<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-5502322143178320295</atom:id><lastBuildDate>Mon, 20 Oct 2025 07:15:12 +0000</lastBuildDate><category>NOTÍCIAS</category><category>DOWNLOADS</category><category>PC GAMES</category><category>LANÇAMENTOS</category><category>CURIOSIDADES</category><category>PS2 JOGOS</category><category>XBOX 360 JOGOS</category><category>NOVIDADES</category><category>LISTA</category><category>PS3</category><category>PlayStation 3</category><category>TOPS</category><category>PES</category><category>Patchs</category><category>DICAS</category><category>GAMES</category><category>E3 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2</category><category>VAGAS</category><category>Volante Gran Turismo 5</category><category>Windows 7</category><category>Windows Phone 7</category><category>World of Warcraft</category><category>X-Games Fam Mobile.</category><category>X-MEN DESTINY</category><category>X-games Fam Toolbar</category><category>Zelda - Ocarina of Time</category><category>iPad</category><category>metralhadora do Move</category><category>Óculos 3D</category><title>X-GAMES FAM</title><description></description><link>http://xgamesfam.blogspot.com/</link><managingEditor>noreply@blogger.com (Fernando Alves)</managingEditor><generator>Blogger</generator><openSearch:totalResults>774</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-5577436830244973660</guid><pubDate>Sat, 05 Mar 2011 13:12:00 +0000</pubDate><atom:updated>2011-03-05T10:12:58.551-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">The Last Guardian</category><title>The Last Guardian, o game que tem o próprio idioma e é extremamente realista!</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #576778; font-family: Arial, Helvetica, sans-serif; font-size: 15px; line-height: 20px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;img550&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 550px;&quot;&gt;&lt;a class=&quot;gallery-image&quot; href=&quot;http://www.baixakijogos.com.br/assets/pictures/000/003/553/original_pic.jpg?1299265598&quot; rel=&quot;text_gallery&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: rgb(237, 136, 5) !important; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.baixakijogos.com.br/assets/pictures/000/003/553/content_pic.jpg?1299265598&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; height: 322px; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; max-width: 550px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 575px;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
A edição desta semana da revista japonesa Famitsu traz uma entrevista com o chefe do Team ICO, que está responsável por&amp;nbsp;The Last Guardian. Fumito Ueda soltou alguns detalhes sobre a relação entre os personagens e alguns aspectos técnicos.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Sobre o protagonista do jogo e Torico, a criatura que o acompanha, várias informações novas. No início da aventura, a comunicação entre eles será mínima. Algumas coisas que o garoto entrega para alimentar seu companheiro não farão efeito e ele as jogará fora. Eles também não conversam, pois não falam a mesma língua. Os idiomas falados, aliás, serão totalmente fictícios, como nos outros jogos da empresa.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Falando da jogabilidade, alguns limites foram impostos. Torico deve ter uma barra de vida e o jogo não acaba imediatamente se o menino for capturado pelos guardas espalhados pelo cenário. Os gráficos foram extremamente elogiados na reportagem. A movimentação dos personagens é detalhada e realista e excede expectativas. Já o sistema de colisão é similar a&amp;nbsp;Shadow of the Colossus, projeto anterior da Team ICO.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;The Last Guardian é um dos jogos mais esperados para o Playstation 3 neste ano. Seu lançamento está previsto para o último trimestre de 2011.&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/03/last-guardian-o-game-que-tem-o-proprio.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-3276429017517615946</guid><pubDate>Sat, 05 Mar 2011 13:12:00 +0000</pubDate><atom:updated>2011-03-05T10:12:00.663-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Battlefield 3</category><title>Video Gameplay de Battlefield 3</title><description>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;object height=&quot;300&quot; width=&quot;400&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/jq-mu0pKos0&amp;hl=pt_BR&amp;feature=player_embedded&amp;version=3&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/jq-mu0pKos0&amp;hl=pt_BR&amp;feature=player_embedded&amp;version=3&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowScriptAccess=&quot;always&quot; width=&quot;400&quot; height=&quot;300&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/03/video-gameplay-de-battlefield-3.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-1195801147430486243</guid><pubDate>Sat, 05 Mar 2011 13:10:00 +0000</pubDate><atom:updated>2011-03-05T10:10:07.707-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Motorstorm: Apocalypse</category><title>Motorstorm Apocalypse vai chegar chegando!</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #576778; font-family: Arial, Helvetica, sans-serif; font-size: 15px; line-height: 20px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;West Coast City, um distrito localizado na costa oeste americana e, definitivamente, o pior lugar do mundo para se morar. Vítima de uma série de desastres naturais, todos os seus habitantes fugiram para outras localidades e abandonaram prédios, construções e toda a vida que havia ali, fazendo com que ela virasse uma cidade fantasma entregue nas mãos da destruidora natureza. Em outras palavras, o local perfeito para a próxima edição do evento&amp;nbsp;Motorstorm.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Desta vez, tudo parece estar ainda mais brutal. O próprio subtítulo dá a deixa –&amp;nbsp;Apocalypse&amp;nbsp;– e mostra que as corridas terão ainda mais adrenalina. Mas não apenas por conta dos terremotos e furacões que insistem em alterar a geografia do lugar ou da intensa briga entre as facções que participam da etapa, mas pela grande novidade que a&amp;nbsp;Evolution Studios&amp;nbsp;trouxe para apimentar as disputas: o 3D.&lt;span class=&quot;img550&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 550px;&quot;&gt;&lt;a class=&quot;gallery-image color&quot; href=&quot;http://static3.baixakijogos.com.br/images/games/000/005/020/screenshots/249789/img_normal.jpg?117a8a&quot; rel=&quot;text_gallery&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: rgb(236, 46, 46) !important; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;Img_normal&quot; src=&quot;http://static3.baixakijogos.com.br/images/games/000/005/020/screenshots/249789/img_normal.jpg?117a8a&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; max-width: 550px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;strong style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Um apocalipse em cada esquina&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;A primeira grande alteração é a interferência clima: todas as corridas são ditadas por um elemento, ou seja, tudo pode mudar ao virar de uma curva. Tornados, tsunamis, terremotos e várias outras intempéries podem atingir West Coast City a qualquer momento e alterar o curso da prova.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Como o Baixaki Jogos&amp;nbsp;já adiantou há quase um ano, a mecânica de circuitos alteráveis visto em Motorstorm: Apocalypse lembra muito&amp;nbsp;Split/Second, embora seja impossível determinar a hora em que isso acontece. Você deve apenas ver o desastre acontecer e escapar ileso de desabamentos ou o que mais venha a acontecer.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;De acordo com os vídeos divulgados até agora, é possível ver que o visual de todo esse caos está realmente de tirar o fôlego. Além de manter uma aparência incrivelmente realista, a sensação de perigo vai fazer com que até os jogadores mais corajosos temam pelo destino de seu piloto. O que dizer da sensação de estar sobre uma ponte enquanto ela é destruída?&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;O efeito tridimensional vem apenas para tornar essa experiência ainda mais imersiva. Já imaginou como deve ser desesperador ver um cabo de aço soltar-se da estrutura e ir em direção ao seu rosto? Pois esse efeito de profundidade – aliado à sensação de velocidade extrema – é o grande foco do 3D proposto pela Evolution.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;strong style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;No olho do furacão&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;O enredo de Motorstorm: Apocalypse se passa durante os dois dias em que o evento rola na cidade. Ao todo, são três personagens que o jogador pode selecionar e acompanhar seu desenvolvimento nas provas. Na demonstração testada pelo site IGN, por exemplo, estava disponível o novato Mash, cuja narrativa iniciava já na abertura da competição.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;A trama do rapaz é contada a partir de pequenas animações iniciadas a partir de sua chegada a West Coast City. De acordo com a página americana, o primeiro dia conta com cerca de sete disputas, divididas entre manhã, tarde e noite.&lt;span class=&quot;img550&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 550px;&quot;&gt;&lt;a class=&quot;gallery-image color&quot; href=&quot;http://static0.baixakijogos.com.br/images/games/000/005/020/screenshots/249796/img_normal.jpg?117a8a&quot; rel=&quot;text_gallery&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: rgb(236, 46, 46) !important; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;Img_normal&quot; src=&quot;http://static0.baixakijogos.com.br/images/games/000/005/020/screenshots/249796/img_normal.jpg?117a8a&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; max-width: 550px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
O começo é com uma corrida um pouco mais calma, que serve principalmente para reconhecer o local e identificar algumas características. Passando por um subúrbio completamente destruído e em chamas, Mash ainda consegue respirar tranquilamente sem que nenhum prédio ameace esmagá-lo repentinamente.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Mas basta a tarde chegar para que a coisa mude de figura e o verdadeiro caos tenha início. Passando por cenários que vão de antigos estacionamentos virados (quase que literalmente) do avesso a estruturas de um velho sistema de metrô, tudo parece levar os competidores à morte certa e o jogador a um ataque cardíaco.&lt;span class=&quot;img550&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 550px;&quot;&gt;&lt;a class=&quot;gallery-image color&quot; href=&quot;http://static2.baixakijogos.com.br/images/games/000/005/020/screenshots/249798/img_normal.jpg?117a8a&quot; rel=&quot;text_gallery&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: rgb(236, 46, 46) !important; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;Img_normal&quot; src=&quot;http://static2.baixakijogos.com.br/images/games/000/005/020/screenshots/249798/img_normal.jpg?117a8a&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; max-width: 550px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;Tudo fica ainda pior à noite. Como o lugar foi abandonado há algum tempo, a iluminação pública é bastante precária. A solução foi usar helicópteros para fazer o papel de postes, mesmo que de maneira bastante simples. O resultado são pistas completamente escuras em que qualquer descuido pode ser fatal. Se já não era fácil sobreviver em Motorstorm, o que dizer de fazer isso às cegas?&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;strong style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Destruindo com a galera&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Ainda que a Evolution Studios tenha focado muito da imersão de Motorstorm: Apocalypse no efeito 3D, também é possível perceber que desenvolvedora caprichou na hora de oferecer uma experiência multiplayer aos jogadores. É possível optar pelo modo para até quatro jogadores locais com tela dividia ou 16, caso decida pelo online.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;img550&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 550px;&quot;&gt;&lt;a class=&quot;gallery-image color&quot; href=&quot;http://static1.baixakijogos.com.br/images/games/000/005/020/screenshots/246939/img_normal.jpg?117a8a&quot; rel=&quot;text_gallery&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: rgb(236, 46, 46) !important; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;Img_normal&quot; src=&quot;http://static1.baixakijogos.com.br/images/games/000/005/020/screenshots/246939/img_normal.jpg?117a8a&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; max-width: 550px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
