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	<title>Winning Stack</title>
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	<link>http://winningstack.com</link>
	<description>Tips, tricks and Resources for Online Entrepreneurs</description>
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		<title>Testing your App Store Icon &#8211; Why You May Not Want the Best Looking Icon</title>
		<link>http://winningstack.com/creating-testing-app-store-icon/</link>
		
		<dc:creator><![CDATA[Adarsh]]></dc:creator>
		<pubDate>Sat, 31 May 2014 18:46:58 +0000</pubDate>
				<category><![CDATA[Mobile App Development]]></category>
		<guid isPermaLink="false">http://winningstack.com/?p=854</guid>

					<description><![CDATA[&#160; We&#8217;ve all heard the importance of having a great app icon, so your app can stand out. Why is this important, and what  makes an icon great though? The importance is twofold. First, you want an icon that encourages a user to download your app in the first place. In a sea of icons, &#8230; <p class="link-more"><a href="http://winningstack.com/creating-testing-app-store-icon/" class="more-link">Continue reading<span class="screen-reader-text"> "Testing your App Store Icon &#8211; Why You May Not Want the Best Looking Icon"</span></a></p>]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p>We&#8217;ve all heard the importance of having a great <a title="App Store Icon" href="http://winningstack.com/app-store-icon/">app icon</a>, so your app can stand out. Why is this important, and what  makes an icon great though?</p>
<p>The importance is twofold.</p>
<p>First, you want an icon that encourages a user to download your app in the first place. In a sea of icons, first impressions make a big difference. The quality of your icon suggests the quality of detail in your app.</p>
<p>Second, this is the icon that users will be using to launch your app each time. If it stands out in the phone, the user is more likely to click it and keep using your app.</p>
<p>Here are the standard tips, that most people follow. This is a good list to begin from.</p>
<ol>
<li>It should st<strong>and out from the crowd</strong>. When users are looking through pages of icons, yours should be the one that stands out and gets noticed. Of course, most other icons are also trying to stand out as well, so at the very least, don&#8217;t be the one dull and boring looking one.</li>
<li><strong>It gives an idea of what the app is about. </strong>The name of your app will be under the icon, but the image you use should still refer to what your app is about. Many camera apps for example use a lens picture. Messaging apps use a green speech bubble. This allows potential users to instantly identify the category that your app is in.</li>
<li><strong>It doesn&#8217;t blend in with competing apps. </strong>While it helps to make the category your app is in obvious, you don&#8217;t want it so obvious that your app blends in with other competing apps. See what you can do to differentiate the look from others.</li>
<li><strong>It matches the design of your app. </strong>As this is the icon users will be clicking to launch your app, you want its design and style to match the design theme of your app.</li>
</ol>
<p><img loading="lazy" class="alignleft size-full wp-image-856" alt="MessagingAppIcons" src="http://winningstack.com/wp-content/uploads/2014/05/MessagingAppIcons.jpg" width="248" height="403" srcset="http://winningstack.com/wp-content/uploads/2014/05/MessagingAppIcons.jpg 248w, http://winningstack.com/wp-content/uploads/2014/05/MessagingAppIcons-184x300.jpg 184w" sizes="(max-width: 248px) 100vw, 248px" /></p>
<p>The problem with this list though is that even if you have a beautiful looking app icon that conveys the exact message you want, it might not convert as well as you want (i.e. it might still not encourage users to download your app over the competition). So you&#8217;ll want to test it first. How do you do that?</p>
<p>What most people do is show their designer samples to their friends or peers and ask &#8220;Which one do you like?&#8221;, or &#8220;What do you think about this one?&#8221;</p>
<p>The problem with this approach is that the question is asked out of context. The icon may look great, but compared to what?</p>
<p>A better approach would be to mix in your designer sample with some competing apps. Then ask your friends / relatives / peers &#8220;which of these apps would you want to use?&#8221;</p>
<p>No additional information is needed about what the apps are, what features they have or even what the names of the apps are. Just have them judge which app they would use based on the appearance of the icon. And definitely don&#8217;t tell them which icon is yours, since you don&#8217;t want any bias.</p>
<p>Do the test a few times until you see a consistent winner being picked out among different audiences. If the winner is your app, congratulations! If it&#8217;s not, then compare your icon to that of the winning app. What is it about that app icon that attracts users to it? Can you add those characteristics to your icon?</p>
<p>Keep doing the test until your icon is chosen as the winner. You may need to increase the audience size so that you have new people confirming whether any improvement has been made.</p>
<p>Over time, you&#8217;ll find yourself recognizing what the traits of good icons are. See if there are other areas in your app design that you can apply these traits to.</p>
<p>In the process of doing these tests, you may find that the results surprise you. Perhaps the winning icons weren&#8217;t the best looking ones. At the end of the day, it&#8217;s downloads and sales that count, so pick the design that converts the best, rather than the one that looks the best.</p>
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		<title>The Future of iOS</title>
		<link>http://winningstack.com/the-future-of-ios/</link>
		
		<dc:creator><![CDATA[Adarsh]]></dc:creator>
		<pubDate>Thu, 09 Jan 2014 17:02:06 +0000</pubDate>
				<category><![CDATA[Experience]]></category>
		<guid isPermaLink="false">http://winningstack.com/?p=832</guid>

