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<channel>
	<title>WiiForMii!</title>
	
	<link>http://wiiformii.com</link>
	<description>Nintendo Wii Life</description>
	<pubDate>Fri, 17 Aug 2007 23:14:35 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7</generator>
	<language>en</language>
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			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/Wiiformii" type="application/rss+xml" /><feedburner:emailServiceId>Wiiformii</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item>
		<title>World Wide Wii Shortage?</title>
		<link>http://feedproxy.google.com/~r/Wiiformii/~3/acc6-uJMXVU/</link>
		<comments>http://wiiformii.com/2007/08/18/world-wide-wii-shortage/#comments</comments>
		<pubDate>Fri, 17 Aug 2007 22:41:02 +0000</pubDate>
		<dc:creator>AndrewBoyd</dc:creator>
		
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://wiiformii.com/?p=24</guid>
		<description><![CDATA[Digitimes points to a shortage of Wii components that could lead to a shortage of Wiis.
Gizmodo has contacted Nintendo for comment. Watch this space.
]]></description>
			<content:encoded><![CDATA[<p>Digitimes points to <a href="http://www.digitimes.com/systems/a20070816PD217.html">a shortage of Wii components</a> that could lead to a shortage of Wiis.</p>
<p><a href="http://gizmodo.com/gadgets/gaming/chip-shortages-force-nintendo-to-delay-expanding-wiis-290652.php">Gizmodo has contacted Nintendo</a> for comment. Watch this space.</p>
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		<item>
		<title>The Legend of Zelda: Twilight Princess</title>
		<link>http://feedproxy.google.com/~r/Wiiformii/~3/I7Qe4xZrjcs/</link>
		<comments>http://wiiformii.com/2007/06/20/the-legend-of-zelda-twilight-princess/#comments</comments>
		<pubDate>Wed, 20 Jun 2007 05:41:10 +0000</pubDate>
		<dc:creator>AndrewBoyd</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://wiiformii.com/?p=7</guid>
		<description><![CDATA[The Legend of Zelda series has been a good franchise through the years - and now we have one for the Wii.

I&#8217;ve never been much of a fan of the shoot-n-run-n-solve-puzzles genre - preferring to either just run and shoot, or take my time with puzzle games that don&#8217;t involve shooting. This iteration of Zelda [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda_%28series%29">Legend of Zelda series</a> has been a good franchise through the years - and now we have one for the Wii.</p>
<p style="text-align: center"><img src="http://upload.wikimedia.org/wikipedia/en/thumb/0/09/TP_Wii.jpg/250px-TP_Wii.jpg" height="352" width="250" /></p>
<p>I&#8217;ve never been much of a fan of the shoot-n-run-n-solve-puzzles genre - preferring to either just run and shoot, or take my time with puzzle games that don&#8217;t involve shooting. This iteration of Zelda has me entranced by the quality of the graphics (normally noticeably inferior to those on the XBox 360 and PSIII) and the sheer playability. Sure, it has some tricky puzzles, but these don&#8217;t usually get in the way (and if they do, there are always the &#8220;hints&#8221; sites!).</p>
<p>See <a href="http://en.wikipedia.org/wiki/Legend_of_zelda_twilight_princess">the wikipedia article</a> for more information.</p>
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		<item>
		<title>Red Steel</title>
		<link>http://feedproxy.google.com/~r/Wiiformii/~3/ByfeQ8S_B10/</link>
		<comments>http://wiiformii.com/2007/06/18/red-steel/#comments</comments>
		<pubDate>Mon, 18 Jun 2007 05:31:56 +0000</pubDate>
		<dc:creator>AndrewBoyd</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://wiiformii.com/?p=23</guid>
		<description><![CDATA[Red Steel is the best first-person shoot-em-up that I&#8217;ve played on the Wii.

