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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Abandonware DOS - Retro games news</title><description>Abandonware DOS retro games news feed</description><generator>PHP Simple XML</generator><category>games</category><lastBuildDate>Mon, 06 Apr 2026 00:06:04 +0200</lastBuildDate><pubDate>Mon, 06 Apr 2026 00:06:04 +0200</pubDate><docs>https://validator.w3.org/feed/docs/rss2.html</docs><link>https://www.abandonwaredos.com</link><language>en_UK</language><atom:link href="https://www.abandonwaredos.com/feed/news_RSS.php?lin=uk" rel="self" type="application/rss+xml"/><item><title>Jet Set Willy: a remake worthy of the original</title><description>&lt;![CDATA[Jet Set Willy&#xA0;is a classic platform video game released for various home computers in the 1980s. It was developed by Matthew Smith and published by Software Projects for the ZX Spectrum in 1984. The game is the sequel to Manic Miner, another popular title created by Smith.&#xA0;The game is known for its challenging gameplay, quirky humor, and colorful graphics. #abandonware]]&gt;</description><pubDate>Sun, 05 Apr 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Jet+Set+Willy+remake&amp;gid=2101</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Jet+Set+Willy+remake&amp;gid=2101</guid></item><item><title>Daggerfall: the second chapter of the Elder Scrolls</title><description>&lt;![CDATA["At last! An RPG done right. From Bethesda this Christmas comes The Elder Scrolls: daggerfall, which is the sequel to The Elder Scrolls: Arena. For way to long RPGs have clung to antiquated design conventions. Nobody seemed prepared to try anything really new, while alleged breakthroughs like Stonekeep were just more of it in one big and boring game." -&#xA0;PC Powerplay (1996) #abandonware]]&gt;</description><pubDate>Sun, 29 Mar 2026 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=The+Elder+Scrolls+2%3A+Daggerfall&amp;gid=2396</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=The+Elder+Scrolls+2%3A+Daggerfall&amp;gid=2396</guid></item><item><title>What is shovelware?</title><description>&lt;![CDATA[The term shovelware emerged in the late 1980s and early 1990s, during a period when personal computers were becoming widespread and software publishing suddenly looked like a gold rush. Instead of carefully crafted titles, many publishers chose speed over quality, &#x201C;shoveling&#x201D; as much software as possible onto floppy disks and CD-ROMs, hoping something&#x2014;anything&#x2014;would sell.Shovelware wasn&#x2019;t defined by genre but by intent. Educational programs, trivia games, clip-art collections, half-finished arcade clones, and barely functional utilities all ended up lumped together under the same label. What they shared was a lack of polish and originality, often produced with minimal budgets and even less testing.The Rise of Cheap Discs and Big BoxesShovelware truly flourished with the arrival of CD-ROMs. Suddenly, hundreds of megabytes needed to be filled, and publishers responded by bundling dozens&#x2014;or hundreds&#x2014;of small programs onto a single disc. Supermarket shelves and electronics stores filled with oversized boxes promising &#x201C;500 Games&#x201D; or &#x201C;1,000 Amazing Titles,&#x201D; most of which were forgotten within minutes of installation.For many users, especially newcomers to PCs, these collections were both fascinating and disappointing. They offered endless variety on paper, but rarely delivered depth. Still, for a generation of players, shovelware discs became an accidental introduction to obscure shareware, experimental software, and forgotten curiosities.From Insult to Historical SnapshotWhile the term shovelware is often used dismissively, it also captures a specific moment in software history. It reflects a time when barriers to publishing were low, standards were undefined, and experimentation&#x2014;intentional or not&#x2014;was everywhere. Some developers learned their craft producing forgettable titles; a few even went on to make genuinely good games later.Today, shovelware has largely shifted platforms, appearing on digital storefronts and mobile app stores instead of bargain bins. Yet the concept remains the same: quantity over quality, speed over care. Looking back, shovelware may not have produced many classics, but it left behind a chaotic, sometimes fascinating archive of what happened when software was cheaper to make than to think about. #abandonware]]&gt;</description><pubDate>Sun, 22 Mar 2026 