<?xml version="1.0" encoding="utf-8" standalone="no"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>Active questions tagged xcode - Stack Overflow</title><description>most recent 30 from stackoverflow.com</description><managingEditor>noemail@noemail.org (sadmicrowave)</managingEditor><pubDate>Sat, 31 Oct 2026 12:57:09 GMT</pubDate><creativeCommons:license xmlns:creativeCommons="http://backend.userland.com/creativeCommonsRssModule">https://creativecommons.org/licenses/by-sa/4.0/rdf</creativeCommons:license><link>https://stackoverflow.com/questions/tagged?tagnames=xcode&amp;sort=active</link><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle>most recent 30 from stackoverflow.com</itunes:subtitle><itunes:owner><itunes:email>noemail@noemail.org</itunes:email></itunes:owner><item><title>Change map type of an MKMapView</title><link>https://stackoverflow.com/questions/6171048/change-map-type-of-an-mkmapview</link><category>objective-c</category><category>xcode</category><category>mkmapview</category><author>noemail@noemail.org (sadmicrowave)</author><pubDate>Sun, 29 May 2011 23:16:19 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/6171048</guid><description>
            &lt;p&gt;I'm trying to develop an interface for the user to change mapType views.  I'd like to implement this by adding a fold effect to the bottom-right corner of the mapview where the user can press or press and drag in the bottom-right corner and the map will fold up just enough to reveal the 3 different mapTypes: regular, hybrid, and satellite.&lt;/p&gt;

&lt;p&gt;This is the same functionality that google maps on the iPhone has.  Load the app and notice the 'paper-folding' button in the lower right corner. Press it and witness the effects.  This is what I'm trying to accomplish. &lt;/p&gt;

&lt;p&gt;Is there a method to be able to do this? If not, what may be another way to implement this functionality.  &lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">4</re:rank></item><item><title>How to download Xcode DMG or XIP file?</title><link>https://stackoverflow.com/questions/10335747/how-to-download-xcode-dmg-or-xip-file</link><category>xcode</category><category>dmg</category><author>noemail@noemail.org (Proud Member)</author><pubDate>Thu, 26 Apr 2012 14:41:18 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/10335747</guid><description>
            &lt;p&gt;Where does the Mac App Store download the files to under Lion? I need the DMG file in order to repair something in my system, but how can I access that file?&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">980</re:rank></item><item><title>I am getting error messages for a Core Data fetch request that is new since Xcode 27.1</title><link>https://stackoverflow.com/questions/80012970/i-am-getting-error-messages-for-a-core-data-fetch-request-that-is-new-since-xcod</link><category>xcode</category><category>core-data</category><author>noemail@noemail.org (user1698875)</author><pubDate>Tue, 27 Oct 2026 22:13:14 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/80012970</guid><description>
            &lt;p&gt;Since I moved to XCode 27.1 all my older Core Data apps are now getting error messages:&lt;/p&gt;
&lt;p&gt;Two Apps; App A and App B
With variations for data set names both apps have same AppDelegate, SceneDelegate and CoreDataStack.&lt;/p&gt;
&lt;p&gt;App A&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;func importJSONPlaceSeedDataIfNeeded() {
    
    let fetchRequest: NSFetchRequest&amp;lt;Places&amp;gt; = Places.fetchRequest()
    let count = try? coreDataStack.context.count(for: fetchRequest)
    
    guard let placeCount = count,
          placeCount == 0 else {
        return
    }
    
    importJSONPlaceData()
}
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;App B&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;func importBirdsJSONSeedDataIfNeeded() {
    
    let fetchRequest: NSFetchRequest&amp;lt;Birds&amp;gt; = Birds.fetchRequest()
    let count = try? coreDataStack.context.count(for: fetchRequest)
    
    guard let birdCount = count,
        birdCount == 0 else {
            return
    }
    
    importBirdsJSONData()
}
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;App A works fine and loads up, App B gives me an error on the line let count = try? coreDataStack.context.count(for: fetchRequest)&lt;/p&gt;
&lt;p&gt;Any suggestions?&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">-4</re:rank></item><item><title>Flutter ios error: use of undeclared identifier on build and run</title><link>https://stackoverflow.com/questions/77687473/flutter-ios-error-use-of-undeclared-identifier-on-build-and-run</link><category>ios</category><category>flutter</category><category>xcode</category><category>deployment</category><author>noemail@noemail.org (Anthony Aniobi)</author><pubDate>Tue, 19 Dec 2023 19:09:28 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/77687473</guid><description>
            &lt;p&gt;I am trying to build my flutter application on ios, it already runs on Android my xcode. My xcode version is 13.3 and after running flutter doctor my flutter setup seems fine.&lt;/p&gt;
&lt;p&gt;When I try running my flutter code on iOS using a simulator, I keep getting this error:&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;/Users/anthony/.pub-cache/hosted/pub.dev/just_audio-0.9.36/macos/Classes/UriAudioSource.m:53:38: error: use of undeclared identifier 'AVURLAssetHTTPUserAgentKey'; did you mean 'AVURLAssetHTTPCookiesKey'?
                        assetOptions[AVURLAssetHTTPUserAgentKey] = userAgent;
                                     ^~~~~~~~~~~~~~~~~~~~~~~~~~
                                     AVURLAssetHTTPCookiesKey
In module 'AVFoundation' imported from /Users/anthony/.pub-cache/hosted/pub.dev/just_audio-0.9.36/macos/Classes/IndexedPlayerItem.h:1:
AVF_EXPORT NSString *const AVURLAssetHTTPCookiesKey API_AVAILABLE(macos(10.15), ios(8.0), tvos(9.0), watchos(1.0));
                           ^
1 error generated.
** BUILD FAILED **

Exception: Build process failed
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;If I try running &lt;code&gt;flutter build ios&lt;/code&gt;, it shows a similar error:&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;Running Xcode build...                                                  
Xcode build done.                                           72.6s
Failed to build iOS app
Uncategorized (Xcode): Command CompileSwiftSources failed with a nonzero exit code


Semantic Issue (Xcode): Use of undeclared identifier 'AVURLAssetHTTPUserAgentKey'; did you mean 'AVURLAssetHTTPCookiesKey'?
/Users/anthony/.pub-cache/hosted/pub.dev/just_audio-0.9.36/ios/Classes/UriAudioSource.m:52:37


