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term="Derek Yu" /><category term="Assassins of Kings" /><category term="Deus Ex Human Revolution Sale" /><category term="Everquest II Expansion" /><category term="Assassins Creed III" /><category term="Dungeon Defenders Valentine's Day" /><category term="Skyrim Dawnguard DLC" /><category term="Digital Reality Publishing" /><category term="Sim City Gameplay" /><category term="Wasteland 2 Brian Fargo" /><category term="Deus Ex Human Revolution Hands On" /><category term="AOE Release Date" /><category term="Minecraft Xbox 360" /><category term="Skulls of the Shogun Trailer" /><category term="That Game Company Independent" /><category term="Overkill Games" /><category term="Eufloria Impressions" /><category term="Orcs Must Die News" /><category term="Unstoppable Gorg Steam Review" /><category term="Rainbow Six The Patriots" /><category term="Terraria Developers leave" /><category term="Dragon's Dogma Overview" /><category term="Firefall" /><category term="SWTOR Beta" /><category 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term="Steam Autumn Sale" /><category term="Okami HD PS3" /><category term="High Quality Starcraft Film" /><category term="Infinity Blade 2 VOT" /><category term="Journey Review" /><category term="Oil Rush Overview" /><category term="The Witcher 2 Xbox 360" /><category term="Valve Movie Maker" /><category term="Heroes and Generals F2P" /><category term="Uncharted 3 The Lab" /><category term="Dwarf Fortress Update" /><category term="Heavy Rain" /><category term="Legend of Grimrock PC Review" /><category term="Heroes VI" /><category term="Doom Rogue-Like" /><category term="From Dust PC" /><category term="Tower Defense" /><category term="Sengoku Demo" /><category term="PC Strategy Game" /><category term="Medieval Total War 2" /><category term="Xenonauts Screenshots" /><category term="MinMax Games" /><category term="ARMA 3 Stratis" /><category term="ARMA 2 Realism" /><category term="November Humble Bundle" /><category term="Lord of the Rings War" /><category term="Crysis 3 Gameplay Trailer" 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term="Faster Than Light Demo Video" /><category term="Xbox Live Arcade" /><category term="Dungeon Defenders Pre-Order Bonus" /><category term="Endless Space" /><category term="Rezzed Introversion" /><category term="Journey coming in March" /><category term="Back to Karkand BF3" /><category term="Deus Ex DLC Gameplay" /><category term="World of Tanks August 2012" /><category term="Indie Games" /><category term="Napoleonic Wars DLC" /><category term="Graviteam" /><category term="Microsoft Studios" /><category term="Spelunky Xbox 360" /><category term="Wanderlust Rebirth Indie Bundle" /><category term="Ino-Co Plus" /><category term="Third Age Total War" /><category term="Krater Review" /><category term="Dungeon Defenders Characters" /><category term="Epic Games Infinity Blade 2" /><category term="RTS Game" /><category term="Hitman: Absolution Gameplay" /><category term="Battlefield 3 Donya Fortress" /><category term="Red Orchestra 2 Modding Tools" /><category term="Double Fine 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Co-op Game" /><category term="Swords and Sorcery EP" /><category term="Dragon's Dogma Video" /><category term="Bethesda Blog 1.6 Patch" /><category term="Good Old Games News" /><category term="Meet the Pyro" /><category term="NBCU shutting down BSG" /><category term="BF2 WWII Modification" /><category term="Summer PC Game" /><category term="Jedi Academy" /><category term="Rock Paper Shotgun" /><category term="Heroes VI Expansion" /><category term="HL2 No More Room in Hell" /><category term="Unstoppable Gorg Gameplay" /><category term="Dungeon Defenders New Class" /><category term="Fornite Comic Con" /><category term="Unity of Command" /><category term="Borderlands 2 First Details" /><category term="Dungeon Village Review" /><category term="NFS The Run" /><category term="Eve Online Expansion" /><category term="Heroes and Generals" /><category term="F2P Plane MMO" /><category term="Eve Online FPS" /><category term="Trine 2 Free PC" /><category term="Lord of the Rings Review" /><category term="Mount and Blade Mod" /><category term="PSN" /><category term="RIFT Preview" /><category term="Resistance 3 DLC" /><category term="Terraria Update" /><category term="Gamersgate Bundle" /><category term="Heroes of Stalingrad" /><category term="Short Preview" /><category term="Kenshi Overview" /><category term="Frozen Synapse Bundle" /><category term="Company of Heroes 2 ColdTech" /><category term="Scribblenauts for iPhone and iPad" /><category term="Wasteland Angel Demo" /><category term="Dragon's Dogma Xbox 360" /><category term="Shank 2" /><category term="COH 2 Info" /><category term="Dark Souls PC Version" /><category term="Nature Simulation" /><category term="Alan Wake News" /><category term="The Last Days Mod" /><category term="SWTOR March News" /><category term="Racing Game" /><category term="ARMA 3 E3" /><category term="Lords of the Worlds" /><category term="Gamescom 2011 Trailers" /><category term="Battlefield 3 Single Player" /><category term="All Zombies Must Die" /><category term="Skyrim Mounted Combat gameplay" /><category term="Monday Night Combat 2" /><category term="ARMA 3 E3 Preview" /><category term="Patch" /><category term="Spring Gaming Deals" /><category term="Magicka DLC November 2011" /><category term="SPAZ Huge Patch" /><category term="Torchlight 2 Beta May" /><category term="Jedi Knight II" /><category term="Diablo III Beta April 20th" /><category term="Torchlight 2 Beta" /><category term="Lume" /><category term="War In the North" /><category term="The Stars Are Left DLC" /><category term="Violent Gamer RAGE Review" /><category term="New Game Releases PC" /><category term="Sonic Generations Release" /><category term="Sanctum 2 Announced" /><category term="Baldur's Gate Enhanced Editions" /><category term="PSN Zombie Game" /><category term="PC Gaming" /><category term="Darkforge Games" /><category term="Playstation 3" /><category term="Duct Tape Games" /><category term="Terraria December Update" /><category term="The Playlist August 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War" /><category term="From Ashes DLC" /><category term="MERP 0.2.6 Beta" /><category term="Deus Ex The Missing Link" /><category term="Dragon's Dogma Demo" /><category term="People being stupid" /><category term="Heroes and Generals Beta" /><category term="Torchlight 2 News" /><category term="Ascend New Gods" /><category term="Iron Brigade Rise of the Martian Bear" /><category term="UK Cop Show" /><category term="Bastards and Broken Things" /><category term="Robitstudios" /><category term="Star Command Trailer" /><category term="ARMA 3 E3 2012" /><category term="The Witcher 2 Xbox 360 Release Date" /><category term="Blizzard accounts" /><category term="Towns" /><category term="Nature Treks PC" /><category term="The Walking Dead iPad" /><category term="Castle Storm E3" /><category term="Miner Wars 2081" /><category term="Wargame: European Escalation Review" /><category term="Greenmanggaming.com" /><category term="CD Projekt Red Cyperpunk 2020" /><category term="Stalker Mod for Crysis" /><category term="A Kingdom for Kieflings" /><category term="Salem MMO Info" /><category term="The Witcher 2 Enhanced Version" /><category term="Dungeon Defenders for Mac" /><category term="Amazon Digital Download Sale 2012" /><category term="Baldur's Gate 1 Enhanced Edition" /><category term="Nuclear Dawn Steam" /><category term="Facepalm Games" /><category term="Minecraft 1.3" /><category term="Botanicula Debut" /><category term="Ancients Shadows Expansion" /><category term="Just Cause 2 MP Mod" /><category term="Dishonored Impressions" /><category term="Catherine Impressions" /><category term="Bioshock" /><category term="Desura Games" /><category term="Legend of Grimrock Beta" /><category term="Zeno Clash" /><category term="Rainbow Moon" /><category term="Indie Royale May Hurray" /><category term="Journey Release Review" /><category term="The Witcher 2 Xbox 360 Trailer" /><category term="Wildfire Games" /><category term="Steam Greenlight Announcement" /><category term="Minecraft in Space" /><category term="Minecraft 1.2" /><category term="RaiderZ" /><category term="Desktop Dungeons" /><category term="Battle.net hacked" /><category term="Piranha Bytes" /><category term="Stranger's Dream DLC" /><category term="Batman GOTY Edition" /><category term="Wargame European Escalation Info" /><category term="Halloween Console Games" /><category term="From Dust" /><category term="Android Humble Bundle" /><category term="XCOM" /><category term="Air Mech Steam" /><category term="Minecraft 2012" /><category term="Contest" /><category term="Minecraft 1.8" /><category term="Game Dev Story" /><category term="XBLA Summer of Arcade" /><category term="Minecraft patch August" /><category term="Dawnguard Release" /><category term="Epic Games Fortnite" /><category term="Wyv and Keep" /><category term="BF3 Sweepstakes" /><category term="Gemini Wars Indie Game" /><category term="UnEpic Impressions" /><category term="Cheap PC Games" /><category term="Infamous 2 Review" /><category term="The Cursed Crusade Impressions" /><category term="Remember Me" /><category term="GOG.com digital distributor" /><category term="Alan Wake PC Info" /><category term="Cube World August 2012" /><category term="Terraria" /><category term="Dungeon Defenders Contest" /><category term="Free to Play" /><category term="Suikoden 2 PS2" /><category term="Indie Fund" /><category term="Max Payne Series" /><category term="Age of Empires Online" /><category term="THQ" /><category term="IndieRoyale December" /><category term="Gotham City Imposters" /><category term="Minecraft News" /><category term="Coffee Stain Studios" /><category term="Gettysburg Armored Warfare Gameplay" /><category term="Minecraft XBLA Version" /><category term="Gearbox Software" /><category term="Ironclad Games" /><category term="Zelda Wii U" /><category term="SWTOR New Content March" /><category term="Mass Effect Multiplayer" /><category term="Natural Selection 2 Gameplay" /><category term="Steam Downloading" /><category term="Crimson Alliance Review" /><category term="Grand Theft Auto Five" /><category term="Final Fantasy 7" /><category term="Red Orchestra 2 PC" /><category term="Mythic Kickstarter Scam" /><category term="Humble Android Bundle" /><category term="Skyrim Creation Kit Release" /><category term="Dungeon Defenders Portal" /><category term="Playstation Vita release" /><category term="Airsoft GI Film" /><category term="Coma: A Mind Adventure" /><category term="I Am Alive Reviews" /><category term="Infinity Blade 3" /><category term="WWII Turn Based Strategy" /><category term="Law Drama" /><category term="That Game Company" /><category term="The Wreckless Gameplay" /><category term="Renegade Ops PC Review" /><category term="New Release" /><category term="Unity of Command Review" /><category term="Ace Combat Trailer" /><category term="Free to play MMO" /><category term="Infinity Blade 2" /><category term="Kalyspo Digital Media" /><category term="Dragon's Dogma Gameplay OXM" /><category term="Warhammer 40K: Space Marine Demo" /><category term="Battlefield 3 Donya Fortress Trailer" /><category term="Dark Souls Gameplay" /><category term="Lord of the Rings" /><category term="X1 Software Iron Front 1944" /><category term="From Dust Impressions" /><category term="The Secret World MMO" /><category term="Browser Games" /><category term="AI War" /><category term="AVWW Impressions" /><category term="M and M Clash of Heroes PC" /><category term="Metal Gear Rising VGA" /><category term="Krater Overview" /><category term="RO2 Beta" /><category term="PC Games Cheap" /><category term="Confrontation Steam" /><category term="BF3 Rush Map" /><category term="Sonic Generations" /><category term="Wargame EE Steam" /><category term="Total War Series" /><category term="RTS/FPS" /><category term="ARMA 2 News" /><category term="Trine 2" /><category term="Zombie-U" /><category term="Salem Beta Impressions" /><category term="Violent Gamer  Driver San Francisco" /><category term="Starved For Help Review" /><category term="The Walking Dead Episode 4 Review" /><category term="Amazon Game Sale" /><category term="Trine 2 Expansion Video" /><category term="Stardock off of Impulse" /><category term="Game of Dwarves" /><category term="Gettysburg: Armored Warfare Giveaway" /><category term="No More Room in Hell" /><category term="Eve Online Inferno Details" /><category term="Orcs Must Die 2 Gameplay" /><category term="IndieFort Bundle No 1" /><category term="Holiday Steam Sale" /><category term="FTL Gameplay" /><category term="Nekro PC" /><category term="DOOM 4 Quakecon 2012" /><category term="PC Rogue-Like Space Game" /><category term="RAGE PC Gameplay" /><category term="Krater Steam" /><category term="Fusion Genesis Gameplay" /><category term="Lone Survivor Gameplay" /><category term="Infinity Blade Dungeons Gameplay" /><category term="Resident Evil Six Gameplay" /><category term="Interstellar Marines Gameplay" /><category term="Ludum Dare Winners" /><category term="Sword and Sorcery PAX East" /><category term="Assassins Creed III Features" /><category term="Skyrim HD Resolution Pack" /><category term="Game of Thrones Gameplay" /><category term="4A Games" /><category term="Portal 2 Sale" /><category term="Vessel PC Puzzle Platforming Game" /><category term="Minecraft 1.0" /><category term="Nekro Kickstarter" /><category term="Amazon Video Games Sale" /><category term="BF3 News" /><category term="Hero Academy PC" /><category term="PC JRPG Americana Dawn" /><category term="Space Marine" /><category term="Suikoden 2" /><category term="EA Sports SSX Review" /><category term="Baldur's Gate EE Release" /><category term="A Valley Without Wind Launch" /><category term="Trenched Review" /><category term="Natural Selection 2 Summer 2012" /><category term="The Dead Linger Kickstarter" /><category term="Fornite PC" /><category term="Source Filmmaker Video" /><category term="Okami 2012" /><category term="Xenonauts Kickstarter" /><category term="Wreckateer" /><category term="Chivalry Kickstarter" /><category term="Fall of the Samurai Editor" /><category term="Far Cry 3 Co-op" /><category term="Indie Royale Alpha Bundle" /><category term="Humble Voxatron Bundle" /><category term="Castle Story Mac" /><title>Violent Gamer</title><subtitle type="html">Giving up to date information and reviews on the latest video game releases!</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.violentgamerreviews.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Violent Gamer</name><uri>http://www.blogger.com/profile/17049658834999851428</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-9fX4SlcOZFo/UEXcxNX8fcI/AAAAAAAAAVE/xALRo-59AnI/s220/vg3.png" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>845</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/violentgamerreviews/tzWE" /><feedburner:info uri="violentgamerreviews/tzwe" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DEEHSH84cCp7ImA9WhNWFEo.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-8896491898031291535</id><published>2012-12-14T01:01:00.000-08:00</published><updated>2012-12-14T01:17:19.138-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-14T01:17:19.138-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Final Fantasy XIII-2" /><category scheme="http://www.blogger.com/atom/ns#" term="Borderlands 2" /><category scheme="http://www.blogger.com/atom/ns#" term="Far Cry 3" /><category scheme="http://www.blogger.com/atom/ns#" term="Journey" /><category scheme="http://www.blogger.com/atom/ns#" term="Game of the Year" /><category scheme="http://www.blogger.com/atom/ns#" term="Spec Ops: The Line" /><category scheme="http://www.blogger.com/atom/ns#" term="Dishonored" /><category scheme="http://www.blogger.com/atom/ns#" term="GOTY" /><category scheme="http://www.blogger.com/atom/ns#" term="Mass Effect 3" /><category scheme="http://www.blogger.com/atom/ns#" term="Violent Gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="2012" /><category scheme="http://www.blogger.com/atom/ns#" term="Planetside 2" /><category scheme="http://www.blogger.com/atom/ns#" term="The Walking Dead" /><title>2012 Game of the Year Nominees</title><content type="html">&lt;style&gt;
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&lt;br /&gt;
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The time has come.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;As 2012 comes to a close, Violent Gamer is taking a look back at this
year, and all the gaming that has happened.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;2012 was an odd year in many ways.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Many people thought it would be the last year of the current
console generation, and so were expecting this year to be a kind of “swan song”.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;However, it seems that everything has
been shifted to 2013 in terms of both the last of the current generation and
the beginning of the next.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Despite
this shift, some truly incredible games came out this year, and we feel it is
important to celebrate and recognize the best.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;We are very proud of the following list of games: they
challenged us emotionally, mentally, and psychologically.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;They brought tears to our eyes,
laughter to our mouths, and smiles to our hearts.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;We at Violent Gamer stand behind each and every one of these
games and offer a bow of thanks and gratitude.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Check back on December 20&lt;sup&gt;th&lt;/sup&gt; to find out which
game will be our 2012 Game of the Year, as well as our detailed opinions about
each nominee.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;In the meantime,
please let us know what you think should be Game of the Year in the comments
below.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Read on for our nominees, and go out and play them!&lt;/div&gt;
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&lt;div class="MsoNormal"&gt;
Happy Holidays, and thanks for reading.&lt;/div&gt;
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Sincerely,&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Violent Gamer (Adam Borchert and Cooper Sivara)&lt;/div&gt;
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&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;span style="font-size: x-large;"&gt;Bo&lt;span style="font-size: x-large;"&gt;rderlands 2&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-NFMlPMxvBAg/UMrizfvOqgI/AAAAAAAAAKk/ORXxCf4VZ5I/s1600/borderlands-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://3.bp.blogspot.com/-NFMlPMxvBAg/UMrizfvOqgI/AAAAAAAAAKk/ORXxCf4VZ5I/s400/borderlands-2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;span style="font-size: x-large;"&gt;Dishonored&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-C6ZbVp_k3EI/UMrjD3iOXhI/AAAAAAAAAKs/f5Dog8RbIrw/s1600/dishonored.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-C6ZbVp_k3EI/UMrjD3iOXhI/AAAAAAAAAKs/f5Dog8RbIrw/s400/dishonored.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;span style="font-size: x-large;"&gt;Far Cry 3&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-5NYOjMiyRZQ/UMrjOw1906I/AAAAAAAAAK0/Kv-VQ3UdiUo/s1600/Far+Cry+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://1.bp.blogspot.com/-5NYOjMiyRZQ/UMrjOw1906I/AAAAAAAAAK0/Kv-VQ3UdiUo/s400/Far+Cry+3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style="font-size: x-large;"&gt;&lt;span style="font-size: x-large;"&gt;&amp;nbsp;&lt;/span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;span style="font-size: x-large;"&gt;Final Fantasy XIII-2&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-UUEYOU8lZjU/UMrjXloNK7I/AAAAAAAAAK8/DOnaEp8FSYU/s1600/final-fantasy-xiii-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="270" src="http://3.bp.blogspot.com/-UUEYOU8lZjU/UMrjXloNK7I/AAAAAAAAAK8/DOnaEp8FSYU/s400/final-fantasy-xiii-2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;span style="font-size: x-large;"&gt;Journey&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-BJ-t9Hfzz2g/UMrjl_NP44I/AAAAAAAAALE/khlkvvrew4A/s1600/journey.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-BJ-t9Hfzz2g/UMrjl_NP44I/AAAAAAAAALE/khlkvvrew4A/s400/journey.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;span style="font-size: x-large;"&gt;Mass Effect 3&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-hLzRniE_hPc/UMrj3mS-E5I/AAAAAAAAALM/WzHtp8GuWrs/s1600/mass+effect+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://1.bp.blogspot.com/-hLzRniE_hPc/UMrj3mS-E5I/AAAAAAAAALM/WzHtp8GuWrs/s400/mass+effect+3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;span style="font-size: x-large;"&gt;Planets&lt;span style="font-size: x-large;"&gt;ide 2&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-OHXtJ-TzZVo/UMrkBOItWTI/AAAAAAAAALU/FPRf2ppSbxs/s1600/Planetside+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://2.bp.blogspot.com/-OHXtJ-TzZVo/UMrkBOItWTI/AAAAAAAAALU/FPRf2ppSbxs/s400/Planetside+2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;span style="font-size: x-large;"&gt;&lt;span style="font-size: x-large;"&gt;Spec Ops: The Line&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-xAScryxuIhk/UMrkTijoYwI/AAAAAAAAALc/8zWPFn8muBM/s1600/Spec+Ops+The+Line.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-xAScryxuIhk/UMrkTijoYwI/AAAAAAAAALc/8zWPFn8muBM/s400/Spec+Ops+The+Line.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style="font-size: x-large;"&gt;&lt;span style="font-size: x-large;"&gt;The Walking Dead&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-0dmwqaEx1hc/UMrks9FEs2I/AAAAAAAAALk/BfKq7f0KVKI/s1600/The-Walking-Dead-farm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="218" src="http://4.bp.blogspot.com/-0dmwqaEx1hc/UMrks9FEs2I/AAAAAAAAALk/BfKq7f0KVKI/s400/The-Walking-Dead-farm.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/T2tx0vEK_nc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/8896491898031291535/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/12/2012-game-of-year-nominees.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/8896491898031291535?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/8896491898031291535?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/T2tx0vEK_nc/2012-game-of-year-nominees.html" title="2012 Game of the Year Nominees" /><author><name>Vaucresson13</name><uri>http://www.blogger.com/profile/11724554215139194219</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="18" src="http://3.bp.blogspot.com/-NfejPN-4jsY/T_NfMwI6HBI/AAAAAAAAAFU/b106JV1D8hQ/s220/Lightning.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-NFMlPMxvBAg/UMrizfvOqgI/AAAAAAAAAKk/ORXxCf4VZ5I/s72-c/borderlands-2.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/12/2012-game-of-year-nominees.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEEHSHs8eip7ImA9WhNWEEk.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-7465419630137195082</id><published>2012-12-09T00:25:00.002-08:00</published><updated>2012-12-09T00:43:59.572-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-09T00:43:59.572-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="downloadable game" /><category scheme="http://www.blogger.com/atom/ns#" term="Violent Gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="Journey" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3" /><category scheme="http://www.blogger.com/atom/ns#" term="PSN" /><title>Journey Review</title><content type="html">&lt;style&gt;
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&lt;a href="http://3.bp.blogspot.com/-NmqCic6u4n4/UMRJN-9uVfI/AAAAAAAAAJ4/PrDJcyz5SWU/s1600/journey.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-NmqCic6u4n4/UMRJN-9uVfI/AAAAAAAAAJ4/PrDJcyz5SWU/s640/journey.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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I heard about Journey a few months ago, and while the game
certainly peaked my interest then, it was never really a game I gave too much
thought to.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;First of all, it’s a
downloadable game off the PSN, and I hadn’t had too much experience with those
until recently.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And it was $15,
which seemed pretty steep for a downloadable game.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I had also heard it was only around 2 hours long, which
seemed much to short to pay that much money for as well.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Boy, I couldn’t have been more wrong.&lt;/div&gt;
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Journey is the most beautiful video game I have every
played.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And I’m not just talking
about the graphics (which are gorgeous): rather, the entire experience as a
whole is beautiful.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;From the art
design to the music to the gameplay, everything weaves together like a piece of
art to create constant beauty.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Journey will remind you that the world is beautiful, and that it is
worth braving the trials of life to experience that beauty.&lt;/div&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-3ytQZOSkixo/UMRJnVERQzI/AAAAAAAAAKI/i5CQZwg5u88/s1600/JOURNEY+towers.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="223" src="http://2.bp.blogspot.com/-3ytQZOSkixo/UMRJnVERQzI/AAAAAAAAAKI/i5CQZwg5u88/s400/JOURNEY+towers.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The mountain in the distance.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
The goal of Journey is very simple – you are a nameless,
cloaked traveler traversing various landscapes to reach a mountain in the
distance.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;For most of the game you
can see the mountain in the background, calling to you.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;But like most great video games,