I used to love shoot-em-up games like this - loved DooM and Quake all to bits in my mis-begotten youth. Red Steel allows me to feel like I am young again - the playing experience is what I&#8217;ve been missing every time I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>Red Steel is the best first-person shoot-em-up that I&#8217;ve played on the Wii.</p>
<p style="text-align: center"><img src="http://upload.wikimedia.org/wikipedia/en/3/31/Red-steel-20060926031145442.jpg" /></p>
<p>I used to love shoot-em-up games like this - loved DooM and Quake all to bits in my mis-begotten youth. Red Steel allows me to feel like I am young again - the playing experience is what I&#8217;ve been missing every time I&#8217;ve tried to play one of the successors to Quake.</p>
<p>It is probably the hardest game I&#8217;ve enjoyed playing on the Wii - it is sooo easy to die, but that is OK, because if I am silly enough to run into a room surrounded by men with machine pistols on all sides, I deserve it.</p>
<p>See <a href="http://en.wikipedia.org/wiki/Red_steel">the wikipedia article</a> for more information.</p>
<img src="http://feeds.feedburner.com/~r/Wiiformii/~4/ByfeQ8S_B10" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Marvel Ultimate Alliance</title>
		<link>http://feedproxy.google.com/~r/Wiiformii/~3/-WQDzR0suwY/</link>
		<comments>http://wiiformii.com/2007/06/16/marvel-ultimate-alliance/#comments</comments>
		<pubDate>Sat, 16 Jun 2007 05:22:25 +0000</pubDate>
		<dc:creator>AndrewBoyd</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://wiiformii.com/?p=22</guid>
		<description><![CDATA[Marvel Ultimate Alliance is not brilliant, but it is the best third-person shoot-em-up that I&#8217;ve played on the Wii.

I&#8217;m looking for a pure experience of battle from this kind of game, and while this is the closest thing to it that I have found, there is still something missing - I feel a little lost [...]]]></description>
			<content:encoded><![CDATA[<p>Marvel Ultimate Alliance is not brilliant, but it is the best third-person shoot-em-up that I&#8217;ve played on the Wii.</p>
<p style="text-align: center"><img src="http://upload.wikimedia.org/wikipedia/en/thumb/3/36/Ultimate_alliance.PNG/256px-Ultimate_alliance.PNG" /></p>
<p>I&#8217;m looking for a pure experience of battle from this kind of game, and while this is the closest thing to it that I have found, there is still something missing - I feel a little lost every time I have to stop and think about the puzzles. Fight, fight, fight, yay, but now you have to stop fighting and find some kind of key, aarrgh! Where did the fighting go?</p>
<p>Because this game is cross-platform in a big way, <a href="http://en.wikipedia.org/wiki/Ultimate_Alliance">the wikipedia article</a> is quite extensive.</p>
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		<item>
		<title>Kororinpa</title>
		<link>http://feedproxy.google.com/~r/Wiiformii/~3/84UyCcqVsLI/</link>
		<comments>http://wiiformii.com/2007/06/14/kororinpa/#comments</comments>
		<pubDate>Thu, 14 Jun 2007 05:17:51 +0000</pubDate>
		<dc:creator>AndrewBoyd</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://wiiformii.com/?p=21</guid>
		<description><![CDATA[I love Kororinpa. 
What&#8217;s not to love? It is playable, it is fun, and it is a low-impact way to test your skill against the Wii without killing anything.
For more information, see the wikipedia article. It is interesting to note that a lot of the larger game review sites gave it a low score for [...]]]></description>
			<content:encoded><![CDATA[<p>I love Kororinpa. <img src="http://upload.wikimedia.org/wikipedia/en/3/39/Kororinpa_Wii_PAL.jpg" align="top" /></p>
<p>What&#8217;s not to love? It is playable, it is fun, and it is a low-impact way to test your skill against the Wii without killing anything.</p>
<p>For more information, see <a href="http://en.wikipedia.org/wiki/Kororinpa">the wikipedia article</a>. It is interesting to note that a lot of the larger game review sites gave it a low score for playability - it probably didn&#8217;t appeal to their hair-trigger reflexes.</p>
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		<item>
		<title>Gottlieb Pinball Classics</title>
		<link>http://feedproxy.google.com/~r/Wiiformii/~3/-Z4ymeqc-ts/</link>
		<comments>http://wiiformii.com/2007/06/12/gottlieb-pinball-classics/#comments</comments>
		<pubDate>Tue, 12 Jun 2007 05:10:27 +0000</pubDate>
		<dc:creator>AndrewBoyd</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://wiiformii.com/?p=20</guid>
		<description><![CDATA[I&#8217;ve always liked pinball games.

