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	<title>Hubbub</title>
	
	<link>http://whatsthehubbub.nl</link>
	<description>physical, social games for public space</description>
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		<title>Kars Alfrink speaking at RaumschiffEr.de in Hamburg</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/odMvMBifldQ/</link>
		<comments>http://whatsthehubbub.nl/blog/2010/02/kars-alfrink-speaking-at-raumschiffer-de-in-hamburg/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 08:42:02 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Upcoming]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[networks]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[talks]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=310</guid>
		<description><![CDATA[On February 21 I&#8217;ll be speaking at RaumschiffEr.de in Hamburg.1 It&#8217;s is a little brother of Reboot, a conference in Copenhagen I love for its relaxed atmosphere, eclectic mix of people and slightly countercultural leanings. RaumschiffEr.de aims to help designers and technologists become more aware of the many networks they rely on &#8212; people, technologies, [...]]]></description>
			<content:encoded><![CDATA[<p>On February 21 I&#8217;ll be speaking at <a href="http://raumschiffer.de/">RaumschiffEr.de</a> in Hamburg.<sup>1</sup> It&#8217;s is a little brother of <a href="http://reboot.dk/">Reboot</a>, a conference in Copenhagen I love for its relaxed atmosphere, eclectic mix of people and slightly countercultural leanings. RaumschiffEr.de aims to help designers and technologists become more aware of the many networks they rely on &#8212; people, technologies, objects, materials, life &#8212; and how they can contribute to them. I&#8217;ve been asked to discuss how games in urban spaces can raise awareness of these networks, and how they can perhaps also serve as catalysts for contributing to them. Looking forward to it, hopefully I can build on some of the stuff I was chewing on at the <a href="http://leapfrog.nl/blog/archives/2009/04/24/mashing-up-the-real-time-city-and-urban-games/">Club of Amsterdam</a> and <a href="http://leapfrog.nl/blog/archives/2009/07/20/buildings-and-brains-at-the-nijmegen-design-platform-nop/">NOP</a> last year.</p>
<ol class="footnotes"><li id="footnote_0_310" class="footnote">Apparently, the name is a German pun on &#8217;spaceship captain&#8217; / &#8217;spaceship earth&#8217; and inspired by Buckminster Fuller&#8217;s <a href="http://www.bfi.org/node/422">Operating Manual for Spaceship Earth</a>.</li></ol><img src="http://whatsthehubbub.nl/?ak_action=api_record_view&id=310&type=feed" alt="" /><img src="http://feeds.feedburner.com/~r/whatsthehubbubnl/~4/odMvMBifldQ" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>A new website</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/HsOJyNvM6Uo/</link>
		<comments>http://whatsthehubbub.nl/blog/2009/12/a-new-website/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 17:21:56 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=294</guid>
		<description><![CDATA[

I’ve just flipped the switch on a new version of the website. This site replaces the placeholder site that was up for a while and should be a big improvement. However, as with everything on the web, it will never be finished. So we plan on making adjustments over the coming weeks and months. Surely, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/4222072653_6e856d62ac_o-540x405.jpg" alt="" title="Early Hubbub website sketches" width="540" height="405" class="aligncenter size-medium wp-image-296" /></p>

<p>I’ve just flipped the switch on a new version of the website. This site replaces the placeholder site that was up for a while and should be a big improvement. However, as with everything on the web, it will never be finished. So we plan on making adjustments over the coming weeks and months. Surely, bugs will need fixing &#8211; if you spot any, do let us know. Content needs some tweaking here and there to accommodate the new design as well. We’ll get around to that soon.</p>

<p>For now, this should serve us fine when it comes to keeping you involved in our activities. So the next post will be about more interesting things, like this new project we’ve landed with the city of Utrecht. Stay tuned!</p>
<img src="http://whatsthehubbub.nl/?ak_action=api_record_view&id=294&type=feed" alt="" /><img src="http://feeds.feedburner.com/~r/whatsthehubbubnl/~4/HsOJyNvM6Uo" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Sketching a paper toy for a conference</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/OV3Ay8rDwEQ/</link>
		<comments>http://whatsthehubbub.nl/blog/2009/12/sketching-a-paper-toy-for-a-conference/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 16:39:54 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=227</guid>
		<description><![CDATA[At Game in the City 2009 we handed out cards to all participants. Here&#8217;s a photo:



As you can see, there are nine variants. Each has an illustration of a fox doing, well, something on the front, plus a quote. The quotes all relate to the nature of reality in some way.

