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Did you know that there's a murderer in your house ... &lt;em&gt;right now&lt;/em&gt;? It's sitting there on your coffee table, in your Xbox 360, PlayStation 3, or PC. It's name is &lt;a href="http://www.joystiq.com/tag/modern-warfare-2"&gt;&lt;em&gt;Modern Warfare 2&lt;/em&gt;&lt;/a&gt;, and it lets your eight-year-old child become a terrorist and kill people. Our pals at Fox &amp;amp; Friends got together for a "fair and balanced" discussion about the game's &lt;a href="http://www.joystiq.com/2009/10/28/new-modern-warfare-airport-murder-simulator-2-video-game-glorif/"&gt;controversial airport scene&lt;/a&gt;, with the show's host Steve Doocy inviting &lt;a href="http://www.commonsensemedia.org/"&gt;Common Sense Media&lt;/a&gt;'s Jim Steyer and &lt;a href="http://www.slashgamer.com/"&gt;/gamer&lt;/a&gt;'s Jon Christensen into the fray. &lt;br /&gt;&lt;br /&gt;Unsurprisingly, Steyer makes the oft-cited connection between violent games and real-life violence. And when Doocy gives Christensen the final word, he cobbles together an anecdote about his friend the retail manager not selling copies of &lt;em&gt;Modern Warfare 2&lt;/em&gt; to underage consumers, which is met with, "You bring a game into a house, nothing to stop an eight-year-old kid from becoming a terrorist and shooting people" from Doocy. So far, we haven't received any reports of the game sneaking its way into people's homes or making parents blind and unaware of their children's actions, but we'll keep our ears to the ground.&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/12/fox-and-friends-gets-fair-and-balanced-with-modern-warfare-2-dis/" rel="bookmark"&gt;Continue reading &lt;em&gt;Fox &amp;amp; Friends gets 'fair and balanced' with Modern Warfare 2 discussion&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/fox-and-friends-gets-fair-and-balanced-with-modern-warfare-2-dis/"&gt;Fox &amp;amp; Friends gets 'fair and balanced' with Modern Warfare 2 discussion&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 17:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.youtube.com/watch?v=pE-nOCy7FfE&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/fox-and-friends-gets-fair-and-balanced-with-modern-warfare-2-dis/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19234996/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/fox-and-friends-gets-fair-and-balanced-with-modern-warfare-2-dis/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/t3TjxO-cV2c" height="1" width="1"/&gt;</description><category>activision</category><category>call-of-duty</category><category>call-of-duty-modern-warfare-2</category><category>fox-and-friends</category><category>gamer</category><category>infinity-ward</category><category>jim-steyer</category><category>jon-christensen</category><category>modern-warfare-2</category><category>pc</category><category>steve-doocy</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 12 Nov 2009 17:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/fox-and-friends-gets-fair-and-balanced-with-modern-warfare-2-dis/</feedburner:origLink></item><item><title><![CDATA[Indie devs incorporate 'Edge' into titles to lure out Tim Langdell]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/zfIG6094sTs/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/indie-devs-incorporate-edge-into-titles-to-lure-out-tim-langde/</guid><comments>http://www.joystiq.com/2009/11/12/indie-devs-incorporate-edge-into-titles-to-lure-out-tim-langde/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://toucharcade.com/2009/11/11/indie-developers-band-against-edge-trademark-claims/"&gt;&lt;img width="580" vspace="4" hspace="0" height="325" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/edgeindies580.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Indie developers are having a little fun at the expense of trademark troll Tim Langdell. As &lt;a href="http://toucharcade.com/2009/11/11/indie-developers-band-against-edge-trademark-claims/"&gt;TouchArcade&lt;/a&gt; reports, several devs have created mock games to get under the skin of the &lt;a href="http://en.wikipedia.org/wiki/EDGE_Games"&gt;abusive IP bugaboo&lt;/a&gt;, who pops up like a rabid prairie dog when a company uses the word "edge" in a video game. In response to &lt;a href="http://www.gamesindustry.biz/articles/langdell-finds-new-trade-mark-target"&gt;Langdell's attack on &lt;em&gt;Killer Edge Racing&lt;/em&gt;&lt;/a&gt;, several indie devs have jokingly &lt;a href="http://www.lazy8studios.com/2009/edge_of_dimensionality"&gt;renamed their games&lt;/a&gt;. &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/Fez/"&gt;Fez&lt;/a&gt;&lt;/em&gt; is now &lt;a href="http://polytroncorporation.com/?p=724"&gt;&lt;em&gt;Fedge&lt;/em&gt;&lt;/a&gt; and &lt;em&gt;&lt;a href="http://joystiq.com/tag/critter-credge"&gt;Critter Crunch&lt;/a&gt;&lt;/em&gt; has vomited out &lt;em&gt;Critter Credge&lt;/em&gt;.&lt;br /&gt; &lt;br /&gt; &lt;a href="http://www.lazy8studios.com/2009/edge_of_dimensionality"&gt;In their posts&lt;/a&gt; on the name changes, the developers use the word "edge" as many times as is edgeingly possible to edge in there with edginess. Inspired by Langdell, we are currently discussing with our attorneys if we can trademark the words "war," "warfare," ... oh wait, "Mario," yes! That's where the infringement bucks really are.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/indie-devs-incorporate-edge-into-titles-to-lure-out-tim-langde/"&gt;Indie devs incorporate 'Edge' into titles to lure out Tim Langdell&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 16:40:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://toucharcade.com/2009/11/11/indie-developers-band-against-edge-trademark-claims/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/indie-devs-incorporate-edge-into-titles-to-lure-out-tim-langde/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19235019/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/indie-devs-incorporate-edge-into-titles-to-lure-out-tim-langde/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/zfIG6094sTs" height="1" width="1"/&gt;</description><category>critter-crunch</category><category>edge</category><category>eliss</category><category>fez</category><category>indie</category><category>tim-langdell</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 12 Nov 2009 16:40:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/indie-devs-incorporate-edge-into-titles-to-lure-out-tim-langde/</feedburner:origLink></item><item><title><![CDATA[Sony: Uncharted 2 has sold over one million copies]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/PLInAejnVi4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/sony-uncharted-2-has-sold-over-one-million-copies/</guid><comments>http://www.joystiq.com/2009/11/12/sony-uncharted-2-has-sold-over-one-million-copies/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://audability.com/AudabilityAdmin/Clients/BMO/10740_1112200980000AM/primary_09-sony.aspx?Event_ID=740"&gt;&lt;img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/unchartreview.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
Okay, so &lt;em&gt;Modern Warfare 2&lt;/em&gt; &lt;a href="http://www.joystiq.com/2009/11/12/modern-warfare-2-breaks-record-with-4-7-million-in-day-one-sales/"&gt;sold more copies&lt;/a&gt; than there are people on the planet -- let's not get so lost in the hub-bub of everyone's new fling that we forget about the practically ancient &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/uncharted-2"&gt;Uncharted 2&lt;/a&gt;.&lt;/em&gt; Aren't you curious how it's been selling? Well, earlier today, at the BMO Capital Markets "Digital Entertainment Conference," Sony America VP of Business Development &lt;a href="http://audability.com/AudabilityAdmin/Clients/BMO/10740_1112200980000AM/primary_09-sony.aspx?Event_ID=740"&gt;Phil Rosenberg announced&lt;/a&gt; that "as of last week, we've already sold over a million copies [of &lt;em&gt;Uncharted 2&lt;/em&gt;] in just a couple weeks on the market."&lt;br /&gt;
&lt;br /&gt;
We have no way of knowing whether that number is accurate, though with the NPDs due out later today, we imagine we'll be finding out soon if it's as inflated as Nate Drake's ego, or if it's as accurate as Nate Drake ... using ... using a sniper rifle. And shooting stuff. Like, in an &lt;em&gt;accurate&lt;/em&gt; manner.&lt;br /&gt;
&lt;br /&gt;
[Via &lt;a href="http://g4tv.com/thefeed/blog/post/700668/Uncharted-2-Among-Thieves-Has-Sold-More-Than-1-Million-Copies-.html"&gt;G4TV&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/sony-uncharted-2-has-sold-over-one-million-copies/"&gt;Sony: Uncharted 2 has sold over one million copies&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 16:20:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://audability.com/AudabilityAdmin/Clients/BMO/10740_1112200980000AM/primary_09-sony.aspx?Event_ID=740&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/sony-uncharted-2-has-sold-over-one-million-copies/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19235319/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/sony-uncharted-2-has-sold-over-one-million-copies/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=PLInAejnVi4:dr6VwK2xoTk:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=PLInAejnVi4:dr6VwK2xoTk:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=PLInAejnVi4:dr6VwK2xoTk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=PLInAejnVi4:dr6VwK2xoTk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/PLInAejnVi4" height="1" width="1"/&gt;</description><category>naughty-dog</category><category>phil-rosenberg</category><category>sales</category><category>scea</category><category>son</category><category>uncharted</category><category>uncharted-2</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 12 Nov 2009 16:20:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/sony-uncharted-2-has-sold-over-one-million-copies/</feedburner:origLink></item><item><title><![CDATA[Free Unreal Dev Kit already has over 50K users]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/UUKG8Kn2JTs/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/free-unreal-dev-kit-already-has-over-50k-users/</guid><comments>http://www.joystiq.com/2009/11/12/free-unreal-dev-kit-already-has-over-50k-users/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.develop-online.net/news/33252/UDK-surpasses-50k-users"&gt;&lt;img width="580" vspace="0" hspace="0" height="329" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ue3_logo_1_top444.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
Epic Games announced that the free version of its Unreal Engine 3 development kit (UDK) has surpassed 50,000 downloads since it was released to the public &lt;a href="http://www.joystiq.com/2009/11/05/unreal-development-kit-brings-unreal-engine-development-to-the-m/"&gt;last week&lt;/a&gt;. The UDK -- which affords developers the opportunity to create non-commercial games, or titles for sale with a royalty sharing option with the company -- has been downloaded in over 130 countries and 4,500 cities across the world, according to information Epic provided to news site &lt;a href="http://www.develop-online.net/news/33252/UDK-surpasses-50k-users"&gt;Develop&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt; Epic vice president Mark Rein was "thrilled" the studio was able to provide the tools to schools and students, allowing them to use the same tool used by "many of the top game developers and publishers around the world." We're excited to see what the community can do with the tools, considering the issues &lt;a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/"&gt;&lt;em&gt;certain&lt;/em&gt; teams&lt;/a&gt; have had with the engine in the past. Currently the tools only allow budding developers to create software for the PC.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/free-unreal-dev-kit-already-has-over-50k-users/"&gt;Free Unreal Dev Kit already has over 50K users&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 16:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.develop-online.net/news/33252/UDK-surpasses-50k-users&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/free-unreal-dev-kit-already-has-over-50k-users/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19235041/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/free-unreal-dev-kit-already-has-over-50k-users/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/UUKG8Kn2JTs" height="1" width="1"/&gt;</description><category>business</category><category>development</category><category>epic-games</category><category>udk</category><category>unreal-engine</category><category>unreal-engine-3</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 12 Nov 2009 16:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/free-unreal-dev-kit-already-has-over-50k-users/</feedburner:origLink></item><item><title><![CDATA[Torchlight dev speaks about Blizzard competition, MMO plans]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/SO2hVvH0cls/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/torchlight-dev-speaks-about-blizzard-competition-mmo-plans/</guid><comments>http://www.joystiq.com/2009/11/12/torchlight-dev-speaks-about-blizzard-competition-mmo-plans/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.pcgames.de/aid,699306/Torchlight-Schuldig-Wir-haben-von-Diablo-geklaut-Die-Entwickler-im-Interview/PC/Interview/?page=2"&gt;&lt;img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_torchlightboom_580.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Max Schaefer, co-founder of &lt;a href="http://www.joystiq.com/tag/torchlight"&gt;&lt;em&gt;Torchlight&lt;/em&gt;&lt;/a&gt; developer Runic Games (and former Blizzard North staffer) recently sat down for the &lt;em&gt;most terrifying interview of his life&lt;/em&gt;. In an interview with &lt;a href="http://www.pcgames.de/aid,699306/Torchlight-Schuldig-Wir-haben-von-Diablo-geklaut-Die-Entwickler-im-Interview/PC/Interview/?page=2"&gt;German gaming news site PCGames.de&lt;/a&gt;, Schaefer was buffeted with strongly-worded interrogatives, at one point being told to "Defend yourself!" The harsh questioning was worth it -- Schaefer opened up about similarities between his studio's game and &lt;a href="http://www.joystiq.com/tag/diablo-3"&gt;&lt;em&gt;Diablo&lt;/em&gt;&lt;/a&gt;, explaining, "we plead guilty to trying to perfect a style of game we've worked on since the early 90's."&lt;br /&gt;
&lt;br /&gt;
The more intriguing part of the interview came when Schaefer discussed the future of the series -- a future which involves a free-to-play MMORPG based in the world of &lt;em&gt;Torchlight&lt;/em&gt;. Just because the game won't put a hurt on your wallet doesn't mean Runic Games is skimping out; according to Schaefer, the &lt;em&gt;Torchlight&lt;/em&gt; MMO will be a large production, complete with "a lot of customization, an overworld, random and instanced dungeons, PVP, and much more!"&lt;br /&gt;
&lt;br /&gt;
Schaefer added that the MMO is still about two years out. The studio plans to go into pre-production as soon as it squashes all the bugs in the offline version of &lt;em&gt;Torchlight&lt;/em&gt;, and hopes to have the game reach the community with alpha and beta testing phases "as quickly as possible."&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/torchlight-dev-speaks-about-blizzard-competition-mmo-plans/"&gt;Torchlight dev speaks about Blizzard competition, MMO plans&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 15:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.pcgames.de/aid,699306/Torchlight-Schuldig-Wir-haben-von-Diablo-geklaut-Die-Entwickler-im-Interview/PC/Interview/?page=2&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/torchlight-dev-speaks-about-blizzard-competition-mmo-plans/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19235066/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/torchlight-dev-speaks-about-blizzard-competition-mmo-plans/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/SO2hVvH0cls" height="1" width="1"/&gt;</description><category>blizzard-north</category><category>diablo</category><category>max-schaefer</category><category>mmo</category><category>mmorpg</category><category>rpg</category><category>runic-games</category><category>torchlight</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 12 Nov 2009 15:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/torchlight-dev-speaks-about-blizzard-competition-mmo-plans/</feedburner:origLink></item><item><title><![CDATA[Madden NFL Arcade rushes towards early Thanksgiving release]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/TtvojuAPgLg/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/madden-nfl-arcade-rushes-towards-early-thanksgiving-release/</guid><comments>http://www.joystiq.com/2009/11/12/madden-nfl-arcade-rushes-towards-early-thanksgiving-release/#comments</comments><description>&lt;center&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_6c4ef5b8"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/6c4ef5b8/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="tubemogulid=TD-Q0P-W10" /&gt;&lt;embed src="http://www.viddler.com/simple/6c4ef5b8/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_6c4ef5b8"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt; EA has pushed up the release of its upcoming &lt;a href="http://www.joystiq.com/2009/10/14/madden-nfl-arcade-coming-to-xbla-and-psn-15-this-december/"&gt;&lt;em&gt;Madden NFL Arcade&lt;/em&gt;&lt;/a&gt; downloadable game, just in time for when you're lounging around in a tryptophan-included daze. Like &lt;a href="http://www.joystiq.com/tag/nhl-arcade"&gt;&lt;em&gt;NHL Arcade 3 on 3&lt;/em&gt;&lt;/a&gt; before it, PS3 owners will get early access to the game: it'll be available Tuesday November 24th on PlayStation Network and Wednesday, November 25th on Xbox LIVE Arcade for $14.99 and 1200&lt;span class="album_title"&gt;&lt;img border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /&gt;, respectively.&lt;br /&gt;
