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		<title>Review of the Crow Tarot</title>
		<link>https://www.flamesrising.com/review-of-the-crow-tarot/</link>
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		<dc:creator><![CDATA[Monica Valentinelli]]></dc:creator>
		<pubDate>Thu, 23 Apr 2026 21:23:13 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[tarot]]></category>
		<guid isPermaLink="false">https://www.flamesrising.com/?p=27032</guid>

					<description><![CDATA[Created by <a href="https://www.mjcullinane.com/"><strong>MJ Cullinane</strong></a>, the <a href="https://amzn.to/4c73FWL"><strong>Crow Tarot</strong></a> exemplifies the majesty and mysticism of ravens and crows in all 78 cards. The tarot card meanings, which pay homage to the traditional Rider-Waite-Smith deck, are easy to understand if you're familiar with RWS. If you're not, an 86-page guidebook included with the deck walks you through upright and reversed meanings of each illustrated card filled with crows, ravens, and other members of the animal kingdom.]]></description>
										<content:encoded><![CDATA[<p><a href="https://amzn.to/4c73FWL"><img fetchpriority="high" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2026/04/Crow-Tarot-Cover-Art-197x300.jpg" alt="" width="197" height="300" class="size-medium wp-image-27034" srcset="https://www.flamesrising.com/wp-content/uploads/2026/04/Crow-Tarot-Cover-Art-197x300.jpg 197w, https://www.flamesrising.com/wp-content/uploads/2026/04/Crow-Tarot-Cover-Art-200x305.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2026/04/Crow-Tarot-Cover-Art-100x152.jpg 100w, https://www.flamesrising.com/wp-content/uploads/2026/04/Crow-Tarot-Cover-Art.jpg 656w" sizes="(max-width: 197px) 100vw, 197px" /></a></p>
<p>Created by <a href="https://www.mjcullinane.com/"><strong>MJ Cullinane</strong></a>, the <a href="https://amzn.to/4c73FWL"><strong>Crow Tarot</strong></a> exemplifies the majesty and mysticism of ravens and crows in all 78 cards. The tarot card meanings, which pay homage to the traditional Rider-Waite-Smith deck, are easy to understand if you&#8217;re familiar with RWS. If you&#8217;re not, an 86-page guidebook included with the deck walks you through upright and reversed meanings of each illustrated card filled with crows, ravens, and other members of the animal kingdom.</p>
<p>Printed on heavy cardstock, the full-color cards are traditionally-sized and are 5&#8243; tall by 3 1/4&#8243; wide and are stored in a sturdy, illustrated deck box. The back of the cards are printed with a repetitive pattern that appears the same in both the upright and reversed position. Art heavy and color-rich, each card is its own work of art and a mosaic of tea-stained borders contributes to the uniqueness of each card. Cullinane&#8217;s style, which I can only describe as a mixed media with a bold watercolor feel, is beautifully rendered lending a fresh, modern take on tarot.</p>
<p><a href="https://www.flamesrising.com/wp-content/uploads/2026/04/Wheel-of-Fortune_Crow-Tarot.jpg"><img decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2026/04/Wheel-of-Fortune_Crow-Tarot.jpg" alt="Wheel of Fortune | The Crow Tarot" width="200" class="alignright size-full wp-image-27035" srcset="https://www.flamesrising.com/wp-content/uploads/2026/04/Wheel-of-Fortune_Crow-Tarot.jpg 625w, https://www.flamesrising.com/wp-content/uploads/2026/04/Wheel-of-Fortune_Crow-Tarot-188x300.jpg 188w, https://www.flamesrising.com/wp-content/uploads/2026/04/Wheel-of-Fortune_Crow-Tarot-200x320.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2026/04/Wheel-of-Fortune_Crow-Tarot-100x160.jpg 100w" sizes="(max-width: 625px) 100vw, 625px" /></a>The <a href="https://amzn.to/4c73FWL"><strong>Crow Tarot</strong></a> delves deeply into esoteric imagery and does not include any human figures. In fact, art is predominant in each card. The Major Arcana cards are labeled along with the aces of each suit and their corresponding court cards. The remaining cards are simply numbered with roman numerals; you&#8217;ll need to mark the symbols of the cards rather than just relying on the card&#8217;s printed title. </p>
<p>Reading the cards is a slow, almost meditative process, because the images are rich and full of meaning. When I was working with this deck, I found myself naturally slowing down and leaning into three-card draws when I was short on time. Included with the guidebook is an 8-card spread, simply titled &#8220;The Crow Tarot Spread,&#8221; that offers you insight. Instead of shuffling and drawing cards in order, Cullinane encourages you to draw cards randomly and build the body of the crow. This tactic encourages you, as the reader, to slow down and review each card at a time rather than assess meanings at a glance.</p>
<p>The <a href="https://amzn.to/4c73FWL"><strong>Crow Tarot</strong></a> strikes the balance between an artist&#8217;s exploration of tarot and a practical deck that encourages the reader to listen to your intuition, appreciate the art, and be inspired. </p>
<p><em>This review contains Amazon affiliate links. The Crow Tarot is also available at fine bookstores like Barnes and Noble.</em></p>
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		<title>Our Brilliant Ruin TRPG Corebook Review</title>
		<link>https://www.flamesrising.com/our-brilliant-ruin-trpg-review/</link>
					<comments>https://www.flamesrising.com/our-brilliant-ruin-trpg-review/#respond</comments>
		
		<dc:creator><![CDATA[Flames]]></dc:creator>
		<pubDate>Fri, 10 Apr 2026 21:53:51 +0000</pubDate>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[TTRPG]]></category>
		<category><![CDATA[victoriana]]></category>
		<guid isPermaLink="false">https://www.flamesrising.com/?p=27046</guid>

					<description><![CDATA[Our Brilliant Ruin is: &#8220;the first story-world developed by Studio Hermitage. Created for multiple formats including tabletop and video games, Our Brilliant Ruin features the Dramark, an elitist society unraveling against the backdrop of a preternatural catastrophe. Welcome to a gilded age in which upstairs-downstairs personal and sociological drama meets existential horror.&#8221; Created by Justin [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><center><a href="https://www.drivethrurpg.com/en/product/476564/our-brilliant-ruin-roleplaying-game?affiliate_id=185516"><img decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2026/04/Our-Brilliant-Ruin-Cover.png" alt="Our Brilliant Ruin TRPG | gold letters on a green background" width="250"></a></center></p>
<ul></ul>
<p><a href="https://www.drivethrurpg.com/en/product/476564/our-brilliant-ruin-roleplaying-game?affiliate_id=185516"><strong>Our Brilliant Ruin</strong></a> is: <em>&#8220;the first story-world developed by Studio Hermitage. Created for multiple formats including tabletop and video games, <a href="https://ourbrilliantruin.com"><strong>Our Brilliant Ruin</strong></a> features the Dramark, an elitist society unraveling against the backdrop of a preternatural catastrophe. Welcome to a gilded age in which upstairs-downstairs personal and sociological drama meets existential horror.&#8221;</em></p>
<p>Created by Justin Achilli, Pam Punzalan, and Rachel J. Wilkinson, the Our Brilliant Ruin tabletop roleplaying game is a speculative fiction setting-rich in a class-divided world falling into catastrophe inspired by Victoriana, Lovecraft, and Downton Abbey. The location for the game is a world spurred to invention in the wake of a dead star&#8217;s light touching the planet centuries ago. At first, the ruling upper classes failed to identify and deal with the issues caused by the Ruin. Now, all of humankind is suffering, and a deep-seated hatred bubbles through every interaction. The game centers human interactions in a class-based society of three strata that&#8217;s falling apart. Choose from the aristocracy, the truefolk operating in guilds, and the unbonded who refuse to live according to society&#8217;s dictates. Then, choose your faction within those layers, to align your values within a family, guild, or selected archetype.</p>
<p>The Lovecraftian elements quickly come into play, because before you create a character you learn there is no possible way to &#8220;win&#8221;. The light of the Ruin cannot be stopped and will continue to exact a heavy toll. Thus, what matters is whatever you decide. What would you do in the wake of fatalism? What would you do knowing the world will end no matter what you do?</p>
<h2>Basic Rules and Character Creation</h2>
<p>After almost ninety pages of setting, it&#8217;s time to build a character. Character creation is split into three templates pending your decision to play as a member of the aristocracy, truefolk, or an unbonded. Before making a decision, I recommend reviewing the character sheet on page 280 to give you a preview of the narrative-heavy gameplay. I would also strongly recommend reading through the rules before making your decisions, because your choices are important.</p>
<p>The rules of the game are explained in chapter 4 and outline the gamemaster&#8217;s and players&#8217; roles. Whenever a player wants to take action, a negotiation between them and the gamemaster is triggered before the player rolls a pool of six-sided dice. This is to acknowledge there are several ways to approach a potential action, and it&#8217;s up to the player to declare how they want to proceed. After dice are rolled, the results are tabulated: only sixes and ones matter. Sixes are &#8220;brills&#8221; and indicated measures of success, whereas ones are &#8220;gloom&#8221; and represent failure or catastrophe. Health is measured by your physical well-being, Vitality, and by your mental and emotional health, or Distress. When either drops to zero, the player can no longer take any actions. In addition to your core stats, you can also affect your dice pool by adding Passion. Lastly, in Chapter 5, you and your fellow players devise &#8220;community property&#8221; or a shared estate you can use as your home base of operations.</p>
<p>The second-half of Our Brilliant Ruin is designed for the gamemaster and includes NPCs, both friends and foes, along with monsters, obstacles, environmental challenges, and a full gazetteer. Most gamemasters will want to pay special attention to the introductory adventure found on page 262. Fortunes Turn at Crowscroft Manor is essential to understanding gameplay and the roles both gamemasters and players have. A game centered on human interactions requires a different type of adventure design, because there needs to be pain-or-pressure points that invites the players to act.</p>
<h2>Impressions</h2>
<p>Though the societal structure is dominant in character creation, the Ruin (pgs. 78-79 and pg. 145) is omnipresent and disaster is all but guaranteed in subtle and overt ways. This style of horror can be both unpredictable and fun at the table, because the mold on a cellar&#8217;s walls could be caused by the Ruin&#8211;or it could simply be a moldy cellar. To counteract this, clear objectives, like the missions laid out in the sample adventure, are a necessity. </p>
<p>Who would enjoy playing this game? My first thought was fans of <em>The Walking Dead</em>. Though the society and its technology is circa early 20th century on a world succumbing to alien starlight, you and your friends are struggling investigators who know full well how dangerous the Ruin is&#8211;even if other people pretend they don&#8217;t. Just like a virus, you can&#8217;t fight the Ruin&#8211;but you must deal with its effects on people who suffer from its taint, whether they&#8217;re human or forever changed.</p>
<h2>Art, Format, and Availability</h2>
<p>Heavy on aesthetics, Our Brilliant Ruin provides gorgeous, evocative art that underlines the Dramark. The effects of the Ruin aren&#8217;t as dominant in the art as the characters, manors, and setting, however, and some white text is harder to read on the dark backgrounds in the two-column format. The hardcover has been printed in a brilliant edition, funded on Kickstarter, and a standard edition; collectors will want to know the brilliant edition&#8217;s cover art is designed similarly to the standard edition published by Dark Horse. The brilliant edition&#8217;s cover, however, is bound to perfection and covered with a fine, emerald-green linen and embellished with black-and-gold details. Inside, the brilliant edition features embossed end pages, gold foil edges, silk ribbons, and superior color printing to highlight the thematic art.</p>
<p><strong>Our Brilliant Ruin </strong>is now available in hardcover and digital. The <a href="https://www.drivethrurpg.com/en/product/476564/our-brilliant-ruin-roleplaying-game?affiliate_id=185516"><strong>Our Brilliant Ruin TRPG corebook</strong></a>, <a href="https://www.drivethrurpg.com/en/product/495094/our-brilliant-ruin-map-pack-core-rulebook?affiliate_id=185516"><strong>map packs</strong></a>, and several <a href="https://www.drivethrurpg.com/en/product/502849/clawmoor-heights-character-pack-1?affiliate_id=185516"><strong>Clawmoor Heights character packs</strong></a> are available for free on <a href="https://www.drivethrurpg.com?affiliate_id=185516"><strong>DriveThruRPG.com</strong></a>.</p>
<p>Also available from Dark Horse is the <strong><a href="https://www.drivethrucomics.com/en/product/549004/our-brilliant-ruin-horror-at-crane-mansion?affiliate_id=185516">Our Brilliant Ruin: Horror at Crane Mansion</a></strong> graphic novel adaptation. You can read our review of the graphic novel here at <a href="https://www.flamesrising.com/review-of-our-brilliant-ruin-horror-at-crane-mansion">FlamesRising.com</a>.<br />
</br><br />
<em>An unsigned brilliant edition of the Our Brilliant Ruin TRPG was provided to FlamesRising.com for review. This review, written by Allie Brooks, contains affiliate links.</em><br />
</br><br />
</br></p>
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		<title>Review of The Crooked Moon 5th Edition</title>
		<link>https://www.flamesrising.com/review-of-the-crooked-moon-5th-edition/</link>
					<comments>https://www.flamesrising.com/review-of-the-crooked-moon-5th-edition/#respond</comments>
		