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/news-item.php?idn=776&amp;title=What+is+shovelware%3F</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/news-item.php?idn=776&amp;title=What+is+shovelware%3F</guid></item><item><title>Indianapolis 500: racing classic</title><description>&lt;![CDATA[ACE Magazine - "If you have access to a PC or compatible, then this is one of those state-of-the-art pograms, like Bomber, that you just have to have. The vector graphics will astound you, and the speed will impress you even more. Of course 386 owners will really feel the speed benefits, but don't ignore the program if you have a slower machine. On a standard PC you will have to make do with the usual dying bee sounds, but the program does drive some of the add-on sound board available for the PC if you really want a purr as you rev up. Easily one of the best PC titles to emerge this year." #abandonware]]&gt;</description><pubDate>Sun, 15 Mar 2026 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Indianapolis+500&amp;gid=983</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Indianapolis+500&amp;gid=983</guid></item><item><title>Syndicate soundtrack added</title><description>&lt;![CDATA[Syndicate is a cyberpunk-themed tactical action game developed by Bullfrog Productions and published by Electronic Arts in 1993. The game is set in a dystopian future where corporations, called syndicates, have replaced governments, ruling the world with violence and control. Syndicate is a blend of real-time strategy and action. Players take on the role of an executive for a syndicate, managing operations to expand the corporation's control over the globe. #abandonware]]&gt;</description><pubDate>Sun, 08 Mar 2026 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Syndicate&amp;gid=1527</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Syndicate&amp;gid=1527</guid></item><item><title>Gauntlet: warrior, wizard, valkyrie, elf</title><description>&lt;![CDATA[In Gauntlet, four brave souls (or just you with an overworked space bar) hack, slash, and gobble food like medieval Pac-Men. This 1986 dungeon crawler is basically a family reunion gone wrong: everyone wants treasure, no one shares health potions, and someone inevitably shouts, &#x201C;Wizard needs food, badly!&#x201D; at least once every five minutes. It&#x2019;s chaotic, endless, and oddly addictive&#x2014;kind of like being trapped in a fantasy IKEA where skeletons and ghosts keep spawning from wardrobes. Simple? Yes. Fun? Absolutely, if you don&#x2019;t mind dying because your buddy shot the food again. #abandonware]]&gt;</description><pubDate>Sun, 01 Mar 2026 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Gauntlet&amp;gid=314</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Gauntlet&amp;gid=314</guid></item><item><title>CODiE Awards 1991: SimEarth, Carmen Sandiego and fairy tales</title><description>&lt;![CDATA[1991 was one of those years that, in hindsight, feels quietly strange for videogames. Not a fireworks display of revolutions, but a crossroads where experimentation, polish, and odd detours coexisted in equal measure. Some titles felt like natural evolutions of established ideas; others seemed to ask, &#x201C;What if we tried something completely different?&#x201D;&#x2014;even if the answer wasn&#x2019;t always satisfying.The awarded gamesSimEarth was perhaps the most eccentric member of the Sim family, courtesy of Maxis. On paper, it sounded fascinating: manage an entire planet, from geology to climate to the emergence of life itself. In practice, it felt cold and distant compared to the immediate charm of SimCity or the quirky personality of SimAnts. I admired its ambition, but I could never truly connect with it. It was less a game you played and more a system you observed, and that made all the difference.King&#x2019;s Quest V marked a significant moment for Sierra&#x2019;s legendary series, pushing forward with improved visuals and production values. Despite its importance, I have to confess something sacrilegious: I never actually played a King&#x2019;s Quest game. It&#x2019;s one of those gaps in my gaming education that still feels slightly embarrassing, given how influential the series was for adventure games as a whole.Where in the World Is Carmen Sandiego? stood apart from almost everything else on the market. It was educational without being dull, adventurous without being truly thrilling, and exploratory without offering a real sense of freedom. Half learning tool, half detective game, half