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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>RandomChaos</title><link>http://xna-uk.net/blogs/randomchaos/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/xna-uk/RandomChaos" /><feedburner:info uri="xna-uk/randomchaos" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><title>XNA with BulletSharp Physics Engine</title><link>http://feedproxy.google.com/~r/xna-uk/RandomChaos/~3/xNChaadVLLo/xna-with-bulletsharp-physics-engine.aspx</link><pubDate>Sat, 12 May 2012 15:01:00 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:8569</guid><dc:creator>Charles Humphrey</dc:creator><slash:comments>2</slash:comments><comments>http://xna-uk.net/blogs/randomchaos/archive/2012/05/12/xna-with-bulletsharp-physics-engine.aspx#comments</comments><description>Did a quick clip to show the progress of my current engine as I have started to put a third party physics engine in. For years I have struggles and struggled with writing my own, with some success, but to be honest, I never could quite get it right. So...(&lt;a href="http://xna-uk.net/blogs/randomchaos/archive/2012/05/12/xna-with-bulletsharp-physics-engine.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=8569" width="1" height="1"&gt;&lt;img src="http://feeds.feedburner.com/~r/xna-uk/RandomChaos/~4/xNChaadVLLo" height="1" width="1"/&gt;</description><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Physics/default.aspx">Physics</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Shadow+Maps/default.aspx">Shadow Maps</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/XNA+4.0/default.aspx">XNA 4.0</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/BulletSharp/default.aspx">BulletSharp</category><feedburner:origLink>http://xna-uk.net/blogs/randomchaos/archive/2012/05/12/xna-with-bulletsharp-physics-engine.aspx</feedburner:origLink></item><item><title>Simple Active Tiles using XNA on WP7</title><link>http://feedproxy.google.com/~r/xna-uk/RandomChaos/~3/SHOO0sglqAo/simple-active-tiles-using-xna-on-wp7.aspx</link><pubDate>Fri, 04 May 2012 11:32:27 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:8561</guid><dc:creator>Charles Humphrey</dc:creator><slash:comments>0</slash:comments><comments>http://xna-uk.net/blogs/randomchaos/archive/2012/05/04/simple-active-tiles-using-xna-on-wp7.aspx#comments</comments><description>So another quick post I want to do is on using active tiles in XNA, or rather how you instantiate them in you WP7 application using XNA, like in the last post we have to have the assets in the project rather than the content project. So, simply enough...(&lt;a href="http://xna-uk.net/blogs/randomchaos/archive/2012/05/04/simple-active-tiles-using-xna-on-wp7.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=8561" width="1" height="1"&gt;&lt;img src="http://feeds.feedburner.com/~r/xna-uk/RandomChaos/~4/SHOO0sglqAo" height="1" width="1"/&gt;</description><feedburner:origLink>http://xna-uk.net/blogs/randomchaos/archive/2012/05/04/simple-active-tiles-using-xna-on-wp7.aspx</feedburner:origLink></item><item><title>Ringtones on WP7 using XNA</title><link>http://feedproxy.google.com/~r/xna-uk/RandomChaos/~3/6oBJZ4llqoo/ringtones-on-wp7-using-xna.aspx</link><pubDate>Fri, 27 Apr 2012 10:43:00 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:8558</guid><dc:creator>Charles Humphrey</dc:creator><slash:comments>2</slash:comments><comments>http://xna-uk.net/blogs/randomchaos/archive/2012/04/27/ringtones-on-wp7-using-xna.aspx#comments</comments><description>So, I did a sample for a friend a while back on how to add ringtones to a WP7 title that has been written in XNA. As we all know if you are writing it in Silverlight, there are plenty of samples out there, but I never spotted one for XNA. So I wrote this...(&lt;a href="http://xna-uk.net/blogs/randomchaos/archive/2012/04/27/ringtones-on-wp7-using-xna.