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			<pubDate>Thu, 28 May 2026 00:00:00 GMT</pubDate>
			<title>Mini Review: Kabuto Park (Switch) – Gotta Catch &#039;Em All In This Cosy, Bug-Battling Deckbuilder</title>
			<description><![CDATA[<p><strong>Fight and flight.</strong></p><p>Reading the description for <a href="https://www.nintendolife.com/games/switch-eshop/kabuto_park">Kabuto Park</a>, I imagined it would be like <a href="https://www.nintendolife.com/games/nintendo-switch/animal_crossing_new_horizons">Animal Crossing</a>’s Bug-Off. But this quick, cosy beetle-collecting game from French developer Doot Tiny Games presents a concept that’s closer to another Nintendo series: <strong><a href="https://www.nintendolife.com/pokemon">Pokémon</a></strong>.</p><p>The story is pretty light. Your character, Hana, visits the eponymous park for a month to catch bugs and catch up with friends. It’s played through menus, where you select areas rather than explore them – you’ll unlock four throughout. But the gameplay loop is where Kabuto Park really flies: an addictive combination of catching and battling. Capturing bugs takes the form of a minigame inspired by another <em>very</em> cosy title, <a href="https://www.purexbox.com/games/xbox-360/gears_of_war">Gears of War</a>’s Active Reload.</p><p>Read the <a href="https://www.nintendolife.com/reviews/switch-eshop/kabuto-park">full article on nintendolife.com</a></p>]]></description>
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			<link>https://www.nintendolife.com/reviews/switch-eshop/kabuto-park</link>
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			<score max="10">7</score>
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			<pubDate>Wed, 24 Nov 1999 00:00:00 GMT</pubDate>
			<title>Review: Donkey Kong 64 - Kicks Some Serious Tail, But Goes Too Far</title>
			<description><![CDATA[<p><strong>C'mon Cranky, take it to the fridge.</strong></p><p><em>This review was originally published in April 2015 alongside the <em>Wii U eShop's Virtual Console</em> release. We're updating and republishing it to mark the arrival of the game in the</em> <em><a href="https://www.nintendolife.com/guides/every-nintendo-switch-online-n64-game-ranked">Nintendo Switch Online + Expansion Pack N64 library</a></em><em>.</em></p><hr /><p>At the mere mention of Nintendo's 64-bit console, many of us find it difficult not to get swept up by a wave of nostalgia. We drift through countless memories of flickering TV screens and eye-popping graphics, washing up on the shores of 3D gaming's first bold steps onto a Nintendo platform. While it was <a href="https://www.nintendolife.com/games/n64/super_mario_64">Super Mario</a> who first triple-jumped his way to the forefront of this revolution, it wasn't long until the competition got...<em>hairy.</em></p><p>Read the <a href="https://www.nintendolife.com/reviews/n64/donkey-kong-64">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-48795</guid>
			<link>https://www.nintendolife.com/reviews/n64/donkey-kong-64</link>
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			<score max="10">7</score>
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			<pubDate>Wed, 03 Jun 2026 00:00:00 GMT</pubDate>
			<title>Review: eFootball Kick-Off! (Switch 2) - Flickers Of The Old PES Magic With A Substantial Single-Player Mode</title>
			<description><![CDATA[<p><strong>You seen one football game, you've seen Yamal.</strong></p><p>In a sense, the arrival of <a href="https://www.nintendolife.com/games/nintendo-switch-2/efootball-kick-off">eFootball</a> on Switch 2 is something of a homecoming for Konami, whose long-running football series started off as a Nintendo exclusive decades ago.</p><p>Whether you want to start the timeline with NES game <strong>Konami Hyper Soccer</strong> or the legendary SNES title <a href="https://www.nintendolife.com/games/snes/international_superstar_soccer">International Superstar Soccer</a>, the path is the same: the ISS series would eventually make its way to the Nintendo 64, PS2, and GameCube, while also spinning off to the PS1 as <strong>ISS Pro</strong>.</p><p>Read the <a href="https://www.nintendolife.com/reviews/nintendo-switch-2/efootball-kick-off">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-201786</guid>
			<link>https://www.nintendolife.com/reviews/nintendo-switch-2/efootball-kick-off</link>
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			<score max="10">7</score>
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			<pubDate>Wed, 03 Jun 2026 00:00:00 GMT</pubDate>
			<title>Review: Final Fantasy VII Rebirth (Switch 2) - Some Rough Edges, But Still A Great Game</title>