 Gottlieb Pinball Classics for the Wii is extraordinary - it faithfully reproduces the classic tables of the 1960s through to the 1990s - and reproduces the game playing experience (if you use the nunchuk controller you have a button in each hand). It meets all my Wii criteria - it is [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always liked pinball games.</p>
<p style="text-align: center"><img src="http://upload.wikimedia.org/wikipedia/en/thumb/2/27/Gottlieb_pinball_classics.jpg/250px-Gottlieb_pinball_classics.jpg" height="357" width="250" /></p>
<p> Gottlieb Pinball Classics for the Wii is extraordinary - it faithfully reproduces the classic tables of the 1960s through to the 1990s - and reproduces the game playing experience (if you use the nunchuk controller you have a button in each hand). It meets all my Wii criteria - it is fun, it is intuitive, and it has an easy progression from the starter tables up through to the harder ones.</p>
<p>For more details, check out <a href="http://en.wikipedia.org/wiki/Gottlieb_Pinball_Classics">the wikipedia article</a>.</p>
<img src="http://feeds.feedburner.com/~r/Wiiformii/~4/-Z4ymeqc-ts" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Wii - the friendly platform</title>
		<link>http://feedproxy.google.com/~r/Wiiformii/~3/dbkNDUnQJUE/</link>
		<comments>http://wiiformii.com/2007/06/12/wii-the-friendly-platform/#comments</comments>
		<pubDate>Tue, 12 Jun 2007 04:59:21 +0000</pubDate>
		<dc:creator>AndrewBoyd</dc:creator>
		
		<category><![CDATA[Wii]]></category>

		<category><![CDATA[Wii Life]]></category>

		<guid isPermaLink="false">http://wiiformii.com/?p=19</guid>
		<description><![CDATA[I like my Wii because it gives me an enjoyable gaming experience without the &#8220;it has to be hard to be cool&#8221; baggage.
Here&#8217;s what CNet has to say about the Wii&#8217;s success:
Nintendo&#8217;s new strategy is two-pronged. Making the Wii cheaper and easier to play than its rivals attracts a broader range of new customers, including [...]]]></description>
			<content:encoded><![CDATA[<p>I like my Wii because it gives me an enjoyable gaming experience without the &#8220;it has to be hard to be cool&#8221; baggage.</p>
<p>Here&#8217;s what <a href="http://news.com.com/Wiis+success+shows+it+pays+to+be+friendly/2100-1043_3-6189585.html">CNet has to say about the Wii&#8217;s success</a>:</p>
<blockquote><p>Nintendo&#8217;s new strategy is two-pronged. Making the Wii cheaper and easier to play than its rivals attracts a broader range of new customers, including people who never bought a game machine before. With Wii, Nintendo has avoided one mistake it made with GameCube, which was competing with its wealthier rivals on expensive technology-driven performance. While Wii lacks the speed and graphics of PlayStation 3 and Xbox 360, Wii sets itself apart with novel ideas like its wireless motion-sensor controller that gets game players off the couch and jumping around.</p></blockquote>
<p>Ground-breaking graphics? Who cares? Fun? Pick me! Pick me! <img src='http://wiiformii.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<img src="http://feeds.feedburner.com/~r/Wiiformii/~4/dbkNDUnQJUE" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Wiiitis</title>
		<link>http://feedproxy.google.com/~r/Wiiformii/~3/PqQ2kccy_eE/</link>
		<comments>http://wiiformii.com/2007/06/10/wiiitis/#comments</comments>
		<pubDate>Sun, 10 Jun 2007 04:59:20 +0000</pubDate>
		<dc:creator>AndrewBoyd</dc:creator>
		
