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Analysis: Pachter Suggests, Sony Rebuts On Xbox 360 Price Cuts [09.05.08] Analyst Michael Pachter tells Gamasutra that a potentially supply-constrained Wii and a widening price gulf between Xbox 360 and PlayStation 3 might give Microsoft a 20 percent sales boost for the holiday season -- but Sony's Julie Han asks us: "How sustainable is that in the long term?"
Square Enix Withdraws Tecmo Bid, Hints At Other Acquisitions [09.05.08] Following Tecmo’s announcement that it is seeking a merger with fellow Japanese publisher Koei, Square Enix formally withdrew its friendly takeover offer -- but hints at continued interest in other acquisitions, both at home and abroad.
Gibeau Updates On EA Los Angeles: 'We Have Very High Expectations' [09.05.08] Gamasutra quizzed EA Games president Frank Gibeau on the past and future of EALA (Medal Of Honor Airborne, Boom Blox), as he admits that the Medal Of Honor franchise has "been bumpy" at the studio, but maintains: "We're very confident in EALA... if we weren't, we'd do something different."
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Lara Croft's Legacy: Moving Tomb Raider Forward [09.05.08] Crystal Dynamics creative director Eric Lindstrom talks the challenges and joys of designing Lara's next steps forward in Tomb Raider: Underworld -- part renewal, part return to form?
Revitalizing a Heritage: The Writing of Fallout 3 [09.04.08] As lead designer and writer of Fallout 3, Bethesda's Emil Pagliarulo is in a unique position to craft the game's style -- and he talks in-depth to Gamasutra about designing the much-awaited title.
The Whimsy Of Domain-Specific Languages [09.03.08] Neversoft co-founder Mick West explores making your own mini-languages for games by creating Whimsy, a graphical DSL based on the abstract paintings of Parappa creator Rodney Alan Greenblat.
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Activision Posts 92% Revenue Increase In Record Year
Publisher Activision has posted financial results for the fiscal year and fiscal quarter ending March 31, 2008, setting internal records for the company and significantly exceeding analyst expectations.
Activision trumpeted its NPD-sourced fourth quarter position as the #1 publisher for console, handheld, and PC games in the United States, based on sales.
The company saw a 92 percent surge in annual revenue to $2.9 billion, up from $1.51 billion the previous year. Quarterly revenue saw similar growth, up 93 percent year-over-year to $602.5 million from $312.5 million.
Annual profits tripled to $344.9 million from $85.8 year-over-year. Meanwhile, it turned last year's fourth quarter loss of $14.4 million into a strong income of $44.2 million.
Said chairman and CEO Bobby Kotick, "Fiscal 2008 was the best year in our history and Q4 was the largest and most profitable non-holiday quarter, even though we did not release any new titles." Analysts had pegged quarterly performance to be much more modest, with estimates around 15 percent growth.
Much of the firm's success was a result of Neversoft's Guitar Hero III: Legends of Rock and Infinity Ward's Call of Duty 4: Modern Warfare, which according to various tracking firms were respectively the #1 and #2 best-selling titles in the United States and Europe during fiscal year 2008.
The company's Hollywood tie-ins also proved successful, as Treyarch's Spider-Man 3 and Traveller's Tales' Transformers: The Game were the #1 and #2 best-selling movie titles worldwide during the same period.
Going forward, Activision expects $500 million in revenues for its first fiscal quarter, which ends June 30, 2008.
POSTED: 01.27PM PST, 05/08/08 - Chris Remo - LINK
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