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<channel>
	<title>Hubbub</title>
	
	<link>http://whatsthehubbub.nl</link>
	<description>physical, social games for public space</description>
	<lastBuildDate>Tue, 09 Mar 2010 22:47:57 +0000</lastBuildDate>
	
	<language>en</language>
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			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/whatsthehubbubnl" /><feedburner:info uri="whatsthehubbubnl" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><image><link>http://whatsthehubbub.nl</link><url>http://whatsthehubbub.nl/wp-content/themes/hubbub/images/hubbub-typo-fb.png</url><title>Hubbub</title></image><item>
		<title>What do you get when you cross a game with an opera?</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/pJauTYIEha4/</link>
		<comments>http://whatsthehubbub.nl/blog/2010/03/what-do-you-get-when-you-cross-a-game-with-an-opera/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 22:44:17 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[projects]]></category>
		<category><![CDATA[Daniël Hamburger]]></category>
		<category><![CDATA[Dario Fo]]></category>
		<category><![CDATA[Mega Monster Battle Arena]]></category>
		<category><![CDATA[MMBA]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[opera]]></category>
		<category><![CDATA[theatre]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=352</guid>
		<description><![CDATA[I&#8217;ve just added a write-up to the project section. It&#8217;s about Mega Monster Battle Arena; a cross between a game and an opera commissioned by Dario Fo, which we were involved with at the start of last year. I still have fond memories of this project, it was our first foray into theatre, something I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_351" class="wp-caption aligncenter" style="width: 550px"><img src="http://whatsthehubbub.nl/wp-content/uploads/2010/03/DSC_4079c-540x358.jpg" alt="" title="The warrior named Fees on her platform" width="540" height="358" class="size-medium wp-image-351" /><p class="wp-caption-text">The warrior named Fees on her platform</p></div>

<p>I&#8217;ve just added a write-up to the project section. It&#8217;s about <a href="http://whatsthehubbub.nl/projects/mega-monster-battle-arena/">Mega Monster Battle Arena</a>; a cross between a game and an opera commissioned by <a href="http://www.dariofo.nl/">Dario Fo</a>, which we were involved with at the start of last year. I still have fond memories of this project, it was our first foray into theatre, something I&#8217;m hoping Hubbub will do more of in future. The collaboration with <a href="http://www.danielhamburger.com/">Daniël Hamburger</a> was a lot of fun too. It&#8217;s not every day you sit down to hash out an adaptive music system that will be played live by a band during performances.</p>

<p>I wrote about this earlier at <a href="http://leapfrog.nl/blog/archives/2009/05/29/announcing-a-hybrid-game-opera-for-monster/">Leapfroglog</a>, but now it&#8217;s in its rightful place here. <a href="http://whatsthehubbub.nl/projects/mega-monster-battle-arena/">Enjoy</a>.</p>
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		<item>
		<title>Slides and notes for Transmutation at Raum Schiff Erde 2010</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/rEikm1bai_8/</link>
		<comments>http://whatsthehubbub.nl/blog/2010/02/slides-and-notes-for-transmutation-at-raum-schiff-erde-2010/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 20:23:59 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[talks]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[networks]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[systems]]></category>
		<category><![CDATA[urbanism]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=312</guid>
		<description><![CDATA[So I&#8217;ve returned from a short but wonderful trip to Hamburg (too short, really). Below you&#8217;ll find slides plus notes for the talk I gave at Raum Schiff Erde, a conference put together by a group of Reboot adepts. I have to say, I thoroughly enjoyed the laid-back atmosphere, the curious venue and the nice [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve returned from a short but wonderful trip to Hamburg (too short, really). Below you&#8217;ll find slides plus notes for the talk I gave at <a href="http://raumschiffer.de/">Raum Schiff Erde</a>, a conference put together by a group of <a href="http://reboot.dk/">Reboot</a> adepts. I have to say, I thoroughly enjoyed the laid-back atmosphere, the curious venue and the nice talks. Many thanks to <a href="http://cargocollective.com/codingconduct/">Sebastian</a>, <a href="http://www.mprove.de/">Matthias</a> and the rest for the crew for inviting me, and for all their hard work.</p>