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=8558" width="1" height="1"&gt;&lt;img src="http://feeds.feedburner.com/~r/xna-uk/RandomChaos/~4/6oBJZ4llqoo" height="1" width="1"/&gt;</description><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/WP7/default.aspx">WP7</category><feedburner:origLink>http://xna-uk.net/blogs/randomchaos/archive/2012/04/27/ringtones-on-wp7-using-xna.aspx</feedburner:origLink></item><item><title>Android NDK Beginner’s Guide</title><link>http://feedproxy.google.com/~r/xna-uk/RandomChaos/~3/GXAshAOnPag/android-ndk-beginner-s-guide.aspx</link><pubDate>Tue, 21 Feb 2012 22:34:25 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:8474</guid><dc:creator>Charles Humphrey</dc:creator><slash:comments>0</slash:comments><comments>http://xna-uk.net/blogs/randomchaos/archive/2012/02/21/android-ndk-beginner-s-guide.aspx#comments</comments><description>First thing that got me about this book was the comprehensive installation instructions, covering the installation of the JDK (Java Development Kit), Android SDK (Software Development Kit), Android NDK&amp;#160; (Native Development Kit) and the IDE (Eclipse...(&lt;a href="http://xna-uk.net/blogs/randomchaos/archive/2012/02/21/android-ndk-beginner-s-guide.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=8474" width="1" height="1"&gt;&lt;img src="http://feeds.feedburner.com/~r/xna-uk/RandomChaos/~4/GXAshAOnPag" height="1" width="1"/&gt;</description><feedburner:origLink>http://xna-uk.net/blogs/randomchaos/archive/2012/02/21/android-ndk-beginner-s-guide.aspx</feedburner:origLink></item><item><title>Development Book Review</title><link>http://feedproxy.google.com/~r/xna-uk/RandomChaos/~3/eGn2ZphVLMM/development-book-review.aspx</link><pubDate>Mon, 20 Feb 2012 21:30:00 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:8473</guid><dc:creator>Charles Humphrey</dc:creator><slash:comments>2</slash:comments><comments>http://xna-uk.net/blogs/randomchaos/archive/2012/02/20/development-book-review.aspx#comments</comments><description>I have recently come across a number of books that are published by Packt Publishing , a couple related to XNA and one for the Android platform. All three perked my interest, the later as I have done a small amount of Android development for work in Java...(&lt;a href="http://xna-uk.net/blogs/randomchaos/archive/2012/02/20/development-book-review.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=8473" width="1" height="1"&gt;&lt;img src="http://feeds.feedburner.com/~r/xna-uk/RandomChaos/~4/eGn2ZphVLMM" height="1" width="1"/&gt;</description><feedburner:origLink>http://xna-uk.net/blogs/randomchaos/archive/2012/02/20/development-book-review.aspx</feedburner:origLink></item><item><title>SSAO &amp; Water as a Post Process: My worst video ever?</title><link>http://feedproxy.google.com/~r/xna-uk/RandomChaos/~3/Wv5uNp8q2_U/ssao-amp-water-as-a-post-process-my-worst-video-ever.aspx</link><pubDate>Sat, 11 Feb 2012 08:22:00 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:8465</guid><dc:creator>Charles Humphrey</dc:creator><slash:comments>0</slash:comments><comments>http://xna-uk.net/blogs/randomchaos/archive/2012/02/11/ssao-amp-water-as-a-post-process-my-worst-video-ever.aspx#comments</comments><description>[Go to the site to view embedded media] Possibly my worst video :S SSAO may not be right, water not finished and bad model port. But, it&amp;#39;s where I am with these shaders. Would like to thank Ed for the model port so i could export it from Blender and...(&lt;a href="http://xna-uk.net/blogs/randomchaos/archive/2012/02/11/ssao-amp-water-as-a-post-process-my-worst-video-ever.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=8465" width="1" height="1"&gt;&lt;img src="http://feeds.feedburner.com/~r/xna-uk/RandomChaos/~4/Wv5uNp8q2_U" height="1" width="1"/&gt;</description><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Water/default.aspx">Water</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Post+Processing/default.aspx">Post Processing</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/XNA+4.0/default.aspx">XNA 4.0</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/SSAO/default.aspx">SSAO</category><feedburner:origLink>http://xna-uk.net/blogs/randomchaos/archive/2012/02/11/ssao-amp-water-as-a-post-process-my-worst-video-ever.aspx</feedburner:origLink></item><item><title>A Quick Note On Binary Serialization</title><link>http://feedproxy.google.com/~r/xna-uk/RandomChaos/~3/upmYYuxQl9w/a-quick-note-on-binary-serialization.aspx</link><pubDate>Thu, 26 Jan 2012 23:18:00 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:8438</guid><dc:creator>Charles Humphrey</dc:creator><slash:comments>0</slash:comments><comments>http://xna-uk.net/blogs/randomchaos/archive/2012/01/26/a-quick-note-on-binary-serialization.aspx#comments</comments><description>So was playing about with Binary serialization, and think I have a nice base class you might want to use if you ever want serialize your classes. This is the base class using System; using System.Collections.Generic; using System.Linq; using System.Text;...