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		<title>Virtual Console | Reviews (US)</title>
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			<pubDate>Mon, 01 Mar 2010 00:00:00 GMT</pubDate>
			<title>Fatal Fury Special (Neo Geo) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/neogeo/fatal_fury_special/small.jpg" alt="Review: Fatal Fury Special" /></p><p>There's no question that Fatal Fury 2 was quite a step up in quality from the original, but it seems SNK still wasn't completely satisfied with the game and decided to release an upgrade in the form of Fatal Fury Special. Rather than start from scratch, they basically took Fatal Fury 2, added in t..</p>]]></description>
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			<pubDate>Mon, 15 Feb 2010 00:00:00 GMT</pubDate>
			<title>Sonic &amp; Knuckles (Sega Mega Drive) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/megadrive/sonic_and_knuckles/small.jpg" alt="Review: Sonic & Knuckles" /></p><p>It's widely known that Sonic and Knuckles (S&amp;K) started out as the latter half of Sonic 3, but development constraints forced SEGA to split the game in two, putting S&amp;K onto an innovative Lock-On cartridge that, when combined with Sonic 3, pieced the game back together into its original st..</p>]]></description>
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			<pubDate>Mon, 08 Feb 2010 00:00:00 GMT</pubDate>
			<title>Princess Tomato in the Salad Kingdom (NES) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/nes/princess_tomato_in_the_salad_kingdom/small.jpg" alt="Review: Princess Tomato in the Salad Kingdom" /></p><p>After making several appearances on various Japanese personal computers and then being ported to the Famicom system, Hudson decided to bring the unique vegetable-themed text adventure Princess Tomato in the Salad Kingdom over to American NES gamers. The game was obviously quite a change of pace fr..</p>]]></description>
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			<pubDate>Mon, 25 Jan 2010 00:00:00 GMT</pubDate>
			<title>Ghoul Patrol (Super Nintendo) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/snes/ghoul_patrol/small.jpg" alt="Review: Ghoul Patrol" /></p><p>When it came time to follow Zombies Ate My Neighbors, LucasArts decided to go with a third-party developer. Using basically the same gameplay engine as the one found in Zombies, the developer was able to successfully create a game that looked and played very similarly to the original release calle..</p>]]></description>
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			<pubDate>Mon, 18 Jan 2010 00:00:00 GMT</pubDate>
			<title>Shadow Dancer: The Secret of Shinobi (Sega Mega Drive) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/megadrive/shadow_dancer_the_secret_of_shinobi/small.jpg" alt="Review: Shadow Dancer: The Secret of Shinobi" /></p><p>Shadow Dancer started out life in 1989 in the arcades as the sequel to the ever-popular Shinobi, which was a sizable hit for creator Sega. In the same year the company also released the rather excellent Revenge of Shinobi as an early title for the fledgling Mega Drive/Genesis. It strayed from the ..</p>]]></description>
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			<pubDate>Mon, 04 Jan 2010 00:00:00 GMT</pubDate>
			<title>Final Fight 3 (Super Nintendo) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/snes/final_fight_3/small.jpg" alt="Review: Final Fight 3" /></p><p>Final Fight 3 came along fairly late in the Super Nintendo's lifespan, but that certainly didn't bother fans of the series who were looking for one more heavy dose of beat-'em-up action. Capcom decided it was time to spice up the gameplay some and the end result was something that would appeal to ..</p>]]></description>
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			<pubDate>Mon, 14 Dec 2009 00:00:00 GMT</pubDate>
			<title>Blaster Master (NES) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/nes/blaster_master/small.jpg" alt="Review: Blaster Master" /></p><p>We saw a lot of legendary titles come out of the 8-bit era of gaming, but probably none quite as ahead of its time as Blaster Master. The game combined so many different gameplay ideas into one amazing adventure that offered up more playability than probably any other title of its kind at that tim..</p>]]></description>
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			<pubDate>Mon, 01 Feb 2010 00:00:00 GMT</pubDate>
			<title>Alex Kidd in Shinobi World (Master System) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/mastersystem/alex_kidd_in_shinobi_world/small.jpg" alt="Review: Alex Kidd in Shinobi World" /></p><p>Poor Alex Kidd. The pint-sized, big-eared wonder never really caught on as a mascot, although it was not through lack of trying on Sega's part. Alex appeared in a number of games featuring vastly different forms of gameplay and, with this last throw of the dice, Sega tried to pair the ailing chara..</p>]]></description>
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			<pubDate>Mon, 07 Dec 2009 00:00:00 GMT</pubDate>
			<title>Street Fighter Alpha 2 (Super Nintendo) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/snes/street_fighter_alpha_2/small.jpg" alt="Review: Street Fighter Alpha 2" /></p><p>No company in the storied history of video gaming has tried harder to not create a true sequel to one of their hit games quite like Capcom did with the myriad releases that followed their hit fighting game Street Fighter 2. Not only did they create a number of tweaked releases of game itself, but ..</p>]]></description>
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			<pubDate>Mon, 14 Dec 2009 00:00:00 GMT</pubDate>
			<title>Earthworm Jim 2 (Sega Mega Drive) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/megadrive/earthworm_jim_2/small.jpg" alt="Review: Earthworm Jim 2" /></p><p>After creating the excellent Earthworm Jim videogame and subsequently making an awesome cartoon based on it, it was quite logical that Interplay would not give up on the franchise just yet. Not too long after the cartoon, they released Earthworm Jim 2, which was intended to be even better than the..</p>]]></description>