&lt;br /&gt;
Unlike its retail counterpart, &lt;em&gt;NFL Arcade&lt;/em&gt; doesn't attempt to recreate the sport with any level of "realism." The field is much smaller and players will have to get touchdowns within four tries (no way to get a first down). The various power-ups, coupled with the smaller field, will make for much faster games and much higher scores. Its also likely to become one of the &lt;a href="http://www.joystiq.com/2009/11/10/madden-10-has-shipped-3-9-million-copies/"&gt;best-selling&lt;/a&gt; downloadable games ever, and from what we hear, EA really could &lt;a href="http://www.joystiq.com/2009/11/10/ea-trims-its-2010-lineup-focuses-on-high-profit-games/"&gt;use the cash&lt;/a&gt;.&lt;br /&gt;
&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/madden-nfl-arcade/"&gt;Madden NFL Arcade&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/madden-nfl-arcade/2363986/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/madden-arcade-17_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/madden-nfl-arcade/2363985/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/madden-arcade-08_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/madden-nfl-arcade/2363984/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/madden-arcade-16_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/madden-nfl-arcade/2363983/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/madden-arcade-04_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/madden-nfl-arcade/2363982/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/madden-arcade-06_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/span&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/madden-nfl-arcade-rushes-towards-early-thanksgiving-release/"&gt;Madden NFL Arcade rushes towards early Thanksgiving release&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 15:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/12/madden-nfl-arcade-rushes-towards-early-thanksgiving-release/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19235143/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/madden-nfl-arcade-rushes-towards-early-thanksgiving-release/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=TtvojuAPgLg:_A2N0T5UfAo:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=TtvojuAPgLg:_A2N0T5UfAo:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=TtvojuAPgLg:_A2N0T5UfAo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=TtvojuAPgLg:_A2N0T5UfAo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/TtvojuAPgLg" height="1" width="1"/&gt;</description><category>ea</category><category>ea-sports</category><category>madden</category><category>madden-nfl-arcade</category><category>psn</category><category>release-date</category><category>xbla</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 12 Nov 2009 15:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/madden-nfl-arcade-rushes-towards-early-thanksgiving-release/</feedburner:origLink></item><item><title><![CDATA[Gamestop's digital plan: Sell DLC in stores]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/kFE90RRbi2U/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/gamestops-digital-plan-sell-dlc-in-stores/</guid><comments>http://www.joystiq.com/2009/11/12/gamestops-digital-plan-sell-dlc-in-stores/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://weblogs.variety.com/the_cut_scene/2009/11/gamestop-lays-out-digital-plans.html"&gt;&lt;img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gamestop1104.png" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
We've known for a while that Gamestop is anxious to fend off irrelevance by getting into the digital game. The company has laid out a plan (&lt;a href="http://www.joystiq.com/2009/10/22/gamestop-details-three-point-plan-for-digital-distro-future/"&gt;with points and everything&lt;/a&gt;) and &lt;a href="http://www.joystiq.com/2009/11/05/gamestop-creates-additional-digital-media-executive-position/"&gt;hired someone&lt;/a&gt; to head up the effort, but we're not sure this latest step is entirely positive. As reported by &lt;a href="http://weblogs.variety.com/the_cut_scene/2009/11/gamestop-lays-out-digital-plans.html"&gt;The Cut Scene&lt;/a&gt;, GameStop COO Paul Raines told attendees of the BMO Capital Markets conference how the company planned to put DLC kiosks in its stores next year, allowing people to buy additional content as they buy the full game. &lt;br /&gt; &lt;br /&gt; We understand why the company is scrambling to be involved with digital delivery. Honestly, we do. But the first time some well-meaning Gamestop employee asks us if, in addition to buying the game, we'd also like to purchase &lt;em&gt;the rest of the game&lt;/em&gt;, we're going to up-sell his name tag into his nostril.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/gamestops-digital-plan-sell-dlc-in-stores/"&gt;Gamestop's digital plan: Sell DLC in stores&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 14:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://weblogs.variety.com/the_cut_scene/2009/11/gamestop-lays-out-digital-plans.html&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/gamestops-digital-plan-sell-dlc-in-stores/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19234870/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/gamestops-digital-plan-sell-dlc-in-stores/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/kFE90RRbi2U" height="1" width="1"/&gt;</description><category>digital-delivery</category><category>dlc</category><category>gamestop</category><category>retail</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 12 Nov 2009 14:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/gamestops-digital-plan-sell-dlc-in-stores/</feedburner:origLink></item><item><title><![CDATA[Time picks Natal as one of 2009's best inventions]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/_I2ad-SjJIc/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/time-picks-natal-as-one-of-2009s-best-inventions/</guid><comments>http://www.joystiq.com/2009/11/12/time-picks-natal-as-one-of-2009s-best-inventions/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.time.com/time/specials/packages/article/0,28804,1934027_1934003_1933949,00.html"&gt;&lt;img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/natalisforlovers580px.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Sitting on &lt;a href="http://www.time.com/time/specials/packages/completelist/0,29569,1934027,00.html"&gt;Time Magazine's 50 Best Inventions of 2009&lt;/a&gt; amongst notables like the &lt;a href="http://www.time.com/time/specials/packages/article/0,28804,1934027_1934003_1933952,00.html"&gt;world's first AIDS vaccine&lt;/a&gt; (still in trials) and &lt;a href="http://www.time.com/time/specials/packages/article/0,28804,1934027_1934003_1933982,00.html"&gt;meat farms&lt;/a&gt; seems like an awkward place for Microsoft's &lt;a href="http://www.joystiq.com/tag/project-natal"&gt;Project Natal&lt;/a&gt;. But that's exactly where it resides, paired with glowing praise for its boundary-breaking implications. &lt;br /&gt;&lt;br /&gt;"Since time immemorial ... one barrier that has stood between gamers and total Tron-like immersion in their video games has been the controller," the piece posits, going on to say that Natal will break that barrier by allowing the player one-to-one access between the game and the game's controls. "You move your hand, and the Master Chief (or whoever) moves his hand. It's that simple. And that cool." Though we're excited for the many prospects Project Natal seems to offer, we're a bit more intrigued by &lt;em&gt;teleportation&lt;/em&gt;. &lt;br /&gt;&lt;br /&gt;And yes, that's seriously &lt;a href="http://www.time.com/time/specials/packages/article/0,28804,1934027_1934003_1933950,00.html"&gt;on the list&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/time-picks-natal-as-one-of-2009s-best-inventions/"&gt;Time picks Natal as one of 2009's best inventions&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 14:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.time.com/time/specials/packages/article/0,28804,1934027_1934003_1933949,00.html&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/time-picks-natal-as-one-of-2009s-best-inventions/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19234867/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/time-picks-natal-as-one-of-2009s-best-inventions/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/_I2ad-SjJIc" height="1" width="1"/&gt;</description><category>50-best-inventions-of-2009</category><category>awards</category><category>inventions</category><category>microsoft</category><category>natal</category><category>project-natal</category><category>time-magazine</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 12 Nov 2009 14:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/time-picks-natal-as-one-of-2009s-best-inventions/</feedburner:origLink></item><item><title><![CDATA[Silent Hill: Shattered Memories debuts on Wii Dec. 8]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/lKq_79NsM1c/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/silent-hill-shattered-memories-debuts-on-wii-dec-8/</guid><comments>http://www.joystiq.com/2009/11/12/silent-hill-shattered-memories-debuts-on-wii-dec-8/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://psp.ign.com/articles/104/1044570p1.html"&gt;&lt;img width="580" vspace="0" hspace="0" height="350" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/silent-release-date.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
It looks like &lt;a href="http://www.joystiq.com/2009/10/12/retailers-move-silent-hill-shattered-memories-release-date-agai/"&gt;GameStop got it right&lt;/a&gt;, as &lt;a href="http://psp.ign.com/articles/104/1044570p1.html"&gt;IGN&lt;/a&gt; reports that &lt;a href="http://joystiq.com/tag/silent-hill-shattered-memories"&gt;&lt;em&gt;Silent Hill: Shattered Memories&lt;/em&gt;&lt;/a&gt; will arrive on the Wii on December 8. The PS2 and PSP versions have yet to be given solid release dates, with Konami promising to reveal further information at a later time. Given the Wii version's proximity to the holiday shopping season, it sounds like PSP and PS2 players can consider their sanity safe until 2010 -- though not long after, considering &lt;a href="http://www.joystiq.com/2009/09/26/tgs-2009-hands-on-silent-hill-shattered-memories-psp/#continued"&gt;our experience with the PSP version&lt;/a&gt; at Tokyo Game Show.&lt;br /&gt; &lt;br /&gt; Wii owners, on the other hand, should start preparing now by stocking up on flashlights, blankets and plenty of batteries. Just remember, so long as you're &lt;em&gt;completely covered&lt;/em&gt; they can't get you. Braver readers might consider perusing some of our terrifying &lt;em&gt;Shattered Memories&lt;/em&gt; &lt;a href="http://www.joystiq.com/2009/06/08/hands-on-silent-hill-shattered-memories-wii/"&gt;preview&lt;/a&gt; &lt;a href="http://www.joystiq.com/2009/06/24/interview-silent-hill-shattered-memories-producer-tomm-hulett/"&gt;coverage&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/silent-hill-shattered-memories-debuts-on-wii-dec-8/"&gt;Silent Hill: Shattered Memories debuts on Wii Dec. 8&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 13:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://psp.ign.com/articles/104/1044570p1.html&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/silent-hill-shattered-memories-debuts-on-wii-dec-8/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19234861/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/silent-hill-shattered-memories-debuts-on-wii-dec-8/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/lKq_79NsM1c" height="1" width="1"/&gt;</description><category>climax</category><category>konami</category><category>release-date</category><category>silent-hill</category><category>silent-hill-shattered-memories</category><category>survival-horror</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 12 Nov 2009 13:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/silent-hill-shattered-memories-debuts-on-wii-dec-8/</feedburner:origLink></item><item><title><![CDATA[Square Enix announces new Lufia game, platforms unknown]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/L6UGOXEolhc/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/square-enix-announces-new-lufia-game-platforms-unknown/</guid><comments>http://www.joystiq.com/2009/11/12/square-enix-announces-new-lufia-game-platforms-unknown/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.famitsu.com/game/news/1229437_1124.html"&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_lufia_580.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
We understand Square Enix's desire to branch out, but its latest move is just ... it's incomprehensible. To go from being the world's premier developer of RPGs to creators of &lt;em&gt;shower &lt;/em&gt;&lt;em&gt;paraphernalia&lt;/em&gt;? It makes no sense, but it's what's happening -- according to &lt;a href="http://www.famitsu.com/game/news/1229437_1124.html"&gt;a recent Famitsu article&lt;/a&gt;, Squeenix is now working on &lt;a href="http://www.luffa.info/"&gt;a new Luffa&lt;/a&gt;. This is uncharted territory for the company, but we can safely assume that it will be a &lt;em&gt;very&lt;/em&gt; high quality Luffa, designed specifically for people with soft skin and outrageously spiky hair.&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Update: &lt;/strong&gt;It's been brought to our attention that the Famitsu article &lt;em&gt;actually&lt;/em&gt; reveals that Taito (which Squeenix owns) is working on a new installment in &lt;a href="http://en.wikipedia.org/wiki/Lufia"&gt;the &lt;em&gt;Lufia&lt;/em&gt; franchise&lt;/a&gt; (known as &lt;em&gt;Estopolis&lt;/em&gt; in Japan), which looks a lot like "Luffa," so you really can't blame us for getting confused. No platforms have been announced, but the team from the original &lt;a href="http://en.wikipedia.org/wiki/Lufia_%26_the_Fortress_of_Doom"&gt;&lt;em&gt;Lufia &amp;amp; the Fortress of Doom&lt;/em&gt;&lt;/a&gt; will be behind the wheel, so it should be fairly reminiscent of the classic SNES RPGs of yesteryear. Also, it &lt;em&gt;probably&lt;/em&gt; won't help you clean yourself in the shower. &lt;em&gt;Sorry about that&lt;/em&gt;.&lt;br /&gt; &lt;br /&gt; [Via &lt;a href="http://www.andriasang.com/e/blog/2009/11/13/lufia_sequel"&gt;Andriasang&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/square-enix-announces-new-lufia-game-platforms-unknown/"&gt;Square Enix announces new Lufia game, platforms unknown&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 13:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.famitsu.com/game/news/1229437_1124.html&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/square-enix-announces-new-lufia-game-platforms-unknown/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19234971/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/square-enix-announces-new-lufia-game-platforms-unknown/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/L6UGOXEolhc" height="1" width="1"/&gt;</description><category>estopolis</category><category>japan</category><category>luffa</category><category>lufia</category><category>rpg</category><category>square-enix</category><category>taito</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 12 Nov 2009 13:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/square-enix-announces-new-lufia-game-platforms-unknown/</feedburner:origLink></item><item><title><![CDATA[Facebook and Twitter coming to Xbox Nov. 17]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/R-2lalDZMwk/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/facebook-and-twitter-coming-to-xbox-nov-17/</guid><comments>http://www.joystiq.com/2009/11/12/facebook-and-twitter-coming-to-xbox-nov-17/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.fastcompany.com/blog/kevin-ohannessian/not-quite-conversation/facebook-and-twitter-come-xbox-live-tuesday"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gam_facebooktwitter_580.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