(&lt;a href="http://xna-uk.net/blogs/randomchaos/archive/2012/01/26/a-quick-note-on-binary-serialization.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=8438" width="1" height="1"&gt;&lt;img src="http://feeds.feedburner.com/~r/xna-uk/RandomChaos/~4/upmYYuxQl9w" height="1" width="1"/&gt;</description><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Serialization/default.aspx">Serialization</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/C_2300_/default.aspx">C#</category><feedburner:origLink>http://xna-uk.net/blogs/randomchaos/archive/2012/01/26/a-quick-note-on-binary-serialization.aspx</feedburner:origLink></item><item><title>WP7 game/app talking to WCF Web Services</title><link>http://feedproxy.google.com/~r/xna-uk/RandomChaos/~3/peEvF2ZkKJA/wp7-game-app-talking-to-wcf-web-services.aspx</link><pubDate>Wed, 25 Jan 2012 23:45:22 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:8432</guid><dc:creator>Charles Humphrey</dc:creator><slash:comments>5</slash:comments><comments>http://xna-uk.net/blogs/randomchaos/archive/2012/01/25/wp7-game-app-talking-to-wcf-web-services.aspx#comments</comments><description>This post is taken from the discussion we had on the forum here . So, the OP was asking about WCF web services and I replied with my 2 peneth and said I would write a blog post about it, and this is where I will start. Stuff You Will Need (Other than...(&lt;a href="http://xna-uk.net/blogs/randomchaos/archive/2012/01/25/wp7-game-app-talking-to-wcf-web-services.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=8432" width="1" height="1"&gt;&lt;img src="http://feeds.feedburner.com/~r/xna-uk/RandomChaos/~4/peEvF2ZkKJA" height="1" width="1"/&gt;</description><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Source/default.aspx">Source</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/XNA+4.0/default.aspx">XNA 4.0</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/WP7/default.aspx">WP7</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/WCF+Web+Services/default.aspx">WCF Web Services</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Silverlight/default.aspx">Silverlight</category><feedburner:origLink>http://xna-uk.net/blogs/randomchaos/archive/2012/01/25/wp7-game-app-talking-to-wcf-web-services.aspx</feedburner:origLink></item><item><title>Reason for Recent Radio Silence…</title><link>http://feedproxy.google.com/~r/xna-uk/RandomChaos/~3/jWkalViZDnE/reason-for-recent-radio-silence.aspx</link><pubDate>Thu, 12 Jan 2012 14:25:46 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:8410</guid><dc:creator>Charles Humphrey</dc:creator><slash:comments>5</slash:comments><comments>http://xna-uk.net/blogs/randomchaos/archive/2012/01/12/reason-for-recent-radio-silence.aspx#comments</comments><description>Hello to anyone still following this blog. I just thought I should explain my (more than usual) silence over the last few months. In November we found out that my Mother is terminally ill with cancer. This has made it difficult for me to get into writing...(&lt;a href="http://xna-uk.net/blogs/randomchaos/archive/2012/01/12/reason-for-recent-radio-silence.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=8410" width="1" height="1"&gt;&lt;img src="http://feeds.feedburner.com/~r/xna-uk/RandomChaos/~4/jWkalViZDnE" height="1" width="1"/&gt;</description><feedburner:origLink>http://xna-uk.net/blogs/randomchaos/archive/2012/01/12/reason-for-recent-radio-silence.aspx</feedburner:origLink></item><item><title>XNA a Kinect Component</title><link>http://feedproxy.google.com/~r/xna-uk/RandomChaos/~3/qokbafRKwyo/xna-a-kinect-component.aspx</link><pubDate>Wed, 19 Oct 2011 20:54:47 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:8273</guid><dc:creator>Charles Humphrey</dc:creator><slash:comments>0</slash:comments><comments>http://xna-uk.net/blogs/randomchaos/archive/2011/10/19/xna-a-kinect-component.aspx#comments</comments><description>So, I have been playing about with the Kinect Beta , having finally got a power supply for my Kinect sensor (I got a Slim XBox). I am not doing a great deal with this post, just thought if you have a sensor you might want to start playing with it in XNA...