Journey is about the journey, not the destination.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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Journey is a truly unique video game.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;There are no points, no bosses, and no
score to keep track of.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;This may
turn certain players off to the experience.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Journey is a game that takes its time creating a world to
explore, and patience can be required to fully enjoy the game.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;If you’re looking for an action-packed,
hear throbbing experience, you may want to look somewhere else.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
While Journey is simple, it excels in its simplicity.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;There are three main “controls” in the
game: movement, jumping, and singing.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Movement is achieved through the left analog stick.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Jumping is controlled with the x
button.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;As you play the game, you
can find these glowing symbols at random points.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;These symbols add length to a scarf your traveler
wears.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The longer the scarf and
the more symbols on it, the more you can jump and access new areas.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The other main control is singing –
accomplished using the circle button.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;As you progress, you come across lengths of fabric that you can awaken
to help you by singing to them.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;While this may seem like a strange concept, it works beautifully in the
game, and once you witness it, everything will make perfect sense.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ZPWxo9M0iz0/UMRJ0fLcCFI/AAAAAAAAAKQ/NatCcj4UIRQ/s1600/Journeysunset.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-ZPWxo9M0iz0/UMRJ0fLcCFI/AAAAAAAAAKQ/NatCcj4UIRQ/s400/Journeysunset.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The beauty of this game will stick with you long after you've finished playing.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
While the gameplay is incredible, it is not to be outdone by
the graphics, art direction, and music.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;The game captures a wide array of landscapes – all of which are
breathtaking and incredibly detailed.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Everything is brought to life around you – from the sand sticking to
your cloak to the winds howling in your face to the snow falling softly around
you.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;This game is pure art, and
best of all it is art that you can become a part of and play with.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;This is perhaps best represented with
the music – the soundtrack is awe-inspiring, and you even get to be a part of
it.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;When your character sings, the
notes match the soundtrack and compliment it perfectly.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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While all of these elements are amazing, perhaps the most
compelling thing about this game is the “multiplayer”.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It’s possible to play Journey
completely by yourself which is a wonderful experience, but the real fun comes
when you come across a fellow traveler.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;The game randomly pairs you up with someone playing the game.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;There are not text messages or voice
chats, they just suddenly appear.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;It’s up to the two of you if you want to work together or go your
separate ways at any point.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;But I
HIGLY recommend playing with someone else.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;There are certain gameplay elements that are stunning with
two people (I won’t spoil anything here – it’s better to find them as you
play).&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Each Journey experience is unique.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I started playing the game by myself and got the chance to
get the hang of everything.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Then
my companion appeared, and we were off.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;There were things I could never have known or accomplished without the
person, and by the end of the game I felt truly connected to the traveler in a
way I have not experienced in multiplayer ever before.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Towards the end of the game, we started
drawing pictures around each other in the sand.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It was so simple and beautiful, and something that was truly
unique to my personal Journey.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Sharing that experience with another person touched me in a way that is indescribably
special.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-_gamFHJ2g_4/UMRJY7vt7lI/AAAAAAAAAKA/gV9r9aZpmD0/s1600/journey+multiplayer.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-_gamFHJ2g_4/UMRJY7vt7lI/AAAAAAAAAKA/gV9r9aZpmD0/s400/journey+multiplayer.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Playing with another traveler can create a truly special experience.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I cannot recommend Journey highly enough.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I will say that it is not for
everyone.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;But if you are looking
for a beautiful, unforgettable experience that celebrates the awe of nature and
life, this game is for you.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I have
no hesitation in giving this game Violent Gamer’s perfect score of 10/10.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Journey was an incredible gaming
experience I will never forget – it gave me hope and courage in my own journey
through life.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And that’s something
you can’t put a price on.&lt;/div&gt;
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&lt;span style="color: red;"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: x-large;"&gt;Violent Gamer Score: &lt;/span&gt;&lt;span style="color: black;"&gt;&lt;span style="font-size: x-large;"&gt;10&lt;/span&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: x-large;"&gt;/10&lt;/span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: center;"&gt;
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&lt;div class="MsoNormal" style="text-align: left;"&gt;
&lt;i&gt;&lt;span style="font-size: small;"&gt;Written by Cooper Sivara.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/CNkkcyuEr2k" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/7465419630137195082/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/12/journey-review.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/7465419630137195082?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/7465419630137195082?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/CNkkcyuEr2k/journey-review.html" title="Journey Review" /><author><name>Vaucresson13</name><uri>http://www.blogger.com/profile/11724554215139194219</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="18" src="http://3.bp.blogspot.com/-NfejPN-4jsY/T_NfMwI6HBI/AAAAAAAAAFU/b106JV1D8hQ/s220/Lightning.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-NmqCic6u4n4/UMRJN-9uVfI/AAAAAAAAAJ4/PrDJcyz5SWU/s72-c/journey.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/12/journey-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYNSX47cSp7ImA9WhJbFkU.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-2092186919840109403</id><published>2012-09-26T11:29:00.000-07:00</published><updated>2012-09-26T11:29:58.009-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-26T11:29:58.009-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Violent Gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="Ready Player One" /><category scheme="http://www.blogger.com/atom/ns#" term="Book Review" /><category scheme="http://www.blogger.com/atom/ns#" term="Ernest Cline" /><title>Ready Player One Book Review</title><content type="html">










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&lt;a href="http://1.bp.blogspot.com/-0plZxnyVV74/UGNImo3I-vI/AAAAAAAAAJc/pfSzo_XycOE/s1600/220px-Ready_Player_One_cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-0plZxnyVV74/UGNImo3I-vI/AAAAAAAAAJc/pfSzo_XycOE/s400/220px-Ready_Player_One_cover.jpg" width="262" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I know it may seem a bit weird: a video game review website
reviewing a book?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;But hear me out:
if you have a love for video games, amazing storytelling, and the history of
video games, you will love &lt;i style="mso-bidi-font-style: normal;"&gt;Ready Player
One&lt;/i&gt;.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It is immediately clear
that the author, Ernest Cline, is a sincere gamer, and an even more sincere
nerd.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;There is literally so much
nerd packed into this book it is truly incredible.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Cline has a particular fondness for eighties nerd culture
references, but he includes everything right up to present day.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The bottom line is this: if you’re a
video game nerd like me, this is the book you’ve been waiting for.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;


&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The book’s plot is set in a semi-apocalyptic 2044 in the
United States.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Essentially, giant
cities are really all that remain, with vast stretches of wasteland in
between.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Around the cities (where
the wealthy typically live) are columns and columns of “The Stacks” – towers of
trailers piled on top of one another to save space.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;As you may guess, the poor tend to occupy the stacks, and it
is one such occupant, Wade Watts, that is the protagonist of the story.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Even though the world is falling into ruin, no one really
cares too much because everyone spends most of their time in another world, the
OASIS.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;The OASIS is
essentially a giant video game that functions as an online world.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Technology has advanced so that you can
virtually immerse yourself completely in the game.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Think &lt;i style="mso-bidi-font-style: normal;"&gt;The Matrix&lt;/i&gt;
without the creepy spine thing.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;The Oasis offers a world where just about anything is possible – worlds
to explore, quests to complete, PVP combat, shopping, schooling – just about
anything you can think of.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It does
run on its own economy, so you do need in-game currency to do these things.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;That’s the problem Wade has: he’s got a
virtual universe to explore and no money to do so.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
When Wade isn’t going to school, he spends most of his time
searching for the “Egg”.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;You see,
the OASIS was designed by a legendary programmer – James Halliday.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;When Halliday passed away, he left a
rather strange will behind.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;He
left his entire fortune (an obscene amount of money) to the winner of a contest
he had created inside of the OASIS.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Essentially, he hid a video game easter egg in the virtual world of the
OASIS, and the first player to find this egg receives Halliday’s fortune (and
essentially control of the OASIS).&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Reminiscent of a certain chocolate factory owner’s contest, it is enough
motivation for Wade to become obsessed with finding the egg.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;He becomes a “gunter”, a person who
spends their time studying Halliday’s life in order to find the egg.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;A lot of this research boils down to
classic eighties pop culture, video game history, and anything in the geek/nerd
culture as well.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;To keep track of
who is winning the contest, Halliday created a scoreboard where anyone who
makes progress towards finding the egg receives points.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The scoreboard is empty for a number of
years following Halliday’s death.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;The egg is simply too well-hidden.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;But everything changes when Wade finds the first clue and jumps to the
top of the leader board. &lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The plot focuses on the race to the egg and the various
steps to get there that Wade must take.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;He comes into contact with both friends and foes along his journey
(although all of them are looking for the egg).&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;There’s the cool best friend, the evil mega-corporation, and
the girl of his dreams all to contend with.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And while the overall plot arc may not be anything revolutionary,
Cline does throw in some cool twists to keep you guessing, particularly near
the end of the story.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-LvsGXnTx29A/UGNIwIj1qyI/AAAAAAAAAJk/kEbgj75tDUY/s1600/ErnieCline.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-LvsGXnTx29A/UGNIwIj1qyI/AAAAAAAAAJk/kEbgj75tDUY/s400/ErnieCline.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The author, Ernest Cline, is a video game nerd in the best possible way.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The book itself is a very easy read.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It really does feel like a video game,
with each chapter being a level or mission to complete.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I have to say I have a hard time
remembering having this much &lt;i style="mso-bidi-font-style: normal;"&gt;fun&lt;/i&gt;
reading a book.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The characters are
incredibly easy to relate to, the plot is engaging and exciting, and the
cultural references are funny, nostalgic, and charming.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Cline even manages to throw in some
social commentary into the mix, without ever being heavy-handed or
patronizing.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;He asks earnest
questions about what it means to have a “virtual identity”, to have the mask of anonymity
when online.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And whether or not
true anonymity is real or not.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;As
our world becomes more and more digital, will we lose ourselves in it, or hold
on to who we really are?&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I really can’t recommend this book highly enough.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Let me put it this way: if a book
references &lt;i style="mso-bidi-font-style: normal;"&gt;Blade Runner, Pac Man, Star
Wars, The Lord of The Rings, Back to the Future, Neon Genesis Evangelion, Mobile
Suit Gundam, Firefly, &lt;/i&gt;and &lt;i style="mso-bidi-font-style: normal;"&gt;Cowboy
Bebop&lt;/i&gt;, it’s going to be pretty awesome.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I had so much fun reading this book, and I hope you will
too.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;span style="color: red;"&gt;&lt;span style="font-size: x-large;"&gt;Violent Score&lt;span style="color: black;"&gt;: 4.8 / 5&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: left;"&gt;
&lt;span style="color: red;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="color: black;"&gt;&lt;span style="font-size: small;"&gt;Written by Cooper Sivara.&lt;/span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/YxWLkDcWd1c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/2092186919840109403/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/09/ready-player-one-book-review.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/2092186919840109403?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/2092186919840109403?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/YxWLkDcWd1c/ready-player-one-book-review.html" title="Ready Player One Book Review" /><author><name>Vaucresson13</name><uri>http://www.blogger.com/profile/11724554215139194219</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="18" src="http://3.bp.blogspot.com/-NfejPN-4jsY/T_NfMwI6HBI/AAAAAAAAAFU/b106JV1D8hQ/s220/Lightning.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-0plZxnyVV74/UGNImo3I-vI/AAAAAAAAAJc/pfSzo_XycOE/s72-c/220px-Ready_Player_One_cover.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/09/ready-player-one-book-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUIHRng-fSp7ImA9WhJbEE0.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-7963664021095384797</id><published>2012-09-17T12:54:00.001-07:00</published><updated>2012-09-18T14:25:37.655-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-18T14:25:37.655-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Violent Gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="The Last Story" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><category scheme="http://www.blogger.com/atom/ns#" term="RPG" /><title>The Last Story Review</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-2zCsGr6921o/UFeARIu6PBI/AAAAAAAAAIg/bidZcPv1Foo/s1600/last-story-logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="322" src="http://4.bp.blogspot.com/-2zCsGr6921o/UFeARIu6PBI/AAAAAAAAAIg/bidZcPv1Foo/s640/last-story-logo.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The Last Story has quite a story behind it’s
development.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Directed by Hironobu
Sakaguchi (creator of the Final Fantasy series) and developed by Mistwalker,
the game’s soundtrack also claims the legendary Nobuo Uematsu as it’s composer.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Obviously, the game has quite a
pedigree with a tremendous amount of talent, and the experience and skill of
the development team shines throughout.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;And while Sakaguchi and Mistwalker get a lot right in this game, there
are some technical shortcomings that prevent the game from being a true
masterpiece.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;These hitches aside,
however, The Last Story is a wonderful RPG that will not disappoint fans of the
genre, and may even give them new hope for the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The Last Story tells a tale that on the surface seems common.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The plot focuses around an
orphaned hero named Zael and his band of mercenary friends.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;They get involved in things that are
initially way over their heads, and eventually have to save the world from
destruction.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Oh, and they have to save
a princess with magical powers.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Sounds a bit familiar, right?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Well, while the story certainly isn’t revolutionary, it does find ways
to be compelling, mainly due to the characters.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-MjmE7CPPklo/UFeAaUU2isI/AAAAAAAAAIo/xmwZeShDR9U/s1600/the_last_story_cast.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="258" src="http://2.bp.blogspot.com/-MjmE7CPPklo/UFeAaUU2isI/AAAAAAAAAIo/xmwZeShDR9U/s400/the_last_story_cast.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The cast of The Last Story&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
The characters are, without a doubt, the best part of The
Last Story.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Zael and his
companions start off as a stereotypical band of ragtag warriors – you’ve got
the orphaned hero, the inspiring leader, the thoughtful girl, the boisterous
girl, the ladies man, and the dark brooding guy.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;While at first it seems that the characters will be
forever stuck in these RPG stereotypes, they start to transcend them.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Over the course of the 20 hour story,
the characters begin to open up to each other as they overcome hardships.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;They reveal surprising depth and
emotionality, without ever going into the severely melodramatic.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Despite the fantastical nature of the
world, these characters feel incredibly human.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;They make plenty of mistakes, but through it all they constantly show how much they care about
each other.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;There are some
incredibly inspired moments (particularly towards the end of the game) that are
truly beautiful, and that beauty mainly comes from the characters themselves.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Speaking of beauty, the graphics and art direction of the
game are superb – for the Wii.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;This
is definitely the best looking third-party game I’ve ever seen on the system,
and is right up there with some of Nintendo’s own franchises.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The game pushes the Wii to it’s very
limits.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And while yes there are
some frame rate issues and some screen tearing, the art direction is beautiful.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The art is medieval inspired with a bit
of steampunk thrown in, which does look pretty cool.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The battle animations are simple but effective, with a few
spectacular standing out.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Every once in a while in a big battle you’ll have a bit of a lag, but
nothing too major.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Ultimately,
even though the game looks like a PS2 game overall, it looks like a &lt;i style="mso-bidi-font-style: normal;"&gt;beautiful&lt;/i&gt; PS2 game.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-33rA8XryuAM/UFeBHRBB7nI/AAAAAAAAAJA/MLW3-r5CTgQ/s1600/LazalisIsland.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="412" src="http://2.bp.blogspot.com/-33rA8XryuAM/UFeBHRBB7nI/AAAAAAAAAJA/MLW3-r5CTgQ/s640/LazalisIsland.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Lazulis Island, where most of the story takes place, is beautiful.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
For me, the main let-down I had with the game was its combat
system.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I had heard a lot of
really good stuff about it, and that it was pretty revolutionary for an RPG.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I suppose that I might have built it up
in my head too much, or maybe it’s just not for me.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;In any case, I was a bit disappointed.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;One of the first things I didn’t like
was automatic attacking – in other words, in order to attack with your sword,
you just run into enemies.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I like
to have control over individual sword attacks, so I changed to manual attacks
in the settings.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Once I did that,
it certainly gave me more to do.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Unfortunately, however, you still can’t really control the way you
attack, it’s just kind of a general slash combo.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;You can guard and counter, but there are not really any
“attack moves”.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Zael also has a
crossbow at his disposal which can be equipped with various arrows.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The problem with the crossbow is that
it’s very difficult to aim.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Most
of the time I needed the crossbow to take down an enemy quickly, but I had a
tough time doing so because I could not aim it correctly.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And there’s no kind of “z targeting
system” to help you out, at least to my knowledge.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;In fact, the camera can be frustrating as well – it gets
stuck at very inopportune moments, and on several occasions I died because I
couldn’t see the enemies around me.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-tg2JTmzqryU/UFeBqVs16CI/AAAAAAAAAJI/ZNShw1CpRI8/s1600/TLSbattle.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-tg2JTmzqryU/UFeBqVs16CI/AAAAAAAAAJI/ZNShw1CpRI8/s400/TLSbattle.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The battle system has cool concepts, but can be frustrating in practice.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
