<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6854472</id><updated>2026-05-18T09:41:13.630-04:00</updated><category term="breaking in"/><category term="craft"/><category term="watching movies"/><category term="watching tv"/><category term="reading"/><category term="Alex"/><category term="interviews"/><category term="spec pilots"/><category term="Politics"/><category term="books"/><category term="games"/><category term="guild"/><category term="rights"/><category term="strike"/><category term="agents"/><category term="Crafty TV Writing"/><category term="blog fu"/><category term="spec 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term="interwebs"/><category term="logrolling"/><category term="music"/><category term="names"/><category term="partners"/><category term="procrastination"/><category term="readings"/><category term="ronald d. moore"/><category term="street theatre"/><category term="teasers"/><category term="tech"/><category term="template"/><category term="titles"/><category term="writing groups"/><category term="writing on spec"/><category term="Braggin on Lisa"/><category term="Contrast"/><category term="F/X"/><category term="Jutras"/><category term="Most"/><category term="Oh Canada"/><category term="POV"/><category term="TV distribution technology"/><category term="WTF?"/><category term="a country without its own culture is somebody else&#39;s province"/><category term="action"/><category term="auditions"/><category term="binding"/><category term="book tour"/><category term="breaking"/><category term="crafty accounting"/><category term="do not send to ask for whom the bell tolls"/><category term="environment"/><category term="episodic tv"/><category term="evil corporate empires"/><category term="exposition"/><category term="freedom of speech"/><category term="game"/><category term="game politics"/><category term="gender studies"/><category term="ideas"/><category term="international"/><category term="jobs"/><category term="kudos"/><category term="mazel tov"/><category term="mediocre artists borrow great artists steal"/><category term="memes"/><category term="mentoring"/><category term="mobisodes"/><category term="mocap"/><category term="ophelia"/><category term="pay cable is a different medium entirely"/><category term="pharmacopia"/><category term="photography"/><category term="playing games"/><category term="plots"/><category term="product placement"/><category term="push v. pull"/><category term="red dead redemption"/><category term="remakes"/><category term="research"/><category term="ron moore"/><category term="score"/><category term="scribosphere"/><category term="serial vs. episodic"/><category term="sex"/><category term="shipping"/><category term="snow"/><category term="songs"/><category term="sound"/><category term="star trek"/><category term="strategery"/><category term="surprise vs. inevitability"/><category term="swag"/><category term="tell your story"/><category term="territory"/><category term="the bourne from which no traveller returns"/><category term="there is no sanity clause"/><category term="thinking out loud"/><category term="trailers"/><category term="virtuality"/><category term="voice over"/><category term="watching opera"/><title type='text'>Complications Ensue</title><subtitle type='html'>Writing for games, TV and movies (with forays into life and political theatre)...</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default?alt=atom&amp;redirect=false'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default?alt=atom&amp;start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3895</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6854472.post-6260109822652483054</id><published>2026-05-18T09:41:13.630-04:00</published><updated>2026-05-18T09:41:13.630-04:00</updated><title type='text'>The peculiar way  I broke into the video game industry</title><content type='html'>&lt;p&gt;&amp;nbsp;A student wrote to ask me how I got into video games. It&#39;s a peculiar story, and maybe has a useful lesson.&lt;/p&gt;&lt;p&gt;The first time I got into video games, I was a computer science major at Yale, and one of the professors had a company making educational computer games. This was so long ago we had a serious discussion about whether we should be making games that could run in 128K of RAM, because after all, only the latest computers had that much memory. I spent a couple of summers programming games where the ant onscreen would wave its antennae around when you spelled the word &quot;ant&quot; correctly.&lt;/p&gt;&lt;p&gt;I got out of programming because I was not a great programmer. I was in the same intro computer class with Jordan Mechner, who programmed the first Prince of Persia game, so I knew what great programming looked like, and I wasn&#39;t doing it.&amp;nbsp;&lt;/p&gt;&lt;p&gt;(I used to work for a movie producer who stopped playing trumpet because there was this other kid in the band who played trumpet &lt;i&gt;really well&lt;/i&gt;&amp;nbsp;and he felt daunted. That kid turned out to be Wynton Marsalis.)&lt;/p&gt;&lt;p&gt;The second time I got into video games was 2010. I was a film and TV writer in Montreal, Canada. I had a pretty successful film and TV-writing career -- I co-wrote a locally successful movie called &lt;i&gt;Bon Cop/Bad Cop&lt;/i&gt;, and I co-created a TV series called &lt;i&gt;Naked Josh&lt;/i&gt;. But Montreal&#39;s English film and TV industry is a backwater of Toronto&#39;s, which is a backwater of LA. And my iceberg was melting. Film and TV production in English was moving out of Montreal for various structural reasons. I figured I could try to become a writer-director -- I have an MFA from UCLA&#39;s School of Film and Television -- or I could go into video games.&lt;/p&gt;&lt;p&gt;The local funding agencies were uninterested in my solo movie project, a dark little drama called &lt;i&gt;Alice is Perfectly Fine Now&lt;/i&gt;. But Montreal, it turned out, was a hub of video games.&lt;br /&gt;&lt;br /&gt;How to break in? I was a video game player, but I&#39;d never written any video games.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Well, I figured the first step was to find out what video game writing was. So, through the Writer&#39;s Guild of Canada, I organized a &lt;a href=&quot;https://complicationsensue.blogspot.com/2010/12/storytelling-in-game-industry-panel.html&quot;&gt;panel discussion of video game writers to come talk to screenwriters&lt;/a&gt; about what they do. That sounds involved, but it was not super difficult. I asked my intern (I had an intern!) to find a venue, and McGill had a spare auditorium. I got in touch with Jason Della Rocca, who was running the Montreal chapter of the International Game Developer&#39;s Association, and he scared up my panel of writers: Mary DeMarle, Nina Sund, Stephan Wark and the always-memorable Richard Rouse III. I got the word out through the WGC.&lt;br /&gt;&lt;br /&gt;Here&#39;s the part where there&#39;s a lesson:&amp;nbsp; no one asked me to organize the panel discussion. I did not have an official position in the WGC. The panel discussion was not part of a series of panel discussions through an organization. I just talked to people and they liked the idea and supported it.&lt;br /&gt;&lt;br /&gt;We had a great panel discussion, and off everyone went.&lt;/p&gt;&lt;p&gt;Some time later, someone was starting up a video game company and asked Jason Della Rocca who could write for them. And he said, Oh, talk to Alex, he wrote &lt;i&gt;Bon Cop&lt;/i&gt;.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Some time after that, Compulsion Games was looking for a video game writer for their game &lt;i&gt;Contrast&lt;/i&gt;, and they asked Jason Della Rocca, and he told them, Oh, talk to Alex, he wrote &lt;i&gt;Bon Cop&lt;/i&gt;. And so I started writing video games.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Like a lot of video game writers, my path isn&#39;t one that would work for someone else. You can&#39;t set out to write a locally famous movie and then transition in. There were fewer video game writers relative to the number of jobs then, and companies were less suspicious of movie writers. Quebec is unique in having its own successful provincial movie industry -- mostly in French, but &lt;i&gt;Bon Cop / Bad Cop&lt;/i&gt;&amp;nbsp;was half in French, as you might have guessed.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;But there is no good path for video game writers, anyway. I know writers who started as game journalists, and that job barely even exists any more. I know writers who came in through QA, and QA is a highly skilled discipline now, not an entry level job. I know writers who came in through community management. And so on. As a hiring manager, I&#39;ve hired writers who made their own text-heavy video games, and that might still be a path. But there&#39;s no &quot;path to colonel.&quot;&lt;br /&gt;&lt;br /&gt;The lesson is: keep pushing on doors till one opens. I started out in LA writing screenplays. When LA didn&#39;t love me, I moved to Quebec, and Quebec was really kind to me for a decade. When screenwriting faltered, I moved to games.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;I wouldn&#39;t recommend trying to get into video game writing right now. Blood is running in the streets, and half my friends are out of work. As I used to tell people about screenwriting, if you can be happy doing &lt;i&gt;literally anything else&lt;/i&gt;, do that. The people who succeed will be people who &lt;i&gt;have to&lt;/i&gt;&amp;nbsp;be writers. But, on the other hand, there will be people who &lt;i&gt;have to&lt;/i&gt;&amp;nbsp;be writers, who won&#39;t succeed. &lt;a href=&quot;https://complicationsensue.blogspot.com/2020/02/theres-lot-of-dont-worry-stick-at-it.html&quot;&gt;Failure is an option.&lt;/a&gt;&lt;/p&gt;&lt;p&gt;That said, I know two extremely enterprising young women who broke in recently. (I know they&#39;re enterprising because after they pinged me for a coffee, I talked to other writers, and each of these young woman had had coffee with each of my friends, too. Most people will give you a coffee. When I was coming up, most people gave me a coffee.)&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Long term, folks are always going to want stories. Stories are hardwired into human brains. We&#39;ve been telling stories since we learned to talk, and Uncle Og would tell us about that time the tiger nearly got him. AI is never going to replace story telling, because story telling is about hitting people in the feels, and AI doesn&#39;t know anything about the feels.&lt;/p&gt;&lt;p&gt;But the form those stories take will change. In Shakespeare&#39;s time, if you wanted to reach people, and possibly make a bit of scratch, you wrote plays. In Lord Byron&#39;s time, you could make bank as a poet. In Charles Dickens&#39; time, novels. In the early 20th Century, radio was a thing. In the late 20th Century, TV. If you are agnostic about what medium you&#39;re going to tell stories in, you can probably find a medium that needs writers.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Good luck.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/6260109822652483054/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/6260109822652483054' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/6260109822652483054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/6260109822652483054'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2026/05/the-peculiar-way-i-broke-into-video.html' title='The peculiar way  I broke into the video game industry'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-4935237223820494634</id><published>2026-05-14T15:04:14.433-04:00</published><updated>2026-05-16T22:06:49.005-04:00</updated><title type='text'>People are Liking The Caribou Trail</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg1LJkpG1m_afVGQmqZpIFcepbA5B9l4cgpYFzSA1GL6mjkb6ztzKqmwUMMKnIx2Zy2lB8YelVNDZm4m7AIF1w0mERt3gUxMwgwKN-6cNkOdtWLD1EG8J7_fYL0gU52a4IdhkCZDwqHzcUkGP5mpi3SiDJIDT6SEHF6N-l-Wnyq5tjOg-DUUeDN&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1079&quot; data-original-width=&quot;1920&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEg1LJkpG1m_afVGQmqZpIFcepbA5B9l4cgpYFzSA1GL6mjkb6ztzKqmwUMMKnIx2Zy2lB8YelVNDZm4m7AIF1w0mERt3gUxMwgwKN-6cNkOdtWLD1EG8J7_fYL0gU52a4IdhkCZDwqHzcUkGP5mpi3SiDJIDT6SEHF6N-l-Wnyq5tjOg-DUUeDN=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Lisa and I wrote a game* called &lt;i&gt;The Caribou Trail &lt;/i&gt;about the Royal Newfoundland Regiment&#39;s experiences at Gallipoli in 1915&lt;i&gt;. &lt;/i&gt;It came out today!&lt;div&gt;&lt;br /&gt;Console Creatures says, &quot;&lt;a href=&quot;https://www.consolecreatures.com/the-caribou-trail-review/&quot;&gt;Every one in a while, a video game releases -- usually an indie -- that instantly becomes a &#39;must-play&lt;/a&gt;.&#39;&quot;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Mobile Syrup (a Canadian site, natch) calls it &quot;a&lt;a href=&quot;https://mobilesyrup.com/2026/05/14/the-caribou-trail-montreal-unreliable-narrators-review/&quot;&gt; brilliant tribute&lt;/a&gt;&quot;.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;(UPDATE) And here&#39;s what some Steam reviewers said:&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div style=&quot;text-align: left;&quot;&gt;
  &quot;A beautiful game with a touching and heartbreaking story&quot;&amp;nbsp;&lt;br /&gt;&quot;touched my heart 10/10&quot;&amp;nbsp;&lt;br /&gt;&quot;incredibly moving&quot;&amp;nbsp;&lt;br /&gt;&quot;hits the feels&quot;&amp;nbsp;&lt;br /&gt;&quot;💔&quot;&amp;nbsp;&lt;br /&gt;&quot;Firewatch&quot;&amp;nbsp;&lt;br /&gt;&quot;Edith Finch&quot;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;*I was Narrative Director, Lisa was Principal Writer, and a friend of ours named John Rumsby (writer of INHUMAN RESOURCES) wrote a bunch on it, too&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/qE3buPzHIzw?si=KUfa_p7Qz9EniwH_&quot; title=&quot;YouTube video player&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/4935237223820494634/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/4935237223820494634' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/4935237223820494634'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/4935237223820494634'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2026/05/people-are-liking-caribou-trail.html' title='People are Liking The Caribou Trail'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEg1LJkpG1m_afVGQmqZpIFcepbA5B9l4cgpYFzSA1GL6mjkb6ztzKqmwUMMKnIx2Zy2lB8YelVNDZm4m7AIF1w0mERt3gUxMwgwKN-6cNkOdtWLD1EG8J7_fYL0gU52a4IdhkCZDwqHzcUkGP5mpi3SiDJIDT6SEHF6N-l-Wnyq5tjOg-DUUeDN=s72-w400-h225-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-4025005561312265805</id><published>2026-05-13T11:53:56.044-04:00</published><updated>2026-05-16T22:07:06.059-04:00</updated><title type='text'>Luke Plunkett &amp; A Probably Unpopular Opinion About Mixtape</title><content type='html'>&lt;blockquote style=&quot;border-color: currentcolor; border-image: initial; border-style: none; border-width: medium; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgazdPaIEgN924meU6IgXIkRPQ3uVlTu_NMaU4fWWNgf7q6lOUDNnJGDf4OwE5uwcrd4bD0Eyg2iD25WFiakBDTr9UOVgaoq9KtzG2V65UB8HdBfr9h-_Rcn-oxpbO3rQhSUJCq954wlqJvc7vLp-Q9tdSB7gV4ngXwwuLvWUPl9BVVNKLnNlZ-&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;225&quot; data-original-width=&quot;400&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgazdPaIEgN924meU6IgXIkRPQ3uVlTu_NMaU4fWWNgf7q6lOUDNnJGDf4OwE5uwcrd4bD0Eyg2iD25WFiakBDTr9UOVgaoq9KtzG2V65UB8HdBfr9h-_Rcn-oxpbO3rQhSUJCq954wlqJvc7vLp-Q9tdSB7gV4ngXwwuLvWUPl9BVVNKLnNlZ-=w400-h225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;Luke Plunkett nails my mixed feelings about&amp;nbsp;&lt;i&gt;Mixtape&lt;/i&gt;: &lt;a href=&quot;https://aftermath.site/mixtape-review-game-90s&quot;&gt;https://aftermath.site/mixtape-review-game-90s&lt;/a&gt;/.&lt;br /&gt;&lt;br /&gt;So first of all, a ton of people &lt;i&gt;love&lt;/i&gt;&amp;nbsp;Mixtape, and God bless them and the game makers. It&#39;s hard to make any game, and &lt;i&gt;Mixtape &lt;/i&gt;has lovely moments.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;But I feel it could have been stronger and truer. And I think it&#39;s worth looking at how. There&#39;s no point in dragging a trash fire. But when something gets so many things right, it&#39;s worth looking at what it doesn&#39;t get right, and learning from that.&lt;br /&gt;&lt;br /&gt;Mixtape feels a bit... vague to me? And a bit ... off?&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;The characters are lovingly drawn, and the story feels like it&#39;s coming out of someone&#39;s personal experience. So that&#39;s great. There&#39;s a lot of lovely bespoke gameplay -- the skateboarding, Kaiju mode, running and flying...&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;But... &lt;i&gt;where &lt;/i&gt;are we?&lt;br /&gt;&lt;br /&gt;&lt;i&gt;American Graffiti&lt;/i&gt; felt real and strange and true and iconic because it was a keenly observed love letter to George Lucas&#39;s senior year in 1962 Modesto.&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;i&gt;Dazed &amp;amp; Confused&lt;/i&gt;, same, but Richard Linklater&#39;s love-and-hate letter to 1976 in East Texas. You can tell &lt;i&gt;Dazed and Confused&lt;/i&gt;&amp;nbsp;is true because of the subplot of the seniors attacking the freshmen with wooden paddles: violent, unjust assaults that are somehow approved by the whole town. No writer would make that up -- it&#39;s too incredible &lt;i&gt;not&lt;/i&gt; to be true.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Oh, and &lt;i&gt;Metropolitan&lt;/i&gt;, about rich WASPy prep school kids in Manhattan in the 1980s. I went to Dalton, which was Jewish, not WASPy, but I was in plays with those kids, and went to college with them, and yes they are like that.