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		<title>Review: Tales From Space: Mutant Blobs Attack!!! (PlayStation Vita)</title>
		<link>https://8bitbleep.wordpress.com/2012/03/14/review-tales-from-space-mutant-blobs-attack-playstation-vita/</link>
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		<dc:creator><![CDATA[MadCapsules]]></dc:creator>
		<pubDate>Wed, 14 Mar 2012 06:51:26 +0000</pubDate>
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					<description><![CDATA[I&#8217;m not the first to say this &#8211; and to be honest, I was CERTAIN that I would disagree &#8211; but Tales From Space: Mutant Blobs Attack!!! (Blobs from here on in) may well be the best of PlayStation Vita&#8217;s &#8230; <a href="https://8bitbleep.wordpress.com/2012/03/14/review-tales-from-space-mutant-blobs-attack-playstation-vita/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p><img data-attachment-id="1326" data-permalink="https://8bitbleep.wordpress.com/2012/03/14/review-tales-from-space-mutant-blobs-attack-playstation-vita/blobs/" data-orig-file="https://8bitbleep.wordpress.com/wp-content/uploads/2012/03/blobs.jpg" data-orig-size="350,350" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Tales From Space: Mutant Blobs Attack!!!" data-image-description="" data-image-caption="" data-large-file="https://8bitbleep.wordpress.com/wp-content/uploads/2012/03/blobs.jpg?w=350" class="aligncenter size-medium wp-image-1326" title="Tales From Space: Mutant Blobs Attack!!!" src="https://8bitbleep.wordpress.com/wp-content/uploads/2012/03/blobs.jpg?w=300&#038;h=300" alt="" width="300" height="300" srcset="https://8bitbleep.wordpress.com/wp-content/uploads/2012/03/blobs.jpg?w=300 300w, https://8bitbleep.wordpress.com/wp-content/uploads/2012/03/blobs.jpg?w=150 150w, https://8bitbleep.wordpress.com/wp-content/uploads/2012/03/blobs.jpg 350w" sizes="(max-width: 300px) 100vw, 300px" />I&#8217;m not the first to say this &#8211; and to be honest, I was CERTAIN that I would disagree &#8211; but <em>Tales From Space: Mutant Blobs Attack!!</em>! (<em>Blobs</em> from here on in) may well be the best of PlayStation Vita&#8217;s stellar launch line-up&#8230; And it&#8217;s a PSN title, priced at just AU$11.95.</p>
<p><span id="more-1325"></span></p>
<p><iframe class="youtube-player" width="500" height="282" src="https://www.youtube.com/embed/i9AzKRcJNBw?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>The premise is simple: you play a spiky yellow blob who, after a life of being prodded and poked and experimented on, escapes his scientist captors and takes his revenge upon the world. As the blob, your goal is to jump about each stage consuming everything you can in order to grow large enough to eat the obstacle blocking your way from the next level. Oh &#8211; and there are some blobby friends to rescue along the way.</p>
<p>Comparisons to the <em>Katamari Damacy</em> series are valid; however, <em>Blobs </em>manages to differentiate itself by implementing some different gameplay mechanics. Firstly, it&#8217;s a straightforward 2D platformer as opposed to a 3D &#8220;roll-&#8217;em-up&#8221; &#8211; you simply jump from platform to platform &#8220;absorbing&#8221; items you touch. Secondly, you aren&#8217;t inundated with objects that you can digest &#8211; each level contains just enough to get you to the size you need to be.</p>
<p>There isn&#8217;t really much more to the game, to be honest. Later on you can use a magnetism skill to attract or repel yourself from purple-glowing metal objects, and there are some objects that need to be manipulated by use of the touchscreen, but at its most basic, this is a simple platformer &#8211; and a well-made one at that.</p>
<p>Controls are spot-on, and the physics of the blob itself have been tweaked to make the game feel just that little bit more FRUSTRATING &#8211; it has a tendency to bounce when it comes into contact with an object and roll slightly when you land. While these may seem like criticisms, they are really what makes the game so damned fun &#8211; a great platformer SHOULD be slighty frustrating.</p>
<p>Levels are short and not overly taxing, but for the most part, they are extremely satisfying. Within every environment (there are six overall, including the &#8220;College&#8221; and &#8220;Town&#8221;), there are about 5 levels &#8211; one of which is a top-down labyrinth-style game, which is controlled using the Vita&#8217;s gyroscope. They do break up the monotony somewhat, but tend to be less enjoyable than the platform levels.</p>
<p>From a design perspective, the game is just gorgeous. It feels like a tacky 50&#8217;s sci-fi, and it has the same kind of humour to go along with it &#8211; and the last level is just a scream. Further, it&#8217;s one of those titles that doesn&#8217;t shy away from the fact that it is just a game &#8211; the edges of the screen fade away to resemble an old-fashioned CRT TV, and there&#8217;s even one level that&#8217;s made to look like it&#8217;s being played out on a Game Boy&#8230; or something similar.</p>
<p>But all of that said, it&#8217;s not perfect. Levels feel sparse &#8211; as I mentioned earlier, levels don&#8217;t contain much more than what you need to get by, and most of it is within reach. In some ways you just feel like you&#8217;re just doing the motions in order to get to the next level. However, it still manages to be fun, and is a great example of excellent game mechanics. Further, there are times when you need to go from button presses to touch screen controls in quick succession, and this causes a great deal of unnecessary frustration &#8211; it&#8217;s only rare (two or three times in the whole game), but it&#8217;s noticeably annoying. And as a final complaint &#8211; it&#8217;s short. It&#8217;ll take only 3 or 4 hours to get through all of the levels, and I have to admit I was a little surprised that there was nothing to unlock&#8230; It&#8217;s just the main game, and that&#8217;s it.</p>
<p>But you know what? That&#8217;s all it needs. Simply based on how much I enjoyed those four hours, <em>Blobs </em>was well worth the $12 asking price. In fact, I would have paid more, it was THAT fun to play. Beyond that &#8211; it looks great, and it&#8217;s the first game in a long while that I really want to complete in its entirety (this means getting a gold star on every level and collecting all of my little friends). Considering I&#8217;m a compulsive non-completionist, that&#8217;s saying a lot. Best launch game? Perhaps not &#8211; but it&#8217;s pretty close.</p>
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			<media:title type="html">Tales From Space: Mutant Blobs Attack!!!</media:title>
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		<title>Review: Capcom vs SNK: Millennium Fight 2000 (Dreamcast)</title>
		<link>https://8bitbleep.wordpress.com/2012/02/29/review-capcom-vs-snk-millennium-fight-2000-dreamcast/</link>
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		<dc:creator><![CDATA[MadCapsules]]></dc:creator>
		<pubDate>Wed, 29 Feb 2012 07:35:33 +0000</pubDate>
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		<guid isPermaLink="false">http://8bitbleep.wordpress.com/?p=1316</guid>

					<description><![CDATA[In the late 90s, fighting game crossovers were all the rage. In fact, for a few years into the 00s, crossover titles were fairly common, at least in the Capcom stable. To some degree, there has been a bit of a &#8230; <a href="https://8bitbleep.wordpress.com/2012/02/29/review-capcom-vs-snk-millennium-fight-2000-dreamcast/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p><img data-attachment-id="1317" data-permalink="https://8bitbleep.wordpress.com/2012/02/29/review-capcom-vs-snk-millennium-fight-2000-dreamcast/capcom-snk-millienium-fight-2000/" data-orig-file="https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/capcom-snk-millienium-fight-2000.jpg" data-orig-size="260,259" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Capcom vs SNK Millenium Fight 2000" data-image-description="" data-image-caption="" data-large-file="https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/capcom-snk-millienium-fight-2000.jpg?w=260" class="aligncenter size-full wp-image-1317" title="Capcom vs SNK Millenium Fight 2000" src="https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/capcom-snk-millienium-fight-2000.jpg?w=500" alt=""   srcset="https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/capcom-snk-millienium-fight-2000.jpg 260w, https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/capcom-snk-millienium-fight-2000.jpg?w=150&amp;h=150 150w" sizes="(max-width: 260px) 100vw, 260px" />In the late 90s, fighting game crossovers were all the rage. In fact, for a few years into the 00s, crossover titles were fairly common, at least in the Capcom stable. To some degree, there has been a bit of a resurgence at present, what with Marvel vs Capcom 3, Mortal Kombat vs DC Universe, and the upcoming Street Fighter vs Tekken, but nothing can compare to the number of titles released ten years ago&#8230;</p>
<p>&nbsp;</p>
<p>And this? This was one of them. Released only on arcade and Dreamcast originally, Capcom vs SNK: Millenium Fight 2000 (developed by Capcom) &#8211; to my knowledge, at least &#8211; came and went somewhat quietly.Then again, I wasn&#8217;t an avid fan of either Capcom or SNK at the time, so perhaps I just missed it.</p>
<p>With characters from Capcom titles (Street Fighter) battling characters from SNK (King of Fighters), players could select a team of one to four characters from multiple streams (weighted depending on overall strength), and could select fighting rules according to &#8220;grooves&#8221; (either an SNK groove based on KoF &#8217;94 &#8211; &#8217;98 or a Capcom groove based on SF Alpha). Yes &#8211; it was overcomplicated, and I&#8217;m sure my lazy explanation above did  nothing to help you, but it doesn&#8217;t matter. None of the finer details meant anything to me, at least.  I simply choose a couple of characters, and fought valiantly (I like the odd fighting game, but I&#8217;m no pro).<span id="more-1316"></span></p>
