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	<title>Yesterdayishere</title>
	
	<link>http://yesterdayishere.com/now</link>
	<description>Personal playground of Bojan Janjanin, web designer</description>
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		<title>What is the most valuable skill a person can have for their entire life?</title>
		<link>http://feedproxy.google.com/~r/yesterdayishere/BaRW/~3/i_nUX4KmlSE/</link>
		<comments>http://yesterdayishere.com/now/what-is-the-most-valuable-skill-a-person-can-have-for-their-entire-life/#comments</comments>
		<pubDate>Sun, 27 Jan 2013 13:13:30 +0000</pubDate>
		<dc:creator>Bojan Janjanin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Quotes]]></category>

		<guid isPermaLink="false">http://yesterdayishere.com/now/?p=1485</guid>
		<description><![CDATA[Loving this piece of advice. You can have everything in the world, but without the ability to know when what you have is enough, you will continue to seek more and more without ever being happy. Scott Swanson, Life Lessons: What is the most valuable skill a person can have for their entire life?]]></description>
				<content:encoded><![CDATA[<p>Loving this piece of advice.</p>
<figure class="quote">
<blockquote>
<p>You can have everything in the world, but without the ability to know when what you have is enough, you will continue to seek more and more without ever being happy.</p>
</blockquote>
<figcaption>Scott Swanson, <a href="http://www.quora.com/Life-Lessons/What-is-the-most-valuable-skill-a-person-can-have-for-their-entire-life">Life Lessons: What is the most valuable skill a person can have for their entire life?</a></figcaption>
</figure>
<img src="http://feeds.feedburner.com/~r/yesterdayishere/BaRW/~4/i_nUX4KmlSE" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Dan Mall on the post-PSD era</title>
		<link>http://feedproxy.google.com/~r/yesterdayishere/BaRW/~3/KB68QF4-Mho/</link>
		<comments>http://yesterdayishere.com/now/dan-mall-on-the-post-psd-era/#comments</comments>
		<pubDate>Sun, 13 Jan 2013 11:09:47 +0000</pubDate>
		<dc:creator>Bojan Janjanin</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://yesterdayishere.com/now/?p=1519</guid>
		<description><![CDATA[I&#8217;ve written on design comp ping-pong with the client and how we&#8217;ve improved on it over the past few years. Dan Mall also talks about the change in the web design process and sums it up beautifully: To be fair, I don’t think we’re in a post-PSD era, but I do think we’re moving towards [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://yesterdayishere.com/now/adapting/">I&#8217;ve written</a> on design comp ping-pong with the client and how we&#8217;ve improved on it over the past few years. Dan Mall also talks about the change in the web design process and sums it up beautifully:</p>
<figure class="quote">
<blockquote><p>
To be fair, I don’t think we’re in a post-PSD era, but I do think we’re moving towards a post-“full-comp” era. I can’t envision a project where I don’t use Photoshop. Photoshop isn’t the problem. It’s a great tool. My favorite, actually. It’s the stigma that comes with presenting a full comp (I define “full comp” as an image of a website viewed on a desktop, typically around 960px wide). By default, presenting a full comp says to your client, “This is how everyone will see your site.” In our multi-device world, we’re quickly moving towards, “This is how some people will see your site,” but we’re not doing a great job of communicating that.</p>
<p>As an industry, we sell websites like paintings. Instead, we should be selling beautiful and easy access to content, agnostic of device, screen size, or context.