&lt;/p&gt;&lt;p&gt;Fiction, if you&#39;re not careful, can be too symmetrical. Too smooth. Everything all ties together, with no loose ends. Everything adds up to something.&lt;/p&gt;&lt;p&gt;Reality has an awkward shape. Reality is assymmetrical. Reality has rough edges. Lots of things happen in reality that make no apparent sense and add up to nothing. It&#39;s only in memory, and fiction, that things add up.&lt;br /&gt;&lt;br /&gt;(&quot;A portrait,&quot; said John Singer Sargent, &quot;is a picture where something is wrong with the mouth.&quot;)&lt;/p&gt;&lt;p&gt;In a fairy story, or a puzzle game, we&#39;re not looking for reality. We want symmetry and sense. But in a naturalistic story, the creator has to walk a fine line between nothing adding up (and then it&#39;s not a story) and things adding up too much.&lt;/p&gt;&lt;p&gt;It sounds like a paradox, but specificity is what makes a work of fiction feel universal. A keenly observed, specific portrait feels more human and true than an average.&amp;nbsp;&lt;/p&gt;&lt;p&gt;By &quot;true&quot; and &quot;specific&quot; I don&#39;t mean &quot;literally true.&quot; &lt;i&gt;Lord of the Rings&lt;/i&gt;&amp;nbsp;is specific, and so feels universal, but not because elves and orcs really exist. It has a carefully curated assymmetry. There is evil in the world, but the evil isn&#39;t a single entity. There&#39;s Sauron and then there&#39;s Saruman, who wants to be Sauron. And then there&#39;s Smaug, who is just hungry for gold. And then there&#39;s Shelob, who is just hungry.&amp;nbsp;&lt;/p&gt;&lt;p&gt;So, &lt;i&gt;Mixtape&lt;/i&gt;. I didn&#39;t grow up in the &#39;90s, so I&#39;ll take Luke&#39;s word for it. But I feel like there is an odd blurriness to &lt;i&gt;Mixtape&lt;/i&gt;. I don&#39;t know where I am. I don&#39;t know what year it is in the 1990s. I don&#39;t know where in NoCal I am. Cassandra is going off to an unnamed college that looks a bit like ... UCLA, maybe? And I don&#39;t hear California cadences in the dialogue.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;(I spent tenth grade in Palo Alto, California, and I&#39;ve got a brother who lives up in the dry hills East of Sacramento. I lived in LA for fifteen years, in the shadow of the 10/405 interchange, and for a while I was married to a gal who grew up at the northern end of the Sacramento Valley, near Red Bluff. I&#39;ve heard a lot of Californian.)&lt;/p&gt;&lt;p&gt;&lt;i&gt;Mixtape &lt;/i&gt;was made by Australians. Luke Plunkett thinks it shows, and I feel the same. Is this California from personal observation? Or from &lt;i&gt;Fast Times at Ridgemont High&lt;/i&gt;? Or is it really Australia, but through a California photo filter? This is maybe just my imagination, but if I try to hear what the characters are saying with an Australian accent, the dialogue starts to ring truer. Underneath the sk8ter grunge, it&#39;s got that wry, deprecatory, articulate looseness that is so Ozzie, and&amp;nbsp;&lt;i&gt;so &lt;/i&gt;not the California I know.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Why would a team of Australians make a game about California? Did someone tell them that no one would want to play a game about Australians growing up in the 1990s?&amp;nbsp;&lt;br /&gt;&lt;br /&gt;&quot;Okay,&quot; you say, &quot;But you, Alex, wrote a game set in Britain, where you never lived, and another one set in an unnamed state in the Deep South that somehow has bayous AND mountains AND caverns. And didn&#39;t you literally just have a &lt;a href=&quot;https://www.consolecreatures.com/the-caribou-trail-review/&quot;&gt;game come out about Newfoundlanders at Gallipoli in 1915&lt;/a&gt;?&quot;&lt;br /&gt;&lt;br /&gt;Yep. We made &lt;i&gt;We Happy Few&lt;/i&gt;&amp;nbsp;not out of any direct, personal observation of Britain in the 1960s, but out of all the British media we scarfed up over the years:&amp;nbsp; Monty Python, A Clockwork Orange, 1984, Brave New World, The Beatles, Gilbert &amp;amp; Sullivan, &lt;i&gt;Blow &lt;/i&gt;&lt;i&gt;Up&lt;/i&gt;, &lt;i&gt;Austin Powers&amp;nbsp;&lt;/i&gt;etc. etc. It was always intended to be a fairy tale. By some miracle, British folk felt we got something right.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Sometimes a foreigner sees something clearly that a local doesn&#39;t notice. Wim Wenders&#39; &lt;i&gt;Paris, Texas&lt;/i&gt;&amp;nbsp;finds some of the oddness in Texas that only a German might call out. &lt;i&gt;Blow Up&lt;/i&gt;&amp;nbsp;is a snapshot of Swinging London by an Italian, and &lt;i&gt;Austin Powers&lt;/i&gt;&amp;nbsp;is a pastiche of Bond movies (and &lt;i&gt;Blow Up&lt;/i&gt;!) written by and starring a Canadian.&lt;br /&gt;&lt;br /&gt;When we turned to make &lt;i&gt;South of Midnight&lt;/i&gt;, there was a real concern that we were a largely French Canadian team making a game set in the Deep South. But the creative director, David Sears, grew up in the Deep South, and the game was his vision and his memories. And Lisa grew up in Texas and Louisiana. Bunny Flood is a lot of the moms of the girls Lisa went to school with. We went on multiple research trips down there to get the feel of the land. And we hired writers and consultants to give us some insights -- some specificityand asymmetry. We worked with Jeremy Love (&lt;i&gt;Bayou&lt;/i&gt;) on the monsters. We had a folklorist come and tell the team folktales. We read a lot of Southern Gothic literature. But there, too, we weren&#39;t trying to make an accurate slice-of-life about growing up in the Deep South. We were telling a fairy story.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;And &lt;i&gt;The Caribou Trail&lt;/i&gt;&amp;nbsp;is a fairy story too, and, well, no one at all is still around who went to Gallipoli with the Royal Newfoundland Regiment.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;I&#39;m glad &lt;i&gt;Mixtape&lt;/i&gt;&amp;nbsp;is having its moment. It gets so many things right.&lt;/p&gt;&lt;p&gt;But ... what if they&#39;d set it in Oz! Couldn&#39;t it have been so much more specific? Sharp, painful, true and hilarious?&amp;nbsp;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/4025005561312265805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/4025005561312265805' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/4025005561312265805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/4025005561312265805'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2026/05/luke-plunkett-probably-unpopular.html' title='Luke Plunkett &amp; A Probably Unpopular Opinion About Mixtape'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEgazdPaIEgN924meU6IgXIkRPQ3uVlTu_NMaU4fWWNgf7q6lOUDNnJGDf4OwE5uwcrd4bD0Eyg2iD25WFiakBDTr9UOVgaoq9KtzG2V65UB8HdBfr9h-_Rcn-oxpbO3rQhSUJCq954wlqJvc7vLp-Q9tdSB7gV4ngXwwuLvWUPl9BVVNKLnNlZ-=s72-w400-h225-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-1572520939902230594</id><published>2026-05-04T18:08:00.002-04:00</published><updated>2026-05-14T15:06:12.738-04:00</updated><title type='text'>A rose by any other name would vote for AOC. </title><content type='html'>&lt;p&gt;The WaPo has a &lt;a href=&quot;https://www.washingtonpost.com/business/2024/09/13/popular-names-republican-democrat/&quot; target=&quot;_blank&quot;&gt;fun article&lt;/a&gt; showing the rightward or leftware tilt of a bunch of first and last names. It&#39;s not super-surprising that names common among Black and Jewish people tend to belong to Democrats, and names common to White Anglo-Saxon people tend to belong to Republicans. My name, Epstein, is Jewish, and wouldn&#39;t you know it, the name Epstein tilts hugely Democratic. Alex tilts a little bit blue.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Where this survey is useful narratively is if you are naming a fictional character. If you want your reader to feel like your female NPC is 50ish, call her Lisa. 40ish, call her Jennifer. I often check out the US Census charts to see what a common name was around when my NPC was born.&lt;/p&gt;&lt;p&gt;Similarly,&amp;nbsp;naming a character Brock or Darlene suggests a Republican, while Gracie and Mattie are probably Democrats.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Handy, huh?&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/1572520939902230594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/1572520939902230594' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/1572520939902230594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/1572520939902230594'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2026/05/a-rose-by-any-other-name.html' title='A rose by any other name would vote for AOC. '/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-9147976712745092700</id><published>2026-05-02T17:38:00.006-04:00</published><updated>2026-05-02T17:49:09.645-04:00</updated><title type='text'>By the way, Ophelia is pregnant...</title><content type='html'>&lt;p&gt;I wrote this in 2008 and put it up on my old website. But now I realize my old website is no longer there. So here it is again:&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;&lt;a href=&quot;https://i0.wp.com/mybeautfulthings.com/wp-content/uploads/2014/03/ophelia-by-john-everett-millais.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;303&quot; data-original-width=&quot;450&quot; height=&quot;303&quot; src=&quot;https://i0.wp.com/mybeautfulthings.com/wp-content/uploads/2014/03/ophelia-by-john-everett-millais.jpg&quot; width=&quot;450&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;&lt;br /&gt;Has anyone noticed
that Ophelia is pregnant? In all the productions of Hamlet that I&#39;ve seen, she
is interpreted as an innocent girl in love with the doomed Prince. He breaks
her heart, and her sanity goes with it. She drowns herself out of madness.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;But maybe her
madness has method to it. In Ophelia&#39;s first scene (I, iii), her brother
Laertes warns her to beware of Hamlet&#39;s affection for her&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: 0.5in;&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;&quot;For Hamlet and the trifling of his favor,&lt;br /&gt;
Hold it a fashion and a toy in blood...&lt;br /&gt;
no more.&quot;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;In other words: the
Prince is toying with you. Ophelia demurs (&quot;No more but so?&quot;) but
appears to submit to her brother&#39;s wishes.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Later in the same
scene, Ophelia&#39;s father Polonius complains,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: 0.5in;&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;&quot;&#39;Tis told me, he hath very oft of late&lt;br /&gt;
Given private time to you, and you yourself&lt;br /&gt;
Have of your audience been most free and bounteous.&quot;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;That is, &quot;You&#39;ve
been spending a lot of time alone with this guy,&quot; with a hint of &quot;you&#39;ve been giving him too much.&quot; Ophelia, in the
time-honored tradition of daughters lying to fathers, claims the relationship is completely
innocent: &quot;he hath importun&#39;d me with love / In honorable fashion.&quot;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;In II, ii, while
pretending to be mad, Hamlet warns Polonius that &quot;Conception is a
blessing, but not as your daughter may conceive - friend look to&#39;t&#39;. &lt;br /&gt;
[Thanks to reader Winnie H for this point.]&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Then, as Carol Malone
notes in&amp;nbsp;&lt;a href=&quot;http://carolmalone.blogspot.ca/2011/07/hamlet-oh-by-way-ophelia-is-pregnant.html&quot;&gt;her
blog post about this very article&lt;/a&gt;, Polonius observes,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;&quot;How pregnant
sometimes his replies are!&quot; (II.II, 220)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;If the audience thinks
Ophelia&#39;s pregnant -- having her put her hand on her belly once in Act I will
do it -- then having Hamlet pun on &quot;conceive&quot; and then having
Polonius obliviously say Hamlet&#39;s replies are &quot;pregnant&quot; -- well, the
groundlings are elbowing each other in the ribs at this point.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Act III kicks it up a
notch. In III:i, Hamlet probably overhears the King and Polonius setting
Ophelia to spy on him. (I say probably, because all that&#39;s needed is for Hamlet
to enter seven lines before he speaks; that explains why he turns on her.) Ophelia
listens to his famous so-called soliloquy. Then he pretends to notice her for
the first time, and says, with beautiful poetry and really amazing viciousness:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: 0.5in;&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Nymph, in thy orisons&lt;br /&gt;
be all my sins remembered.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Orisons are prayers:
&quot;Girl, remember all my sins in your prayers.&quot; This could mean just,
&quot;Pray for me,&quot; but Shakespeare&#39;s slyer than that. How can she
remember his sins, unless they sinned together?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;(It&#39;s not a soliloquy,
as David Ball notes in his excellent book&amp;nbsp;&lt;i&gt;Backwards and Forwards&lt;/i&gt;;
it&#39;s a monologue. Hamlet knows she&#39;s listening. He even calls death, &quot;The
bourne from which no traveler returns&quot; but he knows better. His father has
bloody well returned from it!)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Hamlet really lays
into Ophelia in III:i, ending by telling her, &quot;To a nunnery, go!&quot; In
high school they tell you that &quot;nunnery&quot; was slang for a whorehouse,
but it is also, more literally, an excellent place for a family to send a pregnant,
unmarried noblewoman. The nuns will take care of her, and keep her out of
sight, and the baby can be handed off to someone else to raise.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;But it is the mad
songs that Ophelia sings in IV:7 that really give away her secret. More than
half of her songs are songs of mourning; after all, Hamlet has just killed
Ophelia&#39;s father. That might be why Ophelia warns, &quot;Lord, we know what we
are, but know not what we may be.&quot; After all, she is no longer the
daughter of the King&#39;s chamberlain; she is now only the daughter of a dead old
man. But perhaps she knows all too well what she soon may be, for shortly she
sings:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: 0.5in;&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Tomorrow is St. Valentine&#39;s day&lt;br /&gt;
All in the morning betime&lt;br /&gt;
And I a maid at your window&lt;br /&gt;
To be your Valentine.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: 0.5in;&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Then up he rose and donn&#39;d his clothes&lt;br /&gt;
and dupp&#39;d the chamber door;&lt;br /&gt;
Let in the maid, that out a maid&lt;br /&gt;
Never departed more.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Why is Ophelia singing
about a maid seduced by her lover? Aside from the songs of mourning, all her
songs are songs of betrayed love. A few lines later, she is singing an even
more pointed song:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: 0.5in;&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Quoth she, &quot;Before you tumbled me,&lt;br /&gt;
You promis&#39;d me to wed.&quot;&lt;br /&gt;
He answers:&lt;br /&gt;
&quot;So would I ha&#39;done, by yonder sun,&lt;br /&gt;
An thou hadst not come to my bed.&quot;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;It is hard to avoid
the thought that Hamlet has seduced and abandoned her.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;When Ophelia returns,
she has gathered herbs. &quot;There&#39;s rosemary, that&#39;s for remembrance; pray
you love, remember...&quot; The various herbs have symbolic meanings
well-documented in the scholarship, but the only herb she intends for herself
is rue: &quot;...there&#39;s rue for you, and here&#39;s some for me; we may call it
herb of grace o&#39;Sundays; O, you must wear your rue with a difference.&quot;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;The symbolic meaning
of rue is regret. Ophelia has much to rue, but the symbolic meaning is not the
only one.&amp;nbsp;&lt;b&gt;The herb rue (ruta graveolens, aka Herb-of-Grace) is a
powerful abortifacient.&lt;/b&gt;&amp;nbsp;My herbiary notes that rue is &quot;Lethally
toxic, do not use during pregnancy.&quot;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Herbal abortifacients
are mild poisons. You poison yourself to the point where your body decides it&#39;s
too sick to support the growing embryo, and rejects it. If you miscalculate in
one direction, continued pregnancy; in the other direction, you die. No one
would take rue as a poison; it&#39;s an ugly way to go. Presumably Shakespeare
would have given Ophelia something painless if she had intended to poison
herself; hemlock, say.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;A girl who has been
seduced and abandoned need fear no more than a broken heart, provided there is
no evidence of her shame. But if she is pregnant, then there is no way to hide
what she has done, unless she can abort the child, or kill herself. And, indeed,
shortly thereafter, Ophelia drowns herself.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;The conventional
interpretation is that Hamlet has broken her heart and killed her father. But
the play seems to suggest strongly that Hamlet has seduced her, and to hint
that she is pregnant as well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;It is not hard to
imagine Ophelia falling in love with the romantic Prince, and giving in to his
passions. He has promised to marry her, and it is not an impossible promise.