			<description><![CDATA[<p><strong>The Unknown Journey continues...</strong></p><p>When Square Enix originally announced that <a href="https://www.nintendolife.com/games/nintendo-switch-2/final-fantasy-vii-remake-intergrade">Final Fantasy VII Remake</a> was coming to Switch 2, it came with the promise that <a href="https://www.nintendolife.com/games/nintendo-switch-2/final-fantasy-vii-rebirth">Final Fantasy VII Rebirth</a> and its eventual sequel would also be coming. While Remake established itself as one of the finest and most advanced titles for Nintendo’s new platform, there was lots of talk about whether the same would be true for the next instalment.</p><p>Known for its significantly expanded scope and open world, 2024's Rebirth was a system showcase on more powerful hardware, and squeezing it down to a handheld seemed an impossible task. Though it doesn’t make the leap unscathed, I’m happy to report that Final Fantasy VII Rebirth is every bit as engaging and enjoyable as the versions you can find on other platforms - this is easily one of the greatest JRPGs of the last several years, and that’s still true of the Switch 2 port.</p><p>Read the <a href="https://www.nintendolife.com/reviews/nintendo-switch-2/final-fantasy-vii-rebirth">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-201536</guid>
			<link>https://www.nintendolife.com/reviews/nintendo-switch-2/final-fantasy-vii-rebirth</link>
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			<score max="10">8</score>
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			<pubDate>Thu, 28 May 2026 00:00:00 GMT</pubDate>
			<title>Review: Pictonico! (Mobile) - WarioWare In All But Name, Just On Your Phone</title>
			<description><![CDATA[<p><strong>Wario is missing.</strong></p><p>When first revealed, <a href="https://www.nintendolife.com/games/mobile/pictonico">Pictonico</a> was clearly channelling serious WarioWare energy. That <a href="https://www.nintendolife.com/guides/best-warioware-games-of-all-time">madcap microgame series</a> got two Switch entries — 2021's multiplayer-focused <a href="https://www.nintendolife.com/games/nintendo-switch/warioware_get_it_together">Get it Together!</a> and 2023's <a href="https://www.nintendolife.com/games/nintendo-switch/warioware_move_it">Move It!</a>, inspired by the Wii's <a href="https://www.nintendolife.com/games/wii/warioware_smooth_moves">Smooth Moves</a> — but the microgame format feels particularly well-suited to touchscreen mobile devices.</p><p>However, I didn't expect this to be WarioWare pretty much 1:1, minus the Wario.</p><p>Read the <a href="https://www.nintendolife.com/reviews/mobile/pictonico">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-201593</guid>
			<link>https://www.nintendolife.com/reviews/mobile/pictonico</link>
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			<score max="10">8</score>
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			<pubDate>Fri, 29 May 2026 00:00:00 GMT</pubDate>
			<title>Review: Mina The Hollower - Nintendo Switch 2 Edition (Switch 2) - Yacht Club Is Back With Another Masterful Love Letter</title>
			<description><![CDATA[<p><strong>The Legend of Mina.</strong></p><p>Since its release in 2014, <a href="https://www.nintendolife.com/games/switch-eshop/shovel_knight_shovel_of_hope_dx">Shovel Knight</a> has been a gift that keeps on giving. Groundbreaking for its hugely successful crowdfunding campaign, it also helped usher in a glorious era of throwback platforming gems like Sabotage Studio’s <a href="https://www.nintendolife.com/games/switch-eshop/messenger">The Messenger</a>. Yacht Club Games has spent years expanding the Shovel-verse while developing its next project in parallel. Now that follow-up is finally here, and with <a href="https://www.nintendolife.com/games/nintendo-switch-2/mina-the-hollower-nintendo-switch-2-edition">Mina the Hollower</a>, the studio is moving beyond Mario-like platforming to explore the formative era of action RPGs.</p><p>Blending the exploratory charm of <a href="https://www.nintendolife.com/games/nes/legend_of_zelda">The Legend of Zelda</a> with the European gothic setting of <a href="https://www.nintendolife.com/games/nes/castlevania">Castlevania</a>, and adding subtle nods to numerous other titles, Yacht Club Games has delivered another finely polished gem that stands shoulder to shoulder with the classics it pays tribute to. Zelda is the key inspiration here, though - the game takes its cues from <a href="https://www.nintendolife.com/games/snes/legend_of_zelda_a_link_to_the_past">Link to the Past</a> and <a href="https://www.nintendolife.com/games/gameboy/legend_of_zelda_links_awakening">Link's Awakening</a>, key maturation points for the series.</p><p>Read the <a href="https://www.nintendolife.com/reviews/nintendo-switch-2/mina-the-hollower-nintendo-switch-2-edition">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-201288</guid>
			<link>https://www.nintendolife.com/reviews/nintendo-switch-2/mina-the-hollower-nintendo-switch-2-edition</link>
			<media:thumbnail url="https://images.nintendolife.com/18ffb346bf18b/small.jpg" />
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			<score max="10">9</score>
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			<pubDate>Fri, 22 May 2026 00:00:00 GMT</pubDate>
			<title>Review: Rugrats: Retro Rewind Collection (Switch) - A Janky Compilation Carried By Nostalgia</title>