<p>The talk&#8217;s title refers to alchemists&#8217; quest to turn lead into gold, which sometimes feels similar to what we&#8217;re trying to do with pervasive games in public urban places.<sup>1</sup> To summarize: I start by talking about the fact that games are essentially useless, and that this means applied game design should look for useful results in second order effects. I argue that the contribution of urban games lies primarily in the increased diversity of use of our streets, which is a good thing in itself. I talk about the care designers need to take with the games they deploy, since not everyone is looking to play and we should respect that. Playing games is a voluntary thing by definition. Towards the end I go into different strategies for using games to increase systemic awareness using several games as examples. I wrap up with a look at reward systems we commonly find in games like Foursquare, which now serves as templates for a lot of work in this area. I feel that this leads people away from what game design is about in the first place: creating interesting activities.</p>

<p>Some recommended sources that served as input for this talk:</p>

<ul>
<li>James Wallis, <a href="http://www.spaaace.com/cope/?p=194">Callois Completeness</a></li>
<li>Jane Jacobs, <em>The Death and Life of Great American Cities</em></li>
<li>iMomus, <a href="http://imomus.livejournal.com/353140.html">Pervasive urban gaming: count me out, and in</a></li>
<li>Ian Bogost, <a href="http://www.gamasutra.com/view/feature/4269/persuasive_games_checkins_check_.php">Persuasive Games: Check-Ins Check Out</a></li>
</ul>

<div style="width:477px;text-align:left" id="__ss_3253329"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/kaeru/transmutation-raum-schiff-erde" title="Transmutation @ Raum Schiff Erde">Transmutation @ Raum Schiff Erde</a><object style="margin:0px" width="477" height="510"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayerd.swf?doc=hamburg-published-with-notes-100223025453-phpapp02&#038;stripped_title=transmutation-raum-schiff-erde" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayerd.swf?doc=hamburg-published-with-notes-100223025453-phpapp02&#038;stripped_title=transmutation-raum-schiff-erde" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="477" height="510"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/kaeru">Kars Alfrink</a>.</div></div>
<ol class="footnotes"><li id="footnote_0_312" class="footnote">In the sense that the initial aim might be unattainable, but the insights we gain along the way might be worthwhile in itself.</li></ol><img src="http://whatsthehubbub.nl/?ak_action=api_record_view&id=312&type=feed" alt="" /><img src="http://feeds.feedburner.com/~r/whatsthehubbubnl/~4/rEikm1bai_8" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Kars Alfrink speaking at RaumschiffEr.de in Hamburg</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/odMvMBifldQ/</link>
		<comments>http://whatsthehubbub.nl/blog/2010/02/kars-alfrink-speaking-at-raumschiffer-de-in-hamburg/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 08:42:02 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Upcoming]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[networks]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[talks]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=310</guid>
		<description><![CDATA[On February 21 I&#8217;ll be speaking at RaumschiffEr.de in Hamburg.1 It&#8217;s is a little brother of Reboot, a conference in Copenhagen I love for its relaxed atmosphere, eclectic mix of people and slightly countercultural leanings. RaumschiffEr.de aims to help designers and technologists become more aware of the many networks they rely on &#8212; people, technologies, [...]]]></description>
			<content:encoded><![CDATA[<p>On February 21 I&#8217;ll be speaking at <a href="http://raumschiffer.de/">RaumschiffEr.de</a> in Hamburg.<sup>1</sup> It&#8217;s is a little brother of <a href="http://reboot.dk/">Reboot</a>, a conference in Copenhagen I love for its relaxed atmosphere, eclectic mix of people and slightly countercultural leanings. RaumschiffEr.de aims to help designers and technologists become more aware of the many networks they rely on &#8212; people, technologies, objects, materials, life &#8212; and how they can contribute to them. I&#8217;ve been asked to discuss how games in urban spaces can raise awareness of these networks, and how they can perhaps also serve as catalysts for contributing to them. Looking forward to it, hopefully I can build on some of the stuff I was chewing on at the <a href="http://leapfrog.nl/blog/archives/2009/04/24/mashing-up-the-real-time-city-and-urban-games/">Club of Amsterdam</a> and <a href="http://leapfrog.nl/blog/archives/2009/07/20/buildings-and-brains-at-the-nijmegen-design-platform-nop/">NOP</a> last year.</p>
<ol class="footnotes"><li id="footnote_0_310" class="footnote">Apparently, the name is a German pun on &#8217;spaceship captain&#8217; / &#8217;spaceship earth&#8217; and inspired by Buckminster Fuller&#8217;s <a href="http://www.bfi.org/node/422">Operating Manual for Spaceship Earth</a>.</li></ol><img src="http://whatsthehubbub.nl/?ak_action=api_record_view&id=310&type=feed" alt="" /><img src="http://feeds.feedburner.com/~r/whatsthehubbubnl/~4/odMvMBifldQ" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>A new website</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/HsOJyNvM6Uo/</link>
		<comments>http://whatsthehubbub.nl/blog/2009/12/a-new-website/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 17:21:56 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=294</guid>
		<description><![CDATA[