Além disso, foram adicionados mais veículos para a disputa, com destaque principalmente para o Supermini e a Superbike. Entre carros, motos e toda a variação bizarra que os pilotos fazem em seus equipamentos, temos apenas uma certeza: de que tudo isso será incrivelmente divertido. Adicione à equação uma boa dose de pancadaria, tiros e explosões e teremos um dos títulos mais empolgantes e repletos de adrenalina de 2011.&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/03/motorstorm-apocalypse-vai-chegar.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-7279086667416705466</guid><pubDate>Sat, 05 Mar 2011 13:07:00 +0000</pubDate><atom:updated>2011-03-05T10:07:57.566-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Killzone 3</category><category domain="http://www.blogger.com/atom/ns#">metralhadora do Move</category><category domain="http://www.blogger.com/atom/ns#">Óculos 3D</category><title>Testando óculos 3D e a metralhadora do Move no Killzone 3</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #576778; font-family: Arial, Helvetica, sans-serif; font-size: 15px; line-height: 20px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Durante a cobertura da CES 2011, em Las Vegas, tive a oportunidade de brincar um pouco com o jogo Killzone 3 no estande oficial da Sony. Apesar de ter sido uma experiência rápida, garanto desde já, valeu muito a pena.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;img550&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 550px;&quot;&gt;&lt;a class=&quot;gallery-image&quot; href=&quot;http://www.baixakijogos.com.br/assets/pictures/000/002/732/original_pic.jpg?1295025195&quot; rel=&quot;text_gallery&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: rgb(236, 46, 46) !important; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.baixakijogos.com.br/assets/pictures/000/002/732/content_pic.jpg?1295025195&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; max-width: 550px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Imenso. Este é melhor adjetivo que podemos dar para definir o estande na Consumer Electronics Show. A empresa nipônica investiu forte na feira, comprando até mesmo os painéis de entrada do Las Vegas Convention Center, deixando a marca à vista de todos.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Dentro do centro de convenções, a estratégia da Sony não foi diferente do que o Baixaki Jogos já vem informando há um tempo: alavancar o 3D a todo custo, assim como foi com o Blu-Ray. Não é para menos, já que ao vender televisores e o vídeo game com tal tecnologia,&amp;nbsp; coloca em cheque o tempo de vida dos difundidos DVDs.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;strong style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Zona da morte em 3D e com metranca&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Entremeio a diversos televisores, notebooks, câmeras e filmadoras digitais que vão sair do forno em 2011, lá estava ele. Killzone 3. Todinho à disposição de uma fila de nerds que aguardavam horas para poder brincar só um pouquinho com o jogo.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;O melhor de tudo é que a experiência era inédita, pois além de uma televisão 3D, pela primeira vez estava disponível para testes a metralhadora que acoplará o Move e Navigation Controller. Esperei muito na fila, mas consegui.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;img550&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 550px;&quot;&gt;&lt;a class=&quot;gallery-image&quot; href=&quot;http://www.baixakijogos.com.br/assets/pictures/000/002/733/original_pic.jpg?1295025345&quot; rel=&quot;text_gallery&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: rgb(236, 46, 46) !important; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.baixakijogos.com.br/assets/pictures/000/002/733/content_pic.jpg?1295025345&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; height: 383px; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; max-width: 550px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 575px;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;A metralhadora é leve e comporta 2 espaços para você incluir os controles. Em cima você adiciona o Move como o cano, e logo abaixo o Navigation Controller para se movimentar. Assim que peguei os óculos 3D e a arma, um instrutor orientou-me a configurar a sensibilidade de movimentação.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Este processo é realizado via software e deve ser configurado dentro do próprio jogo, apontando a mira para as áreas indicadas na tela. Feito isso, hora de dar uns&amp;nbsp;&lt;em style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: inherit; font-family: inherit; font-size: 15px; font-style: italic; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;headshots&lt;/em&gt;&amp;nbsp;em alguns Helghast!&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;strong style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;A profundidade do caos&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Ânsia. Desejo. Preocupação. Esses três sentimentos estavam à toda com a adrenalina de jogar em frente a vários geeks que roíam as unhas para chegar sua vez.&amp;nbsp; Mas nesta hora tudo desapareceu.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Parti para o campo de batalha e primeiramente observei o cenário caótico no qual me encontrava. Para minha surpresa, a sensação provocada pelo 3D acendeu uma descrença que eu tinha após jogar&amp;nbsp;Gran Turismo 5&amp;nbsp;neste modo. Em Killzone 3, o efeito da estereoscópico funciona bem. Muito bem.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;No pouco tempo que tive para teste – cerca de 5 minutos –, pela primeira vez senti a necessidade de adquirir uma televisão 3D para se extrair o máximo de um jogo. Tudo bem que nada saiu da tela como Avatar em um cinema IMAX, por exemplo, mas a noção de profundidade e os efeitos de vários tiros vindo de todos os lados foram o suficiente.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;img550&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 550px;&quot;&gt;&lt;a class=&quot;gallery-image&quot; href=&quot;http://www.baixakijogos.com.br/assets/pictures/000/002/734/original_pic.jpg?1295025313&quot; rel=&quot;text_gallery&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: rgb(236, 46, 46) !important; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;278&quot; src=&quot;http://www.baixakijogos.com.br/assets/pictures/000/002/734/content_pic.jpg?1295025313&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; height: 383px; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; max-width: 550px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 575px;&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;A fase de demonstração estava com bom acabamento e jeito de versão final. Junto a um grupo de soldados, o objetivo era alcançar um posto mais avançado, com direito a muitos snipers e robôs como adversários pelo caminho.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Em termos de texturas e gráficos, o jogo está muito superior ao segundo título, principalmente pela maravilhosa renderização da neve, algo que só vimos em&amp;nbsp;Uncharted 2: Among Thieves. O áudio, porém, ficou complicado de avaliar pela falta de um home theater e também devido ao barulho ensurdecedor da feira.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;strong style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Lock and loaded&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;E o Move? Bem, admito que jogar com a metralhadora leva um tempinho para se acostumar e pode cansar. Não raro você esquece que não basta usar o Navigation Controller para prosseguir, mas também apontar a arma bem para o lado que deseja ir.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Vale ressaltar ainda que a sensibilidade é muito alta e achar o equilíbrio ideal dela é uma tarefa para ser realizada com paciência.&amp;nbsp;No entanto, o método de recarregamento da munição é bem intuitivo. Apenas inclina-se a metralhadora para a direita que o personagem automaticamente coloca mais cartucho.&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/03/testando-oculos-3d-e-metralhadora-do.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-3797583825631389604</guid><pubDate>Sat, 05 Mar 2011 13:00:00 +0000</pubDate><atom:updated>2011-03-05T10:00:32.421-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Killzone 3</category><category domain="http://www.blogger.com/atom/ns#">PlayStation 3</category><category domain="http://www.blogger.com/atom/ns#">PS3</category><title>Apresentamos Killzone 3, o melhor FPS do PlayStation 3!</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #576778; font-family: Arial, Helvetica, sans-serif; font-size: 15px; line-height: 20px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center; vertical-align: baseline;&quot;&gt;&lt;img height=&quot;250&quot; src=&quot;http://www.casadokame.net/wp-content/uploads/2011/02/killzone3wallpaper.jpg&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;A guerra se encaminha para seus atos finais. A detonação de uma bomba nuclear pelos Helghans dizimou grande parte das tropas da ISA e, em retribuição, os humanos assassinaram Visari, líder supremo dos oponentes. O ato, porém, serviu apenas para fortificar ainda mais o espírito dos Helghast, que agora se preparam para invadir o planeta Terra.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Em seu interior, os Helghans enfrentam também uma grave crise interna, motivada pelo assassinato de Visari. As diferenças políticas, por sua vez, ocorrem em relação a qual tipo de abordagem será responsável pela aniquilação mais rápida dos ISA. É nesse cenário conturbado que&amp;nbsp;Killzone 3&amp;nbsp;se inicia e leva os jogadores a uma viagem cheia de ação e adrenalina.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;img50 right&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; float: right; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 5px; margin-left: 15px; margin-right: 0px; margin-top: 0px; max-width: 50%; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;a class=&quot;gallery-image color&quot; href=&quot;http://www.baixakijogos.com.br/ps3/killzone-3/analise&quot; rel=&quot;text_gallery&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: rgb(236, 46, 46) !important; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;Img_normal&quot; src=&quot;http://static1.baixakijogos.com.br/images/games/000/004/958/screenshots/249398/img_normal.jpg?117a8a&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; max-width: 100%; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;Exclusivo do PlayStation 3 e considerado uma das principais franquias da plataforma, o terceiro capítulo da saga de FPS vem com a missão de ser maior e melhor do que seus antecessores. O game conta com suporte ao Move e a efeitos 3D estereoscópicos e, em grande parte, consegue alcançar todos estes objetivos e oferecer uma experiência como poucas vistas no console da Sony.&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/03/apresentamos-killzone-3-o-melhor-fps-do.