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<channel>
	<title>A VR Geek Blog</title>
	
	<link>http://cb.nowan.net/blog</link>
	<description>Virtual Reality for all</description>
	<lastBuildDate>Sat, 13 Mar 2010 12:04:26 +0000</lastBuildDate>
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		<title>Heavy Rain and Plausibility Illusion</title>
		<link>http://feedproxy.google.com/~r/vrgeek/~3/_U42VjiCSYk/</link>
		<comments>http://cb.nowan.net/blog/2010/03/13/heavy-rain-and-plausibility-illusion/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 12:04:26 +0000</pubDate>
		<dc:creator>cb</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[VR Applications]]></category>

		<guid isPermaLink="false">http://cb.nowan.net/blog/?p=857</guid>
		<description><![CDATA[Heavy Rain is not your usual game. It&#8217;s dark, it&#8217;s emotionnal and to me it feels very real.
Heavy Rain is the story of a father whose kid has been kidnapped and his endeavour to get him back.
Immersion
The game uses several tricks to create immersion.
The first and most simple one is that you are almost always [...]]]></description>
			<content:encoded><![CDATA[<p>Heavy Rain is not your usual game. It&#8217;s dark, it&#8217;s emotionnal and to me it feels very real.</p>
<a href="http://cb.nowan.net/blog/2010/03/13/heavy-rain-and-plausibility-illusion/"><em>Click here to view the embedded video.</em></a>
<p>Heavy Rain is the story of a father whose kid has been kidnapped and his endeavour to get him back.</p>
<p><strong>Immersion</strong></p>
<p>The game uses several tricks to create immersion.</p>
<p>The first and most simple one is that <strong>you are almost always playing</strong>. There are numerous cut-scenes which look like a video, but suddenly you have to perform an action. If you don&#8217;t have the gamepad in hand at this moment, you&#8217;ll fail the action. This forces you to always be alert and ready.</p>
<p>Then if you want to perform an action (you have the choice not to), you&#8217;ll have to do precise movements with your joystick, moreover at a correct speed; for example if you want to reach out to an object to your right, simply push the joystick to the right. If you want to open a door, you&#8217;ll have to do an half circle, mimicking the rotation of the door. Remember, <a href="http://cb.nowan.net/blog/2006/11/30/why-gesture-gives-you-more-immersion/"><strong>gesture gives you more immersion</strong></a>. I can&#8217;t help but thinking how this would be much more natural in VR !!</p>
<p>Then <strong>the game happens in realtime</strong> which means you sometimes have to think and act fast : do I have to shoot this guy before he kills my partner (that I don&#8217;t like) ? But he might be useful to my investigation ! But I need my partner even more ? Will I be able to reason with him ?  Damn he might pull the trigger any second now !! *BAM* &#8230; Damn I shot him .. did I make the correct choice? Could I save him ? As in real life, you&#8217;ll never know.</p>
<p>That&#8217;s one beauty of the game: <strong>e</strong><strong>ach of your action has consequences on the story</strong>. David Cage, creator of the game and head of the french game studio Quantic Dreams, has written more than 2000 pages for this game which has 23 different endings. If you don&#8217;t have your kid do his homework, he will be angry at you the next day because his teacher didn&#8217;t like that. If you don&#8217;t kill the guy you&#8217;ve been ordered to kill, you won&#8217;t have clues to find your son. What if you die ? The game goes on with the other 3 characters.</p>
<p>It is also very realistic because you have to <strong>use your brain realistically</strong>. No puzzles or crazy wayfinding. You&#8217;re in a rush and have to phone a room in a motel. Damn, can you remember the room number that you&#8217;ve seen several times ? Or your on a crime scene (but you don&#8217;t know that) before the cops arrive and you&#8217;ve touched several objects. Will you remember which ones to be able to clean them all and erase all your traces ? As in real life, you&#8217;re left on your own with your aging memory. Same for human interactions, will you have empathy? Will you be cold? Use your <strong>heart intelligence</strong>.</p>