		<dc:creator><![CDATA[Flames]]></dc:creator>
		<pubDate>Sat, 04 Apr 2026 16:14:03 +0000</pubDate>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[dark-fantasy]]></category>
		<category><![CDATA[dungeons & dragons]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[ttrpgs]]></category>
		<guid isPermaLink="false">https://www.flamesrising.com/?p=27015</guid>

					<description><![CDATA[Somewhere, lost in the shrouded realms of death, lies a land of endless night where long?forgotten horrors are revealed to those who travel through the mist. There, in a crooked house lives a Crooked Man with a crooked grin. He raises crooked arms to a Crooked Tree at the edge of midnight and hears the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><em>Somewhere, lost in the shrouded realms of death, lies a land of endless night where long?forgotten horrors are revealed to those who travel through the mist.</p>
<p>There, in a crooked house lives a Crooked Man with a crooked grin. He raises crooked arms to a Crooked Tree at the edge of midnight and hears the whispers of the Old Ones&#8230;</em></p>
<p>
<strong><br />
The Crooked Moon</strong> is a 632-page folk horror compendium of setting, species, subclasses, backgrounds, feats, dark bargains, spells, monsters, and a self-titled adventure. Designed as a 5th edition-compatible supplement, The Crooked Moon is a blend of atmospheric worldbuilding and new rules to run and play a 5th Edition horror campaign.</p>
<p>The book, in many ways, is three separate full-length supplements combined into one massive book: a setting guide, a player&#8217;s guide, and a ready-to-run campaign that provides one-to-two years&#8217; worth of play. Sectioned into three parts, players will run from (or play as) monsters in the land between life and death: Druskenvald. </p>
<p><center><a href="https://www.drivethrurpg.com/en/product/523939/the-crooked-moon-5e-2024?affiliate_id=185516"><img decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2026/04/CrookedMoonCover.jpg" alt="Crooked Moon Campaign Setting Cover" width="450"></a></center></p>
<ul></ul>
<p>Druskenvald features thirteen, distinct provinces that provided unique opportunities for original and thematic horror adventures. They include:</p>
<p><strong>Ardengloom:</strong> A dark forest of long-forgotten tales filled with the bones of ancient feyfolk and new species like the gnarlborn. </p>
<p><strong>Astramar:</strong> Celestial mysteries and the arcane arts can be found in the azure sky and lands of this magical province. This province includes some Grecian overtones.</p>
<p><strong>Bubonia:</strong> A plague-ridden province, a nod to 14th century Europe during the Black Plague, filled with the plagueborn, sinister guilds, and mutant creatures.</p>
<p><strong>Chernabos:</strong> Lawlessness and guile reign supreme in this provincial hellscape where the ashborn live amongst erupting volcanoes, earth-splitting quakes, and bold seekers of fortune.</p>
<p><strong>Edwardia:</strong>: Edwardian gaslight fantasy is dimmed in the province of Edwardia where the Grey threatens all. An entity, an omnipresent fog, and a curse, the Grey pushes back against innovative inventions.</p>
<p><strong>Enoch:</strong> The agrarian cycle of planting, harvesting, and dark rituals is dominant in Enoch, where fields are magically grown in the dark of night.  </p>
<p><strong>Kalero:</strong> Inspired by the Mexican holiday Dia de Muertos, life and death are celebrated in equal measure in a province filled with the relicborn and untold treasure.</p>
<p><strong>Nerukhet:</strong> Deep below ground, labyrinthine caverns riddled with lightbearing geodes house the silkborn and the divine, gemstone-encrusted Bejeweled: sacred insects and oversized arachnids. </p>
<p><strong>Olmarsh:</strong> A Lovecraftian province in the dark seas surrounding Druskenvald, the people of Olmarsh and the deepborn face nautical phantoms, eldritch horrors, and the abyss.</p>
<p><strong>Pholsense:</strong> Inspired by the deadly European witch trials, Pholsense inquisitors demand its residents live and practice magic according to a law called the Silver Path. </p>
<p><strong>Picco:</strong> Picco is a dark carnivale-themed province of chaotic, gleeful fun. Its locales are distinct, like Dinopolis and Captain Bone&#8217;s Lagoon, offering a customizable experience and a break from the horrors omnipresent throughout the other provinces. It also includes a nod to Curse of Strahd.</p>
<p><strong>Syndramas:</strong> Eternal winter and endless battles are fought throughout the Drakkonite mine-filled necropolis of Syndramas. A trio of undead factions that includes the Rimeshade, Bloodboil, and Marrowfeast Legions are locked in an unceasing war.</p>
<p><strong>Zulrogg:</strong> Humid, swampy jungles riddled with bogs, ancestral spirits, and spirit beasts are home to the trollish bogborn and their spirit priests. </p>
<p>Next, players are introduced to thirteen new playable species including the humanoid, harpy Azureborn, the doll-like construct Threadborn, and the undead Relicborn. Players can further flesh out their characters with 15 new subclasses and 13 new backgrounds as well as new feats, dark bargains, and spells. The subclasses are tied to the twelve, core classes and infuse straightforward classes with horror. For example, the Bard can specialize in the College of Whistles to &#8220;whistle&#8221; ghostly companions, while the Fighter can become a Barrow Guard and command the undead. The new subclasses and backgrounds infuse several horror tropes, like Dr. Jekyll and Mr. Hyde, into character creation for a creative and more well-rounded player character. </p>
<p><a href="https://www.drivethrurpg.com/en/product/548308/the-crooked-moon-5e-roll20?affiliate_id=185516"><img decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2026/04/Crooked-Moon-R20-Tokens.png" alt="Crooked Moon at Roll20 includes Tokens and more." width="600"></a></p>
<p>The book&#8217;s third and longest portion is The Crooked Moon adventure, which I&#8217;m not going to narrate in its entirety to avoid spoilers. It is a campaign that walks players from level one to level fourteen; it is filled with multiple characters, monsters, and locations that includes a broad range of horrific and supernatural elements.</p>
<p>Capped by over 145 pages of appendices, stats and write-ups are included for monsters, familiars, fabled heirlooms, cursed curios, paranormal potions, curses, music, tarot&#8211;and more! </p>
<p>A personal favorite is the <strong>Reveler of Stories</strong>, because that monster is not limited to one, unique form. The chaotic neutral <strong>Dingpot</strong> is cute in a mischievous way, and can be easily outfitted to other, similar yokai-themed creatures. Cursed objects like the <strong>Midwife Shears</strong> are thematic and flesh out urban legends that can be wielded by both new and existing species, while potions and tonics have useful purposes, like the <strong>Nightwatcher</strong> potion, as well as narrative hooks, like the Tincture of Mourning.</p>
<p>Based on the Edge of Midnight, a folk horror campaign produced by Legends of Avantris, the material in The Crooked Moon is dense, playable, and adaptable. A &#8220;must have&#8221; for players who want to plump the depths of folk horror and its tropes, The Crooked Moon is now available in the following formats:</p>
<p>* <a href="https://www.drivethrurpg.com/en/product/523944/the-crooked-moon-5e-2014?affiliate_id=185516"><strong>The Crooked Moon 5th Ed (2014) PDF</strong></a><br />
* <a href="https://www.drivethrurpg.com/en/product/523939/the-crooked-moon-5e-2024?affiliate_id=185516"><strong>The Crooked Moon 5th Edition (2024)</strong></a><br />
* <a href="https://www.drivethrurpg.com/en/product/548308/the-crooked-moon-5e-roll20?affiliate_id=185516"><strong>The Crooked Moon Roll 20 VTT</strong></a><br />
* <a href="https://amzn.to/4bOOhQ1"><strong>The Crooked Moon Hardcover</strong></a></p>
<p>The Crooked Moon is a one-of-a-kind 5th edition supplement and Avantris Entertainment&#8217;s first product.<br />
</br><br />
<em>This post contains Amazon and DriveThruRPG affiliate links.</em></p>
<p><em>This review has been written by FlamesRising.com contributor Allie Brooks. A copy of The Crooked Moon was graciously provided by the publisher for review.</em><br />
</br><br />
</br></p>
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		<title>Review of Tarot del Toro</title>
		<link>https://www.flamesrising.com/review-of-tarot-del-toro/</link>
					<comments>https://www.flamesrising.com/review-of-tarot-del-toro/#respond</comments>
		
		<dc:creator><![CDATA[Monica Valentinelli]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 21:45:53 +0000</pubDate>
				<category><![CDATA[Other Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[tarot]]></category>
		<guid isPermaLink="false">https://www.flamesrising.com/?p=26966</guid>

					<description><![CDATA[Continuing with my reviews of tarot decks, I'm diving into <a href="https://amzn.to/4lxVHu3"><strong>Tarot del Toro</strong></a>. This tarot deck and guidebook draws from the world of award-winning filmmaker Guillermo del Toro. Designed and illustrated by <a href="https://tomashijoart.bigcartel.com"><strong>Tomás Hijo</strong></a>, this deck features original artwork inspired by the themes, imagery, and characters of some of del Toro’s most popular films including <em>Pan’s Labyrinth</em>, <em>Hellboy 2: The Golden Army</em>, <em>Crimson Peak</em>, and <em>The Shape of Water</em>. 

