamers bring on themselves in the name of love, I beseech him to desc</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>We check in with long-time Prattle guest Jeff Howard (game design instructor at Dakota State), and find him weeks deep in Dark Souls. Always interested in the special torment that other gamers bring on themselves in the name of love, I beseech him to describe for me the particular charms and allures that keep him locked in the painful embrace of From Software&amp;#8217;s latest sadistic RPG. SPECIAL THANKS to Built By Snow (listen &amp;#124; buy) for the use of their song &amp;#8220;Science of Love&amp;#8221; for our official Prattle theme song. DOWNLOAD &amp;#124;Subscribe</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/prattle-15-ganked-souls-36518</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/HpWkcp8bWS8/prattle15.mp3" length="45315852" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/prattle15.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Unlimited Ammo #23: The LIVE Show</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/R2iljI0qFCo/unlimited-ammo-23-the-live-show-36049</link>
		<comments>http://videogamewriters.com/unlimited-ammo-23-the-live-show-36049#comments</comments>
		<pubDate>Mon, 16 Jan 2012 19:21:07 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[VGW's Unlimited Ammo]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=36049</guid>
		<description><![CDATA[Newcomer Anne Lee joined Jason, Chris and Brian for VGW&#8217;s first live broadcast of Unlimited Ammo last night. We discussed gaming conventions like MAGFest, CES, GDC and E3, analyzed the February release list and spent some time weighing the pros and cons of the upcoming Vita launch. Toward the end of the show, we opened up the virtual floor to questions from our live audience! Despite some technical snafus it was a thrilling episode to be involved in, and the live interaction with our community took things to a completely new level. We hope you enjoy this recording, and definitely try to make it for our next live show, which we&#8217;ll be announcing soon! DOWNLOAD &#124; SUBSCRIBE (RSS) &#124; SUBSCRIBE (Newsletter) MAGFest Coverage:  Musings on MAGFest 2012: Panels, Events, and Concerts Musings on MAGFest 2012: The Photo Album Musings on MAGFest 2012: Indie and old school gaming LINKS: VGW on Twitter VGW on Facebook SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!]]></description>
			<content:encoded><![CDATA[<div id="attachment_34590" class="wp-caption alignright" style="width: 190px"><a href="http://cloud.videogamewriters.com/wp-content/uploads/2011/12/microphone.jpg" rel="lightbox[36049]"><img class=" wp-image-34590" title="microphone" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/12/microphone-300x300.jpg" alt="microphone 300x300 Unlimited Ammo #23: The LIVE Show" width="180" height="180" /></a><p class="wp-caption-text">The Live show!</p></div>
<p>Newcomer Anne Lee joined Jason, Chris and Brian for VGW&#8217;s first live broadcast of <a href="http://videogamewriters.com/category/audio/vgws-unlimited-ammo-podcast/">Unlimited Ammo</a> last night. We discussed gaming conventions like MAGFest, CES, GDC and E3, analyzed the February release list and spent some time weighing the pros and cons of the upcoming <a href="http://videogamewriters.com/category/playstation/sony-psvita/">Vita</a> launch.</p>
<p>Toward the end of the show, we opened up the virtual floor to questions from our live audience! Despite some technical snafus it was a thrilling episode to be involved in, and the live interaction with our community took things to a completely new level. We hope you enjoy this recording, and definitely try to make it for our next live show, which we&#8217;ll be announcing soon!</p>
<h3><a href="http://cloud.videogamewriters.com/wp-content/uploads/2012/01/unlimitedammo23.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE (RSS)</a> | <a href="http://eepurl.com/hX7e-/" target="_blank">SUBSCRIBE</a> (Newsletter)</h3>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img title="Unlimited Ammo" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Unlimited Ammo #23: The LIVE Show" width="287" height="75" /></a></p>
<div>
<p><strong>MAGFest Coverage: </strong></p>
<ul>
<li><a href="http://videogamewriters.com/musings-on-magfest-2012-panels-events-and-concerts-35406/">Musings on MAGFest 2012: Panels, Events, and Concerts</a></li>
<li><a href="http://videogamewriters.com/musings-on-magfest-2012-the-photo-album-35495/">Musings on MAGFest 2012: The Photo Album</a></li>
<li><a href="http://videogamewriters.com/musings-on-magfest-2012-indie-and-old-school-gaming-35409/">Musings on MAGFest 2012: Indie and old school gaming</a></li>
</ul>
<p><strong>LINKS</strong>:</p>
<ul>
<li><a href="http://twitter.com/vidgamewriters" target="_blank">VGW on Twitter</a></li>
<li><a href="http://facebook.com/videogamewriters" target="_blank">VGW on Facebook</a></li>
</ul>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music<br />
provider!</p>
</div>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/R2iljI0qFCo" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://videogamewriters.com/unlimited-ammo-23-the-live-show-36049/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>

<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2012/01/unlimitedammo23.mp3" length="98055356" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/0Tg1sEx1wxQ/unlimitedammo23.mp3" fileSize="98055356" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Newcomer Anne Lee joined Jason, Chris and Brian for VGW&amp;#8217;s first live broadcast of Unlimited Ammo last night. We discussed gaming conventions like MAGFest, CES, GDC and E3, analyzed the February release list and spent some time weighing the pros and </itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>Newcomer Anne Lee joined Jason, Chris and Brian for VGW&amp;#8217;s first live broadcast of Unlimited Ammo last night. We discussed gaming conventions like MAGFest, CES, GDC and E3, analyzed the February release list and spent some time weighing the pros and cons of the upcoming Vita launch. Toward the end of the show, we opened up the virtual floor to questions from our live audience! Despite some technical snafus it was a thrilling episode to be involved in, and the live interaction with our community took things to a completely new level. We hope you enjoy this recording, and definitely try to make it for our next live show, which we&amp;#8217;ll be announcing soon! DOWNLOAD &amp;#124; SUBSCRIBE (RSS) &amp;#124; SUBSCRIBE (Newsletter) MAGFest Coverage:  Musings on MAGFest 2012: Panels, Events, and Concerts Musings on MAGFest 2012: The Photo Album Musings on MAGFest 2012: Indie and old school gaming LINKS: VGW on Twitter VGW on Facebook SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/unlimited-ammo-23-the-live-show-36049</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/0Tg1sEx1wxQ/unlimitedammo23.mp3" length="98055356" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo23.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>VGW’s Game of the Year 2011 Debate: Winners, Part 2</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/sUWp-sqxUt8/vgws-game-of-the-year-2011-debate-winners-part-2-34575</link>
		<comments>http://videogamewriters.com/vgws-game-of-the-year-2011-debate-winners-part-2-34575#comments</comments>
		<pubDate>Wed, 28 Dec 2011 16:40:22 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Game of the Year 2011]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[VGW's Unlimited Ammo]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=34575</guid>
		<description><![CDATA[Welcome to VGW&#8217;s third and final Game of the Year debate, and our last podcast of 2011. Jason, Jen, Brian and Scott battle it out to decide the winners of categories like Biggest Surprise of 2011, Best Developer of 2011, and the crew agonizes over our ultimate game of the year decision. The results may surprise you (some of them surprised us)! If you missed Part 1 of this podcast, just click here to download it, or subscribe to the show in iTunes. Plus, stay tuned for our final written list of all 35+ Game of the Year category winners, our Top 25 of 2011, and the first issue of VGW To Go, our monthly magazine. DOWNLOAD &#124; SUBSCRIBE (RSS) &#124; SUBSCRIBE (Newsletter) LINKS: VGW on Twitter VGW on Facebook SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!]]></description>
			<content:encoded><![CDATA[<p><a href="http://cloud.videogamewriters.com/wp-content/uploads/2011/12/microphone.jpg" rel="lightbox[34575]"><img class="alignright  wp-image-34590" title="microphone" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/12/microphone-300x300.jpg" alt="microphone 300x300 VGW’s Game of the Year 2011 Debate: Winners, Part 2" width="180" height="180" /></a>Welcome to VGW&#8217;s third and final Game of the Year debate, and our last podcast of 2011. Jason, Jen, Brian and Scott battle it out to decide the winners of categories like Biggest Surprise of 2011, Best Developer of 2011, and the crew agonizes over our ultimate game of the year decision. The results may surprise you (some of them surprised <em>us</em>)!</p>
<p>If you missed Part 1 of this podcast, just <a href="http://videogamewriters.com/vgws-game-of-the-year-debate-winners-part-1-31151/">click here to download it</a>, or <a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071">subscribe to the show in iTunes</a>.</p>
<p>Plus, stay tuned for our final written list of all 35+ Game of the Year category winners, our Top 25 of 2011, and the first issue of VGW To Go, our monthly magazine.</p>
<h3><a href="http://cloud.videogamewriters.com/wp-content/uploads/2011/12/unlimitedammo22.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE (RSS)</a> | <a href="http://eepurl.com/hX7e-/" target="_blank">SUBSCRIBE</a> (Newsletter)</h3>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img title="Unlimited Ammo" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 VGW’s Game of the Year 2011 Debate: Winners, Part 2" width="287" height="75" /></a></p>
<div>
<p><strong>LINKS</strong>:</p>
<ul>
<li><a href="http://twitter.com/vidgamewriters" target="_blank">VGW on Twitter</a></li>
<li><a href="http://facebook.com/videogamewriters" target="_blank">VGW on Facebook</a></li>
</ul>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music<br />
provider!</p>
</div>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/sUWp-sqxUt8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://videogamewriters.com/vgws-game-of-the-year-2011-debate-winners-part-2-34575/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>

<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/12/unlimitedammo22.mp3" length="114268691" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/RpTMkyA31JM/unlimitedammo22.mp3" fileSize="114268691" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Welcome to VGW&amp;#8217;s third and final Game of the Year debate, and our last podcast of 2011. Jason, Jen, Brian and Scott battle it out to decide the winners of categories like Biggest Surprise of 2011, Best Developer of 2011, and the crew agonizes over o</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>Welcome to VGW&amp;#8217;s third and final Game of the Year debate, and our last podcast of 2011. Jason, Jen, Brian and Scott battle it out to decide the winners of categories like Biggest Surprise of 2011, Best Developer of 2011, and the crew agonizes over our ultimate game of the year decision. The results may surprise you (some of them surprised us)! If you missed Part 1 of this podcast, just click here to download it, or subscribe to the show in iTunes. Plus, stay tuned for our final written list of all 35+ Game of the Year category winners, our Top 25 of 2011, and the first issue of VGW To Go, our monthly magazine. DOWNLOAD &amp;#124; SUBSCRIBE (RSS) &amp;#124; SUBSCRIBE (Newsletter) LINKS: VGW on Twitter VGW on Facebook SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/vgws-game-of-the-year-2011-debate-winners-part-2-34575</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/RpTMkyA31JM/unlimitedammo22.mp3" length="114268691" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo22.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Prattle 14: The Joy of Gaming</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/oxiG7-M8tno/prattle-14-the-joy-of-gaming-33751</link>
		<comments>http://videogamewriters.com/prattle-14-the-joy-of-gaming-33751#comments</comments>
		<pubDate>Tue, 20 Dec 2011 05:15:47 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Prattle]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Realms of the Haunting]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[The Demon's Forge]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=33751</guid>
		<description><![CDATA[To celebrate the holidays, Kris and game scholar Jeff Howard delve into their memories of gaming delight, both recent and ancient. Special guest appearance by Porno Claus and the best poop joke EVAR! SPECIAL THANKS to Built By Snow (listen &#124; buy) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song. DOWNLOAD &#124;Subscribe The Demon Forge Brian Fargo etc&#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://videogamewriters.com/?attachment_id=10308" rel="attachment wp-att-10308"><img class="alignright size-medium wp-image-10308" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/prat_itunes-300x300.jpg" alt="prat itunes 300x300 Prattle 14: The Joy of Gaming" width="168" height="168" title="Prattle 14: The Joy of Gaming" /></a> To celebrate the holidays, Kris and game scholar Jeff Howard delve into their memories of gaming delight, both recent and ancient. Special guest appearance by Porno Claus and the best poop joke EVAR!</p>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a> (<a href="http://www.youtube.com/watch?v=rUbGQxXV7VU&amp;feature=BFa&amp;list=AVGxdCwVVULXc1u09PA07ZDKuky4Fr8gD5&amp;index=1">listen </a>| <a href="http://www.amazon.com/Built-By-Snow/e/B003UMK924">buy</a>) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song.</p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-prattle/id438327865" target="_blank"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Prattle 14: The Joy of Gaming" width="287" height="75" title="Prattle 14: The Joy of Gaming" /></a></p>
<h3><a title="Download Prattle #14" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/12/prattle14.mp3" target="_blank">DOWNLOAD</a> |<a href="http://feeds.feedburner.com/prattlepodcast" target="_blank">Subscribe</a></h3>
<ul>
<li>The Demon Forge</li>
<li>Brian Fargo</li>
<li>etc&#8230;</li>
</ul>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/oxiG7-M8tno" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://videogamewriters.com/prattle-14-the-joy-of-gaming-33751/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>