</p></blockquote>
<figcaption>Daniel Mall, <a href="http://danielmall.com/articles/the-post-psd-era/">The Post-PSD Era</a></figcaption>
</figure>
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		<title>Coding Tip: Small Goals</title>
		<link>http://feedproxy.google.com/~r/yesterdayishere/BaRW/~3/Ahw2VhqzU3E/</link>
		<comments>http://yesterdayishere.com/now/coding-tip-small-goals/#comments</comments>
		<pubDate>Wed, 19 Dec 2012 08:49:27 +0000</pubDate>
		<dc:creator>Bojan Janjanin</dc:creator>
				<category><![CDATA[CSS]]></category>
		<category><![CDATA[HTML]]></category>

		<guid isPermaLink="false">http://yesterdayishere.com/now/?p=1313</guid>
		<description><![CDATA[If you&#8217;ve ever done any coding, you know getting in the zone is super important. I mostly do HTML &#038; CSS and although I love it, getting into the right frame of mind can sometimes be a problem. Especially if the project I&#8217;m working on isn&#8217;t the best thing in the world, or if I&#8217;ve [...]]]></description>
				<content:encoded><![CDATA[<p>If you&#8217;ve ever done any coding, you know getting in the zone is super important. I mostly do HTML &#038; CSS and although I love it, getting into the right frame of mind can sometimes be a problem. Especially if the project I&#8217;m working on isn&#8217;t the best thing in the world, or if I&#8217;ve hit some roadblocks earlier and I know getting back into the groove won&#8217;t be easy.</p>
<p>I&#8217;ve heard writers use a trick that is similar to mine, and that is <em>setting small goals</em>. So here&#8217;s how I approach the problem&mdash;I <strong>start with something small</strong>. It can be as small as just writing a couple of crappy lines, just to get things going. It can be analyzing the semantics and rethinking the structure. It can even be as small as going through the code and thinking of ways to optimize little pieces of it. Sometimes all you need is a small trigger to set things off. And even if what you end up with is writing bad code before realizing the timing is not right, at least you&#8217;ve done something to kickstart your next session. So start small and take it from there.</p>
<img src="http://feeds.feedburner.com/~r/yesterdayishere/BaRW/~4/Ahw2VhqzU3E" height="1" width="1"/>]]></content:encoded>
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		<title>On Opinions and Personal Attacks</title>
		<link>http://feedproxy.google.com/~r/yesterdayishere/BaRW/~3/-0zR43G0sOg/</link>
		<comments>http://yesterdayishere.com/now/on-opinions-and-personal-attacks/#comments</comments>
		<pubDate>Mon, 17 Dec 2012 12:58:31 +0000</pubDate>
		<dc:creator>Bojan Janjanin</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://yesterdayishere.com/now/?p=1460</guid>
		<description><![CDATA[This morning, I read Paul Boag&#8217;s post which includes a comment on personal attacks I very much liked. It&#8217;s something that&#8217;s been on my mind for years, and Paul sums it up better than I could: Unfortunately this caused a massive and aggressive reaction in the SEO community. Smashing Magazine was attacked for publishing the [...]]]></description>
				<content:encoded><![CDATA[<p>This morning, I read <a href="http://boagworld.com/marketing/concerns-about-seo/">Paul Boag&#8217;s post</a> which includes a comment on personal attacks I very much liked. It&#8217;s something that&#8217;s been on my mind for years, and Paul sums it up better than I could:</p>
<blockquote><p>Unfortunately this caused a massive and aggressive reaction in the SEO community. Smashing Magazine was attacked for publishing the post, I was told I was out-of-date and ill informed (which is of course entirely possible), but worst of all there were a shocking number of attacks on me personally.</p>
<p>To be honest this doesn’t entirely surprise me. I have been working with the web long enough to be all too aware of the over reaction it creates in people. However, it is always hurtful when somebody attacks you as a human being, rather than your opinion.</p></blockquote>