I’ve just flipped the switch on a new version of the website. This site replaces the placeholder site that was up for a while and should be a big improvement. However, as with everything on the web, it will never be finished. So we plan on making adjustments over the coming weeks and months. Surely, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/4222072653_6e856d62ac_o-540x405.jpg" alt="" title="Early Hubbub website sketches" width="540" height="405" class="aligncenter size-medium wp-image-296" /></p>

<p>I’ve just flipped the switch on a new version of the website. This site replaces the placeholder site that was up for a while and should be a big improvement. However, as with everything on the web, it will never be finished. So we plan on making adjustments over the coming weeks and months. Surely, bugs will need fixing &#8211; if you spot any, do let us know. Content needs some tweaking here and there to accommodate the new design as well. We’ll get around to that soon.</p>

<p>For now, this should serve us fine when it comes to keeping you involved in our activities. So the next post will be about more interesting things, like this new project we’ve landed with the city of Utrecht. Stay tuned!</p>
<img src="http://whatsthehubbub.nl/?ak_action=api_record_view&id=294&type=feed" alt="" /><img src="http://feeds.feedburner.com/~r/whatsthehubbubnl/~4/HsOJyNvM6Uo" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Sketching a paper toy for a conference</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/OV3Ay8rDwEQ/</link>
		<comments>http://whatsthehubbub.nl/blog/2009/12/sketching-a-paper-toy-for-a-conference/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 16:39:54 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=227</guid>
		<description><![CDATA[At Game in the City 2009 we handed out cards to all participants. Here&#8217;s a photo:



As you can see, there are nine variants. Each has an illustration of a fox doing, well, something on the front, plus a quote. The quotes all relate to the nature of reality in some way.

Part of the card can [...]]]></description>
			<content:encoded><![CDATA[<p>At <a href="http://www.gameinthecity.nl/2009/">Game in the City 2009</a> we handed out cards to all participants. Here&#8217;s a photo:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/IMG_0402-500x375.jpg" alt="The nine Hubbub cards" title="The nine Hubbub cards" width="500" height="375" class="aligncenter size-medium wp-image-231" /></p>

<p>As you can see, there are nine variants. Each has an illustration of a fox doing, well, <em>something</em> on the front, plus a quote. The quotes all relate to the nature of reality in some way.</p>

<p>Part of the card can be taken out. As you can see in the following photo:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/IMG_0395-500x375.jpg" alt="Hubbub cards with the center bit removed" title="Hubbub cards with the center bit removed" width="500" height="375" class="aligncenter size-medium wp-image-232" /></p>

<p>The part that is removed could be kept as a reminder. What remains is similar to a view finder. You can look through it and take photos of people, adding their faces to the fox bodies.</p>

<p>We went around during the conference doing exactly this. A selection of the photos we took of people can be seen below:</p>

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<p>The rest of this post is a description of the making of these cards, with a focus on the role sketching played in the design. I&#8217;m posting this because we more or less stumbled across this form of play by accident. However, we manipulated circumstances so that this accident, this serendipitous encounter of an interesting form of play, was bound to happen. I think this is a trick of much value to designers of games and playful experiences.</p>

<p><span id="more-227"></span></p>

<h3>Brief</h3>

<p>We were asked by Roger ter Heide, chair of Game in the City, to create something playful for the conference. The idea was to have something that could serve as a conversation topic. People have a lot on their minds at conferences, so a full game was out of the question. We could however introduce a layer of obscurity, so that interested people could attempt to discover the rules that would govern the thing.</p>

<h3>Mobiles and paper</h3>

<p>(Not &#8220;mobiles&#8221; as in mobile phones, but mobiles as in the form of sculpture made famous by <a href="http://en.wikipedia.org/wiki/Alexander_Calder">Alexander Calder</a>.)</p>

