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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2enclosuresfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-216754832307006363</atom:id><lastBuildDate>Thu, 04 Feb 2010 01:13:23 +0000</lastBuildDate><title>VideoGameFocus</title><description>Focus on video games: studies, research, game design, industry</description><link>http://www.videogamefocus.net/</link><managingEditor>nicolas.esposito@utc.fr (Nicolas Esposito)</managingEditor><generator>Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/videogamefocus" /><feedburner:info uri="videogamefocus" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:thumbnail url="http://www.utc.fr/rendezvouscreation/images/videogamefocus300.png" /><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Video Games</media:category><itunes:owner><itunes:email>nicolas.esposito@utc.fr</itunes:email><itunes:name>Nicolas Esposito</itunes:name></itunes:owner><itunes:author>Nicolas Esposito</itunes:author><itunes:explicit>no</itunes:explicit><itunes:image href="http://www.utc.fr/rendezvouscreation/images/videogamefocus300.png" /><itunes:subtitle>VideoGameFocus ? Focus on video games: studies, research, game design</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><feedburner:emailServiceId>videogamefocus</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item><guid isPermaLink="false">tag:blogger.com,1999:blog-216754832307006363.post-4370830427583851735</guid><pubDate>Tue, 26 May 2009 21:23:00 +0000</pubDate><atom:updated>2009-05-26T23:45:27.608+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Emulation</category><category domain="http://www.blogger.com/atom/ns#">Press</category><title>IT Magazines, Video Games, and Shinobi</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_aU4-JPiW0GE/ShxhqVwV2VI/AAAAAAAAD64/CZiU7-wq8ZY/s1600-h/027magazines.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 133px;" src="http://1.bp.blogspot.com/_aU4-JPiW0GE/ShxhqVwV2VI/AAAAAAAAD64/CZiU7-wq8ZY/s200/027magazines.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5340250638176868690" /&gt;&lt;/a&gt;Since the middle of the 80’s I have been buying a lot of magazines concerning all the aspects of computer science and video games (I got interested in the other aspects of IT a little later). At that time, I bought for example &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Soft &amp;amp; Micro&lt;/span&gt;, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Hebdogiciel&lt;/span&gt;, and the unavoidable &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Tilt&lt;/span&gt;. Later, I read &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Décision Micro &amp;amp; Réseaux&lt;/span&gt; a lot, and &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Tilt&lt;/span&gt;, unfortunately stopped being published. But thanks to Alain Huyghues Lacour (AHL), the console spirit of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Tilt&lt;/span&gt; could be found in &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Consoles +&lt;/span&gt;. And fortunately, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Consoles +&lt;/span&gt; still exists. AHL is not its editor in chief anymore, but I am still a subscriber and therefore, I read this magazine every month.&lt;br /&gt;&lt;br /&gt;In the March issue, I found a rapid test of the &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Sega Megadrive Ultimate Collection&lt;/span&gt; on PS3. I had already checked the list of all the games included in this compilation, and having all the games in their original version in other compilations I had not found anything of real interest in it for me. Except that… Among the illustrations of this test there was a screenshot of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Shinobi&lt;/span&gt; with this caption: "Finish the first level of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Shinobi III&lt;/span&gt; in one credit to open &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Shinobi Arcade&lt;/span&gt;."&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_aU4-JPiW0GE/ShxiBzY228I/AAAAAAAAD7A/UZB7vQKBNho/s1600-h/027shinobi.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 140px;" src="http://4.bp.blogspot.com/_aU4-JPiW0GE/ShxiBzY228I/AAAAAAAAD7A/UZB7vQKBNho/s200/027shinobi.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5340251041268423618" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Shinobi&lt;/span&gt; was at first a platform game by Sega released as an arcade game in 1987 on the excellent platform System 16. The game is not based on a particularly original idea and it was not a revolution for this type of games but it ranks among my preferred games beside &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Tetris&lt;/span&gt;, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Bubble Bobble&lt;/span&gt;, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Puzzle Bobble&lt;/span&gt;, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Final Match Tennis&lt;/span&gt;, the &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Marios&lt;/span&gt;, etc. I spent a lot of time on it in arcade rooms and I still play it at home on my own arcade cabinet. I can end the game, play again and again, experiencing the same thrill. I think that &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Shinobi&lt;/span&gt;’s gameplay is just incredibly deep. The player finds a great pleasure in gaining playing fluency through the precision of the game. &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Shinobi&lt;/span&gt; represents for me a real achievement in terms of video games conception, just like &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Flower&lt;/span&gt;, nowadays on PS3.&lt;br /&gt;&lt;br /&gt;Unfortunately, none of the versions on consoles and computers has been able to convey the extremely rich gameplay of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Shinobi&lt;/span&gt;. It seems to me that the least catastrophic version is the one on PC Engine. And it is incredible to note that the game had not yet been published in a compilation based on the emulation technique to reproduce its functions identically. For a long time I have been hoping that &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Shinobi&lt;/span&gt; would come back in its original version and be accessible to all. It is now done even though it is a bit confidential.