					<description><![CDATA[Now that 2014 is upon us, it&#8217;s time to peek into our crystal ball to see what the future holds for us with iOS. iOS has already earned developers more than 15 billion in revenue, but this is still just the start. What new developments can we look forward to this year and next, then &#8230; <p class="link-more"><a href="http://winningstack.com/the-future-of-ios/" class="more-link">Continue reading<span class="screen-reader-text"> "The Future of iOS"</span></a></p>]]></description>
										<content:encoded><![CDATA[<p>Now that 2014 is upon us, it&#8217;s time to peek into our crystal ball to see what the future holds for us with iOS. iOS has already earned developers more than <a href="http://techcrunch.com/2014/01/07/apple-10b-in-app-store-sales-in-2013-15b-paid-out-to-developers-to-date/">15 billion</a> in revenue, but this is still just the start. What new developments can we look forward to this year and next, then can help us sell and market our apps to even more users?</p>
<p>Over the years, iOS has grown from being a new, emerging platform to being a developed one now. In the early years, each annual refresh of iOS saw big new features being introduced, like multitasking, copy and paste and better notifications. These improved usability in a big way.</p>
<p>We are getting to a stage now where all the major features are already there. With iOS7, the biggest new feature was the new look and feel. So where do we go from here?</p>
<p>When iOS first allowed third party developer apps in 2008, development was strictly for the iPhone (and iPod Touch). In 2010, the iPad was announced and developers could now choose whether to develop just for the iPhone, just for the iPad or both.</p>
<p>Since then, while additional models of the iPhone and iPad have been released, with different screen resolutions, development is still limited to these two platforms. Will this change this year?</p>
<p><a href="http://www.idownloadblog.com/2011/12/21/crystal-ball-redesigned-iphone-ipad-2012/">Image Source</a></p>
<p>&nbsp;</p>
<h2>New platforms</h2>
<p>If this year&#8217;s CES is any indication, the mobile battleground is about to expand from cell phones and tablets to a plethora of other devices, including TVs, smart watches and other <a href="http://spectrum.ieee.org/tech-talk/consumer-electronics/portable-devices/ces-2014-trends-everybodys-making-fitness-trackers-and-smart-watches-but-who-will-succeed">wearable technology</a>. There are already<a href="http://www.theguardian.com/technology/2013/jul/01/apple-register-iwatch-trademark"> hints</a>, that Apple will expand into a few of these categories in coming years. Each of these new platforms seem like they could benefit from support for 3rd party apps. Will you be ready when they do?</p>
<h3>Apple TV</h3>
<p><img loading="lazy" class="alignleft size-medium wp-image-834" alt="airplay_games" src="http://winningstack.com/wp-content/uploads/2014/01/airplay_games-300x196.jpg" width="300" height="196" srcset="http://winningstack.com/wp-content/uploads/2014/01/airplay_games-300x196.jpg 300w, http://winningstack.com/wp-content/uploads/2014/01/airplay_games.jpg 700w" sizes="(max-width: 300px) 100vw, 300px" />This one seems logical. Airplay functionality already allows users to mirror apps from their iPhones or iPads to an Apple equipped television. <a href="http://theapple.tv/apps/list-of-airplay-enabled-apps/">Some apps</a> detect this and allow you to use your iPhone / iPad as a second screen, while viewing the main app on a television.</p>
<p>One of the new features of iOS7 was support for <a href="https://developer.apple.com/programs/mfi/">MFi</a> &#8211; meaning 3rd party hardware control devices could be created. A <a href="http://www.theverge.com/2013/12/18/5220530/logitech-powershell-and-moga-ace-power-review">few of them</a> have already started to come out.</p>
<p>Or perhaps Apple is planning to release their own branded TV, with Apple TV functionality built in.</p>
<p>Either way, all that&#8217;s left now is for Apple to turn on a switch and allow developers to create custom apps for the Apple TV. While console type games seems to be the type of app that can benefit the most from this type of setup, perhaps developers can find other creative app ideas in this space.</p>
<p><a href="http://squishgames.com/real-racing-2-hd-first-with-wireless-full-screen-gaming-over-airplay/">Image Source</a></p>
<h3>iWatch</h3>
<p><img loading="lazy" class="alignright size-full wp-image-836" alt="M7" src="http://winningstack.com/wp-content/uploads/2014/01/M7.jpg" width="272" height="295" /></p>
<p><a href="http://www.theverge.com/2013/11/19/5121212/samsung-galaxy-gear-smartwatch-sales-figures">Samsung</a>, <a href="https://getpebble.com/">Pebble</a> and others have had some limited success with their smart watches. Signs point to Apple releasing their iWatch this year or next. Will there be app support when they do? Apple has already allowed developers to take advantage of the<a href="http://www.computerworld.com/s/article/9242364/The_M7_motion_coprocessor_in_the_iPhone_5s_is_a_big_deal"> M7 chip</a> in the iPhone 5s that provides step counting and location tracking &#8211; features that seem logical on an iWatch.</p>
<p>If your app already offers M7 support, then keep an eye out for what new features and capabilities the iWatch may offer you.</p>
<h3>Auto Vehicles</h3>
<p><img loading="lazy" class="alignleft  wp-image-833" alt="Siri Eyes free" src="http://winningstack.com/wp-content/uploads/2014/01/eyes_free.jpg" width="338" height="263" srcset="http://winningstack.com/wp-content/uploads/2014/01/eyes_free.jpg 564w, http://winningstack.com/wp-content/uploads/2014/01/eyes_free-300x233.jpg 300w" sizes="(max-width: 338px) 100vw, 338px" /></p>
<p>Another new mobile battleground is emerging inside the vehicle. Many newer cars from the last few years have come with their own screens, usually for GPS navigation. However mobile phone map apps tend to be more up to date with additional features and integration than car GPS systems. Wouldn&#8217;t it be great if you could run apps from your phone on the screen of your vehicle? That may be coming soon.</p>
<p>Both <a href="http://thenextweb.com/google/2014/01/06/google-partners-audi-gm-honda-hyundai-nvidia-take-android-cars/">Google</a> and <a href="http://appleinsider.com/articles/13/11/26/honda-announces-siri-eyes-free-integration-for-3-car-models-promises-more-by-december">Apple</a> have been wooing car manufacturers to support direct integration with their mobile OSes. The day may come when you&#8217;ll be designing apps that will be displayed inside the car&#8217;s own GPS navigation screen.</p>
<p>The good news is that these will all be opportunities to reset the playing field. By being one of the first apps out there to support these new technologies, you have the change <a title="How to Get your App Noticed: Grab on to the Hype" href="http://winningstack.com/how-to-get-your-app-noticed/">to get noticed</a>, before competitors come rushing in. So keep reading the news, think outside the iPhone / iPad and prepare to cash in on the future!</p>
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		<title>How to Get your App Noticed: Grab on to the Hype</title>
		<link>http://winningstack.com/how-to-get-your-app-noticed/</link>
		
		<dc:creator><![CDATA[Adarsh]]></dc:creator>
		<pubDate>Thu, 24 Oct 2013 18:14:23 +0000</pubDate>
				<category><![CDATA[Mobile App Development]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[discoverability]]></category>
		<category><![CDATA[hardware]]></category>
		<guid isPermaLink="false">http://winningstack.com/?p=826</guid>