<p>Of course, controversial topics will produce controversial debate, but this does not give you permission to attack anyone. Debates are welcome and you&#8217;re always free to disagree. Disagreements will make us rethink things and make progress. But <strong>disagree on someone&#8217;s opinion, don&#8217;t attack the person</strong>. Tell them why you think they are wrong, but don&#8217;t be hurtful. The unimmediate nature of debating through article comments and the fact you aren&#8217;t speaking to someone face to face makes these sort of personal attacks easy, but you know better, so please don&#8217;t use that as an excuse to attack anyone.</p>
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		<title>FFWD.PRO 2013 Conference</title>
		<link>http://feedproxy.google.com/~r/yesterdayishere/BaRW/~3/yHzU6DCoh7U/</link>
		<comments>http://yesterdayishere.com/now/ffwd-pro-2013-conference/#comments</comments>
		<pubDate>Sat, 15 Dec 2012 21:48:06 +0000</pubDate>
		<dc:creator>Bojan Janjanin</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://yesterdayishere.com/now/?p=1426</guid>
		<description><![CDATA[FFWD.PRO 2012 was awesome and for me, memories of June in Zagreb are still very much fresh. As soon as FFWD.PRO 2012 ended, the folks from Creative Nights were working on FFWD.PRO 2013 and now we have confirmation of the first speakers, as well as the date of the new conference. So make a note [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://yesterdayishere.com/now/ffwd-pro-conference/">FFWD.PRO 2012</a> was awesome and for me, memories of June in Zagreb are still very much fresh. As soon as FFWD.PRO 2012 ended, the folks from <a href="http://www.creativenights.com">Creative Nights</a> were working on <a href="http://2013.ffwd.pro">FFWD.PRO 2013</a> and now we have confirmation of the first speakers, as well as the date of the new conference. So make a note of June 10 and 11 2013 in your calendar, because you&#8217;ll be able to see the likes of: </p>
<ul>
<li><strong>Vitaly Friedman</strong> of <a href="http://smashingmagazine.com/">Smashing Mag</a>
<li><strong>Eva-Lotta Lamm</strong> of <a href="http://google.com/">Google</a>
<li><strong>Leisa Reichelt</strong> of <a href="http://www.disambiguity.com/">Disambiguity</a>
<li><strong>Joe Leech</strong> of <a href="http://cxpartners.co.uk/">cxpartners</a></ol>
</ul>
<p>More super good news: you can now <a href="http://2013.ffwd.pro/registration/">buy super early bird tickets at just € 199</a>. I grabbed my ticket, hope you do the same and we can hang at the conference.</p>
<img src="http://feeds.feedburner.com/~r/yesterdayishere/BaRW/~4/yHzU6DCoh7U" height="1" width="1"/>]]></content:encoded>
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		<title>Quote on Designing For Mobile</title>
		<link>http://feedproxy.google.com/~r/yesterdayishere/BaRW/~3/bBC9dgk3SrQ/</link>
		<comments>http://yesterdayishere.com/now/designing-for-mobile-quote/#comments</comments>
		<pubDate>Sat, 15 Dec 2012 13:12:17 +0000</pubDate>
		<dc:creator>Bojan Janjanin</dc:creator>
				<category><![CDATA[Responsive]]></category>
		<category><![CDATA[Web-design]]></category>

		<guid isPermaLink="false">http://yesterdayishere.com/now/?p=1416</guid>
		<description><![CDATA[I can safely predict that for anyone who wants to postpone designing for mobile untill the next occasion, it will be too late. It’s already too late. We are going towards the One Web and the amount of expertize will soon be too great to simply jump on the bandwagon. So you better start learning. [...]]]></description>
				<content:encoded><![CDATA[<blockquote><p>I can safely predict that for anyone who wants to postpone designing for mobile untill the next occasion, it will be too late. It’s already too late. We are going towards the One Web and the amount of expertize will soon be too great to simply jump on the bandwagon. So you better start learning.</p>
<p>&mdash; <a href="http://www.maratz.com/blog/archives/2012/12/13/review-the-mobile-book/">Marko Dugonjić</a></p></blockquote>
<p>I completely agree with Marko, and this is just what I&#8217;ve been writing about recently. Time to roll up your sleeves.</p>
<img src="http://feeds.feedburner.com/~r/yesterdayishere/BaRW/~4/bBC9dgk3SrQ" height="1" width="1"/>]]></content:encoded>
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		<title>Adapting</title>
		<link>http://feedproxy.google.com/~r/yesterdayishere/BaRW/~3/Ewnrv3gKVho/</link>
