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		<title>Game Review : Love</title>
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		<comments>http://w-shadow.com/blog/2009/11/20/game-review-love/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 16:32:59 +0000</pubDate>
		<dc:creator>White Shadow</dc:creator>
				<category><![CDATA[News and Rants]]></category>
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		<guid isPermaLink="false">http://w-shadow.com/?p=1450</guid>
		<description><![CDATA[I must admit, I&#8217;ve always been a sucker for sandbox-style gameplay. I&#8217;ve wasted hours playing with Falling Sand and it&#8217;s variants, spent weeks building fortresses for alcoholic dwarves, and I still log into Minecraft almost every day. So it was only natural that when I heard that an alpha version of Love was available, I [...]]]></description>
			<content:encoded><![CDATA[<p><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-1455" title="Love" src="http://w-shadow.com/wp-content/uploads/2009/11/Love-logo-modified.jpg" alt="Love" width="110" height="213" />I must admit, I&#8217;ve always been a sucker for sandbox-style gameplay. I&#8217;ve wasted hours playing with <a href="http://chir.ag/stuff/sand/">Falling Sand</a> and it&#8217;s variants, spent weeks building fortresses for <a href="http://www.bay12games.com/dwarves/">alcoholic dwarves</a>, and I still log into <a href="http://minecraft.net/">Minecraft</a> almost every day. So it was only natural that when I heard that an alpha version of <a href="http://quelsolaar.com/love/index.html">Love</a> was available, I immediately wanted to try it. I came away with mixed impressions.</p>
<h3>Introduction</h3>
<p>Love is a persistent-world, not-really-massive online FPS with a focus on base-building and exploration. It currently features highly unusual graphics, spherical maps the size of a small planet, terraforming, AI opponents and a decent selection of buildings and devices to decorate your base with. The game is in the Alpha stage of development, so there are still lots of bugs, balance issues and unimplemented features. I&#8217;ll touch on some of those later.</p>
<p>Love is pay-to-play &#8211; a 30 day voucher costs approximately 3 euros.</p>
<h3>Gameplay Overview</h3>
<p>Overall, Love has no explicit goals, no story and no win/loss conditions. You simply pick something you want to do and do it. The flip side of this is that there is no tutorial either, so new players will often be at loss about what to do.</p>
<p><strong>The Settlement</strong></p>
<p>The center of the game is the settlement. The first task of a new player is usually to find an existing player settlement by following an in-game compass, or start your own by finding a Monolith token and placing it in a suitable spot on the map.</p>
<p>Getting to an existing settlement can be an adventure of its own, as people tend to build settlements in extremely out-of-the-way places to protect them from AI attacks. The fact that the game world is rich in steep cliffs, deep unescapable pits and seas filled with highly corrosive acid makes this adventure of rather dubious quality. Luckily, once you&#8217;ve actually joined the settlement, you can always instantly teleport back to its monolith just by clicking an icon on the toolbar.</p>
<p><strong>Terraforming</strong></p>
<p>The settlement monolith creates an &#8220;area of influence&#8221; that lets you modify the terrain and deploy tokens. The terraforming is pretty basic &#8211; you can raise or lower the ground, change the surface material (grass, pavement, roof, etc) and cut horizontal holes in the terrain to create caves. However, if you&#8217;re hoping to build an elaborate underground base a-la Dr. Evil, prepare to be disappointed &#8211; the &#8220;one cave per terrain tile&#8221; constraint makes it pretty much impossible.</p>
<p><strong>Tokens &amp; Buildings</strong></p>
<p>Another way to expand and improve the settlement is by placing various building, either decorative of functional. To do this you need to find tokens &#8211; small, wedge-shaped widgets that can be seen floating over altars in the wilderness and AI bases. Naturally, all the best tokens are located in the AI settlements, so getting them can be tricky (or exciting, if you enjoy hit-and-run tactics).</p>
<p>Once you bring a token to the base and deploy it, it will turn into a structure of the appropriate type. The majority of deployed tokens serve as tool dispensers/equipment racks &#8211; for example, if you point at a deployed &#8220;Hyperblaster token&#8221; and press one of the inventory keys, you will get the Hyperblaster weapon in one of your tool slots. Other tokens turn into functional buildings like a power reactor, a force field or health pod manufacturer. Overall, there are currently about two or three dozen available building types, and presumably more to come.</p>