<p><img class="alignnone" src="http://www.videogamenews.com/Portals/0/Nutman/heavy-rain-20060607010131943.jpg" alt=""/></p>
<p>If you remember <a href="http://cb.nowan.net/blog/2009/09/18/immersion-place-illusion-and-plausibility/">Mel Slater&#8217;s latest paper about presence</a>, it talks about a concept called Plausibility Illusion :</p>
<blockquote><p>Plausibility Illusion <em>is the illusion that what is apparently happening is really happening.</em> This results from a sense that <strong>your actions have effects on the VE, that other</strong> <strong>events of the VE affect your sensations</strong>, and that these events are credible.</p></blockquote>
<p>This is exactly what is happening in Heavy Rain; through all the points mentionned above, they have managed to achieve Plausibility Illusion, or cognitive immersion.</p>
<p>Imagine if on top of that you had Place Illusion, or perceptive immersion. This would be Presence, with a capital &#8216;P&#8217;, the graal of immersive VR (iVR).</p>
<p>In a previous article, I also talked about how the game <a href="http://cb.nowan.net/blog/2008/11/18/mirrors-edge-gaming-with-proprioception/">Mirror&#8217;s Edge feels quite real to me</a> : when I play it, I can feel the wind on my face and the void beneath my feet as I jump from one building to another.</p>
<blockquote>
<p style="margin: 5px;"><strong></strong><strong> <cite>Mirror’s Edge</cite> is the first game to hack your <a style="color: #839dd3; text-decoration: none;" onclick="javascript:pageTracker._trackPageview('/outbound/article/en.wikipedia.org');" href="http://en.wikipedia.org/wiki/Proprioception">proprioception</a>. (&#8230;) </strong>When you feel like you’re truly inside your character, speed suddenly <em>means</em> something. <span style="font-weight: normal;">The opposite is also true. Without a sense of physicality, speed feels lifeless.</span></p>
</blockquote>
<p>So who will be creating Mirror&#8217;s Rain ? Or Heavy Edge ? Mixing this proprioception hacking with plausibility illusion.</p>
<p>A first person VR game like that would feel <strong>very</strong> intense.</p>
<p><strong>Bonus</strong></p>
<p>How could VR Geeks not like this game ? At some points in Heavy Rain you use a VR desktop :</p>
<a href="http://cb.nowan.net/blog/2010/03/13/heavy-rain-and-plausibility-illusion/"><em>Click here to view the embedded video.</em></a>
<p>I like the idea of extending the real desk.</p>
<p>Ok there are some negatives sides to the game. Athough everything looks very real, you&#8217;re often right in the uncanney valley; the faces of the characters are great but their movements are a bit stiff. And I&#8217;m not at ease with the phases that require quick actions on the PS3 buttons.</p>
<p>But appart from that, it&#8217;s really a milestone for games, and for me a major step towards VR games.</p>
<p><img class="alignnone" src="http://www.iconocritic.com/wp-content/media/2010/01/Heavy-Rain-cover.jpg" alt="" /></p>
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		<title>Cave for sale</title>
		<link>http://feedproxy.google.com/~r/vrgeek/~3/H3wa7iKsCrY/</link>
		<comments>http://cb.nowan.net/blog/2010/03/13/cave-for-sale/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 09:46:50 +0000</pubDate>
		<dc:creator>cb</dc:creator>
				<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://cb.nowan.net/blog/?p=853</guid>
		<description><![CDATA[It seems that because of the crisis, some vr geeks need money. Thus they&#8217;re selling their Cave !!! I didn&#8217;t imagine this was possible but hey why not. I have some space in my appartment, maybe if we get together we can buy it !