The Queen later says of Ophelia (V: 2) &quot;I hop&#39;d thou shouldst have been my
Hamlet&#39;s wife.&quot; Ophelia might well have hoped to become Queen when Hamlet
ascended the throne, as his uncle Claudius has promised.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Hamlet has been away
at Wittenberg long enough for Claudius to murder Hamlet&#39;s father and then to
marry his mother Gertrude, and then for the news to reach Hamlet. Presumably
this would be a few months at least, long enough for Ophelia to know she&#39;s pregnant.
When he returns, she is hoping he&#39;ll do the right thing.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;But Hamlet rejects
her, kills her father, and to destroy all hope, is sent by King Claudius to
England to be executed. What will become of the mother of the doomed prince&#39;s
bastard? There is only one way to preserve her honor, and she takes it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;The point is, the next
time someone puts on Hamlet, Ophelia really ought to be showing. Okay?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;b&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;NOTES:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;&amp;nbsp;A reader writes in to remind me just how
specific Gertrude is when she later describes Ophelia&#39;s suicide -- as if she
saw it, but did nothing about it. That would make perfect sense if Gertrude
knew Ophelia&#39;s problem, and agreed that suicide was her only real option.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;b&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Amy Aldro&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;&amp;nbsp;writes in to point out that the heroine
of&amp;nbsp;&lt;i&gt;The Rape of Lucrece&lt;/i&gt;&amp;nbsp;&quot;kills herself after Tarquin rapes
her to preserve her honour.&quot; So it&#39;s a theme Shakespeare is familiar with.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;b&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Autumn S&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;&amp;nbsp;points out that during the play Ophelia
says it has been &quot;Twice two months&quot; since his father&#39;s death.&amp;nbsp;&lt;/span&gt;After four or more
months of being pregnant, would people not begin to notice the pregnant belly
that she had?&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Well, it could be that
Ophelia&amp;nbsp;&lt;i&gt;is&lt;/i&gt;&amp;nbsp;showing, and people are talking around it; it could
also be that Ophelia&#39;s pregnancy is not so obvious in an Elizabethan dress.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;b&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Jack K&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;&amp;nbsp;writes in:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Parts of what is said
to the queen by a gentleman may also imply that there is talk of Ophelia being
pregnant with Hamlet&#39;s child. Especially if she is singing in public the things
she later sings in that scene.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;Gentleman:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;&lt;blockquote style=&quot;border-color: currentcolor; border-image: initial; border-style: none; border-width: medium; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;She speaks much of her
father; says she hears&lt;br /&gt;There&#39;s tricks i&#39; the
world, and hems, and beats her heart;&lt;br /&gt;Spurns enviously at
straws; speaks things in doubt,&lt;br /&gt;That carry but half
sense: her speech is nothing,&lt;br /&gt;Yet the unshaped use
of it doth move&lt;br /&gt;The hearers to
collection; they aim at it,&lt;br /&gt;And botch the words up
fit to their own thoughts;&lt;br /&gt;Which, as her winks,
and nods, and gestures yield them,&lt;br /&gt;Indeed would make one
think there might be thought,&lt;br /&gt;Though nothing sure,
yet much unhappily.&lt;br /&gt;&#39;Twere good she were
spoken with; for she may strew&lt;br /&gt;Dangerous conjectures
in ill-breeding minds.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;























&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-ansi-language: EN-CA;&quot;&gt;I.e. &quot;Her crazy
talk is giving people ideas; tell her to cut it out.&quot; He&#39;s a bit vague
about what sort of ideas, but note the &quot;ill-breeding minds.&quot;
Shakespeare was super fond of double-entendres. Only ill-bred people would
gossip about Ophelia; but maybe she&#39;s been breeding, and that&#39;s the problem.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span lang=&quot;EN-US&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/9147976712745092700/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/9147976712745092700' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/9147976712745092700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/9147976712745092700'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2026/05/by-way-ophelia-is-pregnant.html' title='By the way, Ophelia is pregnant...'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-1046724542184156378</id><published>2026-04-08T09:38:00.009-04:00</published><updated>2026-05-01T12:29:16.745-04:00</updated><title type='text'>Vibe Coding in Claude</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://static01.nyt.com/images/2018/05/15/arts/01hal-voice1/merlin_135847308_098289a6-90ee-461b-88e2-20920469f96a-superJumbo.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1000&quot; data-original-width=&quot;1333&quot; height=&quot;240&quot; src=&quot;https://static01.nyt.com/images/2018/05/15/arts/01hal-voice1/merlin_135847308_098289a6-90ee-461b-88e2-20920469f96a-superJumbo.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;I&#39;ve been messing around with vibe coding in Claude in Godot, Python and Javascript. Some observations:&lt;p&gt;&lt;/p&gt;&lt;p data-pm-slice=&quot;1 1 []&quot;&gt;1. This is a fantastic resource for someone who hasn&#39;t really coded since RAM was measured in KB and cell phones were bricks you could use in a street fight.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;p data-pm-slice=&quot;1 1 []&quot;&gt;2. However, Claude does not always get it right. I had to do about as much debugging as I would normally have done for a chunk of code that size. Fortunately, you can tell Claude what the bug is and Claude will identify the error. Unfortunately, Claude may be wrong about that, too.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;3. Claude&#39;s code is not elegant -- it does kludgy things like put a &quot;goto&quot; at the end of every branch of an if/elseif/else structure rather than just putting one goto after the structure. Yecch.&lt;/p&gt;&lt;p data-pm-slice=&quot;1 1 []&quot;&gt;4.  These are tiny stretches of code. I have doubts about how well Claude would handle a bigger coding project. But a programmer could probably use it to generate bits and pieces of code more quickly.&lt;/p&gt;&lt;p data-pm-slice=&quot;1 1 []&quot;&gt;5.  Technology has rarely reduced the amount of work. It has increased the productivity of that work. Since the arrival of personal computers, there aren&#39;t fewer people in offices, there are more. Programming itself has gone through multiple iterations of automation. Assembly language was a way to automate machine language. Programming languages were a way to automate assembly language. Scripting (in various environments such as game engines) is a way to automate programming. I suspect we won&#39;t need fewer programmers, we&#39;ll just have more complex software for the same price.&lt;/p&gt;&lt;p data-pm-slice=&quot;1 1 []&quot;&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/1046724542184156378/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/1046724542184156378' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/1046724542184156378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/1046724542184156378'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2026/04/vibe-coding-in-claude.html' title='Vibe Coding in Claude'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-2355790313821788612</id><published>2026-03-06T14:04:00.000-05:00</published><updated>2026-03-06T14:04:13.914-05:00</updated><title type='text'>The talk was fun!</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh5R-Uwc7IcMG7n3ZxdVUWnvA1zsYXnAgeHYuWyEyX24ucHCB99439hmnqbJq4rccaG7-ixJXMbHc7Nnb2D08NxJRccp5Ev1WIQl_MM2gS2nZz0s_l4PMnG4tI5zgROFqtu8KhscCVQGySduQ0ZrwdPRc4bcfUet6tEwDyafjCx4wEuqGOaXhys&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1404&quot; data-original-width=&quot;1916&quot; height=&quot;234&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh5R-Uwc7IcMG7n3ZxdVUWnvA1zsYXnAgeHYuWyEyX24ucHCB99439hmnqbJq4rccaG7-ixJXMbHc7Nnb2D08NxJRccp5Ev1WIQl_MM2gS2nZz0s_l4PMnG4tI5zgROFqtu8KhscCVQGySduQ0ZrwdPRc4bcfUet6tEwDyafjCx4wEuqGOaXhys&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEh7-eg37RnqdmiqrATHF-uudFOeRiZlQ61D3JnlER5g6UfXQ1YIthnXSx-5SrJcT2Nc8ZaFxSspAF_kid_SAwwmNCT-r9d16K5l9xFle6BITAAVQJOncAc2bKxNnnoE3YaXVhEWeqw8ktcbJ9EGWlKmfSxfx7y1N6LETZyXIC-vdj2GUorOLy5B&quot; 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height=&quot;220&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjYqiCCAMmRSvxFXJN9Uv3Vm8r8SStWI6EaDmnbzl5XPSt_DDrFi2OQpzQCrRCWIN2TMqzZ3Nbmy_scbd9J2fcYlYXoi05lVgCRx5uB1iNoSF7erWCyzc1UGpObp8LXijbLOdRIGSuCm1xifrFRU8gd3C4hRzWmrT-YtUVAJhPZ6aEoj4f8CfhD&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;p&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/2355790313821788612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/2355790313821788612' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/2355790313821788612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/2355790313821788612'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2026/03/the-talk-was-fun.html' title='The talk was fun!'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEh5R-Uwc7IcMG7n3ZxdVUWnvA1zsYXnAgeHYuWyEyX24ucHCB99439hmnqbJq4rccaG7-ixJXMbHc7Nnb2D08NxJRccp5Ev1WIQl_MM2gS2nZz0s_l4PMnG4tI5zgROFqtu8KhscCVQGySduQ0ZrwdPRc4bcfUet6tEwDyafjCx4wEuqGOaXhys=s72-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-2250906831788127480</id><published>2026-03-04T15:29:00.000-05:00</published><updated>2026-03-04T15:29:02.547-05:00</updated><title type='text'>I&#39;m giving a talk!</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhyjDLOyHCB5BlGkhfGe6lDIycR1aUoo33ajvK1fHE2LnJI1DEXeoJm4idCxNN6njOGKpdK06BXvqhcyGqxvFtGepUT2kso6B_NbE749TOF_pupR3rj3wI98yNSGhatYZUKD0hcz--jbS2-PCJejCoSbVdXNtsfAeUmJZzAH4ap2rL8UO2MiWnZ&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;800&quot; data-original-width=&quot;800&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhyjDLOyHCB5BlGkhfGe6lDIycR1aUoo33ajvK1fHE2LnJI1DEXeoJm4idCxNN6njOGKpdK06BXvqhcyGqxvFtGepUT2kso6B_NbE749TOF_pupR3rj3wI98yNSGhatYZUKD0hcz--jbS2-PCJejCoSbVdXNtsfAeUmJZzAH4ap2rL8UO2MiWnZ=w320-h320&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;I&#39;m giving a talk tomorrow at Cinesite in Montreal about &quot;What Game Devs Should Know about Narrative.&quot; (&lt;a href=&quot;https://www.zeffy.com/fr-CA/ticketing/workshop-writing-for-videos-games&quot;&gt;You can still buy a ticket! 5 places left&lt;/a&gt;.) We&#39;re going to play a round of Ludonarrative Resonance. As I&#39;ve mentioned before, this is a game where you draw cards for Player Character, Situation, Goal and Mechanic, and you have to make up a story that works within those parameters.&lt;p&gt;&lt;/p&gt;&lt;p&gt;Tomorrow&#39;s cards are:&lt;br /&gt;&lt;br /&gt;Player character&lt;br /&gt;&lt;/p&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;An apologetic Englishman&lt;/li&gt;&lt;li&gt;A beginning witch&lt;/li&gt;&lt;li&gt;A misunderstood monster&lt;/li&gt;&lt;li&gt;An addicted detective&lt;/li&gt;&lt;li&gt;An escaped android&lt;/li&gt;&lt;li&gt;A sulky teenager&lt;/li&gt;&lt;li&gt;A new vampire&lt;/li&gt;&lt;li&gt;An orphan girl&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;Situation&lt;/div&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;A building with a secret&lt;/li&gt;&lt;li&gt;Zombie apocalypse&lt;/li&gt;&lt;li&gt;A decayed city in a faithless empire&lt;/li&gt;&lt;li&gt;Paris in the 1920s, sort of&lt;/li&gt;&lt;li&gt;Alien invasion&lt;/li&gt;&lt;li&gt;A forgotten town&lt;/li&gt;&lt;li&gt;Renaissance Florence&lt;/li&gt;&lt;li&gt;Civil war&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;Goal&lt;/div&gt;&lt;div&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;Escape&lt;/li&gt;&lt;li&gt;Break the cycle&lt;/li&gt;&lt;li&gt;Bring your beloved back&lt;/li&gt;&lt;li&gt;Bring back the Old Gods&lt;/li&gt;&lt;li&gt;Infiltrate the Organization&lt;/li&gt;&lt;li&gt;Get home in time&lt;/li&gt;&lt;li&gt;Reveal the Truth&lt;/li&gt;&lt;li&gt;Crush your enemies, see them driven before you, etc.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;Mechanic&lt;/div&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;Deck Builder&lt;/li&gt;&lt;li&gt;Time Loop&lt;/li&gt;&lt;li&gt;Romance Sim&lt;/li&gt;&lt;li&gt;City Builder&lt;/li&gt;&lt;li&gt;Rhythm&lt;/li&gt;&lt;li&gt;Shmup&lt;/li&gt;&lt;li&gt;Metroidvania&lt;/li&gt;&lt;li&gt;Roguelike&lt;/li&gt;&lt;li&gt;Soulslike&lt;/li&gt;&lt;li&gt;Crafting&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;I did this a while ago with a large group, and one person kinda monopolized the conversation, so this time I&#39;m making teams of four, and each team can pitch their idea.&lt;/p&gt;&lt;p&gt;Additional rules are:&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;you can interpret the words on your card however you like&lt;/li&gt;&lt;li&gt;if you absolutely hate your combination of cards, you may throw out ONE card and replace it with something better that you made up.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;What do you think? What cards am I missing?&lt;/div&gt;&lt;p&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/2250906831788127480/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/2250906831788127480' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/2250906831788127480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/2250906831788127480'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2026/03/im-giving-talk.html' title='I&#39;m giving a talk!'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEhyjDLOyHCB5BlGkhfGe6lDIycR1aUoo33ajvK1fHE2LnJI1DEXeoJm4idCxNN6njOGKpdK06BXvqhcyGqxvFtGepUT2kso6B_NbE749TOF_pupR3rj3wI98yNSGhatYZUKD0hcz--jbS2-PCJejCoSbVdXNtsfAeUmJZzAH4ap2rL8UO2MiWnZ=s72-w320-h320-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-6905969686474624073</id><published>2026-01-16T18:52:00.000-05:00</published><updated>2026-01-16T18:52:00.643-05:00</updated><title type='text'>I didn&#39;t come here for an argument</title><content type='html'>&lt;p&gt;&amp;nbsp;I was listening to &lt;a href=&quot;https://youtu.be/94O2Lu4O2_k?si=b2GG7AmaPIantUns&quot; target=&quot;_blank&quot;&gt;Julius Kuschke&#39;s Narrascope 2019 talk about interactive dialogue systems&lt;/a&gt;, and it occurred to me that we don&#39;t see enough dialogue systems where you get at least one of the options almost as soon as the other person starts talking. Because, let&#39;s face it, people do not listen very well. Sometimes they&#39;re just waiting until the other person stops talking so they can say what they planned to say all along, and some don&#39;t wait.