		<category><![CDATA[Wii]]></category>

		<category><![CDATA[Wiiitis]]></category>

		<guid isPermaLink="false">http://wiiformii.com/?p=18</guid>
		<description><![CDATA[Reuters put a story out on Wiiitis - also known as Wii Elbow. Here&#8217;s an excerpt:
BOSTON (Reuters) - When Dr. Julio Bonis awoke one Sunday morning with a sore shoulder, he could not figure out what he had done. It felt like a sports injury, but he had been a bit of a couch potato [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.reuters.com/article/technologyNews/idUSN0616721120070606">Reuters put a story out on Wiiitis</a> - also known as Wii Elbow. Here&#8217;s an excerpt:</p>
<blockquote><p>BOSTON (Reuters) - When Dr. Julio Bonis awoke one Sunday morning with a sore shoulder, he could not figure out what he had done. It felt like a sports injury, but he had been a bit of a couch potato lately.</p>
<p>Then he remembered his new Wii.</p>
<p>Bonis, 29, had spent hours playing Nintendo&#8217;s new video game in which players simulate real movements. Bonis had been playing simulated tennis.</p>
<p>It was not quite tennis elbow, he decided.</p>
<p>&#8220;The variant in this patient can be labelled more specifically as &#8216;Wiiitis,&#8217;&#8221; Bonis, a family practice physician, wrote in a letter to the New England Journal of Medicine.</p>
<p>&#8220;The treatment consisted of ibuprofen for one week, as well as complete abstinence from playing Wii video games. The patient recovered fully.&#8221;</p>
<p>Wiiitis &#8212; pronounced &#8220;wee-eye-tis&#8221; &#8212; is the latest ailment to develop from the video game era, beginning with Space Invaders&#8217; wrist in 1981, which was caused by the repeated button mashing required by the popular arcade game.</p></blockquote>
<p>Reaction to the article has been varied - there is a lot of denial in reader comments on <a href="http://www.engadget.com/2007/06/06/wiiitis-on-the-rise-with-wii-players-reports-doctor/">the engadget take</a>, and <a href="http://technorati.com/posts/tag/wiiitis">technorati has 562 links to posts with this tag so far</a>. Interesting - we&#8217;ll see whether the world comes to accept Wiiitis as a legitimate condition as more research comes to light.</p>
<img src="http://feeds.feedburner.com/~r/Wiiformii/~4/PqQ2kccy_eE" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Ice Age 2, Baby!</title>
		<link>http://feedproxy.google.com/~r/Wiiformii/~3/kukj_Ea47MM/</link>
		<comments>http://wiiformii.com/2007/05/21/ice-age-2-baby/#comments</comments>
		<pubDate>Mon, 21 May 2007 10:49:44 +0000</pubDate>
		<dc:creator>AndrewBoyd</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://wiiformii.com/?p=17</guid>
		<description><![CDATA[What can I say about Ice Age 2, I love it. I&#8217;ve played a few games on the Wii, and they&#8217;ve been too complicated for me. Let me explain - I have a fairly intense job, and between being a my hobby time is fairly limited. I need some mindless stimulation every now and then [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.journeyed.com/images/p13439072b.jpg" align="bottom" height="200" width="200" />What can I say about Ice Age 2, I love it. I&#8217;ve played a few games on the Wii, and they&#8217;ve been too complicated for me. Let me explain - I have a fairly intense job, and between being a my hobby time is fairly limited. I need some mindless stimulation every now and then - that&#8217;s why I love Wii Sports boxing.</p>
<p>Today I played Ice Age 2 for the first time, and it was a joy - none of this <em>hold a button down on the nunchuck while waving the controller madly side to side, no, that is not side to side, it is up and down because the $%^&amp;* is tilted, aargh, dead again</em> BS.  You run around, and if you want to jump, press A. If you want to wriggle into a hole, or dive, press C. If you want to hit something, shake the heck out of the controller. Sweet.</p>
<p>I still maintain that Nintendo should embrace the chaos, and accept that a lot of people who haven&#8217;t played games since DooM was new are now turning on to the wireless splendour of Wii.</p>
<img src="http://feeds.feedburner.com/~r/Wiiformii/~4/kukj_Ea47MM" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Autoblogged</title>
		<link>http://feedproxy.google.com/~r/Wiiformii/~3/T_F1mTmM9BE/</link>
		<comments>http://wiiformii.com/2007/05/11/facibus-onwii-autoblogged/#comments</comments>
		<pubDate>Fri, 11 May 2007 11:02:36 +0000</pubDate>
		<dc:creator>AndrewBoyd</dc:creator>
		
		<category><![CDATA[Wii Life]]></category>

		<guid isPermaLink="false">http://wiiformii.com/?p=15</guid>
		<description><![CDATA[I was looking at something for Facibus Reviews just now and used the Google blogsearch server to see what was out there on this particular topic (MyGADS). Being human I thought I would check blogsearch on the word &#8220;facibus&#8221; to see what was indexed. Wierd - some traffic from this blog is indexed under the [...]]]></description>
			<content:encoded><![CDATA[<p>I was looking at something for <a href="http://facibusreviews.com/blog/">Facibus Reviews</a> just now and used the <a href="http://blogsearch.google.com/">Google blogsearch server</a> to see what was out there on this particular topic (MyGADS). Being human I thought I would check blogsearch on the word &#8220;facibus&#8221; to see what was indexed. Wierd - some traffic from this blog is indexed under the <a href="http://getwiifree.com/?s=facibus&amp;sbutt=Go">getfreewii.com domain</a>. They aren&#8217;t poaching the content, but have set up an autoblog based on an RSS feed from Google blogsearch.</p>
<p>The cool thing, in a very post-modern self-referential way, is that my <a href="http://wiiformii.com/index.php/2007/05/11/wiireign-rss-autoblogging/">posting on autoblogging</a> will probably end up being autoblogged itself. Wierd <img src='http://wiiformii.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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