<p>After an initial round of brainstorming we decided it would be interesting to see if we could get people to build things out of parts we would distribute. We thought we could hand out paper cards from which parts could be removed. These would combine to form characters or other things, which in turn could be placed on a designated surface, or better yet, hung from a huge mobile we would provide. Here&#8217;s a concept sketch illustrating the idea:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-07-461x500.png" alt="Sketch of initial concept" title="Sketch of initial concept" width="461" height="500" class="aligncenter size-medium wp-image-239" /></p>

<p>So this was all bout casual construction. We also anticipated people might get into bartering for parts, or start working in teams to create the coolest possible thing.</p>

<p>Having received a green flag for this idea. We bought some metal wire and some nice card board and sat down to experiment. It very soon became clear that constructing mobiles is no joke. Here&#8217;s a failed attempt by myself to create something passable in miniature:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-2-1-500x375.jpg" alt="Failed attempt at mobile construction" title="Failed attempt at mobile construction" width="500" height="375" class="aligncenter size-medium wp-image-241" /></p>

<p>So we ditched this part of the plan. No way were we going to successfully create a mobile that would look good and work well in the available time.</p>

<h3>Paper craft puppets and business card holders</h3>

<p>What remained of the idea was constructing things, puppets for instance, from paper. At a subsequent session, we gave ourselves a few hour to fiddle with card board to see what we could come up with. We built obvious instantiations of the initial idea, which worked, but weren&#8217;t very interesting:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-2-4-500x375.jpg" alt="Paper craft puppet experiments" title="Paper craft puppet experiments" width="500" height="375" class="aligncenter size-medium wp-image-244" /></p>

<p>Playing around with these puppets, we discovered another direction; using them as business card holders. Here&#8217;s a photo of one example:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-2-3-500x375.jpg" alt="A paper puppet holding a FourceLabs Moo minicard" title="A paper puppet holding a FourceLabs Moo minicard" width="500" height="375" class="aligncenter size-medium wp-image-246" /></p>

<p>We abandoned this idea too though, since we didn&#8217;t see the conference&#8217;s target audience exchanging business cards using puppets. I&#8217;m sure you&#8217;ll agree.</p>

<h3>Stumbling across the cards</h3>

<p>It was during this same session that Julius cut a hole in a piece of card board and drew a very rough rendition of a character on it. Here&#8217;s a photo of the the man in question using this very early prototype of what would become the Hubbub card:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-2-5-500x375.jpg" alt="Julius and the first version of the cards" title="Julius and the first version of the cards" width="500" height="375" class="aligncenter size-medium wp-image-247" /></p>

<p>We continued tinkering with this idea. Creating a version that had a removable top, for instance:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-09.jpg" alt="Two shots of Karel with a prototype Hubbub card" title="Two shots of Karel with a prototype Hubbub card" width="500" height="188" class="aligncenter size-full wp-image-248" /></p>

<p>It was clear this added feature would only make for more hassle and did not add much to the fun. So we settled on the simple, original version. And made a few more models. Like this one:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-2-6-500x375.jpg" alt="Julius with another version of the Hubbub card" title="Julius with another version of the Hubbub card" width="500" height="375" class="aligncenter size-medium wp-image-249" /></p>

<p><strong>So by playing around with the materials we would ultimately be working in, we came across an interesting form of play.</strong> The specific type of play we ended up with emerged more or less by accident. But choosing to sit down and tinker with the stuff the eventual product would be made of was a conscious decision.</p>

<p>I&#8217;ve left out several other options we generated during these sessions. We went for quantity, not quality. Here&#8217;s a photo of more of the things we made:</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-08-500x294.jpg" alt="All the things that were made during one of the paper tinkering sessions" title="All the things that were made during one of the paper tinkering sessions" width="500" height="294" class="aligncenter size-medium wp-image-250" /></p>

<h3>Sketching the cards and production</h3>

<p>What was left for us to do was plan the cards for production. We had to figure out what kind of illustrations would go on them and how many variations we wanted to do. (Initially, I thought it would be cool to go for <a href="http://en.wikipedia.org/wiki/23_Enigma">23</a> variations. Ultimately we settled for nine.) We also wanted to add some text to each card, so we had to come up with something suitable there.</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-03-500x232.png" alt="A plan of the cards" title="A plan of the cards" width="500" height="232" class="aligncenter size-medium wp-image-253" /></p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-01-500x268.png" alt="Sketches of the cards" title="Sketches of the cards" width="500" height="268" class="aligncenter size-medium wp-image-252" /></p>