Part of the card can [...]]]></description>
			<content:encoded><![CDATA[<p>At <a href="http://www.gameinthecity.nl/2009/">Game in the City 2009</a> we handed out cards to all participants. Here&#8217;s a photo:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/IMG_0402-500x375.jpg" alt="The nine Hubbub cards" title="The nine Hubbub cards" width="500" height="375" class="aligncenter size-medium wp-image-231" /></p>

<p>As you can see, there are nine variants. Each has an illustration of a fox doing, well, <em>something</em> on the front, plus a quote. The quotes all relate to the nature of reality in some way.</p>

<p>Part of the card can be taken out. As you can see in the following photo:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/IMG_0395-500x375.jpg" alt="Hubbub cards with the center bit removed" title="Hubbub cards with the center bit removed" width="500" height="375" class="aligncenter size-medium wp-image-232" /></p>

<p>The part that is removed could be kept as a reminder. What remains is similar to a view finder. You can look through it and take photos of people, adding their faces to the fox bodies.</p>

<p>We went around during the conference doing exactly this. A selection of the photos we took of people can be seen below:</p>

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<p>The rest of this post is a description of the making of these cards, with a focus on the role sketching played in the design. I&#8217;m posting this because we more or less stumbled across this form of play by accident. However, we manipulated circumstances so that this accident, this serendipitous encounter of an interesting form of play, was bound to happen. I think this is a trick of much value to designers of games and playful experiences.</p>

<p><span id="more-227"></span></p>

<h3>Brief</h3>

<p>We were asked by Roger ter Heide, chair of Game in the City, to create something playful for the conference. The idea was to have something that could serve as a conversation topic. People have a lot on their minds at conferences, so a full game was out of the question. We could however introduce a layer of obscurity, so that interested people could attempt to discover the rules that would govern the thing.</p>

<h3>Mobiles and paper</h3>

<p>(Not &#8220;mobiles&#8221; as in mobile phones, but mobiles as in the form of sculpture made famous by <a href="http://en.wikipedia.org/wiki/Alexander_Calder">Alexander Calder</a>.)</p>

<p>After an initial round of brainstorming we decided it would be interesting to see if we could get people to build things out of parts we would distribute. We thought we could hand out paper cards from which parts could be removed. These would combine to form characters or other things, which in turn could be placed on a designated surface, or better yet, hung from a huge mobile we would provide. Here&#8217;s a concept sketch illustrating the idea:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-07-461x500.png" alt="Sketch of initial concept" title="Sketch of initial concept" width="461" height="500" class="aligncenter size-medium wp-image-239" /></p>

<p>So this was all bout casual construction. We also anticipated people might get into bartering for parts, or start working in teams to create the coolest possible thing.</p>

<p>Having received a green flag for this idea. We bought some metal wire and some nice card board and sat down to experiment. It very soon became clear that constructing mobiles is no joke. Here&#8217;s a failed attempt by myself to create something passable in miniature:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-2-1-500x375.jpg" alt="Failed attempt at mobile construction" title="Failed attempt at mobile construction" width="500" height="375" class="aligncenter size-medium wp-image-241" /></p>

<p>So we ditched this part of the plan. No way were we going to successfully create a mobile that would look good and work well in the available time.</p>

<h3>Paper craft puppets and business card holders</h3>

<p>What remained of the idea was constructing things, puppets for instance, from paper. At a subsequent session, we gave ourselves a few hour to fiddle with card board to see what we could come up with. We built obvious instantiations of the initial idea, which worked, but weren&#8217;t very interesting:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-2-4-500x375.jpg" alt="Paper craft puppet experiments" title="Paper craft puppet experiments" width="500" height="375" class="aligncenter size-medium wp-image-244" /></p>

<p>Playing around with these puppets, we discovered another direction; using them as business card holders. Here&#8217;s a photo of one example:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-2-3-500x375.jpg" alt="A paper puppet holding a FourceLabs Moo minicard" title="A paper puppet holding a FourceLabs Moo minicard" width="500" height="375" class="aligncenter size-medium wp-image-246" /></p>

<p>We abandoned this idea too though, since we didn&#8217;t see the conference&#8217;s target audience exchanging business cards using puppets. I&#8217;m sure you&#8217;ll agree.</p>