<div><iframe class="youtube-player" width="500" height="282" src="https://www.youtube.com/embed/ifNtI2arZxU?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe><strong>Why did I get this anyway?</strong></p>
<p>Well, like I mentioned in my <a title="Consol(idol)ation: Sega Dreamcast" href="https://8bitbleep.wordpress.com/2012/02/17/consolidolation-sega-dreamcast/">Dreamcast article</a>, it was a hand-me-down, and this was one of the titles that came with it &#8211; and thank god for that! The reality is, I had always believed that most of the &#8220;Capcom vs&#8230;&#8221; titles were fairly crappy, except for Marvel vs Capcom (there was no reason for me to believe this, it was based on the fact that <em>everyone</em> seemed to LOVE MvC, but nobody really ever mentioned any of the other &#8220;vs&#8221; titles &#8211; I assumed this was because they were crap). Thus &#8211; I wouldn&#8217;t have played this if it wasn&#8217;t given to me.</p>
<p>My bad.</p>
<p><strong>Likely impact (on release)</strong></p>
<p>I must say that I relly enjoy it when I play (and subsequently review) a game that I can&#8217;t find very much information on, because it allows me to speculate. This is one such title &#8211; nothing on Metacritic, very little on Wikipedia, so I have no understanding as to how this was received.</p>
<p>But&#8230; I can imagine&#8230; It was released in the year 2000 (hence the title) on both arcade and Dreamcast, pretty much smack bang in the middle of the fighting crossover craze. As such, it was likely pretty popular, but the real crux of the matter is the look of the game &#8211; it really looks like a late 90s-early 00s arcade title. I&#8217;m fairly sure it would have been virtually arcade perfect&#8230; For that reason alone, I would expect that this was somewhat critically acclaimed, but I can&#8217;t be certain of the landscape at the time &#8211; perhaps there were better fighters released  in a similar timeframe&#8230;? Still &#8211; it&#8217;s great.</p>
<p><strong>Current impact: Has it aged well?</strong></p>
<p>Yes &#8211; it still looks great (like I said, it would have been pretty impressive back in the day) and it plays so damned well. Sure &#8211; I don&#8217;t really understand the concept of the &#8220;grooves&#8221; and how they apply to the game itself, but that&#8217;s really because I&#8217;m not a fighting game aficionado &#8211; I like to play them from time-to-time, but I really just mash buttons and spam the only special moves I know. But that said? I had a lot of fun with this game, and that&#8217;s all that should really matter. There are many characters to choose from, and they all play well &#8211; just as well as you remember them at the arcades.</p>
<p><strong>Overall &#8211; is it worth collecting?</strong></p>
<p>Personally? It&#8217;s hard to say &#8211; it comes down to what you can afford and what you LIKE. If you&#8217;re into fighting games, well then this is a definite must-buy, but if not&#8230;?</p>
<p>If you are trying to get as many DC games as you can, get this early, but otherwise&#8230; maybe not?</p>
<p>I&#8217;ll put it this way. Now that I KNOW this is a great title, I probably still wouldn&#8217;t put this high on my list of DC titles that I need to buy. The reason for that is two-fold &#8211; I&#8217;m not a HUGE fan of fighting games, and there are other games that I&#8217;d get first. But it&#8217;s still a damned fine game (which I guess is testament to the quality of DC games overall).</p>
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		<title>Review: Syndicate (Jaguar)</title>
		<link>https://8bitbleep.wordpress.com/2012/02/24/review-syndicate-jaguar/</link>
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		<dc:creator><![CDATA[MadCapsules]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 07:21:10 +0000</pubDate>
				<category><![CDATA[Review]]></category>
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		<guid isPermaLink="false">http://8bitbleep.wordpress.com/?p=1312</guid>

					<description><![CDATA[Syndicate, released in 1993 by Bullfrog, was a kind of action-strategy set in a sci-fi universe, and was fairly well received by game critics at the time. In the game, the world is run by a number of competing corporations (syndicates), &#8230; <a href="https://8bitbleep.wordpress.com/2012/02/24/review-syndicate-jaguar/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p><img data-attachment-id="1313" data-permalink="https://8bitbleep.wordpress.com/2012/02/24/review-syndicate-jaguar/photo/" data-orig-file="https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/photo.jpg" data-orig-size="585,466" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.4&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 4S&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1329503032&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.28&quot;,&quot;iso&quot;:&quot;800&quot;,&quot;shutter_speed&quot;:&quot;0.066666666666667&quot;,&quot;title&quot;:&quot;&quot;,&quot;latitude&quot;:&quot;-37.7325&quot;,&quot;longitude&quot;:&quot;145.08766666667&quot;}" data-image-title="Syndicate (Jaguar)" data-image-description="" data-image-caption="" data-large-file="https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/photo.jpg?w=500" class="aligncenter size-medium wp-image-1313" title="Syndicate (Jaguar)" src="https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/photo.jpg?w=300&#038;h=238" alt="" width="300" height="238" srcset="https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/photo.jpg?w=300 300w, https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/photo.jpg?w=150 150w, https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/photo.jpg 585w" sizes="(max-width: 300px) 100vw, 300px" />Syndicate, released in 1993 by Bullfrog, was a kind of action-strategy set in a sci-fi universe, and was fairly well received by game critics at the time. In the game, the world is run by a number of competing corporations (syndicates), and it&#8217;s your particular company&#8217;s goal to take control. As such, you take on missions in the various regions of the world (countries to you and me), and deploy a team of four operatives to achieve a set goal.</p>
<p>The main game utilises an isometric view, and you can direct your team either individually, or as a whole, depending on how you think the mission is best tackled. The game plays itself out in real-time as you navigate your team around the city streets looking for your target.</p>
<p>The beauty, though, lay in the detail &#8211; not only could you choose which operatives to send out (from a list), but you could also choose what equipment each individual took on the mission, or even what cybernetic enhancements each individual had applied (to make them faster, more accurate, etc.). On top of this, you could invest some of your earnings into researching various technologies (primarily weapons and cybernetic enhancements), which injects a kind of RPG quality into the title.<span id="more-1312"></span></p>
<div><iframe class="youtube-player" width="500" height="282" src="https://www.youtube.com/embed/trn4jlali6k?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe><strong>Why did I get this anyway?</strong></p>
<p>To be honest, I&#8217;m not sure. It was prompted by a little nostalgia, as I remembered playing Syndicate on my friend&#8217;s Amiga, and absolutely loving it. However, I never played it on a console&#8230; I guess it was cheap and I saw the opportunity to grab something I used to love&#8230;</p>
<p><strong>Likely impact (on release)</strong></p>
<p>In the overview above, I mentioned that the game was fairly well received by critics, but I guess I need to make myself clear &#8211; this does NOT refer to the Jaguar title, as playing on Amiga/PC with a mouse, and playing on a console with a gamepad are two completely different things&#8230;</p>
<p>The lower resolution of a standard definition TV, coupled with extremely confusing controls means that it&#8217;s likely this <em>wasn&#8217;t</em> well received on Jaguar. That said, review scores have ranged from 30% to 90% in my searches across the web, so it might come down to how long it takes to get used to the controls, and whether or not you can weather the frustration in the process. I guess I can say that the 90s was a different time, and it&#8217;s possible that it wasn&#8217;t so frustrating.</p>
<p><strong>Current impact: Has it aged well?</strong></p>
<p>No&#8230; No, it hasn&#8217;t. On Jaguar, it&#8217;s extremely hard to control, and the graphics are lacking in detail. Playing at a higher resolution is much better (on other machines), but it&#8217;s not an impressive Jaguar title.</p>
<p>Still, I haven&#8217;t spent much time with the game, but the simple fact is &#8211; I don&#8217;t really want to. That kind of speaks volumes as to how much I enjoyed playing it so far. I&#8217;ll give it another chance, but I don&#8217;t see myself playing it for any more than nostalgic reasons.</p>
<p><strong>Overall &#8211; is it worth collecting?</strong></p>
<p>On Jaguar &#8211; no. Unless you have played it on Jaguar before and want to get it for that reason, don&#8217;t punish yourself &#8211; it&#8217;s not the same as you remember.</p>
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		<title>Review: Rez (Dreamcast)</title>
		<link>https://8bitbleep.wordpress.com/2012/02/19/review-rez-dreamcast/</link>
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		<dc:creator><![CDATA[MadCapsules]]></dc:creator>