There are some very cool ideas in the battle system,
however.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;For example, Zael can use
a “Gathering” power to draw all of the enemies to him while other party members
have time to cast spells.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Zael can
also do back-flips off walls and attack.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;The back flips are cool and effective, but it sometimes takes a while to
run up the wall, which can be annoying.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Eventually, Zael can also command everyone in the party, which leads to
different types of magic being use that he can then “diffuse” against enemies
or to help allies.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;While all of
these ideas seem really interesting and innovative, they are not executed well
because the controls are not tight.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;You’ll try to find cover and end up rolling past it; you’ll try to run
up a wall and get stuck at the bottom; you’ll be fighting an enemy and then
lose sight of them.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And because
Zael doesn’t really have that many different attacks, the battles essentially
dissolve into you running around distracting enemies (particularly bosses)
while your friends cast magic.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;While this kind of team mentality is a cool concept, in actuality it
turns out to be a bit boring and repetitive.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Overall, though, I think the battle system is one of those
“love it or hate it” situations, so other people may love it.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I just was not a fan.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
One element that did not disappoint at all was the game’s
music and sound design.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Sakaguchi
and Uematsu work together incredibly well, with Sakguchi creating beautiful,
simple moments with the characters that are lifted to new heights by Uematsu’s
music.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The soundtrack is sweeping
and epic at times, and nostalgic and intimate at others.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;This is without a doubt one of the best
soundtracks I’ve heard in a video game.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;In a similar fashion, the voice acting is phenomenal.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The cast is a melting pot of different
UK actors, and their different dialects work together wonderfully.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The localization team also did a great
job with the dialogue – it’s funny, earnest, and at times truly touching.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;For this reason, most of the cut scenes
are incredibly compelling to watch, which is a good thing considering the vast
amount of them in the game.&amp;nbsp;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-J9zgbsiU_3I/UFeA5mYhHmI/AAAAAAAAAI4/A4h5RzeJPa0/s1600/The-Last-Story-Stargazers-Tower1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="361" src="http://3.bp.blogspot.com/-J9zgbsiU_3I/UFeA5mYhHmI/AAAAAAAAAI4/A4h5RzeJPa0/s640/The-Last-Story-Stargazers-Tower1.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;There are some truly beautiful moments in the story.&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Overall, The Last Story is one of the best games I have
played on the Wii.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Yes, it
certainly has its technical limitations and problems.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And yes, in my opinion the battle system was not executed as
well as it could have been.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;But
the story of Zael and his companions is one worth discovering.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Though the overall story is nothing out
of the ordinary, fans of the genre will really appreciate the subtle twists
Sakaguchi introduces that eventually transcend expectations.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Sakaguchi and his team will surprise you
with incredibly powerful, simple moments that make you care about the
characters and what happens to them.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;The Last Story is not trying to reinvent the wheel.&amp;nbsp; Instead,&amp;nbsp; it just gets many
of the RPG elements right on the nose and then goes even further with them.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;If you’re a fan of RPG’s and still have your Wii, the Last
Story is a fitting and beautiful way to say goodbye to the system.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: center;"&gt;
&lt;span style="color: red;"&gt;&lt;span style="font-size: x-large;"&gt;Violent Score: &lt;span style="color: black;"&gt;8.6 / 10&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: left;"&gt;
&lt;span style="color: red;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="color: black;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;Written by Cooper Sivara&lt;/span&gt;&lt;/i&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/div&gt;
&lt;/div&gt;
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&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/HHfLj21KfXU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/7963664021095384797/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/09/the-last-story-review.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/7963664021095384797?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/7963664021095384797?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/HHfLj21KfXU/the-last-story-review.html" title="The Last Story Review" /><author><name>Vaucresson13</name><uri>http://www.blogger.com/profile/11724554215139194219</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="18" src="http://3.bp.blogspot.com/-NfejPN-4jsY/T_NfMwI6HBI/AAAAAAAAAFU/b106JV1D8hQ/s220/Lightning.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-2zCsGr6921o/UFeARIu6PBI/AAAAAAAAAIg/bidZcPv1Foo/s72-c/last-story-logo.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/09/the-last-story-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MBRXg8cCp7ImA9WhJUGU4.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-5513576292838440077</id><published>2012-09-17T12:01:00.002-07:00</published><updated>2012-09-17T20:37:34.678-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-17T20:37:34.678-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Obsidian Entertainment" /><category scheme="http://www.blogger.com/atom/ns#" term="Kickstarter" /><category scheme="http://www.blogger.com/atom/ns#" term="Project Eternity" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="RPG" /><title>Project Eternity Officially Funded</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-mUAQozLM8wM/UFdzg3fh6dI/AAAAAAAAAZI/w7z_9EEHHMo/s1600/photo-full.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-mUAQozLM8wM/UFdzg3fh6dI/AAAAAAAAAZI/w7z_9EEHHMo/s400/photo-full.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
Since launching on Kickstarter on Friday with a target of $1.1 million, &lt;b&gt;Obsidian Entertainment's&lt;/b&gt; new isometric RPG,&amp;nbsp;&lt;b&gt;Project Eternity&lt;/b&gt;,&lt;b&gt;&amp;nbsp;&lt;/b&gt;has hit its target today and is now funded just below $1.5 million. &amp;nbsp;With an updated post on their kickstarter site, Obsidian Entertainment has announced new content that will be released if their new stretch goals were met. &amp;nbsp;This includes bonus characters, new storylines, a Mac/Linux version, player housing and more.&lt;br /&gt;
&lt;br /&gt;
The first stretch goal has already been met. &amp;nbsp;With $1.4 million raised, the game will feature a new playable race, class and companion. &amp;nbsp;As the funding grows, more will be added to the game. &amp;nbsp;Here is a list taken from the kickstarter page of all the stretch goals announced, though there isn't anything announced yet for the $2.4 million mark, Obsidian is working furthering its stretch goals.&lt;br /&gt;
&lt;b style="background-color: white; border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; font-family: Helvetica, Arial, 'Liberation Sans', FreeSans, sans-serif; font-size: 16px; line-height: 1.5em; margin: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;br /&gt;&lt;/b&gt;&lt;span style="background-color: white; border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; font-family: Helvetica, Arial, 'Liberation Sans', FreeSans, sans-serif; font-size: 16px; line-height: 1.5em; margin: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;b&gt;&lt;span style="font-family: inherit;"&gt;1.6 million, a Mac Version of Project Eternity and The Story Grows!&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white; font-family: inherit; line-height: 1.5em;"&gt;We've listened and we’ll make a Mac version of the game at this tier. We're also going to add a new major storyline along with new quests, locations, NPCs, and unique loot (special histories everyone?).&lt;/span&gt;&lt;br /&gt;
&lt;div style="background-color: white; border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; line-height: 1.5em; margin-bottom: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; margin: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;b&gt;1.8 million, New Playable Race, Class, and Companion!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;The options grow for your main character and the roster of your motley crew expands with the addition of a new companion from the selected class.&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: white; border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; line-height: 1.5em; margin-bottom: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; margin: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;b&gt;2.0 million, Player House!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;Get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax".&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: white; border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; line-height: 1.5em; margin-bottom: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; margin: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;b&gt;2.2 million, a new Region, a new Faction and another new Companion! And, dare we say it... ? LINUX!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;Great news, everyone! For the Tarball Knights of Gzippia out there, we'll be adding Linux support!&lt;br /&gt;Also, the world of Project Eternity grows in a major way with the inclusion of a whole new faction and the territory it holds. This adds new NPCs, quests, magic items, and hours of gameplay. And yes, you got it, another companion.&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: white; border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; line-height: 1.5em; margin-bottom: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
&lt;b&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; margin: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;2.4 million and beyond! Coming Soon&lt;/span&gt;!&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style="background-color: white; font-family: inherit;"&gt;&lt;span style="line-height: 1.5em;"&gt;Though these goals may seem to be very ambitious, the gaming community has&amp;nbsp;&lt;/span&gt;embraced&lt;/span&gt;&lt;span style="background-color: white; line-height: 1.5em;"&gt;&lt;span style="font-family: inherit;"&gt;&amp;nbsp;many projects with high price tags on Kickstarter. &amp;nbsp;I have no doubt that this game can easily hit over $2.4 million in the next 29 days. &lt;/span&gt;&lt;span style="font-family: Helvetica, Arial, Liberation Sans, FreeSans, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="background-color: white; border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; margin-bottom: 20px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;
&lt;iframe frameborder="0" height="360" src="http://www.kickstarter.com/projects/obsidian/project-eternity/widget/video.html" width="480"&gt; &lt;/iframe&gt;&lt;br /&gt;
&lt;i style="background-color: white; font-family: Helvetica, Arial, 'Liberation Sans', FreeSans, sans-serif; line-height: 24px;"&gt;Stretch goal information provided by &lt;a href="http://www.kickstarter.com/projects/obsidian/project-eternity" target="_blank"&gt;Project Eternity Kickstarter&lt;/a&gt; page.&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Helvetica, Arial, Liberation Sans, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 24px;"&gt;&lt;i&gt;Written by Adam Borchert&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/_uOuEm6QAwo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/5513576292838440077/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/09/project-eternity-officially-funded.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/5513576292838440077?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/5513576292838440077?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/_uOuEm6QAwo/project-eternity-officially-funded.html" title="Project Eternity Officially Funded" /><author><name>Violent Gamer</name><uri>http://www.blogger.com/profile/17049658834999851428</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-9fX4SlcOZFo/UEXcxNX8fcI/AAAAAAAAAVE/xALRo-59AnI/s220/vg3.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-mUAQozLM8wM/UFdzg3fh6dI/AAAAAAAAAZI/w7z_9EEHHMo/s72-c/photo-full.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/09/project-eternity-officially-funded.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0IHR3o-eSp7ImA9WhJUGU4.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-6076653288797430428</id><published>2012-09-10T00:30:00.000-07:00</published><updated>2012-09-17T20:38:56.451-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-17T20:38:56.451-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="End of Nations Beta" /><category scheme="http://www.blogger.com/atom/ns#" term="Free to Play" /><category scheme="http://www.blogger.com/atom/ns#" term="Trion Worlds" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="F2P" /><category scheme="http://www.blogger.com/atom/ns#" term="Petroglyph" /><title>End of Nations Beta Impressions</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-ayH7cTkVudc/UE1ivvRds8I/AAAAAAAAAXk/-Lo5pKl4zKc/s1600/eon_logo_white.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="140" src="http://4.bp.blogspot.com/-ayH7cTkVudc/UE1ivvRds8I/AAAAAAAAAXk/-Lo5pKl4zKc/s400/eon_logo_white.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;i&gt;Trion&lt;/i&gt; and &lt;i&gt;Petroglyph'&lt;/i&gt;s massive real-time-strategy game went into beta this weekend. &amp;nbsp;For those of you not familiar with End of Nations, it is an online &lt;b&gt;free to play&lt;/b&gt; RTS that combines gameplay styles from other popular real-time-strategy games. There are two factions available to play, the Liberation Front and the Shadow Revolution. Within those two factions are sub-classes that further tailor to your style of gameplay. You can either play cooperatively against a computer, or in large scale pvp matches with up to 28v28 battles. &lt;br /&gt;
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&lt;a href="http://1.bp.blogspot.com/-owchVMWYKqg/UE2ap0OFsaI/AAAAAAAAAYw/f4OEKW57ISU/s1600/RTSClientG+2012-09-09+21-03-33-20.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-owchVMWYKqg/UE2ap0OFsaI/AAAAAAAAAYw/f4OEKW57ISU/s640/RTSClientG+2012-09-09+21-03-33-20.bmp" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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Rather than focusing on managing your base and army, End of Nations has you&amp;nbsp;primarily&amp;nbsp;focus on creating and managing small squads. Before you go into battle you'll custom build squads to counter your enemies units. If your enemy is using air units, you can switch to an anti-air squad on the fly. Each unit has their own unique ability for either&amp;nbsp;offensive&amp;nbsp;or defensive&amp;nbsp;maneuvers. The key to victory is to compliment your teams army.&amp;nbsp;&lt;/div&gt;
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When your not in a battle you'll be able to customize your squads in the Armory. &amp;nbsp;You can customize each individual unit with special items you're rewarded with after each fight. &amp;nbsp;Each time you level up you will be given a tech point to spend in your skill tree, which can then be used on upgrading units, new commander abilities or tactical structures.&lt;/div&gt;
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On the world map you will see battles going on in different areas. &amp;nbsp;Each battle has their own unique objectives. &amp;nbsp;Some of the game modes include:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Domination: Players must capture and hold the majority of all victory points to win.&lt;/li&gt;
&lt;li&gt;Base Assault: Attackers must take all victory points before time expires.&lt;/li&gt;
&lt;li&gt;Base Defense: Destroy the enemy headquarters by securing victory points&lt;/li&gt;
&lt;li&gt;Cooperative Defense: Defend tactical structures against waves of enemy AI.&lt;/li&gt;
&lt;/ul&gt;
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End of Nations will be free to play when released. &amp;nbsp;Players will not be able to buy their way to get an upper hand on other players. &amp;nbsp;End of Nations will feature a VIP subscription where players pay a monthly fee for a boost in experience, loot bonuses and store discounts, similar too World of Tanks. &amp;nbsp;Players can also purchase cosmetic skins and commander portraits. &lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/-9m1s1RqypqM/UE2aZ-eS4aI/AAAAAAAAAYo/4y7-S8BMFYI/s1600/RTSClientG+2012-09-09+21-04-27-39.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-9m1s1RqypqM/UE2aZ-eS4aI/AAAAAAAAAYo/4y7-S8BMFYI/s640/RTSClientG+2012-09-09+21-04-27-39.bmp" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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Overall I really enjoy playing End of Nations. &amp;nbsp;Right now teams are unbalanced because of the limited number of players in the beta. &amp;nbsp;I frequently find myself going against players that are 3-5 levels higher than myself. &amp;nbsp;I like the different objective maps that are available and I played my first 6v6 match which was a lot of fun. &amp;nbsp;End of Nations is a different kind of RTS, if you like the fast paced&amp;nbsp;micromanagement&amp;nbsp;of StarCraft 2, you might not like EoN. &amp;nbsp;To sign up for the beta you can visit the End of Nations website &lt;a href="http://endofnations.com/en/" target="_blank"&gt;here&lt;/a&gt;.&lt;/div&gt;
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&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/bS_mxr0bPJ4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/6076653288797430428/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/09/end-of-nations-beta-impressions.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/6076653288797430428?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/6076653288797430428?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/bS_mxr0bPJ4/end-of-nations-beta-impressions.html" title="End of Nations Beta Impressions" /><author><name>Violent Gamer</name><uri>http://www.blogger.com/profile/17049658834999851428</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-9fX4SlcOZFo/UEXcxNX8fcI/AAAAAAAAAVE/xALRo-59AnI/s220/vg3.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-ayH7cTkVudc/UE1ivvRds8I/AAAAAAAAAXk/-Lo5pKl4zKc/s72-c/eon_logo_white.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/09/end-of-nations-beta-impressions.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkINSHY6eCp7ImA9WhJUEE0.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-3584968514515672002</id><published>2012-09-06T15:03:00.000-07:00</published><updated>2012-09-06T23:49:59.810-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-06T23:49:59.810-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Zombies" /><category scheme="http://www.blogger.com/atom/ns#" term="Resident Evil 6" /><category scheme="http://www.blogger.com/atom/ns#" term="Epic Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft Studios" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Day Z" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="The War Z" /><category scheme="http://www.blogger.com/atom/ns#" term="Telltale Games" /><category scheme="http://www.blogger.com/atom/ns#" term="State of Decay" /><category scheme="http://www.blogger.com/atom/ns#" term="The Walking Dead" /><category scheme="http://www.blogger.com/atom/ns#" term="Zombie-U" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3" /><category scheme="http://www.blogger.com/atom/ns#" term="Fortnite" /><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo" /><category scheme="http://www.blogger.com/atom/ns#" term="Playstation 3" /><title>It's A Zombie Invasion!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-1157RNxXwY8/UEk-56K7yZI/AAAAAAAAAXQ/m7NBHVOKbeI/s1600/re1-zombie.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-1157RNxXwY8/UEk-56K7yZI/AAAAAAAAAXQ/m7NBHVOKbeI/s320/re1-zombie.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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So you like killing zombies eh?  Well don't we all?  And what a great time to be a zombie hunter!  With a flurry of games featuring zombies being released and covering all genres like horror, action/adventure and survival, it gets a little overwhelming choosing which game is right for you.  Well, that's why I am writing this article. I will be going over a few of the zombie games that have already been released or will be in the near future.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style="color: red; font-size: x-large; font-weight: bold;"&gt;Day Z &lt;/span&gt;(PC)&lt;br /&gt;
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This is a zombie mod that was made for ARMA II and can be downloaded for free if you own a copy of the game. It was released in April and quickly took the PC gaming community by storm. Day Z is a hardcore zombie survival game. Players pick servers to play in and start with nothing but the shirt on their back. &amp;nbsp;Players need to quickly&amp;nbsp;scavenge&amp;nbsp;for food and weapons and avoid being killed by zombies. Not only do you have to avoid zombies but you can never trust other players on the server. &amp;nbsp;Being such a huge success among gamers, The Day Z will soon be released as a standalone title. Day Z is a true survival game, if your looking for a new experience and don't mind losing all of your gear after being ganked by other survivors, give Day Z a shot. Click&lt;a href="http://www.violentgamerreviews.com/2012/05/robbers-survivors-and-devourers.html" target="_blank"&gt; Here&lt;/a&gt; for more info.&lt;br /&gt;
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&lt;b style="color: red; font-size: xx-large;"&gt;Resident Evil 6 &lt;/b&gt;(Xbox 360, PS3, PC, Wii-U)&lt;br /&gt;
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Resident Evil is&amp;nbsp;synonymous&amp;nbsp;with zombies, horror and bad movies. RE: 6 is looking to go back to its zombie roots with a familiar cast leading the story. Though Resident Evil games have become&amp;nbsp;progressively&amp;nbsp;mainstream and over the top action shooters, I am still hoping that it will combine both action and survival horror like RE: 4. Though its easy to get lost in the story and all of its sub plots and new viruses, Resident Evil has grown one of the most evil and&amp;nbsp;recognizable&amp;nbsp;corporations known in all of gaming, "The Umbrella Corporation." The demo will be available for download on Xbox Live and PSN on September 18th.&lt;br /&gt;
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&lt;span style="color: red; font-size: large; font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style="color: red; font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="color: red; font-size: x-large; font-weight: bold;"&gt;Zombie U &lt;/span&gt;(Wii-U)&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Nintendo&lt;/i&gt; publishing a zombie game? Well it's true. As one of the launch titles for the upcoming Wii-U, Zombie-U is looking to appeal to a more adult audience. &amp;nbsp;Zombie U promotes survival and exploration and trying to get to places you probably shouldn't. The game looks to utilize to gamepad to see and interact with different objects you may not have seen by just looking at the TV, it can also be used to give you quick access to your backpack without having to navigate through pesky menus. Another unique feature is when you die, you come back as a different survivor. Zombie U's focus is survival, horror and exploration.&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;span style="color: red;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style="color: red; font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="color: red; font-size: x-large; font-weight: bold;"&gt;Fortnite &lt;/span&gt;(PC)&lt;br /&gt;
&lt;br /&gt;
When you think of &lt;i&gt;Epic Games&lt;/i&gt;, you think dark, bloody, gory and armed to the teeth, right? &amp;nbsp;So when&lt;i&gt; Epic Games&lt;/i&gt; announces they are developing a zombie game, you think its going to be Gears of War but with zombies. WRONG! &amp;nbsp;When I saw the&amp;nbsp;announcement&amp;nbsp;trailer I was very surprised to see bright colors, cartoon like characters and an almost Team Fortress 2 style of graphics. &amp;nbsp;Though we don't know much about Fortnite, we do know that players will have to gather supplies and weapons during the day, and prepare for a zombie horde at night. &amp;nbsp;Though there has yet to be a release date, Fortnite is worth following. &amp;nbsp;Check out our original post &lt;a href="http://www.violentgamerreviews.com/2012/07/fortnite.html" target="_blank"&gt;Here&lt;/a&gt;&amp;nbsp;for more info. &lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;