Xbox owners: You have five days to start thinking of your lives and the lives of others in trivial, 140-character chunks. Xbox Live general manager Marc Whitten has told &lt;a href="http://www.fastcompany.com/blog/kevin-ohannessian/not-quite-conversation/facebook-and-twitter-come-xbox-live-tuesday"&gt;Fast Company&lt;/a&gt; that the Dashboard update containing Twitter and Facebook integration will officially arrive on November 17. &lt;br /&gt; &lt;br /&gt; If the date seems familiar, you're not losing your marbles: The specific timing for the update was &lt;a href="http://www.joystiq.com/2009/10/12/xbox-removes-nov-17-release-date-for-twitter-facebook-from-uk-s/"&gt;revealed and reneged last month&lt;/a&gt;. Now, you'd better hurry up and beat the Chatpad rush at the store.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/facebook-and-twitter-coming-to-xbox-nov-17/"&gt;Facebook and Twitter coming to Xbox Nov. 17&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 12:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.fastcompany.com/blog/kevin-ohannessian/not-quite-conversation/facebook-and-twitter-come-xbox-live-tuesday&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/facebook-and-twitter-coming-to-xbox-nov-17/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19234953/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/facebook-and-twitter-coming-to-xbox-nov-17/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/R-2lalDZMwk" height="1" width="1"/&gt;</description><category>dashboard-update</category><category>dashboard-update-fall-2009</category><category>facebook</category><category>marc-whitten</category><category>nxe</category><category>release-date</category><category>twitter</category><category>xbox-live</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 12 Nov 2009 12:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/facebook-and-twitter-coming-to-xbox-nov-17/</feedburner:origLink></item><item><title><![CDATA[Artist plans to turn OutRun machine into real car]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/oLPU-3Oblv8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/artist-plans-to-turn-outrun-machine-into-real-car/</guid><comments>http://www.joystiq.com/2009/11/12/artist-plans-to-turn-outrun-machine-into-real-car/#comments</comments><description>&lt;center&gt;&lt;a href="http://conceptlab.com/outrun/"&gt;&lt;img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/outrun1112.jpg" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;Garnet Hertz's design for an &lt;em&gt;OutRun &lt;/em&gt;arcade machine combined with an electric scooter into a real, amazingly impractical vehicle is &lt;em&gt;great&lt;/em&gt;, even if it is just a concept for now. But what really turns the idea of a driving game on wheels into something magical (that also plays "&lt;a href="http://www.youtube.com/watch?v=GQvK1x0A9tQ"&gt;Magical Sound Shower&lt;/a&gt;") is the software.&lt;br /&gt; &lt;br /&gt; Instead of simply running &lt;em&gt;OutRun &lt;/em&gt;as you drive blindly into traffic, Hertz is working on an iPhone 3GS app that uses the iPhone's camera and GPS to detect your position and the shape of the road, and translate that information into a live &lt;em&gt;OutRun&lt;/em&gt; track. See the software at work after the break.&lt;br /&gt; &lt;br /&gt; The artist's goals are the "Un-Simulation of Driving" (instead of using a game to simulate driving closely with high-end graphics like Gran Turismo, this will fuse video game-like graphics with real driving), and "GPS Navigation Parallax &amp;amp; Mixed Reality" (using only GPS information to drive). And &lt;em&gt;not&lt;/em&gt; "Making Something That Is Going To Get Someone Killed", which is why, when this does become a reality, it'll be limited to "controlled environments."&lt;br /&gt; &lt;br /&gt; [Via &lt;a href="http://www.engadget.com/2009/11/12/ferrari-styled-outrun-arcade-machine-set-for-crazy-scooter-trans/"&gt;Engadget&lt;/a&gt;, &lt;a href="http://www.gamesetwatch.com/2009/11/outrun_project_transforms_arca.php#more"&gt;GameSetWatch&lt;/a&gt;]&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/12/artist-plans-to-turn-outrun-machine-into-real-car/" rel="bookmark"&gt;Continue reading &lt;em&gt;Artist plans to turn OutRun machine into real car&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/artist-plans-to-turn-outrun-machine-into-real-car/"&gt;Artist plans to turn OutRun machine into real car&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 12:10:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://conceptlab.com/outrun/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/artist-plans-to-turn-outrun-machine-into-real-car/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19234815/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/artist-plans-to-turn-outrun-machine-into-real-car/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=oLPU-3Oblv8:tQlIWSPXRl4:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=oLPU-3Oblv8:tQlIWSPXRl4:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=oLPU-3Oblv8:tQlIWSPXRl4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=oLPU-3Oblv8:tQlIWSPXRl4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/oLPU-3Oblv8" height="1" width="1"/&gt;</description><category>arcade</category><category>concept</category><category>garnet-hertz</category><category>outrun</category><category>retro</category><category>sega</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 12 Nov 2009 12:10:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/artist-plans-to-turn-outrun-machine-into-real-car/</feedburner:origLink></item><item><title><![CDATA[Joyswag: Call of Booty: Prestige Edition]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/WsV70bUq8QI/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/joyswag-call-of-booty-prestige-edition/</guid><comments>http://www.joystiq.com/2009/11/12/joyswag-call-of-booty-prestige-edition/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/codmw2.prestige.edition.071309-580px.jpg" alt="" /&gt;&lt;/div&gt;
Let's face it, that &lt;em&gt;Modern Warfare 2 &lt;/em&gt;robe and slippers set we offered up &lt;a href="http://www.joystiq.com/2009/11/11/joyswag-call-of-booty-modern-wardrobe/"&gt;yesterday&lt;/a&gt; was downright impractical. It's like, where are you even supposed to hang that stuff when you're not wearing it, you know? Sheesh.&lt;br /&gt;&lt;br /&gt;Today, we hope to make amends for our previous oversight by giving away one &lt;em&gt;Call of Duty: Modern Warfare 2: Prestige Edition&lt;/em&gt; game bundle for Xbox 360 (pictured above). The highlight, &lt;a href="http://www.joystiq.com/2009/11/11/eyes-on-modern-warfare-2-night-vision-goggles/"&gt;of course&lt;/a&gt;, is a pair of night vision goggles &lt;em&gt;and&lt;/em&gt; a man head on which to hang the specs when they're not in use. But really, why would you ever, &lt;em&gt;ever&lt;/em&gt; take them off?&lt;br /&gt;&lt;br /&gt;To enter for your chance to win:&lt;br /&gt;
&lt;ul&gt;
    &lt;li&gt;Leave a comment telling us the scariest thing you ever (thought) you saw in the dark.&lt;br /&gt;&lt;/li&gt;
    &lt;li&gt;You must be 18 years or older and a resident of the US or Canada (excluding Quebec).&lt;br /&gt;&lt;/li&gt;
    &lt;li&gt;&lt;strong&gt;Limit 1 entry per person&lt;/strong&gt;.&lt;br /&gt;&lt;/li&gt;
    &lt;li&gt;This entry period ends at &lt;strong&gt;12:00PM ET on Friday, November 13&lt;/strong&gt;&lt;em&gt;.&lt;/em&gt;&lt;br /&gt;&lt;/li&gt;
    &lt;strong&gt; &lt;/strong&gt;
    &lt;li&gt;At that time, we'll randomly select one winner to receive the &lt;em&gt;Call of Duty: Modern Warfare 2: Prestige Edition&lt;/em&gt; game bundle for Xbox 360 ($149.99 ARV).&lt;br /&gt;&lt;/li&gt;
    &lt;li&gt;For a list of complete rules, &lt;a href="http://www.joystiq.com/official-giveaway-rules/"&gt;click here&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;hr width="100%" size="2" /&gt;&lt;font color="gray"&gt;&lt;small&gt;&lt;em&gt;What is Joyswag? &lt;/em&gt;&lt;/small&gt;&lt;/font&gt;&lt;font color="gray"&gt;&lt;small&gt;&lt;em&gt;Since we don't keep the &lt;/em&gt;&lt;/small&gt;&lt;/font&gt;&lt;font color="gray"&gt;&lt;small&gt;&lt;em&gt; games and merchandise we receive for review or promotional purposes, it becomes &lt;/em&gt;&lt;/small&gt;&lt;/font&gt;&lt;font color="gray"&gt;&lt;small&gt;&lt;em&gt;"Joyswag," which is passed along to our readers. For more info on our policy, &lt;a href="http://www.joystiq.com/editorial-ethics-policies/#joyswag" target="_blank"&gt;click here&lt;/a&gt;.&lt;/em&gt;&lt;/small&gt;&lt;/font&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/joyswag-call-of-booty-prestige-edition/"&gt;Joyswag: Call of Booty: Prestige Edition&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 12:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/12/joyswag-call-of-booty-prestige-edition/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19232664/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/joyswag-call-of-booty-prestige-edition/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/WsV70bUq8QI" height="1" width="1"/&gt;</description><category>call-of-booty</category><category>joyswag</category><category>modern-warefare-2</category><category>prestige-edition</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 12 Nov 2009 12:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/joyswag-call-of-booty-prestige-edition/</feedburner:origLink></item><item><title><![CDATA[Torchlight begins retail excursion on Jan. 5, 2010]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/pT20TbUZjJo/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/torchlight-begins-retail-excursion-on-jan-5-2010/</guid><comments>http://www.joystiq.com/2009/11/12/torchlight-begins-retail-excursion-on-jan-5-2010/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20091112005238&amp;amp;newsLang=en"&gt;&lt;img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/torchlight_110509.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Encore Software and developer &lt;a href="http://www.joystiq.com/tag/Runic-Games/"&gt;Runic Games&lt;/a&gt; have announced plans to enchant its relationship by entering an exclusive publishing agreement that will send the addictive download-only PC title &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/Torchlight/"&gt;Torchlight&lt;/a&gt;&lt;/em&gt; to retail stores on January 5, 2010 for a MSRP of $19.99. Combining skills like so many elemental gems, Runic's design posse includes members from the original team that developed titles like &lt;em&gt;Diablo&lt;/em&gt; and &lt;em&gt;Diablo II&lt;/em&gt; (anyone ever heard of those?).&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Torchlight&lt;/em&gt; -- which recently released &lt;a href="http://forums.runicgames.com/viewtopic.php?f=6&amp;amp;t=5940"&gt;free editing tools&lt;/a&gt; to its users -- is currently available for PC via its &lt;a href="http://www.torchlightgame.com"&gt;website&lt;/a&gt;. A Mac version is planned for &lt;em&gt;sometime&lt;/em&gt; in 2010. Sometime, meaning "not soon enough."&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/torchlight-begins-retail-excursion-on-jan-5-2010/"&gt;Torchlight begins retail excursion on Jan. 5, 2010&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 11:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20091112005238&amp;amp;newsLang=en&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/torchlight-begins-retail-excursion-on-jan-5-2010/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19234680/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/torchlight-begins-retail-excursion-on-jan-5-2010/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/pT20TbUZjJo" height="1" width="1"/&gt;</description><category>encore-software</category><category>release-date</category><category>retail</category><category>rpg</category><category>runic-games</category><category>torchlight</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 12 Nov 2009 11:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/torchlight-begins-retail-excursion-on-jan-5-2010/</feedburner:origLink></item><item><title><![CDATA[Rumor: Hotel Dusk sequel coming to DS in Japan early next year]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/4Sfx2SaoevQ/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/rumor-hotel-dusk-sequel-coming-to-ds-in-japan-early-next-year/</guid><comments>http://www.joystiq.com/2009/11/12/rumor-hotel-dusk-sequel-coming-to-ds-in-japan-early-next-year/#comments</comments><description>&lt;center&gt;&lt;a href="http://ameblo.jp/sinobi/entry-10386813688.html"&gt;&lt;img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/lastwindow1112.jpg" /&gt;&lt;/a&gt;&lt;/center&gt;The blog &lt;a href="http://ameblo.jp/sinobi/entry-10386813688.html"&gt;Sinobi&lt;/a&gt; seems to have found some retail listings for two new Nintendo games due in the first quarter of 2010 in Japan. &lt;em&gt;Last Window: Mayonaka no Yakusoku&lt;/em&gt; (&lt;em&gt;Last Window: Midnight Promise&lt;/em&gt;) is a sequel to CING's DS adventure game, &lt;a href="http://nintendo.joystiq.com/2008/09/11/clubhouse-games-and-hotel-dusk-new-players-choice/"&gt;&lt;em&gt;Hotel Dusk&lt;/em&gt;&lt;/a&gt;, set in Los Angeles in the 1980s. It will apparently be out in Japan on January 14!&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Zangeki no Regenleiv&lt;/em&gt; is the Wii action game revealed in &lt;a href="http://nintendo.joystiq.com/2008/10/02/nintendo-conference-video-reveals-one-billion-new-games/"&gt;October 2008&lt;/a&gt; as "Dynamic Zan" and not heard from again until just now. It's being developed by &lt;em&gt;Earth Defense Force&lt;/em&gt; creator &lt;a href="http://www.gamesetwatch.com/2006/12/column_robotochan_an_ode_to_sa_1.php"&gt;Sandlot&lt;/a&gt;, and will include online combat for up to four players when it's released on February 11.&lt;br /&gt;
&lt;br /&gt;
All of these details are unverified, but the fact that Sinobi had the images above for both games (which may come from a retailer catalog) add some credence to the rumor.&lt;br /&gt;
&lt;br /&gt;
[Via &lt;a href="http://www.neogaf.com/forum/showpost.php?p=18456733&amp;amp;postcount=1"&gt;NeoGAF&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/rumor-hotel-dusk-sequel-coming-to-ds-in-japan-early-next-year/"&gt;Rumor: Hotel Dusk sequel coming to DS in Japan early next year&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 11:05:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://ameblo.jp/sinobi/entry-10386813688.html&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/rumor-hotel-dusk-sequel-coming-to-ds-in-japan-early-next-year/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19234618/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/rumor-hotel-dusk-sequel-coming-to-ds-in-japan-early-next-year/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/4Sfx2SaoevQ" height="1" width="1"/&gt;</description><category>adventure</category><category>cing</category><category>dynamic-zan</category><category>hotel-dusk</category><category>last-window</category><category>release-date</category><category>sandlot</category><category>zangeki-no-regenleiv</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 12 Nov 2009 11:05:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/rumor-hotel-dusk-sequel-coming-to-ds-in-japan-early-next-year/</feedburner:origLink></item><item><title><![CDATA[Command &amp; Conquer 4: Tiberian Twilight sets out on March 16]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/QYO8FxgYP5I/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/command-and-conquer-4-tiberian-twilight-sets-out-on-march-16/</guid><comments>http://www.joystiq.com/2009/11/12/command-and-conquer-4-tiberian-twilight-sets-out-on-march-16/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://investor.ea.com/releasedetail.cfm?ReleaseID=423811"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/twilightsubtitle.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