<div id="attachment_1457" class="wp-caption aligncenter" style="width: 310px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://w-shadow.com/wp-content/uploads/2009/11/love-deployed-weapon-tokens.jpg"><img class="size-medium wp-image-1457" title="Several placed tokens" src="http://w-shadow.com/wp-content/uploads/2009/11/love-deployed-weapon-tokens-300x125.jpg" alt="Several placed tokens" width="300" height="125" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">Several placed tokens</p></div>
<p><strong>More Power!</strong></p>
<p>Love has only one &#8220;resource&#8221; &#8211; power. All terraforming tools and weapons consume power, manufacturing facilities need power to run, and you can heal damage by picking up power pods.</p>
<div id="attachment_1458" class="wp-caption aligncenter" style="width: 310px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://w-shadow.com/wp-content/uploads/2009/11/love-power-deposit.jpg"><img class="size-medium wp-image-1458" title="Power deposit" src="http://w-shadow.com/wp-content/uploads/2009/11/love-power-deposit-300x232.jpg" alt="Power deposit" width="300" height="232" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">Power deposit</p></div>
<p>Power comes in two forms &#8211; &#8220;power beams&#8221; emitted by certain structures that can be routed around the map with power reflectors and used to power various buildings, and the player&#8217;s personal power reserve that is used for terraforming and firing weapons. The power reserve automatically regenerates when it&#8217;s very low. You can also quickly replenish it by picking up power pods dropped by dead enemies or manufactured by the &#8220;Manufacture Power&#8221; building.</p>
<div id="attachment_1459" class="wp-caption aligncenter" style="width: 310px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://w-shadow.com/wp-content/uploads/2009/11/love-windmills.jpg"><img class="size-medium wp-image-1459" title="Windmills" src="http://w-shadow.com/wp-content/uploads/2009/11/love-windmills-300x124.jpg" alt="Alternative energy in Love" width="300" height="124" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">Alternative energy in Love</p></div>
<p>It may take a while to learn how to use map coordinates and the configuration tool to route the power beams, but overall he resource system is pretty easy to understand.</p>
<p><strong>Artificial Intelligence</strong></p>
<div id="attachment_1460" class="wp-caption aligncenter" style="width: 310px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://w-shadow.com/wp-content/uploads/2009/11/love-AI-character.jpg"><img class="size-medium wp-image-1460" title="Love AI" src="http://w-shadow.com/wp-content/uploads/2009/11/love-AI-character-300x126.jpg" alt="This jumble of polygons is an AI character" width="300" height="126" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">This jumble of polygons is an AI character</p></div>
<p>The horribly unbalanced AI is one of the major gripes I have with Love. It&#8217;s not that the AI opponents are overpowered &#8211; if you&#8217;ve ever played a FPS you will be able to easily deal with a group of two or three AIs all by yourself. The problem is that players and their settlements are defenceless against AI settlements.</p>
<p>When it comes to base defences, a fully developed player settlement will usually have a force field that can stop normal projectiles, a bunch of explosives linked to proximity sensors, and a couple of relatively weak blaster turrets. A big AI settlement will have most of that <em>and</em> one or more rocket turrets that can rain spammy death on your head faster than <em>Grad</em>.</p>
<div id="attachment_1452" class="wp-caption aligncenter" style="width: 310px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><img class="size-medium wp-image-1452" title="The russian multiple rocket launcher BM-21, aka Grad" src="http://w-shadow.com/wp-content/uploads/2009/11/bm21-1-300x234.jpg" alt="The russian multiple rocket launcher BM-21, aka Grad" width="300" height="234" /><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">BM-21, AKA Grad</p></div>
<p style="text-align: center;">
<p>One AI weapon in particular deserves a <em>special</em> mention. Any self-respecting AI base will also include artillery &#8211; a veritable superweapon that can hit your settlement from halfway across the planet and pound your entire base into dust in a matter of minutes. The best part is that there&#8217;s simply no way to prevent it &#8211; even the force field doesn&#8217;t stop artillery shells. The only thing you can do when your settlement comes under bombardment (and, invariably, it <em>will</em>) is rush madly to the AI base and hope to destroy or cripple it before their artillery battery finishes off your settlement. And if you do manage to destroy the AI settlement a new one will spawn shortly in a different location.</p>