For many tarot card readers, the physical aspects of the cards and the deck box are important, so let me address that aspect before addressing the art and off-page elements of this unique horror-themed deck. The back of the cards has a design that does indicate which position it's in. The position of the skull indicates whether you've drawn the cards in the upright or reversed position. The cards are printed in a limited color palette on a matte card stock that feels velvety-soft to the touch. The box the cards arrive in can be considered a true keepsake box: a red satin ribbon helps lift the cards from the interior box, exterior words are printed in raised, embossed lettering, and the box has a thematically-appropriate interior print that's then covered with an additional piece of cover art. These details, along with the 87-page guidebook, present a deck worthy of del Toro's vision. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://amzn.to/4lxVHu3"><img decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2026/03/Tarot-del-Toro-210x300.jpg" alt="" width="250" class="alignnone size-medium wp-image-26970" srcset="https://www.flamesrising.com/wp-content/uploads/2026/03/Tarot-del-Toro-210x300.jpg 210w, https://www.flamesrising.com/wp-content/uploads/2026/03/Tarot-del-Toro-715x1024.jpg 715w, https://www.flamesrising.com/wp-content/uploads/2026/03/Tarot-del-Toro-768x1099.jpg 768w, https://www.flamesrising.com/wp-content/uploads/2026/03/Tarot-del-Toro-200x286.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2026/03/Tarot-del-Toro-100x143.jpg 100w, https://www.flamesrising.com/wp-content/uploads/2026/03/Tarot-del-Toro.jpg 1048w" sizes="(max-width: 210px) 100vw, 210px" /></a></p>
<p>Continuing with my reviews of tarot decks, I&#8217;m diving into <a href="https://amzn.to/4lxVHu3"><strong>Tarot del Toro</strong></a>. This tarot deck and guidebook draws from the world of award-winning filmmaker Guillermo del Toro. Designed and illustrated by <a href="https://tomashijoart.bigcartel.com"><strong>Tomás Hijo</strong></a>, this deck features original artwork inspired by the themes, imagery, and characters of some of del Toro’s most popular films including <em>Pan’s Labyrinth</em>, <em>Hellboy 2: The Golden Army</em>, <em>Crimson Peak</em>, and <em>The Shape of Water</em>. </p>
<p>For many tarot card readers, the physical aspects of the cards and the deck box are important, so let me address that aspect before addressing the art and off-page elements of this unique horror-themed deck. The back of the cards has a design that does indicate which position it&#8217;s in. The position of the skull indicates whether you&#8217;ve drawn the cards in the upright or reversed position. The cards are printed in a limited color palette on a matte card stock that feels velvety-soft to the touch. The box the cards arrive in can be considered a true keepsake box: a red satin ribbon helps lift the cards from the interior box, exterior words are printed in raised, embossed lettering, and the box has a thematically-appropriate interior print that&#8217;s then covered with an additional piece of cover art. These details, along with the 87-page guidebook, present a deck worthy of del Toro&#8217;s vision. </p>
<p><a href="https://www.flamesrising.com/wp-content/uploads/2026/03/Ace-of-Goblets-del-Toro.jpg"><img decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2026/03/Ace-of-Goblets-del-Toro-169x300.jpg" alt="Ace of Goblets | Tarot del Toro" width="169" height="300" class="alignright size-medium wp-image-26975" srcset="https://www.flamesrising.com/wp-content/uploads/2026/03/Ace-of-Goblets-del-Toro-169x300.jpg 169w, https://www.flamesrising.com/wp-content/uploads/2026/03/Ace-of-Goblets-del-Toro-576x1024.jpg 576w, https://www.flamesrising.com/wp-content/uploads/2026/03/Ace-of-Goblets-del-Toro-768x1365.jpg 768w, https://www.flamesrising.com/wp-content/uploads/2026/03/Ace-of-Goblets-del-Toro-200x355.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2026/03/Ace-of-Goblets-del-Toro-100x178.jpg 100w, https://www.flamesrising.com/wp-content/uploads/2026/03/Ace-of-Goblets-del-Toro.jpg 844w" sizes="(max-width: 169px) 100vw, 169px" /></a>I find the Tarot del Tarot deck interesting for a lot of reasons. First, if you didn&#8217;t <em>know</em> this was a deck of tarot cards based on del Toro&#8217;s works, Tomás Hijo&#8217;s art remains compelling regardless of whether you recognize the characters. By that, I mean that this deck feels like a work of love to encapsulate del Toro&#8217;s vision that doesn&#8217;t fall into the trap of reprinting images from films or concept art just to put art on the cards. Hijo&#8217;s linocut style and its limited palette are perfect for a deck inspired by the legendary director, because they are cards that depict the essence of a character, theme, or scene. The lines are sharp, and the card printing even captured the depth of the linocut lending each card a three-dimensional feel.</p>
<p>This deck is a departure from traditional tarot, however, because it&#8217;s a blend of filmmaking inspiration and symbols.  Themes are present in the Major Arcana, the ace of each suit, and the court cards. So, cards two-through-eight in each suit of gears, goblets, knives, and branches are elements rather than full scenes. For some tarot card readers, that detail may be a turn-off, but for myself I think this artistic choice lends to the uniqueness of this deck rather than detracts from it. In so many tarot card decks, each suit has a minor, narrative arc. Here, those narrative arcs are harder to glean, but aren&#8217;t necessarily important to the overall theme. I can&#8217;t imagine choosing unique themes, symbols, and images found within all of del Toro&#8217;s popular movies to mark the traditional stories inherent within tarot&#8211;whether del Toro himself uses tarot to tell stories (as he describes in his introductory letter) or not.</p>
<p><a href="https://www.flamesrising.com/wp-content/uploads/2026/03/The-Magician-del-Toro.jpg"><img decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2026/03/The-Magician-del-Toro-169x300.jpg" alt="The Magician | Tarot del Toro" width="169" height="300" class="alignleft size-medium wp-image-26973" srcset="https://www.flamesrising.com/wp-content/uploads/2026/03/The-Magician-del-Toro-169x300.jpg 169w, https://www.flamesrising.com/wp-content/uploads/2026/03/The-Magician-del-Toro-576x1024.jpg 576w, https://www.flamesrising.com/wp-content/uploads/2026/03/The-Magician-del-Toro-768x1365.jpg 768w, https://www.flamesrising.com/wp-content/uploads/2026/03/The-Magician-del-Toro-200x355.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2026/03/The-Magician-del-Toro-100x178.jpg 100w, https://www.flamesrising.com/wp-content/uploads/2026/03/The-Magician-del-Toro.jpg 844w" sizes="(max-width: 169px) 100vw, 169px" /></a>To use the cards, you must read the small guidebook. I was especially interested in Hijo&#8217;s experiences with a member of his community, Don Miguel and the older Tarot des Marseilles (as opposed to the Rider-Waite-Smith deck), and the stories about his mother&#8217;s tarot card readings. It is refreshing to read about how an artist not only drew inspiration from another creator&#8217;s work, in this case Guillermo del Tarot, but also from other people in their community. Thus, what we get, as both tarot card readers and fans of del Toro&#8217;s work is a deep look into each card and the choices made. The minor arcana, as I mentioned earlier, is different because here Hijo describes how the progression of cards in each suit describes the same or similar journey within a suit. This is different from typical tarot. For example, the numbered cards each have a similar meaning described on page 70. Nine is the Harvest or Happy Ending of the process. If you read tarot, you might have had the same reaction I did: Wait, the Nine of Swords is the same as the Nine of Cups? But, yes, that is what Hijo intended. In this way, the departure from traditional tarot is intentional to ensure, just like del Toro&#8217;s popular films, that this deck stands apart.</p>
<p>Included in the booklet are Don Miguel&#8217;s sample readings and the encouragement to lean into your intuition when reading the cards. More than just a collectible, the beautifully-illustrated <a href="https://amzn.to/4lxVHu3"><strong>Tarot del Toro</strong></a> is truly a work of art.<br />
</br><br />
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		<title>Review of Our Brilliant Ruin Horror at Crane Mansion</title>
		<link>https://www.flamesrising.com/review-of-our-brilliant-ruin-horror-at-crane-mansion/</link>
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		<dc:creator><![CDATA[Flames]]></dc:creator>
		<pubDate>Thu, 12 Feb 2026 20:45:11 +0000</pubDate>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[dark horse]]></category>
		<category><![CDATA[review]]></category>
		<guid isPermaLink="false">https://www.flamesrising.com/?p=26908</guid>

					<description><![CDATA[Our Brilliant Ruin: Horror at Crane Mansion is described as: “upstairs-downstairs drama meets existential horror in this Edwardian-inspired comics tale of high society and creeping dread. Created in collaboration with Studio Hermitage and in association with the Our Brilliant Ruin TTRPG, the comic explores a gilded Edwardian setting where intricate social ties of allegiance and conflict are threatened by the presence of the Ruin—a mysterious force that turns creatures and people into horrific monsters.”

Published by Dark Horse Comics, Horror at Crane Mansion collects the first three issues into a graphic novel, and features writing by Cullen Bunn, art by Christopher Mitten, colors by Piky Hamilton, letters by Frank Cvetkovic, and covers by Helen Mask.]]></description>
										<content:encoded><![CDATA[<p><center><a href="https://www.drivethrucomics.com/en/product/549004/our-brilliant-ruin-horror-at-crane-mansion?affiliate_id=185516"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2026/02/Our-Brilliant-Ruin-Horror.jpg" alt="Our Brilliant Ruin | Horror at Crane Mansion" width="297" height="450" class="alignnone size-full wp-image-26909" srcset="https://www.flamesrising.com/wp-content/uploads/2026/02/Our-Brilliant-Ruin-Horror.jpg 297w, https://www.flamesrising.com/wp-content/uploads/2026/02/Our-Brilliant-Ruin-Horror-198x300.jpg 198w, https://www.flamesrising.com/wp-content/uploads/2026/02/Our-Brilliant-Ruin-Horror-200x303.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2026/02/Our-Brilliant-Ruin-Horror-100x152.jpg 100w" sizes="auto, (max-width: 297px) 100vw, 297px" /></a></center></p>
<p><a href="https://www.drivethrucomics.com/en/product/549004/our-brilliant-ruin-horror-at-crane-mansion?affiliate_id=185516"><strong>Our Brilliant Ruin: Horror at Crane Mansion</a></strong> is described as: &#8220;upstairs-downstairs drama meets existential horror in this Edwardian-inspired comics tale of high society and creeping dread. Created in collaboration with Studio Hermitage and in association with the <a href="https://www.drivethrurpg.com/en/product/476564/our-brilliant-ruin-roleplaying-game?affiliate_id=185516"><strong>Our Brilliant Ruin TTRPG</strong></a>, the comic explores a gilded Edwardian setting where intricate social ties of allegiance and conflict are threatened by the presence of the Ruin—a mysterious force that turns creatures and people into horrific monsters.&#8221;</p>
<p>Published by Dark Horse Comics, Horror at Crane Mansion collects the first three issues into a graphic novel, and features writing by Cullen Bunn, art by Christopher Mitten, colors by Piky Hamilton, letters by Frank Cvetkovic, and covers by Helen Mask.</p>
<p><strong>***WARNING***SPOILERS AHEAD***WARNING***SPOILERS AHEAD</strong><br />
</br><br />
</br><br />
Horror at Crane Mansion is about an investigator, Elizabeth Ranseur, who&#8217;s been hired to vet a wealthy woman&#8217;s suitors at her estate with her assistant, Arielle Wren. In Chapter One, Bunn introduces key characters and name-drops guilds that they&#8217;re associated with, but doesn&#8217;t explain what those terms mean or how much weight they bear for the story being told. Ending on a cliffhanger, Chapter Two opens with a grisly discovery and a mystery that forces Ranseur to switch gears lest anyone else get hurt. Here, Ranseur proposes that a monster is the culprit. We are introduced to the dark forces churning below the surface: The Ruin, a mysterious force that twists a human into a monstrous creature. Thinking quickly, the culprit is believed to be the host&#8217;s mother, Lady Milidreth, but is exposed as the host, Constance, herself. With the identity of the murderer revealed, the next piece in Ranseur&#8217;s investigation unfolds in Chapter Three. Though it is obvious Constance is affected by The Ruin&#8211;it is not clear how until rage triggers her. The lady&#8217;s ballgown, once worn by her mother, is the source of the taint, turning her into a chimera. In the penultimate chapter, knowing that The Ruin&#8217;s source and the murderer has been identified, Ranseur must eliminate the threat. Constance&#8217;s childhood friend and crush, Judith, desperately tries to help her friend remember who she is to restore her humanity. Though she attempts to jog her memory with a story, Ranseur dusts the room in powdered sugar and lights a match. Writhing in the flames, the chimera dies, and the investigators close the case.</p>
<p>In the confines of a dark Edwardian setting, it&#8217;s clear there are societal mechanisms present at Crane Mansion that are not fully fleshed out. While the factions were the most mysterious and unclear aspects of the story, the emphasis on Ranseur&#8217;s investigation at Crane Manor kept the stakes focused and manageable. This allowed the setting&#8217;s horrors&#8211;THE RUIN&#8211;to take center stage. Not only was the monster interesting, the creation of the chimera was refreshing. Instead of chanting incantations, grafting skin, or changing due to a bit, The Ruin was found within the confines of a gown. Wearing that fabric changed her into something else, something monstrous, and she could not regain her humanity. What&#8217;s more, The Ruin tainted the family, forcing them to pretend that the horrors didn&#8217;t exist. Without explaining what The Ruin truly is or where it comes from, Horror at Crane Mansion relays unknown horrors are often more dangerous than what can be dealt with.</p>
<p>Horror at Crane Mansion is a well-paced story that works well as an introduction for the TTRPG, because it&#8217;s atmospheric, provides a clear example of the type of investigation a player can expect during the game, and hints there&#8217;s a lot more setting to latch onto. The choices made, from the colors to the art to the dialogue, are all expertly managed. If you&#8217;re curious about the new TTRPG, this comic will scratch that itch. If you&#8217;re simply a fan of murder mysteries, pick up Our Brilliant Ruin for a story that touches on society&#8217;s ills and the horrors in plain sight.</p>
<p><em>Review provided by Allie Brooks.</em>   </p>
<p><a href="https://www.drivethrucomics.com/en/publisher/30792/dark-horse/category/54758/harrow-county?affiliate_id=185516"><img decoding="async" src="https://tools.drivethrucomics.com/banners/b_30792_20251006041032.png" width="600"></a></p>
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		<title>Cultists and Cthulhu 2nd Edition Review</title>
		<link>https://www.flamesrising.com/cultists-and-cthulhu-2nd-edition-review/</link>
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		<dc:creator><![CDATA[Flames]]></dc:creator>
		<pubDate>Tue, 14 Oct 2025 21:03:17 +0000</pubDate>
				<category><![CDATA[Other Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[card-game]]></category>
		<category><![CDATA[cthulhu]]></category>
		<category><![CDATA[Cthulhu Mythos]]></category>
		<guid isPermaLink="false">https://www.flamesrising.com/?p=26834</guid>