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-5472334188748112045</guid><pubDate>Sat, 05 Mar 2011 12:57:00 +0000</pubDate><atom:updated>2011-03-05T09:57:58.840-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Call of Juarez The Cartel</category><category domain="http://www.blogger.com/atom/ns#">Jogos Multiplayer</category><title>Call of Juarez The Cartel vai ter multiplayer para 3 jogadores</title><description>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;object height=&quot;300&quot; width=&quot;400&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/pM9taNqynUA&amp;rel=0&amp;hl=pt_BR&amp;feature=player_embedded&amp;version=3&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/pM9taNqynUA&amp;rel=0&amp;hl=pt_BR&amp;feature=player_embedded&amp;version=3&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowScriptAccess=&quot;always&quot; width=&quot;400&quot; height=&quot;300&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #576778; font-family: Arial, Helvetica, sans-serif; font-size: 15px; line-height: 20px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Terceiro capítulo da franquia,&amp;nbsp;Call of Juarez: The Cartel&amp;nbsp;ganhou mais uma novidade: um modo multiplayer cooperativo para três jogadores, cada um controlando um dos protagonistas do título. Segundo a&amp;nbsp;Ubisoft, jogar neste modo fará com que o enredo sofra algumas modificações. Na opção para apenas um jogador, cada personagem terá uma campanha e um final próprios.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Os personagens são bem diferenciados: um agente que combate traficantes e tem vício em jogos de azar, um detetive de Los Angeles com hábitos brutais e uma jovem delinquente filiada com gangues da cidade. O capítulo novo foge apenas do aspecto de faroeste e enfoca os cartéis e o combate atual contra o tráfico de drogas. A seriedade e a polêmica do tema já causaram problemas com muitos fãs que preferem a ambientação antiga e também&amp;nbsp;com o lançamento do jogo.&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/03/call-of-juarez-cartel-vai-ter.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-1027289123928776005</guid><pubDate>Sat, 05 Mar 2011 12:55:00 +0000</pubDate><atom:updated>2011-03-05T09:55:17.769-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Gears of War 3</category><title>Gears of War no PlayStation 3? Verdade ou mentira?</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #576778; font-family: Arial, Helvetica, sans-serif; font-size: 15px; line-height: 20px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;img550&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 550px;&quot;&gt;&lt;a class=&quot;gallery-image color&quot; href=&quot;http://static3.baixakijogos.com.br/images/games/000/004/834/screenshots/230371/img_normal.jpg?117a8a&quot; rel=&quot;text_gallery&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: rgb(237, 136, 5) !important; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: underline; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;Img_normal&quot; src=&quot;http://static3.baixakijogos.com.br/images/games/000/004/834/screenshots/230371/img_normal.jpg?117a8a&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; max-width: 550px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Durante a Games Developers Conference, Mike Capps, president da&amp;nbsp;Epic Games, afirmou que “adoraria” ver a trilogia&amp;nbsp;Gears of War&amp;nbsp;no PlayStation 3. “Se queremos que os jogadores de Killzone e Resistance digam que Gears é sensacional? Sim, claro”, disse ele.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;O executivo, porém, ponderou que não se arrepende da exclusividade com a Microsoft, que auxiliou bastante o crescimento da franquia. “Quando chegava a hora de decidir o que fazer a seguir com Gears, sentávamos [com a empresa, que] nos oferecia ótimas razões para trabalhar novamente com eles.”&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Por outro lado, Capp fez questão de lembrar que Gears é um IP da Epic, e não da dona do Xbox 360. Portanto, a possibilidade de que os jogos cheguem ao PlayStation 3 não está fora de questão.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 15px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;E você, fã da franquia, acha que ela deveria alçar voos ainda maiores e desembarcar no console da Sony? Donos de PlayStation 3, gostariam de ver Gears of War em seu videogame? Respondam na enquete.&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/03/gears-of-war-no-playstation-3-verdade.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-56302576574211965</guid><pubDate>Sat, 05 Mar 2011 12:52:00 +0000</pubDate><atom:updated>2011-03-05T09:52:10.781-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Battlefield 3</category><category domain="http://www.blogger.com/atom/ns#">Jogabilidade</category><category domain="http://www.blogger.com/atom/ns#">VIDEOS</category><title>Video mostrando a jogabilidade de Battlefield 3</title><description>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;object height=&quot;300&quot; width=&quot;400&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/AxRS_c84Vno&amp;rel=0&amp;hl=en_US&amp;feature=player_embedded&amp;version=3&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/AxRS_c84Vno&amp;rel=0&amp;hl=en_US&amp;feature=player_embedded&amp;version=3&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowScriptAccess=&quot;always&quot; width=&quot;6]400&quot; height=&quot;300&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/03/video-mostrando-jogabilidade-de.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-7501820752820003319</guid><pubDate>Sun, 06 Feb 2011 12:04:00 +0000</pubDate><atom:updated>2011-02-06T10:04:59.613-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ACESSÓRIOS</category><category domain="http://www.blogger.com/atom/ns#">LANÇAMENTOS</category><category domain="http://www.blogger.com/atom/ns#">XBOX 360 JOGOS</category><title>Controle Mutante é lançado para Xbox360 pela N-Control</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #576778; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 19px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;img550&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 550px;&quot;&gt;&lt;a class=&quot;gallery-image&quot; href=&quot;http://www.baixakijogos.com.br/assets/pictures/000/003/075/original_pic.jpg?1296906801&quot; rel=&quot;text_gallery&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: rgb(237, 136, 5) !important; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.baixakijogos.com.br/assets/pictures/000/003/075/content_pic.jpg?1296906801&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; height: 299px; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; max-width: 550px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center; vertical-align: baseline; width: 452px;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;A&amp;nbsp;&lt;a href=&quot;http://www.avengercontroller.com/index.php&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: rgb(237, 136, 5) !important; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;N-Control&lt;/a&gt;&amp;nbsp;desenvolveu um novo adaptador para o controle do Xbox 360. O acessório que mais parece um filhote do&amp;nbsp;&lt;a href=&quot;http://pt.wikipedia.org/wiki/Doutor_Octopus&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: rgb(237, 136, 5) !important; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Dr. Octopus&lt;/a&gt;&amp;nbsp;permite que o jogador pressione os botões até nove botões simultaneamente sem tirar o dedo do manche analógico.&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Além disso, o&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/2010/11/12/the-n-control-avenger-turns-your-controller-into-the-robot-spide/&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: rgb(237, 136, 5) !important; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;N-Control Avenger&lt;/a&gt;&amp;nbsp;é compatível com qualquer controle do Xbox 360, possui base de apoio e pode ser ajustado pelo jogador para garantir ainda mais precisão. O Avenger custa US$ 39,99 e N-Control já &amp;nbsp;trabalha em uma versão do aparato para o controle do PS3.&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;object height=&quot;300&quot; width=&quot;400&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/gwbqnaDegTk&amp;rel=0&amp;hl=pt_BR&amp;feature=player_embedded&amp;version=3&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/gwbqnaDegTk&amp;rel=0&amp;hl=pt_BR&amp;feature=player_embedded&amp;version=3&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowScriptAccess=&quot;always&quot; width=&quot;400&quot; height=&quot;300&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;object height=&quot;300&quot; width=&quot;400&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/cFP_NxAQXEw&amp;rel=0&amp;hl=pt_BR&amp;feature=player_embedded&amp;version=3&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/cFP_NxAQXEw&amp;rel=0&amp;hl=pt_BR&amp;feature=player_embedded&amp;version=3&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowScriptAccess=&quot;always&quot; width=&quot;400&quot; height=&quot;300&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/02/controle-mutante-e-lancado-para-xbox360.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-8341024006446212209</guid><pubDate>Sun, 06 Feb 2011 11:52:00 +0000</pubDate><atom:updated>2011-02-06T09:52:06.820-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">NOTÍCIAS</category><category domain="http://www.blogger.com/atom/ns#">SONY NGP</category><title>Telefones com sistema Android vão rodar games jogos do PlayStation</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial, helvetica, freesans, sans-serif; font-size: 12px; line-height: 12px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;img height=&quot;237&quot; src=&quot;http://lh6.ggpht.com/_8CiDRjkKJJY/TULAF5Pgv_I/AAAAAAAACGw/YupEGKvsFqY/s400/sony_ngp.jpg&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Ao lado do lançamento do do&amp;nbsp;Next Gaming Portable (NGP), a Sony anunciou nesta dia 27 de janeiro durante o evento PlayStation Meeting 2011, realizado em Tóquio, no Japão que os celulares com sistema operacional Android, do Google, rodarão games da família PlayStation por meio da plataforma PlayStation Suite.&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;De acordo com Kaz Hirai, presidente da Sony Computer Entertainment, é um sistema que trará a &quot;qualidade dos jogos dos consoles e dos portáteis da empresa para os celulares e smartphones&quot;. Durante o anúncio, foi revelado que serão vendidos por meio da loja virtual do Android, com uma PlayStation Store (loja de games do PSP e do PlayStation 3) específica para os aparelhos.&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Inicialmente, games do PSone, o primeiro console PlayStation, e do PSP seriam lançados para os smartphones.&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;img height=&quot;300&quot; src=&quot;http://exame.abril.com.br/assets/pictures/22994/size_590_sony-ngp.jpg?1296130415&quot; style=&quot;cursor: move;&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;A empresa ainda anunciou a distribuição de um certificado para desenvolvedores e companhias que desejam trabalhar com o novo suporte da companhia. Com isso, os games poderão usar a marca PlayStation nos jogos para o Android.&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Utilizando a retrocompatibilidade do NGP, que rodará jogos do portátil PSP disponíveis por meio de download na loja virtual PlayStation Store, os desenvolvedores poderão criar games por meio do PlayStation Suite para o novo videogame.&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/02/telefones-com-sistema-android-vao-rodar.html</link><author>noreply@blogger.com (Fernando Alves)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh6.ggpht.com/_8CiDRjkKJJY/TULAF5Pgv_I/AAAAAAAACGw/YupEGKvsFqY/s72-c/sony_ngp.