<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/12/prattle14.mp3" length="35622237" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/LlJLtgQAnE0/prattle14.mp3" fileSize="35622237" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>To celebrate the holidays, Kris and game scholar Jeff Howard delve into their memories of gaming delight, both recent and ancient. Special guest appearance by Porno Claus and the best poop joke EVAR! SPECIAL THANKS to Built By Snow (listen &amp;#124; buy) for</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>To celebrate the holidays, Kris and game scholar Jeff Howard delve into their memories of gaming delight, both recent and ancient. Special guest appearance by Porno Claus and the best poop joke EVAR! SPECIAL THANKS to Built By Snow (listen &amp;#124; buy) for the use of their song &amp;#8220;Science of Love&amp;#8221; for our official Prattle theme song. DOWNLOAD &amp;#124;Subscribe The Demon Forge Brian Fargo etc&amp;#8230;</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/prattle-14-the-joy-of-gaming-33751</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/LlJLtgQAnE0/prattle14.mp3" length="35622237" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/prattle14.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Prattle #13: The Hand of Fate</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/LeRiWCL2e-I/prattle-13-the-hand-of-fate-31102</link>
		<comments>http://videogamewriters.com/prattle-13-the-hand-of-fate-31102#comments</comments>
		<pubDate>Mon, 05 Dec 2011 17:59:54 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Prattle]]></category>
		<category><![CDATA[Back to the Future: The Game]]></category>
		<category><![CDATA[Dave Grossman]]></category>
		<category><![CDATA[Indiana Jones]]></category>
		<category><![CDATA[Jurassic Park]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Sam & Max]]></category>
		<category><![CDATA[Telltale Games]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=31102</guid>
		<description><![CDATA[How big should your hand be? If you&#8217;re a game designer, that&#8217;s a question that should constantly be on your mind according to Dave Grossman. A seasoned adventure game developer (Monkey Island, Sam &#38; Max, Back to the Future, and Jurassic Park are just a few highlights from his portfolio), Dave joins us to discuss the way designers act as &#8216;The Hand of Fate&#8221; within their creations. SPECIAL THANKS to Built By Snow (listen &#124; buy) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song. DOWNLOAD &#124;Subscribe Phrenopolis &#8212; Dave Grossman&#8217;s delightfully jumbled personal website Download Monkey Island from Amazon.com Back to the Future on Ps3 Jurassic Park on Xbox360 how to die a lot in Kyrandia 2: the Hand of Fate]]></description>
			<content:encoded><![CDATA[<p><a href="http://videogamewriters.com/?attachment_id=10308" rel="attachment wp-att-10308"><img class="alignright size-medium wp-image-10308" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/prat_itunes-300x300.jpg" alt="prat itunes 300x300 Prattle #13: The Hand of Fate" width="168" height="168" title="Prattle #13: The Hand of Fate" /></a>How big should your hand be? If you&#8217;re a game designer, that&#8217;s a question that should constantly be on your mind according to Dave Grossman. A seasoned adventure game developer (<em>Monkey Island</em>, <em>Sam &amp; Max</em>, <em>Back to the Future</em>, and <em>Jurassic Park</em> are just a few highlights from his portfolio), Dave joins us to discuss the way designers act as &#8216;The Hand of Fate&#8221; within their creations.</p>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a> (<a href="http://www.youtube.com/watch?v=rUbGQxXV7VU&amp;feature=BFa&amp;list=AVGxdCwVVULXc1u09PA07ZDKuky4Fr8gD5&amp;index=1">listen </a>| <a href="http://www.amazon.com/Built-By-Snow/e/B003UMK924">buy</a>) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song.</p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-prattle/id438327865" target="_blank"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Prattle #13: The Hand of Fate" width="287" height="75" title="Prattle #13: The Hand of Fate" /></a></p>
<h3><a title="Download Prattle #13" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/12/prattle13.mp3" target="_blank">DOWNLOAD</a> |Subscribe</h3>
<ul>
<li><a href="http://www.phrenopolis.com/index.php" target="_blank">Phrenopolis</a> &#8212; Dave Grossman&#8217;s delightfully jumbled personal website</li>
<li><a href="http://www.amazon.com/Tales-Monkey-Island-Chapter-Download/dp/B002KE4NVG/ref=sr_1_1?s=videogames&amp;ie=UTF8&amp;qid=1323108064&amp;sr=1-1" target="_blank">Download Monkey Island</a> from Amazon.com</li>
<li><a href="http://www.amazon.com/Back-Future--Game-sony-playstation3/dp/B005N64U9I/ref=sr_1_2?s=videogames&amp;ie=UTF8&amp;qid=1323108183&amp;sr=1-2" target="_blank">Back to the Future</a> on Ps3</li>
<li><a href="http://www.amazon.com/Jurassic-Park-Game-microsoft-xbox-360/dp/B005N64U52/ref=pd_bxgy_vg_img_b" target="_blank">Jurassic Park</a> on Xbox360</li>
<li>how to die a lot in <a href="http://www.youtube.com/watch?v=3ZxE8CKn2dw" target="_blank">Kyrandia 2: the Hand of Fate</a></li>
</ul>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/LeRiWCL2e-I" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://videogamewriters.com/podcasts/prattle13.mp3" length="27996974" type="audio/mpeg" />
<enclosure url="http://videogamewriters.com/podcasts/prattle13.mp3" length="27996974" type="audio/mpeg" />
<enclosure url="http://videogamewriters.com/podcasts/prattle13.mp3" length="27996974" type="audio/mpeg" />
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		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/vB5qEgJRivs/prattle13.mp3" fileSize="27996974" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>How big should your hand be? If you&amp;#8217;re a game designer, that&amp;#8217;s a question that should constantly be on your mind according to Dave Grossman. A seasoned adventure game developer (Monkey Island, Sam &amp;#38; Max, Back to the Future, and Jurassic Pa</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>How big should your hand be? If you&amp;#8217;re a game designer, that&amp;#8217;s a question that should constantly be on your mind according to Dave Grossman. A seasoned adventure game developer (Monkey Island, Sam &amp;#38; Max, Back to the Future, and Jurassic Park are just a few highlights from his portfolio), Dave joins us to discuss the way designers act as &amp;#8216;The Hand of Fate&amp;#8221; within their creations. SPECIAL THANKS to Built By Snow (listen &amp;#124; buy) for the use of their song &amp;#8220;Science of Love&amp;#8221; for our official Prattle theme song. DOWNLOAD &amp;#124;Subscribe Phrenopolis &amp;#8212; Dave Grossman&amp;#8217;s delightfully jumbled personal website Download Monkey Island from Amazon.com Back to the Future on Ps3 Jurassic Park on Xbox360 how to die a lot in Kyrandia 2: the Hand of Fate</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/prattle-13-the-hand-of-fate-31102</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/vB5qEgJRivs/prattle13.mp3" length="27996974" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/prattle13.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>VGW’s Game of the Year 2011 Debate: Winners, Part 1</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/KPLDp4E50GE/vgws-game-of-the-year-debate-winners-part-1-31151</link>
		<comments>http://videogamewriters.com/vgws-game-of-the-year-debate-winners-part-1-31151#comments</comments>
		<pubDate>Mon, 05 Dec 2011 17:05:37 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[BrainCandy]]></category>
		<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Game of the Year Awards]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Game of the Year 2011]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[VGW's Unlimited Ammo]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=31151</guid>
		<description><![CDATA[&#160; DOWNLOAD &#124; SUBSCRIBE (RSS) In our second Game of the Year podcast, things get difficult as the cast moves beyond nominations and debates the ultimate winners for half of our 2011 categories. Join the debate as Jason, Jen, Brian and Scott whittle things down in categories like Best Shooter, Best Character, Best Co-op experience, Best Overall Writing, Best Sound Design, and many more. Don&#8217;t forget to cast YOUR votes! LINKS: VGW on Twitter VGW on Facebook SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider! BREAK MUSIC: “A Proper Story” from the Bastion Soundtrack]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<h3><a href="http://cloud.videogamewriters.com/wp-content/uploads/2011/07/microphone_featured1.jpg" rel="lightbox[31151]"><img class="alignright size-thumbnail wp-image-17070" title="microphone_featured" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/07/microphone_featured1-150x150.jpg" alt="microphone featured1 150x150 VGWs Game of the Year 2011 Debate: Winners, Part 1" width="150" height="150" /></a><a href="http://cloud.videogamewriters.com/wp-content/uploads/2011/12/unlimitedammo21.mp3">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE</a> (RSS)</h3>
<p>In our second Game of the Year podcast, things get difficult as the cast moves beyond nominations and debates the ultimate winners for half of our 2011 categories. Join the debate as Jason, Jen, Brian and Scott whittle things down in categories like Best Shooter, Best Character, Best Co-op experience, Best Overall Writing, Best Sound Design, and many more. Don&#8217;t forget to<a href="http://videogamewriters.com/vgws-game-of-the-year-2011-nominees-cast-your-vote-31055"> cast YOUR votes</a>!</p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img title="Unlimited Ammo" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 VGWs Game of the Year 2011 Debate: Winners, Part 1" width="287" height="75" /></a></p>
<div>
<p><strong>LINKS</strong>:</p>
<ul>
<li><a href="http://twitter.com/vidgamewriters" target="_blank">VGW on Twitter</a></li>
<li><a href="http://facebook.com/videogamewriters" target="_blank">VGW on Facebook</a></li>
</ul>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music<br />
provider!</p>
<p><strong>BREAK MUSIC</strong>: “A Proper Story” from the <a href="http://supergiantgames.bandcamp.com/">Bastion Soundtrack</a></p>
</div>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/KPLDp4E50GE" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>

<enclosure url="http://videogamewriters.com/podcasts/unlimitedammo21.mp3" length="103929217" type="audio/mpeg" />
<enclosure url="http://videogamewriters.com/podcasts/unlimitedammo21.mp3" length="103929217" type="audio/mpeg" />
<enclosure url="http://videogamewriters.com/podcasts/unlimitedammo21.mp3" length="103929217" type="audio/mpeg" />
<enclosure url="http://videogamewriters.com/podcasts/unlimitedammo21.mp3" length="103929217" type="audio/mpeg" />
<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/12/unlimitedammo21.mp3" length="103929217" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/zTDfSTGj8Xw/unlimitedammo21.mp3" fileSize="103929217" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>&amp;#160; DOWNLOAD &amp;#124; SUBSCRIBE (RSS) In our second Game of the Year podcast, things get difficult as the cast moves beyond nominations and debates the ultimate winners for half of our 2011 categories. Join the debate as Jason, Jen, Brian and Scott whitt</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>&amp;#160; DOWNLOAD &amp;#124; SUBSCRIBE (RSS) In our second Game of the Year podcast, things get difficult as the cast moves beyond nominations and debates the ultimate winners for half of our 2011 categories. Join the debate as Jason, Jen, Brian and Scott whittle things down in categories like Best Shooter, Best Character, Best Co-op experience, Best Overall Writing, Best Sound Design, and many more. Don&amp;#8217;t forget to cast YOUR votes! LINKS: VGW on Twitter VGW on Facebook SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider! BREAK MUSIC: “A Proper Story” from the Bastion Soundtrack</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/vgws-game-of-the-year-debate-winners-part-1-31151</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/zTDfSTGj8Xw/unlimitedammo21.mp3" length="103929217" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo21.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>VGW’s Game of the Year 2011 Debate: Nominations Podcast</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/TfZuU2fyWOA/vgws-game-of-the-year-2011-debate-nominations-2-30895</link>
		<comments>http://videogamewriters.com/vgws-game-of-the-year-2011-debate-nominations-2-30895#comments</comments>
		<pubDate>Thu, 01 Dec 2011 13:17:14 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[BrainCandy]]></category>
		<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Game of the Year Awards]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Game of the Year 2011]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[VGW's Unlimited Ammo]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=30895</guid>
		<description><![CDATA[DOWNLOAD &#124; SUBSCRIBE (RSS) As what is potentially the best year in gaming&#8217;s recent history comes to a close, it&#8217;s time for VGW to settle in and deliberate 2011&#8242;s Game of the Year, as well as a couple dozen other categories. In the first of several roundtable debates/arguments (which will hopefully not create enemies and cause the staff to kill each other), the VGW staff hands out their nominations for such categories as: Biggest Time Sink Best New Developer Biggest Industry Scandal Best level or world design Biggest Disappointment of 2011 Best New I.P. Best Voice Acting and of course, Game of the Year 2011 In this podcast, we try to organically capture not only the nominations for our eventual final awards, but the process of getting there and the reasons some end up on the cutting room floor. We hope you enjoy it, and stay tuned for a few more marathon podcasts, as well as companion articles as we recall the best 2011 had to offer. LINKS: VGW on Twitter VGW on Facebook SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider! BREAK MUSIC: &#8220;No one likes Superman anymore&#8221; by I Fight Dragons. &#160;]]></description>
			<content:encoded><![CDATA[<p><a href="http://cloud.videogamewriters.com/wp-content/uploads/2011/10/microphone_featured1-150x150.jpg" rel="lightbox[30895]"><img class="alignright" title="microphone_featured1-150x150" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/10/microphone_featured1-150x150.jpg" alt="microphone featured1 150x150 VGWs Game of the Year 2011 Debate: Nominations Podcast" width="150" height="150" /></a></p>
<h3><a href="http://cloud.videogamewriters.com/wp-content/uploads/2011/12/unlimitedammo20.mp3">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE</a> (RSS)</h3>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img title="Unlimited Ammo" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 VGWs Game of the Year 2011 Debate: Nominations Podcast" width="287" height="75" /></a></p>