<h3>Stumbling across the cards</h3>

<p>It was during this same session that Julius cut a hole in a piece of card board and drew a very rough rendition of a character on it. Here&#8217;s a photo of the the man in question using this very early prototype of what would become the Hubbub card:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-2-5-500x375.jpg" alt="Julius and the first version of the cards" title="Julius and the first version of the cards" width="500" height="375" class="aligncenter size-medium wp-image-247" /></p>

<p>We continued tinkering with this idea. Creating a version that had a removable top, for instance:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-09.jpg" alt="Two shots of Karel with a prototype Hubbub card" title="Two shots of Karel with a prototype Hubbub card" width="500" height="188" class="aligncenter size-full wp-image-248" /></p>

<p>It was clear this added feature would only make for more hassle and did not add much to the fun. So we settled on the simple, original version. And made a few more models. Like this one:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-2-6-500x375.jpg" alt="Julius with another version of the Hubbub card" title="Julius with another version of the Hubbub card" width="500" height="375" class="aligncenter size-medium wp-image-249" /></p>

<p><strong>So by playing around with the materials we would ultimately be working in, we came across an interesting form of play.</strong> The specific type of play we ended up with emerged more or less by accident. But choosing to sit down and tinker with the stuff the eventual product would be made of was a conscious decision.</p>

<p>I&#8217;ve left out several other options we generated during these sessions. We went for quantity, not quality. Here&#8217;s a photo of more of the things we made:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-08-500x294.jpg" alt="All the things that were made during one of the paper tinkering sessions" title="All the things that were made during one of the paper tinkering sessions" width="500" height="294" class="aligncenter size-medium wp-image-250" /></p>

<h3>Sketching the cards and production</h3>

<p>What was left for us to do was plan the cards for production. We had to figure out what kind of illustrations would go on them and how many variations we wanted to do. (Initially, I thought it would be cool to go for <a href="http://en.wikipedia.org/wiki/23_Enigma">23</a> variations. Ultimately we settled for nine.) We also wanted to add some text to each card, so we had to come up with something suitable there.</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-03-500x232.png" alt="A plan of the cards" title="A plan of the cards" width="500" height="232" class="aligncenter size-medium wp-image-253" /></p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-01-500x268.png" alt="Sketches of the cards" title="Sketches of the cards" width="500" height="268" class="aligncenter size-medium wp-image-252" /></p>

<p>Since the cards would double as calling card for Hubbub (which we planned to sort-of-launch at the conference) we thought it would be suitable to go with foxes as characters for the illustration. (<a href="http://en.wikipedia.org/wiki/Reynard_cycle">Reynard the Fox</a> is our trickster figure of choice.)</p>

<p>Thematically, we thought it would be interesting to play off the AR hype. The cards would be our take on augmented reality, and show that <strong>true augmentation happens between people&#8217;s ears</strong>. To underscore this, the illustrations would be a bit surreal and the texts would be witty quotes commenting on the subjective nature of reality.</p>

<p>Both Karel and I explored many, many variations for the foxes. We thought it was important the foxes would be doing stuff, because play is about verbs. (I went through a large list of hobbies for this.)</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-05-381x500.png" alt="Sketches of the foxes for the cards" title="Sketches of the foxes for the cards" width="381" height="500" class="aligncenter size-medium wp-image-254" /></p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-06-500x406.png" alt="Sketches of the foxes for the cards" title="Sketches of the foxes for the cards" width="500" height="406" class="aligncenter size-medium wp-image-255" /></p>

<p>Karel did a great job on the final set of illustrations. From this point onwards we handed over to our friends at <a href="http://www.buropony.nl/">BUROPONY</a>. They did all the graphic design of the cards, and handled the printing.</p>

<p>I&#8217;m very pleased with the end result, and was happy to see people at the conference play with them. We kept people a bit in the dark about what to do with them at first, but they figured it out. One of the biggest compliments was someone who came up to me to show he had figured out what the cards were good for, obviously proud of his achievement.</p>

<p>Many thanks to Roger ter Heide and Game in the City for giving us the opportunity to make this thing for the conference. Also thanks to Karel Millenaar and Julius Huijnk of <a href="http://www.fourcelabs.com/">FourceLabs</a> for their contributions to the design. And a shout out to the BUROPONY crew for the ace graphic design.</p>