			<description><![CDATA[<p><strong>Time to put these to bed.</strong></p><p>Back in the day, it was pretty well understood that seeing a popular show or brand on a licensed video game didn’t necessarily mean that you were in for a great time. Though titles such as <a href="https://www.nintendolife.com/games/nes/ducktales">DuckTales</a> or <a href="https://www.nintendolife.com/games/n64/goldeneye_007">GoldenEye 007</a> broke through as exceptional titles for their respective eras, the majority of licensed games were usually the sort of passable chaff that eventually made its way to the bargain bin to be forgotten about when the generation passed.</p><p>Yet, video game preservation is an increasingly discussed topic these days, and with nostalgia always being a reliable means of making a decent return on investment, many publishers have been investing more into collections that preserve legacy content by offering it to a new generation.</p><p>Read the <a href="https://www.nintendolife.com/reviews/switch-eshop/rugrats-retro-rewind-collection">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-201182</guid>
			<link>https://www.nintendolife.com/reviews/switch-eshop/rugrats-retro-rewind-collection</link>
			<media:thumbnail url="https://images.nintendolife.com/ac41fac3c6acf/small.jpg" />
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			<score max="10">4</score>
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			<pubDate>Thu, 28 May 2026 00:00:00 GMT</pubDate>
			<title>Review: Bluey&#039;s Quest For The Gold Pen (Switch 2) - An Enjoyable Collectathon That Kids Will Love</title>
			<description><![CDATA[<p><strong>For real life!</strong></p><p>When <a href="https://www.nintendolife.com/games/nintendo-switch/bluey_the_videogame">Bluey: The Videogame</a> launched toward the end of 2023, I found it a faithful yet soulless adaptation of the cartoon phenomenon from developer Artax Games, cramming some of the show’s most iconic locations into a repetitive one-to-two-hour game. It wasn’t great.</p><p>Fast forward to 2026, and Halfbrick, the studio most famous for <strong>Fruit Ninja</strong>, is having a go at delivering something a bit more substantial. And y’know what? It mostly succeeds. <a href="https://www.nintendolife.com/games/nintendo-switch-2/blueys-quest-for-the-gold-pen">Bluey’s Quest for the Gold Pen</a> retains some of the repetitive nature of the first game, but it’s also a much more ambitious experience with some solid gameplay mechanics.</p><p>Read the <a href="https://www.nintendolife.com/reviews/nintendo-switch-2/blueys-quest-for-the-gold-pen">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-201252</guid>
			<link>https://www.nintendolife.com/reviews/nintendo-switch-2/blueys-quest-for-the-gold-pen</link>
			<media:thumbnail url="https://images.nintendolife.com/d82561220d8ef/small.jpg" />
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			<score max="10">7</score>
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			<pubDate>Fri, 22 May 2026 00:00:00 GMT</pubDate>
			<title>Review: Bubsy 4D (Switch 2) - A Maligned Mascot Finally Gets A Good Game</title>
			<description><![CDATA[<p><strong>No cat-astrophe here.</strong></p><p>Reputation matters, and few video game characters have spent longer trapped beneath the weight of their own than <a href="https://www.nintendolife.com/games/snes/bubsy_in_claws_encounters_of_the_furred_kind">Bubsy</a>. The wisecracking bobcat arrived in 1993 as Accolade's answer to the '90s mascot-platformer boom and promptly became notorious for clumsy design and punishing controls. Yet, the bobcat kept clawing his way back into new releases regardless.</p><p>Since acquiring the rights to Bubsy, Atari has been intent on nudging him through a belated redemption arc. Two underwhelming modern revivals and a <a href="https://www.nintendolife.com/reviews/switch-eshop/bubsy-in-the-purrfect-collection">poorly received retro collection</a> have not exactly made that easy, but <a href="https://www.nintendolife.com/games/nintendo-switch-2/bubsy-4d">Bubsy 4D</a>, developed by independent studio Fabraz (<a href="https://www.nintendolife.com/games/switch-eshop/slime-san">Slime-san</a>, <a href="https://www.nintendolife.com/games/switch-eshop/demon_tides">Demon Tides</a>), is the first of these efforts that feels like it has a real idea of what Bubsy could be.</p><p>Read the <a href="https://www.nintendolife.com/reviews/nintendo-switch-2/bubsy-4d">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-201219</guid>
			<link>https://www.nintendolife.com/reviews/nintendo-switch-2/bubsy-4d</link>
			<media:thumbnail url="https://images.nintendolife.com/0ff3fccf72b41/small.jpg" />
			<media:content url="https://images.nintendolife.com/0ff3fccf72b41/large.jpg" medium="image" type="image/jpeg" />
			<score max="10">7</score>
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			<pubDate>Tue, 19 May 2026 00:00:00 GMT</pubDate>
			<title>Review: R-Type Dimensions III (Switch) - A Novel Remaster But A Purist&#039;s Nightmare</title>