&lt;br /&gt;&lt;br /&gt;In this compilation on PS3, the emulation of the arcade version is excellent and the bonus is that you can save a game to play it again later. But there is a recurring problem concerning emulation: The standard joystick doesn’t offer the same control as the control of an arcade cabinet and the image on a flat screen is quite different from  that produced by a cathode ray tube screen (on this subject, see my &lt;a href="http://www.blognico.com/mon-deuxieme-livre-sur-les-jeu"&gt;project of a second book on video games&lt;/a&gt;). Moreover, There is no option to make it possible for the player to get near it, and when you plug the PS3 on a cathode ray tube TV the result is rather a catastrophe. Despite all this, the great pleasure linked to gameplay is there to be enjoyed.&lt;br /&gt;&lt;br /&gt;Thanks to &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Consoles +&lt;/span&gt; for the info about this version!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/216754832307006363-4370830427583851735?l=www.videogamefocus.net' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/videogamefocus?a=3W_vN2YR7eQ:-WIKMosEsCU:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/videogamefocus?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/videogamefocus?a=3W_vN2YR7eQ:-WIKMosEsCU:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/videogamefocus?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/videogamefocus?a=3W_vN2YR7eQ:-WIKMosEsCU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/videogamefocus?i=3W_vN2YR7eQ:-WIKMosEsCU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/videogamefocus?a=3W_vN2YR7eQ:-WIKMosEsCU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/videogamefocus?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/videogamefocus?a=3W_vN2YR7eQ:-WIKMosEsCU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/videogamefocus?i=3W_vN2YR7eQ:-WIKMosEsCU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/videogamefocus/~4/3W_vN2YR7eQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/videogamefocus/~3/3W_vN2YR7eQ/it-magazines-video-games-and-shinobi.html</link><author>nicolas.esposito@utc.fr (Nicolas Esposito)</author><media:thumbnail url="http://1.bp.blogspot.com/_aU4-JPiW0GE/ShxhqVwV2VI/AAAAAAAAD64/CZiU7-wq8ZY/s72-c/027magazines.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.videogamefocus.net/2009/05/it-magazines-video-games-and-shinobi.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-216754832307006363.post-476852061614371172</guid><pubDate>Wed, 11 Feb 2009 23:36:00 +0000</pubDate><atom:updated>2009-02-18T14:32:55.590+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Video content</category><category domain="http://www.blogger.com/atom/ns#">Press</category><title>Digital TV: A Video Portal About Video Games</title><description>A few weeks ago, &lt;a href="http://www.digitalgames.fr/"&gt;DigitalGames.fr&lt;/a&gt; launched a video portal dedicated to video games. Its name is &lt;a href="http://www.digitalgamestv.fr/"&gt;Digital TV&lt;/a&gt;. There, you will find &lt;a href="http://www.digitalgamestv.fr/reportages.html"&gt;exclusive TV reports&lt;/a&gt; of a surprising quality, particularly, a series about the history of video games : &lt;span class="Apple-style-span" style="font-style: italic;"&gt;The Fabulous Story of Video Games&lt;/span&gt;, &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Mythical Consoles&lt;/span&gt;, and Cult Video Games.&lt;div&gt;&lt;br /&gt;Last month, I interviewed Jean-Philippe Alba, the chief editor of Digital Games and Digital TV. So, you will know more about the creation of this video portal very soon…&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Update&lt;/span&gt; — &lt;span class="Apple-style-span" style="font-style: italic;"&gt;The Fabulous Story of Video Games&lt;/span&gt; is available in its entirety (two parts) on &lt;a href="http://www.dailymotion.com/DigitalGames/video/x89qek_la-fabuleuse-histoire-du-jeu-video_videogames"&gt;Dailymotion&lt;/a&gt;:&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;object width="480" height="292"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/k4zhHBs2n2F9AGWhHe&amp;amp;related=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.dailymotion.com/swf/k4zhHBs2n2F9AGWhHe&amp;amp;related=1" type="application/x-shockwave-flash" width="480" height="292" allowfullscreen="true" allowscriptaccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.dailymotion.com/video/x89qek_la-fabuleuse-histoire-du-jeu-video_videogames"&gt;La Fabuleuse Histoire du Jeu Video&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;envoyé par &lt;a href="http://www.dailymotion.com/DigitalGames"&gt;DigitalGames&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;object width="480" height="291"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/k1yybr7OWmZ7x9XgGA&amp;amp;related=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.dailymotion.com/swf/k1yybr7OWmZ7x9XgGA&amp;amp;related=1" type="application/x-shockwave-flash" width="480" height="291" allowfullscreen="true" allowscriptaccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.dailymotion.com/video/x8eraw_la-fabuleuse-histoire-du-jeu-video_videogames"&gt;La Fabuleuse Histoire du Jeu Video 2&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;envoyé par &lt;a href="http://www.dailymotion.com/DigitalGames"&gt;DigitalGames&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/216754832307006363-476852061614371172?l=www.videogamefocus.net' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=6SkueKAz"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=43" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=xejEIxki"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=XlYS0Nkq"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=XlYS0Nkq" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=TYeN2Y9W"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=52" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=am0MA5xZ"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=am0MA5xZ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/videogamefocus/~4/UV_WN73Rgv4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/videogamefocus/~3/UV_WN73Rgv4/digital-tv-video-portal-about-video.html</link><author>nicolas.esposito@utc.fr (Nicolas Esposito)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/videogamefocus/~5/LOcIEmWxPZs/k4zhHBs2n2F9AGWhHe&amp;amp;related=1" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>A few weeks ago, DigitalGames.fr launched a video portal dedicated to video games. Its name is Digital TV. There, you will find exclusive TV reports of a surprising quality, particularly, a series about the history of video games : The Fabulous Story of V</itunes:subtitle><itunes:author>Nicolas Esposito</itunes:author><itunes:summary>A few weeks ago, DigitalGames.fr launched a video portal dedicated to video games. Its name is Digital TV. There, you will find exclusive TV reports of a surprising quality, particularly, a series about the history of video games : The Fabulous Story of Video Games, Mythical Consoles, and Cult Video Games. Last month, I interviewed Jean-Philippe Alba, the chief editor of Digital Games and Digital TV. So, you will know more about the creation of this video portal very soon… Update — The Fabulous Story of Video Games is available in its entirety (two parts) on Dailymotion: La Fabuleuse Histoire du Jeu Video envoyé par DigitalGames La Fabuleuse Histoire du Jeu Video 2 envoyé par DigitalGames</itunes:summary><itunes:keywords>Video content, Press</itunes:keywords><feedburner:origLink>http://www.videogamefocus.net/2009/02/digital-tv-video-portal-about-video.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/videogamefocus/~5/LOcIEmWxPZs/k4zhHBs2n2F9AGWhHe&amp;amp;related=1" length="-1" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.dailymotion.com/swf/k4zhHBs2n2F9AGWhHe&amp;amp;related=1</feedburner:origEnclosureLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-216754832307006363.post-7532382956700209559</guid><pubDate>Tue, 20 Jan 2009 15:53:00 +0000</pubDate><atom:updated>2009-01-20T19:56:42.479+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Database</category><category domain="http://www.blogger.com/atom/ns#">Method</category><title>A Method to Classify Video Games</title><description>&lt;a href="http://www.gameclassification.com/EN/"&gt;GameClassification.com&lt;/a&gt; is a website where you can find a method to classify video games and a database of classified games.&lt;br /&gt;&lt;blockquote&gt;It is the result of an academic research project launched in 2006 by &lt;a href="http://www.ludoscience.com/EN/6-Julian-Alvarez.html"&gt;Julian Alvarez&lt;/a&gt; et &lt;a href="http://www.ludoscience.com/EN/27-Damien-Djaouti.html"&gt;Damien Djaouti&lt;/a&gt;&lt;br /&gt;&lt;/blockquote&gt;The method is based on gameplay bricks: avoid, manage, random, shoot, create, destroy, match, write, move, select. The classification is detailed &lt;a href="http://www.gameclassification.com/EN/about/bricks.html"&gt;here&lt;/a&gt;. It is described in this &lt;a href="http://www.gameclassification.com/EN/about/article.html"&gt;article&lt;/a&gt; and in this video :&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/HT3Sun31BJc&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/HT3Sun31BJc&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/216754832307006363-7532382956700209559?l=www.videogamefocus.net' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=7jGWWIq6"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=43" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=QKEQqpoi"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=jglfUwU0"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=jglfUwU0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=t0kuchIx"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=52" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=co6Bah32"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=co6Bah32" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/videogamefocus/~4/b5W0dCUJE-I" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/videogamefocus/~3/b5W0dCUJE-I/method-to-classify-video-games.html</link><author>nicolas.esposito@utc.fr (Nicolas Esposito)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/videogamefocus/~5/YBiHu_UgqMo/HT3Sun31BJc&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1" fileSize="990" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>GameClassification.com is a website where you can find a method to classify video games and a database of classified games. It is the result of an academic research project launched in 2006 by Julian Alvarez et Damien Djaouti The method is based on gamepl</itunes:subtitle><itunes:author>Nicolas Esposito</itunes:author><itunes:summary>GameClassification.com is a website where you can find a method to classify video games and a database of classified games. It is the result of an academic research project launched in 2006 by Julian Alvarez et Damien Djaouti The method is based on gameplay bricks: avoid, manage, random, shoot, create, destroy, match, write, move, select. The classification is detailed here. It is described in this article and in this video : </itunes:summary><itunes:keywords>Database, Method</itunes:keywords><feedburner:origLink>http://www.videogamefocus.net/2009/01/method-to-classify-video-games.