&lt;a href="http://www.joystiq.com/tag/command-and-conquer-4"&gt;&lt;em&gt;Command &amp;amp; Conquer 4: Tiberian Twilight&lt;/em&gt;&lt;/a&gt; will set upon retail on March 16 in North America and March 19 in Europe. The game will conclude the Tiberium storyline started many dusks and dawns ago in what was then Westwood's cherished RTS franchise. Pre-orders will grant access to the multiplayer beta, along with the game's soundtrack and a bonus mission.&lt;br /&gt;&lt;br /&gt;Meanwhile, if the &lt;a href="http://www.joystiq.com/2009/11/11/rumor-ea-cuts-targeting-maxis-pandemic-candc-staff/"&gt;rumors&lt;/a&gt; are accurate, the &lt;em&gt;Command &amp;amp; Conquer&lt;/em&gt; team can sadly expect to receive their dismissal papers from Electronic Arts around that time. It must be disturbing to live life like Rell the Cyclops (you know, from &lt;em&gt;Krull&lt;/em&gt;!) and know the time of your own termination.&lt;br /&gt;&lt;small&gt;&lt;/small&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/command-and-conquer-4-tiberian-twilight-sets-out-on-march-16/"&gt;Command &amp;amp; Conquer 4: Tiberian Twilight sets out on March 16&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 10:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://investor.ea.com/releasedetail.cfm?ReleaseID=423811&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/command-and-conquer-4-tiberian-twilight-sets-out-on-march-16/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19234610/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/command-and-conquer-4-tiberian-twilight-sets-out-on-march-16/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/QYO8FxgYP5I" height="1" width="1"/&gt;</description><category>command-and-conquer</category><category>command-and-conquer-4</category><category>command-and-conquer-4-tiberian-twilight</category><category>ea</category><category>electronic-arts</category><category>release-date</category><category>rts</category><category>strategy</category><category>tiberian-twilight</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 12 Nov 2009 10:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/command-and-conquer-4-tiberian-twilight-sets-out-on-march-16/</feedburner:origLink></item><item><title><![CDATA[ESRB rates Deadly Premonition for PS3]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/vkJBf5JCmB4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/esrb-rates-deadly-premonition-for-ps3/</guid><comments>http://www.joystiq.com/2009/11/12/esrb-rates-deadly-premonition-for-ps3/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=28037&amp;amp;searchkeyword="&gt;&lt;img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/premonition1112.jpg" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;In the ancient times, when Access Games' survival horror game, &lt;em&gt;&lt;a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=28037&amp;amp;searchkeyword="&gt;Deadly Premonition&lt;/a&gt;&lt;/em&gt;, was known as &lt;em&gt;&lt;a href="http://joystiq.com/tag/rainy-woods"&gt;Rainy Woods&lt;/a&gt;&lt;/em&gt;, it was a multiplatform PS3/Xbox 360 title. But when Ignition picked it up, it was announced as a $19.99 budget title for Xbox 360 only. However, the ESRB rating for &lt;em&gt;Deadly Premonition&lt;/em&gt;, which lists Ignition as the publisher, shows PS3 in the list of platforms.&lt;br /&gt; &lt;br /&gt; We're just like the game's Agent Francis York Morgan, except instead of a gruesome, unexplained murder, we're investigating an ESRB rating, and instead of looking around a mysterious town in search of clues, we've emailed Ignition. But it's the same basic thing. &lt;br /&gt; &lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/deadly-premonition-xbox-360/"&gt;Deadly Premonition (Xbox 360)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/deadly-premonition-xbox-360/2440529/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/deadlypremonition111001_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/deadly-premonition-xbox-360/2440530/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/deadlypremonition111002_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/deadly-premonition-xbox-360/2440531/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/deadlypremonition111003_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/deadly-premonition-xbox-360/2440532/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/deadlypremonition111004_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/deadly-premonition-xbox-360/2440533/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/deadlypremonition111005_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/esrb-rates-deadly-premonition-for-ps3/"&gt;ESRB rates Deadly Premonition for PS3&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 09:55:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.esrb.org/ratings/synopsis.jsp?Certificate=28037&amp;amp;searchkeyword=&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/esrb-rates-deadly-premonition-for-ps3/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19234559/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/esrb-rates-deadly-premonition-for-ps3/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=vkJBf5JCmB4:E_0itGW_PBo:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=vkJBf5JCmB4:E_0itGW_PBo:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=vkJBf5JCmB4:E_0itGW_PBo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=vkJBf5JCmB4:E_0itGW_PBo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/vkJBf5JCmB4" height="1" width="1"/&gt;</description><category>access-games</category><category>deadly-premonition</category><category>esrb</category><category>ignition-entertainment</category><category>rainy-woods</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 12 Nov 2009 09:55:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/esrb-rates-deadly-premonition-for-ps3/</feedburner:origLink></item><item><title><![CDATA[Final Fantasy XIII trailer coming Home tomorrow]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/VSIIJJykmsM/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/final-fantasy-xiii-trailer-coming-home-tomorrow/</guid><comments>http://www.joystiq.com/2009/11/12/final-fantasy-xiii-trailer-coming-home-tomorrow/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://blog.us.playstation.com/2009/11/this-week-in-playstation-home-assassins-creed-final-fantasy-xiii-fullmetal-alchemist-and-aes-lawman/"&gt;&lt;img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/segalwins.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
While we're certainly happy to hear that a brand new &lt;a href="http://www.joystiq.com/tag/final-fantasy-xiii"&gt;&lt;em&gt;Final Fantasy XIII&lt;/em&gt;&lt;/a&gt; trailer is coming to the theater in &lt;a href="http://blog.us.playstation.com/2009/11/this-week-in-playstation-home-assassins-creed-final-fantasy-xiii-fullmetal-alchemist-and-aes-lawman/"&gt;PlayStation Home tomorrow&lt;/a&gt;, we can't help but be a little put out too. Is &lt;em&gt;this&lt;/em&gt; &lt;a href="http://www.joystiq.com/2009/11/08/final-fantasy-xiii-announcement-possibly-due-on-nov-13/"&gt;the announcement&lt;/a&gt; that had been hinted at on Sunday? Because we were honestly hoping for something a bit more ... announcementy.&lt;br /&gt;
&lt;br /&gt;
On the bright side, maybe there's some real news coming and the trailer's just a nice compliment, or on the even brighter side, maybe there's big news nestled lovingly &lt;em&gt;within &lt;/em&gt;the clip. On the double-triple bright side, the Home theaters are also showing a sneak preview of &lt;a href="http://www.youtube.com/watch?v=99E16w0PxCA"&gt;&lt;em&gt;Steven Seagal: Lawman&lt;/em&gt;&lt;/a&gt; on Friday, so there's no way you're not logging out of Home happier than when you logged in.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/final-fantasy-xiii-trailer-coming-home-tomorrow/"&gt;Final Fantasy XIII trailer coming Home tomorrow&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 09:25:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://blog.us.playstation.com/2009/11/this-week-in-playstation-home-assassins-creed-final-fantasy-xiii-fullmetal-alchemist-and-aes-lawman/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/final-fantasy-xiii-trailer-coming-home-tomorrow/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19234567/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/final-fantasy-xiii-trailer-coming-home-tomorrow/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=VSIIJJykmsM:6CeIKNVMElo:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=VSIIJJykmsM:6CeIKNVMElo:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=VSIIJJykmsM:6CeIKNVMElo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=VSIIJJykmsM:6CeIKNVMElo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/VSIIJJykmsM" height="1" width="1"/&gt;</description><category>final-fantasy-xiii</category><category>home</category><category>playstation-home</category><category>square-enix</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 12 Nov 2009 09:25:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/final-fantasy-xiii-trailer-coming-home-tomorrow/</feedburner:origLink></item><item><title><![CDATA[Modern Warfare 2 breaks record with 4.7 million in day-one sales]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/EzJvr35FyTw/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/modern-warfare-2-breaks-record-with-4-7-million-in-day-one-sales/</guid><comments>http://www.joystiq.com/2009/11/12/modern-warfare-2-breaks-record-with-4-7-million-in-day-one-sales/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://investor.activision.com/releasedetail.cfm?ReleaseID=423768"&gt;&lt;img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/modernsales.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
With his brother dying in the war and his father abusing the whole family, you'd think that Niko Bellic had lost enough, but now Activision has to come along and take away one of the few things he had left: His day-one sales record. Activision &lt;a href="http://investor.activision.com/releasedetail.cfm?ReleaseID=423768"&gt;announced today&lt;/a&gt; that&lt;em&gt; &lt;a href="http://www.joystiq.com/tag/modern-warfare-2"&gt;Modern Warfare 2&lt;/a&gt;&lt;/em&gt; sold an estimated 4.7 million units in its first 24 hours in North America and the UK alone, which far exceeds the previous record of 3.6 million held by &lt;em&gt;Grand Theft Auto IV&lt;/em&gt;. &lt;br /&gt; &lt;br /&gt; In other news, we're going to go ahead and bring you the world exclusive news that &lt;em&gt;Modern Warfare 3 - 7 &lt;/em&gt;will be released in 2011, 2013, 2015, 2017 and 2019 respectively. That pattern will likely continue into infinity ... but what will we cover in 2020 if we tell you that now?&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/modern-warfare-2-breaks-record-with-4-7-million-in-day-one-sales/"&gt;Modern Warfare 2 breaks record with 4.7 million in day-one sales&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 08:47:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://investor.activision.com/releasedetail.cfm?ReleaseID=423768&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/modern-warfare-2-breaks-record-with-4-7-million-in-day-one-sales/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19234512/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/modern-warfare-2-breaks-record-with-4-7-million-in-day-one-sales/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=EzJvr35FyTw:8z5shXXAFCs:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=EzJvr35FyTw:8z5shXXAFCs:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=EzJvr35FyTw:8z5shXXAFCs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=EzJvr35FyTw:8z5shXXAFCs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/EzJvr35FyTw" height="1" width="1"/&gt;</description><category>activision</category><category>fps</category><category>gta-iv</category><category>infinity-ward</category><category>modern-warfare-2</category><category>sales</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 12 Nov 2009 08:47:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/modern-warfare-2-breaks-record-with-4-7-million-in-day-one-sales/</feedburner:origLink></item><item><title><![CDATA[Age of Conan offering double XP this month]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/LS_nlH5RYFM/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/age-of-conan-offering-double-xp-this-month/</guid><comments>http://www.joystiq.com/2009/11/12/age-of-conan-offering-double-xp-this-month/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://admin.virtualpressoffice.com/Presenter?urlId=1&amp;amp;deliveryid=1257965169116"&gt;&lt;img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/conanpromo.jpg"  alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
OK, so you don't care about &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/age-of-conan"&gt;Age of Conan&lt;/a&gt; &lt;/em&gt;any more, but what if you could plow through the content you don't care about &lt;em&gt;even faster&lt;/em&gt;? In an unusual attempt to win back subscribers, Funcom's offering &lt;a href="http://admin.virtualpressoffice.com/Presenter?urlId=1&amp;amp;deliveryid=1257965169116"&gt;double XP throughout November&lt;/a&gt;, allowing you to catch up with those poor mopes who had to play through the &lt;em&gt;slow&lt;/em&gt; way. Other gifts on offer (depending on how long you subscribe) include a spot in the &lt;em&gt;Secret World&lt;/em&gt; beta and a level 40 helmet with a 10% XP modifier.&lt;br /&gt;
This new promotion comes just two weeks after Funcom went on a &lt;a href="http://www.joystiq.com/2009/10/29/age-of-conan-subscription-prices-slashed-free-content-added/"&gt;price slashing spree&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Uh, Funcom, just between you, us and the wall ... you're starting to come off as a bit desperate. Just a skosh.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/age-of-conan-offering-double-xp-this-month/"&gt;Age of Conan offering double XP this month&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 07:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://admin.virtualpressoffice.com/Presenter?urlId=1&amp;amp;deliveryid=1257965169116&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/age-of-conan-offering-double-xp-this-month/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19233286/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/age-of-conan-offering-double-xp-this-month/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=LS_nlH5RYFM:Te3Lc1eX9lo:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=LS_nlH5RYFM:Te3Lc1eX9lo:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=LS_nlH5RYFM:Te3Lc1eX9lo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=LS_nlH5RYFM:Te3Lc1eX9lo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/LS_nlH5RYFM" height="1" width="1"/&gt;</description><category>age-of-conan-guide</category><category>funcom</category><category>mmo-industry</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 12 Nov 2009 07:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/age-of-conan-offering-double-xp-this-month/</feedburner:origLink></item><item><title><![CDATA[Extreme Bible-reading app coming to Xbox 360]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/auGs_pckbkQ/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/extreme-bible-reading-app-coming-to-xbox-360/</guid><comments>http://www.joystiq.com/2009/11/12/extreme-bible-reading-app-coming-to-xbox-360/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.bhpublishinggroup.com/biblenavigatorx/"&gt;&lt;img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/biblenavigatorx.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="float: right; margin-bottom: 16px; margin-left: 4px;"&gt;&lt;script&gt; digg_url = 'http://www.joystiq.com/2009/11/12/extreme-bible-reading-app-coming-to-xbox-360/'; &lt;/script&gt;&lt;script src="http://digg.com/tools/diggthis.js"&gt;&lt;/script&gt;&lt;/span&gt; For 400&lt;img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /&gt;, you'll soon be able to pick up the awesomely-titled &lt;em&gt;Bible Navigator X&lt;/em&gt; on Xbox Live Indie Games. Sure, developer B&amp;amp;H could have opted to choose a more modest title like &lt;em&gt;Bible Navigator 360&lt;/em&gt; or plain ol' &lt;em&gt;Bible Navigator&lt;/em&gt; -- but this app is meant for the kids. "This is also a great tool for youth ministers who teach in youth spaces that already have Xbox consoles in them," the &lt;a href="http://www.joystiq.com/2009/10/28/new-modern-warfare-airport-murder-simulator-2-video-game-glorif/"&gt;press release&lt;/a&gt; says. "It's a quick way to create teaching aids from equipment you already have."&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;X&lt;/em&gt; will include HCSB versions of the Old and New Testament, search capabilities and an awesome animated intro. According to the press release, this marks the first time the full Bible can be viewed through a games console. "The Xbox isn't just secular entertainment anymore," said Aaron Linne, B&amp;amp;H Publishing Group's executive producer of digital marketing. Certainly, some players may want to download this after the "&lt;a href="http://www.joystiq.com/2009/10/28/new-modern-warfare-airport-murder-simulator-2-video-game-glorif/"&gt;No Russian&lt;/a&gt;" level from &lt;em&gt;Modern Warfare 2&lt;/em&gt;.&lt;br /&gt;