			<description><![CDATA[<p><strong>The third thunder.</strong></p><p>One could be forgiven for thinking they missed an entry in this storied <strong>R-Type</strong> series of re-releases, but in fact the preceding <strong>R-Type Dimensions</strong> released in 2009 (and again as <a href="https://www.nintendolife.com/games/switch-eshop/r-type_dimensions_ex">R-Type Dimensions EX</a> in 2018) contained both the first two games in one package.</p><p><a href="https://www.nintendolife.com/games/snes/r-type_iii_the_third_lightning">R-Type III: The Third Lightning</a> was first released for Super Nintendo in 1993. Notable for being the first game in the mainline series not released in arcades, it showboated with Mode 7 sprite scaling and fast scrolling parallax. It was also significant for introducing a variety of new Force Pods — three in total — that dynamically altered the way you could approach the game. Being developed by Tamtex rather than Irem, it felt unique, its terrain less Ridley Scott’s <strong>Alien</strong> and more space station sci-fi, and serving up some broadly interesting bosses and set-pieces.</p><p>Read the <a href="https://www.nintendolife.com/reviews/nintendo-switch/r-type-dimensions-iii">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-201250</guid>
			<link>https://www.nintendolife.com/reviews/nintendo-switch/r-type-dimensions-iii</link>
			<media:thumbnail url="https://images.nintendolife.com/d52f357326cde/small.jpg" />
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			<score max="10">5</score>
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			<pubDate>Fri, 22 May 2026 00:00:00 GMT</pubDate>
			<title>Review: Tales Of Arise - Beyond The Dawn Edition (Switch 2) - Solid Game, Solid Port, Goes On A Bit</title>
			<description><![CDATA[<p><strong>A new dawn breaks.</strong></p><p>Though the <strong>Tales</strong> series goes back all the way to the days of the Super Famicom, it feels like it’s always been one of the lower-budget ‘B-tier’ RPG franchises that only the most dedicated genre fans engage with regularly.</p><p>To counter this and try to bring the series to a bigger audience, the developers decided to go for a ‘soft reboot’ with <a href="https://www.pushsquare.com/games/ps5/tales_of_arise">Tales of Arise</a>, which first released in 2021. The idea paid off, as Arise went on to become the bestselling game in the series and was even voted Best RPG at The Game Awards, beating out the likes of <a href="https://www.nintendolife.com/games/nintendo-switch/monster_hunter_rise">Monster Hunter Rise</a> and <a href="https://www.nintendolife.com/games/nintendo-switch/shin_megami_tensei_v">Shin Megami Tensei V</a>.</p><p>Read the <a href="https://www.nintendolife.com/reviews/nintendo-switch-2/tales-of-arise-beyond-the-dawn-edition">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-201251</guid>
			<link>https://www.nintendolife.com/reviews/nintendo-switch-2/tales-of-arise-beyond-the-dawn-edition</link>
			<media:thumbnail url="https://images.nintendolife.com/68c2bf1fed4e6/small.jpg" />
			<media:content url="https://images.nintendolife.com/68c2bf1fed4e6/large.jpg" medium="image" type="image/jpeg" />
			<score max="10">7</score>
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			<pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate>
			<title>Review: Yoshi And The Mysterious Book (Switch 2) - Charming Enough, But Ultimately Lacklustre</title>
			<description><![CDATA[<p><strong>Why so Glub?</strong></p><p>The <strong>Yoshi</strong> series has cemented itself as one of the most approachable in Nintendo’s arsenal, providing experiences that younger gamers in particular can enjoy without too much friction. <a href="https://www.nintendolife.com/games/3ds/poochy_and_yoshis_woolly_world">Woolly World</a> and <a href="https://www.nintendolife.com/games/nintendo-switch/yoshis_crafted_world">Crafted World</a> offer light-hearted platforming fun while still retaining some of the spirit of the <a href="https://www.nintendolife.com/games/snes/super_mario_world_2_yoshis_island">SNES original</a>, and both come recommended. Developer Good-Feel’s latest effort, <a href="https://www.nintendolife.com/games/nintendo-switch-2/yoshi-and-the-mysterious-book">Yoshi and the Mysterious Book</a>, unfortunately, has a few too many stabilisers on its wheels, losing a lot of what made the series great to begin with.</p><p>The game takes place primarily in, well, a <em>book</em>, utilising a unique art style to depict its setting, much like its Woolly and Crafted predecessors. You’re tasked with entering the pages of the talking encyclopaedia Mr. E in order to seek out creatures within and discover their mysteries. Naturally, Bowser Jr. and Kamek are back to cause some mischief, though their overall presence is surprisingly muted.</p><p>Read the <a href="https://www.nintendolife.com/reviews/nintendo-switch-2/yoshi-and-the-mysterious-book">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-200844</guid>
			<link>https://www.nintendolife.com/reviews/nintendo-switch-2/yoshi-and-the-mysterious-book</link>
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			<score max="10">6</score>
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			<pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate>
			<title>Review: Coffee Talk Tokyo (Switch) - An Enjoyable, Bittersweet Third Blend</title>
			<description><![CDATA[<p><strong>A caffeine dream.</strong></p><p>When I was a teenager, I landed my first-ever job as a barista at a busy chain coffee shop in the heart of New York. When I didn’t have my nose in the books at school, I’d spend hours making all manner of drinks for the city’s thirsty clientele. It was daunting work — customers expected to get their drinks fast, and the surplus of orders during the morning and midday rushes could get downright brutal. I’d emerge at the end of each shift, clothes and hands reeking of coffee grounds, and command my aching feet to take me to class or back to my apartment.</p><p>I absolutely loved it.</p><p>Read the <a href="https://www.nintendolife.com/reviews/switch-eshop/coffee-talk-tokyo">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-201181</guid>