Immersive 4 sided Cube for sale
Following the crisis in the Emirates, [...]]]></description>
			<content:encoded><![CDATA[<p>It seems that because of the crisis, some vr geeks need money. Thus they&#8217;re selling their Cave !!! I didn&#8217;t imagine this was possible but hey why not. I have some space in my appartment, maybe if we get together we can buy it !</p>
<blockquote><p>Immersive 4 sided Cube for sale</p>
<p>Following the crisis in the Emirates, one of our clients must quickly sell its 4 sided immersive cube installed in november 2008 :</p>
<ul>
<li>Active projectors Christie Digital Mirage S+3K (SXGA+)</li>
<li>4 faces : 3m wide x 2.3m high</li>
<li>5.1 sound</li>
<li>ART Tracking</li>
</ul>
<p>This CAVE, installed in november 2008 is worth 565&#8242;000€. It is sold at 350&#8242;000€ , not including the shipping costs. Filters and lamps are new.</p></blockquote>
<p>If you&#8217;re interested let me know, I&#8217;ll pass it on, but only if you let me play with it!</p>
<p>(The following picture *is not* for sale, it&#8217;s the one from the <a href="http://cb.nowan.net/blog/2009/02/13/vr-in-marseille/">CRVM in Marseille</a>)</p>
<p><img class="alignnone" src="http://cb.nowan.net/images/vr/cave.jpg" alt="" /></p>
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		<title>Playstation Move – 3D Tracker</title>
		<link>http://feedproxy.google.com/~r/vrgeek/~3/L3r7NulJi5I/</link>
		<comments>http://cb.nowan.net/blog/2010/03/11/playstation-move-3d-tracker/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 16:29:49 +0000</pubDate>
		<dc:creator>cb</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[VR Devices]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://cb.nowan.net/blog/?p=850</guid>
		<description><![CDATA[
In the end of 2006, Sony  was already talking about it. Now they&#8217;ve finally made a demonstration at GDC of their upcoming 3D tracker, named Playstation Move :
Tt has gyroscopes, accelerometers, magnetometer for high rate updates and the Playstation Eye webcam watches the glowing sphere to recalibrate the position at each frame. It should [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://www.mcvuk.com/static/images/assets/421/740_PS%20Move%20body%201.jpg" alt="" width="440" height="203" /></p>
<p>In the end of 2006, <a href="../2006/12/17/sony-to-copy-wiimote/">Sony  was already talking about it</a>. Now they&#8217;ve finally made a demonstration at GDC of their upcoming 3D tracker, named Playstation Move :</p>
<a href="http://cb.nowan.net/blog/2010/03/11/playstation-move-3d-tracker/"><em>Click here to view the embedded video.</em></a>
<p>Tt has gyroscopes, accelerometers, magnetometer for high rate updates and the Playstation Eye webcam watches the glowing sphere to recalibrate the position at each frame. It should also have two distinct elements, ala Wiimote &amp; Nunchuck.</p>
<p><a href="http://www.develop-online.net/features/819/Full-Tech-Specs-Playstation-Move">Develop-Online has more specs</a> :</p>
<blockquote><p><strong>Features</strong><br />
“The latency for the Playstation Move is  under one frame” – Scott Rohde, vice president of product development,  SCEA.</p>
<p><strong>PlayStation®Move motion controller</strong><br />
Three-axis  gyroscope<br />
Three-axis accelerometer<br />
Terrestrial megnetic field  sensor<br />
Colour-changing sphere for Playstation Eye tracking<br />
Bluetooth®  technology<br />
Vibration feedback</p>
<p><strong>PlayStation®Move sub-controller</strong><br />
Built-in  lithium-ion rechargeable battery<br />
Bluetooth® technology<br />
2  DUALSHOCK® or SIXAXIS® Wireless Controller replacement capability.</p>
<p><strong>PlayStation® Eye</strong><br />
Built-in four-capsule microphone  array<br />
Echo cancellation<br />
Background noise suppression</p>
<p><strong>Price</strong><br />
“Under $100” (£47)</p></blockquote>
<p>I&#8217;ve been able to test a pre-version and must admit I was really impressed with the reactivity and precision of that device. As you can see, it can also be used for nice AR applications :</p>
<a href="http://cb.nowan.net/blog/2010/03/11/playstation-move-3d-tracker/"><em>Click here to view the embedded video.</em></a>
<a href="http://cb.nowan.net/blog/2010/03/11/playstation-move-3d-tracker/"><em>Click here to view the embedded video.</em></a>
<p>Yes, it&#8217;s much better than a Wiimote since it&#8217;s a real, absolute 6DOF tracker (as long as the camera sees the sphere) . Ok with the Wiimotion plus it&#8217;s getting better.</p>
<p>Contrary to the wiimote, which has an embedded camera that sees the infrared dots, the camera is now on your TV looking at the device.</p>
<p>They both have the same occlusion problem, meaning that if the camera doesn&#8217;t see the marker, the inertial data will rapidly drift to become useless. This can happen is someone stands in front of you or if the device is behind you.</p>
<p>It&#8217;s a good start for VR games, especially if you can stick one to your head !</p>
<p>And as the PS3 is supposed to support stereoscopic displays soon, this will get exciting <img src='http://cb.nowan.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>( Especially if, <a href="http://bit.ly/aTc6yl">as the rumour says,</a> Killzone 3 uses the Move and is S3D compliant !!!)</p>
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		<feedburner:origLink>http://cb.nowan.net/blog/2010/03/11/playstation-move-3d-tracker/</feedburner:origLink></item>
		<item>
		<title>Augmented Reality pool game</title>
		<link>http://feedproxy.google.com/~r/vrgeek/~3/WqYJhkcVnuA/</link>
		<comments>http://cb.nowan.net/blog/2010/03/08/augmented-reality-pool-game/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 12:14:13 +0000</pubDate>
		<dc:creator>cb</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[pool]]></category>

		<guid isPermaLink="false">http://cb.nowan.net/blog/?p=847</guid>
		<description><![CDATA[In his blog Xavier Gouchet talks about a really nice application example that will be shown at Laval Virtual in april : an AR pool game !