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-6310541932475623562</guid><pubDate>Sun, 06 Feb 2011 11:49:00 +0000</pubDate><atom:updated>2011-02-06T09:49:08.775-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">SONY NGP</category><category domain="http://www.blogger.com/atom/ns#">VIDEOS</category><title>VIDEO DE COMO SERIA OS JOGOS DO NOVO SONY NGP</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, Verdana; font-size: 12px; line-height: 24px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;videos Veja como serão os jogos do novo Sony NGP&quot; class=&quot;aligncenter size-full wp-image-10592&quot; height=&quot;274&quot; src=&quot;http://www.arkade.com.br/wp-content/uploads/2011/02/killzonengp.jpg&quot; style=&quot;border-bottom-color: rgb(32, 42, 44); border-bottom-style: double; border-bottom-width: 1px; border-color: initial; border-left-color: rgb(32, 42, 44); border-left-style: double; border-left-width: 1px; border-right-color: rgb(32, 42, 44); border-right-style: double; border-right-width: 1px; border-style: initial; border-top-color: rgb(32, 42, 44); border-top-style: double; border-top-width: 1px; display: block; font-family: Arial, Helvetica, Verdana; line-height: 24px; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1px; padding-left: 1px; padding-right: 1px; padding-top: 1px; vertical-align: baseline;&quot; title=&quot;Veja como serão os jogos do novo Sony NGP&quot; width=&quot;494&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;Curioso para saber como serão os jogos rodando no&amp;nbsp;&lt;strong&gt;NGP&lt;/strong&gt;, novo portátil da&amp;nbsp;&lt;strong&gt;Sony&amp;nbsp;&lt;/strong&gt;que sucederá o&amp;nbsp;&lt;strong&gt;PSP&lt;/strong&gt;? Pois a empresa divulgou na noite desta quarta-feira um&amp;nbsp;&lt;strong&gt;vídeo&amp;nbsp;&lt;/strong&gt;mostrando alguns games já em desenvolvimento, como&amp;nbsp;&lt;strong&gt;LittleBigPlanet, Killzone&amp;nbsp;&lt;/strong&gt;e&lt;strong&gt;&amp;nbsp;Uncharted&lt;/strong&gt;.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;object height=&quot;300&quot; width=&quot;400&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/MqOZIy6Ee6U&amp;rel=0&amp;hl=pt_BR&amp;feature=player_embedded&amp;version=3&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/MqOZIy6Ee6U&amp;rel=0&amp;hl=pt_BR&amp;feature=player_embedded&amp;version=3&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowScriptAccess=&quot;always&quot; width=&quot;400&quot; height=&quot;300&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/02/video-de-como-seria-os-jogos-do-novo.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-5290792275852385777</guid><pubDate>Sun, 06 Feb 2011 11:47:00 +0000</pubDate><atom:updated>2011-02-06T09:47:41.838-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Castlevania</category><category domain="http://www.blogger.com/atom/ns#">CURIOSIDADES</category><category domain="http://www.blogger.com/atom/ns#">MISTÉRIOS</category><title>Mistérios e curiosidades do drácula de Castlevania (VIDEO)</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, Verdana; font-size: 12px; line-height: 24px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;videos Descoberta a verdade por trás do Drácula de Castlevania! (vídeo)&quot; class=&quot;aligncenter size-full wp-image-10612&quot; height=&quot;212&quot; src=&quot;http://www.arkade.com.br/wp-content/uploads/2011/02/castlevania.png&quot; style=&quot;border-bottom-color: rgb(32, 42, 44); border-bottom-style: double; border-bottom-width: 1px; border-color: initial; border-left-color: rgb(32, 42, 44); border-left-style: double; border-left-width: 1px; border-right-color: rgb(32, 42, 44); border-right-style: double; border-right-width: 1px; border-style: initial; border-top-color: rgb(32, 42, 44); border-top-style: double; border-top-width: 1px; display: block; font-family: Arial, Helvetica, Verdana; line-height: 24px; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1px; padding-left: 1px; padding-right: 1px; padding-top: 1px; vertical-align: baseline;&quot; title=&quot;Descoberta a verdade por trás do Drácula de Castlevania! (vídeo)&quot; width=&quot;494&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;Tantas gerações levando chicotadas dos&amp;nbsp;&lt;strong&gt;Belmonts&amp;nbsp;&lt;/strong&gt;nos games&amp;nbsp;&lt;strong&gt;Castlevania&amp;nbsp;&lt;/strong&gt;deviam ter uma explicação muito boa, mas agora descobrimos a verdadeira “natureza” de&amp;nbsp;&lt;strong&gt;Drácula&lt;/strong&gt;!&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;object height=&quot;300&quot; width=&quot;400&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/klSx1b48j8w&amp;rel=0&amp;hl=pt_BR&amp;feature=player_embedded&amp;version=3&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/klSx1b48j8w&amp;rel=0&amp;hl=pt_BR&amp;feature=player_embedded&amp;version=3&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowScriptAccess=&quot;always&quot; width=&quot;400&quot; height=&quot;300&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/02/misterios-e-curiosidades-do-dracula-de.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-5683960306256466245</guid><pubDate>Sun, 06 Feb 2011 11:46:00 +0000</pubDate><atom:updated>2011-02-06T09:46:07.964-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DEAD SPACE 2</category><category domain="http://www.blogger.com/atom/ns#">REVIEWS</category><title>Review de DEAD SPACE 2</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, Verdana; font-size: 12px; line-height: 24px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;reviews Dead Space 2 (Review): O novo padrão para jogos survival horror&quot; class=&quot;aligncenter size-full wp-image-10620&quot; height=&quot;225&quot; src=&quot;http://www.arkade.com.br/wp-content/uploads/2011/02/Sprawl_Trailer_Shots_06.jpg&quot; style=&quot;border-bottom-color: rgb(32, 42, 44); border-bottom-style: double; border-bottom-width: 1px; border-color: initial; border-left-color: rgb(32, 42, 44); border-left-style: double; border-left-width: 1px; border-right-color: rgb(32, 42, 44); border-right-style: double; border-right-width: 1px; border-style: initial; border-top-color: rgb(32, 42, 44); border-top-style: double; border-top-width: 1px; display: block; font-family: Arial, Helvetica, Verdana; line-height: 24px; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1px; padding-left: 1px; padding-right: 1px; padding-top: 1px; vertical-align: baseline;&quot; title=&quot;Dead Space 2 (Review): O novo padrão para jogos survival horror&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;Se uma coisa podemos dizer a respeito da&amp;nbsp;&lt;strong&gt;Visceral Games&lt;/strong&gt;, é que o estúdio se mantém fiel ao seu próprio nome em seus jogos. Jogar&amp;nbsp;&lt;strong&gt;Dead Space 1&amp;nbsp;&lt;/strong&gt;é presenciar uma festa de monstros, tripas e sangue, tudo misturado com uma temática espacial, o que gerou um do melhores games de&amp;nbsp;&lt;strong&gt;survival horror&lt;/strong&gt;&amp;nbsp;de 2008. Quando a empresa se pôs então a desenvolver&amp;nbsp;&lt;strong&gt;Dead Space 2&lt;/strong&gt;&amp;nbsp;e quis não somente igualar como superar o primeiro jogo, muitos torceram o nariz, pensando se isso não era um exagero. Para a nossa sorte, a&lt;strong&gt;Visceral&amp;nbsp;&lt;/strong&gt;conseguiu cumprir com o que prometeu e trouxe um jogo sensacional.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;span id=&quot;more-10617&quot;&gt;&lt;/span&gt;&lt;strong&gt;Dead Space 2&lt;/strong&gt;&amp;nbsp;se passa 3 anos após os eventos do primeiro jogo e novamente acompanha o engenheiro/matador de necromorphs&amp;nbsp;&lt;strong&gt;Isaac Clarke&lt;/strong&gt;. Bastante perturbado pelo o que aconteceu na nave&amp;nbsp;&lt;strong&gt;USG Ishimura&lt;/strong&gt;,&amp;nbsp;&lt;strong&gt;Clarke&amp;nbsp;&lt;/strong&gt;passou todo esse tempo em um hospital psiquiátrico na cidade de&amp;nbsp;&lt;strong&gt;Sprawl&lt;/strong&gt;, onde os médicos procuraram entender o que aconteceu com&amp;nbsp;&lt;strong&gt;Clarke&lt;/strong&gt;, que sofre por ter presenciado a morte de sua namorada na nave. Como já é de se imaginar, o&amp;nbsp;&lt;strong&gt;Marker&amp;nbsp;&lt;/strong&gt;surge em&amp;nbsp;&lt;strong&gt;Sprawl&amp;nbsp;&lt;/strong&gt;e inicia uma invasão de&lt;strong&gt;necromorphs&amp;nbsp;&lt;/strong&gt;na cidade, o que faz com que&amp;nbsp;&lt;strong&gt;Clarke&amp;nbsp;&lt;/strong&gt;volte a vestir seu traje e empunhar seu fiel&lt;strong&gt;&amp;nbsp;Plasma Cutter&lt;/strong&gt;.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;reviews Dead Space 2 (Review): O novo padrão para jogos survival horror&quot; class=&quot;aligncenter size-full wp-image-10619&quot; height=&quot;225&quot; src=&quot;http://www.arkade.com.br/wp-content/uploads/2011/02/beat3_screen4_preview.jpg&quot; style=&quot;border-bottom-color: rgb(32, 42, 44); border-bottom-style: double; border-bottom-width: 1px; border-color: initial; border-left-color: rgb(32, 42, 44); border-left-style: double; border-left-width: 1px; border-right-color: rgb(32, 42, 44); border-right-style: double; border-right-width: 1px; border-style: initial; border-top-color: rgb(32, 42, 44); border-top-style: double; border-top-width: 1px; display: block; font-family: Arial, Helvetica, Verdana; line-height: 24px; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1px; padding-left: 1px; padding-right: 1px; padding-top: 1px; vertical-align: baseline;&quot; title=&quot;Dead Space 2 (Review): O novo padrão para jogos survival horror&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;strong&gt;DS2&amp;nbsp;&lt;/strong&gt;não é somente uma mera sequência como também uma evolução da série, principalmente de&amp;nbsp;&lt;strong&gt;Clarke&lt;/strong&gt;. O protagonista, que antes era completamente mudo, ganhou uma voz, o que facilita bastante na hora de entendermos todo o sofrimento do engenheiro. Não bastasse isso, o herói parece estar muito mais forte e destemido, um claro sinal de sua evolução. Se no primeiro&amp;nbsp;&lt;strong&gt;Dead Space&lt;/strong&gt;,&amp;nbsp;&lt;strong&gt;Clarke&lt;/strong&gt;&amp;nbsp;era um engenheiro amedrontado que devia enfrentar criaturas bizarras e salvar sua namorada, desta vez ele é um homem com nada a perder, experiente por já ter enfrentado os monstros e disposto a salvar a cidade. Tudo isto garante a&amp;nbsp;&lt;strong&gt;Dead Space 2&amp;nbsp;&lt;/strong&gt;uma sensação real de evolução.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;Aproveitando todo este ar de experiência de&amp;nbsp;&lt;strong&gt;Clarke&lt;/strong&gt;, a&amp;nbsp;&lt;strong&gt;Visceral Games&lt;/strong&gt;&amp;nbsp;não poupou necromorphs para o jogador enfrentar. Eles aparecem em um número e variedade maiores que no primeiro jogo e que na prequência&amp;nbsp;&lt;strong&gt;Dead Space Extraction&amp;nbsp;&lt;/strong&gt;(que está disponível via download na&amp;nbsp;&lt;strong&gt;PSN&lt;/strong&gt;), o que vai de encontro com a promessa da&amp;nbsp;&lt;strong&gt;Visceral&amp;nbsp;&lt;/strong&gt;de que&amp;nbsp;&lt;strong&gt;DS2&amp;nbsp;&lt;/strong&gt;teria muito mais ação que os dois jogos anteriores. Além disso, existem alguns novos e assustadores monstros, tais como as crianças&amp;nbsp;&lt;strong&gt;necromorphs&amp;nbsp;&lt;/strong&gt;- pode parecer nada, mas desmembrar estrategicamente crianças mutantes de 5 e 6 anos já faz parte dos inimigos mais perturbadores da história dos games de terror.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;reviews Dead Space 2 (Review): O novo padrão para jogos survival horror&quot; class=&quot;aligncenter size-full wp-image-10618&quot; height=&quot;225&quot; src=&quot;http://www.arkade.com.br/wp-content/uploads/2011/02/beat3_screen3_preview.jpg&quot; style=&quot;border-bottom-color: rgb(32, 42, 44); border-bottom-style: double; border-bottom-width: 1px; border-color: initial; border-left-color: rgb(32, 42, 44); border-left-style: double; border-left-width: 1px; border-right-color: rgb(32, 42, 44); border-right-style: double; border-right-width: 1px; border-style: initial; border-top-color: rgb(32, 42, 44); border-top-style: double; border-top-width: 1px; display: block; font-family: Arial, Helvetica, Verdana; line-height: 24px; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1px; padding-left: 1px; padding-right: 1px; padding-top: 1px; vertical-align: baseline;&quot; title=&quot;Dead Space 2 (Review): O novo padrão para jogos survival horror&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;Outro ponto que a desenvolvedora não mediu esforços é nos sustos. Apesar de todos serem tentativas baratas de assustar o jogador, eles funcionam. São caixas, paredes e janelas estourando o tempo todo com monstros e mais monstros para você despejar sua munição. Por sinal, as armas também receberam uma evolução, ainda que pequena: foram adicionadas um lançador de minas e um rifle de longa distância, entre outras. O problema é que a melhor arma continua sendo a primeira, o&amp;nbsp;&lt;strong&gt;Plasma Cutter&lt;/strong&gt;, o que torna a utilização de outras armas um pouco obsoleta.