			<link>https://www.nintendolife.com/reviews/switch-eshop/coffee-talk-tokyo</link>
			<media:thumbnail url="https://images.nintendolife.com/5e77915908a73/small.jpg" />
			<media:content url="https://images.nintendolife.com/5e77915908a73/large.jpg" medium="image" type="image/jpeg" />
			<score max="10">8</score>
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			<pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate>
			<title>Review: STARBITES (Switch) - A Basic, Technically Deficient Mech RPG</title>
			<description><![CDATA[<p><strong>Bitter and bland.</strong></p><p>Take a glance at the <a href="https://www.nintendolife.com/guides/best-mech-games-on-nintendo-switch">Switch’s selection of mech titles</a>, from <a href="https://www.nintendolife.com/games/nintendo-switch/daemon_x_machina">Daemon X Machina</a> to <a href="https://www.nintendolife.com/games/nintendo-switch/xenoblade_chronicles_x_definitive_edition">Xenoblade Chronicles X: Definitive Edition</a>, and you’re likely to notice a pattern. Aside from the occasional outlier like the tactical <a href="https://www.nintendolife.com/games/switch-eshop/front_mission_1st_remake">Front Mission</a> remakes, action-based gameplay is almost always at the forefront when mechs are involved.</p><p>It’s easy to see why — those ever-alluring visuals of awesome-looking robots flying around and duking it out serve as the perfect foundation to craft weighty, tactile, and high-octane combat systems. Despite this precedent, developer IKINAGAMES has opted to break from the pack and try translating the fun of the mech genre into a slower-paced, classically-styled experience. 'Try' being the operative word here.</p><p>Read the <a href="https://www.nintendolife.com/reviews/nintendo-switch/starbites">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-200718</guid>
			<link>https://www.nintendolife.com/reviews/nintendo-switch/starbites</link>
			<media:thumbnail url="https://images.nintendolife.com/69ef558bcc3a7/small.jpg" />
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			<score max="10">4</score>
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			<pubDate>Thu, 14 May 2026 00:00:00 GMT</pubDate>
			<title>Review: Sektori (Switch 2) - The New King Of Twin-Stick Shooters</title>
			<description><![CDATA[<p><strong>Strike!</strong></p><p>For the longest time, I was convinced that <a href="https://www.purexbox.com/games/xbox-360/geometry_wars_retro_evolved_2">Geometry Wars: Retro Evolved 2</a> was the peak of the twin-stick arcade genre. It took what the original XBLA game did so well and perfected the formula, delivering an experience that was easy to grasp yet difficult to master.</p><p>Imagine my surprise, then, to discover that not only does <a href="https://www.nintendolife.com/games/nintendo-switch-2/sektori">Sektori</a> effortlessly emulate the feel of GW2, but it also manages to surpass it in pretty much every way. Having launched on other platforms at the tail end of 2025, this, my friends, is the new benchmark for twin-stick arcade games, and my favourite Switch 2 release of 2026 so far.</p><p>Read the <a href="https://www.nintendolife.com/reviews/nintendo-switch-2/sektori">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-200321</guid>
			<link>https://www.nintendolife.com/reviews/nintendo-switch-2/sektori</link>
			<media:thumbnail url="https://images.nintendolife.com/57ad680dcfb17/small.jpg" />
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			<score max="10">9</score>
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			<pubDate>Tue, 12 May 2026 00:00:00 GMT</pubDate>
			<title>Review: Indiana Jones And The Great Circle (Switch 2) - An Authentic Indy Adventure Arrives In Fine Form</title>
			<description><![CDATA[<p><strong>You chose wisely.</strong></p><p>Indiana Jones is a multi-generational icon, and the weight of developing a new entry in the franchise must be as intimidating as a rolling boulder. He's a character that has permeated every facet of media since he first found the Ark of the Covenant back in 1981.</p><p>The impact of his legacy in video games cannot be understated, either. After all, medium-defining icon Lara Croft and her tomb-raiding contemporaries would not exist without Henry Jones Jr. setting the standard. Indy’s own videogame outings have been mixed, with plenty of misfires (I'm looking at you, <a href="https://www.nintendolife.com/games/wii/indiana_jones_and_the_staff_of_kings">Staff of Kings</a>) and at least one classic in 1992’s <a href="https://www.nintendolife.com/games/wii/indiana_jones_and_the_fate_of_atlantis">Fate of Atlantis</a>. Now, MachineGames has a (whip) crack at the character, bringing the cinematic storytelling and brutal action it honed with its <a href="https://www.nintendolife.com/games/nintendo-switch/wolfenstein_ii_the_new_colossus">Wolfenstein</a> cycle, to create a genuine blockbuster of a game.</p><p>Read the <a href="https://www.nintendolife.com/reviews/nintendo-switch-2/indiana-jones-and-the-great-circle">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-200792</guid>