<p>As what is potentially<a title="Was Holiday 2011 the greatest gaming season ever?" href="http://videogamewriters.com/was-holiday-2011-the-greatest-gaming-season-ever-30485" target="_blank"> the best year in gaming&#8217;s recent history</a> comes to a close, it&#8217;s time for VGW to settle in and deliberate 2011&#8242;s Game of the Year, as well as a couple dozen other categories. In the first of several roundtable debates/arguments (which will hopefully not create enemies and cause the staff to kill each other), the VGW staff hands out their nominations for such categories as:</p>
<ul>
<li>Biggest Time Sink</li>
<li>Best New Developer</li>
<li>Biggest Industry Scandal</li>
<li>Best level or world design</li>
<li>Biggest Disappointment of 2011</li>
<li>Best New I.P.</li>
<li>Best Voice Acting</li>
<li>and of course, Game of the Year 2011</li>
</ul>
<p>In this podcast, we try to organically capture not only the nominations for our eventual final awards, but the process of getting there and the reasons some end up on the cutting room floor. We hope you enjoy it, and stay tuned for a few more marathon podcasts, as well as companion articles as we recall the best 2011 had to offer.</p>
<p><strong>LINKS</strong>:</p>
<ul>
<li><a href="http://twitter.com/vidgamewriters" target="_blank">VGW on Twitter</a></li>
<li><a href="http://facebook.com/videogamewriters" target="_blank">VGW on Facebook</a></li>
</ul>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music provider!</p>
<p><strong>BREAK MUSIC</strong>: &#8220;No one likes Superman anymore&#8221; by <a href="http://www.ifightdragons.com/" target="_blank">I Fight Dragons</a>.</p>
<p>&nbsp;</p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/TfZuU2fyWOA" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>

<enclosure url="http://videogamewriters.com/podcasts/unlimitedammo20.mp3" length="120143872" type="audio/mpeg" />
<enclosure url="http://videogamewriters.com/podcasts/unlimitedammo20.mp3" length="120143872" type="audio/mpeg" />
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		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/CzK7x2MYnrQ/unlimitedammo20.mp3" fileSize="120143872" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>DOWNLOAD &amp;#124; SUBSCRIBE (RSS) As what is potentially the best year in gaming&amp;#8217;s recent history comes to a close, it&amp;#8217;s time for VGW to settle in and deliberate 2011&amp;#8242;s Game of the Year, as well as a couple dozen other categories. In the f</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>DOWNLOAD &amp;#124; SUBSCRIBE (RSS) As what is potentially the best year in gaming&amp;#8217;s recent history comes to a close, it&amp;#8217;s time for VGW to settle in and deliberate 2011&amp;#8242;s Game of the Year, as well as a couple dozen other categories. In the first of several roundtable debates/arguments (which will hopefully not create enemies and cause the staff to kill each other), the VGW staff hands out their nominations for such categories as: Biggest Time Sink Best New Developer Biggest Industry Scandal Best level or world design Biggest Disappointment of 2011 Best New I.P. Best Voice Acting and of course, Game of the Year 2011 In this podcast, we try to organically capture not only the nominations for our eventual final awards, but the process of getting there and the reasons some end up on the cutting room floor. We hope you enjoy it, and stay tuned for a few more marathon podcasts, as well as companion articles as we recall the best 2011 had to offer. LINKS: VGW on Twitter VGW on Facebook SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider! BREAK MUSIC: &amp;#8220;No one likes Superman anymore&amp;#8221; by I Fight Dragons. &amp;#160;</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/vgws-game-of-the-year-2011-debate-nominations-2-30895</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/CzK7x2MYnrQ/unlimitedammo20.mp3" length="120143872" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo20.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Prattle #12: Jammin’ with designers</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/8R_QHD-l7mg/prattle-12-jammin-with-designers-29862</link>
		<comments>http://videogamewriters.com/prattle-12-jammin-with-designers-29862#comments</comments>
		<pubDate>Mon, 21 Nov 2011 07:18:20 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Prattle]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Blake Rebouche]]></category>
		<category><![CDATA[Brutal Legend]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Design Jam]]></category>
		<category><![CDATA[Epic Mickey]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[industry commentary]]></category>
		<category><![CDATA[Level design]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Star Wars: Knights of the Old Republic]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=29862</guid>
		<description><![CDATA[For the first time ever on Prattle, Kris chats up a professional game designer. Blake Rebouche, an Austin-based freelancer, just finished his stint on Star Wars: The Old Republic, and shares his stories of regret, resilience, and relationships, and explains the importance of Game Jams to both noobs and seasoned professionals alike. SPECIAL THANKS to Built By Snow (listen &#124; buy) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song. DOWNLOAD &#124;Subscribe SHOW NOTES: Complete History Of The Soviet Union, Arranged To The Melody Of Tetris The Global Game Jam Austin-IGDA Microtalks: Blake Rebouche Game Jam Your Studio &#124; Game Set Watch WTF happened to KOTOR II? Ira Glass on &#8220;Working Through The Suck&#8221; &#160;]]></description>
			<content:encoded><![CDATA[<p><a href="http://videogamewriters.com/?attachment_id=10308" rel="attachment wp-att-10308"><img class="alignright size-medium wp-image-10308" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/prat_itunes-300x300.jpg" alt="prat itunes 300x300 Prattle #12: Jammin with designers" width="168" height="168" title="Prattle #12: Jammin with designers" /></a><em></em></p>
<p>For the first time ever on Prattle, Kris chats up a professional game designer. Blake Rebouche, an Austin-based freelancer, just finished his stint on <em>Star Wars: The Old Republic</em>, and shares his stories of regret, resilience, and relationships, and explains the importance of Game Jams to both noobs and seasoned professionals alike.</p>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a> (<a href="http://www.youtube.com/watch?v=rUbGQxXV7VU&amp;feature=BFa&amp;list=AVGxdCwVVULXc1u09PA07ZDKuky4Fr8gD5&amp;index=1">listen </a>| <a href="http://www.amazon.com/Built-By-Snow/e/B003UMK924">buy</a>) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song.</p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-prattle/id438327865" target="_blank"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Prattle #12: Jammin with designers" width="287" height="75" title="Prattle #12: Jammin with designers" /></a></p>
<h3><a title="Download Prattle #12" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/11/prattle12.mp3" target="_blank">DOWNLOAD</a> |Subscribe</h3>
<p><strong>SHOW NOTES:</strong></p>
<ul>
<li><a href="http://youtu.be/hWTFG3J1CP8" target="_blank">Complete History Of The Soviet Union, Arranged To The Melody Of Tetris</a></li>
<li><a href="http://globalgamejam.org/" target="_blank">The Global Game Jam</a></li>
<li><a href="http://youtu.be/x1zWYwYHilo" target="_blank">Austin-IGDA Microtalks: Blake Rebouche</a></li>
<li><a href="http://www.gamesetwatch.com/2010/11/indepth_game_jam_your_studio.php" target="_blank">Game Jam Your Studio | Game Set Watch</a></li>
<li><a href="http://www.gamespy.com/articles/588/588057p1.html" target="_blank">WTF happened to KOTOR II?</a></li>
<li><a href="http://www.youtube.com/watch?v=BI23U7U2aUY" target="_blank">Ira Glass on &#8220;Working Through The Suck&#8221;</a></li>
</ul>
<p>&nbsp;</p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/8R_QHD-l7mg" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://videogamewriters.com/podcasts/prattle12.mp3" length="39617717" type="audio/mpeg" />
<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/11/prattle12.mp3" length="39805408" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/M2Erqw1UCiU/prattle12.mp3" fileSize="39617717" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>For the first time ever on Prattle, Kris chats up a professional game designer. Blake Rebouche, an Austin-based freelancer, just finished his stint on Star Wars: The Old Republic, and shares his stories of regret, resilience, and relationships, and explai</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>For the first time ever on Prattle, Kris chats up a professional game designer. Blake Rebouche, an Austin-based freelancer, just finished his stint on Star Wars: The Old Republic, and shares his stories of regret, resilience, and relationships, and explains the importance of Game Jams to both noobs and seasoned professionals alike. SPECIAL THANKS to Built By Snow (listen &amp;#124; buy) for the use of their song &amp;#8220;Science of Love&amp;#8221; for our official Prattle theme song. DOWNLOAD &amp;#124;Subscribe SHOW NOTES: Complete History Of The Soviet Union, Arranged To The Melody Of Tetris The Global Game Jam Austin-IGDA Microtalks: Blake Rebouche Game Jam Your Studio &amp;#124; Game Set Watch WTF happened to KOTOR II? Ira Glass on &amp;#8220;Working Through The Suck&amp;#8221; &amp;#160;</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/prattle-12-jammin-with-designers-29862</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/M2Erqw1UCiU/prattle12.mp3" length="39617717" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/prattle12.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Unlimited Ammo #19: Building Character</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/LtHxp3q9ZOM/unlimited-ammo-19-building-character-29352</link>
		<comments>http://videogamewriters.com/unlimited-ammo-19-building-character-29352#comments</comments>
		<pubDate>Mon, 14 Nov 2011 04:31:06 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Batman: Arkham City]]></category>
		<category><![CDATA[Elder Scrolls]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Modern Warfare 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[The Elder Scrolls V: Skyrim]]></category>
		<category><![CDATA[Ultima]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=29352</guid>
		<description><![CDATA[With the Big Guys plowed under a mountain of holiday release reviews, VGW assembles the mighty B-Team to tackle this episode of Unlimited Ammo. Kris, Jen, and Daniel dive into the awesomesauce that is Skyrim, analyzing how its fluid character creation and progression tools blow away pretty much every other RPG ever. We look back at some of the best and worst character creation systems in video games, touching on the pros and cons of systems from Final Fantasy, Borderlands, Ultima and more. LINKS: VGW on Twitter VGW on Facebook DOWNLOAD &#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!]]></description>
			<content:encoded><![CDATA[<p><a href="http://cloud.videogamewriters.com/wp-content/uploads/2011/06/microphone_featured2.jpg" rel="lightbox[29352]"><img class="size-full wp-image-14744 alignright" title="microphone_featured" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/06/microphone_featured2.jpg" alt="microphone featured2 Unlimited Ammo #19: Building Character" width="231" height="144" /></a></p>
<p>With the Big Guys plowed under a mountain of holiday release reviews, VGW assembles the mighty B-Team to tackle this episode of Unlimited Ammo. Kris, Jen, and Daniel dive into the awesomesauce that is <a title="Video Review: The Elder Scrolls V: Skyrim" href="http://videogamewriters.com/review-the-elder-scrolls-v-skyrim-28778">Skyrim</a>, analyzing how its fluid character creation and progression tools blow away pretty much every other RPG ever. We look back at some of the best and worst character creation systems in video games, touching on the pros and cons of systems from Final Fantasy, Borderlands, Ultima and more.</p>
<p><strong>LINKS</strong>:</p>
<ul>
<li><a href="http://twitter.com/vidgamewriters" target="_blank">VGW on Twitter</a></li>
<li><a href="http://facebook.com/videogamewriters" target="_blank">VGW on Facebook</a></li>
</ul>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img title="Unlimited Ammo" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Unlimited Ammo #19: Building Character" width="287" height="75" /></a></p>
<h3><a title="Download Unlimited Ammo #19: Building Character" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/11/unlimitedammo19.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE</a> (RSS)</h3>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music provider!</p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/LtHxp3q9ZOM" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://videogamewriters.com/podcasts/unlimitedammo19.mp3" length="53370366" type="audio/mpeg" />
<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/11/unlimitedammo19.mp3" length="53370366" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/WShuXPHj8Tk/unlimitedammo19.mp3" fileSize="53370366" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>With the Big Guys plowed under a mountain of holiday release reviews, VGW assembles the mighty B-Team to tackle this episode of Unlimited Ammo. Kris, Jen, and Daniel dive into the awesomesauce that is Skyrim, analyzing how its fluid character creation and</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>With the Big Guys plowed under a mountain of holiday release reviews, VGW assembles the mighty B-Team to tackle this episode of Unlimited Ammo. Kris, Jen, and Daniel dive into the awesomesauce that is Skyrim, analyzing how its fluid character creation and progression tools blow away pretty much every other RPG ever. We look back at some of the best and worst character creation systems in video games, touching on the pros and cons of systems from Final Fantasy, Borderlands, Ultima and more. LINKS: VGW on Twitter VGW on Facebook DOWNLOAD &amp;#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/unlimited-ammo-19-building-character-29352</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/WShuXPHj8Tk/unlimitedammo19.mp3" length="53370366" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo19.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Prattle #11: Ready Player One</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/tqsjCd7wxLc/prattle-11-ready-player-one-28407</link>
		<comments>http://videogamewriters.com/prattle-11-ready-player-one-28407#comments</comments>
		<pubDate>Sun, 06 Nov 2011 15:06:58 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Prattle]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[Ernest Cline]]></category>
		<category><![CDATA[Ready Player One]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=28407</guid>
		<description><![CDATA[New York Times bestselling author and pop-culture magnate Ernie Cline joins us to chat about his debut novel Ready Player One, the perils of writing movie adaptations, and our generation&#8217;s compulsory penchant for a certain stainless-steel Irish sports car. WARNING: moderate spoilers rear their ugly heads from 14 minutes to 19 minutes. Skip past if you haven&#8217;t yet finished the book. SPECIAL THANKS to Built By Snow (listen &#124; buy) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song. DOWNLOAD &#124; Subscribe Buy Ready Player One (or the audiobook read by Wil Wheaton!) Listen to Ernie&#8217;s custom Ready Player One soundtrack Read VGW&#8217;s review of the book Check out Ernie&#8217;s first produced movie, the Star Wars comedy Fanboys Behold, covet, and drool over Ernest&#8217;s tricked out DeLorean.]]></description>