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&lt;b&gt;&lt;span style="color: red; font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="color: red; font-size: x-large; font-weight: bold;"&gt;The War Z &lt;/span&gt;(PC)&lt;br /&gt;
&lt;br /&gt;
Just a couple months ago &lt;i&gt;Arktos Entertainment&lt;/i&gt; and &lt;i&gt;Hammerpoint Interactive&lt;/i&gt; announced their new zombie survival MMO. &amp;nbsp;With no leveling or experience system, War Z looks to drop 250 players on one sever and have them survive a zombie&amp;nbsp;apocalypse. &amp;nbsp;With players tired of paying a monthly subscription or using the "pay to win" model of free to play, War Z looks to bring in a new generation of MMOs. &amp;nbsp;The War Z promises a one time purchase of the game and no hidden fees or subscription charges. &amp;nbsp;Though they are hoping to launch the game this fall, it may take longer for the game to&amp;nbsp;officially&amp;nbsp;release. &amp;nbsp;Check here for our more in depth article&lt;a href="http://www.violentgamerreviews.com/2012/07/first-look-war-z.html" target="_blank"&gt;&amp;nbsp;Here&lt;/a&gt;.&lt;br /&gt;
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&lt;span style="color: red; font-size: large;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="color: red; font-size: x-large; font-weight: bold;"&gt;State of Decay &lt;/span&gt;(PC, Xbox 360)&lt;br /&gt;
&lt;br /&gt;
State of Decay takes a more movie like&amp;nbsp;approach&amp;nbsp;the the zombie survival genre. &amp;nbsp;Unlike The War Z and Day Z, State of Decay is not multiplayer. It is a single player, open world sandbox where the player looks for survivors, captures safe houses and runs missions to survive the zombie outbreak. &amp;nbsp;State of Decay is also more action oriented than the other games on the list. &amp;nbsp;Melee weapons will be able to hack limbs off and all combat is from a third person perspective. &amp;nbsp;The trailer itself almost looks like the video game version of &lt;i&gt;Night Of The Living Dead&lt;/i&gt;. &amp;nbsp;For a more in depth look, click &lt;a href="http://www.violentgamerreviews.com/2012/08/state-of-decay.html" target="_blank"&gt;Here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/U8yvLrjnGdU" width="560"&gt;&lt;/iframe&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: red; font-size: x-large; font-weight: bold;"&gt;The Walking Dead &lt;/span&gt;(PC, Xbox 360, PS3, iPad)&lt;br /&gt;
&lt;br /&gt;
From comic, to TV show, now to video games, The Walking Dead has made a big impact in pop culture. &amp;nbsp;With a bigger focus on human survival and interaction, The Walking Dead game features 5 episodes where making moral&amp;nbsp;decisions and trusting other&amp;nbsp;survivors plays a bigger role than fighting off the zombie horde. Though the episodes are short, Telltale games delivers some of the best story lines and character development ever made. For more information check out one of our posts &lt;a href="http://www.violentgamerreviews.com/2012/04/walking-dead-episode-1-pc-review.html" target="_blank"&gt;Here&lt;/a&gt;.&lt;br /&gt;
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&lt;span style="color: red; font-size: large;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;div style="text-align: left;"&gt;
&lt;i&gt;Written By Adam Borchert&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/OvoJP4A8dJ8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/3584968514515672002/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/09/its-zombie-infestation.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/3584968514515672002?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/3584968514515672002?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/OvoJP4A8dJ8/its-zombie-infestation.html" title="It's A Zombie Invasion!" /><author><name>Violent Gamer</name><uri>http://www.blogger.com/profile/17049658834999851428</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-9fX4SlcOZFo/UEXcxNX8fcI/AAAAAAAAAVE/xALRo-59AnI/s220/vg3.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-1157RNxXwY8/UEk-56K7yZI/AAAAAAAAAXQ/m7NBHVOKbeI/s72-c/re1-zombie.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/09/its-zombie-infestation.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkMGR30_cCp7ImA9WhJVGE4.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-5730921005218037015</id><published>2012-09-05T01:38:00.000-07:00</published><updated>2012-09-05T01:40:26.348-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-05T01:40:26.348-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Bioware" /><category scheme="http://www.blogger.com/atom/ns#" term="Free to Play" /><category scheme="http://www.blogger.com/atom/ns#" term="Star Wars The Old Republic" /><category scheme="http://www.blogger.com/atom/ns#" term="Star Wars" /><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR FTP" /><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><title>Will Star Wars: Old Republic Quazi-FTP Work?</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-4zgH3_Y5cOs/UEcPHSg8NyI/AAAAAAAAAW8/xp8HUnQTijI/s1600/deceived.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-4zgH3_Y5cOs/UEcPHSg8NyI/AAAAAAAAAW8/xp8HUnQTijI/s400/deceived.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
We are hitting the 9 month mark since the release of Star Wars: The Old Republic. &amp;nbsp;With subscriptions falling and paying a $15 monthly fee no longer appealing to gamers, Bioware is looking into open the game into the FTP(Free To Play) market soon. &amp;nbsp;However, The Old Republic will not give full access to the games content, players that do not pay monthly have restrictions with end game content and PvP. &amp;nbsp;With current subscriptions peaking at just under 1 million, will this be the boost Bioware needs to gain a bigger audience?&lt;br /&gt;
&lt;br /&gt;
There is no doubt that The Old Republic was one of the most anticipated MMOs since World of Warcraft. &amp;nbsp;Following an identical leveling system and with the Star Wars universe at Biowares disposal, it was hard to imagine that The Old Republic would be in the position it is now. &amp;nbsp;After I leveled a bounty hunter to max level and got into the end game content, I found an unfinished game. &amp;nbsp;With only a couple of Operations available and a constant rotation of Huttball in PvP, it was the lack of content that made players lose interest. &amp;nbsp;Giving Bioware credit, they did resolve many of the issues they had at launch, but the waiting for updates and small patches wasn't worth the monthly fee in the long run.&lt;br /&gt;
&lt;br /&gt;
As I mentioned before, The Old Republic isn't going fully FTP. &amp;nbsp;There will be restrictions to players as they level up characters and get into the end game content. &amp;nbsp;While the exact details have not been released, we can get a general idea of what kind of restrictions players will face with the quazi-FTP features. &amp;nbsp; Large raids or Operations will &amp;nbsp;not be available for players, nor will players have full access to the auction house (Galactic Trade Network). &amp;nbsp;See the chart below to compare the two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Y7zrWq3ujN0/UEcLL6Q91MI/AAAAAAAAAWo/iE8plT-RJEw/s1600/Untitled.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="640" src="http://1.bp.blogspot.com/-Y7zrWq3ujN0/UEcLL6Q91MI/AAAAAAAAAWo/iE8plT-RJEw/s640/Untitled.png" width="553" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Subscription Vs Free To Play&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style="text-align: left;"&gt;
When I first heard about The Old Republic going free to play, I was really excited. &amp;nbsp;With a lot of MMOs no longer requiring a paid monthly subscription, I thought this was going to be the new plan going forward with SWTOR. &amp;nbsp;However, I was disappointed to find that it will not be fully free to play. &amp;nbsp;From my experiences playing the game, having so many restrictions&amp;nbsp;doesn't&amp;nbsp;make the game worth getting into again. &amp;nbsp;Being one of the most expensive games ever produced, it will be interesting to see if this new method will get SWTOR back on its feet.&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
Check out our original review &lt;a href="http://www.violentgamerreviews.com/2012/04/star-wars-old-republic-review.html" target="_blank"&gt;Here&lt;/a&gt;.&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;i&gt;Written by Adam Borchert&lt;/i&gt;&lt;/div&gt;

&lt;iframe src="http://rcm.amazon.com/e/cm?t=violgame0d-20&amp;o=1&amp;p=8&amp;l=as1&amp;asins=B001CWXAP2&amp;ref=tf_til&amp;fc1=000000&amp;IS2=1&amp;lt1=_blank&amp;m=amazon&amp;lc1=0000FF&amp;bc1=000000&amp;bg1=FFFFFF&amp;f=ifr" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"&gt;&lt;/iframe&gt;

&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/aTRGzTnxnxI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/5730921005218037015/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/09/will-star-wars-old-republic-quazi-ftp.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/5730921005218037015?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/5730921005218037015?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/aTRGzTnxnxI/will-star-wars-old-republic-quazi-ftp.html" title="Will Star Wars: Old Republic Quazi-FTP Work?" /><author><name>Violent Gamer</name><uri>http://www.blogger.com/profile/17049658834999851428</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-9fX4SlcOZFo/UEXcxNX8fcI/AAAAAAAAAVE/xALRo-59AnI/s220/vg3.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-4zgH3_Y5cOs/UEcPHSg8NyI/AAAAAAAAAW8/xp8HUnQTijI/s72-c/deceived.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/09/will-star-wars-old-republic-quazi-ftp.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YHRHs6fyp7ImA9WhJVGE8.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-6631328483498560680</id><published>2012-09-04T19:47:00.002-07:00</published><updated>2012-09-04T23:05:35.517-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-04T23:05:35.517-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Counter Strike Go" /><category scheme="http://www.blogger.com/atom/ns#" term="XBLA" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Valve" /><category scheme="http://www.blogger.com/atom/ns#" term="PC Gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="PSN" /><category scheme="http://www.blogger.com/atom/ns#" term="CS:GO" /><category scheme="http://www.blogger.com/atom/ns#" term="Counter Strike Review" /><category scheme="http://www.blogger.com/atom/ns#" term="Playstation 3" /><title>Counter Strike: Global Offensive Review/Rant </title><content type="html">&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-gwNhRjVJzew/UEa7cfH_h2I/AAAAAAAAAWA/FD53m3YMa1s/s1600/csgo_logo_k.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-gwNhRjVJzew/UEa7cfH_h2I/AAAAAAAAAWA/FD53m3YMa1s/s400/csgo_logo_k.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br class="Apple-interchange-newline" /&gt;
Counter-Strike is one of the most beloved PC games of all time. That is not to say it is without its flaws. And let's be honest, most of us "believe" that CS:GO was produced to remedy those issues. &amp;nbsp;We all hoped we would receive a more balanced and enjoyable gaming experience. Sadly, I personally feel like GO is quite simply CS: 1.6 with new graphics - and made only to be thrown to the console crowd. I have never known Valve to conform to industry standard, but with some of the changes made in CS:GO, it feels as though their desire to assimilate conflicted with any desire to produce a real NEW game.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
There are 8 new maps combined with the 8 classic maps, along with new equipment like Decoy and Incendiary Grenades. We have also been given about 8 new weapons, such as the Sawed-Off Shotgun and the Tec-9. Huge changes have been made to the guns accuracy and rate of fire, but the main complaint I have is the recoil. I am not sure if the recoil is actually broken or if all that has changed is the feedback, but if you have played CS:S for a long time, you will know exactly what I'm talking about. With all the changes to the weapons, it now feels like any gun can get the job done. Some will call that "balance" but I call it a tragedy &amp;nbsp;because it feels like you no longer need to know your weapons. You don't need to know how a gun works anymore because you can kill someone 20 feet away from you with a shotgun now. GG.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Hitboxes and player models have been modified. Below is a photo comparing the hitboxes from CS:S to CS:GO.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-32n0hgUhkzg/UEbrkngi4UI/AAAAAAAAAWU/-uy2H3wnNK4/s1600/GOHBX.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-32n0hgUhkzg/UEbrkngi4UI/AAAAAAAAAWU/-uy2H3wnNK4/s400/GOHBX.png" width="390" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
This I have no complaints about, it was an intelligent fix that should have been made in Source long ago. It adds a needed difficulty to the game, giving you longer life and more difficult targets to defeat. The player models look hideous, though. Terrorists are cute hipsters with &amp;nbsp;skinny jeans and hoodies! really? really. The buy menu is straight out of COD, the matchmaking system is totally unnecessary, and the community quick play option takes FOREVER. All worthless.&amp;nbsp;OH, AND NO SPRAYS? AND WHERE ARE THE SILENCERS?&amp;nbsp;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Even with all of these complaints I still think CS:GO is worth playing. It is still Counter-Strike and it is still unlike any other FPS in terms of actual game play. Is it ever going to be my favorite game? No. Is it better than Source? That is debatable for some. (correct answer is NO) It is, however, a decent game with amazing replay-ability and an amazing community surrounding it. Thank god it is only $15. I had really high hopes for this game, but they were quickly crushed as it turned out to simply be a 1.6 console upgrade. &amp;nbsp;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;div style="text-align: center;"&gt;
&lt;span style="color: red; font-size: large;"&gt;&lt;b&gt;Violent Score: 7&lt;/b&gt;&lt;/span&gt; &lt;b&gt;(Out of 10)&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
because I am a bitter source-hag&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Written by Kittenhedd&lt;/i&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/vwvcfCWrbRA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/6631328483498560680/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/09/counter-strike-global-offensive.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/6631328483498560680?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/6631328483498560680?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/vwvcfCWrbRA/counter-strike-global-offensive.html" title="Counter Strike: Global Offensive Review/Rant " /><author><name>Violent Gamer</name><uri>http://www.blogger.com/profile/17049658834999851428</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-9fX4SlcOZFo/UEXcxNX8fcI/AAAAAAAAAVE/xALRo-59AnI/s220/vg3.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-gwNhRjVJzew/UEa7cfH_h2I/AAAAAAAAAWA/FD53m3YMa1s/s72-c/csgo_logo_k.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/09/counter-strike-global-offensive.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A04DQ3ozfip7ImA9WhJVF0w.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-40143359283436637</id><published>2012-09-03T10:21:00.000-07:00</published><updated>2012-09-03T17:52:52.486-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-03T17:52:52.486-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Violent Gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="Lightning Returns: Final Fantasy XIII" /><category scheme="http://www.blogger.com/atom/ns#" term="Square Enix" /><category scheme="http://www.blogger.com/atom/ns#" term="Final Fantasy XIII-3" /><category scheme="http://www.blogger.com/atom/ns#" term="Final Fantasy XIII" /><category scheme="http://www.blogger.com/atom/ns#" term="Final Fantasy" /><category scheme="http://www.blogger.com/atom/ns#" term="RPG" /><title>Lightning Returns: Final Fantasy XIII Announced</title><content type="html">&lt;style&gt;
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&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-qwdaMcso99Y/UETlhBEVUAI/AAAAAAAAAHs/uOsEObJFop8/s1600/lightning_returns_logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="443" src="http://4.bp.blogspot.com/-qwdaMcso99Y/UETlhBEVUAI/AAAAAAAAAHs/uOsEObJFop8/s640/lightning_returns_logo.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Final Fantasy XIII fans, rejoice.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Lightning isn’t done yet.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;This weekend at the Final Fantasy 25&lt;sup&gt;th&lt;/sup&gt;
Anniversary Event Square Enix announced the third and final chapter in the
Final Fantasy XIII saga - Lightning Returns: Final Fantasy XIII.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Although this game remains shrouded in mystery,
one thing is for sure: we are finally getting what we’ve been waiting for – an
end to the Final Fantasy XIII story.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
While only a few details are known at this time, I have done
as much research into the announcement as possible, including watching the
stream of the event.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Read on for
details and a general breakdown of everything we know so far.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
During his presentation, Toriyama (the director of the game)
focused on two key concepts for the game: “World-Driven” and “Lightning
Returns”.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Let’s focus on the
“World-Driven” first.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
“World-Driven” is an entirely new concept for the Final
Fantasy series.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;If you think of
XIII as a story-driven game, and XIII-2 as a player-driven game, Lightning
Returns will be a world-driven game.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Toriyama explained that this means that the world of the game is
constantly changing.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Time passes –
the sun rises, people go about their daily business, the sun sets, and night
falls.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;All of these events effect
the world – and each gamer’s experience.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;It sounds like Square is trying to create a world that exists on it’s
own, independent of the player.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Think
something like Sleeping Dogs or Skyrim.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;The game is considered open-world, so the player is able to freely
explore the entire world that is in constant motion.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Theoretically, this will make each player’s experience in
the world unique – and could even mean that if you play the game more than once
you could have quite a different experience the next time around.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The world Square is designing for the game is very intriguing.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The game takes place hundreds of years
after the events of XIII-2, in a world called Novus Partus.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It consists of four large islands set
in a sea of chaos.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The islands are
connected by a monorail system, which I will talk about more in just a bit.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;From the concept drawings, it seems
that each island will offer a very different environment to explore.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;One seems to be a large city, the next
more of a forest/farmland area, the third a harsh desert, and the last
a mountainous region.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Apparently,
the big castle-like structure on the mountain island is the shrine of Etro (I
thought it looked familiar).&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;If
you look up just beyond it, you can also see the New Cocoon floating in the sky
(I missed it on my first observation).&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-JvQAxZjCcSY/UETlsOQxdfI/AAAAAAAAAH0/7Sbs3faWmLQ/s1600/LR+world.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-JvQAxZjCcSY/UETlsOQxdfI/AAAAAAAAAH0/7Sbs3faWmLQ/s640/LR+world.png" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The world of Novus Partus, with the Shrine of Etro and the New Cocoon in the background.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
One of the most important elements in this world is that of
time.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;As a kind of mirror to the
events leading up to XIII, Lightning Returns takes place over 13 days – the
last 13 days of the world, to be exact.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;In order to bring this element more into focus, square is introducing a
Doomsday clock device into gameplay.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Essentially, the doomsday clock starts at 13 days and as you play it counts down to the end of days.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;It actually sounds very similar to Marjora’s Mask, which upon initial
inspection worried me a bit.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I’m
personally not crazy about games that have an impending time limit – I really
like to take my time and fully explore worlds.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;However, I was somewhat put at ease when it was revealed
that actions you take during the game affect time passing in both ways.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;So, certain actions that Lightning
takes will use up lots of time – taking the monorail between islands, using
certain moves in battle, choosing to rewind time if you fall in battle – all of
these actions will push the Doomsday clock forward.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;However, by completing certain other actions Lightning will
be able to turn back the clock – by defeating enemies, for example, she can add
more time to the Doomsday clock.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;So while the overall effect is to give a sense of urgency, it sounds
like you won’t be rushed all the time and will still be free to explore the
worlds fully.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Square seems to have put a lot of effort into making Novus
Partus very realistic as well.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;People are out and busy during the day.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The monorails have a time schedule, and are most frequent
during peak travel hours.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Nights
are less busy but more dangerous.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;And certain areas are only accessible during certain parts of the day.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Gates close, buildings shut down,
etc.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;They even mentioned that if
you are not careful, you can get stuck in a certain place for the entire night,
wasting valuable time.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;This
element is meant to introduce another level of strategy to the game – you have
to plan how to spend your time wisely and always thinking ahead.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-2TzM6fNfSlM/UETl7Vt23wI/AAAAAAAAAH8/2503ERjEPLc/s1600/LR+city.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-2TzM6fNfSlM/UETl7Vt23wI/AAAAAAAAAH8/2503ERjEPLc/s640/LR+city.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;A metropolis of Novus Partus with the monorail overhead.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Visually, the concept art looks stunning and very different
from the previous two games.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The
world is meant to be a combination of different elements: “mechanical, gothic,
and fantasy”.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It seems that unlike
XIII-2 almost all of the locations will be completely new.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;This also applies to enemies and monsters.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Essentially, chaos has infected the
enemies you encounter, so they will typically be mutated versions of your
typical RPG fare.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Speaking of things being different, let’s move on to the
second main concept: Lightning Returns.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;This game belongs to Lightning.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;She is the sole playable character (a big change for the FF series as a
whole).&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Because of this, Square
will be offering a lot of customization with her this time around.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Apparently, there will be over 20
different costumes you can equip Lightning with.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It sounds like the costumes may not only affect the look of Lightning,
but also her abilities in battle as well.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Similar to X-2, the costume she is wearing could
augment certain moves or attributes, adding another layer to the battle
mechanics.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Players will also have more control of Lightning in battle
in general.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Details are still a
bit sketchy, but it sounds like you will be able to control her movements
during the entire battle.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Real
time events like parrying attacks, countering, and even attacking will be