&lt;br /&gt;
[Via &lt;a href="http://www.destructoid.com/the-bible-is-coming-to-xbox-360-seriously-154831.phtml"&gt;Destructoid&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/extreme-bible-reading-app-coming-to-xbox-360/"&gt;Extreme Bible-reading app coming to Xbox 360&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 05:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.bhpublishinggroup.com/biblenavigatorx/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/extreme-bible-reading-app-coming-to-xbox-360/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19233855/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/extreme-bible-reading-app-coming-to-xbox-360/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=auGs_pckbkQ:HEe2dNKietY:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=auGs_pckbkQ:HEe2dNKietY:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=auGs_pckbkQ:HEe2dNKietY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=auGs_pckbkQ:HEe2dNKietY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/auGs_pckbkQ" height="1" width="1"/&gt;</description><category>bible</category><category>bible-navigator-x</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 12 Nov 2009 05:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/extreme-bible-reading-app-coming-to-xbox-360/</feedburner:origLink></item><item><title><![CDATA[Wii-playing police receive slap on the wrist, strict talking to]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/ClPhUS2GZek/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/wii-playing-police-receive-slap-on-the-wrist-strict-talking-to/</guid><comments>http://www.joystiq.com/2009/11/12/wii-playing-police-receive-slap-on-the-wrist-strict-talking-to/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.theledger.com/article/20091111/NEWS/911115012/1338?&amp;amp;tc=autorefresh"&gt;&lt;img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/policewiiproblem580pxheaderimg.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Look, if people are going to eschew their work day in favor of having a gaming tournament, we're the first to sympathize. In the case of those in the business of &lt;em&gt;protecting our lives&lt;/em&gt; from murderers and financial institutions though, we find it hard to offer much solace. So when eleven officials from several Florida agencies were &lt;a href="http://nintendo.joystiq.com/2009/09/22/police-raid-home-raid-occupants-wii-sports-leaderboards/"&gt;caught on videotape&lt;/a&gt; playing games a couple months back and the story caught on internationally, we were hopeful that those found guilty would maybe, you know, actually receive some form of punishment.&lt;br /&gt;
&lt;br /&gt;
Instead, &lt;a href="http://www.theledger.com/article/20091111/NEWS/911115012/1338?&amp;amp;tc=autorefresh"&gt;the Lakeland Ledger&lt;/a&gt; reports that the offending officers will suffer such retribution as ... a few hours of retraining? The names of the officers are even being withheld due to their "undercover" status at the time. Lakeland sheriff chief of staff Gary Hester goes as far as to say, "We are learning from our mistakes ... I think we handled [the investigation] properly." He then hurriedly rushed back to a game of &lt;em&gt;Street Fighter IV&lt;/em&gt; in progress against a competing police department. &lt;br /&gt;
&lt;br /&gt;
... Okay, we made up that last part.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/wii-playing-police-receive-slap-on-the-wrist-strict-talking-to/"&gt;Wii-playing police receive slap on the wrist, strict talking to&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 03:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.theledger.com/article/20091111/NEWS/911115012/1338?&amp;amp;tc=autorefresh&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/wii-playing-police-receive-slap-on-the-wrist-strict-talking-to/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19232880/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/wii-playing-police-receive-slap-on-the-wrist-strict-talking-to/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=ClPhUS2GZek:jbp8W1pxOxE:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=ClPhUS2GZek:jbp8W1pxOxE:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=ClPhUS2GZek:jbp8W1pxOxE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=ClPhUS2GZek:jbp8W1pxOxE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/ClPhUS2GZek" height="1" width="1"/&gt;</description><category>florida</category><category>lakeland</category><category>lakeland-ledger</category><category>police</category><category>punishment</category><category>street-fighter-iv</category><category>the-ledger</category><category>wii-sports</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 12 Nov 2009 03:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/wii-playing-police-receive-slap-on-the-wrist-strict-talking-to/</feedburner:origLink></item><item><title><![CDATA[Here's what you're Gameflying this holiday season]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/gXiRpIaIp_k/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/heres-what-youre-gameflying-this-holiday-season/</guid><comments>http://www.joystiq.com/2009/11/12/heres-what-youre-gameflying-this-holiday-season/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20091111005292&amp;amp;newsLang=en"&gt;&lt;img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gameflylogo5801.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
While it may initially seem the only game releasing this holiday season is something called &lt;a href="http://www.joystiq.com/tag/modern-warfare-2"&gt;&lt;em&gt;Modern Warfare 2&lt;/em&gt;&lt;/a&gt;, some titles -- like Ubisoft's &lt;a href="http://www.joystiq.com/tag/assassins-creed-2"&gt;&lt;em&gt;Assassin's Creed II&lt;/em&gt;&lt;/a&gt; and Nintendo's &lt;a href="http://www.joystiq.com/tag/new-super-mario-bros-wii"&gt;&lt;em&gt;New Super Mario Bros. Wii&lt;/em&gt;&lt;/a&gt; -- actually have the guts to stand up against &lt;em&gt;the most important game of all time ever seriously&lt;/em&gt;. Game rental service Gamefly recently gathered data on which titles its users are actually looking forward to this holiday season, offering the info in &lt;a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20091111005292&amp;amp;newsLang=en"&gt;one convenient list&lt;/a&gt;. &lt;br /&gt;
&lt;br /&gt;
For the all platforms list, the three titles mentioned are unsurprisingly present and joined by other popular recent releases like &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/batman-arkham-asylum"&gt;Batman: Arkham Asylum&lt;/a&gt; &lt;/em&gt;and &lt;a href="http://www.joystiq.com/tag/halo-3-odst"&gt;&lt;em&gt;Halo 3: ODST&lt;/em&gt;&lt;/a&gt;. On the home console side of things, the Xbox 360 and PS3's most popular title is obviously &lt;em&gt;Modern Warfare 2&lt;/em&gt;, while the Wii's big hit is, also expectedly, &lt;em&gt;New Super Mario Bros. Wii&lt;/em&gt;. For handhelds, gamers are ticking &lt;a href="http://www.joystiq.com/tag/mario-and-luigi-bowsers-inside-story"&gt;&lt;em&gt;Mario &amp;amp; Luigi: Bowser's Inside Story&lt;/em&gt;&lt;/a&gt; and &lt;a href="http://www.joystiq.com/tag/dissidia"&gt;&lt;em&gt;Dissidia: Final Fantasy&lt;/em&gt;&lt;/a&gt; for rental on the DS and PSP, respectively.&lt;br /&gt;
&lt;br /&gt;
Overall, the list is fairly unsurprising, though we guess one could argue that it's surprising all of these people want to rent &lt;em&gt;Modern Warfare 2&lt;/em&gt; and haven't already purchased it.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/heres-what-youre-gameflying-this-holiday-season/"&gt;Here's what you're Gameflying this holiday season&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 02:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20091111005292&amp;amp;newsLang=en&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/heres-what-youre-gameflying-this-holiday-season/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19233316/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/heres-what-youre-gameflying-this-holiday-season/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/gXiRpIaIp_k" height="1" width="1"/&gt;</description><category>assassins-creed-2</category><category>batman-arkham-asylum</category><category>gamefly</category><category>halo-3-odst</category><category>modern-warfare-2</category><category>new-super-mario-bros</category><category>new-super-mario-bros-wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 12 Nov 2009 02:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/heres-what-youre-gameflying-this-holiday-season/</feedburner:origLink></item><item><title><![CDATA[Citizen Game marathon gaming for Children in Need]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/T8XEsSqPjiw/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/citizen-game-marathon-gaming-for-children-in-need/</guid><comments>http://www.joystiq.com/2009/11/12/citizen-game-marathon-gaming-for-children-in-need/#comments</comments><description>&lt;a href="http://www.citizengame.co.uk/2009/11/children-in-need-2009/"&gt;&lt;img hspace="0" border="0" vspace="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/citizengameshildreninneed.jpg" alt="" style="padding-left: 5px;" /&gt;&lt;/a&gt;On November 20, staffers from UK blog Citizen Game will be holding a video game marathon in support of &lt;a href="http://www.bbc.co.uk/pudsey/"&gt;Children in Need&lt;/a&gt; -- a charity established in 1980 in support of disadvantaged, disabled and abused children throughout the UK. Not to be outdone, Citizen Game will hold the event at a film studio in central London for the night and invite gamers from across the globe to help them battle children issues online.&lt;br /&gt; &lt;br /&gt; Interested gamers should visit &lt;a href="http://www.citizengame.co.uk/2009/11/children-in-need-2009/"&gt;Citizen Game&lt;/a&gt; to learn about event start times, Xbox Live Gamertags and PlayStation IDs and &lt;a href="http://www.justgiving.com/citizengame"&gt;how to donate&lt;/a&gt;. Thus far, Citizen Game has reached &amp;pound;215 ($358 USD) of its &amp;pound;2,000 ($3,330) goal and have promised to game for one hour per every &amp;pound;100 ($166) they collect. We wish them the best of luck.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/citizen-game-marathon-gaming-for-children-in-need/"&gt;Citizen Game marathon gaming for Children in Need&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 01:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.citizengame.co.uk/2009/11/children-in-need-2009/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/citizen-game-marathon-gaming-for-children-in-need/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19233229/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/citizen-game-marathon-gaming-for-children-in-need/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/T8XEsSqPjiw" height="1" width="1"/&gt;</description><category>charity</category><category>children-in-need</category><category>citizen-game</category><category>donate</category><category>marathon</category><category>uk</category><category>video-game-marathon</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 12 Nov 2009 01:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/citizen-game-marathon-gaming-for-children-in-need/</feedburner:origLink></item><item><title><![CDATA[Everyone rush! Multiplayer returns to PS3 Modern Warfare 2 [update]]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/74VH116bYrA/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/12/everyone-rush-multiplayer-returns-to-ps3-modern-warfare-2/</guid><comments>http://www.joystiq.com/2009/11/12/everyone-rush-multiplayer-returns-to-ps3-modern-warfare-2/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://twitter.com/fourzerotwo/status/5638964767"&gt;&lt;img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ps3mw2lobbywai.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Just as Veteran's Day comes to a close, it appears Infinity Ward has finally been able to get the online infrastructure stable for the PS3 version of &lt;em&gt;Modern Warfare 2&lt;/em&gt;. It appears the third party-powered servers simply couldn't handle the &lt;a href="http://www.joystiq.com/2009/11/11/ps3-modern-warfare-2-experiencing-multiplayer-issues-patch-expe/"&gt;overwhelming demand&lt;/a&gt; following the game's launch. Makes sense: it did sell close to a &lt;a href="http://www.joystiq.com/2009/11/11/analyst-estimates-seven-million-day-one-sales-of-modern-warfare/"&gt;&lt;em&gt;zillion&lt;/em&gt; copies&lt;/a&gt;. "&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;We expect smooth skies ahead," IW's Robert Bowling stated in a recent &lt;a href="http://twitter.com/fourzerotwo/status/5638964767"&gt;tweet&lt;/a&gt;. That is, unless all of you rush to your PS3s again now that multiplayer is working yet again. Remember, though: this is simply a server-side fix that allows you to play multiplayer. The party system still won't work until a patch, planned for release on Friday.&lt;br /&gt;&lt;br /&gt;Like many Joystiq commenters have pointed out, we're hoping this closure means the end of &lt;em&gt;Modern Warfare 2&lt;/em&gt; stories for a while. Hopefully we can keep &lt;a href="http://www.joystiq.com/tag/modern-warfare-2"&gt;this tag&lt;/a&gt; closed for at least a few days, before people start murmuring about the &lt;a href="http://www.joystiq.com/2009/06/01/modern-warfare-2-map-packs-hitting-xbox-live-first/"&gt;inevitable DLC&lt;/a&gt; to come.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Update:&lt;/strong&gt; The PS3 patch for party invites has also gone live. More info can be found &lt;a href="http://playstation.joystiq.com/2009/11/12/modern-warfare-2-party-patch-releases-a-day-early/"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;[Thanks to everyone that sent this in!]&lt;/span&gt;&lt;/span&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/12/everyone-rush-multiplayer-returns-to-ps3-modern-warfare-2/"&gt;Everyone rush! Multiplayer returns to PS3 Modern Warfare 2 [update]&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 12 Nov 2009 00:05:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://twitter.com/fourzerotwo/status/5638964767&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/everyone-rush-multiplayer-returns-to-ps3-modern-warfare-2/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19234118/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/12/everyone-rush-multiplayer-returns-to-ps3-modern-warfare-2/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/74VH116bYrA" height="1" width="1"/&gt;</description><category>call-of-duty</category><category>infinity-ward</category><category>modern-warfare</category><category>modern-warfare-2</category><category>multiplayer</category><category>online</category><category>servers</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 12 Nov 2009 00:05:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/12/everyone-rush-multiplayer-returns-to-ps3-modern-warfare-2/</feedburner:origLink></item><item><title><![CDATA[Wallace and Gromit's Grand Adventures $20 sale extended]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/xtIMaHhBRzY/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/wallace-and-gromits-grand-adventures-20-sale-extended/</guid><comments>http://www.joystiq.com/2009/11/11/wallace-and-gromits-grand-adventures-20-sale-extended/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.telltalegames.com/store/wallaceandgromitsgrandadventures"&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/wallace1104.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