			<content:encoded><![CDATA[<p><a href="http://videogamewriters.com/?attachment_id=10308" rel="attachment wp-att-10308"><img class="alignright size-medium wp-image-10308" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/prat_itunes-300x300.jpg" alt="prat itunes 300x300 Prattle #11: Ready Player One" width="168" height="168" title="Prattle #11: Ready Player One" /></a><em>New York Times</em> bestselling author and pop-culture magnate Ernie Cline joins us to chat about his debut novel <a href="http://www.amazon.com/Ready-Player-One-Ernest-Cline/dp/030788743X" target="_blank"><em>Ready Player One</em></a><em>, </em>the perils of writing movie adaptations, and our generation&#8217;s compulsory penchant for a certain stainless-steel Irish sports car.</p>
<p><span style="color: #ff0000;"><strong>WARNING</strong>:</span> moderate spoilers rear their ugly heads from <strong>14 minutes to 19 minutes</strong>. Skip past if you haven&#8217;t yet finished the book.</p>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a> (<a href="http://www.youtube.com/watch?v=rUbGQxXV7VU&amp;feature=BFa&amp;list=AVGxdCwVVULXc1u09PA07ZDKuky4Fr8gD5&amp;index=1">listen </a>| <a href="http://www.amazon.com/Built-By-Snow/e/B003UMK924">buy</a>) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song.</p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-prattle/id438327865" target="_blank"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Prattle #11: Ready Player One" width="287" height="75" title="Prattle #11: Ready Player One" /></a></p>
<h3><a title="Download Prattle #11" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/11/prattle11.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/prattlepodcast" target="_blank">Subscribe</a></h3>
<p><img class="alignleft size-full wp-image-28427" title="rpo" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/11/rpo1.jpg" alt="rpo1 Prattle #11: Ready Player One" width="201" height="291" /></p>
<ul>
<li><a href="http://www.amazon.com/Ready-Player-One-Ernest-Cline/dp/030788743X" target="_blank">Buy <em>Ready Player One</em></a> (or the audiobook read by Wil Wheaton!)</li>
<li>Listen to Ernie&#8217;s custom <a href="http://www.ernestcline.com/blog/2011/09/21/the-official-ready-player-one-soundtrack/" target="_blank"><em>Ready Player One</em> soundtrack</a></li>
<li>Read <a title="Book Review: Ready Player One by Ernest Cline" href="http://videogamewriters.com/book-review-ready-player-one-by-ernest-cline-23011" target="_blank">VGW&#8217;s review of the book</a></li>
<li>Check out Ernie&#8217;s first produced movie, the <em>Star Wars</em> comedy <a href="http://www.amazon.com/Fanboys-Blu-ray-Dan-Fogler/dp/B003G715JO/ref=tmm_blu_title_0?ie=UTF8&amp;qid=1320267393&amp;sr=8-2" target="_blank">Fanboys</a></li>
<li>Behold, covet, and drool over <a href="http://www.ernestcline.com/blog/2011/11/01/a-time-traveling-interdimensional-ghostbuster/" target="_blank">Ernest&#8217;s tricked out DeLorean.</a></li>
</ul>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/tqsjCd7wxLc" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>1</slash:comments>

<enclosure url="http://videogamewriters.com/podcasts/prattle11.mp3" length="40191314" type="audio/mpeg" />
<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/11/prattle11.mp3" length="40191314" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/iq7xKk0f30U/prattle11.mp3" fileSize="40191314" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>New York Times bestselling author and pop-culture magnate Ernie Cline joins us to chat about his debut novel Ready Player One, the perils of writing movie adaptations, and our generation&amp;#8217;s compulsory penchant for a certain stainless-steel Irish spor</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>New York Times bestselling author and pop-culture magnate Ernie Cline joins us to chat about his debut novel Ready Player One, the perils of writing movie adaptations, and our generation&amp;#8217;s compulsory penchant for a certain stainless-steel Irish sports car. WARNING: moderate spoilers rear their ugly heads from 14 minutes to 19 minutes. Skip past if you haven&amp;#8217;t yet finished the book. SPECIAL THANKS to Built By Snow (listen &amp;#124; buy) for the use of their song &amp;#8220;Science of Love&amp;#8221; for our official Prattle theme song. DOWNLOAD &amp;#124; Subscribe Buy Ready Player One (or the audiobook read by Wil Wheaton!) Listen to Ernie&amp;#8217;s custom Ready Player One soundtrack Read VGW&amp;#8217;s review of the book Check out Ernie&amp;#8217;s first produced movie, the Star Wars comedy Fanboys Behold, covet, and drool over Ernest&amp;#8217;s tricked out DeLorean.</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/prattle-11-ready-player-one-28407</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/iq7xKk0f30U/prattle11.mp3" length="40191314" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/prattle11.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Unlimited Ammo #18: Inside Video Game PR with Alan Danzis</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/6PIV3D4ASbs/unlimited-ammo-18-inside-video-game-pr-with-alan-danzis-28098</link>
		<comments>http://videogamewriters.com/unlimited-ammo-18-inside-video-game-pr-with-alan-danzis-28098#comments</comments>
		<pubDate>Mon, 31 Oct 2011 04:21:03 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[industry commentary]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[VGW's Unlimited Ammo]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=28098</guid>
		<description><![CDATA[Without PR professionals like Alan Danzis of Ketchum, a lot less Playstation titles would be in the hands of reviewers like us. But video game PR is much more than handling review requests and writing press releases. In this special episode of Unlimited Ammo, the VGW crew talks with Alan &#8211; who handles several Playstation titles including Uncharted 3 &#8212; at length about the ins and outs of game PR. Do gaming sites get blacklisted? How many copies of high-profile games get shipped out? Is there ever a slow period or &#8220;typical&#8221; day? What criteria is used to determine which outlets get review copies? What creative strategies are in place to promote games outside of the core gaming press? How important has Twitter become to the industry? This, and tons more discussion awaits in this double-length episode, including some of the games we&#8217;ve all been playing. If you&#8217;re thinking about starting your own game site, need advice on reaching out to PR, or just have curiosities, consider this a must-hear conversation. LINKS: Follow Alan on Twitter About Ketchum VGW on Twitter VGW on Facebook DOWNLOAD &#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!]]></description>
			<content:encoded><![CDATA[<p><a href="http://cloud.videogamewriters.com/wp-content/uploads/2011/06/microphone_featured2.jpg" rel="lightbox[28098]"><img class="size-full wp-image-14744 alignright" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/06/microphone_featured2.jpg" alt="microphone featured2 Unlimited Ammo #18: Inside Video Game PR with Alan Danzis " width="231" height="144" title="Unlimited Ammo #18: Inside Video Game PR with Alan Danzis " /></a></p>
<p>Without PR professionals like Alan Danzis of <a href="http://www.ketchum.com/" target="_blank">Ketchum</a>, a lot less Playstation titles would be in the hands of reviewers like us. But video game PR is much more than handling review requests and writing press releases. In this special episode of Unlimited Ammo, the VGW crew talks with Alan &#8211; who handles several Playstation titles including <em>Uncharted 3</em> &#8212; at length about the ins and outs of game PR.</p>
<p>Do gaming sites get blacklisted? How many copies of high-profile games get shipped out? Is there ever a slow period or &#8220;typical&#8221; day? What criteria is used to determine which outlets get review copies? What creative strategies are in place to promote games outside of the core gaming press? How important has Twitter become to the industry?</p>
<p>This, and <strong>tons</strong> more discussion awaits in this double-length episode, including some of the games we&#8217;ve all been playing. If you&#8217;re thinking about starting your own game site, need advice on reaching out to PR, or just have curiosities, consider this a must-hear conversation.</p>
<p><strong>LINKS</strong>:</p>
<ul>
<li><a href="http://twitter.com/adanzis" target="_blank">Follow Alan on Twitter</a></li>
<li><a href="http://www.ketchum.com/about" target="_blank">About Ketchum</a></li>
<li><a href="http://twitter.com/vidgamewriters" target="_blank">VGW on Twitter</a></li>
<li><a href="http://facebook.com/videogamewriters" target="_blank">VGW on Facebook</a></li>
</ul>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Unlimited Ammo #18: Inside Video Game PR with Alan Danzis " width="287" height="75" title="Unlimited Ammo #18: Inside Video Game PR with Alan Danzis " /></a></p>
<h3><a title="Download Unlimited Ammo #18: Inside Gaming PR" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/10/unlimitedammo18.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE</a> (RSS)</h3>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music provider!</p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/6PIV3D4ASbs" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://videogamewriters.com/podcasts/unlimitedammo18.mp3" length="76068810" type="audio/mpeg" />
<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/10/unlimitedammo18.mp3" length="76068810" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/OwAs-ne8MQ8/unlimitedammo18.mp3" fileSize="76068810" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Without PR professionals like Alan Danzis of Ketchum, a lot less Playstation titles would be in the hands of reviewers like us. But video game PR is much more than handling review requests and writing press releases. In this special episode of Unlimited A</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>Without PR professionals like Alan Danzis of Ketchum, a lot less Playstation titles would be in the hands of reviewers like us. But video game PR is much more than handling review requests and writing press releases. In this special episode of Unlimited Ammo, the VGW crew talks with Alan &amp;#8211; who handles several Playstation titles including Uncharted 3 &amp;#8212; at length about the ins and outs of game PR. Do gaming sites get blacklisted? How many copies of high-profile games get shipped out? Is there ever a slow period or &amp;#8220;typical&amp;#8221; day? What criteria is used to determine which outlets get review copies? What creative strategies are in place to promote games outside of the core gaming press? How important has Twitter become to the industry? This, and tons more discussion awaits in this double-length episode, including some of the games we&amp;#8217;ve all been playing. If you&amp;#8217;re thinking about starting your own game site, need advice on reaching out to PR, or just have curiosities, consider this a must-hear conversation. LINKS: Follow Alan on Twitter About Ketchum VGW on Twitter VGW on Facebook DOWNLOAD &amp;#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/unlimited-ammo-18-inside-video-game-pr-with-alan-danzis-28098</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/OwAs-ne8MQ8/unlimitedammo18.mp3" length="76068810" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo18.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Unlimited Ammo #17: Community Night Huddle</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/EeXYbG2kHMc/unlimited-ammo-17-community-night-huddle-26195</link>
		<comments>http://videogamewriters.com/unlimited-ammo-17-community-night-huddle-26195#comments</comments>
		<pubDate>Mon, 10 Oct 2011 18:00:47 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Community Night]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[VGW's Unlimited Ammo]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=26195</guid>
		<description><![CDATA[On this long-overdue episode of Unlimited Ammo (presented in VGW&#8217;s traditional roundtable format), Jen, Samantha, Jason and Joe sit down to gush over our successful Xbox Live Community Playdate, and drop some much-deserved shout-outs. Hear about the experience from our side, and find out what surprised the crap out of us. Plus, we discuss Ace Combat: Assault Horizon, RAGE, Dark Souls, and Gears of War 3. For those of you who did participate in our community night, stay close to your Facebook accounts, as we&#8217;ll be picking the winners of our big prizes and notifying you soon! VGW on Facebook &#124; VGW on Twitter DOWNLOAD &#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!]]></description>
			<content:encoded><![CDATA[<p><a href="http://cloud.videogamewriters.com/wp-content/uploads/2011/07/microphone_featured1.jpg" rel="lightbox[26195]"><img class="alignright size-thumbnail wp-image-17070" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/07/microphone_featured1-150x150.jpg" alt="microphone featured1 150x150 Unlimited Ammo #17: Community Night Huddle" width="150" height="150" title="Unlimited Ammo #17: Community Night Huddle" /></a>On this long-overdue episode of Unlimited Ammo (presented in VGW&#8217;s traditional roundtable format), Jen, Samantha, Jason and Joe sit down to gush over our successful Xbox Live Community Playdate, and drop some much-deserved shout-outs. Hear about the experience from our side, and find out what surprised the crap out of us. Plus, we discuss <em>Ace Combat: Assault Horizon, RAGE, Dark Souls</em>, and <em>Gears of War 3</em>.</p>
<p>For those of you who <em>did</em> participate in our community night, stay close to your Facebook accounts, as we&#8217;ll be picking the winners of our big prizes and notifying you soon!</p>
<p><a href="http://facebook.com/videogamewriters" target="_blank">VGW on Facebook</a> | <a href="http://twitter.com/vidgamewriters" target="_blank">VGW on Twitter</a></p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Unlimited Ammo #17: Community Night Huddle" width="287" height="75" title="Unlimited Ammo #17: Community Night Huddle" /></a></p>
<h3><a title="Download Unlimited Ammo #17: Community Night Huddle" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/10/unlimitedammo17.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE</a> (RSS)</h3>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music provider!</p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/EeXYbG2kHMc" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>1</slash:comments>

<enclosure url="http://videogamewriters.com/podcasts/unlimitedammo17.mp3" length="44648817" type="audio/mpeg" />