Queen&#8217;s University
Authors: Samuel Jordan, Michael Greenspan
Abstract: ARPool is an augmented reality system designed to assist shot planning and execution in a game of billiards. Using a projector-camera combination, ARPool [...]]]></description>
			<content:encoded><![CDATA[<p>In his blog <a href="http://www.xgouchet.fr/blog/index.php/post/2010/03/03/Augmented-Reality-Pool-Game">Xavier Gouchet</a> talks about a really nice application example that will be shown at Laval Virtual in april : an AR pool game !</p>
<blockquote><p>Queen&#8217;s University<br />
Authors: Samuel Jordan, Michael Greenspan<br />
Abstract: ARPool is an augmented reality system designed to assist shot planning and execution in a game of billiards. Using a projector-camera combination, ARPool is capable of detecting the ID and location of each ball on the table, as well as tracking the position and orientation of the pool cue in real-time. This information is fed through a custom pool physics simulator to obtain a complete table-state timeline of the shot. The shot data is dynamically rendered in real-time directly on the surface of the table using 2D graphics.</p></blockquote>
<a href="http://cb.nowan.net/blog/2010/03/08/augmented-reality-pool-game/"><em>Click here to view the embedded video.</em></a>
<p>A useful, practical, usable (sellable?) tool if you ask me !</p>
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		<item>
		<title>Looking for a bed in NY, 15th to 19th March</title>
		<link>http://feedproxy.google.com/~r/vrgeek/~3/AIutvsgxxxw/</link>
		<comments>http://cb.nowan.net/blog/2010/03/05/looking-for-a-bed-in-ny-15th-to-19th-march/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 12:39:43 +0000</pubDate>
		<dc:creator>cb</dc:creator>
				<category><![CDATA[Perso]]></category>

		<guid isPermaLink="false">http://cb.nowan.net/blog/?p=844</guid>
		<description><![CDATA[Hi,
I&#8217;ll be in NY from 15th to 19th March before going to 3DUI near Boston, and I&#8217;d love to meet some VR geeks there !
Also if you have a bed for me, even for one or two nights, I&#8217;d happily exchange that with extensive VR discussions  
What interesting VR centers are there in the [...]]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;ll be in NY from 15th to 19th March before going to 3DUI near Boston, and I&#8217;d love to meet some VR geeks there !</p>
<p>Also if you have a bed for me, even for one or two nights, I&#8217;d happily exchange that with extensive VR discussions <img src='http://cb.nowan.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>What interesting VR centers are there in the big apple ?</p>
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		<title>Immersive Rail Shooter</title>
		<link>http://feedproxy.google.com/~r/vrgeek/~3/Mo63rDA6s90/</link>
		<comments>http://cb.nowan.net/blog/2010/02/24/immersive-rail-shooter/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 08:28:54 +0000</pubDate>
		<dc:creator>cb</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[VR Applications]]></category>

		<guid isPermaLink="false">http://cb.nowan.net/blog/?p=839</guid>
		<description><![CDATA[The design school from Nantes, France, keeps impressing me with the genius of their students. They have good ideas and make them real. Making them real is what impresses me more..