globe-trotting quiz&#x2014;yes, three halves, and somehow it worked&#x2026; at least for a while. It was fun, clever, and memorable, even if its appeal tended to fade after repeated sessions.Then there was Railroad Tycoon, a game that needs little embellishment: a train simulation, and a remarkably well-designed one. It was deep without being hostile, complex without feeling impenetrable. For me, it represented one of my very first real encounters with management games, and I remember it fondly as a title that quietly taught me the pleasure of planning, optimization, and long-term thinking.The listTo round things off, 1991 also left its mark through industry recognition. Below is the list of the CODiE Awards for 1991.1991Faces&#x2026;Tris III Best Action/Arcade ProgramKing's Quest V Best Fantasy Role Playing/Adventure ProgramLINKS Best Sports ProgramMixed Up Mother Goose Best Early Education ProgramSid Meier's Railroad Tycoon Best Strategy ProgramSimEarth Best Secondary Education ProgramSimEarth Best Simulation ProgramSuper Solvers Outnumbered! Best Elementary Education ProgramWhere in the World Is Carmen Sandiego? (Deluxe Edition) Best Home Learning Program #abandonware]]&gt;</description><pubDate>Sun, 22 Feb 2026 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/news-item.php?idn=449&amp;title=CODiE+Awards+1991%3A+SimEarth%2C+Carmen+Sandiego+and+fairy+tales</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/news-item.php?idn=449&amp;title=CODiE+Awards+1991%3A+SimEarth%2C+Carmen+Sandiego+and+fairy+tales</guid></item><item><title>Master of Orion 2: the mother of 4x strategy games</title><description>&lt;![CDATA["Players who love strategy games will go nuts for Master of Orion II. Its detailed play options, random encounters, multiplayer options, and customizing capabilities are everything that the hard-core veteran dreams of. Unfortunately, this same complexity of design is more than most beginners will be able to tackle without becoming frustrated and confused." #abandonware]]&gt;</description><pubDate>Sun, 15 Feb 2026 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Master+of+Orion+2%3A+Battle+at+Antares&amp;gid=1355</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Master+of+Orion+2%3A+Battle+at+Antares&amp;gid=1355</guid></item><item><title>It Came From The Desert: giant ants from the 50s</title><description>&lt;![CDATA[It Came from the Desert is an abandonware action-adventure game developed by Cinemaware and released in 1990 for PC (DOS) and Amiga. It Came From the Desert is an action-adventure game with a peculiar flavor: it's set in the 50s, in the USA, and it's based on those old monster movies like Them! (also involving killer ants). #abandonware]]&gt;</description><pubDate>Sun, 08 Feb 2026 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=It+Came+from+the+Desert&amp;gid=2310</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=It+Came+from+the+Desert&amp;gid=2310</guid></item><item><title>Starflight: classic space exploration</title><description>&lt;![CDATA[Starflight is a classic space exploration and role-playing video game released in 1986 by Binary Systems and published by Electronic Arts. It is known for its innovative gameplay, as well as its open-ended approach to space exploration and storytelling. The game is set in a massive, procedurally generated universe with thousands of star systems to explore. Players control a starship and its crew, and they can freely travel to different planets and star systems. #abandonware]]&gt;</description><pubDate>Sun, 01 Feb 2026 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Starflight&amp;gid=1444</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Starflight&amp;gid=1444</guid></item><item><title>For every Star Trek fan: Starfleet Command</title><description>&lt;![CDATA[Star Trek: Starfleet Command (1999, Windows XP) is a dream come true for anyone who memorized warp core schematics. It&#x2019;s a tactical space combat simulator that rewards patience, planning, and nerves of steel. You command starships in battles that play out like chess at warp speed &#x2014; every subsystem, weapon, and shield angle counts. The visuals are surprisingly slick for the time, and the sound effects make you feel like you&#x2019;re in the captain&#x2019;s chair. It&#x2019;s complex, yes, but that&#x2019;s part of the charm. This is Star Trek for the tacticians, not the tourists. #abandonware]]&gt;</description><pubDate>Wed, 28 Jan 2026 