					<description><![CDATA[Apple recently announced that there are now over a million apps in the app store. As an app developer, doesn&#8217;t that make it even more difficult for your app to get discovered? What can you do to get your app noticed? The good news is that Apple actually helps you in this area by resetting &#8230; <p class="link-more"><a href="http://winningstack.com/how-to-get-your-app-noticed/" class="more-link">Continue reading<span class="screen-reader-text"> "How to Get your App Noticed: Grab on to the Hype"</span></a></p>]]></description>
										<content:encoded><![CDATA[<p>Apple recently announced that there are now <a href="http://www.theverge.com/2013/10/22/4866302/apple-announces-1-million-apps-in-the-app-store">over a million apps</a> in the app store. As an app developer, doesn&#8217;t that make it even more difficult for your app to get discovered? What can you do to get your app noticed?</p>
<p>The good news is that Apple actually helps you in this area by resetting the bar from time to time. The iPhone app store was launched in 2008. If you created an app in 2008, it was a LOT easier for your app to be noticed and discovered then, since there was much less competition. By April 2010 however, there were already 185 000 apps in the app store. How would you get noticed?</p>
<h2>New Devices</h2>
<p>That&#8217;s when the iPad was announced, and with it, the ability to create iPad specific apps. All those users of shiny, new iPads looked for iPad specific apps to take advantage of their device. Apple also separated the app store into iPhone and iPad sections, making it easier for iPad apps to get noticed. By the end of 2010, there were only <a href="http://ipod.about.com/od/iphonesoftwareterms/qt/apps-in-app-store.htm">40 000 iPad specific apps</a>, compared to 360 000 iPhone apps. So if you had come out with an iPad app then, your chances of being noticed would be much higher.</p>
<p>However there are now over 400 000 iPad specific apps out there. Maybe you missed the boat already. Fear not though, as other new devices may show up over the next few years that your app could support. Developers are usually given a few months of notice to prepare. Doing so can allow you to be one of the first apps that are released with a new device.</p>
<ul>
<li>Apple TV: The big rumor is that Apple may one day open up support for apps that play on TV via the Apple TV.</li>
<li>iWatch: Will Apple release a smart watch that can talk to your phone?</li>
</ul>
<h2>New OS Features</h2>
<p>Each summer, Apple hosts its World Wide Developer&#8217;s Conference in San Francisco. At that event, they usually introduce the next version of iOS, and all the new features that version brings. Depending on what your app is, you may be able to take advantage of some OS specific features. For example</p>
<ul>
<li>iOS 5 saw the release of iCloud. You could now back up app data onto iCloud, which could then be synced onto multiple devices</li>
<li>iOS 6 saw the release of Passbook. You could create loyalty type coupons that showed on screen, when the user was near a key location.</li>
<li>iOS 7 saw a brand new visual design. You could redesign your app to better match the new design principles featured in iOS7</li>
</ul>
<p>When a new OS is released, users want to get a feel for what&#8217;s new &#8211; so they are more likely to try out apps that take advantage of such features. Apple as well is more likely to feature apps that take advantage of new features or resources. In cases like the iOS7 visual redesign, apps that are not updated to take advantage of this are penalized by users for not being up to date.</p>
<p>&nbsp;</p>
<p><img loading="lazy" class="alignleft size-medium wp-image-827" alt="iOS7" src="http://winningstack.com/wp-content/uploads/2013/10/iOS7-300x76.png" width="300" height="76" srcset="http://winningstack.com/wp-content/uploads/2013/10/iOS7-300x76.png 300w, http://winningstack.com/wp-content/uploads/2013/10/iOS7.png 640w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<h2>New Hardware Features</h2>
<p>In some cases, when a new version of an existing device (iPhone or iPad) is announced, it includes new features that you as a developer can take advantage of. For example</p>
<ul>
<li>iPhone 4: retina display</li>
<li>iPhone 5: taller display</li>
<li>iPhone 5s: 64 bit, M7 sensor chip</li>
</ul>
<p>As more and more of these devices are sold, it is imperative that your app is updated to support them. Apps that are not optimized for the retina display and 4&#8243; screen don&#8217;t look good or perform well on modern devices. Similarly, in a few years it might be expected that all apps are rewritten to take advantage of the 64 bit hardware that is made available.</p>
<h2>New App Store Categories</h2>
<p><img loading="lazy" class="alignleft size-full wp-image-829" alt="kids" src="http://winningstack.com/wp-content/uploads/2013/10/kids.png" width="218" height="123" />As the app store becomes bigger, with more and more apps filling up each category, Apple opens up new categories to help users discover new apps. Keep an eye out for new categories that your apps might qualify for and resubmit your app to fit in the right category. This is a great way to get a leg up on competition that have not updated their apps accordingly.</p>
<h2>Survival of the Fittest</h2>
<p>Even though there are over a million apps on the app store, the vast majority are not updated regularly to take advantage of the above updates. By keeping your eye on the market and what is coming out, you can be prepared to be one of the first apps to take advantage of a new update, giving you valuable publicity that you couldn&#8217;t get otherwise.</p>
<p>&nbsp;</p>
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		<title>Knowing When to Say No</title>
		<link>http://winningstack.com/knowing-when-to-say-no/</link>
		
		<dc:creator><![CDATA[Adarsh]]></dc:creator>
		<pubDate>Wed, 19 Jun 2013 11:57:45 +0000</pubDate>
				<category><![CDATA[Mobile App Development]]></category>
		<category><![CDATA[demographic]]></category>
		<category><![CDATA[features]]></category>
		<guid isPermaLink="false">http://winningstack.com/?p=814</guid>

					<description><![CDATA[Apple is famous for saying no to many features, even when competitors have it. And yet their products are spectacularly successful. Why is that? More importantly, what are you saying no to in your apps? Are you trying to be all things to all people? If you want raving fans who will share and help promote your &#8230; <p class="link-more"><a href="http://winningstack.com/knowing-when-to-say-no/" class="more-link">Continue reading<span class="screen-reader-text"> "Knowing When to Say No"</span></a></p>]]></description>
										<content:encoded><![CDATA[<p>Apple is famous for saying no to many features, even when competitors have it. And yet their products are spectacularly successful. Why is that?</p>
<p>More importantly, what are <em>you </em>saying no to in your apps? Are you trying to be all things to all people?</p>
<p>If you want raving fans who will <a title="How to Build a Viral Product" href="http://winningstack.com/how-to-build-a-viral-product/">share and help promote your app to others</a>, then it&#8217;s important to only focus on them and their needs, even if it means saying no.</p>
<p>So how do we do that?</p>
<ol>
<li><span style="line-height: 13px;"><a title="4 Steps to Create a Winning Product" href="http://winningstack.com/how-to-create-a-winning-product/">Figure out your demographic</a> and <a title="Generate Ideas by Solving Real Problems" href="http://winningstack.com/generate-ideas-by-solving-real-problems/">what problem it is</a> of theirs that you are trying to solve.</span></li>
<li>If a new feature or function does not appeal to this group, or solves a separate problem, then consider spinning off a separate app, rather than including it here.</li>
<li>When adding new features, make sure they don&#8217;t overly add complexity to your app.</li>
<li>If a feature will only be used by a small portion of your audience, is it worth it to include?</li>
</ol>
<p>Where possible, you want to limit the choices your users have to make in your app, to what makes sense for them. If you offer too many choices, they will get confused as to what to click on.</p>
<p>By following this approach, even though you may limit your audience to a particular niche, you will</p>
<ol>
<li>Have a really focused app that does what it&#8217;s supposed to do really well</li>
<li>Have a really easy to use app, that the user can figure out quickly</li>
<li>Create raving fans who are happy that you took the time to solve their needs and not someone else&#8217;s</li>
<li>Be able to better market this app to a select audience, rather than trying to compete with generic apps</li>
</ol>
<p>This is the approach that Apple uses to get raving fans. See which aspects of it you can use in your own app development!</p>
<p><iframe loading="lazy" src="http://www.youtube.com/embed/VpZmIiIXuZ0" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></p>
<p><a href="http://www.keepcalm-o-matic.co.uk/p/keep-calm-and-just-say-no/">Image Credit</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Eating your own Dogfood</title>
		<link>http://winningstack.com/eating-your-own-dogfood/</link>
		