<p>Other minor crimes by the AI include re-routing power sources without ever touching them, noclipping through terrain, flying, terraforming stuff outside their settlement limits and placing buildings underwater (the corrosive acid kind of water, yes).</p>
<p>Despite all that, I wouldn&#8217;t say the Love AI is overpowered. In most games computer opponents <em>need</em> an unfair advantage to pose any challenge at all and be fun to play against. The problem with Love is that the players themselves are <em>underpowered</em>. Give me a force field that can stop artillery bombardment. Give me buildings that don&#8217;t die after a single hit. Oh, and some of new shiny guns would be nice, too.</p>
<p><strong>Interface</strong> <strong> &amp; Inventory</strong></p>
<p>Love&#8217;s interface is very straightforward, even minimalistic. All you have you have is a row of tiny icons at the bottom of the screen. Everything from weapons to map coordinates to graphics settings goes onto this toolbar and can be activated either by clicking the icon or pressing the associated hotkey.  The inventory system is also rather simple &#8211; you get four tool slots that can contain either weapons or terraforming tools, and four token slots that you can use to carry tokens you&#8217;ve found.</p>
<p><strong>Controls</strong></p>
<p>To pick up a tool/weapon, point at a deployed token and press a number key between 1 and 4. Use the same keys to select a slot, then left-click to use the tool or to fire the weapon. Terraforming is performed by clicking and dragging terrain tiles. Tokens are even simpler &#8211; walk over one to pick it up, then press F1-F4 to select it in the inventory and left-click a spot on the ground to deploy it.</p>
<p>As for movement controls, Love follows the standard WASD convention, with spacebar for jumps. However, the controls can still take some getting-used-to due to how sharp turns and jumps work in the game. In most other first-person-perspective games your view stays level no matter what crazy acrobatics you engage in, but in Love it will pitch and bank disorientingly whenever you move the mouse sharply during a jump. On the plus side, with some practice you can even perform a backwards somersault.</p>
<p>What pleasantly surprised about Love is that it&#8217;s completely free of the ubiquitous Insurmountable Waist High Fence syndrome that afflicts so many other games. In Love, you can easily jump on top of boulders and buildings as tall as you are.</p>
<h3>Graphics</h3>
<p>After I started Love for the first time, I spent the several minutes expecting my computer to crash. You see, my video card has a faulty fan controller, and what I saw on the screen after starting the game and connecting to the server made me think of the visual glitches you sometimes see before the video card overheats and shuts down.</p>
<p>Love&#8217;s graphics are, for lack of a better word, fuzzy. Imagine an old video recording of a dry landscape of some kind, strewn with weathered rock formations. Maybe something from National Geographic. Apply the blur filter 30 times. Then put in some lens flares and blooms, and you&#8217;ve got something that&#8217;s clear as mud, which is how Love looks.</p>
<div id="attachment_1453" class="wp-caption aligncenter" style="width: 310px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://w-shadow.com/wp-content/uploads/2009/11/love-2009-11-20-17-20-50-54.jpg"><img class="size-medium wp-image-1453" title="Some trees, and ... a piece of a bridge?" src="http://w-shadow.com/wp-content/uploads/2009/11/love-2009-11-20-17-20-50-54-300x126.jpg" alt="Some trees, and ... a piece of a bridge?" width="300" height="126" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">Some trees, and ... a piece of a bridge?</p></div>
<p>As you might have guessed, graphics are my second major gripe with this game. They&#8217;re so blurry and over-processed that for the first few hours you can barely tell what you&#8217;re looking at. The &#8220;blurry brushstrokes&#8221; shader is known to make some people&#8217;s eyes hurt. And no, you can&#8217;t turn off the shaders. It&#8217;s supposed to be &#8220;artistic&#8221;, remember?</p>
<p>To be fair, the graphics have gotten a bit more palatable in the latest releases, but  you can still only see clearly for some 30 meters in front of yourself during daytime.</p>
<div id="attachment_1461" class="wp-caption aligncenter" style="width: 310px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://w-shadow.com/wp-content/uploads/2009/11/love-cliffs-and-bridges.jpg"><img class="size-medium wp-image-1461" title="One of the cleaner daytime shots" src="http://w-shadow.com/wp-content/uploads/2009/11/love-cliffs-and-bridges-300x126.jpg" alt="One of the cleaner daytime shots" width="300" height="126" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">One of the cleaner daytime shots</p></div>
<h3>Sound</h3>
<p>There is none. At this stage, Love has no sound effects and no music.</p>