Error (Xcode): Interrupted


Encountered error while building for device.
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;I have deleted my ios folder and restarted the app but it does not go away.&lt;/p&gt;
&lt;p&gt;The libraries I am using on flutter are:&lt;/p&gt;
&lt;pre class="lang-yaml prettyprint-override"&gt;&lt;code&gt;dependencies:
  animated_list_plus: ^0.5.2
  carousel_slider: ^4.2.1
  confetti: ^0.7.0
  cupertino_icons: ^1.0.2
  dropdown_button2: ^2.3.9
  easy_pie_chart: ^1.0.0
  either_dart: ^1.0.0
  equatable: ^2.0.5
  expandable: ^5.0.1
  expandable_widgets: ^1.0.3+1
  file_picker: ^5.2.0
  firebase_analytics: ^10.7.2
  firebase_core: ^2.24.0
  firebase_remote_config: ^4.3.6
  fl_chart: ^0.63.0
  flutter:
    sdk: flutter
  flutter_bloc: ^8.1.3
  flutter_local_notifications: ^16.1.0
  flutter_localizations:
    sdk: flutter
  flutter_slidable: ^3.0.0
  flutter_svg: ^2.0.7
  flutter_timezone: ^1.0.8
  flutter_widget_from_html: ^0.14.6
  fluttertoast: ^8.2.2
  google_mobile_ads: ^4.0.0
  grouped_list: ^5.1.2
  hive_flutter: ^1.1.0
  html_editor_enhanced: ^2.5.1
  infinite_listview: ^1.1.0
  intl: ^0.18.0
  lottie: ^2.6.0
  page_transition: ^2.1.0
  percent_indicator: ^4.2.3
  permission_handler: ^10.4.5
  responsive_sizer: ^3.2.0
  scroll_date_picker: ^3.7.3
  smooth_page_indicator: ^1.1.0
  step_progress_indicator: ^1.0.2
  tab_container: ^2.0.0
  table_calendar: ^3.0.9
  timer_count_down: ^2.2.2
  timezone: ^0.9.2
  url_launcher: ^6.0.8
  uuid: ^4.1.0
&lt;/code&gt;&lt;/pre&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">1</re:rank></item><item><title>How to fix the Archive does not contain any "PrivacyInfo.xcprivacy" files</title><link>https://stackoverflow.com/questions/77010446/how-to-fix-the-archive-does-not-contain-any-privacyinfo-xcprivacy-files</link><category>ios</category><category>xcode</category><category>xcode15</category><category>privacy-manifest</category><author>noemail@noemail.org (ashokds)</author><pubDate>Wed, 30 Aug 2023 17:53:24 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/77010446</guid><description>
            &lt;h2&gt;What steps to take to resolve following error related to missing PrivacyInfo:&lt;/h2&gt;
&lt;p&gt;&lt;code&gt;The archive does not contain any &amp;quot;PrivacyInfo.xcprivacy&amp;quot; files.&lt;/code&gt;&lt;/p&gt;
&lt;h3&gt;This happens when I try to &lt;code&gt;Generate Privacy Report&lt;/code&gt; on the archive.&lt;/h3&gt;
&lt;p&gt;Steps taken to define Privacy Manifest and debug this error:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Defined the &lt;code&gt;PrivacyInfo.xcprivacy&lt;/code&gt; and ensured it loading correctly in the Xcode 15 beta 5.&lt;/li&gt;
&lt;li&gt;Added &lt;code&gt;PrivacyInfo.xcprivacy&lt;/code&gt; to same location as &lt;code&gt;Info.plist&lt;/code&gt; - Screenshot added below:&lt;/li&gt;
&lt;li&gt;Ensured the target membership of &lt;code&gt;PrivacyInfo.xcprivacy&lt;/code&gt; to frameworks.&lt;/li&gt;
&lt;li&gt;Archive the framework and also use command line to create distribution &lt;code&gt;.xcframework&lt;/code&gt; - receiving the error with archive and unable to see &lt;code&gt;.xcprivacy&lt;/code&gt; file in the &lt;code&gt;.xcframework&lt;/code&gt; (next question).&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Will this &lt;code&gt;PrivacyInfo.xcprivacy&lt;/code&gt; file be locatable in the archive or final &lt;code&gt;.xcframework&lt;/code&gt; content on the same level as &lt;code&gt;Info.plist&lt;/code&gt;? If yes, where to find it?&lt;/p&gt;
&lt;p&gt;For reference, &lt;a href="https://developer.apple.com/documentation/bundleresources/privacy_manifest_files" rel="nofollow noreferrer"&gt;Apple Developer - Privacy manifest files&lt;/a&gt;, doesn't mention any other specific steps for Framework. Here is the WWDC-2023 video: &lt;a href="https://developer.apple.com/videos/play/wwdc2023/10060/?time=200" rel="nofollow noreferrer"&gt;WWDC-2023 Privacy Menifest&lt;/a&gt;, which illustrates various steps.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://i.sstatic.net/MtRwT.png" rel="nofollow noreferrer"&gt;&lt;img src="https://i.sstatic.net/MtRwT.png" alt="Location of PrivacyInfo" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://i.sstatic.net/azPsR.png" rel="nofollow noreferrer"&gt;&lt;img src="https://i.sstatic.net/azPsR.png" alt="Privacy-Info-XCPrivacy-file-location" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h1&gt;Debugging&lt;/h1&gt;
&lt;h2&gt;Details of debugging with Xcode 15 Beta 8 &amp;amp; with 15 (RC)&lt;/h2&gt;
&lt;p&gt;Note: The current SDK project has two targets - &lt;code&gt;RestSDK.framework&lt;/code&gt; and &lt;code&gt;RestAPI.framework&lt;/code&gt;. This could be interfering with inclusion of Privacy Manifest (&lt;code&gt;PrivacyInfo.xcprivacy&lt;/code&gt;).&lt;/p&gt;
&lt;p&gt;In order to narrow down the issue, took following debugging steps:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Installed latest beta 8 &lt;code&gt;Version 15.0 beta 8 (15A5229m)&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Removed old xcprivacy file and added a new with &lt;code&gt;Command-n&lt;/code&gt; -&amp;gt; &lt;code&gt;Resource&lt;/code&gt; -&amp;gt; &lt;code&gt;App Privacy&lt;/code&gt;. Removed all entires but 1 in the new &lt;code&gt;Privacy Manifest&lt;/code&gt; and added &lt;code&gt;NSPrivacyTracking&lt;/code&gt; as &lt;code&gt;false&lt;/code&gt;. Here is how it looks:&lt;/li&gt;
&lt;/ol&gt;
&lt;pre&gt;&lt;code&gt;&amp;lt;dict&amp;gt;
    &amp;lt;key&amp;gt;NSPrivacyTracking&amp;lt;/key&amp;gt;
    &amp;lt;false/&amp;gt;
    &amp;lt;key&amp;gt;NSPrivacyCollectedDataTypes&amp;lt;/key&amp;gt;
    &amp;lt;array&amp;gt;
        &amp;lt;dict&amp;gt;
            &amp;lt;key&amp;gt;NSPrivacyCollectedDataType&amp;lt;/key&amp;gt;
            &amp;lt;string&amp;gt;NSPrivacyCollectedDataTypeUserID&amp;lt;/string&amp;gt;
            &amp;lt;key&amp;gt;NSPrivacyCollectedDataTypeLinked&amp;lt;/key&amp;gt;
            &amp;lt;true/&amp;gt;
            &amp;lt;key&amp;gt;NSPrivacyCollectedDataTypeTracking&amp;lt;/key&amp;gt;
            &amp;lt;false/&amp;gt;
            &amp;lt;key&amp;gt;NSPrivacyCollectedDataTypePurposes&amp;lt;/key&amp;gt;
            &amp;lt;array&amp;gt;
                &amp;lt;string&amp;gt;NSPrivacyCollectedDataTypePurposeProductPersonalization&amp;lt;/string&amp;gt;
            &amp;lt;/array&amp;gt;
        &amp;lt;/dict&amp;gt;
    &amp;lt;/array&amp;gt;
&amp;lt;/dict
&lt;/code&gt;&lt;/pre&gt;
&lt;ol start="3"&gt;
&lt;li&gt;Add the target membership to both &lt;code&gt;RestSDK.framework&lt;/code&gt; &amp;amp; &lt;code&gt;RestAPI.framework&lt;/code&gt; (first test), and run the command to create archive: Noticed following &lt;code&gt;log&lt;/code&gt; on console for &lt;code&gt;RestAPI.framework&lt;/code&gt;.&lt;/li&gt;
&lt;/ol&gt;
&lt;pre&gt;&lt;code&gt;Copying /Users/***/Library/Developer/Xcode/DerivedData/RestSDK-ezfmhpxprnhniqcyumuohtkeojih/Build/Intermediates.noindex/ArchiveIntermediates/RestSDK/InstallationBuildProductsLocation/Library/Frameworks/RestAPI.framework/PrivacyInfo.xcprivacy
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;and not a similar &lt;code&gt;log&lt;/code&gt; for &lt;code&gt;RestSDK.framework&lt;/code&gt;.&lt;/p&gt;
&lt;ol start="4"&gt;
&lt;li&gt;Removed the &lt;code&gt;RestAPI.framework&lt;/code&gt; target membership of &lt;code&gt;PrivacyInfo.xcprivacy&lt;/code&gt;. Keeping target membership only for &lt;code&gt;RestSDK.framework&lt;/code&gt;. Triggered the &lt;code&gt;archive&lt;/code&gt; build with command line and noticed following:&lt;/li&gt;
&lt;/ol&gt;
&lt;pre&gt;&lt;code&gt;Copying /Users/***/Library/Developer/Xcode/DerivedData/RestSDK-ezfmhpxprnhniqcyumuohtkeojih/Build/Intermediates.noindex/ArchiveIntermediates/RestSDK/InstallationBuildProductsLocation/Library/Frameworks/RestSDK.framework/PrivacyInfo.xcprivacy
&lt;/code&gt;&lt;/pre&gt;
&lt;ol start="5"&gt;
&lt;li&gt;Tried &lt;code&gt;Generate Privacy Report&lt;/code&gt; and still the same result: &lt;code&gt;The archive does not contain any &lt;/code&gt;PrivacyInfo.xcprivacy&lt;code&gt; files.&lt;/code&gt;. Even though, &lt;code&gt;RestSDK.framework&lt;/code&gt; under &lt;code&gt;iOS.xcarchive&lt;/code&gt; contains &lt;code&gt;PrivacyInfo.xcprivacy&lt;/code&gt; ?!! &lt;a href="https://i.sstatic.net/MtRwT.png" rel="nofollow noreferrer"&gt;&lt;img src="https://i.sstatic.net/MtRwT.png" alt="XCPrivacy file in built SDK archive" /&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;[Stuck] - Perhaps, I need to add some other keys.&lt;/li&gt;
&lt;/ol&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">4</re:rank></item><item><title>error: attach by pid 'xxxxx' failed -- attach failed (Not allowed to attach to process</title><link>https://stackoverflow.com/questions/78956578/error-attach-by-pid-xxxxx-failed-attach-failed-not-allowed-to-attach-to-p</link><category>ios</category><category>xcode</category><category>ios-simulator</category><author>noemail@noemail.org (Gorthez)</author><pubDate>Fri, 6 Sep 2024 09:52:47 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/78956578</guid><description>
            &lt;p&gt;I am facing problem with building app for simulator. After build complete this error appears:
&lt;a href="https://i.sstatic.net/4aiS1reL.png" rel="nofollow noreferrer"&gt;&lt;img src="https://i.sstatic.net/4aiS1reL.png" alt="enter image description here" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;and here are logs from console.app:
&lt;a href="https://i.sstatic.net/gYRePXBI.png" rel="nofollow noreferrer"&gt;&lt;img src="https://i.sstatic.net/gYRePXBI.png" alt="enter image description here" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;error suggest that there is some issue with memory space? But disc has 400GB empty space&lt;/p&gt;
&lt;p&gt;What i have tried:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;sudo DevToolsSecurity -enable&lt;/li&gt;
&lt;li&gt;Remove derived data&lt;/li&gt;
&lt;li&gt;Turn off Debug Executable&lt;/li&gt;
&lt;li&gt;Delete App and run again&lt;/li&gt;
&lt;li&gt;Clean build folder from Xcode&lt;/li&gt;
&lt;li&gt;Adding an environment variable IDEPreferLogStreaming with value YES&lt;/li&gt;
&lt;/ol&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">-1</re:rank></item><item><title>Testing Push Notifications on device with .apns file</title><link>https://stackoverflow.com/questions/78701459/testing-push-notifications-on-device-with-apns-file</link><category>ios</category><category>xcode</category><category>apple-push-notifications</category><author>noemail@noemail.org (harmeet07)</author><pubDate>Wed, 3 Jul 2024 10:21:02 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/78701459</guid><description>
            &lt;p&gt;Ok the iOS Simulator you can drop an .apns file and the device receives a push motivation.&lt;/p&gt;
&lt;p&gt;Is it possible to replicate this on a real device with the .apns file? Could we drag and drop the file using Apple Configurator app or Devices window from Xcode?&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">1</re:rank></item><item><title>How to put Mac to sleep programmatically with Swift</title><link>https://stackoverflow.com/questions/60030291/how-to-put-mac-to-sleep-programmatically-with-swift</link><category>swift</category><category>xcode</category><category>macos</category><category>sleep</category><author>noemail@noemail.org (user9279813)</author><pubDate>Sun, 2 Feb 2020 20:29:46 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/60030291</guid><description>
            &lt;p&gt;I am writing a program to make my MacBook Pro go to sleep when the app opens but I can't seem to figure it out. I don't know if this is something to do with power management or something but from what I found on is that it has something to do with IOKit.pwr_mgt. Your help would be appreciated! The code below is just how to enable sleep mode but not put the computer into sleep mode. I also found the applicationDidFinishLaunching function so the code is in that function.&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;var assertionID: IOPMAssertionID = 0
var success = IOPMAssertionRelease(assertionID)
&lt;/code&gt;&lt;/pre&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">0</re:rank></item><item><title>11db error in XCode C++</title><link>https://stackoverflow.com/questions/41494837/11db-error-in-xcode-c</link><category>c++</category><category>xcode</category><category>structure</category><author>noemail@noemail.org (user4671351)</author><pubDate>Thu, 5 Jan 2017 21:16:27 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/41494837</guid><description>
            &lt;p&gt;I'm following some C++ tutorials and have started experimenting with structures, however a test structure I built is not behaving as intended. I have tried running it a few times and all it outputs is (11db), and when I try rerunning it I get a window saying that the product is already running.&lt;/p&gt;