<h3>Addendum: the quotes</h3>

<p>As a bonus here&#8217;s a list of the quotes we used on the cards:</p>

<ol>
<li>“Reality is that which, when you stop believing in it, doesn&#8217;t go away.” &#8211; Philip K. Dick</li>
<li>“Reality is merely an illusion, albeit a very persistent one.” &#8211; Albert Einstein </li>
<li>“Reality leaves a lot to the imagination.” &#8211; John Lennon</li>
<li>“I reject your reality and substitute my own!” &#8211; Jeffrey Byron as Paul Bradford in the 1984 film Ragewar. Made famous by Adam Savage of MythBusters. </li>
<li>“Imagination is the one weapon in the war against reality.” &#8211; Jules de Gaultier </li>
<li>“I&#8217;m not crazy about reality, but it&#8217;s still the only place to get a decent meal.” &#8211; Groucho Marx</li>
<li>“Reality&#8230; What a concept!” &#8211; Robin Williams </li>
<li>“Every time I close the door on reality it comes in through the windows.” &#8211; Jennifer Yane</li>
<li>“Reality isn&#8217;t what it used to be.” &#8211; Walter Truett Anderson</li>
</ol>
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		<item>
		<title>We have stickers</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/hjJXgEYSL-s/</link>
		<comments>http://whatsthehubbub.nl/blog/2009/12/we-have-stickers/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 15:18:43 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/2009/12/we-have-stickers/</guid>
		<description><![CDATA[

Our friends at BUROPONY have been hard at work on our brand design. We are very pleased with our Reynard-in-dazzle-camouflage logo. So pleased in fact, that we&#8217;ve had a batch high quality stickers printed! The box arrived today, and we&#8217;re eager to hand them out. So if you&#8217;d like a few, email us your mailing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/kaeru/4194049213/" title="Hubbub stickers by Kaeru, on Flickr"><img src="http://farm5.static.flickr.com/4041/4194049213_ac58656365.jpg" width="500" height="375" alt="Hubbub stickers" class="aligncenter" /></a></p>

<p>Our friends at <a href="http://buropony.nl/">BUROPONY</a> have been hard at work on our brand design. We are very pleased with our <a href="http://en.wikipedia.org/wiki/Reynard_cycle">Reynard</a>-in-<a href="http://en.wikipedia.org/wiki/Dazzle_camouflage">dazzle</a>-camouflage logo. So pleased in fact, that we&#8217;ve had a batch high quality stickers printed! The box arrived today, and we&#8217;re eager to hand them out. So if you&#8217;d like a few, <a href="mailto:info@whatsthehubbub.nl">email</a> us your mailing address.</p>

<p>Do send us photos of Hubbub stickers spotted in he wild! Better yet, post them to Flickr and tag them <a href="http://www.flickr.com/photos/tags/whatsthehubbub">&#8220;whatsthehubbub&#8221;</a>.</p>
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		<item>
		<title>Read more about the making of Koppelkiek</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/lANgEborfv8/</link>
		<comments>http://whatsthehubbub.nl/blog/2009/12/read-more-about-the-making-of-koppelkiek/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 16:11:06 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=216</guid>
		<description><![CDATA[I&#8217;ve just published a write-up of Koppelkiek, a project we ran earlier this year. Koppelkiek is a social photo game designed for the Hoograven area of Utrecht. Players shoot photos of themselves with friends, family or complete strangers and upload them to a website for points. If you&#8217;re curious about why and how we made [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just published a write-up of Koppelkiek, a project we ran earlier this year. Koppelkiek is a social photo game designed for the Hoograven area of Utrecht. Players shoot photos of themselves with friends, family or complete strangers and upload them to a website for points. If you&#8217;re curious about why and how we made this game, <a href="http://whatsthehubbub.nl/projects/koppelkiek/">head over to the write-up</a>.</p>

<div id="attachment_210" class="wp-caption aligncenter" style="width: 510px"><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/couple-01-500x375.jpg" alt="Koppelkiek artwork used for promotional purposes" title="Koppelkiek artwork used for promotional purposes" width="500" height="375" class="size-medium wp-image-210" /><p class="wp-caption-text">Koppelkiek artwork used for promotional purposes</p></div>
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		<title>An interview at Game in the City 2009</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/ygVM6z94iQM/</link>
		<comments>http://whatsthehubbub.nl/blog/2009/12/an-interview-at-game-in-the-city-2009/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 14:56:26 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=174</guid>
		<description><![CDATA[I was interviewed by internet radio producers One-o-Niners at Game in the CIty 2009. Below is a recording of the conversation. It serves as a nice intro to what Hubbub is about and what we were trying to achieve at the event.