(&lt;a href="http://xna-uk.net/blogs/randomchaos/archive/2011/10/19/xna-a-kinect-component.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=8273" width="1" height="1"&gt;&lt;img src="http://feeds.feedburner.com/~r/xna-uk/RandomChaos/~4/qokbafRKwyo" height="1" width="1"/&gt;</description><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/XNA+4.0/default.aspx">XNA 4.0</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Kinect/default.aspx">Kinect</category><feedburner:origLink>http://xna-uk.net/blogs/randomchaos/archive/2011/10/19/xna-a-kinect-component.aspx</feedburner:origLink></item><item><title>SSAO, a start</title><link>http://feedproxy.google.com/~r/xna-uk/RandomChaos/~3/V5x2jI0yQs4/ssao-a-start.aspx</link><pubDate>Tue, 27 Sep 2011 20:56:00 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:8248</guid><dc:creator>Charles Humphrey</dc:creator><slash:comments>1</slash:comments><comments>http://xna-uk.net/blogs/randomchaos/archive/2011/09/27/ssao-a-start.aspx#comments</comments><description>[Go to the site to view embedded media] So, have now been playing with SSAO (Screen Space Ambient Occlusion) after finding this great article on GameDev.net http://www.gamedev.net/page/resources/_/reference/programming/140/lighting-an... I am sure it&amp;#39;s...(&lt;a href="http://xna-uk.net/blogs/randomchaos/archive/2011/09/27/ssao-a-start.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=8248" width="1" height="1"&gt;&lt;img src="http://feeds.feedburner.com/~r/xna-uk/RandomChaos/~4/V5x2jI0yQs4" height="1" width="1"/&gt;</description><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Post+Processing/default.aspx">Post Processing</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/HLSL/default.aspx">HLSL</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Deferred+Render/default.aspx">Deferred Render</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/XNA+4.0/default.aspx">XNA 4.0</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/SSAO/default.aspx">SSAO</category><feedburner:origLink>http://xna-uk.net/blogs/randomchaos/archive/2011/09/27/ssao-a-start.aspx</feedburner:origLink></item><item><title>Crepuscular (God) Rays and Web UI Sample</title><link>http://feedproxy.google.com/~r/xna-uk/RandomChaos/~3/xJr_Ax7lDLE/crepuscular-god-rays-and-web-ui-sample.aspx</link><pubDate>Thu, 15 Sep 2011 19:12:00 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:8200</guid><dc:creator>Charles Humphrey</dc:creator><slash:comments>1</slash:comments><comments>http://xna-uk.net/blogs/randomchaos/archive/2011/09/15/crepuscular-god-rays-and-web-ui-sample.aspx#comments</comments><description>[Go to the site to view embedded media] OK, this is two samples rolled into one, the first part of this sample will cover the post processing effect of Crepuscular rays I have created in XNA based on the GPU Gems 3 article Volumetric Light Scattering...(&lt;a href="http://xna-uk.net/blogs/randomchaos/archive/2011/09/15/crepuscular-god-rays-and-web-ui-sample.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=8200" width="1" height="1"&gt;&lt;img src="http://feeds.feedburner.com/~r/xna-uk/RandomChaos/~4/xJr_Ax7lDLE" height="1" width="1"/&gt;</description><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Source/default.aspx">Source</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Post+Processing/default.aspx">Post Processing</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/HLSL/default.aspx">HLSL</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Lighting/default.aspx">Lighting</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Sun/default.aspx">Sun</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/XNA+4.0/default.aspx">XNA 4.0</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/UI/default.aspx">UI</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Crepuscular+Rays/default.aspx">Crepuscular Rays</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/God+Rays/default.aspx">God Rays</category><feedburner:origLink>http://xna-uk.net/blogs/randomchaos/archive/2011/09/15/crepuscular-god-rays-and-web-ui-sample.aspx</feedburner:origLink></item><item><title>Crepuscular Rays Post