&lt;p&gt;Here is the code...&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;#include &amp;lt;iostream&amp;gt;
using namespace std;

int main(){

 struct Address {
    int streetNum;
    string streetName;
 };

 Address myHouse;
 myHouse.streetNum = 911;
 myHouse.streetName = "Inverness Street";

 cout &amp;lt;&amp;lt; myHouse.streetName &amp;lt;&amp;lt; endl;

 return 0; 

}
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;I would expect the output to be "Inverness Street". Why am I getting an error instead?&lt;/p&gt;

&lt;p&gt;EDIT ** Bonus points for anyone who can tell me how to remove a missing file warning? I removed a useless file that was created as a means to find my way around creating different types of files, but since I deleted it I have had a warning in the file that it once shared a folder with.&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">-1</re:rank></item><item><title>Odevio build error: “Error installing Flutter – Error code 33” during iOS build preparation</title><link>https://stackoverflow.com/questions/80007828/odevio-build-error-error-installing-flutter-error-code-33-during-ios-build</link><category>ios</category><category>flutter</category><category>xcode</category><category>build</category><author>noemail@noemail.org (Bruno Mainardi)</author><pubDate>Sun, 4 Oct 2026 13:58:33 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/80007828</guid><description>
            &lt;p&gt;I’m trying to build my Flutter application using Odevio to generate an iOS configuration build and access the iOS simulator. However, the build fails immediately during the preparation phase with the following error:&lt;/p&gt;
&lt;p&gt;Codice&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;Build preparation - Error installing Flutter - Error code 33
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Here are the full logs provided by Odevio:&lt;/p&gt;
&lt;p&gt;Codice&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;Build started at 2026-10-04 12:32:44.715722+00:00
Build stop order received at 2026-10-04 12:34:52.100651+00:00
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;The error seems to occur while Odevio is installing Flutter inside the build VM, before the actual compilation begins.&lt;/p&gt;
&lt;h3&gt;What I have tried&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Verified that the Flutter project builds correctly locally&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Checked &lt;code&gt;flutter doctor&lt;/code&gt; (no issues)&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Regenerated iOS files (&lt;code&gt;pod install&lt;/code&gt;, &lt;code&gt;pod repo update&lt;/code&gt;)&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Re-ran the build multiple times&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;Question&lt;/h3&gt;
&lt;p&gt;What does &lt;strong&gt;Error code 33&lt;/strong&gt; mean in Odevio, and how can I fix this issue so that Flutter installs correctly in the build VM?&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">1</re:rank></item><item><title>Xcode macOS widget builds successfully but fails at runtime</title><link>https://stackoverflow.com/questions/80012037/xcode-macos-widget-builds-successfully-but-fails-at-runtime</link><category>swift</category><category>xcode</category><category>macos</category><category>widget</category><category>xcode27</category><author>noemail@noemail.org (Aditya Vijay)</author><pubDate>Fri, 23 Oct 2026 10:14:42 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/80012037</guid><description>
            &lt;p&gt;I'm a beginner with macos application programming. I created a basic macOS project (say ABC) for widget in Xcode with minimal custom code, similar to a &amp;quot;Hello World&amp;quot; example. Initially, it worked fine, but now the build succeeds while execution fails with an error.&lt;/p&gt;
&lt;p&gt;Interestingly, creating a widget with a different name works fine. However, creating a new project with the same name (ABC), even in a different folder, results in the same error.&lt;/p&gt;
&lt;p&gt;Then for debugging, I changed the bundle identifier in ABC and got it working, then reverting it to original started giving issue again. Could this be caused by cached data, old build artifacts, or some macOS/Xcode configuration associated with the previous project? I tried deleting Derived Data folder, clean build, deleting project related files/folders in Library/Caches, Library/Containers or Library/Group Containers etc as suggested by AI tools. I'm using macos 27.&lt;/p&gt;
&lt;p&gt;How can I fix this issue? Attached is the error in Widgetkit simulator.&lt;br /&gt;
&lt;img src="https://i.sstatic.net/ykehxqS0.png" alt="Error in Widgetkit simulator" title="Error in Widgetkit simulator" /&gt;&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">-3</re:rank></item><item><title>iOS build fails after upgrading to React Native 0.87: 'RCTBridge.h' file not found in a library</title><link>https://stackoverflow.com/questions/80010801/ios-build-fails-after-upgrading-to-react-native-0-87-rctbridge-h-file-not-fou</link><category>ios</category><category>xcode</category><category>react-native</category><category>expo</category><category>cocoapods</category><author>noemail@noemail.org (alican akyol)</author><pubDate>Sat, 17 Oct 2026 19:35:31 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/80010801</guid><description>
            &lt;p&gt;After upgrading to React Native 0.87 (Expo SDK 58 uses 0.88, same problem), `pod install` works but the iOS build stops inside a library that compiled fine before:&lt;/p&gt;
&lt;p&gt;node_modules/@react-native-menu/menu/ios/MenuViewManager.mm:3:9: 'RCTBridge.h' file not found&lt;/p&gt;
&lt;p&gt;With another library the same error names a different header:&lt;/p&gt;
&lt;p&gt;node_modules/react-native-date-picker/ios/DatePicker.m:7:9: error: 'RCTComponent.h' file not found&lt;/p&gt;
&lt;p&gt;Clearing DerivedData, reinstalling pods and `node_modules` doesn't help. The libraries import the headers like this:&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;#import &amp;quot;RCTBridge.h&amp;quot;
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;What changed in 0.87, and how do I fix it without waiting for every library to release an update?&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">-1</re:rank></item><item><title>React Native 0.85 app fails to launch on Xcode 27 on both the simulator and physical device</title><link>https://stackoverflow.com/questions/80005352/react-native-0-85-app-fails-to-launch-on-xcode-27-on-both-the-simulator-and-phys</link><category>ios</category><category>xcode</category><category>react-native</category><category>uikit</category><category>xcode27</category><author>noemail@noemail.org (Mitesh Baraiya)</author><pubDate>Wed, 23 Sep 2026 20:49:31 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/80005352</guid><description>
            &lt;p&gt;I recently ungraded my react native project (CLI) to following versions:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;macOS:&lt;/strong&gt; 27&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Xcode:&lt;/strong&gt; 27&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;React:&lt;/strong&gt; 19.x&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;React Native:&lt;/strong&gt; 0.85.0&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;iOS deployment target:&lt;/strong&gt; 15.1&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Architecture:&lt;/strong&gt; React Native New Architecture (It is already mandatory)&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;It was working perfectly on Xcode 26.6 with Mac OS 26, but after I upgraded the system to Mac OS 27 and Xcode 27 it stopped working.&lt;/p&gt;
&lt;p&gt;The project builds successfully in Xcode 27, but the application immediately fails to launch on the simulator/device.&lt;/p&gt;
&lt;p&gt;I get the following runtime error:&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;failure in void _UIApplicationEvaluateRuntimeIssueForNoSceneLifecycleAdoption(void)_block_invoke
(UIApplication_RuntimeIssues.m:106) :
Application failed to launch: UIScene life cycle is required for apps built with this SDK.