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/videogamefocus/~5/YBiHu_UgqMo/HT3Sun31BJc&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1" length="990" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.youtube.com/v/HT3Sun31BJc&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1</feedburner:origEnclosureLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-216754832307006363.post-3607970617502629951</guid><pubDate>Wed, 24 Dec 2008 15:08:00 +0000</pubDate><atom:updated>2009-05-26T23:45:10.204+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Books</category><category domain="http://www.blogger.com/atom/ns#">Emulation</category><title>My Second Book About Video Games</title><description>Since the publication of my first book on video games (&lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://www.microapp.com/livre_emulation_et_jeux_video_3169.html"&gt;Émulation et jeux vidéo&lt;/a&gt;&lt;/span&gt;, 2001, Micro Application), I have been working on a second book on the subject : &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Video Game Screenshots: Cartridge Quintessence&lt;/span&gt;. This book, written in three different languages with Lilian Piluso, will present a selection of about 250 video games sold in cartridges on the following systems (between brackets, some precisions, particularly the names of the games in different parts of the world) :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Atari 2600,&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Atari 8-bit (particularly Atari XE Sytem),&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Nec PC Engine (Nec Turbo Grafx 16),&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Nintendo Entertainment System (Nintendo Famicom),&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Nintendo Super NES (Nintendo Super Famicom),&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Nintendo 64,&lt;/li&gt;&lt;li&gt;Sega Master System (Sega Mark III),&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Sega Mega Drive (Sega Genesis),&lt;br /&gt;&lt;/li&gt;&lt;li&gt;SNK Neo Geo.&lt;/li&gt;&lt;/ul&gt;At the start I worked on a much greater number of systems (including arcade), but I had to select only a few otherwise the book would have had far too many pages. My talks with Winnie Forster from &lt;a href="http://www.gameplan-books.com/"&gt;GAMEplan&lt;/a&gt; allowed me to define the editorial line more precisely. It is therefore a selection of cartridge video games, not including portable consoles. This basis anchors the selection in time and in the market of video game consoles. A part of the book explains this approach and another presents the selection. For each game there is on one page :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;the title,&lt;br /&gt;&lt;/li&gt;&lt;li&gt;the year of publication,&lt;br /&gt;&lt;/li&gt;&lt;li&gt;the picture of the console,&lt;br /&gt;&lt;/li&gt;&lt;li&gt;supplementary information (alternative title, name of the console, publisher, developer, name of the series and information on the arcade version if there is one),&lt;br /&gt;&lt;/li&gt;&lt;li&gt;a presentation text (thanks to Lilian Piluso for writing it) in three languages (German, English and French),&lt;br /&gt;&lt;/li&gt;&lt;li&gt;a photo of the title screen (1/8 of the page),&lt;br /&gt;&lt;/li&gt;&lt;li&gt;a photo of the first level (half of the page).&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;The particularity of this book is to propose high quality screenshots. Not just screenshots made from emulators but real photographs taken on a cathode ray tube TV set showing the signal coming from the original consoles. The idea is to reproduce in a high resolution medium (a book), a visual impression of the games identical to what the players saw. The ambition is therefore linked to the conservation of this very particular visual impression (with horizontal lines being clearly visible).&lt;div&gt;&lt;br /&gt;This approach is complex :&lt;br /&gt;&lt;ol&gt;&lt;li&gt;It is necessary to make a selection by associating simple criteria. I have spent a great number of hours playing, but I am not an expert in all the genres and most of all on all the consoles. So I have proposed provisional versions of my selections to friends and contacts and more generally on specialised forums such as those of the site &lt;a href="http://www.grospixels.com/"&gt;Gros Pixels&lt;/a&gt;.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;It is necessary to gather varied information on the games. I found help in some big data bases, for example &lt;a href="http://www.mobygames.com/"&gt;Moby Games&lt;/a&gt;.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;It is necessary to possess all the games and consoles in question. This took me several years. Fortunately some of my contacts in Japan and the US have been able to help me.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;It is necessary to make photographs which is difficult for many reasons, particularly because you must avoid the too dark or too bright bands on the picture and the watered effect (as well as a visible twinkling on the photo). After having tested different professional video equipment I finally found a really satisfying solution.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;It is necessary to write presentation texts. In that, I was lucky to meet Lilian Piluso who    wrote them all.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;Another very important point: I have to find a publisher.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/216754832307006363-3607970617502629951?l=www.videogamefocus.net' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=0CnKQJy7"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=43" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=oICheu3J"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=LVsZiEyR"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=LVsZiEyR" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=iqti2QYH"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=52" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=0AjxJncn"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=0AjxJncn" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/videogamefocus/~4/gQKiAJ9C5Y4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/videogamefocus/~3/gQKiAJ9C5Y4/my-second-book-about-video-games.html</link><author>nicolas.esposito@utc.fr (Nicolas Esposito)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.videogamefocus.net/2008/12/my-second-book-about-video-games.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-216754832307006363.post-2441586872858688471</guid><pubDate>Thu, 27 Nov 2008 16:03:00 +0000</pubDate><atom:updated>2008-11-27T17:15:33.949+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Online</category><title>My Experience of Online Modes</title><description>After a period of game sessions on local networks at friends’ at the beginning of the 90’s, I was naturally brought to test some PC online games. But, as I mostly play on consoles it is on a Dreamcast and its 33.6 kbps modem that I really explored different types of online games. I particularly have great memories of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;ChuChu Rocket!