Here&#8217;s a game concept by David Arenou, using AR markers to track the player&#8217;s movement, but also to register the position of some real life [...]]]></description>
			<content:encoded><![CDATA[<p>The<a href="http://www.lecolededesign.com/"> design school from Nantes</a>, France, keeps impressing me with the genius of their students. They have good ideas and make them real. Making them real is what impresses me more..</p>
<p>Here&#8217;s a game concept by <a href="http://www.davidarenou.com">David Arenou</a>, using AR markers to track the player&#8217;s movement, but also to register the position of some real life obstacles.</p>
<p>As cool as Time Crisis but with more body immersion!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="225" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9549613&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="225" src="http://vimeo.com/moogaloop.swf?clip_id=9549613&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/9549613">DIPLOMA : Immersive Rail Shooter</a> from <a href="http://vimeo.com/darenou">David Arenou</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>VR History – The birth of the Crystaleyes shutterglasses</title>
		<link>http://feedproxy.google.com/~r/vrgeek/~3/Wirm-EIPFMY/</link>
		<comments>http://cb.nowan.net/blog/2010/01/30/vr-history-the-birth-of-the-crystaleyes-shutterglasses/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 08:59:04 +0000</pubDate>
		<dc:creator>cb</dc:creator>
				<category><![CDATA[VR Displays]]></category>
		<category><![CDATA[history]]></category>

		<guid isPermaLink="false">http://cb.nowan.net/blog/?p=831</guid>
		<description><![CDATA[Lenny Lipton, founder of Stereographics and former CTO of RealD, talks in his blog in a not so humble series of articles [Part 1, Part 2] about the invention of the Crystaleyes shutterglasses :

The basic concept of shuttering eyewear for viewing stereoscopic images  isn’t mine.  You can find mentions of it in the literature [...]]]></description>
			<content:encoded><![CDATA[<p>Lenny Lipton, founder of Stereographics and former CTO of RealD, talks in his blog in a not so humble series of articles [<a href="http://lennylipton.wordpress.com/2010/01/27/inventing-crystaleyes-part-1-3/">Part 1</a>, <a href="http://lennylipton.wordpress.com/2010/01/28/inventing-crystaleyes-part-2/">Part 2</a>] about the invention of the Crystaleyes shutterglasses :</p>
<p><img class="alignnone size-full wp-image-832" title="picture11" src="http://cb.nowan.net/blog/data/2010/01/picture11.jpg" alt="picture11" width="150" height="99" /><img class="alignnone size-full wp-image-833" title="crystaleyes3" src="http://cb.nowan.net/blog/data/2010/01/crystaleyes3.jpg" alt="crystaleyes3" width="150" height="102" /></p>
<blockquote><p>The basic concept of shuttering eyewear for viewing stereoscopic images  isn’t mine.  You can find mentions of it in the literature before my  work began.  Missing from the early work were the elegant  electro-optical shutters that we now have and a good communications link  between the display and the eyewear. (&#8230;)</p>
<p>I founded StereoGraphics Corporation in 1980 for the specific purpose of  developing stereoscopic technology and offering products to industry. (&#8230;)</p>
<p>The initial StereoGraphics products used tethered or wired eyewear for  viewing a CRT monitor.  We needed to modify the monitors to run at a  high field rate. (&#8230;) We wound up making motherboards that were introduced into monitors to  goose them into running at 120 fields per second.  We took the sync  pulse from the video signal and used that to tell our tethered eyewear  when to shutter. (&#8230;) The result was a decent stereoscopic image, but the shutters used pretty  high voltage (200-300 volts), had low transmission, had parallel  electrodes running through them and made an odd buzzing sound that  wasn’t exactly comforting close to your eyeballs.</p>
<p>[Insert here *very* technical information about how they created the LCD glass that will allow the light to pass or not]</p>
<p>I knew that the ultimate package would be one that would not involve any  cables or wires, or a big controller the size of a hi-fi amplifier.   But how to fit everything into a pair of eyewear?? [Insert very technical information about lowering the power needs of the LCD system] (&#8230;)</p>
<p>(&#8230;) I became one of the first people to use optical compensation to improve  the performance of liquid crystal parts.  This allowed us to leap from a  15:1 dynamic range to one of more than 800:1. (&#8230;)</p>
<p>Marv Ackerman designed the infrared link using a pulse width modulation  scheme to designate the left from the right fields and to make sure that  the shutters were in phase.</p>
<p>The marketing of CrystalEyes was an example of the sale of vaporware. We  presold the concept by allowing Silicon Graphics to believe that they  invented it. (&#8230;) Six months later at SIGGRAPH we showed the first CrystalEyes.   If Jim Clark [one of the founders of Silicon Graphics] had thought about it at all he would have realized that  it was impossible to have put anything like CrystalEyes together in six  months.</p>