introduced.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Battles will take
place in the world without a “battle screen”, so you’ll be able to
move Lightning around as you see fit, and even be able to use the environment
for cover and strategy.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;You will
also be able to choose different strategies for the actual fighting.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;You can rush and attack melee style,
or hang back and focus on casting spells.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;From the way it was presented, the battle system reminded me a bit of
the one found in the Mass Effect games.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;I think when we see it in action everything will become much clearer,
but essentially it sounds very different from the previous two games.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The development team was not ready to show what Lightning
will look like in the game, but they did reveal what they asked Nomura to
create for her.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;They emphasized
that she is going to fight her final battle.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;This is the end of her story.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And as opposed to the somewhat mystical quality she had in
XIII-2, it sounded like they wanted a return to the “tough but beautiful” style
of XIII.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Personally, I can’t wait
to see what she will look like.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-9e9OHBh0Jck/UETmMK3AboI/AAAAAAAAAIE/-bJjNe4Gft0/s1600/LR+concept+artl.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-9e9OHBh0Jck/UETmMK3AboI/AAAAAAAAAIE/-bJjNe4Gft0/s640/LR+concept+artl.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The concept art looks beautiful, and could that be a preview of Light?&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Though a lot remains to be seen about this game, I have to
admit I’m very excited.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The game
sounds very different from XIII and XIII-2, and it will be very interesting to
see how Square implements all of these new elements.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;At the same time, however, it seems very important to Square
to keep the core of the XIII games in this one.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Lightning Returns: Final Fantasy XIII is the final chapter
in the XIII saga, and it is vital that it keeps the spirit of XIII while moving
things forward to the conclusion.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Please check back soon for more info on Lightning
Returns.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Square has promised more
details after September 4&lt;sup&gt;th&lt;/sup&gt;, and I will update you as soon as they
do.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;They have also revealed that the game will be coming out in 2013 (how appropriate) and so hopefully we won't have to wait too long to see the game in action.&amp;nbsp; In the meantime, let us know
what you think in the comments below.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Are you excited?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Nervous?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Happy?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Scared?&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Through all of the unknown elements, I think it is still
important to keep hope alive.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Square has rewarded our hope with the promise of a new game in the XIII
legend.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;They have offered us what
we really need: and end to the story.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Lightning has one last chance to save the world, and we get to
experience her story one last time.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;I can’t wait.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Un3YobD0dSk/UETmvEun0QI/AAAAAAAAAIM/ejEe1iCltKc/s1600/lightning_returns_final_fantasy_13_large_verge_medium_landscape.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-Un3YobD0dSk/UETmvEun0QI/AAAAAAAAAIM/ejEe1iCltKc/s400/lightning_returns_final_fantasy_13_large_verge_medium_landscape.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;We won't give up on you, Lightning.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/fRxkU-1b6k4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/40143359283436637/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/09/final-fantasy-xiii-fans-rejoice.html#comment-form" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/40143359283436637?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/40143359283436637?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/fRxkU-1b6k4/final-fantasy-xiii-fans-rejoice.html" title="Lightning Returns: Final Fantasy XIII Announced" /><author><name>Vaucresson13</name><uri>http://www.blogger.com/profile/11724554215139194219</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="18" src="http://3.bp.blogspot.com/-NfejPN-4jsY/T_NfMwI6HBI/AAAAAAAAAFU/b106JV1D8hQ/s220/Lightning.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-qwdaMcso99Y/UETlhBEVUAI/AAAAAAAAAHs/uOsEObJFop8/s72-c/lightning_returns_logo.jpg" height="72" width="72" /><thr:total>6</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/09/final-fantasy-xiii-fans-rejoice.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU8EQX8zfSp7ImA9WhJVFks.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-5489643598439240880</id><published>2012-09-03T02:11:00.001-07:00</published><updated>2012-09-03T03:23:20.185-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-03T03:23:20.185-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Far Cry 3 Gameplay" /><category scheme="http://www.blogger.com/atom/ns#" term="Far Cry 3" /><category scheme="http://www.blogger.com/atom/ns#" term="Ubisoft" /><category scheme="http://www.blogger.com/atom/ns#" term="PAX 2012" /><title>Far Cry 3 at PAX</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-1o_AwgiKc6A/UERzI_lqYFI/AAAAAAAAAUc/cWvxXjTEIxQ/s1600/farcry3_thumb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="217" src="http://2.bp.blogspot.com/-1o_AwgiKc6A/UERzI_lqYFI/AAAAAAAAAUc/cWvxXjTEIxQ/s400/farcry3_thumb.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
During our time at E3 we got our hands on a demo of Far Cry 3. It was more showing off the&amp;nbsp;gameplay&amp;nbsp;and graphics than its open world setting. &amp;nbsp;At PAX they are showing off just a small part of the huge sandbox world where you can interact with the environment and explore different points of interests. &amp;nbsp;Though Far Cry 2 was set in an open world, it felt very linear at times and the side quests were very forgettable. &amp;nbsp;Far Cry 3 looks to improve upon the shortcomings of its&amp;nbsp;predecessor.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
The newest installment looks to give the player more&amp;nbsp;freedom&amp;nbsp;and encourages exploring rather than just going through the story. &amp;nbsp;Throughout the world there are radio towers that will show you points of interests in your area. &amp;nbsp;When you take over an outpost the area becomes friendly and you unlock weapons, gain fast travel and get new missions. &amp;nbsp;Far Cry 3 also promotes different styles of gameplay. You don't have to run in like Rambo, guns blazing to take over the outposts, you can take a stealth&amp;nbsp;approach&amp;nbsp;and take out the guards so they cant sound the alarms.&lt;br /&gt;
truly disappointed with the previous Far Cry but it seems the developers are trying 
&lt;br /&gt;
Far Cry 3 seems to be making some big leaps forward this time around. &amp;nbsp;I was to revamp the franchise and add on to what made the&amp;nbsp;original&amp;nbsp;Far Cry a big success. &amp;nbsp;We know there is a crafting system but yet to know what that fully entails. &amp;nbsp;Check back later for more details!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;div style="text-align: left;"&gt;
&lt;i&gt;Video by GamesRadar&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/vgA_j8wSQGY" width="560"&gt;&lt;/iframe&gt;

&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Written by Adam Borchert&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;iframe frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=violgame0d-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=as1&amp;amp;asins=B0050SXX88&amp;amp;ref=qf_sp_asin_til&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 240px; width: 120px;"&gt;&lt;/iframe&gt;&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/Mk1GXmtaVF4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/5489643598439240880/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/09/far-cry-3-at-pax.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/5489643598439240880?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/5489643598439240880?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/Mk1GXmtaVF4/far-cry-3-at-pax.html" title="Far Cry 3 at PAX" /><author><name>Violent Gamer</name><uri>http://www.blogger.com/profile/17049658834999851428</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-9fX4SlcOZFo/UEXcxNX8fcI/AAAAAAAAAVE/xALRo-59AnI/s220/vg3.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-1o_AwgiKc6A/UERzI_lqYFI/AAAAAAAAAUc/cWvxXjTEIxQ/s72-c/farcry3_thumb.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/09/far-cry-3-at-pax.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYBRnw7fyp7ImA9WhJVFUs.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-3493622661708434102</id><published>2012-09-01T22:35:00.001-07:00</published><updated>2012-09-01T22:35:57.207-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-01T22:35:57.207-07:00</app:edited><title>Don't Abandon Ship!</title><content type="html">Our Dear Readers,&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I want to say that even though Sean will no longer be with Violent Gamer, we will still be releasing content each week. &amp;nbsp;Sean was the most active writer for the site and it was from his hard work and dedication that we were able to grow into the site we are today. &amp;nbsp;Though we will not be doing as many updates, we will still keep the site active and be releasing content frequently. &amp;nbsp;This site has meant a lot to us over the past two years and we want it to grow and be one of your sources for gaming news and reviews. &amp;nbsp;I want to thank Sean for all of his work he has done for our site and&amp;nbsp;congratulate&amp;nbsp;him on a much deserved opportunity to work for Beefjack. &amp;nbsp;I also want to thank you readers that visit our site and have given us the support over the last two years.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Violent Gamer Writers,&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Adam Borchert&lt;/div&gt;
&lt;div&gt;
Cooper Sivara&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/f2nLThY3tSo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/3493622661708434102/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/09/dont-abandon-ship.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/3493622661708434102?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/3493622661708434102?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/f2nLThY3tSo/dont-abandon-ship.html" title="Don't Abandon Ship!" /><author><name>Violent Gamer</name><uri>http://www.blogger.com/profile/17049658834999851428</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://4.bp.blogspot.com/-9fX4SlcOZFo/UEXcxNX8fcI/AAAAAAAAAVE/xALRo-59AnI/s220/vg3.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/09/dont-abandon-ship.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkUBRn4zcCp7ImA9WhJVFEU.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-6671221883602572967</id><published>2012-08-31T13:09:00.004-07:00</published><updated>2012-09-01T01:30:57.088-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-01T01:30:57.088-07:00</app:edited><title>Away I Go</title><content type="html">Hey everyone, I haven't been putting up much here in the last couple of days and that is because I've been settling in over at &lt;b&gt;&lt;a href="http://beefjack.com/"&gt;Beefjack&lt;/a&gt;&lt;/b&gt;, who recently hired me to do mostly the same kind of videogame related writing that I was doing here, except this time around there are editors and all of kinds of professionals around me. I've only written a few posts over there so far, but I'm going to be more involved in the coming weeks and that means I will be posting less and less here. From time to time I may post some gameplay videos here, like today I'm going to try to get up a Planetside 2 gameplay video since the NDA was just lifted, but I won't be able to get in many posts and I can't write&amp;nbsp;anything&amp;nbsp;here that might conflict with something I am writing at Beefjack. Thanks everyone who ever visited Violent Gamer from time to time and supported us over the last two years.&lt;br /&gt;
&lt;br /&gt;
We started an ant sized website that got a thousand views a month and we have grown into something more&amp;nbsp;substantial&amp;nbsp;that has received thirty to forty thousand views a month. It is still small in the eyes of the internet, but it still felt&amp;nbsp;like&amp;nbsp;a huge accomplishment and a huge thanks to anyone who ever read one of our posts or watched one our videos. I hate to be stepping away from it all, but I am excited at the same time to work for something much bigger and be part of a more professional atmosphere. On a last note we are about to hit 300,000 total views, which is a huge milestone for us, and I would&amp;nbsp;like&amp;nbsp;to one last contest, but I haven't decided what exactly yet and I will work up something by next week. Once again, thank you everyone and if you still care to read my work head on over to my new workplace ever so often, but Adam and others may continue to post here if they can.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;-Sean Cargle&lt;/i&gt;&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/fp1Wa52MyuY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/6671221883602572967/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/08/away-i-go.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/6671221883602572967?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/6671221883602572967?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/fp1Wa52MyuY/away-i-go.html" title="Away I Go" /><author><name>Lokai</name><uri>http://www.blogger.com/profile/10467215877366289737</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://3.bp.blogspot.com/_khaq8RueGyw/TNpFpbOVQQI/AAAAAAAAAAs/jl07XUlb8u8/S220/Bebop.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/08/away-i-go.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYARH04eSp7ImA9WhJVFEk.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-1632324484738202709</id><published>2012-08-31T12:59:00.001-07:00</published><updated>2012-08-31T12:59:05.331-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-31T12:59:05.331-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Project Zomboid" /><category scheme="http://www.blogger.com/atom/ns#" term="Heroes and Generals" /><category scheme="http://www.blogger.com/atom/ns#" term="Violent Gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="Steam Greenlight" /><category scheme="http://www.blogger.com/atom/ns#" term="Gnomoria" /><title>Steam Greenlight</title><content type="html">&lt;b&gt;&lt;a href="http://steamcommunity.com/greenlight/"&gt;Steam Greenlight&lt;/a&gt;&lt;/b&gt; came out in a full yesterday and now there are over 500 games that the community can vote on. If a game gets enough votes then it will likely be added to Steam, even if it is currently in alpha or beta. There are three games on there I wanted to highlight, for I have talked about them many times here.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
First up is &lt;b&gt;Heroes &amp;amp; Generals&lt;/b&gt;, which is that upcoming free to play world war II FPS that has a big&amp;nbsp;strategic&amp;nbsp;campaign map and has a lot of promise. My &lt;a href="http://www.violentgamerreviews.com/2012/06/heroes-generals-update.html"&gt;last update here for Heroes and Generals&lt;/a&gt; was about one of their new trailers and most recently they have been working on adding new maps to the game, new models, and a singleplayer mission. The game has always been pretty rough and I'm not entirely sure where they are going to go with it, but it could be the closest thing to a modern day world war II online. Check out my video from the early beta to see how it looks, but this one is pretty dated.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="360" src="http://www.youtube.com/embed/bhjixOSNy84" width="520"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;Steam Greenlight Page:&amp;nbsp;&lt;/b&gt;&lt;a href="http://steamcommunity.com/sharedfiles/filedetails/?id=93051095&amp;amp;searchtext="&gt;http://steamcommunity.com/sharedfiles/&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Main Website:&amp;nbsp;&lt;/b&gt;&lt;a href="http://www.heroesandgenerals.com/2/index.html"&gt;http://www.heroesandgenerals.com/2/index.html&lt;/a&gt;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
Next we have &lt;b&gt;Gnomoria.&lt;/b&gt;&amp;nbsp;It is the dwarf fortress like game that gives you a bunch of gnomes, a fairly large map with a lot of depth, vertically, and gives you the tools to try to make an amazing settlement. It is in early alpha and I talked about it extensively &lt;a href="http://www.violentgamerreviews.com/2012/06/gnomoria.html"&gt;back in June&lt;/a&gt;, but it does have a lot of promise and it&amp;nbsp;receives&amp;nbsp;weekly updates. Since it is in alpha there isn't a lot of content, but you do have free reign of your gnomes. You have to deal with making military groups to protect your gnomes from invading goblins or powerful golems, while you also can make a mountain side into a great fortress or make a town nestled in a valley. You can do whatever you want with any map and I would love to see this one make it on Steam someday. They have a demo available at their website if you want to try it out, but take a look at this preview video I made for it.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="360" src="http://www.youtube.com/embed/c77FuDE0g6o" width="520"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;Steam Greenlight Page:&amp;nbsp;&lt;/b&gt;&lt;a href="http://steamcommunity.com/sharedfiles/filedetails/?id=92929339&amp;amp;searchtext="&gt;http://steamcommunity.com/sharedfiles&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Main Website:&amp;nbsp;&lt;/b&gt;&lt;a href="http://gnomoria.com/"&gt;http://gnomoria.com/&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
Lastly we have &lt;b&gt;Project Zomboid&lt;/b&gt;.&lt;b&gt;&amp;nbsp;&lt;/b&gt;The Indie Stone has been making this sandbox zombie survival game for what seems&amp;nbsp;like&amp;nbsp;years and so many things have happened during development, like them getting &lt;a href="http://www.violentgamerreviews.com/2011/10/another-blow-to-project-zomboid.html"&gt;robbed &lt;/a&gt;and losing months of work, which lead to some angry and&amp;nbsp;unnecessary&amp;nbsp;exchanges on the internet. There was also the time that &lt;a href="http://www.violentgamerreviews.com/2011/10/another-indie-game-damaged-by-paypal.html"&gt;paypal stole much of their money&lt;/a&gt; from pre-orders, but other than all that they have been trucking along and the game is still in development.&lt;br /&gt;
&lt;br /&gt;
There are a lot of interesting things that they've done with Project Zomboid, like successfully making zombies react to every sound around the map and making a horde of zombies scary again, plus they already have had people modding and making their own maps. They intend to have co-op at release, whenever that is, but it does and always will have a lot of promise. Here is one of their more recent videos.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="360" src="http://www.youtube.com/embed/v6_ntabMmfE" width="520"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;Steam Greenlight Page:&amp;nbsp;&lt;/b&gt;&lt;a href="http://steamcommunity.com/sharedfiles/filedetails/?id=92916900&amp;amp;searchtext="&gt;http://steamcommunity.com/sharedfiles/&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Main Website:&amp;nbsp;&lt;/b&gt;&lt;a href="http://projectzomboid.com/blog/"&gt;http://projectzomboid.com/blog/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Thanks for checking them all out and checking out Steam Greenlights expanding inventory of games to see many other interesting and promising indie games.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;-Written by Sean Cargle&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/qkx8lerOCcc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/1632324484738202709/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/08/steam-greenlight.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/1632324484738202709?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/1632324484738202709?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/qkx8lerOCcc/steam-greenlight.html" title="Steam Greenlight" /><author><name>Lokai</name><uri>http://www.blogger.com/profile/10467215877366289737</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://3.bp.blogspot.com/_khaq8RueGyw/TNpFpbOVQQI/AAAAAAAAAAs/jl07XUlb8u8/S220/Bebop.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/bhjixOSNy84/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/08/steam-greenlight.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUABSHY-fCp7ImA9WhJVFks.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-4877070319894707723</id><published>2012-08-29T00:05:00.001-07:00</published><updated>2012-09-03T03:22:39.854-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-03T03:22:39.854-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="XCOM Enemy Unknown" /><category scheme="http://www.blogger.com/atom/ns#" term="Firaxis Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Violent Gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="XCOM Enemy Unknown Release Date" /><category scheme="http://www.blogger.com/atom/ns#" term="XCOM Enemy Unknown Gameplay" /><category scheme="http://www.blogger.com/atom/ns#" term="XCOM Enemy Unknown Video" /><title>A long look at XCOM: Enemy Unknown</title><content type="html">Today 2K Greg and two developers&amp;nbsp;from the XCOM team at &lt;b&gt;&lt;i&gt;Firaxis&lt;/i&gt;&lt;/b&gt;,&amp;nbsp;&lt;b&gt;Jake Solomon&lt;/b&gt; and &lt;b&gt;Garth DeAngelis&lt;/b&gt;, have an hour long gameplay demo of XCOM: Enemy Unkown to show off and they have plenty of explanations for everything. It is a rare, informative and lengthy look at this turn based strategy game that hasn't shown a whole off a whole lot of gameplay yet. They did just announce that the game will feature multiplayer, but they haven't done an indepth look at that yet either. This video however shows a good chunk of singleplayer and gives you a real idea of how the game will play. The video doesn't actually start until about three minutes in, but they quickly load up an abduction singleplayer mission that is a 3rd of the way through the game. That first mission lasts until about thirty minutes in and it is pretty damn entertaining, especially since they have someone in their squad get&amp;nbsp;permanently&amp;nbsp;killed, but after that they show the world map, character sheets, mission details, salvage and the home base. I wish they had shown something like this at E3, it is a hell of a lot more interesting than the presentation they&amp;nbsp;showed&amp;nbsp;us that was entirely scripted. Take a look at the video below and check out the &lt;b&gt;&lt;a href="http://www.xcom.com/enemyunknown/entry"&gt;main website&lt;/a&gt;&lt;/b&gt; for more information on the game. It will be coming out on October 9th, 2012, for PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&amp;nbsp;

&lt;object bgcolor="#000000" data="http://www.twitch.tv/widgets/archive_embed_player.swf" height="360" id="clip_embed_player_flash" type="application/x-shockwave-flash" width="520"&gt;&lt;param name='movie' value='http://www.twitch.tv/widgets/archive_embed_player.swf'&gt;&lt;param name='allowScriptAccess' value='always'&gt;&lt;param name='allowNetworking' value='all'&gt;&lt;param name='allowFullScreen' value='true'&gt;&lt;param name='flashvars' value='title=2K+Greg%2C+Jake+Solomon%2C+and+Garth+DeAngelis+are+showing+off+BRAND+NEW+gameplay+of+XCOM%3A+Enemy+Unknown%2C+Monday+8%2F27+at+1pm+Eastern&amp;start_volume=25&amp;archive_id=330155062&amp;hostname=www.twitch.tv&amp;channel=2k&amp;auto_play=false'&gt;&lt;/object&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;i&gt;-Written by Sean Cargle&lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;