See &amp;quot;Transitioning to the UIKit scene-based life cycle&amp;quot; in the UIKit documentation
for more information on migration.
&lt;/code&gt;&lt;/pre&gt;
&lt;h3&gt;&lt;strong&gt;What I understand&lt;/strong&gt;&lt;/h3&gt;
&lt;p&gt;It appears that the latest iOS SDK used by Xcode 27 now requires applications built with this SDK to adopt the &lt;strong&gt;UIScene-based application lifecycle&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;However, my React Native application still appears to be using the traditional &lt;code&gt;UIApplicationDelegate&lt;/code&gt; lifecycle.&lt;/p&gt;
&lt;p&gt;My current &lt;code&gt;AppDelegate&lt;/code&gt; is based on the React Native 0.85 template.&lt;/p&gt;
&lt;p&gt;I have searched for solutions involving &lt;code&gt;UIApplicationSceneManifest&lt;/code&gt; and &lt;code&gt;UISceneDelegate&lt;/code&gt;, but most examples I found are for native UIKit applications rather than React Native.&lt;/p&gt;
&lt;p&gt;Any guidance or a working example for &lt;strong&gt;React Native 0.85 + Xcode 27&lt;/strong&gt; would be appreciated.&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">0</re:rank></item><item><title>React Native app crashes on physical iPhone with NoSceneLifecycleAdoption but works in Simulator</title><link>https://stackoverflow.com/questions/80004869/react-native-app-crashes-on-physical-iphone-with-noscenelifecycleadoption-but-wo</link><category>ios</category><category>swift</category><category>xcode</category><category>react-native</category><category>uiscene</category><author>noemail@noemail.org (Shubham)</author><pubDate>Tue, 22 Sep 2026 07:15:18 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/80004869</guid><description>
            &lt;p&gt;I have a React Native 0.84.1 application.&lt;/p&gt;
&lt;p&gt;The app works correctly in the iOS Simulator, but it crashes during startup on a physical iPhone running iOS 27.&lt;/p&gt;
&lt;p&gt;The error is:&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;UIApplicationEvaluateRuntimeIssueForNoSceneLifecycleAdoption
Thread 1: EXC_BREAKPOINT
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;My application currently uses the old AppDelegate lifecycle. I cannot upgrade React Native at this time.&lt;/p&gt;
&lt;p&gt;Why does this happen, and how can I fix it with minimal changes without removing my existing AppDelegate code?&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">0</re:rank></item><item><title>Case Sensitive Selection of Next Occurrence in Xcode</title><link>https://stackoverflow.com/questions/69115373/case-sensitive-selection-of-next-occurrence-in-xcode</link><category>c++</category><category>swift</category><category>xcode</category><category>macos</category><category>editor</category><author>noemail@noemail.org (Ismet Sahin)</author><pubDate>Thu, 9 Sep 2021 09:11:43 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/69115373</guid><description>
            &lt;p&gt;In Xcode, we can select the next occurrence of a selected sequence of characters by pressing Option + Command + E, but this finds the next occurrence of the selected text case-insensitively. How can we do this case-sensitively?&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">2</re:rank></item><item><title>Xcode Interface Builder is showing "No selection" for all files</title><link>https://stackoverflow.com/questions/34373141/xcode-interface-builder-is-showing-no-selection-for-all-files</link><category>ios</category><category>xcode</category><category>interface-builder</category><author>noemail@noemail.org (Marius Waldal)</author><pubDate>Sat, 19 Dec 2015 16:56:10 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/34373141</guid><description>
            &lt;p&gt;No matter what I've got selected in Interface Builder, the Inspector did apparently not register the selection and only showed "No selection". &lt;/p&gt;

&lt;p&gt;I tried opening and closing files, restarting Xcode and even rebooting my Mac. No change! What the heck is going on?&lt;/p&gt;

&lt;p&gt;Other projects work just fine. It's just this project...&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">56</re:rank></item><item><title>“xxx.app” cannot be opened because the developer cannot be verified. even though notarization was successfull</title><link>https://stackoverflow.com/questions/78623570/xxx-app-cannot-be-opened-because-the-developer-cannot-be-verified-even-though</link><category>flutter</category><category>xcode</category><category>github-actions</category><category>notarize</category><category>sparkle</category><author>noemail@noemail.org (Maximilian Fornacon)</author><pubDate>Fri, 14 Jun 2024 14:34:10 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/78623570</guid><description>
            &lt;p&gt;I'm building a MacOS application with Flutter. I'm new to MacOS-Development in general and might need some assistance with all the steps that are necessary to complete before I can successfully publish the application.&lt;/p&gt;
&lt;p&gt;The main problem currently is that I get this &lt;em&gt;&lt;strong&gt;&amp;quot;“xxx.app” cannot be opened because the developer cannot be verified.&amp;quot;&lt;/strong&gt;&lt;/em&gt; dialog, when I want to execute the application.&lt;/p&gt;
&lt;p&gt;I want to deliver the app via dmg-File. The &amp;quot;installation&amp;quot; works fine I guess, but the dialog appears when I'm launching the app e.g. from launchpad.&lt;/p&gt;
&lt;p&gt;I'm also using sparkle-project for updating the application later on.&lt;/p&gt;
&lt;p&gt;My research has resulted in it being an issue with notarization.&lt;/p&gt;
&lt;p&gt;I'll try to describe my whole build process as detailed as possible.&lt;/p&gt;
&lt;p&gt;First of all I'm using GitHub Actions.
For creating the build I'm using the &lt;a href="https://pub.dev/packages/flutter_distributor" rel="nofollow noreferrer"&gt;flutter_distributor&lt;/a&gt; package. It simplifies the process of packaging and creating the dmg-file.&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;- name: Build with flutter_distributor
  run: |
    dart pub global activate flutter_distributor
    flutter_distributor release --name prod --jobs macos-dmg
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;This is the configuration for flutter_distributor:&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;output: dist/
releases:
  - name: prod
    jobs:
      - name: macos-dmg
        package:
          platform: macos
          target: dmg
          build_args:
            dart-define:
              APP_ENV: dev
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Packaging went all good and it resulted in a dmg-image which could be executed.
It uses &lt;a href="https://github.com/LinusU/node-appdmg" rel="nofollow noreferrer"&gt;node-appdmg&lt;/a&gt; for creation of the dmg-image.&lt;/p&gt;
&lt;p&gt;The next step is notarization and stapling:&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;      - name: &amp;quot;Notarize and Staple Release Build&amp;quot;
        uses: GuillaumeFalourd/notary-tools@v1
        with:
          product_path: &amp;quot;dist/${{ steps.version.outputs.VERSION }}/xxx.dmg&amp;quot;
          apple_id: ${{ secrets.NOTARIZATION_USERNAME }}
          password: ${{ secrets.NOTARIZATION_PASSWORD }}
          team_id: ${{ secrets.NOTARIZATION_TEAMID }}
          staple: true
          xcode_path: '/Applications/Xcode.app'
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Notarization &lt;em&gt;&lt;strong&gt;failed&lt;/strong&gt;&lt;/em&gt; at this point.&lt;/p&gt;
&lt;p&gt;I read in the logs of node-appdmg that it skipped the signing part when creating the dmg-image. Therefore I added the code-sign configuration:&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;&amp;quot;code-sign&amp;quot;: {
  &amp;quot;signing-identity&amp;quot;: &amp;quot;Developer ID Application: xxx (***)&amp;quot;
}
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;After this it signed the dmg but notarization still &lt;em&gt;&lt;strong&gt;failed&lt;/strong&gt;&lt;/em&gt;. So I looked into the notarization logs:&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;{
      &amp;quot;severity&amp;quot;: &amp;quot;error&amp;quot;,
      &amp;quot;code&amp;quot;: null,
      &amp;quot;path&amp;quot;: &amp;quot;xxx.dmg/xxx.app/Contents/Frameworks/Sparkle.framework/Versions/B/Autoupdate&amp;quot;,
      &amp;quot;message&amp;quot;: &amp;quot;The binary is not signed with a valid Developer ID certificate.&amp;quot;,
      &amp;quot;docUrl&amp;quot;: &amp;quot;https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087721&amp;quot;,
      &amp;quot;architecture&amp;quot;: &amp;quot;x86_64&amp;quot;
    },
    {
      &amp;quot;severity&amp;quot;: &amp;quot;error&amp;quot;,
      &amp;quot;code&amp;quot;: null,
      &amp;quot;path&amp;quot;: &amp;quot;xxx.dmg/xxx.app/Contents/Frameworks/Sparkle.framework/Versions/B/Autoupdate&amp;quot;,
      &amp;quot;message&amp;quot;: &amp;quot;The signature does not include a secure timestamp.&amp;quot;,
      &amp;quot;docUrl&amp;quot;: &amp;quot;https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087733&amp;quot;,
      &amp;quot;architecture&amp;quot;: &amp;quot;x86_64&amp;quot;
    },
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;There were more like this that appear to be related to sparkle.
So my solution to this was adding &lt;code&gt;--timestamp&lt;/code&gt; and &lt;code&gt;--deep&lt;/code&gt; to &lt;code&gt;Other Code Signing Flags&lt;/code&gt; in XCode.&lt;/p&gt;
&lt;p&gt;After this notarization and stapling was &lt;em&gt;&lt;strong&gt;successful&lt;/strong&gt;&lt;/em&gt;, but the dialog still appeared when I try to start the application.&lt;/p&gt;
&lt;p&gt;What am I missing? Do I need to notarize the app before adding it to the dmg-image aswell?&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">2</re:rank></item><item><title>error build: Command PhaseScriptExecution failed with a nonzero exit code (Xcode 14)</title><link>https://stackoverflow.com/questions/73738960/error-build-command-phasescriptexecution-failed-with-a-nonzero-exit-code-xcode</link><category>xcode</category><category>flutter</category><author>noemail@noemail.org (user16525780)</author><pubDate>Fri, 16 Sep 2022 01:34:09 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/73738960</guid><description>
            &lt;p&gt;I updated Xcode to 14.0, and tried to run flutter app with flutter run.&lt;/p&gt;
&lt;p&gt;After a bunch of warnings, flutter fails saying &amp;quot;Could not build the precompiled application for the device.&amp;quot;
It's same when I build with Xcode.&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;    In module 'UIKit' imported from /Users/tenna/Desktop/sflo/ios/Pods/Target Support Files/AppAuth/AppAuth-prefix.pch:2:
 ...

