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	<title>XFire.Ro GaminG</title>
	
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	<description>Everything about Games</description>
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		<title>Wikipedia joins others in 24-hour blackout to protest SOPA</title>
		<link>http://feedproxy.google.com/~r/xfiredotro/~3/q4bA70e8fMU/</link>
		<comments>http://www.xfire.ro/wikipedia-joins-others-in-24-hour-blackout-to-protest-sopa/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 18:53:09 +0000</pubDate>
		<dc:creator>Mr. Punzzer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blackout day]]></category>
		<category><![CDATA[pipa]]></category>
		<category><![CDATA[sopa]]></category>
		<category><![CDATA[wikipedia]]></category>

		<guid isPermaLink="false">http://www.xfire.ro/?p=566</guid>
		<description><![CDATA[Online encyclopedia Wikipedia became the latest high profile website to announce its intention to stage a 24-hour blackout on Wednesday January 18 in protest of the proposed Stop Online Piracy Act, just days after Reddit confirmed to the world it was doing the same.
The decision that will affect around 100 million visitors to the English [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Online encyclopedia Wikipedia became the latest high profile website to announce its intention to stage a 24-hour blackout on Wednesday January 18 in protest of the proposed Stop Online Piracy Act, just days after Reddit confirmed to the world it was doing the same.</p>
<p style="text-align: justify;">The decision that will affect around 100 million visitors to the English language version of the website was made after a month long discussion by its members. &#8220;This is by far the largest level of participation in a community discussion ever seen on Wikipedia, which illustrates the level of concern that Wikipedian’s feel about this proposed legislation,&#8221; a statement on the Wikimedia Foundation website read.</p>
<p style="text-align: justify;">Wikipedia and Reddit are also joined by Anonymous, who will be staging a blackout on all communications between 8am and 8pm on the same day. Wikipedia’s founder, Jimmy Wales took to Twitter yesterday proclaiming, &#8220;this is going to be wow. I hope Wikipedia will melt phone systems in Washington on Wednesday. Tell everyone you know!&#8221;</p>
<p style="text-align: justify;">&#8220;Today Wikipedians from around the world have spoken about their opposition to this destructive legislation. This is an extraordinary action for our community to take &#8211; and while we regret having to prevent the world from having access to Wikipedia for even a second, we simply cannot ignore the fact that SOPA and PIPA endanger free speech both in the United States and abroad, and set a frightening precedent of Internet censorship for the world,&#8221; Wales said in a longer statement on Wikipedia.</p>
<p style="text-align: justify;">Despite being used as a springboard to spread the news across the internet, Twitter will not being taking part in the protests. &#8220;Closing a global business in reaction to single-issue national politics is foolish,&#8221; Twitter CEO Dick Costolo tweeted after reading that Wikipedia would be closing its services for the day. After facing a backlash, he later clarified that he was responding regarding his firm&#8217;s stance, rather than commenting about Wikipedia.</p>
<p style="text-align: justify;">Other tech companies strongly opposing the new legislation such as Google, Facebook, Microsoft and Adobe have made no announcements either, and aren’t expected to be taking part, although it is possible some of them might display links on their homepages as a sign of support.</p>
<p style="text-align: justify;">Source: http://bit.ly/zYDQcH</p>
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		<item>
		<title>Age of Empires Online</title>
		<link>http://feedproxy.google.com/~r/xfiredotro/~3/IFGM3_BANgo/</link>
		<comments>http://www.xfire.ro/age-of-empires-online/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 09:41:39 +0000</pubDate>
		<dc:creator>Mr. Punzzer</dc:creator>
				<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Age of Empires]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[quests]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.xfire.ro/?p=558</guid>
		<description><![CDATA[Age of Empires Online features the standard gameplay of past games in the series,with the addition of a persistent city that functions when the player is offline, cooperative multiplayer quests, and trading. This game blends the real-time strategy (RTS) genre with massively multiplayer online gaming. Also, the game features many new features, such as crafting [...]]]></description>
			<content:encoded><![CDATA[<p><em>Age of Empires Online</em> features the standard gameplay of past games in the series,with the addition of a persistent city that functions when the player is offline, cooperative multiplayer quests, and trading. This game blends the real-time strategy (RTS) genre with massively multiplayer online gaming. Also, the game features many new features, such as crafting items with earned materials.</p>