		<dc:creator><![CDATA[Adarsh]]></dc:creator>
		<pubDate>Thu, 25 Apr 2013 16:49:44 +0000</pubDate>
				<category><![CDATA[Mobile App Development]]></category>
		<category><![CDATA[dogfooding]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[idea]]></category>
		<guid isPermaLink="false">http://winningstack.com/?p=733</guid>

					<description><![CDATA[Image Credit. Want to build a really great app? One that people love using and will tell their friends about? One that people will leave great reviews for? One that will leave users clamoring for more? Here are the steps you can follow, to accomplish this. 1. Create an app that you yourself want to &#8230; <p class="link-more"><a href="http://winningstack.com/eating-your-own-dogfood/" class="more-link">Continue reading<span class="screen-reader-text"> "Eating your own Dogfood"</span></a></p>]]></description>
										<content:encoded><![CDATA[<p><a href="http://deviq.com/dogfooding">Image Credit.</a></p>
<p>Want to build a really great app? One that people love using and will tell their friends about? One that people will leave great reviews for? One that will leave users clamoring for more?</p>
<p>Here are the steps you can follow, to accomplish this.</p>
<h2>1. Create an app that you yourself want to use.</h2>
<p>Solve a problem that you have, that you haven&#8217;t found a solution for.</p>
<p>Being a target user yourself will help you a lot in the research phase of figuring out what problems there are that require a solution, and what people would be willing to pay for that solution. Would you be willing to pay for it yourself? Would you use this product regularly?</p>
<p>Be honest with your evaluation, since if this isn&#8217;t something you wouldn&#8217;t pay for or use, then it may be difficult to find others who would.</p>
<p><a href="http://en.wikipedia.org/wiki/Eating_your_own_dog_food" target="_blank"><em>Eating your own dog food</em></a> or just <em><a href="http://deviq.com/dogfooding" target="_blank">dogfooding</a> </em>is a common term used in the software industry, where software companies encourage (or require) employees to use their own products in order to find bugs, improve usability etc.</p>
<h2>2. Use the app regularly and see if you&#8217;re happy with it.</h2>
<p>If you&#8217;re not happy with it, refine it further until you&#8217;re happy with it as an end user (not just because it&#8217;s your app!). Decide early on if the reason you&#8217;re not using the product is something that an update would fix. You may decide in the end that your problem isn&#8217;t something that an app could solve, in which case it&#8217;s better to terminate the project early on (preferably even in the<a title="App Prototypes and Mockups" href="http://winningstack.com/app-prototypes-mockups/" target="_blank"> mockup stage</a>). Or there may be technical challenges involved that cannot be overcome.</p>
<h2>3. Attract other like-minded users to give you feedback.</h2>
<p>Being a target user yourself, you are hopefully already engaged in communities with like minded individuals through forums, Facebook or <a href="http://www.reddit.com" target="_blank">Reddit</a> groups. If so, see if you can sign on others to help you beta test or give feedback on whether they would use your product. Many people are genuinely happy to provide such feedback if the product will help them out in the future.</p>
<h2>4. Continue improving and developing the app.</h2>
<p>You&#8217;ll want to <a title="Launch It" href="http://winningstack.com/launch-it/" target="_blank">launch</a> with the<a href="http://winningstack.com/how-to-create-a-winning-product/" target="_blank"> simplest version</a> of your product (without any additional bells and whistles), so you can start receiving feedback right away. Since bells and whistles can eat up a budget pretty quickly, make sure that each feature you add really makes the product better and is closer to a must-have, rather than a would-be-nice-to-have.</p>
<h2>5. Develop additional products and enhancements that you can sell to this same audience.</h2>
<p>&nbsp;</p>
<p>By following this process, and engaging in constant communication with your users, you should be able to develop a following that should make it easier to launch future products in a similar manner. Ideally, if later products you create also target the same audience, you can save yourself a lot in marketing costs, as you&#8217;ll already have an audience ready to sell your future product to.</p>
<p>I followed this exact process with my first product &#8211; <a title="learn Chinese online" href="http://www.ChineseLearnOnline.com" target="_blank">Chinese Learn Online</a>. I wasn&#8217;t satisfied with the other resources out there so I created my own, with myself being a target user. I created what I&#8217;d want to see in the perfect learning system out there.</p>
<p>Later, I became active in forums for learning Chinese, where I was able to promote and get feedback on my product. I developed a loyal following of users who suggested new features and gave me feedback on my implementation of them.</p>
<p>What started off as a small site for a few hundred users later blossomed into something much bigger, with thousands of paying users and millions of content downloads. But it all started with me creating something for myself.</p>
<p>A similar approach was later used with my <a href="http://www.simtechlife.com/stl-contacts-manager" target="_blank">STL Contact Manager app</a> &#8211; I created a simple app to manage my contacts. After receiving additional feedback from users, more features were added, along with in-app purchases to further grow the product.</p>
<p>So what app have you always looked for but haven&#8217;t seen out there? Can you create a solution to your own problem?</p>
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		<item>
		<title>How to Make Complex Apps on a Budget</title>
		<link>http://winningstack.com/how-to-make-complex-apps-on-a-budget/</link>
					<comments>http://winningstack.com/how-to-make-complex-apps-on-a-budget/#comments</comments>
		
		<dc:creator><![CDATA[Adarsh]]></dc:creator>
		<pubDate>Fri, 22 Mar 2013 18:08:40 +0000</pubDate>
				<category><![CDATA[Mobile App Development]]></category>
		<category><![CDATA[APIs]]></category>
		<category><![CDATA[Code segments]]></category>
		<category><![CDATA[Reskinning]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[template]]></category>
		<category><![CDATA[themes]]></category>
		<guid isPermaLink="false">http://winningstack.com/?p=722</guid>