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/in_ap
    p_purchase_storekit/in_app_purchase_storekit.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/googl
    e_maps_flutter/google_maps_flutter.framework'

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    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/Strip
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    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/geoco
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    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/gRPC-
    C++/gRPCCertificates-Cpp.bundle'

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    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/geolo
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    app'

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    e/Stripe.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/Googl
    eUtilities/GoogleUtilities.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/GTMAp
    pAuth/GTMAppAuth.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/Googl
    eDataTransport/GoogleDataTransport.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/Fireb
    aseMessaging/FirebaseMessaging.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/GTMSe
    ssionFetcher/GTMSessionFetcher.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/Fireb
    aseStorage/FirebaseStorage.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/Fireb
    aseInstallations/FirebaseInstallations.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/Fireb
    aseFunctions/FirebaseFunctions.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/Fireb
    aseCoreDiagnostics/FirebaseCoreDiagnostics.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/Fireb
    aseDynamicLinks/FirebaseDynamicLinks.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/Fireb
    aseCrashlytics/FirebaseCrashlytics.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/gRPC-
    Core/grpc.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/Fireb
    aseCore/FirebaseCore.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/FMDB/
    FMDB.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/Fireb
    aseFirestore/FirebaseFirestore.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/Fireb
    aseAuth/FirebaseAuth.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/AppAu
    th/AppAuth.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/gRPC-
    C++/grpcpp.framework'

    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-fgophzrxcuuquoffvkeemrqvjrfz/Build/Products/Debug-iphoneos/Borin
    gSSL-GRPC/openssl_grpc.framework'

    warning: Run script build phase 'Create Symlinks to Header Folders' will be run during every build because it does not
    specify any outputs. To address this warning, either add output dependencies to the script phase, or configure it to run
    in every build by unchecking &amp;quot;Based on dependency analysis&amp;quot; in the script phase. (in target 'BoringSSL-GRPC' from project
    'Pods')
    warning: Run script build phase 'Create Symlinks to Header Folders' will be run during every build because it does not
    specify any outputs. To address this warning, either add output dependencies to the script phase, or configure it to run
    in every build by unchecking &amp;quot;Based on dependency analysis&amp;quot; in the script phase. (in target 'abseil' from project 'Pods')
    warning: Run script build phase 'Create Symlinks to Header Folders' will be run during every build because it does not
    specify any outputs. To address this warning, either add output dependencies to the script phase, or configure it to run
    in every build by unchecking &amp;quot;Based on dependency analysis&amp;quot; in the script phase. (in target 'gRPC-Core' from project
    'Pods')
    warning: Run script build phase 'Create Symlinks to Header Folders' will be run during every build because it does not
    specify any outputs. To address this warning, either add output dependencies to the script phase, or configure it to run
    in every build by unchecking &amp;quot;Based on dependency analysis&amp;quot; in the script phase. (in target 'gRPC-C++' from project
    'Pods')
    warning: Run script build phase 'Run Script' will be run during every build because it does not specify any outputs. To
    address this warning, either add output dependencies to the script phase, or configure it to run in every build by
    unchecking &amp;quot;Based on dependency analysis&amp;quot; in the script phase. (in target 'SFLO' from project 'Runner')
    warning: Run script build phase 'Thin Binary' will be run during every build because it does not specify any outputs. To
    address this warning, either add output dependencies to the script phase, or configure it to run in every build by
    unchecking &amp;quot;Based on dependency analysis&amp;quot; in the script phase. (in target 'SFLO' from project 'Runner')

    Result bundle written to path:
        /var/folders/cv/yb103sl92sn87wng_mvscb_80000gn/T/flutter_tools.MJYYvf/flutter_ios_build_temp_dirwtIiAC/temporary_xcresul
        t_bundle


Could not build the precompiled application for the device.

Error launching application on tenna (2).
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;I've tried excluding arm64, setting IPHONEOS_DEPLOYMENT_TARGET to 15.0.
flutter clean, clean build cache etc.
But none of them works..&lt;/p&gt;
&lt;p&gt;flutter doctor
.&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;[✓] Flutter (Channel stable, 3.3.2, on macOS 12.5 21G72 darwin-arm, locale ja-JP)
[✓] Android toolchain - develop for Android devices (Android SDK version 31.0.0)
[✓] Xcode - develop for iOS and macOS (Xcode 14.0)
[✓] Chrome - develop for the web
[✓] Android Studio (version 2021.2)
[✓] VS Code (version 1.71.0)
[✓] Connected device (5 available)
[✓] HTTP Host Availability

• No issues found!
&lt;/code&gt;&lt;/pre&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">3</re:rank></item><item><title>Xcode requests sign in into GitHub with token and ignores my .ssh keys to do a Git push</title><link>https://stackoverflow.com/questions/71607559/xcode-requests-sign-in-into-github-with-token-and-ignores-my-ssh-keys-to-do-a-g</link><category>xcode</category><category>github</category><category>ssh-keys</category><author>noemail@noemail.org (NullPointerException)</author><pubDate>Thu, 24 Mar 2022 18:17:07 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/71607559</guid><description>
            &lt;p&gt;I have a &lt;code&gt;.ssh&lt;/code&gt; folder with my &lt;code&gt;RSA&lt;/code&gt; keys, private and public, but when I try to do a Git push in &lt;code&gt;Xcode&lt;/code&gt;, it asks me to log in to &lt;code&gt;github&lt;/code&gt;, and to get a token access id.&lt;/p&gt;
&lt;p&gt;Why is &lt;code&gt;Xcode&lt;/code&gt; ignoring my &lt;code&gt;.ssh&lt;/code&gt; folder keys? How can I configure it to use the &lt;code&gt;.ssh&lt;/code&gt; folder keys?&lt;/p&gt;
&lt;p&gt;&lt;a href="https://i.sstatic.net/yG2FZ.png" rel="nofollow noreferrer"&gt;&lt;img src="https://i.sstatic.net/yG2FZ.png" alt="Screenshot" /&gt;&lt;/a&gt;&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">5</re:rank></item><item><title>Testing QR code reader</title><link>https://stackoverflow.com/questions/7318038/testing-qr-code-reader</link><category>iphone</category><category>xcode</category><author>noemail@noemail.org (Andrea Macerata)</author><pubDate>Tue, 6 Sep 2011 09:53:44 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/7318038</guid><description>
            &lt;p&gt;I created an App that reads QR Codes, but I can't test it in the simulator because you can't use the camera in the simulator.&lt;/p&gt;

&lt;p&gt;I know I should try it on a device, but should I buy the license to do so?
Is there another way to test it? Otherwise I can't go ahead with the project.&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">1</re:rank></item><item><title>Unable to create new Xcode Cloud Workflow on Xcode 27</title><link>https://stackoverflow.com/questions/80006430/unable-to-create-new-xcode-cloud-workflow-on-xcode-27</link><category>ios</category><category>xcode</category><category>workflow</category><category>xcode-cloud</category><category>xcode27</category><author>noemail@noemail.org (Vicente Garcia)</author><pubDate>Mon, 28 Sep 2026 10:56:12 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/80006430</guid><description>
            &lt;p&gt;On &lt;code&gt;Xcode 27&lt;/code&gt; when creating a &lt;strong&gt;New Workflow&lt;/strong&gt; for &lt;code&gt;Xcode Cloud&lt;/code&gt; is asking me to grant access to all repositories used in the app. Including open source repositories, for example &lt;code&gt;Swift-Syntax&lt;/code&gt;. But I can't grant access to it as I'm not part of that organisation (&lt;code&gt;swiftlang&lt;/code&gt;), so I'm stuck on the wizard and unable to proceed.&lt;/p&gt;
&lt;h1&gt;Steps to reproduce&lt;/h1&gt;
&lt;ol&gt;
&lt;li&gt;&lt;p&gt;On Xcode &amp;gt; Integrate &amp;gt; Create Workflow&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;&lt;p&gt;The wizard opens and asks me to select an app or framework, I select my app and click next&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;&lt;p&gt;The wizard asks to connect source code repositories, I can connect my own repositories but can't do it for &lt;code&gt;swiftlang/swift-syntax&lt;/code&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Clicking &lt;code&gt;Connect...&lt;/code&gt; will take me to App Store Connect, where I will be redirected to GitHub to connect swift-syntax repository, and as I can't do it I'm stuck on this step&lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img src="https://i.sstatic.net/GPNlq29Q.png" alt="Xcode Cloud wizard asking to connect swift-syntax and &amp;quot;next&amp;quot; button is disabled" title="Xcode cloud" /&gt;&lt;/p&gt;
&lt;p&gt;How can I be unblocked and create a new workflow?&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">1</re:rank></item><item><title>CMake error no CMAKE_C_COMPILER could be found using Xcode and GLFW</title><link>https://stackoverflow.com/questions/41380900/cmake-error-no-cmake-c-compiler-could-be-found-using-xcode-and-glfw</link><category>c++</category><category>xcode</category><category>cmake</category><author>noemail@noemail.org (Jules)</author><pubDate>Thu, 29 Dec 2016 13:38:47 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/41380900</guid><description>
            &lt;p&gt;I'm trying to follow this tutorial to get started with OpenGL: &lt;a href="http://www.learnopengl.com/#!Getting-started/Creating-a-window" rel="noreferrer"&gt;http://www.learnopengl.com/#!Getting-started/Creating-a-window&lt;/a&gt;  and it requires downloading glfw and CMake.
I have set the downloaded glfw folder as the source code folder and I have created inside that folder another one called &amp;quot;build&amp;quot; which I then set as the build one for the binaries, as the tutorial asks.
I click on &amp;quot;Configure&amp;quot; and I select XCode as the Generator, since I'm on a Mac.
The problem is that when I try to configure the project CMake gives me this error:&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;The C compiler identification is unknown
CMake Error at CMakeLists.txt:3 (project):
  No CMAKE_C_COMPILER could be found.