			<link>https://www.nintendolife.com/reviews/nintendo-switch-2/indiana-jones-and-the-great-circle</link>
			<media:thumbnail url="https://images.nintendolife.com/da3c52e30ee21/small.jpg" />
			<media:content url="https://images.nintendolife.com/da3c52e30ee21/large.jpg" medium="image" type="image/jpeg" />
			<score max="10">8</score>
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			<pubDate>Thu, 30 Apr 2026 00:00:00 GMT</pubDate>
			<title>Review: inKONBINI: One Store. Many Stories (Switch 2) - Easygoing Shopkeeping With Too Many Empty Shelves</title>
			<description><![CDATA[<p><strong>Retail therapy.</strong></p><p>Tokyo-based studio Nagai Industries’ <a href="https://www.nintendolife.com/games/nintendo-switch-2/inkonbini-one-store-many-stories">inKONBINI</a> does what it says on the tin: it puts you <em>in</em> a <em>konbini</em>. Whether you know or care what a konbini is will probably indicate your chances of getting along with this game, too. It’s a shortening of the Japanese pronunciation of "convenience store", and your character Makoto is working in one for a week over summer. Does the idea of nightshift work in a shop stuck by a railway line in 1993, middle-of-nowhere Japan appeal to you? Then step on through the sliding door and enjoy the ring of the bell.</p><p>Makoto’s home for a break from university and is working in the konbini her aunt Hina has been running for decades. Hina has the place ticking along smoothly, knows all the regulars, and leaves helpful notes of advice for you to pick up during your shift. She’s also on the other end of the telephone at all hours should you need any guidance, like knowing what to do when a fridge breaks down or how to top up stock that’s running low.</p><p>Read the <a href="https://www.nintendolife.com/reviews/nintendo-switch-2/inkonbini-one-store-many-stories">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-200535</guid>
			<link>https://www.nintendolife.com/reviews/nintendo-switch-2/inkonbini-one-store-many-stories</link>
			<media:thumbnail url="https://images.nintendolife.com/b69ebf10e4681/small.jpg" />
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			<score max="10">6</score>
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			<pubDate>Thu, 14 May 2026 00:00:00 GMT</pubDate>
			<title>Review: Outbound (Switch 2) – A Cosy, Crafty, Open-World Driving Sim</title>
			<description><![CDATA[<p><strong>Getaway car.</strong></p><p>Camping is great in theory, but not so much in reality. The itchy grass and leaves, vulnerability to the elements, and a dirt bedroom…and bathroom. I would much rather play video games about camping. Luckily, <a href="https://www.nintendolife.com/games/nintendo-switch-2/outbound">Outbound</a> lets you traverse the great outdoors without digging a hole for the bathroom – just one thing that makes it such a joy ride.</p><p>Square Glade Games takes you on a campervan road trip through wilderness forests, grasslands, rocky canyons, sandy beaches. Here driving sim, walking sim, and open-world intersect for a trip that’s every bit as compelling as it is relaxing, although it's not without bumps.</p><p>Read the <a href="https://www.nintendolife.com/reviews/nintendo-switch-2/outbound">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-200618</guid>
			<link>https://www.nintendolife.com/reviews/nintendo-switch-2/outbound</link>
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			<media:content url="https://images.nintendolife.com/f81a783f5bd5c/large.jpg" medium="image" type="image/jpeg" />
			<score max="10">7</score>
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			<pubDate>Thu, 07 May 2026 00:00:00 GMT</pubDate>
			<title>Review: Mixtape (Switch 2) - A Brilliant Curation That Thrives On &#039;90s Vibes</title>
			<description><![CDATA[<p><strong>Be kind rewind.</strong></p><p>Wherever you are, whatever you’re doing, you should always make a soundtrack. That’s the advice of Stacey Rockford, the star of this latest musical adventure from Australian studio Beethoven &amp; Dinosaur. Tie every event to a carefully curated track list and “pretty soon,” she advises in her teenage wisdom, “you won’t be listening to music: you’ll be listening to who you were.”</p><p>Presented as a 3D, third-person adventure, what unfurls — soundtrack present and correct — is the story of '90s high school friends parting ways, and the big blowout on their final night together. Stacey leaves tomorrow to seek fame and fortune as a Hollywood music supervisor. Her two friends, Cassandra and Van, will take an epic road trip down through California from the suburb where they’ve grown up.</p><p>Read the <a href="https://www.nintendolife.com/reviews/nintendo-switch-2/mixtape">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-200686</guid>
			<link>https://www.nintendolife.com/reviews/nintendo-switch-2/mixtape</link>
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			<score max="10">9</score>
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			<pubDate>Thu, 07 May 2026 00:00:00 GMT</pubDate>
			<title>Review: TetherGeist (Switch) - Satisfying Platforming That Owes A Debt To Celeste</title>