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&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/Lm9pI_xWx-M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/4877070319894707723/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/08/a-long-look-at-xcom-enemy-unknown.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/4877070319894707723?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/4877070319894707723?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/Lm9pI_xWx-M/a-long-look-at-xcom-enemy-unknown.html" title="A long look at XCOM: Enemy Unknown" /><author><name>Lokai</name><uri>http://www.blogger.com/profile/10467215877366289737</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://3.bp.blogspot.com/_khaq8RueGyw/TNpFpbOVQQI/AAAAAAAAAAs/jl07XUlb8u8/S220/Bebop.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/08/a-long-look-at-xcom-enemy-unknown.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUAGQnk7fyp7ImA9WhJVEUQ.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-4879982887907269532</id><published>2012-08-28T16:47:00.002-07:00</published><updated>2012-08-28T16:48:43.707-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-28T16:48:43.707-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Elder Scrolls 5 Skyrim DLC" /><category scheme="http://www.blogger.com/atom/ns#" term="Violent Gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="New Skyrim DLC" /><category scheme="http://www.blogger.com/atom/ns#" term="Elder Scrolls 5 Skyrim" /><category scheme="http://www.blogger.com/atom/ns#" term="Skryim Hearthfire DLC" /><category scheme="http://www.blogger.com/atom/ns#" term="Skryim DLC" /><category scheme="http://www.blogger.com/atom/ns#" term="Bethesda Softworks" /><category scheme="http://www.blogger.com/atom/ns#" term="Hearthfire DLC" /><category scheme="http://www.blogger.com/atom/ns#" term="Elder Scrolls V Skyrim" /><title>Skryim: Hearthfire Announced </title><content type="html">Building better worlds, all of them, better worlds. That is with this new DLC for &lt;a href="http://www.violentgamerreviews.com/2011/12/elder-scrolls-v-skyrim-review-pc.html"&gt;Elder Scrolls V: Skryim&lt;/a&gt; you can build your own home in an impressive manner that doesn't involve downloading a pre-made and non-customizable home online for free. You have to useresources to build your home and you can build a custom home, not just some cookie cutter cut out. There are areas all over where you will be able to build your home and eventually you may be able to build multiple homes across Skyrim. You can add additional buildings onto your property as well, like stables, docks, greenhouse, an alchemy tower and more. You will be able to take any follower and make them a steward of your property, plus you have intruders to deal with, like giants or bandits. You will also be able to hire a carriage driver, a bard and buy yourself some children! Well, that is you can adopt children now and move them to your home. If you have yourself a wife, or husband, you can also move her to a new home as well. Thankfully the children don't look bland and lifeless and you will be able to interact with them in unique ways. Take a look at the new trailer for Hearthfire.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="360" src="http://www.youtube.com/embed/TvhQZoyZn1g" width="520"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
This is once again an Xbox 360 timed exclusive, how annoying, and there isn't even a pretend release date for PS3 or PC. Speaking of PS3, Dawnguard still isn't out on that so who knows if they will ever receive Hearthfire. I'm happy to say that Hearthfire is pretty cheap, 400&amp;nbsp;Microsoft&amp;nbsp;Points, which is about five dollars. It could&amp;nbsp;still&amp;nbsp;be overpriced and it all depends on how much you can actually do with the modification, especially when there are so many custom houses you can download for free on PC. Head on over to &lt;b&gt;&lt;a href="http://bethsoft.com/en-us/games/hearthfire#"&gt;Bethesda's Hearthfire page&lt;/a&gt;&lt;/b&gt; to read more about it and thanks for reading.&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;i&gt;-Written by Sean Cargle&lt;/i&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/u4OjE3OUE_E" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/4879982887907269532/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/08/skryim-hearthfire-announced.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/4879982887907269532?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/4879982887907269532?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/u4OjE3OUE_E/skryim-hearthfire-announced.html" title="Skryim: Hearthfire Announced " /><author><name>Lokai</name><uri>http://www.blogger.com/profile/10467215877366289737</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://3.bp.blogspot.com/_khaq8RueGyw/TNpFpbOVQQI/AAAAAAAAAAs/jl07XUlb8u8/S220/Bebop.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/TvhQZoyZn1g/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/08/skryim-hearthfire-announced.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A04DSXw_eip7ImA9WhJVEEQ.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-636308054018695685</id><published>2012-08-27T13:32:00.002-07:00</published><updated>2012-08-27T13:39:38.242-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-27T13:39:38.242-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Orcs Must Die DLC" /><category scheme="http://www.blogger.com/atom/ns#" term="Orcs Must Die 2 DLC" /><category scheme="http://www.blogger.com/atom/ns#" term="Orcs Must Die 2" /><category scheme="http://www.blogger.com/atom/ns#" term="Fire and Water Pack" /><category scheme="http://www.blogger.com/atom/ns#" term="Robot Entertainment" /><category scheme="http://www.blogger.com/atom/ns#" term="OMD 2 Fire and Water" /><title>OMD2: Fire &amp; Water Pack </title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-nGJDCPSZtEk/UDvVNnZom9I/AAAAAAAADfg/-1J4zLR5SAI/s1600/Fire-and-Water-Poster.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-nGJDCPSZtEk/UDvVNnZom9I/AAAAAAAADfg/-1J4zLR5SAI/s640/Fire-and-Water-Poster.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
The first DLC for &lt;a href="http://www.violentgamerreviews.com/2012/07/orcs-must-die-2-review.html"&gt;Orcs Must Die! 2&lt;/a&gt; is on the way and it is up to you to decide if it worth &lt;b&gt;&lt;span style="color: #38761d;"&gt;$5&lt;/span&gt;&lt;/b&gt;. Fire and Water is focused all around fire and water elementals, who both break down into smaller enemies like earth&amp;nbsp;elementals,&amp;nbsp;but not in the same ways. Fire elementals start huge and once you destroy their largest form they will turn into a bunch of exploding little hell raisers, while water elementals turn into puddles of waters, which don't do&amp;nbsp;anything&amp;nbsp;on their own, but if a waterling finds the puddles then they can use that to grow into a water elemental or water lord. These are the only two new enemies in this pack, but there are three new traps, three new endless levels and three new story levels, all of which can be played cooperatively or alone.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #0b5394;"&gt;The new traps!&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;The Web Spinner:&lt;/b&gt; Slows down enemies passing&amp;nbsp;through&amp;nbsp;a&amp;nbsp;hallway&amp;nbsp;with a tangle of webs. Similar to the tar trap, except it has a wider area of effect.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ceiling Darts:&lt;/b&gt; They drop from&amp;nbsp;the&amp;nbsp;ceiling and hit enemies in every direction, sounds useful, but only great against groups.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-CNEJUe_Sv_4/UDvVVYnXGYI/AAAAAAAADfw/QGQadFgMsbQ/s1600/dlc1_screen2.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="360" src="http://2.bp.blogspot.com/-CNEJUe_Sv_4/UDvVVYnXGYI/AAAAAAAADfw/QGQadFgMsbQ/s640/dlc1_screen2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: blue;"&gt;Web Spinner on the right and Ceiling Trap on the left.&amp;nbsp;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;b&gt;The Floor Portal: &lt;/b&gt;This trap sounds a little overpowered and must have some untold restrictions, but if an enemy steps on it they are sent back to the beginning of the level.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-5csCIpPuvi0/UDvVZuUDcoI/AAAAAAAADf4/X8nuQpgtcG0/s1600/dlc1_screen3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-5csCIpPuvi0/UDvVZuUDcoI/AAAAAAAADf4/X8nuQpgtcG0/s640/dlc1_screen3.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
This pack does come with one new way to earn skulls for each level and that is by going through the level only using weapons. Ideally this pack would have added some new weapons or trinkets on top of all that, but it does look to be a decent amount of content and it is possible to justify this $5 purchase if you already have conquered all there is in Orcs Must Die! 2. They seem to be responding to the new traps and new levels demand from Orcs Must Die! 1 and they have gotten out a DLC pretty quickly to help satiate those who want more from the game. Personally I haven't beaten 100% of the game yet, three more levels of nightmare to go and almost all of the endless levels, but I may end up&amp;nbsp;checking&amp;nbsp;this one out. Thanks for reading everyone and this DLC will be out on Steam on &lt;b&gt;August 29th&lt;/b&gt;, in two days. &amp;nbsp;Here are a couple more screenshots from the press release.&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;b&gt;Main Website:&amp;nbsp;&lt;/b&gt;&lt;a href="http://www.robotentertainment.com/games/omd2"&gt;http://www.robotentertainment.com/games/omd2&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;i&gt;-Written by Sean Cargle&lt;/i&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-l6CR-WxU1h0/UDvVd20SjgI/AAAAAAAADgA/kOYmLjCCa8I/s1600/dlc1_screen4.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-l6CR-WxU1h0/UDvVd20SjgI/AAAAAAAADgA/kOYmLjCCa8I/s640/dlc1_screen4.jpg" width="640" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/-bWx6QMhexdk/UDvVRXeNFvI/AAAAAAAADfo/CDNzNfsBtj0/s1600/dlc1_screen1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-bWx6QMhexdk/UDvVRXeNFvI/AAAAAAAADfo/CDNzNfsBtj0/s640/dlc1_screen1.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-D3bnfxYPuTA/UDvVfXCvQ8I/AAAAAAAADgI/vTCr3WVdpro/s1600/dlc1_screen5.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-D3bnfxYPuTA/UDvVfXCvQ8I/AAAAAAAADgI/vTCr3WVdpro/s640/dlc1_screen5.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/R_d_Qf-SXY8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/636308054018695685/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/08/omd2-fire-water-pack.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/636308054018695685?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/636308054018695685?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/R_d_Qf-SXY8/omd2-fire-water-pack.html" title="OMD2: Fire &amp; Water Pack " /><author><name>Lokai</name><uri>http://www.blogger.com/profile/10467215877366289737</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://3.bp.blogspot.com/_khaq8RueGyw/TNpFpbOVQQI/AAAAAAAAAAs/jl07XUlb8u8/S220/Bebop.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-nGJDCPSZtEk/UDvVNnZom9I/AAAAAAAADfg/-1J4zLR5SAI/s72-c/Fire-and-Water-Poster.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/08/omd2-fire-water-pack.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEQNSHoycSp7ImA9WhJVEEQ.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-1008474198606322935</id><published>2012-08-27T12:38:00.003-07:00</published><updated>2012-08-27T12:39:59.499-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-27T12:39:59.499-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Gaslamp Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Violent Gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="Clockwork Empires" /><category scheme="http://www.blogger.com/atom/ns#" term="Clockwork Empires Announced" /><category scheme="http://www.blogger.com/atom/ns#" term="Dungeons of Dredmor" /><title>Clockwork Empires</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-BA9jBV48cQA/UDvI3JgyP1I/AAAAAAAADdk/Lly32ejsAs4/s1600/clockwork-empires-610x363.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="380" src="http://2.bp.blogspot.com/-BA9jBV48cQA/UDvI3JgyP1I/AAAAAAAADdk/Lly32ejsAs4/s640/clockwork-empires-610x363.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;
&lt;b&gt;&lt;i&gt;Gaslamp Games&lt;/i&gt;&lt;/b&gt;, creators of the enjoyable rogue-like &lt;a href="http://www.violentgamerreviews.com/2012/06/one-more-helping-of-dungeons-of-dredmor.html"&gt;Dungeons of Dredmor&lt;/a&gt;, have just revealed their new game to the world today and it is all about building steampunk cities in a dangerous world filled with monsters, elder gods, insane people and evil. Like Dungeons of Dredmor, this dynamic city-building game will make failure not the worst thing in the world and each city you create has many different routes for destruction. For instance, you can have scientists working in a lab and if you leave them unintended for too long they might start working on mad creations and end up summoning an Elder God, one of the giant world destroying monsters from &lt;a href="http://en.wikipedia.org/wiki/The_Call_of_Cthulhu"&gt;H.P. Lovecraft's Call of Cthulu&lt;/a&gt;, to your city and bringing about the demise of everyone. Your city could also be destroyed by other players, the game can be played with up to four people cooperatively or competitively, or plenty of other lovely ways. When you lose you can earn medals, promotions and titles, so losing everything is all for naught. Clockwork Empires is what this creation is being called and it sounds rather interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-VB7mSXZ6wWE/UDvKTtSx_GI/AAAAAAAADds/FmGSYpUBEhk/s1600/clockwork-empires-3-610x457.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="478" src="http://4.bp.blogspot.com/-VB7mSXZ6wWE/UDvKTtSx_GI/AAAAAAAADds/FmGSYpUBEhk/s640/clockwork-empires-3-610x457.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Not a whole lot has been revealed about the game yet, just a few screenshots, some info and a feature list that I'm going to copy and paste for you shortly, but it does sound pretty ambitious. I'm a little concerned since their previous game wasn't like this at all, but Gaslamp Games has always been a solid developer that doesn't hate their community. All of the screenshots and a bit of the information on this game is from a &lt;a href="http://www.pcgamer.com/previews/clockwork-empires-a-preview-of-gaslamp-games-lovecraft-laden-steampunk-city-builder/"&gt;PC Gamer article&lt;/a&gt; that was exclusively done for the press release of Clockwork Empires. The game will&amp;nbsp;have&amp;nbsp;a story of some sort and the back story is that you are a Junior Bureaucrat that is sent out to get fame and fortune as you build glorious steampunk cities on the frontier. You will be able to explore the world by land, sea and air and each will present their own challenges. For now, let us take a look at the list of features:&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
-&lt;span style="color: blue;"&gt;Dynamic, city-building, citizen-simulating action. Every imperial subject has a purpose and agenda of their own, and their interactions are rich, exciting, and often lethal!&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
-&lt;span style="color: blue;"&gt;New “procedural extrusion” technology lets you design your colony the way you want! Buildings are procedurally generated and extruded directly from the aether to your specifications!&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
-&lt;span style="color: blue;"&gt;Tame the uncharted continents by land, sea, and air! Set forth in mighty Zeppelins to do battle with Sky Pirates, or take to the seas in search of fortune and probably sea serpents!&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="color: blue;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div&gt;
-&lt;span style="color: blue;"&gt;Create magnificent acts of plumbing, link together mighty gears, and build ominous Megaprojects!&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
-&lt;span style="color: blue;"&gt;Tangle with the machinations of malevolent entities! Scry the legacy of the Invisible Geometers, fumigate the baleful moon-fungus of the Selenian Polyps, and cleanse the scuttling creepiness and poor personal and moral hygiene of your everyday, average cultist.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
-&lt;span style="color: blue;"&gt;Losing is still fun! When your colony fails miserably, earn medals, promotions, and titles as befits a true politician and scion of the Empire!&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
-&lt;span style="color: blue;"&gt;Multi-player mode, with up to 4 players, lets you co-operate with your closest friends to build a glorious city… or fight a horrifying economic battle to total annihilation!&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
-&lt;span style="color: blue;"&gt;Round-Robin mode lets you share your Clockwork Empires with friends! Take turns running a colony directly into the ground then argue for fun-filled hours about whose fault it was! (Like Monopoly but with more exploding Zeppelins!)&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
-&lt;span style="color: blue;"&gt;Rendered in glorious GaslampVision! Thrill as the colours are brought to life by Gaslamp’s team of caffeine-addled artists labouring under the technical specifications of our elite programmers* to bring you a game that is rendered in Each of the Three Dimensions! New multi-core technology by Actual University Students lets you use every last ounce of power in your computer to run a thrilling and vivid simulation!&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="color: blue;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
-&lt;span style="color: blue;"&gt;Featuring the new Dynamic Soundtrack Orchestra – the Soundtrack that Adjusts to Your Gameplay! (&lt;a href="http://zath.bandcamp.com/"&gt;Mr. M. Steele, conductor&lt;/a&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
-&lt;span style="color: blue;"&gt;No always-online DRM requirement, unlike certain other games we don’t want to mention. You know who you are and your mothers are very disappointed.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
-&lt;span style="color: blue;"&gt;Comes complete with the Gaslamp Games Quality of Excellence that you know and love, and if you don’t like something you can mod it yourself in the best tradition of Empire Craftsmanship!&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="color: blue;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
Sounds at least&amp;nbsp;vaguely&amp;nbsp;interesting huh? There isn't much more than on the game, but here is one more screenshot and if you would&amp;nbsp;like&amp;nbsp;to read a little bit more then head on over to PC Gamer's article on Clockwork Empires. The game doesn't have an expected release date, but they are making it for PC, Mac and Linux. Thanks for checking it out.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-XiZuxFg71q4/UDvMZF7vJtI/AAAAAAAADd0/lfQrJpOn-ao/s1600/clockwork-empires-2-610x343.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="358" src="http://4.bp.blogspot.com/-XiZuxFg71q4/UDvMZF7vJtI/AAAAAAAADd0/lfQrJpOn-ao/s640/clockwork-empires-2-610x343.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;b&gt;Main Website:&lt;/b&gt;&amp;nbsp;&lt;a href="http://www.gaslampgames.com/2012/08/27/clockwork-empires-the-press-release/"&gt;http://www.gaslampgames.com/2012/08/27/clockwork-empires&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;-Written by Sean Cargle&lt;/i&gt;&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/Yg2ZYdvswec" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/1008474198606322935/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/08/clockwork-empires.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/1008474198606322935?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/1008474198606322935?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/Yg2ZYdvswec/clockwork-empires.html" title="Clockwork Empires" /><author><name>Lokai</name><uri>http://www.blogger.com/profile/10467215877366289737</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://3.bp.blogspot.com/_khaq8RueGyw/TNpFpbOVQQI/AAAAAAAAAAs/jl07XUlb8u8/S220/Bebop.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-BA9jBV48cQA/UDvI3JgyP1I/AAAAAAAADdk/Lly32ejsAs4/s72-c/clockwork-empires-610x363.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/08/clockwork-empires.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0ANRH49fCp7ImA9WhJWGEs.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-8139398356849715146</id><published>2012-08-24T19:29:00.000-07:00</published><updated>2012-08-24T19:29:55.064-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-24T19:29:55.064-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Sang-Froid Gameplay" /><category scheme="http://www.blogger.com/atom/ns#" term="Sang-Froid" /><category scheme="http://www.blogger.com/atom/ns#" term="Violent Gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="Sang-Froid Tales of Werewolves" /><category scheme="http://www.blogger.com/atom/ns#" term="Sang Froid" /><title>Sang-Froid: Tales of Werewolves</title><content type="html">Yesterday Sang-Froid was brought to my attention and I thought it was going to be another incredibly rough indie game that had promise, one that probably wasn't ever going to come out, instead I found myself pleasantly surprised and intrigued. Sang-Froid is a game that mixes strategy and action in some very familiar ways that are some-what&amp;nbsp;reminiscent&amp;nbsp;of tower defense hybrids like &lt;a href="http://www.violentgamerreviews.com/2012/07/orcs-must-die-2-review.html"&gt;Orcs Must Die!&lt;/a&gt; or &lt;a href="http://www.violentgamerreviews.com/2012/02/sanctum-2-announced.html"&gt;Sanctum&lt;/a&gt;, but it is a different sort of game. You do set out elaborate plans to deal with waves of enemies, but unlike both of the previously games this one lets you see all upcoming waves and you have to plan for all of them right from the start. Once you have your traps set you get pulled into the game as you run around as a big lumberjack who can take a decent number of hits and deal out a lot of damage with his axe or his slow but powerful musket. The traps in this are very non-typical and it is one of the many ways Sang-Froid makes itself different from every other game. For instance, you can place use bait to pull your enemies towards you, or you can set up towers that let you quickly slide from one tower to another across a large map, or you can set up fires that terrify enemies. It all makes sense once you realize that many of the enemies are wolves and werewolves, which naturally would fear fire, but just because they fire it doesn't mean it will hold them away forever, eventually they will gather up courage and move closer.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-MHklZl6Ps18/UDg3cKXt8TI/AAAAAAAADb4/RkWvzf40rjw/s1600/SangFroid.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://2.bp.blogspot.com/-MHklZl6Ps18/UDg3cKXt8TI/AAAAAAAADb4/RkWvzf40rjw/s640/SangFroid.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
On each map you have to defend specific buildings and their is plenty of information available to help you do that. At the beginning of each game you can see all of the waves for a map and you have to ration out your money so you may have enough traps for each set of threats. Each wave can have different enemies coming from different directions and each group of enemies can be attacking different buildings. There are traps you can set up to instantly kill small enemies like wolves, but anything as strong as a werewolf is going to take a lot more and there are many different ways you can tackle each situation. There are fire walls you can use, wolf traps, hanging nets,&amp;nbsp;spiritual&amp;nbsp;totems, bait, bonfires, towers,&amp;nbsp;ballistas&amp;nbsp;and more. You also have tow characters to choose from and each of&amp;nbsp;them&amp;nbsp;can be leveled up with various skills that look to be similar to an RPG skill system. The game is definitely a bit rough and they originally had a release date of Summer 2012, which obviously isn't accurate at this point, but it does look like it could be a lot of fun and be different than everything else. Check out their newest gameplay video, with&amp;nbsp;commentary&amp;nbsp;from one of the developers from &lt;b&gt;&lt;i&gt;Artifice Studios&lt;/i&gt;&lt;/b&gt;, and get a good look at Sang-Froid.&lt;br /&gt;
&lt;b&gt;Main Website:&amp;nbsp;&lt;/b&gt;&lt;a href="http://www.sangfroidgame.com/"&gt;http://www.sangfroidgame.com/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="360" src="http://www.youtube.com/embed/6TkKoXzwzSY" width="520"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;i&gt;-Written by Sean Cargle&lt;/i&gt;&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/XvYSJBsPNWY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/8139398356849715146/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/08/sang-froid-tales-of-werewolves.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/8139398356849715146?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/8139398356849715146?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/XvYSJBsPNWY/sang-froid-tales-of-werewolves.html" title="Sang-Froid: Tales of Werewolves" /><author><name>Lokai</name><uri>http://www.blogger.com/profile/10467215877366289737</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://3.bp.blogspot.com/_khaq8RueGyw/TNpFpbOVQQI/AAAAAAAAAAs/jl07XUlb8u8/S220/Bebop.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-MHklZl6Ps18/UDg3cKXt8TI/AAAAAAAADb4/RkWvzf40rjw/s72-c/SangFroid.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/08/sang-froid-tales-of-werewolves.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU8MQH46eyp7ImA9WhJVFks.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-376945603220430022</id><published>2012-08-24T12:19:00.003-07:00</published><updated>2012-09-03T03:24:41.013-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-03T03:24:41.013-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Violent Gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="Square Enix" /><category scheme="http://www.blogger.com/atom/ns#" term="United Front Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Sleeping Dogs Gameplay" /><category scheme="http://www.blogger.com/atom/ns#" term="Sleeping Dogs PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Sleeping Dogs" /><category scheme="http://www.blogger.com/atom/ns#" term="Sleeping Dogs PC Review" /><category scheme="http://www.blogger.com/atom/ns#" term="Sleeping Dogs Review" /><title>Sleeping Dogs PC Review</title><content type="html">Sleeping Dogs is a game by &lt;b&gt;&lt;i&gt;United Front Games&lt;/i&gt;&lt;/b&gt; and &lt;b&gt;&lt;i&gt;Square Enix&lt;/i&gt;&lt;/b&gt; that drops you into modern Hong Kong and shows you a violent world where&amp;nbsp;everything&amp;nbsp;isn't as simple as black and white. It is the third game in the True Crime series, &lt;a href="http://en.wikipedia.org/wiki/True_Crime:_New_York_City"&gt;the last of which came out in 2005&lt;/a&gt;, and it focuses on giving you the perspective of law enforcement. The games used to have highly accurate open world locations, but Sleeping Dogs stepped away from that and made a more stylized and less accurate Hong Kong. The world is still open and full of side missions, collectibles and life, but it is similar to Grand Theft Auto IV in the way that the world opens up as you go through the story and the games main focus is the story. The story is also what sets this game apart from many other games of the genre, for it has some very serious tones and some meaningful sections of the story, however it still has plenty of trivial and action orientated sections. The game is about 20-30 hours long, depending on if you try to complete 100% of the side missions and find all of the collectibles, but there is a whole lot to dissect and discuss here so lets start going through it. Also, we have a &lt;a href="http://youtu.be/hbDGFVJyFo8"&gt;&lt;b&gt;video review&lt;/b&gt;&lt;/a&gt;&amp;nbsp;if you would like to do that sort of thing instead.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-fH7S8DBHt_w/UDcVwRWcAzI/AAAAAAAADZo/kW8gU-LYKfE/s1600/2012-08-21_00004.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="360" src="http://2.bp.blogspot.com/-fH7S8DBHt_w/UDcVwRWcAzI/AAAAAAAADZo/kW8gU-LYKfE/s640/2012-08-21_00004.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;b&gt;&lt;span style="color: blue;"&gt;Taking in the sights. It is always a temptation to stop and look.&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
