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	<title>Runescape News</title>
	<description>News updates from Runescape.com</description>
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	<pubDate>Fri, 10 Jul 2009 04:27:48 -0500</pubDate>
	<ttl>120</ttl>
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		<title>Runescape News</title>
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		<title>Mobilising Armies</title>
		<link>http://feedproxy.google.com/~r/zybez/RunescapeNews/~3/j_GuNNquB2A/index.php</link>
		<description>&lt;!--sizeo:4--&gt;&lt;span style="font-size:14pt;line-height:100%"&gt;&lt;!--/sizeo--&gt;&lt;!--coloro:red--&gt;&lt;span style="color:red"&gt;&lt;!--/coloro--&gt;ZYBEZ GUIDE RELEASED: &lt;a href="http://www.zybez.net/minigames.php?id=39" target="_blank"&gt;http://www.zybez.net/minigames.php?id=39&lt;/a&gt;&lt;!--colorc--&gt;&lt;/span&gt;&lt;!--/colorc--&gt;&lt;!--sizec--&gt;&lt;/span&gt;&lt;!--/sizec--&gt;&lt;br /&gt;&lt;br /&gt;&lt;!--sizeo:3--&gt;&lt;span style="font-size:12pt;line-height:100%"&gt;&lt;!--/sizeo--&gt;&lt;!--coloro:red--&gt;&lt;span style="color:red"&gt;&lt;!--/coloro--&gt;&lt;b&gt;UPDATE: Mobilizing Armies Temporarily Disabled&lt;/b&gt;&lt;!--colorc--&gt;&lt;/span&gt;&lt;!--/colorc--&gt;&lt;!--sizec--&gt;&lt;/span&gt;&lt;!--/sizec--&gt;&lt;br /&gt;&lt;br /&gt;&lt;!--quoteo--&gt;&lt;div class='quotetop'&gt;QUOTE &lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--quotec--&gt;Mod Maz&lt;br /&gt;Jagex Mod&lt;br /&gt;	&lt;br /&gt;08-Jul-2009 18:43:23&lt;br /&gt;Last edited on 08-Jul-2009 21:43:19 by Mod Nexus&lt;br /&gt;&lt;br /&gt;Currently you can play the Conflict scenario, but the Siege one is not starting.&lt;br /&gt;&lt;br /&gt;Just to let you know that we are working on a solution as I type, please bear with us.&lt;br /&gt;&lt;br /&gt;Mod Maz&lt;br /&gt;Queen of the Squirrel Armies&lt;br /&gt;&lt;br /&gt;Edit:&lt;br /&gt;&lt;br /&gt;A quick update...&lt;br /&gt;&lt;br /&gt;This is proving to be more complex than previously thought, for the time being we've disabled everything except the conflict scenario. We will fix this as soon as possible.&lt;br /&gt;&lt;br /&gt;Mod Nexus.&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mobilising Armies is a new multiplayer combat minigame, but instead of controlling your avatar you'll be controlling a whole battalion, deploying your squads with tactical precision and trying to second-guess the intentions of your opponents. There are four different scenarios to play in: Conflict, Siege, Hoard and Rescue. Each presents its own set of challenges, such as building catapults, collecting resources and stealing from your opponents, to name just a few. Don't worry about finding three other players, though: when you turn up at the command centre the officers will arrange your match for you.&lt;br /&gt;&lt;br /&gt;As we all know, war isn't cheap, so with Mobilising Armies we are introducing a commodity-exchange system. If, after training a skill, you're left with a lot of commodities that you don't need yourself (e.g. a surplus of jewellery after training Crafting), you'll be able to trade them in at the command centre for investment credits, which can then be exchanged for squads and special units, such as cannons, barricades or exploding chinchompas. You can also choose to stake investment credits in an impending battle for a larger payout of reward credits, which can in turn be spent on additional items.&lt;br /&gt;&lt;br /&gt;There are a variety of rewards for victorious commanders, including quest kits that let you hold much-needed questing tools in one inventory slot, resource locators that'll teleport you directly to resources such as mining spots and trees, and "spoils of war", which are a selection of resources, gold and items that will allow you to train your skills further&lt;br /&gt;&lt;br /&gt;Good luck, and enjoy!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mod Tim, Lead Content Developer, and Mod Maz, Content Developer and Queen of the Squirrels&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;(For a look at some of the technical challenges we've faced in developing this minigame, take a look at this recent blog post from Andrew, titled Mobilising Armies.)