We're not ones to cast aspersions about your horrible proclivity for procrastination -- heck, we haven't filed income taxes since, like, 2002 -- but if you chose to wait  before cashing in on last week's &lt;a href="http://www.joystiq.com/tag/wallace-and-gromit"&gt;&lt;em&gt;Wallace and Gromit's Grand Adventures&lt;/em&gt;&lt;/a&gt; sale, it nearly cost you very dearly. We say &lt;em&gt;almost&lt;/em&gt; because Telltale &lt;a href="http://www.telltalegames.com/store/wallaceandgromitsgrandadventures"&gt;decided to extend the offer&lt;/a&gt; past its initial Monday deadline, letting adventure game junkies continue to pick up the entire four-episode season of &lt;em&gt;Wallace and Gromit&lt;/em&gt; for just $20. The developer hasn't given the sale a new expiration date, so please ... procrastinate &lt;em&gt;responsibly&lt;/em&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/wallace-and-gromits-grand-adventures-20-sale-extended/"&gt;Wallace and Gromit's Grand Adventures $20 sale extended&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 23:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.telltalegames.com/store/wallaceandgromitsgrandadventures&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/wallace-and-gromits-grand-adventures-20-sale-extended/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19233127/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/wallace-and-gromits-grand-adventures-20-sale-extended/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/xtIMaHhBRzY" height="1" width="1"/&gt;</description><category>adventure</category><category>sale</category><category>telltale</category><category>wallace-and-gromit</category><category>Wallace-and-Gromits-Grand-Adventures</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 11 Nov 2009 23:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/wallace-and-gromits-grand-adventures-20-sale-extended/</feedburner:origLink></item><item><title><![CDATA[Activision applies for Drum Hero trademark]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/ivl7_DXmTTE/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/activision-applies-for-drum-hero-trademark/</guid><comments>http://www.joystiq.com/2009/11/11/activision-applies-for-drum-hero-trademark/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;amp;entry=77861914"&gt;&lt;img width="580" vspace="4" hspace="0" height="350" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ghcow580.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
Activision has applied to &lt;a href="http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;amp;entry=77861914"&gt;trademark&lt;/a&gt; &lt;em&gt;Drum Hero&lt;/em&gt;. Yes, your initial reaction is likely the same as ours: "Wait, how did Activision not do that already?" Good question, but apparently the &lt;em&gt;Guitar Hero, DJ Hero&lt;/em&gt;, and &lt;em&gt;Band Hero&lt;/em&gt; publisher only applied for the trademark in late October. This does not guarantee a percussion-based &lt;em&gt;Hero&lt;/em&gt; title is in the works, but, once again, aren't we all a little surprised one doesn't already exist?&lt;br /&gt; &lt;br /&gt; If the inside of your cranium is tickling with the distinct feeling like you have memory of a &lt;em&gt;Drum Hero&lt;/em&gt; trademark, the confusion may have to do with the &lt;a href="http://www.joystiq.com/2007/01/18/rhythm-rumor-activision-trademarks-guitar-villain-drum-vill/"&gt;&lt;em&gt;Guitar Villain&lt;/em&gt; and &lt;em&gt;Drum Villain&lt;/em&gt; trademarks&lt;/a&gt;, that were apparently filed back in 2007 -- which is when one would think the &lt;em&gt;Drum Hero&lt;/em&gt; trademark would have been filed as well.&lt;br /&gt; &lt;br /&gt; [Via &lt;a href="http://multiplayerblog.mtv.com/2009/11/09/activision-files-drum-hero-trademark/"&gt;MTV Multiplayer&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/activision-applies-for-drum-hero-trademark/"&gt;Activision applies for Drum Hero trademark&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 22:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;amp;entry=77861914&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/activision-applies-for-drum-hero-trademark/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19233627/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/activision-applies-for-drum-hero-trademark/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=ivl7_DXmTTE:O1GMGbD_H9M:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=ivl7_DXmTTE:O1GMGbD_H9M:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=ivl7_DXmTTE:O1GMGbD_H9M:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=ivl7_DXmTTE:O1GMGbD_H9M:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/ivl7_DXmTTE" height="1" width="1"/&gt;</description><category>activision</category><category>drum-hero</category><category>guitar-hero</category><category>music</category><category>trademark</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 11 Nov 2009 22:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/activision-applies-for-drum-hero-trademark/</feedburner:origLink></item><item><title><![CDATA[Emotiv mind-control device shipping December 21 for $299]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/P4luuFvh9zA/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/emotiv-mind-control-device-shipping-december-21-for-299/</guid><comments>http://www.joystiq.com/2009/11/11/emotiv-mind-control-device-shipping-december-21-for-299/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.engadget.com/2009/11/10/emotiv-epoc-human-computer-interface-supposedly-on-track-to-ship/"&gt;&lt;img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_wirelessmindcontrol_580.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Wait, you guys are still playing video games &lt;em&gt;with your hands&lt;/em&gt;? What, are they &lt;em&gt;baby games&lt;/em&gt;? For &lt;em&gt;babies&lt;/em&gt;? We've been using &lt;a href="http://www.joystiq.com/tag/emotiv"&gt;Emotiv's&lt;/a&gt; EPOC human-computer interface for months now, allowing our cerebellums to play our games for us, completely cutting our appendageal middle men out of the equation. You'll have the same opportunity on December 21, when &lt;a href="http://www.emotiv.com/epoc.html"&gt;Emotiv ships limited quantities&lt;/a&gt; of the device to customers who decide to pony up for the $299 price tag.&lt;br /&gt;
&lt;br /&gt;
Of course, it doesn't work with all your games. Actually, &lt;a href="http://www.joystiq.com/2008/02/22/gdc08-brain-control-emotiv-headset-round-two/"&gt;from what we've seen&lt;/a&gt;, it's only capable of making boxes spin around and disappear. What it's &lt;em&gt;really&lt;/em&gt; great at, however, is &lt;a href="http://www.joystiq.com/2008/02/20/gdc08-watch-emotivs-performance-anxiety/"&gt;creating &lt;em&gt;super awkward &lt;/em&gt;press conferences&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
[Via &lt;a href="http://www.engadget.com/2009/11/10/emotiv-epoc-human-computer-interface-supposedly-on-track-to-ship/"&gt;Engadget&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/emotiv-mind-control-device-shipping-december-21-for-299/"&gt;Emotiv mind-control device shipping December 21 for $299&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 21:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.emotiv.com/epoc.html&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/emotiv-mind-control-device-shipping-december-21-for-299/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19233630/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/emotiv-mind-control-device-shipping-december-21-for-299/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/P4luuFvh9zA" height="1" width="1"/&gt;</description><category>brain</category><category>emotiv</category><category>epoc</category><category>gadget</category><category>mind-control</category><category>science</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 11 Nov 2009 21:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/emotiv-mind-control-device-shipping-december-21-for-299/</feedburner:origLink></item><item><title><![CDATA[Survey reveals potential new colors for PSP Go]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/-nPq3GFohZs/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/survey-reveals-potential-new-colors-for-psp-go/</guid><comments>http://www.joystiq.com/2009/11/11/survey-reveals-potential-new-colors-for-psp-go/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.destructoid.com/check-out-these-proposed-pspgo-colors-154813.phtml"&gt;&lt;img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/pspgocoloursdt.jpg"  alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Handhelds have a penchant for donning new colors, and the &lt;a href="http://www.joystiq.com/tag/psp-go"&gt;PSP Go&lt;/a&gt; is likely to be no different. A &lt;a href="http://www.destructoid.com/check-out-these-proposed-pspgo-colors-154813.phtml"&gt;Destructoid&lt;/a&gt; reader was invited to take a survey conducted by UK marketing firm &lt;a href="http://www.valuedopinions.co.uk/"&gt;Research Now&lt;/a&gt;. The survey pictured a number of colors, including the already-available Piano Black and Pearl White systems. Some of the colors catch our eye, like Bright Red and Blue -- but colors like Lemon and Coral look a bit too much like urine and vomit, respectively.&lt;br /&gt;&lt;br /&gt;Of course, new colors don't really matter without the appropriate software. We wonder if anything will ever be able to dethrone the &lt;a href="http://www.joystiq.com/2009/02/24/new-hannah-montana-psp-bundle-includes-lilac-psp/"&gt;best PSP bundle &lt;em&gt;ever&lt;/em&gt;&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/survey-reveals-potential-new-colors-for-psp-go/"&gt;Survey reveals potential new colors for PSP Go&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 20:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.destructoid.com/check-out-these-proposed-pspgo-colors-154813.phtml&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/survey-reveals-potential-new-colors-for-psp-go/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19233847/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/survey-reveals-potential-new-colors-for-psp-go/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/-nPq3GFohZs" height="1" width="1"/&gt;</description><category>color</category><category>psp</category><category>psp-go</category><category>survey</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 11 Nov 2009 20:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/survey-reveals-potential-new-colors-for-psp-go/</feedburner:origLink></item><item><title><![CDATA[Torchlight editor 'TorchED' released, full of modding riches]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/BbV1i8NsIak/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/torchlight-editor-torched-released-full-of-modding-riches/</guid><comments>http://www.joystiq.com/2009/11/11/torchlight-editor-torched-released-full-of-modding-riches/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.filefront.com/14905927/Torchlight-Preditor-Mod-Tools/"&gt;&lt;img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/torchlight-not-xbla.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Now may be the perfect time to come up from the deepest bowels of &lt;a href="http://www.joystiq.com/tag/torchlight"&gt;&lt;em&gt;Torchlight&lt;/em&gt;&lt;/a&gt;'s dungeons to take a breather from all of your &lt;em&gt;greedy hoarding&lt;/em&gt;, as &lt;a href="http://www.shacknews.com/onearticle.x/61208"&gt;Shacknews&lt;/a&gt; reports the game's mod tools are now available. Runic Games originally announced the tool set would be &lt;a href="http://www.torchlightgame.com/gamenews/2009/10/22/level-editor-a-free-separate-download/"&gt;a separate download&lt;/a&gt; following the late-October release of the game and the dev has made good on that promise, gifting us all with &lt;a href="http://www.filefront.com/14905927/Torchlight-Preditor-Mod-Tools/"&gt;TorchED&lt;/a&gt;. &lt;br /&gt;
&lt;br /&gt;
TorchED allows one to manage all aspects of the game, from creating custom levels to modifying skills right down to quest construction. For you budding quest composers out there, Runic offers &lt;a href="http://forums.runicgames.com/viewtopic.php?f=6&amp;amp;t=5688"&gt;a list of tips&lt;/a&gt; to get your mod on that you may wish to check out.&lt;br /&gt;
&lt;br /&gt;
[Via &lt;a href="http://www.shacknews.com/onearticle.x/61208"&gt;Shacknews&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/torchlight-editor-torched-released-full-of-modding-riches/"&gt;Torchlight editor 'TorchED' released, full of modding riches&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 19:40:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.filefront.com/14905927/Torchlight-Preditor-Mod-Tools/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/torchlight-editor-torched-released-full-of-modding-riches/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19233193/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/torchlight-editor-torched-released-full-of-modding-riches/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/BbV1i8NsIak" height="1" width="1"/&gt;</description><category>dungeon-crawler</category><category>hack-and-slash</category><category>mod</category><category>modding</category><category>mods</category><category>rpg</category><category>runic-games</category><category>torchlight</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 11 Nov 2009 19:40:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/torchlight-editor-torched-released-full-of-modding-riches/</feedburner:origLink></item><item><title><![CDATA[Analyst estimates seven million day-one sales of Modern Warfare 2]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/k8CZbLKPfW8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/analyst-estimates-seven-million-day-one-sales-of-modern-warfare/</guid><comments>http://www.joystiq.com/2009/11/11/analyst-estimates-seven-million-day-one-sales-of-modern-warfare/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.industrygamers.com/news/call-of-duty-modern-warfare-2-sold-an-estimated-7-million-copies-day-one-says-analyst/"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/mw21111sales.jpg" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;Analyst Ben Schachter estimates that &lt;em&gt;&lt;a href="http://joystiq.com/tag/modern-warfare-2"&gt;Modern Warfare 2&lt;/a&gt;&lt;/em&gt;, that game you're playing right now, sold seven million copies worldwide in its first day on the market, almost doubling the &lt;a href="http://www.mtv.com/news/articles/1586971/20080507/id_0.jhtml"&gt;first-day sales&lt;/a&gt; of &lt;em&gt;Grand Theft Auto IV&lt;/em&gt; (3.6 million). &lt;a href="http://www.joystiq.com/2009/11/11/as-easy-as-1-23-million-modern-warfare-2-breaks-first-day-uk-sa/"&gt;1.2 million copies&lt;/a&gt; have already been accounted for in the UK -- not coincidentally, also double that region's first-day total for &lt;em&gt;GTA IV&lt;/em&gt;. That trend went into Schachter's estimate.&lt;br /&gt; &lt;br /&gt; "With &lt;em&gt;GTA IV&lt;/em&gt; selling-through 6mm units worldwide in its first week," Schachter said, "that suggests week one of &lt;em&gt;Modern Warfare 2&lt;/em&gt; worldwide sell-through could approximate ~11.7mm. While 2x the week one tally for &lt;em&gt;GTA IV&lt;/em&gt; may seem aggressive, the bottom line is that we believe current consensus estimates of around 12mm for the December quarter may end up being conservative."&lt;br /&gt; &lt;br /&gt; Here's an eye-opening number for context: &lt;em&gt;Street Fighter II &lt;/em&gt;on SNES, which we think of as ubiquitous, sold &lt;a href="http://gamerinvestments.com/video-game-stocks/index.php/2009/11/02/capcom-updates-their-million-seller-list-resident-evil-5-closing-in-on-street-figther-2-for-the-top-spot/"&gt;6.3 million copies&lt;/a&gt; worldwide. Total.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/analyst-estimates-seven-million-day-one-sales-of-modern-warfare/"&gt;Analyst estimates seven million day-one sales of Modern Warfare 2&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 19:20:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.industrygamers.com/news/call-of-duty-modern-warfare-2-sold-an-estimated-7-million-copies-day-one-says-analyst/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/analyst-estimates-seven-million-day-one-sales-of-modern-warfare/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19233793/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/analyst-estimates-seven-million-day-one-sales-of-modern-warfare/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/k8CZbLKPfW8" height="1" width="1"/&gt;</description><category>activision</category><category>analyst</category><category>ben-schachter</category><category>infinity-ward</category><category>modern-warfare-2</category><category>sales</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 11 Nov 2009 19:20:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/analyst-estimates-seven-million-day-one-sales-of-modern-warfare/</feedburner:origLink></item><item><title><![CDATA[Left 4 Dead 2 clothing is surprisingly unprotective]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/C1NWn_h497s/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/left-4-dead-2-clothing-surprisingly-unprotective/</guid><comments>http://www.joystiq.com/2009/11/11/left-4-dead-2-clothing-surprisingly-unprotective/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.glitchgear.com/gamer_gear/index.php?option=com_virtuemart&amp;amp;page=shop.browse&amp;amp;category_id=11&amp;amp;Itemid=30"&gt;&lt;img width="580" vspace="0" hspace="0" height="322" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/coach-shirt-1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;Honestly, you'd think licensed &lt;a href="http://joystiq.com/tag/left-4-dead-2"&gt;&lt;em&gt;Left 4 Dead 2&lt;/em&gt;&lt;/a&gt; clothing would provide at least some &lt;em&gt;semblance&lt;/em&gt; of undead protection. Alas, it looks like the best that Glitch Gaming Apparel could provide is simple &lt;a href="http://www.glitchgear.com/gamer_gear/index.php?option=com_virtuemart&amp;amp;page=shop.browse&amp;amp;category_id=11&amp;amp;Itemid=30"&gt;T-shirts&lt;/a&gt;. Sure, the 100 percent cotton shirts provide ample breathability, but they provide next to zero zombie bite protection. Even worse, they're &lt;em&gt;short&lt;/em&gt;-sleeved, leaving hapless survivors with plump, juicy and completely visible arms.&lt;br /&gt;