<p>It doesn’t seem that long ago that Age of Empires was a competitive, hugely popular RTS series, able to compete with if not quite displace Starcraft’s international hegemony. But whether you blame the long wait for Age of Empires III, or that game’s tepid reception among critics and fans, the reality remains: the brand is tarnished, unlikely to reach such lofty heights again. Rather than chase a pale shadow of their pre-millenial success, Microsoft Game Studios is relaunching the franchise today as Age of Empires Online, a “freemium” title sporting a sweeping visual redesign and a wealth of new gameplay features. Tired of trying to resurrect yesterday’s trends, the publishers have instead made a big bet on today’s, embracing a suite of popular features with obvious roots in other, established franchises.</p>
<p style="text-align: center;"><a href="http://www.xfire.ro/age-of-empires-online/age-of-empires-online-announcement/" rel="attachment wp-att-562" target="_blank"><img class="aligncenter size-full wp-image-562" title="age of empires online announcement" src="http://www.xfire.ro/blog/wp-content/uploads/2011/08/age-of-empires-online-announcement.png" alt="" width="480" height="360" /></a></p>
<p>Age of Empires Online is still ostensibly an RTS, though you’d be forgiven some confusion upon firing the game up. In keeping with the zeitgeist, the game’s new guise incorporates a giant swathe of MMORPG features meant to undergird its subtitle. Instead of simple, match-based gameplay, the world of AOEO revolves around a persistent hub city, which can be leveled up like an RPG character. The RTS gameplay is confined to  various mission-style “quests,” which are intended to teach game skills and reward players with experience.</p>
<p>The title was developed first by Robot Entertainment and then by Gas Powered Games, two studios with extensive RTS experience, thanks to Halo Wars and Supreme Commander, respectively. This pedigree is immediately<br />
apparent upon firing up a quest — the game’s RTS engine is immaculate. Age of Empires purists will bemoan the move towards a more cartoonish style, but the units, animations, buildings and scenery all look great. Sharp rendering, pleasant colors, and amusing details are the order of the day — look for the tiny starfish glomming on to seaside rocks. It’s not easy to be so stylized without stumbling into “cute” territory, but the two developers pull off this balancing act with aplomb.<br />
Read full review >> <a href="http://www.gamefront.com/age-of-empires-online-review/" rel="nofollow" target="_blank">http://www.gamefront.com/age-of-empires-online-review</a></p>
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		<item>
		<title>Deus Ex: Human Revolution</title>
		<link>http://feedproxy.google.com/~r/xfiredotro/~3/D7HXzbBgXgE/</link>
		<comments>http://www.xfire.ro/deus-ex-human-revolution/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 09:05:30 +0000</pubDate>
		<dc:creator>Mr. Punzzer</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Human Revolution]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.xfire.ro/?p=545</guid>
		<description><![CDATA[For years, games have attempted to replicate the complexity of free  will. From adjusting the way a NPC treats the protagonist, offering  optional side missions, or providing a conclusion based on the player’s actions, quality coding can create a transitory illusion of choice. Regretfully, even the savviest simulation of autonomy often reveals its limitations before [...]]]></description>
			<content:encoded><![CDATA[<p>For years, games have attempted to replicate the complexity of free  will. From adjusting the way a NPC treats the protagonist, offering  optional side missions, or providing a conclusion based on the player’s actions, quality coding can create a transitory illusion of choice. Regretfully, even the savviest simulation of autonomy often reveals its limitations before the closing credits have rolled, as players begin to perceive the logic of a game’s programming.</p>

<p>While recent release <em>Deus Ex: Human Revolution</em> occasionally exposes the logic behind its coding, the title does a miraculous job at conjuring an intricate (and delightfully nihilistic) world. At least part of the magic stems from Eidos Montreal’s vision of a futuristic Detroit. Despite the presence of a persistent amber haze, the city seems on the verge of revitalization, stemming from the innovations emerging from Serif Industries. Able to graft nano-components into human flesh, the company is drawing notice from proponents and challengers alike. When an ‘anti-augmentation’ faction begins targeting Serif, protagonist Adam Jensen suffers life-threatening injuries, necessitating nano-modification of his body. Remarkably, <em>Human Revolution</em>’s characters are quite different from the flat caricatures role player aficionados may be accustomed to. One example- Serif’s (and Jensen’s) boss isn’t the archetypical corporate tyrant, at times revealing an approachable side, if players pursue the proper social enhancements. Also refreshing is the way <em>Deus Ex</em> plotline’s unhurriedly transitions from a small, smoldering techno-thriller to a much broader scenario with far-reaching repercussions.</p>
<p style="text-align: center;"><a href="http://www.xfire.ro/deus-ex-human-revolution/deus_ex_human_revolution/" rel="attachment wp-att-547" target="_blank"><img class="size-full wp-image-547 aligncenter" title="deus_ex_human_revolution" src="http://www.xfire.ro/blog/wp-content/uploads/2011/08/deus_ex_human_revolution.jpg" alt="" width="460" height="259" /></a></p>
<p>Supporting the moody, intricately detailed backdrops is a system which allows players to follow their own trajectory through the title. While many games deliver a structure which imposes an ‘either/or’ classification on the player<em>, Deus Ex</em> refutes a binary structure, offering a tech-tree of enhancements which can complement nearly any play-style. Can’t extort imperative information out of characters? Then you might want to upgrade your social skills. Those who find themselves on the receiving end of ballistic barrages might want to boost the durability of their own skin. Since players determine whether they want to kill, subdue, or even elude enemies, <em>Human Revolution</em>’s menu of enhancements skillfully supplement any strategy. Read full review <a href="http://www.tech-gaming.com/?p=2658/" rel="nofollow" target="_blank">http://www.tech-gaming.com/?p=2658</a></p>
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		<title>Harry Potter and the Deathly Hallows Part 2</title>
		<link>http://feedproxy.google.com/~r/xfiredotro/~3/PHt3NP2l9eM/</link>
		<comments>http://www.xfire.ro/harry-potter-and-the-deathly-hallows-part-2/#comments</comments>
		<pubDate>Sat, 23 Jul 2011 15:20:48 +0000</pubDate>
		<dc:creator>Mr. Punzzer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Harry]]></category>
		<category><![CDATA[Harry Potter]]></category>
		<category><![CDATA[Harry Potter and the Deathly Hallows Part 2]]></category>
		<category><![CDATA[Hermione]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Ron]]></category>
		<category><![CDATA[the Deathly Hallows]]></category>
		<category><![CDATA[the game]]></category>
		<category><![CDATA[the videogame]]></category>