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Summary:&lt;/b&gt;&lt;br /&gt;Mobilising Armies can be found south of the Feldip Hills and west of Oo'glog. You can get there using any of the following:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;    Spirit trees&lt;/li&gt;&lt;li&gt;    The Mobilising Armies Teleport spell in the standard spellbook&lt;/li&gt;&lt;li&gt;    The games necklace&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;There are no requirements to start playing, but to keep playing you'll need tradeable commodities.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;In other news...&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;We've added the ability for you to make notes. To access this new feature, click on the Notes icon at the bottom-right of the screen. This remarkably simple system enables you to leave up to 30 notes for yourself, each of which can be up to 50 characters long.&lt;br /&gt;&lt;br /&gt;On a related note, any invalid player names saved in your Friends/Ignore lists have been marked with a *. From now on, you will only be able to add valid player names to your Friends/Ignore lists.&lt;br /&gt;&lt;br /&gt;We've also moved the Summoning interface's functionality to the Summoning icon next to the minimap &amp;#8211; simply right-click on this icon for all your pet/familiar needs. We're aware this leaves a blank 'stone' on the interface; there is another new feature planned to go in that space.&lt;br /&gt;&lt;br /&gt;We've added an alternative sitting position when you rest. You can toggle how you sit by clicking rest again to choose your preferred pose.&lt;br /&gt;&lt;br /&gt;Zanik's crossbow can now be used with many more varieties of bolts. It seems that it only used a small selection beforehand.&lt;br /&gt;&lt;br /&gt;The filter for the quest list will no longer remove quests you've already started.&lt;br /&gt;&lt;br /&gt;Summoning scrolls should no longer interfere with special attack energy replenishing.&lt;br /&gt;&lt;br /&gt;You can no longer use fairy rings while you are tele-blocked. This seemed a bit inconsistent with other areas of the game.&lt;br /&gt;&lt;br /&gt;You can now take familiars over the bridge towards Zamorak in the God Wars Dungeon, so you don't have to dismiss them and then summon them again after crossing.&lt;div class="feedflare"&gt;
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		<pubDate>Wed, 08 Jul 2009 09:54:38 -0500</pubDate>
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		<title><![CDATA[Fairy Area Improvement: Animating (developers' Blog)]]></title>
		<link>http://feedproxy.google.com/~r/zybez/RunescapeNews/~3/GH3vf5RGq0I/index.php</link>
		<description>Hello, I am Mod Biscuits and I would like to take you through the experiences I had producing the new fairy quest.With  the fairy concept art and models looking great it was up to me as the  animator to give them personality and life. It was the first time I had  responsibility over the animation of an entire race in RuneScape.  Before I could start I needed a clear understanding of how these  fairies would behave. To do this I worked closely with Mod Alec, Mod GG and Mod Ingrid to discuss how they would move and interact in the world of RuneScape.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Developing the characteristics of the fairies&lt;/b&gt;&lt;br /&gt;&lt;a href="http://devblog.runescape.com/images/fairy_graphics/fairy_frames.jpg" target="_blank"&gt;&lt;img src="http://devblog.runescape.com/images/fairy_graphics/fairy_frames_thumb.jpg" border="0" class="linked-image" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://devblog.runescape.com/images/fairy_graphics/fairy_frames.jpg" target="_blank"&gt;Two frames of animation&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;We  decided to make the fairies quite similar to insects with very fast  beating wings and fast, erratic movements. I also wanted to stay clear  from the stereotypical 'cute' fairy, while still keeping a delicate and  feminine feel to them. Previously, all the fairies moved in a similar  