Configuring incomplete, errors occurred!
See also &amp;quot;/Users/standard/Desktop/glfw-3.2.1/build/CMakeFiles/CMakeOutput.log&amp;quot;.
See also &amp;quot;/Users/standard/Desktop/glfw-3.2.1/build/CMakeFiles/CMakeError.log&amp;quot;.
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;I've already read this question, but as far as I can understand, it doesn't have what I need:
&lt;a href="https://stackoverflow.com/questions/32801638/cmake-error-at-cmakelists-txt30-project-no-cmake-c-compiler-could-be-found"&gt;CMake error at CMakeLists.txt:30 (project): No CMAKE_C_COMPILER could be found&lt;/a&gt;&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">46</re:rank></item><item><title>Control iPhone Services using Low--Level API or PrivateFrameworks in Xcode</title><link>https://stackoverflow.com/questions/1569522/control-iphone-services-using-low-level-api-or-privateframeworks-in-xcode</link><category>ios</category><category>xcode</category><category>jailbreak</category><category>cydia</category><author>noemail@noemail.org (WrightsCS)</author><pubDate>Wed, 14 Oct 2009 23:14:09 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/1569522</guid><description>
            &lt;p&gt;I am trying to make put together a simple application to control the phone services such as WiFi, Bluetooth, 3G, etc. using Private Frameworks or low-level API's.  I am able to build the device and SSH it to my device without a dev account, and I have the SDK headers, but I am looking or some help in adding these Private Frameworks to my app. I am receiving all kinds of errors when I try to follow the Erica Sadun directions. I am building the app for 3.0.&lt;/p&gt;
&lt;p&gt;Does anyone know how to add these Private Frameworks to your project and correctly import and use them for OS3.0?&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">1</re:rank></item><item><title>Can I install Xcode on an external hard drive along with the iPhone Simulator.app?</title><link>https://stackoverflow.com/questions/59159232/can-i-install-xcode-on-an-external-hard-drive-along-with-the-iphone-simulator-ap</link><category>xcode</category><category>macos</category><author>noemail@noemail.org (Omar Emam)</author><pubDate>Tue, 3 Dec 2019 14:24:15 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/59159232</guid><description>
            &lt;p&gt;I want to install Xcode to deploy a cross platform Flutter application but I can't find enough space for Xcode. Is there any alternative solutions to just installing it on the internal storage?&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">67</re:rank></item><item><title>Verification Code Design and Functionality in SwiftUI</title><link>https://stackoverflow.com/questions/74299614/verification-code-design-and-functionality-in-swiftui</link><category>ios</category><category>xcode</category><category>swiftui</category><category>sms-verification</category><author>noemail@noemail.org (Sham Dhiman)</author><pubDate>Thu, 3 Nov 2022 07:51:43 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/74299614</guid><description>
            &lt;p&gt;I tried implementing it with six text fields but found a number of problems as a lot of work, blocking all but the first text field for initial input, the laggy move of the first responder, and whatnot, which made me wonder if having 6 text fields are really the best approach.&lt;/p&gt;
&lt;p&gt;The hard part is the functionality (i.e the cursor moving smoothly, getting back and forth, making all of them red when input is wrong, etc) How could I achieve such behavior/functionality?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Screenshot:-&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="https://i.sstatic.net/XvVfF.png" alt="Design" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Code Below:-&lt;/strong&gt;&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;import SwiftUI

struct VerficationCode: View {
@State private var numberOfCells: Int = 6
@State private var currentlySelectedCell = 0

var body: some View {
HStack {
    Group {
        ForEach(0 ..&amp;lt; self.numberOfCells) { index in
            CharacterInputCell(currentlySelectedCell: self.$currentlySelectedCell, index: index)
        }
    }.frame(width:15,height: 56)
    .padding(.horizontal)
    .foregroundColor(.white)
    .cornerRadius(10)
    .keyboardType(.numberPad)
     }
   }
 }

struct CharacterInputCell: View {
@State private var textValue: String = &amp;quot;&amp;quot;
@Binding var currentlySelectedCell: Int

var index: Int

var responder: Bool {return index == currentlySelectedCell }

var body: some View {
 CustomTextField(text: $textValue, currentlySelectedCell: $currentlySelectedCell, isFirstResponder: responder)
    }
}

struct CustomTextField: UIViewRepresentable {

class Coordinator: NSObject, UITextFieldDelegate {

@Binding var text: String
@Binding var currentlySelectedCell: Int

var didBecomeFirstResponder = false

init(text: Binding&amp;lt;String&amp;gt;, currentlySelectedCell: Binding&amp;lt;Int&amp;gt;){
    _text = text
    _currentlySelectedCell = currentlySelectedCell
}

func textFieldDidChangeSelection(_ textField: UITextField) {
    DispatchQueue.main.async {
        self.text = textField.text ?? &amp;quot;&amp;quot;
    }
}

func textField(_ textField: UITextField, shouldChangeCharactersIn range: NSRange, replacementString string: String) -&amp;gt; Bool {
    let currentText = textField.text ?? &amp;quot;&amp;quot;
    guard let stringRange = Range(range, in: currentText) else { return false }
    let updatedText = currentText.replacingCharacters(in: stringRange, with: string)
    if updatedText.count &amp;lt;= 1 {
        self.currentlySelectedCell += 1
      }
       return updatedText.count &amp;lt;= 1
     }
  }

 @Binding var text: String
 @Binding var currentlySelectedCell: Int

 var isFirstResponder: Bool = false

 func makeUIView(context: UIViewRepresentableContext&amp;lt;CustomTextField&amp;gt;) -&amp;gt; UITextField {
        let textField = UITextField(frame: .zero)
        textField.delegate = context.coordinator
        textField.textAlignment = .center
        textField.keyboardType = .decimalPad
        return textField
 }

func makeCoordinator() -&amp;gt; CustomTextField.Coordinator {
       return Coordinator(text: $text, currentlySelectedCell: $currentlySelectedCell)
}

func updateUIView(_ uiView: UITextField, context: UIViewRepresentableContext&amp;lt;CustomTextField&amp;gt;) {
uiView.text = text
if isFirstResponder &amp;amp;&amp;amp; !context.coordinator.didBecomeFirstResponder  {
    uiView.becomeFirstResponder()
    context.coordinator.didBecomeFirstResponder = true
          }
      }
  }
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Can someone please explain to me How could I achieve such behavior/functionality? I've tried to implement but no results yet.&lt;/p&gt;
&lt;p&gt;Any help would be greatly appreciated.&lt;/p&gt;
&lt;p&gt;Thanks in advance.&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">2</re:rank></item><item><title>camera_avfoundation not found while build an app on xcode</title><link>https://stackoverflow.com/questions/80007138/camera-avfoundation-not-found-while-build-an-app-on-xcode</link><category>android</category><category>ios</category><category>flutter</category><category>xcode</category><category>camera</category><author>noemail@noemail.org (VGate)</author><pubDate>Thu, 1 Oct 2026 03:10:07 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/80007138</guid><description>
            &lt;p&gt;I've tried to do like create a new project, reinstall podfile and still not works&lt;/p&gt;
&lt;p&gt;[!] Flutter (Channel [user-branch], 3.44.9, on Microsoft Windows [Version 10.0.26200.9445], locale en-ID) [484ms]&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;! Flutter version 3.44.9 on channel \[user-branch\] at C:\\src\\flutter

  Currently on an unknown channel. Run \`flutter channel\` to switch to an official channel.

  If that doesn't fix the issue, reinstall Flutter by following instructions at https://flutter.dev/setup.

! Upstream repository unknown source is not a standard remote.

  Set environment variable &amp;quot;FLUTTER_GIT_URL&amp;quot; to unknown source to dismiss this error.

• Framework revision 6b182d2c75 (8 weeks ago), 2026-08-05 10:04:07 -0700

• Engine revision 5a2a6a42cc

• Dart version 3.12.2

• DevTools version 2.57.0

• Feature flags: enable-web, enable-linux-desktop, enable-macos-desktop, enable-windows-desktop, enable-android, enable-ios, cli-animations, enable-native-assets, enable-swift-package-manager, omit-legacy-version-file,

  enable-lldb-debugging, enable-uiscene-migration, enable-riscv64

• If those were intentional, you can disregard the above warnings; however it is recommended to use &amp;quot;git&amp;quot; directly to perform update checks and upgrades.
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;[√] Windows Version (Windows 11 or higher, 25H2, 2009) [825ms]&lt;/p&gt;
&lt;p&gt;[!] Android toolchain - develop for Android devices (Android SDK version 36.1.0) [2.2s]&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;• Emulator version 36.2.12.0 (build_id 14214601) (CL:N/A)

• Platform android-36, build-tools 36.1.0

• Java binary at: C:\\Program Files\\Java\\jdk-17\\bin\\java

  This JDK is specified in your Flutter configuration.

  To change the current JDK, run: \`flutter config --jdk-dir=&amp;quot;path/to/jdk&amp;quot;\`.

• Java version Java(TM) SE Runtime Environment (build 17.0.12+8-LTS-286)

! Some Android licenses not accepted. To resolve this, run: flutter doctor --android-licenses
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;[√] Chrome - develop for the web [141ms]&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;• Chrome at C:\\Program Files\\Google\\Chrome\\Application\\chrome.exe
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;[√] Visual Studio - develop Windows apps (Visual Studio Community 2026 18.4.3) [139ms]&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;• Visual Studio at C:\\Program Files\\Microsoft Visual Studio\\18\\Community

• Visual Studio Community 2026 version 18.4.11626.88

• Windows 10 SDK version 10.0.26100.0
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;[√] Connected device (4 available) [313ms]&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;• SM S938U (mobile) • emulator-5554 • android-x64    • Android 12 (API 32)

• Windows (desktop) • windows       • windows-x64    • Microsoft Windows \[Version 10.0.26200.9445\]

• Chrome (web)      • chrome        • web-javascript • Google Chrome 154.0.8037.59

• Edge (web)        • edge          • web-javascript • Microsoft Edge 153.0.4234.48
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;[√] Network resources [486ms]&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;• All expected network resources are available.
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;! Doctor found issues in 2 categories.&lt;/p&gt;
&lt;p&gt;podfile&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;platform :ios, '15.5'

# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'

project 'Runner', {
  'Debug' =&amp;gt; :debug,
  'Profile' =&amp;gt; :release,
  'Release' =&amp;gt; :release,
}

def flutter_root
  generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
  unless File.exist?(generated_xcode_build_settings_path)
    raise &amp;quot;#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first&amp;quot;
  end

  File.foreach(generated_xcode_build_settings_path) do |line|
    matches = line.match(/FLUTTER_ROOT\=(.*)/)
    return matches[1].strip if matches
  end
  raise &amp;quot;FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get&amp;quot;
end

require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)

flutter_ios_podfile_setup

target 'Runner' do
  use_frameworks! :linkage =&amp;gt; :static
  use_modular_headers!

  flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
  target 'RunnerTests' do
    inherit! :search_paths
  end
end

post_install do |installer|
  installer.pods_project.targets.each do |target|
    flutter_additional_ios_build_settings(target)
    target.build_configurations.each do |config|
      config.build_settings['SWIFT_VERSION'] = '5.0'
      config.build_settings['SWIFT_STRICT_CONCURRENCY'] = 'minimal'
      config.build_settings['GCC_TREAT_WARNINGS_AS_ERRORS'] = 'NO'
      config.build_settings['SWIFT_TREAT_WARNINGS_AS_ERRORS'] = 'NO'
      config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '15.5'
      config.build_settings['DEBUG_INFORMATION_FORMAT'] = 'dwarf-with-dsym'
      config.build_settings['CLANG_ENABLE_MODULES'] = 'YES'
      config.build_settings['DEFINES_MODULE'] = 'YES'

      config.build_settings['GCC_PREPROCESSOR_DEFINITIONS'] ||= [
        '$(inherited)',
        'PERMISSION_CAMERA=1',
        'PERMISSION_PHOTOS=1',
        'PERMISSION_LOCATION=1',
        'PERMISSION_NOTIFICATIONS=1',
        'PERMISSION_MICROPHONE=0',
        'PERMISSION_BLUETOOTH=0',
        'PERMISSION_CONTACTS=0',
        'PERMISSION_EVENTS=0',
        'PERMISSION_REMINDERS=0',
        'PERMISSION_SPEECH_RECOGNIZER=0',
        'PERMISSION_MEDIA_LIBRARY=0',
        'PERMISSION_SENSORS=0',
        'PERMISSION_APP_TRACKING_TRANSPARENCY=0',
      ]
    end
  end
end

&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;pubspec.yaml&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;  cupertino_icons: ^1.0.8
  collection: ^1.18.0
  google_fonts: ^8.1.0
  table_calendar: ^3.1.2
  lucide_icons_flutter: ^3.1.20
  file_picker: ^8.1.4
  image_picker: ^1.2.2
  url_launcher: ^6.3.1
  flutter_secure_storage: ^10.3.1
  http: ^1.2.1
  dio: ^5.8.0+1
  crypto: ^3.0.3
  intl: ^0.20.2
  geolocator: ^14.0.2
  flutter_map: ^8.3.0
  html_unescape: ^2.0.0
  cloud_firestore: ^6.0.0
  firebase_messaging: ^16.0.0
  firebase_core: ^4.0.0
  firebase_auth: ^6.0.0
  flutter_local_notifications: ^19.5.0
  latlong2: ^0.9.1
  lottie: ^3.3.3
  local_auth: ^3.0.1
  country_flags: ^3.3.0
  mobile_scanner: ^7.2.0
  provider: ^6.1.2
  shared_preferences: ^2.2.3
  safe_device: ^1.3.10
  device_info_plus: ^12.4.0
  network_info_plus: ^7.0.0
  connectivity_plus: ^7.1.1
  geocoding: 3.0.0
  permission_handler: ^12.0.1
  android_id: ^0.5.1
  flutter_typeahead: ^5.2.0
  package_info_plus: ^9.0.1
  path_provider: ^2.1.5
  share_plus: ^12.0.2
  camera: ^0.12.1
  google_mlkit_face_detection: ^0.15.1
  tflite_flutter: ^0.12.1
  image: ^4.1.7
  firebase_crashlytics: ^5.4.0
  firebase_performance: ^0.11.6
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;xcode 27&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">-2</re:rank></item><item><title>Where can I download old versions of Xcode?</title><link>https://stackoverflow.com/questions/7047735/where-can-i-download-old-versions-of-xcode</link><category>xcode</category><category>download</category><category>xcode10</category><category>xcode11</category><category>dmg</category><author>noemail@noemail.org (Marina)</author><pubDate>Sat, 13 Aug 2011 00:36:08 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/7047735</guid><description>
            &lt;p&gt;I am able to download the current versions of Xcode and other resources from the Apple Developer Center(s), but where can I download older versions?  I'd like an official source (i.e., from Apple).&lt;/p&gt;
&lt;p&gt;Specifically, I am looking for recent older Xcode.&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">91</re:rank></item><item><title>Installing Xcode components stuck at preparing to download</title><link>https://stackoverflow.com/questions/80005456/installing-xcode-components-stuck-at-preparing-to-download</link><category>ios</category><category>xcode</category><category>macos</category><author>noemail@noemail.org (lulliezy)</author><pubDate>Thu, 24 Sep 2026 09:14:46 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/80005456</guid><description>
            &lt;p&gt;My Xcode updated to version 27, and now it needs MetalToolChain 27 as well. However, when downloading, it is stuck at preparing to download. I have done the CLI download too, using &lt;code&gt;xcodebuild -downloadComponent metalToolchain&lt;/code&gt;, but still stuck at downloading asset, its not progressing beyond that. I have reinstalled Xcode, restarted my Mac but all have not helped. when using the manifest file in &lt;code&gt;/System/Library/AssetsV2/com_apple_MobileAsset_MetalToolchain&lt;/code&gt;, am able to download the file using the link __BaseURL and __RelativePath, so in terms of internet (since I was also able to redownload the Xcode) it's fine and my PC can reach the CDN URL hosting this asset.&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">-2</re:rank></item><item><title>Call multiple animation, one after another one same UIView object, without using completion</title><link>https://stackoverflow.com/questions/24260252/call-multiple-animation-one-after-another-one-same-uiview-object-without-using</link><category>ios</category><category>xcode</category><author>noemail@noemail.org (Matt Dovc)</author><pubDate>Tue, 17 Jun 2014 09:30:54 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/24260252</guid><description>
            &lt;p&gt;&lt;strong&gt;UPATE start&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Correct answer is here:&lt;br /&gt;
&lt;a href="https://stackoverflow.com/questions/24267091/is-it-posible-to-do-multiple-animations-on-uiview-without-using-completion-block"&gt;Is it posible to do multiple animations on UIView without using completion block&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;No need to read this.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;UPATE end&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I have similar problem as &lt;a href="https://stackoverflow.com/questions/8963184/uiview-animatewithduration-returns-immediatly"&gt;UIView animateWithDuration returns immediately&lt;/a&gt;, but I can not use completion block because my animations are in different functions.&lt;/p&gt;
&lt;p&gt;But do want to animate same object.&lt;/p&gt;
&lt;p&gt;I am making card game, so I am moving card across the screen, but betwean moving I also have some game logic. So that why it is convenient for me to do animations as separate.&lt;/p&gt;
&lt;p&gt;How to solve this ?&lt;/p&gt;
&lt;p&gt;@Fogmeister&lt;br /&gt;
Problem with completion is following:&lt;br /&gt;
after method1, method2 is called.&lt;br /&gt;
If I want to call method1 52 times (because I have 52 cards), then method2 will also be called 52 times.&lt;br /&gt;
But in my scenario I need following, call method1 52 times, than call method2 4 times...&lt;br /&gt;
So I do not see how this can be down with competition.&lt;br /&gt;
Also sometimes I need to call method2 after method1, but sometimes I need to call method3 after method1...&lt;/p&gt;
&lt;p&gt;I was thinking to make deep copy of objects after method1, and then on new object to call method2.&lt;br /&gt;
Will that work ?&lt;/p&gt;
&lt;p&gt;@Fogmeister 2nd response&lt;br /&gt;
I have also come to same conclusion.&lt;br /&gt;
But I do not like it duo to following reasons.&lt;br /&gt;
I need to put game logic in animation logic, and I would like thing to be loosely coupled.&lt;br /&gt;
Animation code should not deal with game logic code.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What I want to do do is to do multiple animation, one after another one same UIView object, without using completion:, because I wont to keep animation code simple and reuse it also.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;If you want you can download my code from&lt;br /&gt;
&lt;a href="http://example.com/dl/code.zip" rel="nofollow noreferrer"&gt;http://example.com/dl/code.zip&lt;/a&gt;&lt;br /&gt;
Animation is done in TBL_CardView.m file method animation*&lt;br /&gt;
and it is called from:&lt;br /&gt;
TBL_GameViewController.m file method gameStateMachineLoop
all card are shuffled from left to right, and then one card is send to left again.&lt;br /&gt;
But problem is that that card is already on the right before shuffle,
If you start the project you will se it.&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">2</re:rank></item><item><title>Problems debugging Flutter App using Xcode 27's iOS 27 Simulator (via Device Hub)</title><link>https://stackoverflow.com/questions/80005746/problems-debugging-flutter-app-using-xcode-27s-ios-27-simulator-via-device-hub</link><category>flutter</category><category>xcode</category><category>vs-code</category><category>ios-simulator</category><author>noemail@noemail.org (Les)</author><pubDate>Fri, 25 Sep 2026 09:29:44 GMT</pubDate><guid isPermaLink="false">https://stackoverflow.com/q/80005746</guid><description>
            &lt;p&gt;I have a Flutter app that works on iOS 26 Simulators using Xcode 27's DeviceHub but has issues when I try to run it from VSCode on iOS 27 Simulators and I would like to know whether this is because I am doing something wrong or if it is a Simulator issue that I need to raise with Apple.&lt;/p&gt;
&lt;p&gt;The issue is that I am completely unable to debug from VSCode when the target device is an iOS 27 Simulator. Breakpoints in main() do not trigger and the &amp;quot;pause&amp;quot; button in the debugger has no effect. The Debug Console in VSCode shows the following:&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;Launching lib/main.dart on iPhone 12 mini in debug mode...
The following plugins do not support Swift Package Manager for ios:
  - root_jailbreak_sniffer
This will become an error in a future version of Flutter. Please contact the plugin maintainers to request Swift Package Manager adoption.
Xcode build done.                                           24.4s
[IMPORTANT:flutter/shell/platform/darwin/graphics/FlutterDarwinContextMetalImpeller.mm(45)] Using the Impeller rendering backend (Metal).
Connecting to VM Service at ws://127.0.0.1:63107/yNx-OSz7FTo=/ws
Connected to the VM Service.
flutter: dir: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents
flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/app_preferences.lock
flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/cmpgn6.hive
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flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/gamebox.lock
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flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/cmpgn2.hive
flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/gamebox.hive
flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/cmpgn3.hive
flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/cmpgn1.lock
flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/cmpgn4.hive
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flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/citye.hive
flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/cmpgn5.hive
flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/cityi.hive
flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/mytftbox.lock
flutter: [Target For Today helper] pkg: info.larsj.tft-01, version: 1.1.11(2)
flutter: dir: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents
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flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/cityi.lock
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flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/citye.lock
flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/gamebox.lock
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flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/cmpgn1.lock
flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/cmpgn4.hive
flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/cmpgn6.lock
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flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/citye.hive
flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/cmpgn5.hive
flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/cityi.hive
flutter: file: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/mytftbox.lock
flutter: INFO: OS: ios
flutter: INFO: Physical Screen Size: 1080.0 x 2340.0
flutter: INFO: Physical Screen Size (logical): 780.0 x 360.0
flutter: INFO: Logical Screen Size: 812.0 x 375.0
flutter: INFO: MediaQuery screen width:  812.0
flutter: INFO: MediaQuery screen height: 319.0
flutter: INFO: viewPadding.left:   0.0
flutter: INFO: viewPadding.top:    0.0
flutter: INFO: viewPadding.right:  0.0
flutter: INFO: viewPadding.bottom: 0.0
flutter: INFO: Safe area horizontal:  712.0
flutter: INFO: Safe area vertical:    307.0
flutter: INFO: kToolbarHeight: 56.0
flutter: INFO: TextScaleFactor: 1.0
flutter: INFO: textScaler: SystemTextScaler (no scaling)
flutter: INFO: scaledDefaultTextSize: 14.0
-[WFIsolatedShortcutRunner init] Taking sandbox extensions for execution
flutter: INFO: TextStyle(debugLabel: (englishLike bodyMedium 2021).merge((blackCupertino bodyMedium).apply), inherit: false, color: Color(alpha: 1.0000, red: 0.0980, green: 0.1098, blue: 0.1255, colorSpace: ColorSpace.sRGB), family: CupertinoSystemText, size: 14.0, weight: 400, letterSpacing: 0.3, baseline: alphabetic, height: 1.4x, leadingDistribution: even, decoration: Color(alpha: 1.0000, red: 0.0980, green: 0.1098, blue: 0.1255, colorSpace: ColorSpace.sRGB) TextDecoration.none)
flutter: INFO: [b]State: TFTStates.Initial
flutter: INFO: Hive paths - box: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/cmpgn3.hive, uBox: /Users/les/Library/Developer/CoreSimulator/Devices/8A6A1535-C60F-48DE-9E43-118161150C67/data/Containers/Data/Application/A2EFD888-C775-42E8-9CF9-4527B09419BD/Documents/mytftbox.hive
-[WFIsolatedShortcutRunner init]_block_invoke Sandbox extensions acquired
Indexing for request: &amp;lt;WFToolKitIndexingRequest: 0x103c54c00&amp;gt;, changeset: .partial(updatedCount: 1 removedCount: 0 updated: [&amp;quot;info.larsj.tft-01&amp;quot;], removed: [], provenance: [VoiceShortcutClient.ToolKitIndexingReason.Changeset.Provenance.launchServicesSnapshot(&amp;lt;LaunchServicesSnapshot uuid=BAFFDFB8-B711-4D3E-B70F-830E79484EF7, v=744)&amp;gt; [&amp;quot;com.apple.SleepLockScreen&amp;quot;, &amp;quot;com.apple.chrono.WidgetRenderer-CarPlay&amp;quot;, &amp;quot;com.apple.Posters.WeatherPosterApp&amp;quot;, &amp;quot;com.apple.ContactsUI.LimitedAccessPromptView&amp;quot;, &amp;quot;com.apple.Preferences.InternationalSettingsExtension&amp;quot;, &amp;quot;com.apple.icloud.apps.messages.business&amp;quot;, &amp;quot;com.apple.StoreKitUISceneService&amp;quot;, &amp;quot;com.apple.icloud.FMF.FindMySettingsAppIntentsExtension&amp;quot;, &amp;quot;com.apple.HealthStandaloneIntents&amp;quot;, &amp;quot;com.apple.SpotlightSettings.SpotlightSettingsIntentsExtension&amp;quot;, &amp;quot;com.apple.mobiletimer.WorldClockIntentsExtension&amp;quot;, &amp;quot;com.apple.PosterBoard&amp;quot;, &amp;quot;com.apple.EventViewService&amp;quot;, &amp;quot;com.apple.DocumentsApp&amp;quot;, &amp;quot;com.apple.chrono.WidgetRenderer-Snapshots&amp;quot;, &amp;quot;com.apple.calls.PhoneAppIntentsExtension&amp;quot;, &amp;quot;com.apple.TDGSharingViewService&amp;quot;&amp;lt;…&amp;gt;, priority: &amp;lt;decode: missing data&amp;gt;
Type indexing (params + content items) took 0.002606s
Action indexing took 0.001354s
Indexed: 0
Errored: 0
Skipped: [:]
Bundle cache: 0 hits, 0 misses
Finished in 1.954426s
-[WFIsolatedShortcutRunner unaliveProcess] Releasing sandbox extensions
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;And the app appears to have hung at this point.&lt;br /&gt;
Interestingly all the lines after&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;Connected to the VM Service.
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;and before&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;-[WFIsolatedShortcutRunner init]_block_invoke Sandbox extensions acquired
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;are produced by my app logging but putting breakpoints on them has no effect.&lt;br /&gt;
The &amp;quot;stop&amp;quot; button in the VSCode does however stop the app.&lt;/p&gt;
&lt;p&gt;If instead of launching the app with &amp;quot;Run &amp;amp; Debug&amp;quot; I do &amp;quot;flutter run&amp;quot; from the VSCode terminal the app does not hang at the point shown above and appears to run as expected.&lt;/p&gt;
&lt;p&gt;I have one Mac running Tahoe using Xcode 27 and one Mac running GoldenGate with Xcode 27 and the behaviour is the same on both.&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;My flutter doctor output is:
[✓] Flutter (Channel stable, 3.47.5, on macOS 27.0 26A428 darwin-arm64, locale en-GB) [481ms]
    • Flutter version 3.47.5 on channel stable at /Users/les/fvm/versions/stable
    • Upstream repository https://github.com/flutter/flutter.git
    • Framework revision 6a19cca564 (8 days ago), 2026-09-17 14:13:22 -0400
    • Engine revision af7e796e16
    • Dart version 3.13.4
    • DevTools version 2.60.0
    • Feature flags: enable-web, enable-linux-desktop, enable-macos-desktop, enable-windows-desktop, enable-android, enable-ios,
      cli-animations, enable-native-assets, enable-record-use, enable-swift-package-manager, omit-legacy-version-file,
      enable-lldb-debugging, enable-uiscene-migration