		<guid isPermaLink="false">http://www.xfire.ro/?p=514</guid>
		<description><![CDATA[Harry Potter and the Deathly Hallows: Part 2 starts off where Part 2 ended. Harry, Ron, and Hermione are on the run, fleeing Death Eaters, Snatchers, Dementors, and even Voldemort himself in their mission to destroy Horcruxes and collect the Deathly Hallows. Harry, Hermione, and Ron have just escaped the Malfoy Manor and learned where [...]]]></description>
			<content:encoded><![CDATA[<p>Harry Potter and the Deathly Hallows: Part 2 starts off where Part 2 ended. Harry, Ron, and Hermione are on the run, fleeing Death Eaters, Snatchers, Dementors, and even Voldemort himself in their mission to destroy Horcruxes and collect the Deathly Hallows. Harry, Hermione, and Ron have just escaped the Malfoy Manor and learned where the next Horcrux is located. Paired with that knowledge, the gang set out to find the four remaining pieces of Voldemort’s soul.</p>
<p>The search takes place over various locations at Hogwarts and the surrounding areas, starting off at Shell Cottage. Harry, Ron, and Hermione plot with Griphook, a Goblin from Grigott’s Bank, to break into Bellatrix LeStrange’s vault, Voldemort’s most devote follower. At Gringott’s, a security breach will have the player, as Harry Potter, fighting for their life against Wizard Security Guards. After fighting your way to the vault, Harry, Hermione, and Ron secure Helga Hufflepugg’s cup, which Voldemort used to create a Horcrux. Upon obtaining the cup, the player is double-crossed by Griphook who takes the Sword of Gryffindor; the only weapon that will destroy the Horcrux. The player must then battle their way out of Gringotts, using a dragon as a means of escape.</p>
<br /><img src="http://i.ytimg.com/vi/AUms0aYGu8Q/0.jpg" alt="media" /><br />

<p>The group then plans on returning to Hogwarts with the notion that they will find another Horcrux hidden in the castle. They Apparate to Hogsmede, the town which surrounds Hogwarts that is now occupied by Dementors and Death Eaters. The player must fight the hordes of Death Eaters and Snatchers to make their way to the safety of the bar: Hogs Head. Once at here, the player will be introduced to Aberforth Dumbledore, the late Professor Dumbledore’s estranged brother. Aberforth opens a secret passage which allows the player to enter Hogwarts undetected. Upon their arrival, they are greeted by allies known as Dumbledore’s Army, who vow to aide Harry on his quest. They are soon joined by The Order of the Phoenix; the members have sworn to defend the wizardry world against dark wizards.</p>
<p>Shortly after the player’s arrival to Hogwarts, Voldemort is alerted and attacks the castle. This is where the battle for Hogwarts truly begins. Players must fight off countless Death Eaters, Snatchers and Voldemort in this epic battle. The game is broken down into smaller battles where players will have the opportunity to play as other characters, returning to play as Harry for the finale.</p>
<p style="text-align: center;"><a href="http://www.xfire.ro/blog/wp-content/uploads/2011/07/harry-potter.jpg" target="_blank"><img class="aligncenter size-full wp-image-516" title="harry-potter" src="http://www.xfire.ro/blog/wp-content/uploads/2011/07/harry-potter.jpg" alt="" width="450" height="253" /></a></p>
<p>The plot of the game is almost identical to the movie, which in turn is loosely based on the novels. I will not even compare the game to the book as the inaccuracies would have me writing for days and leave me uber frustrated; however, after just seeing the movie, playing the game left me with the ultimate déjà vu. With that being said, If I was not familiar with the books (I am embarrassingly familiar with the books) and had not seen the movie, the game would have seemed like it was missing key pieces of information. In some areas of the game, characters would disappear and others would appear out of nowhere. These are consistent with the movie, but are left unexplained in the game.</p>
<p>It was incredible to see how accurate the characters looked in comparison to the movie as they were all dressed in the same clothing they were wearing in the film. The dialogue was also accurate, only leaving out minor lines to speed up the cut-scenes. The cut-scenes in this film were plentiful and well done; however, you could not skip them. This proved to very frustrating when the when you had to watch the scene each time you died (my controller was almost thrown out the window a few times).</p>
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		<title>F.E.A.R. 3</title>
		<link>http://feedproxy.google.com/~r/xfiredotro/~3/RmERL_B4og0/</link>
		<comments>http://www.xfire.ro/f-e-a-r-3/#comments</comments>
		<pubDate>Sat, 02 Jul 2011 21:47:17 +0000</pubDate>
		<dc:creator>Mr. Punzzer</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Alma]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[F.E.A.R. 3]]></category>
		<category><![CDATA[Fear 3]]></category>
		<category><![CDATA[first-person shooter]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Point Man]]></category>

