4:24 pm Hellgate London
Add this to the list of poor money and time management HGL received. It turns about according to a post by FSS10 they were actually were starting to develop HGL for the Xbox 360.
I‘m not joking this time.
There was a semi-working version running on a Xbox 360. Run, jump, shoot, monsters, etc. Sure it was an old build by about a year but it did work (It had the crappy ORANGE inventory UI and the cool health and power meter in the top left.) It came in very very late and it needed a whole new dev team to make it. It might have been cool.
Why? The time and money spent on working on a 360 version of HGL could have been used for things like….more content? But when you’re blowing your money away on a custom engine, and Weta figures and god knows what else a independent developer shouldn’t be doing….why not blow some more on something that you never really intended to create.
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Posted by Agamemnon, on July 21st, 2008, at 4:34 pm. An old build by a year? So basically Hellgate launch? |
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Posted by lkji.info » Blog Archive » Pissing away the money….and time, on July 21st, 2008, at 4:43 pm. […] Wired: Game|Life wrote an interesting post today onHere’s a quick excerpt […] |
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Posted by Athenai, on July 21st, 2008, at 5:15 pm. “Why? The time and money spent on working on a 360 version of HGL could have been used for things like….more content?” Maybe they had a prospective investor who would have been interested. Who knows? Not you, that’s for sure. |
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Posted by GiantBunny, on July 21st, 2008, at 5:35 pm. Heh, would have just been a wider audience of Flagshipped gamers if it ever made it out onto a different platform… More hate for Billy Roper can never be a bad thing. :P Mountain Man replied on July 21, 2008 I don’t think earning respect was on Bill Roper’s list of priorities. Everything about Flagship’s way of doing business sounds like one big cash grab. I’d even go so far as to say that even with Flagship going bust, Roper and his crew are probably laughing all the way to the bank. |
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Posted by Chris, on July 21st, 2008, at 6:39 pm. July of 07, could have been used for Stress tests for the servers, testing a damn billing system to work out the kinks. But I guess testing a build of the game for a platform in which never were going to think about focusing on was good also. |
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Posted by tlmadden_73, on July 21st, 2008, at 6:56 pm. Wow .. this company was SO little about making a quality game and SO much about grabbing as much cash as possible. Let’s see: It felt like FSS was all about money. They pushed this game like it WAS Diablo 3. To me, if you are a small independent company … establish your game quality first and your company rep secondt .. then worry about that crap when your next title rolls around (look at Valve, Blizzard, and how they started). |
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Posted by someguy37, on July 21st, 2008, at 11:41 pm. I will not give this company any money even if they do open subs back up. Nice site but my love for the game. I cannot join. |
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Posted by Crazychop, on July 22nd, 2008, at 5:27 am. For an independent game studio, they really went out of their league and thought they are on par with Blizzard. Need a business consultant, they do. |
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Posted by BryanM, on July 22nd, 2008, at 2:26 pm. Holy shitballs. They didn’t not try. They _tried_ to _fail_ There’s no fucking way this wasn’t just a scam to suck up a little money, and throw the company away. They never had one damn intention of making a decent game - if it succeeded, that would have just made more work for them, right? Holy moly. They are evil, not retarded. It’s conclusive. It’s right there, written all over the wall. The very, very bland grey wall. |
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Posted by jibbajabmasta, on July 23rd, 2008, at 3:11 am. What the fuck are you talking about? |
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Gapes replied on July 21, 2008
How about you make the game for one platform and then port it over AFTER its successful. Which is usually how it works. If there was an investor….well they were smart to GTFO
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