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;i&gt;Firewatch&lt;/i&gt;&amp;nbsp;gives you dialogue options before your dispatcher is done talking. But the conversations are fairly slow and thoughtful. It&#39;s not really the cut and slash of repartee.&lt;/p&gt;&lt;p&gt;Obviously, this sort of system requires a bit more programming (gasp!) and the conversations have to be designed more carefully. But it does eliminate those dreadful pauses that kill the momentum in most conversations with NPCs.&amp;nbsp;&lt;/p&gt;&lt;p&gt;I&#39;d love to see a dialogue system where individual responses pop onscreen as the NPC&#39;s dialogue triggers them, so your &quot;yeah yeah yeah whatever here&#39;s what I want&quot; response might pop up immediately, while an emotional response to the NPC&#39;s heartbreaking dilemma might require listening to their whole speech.&amp;nbsp;&lt;/p&gt;&lt;p&gt;What would be superfun would be the occasional dialogue option that the &lt;i&gt;NPC &lt;/i&gt;interrupts, but that&#39;s probably too much to ask.&amp;nbsp;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/6905969686474624073/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/6905969686474624073' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/6905969686474624073'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/6905969686474624073'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2026/01/i-didnt-come-here-for-argument.html' title='I didn&#39;t come here for an argument'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-1863552717727729428</id><published>2025-12-15T15:14:00.007-05:00</published><updated>2025-12-15T15:14:47.555-05:00</updated><title type='text'>Conversational Combat?</title><content type='html'>&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; white-space-collapse: preserve;&quot;&gt;Dialogue is a core narrative delivery system in most narrative games. However, games rarely offer players dialogue choices that matter. Cutscenes can be lovely, but the player can’t interact with them, just watch and enjoy them. Branching dialogue is normally only informative – the player can find out various bits of information about the world and the characters if they are so inclined.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;span id=&quot;docs-internal-guid-1c942ff9-7fff-b17a-5bf7-c3d35d9e6a0c&quot;&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;At a basic level, dialogue choices are expensive because you have to record and animate content that the player may never see. Producers &lt;i&gt;hate &lt;/i&gt;that.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Game designers often want to minimize dialogue, especially cutscenes. After all, as you’ve probably heard before, “It’s not a movie, it’s a game.”&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Early on in the development of South of Midnight, our creative director insisted that he only wanted 1% of the game to be cutscenes. (What he wanted those scenes to do seemed like it was going to take much more than 1% of the game, and in fact the game ended up more like 8%-10% cutscenes.)&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Informative branching dialogue involves more button-pressing than cutscenes. But it usually requires no thought on the part of the player. You can just click through as many dialogue options as you like, and at the end of it, you’ll get a new objective in your journal.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-size: 14.6667px;&quot;&gt;If you’re lucky, you might be able to sell your colleagues on purely expressive choices, where you can choose what your character says, but only so long as it has no effect on anyone but the player. In Kentucky Route Zero, for example, dialogue choices are there solely to allow you to define your instance of the main character.&amp;nbsp;You can pick any dialogue option, but only you will ever care about it.&lt;/span&gt;&lt;span style=&quot;font-size: 14.6667px;&quot;&gt;
&lt;/span&gt;&lt;span style=&quot;font-size: 14.6667px;&quot;&gt;
&lt;/span&gt;&lt;span style=&quot;font-size: 14.6667px;&quot;&gt;This can go awry. In a certain well-liked RPG, I picked all the nastiest responses. NPCs never reacted negatively to them. They certainly didn&#39;t tell me to eff off and come back when I had a better attitude. I felt betrayed and stopped playing the game.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-size: 14.6667px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-size: 14.6667px;&quot;&gt;(By the way, I&#39;m not against purely expressive dialogue choices. I pitched an expressive dialogue system on a game I was narrative directing. The main character could say her dialogue angrily, sarcastically, or hurt. The next NPC line would respond to that emotion. The idea got cut for scope.)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;The shame of it is that good dialogue is &lt;i&gt;dramatic&lt;/i&gt;. My definition of a drama is that at least one, but hopefully both characters are asking the other for something, and aren&#39;t getting it, and don&#39;t want to give the other person what they are asking for. &lt;b&gt;Dramatic dialogue is dialogue where someone is trying to get something from someone else by talking. &lt;/b&gt;The scene is over when they get it, or give up on getting it. &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;A dramatic scene is, therefore, a form of combat. Each character can win or lose the conversation.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;But it is almost never a form of combat in games. Why? Because we feel that it’s too much to ask of the player to listen to the NPC and make their dialogue choices accordingly. I mean, what happens if they fail the conversation? No, no, better to put it in a cutscene or an in-game scene you can’t fail.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;It’s possible to find examples of “conversational combat,” but they’re rare.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://oyster.ignimgs.com/mediawiki/apis.ign.com/deus-ex-human-revolution/e/e5/36_right.jpg?width=1600&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;336&quot; data-original-width=&quot;600&quot; height=&quot;336&quot; src=&quot;https://oyster.ignimgs.com/mediawiki/apis.ign.com/deus-ex-human-revolution/e/e5/36_right.jpg?width=1600&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;Deus Ex: Mankind Divided gives you five conversations you can succeed or fail at. For example, you need to get into the morgue in the police station. You can talk a desk cop named Wayne Haas into letting you in there.&amp;nbsp;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;You succeed by realizing he’s motivated by guilt for killing a fifteen-year-old kid pursuant to an order that Adam Jensen, the hero, refused to do. But you can’t just take one consistent tack in the conversation. Depending on what he says, your best choice may be to absolve him of his guilt, confront him with it, or plead for him to cut you some slack.&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-size: 14.6667px;&quot;&gt;The &quot;social boss battles&quot; in DE:MD aren&#39;t easy. I beat Wayne Haas, but there was at least one I did not beat. . &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Deus Ex as a franchise is famous for giving players multiple ways to accomplish missions, so while you can fail the conversation with Wayne, it does not block your progression. You can still sneak into the morgue through the air vents, or, y&#39;know, simply slaughter everyone.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;But this is not an ideal model for games. Offering the player two separate ways to do something is expensive. It’s the sort of thing that will get cut when you inevitably scope the game down.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;But if we adopt a different paradigm, it’s simple to provide dialogue choices that don’t require any branching narrative. That is to treat conversation as just another form of combat.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;We expect combat sequences to challenge us. If there is no way to fail a combat mission, it’s not a game, it’s a walking simulator. What happens when you get killed in a combat mission? You go back to a checkpoint.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;If we adopt this paradigm, then what happens when you fail a conversational combat? No problem. You go back to a checkpoint. You can try a slightly different or a very different strategy. You can avoid the dialogue choices that got you “killed.”&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Obviously this is much, much cheaper than providing an alternate way to fulfill the mission.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;In turn, this allows the conversational combat to have varying degrees of difficulty. We know the player is sooner or later going to make the right choices. So we don’t have to make it obvious which they are. To make it fair, we need to give the player enough information to make an intelligent choice.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;But we don’t even need to make it fair. Combat in, say, Dark Souls isn’t fair. Some of the encounters are designed so that you will only know there’s a guy hiding behind that pillar with a crossbow once he kills you.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;In conversational combat, that could mean introducing a ruthless, cold-hearted killer who, surprise!, gets very upset at the thought that you might have been mean to a puppy. How could you have known? You couldn’t. But now you do.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;After all, real people are not logically consistent.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;Making conversations into combat has some key benefits. It means that players will be more inclined to pay attention to who they’re talking to and what they’re saying. They can’t just wait for the recap in the journal. It also means that they can be longer and richer, because the player is playing them rather than watching them. It’s a game, you know, not a movie.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p dir=&quot;ltr&quot; style=&quot;line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;What are some other good examples of conversations you can fail?&lt;/span&gt;&lt;/p&gt;&lt;div&gt;&lt;span style=&quot;font-family: Arial, sans-serif; font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-emoji: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/1863552717727729428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/1863552717727729428' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/1863552717727729428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/1863552717727729428'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2025/12/conversational-combat.html' title='Conversational Combat?'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-509134577779041257</id><published>2025-10-07T19:34:00.004-04:00</published><updated>2025-10-07T19:34:48.614-04:00</updated><title type='text'>The Dawn of Everything</title><content type='html'>&lt;p&gt;Normally I blog about creative writing, but this was a great book:&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;

&lt;a href=&quot;https://www.goodreads.com/book/show/58208970-the-dawn-of-everything&quot; style=&quot;float: left; padding-right: 20px&quot;&gt;&lt;img border=&quot;0&quot; alt=&quot;The Dawn of Everything: A New History of Humanity&quot; src=&quot;https://i.gr-assets.com/images/S/compressed.photo.goodreads.com/books/1640993709l/58208970._SX98_.jpg&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://www.goodreads.com/book/show/58208970-the-dawn-of-everything&quot;&gt;The Dawn of Everything: A New History of Humanity&lt;/a&gt; by &lt;a href=&quot;https://www.goodreads.com/author/show/29101.David_Graeber&quot;&gt;David Graeber&lt;/a&gt;&lt;br/&gt;

My rating: &lt;a href=&quot;https://www.goodreads.com/review/show/7968477749&quot;&gt;5 of 5 stars&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;

This is one of those books that convincingly rejiggers your entire understanding of something.&lt;a href=&quot;https://www.goodreads.com/author/show/22004.Charles_C__Mann&quot; title=&quot;Charles C. Mann&quot; rel=&quot;nofollow noopener&quot;&gt;Charles C. Mann&lt;/a&gt;&#39;s &lt;a href=&quot;https://www.goodreads.com/book/show/39020.1491_New_Revelations_of_the_Americas_Before_Columbus&quot; title=&quot;1491 New Revelations of the Americas Before Columbus by Charles C. Mann&quot; rel=&quot;nofollow noopener&quot;&gt;1491: New Revelations of the Americas Before Columbus&lt;/a&gt; convinced me that the Americas were heavily populated before diseases wiped out 95% of Native Americans. Back in the day, &lt;a href=&quot;https://www.goodreads.com/author/show/68286.Robert_T__Bakker&quot; title=&quot;Robert T. Bakker&quot; rel=&quot;nofollow noopener&quot;&gt;Robert T. Bakker&lt;/a&gt;&#39;s &lt;a href=&quot;https://www.goodreads.com/book/show/819167.The_Dinosaur_Heresies&quot; title=&quot;The Dinosaur Heresies by Robert T. Bakker&quot; rel=&quot;nofollow noopener&quot;&gt;The Dinosaur Heresies&lt;/a&gt; convinced me that dinosaurs were warm-blooded and had feathers.&lt;br /&gt;&lt;br /&gt;Here, the authors take aim at the idea that human societies inexorably grow from small bands of egalitarian hunter-gatherers to grain-based dictatorial bureaucratic states. Turns out the archeological record is full of bureaucratic states like Ur that were egalitarian and not dictatorial. Living at the same time as the brutal, dictatorial Aztecs were the Tlaxcala, who had a form of repubic; the people of Teohuatican avoided building temples and instead built housing. Peoples at all levels of social organisation have rejected big men. Iroquois leaders had no power to compel their people to do anything. Some hunter-gatherer bands mock the best hunters. Other people, like the native peoples of Southern California, have gone to great lengths to avoid building up surpluses of resources, and so have made war useless. Many peoples avoided agriculture for thousands of years even though they knew perfectly well how to do it. &lt;br /&gt;&lt;br /&gt;Turns out folks are pretty smart and self-aware, and Western civilization is not the culmination of knowledge, but merely one particular way of living that has its pros and cons. &lt;br /&gt;&lt;br /&gt;If you&#39;re looking for another &quot;big think book,&quot; this is it. 