		<guid isPermaLink="false">http://www.xfire.ro/?p=493</guid>
		<description><![CDATA[The story in F.E.A.R. 3 follows straight on from the events of F.E.A.R. 2: Reborn, the DLC of the second game, you play once again as Point Man, the main character from the first game in the series, only this time instead of trying to kill your brother (you already did that remember? In F.E.A.R.) [...]]]></description>
			<content:encoded><![CDATA[<p>The story in F.E.A.R. 3 follows straight on from the events of F.E.A.R. 2: Reborn, the DLC of the second game, you play once again as Point Man, the main character from the first game in the series, only this time instead of trying to kill your brother (you already did that remember? In F.E.A.R.) you’ve got to work with him to try and figure out once and for all exactly what happened to you both all those years ago. And why your mother is so…odd.</p>
<p>Alma is back too, although you don’t come across her nearly as much as before, and when she does appear it’s generally just for a quick, and ultimately pointless jump scare. What made the first game in the series so scary (I even put it as number one in my ‘Scariest Games of All Time’ article) wasn’t in the scares themselves, it was in the anticipation of the scares. Lights would flicker, books would fly off of the shelves like a scene in Ghostbusters 2, and all that would get you sat on the edge of your seat. That anticipation is totally gone in F.E.A.R. 3. The lights flicker a few times but nothing really kept me on edge. This new entry into the series relies solely on the jump scares, like some cheap teen horror, and for a game series that started off so promisingly, it’s more than a little disappointing to see.</p>
<br /><img src="http://i.ytimg.com/vi/Ldw3RLbluCM/0.jpg" alt="media" /><br />

<p>The gameplay behind F.E.A.R. 3 lies, like most first person shooters, in  shooting things in the face before they can shoot you. There’s nothing  special about the gameplay, nothing that hasn’t been seen before or done  better. The only real thing that the F.E.A.R. franchise does quite well  is the slow motion action. Seeing the bullets rip through the air as  they enter your opponent’s head at a snail’s pace never really gets old.  The down side when it comes to the slow motion action is that it’s used  up too quickly and takes too long to regenerate. Most people would be  able to understand why, as it makes the whole game a cakewalk when it’s  on, but considering that it’s one of the very few fun thing to do in  F.E.A.R. 3, it makes me wish I could do it more often. <a target="_blank" href="http://www.godisageek.com/2011/07/f-e-a-r-3-review/"> Read full review </a></p>
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		<title>inFAMOUS 2</title>
		<link>http://feedproxy.google.com/~r/xfiredotro/~3/MnGTpjQBvl4/</link>
		<comments>http://www.xfire.ro/infamous-2/#comments</comments>
		<pubDate>Sat, 02 Jul 2011 20:36:06 +0000</pubDate>
		<dc:creator>Mr. Punzzer</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Infamous 2]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.xfire.ro/?p=483</guid>
		<description><![CDATA[The game basically takes off where the first one left off, assuming you finished the game with good karma (and sorry if you haven’t played the first one; this means Zeke, Cole’s best friend, is alive as opposed to Trish, his girlfriend). Suddenly, the Beast that Kessler warned Cole about in the first game shows [...]]]></description>
			<content:encoded><![CDATA[<p>The game basically takes off where the first one left off, assuming you finished the game with good karma (and sorry if you haven’t played the first one; this means Zeke, Cole’s best friend, is alive as opposed to Trish, his girlfriend). Suddenly, the Beast that Kessler warned Cole about in the first game shows up in Empire City, and Cole isn’t powerful enough to stop it yet.</p>
<p>After attempting to destroy it, the Beast recombines itself and is seemingly unstoppable. Empire City is in shambles and Cole, Zeke, and Lucy Kuo (an NSA agent who went to Empire City to try to convince Cole to come to the deep south (Louisiana) where he was to meet Dr. Wolfe to gain the powers necessary to fend off the Beast) quickly boarded their ship and headed toward New Marais. This is where the rest of the story takes place (and where the Beast starts heading toward).</p>
<br /><img src="http://i.ytimg.com/vi/QAwkUscboH4/0.jpg" alt="media" /><br />