					<description><![CDATA[Cultists and Cthulhu 2nd Edition was designed by William Sininger and John Harris, and is illustrated with full-color, entertaining art by Steve Robbins. The cards are full of geek culture references including Meddling Kids, LARP-ER, We Have Cookies, and several nods to popular Cthulhu Mythos tales by HP Lovecraft. The components are well made and include cute, little tentacle meeples and Ritual dice. Steve Robbins’ Lovecraftian art adds a healthy dose of humor and helps keep the gameplay light and fun.]]></description>
										<content:encoded><![CDATA[<p><center><a href="https://amzn.to/499ctLQ"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2025/10/Cultists-Cthulhu-2nd-Ed-159x300.webp" alt="Cultists &amp; Cthulhu 2nd Edition | Cover Art" width="159" height="300"></a></center></p>
<ul></ul>
<p><em>In Cultists &#038; Cthulhu you lead a Cthulhu cult bent on completing nefarious rites while beset by incompetent underlings, meddling kids, and imminent madness.</em></p>
<p><a href="https://amzn.to/499ctLQ"><strong><em>Cultists and Cthulhu 2nd Edition</em></strong></a> was designed by William Sininger and John Harris, and is illustrated with full-color, entertaining art by Steve Robbins. The cards are full of geek culture references including Meddling Kids, LARP-ER, We Have Cookies, and several nods to popular Cthulhu Mythos tales by HP Lovecraft. The components are well made and include cute, little tentacle meeples and Ritual dice. Steve Robbins’ Lovecraftian art adds a healthy dose of humor and helps keep the gameplay light and fun.</p>
<p><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2025/10/Cultists-Cthulhu-232x300.webp" alt="Cultists &amp; Cthulhu | Image by Jeff Robbins" width="232" height="300" class="alignright size-medium wp-image-26837" srcset="https://www.flamesrising.com/wp-content/uploads/2025/10/Cultists-Cthulhu-232x300.webp 232w, https://www.flamesrising.com/wp-content/uploads/2025/10/Cultists-Cthulhu-200x259.webp 200w, https://www.flamesrising.com/wp-content/uploads/2025/10/Cultists-Cthulhu-100x129.webp 100w, https://www.flamesrising.com/wp-content/uploads/2025/10/Cultists-Cthulhu.webp 464w" sizes="auto, (max-width: 232px) 100vw, 232px" /></a>Inside the box you’ll find:</p>
<p>* 82 Cult cards<br />
* 28 Ritual cards<br />
* 25 tentacle tokens<br />
* 5 custom ritual dice<br />
* 2 custom madness dice<br />
* Rules sheet</p>
<p>Note: all of the components fit neatly back in the box after the game is over, which is an important detail not every game publisher seems to be aware of…</p>
<p>Setting up the 20-minute game for 2-8 players only takes a minute. All of the players start the game with three Cult cards, then roll the ritual dice to see who goes first. </p>
<p>Play begins with Ritual cards, either from the player’s hand or if they don’t have any, they draw from the Ritual deck. After that, they draw a Cultist card and play one card from their hand to various effects. Finally, the player rolls to Incant, which triggers a Ritual they have in play. </p>
<p>Various cards affect whether or not a player can complete a Ritual, including how many Cultists they have in front of them and certain other card effects from Sacrifices (can only be used once and then discarded), Books (also can only be used once, plus only if the Player has a Cultist in play), and Negatives (which can reduce the number of dice the Player has to work with).</p>
<p>When you’re playing the game, make sure you use the Renfield Rule. Though this rule is named after a character from Bram Stoker’s <em>Dracula</em> for some reason…it is a good rule to have in the game. Sometimes, the randomness of the cards drawn can block a player’s actions on their turn. This rule allows a player, who’s stuck with a bad hand, to discard their hand and draw three new cards instead. They’ll skip the rest of their turn, but having new cards can help them in the next round.</p>
<p>Once a Player completes a Ritual that card is set aside and kept for its value. The first player to achieve a total of 21 points in successfully-completed Rituals wins.</p>
<p>At first, the game can seem overwhelming because several variable cards are in play and Players have to plot out different stages before they get to roll dice. However, once you start playing Cultists &#038; Cthulhu 2nd Edition, you’ll pick up the flow quickly. To help you learn how to play, the cards are printed with simple instructions.</p>
<p>If you&#8217;re looking to add a little <em>Ia! Ia!</em> in your life, <a href="https://amzn.to/499ctLQ"><strong><em>Cultists and Cthulhu 2nd Edition</em></strong></a> is a fun, quick card game published by Jeff Tidball’s <a href="https://prolificgames.net"><strong>Prolific Games</strong></a>.</p>
<p><em>This review of <strong>Cultists and Cthulhu 2nd Edition</strong> was written by Monica Valentinelli and contains Amazon affiliate links. A complementary copy of the game was provided by the publisher.</em><br />
</br><br />
</br></p>
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		<title>Review of The Citadel: A Fantasy Oracle</title>
		<link>https://www.flamesrising.com/review-of-the-citadel-a-fantasy-oracle/</link>
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		<dc:creator><![CDATA[Monica Valentinelli]]></dc:creator>
		<pubDate>Fri, 01 Aug 2025 14:20:24 +0000</pubDate>
				<category><![CDATA[Other Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[game accessories]]></category>
		<category><![CDATA[oracle deck]]></category>
		<guid isPermaLink="false">https://www.flamesrising.com/?p=26732</guid>

