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BlizzCon: StarCraft 2 To Release As Trilogy Of Games [10.10.08] In a surprising announcement made during the currently-ongoing BlizzCon event in Anaheim, California, Blizzard announced that it plans to release its upcoming RTS sequel StarCraft II as a trilogy of games, each focusing on one of the franchise's playable races.
In-Depth: Why Halo's Multiplayer Almost Didn't Make It [10.10.08] One could argue that the multiplayer component in Bungie's original Halo: Combat Evolved single-handedly made Microsoft's Xbox a staple in college dorms nationwide and gave the fledgling console a foothold. Multiplayer designer Hardy LeBel tells Gamasutra how that mode almost never saw the light of day.
TGS: Turbine's Crowley On 'MMO 2.0' [10.10.08] In a TGS Forum keynote attended by Gamasutra, Turbine CEO Jim Crowley spoke to an overwhelmingly Japanese audience on the collision of social networking, virtual worlds, and online games, revealing a Facebook-style social network plan for its games such as Lord Of The Rings Online.
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Report: EA's Riccitiello Confirms Star Wars: KoToR MMO
According to a new report from Conde Nast's Portfolio.com, Electronic Arts CEO John Riccitiello has confirmed in an interview during the E3 Summit that EA and BioWare are working on a Star Wars: Knights Of The Old Republic-based MMO in association with LucasArts.
Speaking in an interview with the site, Riccitiello noted: ""We've got two of the most compelling MMOs in the industry in development... the first title, based on the Warhammer property, will launch soon."
He continued: "And the one that people are dying for us to talk to them about -- in partnership with Lucas, coming out of BioWare, which is, I think, quite possibly the most anticipated game, full stop, for the industry at the point when we get closer to telling you about it."
When asked if he meant the 'oft rumored Knights of the Old Republic Online', according to the site, Riccitiello confirmed: "Yes".
Original Knights Of The Old Republic developer BioWare established its BioWare Austin studio in 2006 specifically to work on an unnamed massively multiplayer online role-playing game, and confirmed a 'mystery project' with LucasArts in late 2007.
At the time of the Electronic Arts acquisition of BioWare/Pandemic, Citi analyst Brent Thill called the acquisition "a strong positive" for EA, in light of his prediction "based on past development work" that BioWare is quietly working on the Star Wars MMO, and Thill also theorized the publisher was ready to make a move that "bolsters [its] MMO exposure."
POSTED: 11.46AM PST, 07/17/08 - Staff - LINK
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