&lt;br /&gt;
Still, the &lt;a href="http://www.glitchgear.com/gamer_gear/index.php?page=shop.product_details&amp;amp;flypage=shop.flypage&amp;amp;product_id=53&amp;amp;category_id=11&amp;amp;manufacturer_id=0&amp;amp;option=com_virtuemart&amp;amp;Itemid=30"&gt;Ellis&lt;/a&gt; and &lt;a href="http://www.glitchgear.com/gamer_gear/index.php?page=shop.product_details&amp;amp;flypage=shop.flypage&amp;amp;product_id=52&amp;amp;category_id=11&amp;amp;manufacturer_id=0&amp;amp;option=com_virtuemart&amp;amp;Itemid=30"&gt;Coach&lt;/a&gt; tees at least have a picture of a medical kit on the back, which might be enough to fool a zombie into &lt;em&gt;thinking&lt;/em&gt; you're prepared. Let's hope that buys enough time to find yourself a Molotov.&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/left-4-dead-2-clothing-surprisingly-unprotective/"&gt;Left 4 Dead 2 clothing is surprisingly unprotective&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 19:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.glitchgear.com/gamer_gear/index.php?option=com_virtuemart&amp;amp;page=shop.browse&amp;amp;category_id=11&amp;amp;Itemid=30&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/left-4-dead-2-clothing-surprisingly-unprotective/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19233318/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/left-4-dead-2-clothing-surprisingly-unprotective/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/C1NWn_h497s" height="1" width="1"/&gt;</description><category>clothing</category><category>glitch-gaming-apparel</category><category>left-4-dead</category><category>left-4-dead-2</category><category>valve</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 11 Nov 2009 19:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/left-4-dead-2-clothing-surprisingly-unprotective/</feedburner:origLink></item><item><title><![CDATA[Digital Foundry analyzes Wii Modern Warfare, deemed 'functional']]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/H58ZdX94nm4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/digital-foundry-analyzes-wii-modern-warfare-deemed-functional/</guid><comments>http://www.joystiq.com/2009/11/11/digital-foundry-analyzes-wii-modern-warfare-deemed-functional/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.eurogamer.net/articles/digitalfoundry-modern-warfare-wii-blog-entry"&gt;&lt;img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/wiicallofdutyps3ompar.jpg"  alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Obviously, the &lt;a href="http://www.joystiq.com/tag/modern-warfare-reflex"&gt;Wii port&lt;/a&gt; of &lt;em&gt;Call of Duty 4: Modern Warfare&lt;/em&gt; was going to have a few setbacks visually. However, Digital Foundry's recent &lt;a href="http://www.eurogamer.net/articles/digitalfoundry-modern-warfare-wii-blog-entry"&gt;hands-on&lt;/a&gt; with the game suggests developer Treyarch was successful in recreating the overall feel of the original game. "Texture detail and geometry levels are savagely hacked down, lighting effects and shadowing are brutally pared back, frame-rate is cut from 60FPS down to the more manageable 30FPS," the preview notes. However, "it does a good enough job of capturing the look of the original," Digital Foundry concludes.&lt;br /&gt;&lt;br /&gt;Of course, visuals aren't the most important aspect of &lt;em&gt;Modern Warfare&lt;/em&gt;'s transition to the Wii. Digital Foundry answers the hard-pressing question: how does it control? At times "beautifully," although "awkward button placement on the controller makes things difficult for anything other than running and gunning."&lt;br /&gt;&lt;br /&gt;It may be watered down, but &lt;em&gt;Reflex&lt;/em&gt; will finally grant Wii owners the ability to see what all the fuss was about. While the port is deemed "functional," we can't help but lament the fact that this Wii port still can't best some games from the &lt;a href="http://www.eurogamer.net/videos/digitalfoundry-black-performance-analysis-xbox-originals"&gt;last generation of consoles&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/digital-foundry-analyzes-wii-modern-warfare-deemed-functional/"&gt;Digital Foundry analyzes Wii Modern Warfare, deemed 'functional'&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 18:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.eurogamer.net/articles/digitalfoundry-modern-warfare-wii-blog-entry&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/digital-foundry-analyzes-wii-modern-warfare-deemed-functional/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19233589/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/digital-foundry-analyzes-wii-modern-warfare-deemed-functional/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/H58ZdX94nm4" height="1" width="1"/&gt;</description><category>call-of-duty</category><category>call-of-duty-4</category><category>modern-warfare</category><category>modern-warfare-reflex</category><category>treyarch</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 11 Nov 2009 18:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/digital-foundry-analyzes-wii-modern-warfare-deemed-functional/</feedburner:origLink></item><item><title><![CDATA[Yes! We get to write about Ken Kutaragi again!]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/9ZE4aPY2EqA/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/yes-we-get-to-write-about-ken-kutaragi-again/</guid><comments>http://www.joystiq.com/2009/11/11/yes-we-get-to-write-about-ken-kutaragi-again/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.nikkei.co.jp/news/main/20091111AT1D1008J10112009.html"&gt;&lt;img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ps3mag580kent.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href="http://www.joystiq.com/2006/03/14/wild-industry-statements-to-prepare-you-for-tomorrow/"&gt;&lt;strong&gt;1999&lt;/strong&gt;&lt;/a&gt; "You can communicate to a new cybercity. Did you see the movie The Matrix? Same interface. Same concept. Starting from next year, you can jack into The Matrix!"&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;2000&lt;/strong&gt; PlayStation 2 launches.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://playstation.joystiq.com/2007/04/26/ken-kutaragi-to-retire-go-back-to-space-ship/"&gt;&lt;strong&gt;2005&lt;/strong&gt;&lt;/a&gt; "The PS3 is not a game machine."&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;a href="http://www.joystiq.com/2005/07/06/sony-wants-you-to-earn-that-playstation-3/"&gt;2005&lt;/a&gt;&lt;/strong&gt; "[We want] consumers to think to themselves 'I will work more hours to buy one'. We want people to feel that they want it, irrespective of anything else."&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.joystiq.com/2006/05/17/kutaragi-playstation-3-is-too-cheap/"&gt;&lt;strong&gt;2006&lt;/strong&gt;&lt;/a&gt; "It's probably too cheap ... This is the PS3 price. Expensive, cheap -- we don't want you to think of it in terms of game machines. Because the PS3 is like nothing else."&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;2006&lt;/strong&gt; PlayStation 3 launches.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.joystiq.com/2007/05/01/kutaragi-already-planned-playstation-4-5-6-and-cold-fusion/"&gt;&lt;strong&gt;2007&lt;/strong&gt;&lt;/a&gt; "As a matter of course, I have the vision of PlayStation 4, 5 and 6, which will merge into the network."&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.joystiq.com/2007/04/27/analysts-believe-sonys-kutaragi-was-squeezed-out/"&gt;&lt;strong&gt;2007&lt;/strong&gt;&lt;/a&gt; Ken Kutaragi forced into "&lt;a href="http://www.joystiq.com/2007/06/19/kutaragi-officially-retires-from-sony/"&gt;retirement&lt;/a&gt;" by Sony Computer Entertainment&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.nikkei.co.jp/news/main/20091111AT1D1008J10112009.html"&gt;&lt;strong&gt;2009&lt;/strong&gt;&lt;/a&gt; Ken Kutaragi forms his own company: Cybereye-Entertainment, for "next generation Internet service".&lt;br /&gt;
&lt;br /&gt;
True, this isn't entirely gaming-related, but who knows when we'll be able to write about Ken's exploits again! And, to be honest, we've ... we've missed him. He's been out of the spotlight for over two years and no public video game figure since has mastered the unique art of the Kutaragism.&lt;br /&gt;
&lt;br /&gt;
&lt;div align="right"&gt;&lt;small&gt;&lt;span class="text_article_body"&gt;[&lt;a href="http://blogs.ign.com/Matt-IGN/2006/03/14/6040/"&gt;image&lt;/a&gt;]&lt;/span&gt;&lt;/small&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/yes-we-get-to-write-about-ken-kutaragi-again/"&gt;Yes! We get to write about Ken Kutaragi again!&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 18:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.nikkei.co.jp/news/main/20091111AT1D1008J10112009.html&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/yes-we-get-to-write-about-ken-kutaragi-again/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19233119/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/yes-we-get-to-write-about-ken-kutaragi-again/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=9ZE4aPY2EqA:G9Q0jJZM3d8:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=9ZE4aPY2EqA:G9Q0jJZM3d8:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=9ZE4aPY2EqA:G9Q0jJZM3d8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=9ZE4aPY2EqA:G9Q0jJZM3d8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/9ZE4aPY2EqA" height="1" width="1"/&gt;</description><category>cybereye</category><category>ken-kutaragi</category><category>kutaragi</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 11 Nov 2009 18:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/yes-we-get-to-write-about-ken-kutaragi-again/</feedburner:origLink></item><item><title><![CDATA[Xbox 360 Hard Drive Transfer Kit out of stock [Update: back in stock!]]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/__CczVqFjj8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/xbox-360-hard-drive-transfer-kit-out-of-stock-restock-date-unkn/</guid><comments>http://www.joystiq.com/2009/11/11/xbox-360-hard-drive-transfer-kit-out-of-stock-restock-date-unkn/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;img hspace="0" height="375" border="0" width="580" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/hdd-transfer-cable-580.jpg" alt="" /&gt;&lt;/div&gt;
[&lt;strong&gt;Update 11/12/09&lt;/strong&gt;: Well, that didn't take long. Though Microsoft may not have known yesterday, Hard Drive Transfer Kits are back in stock today! As in, right now. So, if you need one, or had been told to "use your own hard drive" you may want to give 'em a call at 1-800-4MY-XBOX and get yourself squared away.]&lt;br /&gt;
&lt;br /&gt;
If the &lt;a href="http://www.joystiq.com/2009/08/27/microsoft-confirms-xbox-360-price-cut-300-elite-on-friday-25/"&gt;recent price drop&lt;/a&gt; has encouraged you to hedge your bets and replace your aging, bound-to-die Xbox 360 with a quiet, new, Jasper-equipped 120GB Elite, you'll want to pay attention. As relayed to us by tipster Paolo, and confirmed by a Microsoft representative, the &lt;a href="http://www.joystiq.com/tag/HDD-Transfer-Kit/"&gt;Hard Drive Transfer Kit&lt;/a&gt; - which is currently available for eligible consumers by calling 1-800-4MY-XBOX - is "out of stock at the moment" and the company does "not know when inventories will be restored."&lt;br /&gt;
&lt;br /&gt;
Of course, it's "working on resolving this shortage as quickly as possible" but in the interim, if you want to get data of your old 'box and you didn't buy the 120GB drive at retail (which comes with the HDD transfer kit) Microsoft Support recommends that you "use your old hard drive." Not the most elegant solution, especially if you're trying to unload that old Xbox. We've asked Microsoft to clarify when we might expect the Kits to be restocked and we'll share with you if and when we hear back.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/xbox-360-hard-drive-transfer-kit-out-of-stock-restock-date-unkn/"&gt;Xbox 360 Hard Drive Transfer Kit out of stock [Update: back in stock!]&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 17:40:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/11/xbox-360-hard-drive-transfer-kit-out-of-stock-restock-date-unkn/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19233324/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/xbox-360-hard-drive-transfer-kit-out-of-stock-restock-date-unkn/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=__CczVqFjj8:_IGR72_Y-T8:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=__CczVqFjj8:_IGR72_Y-T8:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=__CczVqFjj8:_IGR72_Y-T8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=__CczVqFjj8:_IGR72_Y-T8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/__CczVqFjj8" height="1" width="1"/&gt;</description><category>HDD-transfer-kit</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 11 Nov 2009 17:40:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/xbox-360-hard-drive-transfer-kit-out-of-stock-restock-date-unkn/</feedburner:origLink></item><item><title><![CDATA[Greed Corp coming to PSN, XBLA and PC early 2010]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/meRRBiISmzU/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/greed-corp-coming-to-psn-xbla-and-pc-early-2010/</guid><comments>http://www.joystiq.com/2009/11/11/greed-corp-coming-to-psn-xbla-and-pc-early-2010/#comments</comments><description>&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_dfe9f7e5"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/dfe9f7e5/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="tubemogulid=TD-Q0P-W10" /&gt;&lt;embed src="http://www.viddler.com/simple/dfe9f7e5/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_dfe9f7e5"&gt;&lt;/embed&gt;&lt;/object&gt; It's been so long since we've heard anything about &lt;a href="http://www.joystiq.com/tag/greed-corp"&gt;&lt;em&gt;Greed Corp&lt;/em&gt;&lt;/a&gt; that the conservationist-friendly strategy game nearly qualifies as a retro classic. Fortunately, today brought us the first news about the title &lt;a href="http://www.joystiq.com/2009/08/12/greed-corp-bringing-environmental-turn-based-strategy-to-psn/"&gt;since it was announced&lt;/a&gt;. In addition to PSN, its lead platform, &lt;em&gt;Greed Corp&lt;/em&gt; will also be coming to Xbox Live Arcade and Windows-based PCs in early 2010.&lt;br /&gt;