&lt;br/&gt;&lt;br/&gt;

&lt;a href=&quot;https://www.goodreads.com/review/list/5043602-alex&quot;&gt;View all my reviews&lt;/a&gt;

</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/509134577779041257/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/509134577779041257' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/509134577779041257'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/509134577779041257'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2025/10/the-dawn-of-everything.html' title='The Dawn of Everything'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-7581524457875106850</id><published>2025-08-30T11:39:00.003-04:00</published><updated>2025-08-30T11:39:37.081-04:00</updated><title type='text'>Dansky&#39;s Book</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://amzn.to/4mbQXcB&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1500&quot; data-original-width=&quot;1130&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEkTBJAugxkA4hECHLQVcaxlcP-gu0mEjQSuQ5qfk2n2Eg8cdhdP19gwKzElybWmZBBnc0eTBSSo7I_WBvpYIPM478d718lrNOuiHg4F3xf36SlZA75gM3DP1PvVqryiih67GP8ekN_sKoPCRMmPRRGbizwrdwutmeJSf8DvYqda7u6_5JJegy/s320/817tfwvov-L._SL1500_.jpg&quot; width=&quot;241&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;My dear friend,&amp;nbsp; the legendary Richard Dansky, has published The Video Game Writer&#39;s Guide to Surviving an Industry That Hates You. Richard has been at this for two decades. If you&#39;re a videogame writer or (Lord help you) an aspiring videogame writer, you need this book!&lt;br /&gt;&lt;br /&gt;Most of it is, like it says on the tin, about surviving as a video game writer. And you can tell from the title that he pulls no punches. But he has an interesting tool for finding a character&#39;s voice:&amp;nbsp; write down ten words the character likes to say. Now write down ten words the character would &lt;u&gt;never&lt;/u&gt;&amp;nbsp;say. Let these guide you as you write the character.&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;div&gt;I wrote a few hundred lines for a sound set for a new character. Our peerless editor and fellow writer Alexia pointed out that maybe 20% of those lines were generic. Any of our characters could say them.&lt;br /&gt;&lt;br /&gt;In a shooter, that&#39;s inevitable to some extent. There are only so many ways someone can say &quot;reloading!&quot; But wherever possible, you want lines that only could come out of that character&#39;s mouth.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It is a very high standard, and it is a mostly thankless standard. Your game designers will not complain if all your lines are generic -- they&#39;d be happy if the character said &quot;reloading&quot; only one way. The artists won&#39;t care. And most players won&#39;t notice.&lt;br /&gt;&lt;br /&gt;But players will &lt;i&gt;appreciate&lt;/i&gt;&amp;nbsp;it, even if they don&#39;t notice it. The characters will sparkle a little more. They will enjoy playing them more.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And a few of them will make some fun YouTubes out of them.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYlBmXvqSzfQjRtS1SrR7w5kqVsyFbogSyFI3LisbpcUE2namNFxLc8QyDI5wlBYGH7HurZCxjHLKjNzduFnHF1E6TvFsKVvlPkzsu1CqTPtcmZ0r4EpAnNloEJ0RF_t3EWY2RN1FVfNdNwehCJg82SGFcylIkHH_tg_svXEku_edJ9mteF2oG/s961/bafkreihqki4spdxqx4mbmoxqapymppgxhycysd3jrvi6f4ysyn7dk6zrfu.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;563&quot; data-original-width=&quot;961&quot; height=&quot;187&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYlBmXvqSzfQjRtS1SrR7w5kqVsyFbogSyFI3LisbpcUE2namNFxLc8QyDI5wlBYGH7HurZCxjHLKjNzduFnHF1E6TvFsKVvlPkzsu1CqTPtcmZ0r4EpAnNloEJ0RF_t3EWY2RN1FVfNdNwehCJg82SGFcylIkHH_tg_svXEku_edJ9mteF2oG/w320-h187/bafkreihqki4spdxqx4mbmoxqapymppgxhycysd3jrvi6f4ysyn7dk6zrfu.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;And the challenge makes us better writers. I want my writers to treat the dialog as if we&#39;re shooting for Game of the Year. It will make the game a little better, but it will make their writing much better. It&#39;s the last few reps, when your muscles are burning, that build more strength.&amp;nbsp;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/7581524457875106850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/7581524457875106850' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/7581524457875106850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/7581524457875106850'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2025/08/danskys-book.html' title='Dansky&#39;s Book'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEkTBJAugxkA4hECHLQVcaxlcP-gu0mEjQSuQ5qfk2n2Eg8cdhdP19gwKzElybWmZBBnc0eTBSSo7I_WBvpYIPM478d718lrNOuiHg4F3xf36SlZA75gM3DP1PvVqryiih67GP8ekN_sKoPCRMmPRRGbizwrdwutmeJSf8DvYqda7u6_5JJegy/s72-c/817tfwvov-L._SL1500_.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-7365830427446799836</id><published>2025-06-27T10:50:00.003-04:00</published><updated>2026-01-17T16:27:02.360-05:00</updated><title type='text'>Ludonarrative Resonance: The Game  </title><content type='html'>&lt;p&gt;&amp;nbsp;All the &lt;i&gt;ganz mespuchah&lt;/i&gt; came to town for the office summer party, and we had narrative workshops. These were in no way silly fun games, they were Very Serious. Okay, they were silly and fun, but they were also serious.&lt;/p&gt;&lt;p&gt;One game we like to play I dubbed Ludonarrative Resonance. I don&#39;t claim it&#39;s original -- my friend Shelly made a similar game for movie pitches, and probably lots of people have something like it. It&#39;s a card game for breaking folks out of their familiar tropes.&lt;/p&gt;&lt;p&gt;What you do is you take index cards, or &lt;a href=&quot;https://amzn.to/3GnPxg0&quot;&gt;blank playing cards like these&lt;/a&gt;&amp;nbsp;and separate them into four piles:&amp;nbsp; Setting, Main Character, Goal, Mechanic.&lt;/p&gt;&lt;p&gt;You write a mess of cards with the word Settings on their backs, for example:&lt;br /&gt;&lt;/p&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_gCmWvz2D8To-4rZc2XYv3Br0_-3fAZ7Y_UyKYCHMPXOJX_wmijw2Syzw3q3j9cU3rCTW9E-iffoflkxt4CA1R6j13_gV4pqsx79REcdSLCTOqMqqGFw9UY7o52tZ9i0pOtNhesIOyAtWfgk-eekRTdFZOYEkr6lNfVHTCybkSP32rWk-0g0J/s1814/cards.jpg&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1114&quot; data-original-width=&quot;1814&quot; height=&quot;197&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_gCmWvz2D8To-4rZc2XYv3Br0_-3fAZ7Y_UyKYCHMPXOJX_wmijw2Syzw3q3j9cU3rCTW9E-iffoflkxt4CA1R6j13_gV4pqsx79REcdSLCTOqMqqGFw9UY7o52tZ9i0pOtNhesIOyAtWfgk-eekRTdFZOYEkr6lNfVHTCybkSP32rWk-0g0J/s320/cards.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Paris, in the 20&#39;s, sort of&lt;/li&gt;&lt;li&gt;A city with a dark secret&lt;/li&gt;&lt;li&gt;Zombie apocalypse&lt;/li&gt;&lt;li&gt;The dreams of a dying scientist&lt;/li&gt;&lt;li&gt;A decayed city in a faithless empire&amp;nbsp;&lt;/li&gt;&lt;li&gt;A forgotten town in the Deep South&lt;/li&gt;&lt;li&gt;Sparta!!!&lt;/li&gt;&lt;li&gt;Renaissance Florence&lt;/li&gt;&lt;li&gt;A volcano island&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;Then you write a bunch of cards with Main Character on the back:&lt;/div&gt;&lt;div&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;An apologetic Englishman&lt;/li&gt;&lt;li&gt;Member of an arcane order of assassins&lt;/li&gt;&lt;li&gt;A mysterious circus girl of unknown age&lt;/li&gt;&lt;li&gt;A sly fox with poor impulse control&lt;/li&gt;&lt;li&gt;The Monkey King&lt;/li&gt;&lt;li&gt;A beginning witch&lt;/li&gt;&lt;li&gt;A not entirely harmless lamb&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;Next, Goals, for example:&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;Become a Real Boy&lt;/li&gt;&lt;li&gt;Bring back the Old Ones&lt;/li&gt;&lt;li&gt;Bring your beloved back&lt;/li&gt;&lt;li&gt;Get the MacGuffin&lt;/li&gt;&lt;li&gt;Survive&lt;/li&gt;&lt;li&gt;Heal the monsters&lt;/li&gt;&lt;li&gt;Go to there&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;Some of these are a bit specific; ideally the cards should be ideas you can interpret in different ways, but also evocative. By now you&#39;ve probably recognized the games, movies and fairy tales I stole these from (some of which I wrote).&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Finally, Mechanics:&lt;/div&gt;&lt;div&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;Social stealth: pass as one of them&lt;/li&gt;&lt;li&gt;Deck builder&lt;/li&gt;&lt;li&gt;Walking simulator&lt;/li&gt;&lt;li&gt;Parcour&lt;/li&gt;&lt;li&gt;Battle Royale&lt;/li&gt;&lt;li&gt;Romance simulator&lt;/li&gt;&lt;li&gt;Enter dreams and alter them&lt;/li&gt;&lt;li&gt;Soulslike&lt;/li&gt;&lt;li&gt;Punch them in the face&lt;/li&gt;&lt;li&gt;Time loop&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;Now, the dealer deals three of each kind of card, and someone else picks one from each three. There shouldn&#39;t be two cards from the same source material.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Then everyone collaborates to pitch a game using the selected setting, main character, goal and mechanic.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Initially, this will seem ridiculous. But with a little thought, the ridiculous becomes plausible -- and original.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In our workshop, for example, we had:&lt;br /&gt;&lt;br /&gt;A lamb&lt;/div&gt;&lt;div&gt;A volcano&lt;/div&gt;&lt;div&gt;Go to there&lt;/div&gt;&lt;div&gt;Puzzles&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We ended up with the idea that The Lamb is solving puzzles to climb the volcano to get to Mary. The puzzles come from spectral lambs. Over the course of the puzzles we discover that Mary has been abusive towards the Lamb, and we&#39;re worried that we are in an allegory of someone returning to their abuser. But it turns out the Lamb is there to kill evil Mary and set the spectral lambs free.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We had:&lt;br /&gt;&lt;br /&gt;An apologetic Englishman&lt;/div&gt;&lt;div&gt;A zombie apocalypse&lt;/div&gt;&lt;div&gt;Bring back his beloved&lt;/div&gt;&lt;div&gt;Social stealth&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That turned into a game pitch where the apologetic Englishman has to rescue his beloved, who has become a zombie. That means he will have to infiltrate three groups:&amp;nbsp; the zombies (to get to her), the lab guys (to get the cure) and the kill teams (to prevent them from killing her before she can be turned back). Being an apologetic Englishman is a nice impediment to passing as any of these groups, and failing to pass will result in him being eaten, killed, or used as an experimental subject.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Both of those are perfectly cromulent games, right? I would at a minimum watch the trailer for these games, and probably wishlist them on Steam.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Aside from exercising your ludonarrative muscles, which is always good, you quickly learn how many possibilities there are. When we were thinking about our next game after We Happy Few, we only seriously discussed two possibilities. We should have been discussing twenty! I mean, if you&#39;re planning to spend a couple of years making an indie game, or five or more making a AAA game, would it kill you to spend a month or two pitching crazy ideas? You don&#39;t want to be making a cookie-cutter fantasy game because that&#39;s what&#39;s at the front of your brain.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Make randomness your friend!&lt;br /&gt;&lt;br /&gt;EDIT:&amp;nbsp; This game is probably better with small teams. Some folks like to hear themselves talk, and in large groups people are inclined to let them talk. If you have twenty people, you might want five teams of four or four teams of five, and give each team five or six minutes to come up with a pitch and two minutes to pitch it to the other teams.&amp;nbsp;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/7365830427446799836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/7365830427446799836' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/7365830427446799836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/7365830427446799836'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2025/06/ludonarrative-resonance-game.html' title='Ludonarrative Resonance: The Game  '/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_gCmWvz2D8To-4rZc2XYv3Br0_-3fAZ7Y_UyKYCHMPXOJX_wmijw2Syzw3q3j9cU3rCTW9E-iffoflkxt4CA1R6j13_gV4pqsx79REcdSLCTOqMqqGFw9UY7o52tZ9i0pOtNhesIOyAtWfgk-eekRTdFZOYEkr6lNfVHTCybkSP32rWk-0g0J/s72-c/cards.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-4190888056594763588</id><published>2025-06-12T16:58:00.004-04:00</published><updated>2025-06-30T16:52:14.873-04:00</updated><title type='text'>A Misconception or Two I Had About Escape Rooms</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://roomescapeartist.com/wp-content/uploads/2025/03/escaparium-magnifico-4.jpg&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1200&quot; height=&quot;300&quot; src=&quot;https://roomescapeartist.com/wp-content/uploads/2025/03/escaparium-magnifico-4.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;For some time, I avoided playing escape rooms. Being trapped in a room with a limited time to escape seemed stressful, and I&#39;m really good with the amount of stress I already have in my life.&amp;nbsp;&lt;p&gt;&lt;/p&gt;&lt;p&gt;I have since discovered that almost no escape rooms are about escaping. The genre is stuck with the name, though.&amp;nbsp;&lt;/p&gt;&lt;p&gt;I just finished playing a baker&#39;s dozen of escape rooms here in Montreal, courtesy of a tour run by the fine folks of &lt;a href=&quot;https://www.patreon.com/roomescapeartist&quot;&gt;Room Escape Artist&lt;/a&gt;. (They also run the excellent &lt;a href=&quot;https://roomescapeartist.com/reality-escape-pod/&quot;&gt;Reality Escape Pod&lt;/a&gt;.) They also run tours of escape rooms in various cities that are hubs of escape rooms. Turns out Montreal is one of the top eight cities in the world for escape rooms. I did not know that.&lt;/p&gt;&lt;p&gt;I&#39;ve been intrigued by immersive experiences, including escape rooms, for a little while. There are a bunch of ways in which they are not like video games. They are local -- if you want to play an escape room, or experience immersive theater, you have to go to where it is. You can&#39;t download it. They are tactile:&amp;nbsp; you are physically in a space. There may be be actors who will improvise based on your responses.&amp;nbsp;&lt;/p&gt;&lt;p&gt;There are of course many ways in which escape rooms are like video games. You are the hero of your own adventure. There is a mission that only you can accomplish. There are characters who are there to help. There are obstacles, and sometimes antagonists. You have to solve puzzles. You often have to platform. You can theoretically win or lose, but you really only lose if you are dead set on testing yourself in hard mode.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Some games are very heavy on the problem solving. Some make an effort to create a convincingly real environment that tells part of the story. Some are there more to tell an emotionally truthful story, and the puzzles are there more to engage you in the story than to present a difficult challenge.&lt;/p&gt;&lt;p&gt;Escape rooms have been flowering for only about the last ten years. Folks are still figuring out what the genre can do.