<p>Now that you have some background information on why the game takes place in New Marais, it is time to tear it down a little bit. First of all, unlike the different gangs available in the first game, New Marais is crawling with, mainly, mercenaries. Bertrand, one of the game’s main antagonists (and the leader of the mercenaries), has many in a tizzy over Cole McGrath’s arrival, and conduits in general (the name given to people who have powers), putting fear of these conduits into the hearts of people.</p>
<p>With the fact that the Beast is still pursuing Cole, the game has a pretty cool way of expressing that, as well as happenings in the city, through newscasts on televisions (which actually use live acting). These usually show up in the corner when you walk by one. Even pressing the start/pause button, you can see a map of the eastern United States on the progression of the Beast’s travel. Between major chapter missions, you absorb the energy of blast cores (these grant you the new powers), which knock you out for a period of time, giving the Beast a bit of time to get closer, and is reflected in the loading screen.</p>
<p style="text-align: center;"><a href="http://www.xfire.ro/blog/wp-content/uploads/2011/07/infamous2-1.jpg" target="_blank"><img class="aligncenter size-full wp-image-509" title="infamous2-1" src="http://www.xfire.ro/blog/wp-content/uploads/2011/07/infamous2-1.jpg" alt="" width="575" height="311" /></a></p>
<p>With that said, Bertrand’s militia isn’t the only enemy in the game. You also have manufactured ice conduits (which you engage with later in the game) and the Corrupted (which are more or less monstrous-looking beings, which have a rather sinister origin you uncover as you progress through the game).</p>
<p>There are also a few boss fights in the game, including a couple different types of Corrupted (the Ravager and the Devourer), which, eventually, become standard specialized enemies that are easier to fight once you figure out their fighting strategy and the best ways to defeat them. There are also larger bosses, including the Beast and a giant swamp monster referred to as the Behemoth (both of which have interesting origins)</p>
<p>With the baddies out of the way, I do have a complaint. There aren’t too many major/memorable characters in this game. You have Zeke, Kuo, a rebel leader, and another conduit, Nix (of course Bertrand and Dr. Wolfe as well). Though it is nice to see some character development, there really isn’t enough characters to make that engaging. Zeke is basically your wingman, and seems to be looking for forgiveness for his selfish actions in the first game. Cole, really, just seems to be going along for the ride sometimes, and he’d be the one you’d expect to have the most development. The most character development is actually through Kuo and Nix’s interactions with each other.</p>
<p style="text-align: center;"><a href="http://www.xfire.ro/blog/wp-content/uploads/2011/07/infamous_2_1.jpg" target="_blank"><img class="aligncenter size-full wp-image-510" title="infamous_2_1" src="http://www.xfire.ro/blog/wp-content/uploads/2011/07/infamous_2_1.jpg" alt="" width="504" height="316" /></a></p>
<p>Most of the story’s good guy/bad guy decisions are based on differences between these two characters, and since Nix is generally a problem starter who would rather cause trouble, she, by that fact, has the evil side of the plans. Kuo, on the other hand, is more tactical and prefers less collateral, and usually has the good decisions. Unfortunately, in this game, there is no real distinction between the good or the bad choice until the very last one. Nothing really changes the story at all. No characters can die off mid-game or anything, and there are only ever subtle mentions of a choice you made previously in cutscenes or inter-character dialogue. Beyond that, each mission (besides the last) is exactly the same with the same characters and same progression, regardless of which choice you make.</p>
<p>Don’t get me wrong, it is still an enjoyable game, but that isn’t to say the story didn’t have its problems. I did think it was good, but I think they could have done a better job differentiating between the hero storyline and the villain storyline. I think the biggest problem with the story isn’t that, though. It’s the length. For me, it seemed to have progressed far too fast and had come to its conclusion before I knew it. I finished the game in 2 days, and in those two days, I didn’t even play it for hours on end in one sitting.<br />
Read full review &gt;&gt; <a href="http://www.ps3blog.net/2011/07/22/official-review-infamous-2/" rel="nofollow" target="_blank">http://www.ps3blog.net/2011/07/22/official-review-infamous-2</a></p>
<p>&nbsp;</p>
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		<title>Call of Duty: Black Ops Annihilation</title>
		<link>http://feedproxy.google.com/~r/xfiredotro/~3/I-aJzd9frfE/</link>
		<comments>http://www.xfire.ro/call-of-duty-black-ops-annihilation/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 04:15:10 +0000</pubDate>
		<dc:creator>Mr. Punzzer</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Annihilation]]></category>
		<category><![CDATA[Area 51]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Treyarch]]></category>