<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/10/unlimitedammo17.mp3" length="44648817" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/ozpAStDiedM/unlimitedammo17.mp3" fileSize="44648817" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>On this long-overdue episode of Unlimited Ammo (presented in VGW&amp;#8217;s traditional roundtable format), Jen, Samantha, Jason and Joe sit down to gush over our successful Xbox Live Community Playdate, and drop some much-deserved shout-outs. Hear about the</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>On this long-overdue episode of Unlimited Ammo (presented in VGW&amp;#8217;s traditional roundtable format), Jen, Samantha, Jason and Joe sit down to gush over our successful Xbox Live Community Playdate, and drop some much-deserved shout-outs. Hear about the experience from our side, and find out what surprised the crap out of us. Plus, we discuss Ace Combat: Assault Horizon, RAGE, Dark Souls, and Gears of War 3. For those of you who did participate in our community night, stay close to your Facebook accounts, as we&amp;#8217;ll be picking the winners of our big prizes and notifying you soon! VGW on Facebook &amp;#124; VGW on Twitter DOWNLOAD &amp;#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/unlimited-ammo-17-community-night-huddle-26195</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/ozpAStDiedM/unlimitedammo17.mp3" length="44648817" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo17.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Unlimited Ammo #16: ‘Gears of War 3′ Roundtable</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/b8RVWAMAf_g/unlimited-ammo-16-gears-of-war-3-roundtable-24261</link>
		<comments>http://videogamewriters.com/unlimited-ammo-16-gears-of-war-3-roundtable-24261#comments</comments>
		<pubDate>Mon, 19 Sep 2011 03:22:34 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[VGW's Unlimited Ammo]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=24261</guid>
		<description><![CDATA[After collectively putting over 100 hours into Gears of War 3 this past week, Brian, Jason and Samantha sit down to discuss all the (non-spoilery) details of Epic&#8217;s satisfying conclusion to the Gears of War trilogy. We also tackle what kind of considerations went into our upcoming review, and whether or not Gears 3 deserves to be called the best Xbox 360 exclusive of all time. It&#8217;s a free-flowing conversation highlighting the excellent aspects of the game, and the very minor gripes we have. Enjoy! Stream it below, subscribe it in iTunes, or just download it using this link. Twitter Links: Brian on Twitter &#124; Jason on Twitter DOWNLOAD &#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!]]></description>
			<content:encoded><![CDATA[<p>After collectively putting over 100 hours into <em>Gears of War 3 </em>this past week<em>, </em>Brian, Jason and Samantha sit down to discuss all the (non-spoilery) details of Epic&#8217;s satisfying conclusion to the <em>Gears of War</em> trilogy. We also tackle what kind of considerations went into our upcoming review, and whether or not Gears 3 deserves to be called the best Xbox 360 exclusive of all time. It&#8217;s a free-flowing conversation highlighting the excellent aspects of the game, and the very minor gripes we have.</p>
<p>Enjoy! Stream it below, subscribe it in iTunes, or just download it using <a href="http://cloud.videogamewriters.com/wp-content/uploads/2011/09/unlimitedammo16.mp3">this link</a>.</p>
<p>Twitter Links: <a href="http://twitter.com/brianpshea" target="_blank">Brian on Twitter</a> | <a href="http://twitter.com/killyourfm" target="_blank">Jason on Twitter</a></p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img title="Unlimited Ammo #5: Pre order Shenanigans / Strategery" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Unlimited Ammo #16: Gears of War 3 Roundtable" width="287" height="75" /></a></p>
<h3><a title="Download Unlimited Ammo #16: Gears of War 3 Roundtable" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/09/unlimitedammo16.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE</a> (RSS)</h3>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music provider!</p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/b8RVWAMAf_g" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://videogamewriters.com/podcasts/unlimitedammo16.mp3" length="43498991" type="audio/mpeg" />
<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/09/unlimitedammo16.mp3" length="43498991" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/Vc0TJ18wwLI/unlimitedammo16.mp3" fileSize="43498991" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>After collectively putting over 100 hours into Gears of War 3 this past week, Brian, Jason and Samantha sit down to discuss all the (non-spoilery) details of Epic&amp;#8217;s satisfying conclusion to the Gears of War trilogy. We also tackle what kind of consi</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>After collectively putting over 100 hours into Gears of War 3 this past week, Brian, Jason and Samantha sit down to discuss all the (non-spoilery) details of Epic&amp;#8217;s satisfying conclusion to the Gears of War trilogy. We also tackle what kind of considerations went into our upcoming review, and whether or not Gears 3 deserves to be called the best Xbox 360 exclusive of all time. It&amp;#8217;s a free-flowing conversation highlighting the excellent aspects of the game, and the very minor gripes we have. Enjoy! Stream it below, subscribe it in iTunes, or just download it using this link. Twitter Links: Brian on Twitter &amp;#124; Jason on Twitter DOWNLOAD &amp;#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/unlimited-ammo-16-gears-of-war-3-roundtable-24261</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/Vc0TJ18wwLI/unlimitedammo16.mp3" length="43498991" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo16.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Prattle #10: Demonik Designs</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/dlUMqxauRck/prattle-10-demonik-designs-23355</link>
		<comments>http://videogamewriters.com/prattle-10-demonik-designs-23355#comments</comments>
		<pubDate>Mon, 12 Sep 2011 04:38:17 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Prattle]]></category>
		<category><![CDATA[Catherine]]></category>
		<category><![CDATA[Clive Barker]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[Nanocon]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Wizardry]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=23355</guid>
		<description><![CDATA[With Nanocon fast approaching at Dakota State University, Prattle is visited by conference organizer and game design professor Jeff Howard for a sneak peek at this year&#8217;s horror-themed workshop and speaker series. Starting from Clive Barker&#8217;s evil little puzzle box from Hellraiser, their discussion turns more broadly towards devilish level designs in Demon&#8217;s Souls and beyond. SPECIAL THANKS to Built By Snow (listen &#124; buy) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song. DOWNLOAD &#124; Subscribe &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p><a href="http://videogamewriters.com/podcast-prattle-1-backlogged-10261/prat_itunes" rel="attachment wp-att-10308"><img class="alignright size-medium wp-image-10308" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/prat_itunes-300x300.jpg" alt="prat itunes 300x300 Prattle #10: Demonik Designs" width="168" height="168" title="Prattle #10: Demonik Designs" /></a>With Nanocon fast approaching at Dakota State University, Prattle is visited by conference organizer and game design professor Jeff Howard for a sneak peek at this year&#8217;s horror-themed workshop and speaker series. Starting from Clive Barker&#8217;s evil little puzzle box from <em>Hellraiser</em>, their discussion turns more broadly towards devilish level designs in <em>Demon&#8217;s Souls</em> and beyond.</p>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a> (<a href="http://www.youtube.com/watch?v=rUbGQxXV7VU&amp;feature=BFa&amp;list=AVGxdCwVVULXc1u09PA07ZDKuky4Fr8gD5&amp;index=1">listen </a>| <a href="http://www.amazon.com/Built-By-Snow/e/B003UMK924">buy</a>) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song.</p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-prattle/id438327865" target="_blank"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Prattle #10: Demonik Designs" width="287" height="75" title="Prattle #10: Demonik Designs" /></a></p>
<h3><a title="Download Prattle #10" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/09/prattle10.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/prattlepodcast" target="_blank">Subscribe</a></h3>
<p>&nbsp;</p>
<p>&nbsp;</p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/dlUMqxauRck" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://videogamewriters.com/podcasts/prattle10.mp3" length="24973814" type="audio/mpeg" />
<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/09/prattle10.mp3" length="24973814" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/HKMLT8cx2mU/prattle10.mp3" fileSize="24973814" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>With Nanocon fast approaching at Dakota State University, Prattle is visited by conference organizer and game design professor Jeff Howard for a sneak peek at this year&amp;#8217;s horror-themed workshop and speaker series. Starting from Clive Barker&amp;#8217;s </itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>With Nanocon fast approaching at Dakota State University, Prattle is visited by conference organizer and game design professor Jeff Howard for a sneak peek at this year&amp;#8217;s horror-themed workshop and speaker series. Starting from Clive Barker&amp;#8217;s evil little puzzle box from Hellraiser, their discussion turns more broadly towards devilish level designs in Demon&amp;#8217;s Souls and beyond. SPECIAL THANKS to Built By Snow (listen &amp;#124; buy) for the use of their song &amp;#8220;Science of Love&amp;#8221; for our official Prattle theme song. DOWNLOAD &amp;#124; Subscribe &amp;#160; &amp;#160;</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/prattle-10-demonik-designs-23355</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/HKMLT8cx2mU/prattle10.mp3" length="24973814" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/prattle10.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Unlimited Ammo #15: The Bastion-cast with writer Greg Kasavin</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/QMbhZPfRdH8/unlimited-ammo-15-the-bastion-cast-with-writer-greg-kasavin-22759</link>
		<comments>http://videogamewriters.com/unlimited-ammo-15-the-bastion-cast-with-writer-greg-kasavin-22759#comments</comments>
		<pubDate>Sun, 04 Sep 2011 20:45:37 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[BrainCandy]]></category>
		<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Bastion]]></category>
		<category><![CDATA[Greg Kasavin]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[VGW's Unlimited Ammo]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=22759</guid>
		<description><![CDATA[Are you seeing a trend? The VideoGameWriters love interviewing video game writers! Earlier this week, Kristen and Jason sat down with former game journalist and Bastion writer Greg Kasavin, for a free-flowing conversation about the game and the process of creating it. Greg offered us a ton of raw, honest insights, and we hope you enjoy the interview as much as we loved speaking with him. Plus, Greg tells us his first influential games, and answers a few of your questions! WARNING: Near the 46 minute mark, we get spoiler-y regarding Bastion&#8217;s ending, but listen for the heads up and then skip forward about 6 minutes. Bastion is available for the paltry sum of $15 on XBLA and Steam. Be sure to check out the wonderful game soundtrack too! DOWNLOAD &#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!]]></description>
			<content:encoded><![CDATA[<p><a href="http://cloud.videogamewriters.com/wp-content/uploads/2011/09/188655273-1.jpg" rel="lightbox[22759]"><img class="alignright size-medium wp-image-22760" title="Bastion podcast" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/09/188655273-1-300x257.jpg" alt="188655273 1 300x257 Unlimited Ammo #15: The Bastion cast with writer Greg Kasavin" width="240" height="206" /></a>Are you seeing a trend? The VideoGameWriters love interviewing video game writers! Earlier this week, Kristen and Jason sat down with <a title="Years of game criticism helped Greg Kasavin make ‘Bastion’ great" href="http://videogamewriters.com/years-of-game-criticism-helped-greg-kasavin-make-bastion-great-22533" target="_blank">former game journalist</a> and <a title="Review: Bastion" href="http://videogamewriters.com/review-bastion-16692" target="_blank">Bastion</a> writer Greg Kasavin, for a free-flowing conversation about the game and the process of creating it. Greg offered us a ton of raw, honest insights, and we hope you enjoy the interview as much as we loved speaking with him.</p>
<p>Plus, Greg tells us his first influential games, and answers a few of your questions!</p>
<p><strong>WARNING</strong>: Near the 46 minute mark, we get spoiler-y regarding Bastion&#8217;s ending, but listen for the heads up and then skip forward about 6 minutes.</p>
<p><em>Bastion is available for the paltry sum of $15 on <a href="http://marketplace.xbox.com/en-US/Product/Bastion/66acd000-77fe-1000-9115-d80258410b66" target="_blank">XBLA</a> and <a href="http://store.steampowered.com/app/107100/" target="_blank">Steam</a></em>. <em>Be sure to check out the wonderful <a href="http://supergiantgames.bandcamp.com/">game soundtrack</a> too!</em></p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img title="Unlimited Ammo #5: Pre order Shenanigans / Strategery" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Unlimited Ammo #15: The Bastion cast with writer Greg Kasavin" width="287" height="75" /></a></p>
<h3><a title="Download Unlimited Ammo #15: Interview with Bastion's Greg Kasavin" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/09/unlimitedammo15.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE</a> (RSS)</h3>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music provider!</p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/QMbhZPfRdH8" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://videogamewriters.com/podcasts/unlimitedammo15.mp3" length="56643708" type="audio/mpeg" />