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Star+Trek%3A+Starfleet+Command&amp;gid=2466</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Star+Trek%3A+Starfleet+Command&amp;gid=2466</guid></item><item><title>Classic adventure: Maniac Mansion</title><description>&lt;![CDATA[Maniac Mansion is one of the most famous point and click adventure games developed by Lucasfilm Games and designed by Ron Gilbert and Gary Winnick. The story is a blend of old sci fi and horror b movies and the player can choose between many characters, each one with a peculiar ability useful to solve puzzles. Maniac Mansion was also the first game to use the popular SCUMM interface. #abandonware]]&gt;</description><pubDate>Sun, 25 Jan 2026 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Maniac+Mansion&amp;gid=1300</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Maniac+Mansion&amp;gid=1300</guid></item><item><title>1996 in retro gaming: from Diablo to Daggerfall</title><description>&lt;![CDATA[Thirty years ago &#x2014; yes, 1996, the year we all discovered that 3D graphics could both amaze us and instantly melt our PCs &#x2014; computer gaming had finally learned to walk, run, and occasionally trip over its own polygons. The DOS era was still hanging on, Windows 95 was flexing its new Start button, and CD-ROM drives were the loud, whirring engines of digital dreams.1996 didn&#x2019;t just &#x201C;deliver a few games.&#x201D; It straight-up dumped a truckload of instant classics on our desks:Diablo launched and taught us that clicking repeatedly could become a lifestyle.Duke Nukem 3D brought immature humor, great level design, and more one-liners than a whole season of action movies.Tomb Raider introduced Lara Croft &#x2014; triangle-shaped, yes, but destined for icon status.Quake made everyone&#x2019;s computer cry but revolutionized shooters forever.Civilization II took over the lives of anyone who thought, &#x201C;Just one more turn.&#x201D;And The Elder Scrolls II: Daggerfall tried to create the largest RPG world ever&#x2026; and in the process created enough bugs to qualify as a nature documentary.Heroes of Might and Magic II let us conquer kingdoms, manage armies, and feel like overlords without any actual risk of being overthrown.Adventure games were still kicking too: The Neverhood brought us claymation weirdness, Broken Sword set new standards for 2D charm, and Toonstruck gave us Christopher Lloyd trapped inside a cartoon well before the internet made that a daily experience.Movies and music in 1996Meanwhile, at the movies, testosterone AND CGI were flooding the planet: Independence Day, The Rock, Twister, Mission: Impossible, and Eraser. Thankfully, Fargo, Trainspotting, and Jerry Maguire balanced things out &#x2014; each in wildly different ways. And then there was Space Jam, which happened. We still don&#x2019;t fully understand why, but it happened.The Billboard Top 10 for 1996 was&#x2026; musically speaking&#x2026; a science experiment in what happens when pop, R&amp;B, ballads, and pure chaos get locked in a room together:"Macarena (Bayside Boys Mix)" &#x2014; Los Del Rio"One Sweet Day" &#x2014; Mariah Carey &amp; Boyz II Men"Because You Loved Me" &#x2014; C&#xE9;line Dion"Nobody Knows" &#x2014; The Tony Rich Project"Always Be My Baby" &#x2014; Mariah Carey"Give Me One Reason" &#x2014; Tracy Chapman"Tha Crossroads" &#x2014; Bone Thugs-N-Harmony"I Love You Always Forever" &#x2014; Donna Lewis"You're Makin' Me High" &#x2014; Toni Braxton"Twisted" &#x2014; Keith SweatWant more games from 1996? Abandonware DOS has plenty of them waiting to be downloaded &#x2014; no retro PC or Voodoo graphics card required. #abandonware]]&gt;</description><pubDate>Sun, 18 Jan 2026 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/news-item.php?idn=266&amp;title=1996+in+retro+gaming%3A+from+Diablo+to+Daggerfall</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/news-item.php?idn=266&amp;title=1996+in+retro+gaming%3A+from+Diablo+to+Daggerfall</guid></item><item><title>FIFA Soccer 97: the best of the series?