<h3>So, Is It Fun?</h3>
<p>Kind-of. The core idea is certainly promising, but the current implementation suffers from multiple balance issues and a lack of clear goals. The graphics also seem to betray that sour &#8220;eye-candy &gt; playability&#8221; feel that indy games sometimes have. Still, building/terraforming settlements on an alien planet and waging wars with the hostile high-tech natives sounds like it could be a fun pastime, if done right.</p>
<p>I recommend waiting until the final version is out.</p>
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		<title>Detecting Parked Domains</title>
		<link>http://feedproxy.google.com/~r/wshadowcom/~3/otiujiGyKeQ/</link>
		<comments>http://w-shadow.com/blog/2009/11/13/detecting-parked-domains/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 20:12:19 +0000</pubDate>
		<dc:creator>White Shadow</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[detect parked domains]]></category>
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		<guid isPermaLink="false">http://w-shadow.com/?p=1437</guid>
		<description><![CDATA[Some time ago, a commenter asked me if it was possible to make one of my WordPress plugins detect and report parked domains. I&#8217;ve done some research since then, and while it&#8217;s probably not practical to add such a feature to the plugin, I did come up with several ways to programmatically detect parked pages. [...]]]></description>
			<content:encoded><![CDATA[<p>Some time ago, a commenter asked me if it was possible to make one of my WordPress plugins detect and report parked domains. I&#8217;ve done some research since then, and while it&#8217;s probably not practical to add such a feature to the plugin, I did come up with several [...] <a href="http://w-shadow.com/blog/2009/11/13/detecting-parked-domains/" class="more-link">Continue Reading&#8230;</a></p>
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		<title>Plugin Translators Wanted</title>
		<link>http://feedproxy.google.com/~r/wshadowcom/~3/6AzzXlKxvy8/</link>
		<comments>http://w-shadow.com/blog/2009/10/30/plugin-translators-wanted/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 20:16:35 +0000</pubDate>
		<dc:creator>White Shadow</dc:creator>
				<category><![CDATA[Blogging]]></category>
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		<guid isPermaLink="false">http://w-shadow.com/?p=1414</guid>
		<description><![CDATA[I&#8217;ve recently added internationalization support to my Broken Link Checker plugin, so if you like the plugin and would like to see it in your own language, consider contributing a translation! So far people are working, or have already sent in, localization files for the following languages :
	Italian (complete; [...] Continue Reading&#8230;
Copyright &#169; 2009 W-Shadow.com. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve recently added internationalization support to my Broken Link Checker plugin, so if you like the plugin and would like to see it in your own language, consider contributing a translation! So far people are working, or have already sent in, localization files for the following languages :</p>
<p>	Italian (complete; [...] <a href="http://w-shadow.com/blog/2009/10/30/plugin-translators-wanted/" class="more-link">Continue Reading&#8230;</a></p>
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		<title>What “Be Yourself” Really Means</title>
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		<comments>http://w-shadow.com/blog/2009/10/28/what-be-yourself-really-means/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 14:11:51 +0000</pubDate>
		<dc:creator>White Shadow</dc:creator>
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		<category><![CDATA[personality]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[self development]]></category>

		<guid isPermaLink="false">http://w-shadow.com/?p=1402</guid>
		<description><![CDATA[&#8220;Be yourself&#8221; is wonderfully versatile piece of advice. Whether you&#8217;re looking for ways to improve your blogging skills or your love life, someone will invariably suggest that you just need to be yourself and success will follow.  Got an empty page and nothing to say? Write about things you [...] Continue Reading&#8230;
Copyright &#169; 2009 W-Shadow.com. [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Be yourself&#8221; is wonderfully versatile piece of advice. Whether you&#8217;re looking for ways to improve your blogging skills or your love life, someone will invariably suggest that you just need to be yourself and success will follow.  Got an empty page and nothing to say? Write about things you [...] <a href="http://w-shadow.com/blog/2009/10/28/what-be-yourself-really-means/" class="more-link">Continue Reading&#8230;</a></p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>How To Extract HTML Tags And Their Attributes With PHP</title>
		<link>http://feedproxy.google.com/~r/wshadowcom/~3/UL-RlLiJziQ/</link>