					<description><![CDATA[<a href="https://rosdottir.com"><strong>Fen Inkwright</strong></a> is a folklorist and illustrator who has designed <a href="https://amzn.to/470ZP0w"><strong>The Citadel: A Fantasy Oracle</strong></a>, a deck of sixty, copper-foil embossed cards inspired by fantasy myths and legends drawn from novels and tabletop roleplaying games.]]></description>
										<content:encoded><![CDATA[<p><a href="https://amzn.to/470ZP0w"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2025/07/The-Citadel-A-Fantasy-Oracle-259x300.jpg" alt="The Citadel: A Fantasy Oracle" width="259" height="300" class="alignnone size-medium wp-image-26733" srcset="https://www.flamesrising.com/wp-content/uploads/2025/07/The-Citadel-A-Fantasy-Oracle-259x300.jpg 259w, https://www.flamesrising.com/wp-content/uploads/2025/07/The-Citadel-A-Fantasy-Oracle-883x1024.jpg 883w, https://www.flamesrising.com/wp-content/uploads/2025/07/The-Citadel-A-Fantasy-Oracle-768x890.jpg 768w, https://www.flamesrising.com/wp-content/uploads/2025/07/The-Citadel-A-Fantasy-Oracle-200x232.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2025/07/The-Citadel-A-Fantasy-Oracle-100x116.jpg 100w, https://www.flamesrising.com/wp-content/uploads/2025/07/The-Citadel-A-Fantasy-Oracle.jpg 1294w" sizes="auto, (max-width: 259px) 100vw, 259px" /></a></p>
<p><a href="https://rosdottir.com"><strong>Fen Inkwright</strong></a> is a folklorist and illustrator who has designed <a href="https://amzn.to/470ZP0w"><strong>The Citadel: A Fantasy Oracle</strong></a>, a deck of sixty, copper-foil embossed cards inspired by fantasy myths and legends drawn from novels and tabletop roleplaying games.</p>
<p><a href="https://www.flamesrising.com/wp-content/uploads/2025/07/The-Astronomer.jpg"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2025/07/The-Astronomer-175x300.jpg" alt="" width="175" height="300" class="alignright size-medium wp-image-26738" srcset="https://www.flamesrising.com/wp-content/uploads/2025/07/The-Astronomer-175x300.jpg 175w, https://www.flamesrising.com/wp-content/uploads/2025/07/The-Astronomer-597x1024.jpg 597w, https://www.flamesrising.com/wp-content/uploads/2025/07/The-Astronomer-768x1317.jpg 768w, https://www.flamesrising.com/wp-content/uploads/2025/07/The-Astronomer-200x343.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2025/07/The-Astronomer-100x171.jpg 100w, https://www.flamesrising.com/wp-content/uploads/2025/07/The-Astronomer.jpg 875w" sizes="auto, (max-width: 175px) 100vw, 175px" /></a>The deck&#8217;s description reads: <em>&#8220;Each of the 60 cards in this deck represents a person living within the Citadel. The guidebook describes different scenes that the reader will encounter while travelling through the city, including the stories of each character and the interpretation of each card.&#8221;</em></p>
<p>The Citadel is a truly unique oracle deck. The hexagonally-shaped cards are thematic and the linework is clear and sharp. Separated into four suits marked by the alchemical symbols for fire, air, earth, and water, each card has an upright and reversed meaning. The book outlines multiple uses for this deck. It offers multiple card spreads, instructions to complement tarot readings, and advice to build TTRPG characters and encounters.</p>
<p>What makes this deck a &#8220;must buy&#8221; for me is the quality. The deck box is fully illustrated and has a magnetic lid; the cards and fully-illustrated book are housed inside an interior box that&#8217;s also filled with art. Unique, beautifully-designed, well-written and filled with insight, if you&#8217;re looking for a multi-purpose oracle deck, I highly recommend The Citadel.</p>
<p>This deck is available at bookstores and at online retailers like <a href="https://amzn.to/470ZP0w"><strong>Amazon.com</strong></a>.<br />
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<em>This post contains Amazon affiliate links. </p>
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		<title>Dragon Delves Adventure Anthology D&#038;D Review</title>
		<link>https://www.flamesrising.com/dragon-delves-adventure-anthology-dd-review/</link>
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		<dc:creator><![CDATA[Flames]]></dc:creator>
		<pubDate>Mon, 21 Jul 2025 16:19:34 +0000</pubDate>
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					<description><![CDATA[The Dragon Delves Adventure Anthology for Dungeons &#038; Dragons (2024) is a collection of ten dragon-themed adventures highlighting ten unique colored dragon types. The 192-page supplement can be run as a campaign, taking players from level 1 to level 12, or as individual adventures that can last multiple sessions. A short introduction sets the tone [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.flamesrising.com/wp-content/uploads/2025/07/Dragon-Delves-Alternate-cover.jpg"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2025/07/Dragon-Delves-Alternate-cover-229x300.jpg" alt="Dragon Delves cover art | Dragon depicted with psychedelic colors" width="229" height="300" class="alignnone size-medium wp-image-26711" srcset="https://www.flamesrising.com/wp-content/uploads/2025/07/Dragon-Delves-Alternate-cover-229x300.jpg 229w, https://www.flamesrising.com/wp-content/uploads/2025/07/Dragon-Delves-Alternate-cover-780x1024.jpg 780w, https://www.flamesrising.com/wp-content/uploads/2025/07/Dragon-Delves-Alternate-cover-768x1008.jpg 768w, https://www.flamesrising.com/wp-content/uploads/2025/07/Dragon-Delves-Alternate-cover-200x263.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2025/07/Dragon-Delves-Alternate-cover-100x131.jpg 100w, https://www.flamesrising.com/wp-content/uploads/2025/07/Dragon-Delves-Alternate-cover.jpg 960w" sizes="auto, (max-width: 229px) 100vw, 229px" /></a></p>
<p>The <a href="https://amzn.to/46ABEpt"><strong>Dragon Delves Adventure Anthology</strong></a> for Dungeons &#038; Dragons (2024) is a collection of ten dragon-themed adventures highlighting ten unique colored dragon types. The 192-page supplement can be run as a campaign, taking players from level 1 to level 12, or as individual adventures that can last multiple sessions. </p>
<p>A short introduction sets the tone for <strong>Dragon Delves</strong> and gives options to run the adventures as a campaign. Each adventure is preceded by an art history devoted to a unique type of dragon showcasing their depiction over time. </p>
<p>The dragon-themed adventures are straightforward and have a clearly-written structure that outlines key plot points, how to prepare, key NPCs, and monsters found in the <a href="https://www.dmsguild.com/product/484615/DD-Monster-Manual-2024--Roll20?affiliate_id=185516"><strong>Monster Manual (2024)</strong></a>. Following the brief set-up, the adventures launch into detailed exploration in a variety of locations and terrains. This style offers a lot of utility for the GM who wants a quick rundown of the adventure and its possibilities for their existing groups, but is short on lore.</p>
<p><a href="https://www.flamesrising.com/wp-content/uploads/2025/07/White-Dragon-by-Ed-Kwong.png"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2025/07/White-Dragon-by-Ed-Kwong-240x300.png" alt="Illustration of a white dragon by Ed Kwong" width="240" height="300" class="alignright size-medium wp-image-26718" srcset="https://www.flamesrising.com/wp-content/uploads/2025/07/White-Dragon-by-Ed-Kwong-240x300.png 240w, https://www.flamesrising.com/wp-content/uploads/2025/07/White-Dragon-by-Ed-Kwong-819x1024.png 819w, https://www.flamesrising.com/wp-content/uploads/2025/07/White-Dragon-by-Ed-Kwong-768x960.png 768w, https://www.flamesrising.com/wp-content/uploads/2025/07/White-Dragon-by-Ed-Kwong-200x250.png 200w, https://www.flamesrising.com/wp-content/uploads/2025/07/White-Dragon-by-Ed-Kwong-100x125.png 100w, https://www.flamesrising.com/wp-content/uploads/2025/07/White-Dragon-by-Ed-Kwong.png 1200w" sizes="auto, (max-width: 240px) 100vw, 240px" /></a>The dragons present in this supplement are unique to each adventure and, as mentioned previously, are separated by dragon variety based on color: gold, silver, white, black, copper, bronze, red, blue, green, and brass. Dragon lore for the distinct varieties is absent, however, and newer GMs may be frustrated by the lack of setting.</p>
<p>Production-wise, Wizards of the Coast continues to offer high quality, full-color books with beautiful art in different styles and glossy covers. The alternate cover, illustrated by Justine Jones, is a bold, psychedelic depiction of a perched dragon. Each adventure is illustrated in a different style, and the images are beautifully rendered.</p>
<p>Designed for utility and clarity, my only complaint is that the chapters could&#8217;ve been longer to include suggestions for rewards, additional guidance for breaking up the adventure into multiple sessions, and more in-character dialogue boxes. </p>
<p>If you are a DM who needs adventures to run, the material in this book is enough to run an entire campaign that&#8217;s between ten to twenty-five sessions long. Though each adventure does include a dragon, there&#8217;s enough variety to ensure the players will remain vested in their goals.</p>
<h2>Where to Find Dragon Delves</h2>
<p><strong><em>Dragon Delves</em></strong> can be purchased on D&#038;D Beyond where players can get both the physical book delivered right to their doorstep and the digital edition that’s instantly playable online in D&#038;D Beyond. It can also be found at local game stores, <a href=https://www.dmsguild.com/product/518062/Dragon-Delves--Roll20?affiliate_id=185516><strong>Roll 20</strong></a> along with <a href="https://www.dmsguild.com/product/528686/Dragon-Delves--Complete-Battlemap-Bundle-BUNDLE?affiliate_id=185516"><strong>complete <em>Dragon Delves</em> map bundle on DMsGuild</strong></a>, <a href="https://amzn.to/46ABEpt"><strong>Amazon</strong></a>, and Barnes &#038; Noble stores.<br />
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<em>Spoiler-free review written by Allie Brooks. FlamesRising.com was provided a copy from Wizards of the Coast for review. This post contains affiliate links to Amazon and <a href="https://www.dmsguild.com?affiliate_id=185516">DMsGuild.com</a>.</em><br />
</br></p>
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		<title>Dungeons &#038; Dragons Monster Manual 2024 Review</title>
		<link>https://www.flamesrising.com/dungeons-dragons-monster-manual-2024-review/</link>
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		<dc:creator><![CDATA[Flames]]></dc:creator>
		<pubDate>Sun, 02 Mar 2025 15:53:05 +0000</pubDate>
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					<description><![CDATA[The final, updated supplement for the trilogy of Dungeons &#038; Dragons 2024 core rulebooks has been released. The <a href="https://www.flamesrising.com/monster-manual-2024-is-now-available/"><strong>Monster Manual 2024</strong></a> debuted as a 384-page, full-color hardcover book with standard and premium covers. D&#038;D Beyond and <a href="https://www.dmsguild.com/product/484615/PREORDER-DD-Monster-Manual-2024-Roll20?affiliate_id=185516"><strong>Roll 20</strong></a> offer a VTT version of the Monster Manual, too. The standard cover, illustrated by Tyler Jacobson, features Vajra Safahr and Minsc facing off against a beholder; the premium cover, credited in the book to Olena Richards, is a metallic blue mindflayer with gold foil print. Both books are high quality-printed hardcover books with illustrated end pages and feature gorgeous, thematic illustrations by over two dozen artists.]]></description>
										<content:encoded><![CDATA[<p><center><a href="https://www.dmsguild.com/product/484615/PREORDER-DD-Monster-Manual-2024-Roll20?affiliate_id=185516"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2025/02/monster-manual-2024-cover-physical-229x300.jpg" alt="Dungeons &#038; Dragons Monster Manual 2024 cover | beholder fighting adventurers" width="229" height="300" class="alignnone size-medium wp-image-26622" srcset="https://www.flamesrising.com/wp-content/uploads/2025/02/monster-manual-2024-cover-physical-229x300.jpg 229w, https://www.flamesrising.com/wp-content/uploads/2025/02/monster-manual-2024-cover-physical-782x1024.jpg 782w, https://www.flamesrising.com/wp-content/uploads/2025/02/monster-manual-2024-cover-physical-768x1006.jpg 768w, https://www.flamesrising.com/wp-content/uploads/2025/02/monster-manual-2024-cover-physical-200x262.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2025/02/monster-manual-2024-cover-physical-100x131.jpg 100w, https://www.flamesrising.com/wp-content/uploads/2025/02/monster-manual-2024-cover-physical.jpg 1024w" sizes="auto, (max-width: 229px) 100vw, 229px" /></a></center></p>
<ul></ul>
<p>The final, updated supplement for the trilogy of Dungeons &#038; Dragons 2024 core rulebooks has been released. The <a href="https://www.flamesrising.com/monster-manual-2024-is-now-available/"><strong>Monster Manual 2024</strong></a> debuted as a 384-page, full-color hardcover book with standard and premium covers. D&#038;D Beyond and <a href="https://www.dmsguild.com/product/484615/PREORDER-DD-Monster-Manual-2024-Roll20?affiliate_id=185516"><strong>Roll 20</strong></a> offer a VTT version of the Monster Manual, too. The standard cover, illustrated by Tyler Jacobson, features Vajra Safahr and Minsc facing off against a beholder; the premium cover, credited in the book to Olena Richards, is a metallic blue mindflayer with gold foil print. Both books are high quality-printed hardcover books with illustrated end pages and feature gorgeous, thematic illustrations by over two dozen artists.</p>
<p>The <a href="https://amzn.to/43kQZck"><strong>Monster Manual 2024</strong></a> credits lead designers Jeremy Crawford and F. Wes Schneider, along with Mackenzie De Armas, Christopher Perkins, and Ben Petrisor. It is, first and foremost, a meaty, functional supplement that provides art, background, and updated rules for over 500 monsters. Designed for ease-of-use, the Monster Manual opens with a short, table of contents, an alphabetical index, and a sidebar that describes what&#8217;s changed from the previous edition. </p>
<p>Though the rules update is significant, the new Monster Manual has a straightforward structure. At its core, this quote-filled supplement is designed for quick references while ensuring that a DM has enough monsters to drop into a scenario. DMs keen to find thematically-appropriate monsters can refer to them by name, challenge rating, monster type, or habitat. For each monster, a short write-up provides context describing how and, in some cases, why the monster attacks. Others, like the Animated Objects, not only offer rules but the catalysts for their creation, too.</p>
<p>It&#8217;s important to mention for new players that any opposing character&#8211;even humanoid characters such as an Assassin, Druid, Mage, or Knight&#8211;with a challenge rating (CR) is treated as a monster. From an organizational standpoint, this is a missed opportunity especially since Appendix A is dedicated to animals (of the beast type). The &#8220;kitchen sink&#8221; approach, in particular, makes it challenging to sort out the creatures parties love to fight versus a humanoid NPC that could be part of an adventure. Though the indices in the back of the book are extremely helpful, the humanoid NPC write-ups offer stats and a table for roles but little else. This approach means the DM will have to do the heavy lifting to create appropriate names, locations, and backgrounds when designing a campaign.</p>
<p>To ensure that DMs have the rules update, Appendix B offers an update for every monster from the 2014 Monster Manual. This was a smart decision, as DMs often compare and contrast rules updates to a previous edition. For DMs keen on specific changes, Lee D&#8217;Amato at <a href="https://screenrant.com/dnd-2025-monster-manual-monster-replacements-conversion"><strong>Screen Rant</strong></a> has done the heavy lifting comparing the full list of old monsters to their updated counterparts.</p>
<p>Overall, the Monster Manual 2024 is an essential supplement for anyone who wants to run Dungeons &#038; Dragons. The monsters have an excellent CR distribution designed for playability; over half are CR 8 or below. With over 500 monsters, 25 monster types and groups in 12 habitats, DMs will find lots of unique monsters to drop into any adventure. </p>
<p><em>Review provided by Allie Brooks.</em></p>
<p><em>This article contains affiliate links for Amazon and DriveThruRPG/Roll 20.</em></p>
<p><a href="https://www.dmsguild.com/product/484615/PREORDER-DD-Monster-Manual-2024-Roll20?affiliate_id=185516"><img decoding="async" src="https://www.dmsguild.com/images/site_resources/MM-DMGuild-Banner1.png" width="600"></a></p>
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		<title>D&#038;D 2024 Dungeon Master Screen Review</title>
		<link>https://www.flamesrising.com/dd-2024-dungeon-master-screen-review/</link>
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		<dc:creator><![CDATA[Flames]]></dc:creator>
		<pubDate>Wed, 29 Jan 2025 19:33:29 +0000</pubDate>
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					<description><![CDATA[The new Dungeon Master&#8217;s Screen (2024) is now available! Priced at $20, the screen is compatible with the new Player&#8217;s Guide (2024), Dungeon Master&#8217;s Guide (2024), and Monster Manual (2024). The screen is packaged in a sealed envelope made of cardstock for protection. Inside, is a folder that allows you to shelve the screen and [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://amzn.to/4gdxwgh"><img decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2025/01/DM-Screen.jpg" alt="" width="545" class="alignnone size-full wp-image-26594" srcset="https://www.flamesrising.com/wp-content/uploads/2025/01/DM-Screen.jpg 600w, https://www.flamesrising.com/wp-content/uploads/2025/01/DM-Screen-300x223.jpg 300w, https://www.flamesrising.com/wp-content/uploads/2025/01/DM-Screen-200x148.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2025/01/DM-Screen-100x74.jpg 100w" sizes="(max-width: 600px) 100vw, 600px" /></a></p>
<p>The new <a href="https://amzn.to/4gdxwgh"><strong>Dungeon Master&#8217;s Screen (2024)</strong></a> is now available! Priced at $20, the screen is compatible with the new Player&#8217;s Guide (2024), Dungeon Master&#8217;s Guide (2024), and Monster Manual (2024). </p>
<p>The screen is packaged in a sealed envelope made of cardstock for protection. Inside, is a folder that allows you to shelve the screen and the four-panel screen itself. There are no other instructions or materials that accompany the screen.</p>
<p>The four-panel art piece, illustrated by Joy Ang, has a modern, illustrated feel with adventurers on the far left and right panels and red dragon in the center. The addition of gold dragons on either side is a nice nod to the 50th anniversary of the game.</p>
<p>The screen itself contains practical information that DMs need for combat scenarios and travel: Conditions, Improvising Damage, Damage Severity and Level are included as well as tables matching Skills and Abilities, travel time across different terrains, weather, etc.</p>
<p>Beautifully designed and constructed, the <a href="https://amzn.to/4gdxwgh"><strong>Dungeon Master&#8217;s Screen (2024)</strong></a> is geared for both accessibilty and a beginner DM, and the rules are shaped to match the rest of the line. </p>
<p>Overall, the new screen is high quality and clearly displays what rules DMs should reference when runnin Dungeons &#038; Dragons (2024). This frees up the DM to not only handle narration, but also reference other rules for spells, NPCs, and monsters behind a beautiful panoramic view.<br />
</br></p>
<p><em>This post contains affiliate links.</em></p>
<p><em>Review provided by Allie Brooks. You can also read Allie&#8217;s <a href="https://www.flamesrising.com/review-of-the-dungeon-masters-guide-2024/"><strong>review of the Dungeon Master Guide (2024)</strong></a> and the <a href="https://www.flamesrising.com/dungeons-dragons-players-handbook-2024-review/"><strong>D&#038;D Player&#8217;s Guide (2024)</strong></a>.</em><br />
</br></p>
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		<title>Review of the Dungeon Master&#8217;s Guide 2024</title>
		<link>https://www.flamesrising.com/review-of-the-dungeon-masters-guide-2024/</link>
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		<dc:creator><![CDATA[Flames]]></dc:creator>
		<pubDate>Wed, 20 Nov 2024 19:05:40 +0000</pubDate>
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		<guid isPermaLink="false">https://www.flamesrising.com/?p=26538</guid>

					<description><![CDATA[The Dungeon Master’s Guide 2024 has just been released. The second book of three, the new 384-page guidebook offers updated, hands-on advice and rules to help DMs run sessions of Dungeons and Dragons.