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;O cenário, apesar de maior, não demonstra grandes mudanças se comparado ao do primeiro jogo exceto pela adição de muitos letreiros neon e as novas sequências no espaço aberto, que são similares a cenas de filmes espaciais de&amp;nbsp;&lt;strong&gt;Hollywood&lt;/strong&gt;. Desta vez,&lt;strong&gt;Clarke&amp;nbsp;&lt;/strong&gt;não fica preso às paredes e pode se movimentar livremente em gravidade zero. Estas partes, apesar de serem poucas e curtas, servem muito bem para passar a sensação que, apesar de estar preso em&amp;nbsp;&lt;strong&gt;Sprawl&lt;/strong&gt;, o mundo de&amp;nbsp;&lt;strong&gt;Dead Space&amp;nbsp;&lt;/strong&gt;é muito maior.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;reviews Dead Space 2 (Review): O novo padrão para jogos survival horror&quot; class=&quot;aligncenter size-full wp-image-10621&quot; height=&quot;225&quot; src=&quot;http://www.arkade.com.br/wp-content/uploads/2011/02/beat3_screen2_preview.jpg&quot; style=&quot;border-bottom-color: rgb(32, 42, 44); border-bottom-style: double; border-bottom-width: 1px; border-color: initial; border-left-color: rgb(32, 42, 44); border-left-style: double; border-left-width: 1px; border-right-color: rgb(32, 42, 44); border-right-style: double; border-right-width: 1px; border-style: initial; border-top-color: rgb(32, 42, 44); border-top-style: double; border-top-width: 1px; display: block; font-family: Arial, Helvetica, Verdana; line-height: 24px; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1px; padding-left: 1px; padding-right: 1px; padding-top: 1px; vertical-align: baseline;&quot; title=&quot;Dead Space 2 (Review): O novo padrão para jogos survival horror&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;A&amp;nbsp;&lt;strong&gt;campanha&amp;nbsp;&lt;/strong&gt;pode ser terminada em cerca de&amp;nbsp;&lt;strong&gt;oito horas&lt;/strong&gt;, um número razoável. O destaque são as últimas duas horas do modo&amp;nbsp;&lt;strong&gt;singleplayer&lt;/strong&gt;, que garantem um ritmo único ao jogo e servem para construir ainda mais a personalidade de&amp;nbsp;&lt;strong&gt;Clarke&lt;/strong&gt;, tornando-o muito mais humano e carismático perante os gamers. Existem poucos games que trazem um modo campanha tão bem estruturado e bem feito quanto o de&amp;nbsp;&lt;strong&gt;Dead Space 2&lt;/strong&gt;.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;Pena que não podemos falar o mesmo do&amp;nbsp;&lt;strong&gt;multiplayer&lt;/strong&gt;, uma das principais adições à série em&amp;nbsp;&lt;strong&gt;Dead Space 2&lt;/strong&gt;. O modo reúne oito jogadores, sendo que quatro assumem o papel dos&lt;strong&gt;humanos&amp;nbsp;&lt;/strong&gt;e outros quatro viram&amp;nbsp;&lt;strong&gt;necromorphs&lt;/strong&gt;. Os humanos tem um objetivo, seja reestabelecer a energia no cenário ou recuperar determinado item, e cabe aos necromorphs impedi-los de cumprir tal objetivo. Parece bom, mas é bastante tedioso devido à pouca variedade. Além disso, jogar como um necromorph é pedir para se frustrar, já que os ataques são fracos e pouco precisos.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;Via Arkade&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/02/review-de-dead-space-2.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-5979314598700780730</guid><pubDate>Wed, 26 Jan 2011 16:02:00 +0000</pubDate><atom:updated>2011-01-26T14:02:28.386-02:00</atom:updated><title>Boa Nintendo!! JUSTIN BIEBER USAR TEMA DE SUPER MARIO EM FILME?? Nuncaa!!</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, Verdana; font-size: 12px; line-height: 24px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;noticias Nintendo não deixa Justin Bieber usar tema de Super Mario em filme&quot; class=&quot;aligncenter size-full wp-image-10410&quot; height=&quot;287&quot; src=&quot;http://www.arkade.com.br/wp-content/uploads/2011/01/justin-bieber-grammys1.jpg&quot; style=&quot;border-bottom-color: rgb(32, 42, 44); border-bottom-style: double; border-bottom-width: 1px; border-color: initial; border-left-color: rgb(32, 42, 44); border-left-style: double; border-left-width: 1px; border-right-color: rgb(32, 42, 44); border-right-style: double; border-right-width: 1px; border-style: initial; border-top-color: rgb(32, 42, 44); border-top-style: double; border-top-width: 1px; display: block; font-family: Arial, Helvetica, Verdana; line-height: 24px; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1px; padding-left: 1px; padding-right: 1px; padding-top: 1px; vertical-align: baseline;&quot; title=&quot;Nintendo não deixa Justin Bieber usar tema de Super Mario em filme&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;O cantor pop&lt;strong&gt;&amp;nbsp;Justin Bieber&lt;/strong&gt;&amp;nbsp;queria utilizar um pedaço da música tema de&amp;nbsp;&lt;strong&gt;Super Mario Bros&lt;/strong&gt;em seu documentário,&lt;strong&gt;&amp;nbsp;Never Say Never&lt;/strong&gt;, mas a&amp;nbsp;&lt;strong&gt;Nintendo&amp;nbsp;&lt;/strong&gt;tinha outros planos…&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;span id=&quot;more-10409&quot;&gt;&lt;/span&gt;A empresa, quando foi abordada pela produção do filme, proibiu que utilizassem a música. Quem revelou a decisão foi&lt;strong&gt;&amp;nbsp;John Chu&lt;/strong&gt;, diretor do documentário, que postou em seu&amp;nbsp;&lt;a href=&quot;http://twitter.com/jonmchu/status/26408114655858688&quot; rel=&quot;nofollow&quot; style=&quot;color: red;&quot; target=&quot;_blank&quot;&gt;twitter&lt;/a&gt;: “Qualé,&amp;nbsp;&lt;strong&gt;Nintendo&lt;/strong&gt;! Pq vcs não deixam a gente usar o tema do&amp;nbsp;&lt;strong&gt;Mario&amp;nbsp;&lt;/strong&gt;por 15 segs no filme do @Justinbieber… falando em propaganda de graça sendo dispensada. Oops”&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;A medida é um tanto curiosa para a empresa, que já liberou a utilização de suas marcas em uma série infindável de produtos, como xampus, chinelos e afins. A&amp;nbsp;&lt;strong&gt;Nintendo&amp;nbsp;&lt;/strong&gt;ainda não publicou uma explicação oficial, mas nós já afirmamos:&amp;nbsp;&lt;strong&gt;boa, Nintendo!&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;(Via G4TV)&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/01/boa-nintendo-justin-bieber-usar-tema-de.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-5919069378985466457</guid><pubDate>Wed, 26 Jan 2011 16:00:00 +0000</pubDate><atom:updated>2011-01-26T14:00:20.584-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">LANÇAMENTOS</category><category domain="http://www.blogger.com/atom/ns#">Mortal Kombat</category><category domain="http://www.blogger.com/atom/ns#">PlayStation 3</category><category domain="http://www.blogger.com/atom/ns#">XBOX 360 JOGOS</category><title>Data de lançamento novo Mortal Kombat Xbox 360 e Playstation 3</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial, helvetica, freesans, sans-serif; font-size: 12px; line-height: 12px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;img height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7ugLO98zuJCV2oUL8qHWd0jvAlp3y6US9d12bpZNyz0JAmxqN6pEo_K1xeGZpC5EPBwVJZVv7pB8fEOllmKRyDAoZndVRRhCF-sTZFVvLeJAcNM8AG1Ro0E2AMp1sKnqYXps2SKOfemhF/s400/mortalkombat.jpg&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;O aguardado game de luta &quot;Mortal Kombat&quot; chegará às lojas dos Estados Unidos no dia 19 de abril. De acordo com a Warner Bros., o jogo de luta chega uma semana depois ao Brasil.&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Segundo a Warner Bros., distribuidora do game de Xbox 360 e PlayStation 3, &quot;Mortal Kombat&quot; custará R$ 199,90. Não há planos de lançar a versão de luxo, que acompanha um controle arcade e outros bônus no país.&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;O título está em desenvolvimento pelo estúdio NetherRealm Studios, formado por ex-funcionários da Midway, supervisionado pelo criador da série e diretor de criação Ed Boon e produzido por Hector Sanchez. A promessa é que o título retorne com lutas sangrentas, os golpes mortais chamados da Fatalities e conteúdo maduro. O game ainda apresenta gráficos em 3D com jogabilidade 2D, visto em outros jogos de luta como &quot;Street Fighter IV&quot;.&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/01/data-de-lancamento-novo-mortal-kombat.html</link><author>noreply@blogger.com (Fernando Alves)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7ugLO98zuJCV2oUL8qHWd0jvAlp3y6US9d12bpZNyz0JAmxqN6pEo_K1xeGZpC5EPBwVJZVv7pB8fEOllmKRyDAoZndVRRhCF-sTZFVvLeJAcNM8AG1Ro0E2AMp1sKnqYXps2SKOfemhF/s72-c/mortalkombat.jpg" height="72" width="72"/><thr:total>17</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-584168512029061788</guid><pubDate>Wed, 26 Jan 2011 15:59:00 +0000</pubDate><atom:updated>2011-01-26T13:59:28.296-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DÚVIDAS</category><category domain="http://www.blogger.com/atom/ns#">Jogo Justo Projeto</category><title>DIA DO JOGO JUSTO ACONTECE NESTE SÁBADO 29/01/2010 - Tire dúvidas</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, Verdana; font-size: 12px; line-height: 24px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;noticias Dia do Jogo Justo acontece neste sábado, 29/01; saiba os detalhes&quot; class=&quot;aligncenter size-full wp-image-10429&quot; height=&quot;236&quot; src=&quot;http://www.arkade.com.br/wp-content/uploads/2011/01/jogo-justo1.jpg&quot; style=&quot;border-bottom-color: rgb(32, 42, 44); border-bottom-style: double; border-bottom-width: 1px; border-color: initial; border-left-color: rgb(32, 42, 44); border-left-style: double; border-left-width: 1px; border-right-color: rgb(32, 42, 44); border-right-style: double; border-right-width: 1px; border-style: initial; border-top-color: rgb(32, 42, 44); border-top-style: double; border-top-width: 1px; display: block; font-family: Arial, Helvetica, Verdana; line-height: 24px; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1px; padding-left: 1px; padding-right: 1px; padding-top: 1px; vertical-align: baseline;&quot; title=&quot;Dia do Jogo Justo acontece neste sábado, 29/01; saiba os detalhes&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;O projeto&lt;strong&gt;&amp;nbsp;Jogo Justo&lt;/strong&gt;&amp;nbsp;finalmente terá seu dia exclusivo aqui no&amp;nbsp;&lt;strong&gt;Brasil&lt;/strong&gt;. Será no dia&lt;strong&gt;&amp;nbsp;29 de janeiro&amp;nbsp;&lt;/strong&gt;(próximo sábado) e agora você pode saber todos os detalhes que envolvem a promoção.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;span id=&quot;more-10428&quot;&gt;&lt;/span&gt;&lt;strong&gt;Nintendo DS&lt;/strong&gt;: 34 títulos em promoção, total de 13 mil peças no país&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;strong&gt;Playstation 3&lt;/strong&gt;: 26 títulos em promoção, 20.100 peças, títulos a preço variando de 49 reais até 99 reais, mais de uma leva de jogos&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;strong&gt;Nintendo Wii&lt;/strong&gt;: 13 títulos, 7 mil peças, preço variando de 49 até 79 reais&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;strong&gt;PSP&lt;/strong&gt;: 5 títulos em promoção, 1.500 peças, preço variando de 49 a 79 reais&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;strong&gt;Xbox 360&lt;/strong&gt;: 33 títulos em promoção, 19 mil peças, preço variando de 49 a 79 reais&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;strong&gt;PC&lt;/strong&gt;: 5 títulos em promoção, 5 mil peças, preço único de R$ 19,90&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;strong&gt;Playstation 2&lt;/strong&gt;: 6 títulos em promoção, total de 6.100 peças, preço único de R$ 29,90&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;Acessórios: controles DualShock 3; controles Xbox 360; guitarras Guitar Hero; mesas DJ Hero; bundles Rock Band&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;As lojas participantes da promoção são:&amp;nbsp;&lt;strong&gt;Walmart&amp;nbsp;&lt;/strong&gt;(só site),&amp;nbsp;&lt;strong&gt;NC Games&lt;/strong&gt;&amp;nbsp;(fornecedora das lojas),&amp;nbsp;&lt;strong&gt;Zap Games, UZ Games, Megalogame, GameTech, Magic Games, OVNI Games&amp;nbsp;&lt;/strong&gt;e&lt;strong&gt;Miranda Computação&lt;/strong&gt;. As vendas começam a partir das 10h da manhã e terminam até acabarem os estoques, portanto acorde cedo e prepare o cartão de crédito!&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;(Via Fórum UOL Jogos e Jovem Nerd)&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/01/dia-do-jogo-justo-acontece-neste-sabado.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-5661605277250798475</guid><pubDate>Wed, 26 Jan 2011 14:23:00 +0000</pubDate><atom:updated>2011-01-26T12:23:13.317-02:00</atom:updated><title>Data e hora do evento PlayStation Meeting 2011 da Sony</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #576778; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 19px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;img550&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 550px;&quot;&gt;&lt;a class=&quot;gallery-image&quot; href=&quot;http://www.baixakijogos.com.br/assets/pictures/000/002/884/content_pic.jpg?1295982514&quot; rel=&quot;text_gallery&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: rgb(237, 136, 5) !important; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;308&quot; src=&quot;http://www.baixakijogos.com.br/assets/pictures/000/002/884/content_pic.jpg?1295982514&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; height: 424px; margin-bottom: 0px; margin-left: auto; margin-right: auto; margin-top: 0px; max-width: 550px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 575px;&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