</title><description>&lt;![CDATA[FIFA Soccer 97 is a football video game developed and published by EA Sports as part of the FIFA series. Released in 1996 for various platforms, it was the fourth installment in the FIFA series and introduced several new features. FIFA 97 was the first in the series to use a polygonal 3D graphics engine with motion-captured player animations. A standout feature of FIFA 97 was its inclusion of an indoor soccer mode. #abandonware]]&gt;</description><pubDate>Sun, 11 Jan 2026 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=FIFA+Soccer+97&amp;gid=2635</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=FIFA+Soccer+97&amp;gid=2635</guid></item><item><title>From the arcades: Turbo OutRun</title><description>&lt;![CDATA[Zero Magazine:&#xA0;"On the ol' addictiveness and playability front, Turbo Outrun is absolutely brilliant. The little extras, like the turbo, make the game different from the usual racey ones and hitting turbo just as a police car reaches you, is fab. Okay, it's yet another drivey game. But it's addictive and it's got an extremely good learning curve. It's great fun to play and without doubt a vast improvement on the previous Outrun incarnation. If racey games are your particular bag of spanners, then there's absolutely no reason not to buy Turbo Outrun." #abandonware]]&gt;</description><pubDate>Sat, 10 Jan 2026 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Turbo+OutRun&amp;gid=2807</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Turbo+OutRun&amp;gid=2807</guid></item><item><title>Zoo Tycoon: a zoo management simulation</title><description>&lt;![CDATA[Ever dreamed of running your own zoo without needing a shovel for elephant poop? Zoo Tycoon lets you do exactly that. Build the ultimate animal empire - until the lions escape, the penguins riot, and your guests storm out because the hot dog stand is too far from the Komodo dragons. It&#x2019;s a delightful mix of capitalism and conservation, where your main rival isn&#x2019;t another tycoon, but the mysterious, ever-angry message: &#x201C;This animal is unhappy.&#x201D; A strategy game where even the food stalls have stats, and your ability to micromanage flamingos could determine your legacy. #abandonware]]&gt;</description><pubDate>Tue, 06 Jan 2026 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Zoo+Tycoon&amp;gid=3186</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Zoo+Tycoon&amp;gid=3186</guid></item><item><title>Into the past: classic Cyberpunk PC games that still shine</title><description>&lt;![CDATA[There&#x2019;s something irresistible about old cyberpunk games. Before neon-drenched trailers and open-world mega-budgets, PC developers in the 90s (and a little beyond) were already hard at work building grimy, paranoid visions of the future.   Sure, the pixels were chunky and the interfaces clunky, but the atmosphere? Unmistakable. These games didn&#x2019;t just imagine the future&#x2014;they made you live in its dark back alleys, staring at screens full of static, wondering if the machine was watching you back.Syndicate(1993 &#x2013; Bullfrog Productions)Imagine the world run by corporations instead of governments. (Okay, stop imagining, it&#x2019;s not that far-fetched.) In Syndicate, you&#x2019;re the cold-blooded executive, directing cybernetic agents to &#x201C;negotiate&#x201D; with enemies via miniguns, flamethrowers, and the occasional persuasion chip. The isometric gameplay was brutal, the atmosphere oppressive, and the message crystal clear: in the future, you&#x2019;re either property&#x2026; or the one signing the contracts.System Shock(1994 &#x2013; Looking Glass Technologies)A hacker, an orbital station, and SHODAN&#x2014;the AI with more personality disorders than a Greek pantheon. System Shock wasn&#x2019;t just scary, it was suffocating. You weren&#x2019;t a hero with glowing swords or a slick trenchcoat; you were prey, scavenging whatever you could to survive. Without it, games like BioShock and Prey simply wouldn&#x2019;t exist.Blade Runner(1997 &#x2013; Westwood Studios)Rather than lazily rehash the movie, Westwood went bold. Their Blade Runner game told a parallel detective story that changed with your choices. Sometimes you didn&#x2019;t even know if you were human. The moody voxel-based graphics were ahead of their time, and the moral ambiguity was pure cyberpunk: trust no one, suspect yourself.Deus Ex(2000 &#x2013; Ion Storm)Yes, it&#x2019;s technically from the 2000s, but you can&#x2019;t talk about cyberpunk PC games without Deus Ex. Nanotech conspiracies, Illuminati plots, and a future where freedom is traded for security&#x2014;sound familiar? What made Deus Ex legendary wasn&#x2019;t just the story, but the freedom. You could shoot, sneak, or sweet-talk your way through almost any situation. Few games since have given players that much control in a world so meticulously built.BloodNet(1993 &#x2013; MicroProse)Here&#x2019;s the oddball gem that too many people missed. BloodNet mashed up cyberpunk with vampires (yes, really). You played as a hacker