English readers please note: the interview is in Dutch. We&#8217;re sorry!
]]></description>
			<content:encoded><![CDATA[<p>I was interviewed by internet radio producers <a href="http://www.one-o-niners.nl/">One-o-Niners</a> at <a href="http://gameinthecity.nl/">Game in the CIty 2009</a>. Below is a recording of the conversation. It serves as a nice intro to what Hubbub is about and what we were trying to achieve at the event.</p>

<p>English readers please note: the interview is in Dutch. We&#8217;re sorry!</p>
<img src="http://whatsthehubbub.nl/?ak_action=api_record_view&id=174&type=feed" alt="" /><img src="http://feeds.feedburner.com/~r/whatsthehubbubnl/~4/ygVM6z94iQM" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://whatsthehubbub.nl/wp-content/uploads/2009/12/kars-alfrink-hubbub.mp3" length="5492400" type="audio/mpeg" />
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		<title>Video of our urban game for Change Your World</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/2T5SFXFknPw/</link>
		<comments>http://whatsthehubbub.nl/blog/2009/11/video-of-our-urban-game-for-change-your-world/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 13:55:18 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=161</guid>
		<description><![CDATA[

This is a video showing actual play of the urban game we designed for Change Your World; an event produced by Rotterdam European Youth Capital 2009 which took place on 26 &#38; 27 september.

Original footage by CCCP. Music by Klaxons (Atlantis To Interzone) and The Prodigy (Omen). Thumbnail photo by Alper Çuğun.

A full project write-up [...]]]></description>
			<content:encoded><![CDATA[<p><object width="540" height="304"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7815187&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff002d&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7815187&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff002d&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="540" height="304"></embed></object></p>

<p>This is a video showing actual play of the urban game we designed for <a href="http://your09/change/">Change Your World</a>; an event produced by Rotterdam European Youth Capital 2009 which took place on 26 &amp; 27 september.</p>

<p>Original footage by <a href="http://www.cccp.nl/">CCCP</a>. Music by Klaxons (Atlantis To Interzone) and The Prodigy (Omen). Thumbnail photo by <a href="http://alper.nl/">Alper Çuğun</a>.</p>

<p>A <a href="http://whatsthehubbub.nl/projects/change-your-world/">full project write-up</a> is also available.</p>
<img src="http://whatsthehubbub.nl/?ak_action=api_record_view&id=161&type=feed" alt="" /><img src="http://feeds.feedburner.com/~r/whatsthehubbubnl/~4/2T5SFXFknPw" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Play with our paper toy at Game in the City</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/H3eXJ_he6Ek/</link>
		<comments>http://whatsthehubbub.nl/blog/2009/11/play-with-our-paper-toy-at-game-in-the-city/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 20:03:27 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=147</guid>
		<description><![CDATA[

If you’re attending Game in the City this thursday and friday, keep an eye out for a little toy we’ll be handing out to all attendants. The event organization commissioned us to design something for a light-weight playful experience.1 We came up with a set of small collectible paper cards with a twist. Hopefully it’ll [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/kaeru/4096324632/" title="Hubbub cards commissioned by Game in the City by Kaeru, on Flickr"><img src="http://farm3.static.flickr.com/2580/4096324632_6ba726eb44.jpg" class="aligncenter" width="500" height="375" alt="Hubbub cards commissioned by Game in the City" /></a></p>

<p>If you’re attending <a href="http://www.gameinthecity.nl/">Game in the City</a> this thursday and friday, keep an eye out for a little toy we’ll be handing out to all attendants. The event organization commissioned us to design something for a light-weight playful experience.<sup>1</sup> We came up with a set of small collectible paper cards with a twist. Hopefully it’ll persuade you into a bit of play, without getting in the way of all the other important stuff you’ll need to do (like, you know, talk to people and soak up all the good sessions on offer.) So it’s part game design experiment (agents of Hubbub will be present to observe), part calling-card (there&#8217;s a bit you can keep in case you&#8217;d like to get in touch with us) and we’re excited about releasing it into the wild.<sup>2</sup></p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/11/picto-foxes1.png" alt="Foxes explaining how to play" title="Foxes explaining how to play" width="135" height="75" class="aligncenter size-full wp-image-224" /></p>

<p>You might feel inclined to take photos of this little paper toy. If you do, post it to Flickr and use the conference tag “<a href="http://www.flickr.com/photos/tags/gitc2009">gitc2009</a>”. (And while you’re at it, be sure to use ours too. That’s “<a href="http://www.flickr.com/photos/tags/whatsthehubbub">whatsthehubbub</a>”.)</p>