Todos já sabem que a gigante Sony revelará uma novidade explosiva — provavelmente o tão comentado PlayStation Portable 2 — no próximo dia 27 de janeiro. Em tese, a companhia aproveitará o evento conhecido como PlayStation Meeting 2011 para realizar o anúncio.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Agora, uma mensagem no Twitter da Nikkei Trendy apontou a hora da revelação: 15:00&amp;nbsp;&lt;strong style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;(4 horas da manhã no horário brasileiro)&lt;/strong&gt;. A Nikkei pretende exibir as informações do anúncio em tempo real, mas espera-se que a revista Famitsu e a 4Gamer também façam a cobertura ao vivo.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;O texto do Twitter não indica o produto a ser revelado no evento ou quaisquer informações sobre o que será mostrado. Existe até mesmo a possibilidade de que detalhes inéditos sobre o PlayStation 3 — ou games para o console, talvez — sejam apresentados na ocasião.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Fique ligado no Baixaki Jogos para novidades sobre o assunto. Na próxima quinta-feira, saberemos qual é a “carta na manga” da Sony.&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/01/data-e-hora-do-evento-playstation.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-225038831967056715</guid><pubDate>Wed, 26 Jan 2011 14:20:00 +0000</pubDate><atom:updated>2011-01-26T12:20:42.715-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Bulletstorm</category><category domain="http://www.blogger.com/atom/ns#">CURIOSIDADES</category><category domain="http://www.blogger.com/atom/ns#">LANÇAMENTOS</category><title>Data de lançamento e curiosidades de Bulletstorm - Novo trailer Bulletstorm</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #576778; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 19px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Bulletstorm é alucinante. A nova produção da&amp;nbsp;People Can Fly&amp;nbsp;(Painkiller) e da&amp;nbsp;Epic Games&amp;nbsp;(Gears of War) parece uma criança hiperativa sob o efeito de muita cafeína, açúcar e bebidas energéticas. Desde o início do desenvolvimento uma coisa ficou bem clara: Bulletstorm é uma caricatura de todos os jogos de tiro em primeira pessoa.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;O objetivo é simples, explodir seus inimigos da maneira mais criativa possível, combinando chutes, tiros e até mesmo elementos do próprio cenário. Por sinal, até existe uma história de fundo, mas o que realmente importa é encontrar uma forma engraçada e elaborada de estourar os testículos e o crânio de hordas de piratas espaciais anônimos.&lt;span class=&quot;img50 right&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; float: right; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 5px; margin-left: 15px; margin-right: 0px; margin-top: 0px; max-width: 50%; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;a class=&quot;gallery-image color&quot; href=&quot;http://static3.baixakijogos.com.br/images/games/000/004/837/screenshots/228574/img_normal.jpg?d0266a&quot; rel=&quot;text_gallery&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: rgb(118, 196, 0) !important; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;Img_normal&quot; src=&quot;http://static3.baixakijogos.com.br/images/games/000/004/837/screenshots/228574/img_normal.jpg?d0266a&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; max-width: 100%; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;O jogo é exagerado em todos os aspectos. O equipamento só não é tão pesado quanto seus protagonistas — que parecem diretamente inspirados nos anabólicos heróis de Gears of War. Os oponentes são igualmente ameaçadores, com direito a chefões colossais e muito (muito mesmo) sangue e membros decepados.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Na pratica, todo o sistema de pontuação do jogo gira em torno das “skill shots”, que nada mais são do que combinações absurdas que resultam invariavelmente em finais nada dignos aos seus oponentes. Um bom exemplo é o notório “fire in the hole” (ou fogo no buraco) que premia os jogadores por eliminarem os alvos com tiros precisamente colocados em seus... Bem, você já deve ter entendido.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Agora, com a data de lançamento se aproximando — o jogo dispara suas balas no dia 22 de fevereiro — uma versão demonstrativa do jogo chegou hoje (dia 25 de janeiro) na Xbox LIVE. Infelizmente, a demo só garante acesso à modalidade Echo, mesmo assim, já deu para perceber que Bulletstorm realmente é um FPS com esteroides.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;strong style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Desgraça alheia&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Echo é uma espécie de modo arcade no qual você ataca “pedaços” da campanha single player com o único objetivo de terminar o segmento em questão no menor tempo com a maior pontuação possível.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Na demo, você tem a oportunidade em encarar o estágio “Collapsed Building” (prédio desabado) que coloca toda a ação nas ruínas de um arranha-céus no meio de Stygia (planeta que sedia a carnificina de Bulletstorm).&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;img50 left&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; float: left; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 5px; margin-left: 0px; margin-right: 15px; margin-top: 0px; max-width: 50%; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;Img_normal&quot; src=&quot;http://static3.baixakijogos.com.br/images/games/000/004/837/screenshots/246790/img_normal.jpg?d0266a&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; height: 206px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 10px; max-width: 100%; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 308px;&quot; /&gt;&lt;/span&gt;A jogabilidade é simples e não trará nenhuma complicação para quem já encarou um FPS. O diferencial fica realmente por conta do estilo acelerado e excessivo que permeia todo o jogo.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;A ideia por trás do modo Echo é justamente a de oferecer um cenário familiar no qual o jogador pode aprimorar sua matança. Como você já conhece o ambiente e a posição dos adversários, basta “coreografar” sua corrida para eliminar todos os oponentes nas mais variadas formas.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Outra limitação da demo é a seleção de armamentos. São apenas três armas, o tradicional rifle automático, um lança-granadas e uma pistola de alto calibre, sem contar um fiel chicote de energia. Todavia, todas são incrivelmente letais e além do modo de tiro normal, ainda contam com um sistema secundário, capaz de disparar munições “tunadas”.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;O lança-granadas é um bom exemplo. Não se trata de um simples lançador de explosivos, a munição da arma é uma espécie de “boleadeira” que enrola a granada no alvo para depois explodi-lo em pedaços. Porém, o principal item do seu arsenal é o chicote. Trata-se de um laço energético com o qual você pode puxar inimigos que estão distantes.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Outro diferencial é o chute. Além de causar dano, o seu chute mandas os pobres adversários voando em câmera lenta, tornando-os alvos fáceis para uma chuva de balas. Agora imagine as possibilidades, utilizando o seu chicote de energia e um lança-granadas capaz de grudar explosivos em partes específicas do seu alvo.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;img50 right&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; float: right; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 5px; margin-left: 15px; margin-right: 0px; margin-top: 0px; max-width: 50%; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;a class=&quot;gallery-image color&quot; href=&quot;http://static2.baixakijogos.com.br/images/games/000/004/837/screenshots/230378/img_normal.jpg?d0266a&quot; rel=&quot;text_gallery&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: rgb(118, 196, 0) !important; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;Img_normal&quot; src=&quot;http://static2.baixakijogos.com.br/images/games/000/004/837/screenshots/230378/img_normal.jpg?d0266a&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; max-width: 100%; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;Pois é este tipo de pensamento sádico que Bulletstorm recompensa com seu sistema de “skill shot”. Não quer sujar as mãos explodindo a cabeça do seu inimigo, simples, chute ele contra uma grade elétrica. Quer algo ainda mais limpo, simplesmente utilize o seu chicote de energia para puxá-lo na direção de um pedaço de ferro e pronto, espetinho de pirata espacial.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Resumindo, Bulletstorm é intenso. É uma pena que a demo não traga todas as armas ou ainda uma pitada do que nos espera no modo multiplayer. Mesmo assim, já deu para ter uma boa ideia do que está por vir.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Bulletstorm chega às lojas no dia 22 de fevereiro para Xbox 360, PlayStation 3 e PC. Vale lembrar que a versão demonstrativa que já está disponível na Xbox LIVE vai pintar na PlayStation Network amanhã, dia 26 de janeiro.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;object height=&quot;300&quot; width=&quot;400&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/ruU7PMNHMp4&amp;rel=0&amp;hl=en_US&amp;feature=player_embedded&amp;version=3&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/ruU7PMNHMp4&amp;rel=0&amp;hl=en_US&amp;feature=player_embedded&amp;version=3&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowScriptAccess=&quot;always&quot; width=&quot;400&quot; height=&quot;300&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Fonte: Baixaki Jogos&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/01/data-de-lancamento-e-curiosidades-de.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-5003073578111088338</guid><pubDate>Wed, 26 Jan 2011 14:16:00 +0000</pubDate><atom:updated>2011-01-26T12:16:45.891-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CURIOSIDADES</category><category domain="http://www.blogger.com/atom/ns#">LANÇAMENTOS</category><category domain="http://www.blogger.com/atom/ns#">NASCAR 2011</category><category domain="http://www.blogger.com/atom/ns#">NOVIDADES</category><title>Curiosidades e novidades de NASCAR 2011 The Game</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #576778; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 19px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;img height=&quot;259&quot; src=&quot;http://rubbingsracing.com/rubbingsracingWP/wp-content/uploads/2010/08/NASCAR-LOGO.jpg&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;O novo vídeo com o diário de desenvolvimento de jogo revela algumas das opções de ajustes e personalizações mecânicas que os jogadores poderão aplicar nos carros de&amp;nbsp;NASCAR 2011: The Game.