		<guid isPermaLink="false">http://www.xfire.ro/?p=476</guid>
		<description><![CDATA[Call of Duty: Black Ops unleashed a new onslaught of combat  with a fresh delivery of downloadable content with Call of Duty: Black  Ops Annihilation.  Available now worldwide on Xbox Live, Annihilation  delivers four new multiplayer maps and a mind-blowing Zombies experience  for the ultimate online showdown.   Annihilation is [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Call of Duty: Black Ops </strong>unleashed a new onslaught of combat  with a fresh delivery of downloadable content with <strong>Call of Duty: Black  Ops Annihilation</strong>.  Available now worldwide on Xbox Live, Annihilation  delivers four new multiplayer maps and a mind-blowing Zombies experience  for the ultimate online showdown.   Annihilation is the third downloadable content pack release from  Activision and Treyarch in support of the worldwide phenomenon and  record-setting <strong>Call of Duty: Black Ops</strong>.  Fueled by the breakthrough <strong>Call  of Duty: Black Ops First Strike</strong> and <strong>Call of Duty: Black Ops Escalation</strong> content packs, the blockbuster title is recognized for having the  highest selling add-on content in Xbox Live history.</p>
<br /><img src="http://i.ytimg.com/vi/nbcc4cXONso/0.jpg" alt="media" /><br />

<p>The Annihilation content pack&#8217;s new maps include:</p>
<p>&#8211;Hangar 18, located in the highly classified military base of  <strong>Area 51</strong>, where gamers will fight through experimental weapons labs, the  SR-71 test hangar and a mysterious autopsy room.<br />
&#8211;Drive-In, where players experience close-quarters combat through a  1960&#8242;s American Drive-In theater, complete with a snack shack and a  classic arcade.<br />
&#8211;Silo, where-in gamers can infiltrate a massive secret Soviet  nuclear missile site under construction within a multi-level  battleground.<br />
&#8211;Hazard, located on the cliff sides of Cuba, gamers can explore a  coastal golf course fit for a Dictator, where stocked clubhouses and  manicured fairways meet snipers hidden in sand traps.<br />
&#8211;Shangri-La, the all-new Zombies experience, transports players  into a mythical paradise overrun with the undead. Our Heroes will come  face-to-face with new species of zombies and navigate through a  treacherous labyrinth of underground caverns, all set within a legendary  shrine lost in an exotic jungle.</p>
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		<title>Might &amp; Magic Heroes 6 Beta</title>
		<link>http://feedproxy.google.com/~r/xfiredotro/~3/uSpyMHFPQBQ/</link>
		<comments>http://www.xfire.ro/might-magic-heroes-6-beta/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 03:54:28 +0000</pubDate>
		<dc:creator>Mr. Punzzer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Conflux]]></category>
		<category><![CDATA[Heroes 6]]></category>
		<category><![CDATA[Inferno]]></category>
		<category><![CDATA[Might & Magic]]></category>
		<category><![CDATA[Might & Magic Heroes 6]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Necropolis]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[single-player]]></category>
		<category><![CDATA[Stronghold]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.xfire.ro/?p=471</guid>
		<description><![CDATA[Ubisoft likes to keep with the franchises it knows will perform well.  For 25 years now, Might &#38; Magic has been one of those series. To  celebrate the venerable franchise’s anniversary, Ubisoft has announced  they will give beta access to anyone that pre-orders the newest game in  the series, Heroes 6. [...]]]></description>
			<content:encoded><![CDATA[<p>Ubisoft likes to keep with the franchises it knows will perform well.  For 25 years now, Might &amp; Magic has been one of those series. To  celebrate the venerable franchise’s anniversary, Ubisoft has announced  they will give beta access to anyone that pre-orders the newest game in  the series, Heroes 6. The beta began on June 28th, and will include both single-player and multiplayer maps.</p>
<p>The single-player portion has you go through a part of the tutorial  where you’ll learn to control the Orc and Haven units, and hear the  story of the father of the campaign’s heroes. The multiplayer map will  be a flashback to Heroes II’s Broken Alliance. In this map a certain  number of human player fight against three computer players to gain  control of richer territories. In addition, players will be able to  control new factions: Inferno, Necropolis, and Stronghold.</p>
<br /><img src="http://i.ytimg.com/vi/EF_UhnIfpAQ/0.jpg" alt="media" /><br />