&lt;/span&gt; and of  &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Phantasy Star Online&lt;/span&gt;. The idea was two-fold: to find other players and live this kind of experience at a distance but also to enter into virtual contact with them in the case of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Phantasy Star Online&lt;/span&gt;. Then, as I was taking part in the creation of an online multiplayer sport-game development company, I noticed from within the difference of process between an artificial intelligence and a community of players.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When the network card of the PlayStation 2 arrived, I mostly used online modes for race games. At the beginning, it was just to try. Then, I played with a definite aim: to meet experienced players. A game against the console is generally predictable in terms of difficulty. Hence a double interest in online games in this context: competitors with very different game levels and the opportunity to find particularly gifted players. I have, today, the same approach on PS3 with the same kind of games. For example, I begin to  play &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Pure&lt;/span&gt; online and I clearly realise that I haven’t played enough and that I lack quite a few hours of playing.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But, there remains a dimension which, I hope, will spread my online games practice: the materialisation of virtual relations such as what can happen on the Web. Indeed I haven’t yet physically met a person I have known through online playing. But this should rapidly change as the public of video games gets larger and with the new game platforms focusing on the relationships between the players.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/216754832307006363-2441586872858688471?l=www.videogamefocus.net' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=jNZYfIRe"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=43" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=kSPzMXBu"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=LnHVGiPx"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=LnHVGiPx" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=VUcvxCA2"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=52" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=gzRZxW81"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=gzRZxW81" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/videogamefocus/~4/hhLXMawbk8E" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/videogamefocus/~3/hhLXMawbk8E/my-experience-of-online-modes.html</link><author>nicolas.esposito@utc.fr (Nicolas Esposito)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.videogamefocus.net/2008/11/my-experience-of-online-modes.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-216754832307006363.post-4269833710565248453</guid><pubDate>Sun, 09 Nov 2008 09:27:00 +0000</pubDate><atom:updated>2009-10-31T22:17:01.579+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">IC06 course</category><category domain="http://www.blogger.com/atom/ns#">Production tools</category><category domain="http://www.blogger.com/atom/ns#">Development</category><category domain="http://www.blogger.com/atom/ns#">Graphics</category><category domain="http://www.blogger.com/atom/ns#">Sounds</category><title>Different Levels of Production Tools for Students in Video Game</title><description>The students of my new course (&lt;a href="http://www.cycledevie.fr/enseignement/ic06/programme/"&gt;Video Game Industry and Design&lt;/a&gt;) will have to design a video game and to implement it. Some of them will be students in computer science, but not all of them. Then, I have to provide them different levels of production tools:&lt;div&gt;&lt;ul&gt;&lt;li&gt;codeless, for adventure games (HTML pages): &lt;a href="http://www.adobe.com/products/dreamweaver/"&gt;Dreamweaver&lt;/a&gt;, &lt;a href="http://kompozer.net/"&gt;KompoZer&lt;/a&gt;,&lt;/li&gt;&lt;li&gt;codeless, for 2D games: &lt;a href="http://gamesalad.com/"&gt;GameSalad&lt;/a&gt;, &lt;a href="http://scratch.mit.edu/"&gt;Scratch&lt;/a&gt;,&lt;/li&gt;&lt;li&gt;codeless, for 3D games: &lt;a href="http://atmosphir.com/"&gt;Atmosphir&lt;/a&gt;, &lt;a href="http://www.alice.org/"&gt;Alice&lt;/a&gt;,&lt;/li&gt;&lt;li&gt;with code, for 2D games: &lt;a href="http://www.adobe.com/products/flash/"&gt;Flash&lt;/a&gt;, &lt;a href="http://www.adobe.com/products/air/tools/sdk/"&gt;AIR SDK&lt;/a&gt;,&lt;/li&gt;&lt;li&gt;with code, for 3D games: &lt;a href="http://unity3d.com/"&gt;Unity&lt;/a&gt;,&lt;/li&gt;&lt;li&gt;with code, for 2D and 3D games: &lt;a href="http://www.java.com/"&gt;Java&lt;/a&gt;, &lt;a href="http://developer.apple.com/tools/xcode/"&gt;Xcode&lt;/a&gt;,&lt;/li&gt;&lt;li&gt;with code, for games dedicated to cellphones: &lt;a href="http://code.google.com/android/"&gt;Android SDK&lt;/a&gt;, &lt;a href="http://developer.apple.com/iphone/"&gt;iPhone SDK&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;Web also have:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;graphics: &lt;a href="http://www.adobe.com/products/photoshop/photoshopextended/"&gt;Photoshop Extended&lt;/a&gt;, &lt;a href="http://www.adobe.com/products/illustrator/"&gt;Illustrator&lt;/a&gt;, &lt;a href="http://sketchup.google.com/"&gt;SketchUp Pro&lt;/a&gt;,&lt;/li&gt;&lt;li&gt;sounds: &lt;a href="http://www.apple.com/finalcutstudio/soundtrackpro/"&gt;Soundtrack Pro&lt;/a&gt;, &lt;a href="http://audacity.sourceforge.net/"&gt;Audacity&lt;/a&gt;,&lt;/li&gt;&lt;li&gt;video: &lt;a href="http://www.apple.com/fr/finalcutstudio/finalcutpro/"&gt;Final Cut Pro&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/216754832307006363-4269833710565248453?l=www.videogamefocus.net' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=pUmicJow"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=43" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=1wJyoFcl"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=9fieKjjg"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=9fieKjjg" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=Vc1dphx8"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=52" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=y4xxPRwY"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=y4xxPRwY" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/videogamefocus/~4/IUfael_28Aw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/videogamefocus/~3/IUfael_28Aw/different-levels-of-production-tools.html</link><author>nicolas.esposito@utc.fr (Nicolas Esposito)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.videogamefocus.net/2008/11/different-levels-of-production-tools.