<p>We hope to see you in Amersfoort and would be delighted to hear your thoughts on the toy!</p>
<ol class="footnotes"><li id="footnote_0_147" class="footnote">Thank you to <a href="http://www.improvive.com/">Roger ter Heide</a> for giving us the opportunity.</li><li id="footnote_1_147" class="footnote">Stay tuned for a future post that will look at the process behind this project.</li></ol><img src="http://whatsthehubbub.nl/?ak_action=api_record_view&id=147&type=feed" alt="" /><img src="http://feeds.feedburner.com/~r/whatsthehubbubnl/~4/H3eXJ_he6Ek" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Improving media literacy with games</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/cHSWYn79zaU/</link>
		<comments>http://whatsthehubbub.nl/blog/2009/10/improving-media-literacy-with-games/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 14:56:31 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=119</guid>
		<description><![CDATA[On Friday 23 October I presented at an event on &#8217;social gaming&#8217;. It was organized by Waag Society&#8217;s Creative Learning Lab and Mediawijzer.net and took place in the wonderful Beeld &#38; Geluid centre in Hilversum, which at the same time was host to the first edition of the GameXperience event.



Below is a transcript of the [...]]]></description>
			<content:encoded><![CDATA[<p>On Friday 23 October I presented at <a href="http://www.creativelearninglab.org/evenementen/netwerkdag-mediawijsheid-expertisecentrum-“social-gaming”">an event on &#8217;social gaming&#8217;</a>. It was organized by <a href="http://www.waag.org/">Waag Society</a>&#8217;s <a href="http://www.creativelearninglab.org/">Creative Learning Lab</a> and <a href="http://mediawijzer.net/">Mediawijzer.net</a> and took place in the wonderful <a href="http://www.beeldengeluid.nl/">Beeld &amp; Geluid</a> centre in Hilversum, which at the same time was host to the first edition of the <a href="http://experience.beeldengeluid.nl/index.aspx?ChapterId=8753">GameXperience</a> event.</p>

<p><a href="http://www.flickr.com/photos/eam/315906752/"><img alt="" src="http://farm1.static.flickr.com/112/315906752_cc14654f16.jpg" title="Dutch cube by Eke Miedaner on Flickr" class="aligncenter" width="500" height="333" /></a></p>

<p>Below is a transcript of the talk (translated from Dutch) along with most of the slides. In short, it is an introduction of the Hubbub &#8216;philosophy&#8217; and an explanation of how this relates to media literacy. I hope you find it of interest.</p>

<p><span id="more-119"></span></p>

<p>Hello, my name is Kars Alfrink. I am the founder of <strong>Hubbub</strong>, a new design studio. We create physical, social games for public space. We create games that take on meaningful problems, such as social issues.</p>

<p>By <strong>physical</strong> we mean that our games get you moving. We believe our cognition is deeply connected to the sensory perception of physical reality. We think it is valuable to reconnect people to the places they inhabit.</p>

<p>By <strong>social</strong> we mean that social dynamics, the way people interact with each other, are a material we work with. By definition, the meaning of games is socially constructed. We consciously design for this.</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/10/pecha-kucha-social-gaming-04.004-500x375.png" alt="Change Your World photo by Alper Cugun" title="Change Your World photo by Alper Cugun" width="500" height="375" class="aligncenter size-medium wp-image-121" /></p>

<p>One example of our work is <a href="http://whatsthehubbub.nl/projects/change-your-world/">an urban game we created for Your World</a>, in which players claimed territory in the centre of Rotterdam. They did this by planting flags on crossroads. Subsequently, they campaigned for their &#8220;movement&#8221; at these spots.</p>

<p>We think games are interesting because they are complex systems that run on people.<sup>1</sup> For us, technology is a means, not a goal. Our medium is human behavior.<sup>2</sup> With games we hope to increase the systems literacy of people.</p>

<p>Systems literacy and media wisdom are closely related to each other. The overlapping media landscape is a complex adaptive system. People shouldn&#8217;t passively inhabit it, but should be its active shapers.</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/10/pecha-kucha-social-gaming-04.007-500x375.png" alt="The Lost logo" title="The Lost logo" width="500" height="375" class="aligncenter size-medium wp-image-122" /></p>

<p><a href="http://abc.go.com/shows/lost">Lost</a> is a television show about a group of people who after a plane crash are marooned on a mysterious tropical island. It is famous (or infamous) for its complex story lines as well as for the complex web of media that has emerged around the show.</p>