way, now the Fairy Queen, Godfather and his henchmen all have unique  animations that set them apart. The Fairy Queen and Godfather's  movements are less erratic than the generic fairies to give them a more  regal feel. The Fairy Queen's motions are steadier and more graceful,  reflecting her royalty. The Godfather is very similar to the Fairy  Queen, with less movement compared to his henchmen, and he hovers with  his hands behind his back to show superiority. The Godfather's henchmen  both have their own unique style also. Slim Louie looks dangerous and  ready for a fight and Fat Rocco is awkward and unfit - he holds on to  his hat when he moves and occasionally needs to pull his trousers up.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Techniques used in animation&lt;/b&gt;&lt;br /&gt;&lt;a href="http://devblog.runescape.com/images/fairy_graphics/fairy_anim.gif" target="_blank"&gt;&lt;img src="http://devblog.runescape.com/images/fairy_graphics/fairy_anim_thumb.gif" border="0" class="linked-image" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://devblog.runescape.com/images/fairy_graphics/fairy_anim.gif" target="_blank"&gt;Best viewed in Mozilla Firefox&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I  wanted to produce the effect of motion blur on the fairies' wings to  enhance the feeling of speed, but it is very difficult to achieve this  effect without processor-heavy graphics techniques. Motion blur is an  effect usually seen on film when something is moving too fast for the  shutter to capture, thus resulting in a blurred image. In a game, the  image is drawn to the screen as quickly as the screen can refresh,  resulting in no blurred effect. In order to make the wings look as  though they are moving fast enough to blur, I've modelled the path of  the wings' motion with polygons. I can then animate the transparency  value of these polygons to fake the effect of motion blur. This makes  the wings look like they're beating faster than they actually are.&lt;br /&gt;I'm  glad I had the chance to animate such a unique race in Runescape. This  project has been a lot of fun and I hope everybody likes what we have  done with the fairies.&lt;br /&gt;&lt;br /&gt;We've animated a few of the fairies, as  you can see, but we still have a fair few more to finish off before the  project can to go to QA.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/zybez/RunescapeNews?a=GH3vf5RGq0I:GDRf4VSTT4I:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/zybez/RunescapeNews?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/zybez/RunescapeNews?a=GH3vf5RGq0I:GDRf4VSTT4I:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/zybez/RunescapeNews?i=GH3vf5RGq0I:GDRf4VSTT4I:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/zybez/RunescapeNews/~4/GH3vf5RGq0I" height="1" width="1"/&gt;</description>
		<pubDate>Fri, 03 Jul 2009 13:17:26 -0500</pubDate>
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		<title>Wallie Cards Available In Sweden</title>
		<link>http://feedproxy.google.com/~r/zybez/RunescapeNews/~3/52rI3Cyah6E/index.php</link>
		<description>Our users in Sweden can now purchase RuneScape membership without a credit card, thanks to Wallie!&lt;br /&gt;&lt;br /&gt;Pre-paid game cards offering RuneScape membership in a variety of durations are available to buy in Pressbyran and 7-Eleven stores throughout Sweden.&lt;br /&gt;&lt;br /&gt;To find your nearest store, check out the &lt;a href="http://www.wallie.se/index.php?page=sellingpoints" target="_blank"&gt;Wallie card website&lt;/a&gt;.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/zybez/RunescapeNews?a=52rI3Cyah6E:fPFYcKVKArU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/zybez/RunescapeNews?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/zybez/RunescapeNews?a=52rI3Cyah6E:fPFYcKVKArU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/zybez/RunescapeNews?i=52rI3Cyah6E:fPFYcKVKArU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/zybez/RunescapeNews/~4/52rI3Cyah6E" height="1" width="1"/&gt;</description>
		<pubDate>Thu, 02 Jul 2009 08:20:13 -0500</pubDate>
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