&amp;nbsp;&lt;/p&gt;&lt;p&gt;According to &lt;a href=&quot;https://morty.app/&quot;&gt;Morty&lt;/a&gt;, the Yelp of escape rooms, there are on the order of &lt;i&gt;fifty thousand&lt;/i&gt;&amp;nbsp;escape rooms.&amp;nbsp;&lt;/p&gt;&lt;p&gt;In the past three days, I saved a magic forest, saved the world from vengeful Poseidon, released souls trapped by a witch, broken into my high school to get out of having to go to summer school, helped a Lego man succeed on his date, stopped a mad bomber, stopped a mad poisoner, helped an agent shut down a drug operation, saved another magic forest, rehabilitated myself after having been arrested for tampering with an android, and broken a curse.&lt;/p&gt;&lt;p&gt;Turns out, Montreal has the&amp;nbsp;&lt;a href=&quot;https://terpeca.com/2024/&quot;&gt;top-rated&lt;/a&gt;&amp;nbsp;room in all the world,&amp;nbsp;&lt;a href=&quot;https://www.escaparium.ca/laval-escape-game/magnifico-circus/&quot;&gt;Magnifico&lt;/a&gt;, at&amp;nbsp;&lt;a href=&quot;https://www.escaparium.ca/laval-escape-game/&quot;&gt;Escaparium&lt;/a&gt;, itself probably the top escape room studio in the world. Magnifico is Not Cheap -- it&#39;s $200 Canadian, not $30-$40 Canadian like most other rooms. But it is a 2.5 hour masterpiece. The Cirque du Soleil of escape rooms. The Punchdrunk of escape rooms. It brings together stage magic, spectacular special effects, actors, puzzle-solving, wit, music and tragedy. It took me to another world, and got me in the feels.&lt;br /&gt;&lt;br /&gt;Come on up to Montreal and check it out! We also have circuses.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/4190888056594763588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/4190888056594763588' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/4190888056594763588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/4190888056594763588'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2025/06/a-misconception-or-two-i-had-about.html' title='A Misconception or Two I Had About Escape Rooms'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-1876753249501216299</id><published>2025-05-18T16:06:00.000-04:00</published><updated>2025-05-18T16:06:05.581-04:00</updated><title type='text'>Get&#39;em While They&#39;re Hot! </title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6VN4sRISi-z6uNyY862fOHKtgQQjDggpMEaU0uUeluHTiegEyhSxIS9mjS0puvfG7PBnHe64LuNy9yYk-_RpNvl8Or-tFpxWPQhpOU_yHk2U7ZJUC84mKxkynzFmYmW9vJ4NoVVMXkYdLBhgNDuq_iLjhUgajNjZVgeSErB8iOFP8YFMUeyPN/s1600/AO25-5227-sm-1200x1200.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6VN4sRISi-z6uNyY862fOHKtgQQjDggpMEaU0uUeluHTiegEyhSxIS9mjS0puvfG7PBnHe64LuNy9yYk-_RpNvl8Or-tFpxWPQhpOU_yHk2U7ZJUC84mKxkynzFmYmW9vJ4NoVVMXkYdLBhgNDuq_iLjhUgajNjZVgeSErB8iOFP8YFMUeyPN/w640-h640/AO25-5227-sm-1200x1200.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/1876753249501216299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/1876753249501216299' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/1876753249501216299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/1876753249501216299'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2025/05/getem-while-theyre-hot.html' title='Get&#39;em While They&#39;re Hot! '/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6VN4sRISi-z6uNyY862fOHKtgQQjDggpMEaU0uUeluHTiegEyhSxIS9mjS0puvfG7PBnHe64LuNy9yYk-_RpNvl8Or-tFpxWPQhpOU_yHk2U7ZJUC84mKxkynzFmYmW9vJ4NoVVMXkYdLBhgNDuq_iLjhUgajNjZVgeSErB8iOFP8YFMUeyPN/s72-w640-h640-c/AO25-5227-sm-1200x1200.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-933794868755446996</id><published>2025-05-08T13:07:00.005-04:00</published><updated>2025-06-12T16:15:24.224-04:00</updated><title type='text'>Lore Should Read Like Someone Wrote It</title><content type='html'>&lt;p&gt;We&#39;re working on lore for Fragpunk, and as we refine the lore pieces, one thing I keep asking the writers for is translucency. My book (&lt;a href=&quot;https://www.routledge.com/Crafty-Game-Writing-Secrets-of-Great-Videogame-Narrative/Epstein/p/book/9781032963150&quot;&gt;now out from Routledge&lt;/a&gt;!) talks about &quot;translucent liars,&quot; where you know an NPC is lying, and their lies tell you something about them. But they don&#39;t have to be lying. They can be telling the truth -- but telling it from their distinctive point of view.&lt;/p&gt;&lt;p&gt;That way, there&#39;s two layers of lore. One is the facts that they are presenting -- oh, there are lizard people in the hills, no one knows where they came from, don&#39;t go there or they&#39;ll eat you. The other is who the NPC is:&amp;nbsp; a cranky old blacksmith who&#39;s a little hard of hearing, who isn&#39;t getting along with his second wife, and now you know that in this culture a man can have two wives.&lt;/p&gt;&lt;p&gt;(They say that France is the only country where you can complain to your wife that your mistress just doesn&#39;t understand you.)&lt;/p&gt;&lt;p&gt;Every bit of lore should have attitude. Even if it&#39;s meant to be from an encyclopedia, who wrote it? Who was the encyclopediarian? In Samuel Johnson&#39;s dictionary, you will find this definition:&lt;/p&gt;&lt;blockquote style=&quot;border: none; margin: 0px 0px 0px 40px; padding: 0px;&quot;&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: Libre Baskerville;&quot;&gt;&lt;span style=&quot;font-size: 14px; font-weight: bold;&quot;&gt;Lexicographer&lt;/span&gt;&lt;span style=&quot;font-size: 14px;&quot;&gt;. n. s. A writer of dictionaries; a harmless drudge&lt;/span&gt;&lt;span style=&quot;font-size: 14px;&quot;&gt;...&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-size: 14px;&quot;&gt;Which defines lexicographers, but also tells you what Samuel Johnson thought of himself.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-size: 14px;&quot;&gt;Every bit of text in our world has an attitude. We are so used to some of them that we think they are &quot;neutral,&quot; but the New York Times is not really neutral, and neither is the Encyclopedia Brittanica.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span face=&quot;Arial, sans-serif&quot; style=&quot;font-size: 14px;&quot;&gt;So give your lore attitude, and tell us who wrote it.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/933794868755446996/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/933794868755446996' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/933794868755446996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/933794868755446996'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2025/05/lore-should-tell-who-wrote-it.html' title='Lore Should Read Like Someone Wrote It'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-5239098789746484353</id><published>2025-04-11T19:47:00.002-04:00</published><updated>2025-04-11T19:47:30.263-04:00</updated><title type='text'>What&#39;s in the book?</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://www.routledge.com/Crafty-Game-Writing-Secrets-of-Great-Videogame-Narrative/Epstein/p/book/9781032963150&quot; target=&quot;_blank&quot;&gt;Look at all the stuff you get in my new book!&lt;/a&gt;&lt;br /&gt;Coming April 28 -- you can preorder now!&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://www.routledge.com/Crafty-Game-Writing-Secrets-of-Great-Videogame-Narrative/Epstein/p/book/9781032963150&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;527&quot; data-original-width=&quot;350&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC5uH6z9q5-RPTPlSdDnVWTvGh8yojTAFmr5xC33Z10COi5rId3Z8aLCFLE2HKcjHC4MBfoneohwtZxkvCc7t-MEZN_2ulztSFXx-HpClDuFlRH_OxGcfrj18Pa0u8aKEjqj1HPNbLqpCFKuX5D5JHKi-NBixOFC6fxOgTZSEoWGTFnAhGrHt7/w426-h640/Crafty%20Game%20Writing%20cover.jpg&quot; width=&quot;426&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEivaYlvta8Tsjh9ujSsDiJaXNeSZ8w-ECgSJtKwS4nzLa7XKB8mq7GO2S8j_av3nUSshkFrFFeV6TN6F-pd4Q41f6sCAm7r8EYGfys0fCay1HHOCC4HPDkauRf5fUilZ3yMutnan8MTm4avSjg-3D_sgBRRgPUIVBqCtXeaxxWqE5YRFm7rmQkl&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;Table of Contents, Crafty Game Writing, page 1&quot; data-original-height=&quot;738&quot; data-original-width=&quot;556&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEivaYlvta8Tsjh9ujSsDiJaXNeSZ8w-ECgSJtKwS4nzLa7XKB8mq7GO2S8j_av3nUSshkFrFFeV6TN6F-pd4Q41f6sCAm7r8EYGfys0fCay1HHOCC4HPDkauRf5fUilZ3yMutnan8MTm4avSjg-3D_sgBRRgPUIVBqCtXeaxxWqE5YRFm7rmQkl=w483-h640&quot; 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width=&quot;387&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiEWEPIMh8s3z2IMHOdKMPk6_tCcdRaVD-3JFhvT9pr3IcEgcVbLTX76XKsaWy2nGeHuObqU1JIrWRfwYlA0GVW0AekGMDcPsEKFhIzpHiIdHOL5wXf51eC3khDXrhP9GYdJiT5F4iOrTKktr1zMWPrh34dQxD_33Sm-LOsRcjhxgDn3ZjGKPlG&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;Table of Contents, Crafty Game Writing, page 6&quot; data-original-height=&quot;856&quot; data-original-width=&quot;542&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiEWEPIMh8s3z2IMHOdKMPk6_tCcdRaVD-3JFhvT9pr3IcEgcVbLTX76XKsaWy2nGeHuObqU1JIrWRfwYlA0GVW0AekGMDcPsEKFhIzpHiIdHOL5wXf51eC3khDXrhP9GYdJiT5F4iOrTKktr1zMWPrh34dQxD_33Sm-LOsRcjhxgDn3ZjGKPlG=w405-h640&quot; width=&quot;405&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;&lt;p&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/5239098789746484353/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/5239098789746484353' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/5239098789746484353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/5239098789746484353'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2025/04/whats-in-book.html' title='What&#39;s in the book?'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC5uH6z9q5-RPTPlSdDnVWTvGh8yojTAFmr5xC33Z10COi5rId3Z8aLCFLE2HKcjHC4MBfoneohwtZxkvCc7t-MEZN_2ulztSFXx-HpClDuFlRH_OxGcfrj18Pa0u8aKEjqj1HPNbLqpCFKuX5D5JHKi-NBixOFC6fxOgTZSEoWGTFnAhGrHt7/s72-w426-h640-c/Crafty%20Game%20Writing%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-6177308482156447746</id><published>2025-04-05T19:21:00.005-04:00</published><updated>2025-04-05T19:26:08.007-04:00</updated><title type='text'>South of Midnight, Fragpunk and my new book, Crafty Game Writing!</title><content type='html'>&lt;p&gt;&amp;nbsp;Wow, it&#39;s been a little while since I posted last. And it&#39;s looking to be a busy Spring.&lt;/p&gt;&lt;p&gt;SOUTH OF MIDNIGHT dropped! It looks great:&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;I worked on South of Midnight for about three years as the first narrative director, before moving to Highdive (aka Netease) and FRAGPUNK. It was and is an extremely ambitious project:&amp;nbsp; a Southern Gothic third-person adventure story set in the Deep South, about a young Black woman who discovers the creatures of Southern folklore, and her own magical powers. At one point I think I might have suggested that we were about to go running with scissors through a cultural minefield.&amp;nbsp;&lt;/p&gt;&lt;p&gt;I&#39;m excited to see if Compulsion pulled it off! You can check the game out on Xbox GamePass as of April 8th.&amp;nbsp;&lt;/p&gt;

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&lt;p&gt;Oh, yeah, FRAGPUNK. FRAGPUNK dropped last month!&amp;nbsp;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is a multiplayer shooter I&#39;ve been the Narrative Lead on since I left Compulsion. We have terrific gameplay, a fresh mechanic, and outrageous characters who are a hoot to write.&lt;br /&gt;&lt;P&gt;
  &lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/almSFuG-o8Q?si=-WXz7diYGJMQTV1K&quot; title=&quot;YouTube video player&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; allowfullscreen&gt;&lt;/iframe&gt;
  
  &lt;br /&gt;&lt;P&gt;And... my book drops April 30. The best place to buy it seems to be &lt;a href=&quot;https://www.routledge.com/Crafty-Game-Writing-Secrets-of-Great-Videogame-Narrative/Epstein/p/book/9781032963150?srsltid=AfmBOop4Tcu_d6eiw-l_0CAJAjKIoa4V-lvYZeQy10SrmoPT8fx_5TFW&quot;&gt;the publisher&#39;s site&lt;/a&gt;, where it&#39;s about US $50 (minus 20% off through April!).&amp;nbsp; It&#39;s about, what else, game writing. If you liked my books about TV writing and movie writing, you&#39;ll probably like this one, too. And if you haven&#39;t, you&#39;ll probably like it anyway! I mean, you&#39;re here, aren&#39;t you?&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgKdeyMPli_hQtlgpy2tTC09kOtLxHJELgILporcFuuiQyi4gdNsnhJYL9S1Zhhfjugs7BjRZAoKFLXhTyFR_0c6ngR2j5VUWsDb-eDgebJJZ3TcZNLncfZo9vBgoJJm0viT4H8E1xj9JrEdW2etphVddvsLrnXEayCia9lPLD9M9lx_6lKHGYC&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;527&quot; data-original-width=&quot;350&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgKdeyMPli_hQtlgpy2tTC09kOtLxHJELgILporcFuuiQyi4gdNsnhJYL9S1Zhhfjugs7BjRZAoKFLXhTyFR_0c6ngR2j5VUWsDb-eDgebJJZ3TcZNLncfZo9vBgoJJm0viT4H8E1xj9JrEdW2etphVddvsLrnXEayCia9lPLD9M9lx_6lKHGYC&quot; width=&quot;159&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;My name should also be on some indie games later this year, so watch this space...&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/6177308482156447746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/6177308482156447746' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/6177308482156447746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/6177308482156447746'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2025/04/south-of-midnight.html' title='South of Midnight, Fragpunk and my new book, Crafty Game Writing!'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/V7vBVSeW3u4/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-8685352165640335097</id><published>2025-01-09T14:13:00.008-05:00</published><updated>2025-01-09T14:23:06.143-05:00</updated><title type='text'>A Stick of Time</title><content type='html'>&lt;p&gt;(Spoilers for &lt;i&gt;Shogun&lt;/i&gt;)&lt;/p&gt;&lt;p&gt;Episode 7 of &lt;i&gt;Shogun&lt;/i&gt;&amp;nbsp;sees the wily central Japanese character Toronaga surrounded, defended only by a weakened garrison, at the mercy of his enemies. The Regency Council has summoned him to Osaka, where he will surely be commanded to commit &lt;i&gt;seppuku&lt;/i&gt;. It appears he has no choice but to obey.&lt;/p&gt;&lt;p&gt;But the episode is called &quot;A Stick of Time.&quot; That refers to the length of time requested by the madam of a high-class &quot;tea house&quot; (brothel), Gin, to talk to Toronaga: the time it takes for a stick of incense to burn down.&lt;/p&gt;&lt;p&gt;What is so important about this interview, that it gets the episode named after it?&lt;/p&gt;&lt;p&gt;Gin has a request. Toronaga is building a new city, Edo, in the Kanto Plain. She has a tea house in the woods. She wants permission to create an entire district of tea houses in Edo, to give her people a world to belong to.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi1PtyrYYnLLk5pf4hZFXoU5_DBjS3ivFJDEvX2gfUvpD9pM_nF4adev2B0fzgNvQaK9sOH9eOoE_D4xj0-dUXr0YwDyt_P0KbK2PDZh9PpdGX3CKBjsPxyweUiu4-AWOPjZfFZwa4QRRq8BplEFrY50uZC2LyQ9rxfI-BVR4LmgJpJyiBKEmxi&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img alt=&quot;Lady Gin in Episode 6 of Shogun&quot; data-original-height=&quot;386&quot; data-original-width=&quot;686&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi1PtyrYYnLLk5pf4hZFXoU5_DBjS3ivFJDEvX2gfUvpD9pM_nF4adev2B0fzgNvQaK9sOH9eOoE_D4xj0-dUXr0YwDyt_P0KbK2PDZh9PpdGX3CKBjsPxyweUiu4-AWOPjZfFZwa4QRRq8BplEFrY50uZC2LyQ9rxfI-BVR4LmgJpJyiBKEmxi=w400-h225&quot; title=&quot;My hardships taught me ambition and guile, and made me the most successful Lady in Izu, just as your hardships made you into the cunning man you are today.”