<p>We got them just in time for SIGGRAPH.  I was in my hotel room at the  convention assembling them with a little jeweler’s screwdriver, slaving  away putting them together.  We got enough of them to work and got  orders for hundreds and hundreds of them from Silicon Graphics.  They  wanted them in their color with their brand, and we were happy to  comply.  In no time at all SGI ate Evan&amp;Sutherland&#8217;s lunch with their computer  and molecular modeling applications.</p>
<p>We sold over a hundred thousand Crystal Eyes to people in fields like  molecular modeling, aerial mapping, oil and gas exploration, and CAD  over a period of something less than 20 years.  I believe millions of  shuttering eyewear are now going to be sold for 3D TVs.  A great deal of  effort has gone into making high-field-rate displays in order to  provide sharper images of objects inmotion.  So much time and effort to  make LCDs look like CRTs.</p>
<p>That high-field rate technology can be applied  to stereoscopic field-sequential television using shuttering eyewear.   It means that the customer can buy after-market shuttering eyewear,  which in turn means that the cost of the set can stay low but the stereo  function can be enabled by purchasing the eyewear.</p>
<p>I’m happy to be around to see all of this come to pass.  Shuttering  eyewear is a good solution for stereoscopic television – providing that  people will put up with wearing eyewear at home – because it will become  a commodity product, and the end-user at home will be able to buy these  eyewear at a low price. And they will get smaller and lighter and  eventually be all but indistinguishable from polarizing eyewear.</p></blockquote>
<p>I didn&#8217;t think there was that much research involved. I had imagined that the LCD glass was already existing. So thank you Lenny and your team for giving us my favorite viewing device (after HMDs) !</p>
<p>On a more personnal note, thursday was my last day at Virtools and it was quite moving. But to cheer me up, my colleagues offered me the Fujifilm Finepix Real 3D W1, a stereoscopic camera !! A VR geek come true !! I&#8217;ve only played with it for two days but I&#8217;m so in love with it.. I&#8217;ll try to make a review when I come back from Sri Lanka !</p>
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		<title>Leaving Virtools</title>
		<link>http://feedproxy.google.com/~r/vrgeek/~3/_NCVWAjEPJ0/</link>
		<comments>http://cb.nowan.net/blog/2010/01/22/leaving-virtools/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 14:25:03 +0000</pubDate>
		<dc:creator>cb</dc:creator>
				<category><![CDATA[Perso]]></category>

		<guid isPermaLink="false">http://cb.nowan.net/blog/?p=828</guid>
		<description><![CDATA[So.. I didn&#8217;t have much time those days to update the blog although the VR field is still very active. The french VR association has elected a new president, the 3DUI Grand Prize is going well, soon the IEEE VR 2010 conference will be held near Boston in March, and Laval Virtual 2010 is getting [...]]]></description>
			<content:encoded><![CDATA[<p>So.. I didn&#8217;t have much time those days to update the blog although the VR field is still very active. The <a href="https://pedagogie.ec-nantes.fr/blogafrv/?p=671">french VR association has elected a new president</a>, the <a href="http://conferences.computer.org/3dui/3dui2010/cfp/contest.html">3DUI Grand Prize</a> is going well, soon the <a href="http://conferences.computer.org/vr/2010/">IEEE VR 2010</a> conference will be held near Boston in March, and <a href="http://www.laval-virtual.org">Laval Virtual 2010</a> is getting ready for opening in April.</p>
<p>As for me, and as the title of this post suggests, I&#8217;m leaving Virtools / Dassault Systèmes.</p>
<p>I won&#8217;t discuss  the reasons here. It&#8217;s been a tough, personnal and political decision, but sometimes you have to do what you have to do.</p>
<p>I&#8217;ll really miss working with David, Geoffrey, the whole Virtools team and some of Dassault Systèmes&#8217; people. I love you, you know who you are! Thanks for the amazing time with you, for all you&#8217;ve taught me and all that we shared.</p>
<p>But I won&#8217;t miss the changes that DS has forced on us.</p>
<p>Now that I&#8217;m regaining freedom, I&#8217;ll start by some travelling (is there some VR in Sri Lanka or Costa Rica ??). Oh and I&#8217;ve updated my <a href="http://cb.nowan.net/photo">photo gallery</a>.</p>
<p>Then I&#8217;ll probably have some time if you need my VR expertise. I&#8217;ll remind you of that later but we can already start to discuss it <img src='http://cb.nowan.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Here&#8217;s to a bright new future !</p>
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		<title>ESIEA – Virtual Showcase : New videos</title>
		<link>http://feedproxy.google.com/~r/vrgeek/~3/KlMMm68QqG0/</link>
		<comments>http://cb.nowan.net/blog/2010/01/22/esiea-virtual-showcase-new-videos/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 09:48:45 +0000</pubDate>
		<dc:creator>cb</dc:creator>
				<category><![CDATA[VR Applications]]></category>
		<category><![CDATA[marketing]]></category>

		<guid isPermaLink="false">http://cb.nowan.net/blog/?p=825</guid>
		<description><![CDATA[I&#8217;ve already talked about the Virtual Showcase, created by a team of teachers and students of the ESIEA french engineering school, and I&#8217;ve also had the chance to test it : it rocks ! It&#8217;s elegant, it&#8217;s lowcost and it just works.