		<pubDate>Sun, 19 Feb 2012 07:09:26 +0000</pubDate>
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					<description><![CDATA[Early this Millennium, legendary Japanese video game designer/producer Testsuya Mizuguchi had a dream to create a game that tapped into the idea of synaesthesia &#8211; essentially a scientific term referring to the experience of differing sensations to what should be &#8230; <a href="https://8bitbleep.wordpress.com/2012/02/19/review-rez-dreamcast/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" data-attachment-id="1309" data-permalink="https://8bitbleep.wordpress.com/2012/02/19/review-rez-dreamcast/rez_dreamcast/" data-orig-file="https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/rez_dreamcast.jpg" data-orig-size="273,240" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Rez (Dreamcast)" data-image-description="" data-image-caption="" data-large-file="https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/rez_dreamcast.jpg?w=273" class="aligncenter size-full wp-image-1309" title="Rez (Dreamcast)" src="https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/rez_dreamcast.jpg?w=500" alt=""   srcset="https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/rez_dreamcast.jpg 273w, https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/rez_dreamcast.jpg?w=150&amp;h=132 150w" sizes="(max-width: 273px) 100vw, 273px" />Early this Millennium, legendary Japanese video game designer/producer Testsuya Mizuguchi had a dream to create a game that tapped into the idea of synaesthesia &#8211; essentially a scientific term referring to the experience of differing sensations to what should be expected (e.g., &#8220;seeing&#8221; sounds &#8211; this is a VERY loose description of the phenomenon). Rez was the result.</p>
<p>Essentially an on-rails shooter, you control a computer avatar in cyberspace, shooting down foes to eventually take down the enemy AI. It&#8217;s a beautiful-looking game, everything is &#8220;drawn&#8221; in polygons, giving the title a very retro, kind of Tron-style feel. The interesting gameplay element that has been included here is a method by which you &#8220;tag&#8221; enemies before you take them down (so shooting is somewhat more detached or passive).</p>
<p>The music that accompanies the game involves some sublime electronic beats, which are supplemented by your actions within the game. Everything you do, every foe you tag, every bullet you fire and target you hit will cause the game to produce a sound &#8211; which ingeniously synchronises with the in-game music. In this way, Mizuguchi somewhat achieves his goal for synaesthesia. In fact, he also created a &#8230; ahem &#8230; vibrating peripheral to go along with the title. Essentially just a vibrating box that players could put in their pocket or&#8230; wherever&#8230; so they could feel the game as much as they heard and saw it.</p>
<p>OK &#8211; it only works to a degree, and it can be argued that it&#8217;s more synchronicity than synaesthesia, but still, it can be fairly mind-blowing when it all comes together&#8230;<span id="more-1308"></span></p>
<div><iframe class="youtube-player" width="500" height="282" src="https://www.youtube.com/embed/IcycBpcK268?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe><strong>Why did I get this anyway?</strong>Rez is just such a great title &#8211; many regard it as Mizuguchi&#8217;s best title to date (and I would agree), and it&#8217;s just one of those titles that remains in a league of its own. As one of my personal favourite Dreamcast games, I simply had to get it. Sure, it&#8217;s available in HD on Xbox Live Arcade, but you know what? I still think the Dreamcast original plays better. There&#8217;s just something about it &#8211; the controller maybe? I&#8217;m not sure, but synaesthesia through sight and sound really seems to &#8220;pop&#8221; more on DC than it does on the XBLA version.</p>
<p><strong>Likely impact (on release)</strong></p>
<p>Go to the <a href="http://en.wikipedia.org/wiki/Rez">Rez Wikipedia page</a> &#8211; the reviews speak for themselves. Rez was critically acclaimed, as it should have been. Not much else needs to be said, I think.</p>
<p><strong>Current impact: Has it aged well?</strong></p>
<p>In many ways, yes. It still looks great, and the sound is just wonderful, but I guess it must be said that it looks better in HD on XBLA. That&#8217;s really only due to the improved resolution, though, and if you are playing this for its retro qualities, it still looks fantastic. Gameplaywise? There&#8217;s still nothing that compares. Child of Eden (somewhat of a &#8220;prequel&#8221; to Rez) is fun, but it just doesn&#8217;t hit the same perfect keys&#8230; Truly a classic in that it&#8217;s just as much fun to play today as it was on release 10 years ago.</p>
<p><strong>Overall &#8211; is it worth collecting?</strong></p>
<p>Most definitely. It&#8217;s a joy to play, the music is great &#8211; it&#8217;s just a classic. And sure &#8211; you can probably get this cheaper on XBLA, but again, the original just seems somehow BETTER. Get it cheaper if you must, but if you are a retro gamer with any respect for yourself and your retro collection, get the original! <img src="https://s0.wp.com/wp-content/mu-plugins/wpcom-smileys/twemoji/2/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>Consol(idol)ation: Sega Dreamcast [UPDATED]</title>
		<link>https://8bitbleep.wordpress.com/2012/02/17/consolidolation-sega-dreamcast/</link>
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		<dc:creator><![CDATA[MadCapsules]]></dc:creator>
		<pubDate>Fri, 17 Feb 2012 07:06:59 +0000</pubDate>
				<category><![CDATA[Console(idol)ation]]></category>
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					<description><![CDATA[Sega&#8217;s last attempt at hardware, and arguably their best, was the Dreamcast. Released in 1999 (in Australia at least), and discontinued (in Australia again) in 2002, it just didn&#8217;t have the legs to compete with the BEHEMOTH that was PlayStation &#8230; <a href="https://8bitbleep.wordpress.com/2012/02/17/consolidolation-sega-dreamcast/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" data-attachment-id="1302" data-permalink="https://8bitbleep.wordpress.com/2012/02/17/consolidolation-sega-dreamcast/dc/" data-orig-file="https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/dc.jpg" data-orig-size="282,289" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Sega Dreamcast" data-image-description="" data-image-caption="" data-large-file="https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/dc.jpg?w=282" class="aligncenter size-full wp-image-1302" title="Sega Dreamcast" src="https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/dc.jpg?w=500" alt=""   srcset="https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/dc.jpg 282w, https://8bitbleep.wordpress.com/wp-content/uploads/2012/02/dc.jpg?w=146&amp;h=150 146w" sizes="(max-width: 282px) 100vw, 282px" />Sega&#8217;s last attempt at hardware, and arguably their best, was the Dreamcast. Released in 1999 (in Australia at least), and discontinued (in Australia again) in 2002, it just didn&#8217;t have the legs to compete with the BEHEMOTH that was PlayStation 2&#8230; Sega dropped out of the hardware race to focus on the games themselves &#8211; potentially something that worked out for them in the long run, but sad, considering how great the Dreamcast was&#8230;</p>
<p>Even given its short lifespan, the Dreamcast still enjoys a cult following &#8211; games such as Crazy Taxi, Jet Grind Radio, and Shenmue are considered some of the best titles ever released on a retro console (I said SOME OF, not THE best, so keep your opinion to yourself, people!)&#8230; Soul Calibur is such a good conversion it&#8217;s considered by many to be the best game released on the Dreamcast. It was really that good, and the quality of the titles is evident from the second you run up the machine.</p>
<p>Beyond that? It was the first machine to have an inbuilt modem, and the first to connect to an online network for gaming (and as such, a precursor to services such as Xbox Live). It had a fairly revolutionary controller for the time, with a very interesting memory card &#8211; it was itself a kind of game controller. And if that&#8217;s not enough to convince you of how awesome it was, there are STILL some independent developers making games for it (not so many these days, but it is a much-loved machine). I simply HAD to get one.<span id="more-1296"></span></p>
<p><strong>Why did I buy this?</strong></p>
<div>
<p>Again (seems to be a running theme so far), I didn&#8217;t buy this myself, but I totally WOULD have. This was a hand-me-down from a departing friend while I was living in Tokyo, so in some ways it was the very start of my collection (I just didn&#8217;t realise it at the time). It came with the Dreamcast Karaoke add-on, which, while hard to find, is not really something that needs to be hunted down, as it no longer really does anything &#8211; it was online, and the network has been pulled down.</p>
<p>I WOULD have bought a Dreamcast because&#8230; well, I was a Sega boy during the &#8220;Nintendo vs Sega&#8221; wars of the late 80s/early 90s, and this was the last Sega console. Further, it was extremely underrated for its time, and there were just so many great titles (a good friend of mine had one, and we had a blast playing it in his bedroom in our late teens). In my opinion, I wouldn&#8217;t have a complete collection if I didn&#8217;t get a Dreamcast (then again, I have no idea how I would define a &#8220;complete&#8221; collection).</p>
<p><strong>Opinion</strong></p>