&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;background-color: white; color: #334155; font-family: Roboto, sans-serif; text-align: justify;&quot;&gt;&quot;My hardships taught me ambition and guile, &lt;br /&gt;and made me the most successful Lady in Izu, &lt;br /&gt;just as your hardships made you into &lt;br /&gt;the cunning man you are today.&quot;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;Toronaga is dismissive. He does not expect to live long enough to give or deny her permission.&lt;/p&gt;&lt;p&gt;She says, in the nicest possible way, don&#39;t bullshit a bullshitter. How has the wily Toronaga been caught with his pants down. Did his scouts forget to tell him an army was surrounding him?&lt;/p&gt;&lt;p&gt;He says, you think I let this happen intentionally?&lt;br /&gt;&lt;/p&gt;&lt;p&gt;She says, oh, hey, what do I know, &quot;I&#39;m just an old whore.&quot;&lt;/p&gt;&lt;p&gt;One problem in dramatic writing is dealing with characters who have every reason to conceal what they are thinking. How does the audience know? In this case, how does the audience know to watch episode 8, given that it is presumably about Toronaga and all the characters we love being killed?&lt;/p&gt;&lt;p&gt;You can, of course, give the secretive character someone to unburden himself to. But in Toronaga&#39;s case, he is too wily to unburden himself to &lt;i&gt;anybody&lt;/i&gt;, at least anyone we know well. It would not be in his interest to tell his butler what his plans are.&lt;/p&gt;&lt;p&gt;Instead we have this madam telling Toronaga, &quot;You&#39;re up to something, aren&#39;t you?&quot; so Toronaga can say &quot;who, me? Never.&quot; Which tells the audience, Toronaga is up to something. They can safely watch episode 8 to see how he gets himself out of this one.&amp;nbsp;&lt;/p&gt;&lt;p&gt;(Act 1: get your hero up a tree. Act 2:&amp;nbsp; he tries to get down from the tree, but only ends up further up the tree. Act 3: he escapes the tree.)&lt;/p&gt;&lt;p&gt;When you have a secretive or dissembling character, consider having someone else say what is on his mind. The audience won&#39;t know if they are guessing correctly, which creates much more suspense than if the character reveals himself to someone trusted.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Of course, if you know a bit of Japanese history, you know that this district will be built. It will be called &lt;i&gt;ukiyo-e&lt;/i&gt; &quot;the floating world,&quot; and artists such as Hiroshige will make a zillion beautiful woodcuts of it. You may also have figured out by episode 7 that Toronaga is based heavily on Tokugawa Ieyasu, who outmaneuvered his enemies to make himself... Shogun. You know that Edo will later be named Tokyo (literally &quot;Eastern Capital&quot;). So his eventual success will not come as a complete surprise. But this is a fictionalization, and for all we know, Toronoga&#39;s end is not Tokugawa&#39;s end.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;So the scriptwriters (and perhaps the novelist -- I haven&#39;t read the book in decades) trot out Madame Gin to pull the curtain back just a bit on Toronaga&#39;s machinations.&lt;br /&gt;&lt;br /&gt;Nicely done!&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/8685352165640335097/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/8685352165640335097' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/8685352165640335097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/8685352165640335097'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2025/01/a-stick-of-time.html' title='A Stick of Time'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEi1PtyrYYnLLk5pf4hZFXoU5_DBjS3ivFJDEvX2gfUvpD9pM_nF4adev2B0fzgNvQaK9sOH9eOoE_D4xj0-dUXr0YwDyt_P0KbK2PDZh9PpdGX3CKBjsPxyweUiu4-AWOPjZfFZwa4QRRq8BplEFrY50uZC2LyQ9rxfI-BVR4LmgJpJyiBKEmxi=s72-w400-h225-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-8607073916354967343</id><published>2024-12-27T12:49:00.004-05:00</published><updated>2024-12-27T12:49:34.573-05:00</updated><title type='text'>Life and Trust</title><content type='html'>We went to &lt;a href=&quot;https://lifeandtrustnyc.com/&quot; target=&quot;_blank&quot;&gt;Life and Trust&lt;/a&gt; in New York. It&#39;s a wild Martha Graham-esque dance performance taking place simultaneously on five floors of a fabulous Financial District skyscraper. Like Sleep No More, which Emursive also produced, the actors/dancers do a scene and then scurry off to another floor to do another.&amp;nbsp;You chase after them in a herd, or if you&#39;re quick, you chase after them and the herd chases after you. Or you wait around to see what else will happen in the space you&#39;re in.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There are zillions of characters and theoretically there are interlocking plots involving deals with devils and a suspiciously addicting syrup, all happening on the night of Wednesday, October 23, 1929. (Guess what happens on Thursday!) I had almost no idea what was happening in the plots, but the dancing is spectacular, and the site-specific set is, too. Go see it if you can get to New York. It may spoil you for proscenium theater, though. It&#39;s hard to get excited about theater you watch from a single chair for the whole performance, in a space that has nothing to do with the story.&amp;nbsp;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&amp;nbsp;(The set is ADA-compliant, but you can&#39;t chase after people on stairs if you&#39;re not very abled indeed. But you can guess where stuff is going to happen and they&#39;ll give you a guide, if you like, to make sure you&#39;re there when it happens.)
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://i0.wp.com/newyorktheater.me/wp-content/uploads/2024/09/LifeAndTrust-1_Clockwise-starting-left_Kim-Fischer_Kevin-M-Pajarillaga_Parker-Murphy_Tori-Sparks_Brendan-Duggan_Reshma-Gajjar_Photo-byJane-Kratochvil.jpg?w=1200&amp;amp;ssl=1&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;800&quot; data-original-width=&quot;1200&quot; height=&quot;800&quot; src=&quot;https://i0.wp.com/newyorktheater.me/wp-content/uploads/2024/09/LifeAndTrust-1_Clockwise-starting-left_Kim-Fischer_Kevin-M-Pajarillaga_Parker-Murphy_Tori-Sparks_Brendan-Duggan_Reshma-Gajjar_Photo-byJane-Kratochvil.jpg?w=1200&amp;amp;ssl=1&quot; width=&quot;1200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/8607073916354967343/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/8607073916354967343' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/8607073916354967343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/8607073916354967343'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2024/12/life-and-trust.html' title='Life and Trust'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-4434660990963153954</id><published>2024-12-18T13:49:00.000-05:00</published><updated>2024-12-18T13:49:03.366-05:00</updated><title type='text'>Oh, you! New York Times</title><content type='html'>&lt;p&gt;A civilian friend sent me&amp;nbsp;&lt;a href=&quot;https://www.nytimes.com/2024/12/12/opinion/video-games-addiction-technology.html?&quot;&gt;an opinion piece about video games&lt;/a&gt;&amp;nbsp;from the New York Times.&amp;nbsp;It covers the move to live, free-to-play games over single-player games you play once and move on from. Which, predictably, it bewails.&lt;/p&gt;&lt;p&gt;Fair enough. Live games do make it harder to release a new game. The &quot;next Fortnite&quot; is probably also Fortnite.&amp;nbsp;&lt;/p&gt;&lt;p&gt;On the other hand, I&#39;m working on a &lt;a href=&quot;https://www.fragpunk.com/&quot;&gt;live game that releases March 6,&lt;/a&gt; and I&#39;m happy that I won&#39;t be unemployed on March 7 (inshallah). And if people didn&#39;t want live games, they wouldn&#39;t buy them.&lt;/p&gt;&lt;p&gt;The article is off base on two points. One, yes, some games do have a lot of sidequests that can come off as grindy chores, but then also, that&#39;s an issue that game devs have identified and rejected. We often have conversations like, &quot;We&#39;re not going to ask the player to collect one thousand feathers.&quot;&lt;/p&gt;&lt;p&gt;The other is that it&#39;s ridiculous to say games used to be better. Of course the MOMA is collecting old games. Museums collect old things, after their worth has been proven. There are amazing new games all the time, just as there was filler and trash twenty years ago. Games like Disco Elysium, Balatro and Hades are future classics. The present always looks worse than the past, in any medium, because we only remember the good stuff from the past. Not all ancient Greek epics were Homer. It&#39;s just, most ancient Greek epics have gone the way of the ancient Greeks.&amp;nbsp;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/4434660990963153954/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/4434660990963153954' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/4434660990963153954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/4434660990963153954'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2024/12/oh-you-new-york-times.html' title='Oh, you! New York Times'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-7166660758782690268</id><published>2024-11-12T19:41:00.004-05:00</published><updated>2024-11-12T19:41:47.847-05:00</updated><title type='text'>MEGO</title><content type='html'>&lt;p&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;letter-spacing: 0px;&quot;&gt;As I discussed in my first book (and maybe my second?) I&lt;/span&gt;&lt;span style=&quot;color: #0b0f14; font-variant-ligatures: no-contextual; letter-spacing: 0px; white-space-collapse: preserve;&quot;&gt; think that the best way to develop a story, any story, is to tell it over and over, to different people, without notes. This gets you a bunch of things:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #0b0f14; font-variant-ligatures: no-contextual; letter-spacing: 0px; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;a.  You can tell how it holds together. If you can&#39;t remember what comes next, then the story logic needs mending&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #0b0f14; font-variant-ligatures: no-contextual; letter-spacing: 0px; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;b. You can immediately tell if your listener is bored. People who read your writing have time to prepare a lie, but if their eyes glaze over, they&#39;re bored&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #0b0f14; font-variant-ligatures: no-contextual; letter-spacing: 0px; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;c. You may come up with something better as you tell your story on the fly. Writing a story down freezes it, but until then, it&#39;s a fluid, living, growing thing.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;color: #0b0f14; font-variant-ligatures: no-contextual; letter-spacing: 0px; white-space-collapse: preserve;&quot;&gt;So &lt;/span&gt;&lt;span style=&quot;color: #0b0f14; font-variant-ligatures: no-contextual; letter-spacing: 0px; white-space-collapse: preserve;&quot;&gt;here&#39;s Yannick Trapman-O&#39;Brian, immersive experience-maker, on Reality Escape Pod S8E7:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote style=&quot;border: none; margin: 0 0 0 40px; padding: 0px;&quot;&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;color: #0b0f14; font-family: inherit; font-variant-ligatures: no-contextual; letter-spacing: 0px; white-space-collapse: preserve;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2TXJDTf7WHPdabOo-9AL176-x6ETll7D6jHEZXLEAHEn35uxjfcMwjnQqg3vYfxClBGQxOkr64xgS_KjoT2iCzIFCT68MS1ePsHijxoGwk_cmni4S6dBYTHB5UYkUPuTaChDhckVz5Mxa5RdVAab60u2YqYNfo8b0yUxV6RSVDc9l9dcYhaIa/s498/Trapman.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;498&quot; data-original-width=&quot;468&quot; height=&quot;227&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2TXJDTf7WHPdabOo-9AL176-x6ETll7D6jHEZXLEAHEn35uxjfcMwjnQqg3vYfxClBGQxOkr64xgS_KjoT2iCzIFCT68MS1ePsHijxoGwk_cmni4S6dBYTHB5UYkUPuTaChDhckVz5Mxa5RdVAab60u2YqYNfo8b0yUxV6RSVDc9l9dcYhaIa/w214-h227/Trapman.png&quot; width=&quot;214&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&quot;I wish upon everyone an intoxicated audience. The clarity it requires of you, someone just looking you full in the face as you do your beautiful dance piece and they go, &#39;Okay, this is boring, I&#39;d rather go pee.&#39; That is such good feedback.&quot;&lt;p&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;See?&amp;nbsp;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/7166660758782690268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/7166660758782690268' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/7166660758782690268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/7166660758782690268'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2024/11/mego.html' title='MEGO'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2TXJDTf7WHPdabOo-9AL176-x6ETll7D6jHEZXLEAHEn35uxjfcMwjnQqg3vYfxClBGQxOkr64xgS_KjoT2iCzIFCT68MS1ePsHijxoGwk_cmni4S6dBYTHB5UYkUPuTaChDhckVz5Mxa5RdVAab60u2YqYNfo8b0yUxV6RSVDc9l9dcYhaIa/s72-w214-h227-c/Trapman.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-9046596961358985765</id><published>2024-11-12T19:32:00.001-05:00</published><updated>2024-11-12T19:32:13.128-05:00</updated><title type='text'>Odysseus is a comic hero:</title><content type='html'>&lt;p&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2pYovibU8W2VZh9ipvbN4-cBGxuKikwUhVIPS7njEjD5FeQVEBQxNEWHvIVvSLvA07FMOV3pPWGHDmu3y9ZIkau7lXEqx8q5mJs2AhTMb8tnG82ljZJloC9Fs6aoOPy0KyBjw6JLJvD-4CNC_gt_9EA-BBksOIJJBpFF_liKJ2pHc8kN7isLW/s1600/Odysseus-men-Sirens-mosaic-detail-Roman-Thugga.webp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1064&quot; data-original-width=&quot;1600&quot; height=&quot;370&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2pYovibU8W2VZh9ipvbN4-cBGxuKikwUhVIPS7njEjD5FeQVEBQxNEWHvIVvSLvA07FMOV3pPWGHDmu3y9ZIkau7lXEqx8q5mJs2AhTMb8tnG82ljZJloC9Fs6aoOPy0KyBjw6JLJvD-4CNC_gt_9EA-BBksOIJJBpFF_liKJ2pHc8kN7isLW/w556-h370/Odysseus-men-Sirens-mosaic-detail-Roman-Thugga.webp&quot; width=&quot;556&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;Odysseus is a comic hero:&lt;br /&gt;&lt;/span&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;&lt;span style=&quot;background-color: white; color: #0b0f14; font-variant-ligatures: no-contextual; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;It&#39;s Odysseus&#39;s fault he doesn&#39;t go straight home, because he just HAS to tell Polyphemus his name&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: white; color: #0b0f14; font-variant-ligatures: no-contextual; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;After he ends the war by hiding in a fake horse&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: white; color: #0b0f14; font-variant-ligatures: no-contextual; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;After he tries to duck the draft by pretending to be insane&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: white; color: #0b0f14; font-variant-ligatures: no-contextual; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;Circe turns his men into pigs&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: white; color: #0b0f14; font-variant-ligatures: no-contextual; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;He&#39;s captured by a nymph, Calypso, who keeps him as her boy toy. For, like, 7 years.