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;img height=&quot;266&quot; src=&quot;http://rootzoo.com/article_photo_uploads/Griggs78_14342_8084.jpg&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;img height=&quot;265&quot; src=&quot;http://www.cartomotive.com/wp-content/uploads/2010/06/Ford-Mustang-NASCAR-2010-Partial-Front-View-670x445.jpg&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 14px; font-style: inherit; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 15px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Entre as principais novidades está o sistema de ajuste personalizado para cada pista, ou seja, os jogadores poderão configurar seu veículo de acordo com as peculiaridades de cada autódromo. Além disso, o título também virá acompanhado de configurações especiais pré-definidas para cada corrida — algo essencial para os jogadores inexperientes.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;object height=&quot;300&quot; width=&quot;400&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/NljSARIYJ_c&amp;rel=0&amp;hl=pt_BR&amp;feature=player_embedded&amp;version=3&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/NljSARIYJ_c&amp;rel=0&amp;hl=pt_BR&amp;feature=player_embedded&amp;version=3&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowScriptAccess=&quot;always&quot; width=&quot;400&quot; height=&quot;300&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/01/curiosidades-e-novidades-de-nascar-2011.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-457515336766978897</guid><pubDate>Tue, 25 Jan 2011 10:38:00 +0000</pubDate><atom:updated>2011-01-25T08:38:55.779-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blizzard</category><category domain="http://www.blogger.com/atom/ns#">Star Craft II</category><title>Preço StarCraft 2 por R$ 20,00 anuncia Blizzard</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial, helvetica, freesans, sans-serif; font-size: 12px; line-height: 12px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;img height=&quot;333&quot; src=&quot;http://revistagames.files.wordpress.com/2010/07/star-craft-2.png&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;A Blizzard, produtora de franquias como &quot;World of Warcraft&quot; e &quot;Diablo&quot;, anunciou que desde a sexta-feira (21), está disponível para a compra uma nova versão do game de estratégia &quot;Starcraft II: Wings of Liberty&quot; por R$ 20.&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;A edição traz o game em português e acesso ilimitado por 60 dias tanto nas missões para um jogador quanto nas partidas on-line. O game pode ser adquirido em lojas e no site&amp;nbsp;&lt;a href=&quot;http://battle.net/&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #a80000; font-family: inherit; font-size: 15px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;Battle.net&lt;/a&gt;.&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Para os jogadores que comprarem a edição de 60 dias e quiserem continuar jogando indefinidamente, a Blizzard oferece a opção de upgrade digital para acesso ilimitado pelo tempo de vida do jogo a um preço estimado de R$ 84. Jogadores que compraram anteriormente a edição de 180 dias nas lojas podem fazer o upgrade para acesso ilimitado por um preço estimado de R$ 69. Já aqueles que preferirem adquirir tempo de jogo de forma incremental, a Blizzard oferece 30 dias de tempo adicional por meio do Battle.net a um preço estimado de R$ 9,90. Além disso, também a partir de 21 de janeiro, estarão disponíveis nas lojas cartões pré-pagos com 60 dias de tempo de jogo a um preço sugerido de R$ 19,90.&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;img src=&quot;http://www.gamebunker.com.br/wp-content/uploads/2010/10/starcraft2-2.jpg&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;As compras digitais podem ser feitas utilizando cartões de crédito internacionais ou por meio de uma série de opções locais de cartões de débito e crédito, pagamento em dinheiro, transferência bancária e pagamento eletrônico por meio do parceiro de pagamento da Blizzard Entertainment, DineroMail, sem custos adicionais. Os meios de pagamento no Brasil incluem, por exemplo, o boleto bancário.&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Após o lançamento mundial em 27 de julho, &quot;Starcraft II: Wings of Liberty&quot; vendeu mais de 1,5 milhão de cópias nas suas primeiras 48 horas, estabelecendo o recorde de jogo de estratégia vendido mais rapidamente de todos os tempos, e mais de 3 milhões de cópias apenas em seu primeiro mês de vendas, de acordo com a Blizzard.&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/01/preco-starcraft-2-por-r-2000-anuncia.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-740191424622662674</guid><pubDate>Tue, 25 Jan 2011 00:26:00 +0000</pubDate><atom:updated>2011-01-24T22:26:28.153-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Nintendo 3DS</category><category domain="http://www.blogger.com/atom/ns#">Pro Evolution Soccer 2011</category><title>Pro Evolution Soccer 2011 3D no Nintendo 3DS</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial, helvetica, freesans, sans-serif; font-size: 12px; line-height: 12px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;img height=&quot;400&quot; src=&quot;http://www.smythstoys.com/product_images/i00026_M.jpg&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;“Desenvolvido exclusivamente para o Nintendo 3DS, ‘Pro Evolution Soccer 2011 3D’ oferece uma melhor experiência de jogo, unindo controles precisos com a imersão do 3D”, diz o comunicado para a imprensa da produtora do jogo de futebol, a Konami. “O jogo é uma versão do mesmo título para PSP só que com 3D”, disse Robert Santini, assessor de imprensa da companhia japonesa, durante o evento de apresentação do portátil da Nintendo na quarta-feira (19) em Nova York. Traduzindo: o jogo se baseia em uma das piores versões do título de futebol.&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Desde o primeiro minuto de jogo fica evidente a falta de tato da Konami para fazer um game que consiga ter boa jogabilidade e um visual que se equipare à outros títulos feitos por empresas terceirizadas (third parties) para o Nintendo 3DS. Além de o game ser lento e os controles apresentarem péssima resposta, a escolha da câmera atrapalha qualquer tentativa de se ter uma boa partida de futebol.&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;img height=&quot;301&quot; src=&quot;http://www.laboratoriopop.com.br/imagensUpload/pro_evolution_Soccer_3DS.jpg&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Pelo menos na demonstração, a câmera era igual a do modo “Become a Legend”, em que o jogador seleciona um atleta e deve atuar em campo como tal. Entretanto, na versão do 3DS, todos os jogadores são controlados, fazendo com que a câmera se mova em excesso a cada passe, prejudicando o andamento da partida.&lt;/div&gt;&lt;div class=&quot;foto componente_materia midia-largura-620&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; color: black; float: left; font-family: inherit; font-size: 12px; line-height: 12px; margin-bottom: 2.5em; margin-left: 0px; margin-right: 1.75em; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; overflow-x: hidden; overflow-y: hidden; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; zoom: 1;&quot;&gt;&lt;img alt=&quot;Pro Evolution Soccer 2011 3D&quot; height=&quot;240&quot; src=&quot;http://s.glbimg.com/jo/g1/f/original/2011/01/21/proevolutionsoccer20113d031.jpg&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; font-family: inherit; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;Pro Evolution Soccer 2011 3D&quot; width=&quot;400&quot; /&gt;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-color: #eeeeee; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; display: block; font-family: inherit; font-size: 12px; font-weight: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0.67em; padding-left: 0.67em; padding-right: 0.67em; padding-top: 0.67em; text-align: left;&quot;&gt;Versão do game apresentada no evento sofria lentidão de resposta dos comandos.&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Embora a Konami afirme que a visão tradicional, mostrando mais do gramado, esteja presente na versão final, o que certamente melhoraria o game, os problemas não param por aí. A versão apresentada no evento sofria com lentidão de resposta dos comandos. Ao pressionar o botão de passe, levava certo tempo para o jogador responder com a ação, tempo este em que o adversário conseguia roubar a bola.&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;O efeito 3D, contudo, auxilia na noção de espaço. O gamer consegue ver a distância que o outro jogador está, conseguindo acertar a força do passe com maior facilidade. O mesmo ocorre nos chutes ao gol. O controle analógico do aparelho auxilia nos controles, uma novidade que os fãs da franquia nos portáteis irão receber de braços abertos.&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; color: #333333; font-family: inherit; font-size: 1.26em; letter-spacing: -0.02em; line-height: 1.45em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1.5em; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Ainda há tempo para a Konami trabalhar no título, um dos seus mais preciosos. Se nada for feito, “PES 2011 3D” irá perder de goleada para os concorrentes – mais uma vez.&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/01/pro-evolution-soccer-2011-3d-no.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-6640605283929370281</guid><pubDate>Fri, 21 Jan 2011 17:06:00 +0000</pubDate><atom:updated>2011-01-21T15:06:04.513-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Duke Nukem Forever</category><category domain="http://www.blogger.com/atom/ns#">LANÇAMENTOS</category><title>Novas imagens e Data de lançamento de Duke Nukem Forever</title><description>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;img height=&quot;320&quot; src=&quot;http://girlsofwar.files.wordpress.com/2010/02/duke-nukem-forever.jpg&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;A espera para jogar &quot;Duke Nukem Forever&quot; (pode) não ser eterna, pois a Gearbox Software anunciou que os jogadores poderão transformar os oponentes do game em &quot;peneiras&quot; a partir de 3 de maio. Já o lançamento mundial acontece três dias depois, em 6 de maio.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&quot;O momento pelo qual os fãs de todo o mundo esperam está quase chegando. O dia 3 de maio de 2011 marca o retorno de Duke. Sua volta será épica e uma das que fará parte da história dos games&quot;, disse Christoph Hartmann, presidente da 2K Games (distribuidora do game), ao site da revista americana Game Informer.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;O lançamento de &quot;Duke Nukem Forever&quot; já era previsto para algum dia de 2011. Em setembro passado, o jornal americano The Wall Street Journal anunciou que a Gearbox pretendia disponibilizá-lo ainda neste ano, mas sem uma confirmação de data.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&quot;Duke Nukem Forever&quot; está em desenvolvimento para PC, Xbox 360 e PlayStation 3.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;b&gt;Expectativa e frustrações&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;Em 27 de abril de 1997, a 3D Realms anunciava &quot;Duke Nukem Forever&quot;, sequência para o aclamado &quot;Duke Nukem 3D&quot;. Inicialmente, o jogo seria desenvolvido através da tecnologia gráfica de &quot;Quake II&quot; e estava previsto para 1998, mas, como se sabe, sucessivos adiamentos e problemas, que perduram até hoje, transformaram o projeto em uma piada da indústria.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;Em 1998, ao invés do lançamento, a produtora anunciou a primeira grande mudança em &quot;Duke Nukem Forever&quot;, que passaria a empregar a tecnologia gráfica de &quot;Unreal&quot;, postergando a chegada às prateleiras para o ano seguinte. Mas, em 1999, a 3D Realms voltou atrás e resolveu atualizar o jogo para a versão mais recente do motor gráfico. &quot;Duke Nukem Forever&quot; agora estava previsto para 2000.