<p>Might &amp; Magic Heroes 6 introduces the Conflux, an online tool  that integrates into the game, extending the players’ experience by  adding community features. Players will be able to create profiles,  compare progress and achievements, build up a dynasty of heroes, and  customize them with special weapons and traits. Players will also be  able to access the Altar of Wishes, which will provide exclusive  bonuses. While the game itself will be fully accessible offline, Conflux  will only be available when connected to the Internet.</p>
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		<title>Nascar The Game 2011</title>
		<link>http://feedproxy.google.com/~r/xfiredotro/~3/-PQs9FmAVvA/</link>
		<comments>http://www.xfire.ro/nascar-the-game-2011/#comments</comments>
		<pubDate>Sat, 18 Jun 2011 20:13:41 +0000</pubDate>
		<dc:creator>Mr. Punzzer</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[cars]]></category>
		<category><![CDATA[Championship]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Nascar]]></category>
		<category><![CDATA[racing simulator]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[the game]]></category>
		<category><![CDATA[Wii game]]></category>

		<guid isPermaLink="false">http://www.xfire.ro/?p=458</guid>
		<description><![CDATA[NASCAR The Game: 2011, also known as NASCAR 2011: The Game, is the first edition of the NASCAR The Game racing simulator series. The rumble of the engines. The roar of the crowds. The thrill of  victory. There’s nothing quite like Nascar, and finally racing super  fans can live out their race car dreams on [...]]]></description>
			<content:encoded><![CDATA[<p>NASCAR The Game: 2011, also known as NASCAR 2011: The Game, is the first edition of the NASCAR The Game racing simulator series. The rumble of the engines. The roar of the crowds. The thrill of  victory. There’s nothing quite like Nascar, and finally racing super  fans can live out their race car dreams on the Wii console. But does the  Wii version do this great series justice, or should gamers look to a  different console for their Nascar thrills?</p>
<p>It’s been a few years since I’ve played a Nascar game, but one of my  first thoughts after turning on Nascar The Game 2011 was that, well….it  pretty much looked the same. Now I’m not going to suggest that I  expected the graphics on a Wii game to compete with those of a PS3 or  Xbox360 title, but I was a bit disappointed with the blurriness and lack  of clarity on the game. The crowds are merely blotches of color, and  most of the other cars are the same unless they are right next to you.  But I wasn’t going to let a little thing like disappointing graphics  turn me off the game, so I turned on career mode and hoped for the best. The career mode consists of 36 races spread across the country. You  can choose from a long list of racers like Danica Patrick and Mark  Martin , but you can’ t really customize anything on the cars or  drivers. However, before each track you can customize the race  experience to your preferences of difficulty level, opponent number and  difficulty, number of laps, damage (full, cosmetic, off), and whether  you want cautions. You can also choose whether you want to do a  qualifying round or begin in last place. The race begins with some very  realistic visuals and commentary, and then goes right to racing. There  is a pretty thorough brief spoken tutorial that explains things like  drafting, bumping, and NXP (Nascar Experience Points) for rookie racers.</p>
<br /><img src="http://i.ytimg.com/vi/x9CTqSIkPaU/0.jpg" alt="media" /><br />