The story is the main attraction in Sleeping Dogs, for most people, and it left me with some very mixed feelings. You play an undercover cop in Hong Kong named Wei Shen. He grew up in Hong Kong and has just returned to perform his undercover role, but he has spent most of his life living in California. They approach the situation in an intelligent way. Being an undercover cop in a gang full of people you used to know isn't easy and they make certain that you know how difficult it is on Wei Shen. If you have seen movies like The Departed or Infernal Affairs then you can easily understand what they are trying to get at in the story. The story starts out fairly typical with you&amp;nbsp;infiltrating&amp;nbsp;a small time gang that is a small part of a criminal organization called the Sun On Yee. You start out with petty tasks, like collecting protection money or edging out competitors, but the tasks get a lot more upscale after a few hours and you find yourself doing a wide variety of tasks.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Story&lt;/b&gt;&lt;br /&gt;
The first time I realized how much potential this story has was when they gave these generic gangsters real-life characteristics and made them feel human. The leader of the gang&amp;nbsp;initially&amp;nbsp;seems like a hot headed typical macho gangster, but they quickly turn him into someone far more personable. He wants to get married, he doesn't cheat on girlfriend, he treats the gang members like his brothers and he is actually pretty intelligent. Unfortunately they do this kind of character introspection with every character you met, but they do manage to do it with several of them and it is a pleasure to see story telling that actually surprises you in&amp;nbsp;meaningful and non-violent ways.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-D6_T1RaUDiA/UDcVv_ola5I/AAAAAAAADZg/T-IYheB79Yc/s1600/2012-08-21_00003.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-D6_T1RaUDiA/UDcVv_ola5I/AAAAAAAADZg/T-IYheB79Yc/s640/2012-08-21_00003.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;b&gt;&lt;span style="color: blue;"&gt;One of the four apartments you get in the game&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
United Front Games also does some things with the story that are unheard of in a game full of gangs, racing, shooting and violence, like treating women and men equally and not falling into stereotypes. For instance, you can date many women in the game and while you don't have to it does help gameplay wise because each woman you date gives you&amp;nbsp;something&amp;nbsp;to help you find collectibles. Wei Shen treats these women like you imagine a gangster might and you generally only go on one date with each woman. There is a particular side mission with one of his girlfriends that struck me as I played through the game.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-yKVEyhu67Ms/UDcVxT6upfI/AAAAAAAADZ4/NhIaenn6kNE/s1600/2012-08-22_00002.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="360" src="http://2.bp.blogspot.com/-yKVEyhu67Ms/UDcVxT6upfI/AAAAAAAADZ4/NhIaenn6kNE/s640/2012-08-22_00002.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: blue;"&gt;&lt;b&gt;A battered, bloody and exposed Wei Shen&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
When Wei Shen finds out that one of his girlfriends is cheating on him you go on a mission to confront her and shame her, but once you catch her meeting with her new boyfriend she throws down some logic that I didn't expect to see. Instead of Wei Shen beating up her new boyfriend she shames him by saying how he is constantly dating multiple women and why can't she do the same. He actually accepts that logic and apologizes. That scene showed a multi-faceted Wei and instead of taking the action orientated route, like most games would, they chose the one that might make you contemplate the scene and the characters. Another oddity is how they use a side task to give insight into Wei Shen and how he is viewing his situation. They do that with the martial arts club and how every time you bring back a statue, you return statues to learn more martial arts skills, Wei has a chat with his instructor and it is always has a personal touch to it.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-e9F5m4WclCY/UDcVw7hg1kI/AAAAAAAADZw/VIJd3M7eaXQ/s1600/2012-08-22_00001.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-e9F5m4WclCY/UDcVw7hg1kI/AAAAAAAADZw/VIJd3M7eaXQ/s640/2012-08-22_00001.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;b&gt;&lt;span style="color: blue;"&gt;Wei and his instructor talking as he returns the last of the missing statues&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
So far I've only talked about how great the story is and it does have some incredibly&amp;nbsp;strong&amp;nbsp;moments, but as much as they think out some scenes and conclusions they seem to have given little thought to others. The ending is&amp;nbsp;something&amp;nbsp;that doesn't feel right and feels like a cop out, no pun intended. There are also a few times when they don't follow the same consistency that other parts of the story seem to constantly be following. An example of this would be how you kill a&amp;nbsp;very&amp;nbsp;large number of people in the game, some of which are killed officially in story scenes, but most are killed on the sidelines and there are no apparent negative&amp;nbsp;repercussions. This wouldn't be a big deal if they didn't spend a couple&amp;nbsp;segments&amp;nbsp;of the story implying that there would be serious repercussions for killing and becoming a real gangster. There is this constant back and forth of whether or not Wei Shen is mentally still a cop and trying to uphold the law or if he has truly become a gangster, but in the end they never seriously address it and make it feel trivial despite how often it is brought up in the story.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-8Nsnnc-6snM/UDcVu-fM8zI/AAAAAAAADZQ/Jk8XcaCuNaU/s1600/2012-08-19_00001.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-8Nsnnc-6snM/UDcVu-fM8zI/AAAAAAAADZQ/Jk8XcaCuNaU/s640/2012-08-19_00001.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;Gameplay&lt;/b&gt;&lt;br /&gt;
When you start Sleeping Dogs you start off running and getting a first hand taste of how the games free running system works. It isn't Assassin's Creed, you can't scale buildings, but you can slide over tables, quickly jump up walls and fall great distances gracefully. It is fairly simple and it works pretty well in the world, but there are a few times when technical glitches arise and stop it from flowing smoothly. Shortly after the free running segment you are introduced to the melee system, which is the main combat system in&amp;nbsp;the&amp;nbsp;game and you spend most of the game fighting hand to hand or with melee weapons. Marital Arts plays a great part of the game and as you go through the game you learn new moves, new counters and a lot of upgrades that help you decimate your enemies. You have grabs, counters, light attacks and heavy attacks. There are certain combos you can do and it generally feels pretty great, even with the default PC controls.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://4.bp.blogspot.com/-vNqvKs5FiIM/UDcVsdU5DJI/AAAAAAAADYw/vbHua1UU1r0/s1600/2012-08-18_00006.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-vNqvKs5FiIM/UDcVsdU5DJI/AAAAAAAADYw/vbHua1UU1r0/s640/2012-08-18_00006.jpg" width="640" /&gt;&lt;/a&gt;The combat system starts out really simple and it makes you wonder how you could ever lose, especially when you can easily counter enemies (they glow&amp;nbsp;blatantly&amp;nbsp;red before an attack) and you can easily use&amp;nbsp;environmental&amp;nbsp;attacks on enemies that often&amp;nbsp;instantly&amp;nbsp;put them out of the fight, like throwing someones head into an air conditioning unit. It all gets much more difficult when they start adding in different types of enemies, like grapplers who cannot be grabbed unless they are stunned or brawlers who cannot be disrupted during an attack, only countered. Enemies will also start to have melee and ranged weapons and when they make these big groups of diverse enemy types then it can be really easy to get overwhelmed. Once you start learning a lot of new martial arts moves and upgrades it starts to get easier again, but it never gets so easy that you let your guard down and weapons can always tear down&amp;nbsp;your&amp;nbsp;health fairly quickly. Take a look at this bit of gameplay showing off melee combat and one of the drug bust side missions.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="360" src="http://www.youtube.com/embed/QI0booX0G_o" width="520"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
Ranged combat handles pretty well and it is one of the few things that seems to be easier with PC controls than it is with a gamepad. The shooting mechanics are fairly typical, but they are still well done and enjoyable. You can take cover and if you jump over cover you can go into a slow motion shooting mode, similar to bullet time in Max Payne, but it is only as long as it takes for your feet take to hit the ground. There are a great many car chases that involve shooting too and those do get very repetitive, especially once you realize that this quickest way to get rid of any vehicle is too shoot the tires. Thankfully the explosions that result from you shooting a vehicles tires, when they roll unrealistically and explode, are well done and despite the&amp;nbsp;repetitiveness&amp;nbsp;it is entertaining with its slow motion stylistic nature. In car chases, and in a few other situations, you can action hijack vehicles and it is surprisingly easy to do.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-D82e4kfpuf8/UDcVs2zJubI/AAAAAAAADY4/90O_WOudY34/s1600/2012-08-18_00007.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-D82e4kfpuf8/UDcVs2zJubI/AAAAAAAADY4/90O_WOudY34/s640/2012-08-18_00007.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;UI and Controls&lt;/b&gt;&lt;br /&gt;
Most of the controls do feel like they are intended more for a gamepad than a keyboard and a mouse, but once you get used to them they start to feel pretty good. The controls for melee combat feel a little too free form at times, but more often than not it feels smooth and melee moves can be executed quickly. Ranged combat is one of the few things that feels a little better with PC controls. Driving and movement are both a little tough at times, but like everything else they become natural and fluid once you ease into it. The control scheme is very familiar for any PC gamer, but unfortunately the keys cannot be&amp;nbsp;remapped&amp;nbsp;and that is a serious problem for left handed gamers. The interface is well done and cannot be modified, like the controls, which could be a problem for you if you like to change around that kind of stuff, but most&amp;nbsp;everyone&amp;nbsp;else will be perfectly fine with it. Text is appropriately sized and easy to read, the mini-map is just the right size, hints tell you exactly what you need to know and everything works very well.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Graphics&lt;/b&gt;&lt;br /&gt;
Sleeping Dogs is one of the most visually impressive games I've seen lately. Character models of civilians walking around the street are of decent quality, but you they have done some really nice work with many of the more central characters. Sure their character models and animations are equivalent of something excellent like Heavy Rain, but this is a far different type of game and for this type of game they have done a good job. Driving around the city at break neck speeds looks absolutely splendid, especially when it is raining, but there is something&amp;nbsp;obnoxious&amp;nbsp;about it at times.&amp;nbsp;Sometimes when you are going very fast in a vehicle there is a shakey camera of sorts and there is no option to turn it off. It is something you can get used to and ignore, but you shouldn't have to ignore it and it has lessened my experiences of driving several times. There are other times when you are driving and the game puts you into a closed up fixed camera position, which can be annoying, but thankfully they have a key that lets you look behind and that usually makes that not an issue.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-nzvjlUzMcZo/UDcVvZ2cpDI/AAAAAAAADZY/K2iROYcWe5A/s1600/2012-08-21_00002.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="358" src="http://2.bp.blogspot.com/-nzvjlUzMcZo/UDcVvZ2cpDI/AAAAAAAADZY/K2iROYcWe5A/s640/2012-08-21_00002.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
When you think of game being ported to PC you should hope they port it like Sleeping Dogs. This game has a full array of graphics options with everything from anti-aliasing to world density. You can see objects pretty far away and the game is built in a way that field of view isn't an issue. Building can always be seen from a distance and the only thing that fades in are people and cars, but they have done a great job making it hard to notice. I have seen a few missions that employ some odd spawning mechanisms that have enemies spawning right in front of&amp;nbsp;your&amp;nbsp;face, but other than that you never seen anything in the world spawning right in front of you or fading into view in an obtrusive way. There are a few times when I saw graphical glitches, but other than the there is a little to complain about&amp;nbsp;the&amp;nbsp;graphics and the game is a pleasure to look at.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Side Missions and Collectibles&lt;/b&gt;&lt;br /&gt;
Like all open world games of this nature there is a lot to find and do in this game other than the main story. You start off the game with very few side missions and they are mostly random tasks that have some kind of story to them. Some these side missions have multi-parts while others are single instances. You also have immediate access to two of the games mini-games, gambling and cock fighting. The rest of the side missions and mini-games, like racing and karaoke, don't open up until you progress further into the story. The collectibles are all there from&amp;nbsp;the&amp;nbsp;beginning, but some of them are locked away in areas that you have to unlock through the story. These areas aren't entire city blocks, more just&amp;nbsp;houses&amp;nbsp;and estates. Collectibles start out pretty tough to find, but once you get farther into the game you unlock ways to find them more easily. There are many different types of collectibles though, like chests, clothing, cars, statues and there are shrines that increase your maximum health.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-GZjUNq7Iu6c/UDcVuXAb28I/AAAAAAAADZI/47Gg3mp-vvI/s1600/2012-08-18_00011.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-GZjUNq7Iu6c/UDcVuXAb28I/AAAAAAAADZI/47Gg3mp-vvI/s640/2012-08-18_00011.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
The whole system&amp;nbsp;for&amp;nbsp;mini-games, side missions and collectibles works nearly identical to every other GTA style open world game. The mini-games are repeatable, give small rewards, and aren't too exciting. Some of the side missions are a bit more interesting and enjoyable, but most of them are fairly repetitious. Their isn't enough variety when it comes to these missions and many of them end up being racing, driving someone around or shooting enemy gang vehicles while someone else drives you somewhere. Racing motorcycles or cars is really enjoyable, especially since they handle well and the tracks can be rather tricky, but once you purchase some of the more expensive vehicles they get fairly easy. I would have appreciated more variety when it comes to&amp;nbsp;mission&amp;nbsp;types, especially drug busts that play out the same every single time. You go to a drug bust area, beat up the gangsters there, hack the camera, go to your apartment and identify the guy that looks the same at every drug bust.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-L16Z11EbbTI/UDcVtjEJ8MI/AAAAAAAADZA/I9hKdVhiLPU/s1600/2012-08-18_00010.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-L16Z11EbbTI/UDcVtjEJ8MI/AAAAAAAADZA/I9hKdVhiLPU/s640/2012-08-18_00010.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: blue;"&gt;&lt;b&gt;You can repeat any mission, even main story missions.&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;Last Comments&lt;/b&gt;&lt;br /&gt;
Sleeping Dogs isn't a perfect game. It has a few bugs, it has plenty of&amp;nbsp;repetition, the open world doesn't do anything new with the genre&amp;nbsp;and a few of the story ideas don't pan out, but despite all that there is still so much to enjoy about the game; the story is generally pretty&amp;nbsp;strong, the voice acting is fantastic, the characters are interesting, combat is well done and enjoyable and the world is a pleasure to travel through. On top of all that there is a lot of content to find and you can get a good twenty to thirty hours out of the game.It doesn't have any multiplayer, which will turn some people off, but the singleplayer is powerful enough that the absence of multiplayer doesn't feel like a major flaw. As good as the game is it is hard to recommend it for full price, but if you can get it on sale for any amount off then do it.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&amp;nbsp;&lt;span style="color: #cc0000;"&gt;Violent Score: 8.5&lt;/span&gt; &lt;span style="color: #444444;"&gt;(out of 10)&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
Thanks for reading.&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;i&gt;-Written by Sean Cargle&lt;/i&gt;&lt;/div&gt;

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&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/HdV4nKU9Cn0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/376945603220430022/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/08/sleeping-dogs-pc-review.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/376945603220430022?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/376945603220430022?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/HdV4nKU9Cn0/sleeping-dogs-pc-review.html" title="Sleeping Dogs PC Review" /><author><name>Lokai</name><uri>http://www.blogger.com/profile/10467215877366289737</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://3.bp.blogspot.com/_khaq8RueGyw/TNpFpbOVQQI/AAAAAAAAAAs/jl07XUlb8u8/S220/Bebop.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-fH7S8DBHt_w/UDcVwRWcAzI/AAAAAAAADZo/kW8gU-LYKfE/s72-c/2012-08-21_00004.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/08/sleeping-dogs-pc-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIGRHY8eCp7ImA9WhJWF0U.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-2725119336785716649</id><published>2012-08-23T23:07:00.002-07:00</published><updated>2012-08-23T23:08:45.870-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-23T23:08:45.870-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Violent Gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="Sleeping Dogs Video Review" /><category scheme="http://www.blogger.com/atom/ns#" term="Sleeping Dogs Gameplay" /><category scheme="http://www.blogger.com/atom/ns#" term="Sleeping Dogs PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Sleeping Dogs Review" /><title>Sleeping Dogs PC Video Review</title><content type="html">Here is our video review of Sleeping Dogs for PC. I am currently working on a written version and will hopefully have that up tonight. If you want some additional written information about the game then check out my preview of the game from last week. Have a good night everyone and thanks for watching.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="380" src="http://www.youtube.com/embed/hbDGFVJyFo8" width="540"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/nVJ2kawcPkw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/2725119336785716649/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/08/sleeping-dogs-pc-video-review.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/2725119336785716649?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/2725119336785716649?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/nVJ2kawcPkw/sleeping-dogs-pc-video-review.html" title="Sleeping Dogs PC Video Review" /><author><name>Lokai</name><uri>http://www.blogger.com/profile/10467215877366289737</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://3.bp.blogspot.com/_khaq8RueGyw/TNpFpbOVQQI/AAAAAAAAAAs/jl07XUlb8u8/S220/Bebop.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/hbDGFVJyFo8/default.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/08/sleeping-dogs-pc-video-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYAQ3g_cSp7ImA9WhJWF0w.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-2740715646238996466</id><published>2012-08-23T02:29:00.000-07:00</published><updated>2012-08-23T02:29:02.649-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-23T02:29:02.649-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Violent Gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="Free to play Command and Conquer" /><category scheme="http://www.blogger.com/atom/ns#" term="Command and Conquer Free to play" /><category scheme="http://www.blogger.com/atom/ns#" term="PC Gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="EA" /><category scheme="http://www.blogger.com/atom/ns#" term="EA Command and Conquer" /><title>More bad news for Command &amp; Conquer </title><content type="html">&lt;b&gt;&lt;i&gt;EA&lt;/i&gt;&lt;/b&gt; recently announced that &lt;a href="http://www.violentgamerreviews.com/2012/08/command-conquer-goes-free-to-play.html"&gt;Command &amp;amp; Conquer 2 Generals&lt;/a&gt; is cancelled and the new Command &amp;amp; Conquer will be free to play. If that wasn't troubling enough on its own there is now more to crush the soul of any die-hard fan of&amp;nbsp;the long running real time strategy&amp;nbsp;series that goes all&amp;nbsp;the&amp;nbsp;way back to 1995, which was back when the beloved &lt;i style="font-weight: bold;"&gt;Westwood Studios &lt;/i&gt;was still around. A few days ago PC Gamer did an article on the new Command &amp;amp; Conquer and revealed more information. They were told by Bioware Victory's general manager, &lt;b&gt;John Van Caneghem&lt;/b&gt;, that this new Command &amp;amp; Conquer will have no singleplayer and will be largely focused on E-sports. It will be entirely multiplayer at launch and will seemingly contain little that people love the series for. Cangehem's also said how the studio, "really wants to get back to the roots of what made Command &amp;amp; Conquer great." As a fan of the original Command &amp;amp; Conquers, everything up to Generals, that is almost offensive. Singleplayer is what many people loved about the original games, especially with the real actors and&amp;nbsp;actresses&amp;nbsp;playing out their often ridiculous roles as GDI or NOD.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-qRleM3UgGPQ/UDX3ZQmmlcI/AAAAAAAADXI/tsT7DF1bU6E/s1600/Command+&amp;amp;+Conquer.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-qRleM3UgGPQ/UDX3ZQmmlcI/AAAAAAAADXI/tsT7DF1bU6E/s640/Command+&amp;amp;+Conquer.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Few would deny that people also enjoy Command &amp;amp; Conquer for its multiplayer components, but it was never had a massive multiplayer community like Starcraft or Warcraft. Thankfully Cangehem did say that game will have cooperative missions at launch, so at least there will be some kind of singleplayer-ish missions in there, but they really seem to want to turn the series into something that doesn't befit the Command &amp;amp; Conquer name. Is their free to play scenario turns out to be pay to win, meaning you can purchase with real money items or units that give you an in-game advantage, then it will likely be the death of this series. There is a bit it over at the &lt;b&gt;&lt;a href="http://www.pcgamer.com/2012/08/20/cc-generals-2-to-have-e-sports-features-no-single-player-campaign-on-launch/"&gt;PC Gamer article&lt;/a&gt;&lt;/b&gt;, so do check out that, but it seems I will just have to hold out hope for &lt;a href="http://www.violentgamerreviews.com/2012/08/planetary-annihilation-kickstarter.html"&gt;Planetary Annihilation&lt;/a&gt; and &lt;a href="http://www.violentgamerreviews.com/2012/07/coh-2-coldtech-revealed.html"&gt;Company of Heroes 2&lt;/a&gt;. Thanks for reading and as pessimistic as I am&amp;nbsp;about&amp;nbsp;this game don't think hope is entirely lost just yet, no one can be certain of that until they try the finished product.&lt;br /&gt;