		<comments>http://w-shadow.com/blog/2009/10/20/how-to-extract-html-tags-and-their-attributes-with-php/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 14:35:03 +0000</pubDate>
		<dc:creator>White Shadow</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[data mining]]></category>
		<category><![CDATA[DOM]]></category>
		<category><![CDATA[extract attributes]]></category>
		<category><![CDATA[extract tags]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[PHP script]]></category>
		<category><![CDATA[regular expressions]]></category>

		<guid isPermaLink="false">http://w-shadow.com/?p=1375</guid>
		<description><![CDATA[There are several ways to extract specific tags from an HTML document. The one that most people will think of first is probably regular expressions. However, this is not always &#8211; or, as some would insist, ever &#8211; the best approach. Regular expressions can be handy for small hacks, [...] Continue Reading&#8230;
Copyright &#169; 2009 W-Shadow.com. [...]]]></description>
			<content:encoded><![CDATA[<p>There are several ways to extract specific tags from an HTML document. The one that most people will think of first is probably regular expressions. However, this is not always &#8211; or, as some would insist, ever &#8211; the best approach. Regular expressions can be handy for small hacks, [...] <a href="http://w-shadow.com/blog/2009/10/20/how-to-extract-html-tags-and-their-attributes-with-php/" class="more-link">Continue Reading&#8230;</a></p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Auto-Highlight New Items With The Newslight UserScript</title>
		<link>http://feedproxy.google.com/~r/wshadowcom/~3/LgsSQrTcF2M/</link>
		<comments>http://w-shadow.com/blog/2009/10/12/newslight-greasemonkey-script/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 14:46:20 +0000</pubDate>
		<dc:creator>White Shadow</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[bookmarklet]]></category>
		<category><![CDATA[DOM]]></category>
		<category><![CDATA[firefox]]></category>
		<category><![CDATA[greasemonkey script]]></category>
		<category><![CDATA[highlight changes]]></category>
		<category><![CDATA[highlight new items]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[jquery]]></category>
		<category><![CDATA[localStorage]]></category>
		<category><![CDATA[userscript]]></category>

		<guid isPermaLink="false">http://w-shadow.com/?p=1333</guid>
		<description><![CDATA[Newslight is a Greasemonkey script that you can use to automatically highlight new posts, new blog comments, recent product listings or any other kind of new content that has been added to your favourite website(s) since you last visited.
The way it works is simple : when you see a [...] Continue Reading&#8230;
Copyright &#169; 2009 W-Shadow.com. [...]]]></description>
			<content:encoded><![CDATA[<p>Newslight is a Greasemonkey script that you can use to automatically highlight new posts, new blog comments, recent product listings or any other kind of new content that has been added to your favourite website(s) since you last visited.</p>
<p>The way it works is simple : when you see a [...] <a href="http://w-shadow.com/blog/2009/10/12/newslight-greasemonkey-script/" class="more-link">Continue Reading&#8230;</a></p>
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		<item>
		<title>Get The Shiny New Premium Link Cloaker Now</title>
		<link>http://feedproxy.google.com/~r/wshadowcom/~3/ZkRXlzmpNgQ/</link>
		<comments>http://w-shadow.com/blog/2009/10/02/get-the-shiny-new-premium-link-cloaker-now/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 19:19:29 +0000</pubDate>
		<dc:creator>White Shadow</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Making Money]]></category>
		<category><![CDATA[News and Rants]]></category>
		<category><![CDATA[affiliate marketing]]></category>
		<category><![CDATA[new version]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[WordPress]]></category>
		<category><![CDATA[WordPress plugins]]></category>

		<guid isPermaLink="false">http://w-shadow.com/?p=1315</guid>
		<description><![CDATA[During the last few months I have been working on an improved premium version of my popular link cloaking plugin. And now, on this unquestionably glorious day, I finally deem it sufficiently polished and bug-free to be ready for public release. So if you do affiliate marketing and want [...] Continue Reading&#8230;
Copyright &#169; 2009 W-Shadow.com. [...]]]></description>
			<content:encoded><![CDATA[<p>During the last few months I have been working on an improved premium version of my popular link cloaking plugin. And now, on this unquestionably glorious day, I finally deem it sufficiently polished and bug-free to be ready for public release. So if you do affiliate marketing and want [...] <a href="http://w-shadow.com/blog/2009/10/02/get-the-shiny-new-premium-link-cloaker-now/" class="more-link">Continue Reading&#8230;</a></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>How To Make WordPress Check For Updates Immediately</title>