As a companion to the Player’s Handbook 2024, this hardcover, full-color book is a welcome and gorgeous addition. Also available in digital format on D&#038;D Beyond, the Dungeon Master’s Guide 2024 is a comprehensive, deep dive to help people run Dungeons &#038; Dragons and create new materials for their campaigns.]]></description>
										<content:encoded><![CDATA[<p><center><a href="https://amzn.to/3AUak8f"><img decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2024/11/Dungeon-Masters-Guide-2024-811x1024.jpg" alt="Dungeon Master&#039;s Guide 2024 | Dungeons &amp; Dragons" width="250" class="alignnone size-large wp-image-26541" srcset="https://www.flamesrising.com/wp-content/uploads/2024/11/Dungeon-Masters-Guide-2024-811x1024.jpg 811w, https://www.flamesrising.com/wp-content/uploads/2024/11/Dungeon-Masters-Guide-2024-238x300.jpg 238w, https://www.flamesrising.com/wp-content/uploads/2024/11/Dungeon-Masters-Guide-2024-768x970.jpg 768w, https://www.flamesrising.com/wp-content/uploads/2024/11/Dungeon-Masters-Guide-2024-200x253.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2024/11/Dungeon-Masters-Guide-2024-100x126.jpg 100w, https://www.flamesrising.com/wp-content/uploads/2024/11/Dungeon-Masters-Guide-2024.jpg 994w" sizes="(max-width: 811px) 100vw, 811px" /></a></center></p>
<ul></ul>
<p>The <a href="https://amzn.to/3AUak8f"><strong>Dungeon Master&#8217;s Guide 2024</strong></a> has just been released. The second book of three, the new 384-page guidebook offers updated, hands-on advice and rules to help DMs run sessions of Dungeons and Dragons. </p>
<p>As a companion to the <a href="https://amzn.to/3XmeRaS"><strong>Player&#8217;s Handbook 2024</strong></a>, this hardcover, full-color book is a welcome and gorgeous addition. Also available in digital format on D&#038;D Beyond, the Dungeon Master&#8217;s Guide 2024 is a comprehensive, deep dive to help people run Dungeons &#038; Dragons and create new materials for their campaigns.</p>
<p>In <em>Chapter 1: The Basics</em>, dungeon masters are provided with instructions and examples to prepare for and run a session. Of note, is a sidebar that states what has been updated from previous editions. There is a lot of new advice, rules&#8211;even adventures! found in later chapters. The rest of the material in this chapter is a comprehensive and nuanced look at running the game. In the section titled &#8220;Every DM Is Unique,&#8221; for example, the DM&#8217;s style of play is addressed&#8211;which is great to see since not everyone plays D&#038;D the same way. The chapter ends with a small section about rules for the virtual table. It&#8217;s great to see this method of play called out and hopefully, one day there&#8217;ll be a separate guide that dives into virtual play. If you do prefer virtual tabletop play, the <a href="https://www.dmsguild.com/product/484614/DD-Dungeon-Masters-Guide-2024--Roll20?affiliate_id=185516"><strong>D&#038;D Dungeon Masters Guide 2024 VTT</strong></a> is available now for Roll20.</p>
<p><em>Chapter 2: Running the Game</em> covers multiple scenarios and presents practical advice. The chapter accounts for different group sizes, multiple DMs, and narrative styles before switching to outcome resolution and running one of the three pillars of Dungeons &#038; Dragons: Social Interaction, Exploration, and Combat before providing information about character advancement.</p>
<p>The third chapter is an alphabetized list of topics crucial to running a session. The toolbox begins with a section about Alignment, then flows to chases, creating backgrounds, creatures, and spells. There are several, essential sections in this chapter like the section on Nonplayer Characters and traps.</p>
<p><a href="https://www.dmsguild.com/product/484614/DD-Dungeon-Masters-Guide-2024--Roll20?affiliate_id=185516"><img decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2024/11/Mysterious-Carriage-655x1024.png" alt="A mysterious carriage drawn by a hooded figure drives through the streets of Ravenloft" width="300" align="right"></a>Now that the DM has all of the pieces needed to run a session, chapter 4 advances preparation by helping the DM create an adventure. The step-by-step process is both straightforward and nuanced. There&#8217;s even a section that covers the behavior of monsters, too, as well as four examples of playable adventures. </p>
<p>In <em>Chapter 5: Creating Campaigns</em>, the guidebook shifts from plotting and planning individual sessions to creating an entire, multi-session campaign. This chapter provides straightforward guidance to creating a campaign, and ends with a gazeteer&#8217;s guide to Greyhawk, created by Gary Gygax. This serves as the background for a campaign set in the iconic setting that debuted in 1980, and connects to the four, sample adventures. </p>
<p>Chapter 6: Cosmology is a deep dive into the planes and multiverse. The lore and rules helps set the thematic tone for GMs hoping to set a campaign in an unusual location or realm. It also helps GMs get a sense of the broader multiverse to help entice a curious adventuring party.</p>
<p>Of course, no DM&#8217;s Guide would be complete without treasure. Chapter seven dives into all kinds of loot, both magical and non-magical, that players might discover during a session. There are sections for traded goods, art, coin, and a meaty breakdown of magic items with advice on how they should be awarded&#8211;along with an alphabetized list. Dungeon Masters will also find tables to create their own items; these include Sentient Magic Items that have their own personality.</p>
<p>The final chapter is devoted to a new, in-game element called a &#8220;Bastion.&#8221; From the guidebook: <em>&#8220;A <strong>Bastion</strong> is a location that belongs to a player character: a home, a stronghold, and a place of power that the character develops over the course of a campaign. A Bastion offers a character temporary refuge from the dangerous world of adventuring, and it provides opportunities for a character to craft magic items, conduct research, harvest poisons, build ships, and carry out a range of other activities.&#8221;</em> In other words, if the DM allows Bastions, <em>each</em> character, starting at level 5, has their own thematically-appropriate Bastion. These strongholds can be combined, but each character has to maintain their section of it. </p>
<p>Bastions are resource-heavy to remodel, expand, and maintain. Not only do they require significant amounts of gold, they will also take several in-game days before the sections are expanded. The in-game benefits emerge from the Special Facilities. For example, if a player&#8217;s Bastion has a Garden, they can choose to grow and harvest food&#8211;seven days of harvesting equals 100 days of Rations. Maintaining Bastions are also integrated into gameplay, and players interact with their facilities once every seven in-game days by issuing orders. Reading these rules, Bastions seem valuable, but because they&#8217;re a large investment they&#8217;re more appropriate for a campaign than a single session.</p>
<p>Three appendices wrap up the <a href="https://amzn.to/3AUak8f"><strong>Dungeon Master&#8217;s Guide 2024</strong></a>: Lore Glossary, Maps, and Tracking Sheets. In the first appendix, the Lore Glossary alphabetically walks the DM through the iconic and most well-known locations and NPCs found in the Dungeons &#038; Dragons setting. In the second, the DM is provided with fifteen maps that cover a broad range of environments and locations. Lastly, a section dedicated to in-game tools and trackers offers nine, printer-friendly aids.</p>
<p>Overall, the Dungeon Master&#8217;s Guide 2024 is a thoughtfully-enhanced guide that helps the DM access more context, rules, and playable options to increase playability and get more out of each session. Beautifully-illustrated, this is a welcome update to the world&#8217;s best roleplaying game.<br />
</br><br />
<em>Review provided by Allie Brooks. Allie&#8217;s <a href="https://www.flamesrising.com/dungeons-dragons-players-handbook-2024-review/"><strong>review of the Player&#8217;s Handbook 2024</strong></a> is also available. This review contains Amazon affiliate links.</em><br />
</br><br />
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		<title>Dungeons &#038; Dragons Player&#8217;s Handbook 2024 Review</title>
		<link>https://www.flamesrising.com/dungeons-dragons-players-handbook-2024-review/</link>
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		<dc:creator><![CDATA[Flames]]></dc:creator>
		<pubDate>Tue, 17 Sep 2024 14:36:54 +0000</pubDate>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[dnd5e]]></category>
		<category><![CDATA[dungeons & dragons]]></category>
		<category><![CDATA[wotc]]></category>
		<guid isPermaLink="false">https://www.flamesrising.com/?p=26133</guid>

					<description><![CDATA[The world's greatest roleplaying game, <em>Dungeons &#038; Dragons</em>, has issued a brand new, 377-page <a href="https://amzn.to/3XmeRaS"><strong>Player's Handbook 2024</strong></a> with streamlined rules.