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-216754832307006363.post-3436676455460308381</guid><pubDate>Fri, 26 Sep 2008 10:09:00 +0000</pubDate><atom:updated>2008-09-26T12:14:59.258+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Books</category><category domain="http://www.blogger.com/atom/ns#">References</category><title>Book: L'année du jeu vidéo</title><description>One of the author of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://www.amazon.fr/Annee-Jeu-Video-2006-2007/dp/2952821801/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222424054&amp;amp;sr=8-1"&gt;L'année du jeu vidéo&lt;/a&gt;&lt;/span&gt;, &lt;a href="http://www.new.facebook.com/profile.php?id=532291039"&gt;Jean-Philippe Alba&lt;/a&gt;, lets me know that only 500 copies are still available. Don't miss this book if you are interested in the French video game industry (I will talk about its content later): only 10 € on &lt;a href="http://www.anneedujeuvideo.com/"&gt;this site&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/216754832307006363-3436676455460308381?l=www.videogamefocus.net' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=zIQqatsP"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=43" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=4nnc1IYY"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=U7zSgfdR"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=U7zSgfdR" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=1DKf6zdj"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=52" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=s9QF0W9R"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=s9QF0W9R" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/videogamefocus/~4/REW4X2curfk" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/videogamefocus/~3/REW4X2curfk/book-lanne-du-jeu-vido.html</link><author>nicolas.esposito@utc.fr (Nicolas Esposito)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.videogamefocus.net/2008/09/book-lanne-du-jeu-vido.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-216754832307006363.post-8341585058251689412</guid><pubDate>Fri, 19 Sep 2008 01:46:00 +0000</pubDate><atom:updated>2008-09-19T04:17:40.830+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Press</category><title>Amusement: "Videogames, interaction, style, inspiration"</title><description>A few days ago, I was at a video game party in Paris (&lt;a href="http://www.new.facebook.com/event.php?eid=26219985484"&gt;5ème Petite Soirée entre Amis du Jeu Vidéo&lt;/a&gt;). There were some friends and I met very interesting people, among others: Abdel Bounane. He is the co-founder and editor in chief of a new magazine about video games. Have a look at &lt;a href="http://www.amusement.fr/"&gt;www.amusement.fr&lt;/a&gt; and you will feel the spirit of the mag...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/216754832307006363-8341585058251689412?l=www.videogamefocus.net' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=pbWURFYB"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=43" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=4LPJOS6w"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=BxKEARNb"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=BxKEARNb" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=Swr6Cdw9"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=52" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=xZUIZrmw"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=xZUIZrmw" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/videogamefocus/~4/owpnowaXsz8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/videogamefocus/~3/owpnowaXsz8/amusement-videogames-interaction-style.html</link><author>nicolas.esposito@utc.fr (Nicolas Esposito)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.videogamefocus.net/2008/09/amusement-videogames-interaction-style.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-216754832307006363.post-745015197636214695</guid><pubDate>Fri, 05 Sep 2008 21:22:00 +0000</pubDate><atom:updated>2008-09-05T23:25:32.166+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">IC06 course</category><title>Description of My Course About Video Games</title><description>In March, I will open my course about video games (&lt;a href="http://www.cycledevie.fr/enseignement/ic06/programme/"&gt;IC06&lt;/a&gt;). Here is the description of this course:&lt;div&gt;&lt;div&gt;&lt;blockquote&gt;Nowadays, video games are recognized as artistic creations and their industry plays an important part in the world economy. IC06 proposes an introduction to the world of video games: to understand what's at stake, to study the industrial process, and to finalize a production project. A video game will be designed and then realized, with or without programing, during the semester.&lt;/blockquote&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/216754832307006363-745015197636214695?l=www.videogamefocus.net' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=p6IZxons"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=43" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=VvPBsNwc"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=K1lwumVk"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=K1lwumVk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=AU43Ah8D"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=52" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=rE31P5jw"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=rE31P5jw" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/videogamefocus/~4/iWfhbBoSD-k" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/videogamefocus/~3/iWfhbBoSD-k/description-of-my-course-about-video.html</link><author>nicolas.esposito@utc.fr (Nicolas Esposito)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.videogamefocus.net/2008/09/description-of-my-course-about-video.