Thursday 14 August 2008

Implementing eLearning Templates (eLearning Guild Online Forum)

How Implementing E-Learning Templates Enabled Us To Produce More With Less Elsa Glassman & Peter Heald, Sandia National Laboratories

I was able to sit in today on this online forum and here are some of the notes taken during the session.

Challenges when developing courses:

  • better design into templates
  • one template doesn't always fit every course
  • developing them
  • creating quality scenarios
  • length of modules
  • speed up the development process
  • increase production of course
  • maintain quality
  • reduce costs
  • provide consistency
  • decrease time to produce

What is a template?

  • framework for content
  • build once & reuse many
  • standards
  • standard look & fee
  • pattern used as a guide
  • separates form from content
  • frame into which you place content
  • structure for specific tasks
  • area for holding, sharing and updating information

Perceptions of Templates vs. Reality

**participants polled: disagree that they are boring, agree courses will look the same, neutral on rigidity, agree only certain types of content work

rigid: as flexible as it is designed to be
only for certain types of content: content needs to just fit the format of the template
boring learning: templates can incorporate variety of different elements (flash, captivate, etc)
all look the same: you can change colours, fonts, etc. but the location, format is the only part the same

Pros vs. Cons

  • time and effort are max., but not easy customized to different content or applications
  • tight integration removes guess work, but takes time to change processes due to interdependencies
  • can be very flexible, but increases complexity and decreases benefits
  • content goes quickly into templates, but content must be designed for templates

Why use them?

  • product design: customer can have a clear idea of what they will get beforehand
  • project roles & tasks: predetermines what the roles & tasks will be
  • cognitive load & usability: learner knows how to navigate and use course due to consistent look and feel
  • data collection: consistent data across all courses

Template type & Goal

MULTIMEDIA DEVELOPER TEMPLATES - minimize time and effort spent on creating courses
COMMUNICATION TEMPLATES - ensure critical information is communicated
INSTRUCTIONAL DESIGN TEMPLATES - provide framework for designing content for use in templates
COURSE CREATION SOFTWARE - ensure a consistent development & delivery process
FEEDBACK TEMPLATES - facilitate data analysis and summary

How-to guides were created: - one for instructional designers, one for multimedia developers **available to participants after presentation

Decision Aids (COLT site)
- ie is your content appropriate for online training or classroom training
- pre-made activities (multiple choice, pick and drag, definitions)

After templates
courses took 6 months now only 3 months
2-4 courses a year, now 15-20 courses per year
programmer took several hours to produce a report, now anyone can generate a report in seconds
programming took 180 hours per courses, now takes 60 hours per (typical) course
course cost for program owner $30K-$50K, now $3K - $15k

Advice when creating your own templates

  • document your process
  • take your time, don't try to standardize the whole process all at once or a full template library
  • keep it simple - if the template requires training to use, it's not simple enough
  • expect changes - you'll have mistakes and successes, learn from both
  • be flexible - allow for variance
  • collect pre & post template data to show impact
  • there are no guarantees - standardizing does NOT ensure effective content; templates do not ensure good design

Template resources

http://www.horton.com/html.elformsword.aspx

Ray Jimenez - 3-minute eLearning: Rapid Learning and Applications, Amazingly Lower Cost and Faster Speed of Development: Demos, Examples, Template, & Video Vignettes

Patti Shank - The Online Learning Idea Book: 95 Proven Ways to Enhance Technology-Based and Blended Learning.

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