Marc Lerenard, ESIEA teacher and VR expert has sent me two new videos of the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve<a href="http://cb.nowan.net/blog/2009/06/12/virtual-showcase/"> already talked about the Virtual Showcase</a>, created by a team of teachers and students of the ESIEA french engineering school, and I&#8217;ve also had the chance to test it : it rocks ! It&#8217;s elegant, it&#8217;s lowcost and it just works.</p>
<p>Marc Lerenard, ESIEA teacher and VR expert has sent me two new videos of the project:</p>
<a href="http://cb.nowan.net/blog/2010/01/22/esiea-virtual-showcase-new-videos/"><em>Click here to view the embedded video.</em></a>
<a href="http://cb.nowan.net/blog/2010/01/22/esiea-virtual-showcase-new-videos/"><em>Click here to view the embedded video.</em></a>
<p>This version is monoscopic, but they&#8217;re also working on an anaglyph and active stereoscopy version.</p>
<p>The only remaining problem, as for any VR application, is that the required head tracking takes some space (you don&#8217;t see that but there are at least six Optitrack cameras dispatched around) and that for the stereoscopic version you would need glasses. You wouldn&#8217;t be able to do that with four autostereoscopic screens since their viewing range is too small and they only have horizontal parallax.</p>
<p>Other solutions like the Holopub by french company <a href="http://www.beinrelief.fr/">BeInRelief</a> exist :</p>
<a href="http://cb.nowan.net/blog/2010/01/22/esiea-virtual-showcase-new-videos/"><em>Click here to view the embedded video.</em></a>
<p>Although it&#8217;s totally not holographic (I hate that when &#8216;holography&#8217; is misused as it is 99% of the time!!), it&#8217;s a pretty cool marketing solution : a screen, a semi-transparent mirror, and you&#8217;re done !  No glasses, no tracking, illusion of depth (no stereoscopy, no parallax), integration of 3d images on top of a physical object.</p>
<p>We&#8217;re in the future baby!</p>
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		<title>Quick Links #1</title>
		<link>http://feedproxy.google.com/~r/vrgeek/~3/YYVMmoT9LdY/</link>
		<comments>http://cb.nowan.net/blog/2009/12/09/quick-links-1/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 23:04:38 +0000</pubDate>
		<dc:creator>cb</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[VR Applications]]></category>
		<category><![CDATA[VR Displays]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[augmentedreality]]></category>
		<category><![CDATA[autostereoscopic]]></category>
		<category><![CDATA[haptic]]></category>
		<category><![CDATA[Projector]]></category>
		<category><![CDATA[quicklinks]]></category>
		<category><![CDATA[Stereoscopy]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://cb.nowan.net/blog/?p=823</guid>
		<description><![CDATA[I&#8217;ve started using Twitter to post interesting VR links when I don&#8217;t have time to make a full post about them.