<p>Nascar The Game 2011 has a few features that add a bit to the basic  “race around the track” objective of the game. You collect Nascar  Experience Points to try to level up, and there is a counter on the  right of the screen that shows your points racking up mid-race. You can  also “complete sponsor requirements to get signed and receive the  benefits and bonuses they offer.” Most of the objectives, though, are  things that you would just naturally achieve in the course of completing  the career mode such as 1 Career Race, 100 Laps Led, 10 Top Finishes.  This means that you can pretty much just ignore the objectives and play  the game and still achieve most of them. In addition to the NXP counter,  your in-race screen shows a proximity radar, which is basically a  little graphic on the bottom of the screen that shows your position in  relation to the cars around you, with the goal being to help you  navigate around the cars in the pack. You’ll also see a “rival”  indicator. This marks your pre-determined rival in your career. You’ll  earn bonuses by finishing higher than your rival. The center of your  screen holds a draft counter that keeps track of how long you manage to  draft behind other cars.</p>
<p style="text-align: center;"><a href="http://www.xfire.ro/blog/wp-content/uploads/2011/06/nascar_the_game_2011.jpg" target="_blank"><img class="aligncenter size-full wp-image-460" title="nascar_the_game_2011" src="http://www.xfire.ro/blog/wp-content/uploads/2011/06/nascar_the_game_2011.jpg" alt="" width="500" height="281" /></a></p>
<p>There is a lot going on to keep track of, especially if you choose  both to allow damage to your car and longer races. With these options  on, you’ll have to keep track of tire wear and fuel levels, as well as  choosing when to pit. Honestly, though, it seemed like a lot of the  factors weren’t really all that important. Whether you pay attention to  NXP and Sponsor requirements or not, you’ll still advance at a pretty  steady pace. ONe place where I felt the Wii version of Nascar The Game  2011 really shines, though, is with control options. Whether you want to  use the Wii controller and nunchuk, the classic controller, the Wiimote  and steering wheel, or even a Gamecube controller, this game has got  you covered. I really liked having the choice of how I want to play, and  the different control schemes all give a different gaming experience.  Your car is quite responsive with turning and steering, but the braking  and accelerating leave a bit to be desired. In addition to the Career mode, you can also play Invitational  Events.These special events include eight Legends Challenges, four Solo  Thunders, three Eliminators, a Championship Showdown, and the Gauntlet.  All of these are locked when you begin the game, but they are easily  unlocked by completing various numbers of career mode races.  The  Invitational Events are a fun addition to the game, and give you a bit  more replayability once you’ve made your way through the career, and  that’s good because this game doesn’t offer any online play. There is a  local multiplayer option though, so you can still race around the track  with your friends–you just have to get them to come over first.</p>
<p>The game overall has received mixed reviews. GameSpot gave the game a 6.0/10, citing that, &#8220;When the game finds its groove,  it delivers a good sense of enjoyable tension that rewards smart,  controlled driving. Unfortunately, the more deeply you dig, the deeper  the hole NASCAR 2011 digs itself into.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Battlefield 3</title>
		<link>http://feedproxy.google.com/~r/xfiredotro/~3/hNONzkwsnSE/</link>
		<comments>http://www.xfire.ro/battlefield-3/#comments</comments>
		<pubDate>Tue, 31 May 2011 11:44:59 +0000</pubDate>
		<dc:creator>Mr. Punzzer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[co-op campaign]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[sports games]]></category>
		<category><![CDATA[the game]]></category>

		<guid isPermaLink="false">http://www.xfire.ro/?p=451</guid>
		<description><![CDATA[Battlefield 3 is the &#8220;true successor&#8221; to  DICE&#8217;s award-winning  Battlefield 2.  Like its predecessor, Battlefield 3 will feature large scale military  combat with vehicles, jets, up to 64-player multiplayer on PC and 24  player multiplayer on PS3 and Xbox360 and the return of going  prone. It&#8217;s due out in [...]]]></description>
			<content:encoded><![CDATA[<p>Battlefield 3 is the &#8220;true successor&#8221; to  DICE&#8217;s award-winning  Battlefield 2.  Like its predecessor, Battlefield 3 will feature large scale military  combat with vehicles, jets, up to 64-player multiplayer on PC and 24  player multiplayer on PS3 and Xbox360 and the return of going  prone. It&#8217;s due out in Fall of 2011. In addition, the game will also have a single-player campaign and a  co-op campaign. The  game will be using EA&#8217; s ANT technology (from its sports games) for its  character animations. DICE is creating two separate set of animations:  one for the AI and the other for live players in multi-player. The  developers aim to reduce the &#8216;gliding&#8217; effect seen in online shooters  where the players feel disconnected while taking sudden turns and  changing direction. The new animation system turns the head and gun  before turning the soldier&#8217;s body, bringing the movements closer to  reality.</p>
<br /><img src="http://i.ytimg.com/vi/2zw8SmsovJc/0.jpg" alt="media" /><br />

<p>DICE is updating their approach to sound design,  traditionally one of most praised features in the Battlefield franchise.  As described by the team: instead of aiming for a more cinematic audio  (seen in  Bad Company 2),  they have decided to approach the sound like it was part of a  documentary. The resulting sound scape is &#8220;much cleaner&#8221;, making it  easier for players to pinpoint any specific event using subtle audio  cues. DICE recorded weapon, chopper and tank sounds close up to help  players gauge their relative distance and make a decision whether these  objects are moving towards or away from them on the battlefield. Battlefield 3 won&#8217;t be shipping with a SDK and DICE is instead &#8220;exploring other options&#8221;.</p>
<p><span style="font-size: 13px; font-weight: normal;">Battlefield  3 will feature a similar persistent model seen in recent Battlefield  games. DICE&#8217;s executive producer Patrick Bach stated in an interview  that they have slowed down the pace of leveling up after the studio  underestimated the popularity of Bad Company 2. Unlike BC2, the top  ranks will be incentivized and carry bonuses. </span><span style="font-size: 13px; font-weight: normal;">The game will have four classes and DICE isn&#8217;t planning on implementing the Commander role as seen in Battlefield 2. </span> <span style="font-size: 13px; font-weight: normal;">Set  in 2014, U.S. coalition troops are engaged by the opposition force  known as the PLR as they patrol the Iran/Iraq border to maintain  security to the area. Throughout the game the player will experience  earthquakes, from small tremors to tremendous seismic activity that will  destroy entire buildings.</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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