<p>It&#8217;s a Dreamcast &#8211; it STILL plays like a dream (like what I did there?). The controller was awesome in its day, and it&#8217;s still great to use. There&#8217;s not much to say apart from the fact that&#8230; I love everything about it! Killed by the release of the PlayStation 2, it had games that really could have rivalled Sony&#8217;s monster in terms of quality, but it was let down by the sheer popularity of the PS brand&#8230; Sad, really (but understandable in some ways, given how awesome the PS2 was).</p>
<p><strong>Recommendations for collectors</strong></p>
<p>I&#8217;m sure you&#8217;re used to it by now (if you really ARE a retro collector), but the Dreamcast is susceptible to that wonderful yellowing of plastic&#8230; Yes, there are ways to clean this off now, but keep that in mind, as the methods for cleaning the discolouration are a pain in the ass &#8211; then again, I&#8217;ve never tried. Then again&#8230; again, simply based on the fact that you CAN clean the yellowed plastic, perhaps it&#8217;s not really an issue like it once seemed to be?</p>
<p>I guess what I&#8217;m saying is &#8211; if you can get your hands on a Dreamcast, do it. It&#8217;s a great machine, with some great titles, and had a huge impact on the industry, so it shouldn&#8217;t be missed. But if you do get one, make sure you grab a VMU for your controller as well (not only are they cool, you need one to save your game).</p>
<p><strong>What am I looking forward to?    </strong></p>
<p>A lot, really. There&#8217;s the usual Dreamcast fare &#8211; Sonic Adventure 1 and 2, Crazy Taxi, Jet Grind Radio, Space Channel 5, Marvel vs Capcom, Soul Calibur, and the GLORIOUS Shenmue series (the first game is such a perfect representation of Japan it it good for reminiscing). Beyond that, though, there are a few titles I played on my friend&#8217;s machine that I&#8217;m keen to try again &#8211; House of the Dead (yes, I have the light guns), Ikaruga, King of Fighters, Power Stone 1 + 2, Rez, Sword of the Berserk, Virtua Tennis, and likely a lot more&#8230; Oh, and considering I also have the keyboard, it might pay to track down Typing of the Dead as well <img src="https://s0.wp.com/wp-content/mu-plugins/wpcom-smileys/twemoji/2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p><strong>Update:</strong> Thanks to Chris in the comments, I realise there&#8217;s something I forgot to mention that may be very important to collectors&#8230; The Dreamcast did not have an Operating System built in to the system itself &#8211; the argument by it&#8217;s designers being that the games could ship with whatever version of the OS would suit (it was designed for Microsoft Windows CE), meaning the games would always ship with the latest version of the software. The downside to this was that it made the games very easy to pirate, something that very likely contributed somewhat to the Dreamcast&#8217;s untimely death, but also something that current Dreamcast owners can use to their advantage. If only more people bought DC games at the turn of the Millennium, there may very well be a fourth first party&#8230;</p>
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		<title>Review: Tetris (Game Boy)</title>
		<link>https://8bitbleep.wordpress.com/2012/01/11/review-tetris-game-boy/</link>
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		<dc:creator><![CDATA[MadCapsules]]></dc:creator>
		<pubDate>Wed, 11 Jan 2012 10:14:48 +0000</pubDate>
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					<description><![CDATA[Tetris. A game that has likely been ported and adapted and reimagined so many times it&#8217;s beyond ridiculous, but there&#8217;s always one version that most gamers remember fondly &#8211; the one packed in for free with the original Game Boy. &#8230; <a href="https://8bitbleep.wordpress.com/2012/01/11/review-tetris-game-boy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<div><img loading="lazy" data-attachment-id="1291" data-permalink="https://8bitbleep.wordpress.com/2012/01/11/review-tetris-game-boy/gbtetris/" data-orig-file="https://8bitbleep.wordpress.com/wp-content/uploads/2012/01/gbtetris.jpg" data-orig-size="210,240" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Tetris (Game Boy)" data-image-description="" data-image-caption="" data-large-file="https://8bitbleep.wordpress.com/wp-content/uploads/2012/01/gbtetris.jpg?w=210" class="aligncenter size-full wp-image-1291" title="Tetris (Game Boy)" src="https://8bitbleep.wordpress.com/wp-content/uploads/2012/01/gbtetris.jpg?w=500" alt=""   srcset="https://8bitbleep.wordpress.com/wp-content/uploads/2012/01/gbtetris.jpg 210w, https://8bitbleep.wordpress.com/wp-content/uploads/2012/01/gbtetris.jpg?w=131&amp;h=150 131w" sizes="(max-width: 210px) 100vw, 210px" />Tetris. A game that has likely been ported and adapted and reimagined so many times it&#8217;s beyond ridiculous, but there&#8217;s always one version that most gamers remember fondly &#8211; the one packed in for free with the original Game Boy. In fact, even Alexey Pajitnov, who CREATED Tetris in 1984, said that the Game Boy version was his favourite, mentioning that it was very close to his orginal version&#8230; Quite the praise.</div>
<div></div>
<div>If you&#8217;ve never played Tetris before &#8211; welcome to Planet Earth! Essentially a simple puzzle game, the player guides various shapes down a 2D pit, and tries to fit them together at the bottom. If the player can complete a line without any breaks, that line will disappear, and the player is awarded points. The game ends when the pieces pile up to the top of the pit.</div>
<div></div>
<div>One of the most memorable things about this game (apart from how deceptively simple EVERYTHING is &#8211; from the graphics to the gameplay) is the title song. Linked below for your enjoyment.<span id="more-1289"></span></div>
<div>
<div><strong><iframe class="youtube-player" width="500" height="282" src="https://www.youtube.com/embed/yWEJ41vTqQE?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></strong></div>
<div><strong>Why did I get this anyway?</strong></div>
<div>Uhh&#8230; because I damnwell HAD to! It was a pack-in with the original Game Boy, and MY Game Boy came WITHOUT a game&#8230; Therefore, if I had to get ANYTHING, I had to get TETRIS. Apologies for the caps, but it&#8217;s important.</div>
<div></div>
<div><strong>Likely impact (on release)</strong></div>
<div>Tetris became the game that everybody had played. I recall back in the 90s that it was pretty common for people to ask if you had played the game, and everyone knew that damned catchy song (although there are three music tracks, all I can remember is &#8220;A&#8221;)&#8230; However, it came free with the system, so its ubiquity was really as a result of the popularity of the system, I guess&#8230; Still &#8211; it defined the quality of a launch title, and is still immensely playable to this day.</div>
<div></div>
<div><strong>Current impact: Has it aged well?</strong></div>
<div>Well&#8230; How could it not? Tetris didn&#8217;t require any flashy visuals at the time, and as they say, simplicity is key. It really shows here &#8211; the game is OLD, but the look and feel suits it just fine. And that song? Still catchy.</div>
<div></div>
<div><strong>Overall &#8211; is it worth collecting?</strong></div>
<div>Hell yeah, it is. I can&#8217;t think of a single other title that I would buy a Game Boy for (open to suggestions!), except for Tetris&#8230; Sure, there are a few titles I&#8217;d like to play, but Tetris is the one I wanted as soon as I had a Game Boy in my hands&#8230; So simple, so much fun.</div>
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		<title>Are we ready for the Next Generation? [Updated]</title>
		<link>https://8bitbleep.wordpress.com/2012/01/06/are-we-ready-for-the-next-generation/</link>
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		<dc:creator><![CDATA[MadCapsules]]></dc:creator>
		<pubDate>Fri, 06 Jan 2012 09:29:47 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gaming consoles]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[new xbox]]></category>
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		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Rambling]]></category>
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					<description><![CDATA[I was having a good hard think this morning, and (prior to the headache) I came to the conclusion that it&#8217;s possibly NOT likely that Microsoft will announce a new Xbox at CES (particularly given such announcements are usually made &#8230; <a href="https://8bitbleep.wordpress.com/2012/01/06/are-we-ready-for-the-next-generation/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" data-attachment-id="1277" data-permalink="https://8bitbleep.wordpress.com/2012/01/06/are-we-ready-for-the-next-generation/next/" data-orig-file="https://8bitbleep.wordpress.com/wp-content/uploads/2012/01/next.png" data-orig-size="800,600" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="What&amp;#8217;s next?" data-image-description="" data-image-caption="" data-large-file="https://8bitbleep.wordpress.com/wp-content/uploads/2012/01/next.png?w=500" class="aligncenter size-medium wp-image-1277" title="What's next?" src="https://8bitbleep.wordpress.com/wp-content/uploads/2012/01/next.png?w=300&#038;h=225" alt="" width="300" height="225" srcset="https://8bitbleep.wordpress.com/wp-content/uploads/2012/01/next.png?w=300 300w, https://8bitbleep.wordpress.com/wp-content/uploads/2012/01/next.png?w=600 600w, https://8bitbleep.wordpress.com/wp-content/uploads/2012/01/next.png?w=150 150w" sizes="(max-width: 300px) 100vw, 300px" />I was having a good hard think this morning, and (prior to the headache) I came to the conclusion that it&#8217;s possibly NOT likely that Microsoft will announce a new Xbox at CES (particularly given such announcements are usually made at E3 &#8211; still, I had thought it might happen). Of course, there&#8217;s still a chance, and I&#8217;m kind of divided as to how I REALLY feel, but it would appear to me that we maybe just aren&#8217;t ready for a new generation of gaming consoles. Bear with me, because this is going to take a while to get out&#8230;<span id="more-1275"></span></p>