Here&#8217;s a summary of these links :
- Barco about the light efficiency of their stereo systems http://bit.ly/6rTKjP
- Namco Bandai will use RealD stereoscopic API for their games : http://bit.ly/7BLR5d
- Google Goggles, incredible visual search : [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve started using <a href="http://twitter.com/VRGeek">Twitter</a> to post interesting VR links when I don&#8217;t have time to make a full post about them.</p>
<p>Here&#8217;s a summary of these links :</p>
<p>- Barco about the light efficiency of their stereo systems <a href="http://bit.ly/6rTKjP">http://bit.ly/6rTKjP</a></p>
<p>- Namco Bandai will use RealD stereoscopic API for their games : <a href="http://bit.ly/7BLR5d">http://bit.ly/7BLR5d</a></p>
<p>- Google Goggles, incredible visual search : <a href="http://www.google.com/mobile/goggles">http://www.google.com/mobile/goggles</a></p>
<p>- Great AR algorithm demo by Oxford <a href="http://twitter.com/">@</a> Ismar 2007 <a href="http://bit.ly/phGam">http://bit.ly/phGam</a></p>
<p>- <span><span>Haptic Ring <a rel="nofollow" href="http://bit.ly/20XMgj" target="_blank">http://bit.ly/20XMgj</a></span></span></p>
<p><span><span>- </span></span><span><span>Autostereoscopic shell for the iPhone, 49$ <a rel="nofollow" href="http://www.spatialview.com/en/node/489" target="_blank">http://www.spatialview.com/en/node/489</a></span></span></p>
<p><span><span>- </span></span><span><span>Firefighters in a CAVE : <a rel="nofollow" href="http://www.youtube.com/watch?v=qk1VdSKRa4U" target="_blank">http://www.youtube.com/watch?v=qk1VdSKRa4U</a></span></span></p>
<p><span><span>- </span></span><span><span>Youtube in 3D Stereo (old) : <a rel="nofollow" href="http://googlesystem.blogspot.com/2009/07/youtube-3d.html" target="_blank">http://googlesystem.blogspot.com/2009/07/youtube-3d.html</a></span></span></p>
<p><span><span>- </span></span><span><span>AlloSphere, A 360-Degree Virtual Reality Chamber <a rel="nofollow" href="http://www.scientificamerican.com/article.cfm?id=allosphere-ucsb" target="_blank">http://www.scientificamerican.com/article.cfm?id=allosphere-ucsb</a></span></span></p>
<p><span><span>- </span></span><span><span>A french 3D Webcam : <a rel="nofollow" href="http://www.gizmodo.fr/2009/11/22/la-webcam-3d-crazy-cam-vous-donne-du-volume.html" target="_blank">http://www.gizmodo.fr/2009/11/22/la-webcam-3d-crazy-cam-vous-donne-du-volume.html</a></span></span></p>
<p><span><span>- </span></span><span><span>Oxford AR group publishes all their vision paper : <a rel="nofollow" href="http://www.robots.ox.ac.uk/ActiveVision/Papers/index.html#tag2009" target="_blank">http://www.robots.ox.ac.uk/ActiveVision/Papers/index.html#tag2009</a></span></span></p>
<p><span><span>- </span></span><span><span>VR setup at CNRS : <a rel="nofollow" href="http://www.limsi.fr/venise/index.en.html" target="_blank">http://www.limsi.fr/venise/index.en.html</a></span></span></p>
<p><span><span>- </span></span><span><span>Asus has a laptop compatible with nVidia 3D Vision ! <a rel="nofollow" href="http://bit.ly/5MnIO" target="_blank">http://bit.ly/5MnIO</a></span></span></p>
<p><span><span>- </span></span><span><span>Softkinetic, Optrima Partner On 3D Gesture Recognition Tech (<a rel="nofollow" href="http://www.gamasutra.com/php-bin/news_index.php?story=26095" target="_blank">http://www.gamasutra.com/php-bin/news_index.php?story=26095</a>)</span> <span> <a rel="bookmark" href="http://twitter.com/VRGeek/status/6007138451"> </a></span></span></p>
<p><span><span>- </span></span><span><span>Nice iPhone app to take stereo pix : <a rel="nofollow" href="http://www.juicybitssoftware.com/3dcamera/" target="_blank">http://www.juicybitssoftware.com/3dcamera/</a></span></span></p>
<p><span><span>I&#8217;m also going to Lyon for the big VR orgy, so see you there !<br />
</span></span></p>
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