			<description><![CDATA[<p><strong>Keeping the spirit alive.</strong></p><p>2D platformers are easy to find. They’re one of the oldest genres in video games, and thanks to that long pedigree, they’ve been getting made for nearly the entire industry’s history. It would be impossible to play through them all in your lifetime.</p><p><a href="https://www.nintendolife.com/guides/best-nintendo-switch-2d-platformers">Great 2D platformers</a>, though, are rare. <a href="https://www.nintendolife.com/games/switch-eshop/tethergeist">TetherGeist</a> belongs in that rare category, and it may be my favourite 2D platformer I’ve played since <a href="https://www.nintendolife.com/games/switch-eshop/celeste">Celeste</a>. It follows in the footsteps of the very best, and yet, it blazes its own trail with something new. Smart level design and progression keep things constantly fresh, and collectibles galore offer extra challenges and reward exploration.</p><p>Read the <a href="https://www.nintendolife.com/reviews/switch-eshop/tethergeist">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-200369</guid>
			<link>https://www.nintendolife.com/reviews/switch-eshop/tethergeist</link>
			<media:thumbnail url="https://images.nintendolife.com/4be2092113c7a/small.jpg" />
			<media:content url="https://images.nintendolife.com/4be2092113c7a/large.jpg" medium="image" type="image/jpeg" />
			<score max="10">8</score>
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			<pubDate>Wed, 29 Apr 2026 00:00:00 GMT</pubDate>
			<title>Review: R-TYPE DX: Music Encore (Switch) - A Pint-Sized Port, Still Curious And Cute</title>
			<description><![CDATA[<p><strong>The force is with you.</strong></p><p>In <a href="https://www.nintendolife.com/games/switch-eshop/r-type_dx_music_encore">R-TYPE DX: Music</a> <a class="external" href="https://www.nintendolife.com/">Encore</a>, we have a release aimed at a niche gaming subset in much the same way as SNK’s <a href="https://www.nintendolife.com/games/switch-eshop/neo_geo_pocket_color_selection_vol_1">Neo Geo Pocket</a> collections. As such, some affection for both the era and the original hardware is necessary to appreciate what is essentially a reconstituted, miniaturised version of a much larger arcade game. And, like SNK’s handheld reimaginings of its Neo Geo AES titles, R-Type DX has no choice but to do its own thing — and that’s the reason why it works.</p><p>In the '90s, London-based developer Bits Studios was primarily known for porting other people’s games. These included movie licenses like <strong>Alien 3</strong> and <a href="https://www.nintendolife.com/games/gameboy/terminator_2_judgment_day">Terminator 2</a>, and, of particular historical interest, <strong>Gunforce</strong> for the Super Nintendo, a lesser-known Irem arcade game. After releasing <a href="https://www.nintendolife.com/games/gameboy/r-type">R-Type</a> and <a href="https://www.nintendolife.com/games/gameboy/r-type_ii">R-Type II</a> for Nintendo’s Game Boy, they were then remastered five years later in <a href="https://www.nintendolife.com/games/gbc/r-type_dx">R-Type DX</a> (1999), a Game Boy Color title that combined both games into one epic space battle.</p><p>Read the <a href="https://www.nintendolife.com/reviews/switch-eshop/r-type-dx-music-encore">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-200525</guid>
			<link>https://www.nintendolife.com/reviews/switch-eshop/r-type-dx-music-encore</link>
			<media:thumbnail url="https://images.nintendolife.com/b615b62b3c39d/small.jpg" />
			<media:content url="https://images.nintendolife.com/b615b62b3c39d/large.jpg" medium="image" type="image/jpeg" />
			<score max="10">7</score>
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			<pubDate>Fri, 01 May 2026 00:00:00 GMT</pubDate>
			<title>Review: Constance (Switch) - A Beautiful Metroidvania With Something To Say</title>
			<description><![CDATA[<p><strong>Constance craving.</strong></p><p>The idea of an indie Metroidvania exploring mental illness has become a bit of a cliche. The past decade has seen successes in the genre like the <a href="https://www.nintendolife.com/games/switch-eshop/hollow_knight">Hollow Knight</a> and <a href="https://www.nintendolife.com/games/switch-eshop/ori_and_the_blind_forest_definitive_edition">Ori</a> games, as well as titles like <a href="https://www.nintendolife.com/games/switch-eshop/celeste">Celeste</a> that manifest their main character’s mental journey through their mechanics. <a href="https://www.nintendolife.com/games/switch-eshop/constance">Constance</a> owes a lot to every game listed above, but uses those influences to say something profound, even if it doesn’t reinvent the wheel in any significant way.</p><p>Constance is a game about overstimulation and concentration, following the titular character as she escapes her overwhelming reality in favour of a fantasy realm of her own mind’s creation, manifesting both its charms and its horrors. Every now and again, we get a peek into Constance’s true reality, memories of her struggling to make deadlines at work, ignoring her loved ones and cracking under the pressure of day-to-day life.</p><p>Read the <a href="https://www.nintendolife.com/reviews/switch-eshop/constance">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-200228</guid>