&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;background-color: white; color: #0b0f14; font-variant-ligatures: no-contextual; white-space-collapse: preserve;&quot;&gt;When he gets to Ithaca, he lies his head off to the first person he meets, a shepherd boy, &lt;/span&gt;&lt;span style=&quot;background-color: white; color: #0b0f14; font-variant-ligatures: no-contextual; white-space-collapse: preserve;&quot;&gt;telling him a cockamamie story about having been kidnapped by pirates... &lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: white; color: #0b0f14; font-variant-ligatures: no-contextual; white-space-collapse: preserve;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;...the boy turns out to be Athena in drag.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;background-color: white; color: #0b0f14; font-variant-ligatures: no-contextual; white-space-collapse: preserve;&quot;&gt;When he gets home, he doesn&#39;t tell anyone who he is, not even his wife, Penelope, who he tells that he &lt;/span&gt;&quot;saw&quot; Odysseus, in Egypt or something&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;Even after he kills all the suitors, Penelope still tries to trick him by asking him to move their bed, to his great irritation, because it&#39;s impossible&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;His final task is to appease Poseidon by carrying an oar inland so far that people have no idea what an oar is.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/9046596961358985765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/9046596961358985765' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/9046596961358985765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/9046596961358985765'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2024/11/odysseus-is-comic-hero.html' title='Odysseus is a comic hero:'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2pYovibU8W2VZh9ipvbN4-cBGxuKikwUhVIPS7njEjD5FeQVEBQxNEWHvIVvSLvA07FMOV3pPWGHDmu3y9ZIkau7lXEqx8q5mJs2AhTMb8tnG82ljZJloC9Fs6aoOPy0KyBjw6JLJvD-4CNC_gt_9EA-BBksOIJJBpFF_liKJ2pHc8kN7isLW/s72-w556-h370-c/Odysseus-men-Sirens-mosaic-detail-Roman-Thugga.webp" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-4096432985201441221</id><published>2024-11-08T11:48:00.002-05:00</published><updated>2024-11-08T11:48:56.533-05:00</updated><title type='text'>No Proscenium</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib4r0O8nAq9S45vGVEI7nAynlMvhKV3KmObfgs-qso8vB-GmqV2RU03wKx_ARaVNLUBTPdo-lfDudhPX2jvPWIHkoSn2aNy3NQnXkqbyIg21975IFlsMWHTLiD2TcHXNkiq-_3iQ4cyBgB6KlmkOraGoglm3BICZ3dxgHhMgCBIz9Mq9_m9WuN/s680/Life%20and%20Trust.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;453&quot; data-original-width=&quot;680&quot; height=&quot;213&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib4r0O8nAq9S45vGVEI7nAynlMvhKV3KmObfgs-qso8vB-GmqV2RU03wKx_ARaVNLUBTPdo-lfDudhPX2jvPWIHkoSn2aNy3NQnXkqbyIg21975IFlsMWHTLiD2TcHXNkiq-_3iQ4cyBgB6KlmkOraGoglm3BICZ3dxgHhMgCBIz9Mq9_m9WuN/s320/Life%20and%20Trust.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;Another interesting thing about immersive, experiental theatre:&amp;nbsp; it is local. So much of the world is now global. There is no proper city in the West without a sushi restaurant. You look at a new museum (probably by Frank Gehry) and you have no idea where it is without looking at the caption.&amp;nbsp;&lt;p&gt;&lt;/p&gt;&lt;p&gt;But immersive theatre? If you want to experience Phantom Peak, you have to go to London.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Ladders? Los Angeles.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Meow Wolf&#39;s Radio Tave? Houston.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Factory Obscura&#39;s Time Slip? Oklahoma City.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Moment Factory&#39;s Foresta Lumina? Parc de la Gorge de Coaticook, about two hours East of Montreal.&lt;/p&gt;&lt;p&gt;(I was commissioned to pitch a Moment Factory show for Jean Drapeau Park on Ile Ste-Hélène in the St. Lawrence River. That was super fun even just thinking about it.)&lt;/p&gt;&lt;p&gt;Wasteland Weekend? Neotropolis? Burning Man? The freakin&#39; Mojave Desert.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnBDbKQjTNQXGTTNgF9UVavNlYVrZMbxBdFaPGr_wc88BfFdDEDuxyD9yJZQb1nHPPzG8Sp-z0QNKNfw8z7F5LSXMQrOzV6FxlbZt7FZqOjL6pGMR61vfbMYBct_3swwt38LR5lzHSO7cDYwl4hlT6u8Vk9GGfgrl1KJW7ckH2QSdnjZvZFQU0/s1500/Neotropolis.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;741&quot; data-original-width=&quot;1500&quot; height=&quot;158&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnBDbKQjTNQXGTTNgF9UVavNlYVrZMbxBdFaPGr_wc88BfFdDEDuxyD9yJZQb1nHPPzG8Sp-z0QNKNfw8z7F5LSXMQrOzV6FxlbZt7FZqOjL6pGMR61vfbMYBct_3swwt38LR5lzHSO7cDYwl4hlT6u8Vk9GGfgrl1KJW7ckH2QSdnjZvZFQU0/s320/Neotropolis.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;(I&#39;m not counting the projection shows where you pay $30 to look at Van Gogh screen savers projected on walls.)&amp;nbsp;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Like, I&#39;m seriously thinking, wouldn&#39;t it be nice to fly to London and go to Phantom Peak? I&#39;m sure there&#39;s other things I could find to do over there.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;And notice that it&#39;s not all cultural hotspots. There&#39;s a lot of theater you can only see in London or New York. But Oklahoma City?&amp;nbsp;&lt;/p&gt;&lt;p&gt;(Check out &lt;a href=&quot;http://everythingimmersive.com&quot; target=&quot;_blank&quot;&gt;Everything Immersive&lt;/a&gt;&amp;nbsp;and &lt;a href=&quot;https://noproscenium.com&quot; target=&quot;_blank&quot;&gt;No Proscenium&lt;/a&gt; if you want proof.)&lt;/p&gt;&lt;p&gt;I keep thinking: this is the exact opposite of video games. Each copy of a video game is identical. You can have different experiences, but you can&#39;t have an experience that isn&#39;t programmed into the game. You can have emergent gameplay -- the interaction of different mechanics producing unforeseen effects -- but true emergent storytelling is ... well, I&#39;ve never seen it, and I&#39;ve played a bunch of games that are supposed to have it.&amp;nbsp;&lt;/p&gt;&lt;p&gt;You can buy any videogame almost anywhere. You can download anything on Steam in Hokkaido or Honolulu and (if you&#39;re clever) Hanoi.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Videogames scale. If one person can play it, a million people can play it (if you throw on enough servers and work out lag issues). Every immersive theatre show is artisanal.&amp;nbsp;&lt;/p&gt;&lt;p&gt;As with theatre, each performance is unique. There&#39;s a script, usually, but you&#39;ll never see the same performance again exactly.&lt;/p&gt;&lt;p&gt;It&#39;s interesting to contemplate the other end of the spectrum from the art business I&#39;m in.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/4096432985201441221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/4096432985201441221' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/4096432985201441221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/4096432985201441221'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2024/11/no-proscenium.html' title='No Proscenium'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib4r0O8nAq9S45vGVEI7nAynlMvhKV3KmObfgs-qso8vB-GmqV2RU03wKx_ARaVNLUBTPdo-lfDudhPX2jvPWIHkoSn2aNy3NQnXkqbyIg21975IFlsMWHTLiD2TcHXNkiq-_3iQ4cyBgB6KlmkOraGoglm3BICZ3dxgHhMgCBIz9Mq9_m9WuN/s72-c/Life%20and%20Trust.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6854472.post-2770679455546476607</id><published>2024-10-24T14:04:00.004-04:00</published><updated>2024-10-24T14:07:19.475-04:00</updated><title type='text'>Elan Lee</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;br /&gt;I&#39;m listening to &lt;a href=&quot;https://roomescapeartist.com/reality-escape-pod/&quot; target=&quot;_blank&quot;&gt;Reality Escape Pod&lt;/a&gt;, a podcast about escape rooms. &lt;a href=&quot;https://podcasts.apple.com/ca/podcast/reality-escape-pod-escape-rooms-immersive-games/id1554984790&quot; target=&quot;_blank&quot;&gt;They interview Elan Lee&lt;/a&gt;, who co-invented Exploding Kittens, the card game and the animated Netflix series.&amp;nbsp;&lt;/p&gt;&lt;p&gt;His rule for making games is, &quot;Don&#39;t make games that are entertaining. Make games that make the people you&#39;re playing with entertaining.&quot;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; dir=&quot;rtl&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhTTqokHr5GO-kmVG2PZjvQn5Znb3SoTEvZ1jtyrNYVSTrh6QnK9ESoBZAX4swtXDVWMxSdewXcm-TA8IdKSEvGH6iFW_4VI4XNeEbGX9W-TM34G1fqvJDGnh6SAf7k9THxvkx76ZrjiGqKGfmfjtW7X_0e-rIFqEJQVH3V3RXN80SvOaD1ctwB&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;Exploding Kittens box art&quot; data-original-height=&quot;675&quot; data-original-width=&quot;1200&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhTTqokHr5GO-kmVG2PZjvQn5Znb3SoTEvZ1jtyrNYVSTrh6QnK9ESoBZAX4swtXDVWMxSdewXcm-TA8IdKSEvGH6iFW_4VI4XNeEbGX9W-TM34G1fqvJDGnh6SAf7k9THxvkx76ZrjiGqKGfmfjtW7X_0e-rIFqEJQVH3V3RXN80SvOaD1ctwB=w320-h180&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Maybe doesn&#39;t apply entirely to video games (which had better be entertaining!), but it is an interesting filter to put on the user experience.&lt;p&gt;&lt;/p&gt;&lt;p&gt;He also puts the game instructions through 100+ drafts, literally, and then starts them with, &quot;Don&#39;t read these instructions. Watch our video about how to play.&quot;&lt;/p&gt;&lt;p&gt;Aaaaand he has a really interesting approach to testing his games. He asks his testers only one question:&amp;nbsp; &quot;Do you want to play again?&quot; He doesn&#39;t trust anything they might say about what&#39;s fun or not fun. People tend to want to be helpful, so they come up with things to say that may be true or not.&amp;nbsp;&lt;/p&gt;&lt;p&gt;What he does, instead, is records the player playing. It takes longer, but you can see what they&#39;re doing when they&#39;re frowning, or when they take out their phone to check messages.&amp;nbsp;&lt;/p&gt;&lt;p&gt;This relates indirectly to my idea that the best way to refine your story is to tell it over and over again, without notes. When you tell your story to a live human being, you can tell when they&#39;re bored. Their eyes glaze over. You can tell when they&#39;re confused. If you hand someone a story on paper, they may tell you they&#39;re confused about Y, but the recording reveals that they were actually confused a minute beforehand.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;For example, they find a scene confusing. But that&#39;s not the scene&#39;s fault. It&#39;s because they didn&#39;t understand who the character was when you introduced them. And maybe the introduction itself was okay, but you said something right before that introduction that bounced them out of the story, so they were still processing it when you did that introduction, so they didn&#39;t absorb the introduction.&lt;/p&gt;&lt;p&gt;I was a computer science major at university. When I wrote a program, I&#39;d get a flock of bugs. I could eliminate 50% of them right away by checking the very beginning of the program and fixing the mistakes I made setting up variables.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;And that is why you must take all feedback with a grain of salt. If someone says something is confusing, it is confusing, you can&#39;t tell them it&#39;s not. But they may not realize why they find it confusing. Figuring out where the glitch is, is part of the skill of writing.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://complicationsensue.blogspot.com/feeds/2770679455546476607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6854472/2770679455546476607' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/2770679455546476607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6854472/posts/default/2770679455546476607'/><link rel='alternate' type='text/html' href='http://complicationsensue.blogspot.com/2024/10/elan-lee.html' title='Elan Lee'/><author><name>Alex Epstein</name><uri>http://www.blogger.com/profile/15907202981846590399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBRqKmfskvFBY4Si_zg1vccrBXtY-UfPNx1ejFvpSqIRQzdPsEYBMnHUNyGMLjbvlrvDJI0PdsaW-mFJWefMHNBqysQ9gcvrO40Mjmu3H_ZrRIth5GwDxKlTF1lypEg/s220/smallhappy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEhTTqokHr5GO-kmVG2PZjvQn5Znb3SoTEvZ1jtyrNYVSTrh6QnK9ESoBZAX4swtXDVWMxSdewXcm-TA8IdKSEvGH6iFW_4VI4XNeEbGX9W-TM34G1fqvJDGnh6SAf7k9THxvkx76ZrjiGqKGfmfjtW7X_0e-rIFqEJQVH3V3RXN80SvOaD1ctwB=s72-w320-h180-c" height="72" width="72"/><thr:total>0</thr:total></entry></feed>