<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/09/unlimitedammo15.mp3" length="56643708" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/NQshEvWe2HQ/unlimitedammo15.mp3" fileSize="56643708" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Are you seeing a trend? The VideoGameWriters love interviewing video game writers! Earlier this week, Kristen and Jason sat down with former game journalist and Bastion writer Greg Kasavin, for a free-flowing conversation about the game and the process of</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>Are you seeing a trend? The VideoGameWriters love interviewing video game writers! Earlier this week, Kristen and Jason sat down with former game journalist and Bastion writer Greg Kasavin, for a free-flowing conversation about the game and the process of creating it. Greg offered us a ton of raw, honest insights, and we hope you enjoy the interview as much as we loved speaking with him. Plus, Greg tells us his first influential games, and answers a few of your questions! WARNING: Near the 46 minute mark, we get spoiler-y regarding Bastion&amp;#8217;s ending, but listen for the heads up and then skip forward about 6 minutes. Bastion is available for the paltry sum of $15 on XBLA and Steam. Be sure to check out the wonderful game soundtrack too! DOWNLOAD &amp;#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/unlimited-ammo-15-the-bastion-cast-with-writer-greg-kasavin-22759</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/NQshEvWe2HQ/unlimitedammo15.mp3" length="56643708" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo15.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Prattle #9: The Diablo’s in the details</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/UGHVpDJjkaQ/prattle-9-the-diablos-in-the-details-22093</link>
		<comments>http://videogamewriters.com/prattle-9-the-diablos-in-the-details-22093#comments</comments>
		<pubDate>Sun, 28 Aug 2011 16:00:36 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Prattle]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[Diablo III]]></category>
		<category><![CDATA[Elder Scrolls V: Skyrim]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[industry commentary]]></category>
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		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=22093</guid>
		<description><![CDATA[Is Blizzard making good business sense with it&#8217;s online-only requirement for Diablo III, or  are they really screwing over their customers? At what point does the attitude of the publisher become more important than the product they&#8217;re selling? And why are gamers such lousy consumers? Find out what Kris and special guest Jen Bosier (professional consoler of trolls and fanboys for VGW) think about all this and more in the latest episode of Prattle. SPECIAL THANKS to Built By Snow (listen &#124; buy) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song. DOWNLOAD &#124; Subscribe Links: Jen&#8217;s Diablo 3 Editorial Suicidal Tendencies&#8217; Insitutionalized Diablo 3 Auction House Final Fantasy XI Economics Us Broadband Access Map Humility is a virtue Skyrim Trickle-down is some bullshit Reaganomics Inductive leap Ubisoft backed-off &#8216;always on&#8217; DRM Fuck it, we&#8217;ll do it live! Have I told you about Sammy Jankis? Chris Brown likes to beat up women, but people still buy his albums.  People do love them some World of Warcraft, as these tattoos show. We have First World Problems &#160;]]></description>
			<content:encoded><![CDATA[<p><a href="http://videogamewriters.com/podcast-prattle-1-backlogged-10261/prat_itunes" rel="attachment wp-att-10308"><img class="alignright size-medium wp-image-10308" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/prat_itunes-300x300.jpg" alt="prat itunes 300x300 Prattle #9: The Diablos in the details" width="168" height="168" title="Prattle #9: The Diablos in the details" /></a>Is Blizzard making good business sense with it&#8217;s online-only requirement for<em> Diablo III</em>, or  are they really screwing over their customers? At what point does <a title="Blizzard: If you’re playing ‘Diablo III’ offline, you’re playing it wrong" href="http://videogamewriters.com/blizzard-if-youre-playing-diablo-iii-offline-youre-playing-it-wrong-21441">the attitude of the publisher</a> become more important than the product they&#8217;re selling? And why are gamers such <a title="VGW Scribble: Customer Abuse" href="http://videogamewriters.com/vgw-scribble-customer-abuse-20075">lousy consumers</a>? Find out what Kris and special guest <a href="http://videogamewriters.com/author/j-bomber">Jen Bosier</a> (professional consoler of trolls and fanboys for VGW) think about all this and more in the latest episode of <em>Prattle</em>.</p>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a> (<a href="http://www.youtube.com/watch?v=rUbGQxXV7VU&amp;feature=BFa&amp;list=AVGxdCwVVULXc1u09PA07ZDKuky4Fr8gD5&amp;index=1">listen </a>| <a href="http://www.amazon.com/Built-By-Snow/e/B003UMK924">buy</a>) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song.</p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-prattle/id438327865" target="_blank"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Prattle #9: The Diablos in the details" width="287" height="75" title="Prattle #9: The Diablos in the details" /></a></p>
<h3><a title="Download Prattle #9" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/08/prattle9.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/prattlepodcast" target="_blank">Subscribe</a></h3>
<h3>Links:</h3>
<ul>
<li>Jen&#8217;s <a title="Blizzard: If you’re playing ‘Diablo III’ offline, you’re playing it wrong" href="http://videogamewriters.com/blizzard-if-youre-playing-diablo-iii-offline-youre-playing-it-wrong-21441" target="_blank">Diablo 3 Editorial</a></li>
<li>Suicidal Tendencies&#8217; <a href="http://www.youtube.com/watch?v=9tBaMlAUj08&amp;feature=player_detailpage#t=167s" target="_blank">Insitutionalized</a></li>
<li>Diablo 3 <a title="Good news, bad news: ‘Diablo III’ has awesome new features, terrible DRM" href="http://videogamewriters.com/good-news-bad-news-diablo-iii-has-awesome-new-features-terrible-drm-18385" target="_blank">Auction House</a></li>
<li><a href="http://en.wikipedia.org/wiki/Final_Fantasy_XI#Game_economy" target="_blank">Final Fantasy XI Economics</a></li>
<li><a href="http://news.cnet.com/8301-13506_3-20032987-17.html" target="_blank">Us Broadband Access Map</a></li>
<li>Humility is a <a href="http://ultima.wikia.com/wiki/Humility" target="_blank">virtue</a></li>
<li><a title="Go Exploring with a New 40-Minute Video of ‘The Elder Scrolls V: Skyrim’" href="http://videogamewriters.com/go-exploring-with-a-new-40-minute-video-of-the-elder-scrolls-v-skyrim-19232" target="_blank">Skyrim</a></li>
<li>Trickle-down is some bullshit <a href="http://trendsupdates.com/wp-content/uploads/2009/05/reaganomics.jpg" target="_blank" rel="lightbox[22093]">Reaganomics</a></li>
<li><a href="http://www.virtualsalt.com/think/induct.htm" target="_blank">Inductive leap</a></li>
<li><a href="http://www.escapistmagazine.com/news/view/112544-Ubisoft-Apologizes-for-From-Dust-DRM-Confusion" target="_blank">Ubisoft backed-off &#8216;always on&#8217; DRM</a></li>
<li><a href="http://www.youtube.com/watch?v=fXZj4Wy58Pk" target="_blank">Fuck it, we&#8217;ll do it live!</a></li>
<li><a href="http://www.youtube.com/watch?v=K9lOnmnj0IY" target="_blank">Have I told you about Sammy Jankis?</a></li>
<li>Chris Brown<a href="http://www.youtube.com/watch?v=TOjUKwoHUyw" target="_blank"> likes to beat up women, but people still buy his albums. </a></li>
<li>People do love them some World of Warcraft, as <a href="http://wow.joystiq.com/2011/02/24/world-of-warcrafts-warcraft-tattoos/" target="_blank">these tattoos show</a>.</li>
<li>We have <a href="http://whitewhine.com/" target="_blank">First World Problems</a></li>
</ul>
<p>&nbsp;</p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/UGHVpDJjkaQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://videogamewriters.com/prattle-9-the-diablos-in-the-details-22093/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>

<enclosure url="http://videogamewriters.com/podcasts/prattle9.mp3" length="44189269" type="audio/mpeg" />
<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/08/prattle9.mp3" length="44189269" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/KtDs43pJ_eE/prattle9.mp3" fileSize="44189269" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Is Blizzard making good business sense with it&amp;#8217;s online-only requirement for Diablo III, or  are they really screwing over their customers? At what point does the attitude of the publisher become more important than the product they&amp;#8217;re selling</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>Is Blizzard making good business sense with it&amp;#8217;s online-only requirement for Diablo III, or  are they really screwing over their customers? At what point does the attitude of the publisher become more important than the product they&amp;#8217;re selling? And why are gamers such lousy consumers? Find out what Kris and special guest Jen Bosier (professional consoler of trolls and fanboys for VGW) think about all this and more in the latest episode of Prattle. SPECIAL THANKS to Built By Snow (listen &amp;#124; buy) for the use of their song &amp;#8220;Science of Love&amp;#8221; for our official Prattle theme song. DOWNLOAD &amp;#124; Subscribe Links: Jen&amp;#8217;s Diablo 3 Editorial Suicidal Tendencies&amp;#8217; Insitutionalized Diablo 3 Auction House Final Fantasy XI Economics Us Broadband Access Map Humility is a virtue Skyrim Trickle-down is some bullshit Reaganomics Inductive leap Ubisoft backed-off &amp;#8216;always on&amp;#8217; DRM Fuck it, we&amp;#8217;ll do it live! Have I told you about Sammy Jankis? Chris Brown likes to beat up women, but people still buy his albums.  People do love them some World of Warcraft, as these tattoos show. We have First World Problems &amp;#160;</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/prattle-9-the-diablos-in-the-details-22093</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/KtDs43pJ_eE/prattle9.mp3" length="44189269" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/prattle9.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Unlimited Ammo #14: Impossible Choices</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/mnbDWdtKVzY/unlimited-ammo-14-impossible-choices-21279</link>
		<comments>http://videogamewriters.com/unlimited-ammo-14-impossible-choices-21279#comments</comments>
		<pubDate>Sun, 21 Aug 2011 23:21:18 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
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		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Holiday 2011]]></category>
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		<category><![CDATA[VGW's Unlimited Ammo]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=21279</guid>
		<description><![CDATA[With the enormous volume of anticipated games releasing between September and December 2011, both our time and our wallets are going to be crippled; and our backlog could feel the effects for years. So in this episode of Unlimited Ammo, an impossible choice is proposed: Choose only 3 must-have games, and justify their purchase. Jason, Brian and Kristen hash it out &#8212; and the discussion brings to light just how insane the final stretch of 2011 really is. Plus, a quick roundtable discussion of the games we&#8217;re currently playing! Listen below, and subscribe up with iTunes so we can deliver the podcasting goodness to you automatically. DOWNLOAD &#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!]]></description>
			<content:encoded><![CDATA[<p>With the <a title="I don’t think you realize how crazy November 2011 will be" href="http://videogamewriters.com/i-dont-think-you-realize-how-crazy-november-2011-will-be-18743" target="_blank">enormous volume of anticipated games</a> releasing between September and December 2011, both our time and our wallets are going to be crippled; and our backlog could feel the effects for years. So in this episode of Unlimited Ammo, an impossible choice is proposed: Choose only 3 must-have games, and justify their purchase. Jason, Brian and Kristen hash it out &#8212; and the discussion brings to light just how insane the final stretch of 2011 really is.</p>
<p>Plus, a quick roundtable discussion of the games we&#8217;re currently playing! Listen below, and subscribe up with iTunes so we can deliver the podcasting goodness to you automatically.</p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img title="Unlimited Ammo #5: Pre order Shenanigans / Strategery" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Unlimited Ammo #14: Impossible Choices" width="287" height="75" /></a></p>
<h3><a title="Download Unlimited Ammo #14: Impossible Choices" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/08/unlimitedammo14.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE</a> (RSS)</h3>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music provider!</p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/mnbDWdtKVzY" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>

<enclosure url="http://videogamewriters.com/podcasts/unlimitedammo14.mp3" length="47673478" type="audio/mpeg" />
<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/08/unlimitedammo14.mp3" length="47673478" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/aC75jNFV8TY/unlimitedammo14.mp3" fileSize="47673478" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>With the enormous volume of anticipated games releasing between September and December 2011, both our time and our wallets are going to be crippled; and our backlog could feel the effects for years. So in this episode of Unlimited Ammo, an impossible choi</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>With the enormous volume of anticipated games releasing between September and December 2011, both our time and our wallets are going to be crippled; and our backlog could feel the effects for years. So in this episode of Unlimited Ammo, an impossible choice is proposed: Choose only 3 must-have games, and justify their purchase. Jason, Brian and Kristen hash it out &amp;#8212; and the discussion brings to light just how insane the final stretch of 2011 really is. Plus, a quick roundtable discussion of the games we&amp;#8217;re currently playing! Listen below, and subscribe up with iTunes so we can deliver the podcasting goodness to you automatically. DOWNLOAD &amp;#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/unlimited-ammo-14-impossible-choices-21279</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/aC75jNFV8TY/unlimitedammo14.mp3" length="47673478" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo14.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Unlimited Ammo #13: Strap it on with Saints Row 3 writer Drew Holmes</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/4VyfTCnBq8I/unlimited-ammo-13-strap-it-on-with-saints-row-3-writer-drew-holmes-19145</link>
		<comments>http://videogamewriters.com/unlimited-ammo-13-strap-it-on-with-saints-row-3-writer-drew-holmes-19145#comments</comments>
		<pubDate>Sun, 07 Aug 2011 21:36:30 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
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		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Industy]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Saints Row: The Third]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=19145</guid>