			<link>https://www.nintendolife.com/reviews/switch-eshop/constance</link>
			<media:thumbnail url="https://images.nintendolife.com/321a0d1e5fc72/small.jpg" />
			<media:content url="https://images.nintendolife.com/321a0d1e5fc72/large.jpg" medium="image" type="image/jpeg" />
			<score max="10">8</score>
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			<pubDate>Wed, 29 Apr 2026 00:00:00 GMT</pubDate>
			<title>Mini Review: Total Chaos (Switch 2) - Performance Woes Tarnish Fort Oasis</title>
			<description><![CDATA[<p><strong>Chaotic frame rates.</strong></p><p>Released on other platforms in November 2025, <a href="https://www.nintendolife.com/games/nintendo-switch-2/total-chaos">Total Chaos</a> is an intriguing first-person survival horror in which you explore the mysterious island of Fort Oasis. Once a bustling community of industry, it’s since fallen into ruin, and it’s your job to explore the environment, piece together fragments of the past, and ultimately survive against the encroaching horror.</p><p>Born via a <a href="https://www.nintendolife.com/games/switch-eshop/doom_ii">Doom II</a> conversion mod from developer Trigger Happy Interactive, Total Chaos is a slow burn that encourages you to scour the environment for items, weapons, and notes. Emphasis is on survival, and you’ll need to not only keep your health full, but also make sure you’re eating to stave off hunger. Thankfully, you have a pretty hefty inventory, so it’s worthwhile just grabbing whatever you see lying around.</p><p>Read the <a href="https://www.nintendolife.com/reviews/nintendo-switch-2/total-chaos">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-199993</guid>
			<link>https://www.nintendolife.com/reviews/nintendo-switch-2/total-chaos</link>
			<media:thumbnail url="https://images.nintendolife.com/62089cab57b70/small.jpg" />
			<media:content url="https://images.nintendolife.com/62089cab57b70/large.jpg" medium="image" type="image/jpeg" />
			<score max="10">5</score>
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			<pubDate>Thu, 30 Apr 2026 00:00:00 GMT</pubDate>
			<title>Review: Monster Crown: Sin Eater (Switch) - A Satisfyingly Deep And Open-Ended Pokémon-Like</title>
			<description><![CDATA[<p><strong>Go on, eat the sin cake.</strong></p><p>In 2021, a monster-catching RPG called <a href="https://www.nintendolife.com/games/nintendo-switch/monster_crown">Monster Crown</a> hit the eShop, a one-man project aiming to emulate the glory days of <strong>Pokémon</strong>. Though it had its shortcomings, it mostly captured the essence of its inspiration and evidently it garnered enough of a following to justify the launch of a sequel after a successful Kickstarter campaign.</p><p>Though the reins have now been passed to a new development team within Studio Aurum (Jason Walsh, the original creator, is still heavily involved), <a href="https://www.nintendolife.com/games/switch-eshop/monster_crown_sin_eater">Monster Crown: Sin Eater</a> is a worthy continuation and I’d suggest you pay attention to this one if you’re looking for a new monster catcher.</p><p>Read the <a href="https://www.nintendolife.com/reviews/switch-eshop/monster-crown-sin-eater">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-200039</guid>
			<link>https://www.nintendolife.com/reviews/switch-eshop/monster-crown-sin-eater</link>
			<media:thumbnail url="https://images.nintendolife.com/245692b163864/small.jpg" />
			<media:content url="https://images.nintendolife.com/245692b163864/large.jpg" medium="image" type="image/jpeg" />
			<score max="10">8</score>
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			<pubDate>Thu, 16 Apr 2026 00:00:00 GMT</pubDate>
			<title>Review: Mouse: P.I. For Hire (Switch 2) - A Bold, Risk-Taking FPS, And A Fine Achievement</title>
			<description><![CDATA[<p><strong>In Mouseburg, every mouse has something to hide.</strong></p><p>With <a href="https://www.nintendolife.com/games/nintendo-switch-2/mouse-p-i-for-hire">Mouse: P.I. For Hire</a>, I’ve got very little to complain about, so for the sake of balance, first I’ll gently shine a light on its near-absurd mishmash of influences.</p><p>The striking rubber-hose animation USP hails from the 1920s. The 11-hour story, with its tough, unsentimental protagonist, and its twists and turns through layers of complicated corruption and conspiracy, grows directly from the roots of film and literary noir – most often associated with the 1940s. The hyperactive, running-and-gunning gameplay weaves and blasts as hectically as any ‘boomer shooter’ from the 1990s – and even then, a number of quality-of-life features seem to have origins from the 2000s and beyond.</p><p>Read the <a href="https://www.nintendolife.com/reviews/nintendo-switch-2/mouse-p-i-for-hire">full article on nintendolife.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.nintendolife.com/#article-200057</guid>
			<link>https://www.nintendolife.com/reviews/nintendo-switch-2/mouse-p-i-for-hire</link>
			<media:thumbnail url="https://images.nintendolife.com/52e223f06904b/small.jpg" />
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			<score max="10">9</score>
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