<p>Since the cards would double as calling card for Hubbub (which we planned to sort-of-launch at the conference) we thought it would be suitable to go with foxes as characters for the illustration. (<a href="http://en.wikipedia.org/wiki/Reynard_cycle">Reynard the Fox</a> is our trickster figure of choice.)</p>

<p>Thematically, we thought it would be interesting to play off the AR hype. The cards would be our take on augmented reality, and show that <strong>true augmentation happens between people&#8217;s ears</strong>. To underscore this, the illustrations would be a bit surreal and the texts would be witty quotes commenting on the subjective nature of reality.</p>

<p>Both Karel and I explored many, many variations for the foxes. We thought it was important the foxes would be doing stuff, because play is about verbs. (I went through a large list of hobbies for this.)</p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-05-381x500.png" alt="Sketches of the foxes for the cards" title="Sketches of the foxes for the cards" width="381" height="500" class="aligncenter size-medium wp-image-254" /></p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/gitc-cards-06-500x406.png" alt="Sketches of the foxes for the cards" title="Sketches of the foxes for the cards" width="500" height="406" class="aligncenter size-medium wp-image-255" /></p>

<p>Karel did a great job on the final set of illustrations. From this point onwards we handed over to our friends at <a href="http://www.buropony.nl/">BUROPONY</a>. They did all the graphic design of the cards, and handled the printing.</p>

<p>I&#8217;m very pleased with the end result, and was happy to see people at the conference play with them. We kept people a bit in the dark about what to do with them at first, but they figured it out. One of the biggest compliments was someone who came up to me to show he had figured out what the cards were good for, obviously proud of his achievement.</p>

<p>Many thanks to Roger ter Heide and Game in the City for giving us the opportunity to make this thing for the conference. Also thanks to Karel Millenaar and Julius Huijnk of <a href="http://www.fourcelabs.com/">FourceLabs</a> for their contributions to the design. And a shout out to the BUROPONY crew for the ace graphic design.</p>

<h3>Addendum: the quotes</h3>

<p>As a bonus here&#8217;s a list of the quotes we used on the cards:</p>

<ol>
<li>“Reality is that which, when you stop believing in it, doesn&#8217;t go away.” &#8211; Philip K. Dick</li>
<li>“Reality is merely an illusion, albeit a very persistent one.” &#8211; Albert Einstein </li>
<li>“Reality leaves a lot to the imagination.” &#8211; John Lennon</li>
<li>“I reject your reality and substitute my own!” &#8211; Jeffrey Byron as Paul Bradford in the 1984 film Ragewar. Made famous by Adam Savage of MythBusters. </li>
<li>“Imagination is the one weapon in the war against reality.” &#8211; Jules de Gaultier </li>
<li>“I&#8217;m not crazy about reality, but it&#8217;s still the only place to get a decent meal.” &#8211; Groucho Marx</li>
<li>“Reality&#8230; What a concept!” &#8211; Robin Williams </li>
<li>“Every time I close the door on reality it comes in through the windows.” &#8211; Jennifer Yane</li>
<li>“Reality isn&#8217;t what it used to be.” &#8211; Walter Truett Anderson</li>
</ol>
<img src="http://whatsthehubbub.nl/?ak_action=api_record_view&id=227&type=feed" alt="" /><img src="http://feeds.feedburner.com/~r/whatsthehubbubnl/~4/OV3Ay8rDwEQ" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>We have stickers</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/hjJXgEYSL-s/</link>
		<comments>http://whatsthehubbub.nl/blog/2009/12/we-have-stickers/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 15:18:43 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/2009/12/we-have-stickers/</guid>
		<description><![CDATA[

Our friends at BUROPONY have been hard at work on our brand design. We are very pleased with our Reynard-in-dazzle-camouflage logo. So pleased in fact, that we&#8217;ve had a batch high quality stickers printed! The box arrived today, and we&#8217;re eager to hand them out. So if you&#8217;d like a few, email us your mailing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/kaeru/4194049213/" title="Hubbub stickers by Kaeru, on Flickr"><img src="http://farm5.static.flickr.com/4041/4194049213_ac58656365.jpg" width="500" height="375" alt="Hubbub stickers" class="aligncenter" /></a></p>