<p><a title="Kotaku - Is the PS Vita A Device Ahead Of Its Time Or Behind It?" href="http://kotaku.com/5872410/is-the-ps-vita-a-device-ahead-of-its-time-or-behind-it">One of Brian Crecente&#8217;s last posts at Kotaku </a>was regarding whether or not the PS Vita was outdated or not. It&#8217;s a good read, so I encourage you to give it a look over, but the general consensus is that&#8230; it&#8217;s probably not outdated, but it might not be different ENOUGH to compete in this modern society &#8211; particularly given the success of mobile platforms such as Android and iOS. That got me thinking &#8211; what DOES a new generation actually need, if not better-looking graphics and revamped controls (this is over-generalising the Vita&#8217;s specs, I know, but I&#8217;m working from a &#8220;topical intro&#8221; perspective here)?</p>
<h3><strong>What about the current generation?</strong></h3>
<p>Let&#8217;s take a quick look at the relative ages of the current-gen systems. Microsoft&#8217;s Xbox 360 was released at the start of 2006 (end 2005 to be very specific, but what&#8217;s the difference?), with Sony&#8217;s Playstation 3 and Nintendo&#8217;s Wii releasing a year later, making them 5-6 years &#8220;old&#8221; at time of writing this post. On release, both Sony and Microsoft agreed (for the purposes of this post, at least) that this gen was intended to last around 10 years.. If we take them at their word, we should expect a good 3-4 years before any new announcements are made. Of course, 10 years is a long time, and given the fact that console life cycles can overlap, that timeframe could be considerably shorter&#8230;</p>
<p>Then again, who&#8217;s to say they have any intention to stick to this timeline, particularly if market share is involved?</p>
<h3><strong>What drove the change at last generation?</strong></h3>
<p>Well, to be honest, it really looks like the change at last gen was really an upgrade in processing capabilities. The original Xbox and Playstation 2, while awesome for their time, were quite limited in terms of graphical competence, and were still using soon-to-be outdated CD/DVD technology. PS3 and X360, therefore, had far improved graphical and processing capabilities, and each company had taken a bet on a new format (Sony winning out with Blu-Ray in the end, while MS had luckily made the safe bet to provide HD-DVD only as an add-on). Of course, there were further additions &#8211; both were intended to be far more connected (in fact, both were intended to be &#8220;always connected&#8221;), both came with on-board storage, and both pioneered a new online marketplace/persistence &#8211; a place for &#8220;you&#8221; on their network, where you could interact with others, or just&#8230; spend money (yes, these did exist in some form in previous models, the new generation placed the focus directly on this aspect of the software). On top of all that, both came with wireless controllers as standard (although Xbox 360 did have a cheaper, wired model). So, in reality, while it could be said that many of the changes were not groundbreaking (in that you could already get wireless adapters for internet and controllers for last-gen consoles), overall, the changes were quite major.</p>
<p>Then there was Nintendo&#8217;s Wii. Seemingly always wanting to shake things up, Nintendo chose not to follow the status quo &#8211; for better or worse. They released a system with much lower technical capabilities, a clunky (by comparison) network/social platform, and a very, very different approach to control. In fact, Nintendo banked all their money on motion-controlled gaming. Unexpectedly, this really worked in their favour &#8211; the Wii dominated most markets for several years, before finally dropping off in 2010, and the reason for their phenomenal sales was based mainly on the fact that Nintendo targeted kids, families, and social gamers &#8211; an area their competition &#8216;neglected&#8217;, focusing mainly on hardcore gamers.</p>
<p>Not long after, both Microsoft and Sony released their visions for motion gaming &#8211; Sony&#8217;s Move controller was quite similar to the Wii Remote, but somewhat more accurate, while Microsoft&#8217;s Kinect was something new again &#8211; a camera that brought motion control into a controller-free environment, bringing voice control along for the ride.</p>
<p>So a lot has happened in the last 5 or 6 years, to be honest, and as a result, the playing field has really changed. Microsoft has evolved their system to something far different from what it was originally, Sony bolstered their already powerful system with more social features such as Playstation Home and Free Realms, and Nintendo? Well, they&#8217;ve announced the Wii U.</p>
<h3><strong>Wii U &#8211; heralding the next generation?</strong></h3>
<p>With Wii U, Nintendo appears to finally be joining the HD revolution, and are apparently targeting the hardcore gamer &#8211; at least moreso than the Wii was &#8211; and again, they are attempting to revolutionise the control form factor&#8230; by releasing a tablet controller with touch and camera capabilities, as well as the standard button layout. A bold move &#8211; and an interesting one. But a good idea? That&#8217;s yet to be determined. Apparently, they plan to renew their connectivity, but again, that remains to be seen (and given what they&#8217;ve done with 3DS, I&#8217;m not harbouring any high hopes).</p>
<p>Clearly, control and adding additional dimension to gaming is Nintendo&#8217;s vision of the future &#8211; but is it aligned to their competition?</p>
<h3><strong>Guided by technology&#8230; and voices. I guess.</strong></h3>
<p>I would argue that, yes, Microsoft and Sony will both revamp their controllers with the next generation, and it is likely they will come with some form of touch control, cameras, and microphones, but exactly how they go about it will be interesting to see (perhaps Sony&#8217;s angle is the PS Vita?). It would be folly to ignore Nintendo as they have in the past, but beyond that, it&#8217;s likely MORE important for them to continue focusing on their competitive strengths.</p>
<p>And what are their strengths? Well, both Sony and Microsoft are technology companies, with Microsoft being more software-oriented, and Sony more hardware-oriented &#8211; and it shows. Compare the navigation and social software of the Xbox to that of the Playstation. While the Playstation is fairly easy to use, and pretty (for the most part), I would argue that Microsoft&#8217;s software blows it away in terms of ease of use and GUI. But consider how well integrated Sony&#8217;s machine is &#8211; to DLNA-certified media servers, USB devices, TVs, you name it. In reality, I truly believe that each company will put more effort into their <em>weaknesses</em> here &#8211; the next Xbox will have strong software simply as a result of who Microsoft is, and for the same reason, the next Playstation will be technologically sound; however, Sony knows they need to improve certain aspects of their software (at least, that&#8217;s my assumption), and with Kinect, Microsoft has already made it clear as to where their focus lies.</p>
<p>Beyond that &#8211; what do we (as gamers) really need from a new generation of consoles? Arguably, the capabilities of both X360 and PS3 will compete favourably against Wii U, so why would we need a new generation? I like to think of this from a technological perspective.</p>
<p>Since the year 2000, think about how much the world has changed. The maturity of the Internet and the development of Web 2.0 has led to a more integrated, educated, and connected society. The iPod revitalised the music industry. The iPhone completely changed the way we see mobile phones (whether you like it or not, this is plain to see). The iPad has created a whole new genre of product &#8211; a luxury item focused on media consumption (this is not a bad thing, believe me). Amazon&#8217;s Kindle (as well as the iPad) has changed the print industry. And all of this leads in one direction &#8211; digital distribution. &#8220;Cloud&#8221; provisioning. The interconnectivity of devices. Portability of functionality. All of this is where the world is heading &#8211; and it is entirely my belief that this is where the next generation of video game consoles ALSO needs to head.</p>
<p><a href="http://au.xbox360.ign.com/articles/121/1215695p1.html">I saw a post recently </a>outlining a potential Microsoft patent for a game console that includes a PVR, and this makes perfect sense. Future consoles, in my opinion, need to provide the same kinds of services that Apple&#8217;s iProducts already provide (and Google&#8217;s Android products are starting to provide). And more beyond that. Why do we need yet another console, when we could have a system that does SO MUCH MORE. Something that not only records Satellite TV, but can also access TV via subscription or purchase, and in the same way, movies, music, and the Internet. Nintendo takes the position that they are making a games machine and that&#8217;s all it needs to be, but the lack of DVD playback capabilities on the Wii at launch was considered an oversight by critics. Of course, there are those that would argue that we don&#8217;t NEED all this additional functionality for the next generation, but I beg to differ &#8211; how many people out there would REALLY fork out another $500-$1000 for simply an upgraded Xbox? I think even I would find it a difficult purchase to justify, and I tend to snap things up on release.</p>