The hardcover, full-color book is beautifully designed with gorgeous end pages and museum-quality art. In the introduction, both DMs and players are provided with an overview how to use the book and what's changed since the 2014 version. Many of the changes--easier character creation, enhanced classes, upgraded weapons, new and enhanced spells, are clearly elements that have been refreshed for playability and ease-of-use.]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.dmsguild.com/product/484613/DD-Players-Handbook-2024--Roll20?affiliate_id=185516&#038;src=FlamesRising"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2024/09/PHB-2024-237x300.jpg" alt="Cover art for Player's Handbook 2024 | a gold dragon facing a spellcaster, cleric, fighter, and barbarian" width="237" height="300" class="alignleft size-medium wp-image-26134" srcset="https://www.flamesrising.com/wp-content/uploads/2024/09/PHB-2024-237x300.jpg 237w, https://www.flamesrising.com/wp-content/uploads/2024/09/PHB-2024-200x253.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2024/09/PHB-2024-100x126.jpg 100w, https://www.flamesrising.com/wp-content/uploads/2024/09/PHB-2024.jpg 540w" sizes="auto, (max-width: 237px) 100vw, 237px" /></a></p>
<p>The world&#8217;s greatest roleplaying game, <em>Dungeons &#038; Dragons</em>, has issued a brand new, 377-page <a href="https://amzn.to/3XmeRaS"><strong>Player&#8217;s Handbook 2024</strong></a> with streamlined rules.</p>
<p>The hardcover, full-color book is beautifully designed with gorgeous end pages and museum-quality art. In the introduction, both DMs and players are provided with an overview how to use the book and what&#8217;s changed since the 2014 version. Many of the changes&#8211;easier character creation, enhanced classes, upgraded weapons, new and enhanced spells, are clearly elements that have been refreshed for playability and ease-of-use.</p>
<p>Chapter one is devoted to a basic rules overview with examples highlighting abilities, skills, proficiency bonuses, and actions to both clarify and reveal what dice to roll and when. Social Interaction,  Exploration, Combat, Damage and Healing, and Conditions also get callouts to spell out how these important aspects of roleplaying function in the game.</p>
<p>Players find a step-by-step process to build characters in chapter two. Each step during character creation corresponds to a numbered space on the character sheet, removing the guesswork from &#8220;where&#8221; a specific number or word is supposed to go. To help facilitate choices, the &#8220;A Balanced Party&#8221; sidebar clearly states that the game was designed to accommodate the classic, balanced party: Cleric, Fighter, Rogue, and Wizard. If those options don&#8217;t interest the group, there are recommended substitutions. For example, you might swap the Wizard with a Bard, Sorcerer, or Warlock.</p>
<p>Throughout this book, the <a href="https://amzn.to/3XmeRaS"><strong>2024 Player&#8217;s Handbook</strong></a> continually reinforces that <em>Dungeons &#038; Dragons</em> is a &#8220;team effort&#8221; where everyone&#8217;s pitching in to have a good time and contribute to the fun. In Step 4: Choose an Alignment, the full swath of Alignments and what they might mean, including personality traits, are provided, but the text suggests that it&#8217;s important to speak to the DM before making an evil character. This is an aspect of the game that adds some complications to the team spirit, because a Chaotic Good (CG) creature &#8220;acts as their conscience directs with little regard for what others expect.&#8221; This has the potential for setting up conflict with a Lawful Good (LG) character who &#8220;endeavors to do the right thing as expected by society.&#8221; No matter the team&#8217;s composition, player perspectives can lead to conflict in some groups; hopefully addressing common problems like conflicts between perspectives will be part of the upcoming <a href="https://amzn.to/3ZtcyVQ"><strong>Dungeon Master&#8217;s Guide 2024</strong></a>. Also included in the comprehensive character creation chapter is detailed information about advancement, starting at higher levels, and multiclassing&#8211;plus gaining a Tiny trinket packed with narrative potential.</p>
<p>In chapter three, each character class receives a detailed, illustrated treatment. The core classes are as follows: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard. Eight pages are devoted to each class providing players with core traits and the option to specialize or multiclass. Additionally, every level&#8217;s mechanical benefits are spelled out&#8211;there&#8217;s no calculations or guesswork involved. Finally, the class overview ends with subclasses like the Barbarian&#8217;s Path of the Wildheart to commune with the natural world, the Bard&#8217;s fey-inspired College of Glamour, and the Druid&#8217;s Circle of the Stars. Classes that have the ability to spell cast possess tables and, when applicable, class-specific spells to enhance gameplay. The Fighter class, for example, allows players to be a Battle Master, Champion, Eldritch Knight, or Psi Warrior&#8211;four, very different takes on a basic concept.</p>
<p>Once your class is selected, <em>Chapter 4: Character Origins</em> fleshes out who players want to play by emphasizing their role in the &#8220;world.&#8221; Likely due to the expansiveness of the setting, there isn&#8217;t a lot of location-based information, but there are more targeted details to built a character&#8217;s backstory and culture. Ten backgrounds help place &#8220;what&#8221; the characters are doing in the world even before they pick up a sword, axe, bow, or staff. Following this, players choose from one of ten species: Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, and Tiefling. Within these sections, players find some context for the species and their variants. The offering of playable species are interesting, because in the spirit of teamwork the darker-themed options are intended to possess either Neutral or Good alignments. This approach can lead to great roleplaying opportunities&#8211;a Tiefling who&#8217;s mischievous or one who&#8217;s desperate to be a hero despite their appearances. There&#8217;s a lot of potential for great gaming moments, and it&#8217;d be interesting to see this approach in an upcoming supplement devoted to new materials that flesh out the species and their role in Dungeons &#038; Dragons&#8211;especially with the inclusion of the Celestial-touched Aasimar, too. The one aspect that is missing from this approach is where the characters come from. Though there are brief mentions of where their communities are likely to be found, the concept of home is missing from character creation. This is a missed opportunity to ground new players in the game, because &#8220;home&#8221; is a deep well for narrative potential and opportunities, especially if players share the same home or survived conflicts between two settlements.</p>
<p>Chapter five is devoted to Feats that players can choose independent of their class. The Feats are broken out by category because there are prerequisites to choosing them. Of all the chapters, this selection of options seemed too few: only the Origin and Fighting-level Feats are accessible for players who start at level one. </p>
<p>Tools and Equipment and how each ties to checks is found in chapter six. For example, the Cook&#8217;s Utensils (1 GP) on page 220 and requires a Wisdom check to use. When you trigger the Utilize action, you can improve the food&#8217;s flavor (DC 10) or detect spoiled or poisoned food (DC 15). You can also use the utensils to Craft rations, too. Weight&#8211;a whopping 8 lbs&#8211;is also noted, and figures into Encumbrance (pg. 363) or how much you can carry. Equipment also includes information about other, purchasable items for accommodations, spellcrafting, and travel.</p>
<p><em>Chapter 7: Spells</em> includes over a hundred pages devoted to magic. Spells are listed in alphabetical order by name and not by type of spell. They&#8217;re then further described by the level and applicable class. To find a class-specific list of spells, the player must flip back to Chapter 3, and then find the appropriate spell in alphabetical order. This choice, to alphabetize the spells over the spread of a hundred pages, does require flipping back and forth between chapters during character creation. There is a lot of information to manage and the class-specific spell placement in Chapter 3 reduces the utility rather than enchances it. This is easy to do in a hardcover book, but more challenging in a digital version for those who favor virtual tabletop. Unfortunately, there are no tables of cantrips or spells based on level or school with page references, either. Some players, especially people who don&#8217;t have the spells memorized, may find it challenging to flip back and forth to better understand their spellcaster.</p>
<p>Following spells, <em>Appendix A: The Multiverse</em> offers and overview of the realms of Dungeons and Dragons with an excellent illustration on page 345 that clearly displays how the planes and realms fit together. Appendix B covers Creatures and offers stat blocks for a select number. </p>
<p>The Player&#8217;s Handbook 2024 ends with Appendix C: Rules Glossary and an index; the alphabetized glossary clearly explains in detail what each term means and how it works in game. Players should note how broader terms are broken out. For example, if you&#8217;re searching for Influence you&#8217;ll find it under Action in a table. (Actions are Attach, Dash, Disengage, Dodge, Help, Hide, Influence, Magic, Ready, Search, Study, or Utilize.) Then, to read how to Influence, you&#8217;ll flip to &#8220;I&#8221;. This methodology reduces the speed to find a term, because players who want to refresh their memory can directly flip to that term.</p>
<p>Overall, the <a href="https://amzn.to/3XmeRaS"><strong>new <em>Dungeons &#038; Dragons</em> Player&#8217;s Handbook 2024</strong></a> is a gorgeous supplement that was thoughtfully written and designed. The supplement is priced at $49.99, and fits both the quality and the material. The writing is clear, the design choices are intentional, and a lot of care was taken to produce this new edition. If anything, the PHB 2024 continues to highlight the need for new, rather than updated, material that draws both new and existing players deeper into the lore for their characters and game.</p>
<p>Ultimately, the <em>Dungeons &#038; Dragons</em> Player&#8217;s Handbook 2024 is an essential purchase for anyone who&#8217;s interested in D&#038;D. </p>
<p><em>The Dungeons &#038; Dragons Player&#8217;s Handbook 2024 was reviewed by Allie Brooks. This post contains affiliate links.</em></p>
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		<title>Review of The Making of Original Dungeons &#038; Dragons: 1970-1977</title>
		<link>https://www.flamesrising.com/review-of-the-making-of-original-dungeons-dragons-1970-1977/</link>
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		<dc:creator><![CDATA[Flames]]></dc:creator>
		<pubDate>Tue, 06 Aug 2024 13:39:55 +0000</pubDate>
				<category><![CDATA[Nonfiction]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[dungeons and dragons]]></category>
		<guid isPermaLink="false">https://www.flamesrising.com/?p=26109</guid>

					<description><![CDATA[<a href="https://amzn.to/3WiWlQa"><strong><em>The Making of Original Dungeons &#038; Dragons: 1970-1977</em></strong></a> is a 576-page, glossy-paged tome with silk bookmarks, color-coded sections, and a short commentary by gaming historian Jon Peterson. A museum-quality book that weighs a little over two pounds, the lightly annotated contents are reproductions of notes, drafts, and publications filled with handwriting, illustrations, and antique typefaces. Combined, they chronologically tell the story of how <em>Dungeons &#038; Dragons</em> was designed and how its early concepts evolved from miniature war gaming to tabletop roleplaying.]]></description>
										<content:encoded><![CDATA[<p><a href="https://amzn.to/3WiWlQa"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2024/06/Cover-Image-DnD-300x300.jpg" alt="The Making of Original Dungeons &#038; Dragons: 1970-1977 | Red background with a Gold Dungeons and Dragons logo" width="300" height="300" class="alignleft size-medium wp-image-26047" srcset="https://www.flamesrising.com/wp-content/uploads/2024/06/Cover-Image-DnD-300x300.jpg 300w, https://www.flamesrising.com/wp-content/uploads/2024/06/Cover-Image-DnD-1024x1024.jpg 1024w, https://www.flamesrising.com/wp-content/uploads/2024/06/Cover-Image-DnD-150x150.jpg 150w, https://www.flamesrising.com/wp-content/uploads/2024/06/Cover-Image-DnD-768x768.jpg 768w, https://www.flamesrising.com/wp-content/uploads/2024/06/Cover-Image-DnD-1536x1536.jpg 1536w, https://www.flamesrising.com/wp-content/uploads/2024/06/Cover-Image-DnD-200x200.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2024/06/Cover-Image-DnD-100x100.jpg 100w, https://www.flamesrising.com/wp-content/uploads/2024/06/Cover-Image-DnD-120x120.jpg 120w, https://www.flamesrising.com/wp-content/uploads/2024/06/Cover-Image-DnD.jpg 2000w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p><a href="https://amzn.to/3WiWlQa"><strong><em>The Making of Original Dungeons &#038; Dragons: 1970-1977</em></strong></a> is a 576-page, glossy-paged tome with silk bookmarks, color-coded sections, and a short commentary by gaming historian Jon Peterson. A museum-quality book that weighs a little over two pounds, the lightly annotated contents are reproductions of notes, drafts, and publications filled with handwriting, illustrations, and antique typefaces. Combined, they chronologically tell the story of how <em>Dungeons &#038; Dragons</em> was designed and how its early concepts evolved from miniature war gaming to tabletop roleplaying.</p>
<p>Available now, <a href="https://amzn.to/3WiWlQa"><strong><em>The Making of Original Dungeons &#038; Dragons: 1970-1977</em></strong></a> is the type of book that encapsulates an entire gaming museum&#8217;s worth of history. Anyone who grew up with D&#038;D will appreciate the careful choices made to arrange this book. Part 1: Precusors has a red border and includes materials such as &#8220;Warfare in Miniature&#8221; by Gary Gygax as well as Dave Arneson&#8217;s reports on his Blackmoor campaign. Part 2, the blue section, is the 1973 draft of <em>Dungeons &#038; Dragons</em>. Readers will want to pay special attention to the summary on page 84 that discusses how Gary Gygax and Dave Arneson arranged the manuscript subtitled &#8220;Rules for Fantastic Medieval Paper &#038; Pencil, Board, and Miniature Figure Campaign Games.&#8221;</p>
<p>Following the 1973 draft, Part 3: Original Dungeons &#038; Dragons, bordered in gold, prefaces the reprint with a short, but crucial history on pages 201 and 202. This introduction provides a bridge between the draft and the finished version which has been included in its entirety. Lastly, the book ends with Part 4: Articles &#038; Additions bordered in green. This section includes almost 250 pages of articles, fan-submitted maps and letters, the first Greyhawk and Blackmoor supplements, and so much more. To close, a short Afterword lightly touches on the monumental history presented in the aforementioned book.</p>
<p>The retail price of <a href="https://amzn.to/3WiWlQa"><strong><em>The Making of Original Dungeons &#038; Dragons: 1970-1977</em></strong></a> is $99.99, reflecting the fact that this book is a collected edition of multiple games, drafts, letters, and light commentary. The price does make sense due to the volume of content and quality of the book&#8211;it is quite beautiful and perfect for collectors as its both a celebration of <em>Dungeons &#038; Dragons</em> and a commemorative edition for the 50th anniversary. If you&#8217;re thinking about holiday gift ideas, it is perfect for DMs and players who have a deep connection to the game.</p>
<p>If you&#8217;re searching for a copy online, you can purchase <a href="https://amzn.to/3WiWlQa"><strong><em>Dungeons &#038; Dragons &#8211; the Making of Original D&#038;D: 1970-1977 on Amazon</em></strong></a>. You can also find a copy at game and book stores, too, just don&#8217;t give up if you can&#8217;t find the book right away. Some places list the book as <strong><em>The Making of Original Dungeons &#038; Dragons: 1970-1977</em></strong> and others list the title similar to Amazon&#8217;s.</p>
<p><em>This review was written by Allie Brooks. A copy of The Making of Original Dungeons &#038; Dragons: 1970-1977 was provided to FlamesRising.com for a review by Wizards of the Coast. The affiliate links in this review point to Amazon.</em><br />
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		<title>Review of The Wishing Pool Short Story Collection</title>
		<link>https://www.flamesrising.com/review-of-the-wishing-pool-short-story-collection/</link>
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		<dc:creator><![CDATA[Monica Valentinelli]]></dc:creator>
		<pubDate>Wed, 24 Jul 2024 19:00:17 +0000</pubDate>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[short-stories]]></category>
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					<description><![CDATA[The Wishing Pool and Other Stories is a brand new collection of fourteen, masterful tales written by American horror writer Tananarive Due. Due, a multi-award winning writer, presents a bloody tapestry of Black horror across multiple timelines, ending with Afrofuturistic stories. The celebrated author&#8217;s first collection was published in 2015; now, almost ten years later, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p></br><br />
<a href="https://amzn.to/4dbVqYs"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2024/07/The-Wishing-Pool-and-Other-Stories-200x300.jpg" alt="The Wishing Pool and Other Stories | Tananarive Due | A woman's face stares overlaid on a watercolor background with shadowy figures" width="200" height="300" class="alignleft size-medium wp-image-26093" srcset="https://www.flamesrising.com/wp-content/uploads/2024/07/The-Wishing-Pool-and-Other-Stories-200x300.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2024/07/The-Wishing-Pool-and-Other-Stories-683x1024.jpg 683w, https://www.flamesrising.com/wp-content/uploads/2024/07/The-Wishing-Pool-and-Other-Stories-768x1152.jpg 768w, https://www.flamesrising.com/wp-content/uploads/2024/07/The-Wishing-Pool-and-Other-Stories-100x150.jpg 100w, https://www.flamesrising.com/wp-content/uploads/2024/07/The-Wishing-Pool-and-Other-Stories.jpg 800w" sizes="auto, (max-width: 200px) 100vw, 200px" /></a></p>
<p><a href="https://amzn.to/4dbVqYs"><strong><em>The Wishing Pool and Other Stories</em></strong></a> is a brand new collection of fourteen, masterful tales written by American horror writer <a href="https://www.tananarivedue.com/"><strong>Tananarive Due</strong></a>. Due, a multi-award winning writer, presents a bloody tapestry of Black horror across multiple timelines, ending with Afrofuturistic stories. The celebrated author&#8217;s first collection was published in 2015; now, almost ten years later, <em>The Wishing Pool</em> emerges as both vision and heart drawn from character-driven perspectives ranging from a mountain lion to a toddler.</p>
<p>Divided into four sections, the book starts with a brutally honest introduction that, for any aspiring writer, holds more lessons than perhaps Due realizes herself. Writing about &#8220;Last Stop on Route 9,&#8221; the author states that: <em>&#8220;In those days as a creative writing student learning from the &#8216;canon,&#8217; I lost sight of myself as I began writing contemporary realism about white male protagonists having epiphanies.&#8221;</em></p>
<p>If Due lost sight of herself years ago as a student, this collection shows no signs of inauthenticity. <em>The Wishing Pool</em>, to me, is personal, powerful, and full of pride. Immersed in each story and its beautifully-written qualities, I imagined Due was sitting next to me besides a campfire reading them aloud as I turned each page.</p>
<p>Embedded within the fourteen stories are visceral experiences tinged with mystery, acceptance, and hope. After reading &#8220;Haint in the Window,&#8221; about a haunted bookseller, I was immediately reminded of the original TV series Amazing Stories (1985-87), for its ability to take a seemingly ordinary circumstance in each episode and morph it into an extraordinary, horrifying, and believable experience. Then, after reading my favorite story &#8220;Thursday Night Shift,&#8221; I got the impression that Due&#8217;s stories are full of shared, lived truths so we, the readers, never feel completely alone in the dark.</p>
<p>What I find refreshing about these stories is their relatability, their realism, their honesty. Due does not shy away from the problems like racism and/or violence that plague her characters; she doesn&#8217;t demonize entire families for their generational trauma, their dire financial straits, or their mistakes, either. People, in Due&#8217;s worlds, are complex and have problems, but just because they have problems to begin with doesn&#8217;t automatically mean they are as evil or dangerous as the monsters pursuing them. The author still calls the proverbial spade a spade, mind you, but approaches each character, regardless of their identity and circumstances, uniquely to relay the multifacted human complexities of familial love and hate, obligation and desire, instinct and paranoia, and so many other dichotomies against backdrops that range from the horrifying to the fantastic.</p>
<p>If you&#8217;re new to Tananarive Due&#8217;s stories, this collection is a perfect place to start because you don&#8217;t have to read the entire book in one sitting. In fact, I wouldn&#8217;t recommend it: these stories are the kind that will haunt you&#8211;whether you want them to or not.</p>
<p><a href="https://amzn.to/4dbVqYs"><em><strong>The Wishing Pool and Other Stories</strong></em></a> is available from <a href="https://www.akashicbooks.com/"><strong>Akashic Books</strong></a>. The collection can be pre-ordered before its launch date on August 6th, and will be offered wherever books are sold.<br />
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<em>FlamesRising.com received an advance complementary copy of this collection for review from the publisher, Akashic Books. Some links in this post are Amazon affiliated.</em><br />
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		<title>Quests from the Infinite Staircase DnD5E Review</title>
		<link>https://www.flamesrising.com/quests-from-the-infinite-staircase-dnd5e-review/</link>
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		<dc:creator><![CDATA[Flames]]></dc:creator>
		<pubDate>Tue, 16 Jul 2024 18:52:24 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
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		<guid isPermaLink="false">https://www.flamesrising.com/?p=26059</guid>