					<description><![CDATA[When deciding how much you want to spend to build an app, it makes sense that the more features or more complicated an app is, the more your developer will charge to build it. What if there was a way to add complexity to your app, without having to pay an arm and a leg &#8230; <p class="link-more"><a href="http://winningstack.com/how-to-make-complex-apps-on-a-budget/" class="more-link">Continue reading<span class="screen-reader-text"> "How to Make Complex Apps on a Budget"</span></a></p>]]></description>
										<content:encoded><![CDATA[<p>When deciding <a title="How to Create a Budget for your Outsourced Project" href="http://winningstack.com/how-to-create-a-budget-for-your-outsourced-project/">how much you want to spend</a> to build an app, it makes sense that the more features or more complicated an app is, the more your developer will charge to build it. What if there was a way to add complexity to your app, without having to pay an arm and a leg for it?</p>
<p>New markets have been created that allow you to purchase code segments or even full on apps that have the functionality you&#8217;re looking for. You can then cut and paste that code into your own app to use. Here are some of the options available to you:</p>
<h2>Design Themes</h2>
<p>Yes, design is important. But <a title="How to Hire a Mobile App Designer" href="http://winningstack.com/how-to-hire-a-mobile-app-designer/">designers can be expensive</a>. You can cut costs though by using pre-made designs.</p>
<p>The process functions as follows:</p>
<ol>
<li>Browse through the <a href="http://winningstack.com/appdesignvault">available templates</a>.</li>
<li>Choose a template that matches your app&#8217;s main focus (eg. business, social, maps).</li>
<li>Purchase the design (<a href="http://winningstack.com/appdesignvault">Save 25% using this link</a>)</li>
<li>Send the template to your designer. He will then be able to change the colors and modify the theme files to match your brand identity.</li>
<li>Send the final design files to your developer to implement.</li>
</ol>
<h2>Developer APIs</h2>
<p><img loading="lazy" class="alignright size-medium wp-image-727" alt="Google Maps iOS SDK" src="http://winningstack.com/wp-content/uploads/2013/03/Maps-286x300.png" width="286" height="300" srcset="http://winningstack.com/wp-content/uploads/2013/03/Maps-286x300.png 286w, http://winningstack.com/wp-content/uploads/2013/03/Maps.png 309w" sizes="(max-width: 286px) 100vw, 286px" /></p>
<p>Many companies want you to use their services in their app. Want to make it easy for users to create an account? Integrate <a href="https://developers.facebook.com/docs/tutorials/ios-sdk-tutorial/authenticate/">Facebook&#8217;s login API</a>.<br />
Want to use Google Maps instead of Apple Maps? Integrate <a href="https://developers.google.com/maps/documentation/ios/">Google&#8217;s Maps SDK</a>.Want to let users save their data, so they can access it from another device? Integrate <a href="https://www.dropbox.com/developers/core/sdk">Dropbox&#8217;s SDK for iOS</a>.</p>
<p>The list goes on.</p>
<p>Let bigger companies (with deep pockets) do the development work for you. You can reap the rewards in your own app by using their API.</p>
<p>Just be sure to<a href="http://support.twitter.com/articles/68916-following-rules-and-best-practices"> read the fine print</a>. Some apps set  <a href="https://developers.google.com/maps/licensing">API limits</a> and may charge if you exceed that limit, while others may <a href="http://www.digitaltrends.com/mobile/firstworldproblems-twitter-api-and-third-party-problem/">just shut you down.</a> In either case, it is up to you to be aware.</p>
<p>Also be aware, that you may be required to update the APIs when new versions are released, which may require some<a href="http://stackoverflow.com/questions/12684053/problems-migrating-from-facebook-ios-sdk-2-x-to-3-x"> additional effort</a> on your part.</p>
<h2></h2>
<h2>Code Segments</h2>
<p><img loading="lazy" class="alignleft size-medium wp-image-728" alt="Pepper Style App UI" src="http://winningstack.com/wp-content/uploads/2013/03/Pepper-262x300.png" width="262" height="300" srcset="http://winningstack.com/wp-content/uploads/2013/03/Pepper-262x300.png 262w, http://winningstack.com/wp-content/uploads/2013/03/Pepper.png 631w" sizes="(max-width: 262px) 100vw, 262px" />While Developer APIs do force you to rely on 3rd companies for support, another option is for you to purchase code segments that have been released for sale. Rather than having your developer build you functionality from scratch, you could just search for code segments that already did this for you. Here are examples of some of the code segments available:</p>
<ul>
<li><a href="http://www.binpress.com/app/photo-effects-sdk-for-ios/801">Let users add effects to their photos</a>.</li>
<li><a href="http://www.binpress.com/app/analytics-and-graphing-with-php-sql/851">Let user view data as a graph, with multiple range options</a></li>
<li><a href="http://www.binpress.com/app/pinterest-gridview-for-ios-masonryview/836">Create a Pinterest type grid of images</a></li>
<li><a href="http://www.binpress.com/app/pepperui-for-ios/960">Animated flip through of images</a></li>
<li><a href="http://www.binpress.com/app/location-based-app-starter-kit-for-ios/815">Get a list of businesses around your current location</a></li>
<li><a href="http://www.binpress.com/app/ios-youtube-view/941">Add thumbnails of YouTube videos</a></li>
</ul>
<h2></h2>
<h2>Reskinning Apps</h2>
<p>Of course you could take things a step forward. Instead of just purchasing code segments, what if you were to purchase entire apps? It would be much less effort to modify an existing app to do what you wanted to do (or rebrand it as something new) than to develop it from scratch.</p>
<p><a href="www.Apptopia.com">Apptopia</a> is a market place just for that &#8211; purchase an app for cheap that isn&#8217;t doing very well. Then see if you can modify it, repackage it and then sell and market it as your own.</p>
<p>Using one of the options above is a great way to save money when creating an app with complex functionality. It&#8217;s also a great way to test new features, by quickly being able to add them in, without having to spend much time on them. The small amounts of money spent purchasing some of these templates could pay itself back quickly, by immediately increasing the value your app provides to the end user.</p>
<p>&nbsp;</p>
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		<title>How to Create an iPhone App Promo Video</title>
		<link>http://winningstack.com/how-to-create-an-iphone-app-promo-video/</link>
					<comments>http://winningstack.com/how-to-create-an-iphone-app-promo-video/#comments</comments>
		
		<dc:creator><![CDATA[Adarsh]]></dc:creator>
		<pubDate>Mon, 04 Mar 2013 16:01:30 +0000</pubDate>
				<category><![CDATA[Mobile App Development]]></category>
		<category><![CDATA[promo]]></category>
		<category><![CDATA[screencast]]></category>
		<category><![CDATA[teaser]]></category>
		<category><![CDATA[video]]></category>
		<guid isPermaLink="false">http://winningstack.com/?p=698</guid>