infected by a vampire&#x2019;s bite, torn between the high-tech and the supernatural. The game mixed point-and-click adventure with RPG mechanics, and while it was buggy and bizarre, its atmosphere was unforgettable. In a sea of cyberpunk shooters and tactical sims, BloodNet stood out for being unapologetically weird. #abandonware]]&gt;</description><pubDate>Sat, 03 Jan 2026 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/news-item.php?idn=763&amp;title=Into+the+past%3A+classic+Cyberpunk+PC+games+that+still+shine</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/news-item.php?idn=763&amp;title=Into+the+past%3A+classic+Cyberpunk+PC+games+that+still+shine</guid></item><item><title>Ultima 6 soundtrack added</title><description>&lt;![CDATA[In Ultima 6, you finally meet the Gargoyles, who aren&#x2019;t the snarling monsters everyone assumed&#x2014;they&#x2019;re just misunderstood neighbors with a different perspective. Cue moral dilemmas and cross-cultural negotiations, sandwiched between dungeon crawls. The game introduces a slick new interface and bigger world to explore, one that feels more alive than ever. You&#x2019;ll spend almost as much time managing inventory as slaying beasts, but that&#x2019;s part of the charm. The &#x201C;prophet&#x201D; may be false, but the drama feels real, and Britannia has never been more colorful. Plus, who doesn&#x2019;t love a plot twist where the &#x201C;enemy&#x201D; might just be the good guys? #abandonware]]&gt;</description><pubDate>Thu, 01 Jan 2026 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Ultima+6%3A+The+False+Prophet&amp;gid=1394</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Ultima+6%3A+The+False+Prophet&amp;gid=1394</guid></item><item><title>Dungeons, Dragons and pixels: old games inspired by D</title><description>&lt;![CDATA[Dungeons &amp; Dragons (D&amp;D) is a tabletop role-playing game (RPG) that blends storytelling, strategy, and chance. First published in 1974 by Gary Gygax and Dave Arneson, it has since grown into one of the most popular and influential role-playing games in the world.Over the decades, Dungeons &amp; Dragons has inspired a wide range of video games across multiple genres, from classic computer RPGs to action-adventure titles. While these games differ in style and mechanics, they all share a common foundation rooted in the rich lore, settings, and rule systems of Dungeons &amp; Dragons. Below are some notable examples.Pool of Radiance series (1988-1991)Pool of Radiance, released by Strategic Simulations, Inc. (SSI), was the first in a series of Gold Box games. It was set in the Forgotten Realms and used the 1st Edition AD&amp;D rules. The series included Curse of the Azure Bonds, Secret of the Silver Blades, Pools of Darkness, and others. These games were influential in establishing the template for future D&amp;D video games.Eye of the Beholder series (1990-1993)Developed by Westwood Associates, the Eye of the Beholder series featured real-time, first-person dungeon crawling. Players created a party of adventurers and explored dungeons in a quest to thwart evil. The series consists of three games, with the first two set in the Forgotten Realms.Dark Sun: Shattered Lands (1993)Set in the Dark Sun campaign setting, this tactical RPG by Strategic Simulations, Inc. offered a unique post-apocalyptic world. The game focused on exploration, resource management, and turn-based combat, featuring the harsh and brutal setting of Athas.Icewind Dale series (2000-2002)Developed by Black Isle Studios, the Icewind Dale series provided a more combat-oriented experience compared to its sister series, Baldur's Gate. Players could create a party of adventurers and explore the icy region of the Forgotten Realms. The series included Icewind Dale and Icewind Dale II.Baldur's Gate series (1998-2014)Baldur's Gate, developed by BioWare, is perhaps the most iconic series of D&amp;D video games. Set in the Forgotten Realms, these isometric RPGs combined rich storytelling, complex characters, and strategic combat. The series includes Baldur's Gate, Baldur's Gate II: Shadows of Amn, and several expansions. #abandonware]]&gt;</description><pubDate>Tue, 30 Dec 2025 00:00:00 +0100</pubDate><link>https://www.abandonwaredos.com/news-item.php?idn=703&amp;title=Dungeons%2C+Dragons+and+pixels%3A+old+games+inspired+by+D%26amp%3BD</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/news-item.php?idn=703&amp;title=Dungeons%2C+Dragons+and+pixels%3A+old+games+inspired+by+D%26amp%3BD</guid></item></channel></rss>