<p><a href="http://www.cityofsound.com/blog/2006/03/why_lost_is_gen.html"><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/10/pecha-kucha-social-gaming-04.008-500x375.png" alt="A diagram by Dan Hill illustrating the complexity of Lost&#039;s media space" title="A diagram by Dan Hill illustrating the complexity of Lost&#039;s media space" width="500" height="375" class="aligncenter size-medium wp-image-123" /></a></p>

<p>This is a diagram by <a href="http://www.cityofsound.com/">Dan Hill</a> that show the events occurring from the release of one <em>Lost</em> episode in the US to the release of that same episode in the UK. Official and unofficial media, blogs, wikis, forums, spoof websites and even a book on <em>Amazon</em> are platforms for <em>Lost</em>&#8217;s sprawling story.<sup>3</sup></p>

<p><a href="http://nl.wikipedia.org/wiki/Bestand:Serpiente_alquimica.jpg"><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/10/pecha-kucha-social-gaming-04.009-500x375.png" alt="The ouroboros" title="The ouroboros" width="500" height="375" class="aligncenter size-medium wp-image-124" /></a></p>

<p>An episode of <em>Lost</em> illustrates on a small scale what I mean when I say that the overlapping media landscape has become a complex adaptive system. Although the behavior of the parts might be predictable to some extent, as a whole it certainly isn&#8217;t. These systems shape our behavior wether we&#8217;re aware of it or not. In turn, we shape these systems, <em>ad infinitum</em>.</p>

<p><a href="http://en.wikipedia.org/wiki/File:Haeckel_Trochilidae.jpg"><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/10/pecha-kucha-social-gaming-04.010-500x375.png" alt="Hummingbirds " title="Hummingbirds " width="500" height="375" class="aligncenter size-medium wp-image-125" /></a></p>

<p>Biologists call this process <strong>coevolution</strong>; when two species are dependent on each other for survival. Certain species of hummingbird for instance have bills that are shaped to fit the flowers they feed from, and pollinate as a result too.</p>

<p>How do we educate people about the coevolutionary process that exists between them and the media they use? How do we make them aware of the fact that they can, in their own small way, change it? We think you can do this by letting them explore the limits and possibilities of complex systems within a safe context. Or to put it simply: by letting them <strong>play</strong>.</p>

<p><a href="http://www.budgetball.org/"><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/10/pecha-kucha-social-gaming-04.012-500x375.png" alt="A screenshot of Budget Ball&#039;s homepage" title="A screenshot of Budget Ball&#039;s homepage" width="500" height="375" class="aligncenter size-medium wp-image-126" /></a></p>

<p>Let&#8217;s look at a few examples: <a href="http://www.budgetball.org/">Budget Ball</a> is a game created by <a href="http://www.areacodeinc.com/">Area/Code</a>, commissioned by the US government. It helps players to understand the effects of growing debt. In this way, one of the fundamental elements of the global credit crisis is made comprehensible.</p>

<p>This shows the unimportance of technology (<em>Budget Ball</em> is a physical sport). It also beautifully illustrates the fact that the actions players perform in a game can be completely unrelated to the message the game is supposed to convey. (There is no thematic relationship between a ball game and the credit crisis, right?)</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/10/pecha-kucha-social-gaming-04.014-500x375.png" alt="A screenshot of StarLogo" title="A screenshot of StarLogo" width="500" height="375" class="aligncenter size-medium wp-image-127" /></p>

<p>Mitch Resnick&#8217;s <a href="http://education.mit.edu/starlogo/">StarLogo</a> is a tool with which children can build and simulate complex systems. For example, how traffic jams emerge. It&#8217;s kind of like <em>Sim City</em>, but with the hood open.</p>

<p><em>StarLogo</em> utilizes <strong>praxis</strong>, experimental learning, or as I like to call it: thinking by doing. We feel that the separation between practical skills and theoretical knowledge is an artificial one. To deal with complex systems, reflection in action is required.</p>

<p><a href="http://www.smokescreengame.com/"><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/10/pecha-kucha-social-gaming-04.016-500x375.png" alt="A screenshot of the Smokescreen homepage" title="A screenshot of the Smokescreen homepage" width="500" height="375" class="aligncenter size-medium wp-image-128" /></a></p>