<p>It wouldn&#8217;t be the first time such additional functionality has been attempted, though. Sony&#8217;s attempt, the PSX &#8211; released in Japan at the same time as the Playstation 2 &#8211; was essentially a PS2 with a DVR, but its high price meant it sold very poorly. I would also argue that it was released at a time when DVR&#8217;s weren&#8217;t really appreciated by society at large, and for this reason, I think it was probably before its time.</p>
<p>And that time is now. So in some ways I WOULD suggest that we are ready for a new generation, provided it allowed us access to the digital world at large, and provided it could integrate with our PCs and mobile devices (yes, these systems SHOULD integrate with iPhones and iPads &#8211; at least via AirPlay). And also provided the method of navigation is simplified &#8211; something I think Microsoft has been planning for sometime, and something I assume the next iteration of Kinect will provide, with improved motion and voice detection. However, there is something underlying all of this, something very important, and something that drives my argument that no, we are not quite ready for a new generation.</p>
<p>And perhaps it&#8217;s not what you think. I can read your mind, I can hear you voice in my head. You&#8217;re thinking, &#8220;Greg, that&#8217;s all fine and good, but can&#8217;t the current gen do all of that already?&#8221; &#8211; and you&#8217;d be right. To some extent, it can, and yes, that&#8217;s one impediment, but the reality is &#8211; all of this has simply been provided by software improvements, and if Apple has taught me anything, it&#8217;s that REAL improvement in technology requires the integration of hardware and software, and in this case, the hardware was not intended to support these features, so I do believe the next iteration will provide a vast improvement.</p>
<p>So what is this impediment that I have alluded to? It&#8217;s actually quite separate to the consoles themselves, and is likely an impediment to technology as a whole, and not just video games &#8211; and that&#8217;s the existing network infrastructure. At least in Australia, many individuals just don&#8217;t have the speed or bandwidth required to support this kind of reliance on streaming, downloading, and provisioning. It just wouldn&#8217;t work. That&#8217;s not to say that it <em>couldn&#8217;t </em>be released now, but the reality is, if many of your users can&#8217;t access the functionality, it&#8217;s hard to sell.</p>
<h3><strong>This is a long post.</strong></h3>
<p>I guess in summary, given that the next generation is quite likely to live on until 2020, a little forward thinking is required. Considering we are currently on the cusp of what I believe to be a technological revolution (of sorts), I don&#8217;t think it should be taken lightly. In fact, the wheels of change have been turning for a few years now &#8211; it just takes time for people to sign up. But bearing in mind that sales of digital music finally overtook the sales of physical albums in 2011, it would appear that the general public is starting to get it. And just look at the sales of digital downloads of video games &#8211; I would assume that many gamers ALREADY get it.</p>
<p>The next generation can&#8217;t just be an improvement in processing power; it can&#8217;t just include deeper Facebook and Twitter integration (well, by this I really mean that it needs advanced social networking and sharing features); it can&#8217;t just have improved integration with other technologies; it can&#8217;t (potentially) provide the capacity to provide mobile gaming; it can&#8217;t just have an improved camera and microphone; it can&#8217;t just have a funky new controller; it can&#8217;t just have a new marketplace &#8211; it has to have ALL of these things. And more besides.</p>
<p><strong>Updated: </strong>Five minutes after I publish this post, <a href="http://kotaku.com/5873623/rumor-next-xbox-and-next-playstation-both-at-e3-2012">I come across this one</a>&#8230; Sigh. Let the speculation begin! (That said, I do stand by my contention that the next gen <em>does </em>require the above to last until 2020 &#8211; if these rumours are true, I&#8217;ll be hoping with every fibre of my being that the gaming gods are listening, and everything I&#8217;ve listed above is presented at the keynotes.)</p>
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		<title>iCloud and iTunes Match: What are they anyway?</title>
		<link>https://8bitbleep.wordpress.com/2011/12/19/icloud-and-itunes-match-what-are-they-anyway/</link>
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		<dc:creator><![CDATA[MadCapsules]]></dc:creator>
		<pubDate>Mon, 19 Dec 2011 07:22:32 +0000</pubDate>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Tech Jazz]]></category>
		<category><![CDATA[Apple]]></category>
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		<guid isPermaLink="false">http://8bitbleep.wordpress.com/?p=1262</guid>

					<description><![CDATA[As the resident geek in my family, I tend to have to explain things from time to time. In fact, they&#8217;ll generally ask me even though there is a somewhat more technical nerd in the family, particularly as I tend &#8230; <a href="https://8bitbleep.wordpress.com/2011/12/19/icloud-and-itunes-match-what-are-they-anyway/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" data-attachment-id="1267" data-permalink="https://8bitbleep.wordpress.com/2011/12/19/icloud-and-itunes-match-what-are-they-anyway/ithingys/" data-orig-file="https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/ithingys.png" data-orig-size="400,400" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="ithingys" data-image-description="" data-image-caption="" data-large-file="https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/ithingys.png?w=400" class="aligncenter size-medium wp-image-1267" title="ithingys" src="https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/ithingys.png?w=300&#038;h=300" alt="" width="300" height="300" srcset="https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/ithingys.png?w=300 300w, https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/ithingys.png?w=150 150w, https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/ithingys.png 400w" sizes="(max-width: 300px) 100vw, 300px" />As the resident geek in my family, I tend to have to explain things from time to time. In fact, they&#8217;ll generally ask me even though there is a somewhat more technical nerd in the family, particularly as I tend to explain such things fairly simply (and I read a hell of a lot more info on the &#8216;net, so I guess I tend to understand the function of consumer products a little better).</p>
<p>Anyway, this is one that has come up fairly often recently &#8211; which was a surprise to me, as I thought it was a fairly straightforward concept. Turns out I&#8217;m just a nerd who spends too much time on the Internet. As a result, I decided it might be a good topic to take a brief and general look over, in the hope that the average Joe might better understand how these services will make life easier. Click through if the terms iCloud and iTunes Match mean nothing to you.</p>
<p><span id="more-1262"></span></p>
<h2><strong>iCloud</strong></h2>
<p>Let&#8217;s start with the parent product &#8211; iTunes Match is really a function of iCloud after all (however, I don&#8217;t want to confuse things, so don&#8217;t spend too much time on that statement)&#8230;</p>
<p>Essentially, iCloud is a new way that Apple provides the same services they provided in the past &#8211; and this is intended to make your life easier. Where in the past you would maintain your contacts (and emails and calendar and apps and documents) on your device, and backup to your PC whenever you remembered to, iCloud saves everything to a little corner of the Internet. It&#8217;s (supposedly) a secure corner that&#8217;s set aside just for your information. This way, you can point your iPhone, or iPad, or iPod, or PC/Mac to this corner of the Internet, and ALWAYS be up-to-date, regardless of what device you are using (changes on one device are immediately reflected on another).</p>
<p>What this means is that you will never have to sync to a PC to ensure your contacts are identical on both your iPad and iPhone. Your calendar is always accurate, and so on. Beyond this, iCloud can also backup your device to this corner of the &#8216;net, which means that if you LOSE your iPhone, you can immediately restore this backup to a new phone, and lose virtually nothing.</p>
<p>On top of this, if you are using your iProduct for documents, they can also be saved to the &#8216;net and available at any time &#8211; of course, this requires additional applications, but the fact you can edit a document on your iPad, and then pick up where you left off on your PC without the need to plug anything in and copy across would be valuable to a lot of people, I&#8217;d wager.</p>
<p>Further, there is Photo Stream. All photos taken on your device are saved to your internal storage (as per usual), but the most recent 1000 photos are also saved to your corner of the &#8216;net. This makes your photos available to all of your iDevices regardless of where the photo was taken (take a photo on your iPhone, look at it instantly on your iPad or PC/Mac). This is very useful for people such as myself, who NEVER took photos on my phone simply because I just couldn&#8217;t be bothered transferring them to my PC &#8211; now it happens automatically.</p>
<p>In essence, iCloud automates all those little tasks that are central to mobile devices, and in many ways, it&#8217;s fairly imperceptible. I guess some users will take iCloud for granted &#8211; particularly as they likely never synced, backed up, or really used these functions in the past. Which is sad, because smart phones are SO much better when used the way they were intended (be they iPhone or Android).</p>