<p>Our friends at <a href="http://buropony.nl/">BUROPONY</a> have been hard at work on our brand design. We are very pleased with our <a href="http://en.wikipedia.org/wiki/Reynard_cycle">Reynard</a>-in-<a href="http://en.wikipedia.org/wiki/Dazzle_camouflage">dazzle</a>-camouflage logo. So pleased in fact, that we&#8217;ve had a batch high quality stickers printed! The box arrived today, and we&#8217;re eager to hand them out. So if you&#8217;d like a few, <a href="mailto:info@whatsthehubbub.nl">email</a> us your mailing address.</p>

<p>Do send us photos of Hubbub stickers spotted in he wild! Better yet, post them to Flickr and tag them <a href="http://www.flickr.com/photos/tags/whatsthehubbub">&#8220;whatsthehubbub&#8221;</a>.</p>
<img src="http://whatsthehubbub.nl/?ak_action=api_record_view&id=219&type=feed" alt="" /><img src="http://feeds.feedburner.com/~r/whatsthehubbubnl/~4/hjJXgEYSL-s" height="1" width="1"/>]]></content:encoded>
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		<title>Read more about the making of Koppelkiek</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/lANgEborfv8/</link>
		<comments>http://whatsthehubbub.nl/blog/2009/12/read-more-about-the-making-of-koppelkiek/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 16:11:06 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=216</guid>
		<description><![CDATA[I&#8217;ve just published a write-up of Koppelkiek, a project we ran earlier this year. Koppelkiek is a social photo game designed for the Hoograven area of Utrecht. Players shoot photos of themselves with friends, family or complete strangers and upload them to a website for points. If you&#8217;re curious about why and how we made [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just published a write-up of Koppelkiek, a project we ran earlier this year. Koppelkiek is a social photo game designed for the Hoograven area of Utrecht. Players shoot photos of themselves with friends, family or complete strangers and upload them to a website for points. If you&#8217;re curious about why and how we made this game, <a href="http://whatsthehubbub.nl/projects/koppelkiek/">head over to the write-up</a>.</p>

<div id="attachment_210" class="wp-caption aligncenter" style="width: 510px"><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/12/couple-01-500x375.jpg" alt="Koppelkiek artwork used for promotional purposes" title="Koppelkiek artwork used for promotional purposes" width="500" height="375" class="size-medium wp-image-210" /><p class="wp-caption-text">Koppelkiek artwork used for promotional purposes</p></div>
<img src="http://whatsthehubbub.nl/?ak_action=api_record_view&id=216&type=feed" alt="" /><img src="http://feeds.feedburner.com/~r/whatsthehubbubnl/~4/lANgEborfv8" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>An interview at Game in the City 2009</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/ygVM6z94iQM/</link>
		<comments>http://whatsthehubbub.nl/blog/2009/12/an-interview-at-game-in-the-city-2009/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 14:56:26 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=174</guid>
		<description><![CDATA[I was interviewed by internet radio producers One-o-Niners at Game in the CIty 2009. Below is a recording of the conversation. It serves as a nice intro to what Hubbub is about and what we were trying to achieve at the event.

English readers please note: the interview is in Dutch. We&#8217;re sorry!
]]></description>
			<content:encoded><![CDATA[<p>I was interviewed by internet radio producers <a href="http://www.one-o-niners.nl/">One-o-Niners</a> at <a href="http://gameinthecity.nl/">Game in the CIty 2009</a>. Below is a recording of the conversation. It serves as a nice intro to what Hubbub is about and what we were trying to achieve at the event.</p>

<p>English readers please note: the interview is in Dutch. We&#8217;re sorry!</p>
<img src="http://whatsthehubbub.nl/?ak_action=api_record_view&id=174&type=feed" alt="" /><img src="http://feeds.feedburner.com/~r/whatsthehubbubnl/~4/ygVM6z94iQM" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://whatsthehubbub.nl/wp-content/uploads/2009/12/kars-alfrink-hubbub.mp3" length="5492400" type="audio/mpeg" />
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		<item>
		<title>Video of our urban game for Change Your World</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/2T5SFXFknPw/</link>
		<comments>http://whatsthehubbub.nl/blog/2009/11/video-of-our-urban-game-for-change-your-world/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 13:55:18 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=161</guid>
		<description><![CDATA[

This is a video showing actual play of the urban game we designed for Change Your World; an event produced by Rotterdam European Youth Capital 2009 which took place on 26 &#38; 27 september.