[✓] Android toolchain - develop for Android devices (Android SDK version 37.0.0) [1,986ms]
    • Android SDK at /Users/les/Library/Android/sdk
    • Emulator version 37.1.11.0 (build_id 15917651) (CL:N/A)
    • Platform android-37.0, build-tools 37.0.0
    • Java binary at: /Applications/Android Studio.app/Contents/jbr/Contents/Home/bin/java
      This is the JDK bundled with the latest Android Studio installation on this machine.
      To manually set the JDK path, use: `flutter config --jdk-dir=&amp;quot;path/to/jdk&amp;quot;`.
    • Java version OpenJDK Runtime Environment (build 25.0.2+-15348964-b329.117)
    • All Android licenses accepted.

[✓] Xcode - develop for iOS and macOS (Xcode 27.0) [1,065ms]
    • Xcode at /Applications/Xcode.app/Contents/Developer
    • Build 27A266a
    • CocoaPods version 1.17.0

[✗] Chrome - develop for the web (Cannot find Chrome executable at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome) [4ms]
    ! Cannot find Chrome. Try setting CHROME_EXECUTABLE to a Chrome executable.

[✓] Connected device (3 available) [6.7s]
    • iPhone 12 mini (mobile) • 8A6A1535-C60F-48DE-9E43-118161150C67 • ios          • com.apple.CoreSimulator.SimRuntime.iOS-27-0
      (simulator)
    • iPhone 13 mini (mobile) • 561DDC44-EA29-4D37-A6C7-977C378FE444 • ios          • com.apple.CoreSimulator.SimRuntime.iOS-26-5
      (simulator)
    • macOS (desktop)         • macos                                • darwin-arm64 • macOS 27.0 26A428 darwin-arm64

[✓] Network resources [270ms]
    • All expected network resources are available.

! Doctor found issues in 1 category.
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;About VScode:&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;Version: 1.138.0
Commit: 7debcd0e2acdea1c52de81bf9ee1620444407dda
Date: 2026-09-15T07:24:32Z
Electron: 42.10.0
ElectronBuildId: 15109253
Chromium: 148.0.7778.280
Node.js: 24.18.1
V8: 14.8.178.38-electron.0
@github/copilot: 1.0.84-4
@github/copilot-sdk: 1.0.13
OS: Darwin arm64 27.0.0
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Is there anything else I can do to try and get debugging working from VSCode for an iOS 27 target or is this Xcode 27 Simulator issue?&lt;/p&gt;

        </description><re:rank scheme="https://stackoverflow.com" xmlns:re="http://purl.org/atompub/rank/1.0">2</re:rank></item></channel></rss>