		<comments>http://yesterdayishere.com/now/adapting/#comments</comments>
		<pubDate>Mon, 10 Dec 2012 17:31:11 +0000</pubDate>
		<dc:creator>Bojan Janjanin</dc:creator>
				<category><![CDATA[Responsive]]></category>
		<category><![CDATA[Web-design]]></category>

		<guid isPermaLink="false">http://yesterdayishere.com/now/?p=1307</guid>
		<description><![CDATA[About ten years ago, people who make websites dropped table hacks in favor of CSS layouts, which turned out to be a bit of a revolution. Web standardistas have set the path for the web as we now know it. Today, those same people are introducing responsive web design and the industry is buzzing again. [...]]]></description>
				<content:encoded><![CDATA[<p>About ten years ago, people who make websites <a href="http://www.alistapart.com/articles/journey/">dropped table hacks in favor of CSS layouts</a>, which turned out to be a bit of a revolution. Web standardistas have set the path for the web as we now know it. Today, those same people are introducing responsive web design and the industry is buzzing again. We chose to comply to the <em>spirit</em> of web standards a decade ago and we&#8217;re doing the same today. And as was the case with separating style from content in 2002, ten years on, <em>one web</em> development feels equally as natural and meaningful today. </p>
<p>However, a lot of web people are being cautious towards responsive web design. Two issues that I feel are coming up most often as possible disadvantages to RWD are: </p>
<ul>
<li>it requires <em>more effort</em></li>
<li>it requires a <em>change in the process</em></li>
</ul>
<p>I agree. I can see it becoming a disadvantage for anyone who didn&#8217;t invest time to catch up, especially agencies. I&#8217;m assuming it was a problem for pretty much everyone at a certain point. It certainly was for me.</p>
<h2>More effort</h2>
<p>Naturally, we need to make an effort to learn new things. This extra effort takes time. But hey, we&#8217;re people who make websites, so we&#8217;ve grown accustomed to that, right? It&#8217;s undoubtedly a big part of our job. We&#8217;ve had the same situation with the introduction of web standards, CSS positioning, web typography, grids on the web&#8230; The list goes on. No web designer can afford to stand still. We know we need to keep in touch with new techniques and methods. We know we need to constantly <em>improve</em>. <strong>We&#8217;ve signed up for this.</strong> Therefore, I do not see <em>more effort</em> being an issue. </p>
<p>After making the effort to get familiar with the idea of responsive web design, we need to brush up our skills and make changes to the process of developing websites. It&#8217;s a jump from theory into practice.</p>
<h2>Change in Process</h2>
<p>The process of of making websites is also constantly changing. It is by no means the same as it was a couple of years ago. Web designers are always upgrading old techniques or thinking up new ones. Those techniques lead to a change of the process. Out with the old, in with the new.</p>
<p>Probably the least favorite part of my <em>old</em> development process was something I like to call <strong>static comp ping-pong</strong>. For years, web designers have been playing ping-pong with clients to polish static eye-candy. Those days, thankfully, are gone. Ultimately, we&#8217;ve learnt that static comps ping-pong is a <a href="http://rosspw.com/ux-design-for-digital-agencies/">wasted effort</a>. We&#8217;ve adapted, and now we deliver interactive mockups&mdash;prototypes in the browser. Focusing on content and tackling it as a design problem brings better results. Getting into HTML and CSS as soon as possible is a real time saver and it benefits both the designer and the client. Instead of meeting with the client to discuss how things <em>look</em>, we&#8217;re discussing how things <em>work</em>. </p>
<p>Improving the process could mean we may need more time in one phase of the project, but it could also mean we will need less in another. For me, this was exactly the case. Once you learn and implement new techniques, you&#8217;re back on track. So, again, I am not seeing <em>change in process</em> being a real disadvantage.</p>
<h2>What it All Boils Down To</h2>