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			<pubDate>Mon, 30 Nov 2009 00:00:00 GMT</pubDate>
			<title>The Combatribes (Super Nintendo) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/snes/combatribes/small.jpg" alt="Review: The Combatribes" /></p><p>There was a time when Technos ruled the beat-'em-up genre of fighting games during the 8-bit era with their Double Dragon and River City Ransom titles, but sadly the 16-bit generation wasn't as kind to the company. Once Capcom's Final Fight hit the scene, there was little room left for any other b..</p>]]></description>
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			<pubDate>Mon, 11 Jan 2010 00:00:00 GMT</pubDate>
			<title>Shanghai II: Dragon's Eye (Sega Mega Drive) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/megadrive/shanghai_ii_dragons_eye/small.jpg" alt="Review: Shanghai II: Dragon's Eye" /></p><p>Activision was the first to sell a mahjong solitaire (for lack of a better term) game for IBM PCs and Apple Macs in 1986 under the name Shanghai.  They even got the programmer of the original game -- which was created on University of Illinois mainframes -- to do the programming and create backgro..</p>]]></description>
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			<pubDate>Mon, 23 Nov 2009 00:00:00 GMT</pubDate>
			<title>A Boy and His Blob: Trouble on Blobolonia (NES) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/nes/a_boy_and_his_blob_trouble_on_blobolonia/small.jpg" alt="Review: A Boy and His Blob: Trouble on Blobolonia" /></p><p>There's no denying that the original NES release of A Boy and His Blob brought some fairly unique gameplay ideas to the table when it was released in 1989. David Crane, who'd already seen success with his Atari 2600 hit Pitfall, brought a few ideas from his classic and combined it with a completel..</p>]]></description>
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			<pubDate>Mon, 23 Nov 2009 00:00:00 GMT</pubDate>
			<title>Super Mario Kart (Super Nintendo) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/snes/super_mario_kart/small.jpg" alt="Review: Super Mario Kart" /></p><p>Less than a year after the Super Nintendo was launched, our pals at Nintendo had the bright idea of taking the Super Mario World universe and squeezing it into a kart-racing game. It sounded like a crazy idea at the time, but they managed to pull it off with style and create an almost timeless gam..</p>]]></description>
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			<pubDate>Mon, 16 Nov 2009 00:00:00 GMT</pubDate>
			<title>Street Fighter II': Champion Edition (TurboGrafx-16) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/street_fighter_ii_champion_edition/small.jpg" alt="Review: Street Fighter II': Champion Edition" /></p><p>After seeing releases on both the Super Nintendo and Sega Genesis consoles, Capcom figured they could capitalize one more time with a release on NEC's PC Engine system in Japan. While the game was considered a very faithful port of the arcade hit, waning sales and licensing issues kept the game fr..</p>]]></description>
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			<pubDate>Mon, 16 Nov 2009 00:00:00 GMT</pubDate>
			<title>Indiana Jones' Greatest Adventures (Super Nintendo) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/snes/indiana_jones_greatest_adventures/small.jpg" alt="Review: Indiana Jones' Greatest Adventures" /></p><p>By the end of 1994, Sculptured Software had already created two SNES games based on the Star Wars games, and were hard at work on a third. But of course movie fanatics noticed something - Star Wars already had a lot of representation, but where was everybody's favourite archaeologist? LucasArts mu..</p>]]></description>
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			<pubDate>Mon, 21 Dec 2009 00:00:00 GMT</pubDate>
			<title>Ninja Gaiden (Virtual Console Arcade) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/arcade/ninja_gaiden/small.jpg" alt="Review: Ninja Gaiden" /></p><p>Ninja Gaiden is a game best known to many as a series of action-platformers that started out on the NES and has continued into the present day on the current crop of HD systems as a 3rd-person action game. It's worth remembering that it started out as an unforgiving beat-em up in arcades and thank..</p>]]></description>
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			<pubDate>Mon, 02 Nov 2009 00:00:00 GMT</pubDate>
			<title>Fighting Street (TurboGrafx-16) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/fighting_street/small.jpg" alt="Review: Fighting Street" /></p><p>Before Street Fighter 2 became all the rage in arcades and one of the most popular fighting games in the world, it began life as an overlooked arcade title called Street Fighter, which saw the light of day way back in 1987. While the title was far from the monster hit its successor would become, i..</p>]]></description>
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			<pubDate>Mon, 26 Oct 2009 00:00:00 GMT</pubDate>
			<title>Zombies Ate My Neighbors (Super Nintendo) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/snes/zombies_ate_my_neighbors/small.jpg" alt="Review: Zombies Ate My Neighbors" /></p><p>Every once in a while a game is released that's so unique it garners a cult following and becomes more popular years later than when it was first released. Toe Jam &amp; Earl for the Sega Genesis is one such game, but another prime example would be Konami's Zombies Ate My Neighbors. The game takes..</p>]]></description>
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			<pubDate>Mon, 07 Dec 2009 00:00:00 GMT</pubDate>
			<title>Shinobi (Virtual Console Arcade) Review</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/arcade/shinobi/small.jpg" alt="Review: Shinobi" /></p><p>After treating retro gaming fans to the delights of Revenge of Shinobi and Shinobi III from the Mega Drive / Genesis, it is only right that SEGA bring us back to basics and let us get our grubby mitts on the original arcade game from 1987 where this glorious franchise began. Considered to be SEGA�..</p>]]></description>
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