&lt;br /&gt;
Today's &lt;a href="http://www.gamesindustry.biz/articles/greed-corp-w-games--industrial-turn-based-strategy-game-coming-to-xbla-and-pc-as-well-as-psn"&gt;announcement&lt;/a&gt; mentions that &lt;em&gt;Greed Corp&lt;/em&gt; is just the "first in a series of games based in the rich Mistbound universe." Considering the heavy appearance of &lt;em&gt;Don't Break The Ice&lt;/em&gt;-esque elements present in this game, we wonder if future installments in the franchise will adopt other popular board game tropes. For the record, W!Games, if you made a &lt;em&gt;Mall Madness&lt;/em&gt; RPG, &lt;em&gt;we would buy that&lt;/em&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/greed-corp-coming-to-psn-xbla-and-pc-early-2010/"&gt;Greed Corp coming to PSN, XBLA and PC early 2010&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 17:20:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.gamesindustry.biz/articles/greed-corp-w-games--industrial-turn-based-strategy-game-coming-to-xbla-and-pc-as-well-as-psn&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/greed-corp-coming-to-psn-xbla-and-pc-early-2010/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19232890/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/greed-corp-coming-to-psn-xbla-and-pc-early-2010/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/meRRBiISmzU" height="1" width="1"/&gt;</description><category>dont-break-the-ice</category><category>greed-corp</category><category>psn</category><category>release-date</category><category>strategy</category><category>wgames</category><category>xbla</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 11 Nov 2009 17:20:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/greed-corp-coming-to-psn-xbla-and-pc-early-2010/</feedburner:origLink></item><item><title><![CDATA[Mythic reassures customers of stability in face of firings]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/9qNgdH3_HKQ/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/mythic-reassures-customers-of-stability-in-face-of-firings/</guid><comments>http://www.joystiq.com/2009/11/11/mythic-reassures-customers-of-stability-in-face-of-firings/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=980"&gt;&lt;img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/warhammer_online_landofthed.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
With &lt;a href="http://www.joystiq.com/2009/11/09/report-ea-lays-off-staff-at-four-major-divisions/"&gt;massive layoffs at EA&lt;/a&gt; (some of which are &lt;a href="http://www.massively.com/2009/11/09/rumor-80-more-layoffs-hit-mythic/"&gt;rumored to be at Mythic&lt;/a&gt;) it's a troubling time to be a fan of one of the MMO developer's properties. Executive producer Jeff Hickman took fan worries as an opportunity to cradle users of &lt;em&gt;Ultima Online&lt;/em&gt;, &lt;em&gt;Warhammer Online&lt;/em&gt; and &lt;em&gt;Dark Age of Camelot&lt;/em&gt; in his arms, stroke their hair and whisper in their ears that everything's gonna be OK.&lt;br /&gt;
&lt;br /&gt;
While Hickman's not making any specific promises in his &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=980"&gt;open letter to the community&lt;/a&gt;, it's nice to see that Mythic cares enough to put on a brave face (whether it's warranted or unwarranted) for its fans.&lt;br /&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/mythic-reassures-customers-of-stability-in-face-of-firings/"&gt;Mythic reassures customers of stability in face of firings&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 17:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=980&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/mythic-reassures-customers-of-stability-in-face-of-firings/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19233439/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/mythic-reassures-customers-of-stability-in-face-of-firings/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/9qNgdH3_HKQ" height="1" width="1"/&gt;</description><category>ea</category><category>mmo</category><category>mythic</category><category>ultima-online</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 11 Nov 2009 17:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/mythic-reassures-customers-of-stability-in-face-of-firings/</feedburner:origLink></item><item><title><![CDATA[Dante's Inferno concept was greenlit immediately]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/nxkKrQvrRB4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/dantes-inferno-concept-was-greenlit-immediately/</guid><comments>http://www.joystiq.com/2009/11/11/dantes-inferno-concept-was-greenlit-immediately/#comments</comments><description>&lt;center&gt;&lt;a href="http://blog.eu.playstation.com/2009/11/11/interview-dantes-infernos-jonathan-knight/"&gt;&lt;img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/dantes1111.jpg" /&gt;&lt;/a&gt;&lt;/center&gt;The &lt;em&gt;&lt;a href="http://joystiq.com/tag/dantes-inferno"&gt;Dante's Inferno&lt;/a&gt;&lt;/em&gt; game concept -- a &lt;em&gt;totally brutal&lt;/em&gt; action-adventure based on Dante Alighieri's epic poem -- seems like a hard sell to us, but it was no problem getting EA on board. As it turns out, EA was &lt;em&gt;all in&lt;/em&gt; from the very beginning, according to Visceral creative director Jonathan Knight's recollection during a &lt;a href="http://blog.eu.playstation.com/2009/11/11/interview-dantes-infernos-jonathan-knight/"&gt;PlayStation Blog&lt;/a&gt; interview (that you can watch after the break). He got the go-ahead "pretty much right away," as EA executives apparently saw "the potential in the mythology" glowing green before their very eyes.&lt;br /&gt; &lt;br /&gt; "Nobody's really taken on that kind of medieval Christian notion of the afterlife as a very real place that you go to, you know, just under the ground, and there's monsters and demons and rivers," Knight said. "It's just a crazy, fantastical, incredible vision that Dante Alighieri had for Hell, and my execs immediately saw the potential there for a real game."&lt;br /&gt; &lt;br /&gt; In addition to the appeal of Hell -- a concept that "&lt;a href="http://www.joystiq.com/2009/08/27/hell-is-a-major-draw-for-dantes-inferno/"&gt;everybody has some knowledge of&lt;/a&gt;" -- we can imagine that EA appreciated what is basically a licensed game based on a public domain property, especially &lt;a href="http://www.joystiq.com/2009/11/10/ea-trims-its-2010-lineup-focuses-on-high-profit-games/"&gt;these days&lt;/a&gt;.&lt;br /&gt; &lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/dantes-inferno/"&gt;Dante's Inferno&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/dantes-inferno/2309954/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-18_09-25-00-1_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/dantes-inferno/2309953/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-18_09-25-00-3_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/dantes-inferno/2309952/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-18_09-25-00-2_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/dantes-inferno/2309951/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-18_09-25-00_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/dantes-inferno/2266697/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/wallpaper_greed_1024_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/11/dantes-inferno-concept-was-greenlit-immediately/" rel="bookmark"&gt;Continue reading &lt;em&gt;Dante's Inferno concept was greenlit immediately&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/dantes-inferno-concept-was-greenlit-immediately/"&gt;Dante's Inferno concept was greenlit immediately&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 16:31:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://blog.eu.playstation.com/2009/11/11/interview-dantes-infernos-jonathan-knight/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/dantes-inferno-concept-was-greenlit-immediately/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19233162/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/dantes-inferno-concept-was-greenlit-immediately/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/nxkKrQvrRB4" height="1" width="1"/&gt;</description><category>dantes-inferno</category><category>ea</category><category>jonathan-knight</category><category>VISCERAL-games</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 11 Nov 2009 16:31:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/dantes-inferno-concept-was-greenlit-immediately/</feedburner:origLink></item><item><title><![CDATA[Japanese Final Fantasy XIII includes 'secret in-game item' for FFXIV]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/VV8fIt_e_n4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/japanese-final-fantasy-xiii-includes-secret-in-game-item-for-f/</guid><comments>http://www.joystiq.com/2009/11/11/japanese-final-fantasy-xiii-includes-secret-in-game-item-for-f/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.andriasang.com/e/blog/2009/11/11/ffxiv_update"&gt;&lt;img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ffxiiiwithspeechbubbles580pxheaderimg.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
When &lt;em&gt;Shonen Jump&lt;/em&gt; &lt;a href="http://www.joystiq.com/2009/11/09/rumor-japanese-final-fantasy-xiii-to-include-final-fantasy-xiv/"&gt;recently revealed&lt;/a&gt; Square Enix's intention to include a "campaign code" for &lt;em&gt;something&lt;/em&gt; in &lt;a href="http://www.joystiq.com/tag/final-fantasy-xiv"&gt;&lt;em&gt;Final Fantasy XIV&lt;/em&gt;&lt;/a&gt; with the first printing of &lt;a href="http://www.joystiq.com/tag/final-fantasy-xiii"&gt;&lt;em&gt;Final Fantasy XIII&lt;/em&gt;&lt;/a&gt;, we weren't sure what to make of it. Thankfully, &lt;em&gt;Famitsu's&lt;/em&gt; latest issue (translated by &lt;a href="http://www.andriasang.com/e/blog/2009/11/11/ffxiv_update"&gt;Andriasang&lt;/a&gt;) details the inter-franchise crossover content a bit more, calling it a "secret in-game item" and reporting it can be input before the upcoming MMO opens up to the public for a "limited edition item" of some type. It's unclear if the item will be available for use in the &lt;a href="http://www.joystiq.com/2009/10/02/final-fantasy-xiv-beta-will-be-pc-only/"&gt;PC beta&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Apparently, &lt;em&gt;Famitsu&lt;/em&gt; also notes that the item is exclusive to Japan and, though limited, will be included with all &lt;a href="http://www.joystiq.com/2009/09/24/sony-japan-unveils-250gb-final-fantasy-xiii-bundle/"&gt;&lt;em&gt;FFXIII&lt;/em&gt; PS3 bundles&lt;/a&gt; (also Japan-exclusive). Since we're certain that someone reading this is currently weighing the import costs of one of those bundles against the value of an exclusive virtual goody, we hope for you and your family's sake that a friend is by your side, calling in an intervention right now. &lt;em&gt;It's really for the best&lt;/em&gt;.&lt;br /&gt;&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/final-fantasy-xiv/"&gt;Final Fantasy XIV&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/final-fantasy-xiv/2192741/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/bg006_thumbnail.png" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/final-fantasy-xiv/2192740/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/bg005_thumbnail.png" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/final-fantasy-xiv/2192739/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/bg004_thumbnail.png" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/final-fantasy-xiv/2192738/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/[stand4]lalafellf_final_thumbnail.png" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/final-fantasy-xiv/2192737/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/[stand3]lalafellm_final_thumbnail.png" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/japanese-final-fantasy-xiii-includes-secret-in-game-item-for-f/"&gt;Japanese Final Fantasy XIII includes 'secret in-game item' for FFXIV&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 16:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.andriasang.com/e/blog/2009/11/11/ffxiv_update&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/japanese-final-fantasy-xiii-includes-secret-in-game-item-for-f/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19232672/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/japanese-final-fantasy-xiii-includes-secret-in-game-item-for-f/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/VV8fIt_e_n4" height="1" width="1"/&gt;</description><category>andriasang</category><category>bonus-content</category><category>final-fantasy</category><category>final-fantasy-xiii</category><category>final-fantasy-xiv</category><category>mmo</category><category>square-enix</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 11 Nov 2009 16:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/japanese-final-fantasy-xiii-includes-secret-in-game-item-for-f/</feedburner:origLink></item><item><title><![CDATA[To Borderlands director, a sequel 'seems like a no-brainer']]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/xpdSZefoor8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/11/to-borderlands-director-a-sequel-seems-like-a-no-brainer/</guid><comments>http://www.joystiq.com/2009/11/11/to-borderlands-director-a-sequel-seems-like-a-no-brainer/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.vg247.com/2009/11/11/interview-gearbox-on-borderlands-2-pitchfords-valve-remarks-and-tons-more/"&gt;&lt;img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/border-shortages.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
If you build it, they will come -- mostly for the loot. That's how &lt;em&gt;Borderlands&lt;/em&gt; creative director Mike Neumann candidly describes the possibility of a sequel to his game. "Yes, I can probably confirm that there's a chance of a &lt;em&gt;Borderlands 2&lt;/em&gt; ," he told &lt;a href="http://www.vg247.com/2009/11/11/interview-gearbox-on-borderlands-2-pitchfords-valve-remarks-and-tons-more/"&gt;VG247&lt;/a&gt; with a chuckle. "I mean, with anything, especially a new IP, if people want more and you can make more, and everybody can make money and do good business there, it obviously makes really good sense to do that."&lt;br /&gt;&lt;br /&gt;An unexpectedly large number of people thought it made really good sense to purchase the colorful, FPS-RPG hybrid. Neumann jokingly admits surprise at seeing &lt;a href="http://www.joystiq.com/2009/10/21/borderlands-shortages-reported-gearbox-responds/"&gt;stores running out of stock&lt;/a&gt;, even though "it certainly doesn't suck to be the people who made the game you can't keep in stock." &lt;br /&gt;&lt;br /&gt;Though plans for a sequel have yet to manifest outside of the water cooler area -- Gearbox is currently grinding through &lt;a href="http://www.joystiq.com/2009/11/09/borderlands-dlc-available-november-24-on-ps3-xbox-360/"&gt;&lt;em&gt;Borderlands&lt;/em&gt; DLC&lt;/a&gt; -- Neumann believes the "praise and love" for the franchise will make that first decision easier. "So yeah, if everything makes sense, &lt;em&gt;Borderlands 2&lt;/em&gt; seems like a no-brainer to me."&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/11/to-borderlands-director-a-sequel-seems-like-a-no-brainer/"&gt;To Borderlands director, a sequel 'seems like a no-brainer'&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 11 Nov 2009 15:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.vg247.com/2009/11/11/interview-gearbox-on-borderlands-2-pitchfords-valve-remarks-and-tons-more/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/to-borderlands-director-a-sequel-seems-like-a-no-brainer/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19233045/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/11/to-borderlands-director-a-sequel-seems-like-a-no-brainer/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/xpdSZefoor8" height="1" width="1"/&gt;</description><category>borderlands</category><category>borderlands-2</category><category>fps</category><category>gearbox</category><category>Mike-Neumann</category><category>rpg</category><category>sequel</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 11 Nov 2009 15:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/11/to-borderlands-director-a-sequel-seems-like-a-no-brainer/</feedburner:origLink></item></channel></rss>