Process</title><link>http://feedproxy.google.com/~r/xna-uk/RandomChaos/~3/Humug5PvPUM/crepuscular-rays-post-process.aspx</link><pubDate>Mon, 29 Aug 2011 23:06:00 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:8161</guid><dc:creator>Charles Humphrey</dc:creator><slash:comments>6</slash:comments><comments>http://xna-uk.net/blogs/randomchaos/archive/2011/08/30/crepuscular-rays-post-process.aspx#comments</comments><description>[Go to the site to view embedded media] So, I have been meaning to do god rays for ages and while doing the ST Excalibur post processing framework in SlimDX, thought I would give them a go. This clip is of my XNA engine, I still have an issue or two with...(&lt;a href="http://xna-uk.net/blogs/randomchaos/archive/2011/08/30/crepuscular-rays-post-process.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=8161" width="1" height="1"&gt;&lt;img src="http://feeds.feedburner.com/~r/xna-uk/RandomChaos/~4/Humug5PvPUM" height="1" width="1"/&gt;</description><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Post+Processing/default.aspx">Post Processing</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/XNA+4.0/default.aspx">XNA 4.0</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Crepuscular+Rays/default.aspx">Crepuscular Rays</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/God+Rays/default.aspx">God Rays</category><feedburner:origLink>http://xna-uk.net/blogs/randomchaos/archive/2011/08/30/crepuscular-rays-post-process.aspx</feedburner:origLink></item><item><title>September 2011 Talk Preview</title><link>http://feedproxy.google.com/~r/xna-uk/RandomChaos/~3/bimYSfUxeXA/september-2011-talk-preview.aspx</link><pubDate>Fri, 19 Aug 2011 11:49:00 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:8128</guid><dc:creator>Charles Humphrey</dc:creator><slash:comments>0</slash:comments><comments>http://xna-uk.net/blogs/randomchaos/archive/2011/08/19/september-2011-talk-preview.aspx#comments</comments><description>OK, so the next XNA UK meeting will be on the 7th of September and I will be giving a short talk on using Web UI&amp;#39;s in XNA, I thought I would put up a quick post with a picture to show the sort of thing you will be able to do. See you in September...(&lt;a href="http://xna-uk.net/blogs/randomchaos/archive/2011/08/19/september-2011-talk-preview.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=8128" width="1" height="1"&gt;&lt;img src="http://feeds.feedburner.com/~r/xna-uk/RandomChaos/~4/bimYSfUxeXA" height="1" width="1"/&gt;</description><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Talk/default.aspx">Talk</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/UI/default.aspx">UI</category><feedburner:origLink>http://xna-uk.net/blogs/randomchaos/archive/2011/08/19/september-2011-talk-preview.aspx</feedburner:origLink></item><item><title>XNA UK UG April 2011 Talk</title><link>http://feedproxy.google.com/~r/xna-uk/RandomChaos/~3/DFKH__kJ6QA/xna-uk-ug-april-2011-talk.aspx</link><pubDate>Wed, 10 Aug 2011 12:03:00 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:8116</guid><dc:creator>Charles Humphrey</dc:creator><slash:comments>0</slash:comments><comments>http://xna-uk.net/blogs/randomchaos/archive/2011/08/10/xna-uk-ug-april-2011-talk.aspx#comments</comments><description>I have finally got the source and ppt up for the talk I gave on the 6th of April. It was just covering the UI I created for the talk the month before, have expanded on it slightly so that you can skin it. You can find the down load here ....(&lt;a href="http://xna-uk.net/blogs/randomchaos/archive/2011/08/10/xna-uk-ug-april-2011-talk.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=8116" width="1" height="1"&gt;&lt;img src="http://feeds.feedburner.com/~r/xna-uk/RandomChaos/~4/DFKH__kJ6QA" height="1" width="1"/&gt;</description><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Source/default.aspx">Source</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Events/default.aspx">Events</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/Talk/default.aspx">Talk</category><category domain="http://xna-uk.net/blogs/randomchaos/archive/tags/XNA+4.0/default.aspx">XNA 4.0</category><feedburner:origLink>http://xna-uk.net/blogs/randomchaos/archive/2011/08/10/xna-uk-ug-april-2011-talk.aspx</feedburner:origLink></item></channel></rss>