		<description><![CDATA[What has Saints Row: The Third done to distinguish itself from Grand Theft Auto? How does writing factor into overall game design? How can ambitious writers get into the game industry? Can the latest Saints Row hope to compete inside an insane November release window? What is it like working with voice actors like Sasha Grey and Hulk Hogan? Why did Volition decide to take a decidedly linear approach with Red Faction: Armageddon? All of these questions and many more get answered, as VGW sits down with Volition&#8217;s Drew Holmes. Saints Row: The Third hits November 15, 2011 for PC, Xbox 360 and PS3. Strap It On! DOWNLOAD &#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!]]></description>
			<content:encoded><![CDATA[<p><a href="http://cloud.videogamewriters.com/wp-content/uploads/2011/08/rc.jpg" rel="lightbox[19145]"><img class="alignright size-medium wp-image-19157" title="SR3" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/08/rc-300x198.jpg" alt="rc 300x198 Unlimited Ammo #13: Strap it on with Saints Row 3 writer Drew Holmes" width="240" height="158" /></a>What has Saints Row: The Third done to distinguish itself from Grand Theft Auto? How does writing factor into overall game design? How can ambitious writers get into the game industry? Can the latest Saints Row hope to compete inside an insane November release window? What is it like working with voice actors like Sasha Grey and Hulk Hogan? Why did Volition decide to take a decidedly linear approach with Red Faction: Armageddon?</p>
<p>All of these questions and many more get answered, as VGW sits down with Volition&#8217;s Drew Holmes.</p>
<p><em>Saints Row: The Third hits November 15, 2011 for PC, Xbox 360 and PS3. <a title="#Strapiton" href="http://twitter.com/#!/search?q=%23strapiton" target="_blank">Strap It On!</a></em></p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img title="Unlimited Ammo #5: Pre order Shenanigans / Strategery" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Unlimited Ammo #13: Strap it on with Saints Row 3 writer Drew Holmes" width="287" height="75" /></a></p>
<h3><a title="Download Unlimited Ammo #13: Interview with Drew Holmes" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/08/unlimitedammo13.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE</a> (RSS)</h3>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW’s exclusive podcast music provider!</p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/4VyfTCnBq8I" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://videogamewriters.com/unlimited-ammo-13-strap-it-on-with-saints-row-3-writer-drew-holmes-19145/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>

<enclosure url="http://videogamewriters.com/podcasts/unlimitedammo13.mp3" length="61879607" type="audio/mpeg" />
<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/08/unlimitedammo13.mp3" length="61879607" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/kN9jQz6aL0Q/unlimitedammo13.mp3" fileSize="61879607" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>What has Saints Row: The Third done to distinguish itself from Grand Theft Auto? How does writing factor into overall game design? How can ambitious writers get into the game industry? Can the latest Saints Row hope to compete inside an insane November re</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>What has Saints Row: The Third done to distinguish itself from Grand Theft Auto? How does writing factor into overall game design? How can ambitious writers get into the game industry? Can the latest Saints Row hope to compete inside an insane November release window? What is it like working with voice actors like Sasha Grey and Hulk Hogan? Why did Volition decide to take a decidedly linear approach with Red Faction: Armageddon? All of these questions and many more get answered, as VGW sits down with Volition&amp;#8217;s Drew Holmes. Saints Row: The Third hits November 15, 2011 for PC, Xbox 360 and PS3. Strap It On! DOWNLOAD &amp;#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW’s exclusive podcast music provider!</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/unlimited-ammo-13-strap-it-on-with-saints-row-3-writer-drew-holmes-19145</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/kN9jQz6aL0Q/unlimitedammo13.mp3" length="61879607" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo13.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Prattle #8: Nights – The Greatest Depression EVAR!</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/Br5L61nek6g/prattle-8-nights-the-greatest-depression-evar-17436</link>
		<comments>http://videogamewriters.com/prattle-8-nights-the-greatest-depression-evar-17436#comments</comments>
		<pubDate>Tue, 02 Aug 2011 03:25:18 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
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		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=17436</guid>
		<description><![CDATA[Once again Kris ventures forth on his own, turning his sights inward to analyze the interplay between gaming and his somewhat-controlled depression. Join him on this psychotropic trip of self discovery, emotional design theory, and out-and-out theft of Jane McGonigal&#8217;s best ideas. SPECIAL THANKS to Built By Snow (listen &#124; buy) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song. DOWNLOAD &#124; Subscribe Links: Alan Wake Celexa [generic: Citalopram] Jane McGonigal PA&#8217;s Ms Splosion Man comic Ms Splosion Man &#8216;Talent is Overrated&#8217; (via Amazon) Fetal Alcohol Syndrome Zork Assassin&#8217;s Creed (aka People and Places of the Italian Renaissance for Dummies) Anhedonia Twisted Pixel Rocky running Rocky Demon&#8217;s Souls Ninja Gaiden (Xbox 360 version)]]></description>
			<content:encoded><![CDATA[<p><a href="http://videogamewriters.com/podcast-prattle-1-backlogged-10261/prat_itunes" rel="attachment wp-att-10308"><img class="alignright size-medium wp-image-10308" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/prat_itunes-300x300.jpg" alt="prat itunes 300x300 Prattle #8: Nights   The Greatest Depression EVAR!" width="168" height="168" title="Prattle #8: Nights   The Greatest Depression EVAR!" /></a>Once again Kris ventures forth on his own, turning his sights inward to analyze the interplay between gaming and his somewhat-controlled depression. Join him on this psychotropic trip of self discovery, emotional design theory, and out-and-out theft of Jane McGonigal&#8217;s best ideas.</p>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a> (<a href="http://www.youtube.com/watch?v=rUbGQxXV7VU&amp;feature=BFa&amp;list=AVGxdCwVVULXc1u09PA07ZDKuky4Fr8gD5&amp;index=1">listen </a>| <a href="http://www.amazon.com/Built-By-Snow/e/B003UMK924">buy</a>) for the use of their song &#8220;Science of Love&#8221; for our official Prattle theme song.</p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-prattle/id438327865" target="_blank"><img src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Prattle #8: Nights   The Greatest Depression EVAR!" width="287" height="75" title="Prattle #8: Nights   The Greatest Depression EVAR!" /></a></p>
<h3><a title="Download Prattle #8" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/08/prattle8.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/prattlepodcast" target="_blank">Subscribe</a></h3>
<h3>Links:</h3>
<ul>
<li><a title="alan wake" href="http://www.mobygames.com/game/xbox360/alan-wake" target="_blank">Alan Wake</a></li>
<li><a title="better living through chemistry" href="http://en.wikipedia.org/wiki/Citalopram" target="_blank">Celexa</a> [generic: Citalopram]</li>
<li><a title="ms mcgonigal" href="http://janemcgonigal.com/" target="_blank">Jane McGonigal</a></li>
<li><a title="pa" href="http://www.penny-arcade.com/comic/2011/7/13/" target="_blank">PA&#8217;s Ms Splosion Man comic</a></li>
<li><a title="ms splosion man" href="http://mssplosionman.com/" target="_blank">Ms Splosion Man</a></li>
<li><a title="talent is overrated" href="http://www.amazon.com/Talent-Overrated-Separates-World-Class-Performers/dp/1591842247" target="_blank">&#8216;Talent is Overrated&#8217;</a> (via Amazon)</li>
<li><a title="fas" href="http://www.ncbi.nlm.nih.gov/pubmedhealth/PMH0001909/" target="_blank">Fetal Alcohol Syndrome</a></li>
<li><a title="Zork" href="http://en.wikipedia.org/wiki/Zork" target="_blank">Zork</a></li>
<li><a title="ac" href="http://www.mobygames.com/game/assassins-creed" target="_blank">Assassin&#8217;s Creed</a> (aka <em>People and Places of the Italian Renaissance</em> for Dummies)</li>
<li><a title="anhedonia" href="http://en.wikipedia.org/wiki/Anhedonia" target="_blank">Anhedonia</a></li>
<li><a title="twisted pixel" href="http://www.twistedpixelgames.com/" target="_blank">Twisted Pixel</a></li>
<li><a title="adrian" href="http://www.youtube.com/watch?v=AuULcVaMTf0&amp;feature=player_detailpage#t=116s" target="_blank">Rocky running</a></li>
<li><a title="rocky" href="http://www.imdb.com/title/tt0075148/" target="_blank">Rocky</a></li>
<li><a title="demon souls" href="http://www.mobygames.com/game/ps3/demons-souls" target="_blank">Demon&#8217;s Souls</a></li>
<li><a title="ng" href="http://www.mobygames.com/game/ninja-gaiden-" target="_blank">Ninja Gaiden</a> (Xbox 360 version)</li>
</ul>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/Br5L61nek6g" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://videogamewriters.com/podcasts/prattle8.mp3" length="34889041" type="audio/mpeg" />
<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/08/prattle8.mp3" length="34889041" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/oSwlQVQ7LCs/prattle8.mp3" fileSize="34889041" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Once again Kris ventures forth on his own, turning his sights inward to analyze the interplay between gaming and his somewhat-controlled depression. Join him on this psychotropic trip of self discovery, emotional design theory, and out-and-out theft of Ja</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>Once again Kris ventures forth on his own, turning his sights inward to analyze the interplay between gaming and his somewhat-controlled depression. Join him on this psychotropic trip of self discovery, emotional design theory, and out-and-out theft of Jane McGonigal&amp;#8217;s best ideas. SPECIAL THANKS to Built By Snow (listen &amp;#124; buy) for the use of their song &amp;#8220;Science of Love&amp;#8221; for our official Prattle theme song. DOWNLOAD &amp;#124; Subscribe Links: Alan Wake Celexa [generic: Citalopram] Jane McGonigal PA&amp;#8217;s Ms Splosion Man comic Ms Splosion Man &amp;#8216;Talent is Overrated&amp;#8217; (via Amazon) Fetal Alcohol Syndrome Zork Assassin&amp;#8217;s Creed (aka People and Places of the Italian Renaissance for Dummies) Anhedonia Twisted Pixel Rocky running Rocky Demon&amp;#8217;s Souls Ninja Gaiden (Xbox 360 version)</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/prattle-8-nights-the-greatest-depression-evar-17436</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/oSwlQVQ7LCs/prattle8.mp3" length="34889041" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/prattle8.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Unlimited Ammo #12: Madden NFL 12 Interview with Mike Young</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/5uvIPSsEjXI/unlimited-ammo-12-madden-nfl-12-interview-with-mike-young-17633</link>
		<comments>http://videogamewriters.com/unlimited-ammo-12-madden-nfl-12-interview-with-mike-young-17633#comments</comments>
		<pubDate>Sun, 24 Jul 2011 01:26:25 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's Unlimited Ammo Podcast]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Madden NFL 12]]></category>
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=17633</guid>
		<description><![CDATA[On this episode of VGW&#8217;s Unlimited Ammo, Brian Shea and Scott Grill talk up Ultimate Marvel vs. Capcom 3 and old-school PC RPGs, then dive into an exclusive interview with Madden NFL 12 creative director Mike Young. The trio discuss the NFL lockout and its impact on the final game&#8217;s rosters, annualized sports games and what the developers of this year&#8217;s Madden have done to warrant your $60 purchase, hanging out with John Madden, and almost everything you&#8217;d want to know about Madden NFL 12. For those who aren&#8217;t into football, stick around for the first 30 minutes, which is essentially a &#8220;minisode&#8221; of Unlimited Ammo. As always, thanks for listening and don&#8217;t hesitate to give us feedback here in the comments. PLUS: Stay tuned for upcoming episodes featuring the developers of Bastion, and Drew Holmes, one of the writers behind Saints Row: The Third! DOWNLOAD &#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW&#8217;s exclusive podcast music provider!]]></description>
			<content:encoded><![CDATA[<div id="attachment_17637" class="wp-caption alignright" style="width: 250px"><a href="http://cloud.videogamewriters.com/wp-content/uploads/2011/07/mysportsphotog.jpg" rel="lightbox[17633]"><img class="size-medium wp-image-17637  " title="Mike Young, Madden NFL 12 Creative Director" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/07/mysportsphotog-300x300.jpg" alt="mysportsphotog 300x300 Unlimited Ammo #12: Madden NFL 12 Interview with Mike Young" width="240" height="240" /></a><p class="wp-caption-text">Mike Young: Madden 12 Creative Director and pro sports photographer</p></div>
<p>On this episode of VGW&#8217;s Unlimited Ammo, Brian Shea and Scott Grill talk up <em>Ultimate Marvel vs. Capcom 3 </em>and old-school PC RPGs, then dive into an exclusive interview with <em>Madden NFL 12</em> creative director Mike Young. The trio discuss the NFL lockout and its impact on the final game&#8217;s rosters, annualized sports games and what the developers of this year&#8217;s Madden have done to warrant your $60 purchase, hanging out with John Madden, and almost everything you&#8217;d want to know about <em>Madden NFL 12</em>.</p>
<p>For those who aren&#8217;t into football, stick around for the first 30 minutes, which is essentially a &#8220;minisode&#8221; of Unlimited Ammo. As always, thanks for listening and don&#8217;t hesitate to give us feedback here in the comments.</p>
<p><strong>PLUS: Stay tuned for upcoming episodes featuring the developers of <em>Bastion</em>, and Drew Holmes, one of the writers behind<em> Saints Row: The Third</em>!</strong></p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-unlimited-ammo/id435417071"><img title="Unlimited Ammo #5: Pre order Shenanigans / Strategery" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 Unlimited Ammo #12: Madden NFL 12 Interview with Mike Young" width="287" height="75" /></a></p>
<h3><a title="Download Unlimited Ammo #12: The Madden 12 Interview" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/07/unlimitedammo12.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/vgwpodcast" target="_blank">SUBSCRIBE</a> (RSS)</h3>
<p><strong>SPECIAL THANKS</strong> to <a href="http://www.builtbysnow.com/">Built By Snow</a>, VGW&#8217;s exclusive podcast music provider!</p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/5uvIPSsEjXI" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>1</slash:comments>

<enclosure url="http://videogamewriters.com/podcasts/unlimitedammo12.mp3" length="63682904" type="audio/mpeg" />