&lt;b&gt;Main Website:&amp;nbsp;&lt;/b&gt;&lt;a href="http://www.commandandconquer.com/"&gt;http://www.commandandconquer.com/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-XOVHwG9EbQs/UDX2362tBhI/AAAAAAAADXA/5Hyo9FQGc1A/s1600/C&amp;amp;C.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://2.bp.blogspot.com/-XOVHwG9EbQs/UDX2362tBhI/AAAAAAAADXA/5Hyo9FQGc1A/s640/C&amp;amp;C.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Source:&lt;/b&gt;&amp;nbsp;&lt;a href="http://www.pcgamer.com/2012/08/20/"&gt;http://www.pcgamer.com/2012/08/20/C&amp;amp;CGenerals&lt;/a&gt;&lt;br /&gt;
&lt;i&gt;-Written by Sean Cargle&lt;/i&gt;&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/_Hul2AFDuho" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/2740715646238996466/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/08/more-bad-news-for-command-conquer.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/2740715646238996466?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/2740715646238996466?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/_Hul2AFDuho/more-bad-news-for-command-conquer.html" title="More bad news for Command &amp; Conquer " /><author><name>Lokai</name><uri>http://www.blogger.com/profile/10467215877366289737</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://3.bp.blogspot.com/_khaq8RueGyw/TNpFpbOVQQI/AAAAAAAAAAs/jl07XUlb8u8/S220/Bebop.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-qRleM3UgGPQ/UDX3ZQmmlcI/AAAAAAAADXI/tsT7DF1bU6E/s72-c/Command+&amp;+Conquer.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/08/more-bad-news-for-command-conquer.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkEHR3Y5eSp7ImA9WhJWFkU.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-8798218107883785403</id><published>2012-08-22T17:09:00.006-07:00</published><updated>2012-08-22T17:10:36.821-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-22T17:10:36.821-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tower Defense" /><category scheme="http://www.blogger.com/atom/ns#" term="Supervillian Studios" /><category scheme="http://www.blogger.com/atom/ns#" term="Violent Gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="PC Tower Defense" /><category scheme="http://www.blogger.com/atom/ns#" term="Tower Wars Review" /><category scheme="http://www.blogger.com/atom/ns#" term="Tower Wars PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Tower Wars" /><title>Tower Wars Review</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-xVUDj9x1Z50/UDVdlYvJYPI/AAAAAAAADTI/BRLQm_iHCiw/s1600/TW_SVS_announcement03v2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="444" src="http://1.bp.blogspot.com/-xVUDj9x1Z50/UDVdlYvJYPI/AAAAAAAADTI/BRLQm_iHCiw/s640/TW_SVS_announcement03v2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
There are a great many tower defense games in the world, especially on PC, and &lt;b&gt;&lt;i&gt;SuperVillian Studios&lt;/i&gt;&lt;/b&gt; is looking to break the mold with their interesting take on tower defense. Others have done this before, but few have done it well, and Tower Wars makes tower defense about more than just defense. With this game you must balance defense and attack, as you send waves of units at your enemies castle. There are many different types of units and you have a tech tree that lets you research bonuses for all units, like more health, more defense, faster movement and many other improvements. All of your units, and their upgrades, don't only use money, you also have to use battle points and those are only earned by sending attack waves. On the defensive side of things you have quite a few different towers to crush your enemies with, which is pretty much what you would normally expect from a TD game, but you also have mines around the map that you must upgrade and fill with miners in order to increase your income. On top of that your castle can be upgraded to have stronger guns, it has machine guns on it, or more health. If you play tower defenses regularly then you have likely played this type of game before, but this game is polished, multiplayer focused, strategic, steampunk styled, and it has some very colorful and attractive graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="360" src="http://www.youtube.com/embed/f5zhkkx7Dxw" width="520"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
You can argue that there are plenty of free games or mods for Warcraft or Starcraft that essentially do&amp;nbsp;the&amp;nbsp;same thing as Tower Wars, but they&amp;nbsp;don't&amp;nbsp;have the same level of polish, animations, graphics and balance. I was&amp;nbsp;initially&amp;nbsp;worried when I saw that this game was largely multiplayer, especially since it uses a matchmaking system instead of a server browser, but I've found that games are quickly found and started. However, there is still the problem of people dropping out, but if you are lucky they won't drop out until they are&amp;nbsp;about&amp;nbsp;to be defeated. The game does have a few singleplayer options, like a classic tower defense mode that pits you against one AI that is continually attacking and you only have to deal with defense. There is also a short tutorial, but the main reason to play&amp;nbsp;the&amp;nbsp;game is for multiplayer. You can make parties with friends, up to three players, and join games that way and it seems to work just as quickly as going in by yourself.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-2_6huWFA8YQ/UDVv581-WQI/AAAAAAAADUw/rS83kKafY90/s1600/2012-08-15_00001.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://2.bp.blogspot.com/-2_6huWFA8YQ/UDVv581-WQI/AAAAAAAADUw/rS83kKafY90/s640/2012-08-15_00001.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;Balancing attack, defense, units and research isn't particularly easy, especially when games get hectic. When you are playing one versus one you obviously have to try balance everything at once, but in larger games you can devise strategies for each player and have each player focus on particulars. In most of my games I stuck with defense, but even with defense you still have to occasionally assist in attacking, at the very least to earn some battle points to recruit miners or increase your castles defenses. Just working on attacking alone can be a challenge. There is a lot of depth between the different units and many research options, plus each unit can be individually ranked up three times. There are basic units, like the tough knights, or fast moving robots, but then there are some more interesting units, like the units that carry and protect smaller units, or shield units or&amp;nbsp;units&amp;nbsp;that heal the area when they are killed. You can combine them all together and make some pretty powerful convoys, but there is a problem of it being easier to defend and turtle up then it is to attack.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-BktKkhtnmvs/UDVv6lvIs8I/AAAAAAAADU4/HryIDBP3S48/s1600/2012-08-15_00002.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-BktKkhtnmvs/UDVv6lvIs8I/AAAAAAAADU4/HryIDBP3S48/s640/2012-08-15_00002.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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Tower Wars is repetitive in nature, but thanks to the different maps, different match types (1vs1, 2vs2, 3vs3), different units and large tech tree it does feel pretty different each time. You can develop different strategies to meet different types of players. There are&amp;nbsp;achievements, ranked matches and unranked, and a fair bit to do, but like any multiplayer focused game it is all focused there and the games longevity is determined by how much you enjoy playing with and against other players. There are some balancing issues that need to be fixed, but this tower defense game does a lot right and is an attractive offering. Ideally there would be more maps, a proper singleplayer mode, more towers and a few less generic units, but there is still a lot to like here and if you are looking for a different type of tower defense game then Tower Wars should fill that desire. There isn't a demo available, unfortunately, but there are plenty of lengthy videos of gameplay on Youtube and even &lt;a href="http://www.youtube.com/watch?v=YGy8yWXlOjQ"&gt;TotalBiscuit has done a preview&lt;/a&gt; of the game. For &lt;b&gt;&lt;span style="color: #38761d;"&gt;$10&lt;/span&gt;&lt;/b&gt; Tower Wars is an impressive offering.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&amp;nbsp;&lt;span style="color: #cc0000;"&gt;Violent Score: 4&lt;/span&gt; &lt;span style="color: #444444;"&gt;(out of 5)&lt;/span&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;span style="color: blue;"&gt;It isn't innovative, but it does have depth, strategy and a great style, plus a few minor bugs.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;span style="color: blue;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
Thanks for checking out the game and for reading.&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;b&gt;Main Website:&amp;nbsp;&lt;/b&gt;&lt;a href="http://www.towerwarsgame.com/"&gt;http://www.towerwarsgame.com/&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;b&gt;Steam Page:&amp;nbsp;&lt;/b&gt;&lt;a href="http://store.steampowered.com/app/214360/"&gt;http://store.steampowered.com/app/214360/&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;i&gt;-Written by Sean Cargle&lt;/i&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/W8J797kme6s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/8798218107883785403/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/08/tower-wars-review.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/8798218107883785403?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/8798218107883785403?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/W8J797kme6s/tower-wars-review.html" title="Tower Wars Review" /><author><name>Lokai</name><uri>http://www.blogger.com/profile/10467215877366289737</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://3.bp.blogspot.com/_khaq8RueGyw/TNpFpbOVQQI/AAAAAAAAAAs/jl07XUlb8u8/S220/Bebop.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-xVUDj9x1Z50/UDVdlYvJYPI/AAAAAAAADTI/BRLQm_iHCiw/s72-c/TW_SVS_announcement03v2.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/08/tower-wars-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEENQn0_eyp7ImA9WhJWFk0.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-7618307581444042130</id><published>2012-08-21T19:25:00.001-07:00</published><updated>2012-08-21T19:31:33.343-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-21T19:31:33.343-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Violent Gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="State of Decay Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="State of Decay" /><category scheme="http://www.blogger.com/atom/ns#" term="Undead Labs" /><category scheme="http://www.blogger.com/atom/ns#" term="singleplayer zombie survival game" /><category scheme="http://www.blogger.com/atom/ns#" term="Class3" /><category scheme="http://www.blogger.com/atom/ns#" term="Zombie survival game" /><category scheme="http://www.blogger.com/atom/ns#" term="State of Decay PC" /><title>State of Decay</title><content type="html">Back in July &lt;b&gt;&lt;i&gt;Arktos Entertainment&lt;/i&gt;&lt;/b&gt; and &lt;b&gt;&lt;i&gt;Hammerpoint Interactive&lt;/i&gt;&lt;/b&gt; announced &lt;b&gt;&lt;a href="http://www.violentgamerreviews.com/2012/07/first-look-war-z.html"&gt;War Z&lt;/a&gt;&lt;/b&gt;, a survival based MMOFPS zombie, and then earlier&amp;nbsp;this&amp;nbsp;month &lt;a href="http://www.violentgamerreviews.com/2012/05/robbers-survivors-and-devourers.html"&gt;Day Z&lt;/a&gt; was announced as a standalone release aiming for a Fall release. Now State of Decay, previously known as Class3, has been announced by &lt;b&gt;&lt;i&gt;Undead Labs &lt;/i&gt;&lt;/b&gt;as another survival based open world zombie game, except this one isn't first person and it isn't multiplayer like the War Z or Day Z. This game will give you a big dynamic open world full of zombies to fight and survivors to find. You can capture buildings and turn them into outposts or homes, which will keep the zombies away from that area and allow you to research new technology and provide a community for the survivors you find throughout the world. The game is pretty ambitious, just like the other two open world zombie survival games I mentioned, but they have already been working on the game for two years and have a lot of information available, plus there is quite a few screenshots and a first gameplay video. First up, take a look the game in action. It certainly looks a little rough and it doesn't have a release date yet, but they are going to release the game on PC and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="360" src="http://www.youtube.com/embed/U8yvLrjnGdU" width="520"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
If you watched the video then you will likely share the same opinion that shooting looks terrible, but melee looks a bit more promising. With melee weapons you can chop off the limbs or heads of zombies and it&amp;nbsp;doesn't&amp;nbsp;sound all that easy to do, especially if you are facing multiple zombies. All of the weapons in&amp;nbsp;the&amp;nbsp;game will be craft-able and based on real world weapons, so there won't be anything crazy like basketball bombs or electric baseball bats. They may be adding durability to the game, but either way you will be able to find common melee weapons in buildings. However, you won't be able to use any random thing as a weapon and guns can only be found, not crafted. Different areas will have unique weapons and items, like military bases, plus you can find vehicles scattered around the world, vehicles that will need fuel. Fuel will also be used for many other things in the game, like crafting and generators.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-KVpJZkpbxtU/UDQ2igFXsWI/AAAAAAAADPw/CfxgT2lIeqI/s1600/State+of+Decay+4.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://2.bp.blogspot.com/-KVpJZkpbxtU/UDQ2igFXsWI/AAAAAAAADPw/CfxgT2lIeqI/s640/State+of+Decay+4.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
State of Decay is planning to have nearly all of the functional buildings in the game to be capture-able and enter-able. You will set a main spot as your home, which is where you will conduct research, build new facilities, keep supplies, build a farm and a spot where you can sleep safely. Outposts are more refuge and supply areas that you can establish far away from your home. The only special thing a home needs to be made into a home, as opposed to an outpost, is a perimeter fence of some kind. When you are building a new structures you won't have total control over construction, like Minecraft, in order to make it fairly easy so you can focus more on other aspects of the game. Once you make a building an outpost or a home it will get an area of protection around that will not let zombies spawn in the area and it will be harder for zombies to infest nearby buildings, but none of that will stop zombies from other places from coming in and attacking that area.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-h6kLgFeZR0U/UDQ2iJG9N-I/AAAAAAAADPo/REhFq1GrNAY/s1600/State+of+Decay+3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://2.bp.blogspot.com/-h6kLgFeZR0U/UDQ2iJG9N-I/AAAAAAAADPo/REhFq1GrNAY/s640/State+of+Decay+3.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
The world will be changing as you go through it. Zombies will spawn, survivors will spawn and zombies will attack outposts and roam the world in the hordes. Everything will be more dangerous at night and zombies will obey the regular rules of sight and sound. During the day you might run into a few zombie loners, but at night they tend to be in much larger groups and much more aggressive. Since zombies can respawn you won't be able to permanently erase them from areas unless they are around an outpost or your home. Survivors will also respawn, but if too many die it will become increasingly difficult to find more. Survivors aren't going to be static entities either, you will have to earn their trust and each will have a different outlook. You may run into some that are openly friendly, while others are more reserved, but they haven't clarified if there will be the possibility of running into hostile survivors.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-DiqcF1eP_sI/UDQ2jVkXjMI/AAAAAAAADP4/Ljg_xt4lp6A/s1600/State+of+Decay.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-DiqcF1eP_sI/UDQ2jVkXjMI/AAAAAAAADP4/Ljg_xt4lp6A/s640/State+of+Decay.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
You, and the survivors, will need food and you will have to roam the world to gather supplies, but you can also eventually set up a farm at your home and eventually they want to add the option to have livestock. Presumably if you have a huge amount of outposts set up in the world you will need an immense amount of supplies to keep everyone well fed. You can send people out on missions to gather food or scout, plus you can call in assistance if you in a tricky situation, but I'm sure that is all relative to research and how developed your outposts and homes are. Each outpost and home will have a limit, based on the building, for how many survivors you can recruit.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-GIrQgwVZacA/UDQ2hpwYeQI/AAAAAAAADPg/CaMxEt-2tMw/s1600/State+of+Decay+2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-GIrQgwVZacA/UDQ2hpwYeQI/AAAAAAAADPg/CaMxEt-2tMw/s640/State+of+Decay+2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
State of Decay will have a story in&amp;nbsp;the&amp;nbsp;game, so it won't be entirely open ended sandbox with little lore and no direction. You start off in a mountain, coming back from a fishing trap, and run into a zombie apocalypse that has been going for two weeks. You will be able to technically finish&amp;nbsp;the&amp;nbsp;game, but even after that you can still come back into the world and keep playing. While State of Decay will be singleplayer only it will also have some&amp;nbsp;persistent&amp;nbsp;offline elements. If you had upgrades being built when you logged out then those will continue to build while you are offline, same goes for weapon repairs. Your communities will also slowly eat food while you are offline, so if you log off for months you may come back to a bunch of starving people and hopefully that means they will also give you time to rebuild your supplies before losing people if you are only playing every so often.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-Hfahw6lRhBI/UDRDDYYsciI/AAAAAAAADRg/VH_AnC-9QQk/s1600/State+of+Decay+5.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-Hfahw6lRhBI/UDRDDYYsciI/AAAAAAAADRg/VH_AnC-9QQk/s640/State+of+Decay+5.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
If the State of Decay release goes well and the game does well then they plan to turn the game into something very similar to the War Z and Day Z, a multiplayer zombie survival game. Much of this information has been revealed through Q&amp;amp;A's over the last couple of months and more of those&amp;nbsp;should&amp;nbsp;be coming, like one on character creation. State of Decay has some good ideas and sounds like the kind of zombie game I have always wanted to play, ever since I saw Night of the Living Dead in the 90's. Here is to hoping this is a great game, but for now we the impending releases of the War Z and DayZ standalone this Fall. Thanks for reading and for more information take a look at the links below.&lt;br /&gt;
&lt;b&gt;Main Website:&amp;nbsp;&lt;/b&gt;&lt;a href="http://undeadlabs.com/stateofdecay/"&gt;http://undeadlabs.com/stateofdecay/&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Q&amp;amp;A #1:&lt;/b&gt;&amp;nbsp;&lt;a href="http://undeadlabs.com/forums/showthread.php?483-Q-amp-A-Zombies-and-Survivors-in-Class3-7-13-12"&gt;http://undeadlabs.com/forums&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Q&amp;amp;A #2:&amp;nbsp;&lt;/b&gt;&lt;a href="http://undeadlabs.com/forums/showthread.php?7-Q-amp-A-World-of-Class3-6-29-12"&gt;http://undeadlabs.com/forums&lt;/a&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;-Written by Sean Cargle&lt;/i&gt;&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/Isl1N_Qz09I" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/7618307581444042130/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/08/state-of-decay.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/7618307581444042130?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/7618307581444042130?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/Isl1N_Qz09I/state-of-decay.html" title="State of Decay" /><author><name>Lokai</name><uri>http://www.blogger.com/profile/10467215877366289737</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://3.bp.blogspot.com/_khaq8RueGyw/TNpFpbOVQQI/AAAAAAAAAAs/jl07XUlb8u8/S220/Bebop.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/U8yvLrjnGdU/default.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/08/state-of-decay.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUEESXgzeSp7ImA9WhJWFUQ.&quot;"><id>tag:blogger.com,1999:blog-1549806251080003394.post-8477652407646482335</id><published>2012-08-21T16:57:00.000-07:00</published><updated>2012-08-21T17:00:08.681-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-21T17:00:08.681-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Violent Gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="Plants vs Zombies 2" /><category scheme="http://www.blogger.com/atom/ns#" term="PopCap Announcement" /><category scheme="http://www.blogger.com/atom/ns#" term="PopCap Games" /><category scheme="http://www.blogger.com/atom/ns#" term="PopCap" /><title>PopCap, A Human Approach</title><content type="html">&lt;span style="font-family: inherit;"&gt;In the last couple of days there has been a lot of talk of &lt;b&gt;&lt;i&gt;PopCap&lt;/i&gt;&lt;/b&gt;, the developers behind the massively popular Plants versus Zombies and Peggle, letting go a large portion of their staff. This seemed immensely odd since they had just announced Plants vs Zombies 2 yesterday. Today the co-founder of PopCap, &lt;b&gt;John Vechey&lt;/b&gt;, addressed everyone in a letter that is incredibly sympathetic to all of those losing their jobs and devoid of marketing terms, it is very human. It is sadly rare for a company to be this open about everything that is going and to address the&amp;nbsp;situation&amp;nbsp;so thoroughly. John explains that PopCap is indeed letting many people go, mostly in their US studio, but they are still pushing forward into the gaming world and trying to deal with the new challenges put forth by the free to play and social gaming market. Here is two of my favorite paragraphs from the post,&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
"&lt;span style="background-color: white; line-height: 1.5em;"&gt;&lt;span style="font-family: Times, Times New Roman, serif;"&gt;But this morning we informed our employees about a reorganization in our studios that will include a “Reduction In Force” in our North American operation – mostly in our headquarters here in Seattle – and an “exploratory consultation” to evaluate the future of our PopCap office in Dublin, Ireland.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white; line-height: 1.5em;"&gt;&lt;span style="font-family: Times, Times New Roman, serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;div style="background-color: white; border: 0px; line-height: 1.5em; margin-bottom: 1.5em; margin-right: 40px; outline: 0px; padding: 0px; vertical-align: baseline;"&gt;
&lt;span style="font-family: Times, Times New Roman, serif;"&gt;&lt;span style="background-color: transparent; border: 0px; margin: 0px; outline: 0px; padding: 0px; text-decoration: underline; vertical-align: baseline;"&gt;And now in English:&lt;/span&gt;&amp;nbsp;“Reduction In Force” means that some people are losing their jobs. “Exploratory consultation” means we’re talking to our Dublin team about the future of that office and whether we can find a path to improve our profitability in Europe without having to close the operation. Today’s news is something you expect periodically from a company in a fast-changing industry, but it sucks if you’re one of the people losing his or her job. These people are our friends and we don’t like doing this.&lt;/span&gt;&lt;span style="font-family: 'Lucida Grande', 'Lucida Sans Console', Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;"&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent;"&gt;&lt;span style="font-family: Lucida Grande, Lucida Sans Console, Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;Check out the &lt;/span&gt;&lt;a href="http://blog.popcap.com/2012/08/21/popcap-update-from-john-vechey/" style="background-color: transparent;"&gt;&lt;b&gt;whole post here&lt;/b&gt;&lt;/a&gt;&lt;span style="background-color: transparent;"&gt; and see everything he had to say. I wish more companies would take this approach that says exactly what is going on, why it is happening, and what it means for the company. Thanks for checking it out and take a look at our post yesterday for the news on Planets versus Zombies 2.&lt;/span&gt;&lt;/div&gt;
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&lt;i&gt;-Written by Sean Cargle&lt;/i&gt;&lt;/div&gt;
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&lt;img src="http://feeds.feedburner.com/~r/violentgamerreviews/tzWE/~4/Tjbx_P8B2V0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.violentgamerreviews.com/feeds/8477652407646482335/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.violentgamerreviews.com/2012/08/popcap-human-approach.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/8477652407646482335?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1549806251080003394/posts/default/8477652407646482335?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/violentgamerreviews/tzWE/~3/Tjbx_P8B2V0/popcap-human-approach.html" title="PopCap, A Human Approach" /><author><name>Lokai</name><uri>http://www.blogger.com/profile/10467215877366289737</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://3.bp.blogspot.com/_khaq8RueGyw/TNpFpbOVQQI/AAAAAAAAAAs/jl07XUlb8u8/S220/Bebop.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.violentgamerreviews.com/2012/08/popcap-human-approach.html</feedburner:origLink></entry></feed>
