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Author Topic: gamer's RANDOM :)  (Read 4663 times)
scott
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« Reply #24 on: February 25, 2008, 08:19:21 AM »

I just watched the movie Doom for the 3rd time.  I like it more now than the first time I saw it.  Definitely on my very short list of good game movies with Silent Hill and the first Mortal Kombat.  I can forgive its plot changes and few action scenes because I really like the brother and sister actors in it as well as the "who's got a little evil in them and who doesn't" theme. 

Should I get Jericho?  Or just play Doom 3 again?  (Feel free to give advice if you've played the former.)
« Last Edit: February 25, 2008, 08:37:08 AM by scott » Logged

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« Reply #25 on: February 25, 2008, 11:48:48 AM »

Wow.  Awful lot of Xbox 360 HD-DVD Players going up on craigslist these past couple days. 

yikes!

xbox 360 hd-dvd player drops to $50 @ best buy
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scott
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« Reply #26 on: February 28, 2008, 03:26:57 PM »

Wikipedia says all the basic moves for each MK1 character were the same --  WRONG!

Sonya was generally slower but had a sweep that was a frame or two faster than anyone else (enabling her to avoid getting frozen/speared after a blocked sweep unlike all the other characters).  Her punching distance sucked though. 

Kano's uppercut clearly was delayed a fraction of a second slower than the animation (leading to unexpected hits).  He also had a longer throw reach.

Cage's uppercut was the fastest.  His kicks were short though.  His quick jump kick was the fastest and most repeatable. 

Subzero and Scorpion had the longest roundhouse and high kicks in the game.

These moves didn't even look the same much less play the same.  Kids these days can't tell the difference between a Kano uppercut vs a Cage uppercut? 
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« Reply #27 on: February 29, 2008, 07:45:03 AM »

Wikipedia says all the basic moves for each MK1 character were the same --  WRONG!

Sonya was generally slower but had a sweep that was a frame or two faster than anyone else (enabling her to avoid getting frozen/speared after a blocked sweep unlike all the other characters).  Her punching distance sucked though. 

Kano's uppercut clearly was delayed a fraction of a second slower than the animation (leading to unexpected hits).  He also had a longer throw reach.

Cage's uppercut was the fastest.  His kicks were short though.  His quick jump kick was the fastest and most repeatable. 

Subzero and Scorpion had the longest roundhouse and high kicks in the game.

These moves didn't even look the same much less play the same.  Kids these days can't tell the difference between a Kano uppercut vs a Cage uppercut? 

you should edit the entry! Smiley

I remember watching a guy back in school days who couldn't beat shang until he morphed into raiden... then it was leg sweeps all the way due to raiden's unique way of getting up.  but if shang morphed into goro he usually got his ass keeked.
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Damos
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« Reply #28 on: February 29, 2008, 12:57:15 PM »

These moves didn't even look the same much less play the same.  Kids these days can't tell the difference between a Kano uppercut vs a Cage uppercut? 

3d killed mechanics in fighters.  sure the game engine's still have everything to make a fighter challenging - what i mean is that all the 3d-raised button-mashers that came through are more concerned with look/style/graphics/animation than things like action priority.  What's more, they'll never understand frame-matching, so no canceling or hit-priority moves.  Hell, kids don't even play 'bugs' anymore - remember all the countless hours spent bugging out SFII?  Yeah...
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scott
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« Reply #29 on: February 29, 2008, 01:02:31 PM »

Wikipedia says all the basic moves for each MK1 character were the same --  WRONG!

Sonya was generally slower but had a sweep that was a frame or two faster than anyone else (enabling her to avoid getting frozen/speared after a blocked sweep unlike all the other characters).  Her punching distance sucked though. 

Kano's uppercut clearly was delayed a fraction of a second slower than the Eanimation (leading to unexpected hits).  He also had a longer throw reach.

Cage's uppercut was the fastest.  His kicks were short though.  His quick jump kick was the fastest and most repeatable. 

Subzero and Scorpion had the longest roundhouse and high kicks in the game.

These moves didn't even look the same much less play the same.  Kids these days can't tell the difference between a Kano uppercut vs a Cage uppercut? 

you should edit the entry! Smiley

I was so annoyed I actually registered myself on wiki last night, haha!   When I have more time, I'll throw my 2 cents into that lying travasty.

Quote
I remember watching a guy back in school days who couldn't beat shang until he morphed into raiden... then it was leg sweeps all the way due to raiden's unique way of getting up.  but if shang morphed into goro he usually got his ass keeked.

The sweep vs Raiden was cheap but you take what you can get.  If he morphed into Liu Kang, you could get two sweeps in a row but that's it.  Subzero could be swept in mid-slide. 

The pinnacle of virtuosity was getting close enough to throw Shang Tsung or elbow him.  Very rare but worth it! 

Hmm... I should stop now.
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scott
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« Reply #30 on: February 29, 2008, 01:08:32 PM »

These moves didn't even look the same much less play the same.  Kids these days can't tell the difference between a Kano uppercut vs a Cage uppercut? 


3d killed mechanics in fighters.  sure the game engine's still have everything to make a fighter challenging - what i mean is that all the 3d-raised button-mashers that came through are more concerned with look/style/graphics/animation than things like action priority.  What's more, they'll never understand frame-matching, so no canceling or hit-priority moves.  Hell, kids don't even play 'bugs' anymore - remember all the countless hours spent bugging out SFII?  Yeah...


I remember some guy yelled in the arcade that I was CHEATING! in SFII when my Chun Li kept walking up to his Dhalsim and alternately smacking him and throwing him.  I had no idea what he was talking about; I wasn't even that good at SFII.

I know what you mean, but some 3d fighting engines are still pretty deep.  The Virtua Fighter series has cancelling, invulnerable frames, and hit priority, to a pretty deep level.  Soul Calibur does to some extent with only certain moves.  DOA is more of a rock, paper, scissors contest with more "training your opponent to do the wrong thing" strategy. 

« Last Edit: February 29, 2008, 01:11:55 PM by scott » Logged

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andrew
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« Reply #31 on: March 01, 2008, 08:45:28 AM »

i suck at fighters.  i just smash the shit out of the buttons and hope i connect.
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« Reply #32 on: March 01, 2008, 12:12:35 PM »

I keep on procrastinating about using my gamefly gift subscription.
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scott
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« Reply #33 on: March 01, 2008, 04:41:09 PM »

Sun Su just called me over to look at the game screen because "something's wrong with it."

It was the credits for Halo 3.  He just finished it.
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« Reply #34 on: March 01, 2008, 08:09:48 PM »

Sun Su just called me over to look at the game screen because "something's wrong with it."

It was the credits for Halo 3.  He just finished it.

cheesy cheesy
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« Reply #35 on: March 01, 2008, 09:37:05 PM »

What the hell ubisoft?! What was with that ending?!?!  (re: LOST Via Domus aka LOST: The game)
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