					<description><![CDATA[A great way to market your app is to create a promo video or trailer that showcases your app. Users can be drawn in by a great icon, screenshots or description. But what can really put them over the edge is a video that highlights the different features of your app, and what makes it &#8230; <p class="link-more"><a href="http://winningstack.com/how-to-create-an-iphone-app-promo-video/" class="more-link">Continue reading<span class="screen-reader-text"> "How to Create an iPhone App Promo Video"</span></a></p>]]></description>
										<content:encoded><![CDATA[<p>A great way to market your app is to create a promo video or trailer that showcases your app. Users can be drawn in by a <a title="App Store Icon" href="http://winningstack.com/app-store-icon/">great icon</a>, screenshots or description. But what can really put them over the edge is a video that highlights the different features of your app, and what makes it stand out.</p>
<p>A video is also essential for getting top review sites to review your app for you. In 30 seconds you can save reviewers and potential users a lot of time by showcasing key screens and features that would normally take much more time to discover. There are a few different approaches you can take for creating your video:</p>
<h1>1. DIY</h1>
<p>If you are on a budget, it is possible to create a basic video on your own. There are multiple ways to record your app and your interacting with it.</p>
<h1>a. iOS Simulator</h1>
<p><img loading="lazy" class="size-medium wp-image-702 alignright" alt="iPhoneSimulator" src="http://winningstack.com/wp-content/uploads/2013/03/iPhoneSimulator-300x242.jpg" width="300" height="242" srcset="http://winningstack.com/wp-content/uploads/2013/03/iPhoneSimulator-300x242.jpg 300w, http://winningstack.com/wp-content/uploads/2013/03/iPhoneSimulator.jpg 500w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<p>Use the iOS simulator <a style="font-size: 13px;" href="https://developer.apple.com/devcenter/ios/index.action">provided by Apple</a> to run your app on a Mac. Then use video screen capture software like <a style="font-size: 13px;" href="http://www.techsmith.com/jing.html">Jing</a>, <a style="font-size: 13px;" href="http://www.techsmith.com/camtasia-mac-features.html">Camtasia</a> or <a style="font-size: 13px;" href="http://mac.appstorm.net/roundups/utilities-roundups/10-screen-recording-tools-for-mac/">other screen recorder tool</a> to capture your interaction. You can also add effects like thumb presses to replace your mouse pointer using tools like<a style="font-size: 13px;" href="http://mac.softpedia.com/get/Utilities/SimFinger.shtml"> Sim Finger</a>.</p>
<p>Note that this approach won&#8217;t work for apps that require access to the camera or other device specific features that are not available in the simulator.</p>
<p><a href="http://vazexqi.github.com/2008/03/10/thoughts-on-the-iphone-sdk.html">Image Credit</a></p>
<h1>b. Airplay Mirroring</h1>
<p>To get a better representation of your app running on your actual device, you could try <a href="http://www.apple.com/airplay/">mirroring your device</a> (iPhone / iPad / iPod Touch) onto your TV, via an <a href="http://www.apple.com/appletv/">Apple TV</a>, and then recording your video from TV.</p>
<p>A 3rd party solution that seems to work quite well is <a href="https://www.reflectorapp.com/">Reflector</a>, which lets you mirror your device to a Mac / PC, where you can then  record the screen cast.</p>
<h1>c. Recording your Device</h1>
<p>The most direct way to record your app being used is to point a camera directly at your device, and record your app being used. If you use this approach, then pay attention to the following:</p>
<ol>
<li>Have a camera on a tripod, to keep the video stable.</li>
<li>Place your device on a table or flat surface to keep it stable.</li>
<li>Zoom your camera in to focus on the app to maximize the available viewing space.</li>
<li>Be aware of your finger blocking the view, and only use it when necessary.</li>
</ol>
<p>No matter which of the above approaches you use, after you have captured all the required video, you will need to do some editing. Here are some elements that you can consider:</p>
<ol>
<li>Unless it&#8217;s meant to be a tutorial video, keep it short and to the point. Teaser videos should be between 30 seconds to 1 minute long. If you want to record other elements of your app, then consider breaking them down into separate videos.</li>
<li>Use a video editing program like <a href="http://www.apple.com/ilife/imovie/">iMovie</a> to add a title and explanations or feature summaries of different screens, so the user understands what they are seeing.</li>
<li>Edit out long loading screens to keep the video short and to the point.</li>
<li>Add a catchy <a href="http://www.freestockmusic.com/">jingle</a> to the background, to keep the video interesting.</li>
<li>If you&#8217;re speaking in the video, consider recording the audio separately if the sound is not clear.</li>
</ol>
<p>Here is a video that was done by an app developer himself, using the iPhone Simulator, screen cast software and iMovie to edit the final video.<br />
<iframe loading="lazy" src="http://www.youtube.com/embed/CeFA_tNxkXY" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></p>
<h1>2. Outsource Production</h1>
<p>If you have a marketing budget, then you can get significantly better quality by hiring a professional to create your video.</p>
<h1>How Much Does an iPhone Promo Video Cost?</h1>
<p>Companies like <a href="http://www.apptamin.com/app-videos/">apptamin </a>can create promo videos for you for prices starting at $750. That would get you quality like this:</p>
<p><iframe loading="lazy" src="http://player.vimeo.com/video/56206740?title=0&amp;byline=0&amp;portrait=0&amp;" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></p>
<p>Obviously the bigger your budget, the higher end your promo video can look like. Increasing your budget to $2500 to $5000 would get you a video of this quality, which includes a professional voice-over:</p>
<p><iframe loading="lazy" src="http://player.vimeo.com/video/23591812?title=0&amp;byline=0&amp;portrait=0&amp;" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></p>
<p>In that same price range, you could also scout around your local area for a director who might be able to create a video like this, showing an actual user and the environment that you hope the app can be used in. This video here was <a href="http://realmacsoftware.com/blog/how-to-produce-an-app-promo-video">created for $3750</a>:</p>
<p><iframe loading="lazy" src="http://player.vimeo.com/video/35693267" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></p>
<p>Once your video is completed, start posting it on your app site and social media platforms. Also post it to YouTube, Vimeo and other video platforms that can get your app increased exposure from search engines. Use it when <a title="How to Submit your App to a Review Site" href="http://winningstack.com/how-to-submit-your-app-review-site/">posting your app on review sites</a>. Also monitor the comments and feedback you get on the video from different channels to gauge the reaction from your potential audience.</p>
<p>&nbsp;</p>
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		<title>App Metrics &#8211; What Should You Track?</title>
		<link>http://winningstack.com/app-metrics-what-should-you-track/</link>
		
		<dc:creator><![CDATA[Adarsh]]></dc:creator>
		<pubDate>Fri, 22 Feb 2013 17:14:49 +0000</pubDate>
				<category><![CDATA[Mobile App Development]]></category>
		<category><![CDATA[accounts]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[crashes]]></category>
		<category><![CDATA[in-app purchases]]></category>
		<category><![CDATA[login]]></category>
		<category><![CDATA[metrics]]></category>
		<category><![CDATA[updates]]></category>
		<guid isPermaLink="false">http://winningstack.com/?p=686</guid>