Original footage by CCCP. Music by Klaxons (Atlantis To Interzone) and The Prodigy (Omen). Thumbnail photo by Alper Çuğun.

A full project write-up [...]]]></description>
			<content:encoded><![CDATA[<p><object width="540" height="304"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7815187&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff002d&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7815187&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff002d&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="540" height="304"></embed></object></p>

<p>This is a video showing actual play of the urban game we designed for <a href="http://your09/change/">Change Your World</a>; an event produced by Rotterdam European Youth Capital 2009 which took place on 26 &amp; 27 september.</p>

<p>Original footage by <a href="http://www.cccp.nl/">CCCP</a>. Music by Klaxons (Atlantis To Interzone) and The Prodigy (Omen). Thumbnail photo by <a href="http://alper.nl/">Alper Çuğun</a>.</p>

<p>A <a href="http://whatsthehubbub.nl/projects/change-your-world/">full project write-up</a> is also available.</p>
<img src="http://whatsthehubbub.nl/?ak_action=api_record_view&id=161&type=feed" alt="" /><img src="http://feeds.feedburner.com/~r/whatsthehubbubnl/~4/2T5SFXFknPw" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Play with our paper toy at Game in the City</title>
		<link>http://feedproxy.google.com/~r/whatsthehubbubnl/~3/H3eXJ_he6Ek/</link>
		<comments>http://whatsthehubbub.nl/blog/2009/11/play-with-our-paper-toy-at-game-in-the-city/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 20:03:27 +0000</pubDate>
		<dc:creator>Kars</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://whatsthehubbub.nl/?p=147</guid>
		<description><![CDATA[

If you’re attending Game in the City this thursday and friday, keep an eye out for a little toy we’ll be handing out to all attendants. The event organization commissioned us to design something for a light-weight playful experience.1 We came up with a set of small collectible paper cards with a twist. Hopefully it’ll [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/kaeru/4096324632/" title="Hubbub cards commissioned by Game in the City by Kaeru, on Flickr"><img src="http://farm3.static.flickr.com/2580/4096324632_6ba726eb44.jpg" class="aligncenter" width="500" height="375" alt="Hubbub cards commissioned by Game in the City" /></a></p>

<p>If you’re attending <a href="http://www.gameinthecity.nl/">Game in the City</a> this thursday and friday, keep an eye out for a little toy we’ll be handing out to all attendants. The event organization commissioned us to design something for a light-weight playful experience.<sup>1</sup> We came up with a set of small collectible paper cards with a twist. Hopefully it’ll persuade you into a bit of play, without getting in the way of all the other important stuff you’ll need to do (like, you know, talk to people and soak up all the good sessions on offer.) So it’s part game design experiment (agents of Hubbub will be present to observe), part calling-card (there&#8217;s a bit you can keep in case you&#8217;d like to get in touch with us) and we’re excited about releasing it into the wild.<sup>2</sup></p>

<p><img src="http://whatsthehubbub.nl/wp-content/uploads/2009/11/picto-foxes1.png" alt="Foxes explaining how to play" title="Foxes explaining how to play" width="135" height="75" class="aligncenter size-full wp-image-224" /></p>

<p>You might feel inclined to take photos of this little paper toy. If you do, post it to Flickr and use the conference tag “<a href="http://www.flickr.com/photos/tags/gitc2009">gitc2009</a>”. (And while you’re at it, be sure to use ours too. That’s “<a href="http://www.flickr.com/photos/tags/whatsthehubbub">whatsthehubbub</a>”.)</p>

<p>We hope to see you in Amersfoort and would be delighted to hear your thoughts on the toy!</p>
<ol class="footnotes"><li id="footnote_0_147" class="footnote">Thank you to <a href="http://www.improvive.com/">Roger ter Heide</a> for giving us the opportunity.</li><li id="footnote_1_147" class="footnote">Stay tuned for a future post that will look at the process behind this project.</li></ol><img src="http://whatsthehubbub.nl/?ak_action=api_record_view&id=147&type=feed" alt="" /><img src="http://feeds.feedburner.com/~r/whatsthehubbubnl/~4/H3eXJ_he6Ek" height="1" width="1"/>]]></content:encoded>
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