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-216754832307006363.post-4504547413970828678</guid><pubDate>Thu, 04 Sep 2008 14:02:00 +0000</pubDate><atom:updated>2008-09-08T21:38:55.933+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Books</category><category domain="http://www.blogger.com/atom/ns#">References</category><title>Book: Teaching Videogames</title><description>I like James Newman's books (senior lecturer in Media Communications at Bath Spa University). Previously, I read &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Videogames&lt;/span&gt; (2004): this is one of the relevant books to start studying video games. I also read &lt;span class="Apple-style-span" style="font-style: italic;"&gt;100 Videogames&lt;/span&gt; (2006): a selection of 100 video games and I am one of the contributors of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Difficult Questions About Videogames&lt;/span&gt; (co-edited by James Newman).&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Soon, I will begin a new course about video games... So, I have just read another book by James Newman: &lt;span class="Apple-style-span" style="font-style: italic;"&gt;&lt;a href="http://www.amazon.fr/Teaching-Videogames-James-Newman/dp/1844570789/ref=sr_1_4?ie=UTF8&amp;amp;s=english-books&amp;amp;qid=1220537185&amp;amp;sr=1-4"&gt;Teaching Videogames&lt;/a&gt;&lt;/span&gt; (2006, written with Barney Oram). Here is a selection of very relevant sections for my course:&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Why study videogames?&lt;/li&gt;&lt;li&gt;Genre classification of videogames (adventure, beat'em up, platform, puzzle, racing, rhythm action, role-playing games, shooters, sports, strategy)&lt;/li&gt;&lt;li&gt;Game analysis (narrative/structure, action, character, visuals, sound)&lt;/li&gt;&lt;li&gt;Womem and videogames&lt;/li&gt;&lt;li&gt;Videogame fans: From players to producers&lt;/li&gt;&lt;li&gt;Composition of the videogame industry&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/216754832307006363-4504547413970828678?l=www.videogamefocus.net' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=mWOenNfP"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=43" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=ozCWdO5T"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=qS8m6s3a"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=qS8m6s3a" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=YPLOdg6V"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=52" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=zsqphN2Z"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=zsqphN2Z" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/videogamefocus/~4/rKjSDxz7kHM" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/videogamefocus/~3/rKjSDxz7kHM/book-teaching-videogames.html</link><author>nicolas.esposito@utc.fr (Nicolas Esposito)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.videogamefocus.net/2008/09/book-teaching-videogames.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-216754832307006363.post-7008108473915580483</guid><pubDate>Thu, 04 Sep 2008 13:06:00 +0000</pubDate><atom:updated>2008-09-04T16:02:05.413+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Music</category><category domain="http://www.blogger.com/atom/ns#">Show</category><title>Video Games Live: A Musical Show Based on Video Games</title><description>Sometimes, I sing a video game theme... For example: &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Magical Sound Shower&lt;/span&gt; from &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Out Run&lt;/span&gt;. I did a cover of this theme in the 90's with my first band!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This is why I will be at &lt;a href="http://www.videogameslive.com/"&gt;Video Games Live&lt;/a&gt;, in Paris (&lt;a href="http://www.videogameslive.fr/"&gt;December 18, 2008&lt;/a&gt;). This is a musical show based on video games: an orchestra plays video game themes and the public can watch videos from theses games. What a cool idea!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/216754832307006363-7008108473915580483?l=www.videogamefocus.net' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=yYCwN4M0"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=43" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=ZPnvGysa"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=50" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=N6JZSg8t"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=N6JZSg8t" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=Dpx3JAZd"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?d=52" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~f/videogamefocus?a=0ttBiW1m"&gt;&lt;img src="http://feeds.feedburner.com/~f/videogamefocus?i=0ttBiW1m" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/videogamefocus/~4/4MyFrx6SFEs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/videogamefocus/~3/4MyFrx6SFEs/video-games-live-musical-show-based-on.html</link><author>nicolas.esposito@utc.fr (Nicolas Esposito)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.videogamefocus.net/2008/09/video-games-live-musical-show-based-on.