<p><a href="http://www.smokescreengame.com/">Smokescreen</a> is a game by <a href="http://www.sixtostart.com/">Six to Start</a> for <a href="http://www.channel4.com/">Channel 4</a>. The goal is to teach youth about the importance of online privacy and security. On the world wide web they solve puzzles. Their progress is rewarded with bits of story.</p>

<p>The topic of <em>Smokescreen</em> is a sensitive one. But because this is a game, players can experiment within a <strong>safe context</strong> and gain insight into the effects their actions may have.</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/10/pecha-kucha-social-gaming-04.018-500x375.png" alt="Dalmatian Dog by Richard Gregory" title="Dalmatian Dog by Richard Gregory" width="500" height="375" class="aligncenter size-medium wp-image-129" /></p>

<p>Our brains are excellent pattern matching machines. They adjust to new patterns and when confronted with chaos, they start looking for order. Systems are nothing but patterns that unfold over time.<sup>4</sup></p>

<p><a href="http://en.wikipedia.org/wiki/File:Riteset.jpg"><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/10/pecha-kucha-social-gaming-04.019-500x375.png" alt="Nicholas Roerich&#039;s set design for the first act set for The Rite of Spring" title="Nicholas Roerich&#039;s set design for the first act set for The Rite of Spring" width="500" height="375" class="aligncenter size-medium wp-image-130" /></a></p>

<p>To explain, take Stravinsky&#8217;s <em>The Rite of Spring</em>. For its time, this piece was unconventional to say the least. As a result, its initial reception was poor. People hated it. Only later, when their brains had adjusted to the music&#8217;s new patterns, was the piece properly valued.</p>

<p>In the same manner I hope that with physical, social games, we can make people more capable of <strong>&#8216;reading&#8217;</strong> complex systems, and <strong>&#8216;writing&#8217;</strong> them. Thank you.</p>
<ol class="footnotes"><li id="footnote_0_119" class="footnote">This is an expression I&#8217;ve heard Kevin Slavin of <a href="http://www.areacodeinc.com/">Area/Code</a> use, and I think it is spot on.</li><li id="footnote_1_119" class="footnote">This is an assertion Robert Fabricant of <a href="http://www.frogdesign.com/">Frog Design</a> made in his <a href="http://library.ixda.org/node/3">presentation</a> at the <a href="http://www.ixda.org/">IxDA</a>&#8217;s <a href="http://interaction09.ixda.org/">Interaction &#8216;09</a> conference.</li><li id="footnote_2_119" class="footnote">While preparing this talk, I was introduced to this wonderful diagram by <a href="http://magicalnihilism.com/">Matt Jones</a> through his <a href="http://www.slideshare.net/blackbeltjones/dxf2009-utrecht-all-the-time-in-the-world">presentation</a> at <a href="http://www.designbyfire.nl/2009/">Design by Fire &#8216;09</a>.</li><li id="footnote_3_119" class="footnote">The image is by Richard Gregory and is titled <em>Dalmatian Dog</em>. During the preparation of this talk I was introduced to this example and the next one thanks to <a href="http://www.jeckecko.net/">James Box</a> and Cenydd Bowles&#8217; <a href="http://www.designbyfire.nl/2009/docs/jamesbox-cennyddbowles-dxf2009.pdf">presentation</a> at <a href="http://www.designbyfire.nl/2009/">Design by Fire &#8216;09</a>.</li></ol><img src="http://whatsthehubbub.nl/?ak_action=api_record_view&id=119&type=feed" alt="" /><img src="http://feeds.feedburner.com/~r/whatsthehubbubnl/~4/cHSWYn79zaU" height="1" width="1"/>]]></content:encoded>
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		<title>First project write-up</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/A3ay0ZdvUwM/</link>
		<comments>http://whatsthehubbub.nl/blog/2009/10/first-project-write-up/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 21:46:02 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=99</guid>
		<description><![CDATA[I&#8217;ve just posted a write-up of one of our past projects, one we are quite happy with. For Your World we created an urban game that was played during their Change Your World event. Read all about it over here. For a taste of the event, head to the Your World site. There&#8217;s an excellent [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just posted a write-up of one of our past projects, one we are quite happy with. For Your World we created an urban game that was played during their Change Your World event. <a href="http://whatsthehubbub.nl/projects/change-your-world/">Read all about it over here</a>. For a taste of the event, head to the <a href="http://your09.nl/change/">Your World</a> site. There&#8217;s <a href="http://vimeo.com/7078964">an excellent video</a> featuring game action at the 3:00 minutes point on Vimeo, too.</p>
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