<h3>What if I only have one device?</h3>
<p>Well&#8230; I guess it depends. iCloud is free, after all &#8211; you aren&#8217;t paying for the service. The fact your device can be backed up automatically should be the driving factor behind your decision to use iCloud &#8211; at the very least it will be easy to replace a lost or stolen phone. On top of that, I personally place a lot of value on Photo Stream, as I can now take as many photos as I like, and know they will all be saved to the HDD on my PC without me having to do a single thing &#8211; and I can also show them all on my iPad, if need be, without any trouble. For me, I find all of iCloud a lifesaver, and paticularly because I&#8217;ve tried to do all of it manually in the past. For others, it may not really make much of an impact on their everyday life, but it WILL simplify things, regardless of whether you actually notice it or not&#8230;</p>
<h3>What about the fact Apple has control of my data?</h3>
<p>Sure, this is a valid question, and I guess you need to think about what that means to you. The reality is, Apple does not OWN your data, nor can it actually ACT on your data, but in the same way, they are not responsible if someone manages to hack your data (the choice to use iCloud is yours and yours alone &#8211; it is not forced on you).</p>
<p>Personally, I trust that Apple has done everything that is required of them to maintain security of their data centre, but I agree that it is likely only a mater of time. Then again, it&#8217;s more than likely that all of the same kind of information is already all over the Internet, so what are you really afraid of? My contacts and emails are already handled by Google. My conversations are handled by multiple parties. My photos and personal information are kept with facebook and Picasa. My credit card details are &#8230; in many various places across the &#8216;net. I just feel that using this as an argument not to use iCloud is a bit pointless and defeatist, but there are many people out there that find this a great concern. My feeling is that it&#8217;s not Apple I need to worry about, but hackers &#8211; and hackers aren&#8217;t targeting me directly. But I&#8217;m pretty vigilant in regards to my bank accounts, so I guess I keep one eye open&#8230;</p>
<p>The reality is &#8211; the second you do anything on the Internet&#8230; The second you <em>connect</em> to the Internet &#8211; you&#8217;re screwed. Your files may be safe on your little HDD on your PC, but a hacker can get in there and liberate them quite easily. Oh, you use the latest Trend Micro or Norton Antivirus/IPS? Guess what &#8211; Sony was using the latest ENTERPRISE version of McAfee when they were hacked last year &#8211; EVERY business that gets hacked is using the latest &#8220;insert product name here&#8221; &#8211; and super expensive hardware to boot. You are not safe unless you disconnect. So I say&#8230; screw it. Jump aboard and see what happens. I truly believe you&#8217;ll be fine as long as you know what information you&#8217;re sharing, and where &#8211; that way you know what to pull the plug on. Then again, there are a lot of people out there that just don&#8217;t get that&#8230;</p>
<p>Anyway, end rant.</p>
<h2>iTunes Match</h2>
<p>OK, iTunes Match &#8211; essentially, this is iCloud for your music. With the release of the iPod in the early 2000&#8217;s, Apple has taken the music world by storm, and in reality, provided a great deal of value to the music industry (feel free to agree or disagree &#8211; but the fact is, iTunes gave digital distribution the kick-start that it needed). But regardless of the success of iTunes, it still did not compare with the apparent success of P2P sharing and piracy. Now, in the onset of a new digital age, what can the industry do with all of that?</p>
<p>While it was only a matter of time before Apple released their cloud music platform, it was unclear as to what shape it would take. The fear was that Apple would only honour music purchased legitimately on their platform. However, in order to compete with Amazon and Google &#8211; who both had music storage/streaming options, as well as the subscription models (Rhapsody/Pandora/Spotify), Apple really couldn&#8217;t afford to do so &#8211; and to be honest, I don&#8217;t think it was ever on the cards.</p>
<p>So what iTunes Match does is scan your iTunes library, and matches all of your songs against the ever-growing list of available songs on iTunes. In essence, everything you have in your library that exists in iTunes will be made available to all of your devices for the cost of a yearly subscription. All of your music that does not exist in iTunes? Well, that needs to be uploaded, but once that has been done, these songs will ALSO be available to all of your devices (for me, it was about a third of my music collection, and yes, it has taken a while to upload, but I&#8217;m on a slooooow connection).</p>
<p>It&#8217;s essentially music storage for up to 25000 songs, and all of these songs are almost instantly available on any iDevice. For me, I now have access to all of my music on my iPhone. Music that is not stored on your iDevice is promptly downloaded to it, and the song begins to play while downloading &#8211; it&#8217;s actually quite seamless.</p>
<h3>But what if I don&#8217;t want that song on my iPhone after I download it?</h3>
<p>Yep &#8211; the reality is, this isn&#8217;t a streaming service, it&#8217;s a hosted storage subscription, and I&#8217;m OK with that. There&#8217;s some manual maintenance required &#8211; getting close to filling up your device? Well, you&#8217;ll need to delete&#8230; song by song (as yet, there appears to be no batch delete for music). I don&#8217;t think it&#8217;ll be a huge issue, for me at least &#8211; I will still work by playlist (yes, I&#8217;ve learned to love playlists), and I&#8217;ll only download the odd song that catches my interest. I will just need to keep an eye on my capacity and clear my music from time to time. A pain in the ass, for sure, but just knowing that all of my music is now safely backed up off site is peace of mind enough &#8211; and compared to how it was previously? It&#8217;s barely a pain in the ass at all.</p>
<h3>Isn&#8217;t this using up my data plan?</h3>
<p>Yes, silly! If you aren&#8217;t connected to WiFi, ANYTHING you do over the &#8216;net is using up your data plan! So while it may seem really useful to download music on an ad hoc basis, it may not be the best idea long-term&#8230; Keep an eye on your 3G data usage&#8230;</p>
<p>Some users may not see the value in iTunes Match as a product, but I know I do, and Apple certainly does &#8211; which is why they charge for iTunes Match and not for the rest of iCloud (US$25/yr AUS$35/yr &#8211; rest of world, google). Personally, it&#8217;s a no brainer &#8211; my music is backed up, and it&#8217;s now ALL available to me at any time I should desire. Do I feel like listening to Sir Mixalot now? Why OK, that&#8217;s up there in iCloud. What about Eddie Murphy &#8220;Party All the Time&#8221;? That&#8217;s there too, but no thanks, that song sucks. And for me, $35 per year is a bargain&#8230; but I have a lot of music, so it makes sense to me.</p>
<h2>Summary of ramblings</h2>
<p>So&#8230; What does this all mean for the user? Well, it depends on whether you actually use your smartphone as a smartphone, or just as a phone. If you just use it to send messages, make calls, send the odd email and play a game from time to time&#8230; well&#8230; Perhaps you won&#8217;t notice iCloud. Truth is, to some degree, it might even confuse you and get in your way (you damned simpleton &#8211; how do you even navigate the Internet? jks ;))</p>
<p>However, if you actually rely on your smartphone as your personal organiser, where you keep a lot of the info you need from day-to-day, as well as keep track of where you need to be, well, you should probably look into what you need to do to set up and (importantly) maintain iCloud.</p>
<p>And lastly, if you use the music function on your iProduct at all, and the majority of your music collection at home is digital (mine is ENTIRELY digital, but I know many MANY people who are yet to let go of their precious CDs), then iTunes Match is a must. Bite the bullet and spend the dollars &#8211; it&#8217;s really not that much if you can afford an iPhone&#8230; *cough*</p>
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		<title>Review: Tempest 2000 (Jaguar)</title>
		<link>https://8bitbleep.wordpress.com/2011/12/18/review-tempest-2000-jaguar/</link>
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		<dc:creator><![CDATA[MadCapsules]]></dc:creator>
		<pubDate>Sun, 18 Dec 2011 04:18:27 +0000</pubDate>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Atari]]></category>
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		<category><![CDATA[gaming]]></category>