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-216754832307006363.post-5740048158069321747</guid><pubDate>Fri, 29 Aug 2008 23:11:00 +0000</pubDate><atom:updated>2008-08-30T01:47:36.248+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">IC06 course</category><category domain="http://www.blogger.com/atom/ns#">References</category><title>Selected References</title><description>Soon, I will begin a new course at the &lt;a href="http://www.utc.fr/"&gt;University of Technology of Compiègne&lt;/a&gt;: Video Game Industry and Design (&lt;a href="http://www.cycledevie.fr/enseignement/ic06/programme/"&gt;IC06&lt;/a&gt;). I will use several books. Here is my current selection:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Homo-ludens-Johan-Huizinga/dp/2070712796/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1217109789&amp;amp;sr=8-1" target="_blank"&gt;Homo Ludens&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/jeux-hommes-Roger-Caillois/dp/2070326721/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1217109911&amp;amp;sr=8-1" target="_blank"&gt;Les jeux et les hommes&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Study-Games-Elliott-M-Avedon/dp/0898740452/ref=sr_1_2?ie=UTF8&amp;amp;s=english-books&amp;amp;qid=1217110063&amp;amp;sr=8-2" target="_blank"&gt;The Study of Games&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Sous-couleur-jouer-Jacques-Henriot/dp/2714303250/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1217110089&amp;amp;sr=8-1" target="_blank"&gt;Sous couleur de jouer&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Jouer-philosopher-Duflo-C/dp/2130487343/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1217110108&amp;amp;sr=8-1" target="_blank"&gt;Jouer et philosopher&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Teaching-Videogames-James-Newman/dp/1844570789/ref=sr_1_1?ie=UTF8&amp;amp;s=english-books&amp;amp;qid=1219970593&amp;amp;sr=8-1" target="_blank"&gt;Teaching Videogames&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Lann%C3%A9e-du-jeu-vid%C3%A9o-2004/dp/2702134688/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1217110137&amp;amp;sr=8-1" target="_blank"&gt;L'année du jeu vidéo 2004&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Ultimate-History-Video-Games-Beyond/dp/0761536434/ref=sr_1_1?ie=UTF8&amp;amp;s=english-books&amp;amp;qid=1217110150&amp;amp;sr=8-1" target="_blank"&gt;The Ultimate History of Video Games&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/High-Score-Illustrated-History-Electronic/dp/0072231726/ref=sr_1_2?ie=UTF8&amp;amp;s=english-books&amp;amp;qid=1217110166&amp;amp;sr=8-2" target="_blank"&gt;High Score!&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Encyclopedia-Game-Machines-Handhelds-Computers/dp/3000153594/ref=sr_1_13?ie=UTF8&amp;amp;s=english-books&amp;amp;qid=1217110206&amp;amp;sr=8-13" target="_blank"&gt;The Encyclopedia of Game Machines&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Arcade-Fever-Guide-Golden-Video/dp/0762409371/ref=sr_1_1?ie=UTF8&amp;amp;s=english-books&amp;amp;qid=1217110245&amp;amp;sr=8-1" target="_blank"&gt;Arcade Fever&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Digital-Game-Based-Learning-Sivasailam-Thiagarajan/dp/1557788634/ref=sr_1_3?ie=UTF8&amp;amp;s=english-books&amp;amp;qid=1217110314&amp;amp;sr=8-3" target="_blank"&gt;Digital Game-Based Learning&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Serious-Games-Clark-C-Abt/dp/0819161489/ref=sr_1_6?ie=UTF8&amp;amp;s=english-books&amp;amp;qid=1217110427&amp;amp;sr=8-6" target="_blank"&gt;Serious Games&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Univers-jeux-video-Diberder-Fr%C3%A9d%C3%A9ric/dp/2707127868/ref=sr_1_3?ie=UTF8&amp;amp;s=books&amp;amp;qid=1217110457&amp;amp;sr=8-3" target="_blank"&gt;L’univers des jeux vidéo&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Jeux-r%C3%B4les-jeux-vid%C3%A9o-multim%C3%A9dia/dp/2130515789/ref=sr_1_2?ie=UTF8&amp;amp;s=books&amp;amp;qid=1217110496&amp;amp;sr=8-2" target="_blank"&gt;Jeux de rôles, jeux vidéo, multimédia&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.microapp.com/livre_emulation_et_jeux_video_3169.html" target="_blank"&gt;Émulation et jeux vidéo&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Trigger-Happy-Videogames-Entertainment-Revolution/dp/1559705981/ref=sr_1_1?ie=UTF8&amp;amp;s=english-books&amp;amp;qid=1217110804&amp;amp;sr=8-1" target="_blank"&gt;Trigger Happy&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Jeux-vid%C3%A9o-m%C3%A9dias-XXIe-si%C3%A8cle/dp/2711748448/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1217110827&amp;amp;sr=8-1" target="_blank"&gt;Jeux vidéo et médias du XXIe siècle&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Annee-Jeu-Video-2006-2007/dp/2952821801/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1217110845&amp;amp;sr=8-1" target="_blank"&gt;L’année du jeu vidéo 2006-2007&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Game-Design-Workshop-Playcentric-Innovative/dp/0240809742/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1217110869&amp;amp;sr=8-1" target="_blank"&gt;Game Design Workshop&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Manuel-d%C3%A9criture-vid%C3%A9o-Jean-Yves-Kerbrat/dp/2747598977/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1217110953&amp;amp;sr=8-1" target="_blank"&gt;Manuel d’écriture de jeux vidéo&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Making-dun-jeu-vid%C3%A9o-personnages/dp/2212111134/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1217110967&amp;amp;sr=8-1" target="_blank"&gt;Making of d’un jeu vidéo&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Techniques-danimation-dessin-anim%C3%A9-lanimation/dp/2212112610/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1217110983&amp;amp;sr=8-1" target="_blank"&gt;Techniques d’animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.fr/Game-Design-Practice-Noah-Falstein/dp/1556229127/ref=sr_1_1?ie=UTF8&amp;amp;s=english-books&amp;amp;qid=1220052548&amp;amp;sr=8-1" target="_blank"&gt;Game Design: Theory &amp;amp; Practice&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a 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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/videogamefocus/~4/JXw32pR_ayg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/videogamefocus/~3/JXw32pR_ayg/selected-references.html</link><author>nicolas.esposito@utc.fr (Nicolas Esposito)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.videogamefocus.net/2008/08/selected-references.html</feedburner:origLink></item><language>en-us</language><media:credit role="author">Nicolas Esposito</media:credit><media:rating>nonadult</media:rating><media:description type="plain">VideoGameFocus ? Focus on video games: studies, research, game design</media:description></channel></rss>