<p>The thing is, it&#8217;s all just a matter of <strong>adapting to the change</strong>. Extra effort and a change in process are just elements of this adaptation. What responsive web design&mdash;or any improvement on the web&mdash;implies is learning, testing, improving. It implies keeping up with the developments in the industry and education of both web designers and clients. Nothing more, nothing less.</p>
<img src="http://feeds.feedburner.com/~r/yesterdayishere/BaRW/~4/Ewnrv3gKVho" height="1" width="1"/>]]></content:encoded>
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		<title>Experience vs. Features</title>
		<link>http://feedproxy.google.com/~r/yesterdayishere/BaRW/~3/r6sK25_O1Yw/</link>
		<comments>http://yesterdayishere.com/now/experience-vs-features/#comments</comments>
		<pubDate>Thu, 06 Dec 2012 14:29:24 +0000</pubDate>
		<dc:creator>Bojan Janjanin</dc:creator>
				<category><![CDATA[Web-design]]></category>

		<guid isPermaLink="false">http://yesterdayishere.com/now/?p=1292</guid>
		<description><![CDATA[One of the major aspects of modern web design is building an experience. We can build a good user experience if we&#8217;re focusing on the essentials and add from there. In contrast, focusing on developing more and more features won&#8217;t bring you great results. It&#8217;s a classic quality vs. quantity situation. Piling up the features [...]]]></description>
				<content:encoded><![CDATA[<p>One of the major aspects of modern web design is building an <strong>experience</strong>. We can build a good user experience if we&#8217;re focusing on the essentials and add from there. In contrast, focusing on developing more and more features won&#8217;t bring you great results. It&#8217;s a classic quality vs. quantity situation. Piling up the features means your experience will suffer. </p>
<p>In its early days, Google had only a couple of links, a search field and a button. It was great at doing one single thing&mdash;<em>search</em>. A year ago, the iPhone had 24 preinstalled apps. Nexus S had 72. Evo 4G had 160.  </p>
<p>If you already have a website with a lot of features, you&#8217;re actually in a great position to analyze which ones are being used and which aren&#8217;t. The next version of your website should only have the important features to create a better experience. If you won&#8217;t do that, the competition will.</p>
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		<title>How To Find And Do Work You Love</title>
		<link>http://feedproxy.google.com/~r/yesterdayishere/BaRW/~3/vJRcFsvWHIA/</link>
		<comments>http://yesterdayishere.com/now/how-to-find-and-do-work-you-love/#comments</comments>
		<pubDate>Tue, 04 Dec 2012 12:25:34 +0000</pubDate>
		<dc:creator>Bojan Janjanin</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://yesterdayishere.com/now/?p=1267</guid>
		<description><![CDATA[An inspiring video of a Scott Dinsmore talk at TEDxGoldenGatePark.]]></description>
				<content:encoded><![CDATA[<p>An inspiring video of a <strong>Scott Dinsmore</strong> talk at TEDxGoldenGatePark.</p>
<div class="video"><iframe width="560" height="315" src="http://www.youtube.com/embed/jpe-LKn-4gM" frameborder="0"></iframe></div>
<img src="http://feeds.feedburner.com/~r/yesterdayishere/BaRW/~4/vJRcFsvWHIA" height="1" width="1"/>]]></content:encoded>
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		<title>A Jim Rohn Quote</title>
		<link>http://feedproxy.google.com/~r/yesterdayishere/BaRW/~3/5Nt_Fj3t-PM/</link>
		<comments>http://yesterdayishere.com/now/a-jim-rohn-quote/#comments</comments>
		<pubDate>Tue, 04 Dec 2012 11:51:53 +0000</pubDate>
		<dc:creator>Bojan Janjanin</dc:creator>
				<category><![CDATA[Quotes]]></category>

		<guid isPermaLink="false">http://yesterdayishere.com/now/?p=1265</guid>
		<description><![CDATA[You are the average of the five people you spend the most time with. ― Jim Rohn]]></description>
				<content:encoded><![CDATA[<blockquote><p>You are the average of the five people you spend the most time with.</p>
<p>― Jim Rohn</p></blockquote>
<img src="http://feeds.feedburner.com/~r/yesterdayishere/BaRW/~4/5Nt_Fj3t-PM" height="1" width="1"/>]]></content:encoded>
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