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;Um ano depois, a Gathering of Developers anunciou a aquisição dos direitos de distribuição do game, adiado para 2001 pela 3D Realms. Na E3 daquele ano, a produtora mostrou um trailer impressionante do jogo, mas com o fechamento da Gathering, nos meses seguintes, o projeto, agora sob a batuta da Take-Two, foi novamente jogado no limbo.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;Em 2002, a 3D Realms voltou à prancheta, com uma nova equipe de programadores, e refez 95% do trabalho de design de fases. O jogo, agora com a tecnologia Unreal Engine 2, sofreu uma enorme reformulação. No ano seguinte, Jeffrey Lapin, CEO da Take-Two, disse que &quot;Duke Nukem Forever&quot; não seria lançado naquele ano e, meses depois, revelou que a 3D Realms afirmara que o jogo era esperado para 2004 ou 2005.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;Em 2006, George Broussard, líder da companhia, negou que o game estaria sendo desenvolvido através da tecnologia gráfica de &quot;Doom 3&quot; (da Id Software), afirmando que agora o projeto estava em fase de &quot;polimento&quot;. No ano seguinte, uma nova imagem foi revelada em um anúncio de empregos da 3D Realms.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;Ainda em 2007, o título ressurgiu na forma de um pequeno trailer e neste ano a produtora chegou a comentar sobre o desenvolvimento do game, dando mais esperanças sobre o lançamento do título. No começo de 2009, uma versão avançada do game foi mostrada ao pessoal da Take-Two, segundo George Broussard, fundador do estúdio, mas no decorrer do ano, a 3D Realms anunciou o fechamento do estúdio e o cancelamento do game, que agora está sendo retomado pela Gearbox.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;IMAGENS&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;img height=&quot;224&quot; src=&quot;http://www.co-optimus.com/images/upload/image/2009/duke4ever_stadium.jpg&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;img height=&quot;400&quot; src=&quot;http://www.cavves.com.br/wp-content/uploads/2009/05/duke-nukem1.jpg&quot; width=&quot;359&quot; /&gt;&lt;img height=&quot;300&quot; src=&quot;http://cubemedia.ign.com/media/previews/image/dukeforever/duke33_640w.jpg&quot; width=&quot;400&quot; /&gt;&lt;img height=&quot;250&quot; src=&quot;http://defaultprime.com/wp-content/uploads/2010/08/xmas07_2.jpg&quot; width=&quot;400&quot; /&gt;&lt;img height=&quot;299&quot; src=&quot;http://t1.gstatic.com/images?q=tbn:ANd9GcReTe0AnT6gy_EvGcaDsE_LGNDEe-8kCAv2Osv6T91bvQaLrKYC9w&amp;amp;t=1&quot; width=&quot;400&quot; /&gt;&lt;img height=&quot;299&quot; src=&quot;http://www.dvhardware.net/news/duke_nukem_forever_july09.jpg&quot; width=&quot;400&quot; /&gt;&lt;img height=&quot;229&quot; src=&quot;http://gamerlimit.com/wp-content/uploads/2009/05/49665_dukenukemforever-conceptart-40_normal-540x310.jpg&quot; width=&quot;400&quot; /&gt;&lt;img height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidjqrN5jZ_tUglW1D8BXIXSMkgvCtjUdowVv7vGt3w9a5gaSek06O88BCBFYDjikVZz0XR_FAZoOy_VSGJNziN_vbNets9FdnlVSe5lS8Yx1U_xg8WrLLcnafe1vaQFpOfYVDpSymiOxCu/s400/duke_nukem_forever_gameplay_screenshots_0011.jpg&quot; width=&quot;400&quot; /&gt;&lt;img height=&quot;224&quot; src=&quot;http://t3.gstatic.com/images?q=tbn:ANd9GcQ0yfcsIOM761_mTiw_8otfCc9FPTKHsq5vDdiRFmxv6Xm_46dY&amp;amp;t=1&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial; font-size: 13px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/01/novas-imagens-e-data-de-lancamento-de.html</link><author>noreply@blogger.com (Fernando Alves)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidjqrN5jZ_tUglW1D8BXIXSMkgvCtjUdowVv7vGt3w9a5gaSek06O88BCBFYDjikVZz0XR_FAZoOy_VSGJNziN_vbNets9FdnlVSe5lS8Yx1U_xg8WrLLcnafe1vaQFpOfYVDpSymiOxCu/s72-c/duke_nukem_forever_gameplay_screenshots_0011.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-2942636969211181235</guid><pubDate>Fri, 21 Jan 2011 17:00:00 +0000</pubDate><atom:updated>2011-01-21T15:00:24.315-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">JOGOS ONLINE</category><title>JOGO ONLINE MICHAEL JACKSON This is It - This is It World Tour Dancing Online Game</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px;&quot;&gt;&lt;embed height=&quot;410&quot; id=&quot;game_src&quot; src=&quot;http://img.clickjogos.uol.com.br/dl/5ee7155d89f20ec4157ec098ea6bcbf2/src.swf&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;580&quot;&gt;&lt;/embed&gt;&lt;/span&gt;</description><link>http://xgamesfam.blogspot.com/2011/01/jogo-online-michael-jackson-this-is-it.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-1685929693942430671</guid><pubDate>Fri, 21 Jan 2011 16:57:00 +0000</pubDate><atom:updated>2011-01-21T14:57:12.204-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">LISTA</category><category domain="http://www.blogger.com/atom/ns#">MELHORES GAMES</category><title>OS JOGOS GAMES MAIS ESPERADOS DE 2011 - JOGOS MAIS AGUARDADOS PARA 2011</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, Verdana; font-size: 12px; line-height: 24px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot; Revista Arkade   Edição Especial: Os jogos mais esperados de 2011&quot; height=&quot;269&quot; src=&quot;http://www.arkade.com.br/revista/capas/thumbs/t19.jpg&quot; style=&quot;border-bottom-color: rgb(32, 42, 44); border-bottom-style: double; border-bottom-width: 1px; border-color: initial; border-left-color: rgb(32, 42, 44); border-left-style: double; border-left-width: 1px; border-right-color: rgb(32, 42, 44); border-right-style: double; border-right-width: 1px; border-style: initial; border-top-color: rgb(32, 42, 44); border-top-style: double; border-top-width: 1px; float: left; font-family: Arial, Helvetica, Verdana; line-height: 24px; margin-bottom: 5px; margin-left: 0px; margin-right: 10px; margin-top: 5px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1px; padding-left: 1px; padding-right: 1px; padding-top: 1px; vertical-align: baseline;&quot; title=&quot;Revista Arkade   Edição Especial: Os jogos mais esperados de 2011&quot; width=&quot;215&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; float: left; font-family: Arial, Helvetica, Verdana; line-height: 24px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 270px;&quot;&gt;&lt;h2 style=&quot;line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 5px; text-align: center; text-shadow: rgb(221, 221, 221) 1px 1px 0px;&quot;&gt;&lt;span style=&quot;color: #e00000;&quot;&gt;Edição Especial – Janeiro/2011&lt;/span&gt;&lt;/h2&gt;&lt;h3 style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 18px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 15px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center; text-shadow: rgb(221, 221, 221) 1px 1px 0px; vertical-align: baseline;&quot;&gt;&lt;strong&gt;Os jogos mais aguardados do ano!&lt;/strong&gt;&lt;/h3&gt;&lt;ul style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; font-size: 12px; line-height: 24px; list-style-image: none; list-style-position: inside; list-style-type: square; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 5px; padding-right: 0px; padding-top: 10px; vertical-align: baseline;&quot;&gt;&lt;li style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 4px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;strong&gt;Previews:&amp;nbsp;&lt;/strong&gt;Mass Effect 3 (PS3, X360, PC), Mortal Kombat (PS3, X360), The Legend of Zelda: The Skyward Sword (Wii), Uncharted 3: Drake’s Deception (PS3), Brink (PS3, X360, PC), Bulletstorm (PS3, X360, PC), Deus Ex: Human Revolution (PS3, X360, PC), Guild Wars 2 (PC), Killzone 3 (PS3), Diablo 3(PC), Portal 2(PC, PS3, X360), Twisted Metal (PS3) e muito mais!&lt;/li&gt;
&lt;/ul&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 10px; text-align: center; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot; Revista Arkade   Edição Especial: Os jogos mais esperados de 2011&quot; src=&quot;http://www.arkade.com.br/wp-content/themes/ImpreZZ/images/abrirrevista.png&quot; style=&quot;border-bottom-style: none; border-bottom-width: 0pt; border-color: initial; border-color: initial; border-left-style: none; border-left-width: 0pt; border-right-style: none; border-right-width: 0pt; border-style: initial; border-top-style: none; border-top-width: 0pt; cursor: pointer; font-family: Arial, Helvetica, Verdana; line-height: 24px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1px; padding-left: 1px; padding-right: 1px; padding-top: 1px; vertical-align: baseline;&quot; title=&quot;Revista Arkade   Edição Especial: Os jogos mais esperados de 2011&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 10px; text-align: center; vertical-align: baseline;&quot;&gt;&lt;a href=&quot;http://www.arkade.com.br/revista/PDF/ArkadeEd19.zip&quot; style=&quot;color: red; text-decoration: none;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: red;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;border-color: initial; border-color: initial; border-style: initial; border-width: initial; outline-color: initial; outline-style: initial; vertical-align: -6pt;&quot;&gt;&lt;img alt=&quot; Revista Arkade   Edição Especial: Os jogos mais esperados de 2011&quot; src=&quot;http://www.arkade.com.br/wp-content/themes/ImpreZZ/images/icons/pdf25x25.png&quot; style=&quot;border-bottom-style: none; border-bottom-width: 1px; border-color: initial; border-color: initial; border-left-style: none; border-left-width: 1px; border-right-style: none; border-right-width: 1px; border-style: initial; border-top-style: none; border-top-width: 1px; border-width: initial; font-family: Arial, Helvetica, Verdana; line-height: 24px; margin-bottom: 0px; margin-left: 0px; margin-right: 6px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 1px; padding-left: 1px; padding-right: 1px; padding-top: 1px; vertical-align: -6pt;&quot; title=&quot;Revista Arkade   Edição Especial: Os jogos mais esperados de 2011&quot; /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: red; text-decoration: underline;&quot;&gt;Download da&amp;nbsp;&lt;strong&gt;versão em PDF&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 10px; text-align: center; vertical-align: baseline;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 10px; text-align: center; vertical-align: baseline;&quot;&gt;Fonte: &lt;a href=&quot;http://www.arkade.com.br/&quot;&gt;ARKADE&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://xgamesfam.blogspot.com/2011/01/os-jogos-games-mais-esperados-de-2011.html</link><author>noreply@blogger.com (Fernando Alves)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5502322143178320295.post-8856689869075582829</guid><pubDate>Fri, 21 Jan 2011 16:55:00 +0000</pubDate><atom:updated>2011-01-21T14:55:51.337-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Brink</category><category domain="http://www.blogger.com/atom/ns#">LANÇAMENTOS</category><title>BRINK - A VARIEDADE DE ARMAS</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, Verdana; font-size: 12px; line-height: 24px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;videos Novo trailer de Brink mostra sua imensa variedade de armas&quot; class=&quot;aligncenter size-full wp-image-10351&quot; height=&quot;277&quot; src=&quot;http://www.arkade.com.br/wp-content/uploads/2011/01/brink1.jpg&quot; style=&quot;border-bottom-color: rgb(32, 42, 44); border-bottom-style: double; border-bottom-width: 1px; border-color: initial; border-left-color: rgb(32, 42, 44); border-left-style: double; border-left-width: 1px; border-right-color: rgb(32, 42, 44); border-right-style: double; 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padding-top: 15px; vertical-align: baseline;&quot;&gt;O novo trailer de&amp;nbsp;&lt;strong&gt;Brink&lt;/strong&gt;, o novo&amp;nbsp;&lt;strong&gt;FPS&amp;nbsp;&lt;/strong&gt;da&amp;nbsp;&lt;strong&gt;Splash Damage&lt;/strong&gt;, chamado&amp;nbsp;&lt;strong&gt;A&amp;nbsp;Choir of Guns&amp;nbsp;&lt;/strong&gt;(Coral de Armas) mostra que o jogo trará uma variedade de metralhadoras, pistolas e canhões pra game nenhum botar defeito.&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Arial, Helvetica, Verdana; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; 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