		<link>http://feedproxy.google.com/~r/wshadowcom/~3/Z2Y1zNuLUlQ/</link>
		<comments>http://w-shadow.com/blog/2009/10/01/force-update-check-plugin/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 13:08:21 +0000</pubDate>
		<dc:creator>White Shadow</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[core upgrades]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[plugin updates]]></category>
		<category><![CDATA[theme updates]]></category>
		<category><![CDATA[WordPress]]></category>
		<category><![CDATA[WordPress plugins]]></category>
		<category><![CDATA[WordPress updates]]></category>
		<category><![CDATA[WordPress upgrades]]></category>
		<category><![CDATA[wp]]></category>

		<guid isPermaLink="false">http://w-shadow.com/?p=1308</guid>
		<description><![CDATA[WordPress automatically checks for plugin, theme and core updates once every 12 hours. This is normally fine, but it can become annoying when you know there&#8217;s an important update or bugfix available yet it won&#8217;t show up in your Dashboard until the next time WP gets around to checking [...] Continue Reading&#8230;
Copyright &#169; 2009 W-Shadow.com. [...]]]></description>
			<content:encoded><![CDATA[<p>WordPress automatically checks for plugin, theme and core updates once every 12 hours. This is normally fine, but it can become annoying when you know there&#8217;s an important update or bugfix available yet it won&#8217;t show up in your Dashboard until the next time WP gets around to checking [...] <a href="http://w-shadow.com/blog/2009/10/01/force-update-check-plugin/" class="more-link">Continue Reading&#8230;</a></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>How To Make a “Falling Sand” Style Water Simulation</title>
		<link>http://feedproxy.google.com/~r/wshadowcom/~3/zdXr2H5Dym0/</link>
		<comments>http://w-shadow.com/blog/2009/09/29/falling-sand-style-water-simulation/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 14:14:43 +0000</pubDate>
		<dc:creator>White Shadow</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[cellular automata]]></category>
		<category><![CDATA[falling sand game]]></category>
		<category><![CDATA[fluid simulation]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[water simulation]]></category>

		<guid isPermaLink="false">http://w-shadow.com/?p=1295</guid>
		<description><![CDATA[Have you ever wondered how all those &#8220;falling sand&#8221; games work under the hood? If so, read on. Today I will discuss one of the possible ways how you could implement the &#8220;falling&#8221; part of the game &#8211; sand particles falling under the effects of gravity, water (or other [...] Continue Reading&#8230;
Copyright &#169; 2009 W-Shadow.com. [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever wondered how all those &#8220;falling sand&#8221; games work under the hood? If so, read on. Today I will discuss one of the possible ways how you could implement the &#8220;falling&#8221; part of the game &#8211; sand particles falling under the effects of gravity, water (or other [...] <a href="http://w-shadow.com/blog/2009/09/29/falling-sand-style-water-simulation/" class="more-link">Continue Reading&#8230;</a></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Simple Fluid Simulation With Cellular Automata</title>
		<link>http://feedproxy.google.com/~r/wshadowcom/~3/M9uHu-gnH2I/</link>
		<comments>http://w-shadow.com/blog/2009/09/01/simple-fluid-simulation/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 19:48:33 +0000</pubDate>
		<dc:creator>White Shadow</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[cellular automata]]></category>
		<category><![CDATA[fluid dynamics]]></category>
		<category><![CDATA[fluid simulation]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[water dynamics]]></category>
		<category><![CDATA[water simulation]]></category>

		<guid isPermaLink="false">http://w-shadow.com/?p=1285</guid>
		<description><![CDATA[Last week I couldn&#8217;t use my regular dev. machine (broken graphics card), so all my WordPress-related plans were on hold. To pass the time, I built a simple water simulation in Processing. Today I&#8217;m going to show you this little application and explain how it works. Online demo and [...] Continue Reading&#8230;
Copyright &#169; 2009 W-Shadow.com. [...]]]></description>
			<content:encoded><![CDATA[<p>Last week I couldn&#8217;t use my regular dev. machine (broken graphics card), so all my WordPress-related plans were on hold. To pass the time, I built a simple water simulation in Processing. Today I&#8217;m going to show you this little application and explain how it works. Online demo and [...] <a href="http://w-shadow.com/blog/2009/09/01/simple-fluid-simulation/" class="more-link">Continue Reading&#8230;</a></p>
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