<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/07/unlimitedammo12.mp3" length="63682904" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/oNJvP92WLbk/unlimitedammo12.mp3" fileSize="63682904" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>On this episode of VGW&amp;#8217;s Unlimited Ammo, Brian Shea and Scott Grill talk up Ultimate Marvel vs. Capcom 3 and old-school PC RPGs, then dive into an exclusive interview with Madden NFL 12 creative director Mike Young. The trio discuss the NFL lockout </itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>On this episode of VGW&amp;#8217;s Unlimited Ammo, Brian Shea and Scott Grill talk up Ultimate Marvel vs. Capcom 3 and old-school PC RPGs, then dive into an exclusive interview with Madden NFL 12 creative director Mike Young. The trio discuss the NFL lockout and its impact on the final game&amp;#8217;s rosters, annualized sports games and what the developers of this year&amp;#8217;s Madden have done to warrant your $60 purchase, hanging out with John Madden, and almost everything you&amp;#8217;d want to know about Madden NFL 12. For those who aren&amp;#8217;t into football, stick around for the first 30 minutes, which is essentially a &amp;#8220;minisode&amp;#8221; of Unlimited Ammo. As always, thanks for listening and don&amp;#8217;t hesitate to give us feedback here in the comments. PLUS: Stay tuned for upcoming episodes featuring the developers of Bastion, and Drew Holmes, one of the writers behind Saints Row: The Third! DOWNLOAD &amp;#124; SUBSCRIBE (RSS) SPECIAL THANKS to Built By Snow, VGW&amp;#8217;s exclusive podcast music provider!</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/unlimited-ammo-12-madden-nfl-12-interview-with-mike-young-17633</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/oNJvP92WLbk/unlimitedammo12.mp3" length="63682904" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/unlimitedammo12.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>SpeedRun: Ultimate Comic-Con Edition 20XX</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/5jR-Fw71ylY/speedrun-ultimate-comic-con-edition-20xx-17413</link>
		<comments>http://videogamewriters.com/speedrun-ultimate-comic-con-edition-20xx-17413#comments</comments>
		<pubDate>Thu, 21 Jul 2011 23:20:47 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's SpeedRun]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[San Diego Comic-Con 2011]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=17413</guid>
		<description><![CDATA[Welcome back to VGW&#8217;s SpeedRun, a high-speed podcast running down the most important gaming industry headlines &#8211; in about 3 minutes (or in today&#8217;s case 5 minutes!) On today&#8217;s show, it&#8217;s double the news and double the hosts as editors Brian Shea and Jason Evangelho run down the most important news out of today&#8217;s Comic-Con proceedings in San Diego, California. DOWNLOAD &#124; RSS FEED Music, as always, provided by the excellent Built By Snow. ]]></description>
			<content:encoded><![CDATA[<p>Welcome back to VGW&#8217;s <strong>SpeedRun</strong>, a high-speed podcast running down the most important gaming industry headlines &#8211; in about 3 minutes (or in today&#8217;s case 5 minutes!) On today&#8217;s show, it&#8217;s double the news and double the hosts as editors Brian Shea and Jason Evangelho run down the most important news out of today&#8217;s Comic-Con proceedings in San Diego, California.</p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-speedrun/id449756609"><img title="Unlimited Ammo #5: Pre order Shenanigans / Strategery" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 SpeedRun: Ultimate Comic Con Edition 20XX" width="287" height="75" /></a></p>
<h3><a title="Download the SpeedRun" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/07/speedrun_07212011.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/speedrun" target="_blank">RSS FEED</a></h3>
<p><strong>Music, as always, provided by the excellent <a title="Built By Snow" href="http://www.builtbysnow.com/" target="_blank">Built By Snow</a>. </strong></p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/5jR-Fw71ylY" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://videogamewriters.com/podcasts/speedrun_07212011.mp3" length="4291404" type="audio/mpeg" />
<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/07/speedrun_07212011.mp3" length="4291404" type="audio/mpeg" />
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		<item>
		<title>SpeedRun: Gaming News for July 20, 2011</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/m5mYCyU0t-k/speedrun-gaming-news-for-july-20-2011-17068</link>
		<comments>http://videogamewriters.com/speedrun-gaming-news-for-july-20-2011-17068#comments</comments>
		<pubDate>Wed, 20 Jul 2011 23:35:38 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's SpeedRun]]></category>
		<category><![CDATA[Goldeneye 007 Reloaded]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Prototype 2]]></category>
		<category><![CDATA[Sonic Generations]]></category>
		<category><![CDATA[Ultimate Marvel vs. Capcom 3]]></category>

		<guid isPermaLink="false">http://videogamewriters.com/?p=17068</guid>
		<description><![CDATA[Welcome back to VGW&#8217;s SpeedRun, a high-speed podcast running down the most important gaming industry headlines &#8211; in about 3 minutes. On today&#8217;s show, Capcom wants more of your money, Activision officially announces a remake of a remake, SEGA tickles our nostalgia, and Prototype 2 gets dated. DOWNLOAD &#124; RSS FEED Music, as always, provided by the excellent Built By Snow.]]></description>
			<content:encoded><![CDATA[<p>Welcome back to VGW&#8217;s SpeedRun, a high-speed podcast running down the most important gaming industry headlines &#8211; in about 3 minutes. On today&#8217;s show, Capcom wants more of your money, Activision officially announces a remake of a remake, SEGA tickles our nostalgia, and <em>Prototype 2</em> gets dated.</p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-speedrun/id449756609"><img title="Unlimited Ammo #5: Pre order Shenanigans / Strategery" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 SpeedRun: Gaming News for July 20, 2011" width="287" height="75" /></a></p>
<h3><a title="Download the SpeedRun" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/07/speedrun_07202011.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/speedrun" target="_blank">RSS FEED</a></h3>
<p><strong>Music, as always, provided by the excellent <a title="Built By Snow" href="http://www.builtbysnow.com/" target="_blank">Built By Snow</a>.<br />
</strong></p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/m5mYCyU0t-k" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://videogamewriters.com/podcasts/speedrun_07202011.mp3" length="2748299" type="audio/mpeg" />
<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/07/speedrun_07202011.mp3" length="2748299" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/-FLrpORn4J4/speedrun_07202011.mp3" fileSize="2748299" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Welcome back to VGW&amp;#8217;s SpeedRun, a high-speed podcast running down the most important gaming industry headlines &amp;#8211; in about 3 minutes. On today&amp;#8217;s show, Capcom wants more of your money, Activision officially announces a remake of a remake, </itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>Welcome back to VGW&amp;#8217;s SpeedRun, a high-speed podcast running down the most important gaming industry headlines &amp;#8211; in about 3 minutes. On today&amp;#8217;s show, Capcom wants more of your money, Activision officially announces a remake of a remake, SEGA tickles our nostalgia, and Prototype 2 gets dated. DOWNLOAD &amp;#124; RSS FEED Music, as always, provided by the excellent Built By Snow.</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/speedrun-gaming-news-for-july-20-2011-17068</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/-FLrpORn4J4/speedrun_07202011.mp3" length="2748299" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/speedrun_07202011.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>SpeedRun: Gaming News for July 19, 2011</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/rsVcbi91cEc/speedrun-gaming-news-for-july-19-2011-16822</link>
		<comments>http://videogamewriters.com/speedrun-gaming-news-for-july-19-2011-16822#comments</comments>
		<pubDate>Wed, 20 Jul 2011 00:03:39 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
				<category><![CDATA[EarCandy]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's SpeedRun]]></category>
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		<category><![CDATA[Batman: Arkham City]]></category>
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		<guid isPermaLink="false">http://videogamewriters.com/?p=16822</guid>
		<description><![CDATA[Welcome back to VGW&#8217;s SpeedRun, a high-speed podcast running down the most important gaming industry headlines &#8211; in about 3 minutes. On today&#8217;s show, Turtle Beach and Activision team up, Arkham City gets collectible, GoldenEye 007 gets remade&#8230; again, SEGA and 2K Games delay releases, and Anonymous loses their anonymity. Don’t forget to subscribe in iTunes and we’ll deliver the SpeedRun to you Monday through Friday. DOWNLOAD &#124; RSS FEED Music, as always, provided by the excellent Built By Snow. &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>Welcome back to VGW&#8217;s SpeedRun, a high-speed podcast running down the most important gaming industry headlines &#8211; in about 3 minutes. On today&#8217;s show, Turtle Beach and Activision team up, <em>Arkham City</em> gets collectible, <em>GoldenEye 007 </em>gets remade&#8230; again, SEGA and 2K Games delay releases, and Anonymous loses their anonymity.</p>
<p><strong>Don’t forget to subscribe in iTunes and we’ll deliver the SpeedRun to you Monday through Friday.<br />
</strong></p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-speedrun/id449756609"><img title="Unlimited Ammo #5: Pre order Shenanigans / Strategery" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 SpeedRun: Gaming News for July 19, 2011" width="287" height="75" /></a></p>
<h3><a title="Download the SpeedRun" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/07/speedrun_07192011.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/speedrun" target="_blank">RSS FEED</a></h3>
<p><strong>Music, as always, provided by the excellent <a title="Built By Snow" href="http://www.builtbysnow.com/" target="_blank">Built By Snow</a>.</strong></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/rsVcbi91cEc" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://cloud.videogamewriters.com/wp-content/uploads/2011/07/speedrun_07192011.mp3" length="3067202" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/vgwpodcast/~5/by7YmelLFow/speedrun_07192011.mp3" fileSize="3067202" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Welcome back to VGW&amp;#8217;s SpeedRun, a high-speed podcast running down the most important gaming industry headlines &amp;#8211; in about 3 minutes. On today&amp;#8217;s show, Turtle Beach and Activision team up, Arkham City gets collectible, GoldenEye 007 gets r</itunes:subtitle><itunes:author>VideoGameWriters.com</itunes:author><itunes:summary>Welcome back to VGW&amp;#8217;s SpeedRun, a high-speed podcast running down the most important gaming industry headlines &amp;#8211; in about 3 minutes. On today&amp;#8217;s show, Turtle Beach and Activision team up, Arkham City gets collectible, GoldenEye 007 gets remade&amp;#8230; again, SEGA and 2K Games delay releases, and Anonymous loses their anonymity. Don’t forget to subscribe in iTunes and we’ll deliver the SpeedRun to you Monday through Friday. DOWNLOAD &amp;#124; RSS FEED Music, as always, provided by the excellent Built By Snow. &amp;#160; &amp;#160;</itunes:summary><itunes:keywords>video,games,playstation,discussion,roundtable,journalism,gaming,call,of,duty,ps3,3ds</itunes:keywords><feedburner:origLink>http://videogamewriters.com/speedrun-gaming-news-for-july-19-2011-16822</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/vgwpodcast/~5/by7YmelLFow/speedrun_07192011.mp3" length="3067202" type="audio/mpeg" /><feedburner:origEnclosureLink>http://videogamewriters.com/podcasts/speedrun_07192011.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>SpeedRun: Gaming News for July 18, 2011</title>
		<link>http://feedproxy.google.com/~r/vgwpodcast/~3/XUKhAOEd_u8/speedrun-gaming-news-for-july-18-2011-16607</link>
		<comments>http://videogamewriters.com/speedrun-gaming-news-for-july-18-2011-16607#comments</comments>
		<pubDate>Mon, 18 Jul 2011 22:40:57 +0000</pubDate>
		<dc:creator>jason@videogamewriters.com (VideoGameWriters.com)</dc:creator>
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		<category><![CDATA[News]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[VGW's SpeedRun]]></category>
		<category><![CDATA[Final Fantasy XIII-2]]></category>
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		<guid isPermaLink="false">http://videogamewriters.com/?p=16607</guid>
		<description><![CDATA[Welcome back to VGW&#8217;s SpeedRun, a high-speed podcast running down today&#8217;s most important gaming industry headlines &#8211; in about 3 minutes. On today&#8217;s show: Used games are killing our children and they canceled Firefly! Plus, exploding grunts, Gears of War 4, and Final Fantasy XIII-2. Don&#8217;t forget to subscribe in iTunes and we&#8217;ll deliver the speedrun to you Monday through Friday.  DOWNLOAD &#124; RSS FEED Music, as always, provided by the excellent Built By Snow. ]]></description>
			<content:encoded><![CDATA[<p>Welcome back to VGW&#8217;s SpeedRun, a high-speed podcast running down today&#8217;s most important gaming industry headlines &#8211; in about 3 minutes. On today&#8217;s show: Used games are killing our children and they canceled Firefly! Plus, exploding grunts, <em>Gears of War 4</em>, and <em>Final Fantasy XIII-2</em>.</p>
<p><strong>Don&#8217;t forget to subscribe in iTunes and we&#8217;ll deliver the speedrun to you Monday through Friday. </strong></p>
<p><a href="http://itunes.apple.com/us/podcast/vgws-speedrun/id449756609"><img title="Unlimited Ammo #5: Pre order Shenanigans / Strategery" src="http://cloud.videogamewriters.com/wp-content/uploads/2011/05/subscribe.itunes.button1.jpg" alt="subscribe.itunes.button1 SpeedRun: Gaming News for July 18, 2011" width="287" height="75" /></a></p>
<h3><a title="Download the SpeedRun" href="http://cloud.videogamewriters.com/wp-content/uploads/2011/07/speedrun_07182011.mp3" target="_blank">DOWNLOAD</a> | <a href="http://feeds.feedburner.com/speedrun" target="_blank">RSS FEED</a></h3>
<p><strong>Music, as always, provided by the excellent <a title="Built By Snow" href="http://www.builtbysnow.com/" target="_blank">Built By Snow</a>. </strong></p>
<img src="http://feeds.feedburner.com/~r/vgwpodcast/~4/XUKhAOEd_u8" height="1" width="1"/>]]></content:encoded>
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	<copyright>Copyright 2011 The VGW Collective</copyright><media:credit role="author">VideoGameWriters.com</media:credit><media:rating>nonadult</media:rating></channel>
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