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					<description><![CDATA[Tempest was originally an arcade game, first released back in 1981. It was a popular title, and as a result was ported across to various home consoles over the years (it&#8217;s interesting to note that many ports were created in &#8230; <a href="https://8bitbleep.wordpress.com/2011/12/18/review-tempest-2000-jaguar/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" data-attachment-id="1257" data-permalink="https://8bitbleep.wordpress.com/2011/12/18/review-tempest-2000-jaguar/tempest2000/" data-orig-file="https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/tempest2000.jpeg" data-orig-size="500,406" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Tempest 2000" data-image-description="" data-image-caption="" data-large-file="https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/tempest2000.jpeg?w=500" class="aligncenter size-medium wp-image-1257" title="Tempest 2000" src="https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/tempest2000.jpeg?w=300&#038;h=243" alt="" width="300" height="243" srcset="https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/tempest2000.jpeg?w=300 300w, https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/tempest2000.jpeg?w=150 150w, https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/tempest2000.jpeg 500w" sizes="(max-width: 300px) 100vw, 300px" />Tempest was originally an arcade game, first released back in 1981. It was a popular title, and as a result was ported across to various home consoles over the years (it&#8217;s interesting to note that many ports were created in the late 2000s). Tempest 2000 was a sequel of sorts (more accurately a remake), created by Jeff Minter (of Llamasoft) for the Jaguar in 1994. The game was very well received (as was the techno soundtrack), and as a result, was ported to several other consoles, but the Jaguar version is considered by many to be the best of the best.</p>
<p>Essentially, the game is what has been referred to as a tube shooter, whereby a player, controlling a spaceship, sits at the edge of a set (totally) tubular environment, and tries to stay alive as long as possible while fending off the invading hordes of invading invaders (yeah, I kind of gave up there &#8211; see the video below for an example of gameplay).</p>
<div><span id="more-1254"></span></div>
<iframe class="youtube-player" width="500" height="282" src="https://www.youtube.com/embed/ijjQpOuognI?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
<p><strong>Why did I get this anyway?</strong></p>
<p>Not only is Tempest 2000 on Jaguar considered the best version of Tempest 2000 available, it is also considered the best Jaguar game &#8211; I&#8217;ve been advised on several occasions that I could not buy a Jaguar without getting Tempest 2000. Thus, I simply had to get it. I had no choice&#8230; no choice at all.</p>
<p><strong>Likely impact (on release)</strong></p>
<p>Again, it was extremely well received &#8211; the <a href="http://en.wikipedia.org/wiki/Tempest_2000" target="_blank">Wikipedia page</a> notes that it was EGM&#8217;s Game of the Month on release, and was also voted best Jaguar game in the same year (by the same publication). It&#8217;s fairly sharp looking, not to mention colourful, and the inclusion of the &#8220;Traditional&#8221; mode demonstrates the simplicity of the original as opposed to the updated version. Above all, though, it&#8217;s fun, and is considered by many to be &#8216;classic Minter&#8217;.</p>
<p><strong>Current impact: Has it aged well?</strong></p>
<p>Oh yes. Classic arcade titles generally always play well, and this 20-year-old update of a classic is a classic in itself, so it plays doubly well (if you get my drift). Both Traditional mode and Tempest 2000 modes are extremely fun to play, and it just seems like they got the pacing and difficulty oh-so-perfectly right. Classic title, classic fun, and it still looks and sounds great (the tune is still fairly pumping, although techno beats have evolved somewhat in recent years).</p>
<p><strong>Overall &#8211; is it worth collecting?</strong></p>
<p>If you grab a Jaguar, you would be remiss to miss out on this one. It&#8217;s a classic, it&#8217;s fun, and it&#8217;s certainly one of the best Jaguar games I&#8217;ve played. A must buy.</p>
<p>It&#8217;s also worth noting that fans have created guides to building your own &#8216;spinner&#8217; controller, so as to more closely appropriate the original arcade control. It can be said that D-pads are not the most satisfying method of controlling a Tempest title, but it still works well enough for my liking. Plus, I&#8217;m too lazy to even give the spinner a go.</p>
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		<title>Console(idol)ation: Nintendo Game Boy</title>
		<link>https://8bitbleep.wordpress.com/2011/12/15/consoleidolation-nintendo-game-boy/</link>
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		<dc:creator><![CDATA[MadCapsules]]></dc:creator>
		<pubDate>Thu, 15 Dec 2011 09:00:05 +0000</pubDate>
				<category><![CDATA[Console(idol)ation]]></category>
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					<description><![CDATA[Well&#8230; What can you say about Nintendo&#8217;s Game Boy that people don&#8217;t already know? Nothing, I guess&#8230; Released in 1989 (yeah, I know), Game Boy was extremely well recieved. Even though, by today&#8217;s standards, it&#8217;s big, has a small monochrome LCD screen &#8230; <a href="https://8bitbleep.wordpress.com/2011/12/15/consoleidolation-nintendo-game-boy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" data-attachment-id="1247" data-permalink="https://8bitbleep.wordpress.com/2011/12/15/consoleidolation-nintendo-game-boy/img_0118/" data-orig-file="https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/img_0118.jpg" data-orig-size="3264,2448" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.4&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 4S&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1323973084&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.28&quot;,&quot;iso&quot;:&quot;800&quot;,&quot;shutter_speed&quot;:&quot;0.066666666666667&quot;,&quot;title&quot;:&quot;&quot;,&quot;latitude&quot;:&quot;-37.732333333333&quot;,&quot;longitude&quot;:&quot;145.08783333333&quot;}" data-image-title="Game Boy" data-image-description="" data-image-caption="" data-large-file="https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/img_0118.jpg?w=500" class="aligncenter size-medium wp-image-1247" title="Game Boy" src="https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/img_0118.jpg?w=300&#038;h=225" alt="Game Boy" width="300" height="225" srcset="https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/img_0118.jpg?w=300 300w, https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/img_0118.jpg?w=600 600w, https://8bitbleep.wordpress.com/wp-content/uploads/2011/12/img_0118.jpg?w=150 150w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<p>Well&#8230; What can you say about Nintendo&#8217;s Game Boy that people don&#8217;t already know? Nothing, I guess&#8230; Released in 1989 (yeah, I know), Game Boy was extremely well recieved. Even though, by today&#8217;s standards, it&#8217;s big, has a small monochrome LCD screen (which is not backlit, so it was impossible to play unless in perfect lighting conditions), kinda heavy, and took batteries, back then it was the right product at the right price, and it was released at the right time.</p>
<p>Intended to take the wind out of Atari&#8217;s sails (Atari also released the Lynx in 1989), Game Boy came with a copy of Tetris, and to this day this version would most likely top most people&#8217;s &#8220;best version of tetris&#8221; lists (generalising, I know). Game Boy became so damned popular that everyone seemed to have one, and this is where Nintendo started their now very common practice of simply updating handhelds from year-to-year as opposed to releasing a completely new system every other year (if you get my drift &#8211; and drift I did). It worked in their favour, and while there were no real standout classics on the original system (this is my opinion &#8211; I just can&#8217;t think of a single game I simply MUST have&#8230; suggestions welcome), it sold bucketloads, had a million titles released for it (not quite literally, but close), and the name &#8220;Game Boy&#8221; even replaced the common vernacular for &#8216;handheld gaming system&#8217; for many years to come&#8230;<span id="more-1246"></span></p>
<p><strong>Why did I buy this?</strong><br />
Well&#8230; I never had one. I had an Atari Lynx (I&#8217;ll write something up on the Lynx one day, but only after I get another one), and I had plenty of mates with Game Boys, but I never had one myself, so I simply HAD to get one.</p>
<p>Truth is, I didn&#8217;t even buy this one, it was a birthday gift from an extremely thoughtful mate. Thanks!</p>
<p><strong>Opinion</strong><br />
Uhhh&#8230; It&#8217;s a Game Boy. That in itself makes it awesome.</p>
<p>Actually &#8211; let me tell you a story. One of the reasons I got this little fella was to show my nephews what old-school gaming was like. You know, to let them know their roots. On one of my nephews&#8217; 9th birthday, I took it over to his house to show him. The fact I couldn&#8217;t get it to run was bad enough, but his immediate response was &#8220;What the hell is that?&#8221; He showed a minor interest at first, but after a couple of seconds of fumbling about he said, &#8220;Actually, thanks Uncle Greg, but that looks boring. I&#8217;m gonna go play Wii.&#8221; Kids these days&#8230;</p>
<p><strong>Recommendations for collectors</strong><br />
They are old, and they were well-loved. This means you can find them fairly easily and fairly cheaply, but BEWARE. Mine has very loose contacts, which makes for a bit of fun just getting the damned thing going. Keep in mind the screen may not be the same quality that it was originally, and it&#8217;s very likely the plastic has yellowed, and is likely scratched. You can, of course, track down reconditioned Game Boys &#8211; might be worth some extra dollars if you are actually keen to get your retro on with one of these bad boys.</p>
<p><strong>What am I looking forward to?</strong><br />
I don&#8217;t know, really. Listening to that Tetris song again, that&#8217;ll be a blast&#8230; Maybe tracking down a few games I wanted as a kid (and for some reason Navy S.E.A.L.S keeps popping up in my memory), but all I really wanted was an original Game Boy on my shelf.</p>
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