					<description><![CDATA[When people release an app, the biggest metric they track is downloads. The more downloads the better, obviously. And if it&#8217;s a paid app, then more downloads should equal more sales, meaning more profit for you. Are there any other metrics you should be tracking though, beyond downloads? Depending on the nature of your app, &#8230; <p class="link-more"><a href="http://winningstack.com/app-metrics-what-should-you-track/" class="more-link">Continue reading<span class="screen-reader-text"> "App Metrics &#8211; What Should You Track?"</span></a></p>]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" class="alignleft size-medium wp-image-691" alt="App Download Metrics" src="http://winningstack.com/wp-content/uploads/2013/02/gomanager-metrics-visual-300x218.jpg" width="300" height="218" srcset="http://winningstack.com/wp-content/uploads/2013/02/gomanager-metrics-visual-300x218.jpg 300w, http://winningstack.com/wp-content/uploads/2013/02/gomanager-metrics-visual.jpg 387w" sizes="(max-width: 300px) 100vw, 300px" />When people release an app, the biggest metric they track is downloads. The more downloads the better, obviously. And if it&#8217;s a paid app, then more downloads should equal more sales, meaning more profit for you. Are there any other metrics you should be tracking though, beyond downloads?</p>
<p>Depending on the nature of your app, there should be. Here are some metrics you can study, to see which ones apply to your app.</p>
<p><a href="http://www.greencopper.com/products/gomanager-metrics/">Photo Credit</p>
<p></a></p>
<h1>1. App Usage.</h1>
<p>Just because your app receives a lot of downloads, doesn&#8217;t mean that your app has a lot of users. Some users may use your app once, and then delete it afterwards. 3rd party analytics such as <a href="https://developers.google.com/analytics/devguides/collection/ios/">Google</a> and <a href="https://www.bugsense.com/">Bugsense</a> let you track app usage. You can even monitor certain pages within your app to see how many views they are getting regularly, and also track which pages are not receiving the views you hope they would.</p>
<h1>2. Updates.</h1>
<p><a href="http://www.idownloadblog.com/2012/10/19/85-percent-study-on-ios-gamers/">Studies have shown</a> that many users delete apps soon after they download them. Do your users delete your apps, or do they keep them on their device? One (pseudo) way to track such retention is by tracking how many updates are downloaded, each time an update is released. Compare this to your cumulative app downloads to measure the retention rate of your app.</p>
<p>Of course this metric isn&#8217;t perfect, since:</p>
<ol>
<li>Just because users keep your app on their device, doesn&#8217;t mean that they actually use it regularly.</li>
<li>There may be users who use your app regularly, but who don&#8217;t update their apps regularly.</li>
</ol>
<h1>3. Accounts created.</h1>
<p><img loading="lazy" class="size-medium wp-image-690 alignright" alt="App-Login-form" src="http://winningstack.com/wp-content/uploads/2013/02/App-Login-form-preview2-201x300.png" width="201" height="300" srcset="http://winningstack.com/wp-content/uploads/2013/02/App-Login-form-preview2-201x300.png 201w, http://winningstack.com/wp-content/uploads/2013/02/App-Login-form-preview2.png 658w" sizes="(max-width: 201px) 100vw, 201px" />If your app requires users to create an account, you can track what percentage of users actually create an account. Ideally there should be some functionality for the user to browse through your app without logging in first. This way, you can track what percentage of users you are able to convert into registered users.</p>
<p><a href="http://www.pixelpixelpixel.com/2012/05/app-login-form/">Photo Credit</a>.</p>
<h1>4. Logins.</h1>
<p>If your users do have the ability to create accounts, then what percentage of them login more than once? How often do they login?</p>
<h1>5. Content Submission</h1>
<p>In most social networks, it is a small percentage of the users that contribute the majority of the content (postings, comments etc.). Are you happy with the content being submitted? If not, is there any incentive you can provide users to submit more content? Are you able to track if your incentives are working or not?</p>
<h1>6. In-app purchases</h1>
<p>If your app offers in-app purchases, then it is up to you to determine whether your users are finding value in the purchase options you are giving them. If you offer multiple purchase options and one of them isn&#8217;t being purchased very often, then is it worth offering?</p>
<h1>7. Crash Reports</h1>
<p>While your app may function flawlessly on your own device, it may be causing problems on your user&#8217;s devices. Do you have a system in place to<a href="http://winningstack.com/iphone-app-crashes-detecting-fixing-bugs/" target="_blank"> track crashes and fix bugs</a>?</p>
<p>&nbsp;</p>
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		<title>Which Mobile Platform to Develop For</title>
		<link>http://winningstack.com/which-mobile-platform-to-develop-for/</link>
		
		<dc:creator><![CDATA[Adarsh]]></dc:creator>
		<pubDate>Fri, 25 Jan 2013 14:41:50 +0000</pubDate>
				<category><![CDATA[Mobile App Development]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[blackberry 10]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[windows phone 8]]></category>
		<guid isPermaLink="false">http://winningstack.com/?p=671</guid>

					<description><![CDATA[While this site has focused on developing apps for the iPhone, iOS is obviously just one of a few different mobile platforms that are available to develop on. In fact, it is not even the biggest one, as the chart on the left shows (image source). So should you be developing just on iOS? Which &#8230; <p class="link-more"><a href="http://winningstack.com/which-mobile-platform-to-develop-for/" class="more-link">Continue reading<span class="screen-reader-text"> "Which Mobile Platform to Develop For"</span></a></p>]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" class="size-medium wp-image-673 alignleft" alt="Mobile-OS-Market-Share-2012" src="http://winningstack.com/wp-content/uploads/2013/01/Mobile-OS-Market-Share-20121-300x206.jpg" width="300" height="206" srcset="http://winningstack.com/wp-content/uploads/2013/01/Mobile-OS-Market-Share-20121-300x206.jpg 300w, http://winningstack.com/wp-content/uploads/2013/01/Mobile-OS-Market-Share-20121.jpg 512w" sizes="(max-width: 300px) 100vw, 300px" />While this site has focused on developing apps for the iPhone, iOS is obviously just one of a few different mobile platforms that are available to develop on. In fact, it is not even the biggest one, as the chart on the left shows (<a href="http://web-design-egypt.com/blog/firefoxs-mobile-os-said-to-capture-1-of-market-share-by-the-end-of-2013-the-droid-guy/" target="_blank">image source</a>). So should you be developing just on iOS? Which other platforms should you also develop for?</p>
<p>If your goal is to maximize your user audience, then of course your goal should be to develop for all platforms. However that requires significant development costs, since most developers are only proficient in one (maybe two) platforms. If you&#8217;re just getting started, then start with one platform. If you find yourself succeeding, then you can use the profits you earn to expand to other platforms later.</p>
<p>So which platform should you begin with?</p>
<h2>iOS versus Android</h2>
<p><img loading="lazy" class="size-medium wp-image-674 alignright" title="Android iOS App Sales" alt="Android iOS App Sales" src="http://winningstack.com/wp-content/uploads/2013/01/20121130appannie1-300x257.jpg" width="300" height="257" srcset="http://winningstack.com/wp-content/uploads/2013/01/20121130appannie1-300x257.jpg 300w, http://winningstack.com/wp-content/uploads/2013/01/20121130appannie1.jpg 333w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<p>Right now, Android provides the biggest platform in terms of users. However the percentage of users who pay for apps is a lot lower for Android users than it is for iOS users.</p>
<p>So even though Android has significantly higher marketshare than iOS, the app sales generated on iOS are still a lot more, than what is generated by Android.</p>
<p>The moral of the story is that if you’re planning a free app, then Android is an excellent choice. If you’re planning a paid app, then I would suggest going with iOS initially, since developers tend to <a href="http://www.macobserver.com/tmo/article/apple-app-store-generating-4x-google-play-revenue" target="_blank">make more money from app sales on iOS than Android</a>.</p>
<h2>Other Platforms</h2>
<p><img loading="lazy" class="size-medium wp-image-676 alignleft" title="BlackBerry 10" alt="BlackBerry 10" src="http://winningstack.com/wp-content/uploads/2013/01/BlackBerry_10_screenshot-180x300.png" width="180" height="300" srcset="http://winningstack.com/wp-content/uploads/2013/01/BlackBerry_10_screenshot-180x300.png 180w, http://winningstack.com/wp-content/uploads/2013/01/BlackBerry_10_screenshot-614x1024.png 614w, http://winningstack.com/wp-content/uploads/2013/01/BlackBerry_10_screenshot.png 768w" sizes="(max-width: 180px) 100vw, 180px" />Considering that Android and iOS control more than 80% of the mobile market, is it even worth considering one of the smaller platforms like Windows Phone 8, or Blackberry 10?</p>
<p>Surprisingly there are indeed a few advantages for developing for these other platforms:</p>
<p><strong>Competition is MUCH lower: </strong>Windows Phone 8 and Blackberry 10 provide a unique advantage in that although they have much smaller user bases than either Android or iOS, they also have much smaller app stores too. This means you have a lot fewer apps to compete with. Therefore it’s possible that you could make more <img loading="lazy" class="alignright size-medium wp-image-675" title="Windows Phone 8" alt="Windows Phone 8" src="http://winningstack.com/wp-content/uploads/2013/01/Windows_Phone_8_StartScreen-180x300.png" width="180" height="300" srcset="http://winningstack.com/wp-content/uploads/2013/01/Windows_Phone_8_StartScreen-180x300.png 180w, http://winningstack.com/wp-content/uploads/2013/01/Windows_Phone_8_StartScreen.png 240w" sizes="(max-width: 180px) 100vw, 180px" />money from these smaller stores, just because more users will find you there, than they would in the crowded market places of Android and iOS.</p>
<p><strong>Development costs COULD be cheaper. </strong>In many cases, Microsoft and RIM have been known to <a href="https://developer.blackberry.com/jamcommunity" target="_blank">woo developers with contests</a> and promotions, where they can provide you with tools, <a href="http://blogs.windows.com/windows_phone/b/wpdev/archive/2013/01/14/next-app-star-see-your-app-featured-in-a-windows-phone-tv-ad.aspx" target="_blank">marketing opportunities</a> or even contribute towards development costs. Certainly there&#8217;s no harm in researching what promotions are going on at the moment, and whether it is worth developing for, or porting one of your existing apps over to these other platforms.</p>
<h2>What Platform do You use?</h2>
<p>At the end of the day, if you are just starting out and want to keep costs low, I would suggest starting with the mobile platform that you are already using and already familiar with. This way you&#8217;ll save money on purchasing new devices.</p>
<p>You will be the one testing the app, so it makes sense to choose a platform that you’re familiar with, that you already own devices for.</p>
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		<title>App Localization and Language Support</title>
		<link>http://winningstack.com/app-localization-and-language-support/</link>
					<comments>http://winningstack.com/app-localization-and-language-support/#comments</comments>
		
