Preview: Killzone 2 Update!
Despite delays and ultra-high expectations, Killzone 2 is making excellent progress.
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On display was a playable 10-15 minute segment from the game's second level. I noticed right away that Killzone 2 has made huge progress since I last saw it. The framerate is much improved and the physics engine is perhaps the game's most impressive feat. It's no slouch in the graphics department, either. The gritty, war-torn environments make a great setting for this intense FPS.
Once I got familiar with the controls, I had tons of fun mowing down enemies throughout the demo. The cover system lets you attach to any cover object by pressing L1. Once you're in cover, you can simply aim your reticule on an enemy, and once you press fire, you'll pop out and shoot. But if you want to zoom in, it's a little more difficult. I couldn't exactly find a way to zoom and stay completely behind cover, but I was still slightly protected. I was told the cover system is still getting tuned, and this is still a work in progress, of course.
The early part of the demo was awesome. Coming out of a cut scene that shows Helghast bombarding the ground from several dropships, I took out a couple gunners that were stationed in turrets with an assault rifle, then made my way to a blocked bridge. Thankfully, a rocket launcher was strategically placed nearby. I loaded it up and fired at the bridge, exploding it like all hell. Once through, I made my way to an inside section. Here, Helghast used cover, too, but grenades and a single-shot assault rifle were a big help. I also popped a few helmets off with the pistol, which is handy if you're out of ammo in the big guns.