		<dc:creator><![CDATA[Adarsh]]></dc:creator>
		<pubDate>Wed, 16 Jan 2013 12:33:03 +0000</pubDate>
				<category><![CDATA[Mobile App Development]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[localization]]></category>
		<category><![CDATA[translation]]></category>
		<guid isPermaLink="false">http://winningstack.com/?p=662</guid>

					<description><![CDATA[One aspect of app marketing that many developers are not aware of, is how much bigger the world outside your own backyard is. Most apps are developed in English, for an English audience. For most developers that is fine, since the audience of English users is so huge. However there is an independent app store &#8230; <p class="link-more"><a href="http://winningstack.com/app-localization-and-language-support/" class="more-link">Continue reading<span class="screen-reader-text"> "App Localization and Language Support"</span></a></p>]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" class="alignnone size-medium wp-image-666" title="App Store International" alt="App Store International" src="http://winningstack.com/wp-content/uploads/2013/01/International-300x65.png" width="300" height="65" srcset="http://winningstack.com/wp-content/uploads/2013/01/International-300x65.png 300w, http://winningstack.com/wp-content/uploads/2013/01/International.png 982w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<p>One aspect of app marketing that many developers are not aware of, is how much bigger the world outside your own backyard is.</p>
<p>Most apps are developed in English, for an English audience. For most developers that is fine, since the audience of English users is so huge. However there is an independent app store in more than <a href="http://support.apple.com/kb/TS3599">150 countries</a> with 40 different languages. What does this mean for you?</p>
<p><img loading="lazy" class="size-full wp-image-665 alignright" alt="promote-app-store-badge" src="http://winningstack.com/wp-content/uploads/2013/01/promote-app-store-badge.png" width="197" height="137" /></p>
<ul>
<li>If a user in a non English speaking country has a choice between two apps &#8211; one in English, and one in their local language &#8211; they are more likely to choose the local language version.</li>
<li>If you do make a non English version of your app, then you may have less competition in the country that you target.</li>
</ul>
<p>It is expected that countries like China (where <a href="http://www.cnbc.com/id/100319191/Defying_Growth_Concerns_iPhone_Sales_Soar_in_China">iPhone sales are booming</a>) will one day eclipse the US store in app store sales. So why not be a part of that growth today?</p>
<h2>Where to Begin?</h2>
<p>So should you translate your app into a different language? Which language should you start with?</p>
<p>The best place to begin would be to look at the markets where your app is already successful. Are there any non English markets there? If so, develop for those markets first.</p>
<p><img loading="lazy" class="alignnone size-full wp-image-663" alt="App Sales by Country" src="http://winningstack.com/wp-content/uploads/2013/01/Countries.png" width="546" height="315" srcset="http://winningstack.com/wp-content/uploads/2013/01/Countries.png 546w, http://winningstack.com/wp-content/uploads/2013/01/Countries-300x173.png 300w" sizes="(max-width: 546px) 100vw, 546px" /></p>
<p>In the above chart, you can see that France is the 4th most popular country for this app. So a French version could be beneficial. As could an Italian, Dutch and Chinese version.</p>
<h2>Different Levels of Localization</h2>
<p>Depending on the type of app you have, and the resources you have available for it, you can start by just translating the meta data &#8211; i.e. the app store description of your app. This way, someone using the French version of iTunes would see a French description of your app. Your app itself might still be in English, but at least the sales copy would be in French, which could be a good start.</p>
<p>If you want to translate the actual app into multiple languages, then make sure you have the following elements covered:<img loading="lazy" class="size-full wp-image-664 alignright" alt="internationalize-meta" src="http://winningstack.com/wp-content/uploads/2013/01/internationalize-meta.png" width="259" height="272" /></p>
<ul>
<li>Button and description text</li>
<li>Error messages</li>
<li>Speech audio</li>
</ul>
<p>Apple provides a lot of <a href="https://developer.apple.com/internationalization/">resources</a> in these areas to allow your app to automatically conform to the user&#8217;s device language settings, so take advantage of them.</p>
<p>Don&#8217;t forget to track what effect the localization changes has on your downloads and profit from those countries. This way you will know if the effort was worth it, which will help you plan your strategy for future apps.</p>
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