					<description><![CDATA[To mark the 50th anniversary of Dungeons and Dragons, Wizards of the Coast delves into the past, to dig up six, classic D&#038;D adventures and present them with light updates, new art, and 5th edition rules. These beloved classics include &#8220;The Lost City&#8221; (1982), &#8220;When a Star Falls&#8221; (1984), &#8220;Beyond the Crystal Cave&#8221; (1983), &#8220;Pharaoh&#8221; [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.flamesrising.com/wp-content/uploads/2024/07/Quests-from-the-Infinite-Staircase.jpg"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2024/07/Quests-from-the-Infinite-Staircase-232x300.jpg" alt="Quests from the Infinite Staircase | DnD5E | Cover Art of Natlas" width="232" height="300" class="alignleft size-medium wp-image-26065" srcset="https://www.flamesrising.com/wp-content/uploads/2024/07/Quests-from-the-Infinite-Staircase-232x300.jpg 232w, https://www.flamesrising.com/wp-content/uploads/2024/07/Quests-from-the-Infinite-Staircase-791x1024.jpg 791w, https://www.flamesrising.com/wp-content/uploads/2024/07/Quests-from-the-Infinite-Staircase-768x994.jpg 768w, https://www.flamesrising.com/wp-content/uploads/2024/07/Quests-from-the-Infinite-Staircase-200x259.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2024/07/Quests-from-the-Infinite-Staircase-100x129.jpg 100w, https://www.flamesrising.com/wp-content/uploads/2024/07/Quests-from-the-Infinite-Staircase.jpg 900w" sizes="auto, (max-width: 232px) 100vw, 232px" /></a></p>
<p>To mark the 50th anniversary of <em>Dungeons and Dragons</em>, Wizards of the Coast delves into the past, to dig up six, classic D&#038;D adventures and present them with light updates, new art, and 5th edition rules. These beloved classics include &#8220;The Lost City&#8221; (1982), &#8220;When a Star Falls&#8221; (1984), &#8220;Beyond the Crystal Cave&#8221; (1983), &#8220;Pharaoh&#8221; (1982), &#8220;The Lost Caverns of Tsojcanth,&#8221; first written in 1976 by Gary Gygax as a tournament adventure, and &#8220;Expeditions to the Barrier Peaks&#8221; (1980).</p>
<p><em>Quests from the Infinite Staircase</em> is offered in two editions: a standard, full color edition and a premium edition with gorgeous, metallic foil featuring Nafas on the cover. The value of this compliation can be found in its careful and considerate updates to ensure the adventures designed in the 80s resonate with a modern audience. Remastered with new art, text, and updated rules, the adventures are framed by the mysterious and fantastic Infinite Staircase.</p>
<p><em>Quests from the Infinite Staircase</em> seems to have been designed with accessibility in mind, because the title provides flexibility for DMs itching to run part or all of this collection. The connecting tissue, the Infinite Staircase, can be accessed by characters of any class or level&#8211;provided they find the right door. And, the collection of adventures can either be run as standalone adventures that best fits the party&#8217;s level or as a campaign. The Introduction (pg. 4) also points out that, <em>&#8220;these adventures complement those in other D&#038;D anthologies, such as Keys from the Golden Vault, Journeys through the Radiant Citadel, and Tales from the Yawning Portal&#8211;you can use the staircase to ferry the characters between the worlds in which those quests take place.&#8221;</em></p>
<p><a href="https://www.flamesrising.com/wp-content/uploads/2024/07/Quests-from-the-Infinite-Staircase-Alternate-Cover-1.jpg"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2024/07/Quests-from-the-Infinite-Staircase-Alternate-Cover-1-236x300.jpg" alt="Quests from the Infinite Staircase | Alternate Cover | Natlas" width="236" height="300" class="alignright size-medium wp-image-26067" srcset="https://www.flamesrising.com/wp-content/uploads/2024/07/Quests-from-the-Infinite-Staircase-Alternate-Cover-1-236x300.jpg 236w, https://www.flamesrising.com/wp-content/uploads/2024/07/Quests-from-the-Infinite-Staircase-Alternate-Cover-1-805x1024.jpg 805w, https://www.flamesrising.com/wp-content/uploads/2024/07/Quests-from-the-Infinite-Staircase-Alternate-Cover-1-768x977.jpg 768w, https://www.flamesrising.com/wp-content/uploads/2024/07/Quests-from-the-Infinite-Staircase-Alternate-Cover-1-200x254.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2024/07/Quests-from-the-Infinite-Staircase-Alternate-Cover-1-100x127.jpg 100w, https://www.flamesrising.com/wp-content/uploads/2024/07/Quests-from-the-Infinite-Staircase-Alternate-Cover-1.jpg 900w" sizes="auto, (max-width: 236px) 100vw, 236px" /></a>Chapter 1: The Infinite Staircase provides much-needed setting and background to understand what the staircase is, how to access it, and who the titular character Nafas is. Following this framework, Chapter 2: The Lost City is presented in full-color with new illustrations and maps. Included, a short history sidebar credits the team who designed, developed, edited, illustrated, and playtested for the adventure and discusses how the adventure was updated. This sidebar helps make the adventures more accessible while acknowledging the original; new DMs are quickly brought up to speed on the adventure&#8217;s historic place in <em>Dungeons and Dragons</em> while marking what changes were made&#8211;just in case their players are already familiar with the content. The following adventures are laid out similarly, and the 224-page book ends with two, easy-to-reference appendices: Magic Items and Technology and Creatures. </p>
<p><em>Quests from the Infinite Staircase</em> is a carefully-reviewed and remastered collection that celebrates the history of <em>Dungeons and Dragons</em> while welcoming existing players to explore an unusual and creative setting. Beautifully-rendered, players do not have to have prior knowledge of the setting or characters before rolling their dice to crawl through &#8220;old school-style&#8221; adventures filled with traps and surprises.</p>
<p>This collection of six, classic adventures listed at $59.95 appears to have limited availability in hardcover: it is not available on Amazon or Barnes and Noble as of July 16th but it is available at several game stores. Digitally, you can add <a href="https://www.dmsguild.com/product/474793/PREORDER-Quests-from-the-Infinite-Staircase--Roll20?affiliate_id=185516"><strong>Quests from the Infinite Staircase for Roll20</strong></a>. You can also <a href="https://dndstore.wizards.com/us/en/product/928653/quests-from-the-infinite-staircase-digital-plus-physical-bundle"><strong>purchase a print and digital bundle</strong></a> (or the hardcover) directly from Wizards of the Coast.</p>
<p>If you are curious or want the classic adventures, you can find the individual adventures included in <em>Quests from the Infinite Staircase</em> on DMsGuild.com by purchasing the <a href="https://www.dmsguild.com/product/476253/Infinite-Staircase-Classics-PDF-Bundle-BUNDLE?affiliate_id=185516"><strong>classic Infinite Staircase adventures on DMsGuild</strong></a>. </p>
<p><em>This review of</em> Quests from the Infinite Staircase <em>was written by Allie Brooks. Links to DMsGuild are affiliate links. A copy of this title was provided to FlamesRising.com for review.</em><br />
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		<title>Review of Vecna Eve of Ruin Celebrating 50 Years of D&#038;D</title>
		<link>https://www.flamesrising.com/review-of-vecna-eve-of-ruin-celebrating-50-years-of-dd/</link>
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		<dc:creator><![CDATA[Flames]]></dc:creator>
		<pubDate>Tue, 07 May 2024 12:24:29 +0000</pubDate>
				<category><![CDATA[Features]]></category>
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		<guid isPermaLink="false">https://www.flamesrising.com/?p=25980</guid>

					<description><![CDATA[Vecna: Eve of Ruin is a campaign book for characters of levels 10 through 20. Compatible with Dungeons &#038; Dragons 5th Edition, the campaign tasks the players with a seemingly-impossible job: to save the multiverse from annihilation. The campaign book is offered in two editions: standard and an alternate cover. The standard edition cover, illustrated [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://amzn.to/4drpe4l"><strong><em>Vecna: Eve of Ruin</em></strong></a> is a campaign book for characters of levels 10 through 20. Compatible with <em>Dungeons &#038; Dragons 5th Edition</em>, the campaign tasks the players with a seemingly-impossible job: to save the multiverse from annihilation.</p>
<p>The campaign book is offered in two editions: standard and an alternate cover. The standard edition cover, illustrated by Kieran Yanner, features Vecna weaving a ritual whilst his enemy, the warlord Kas, pauses just before he rushes in to slay the lich. The alternate cover is a gorgeous, gilded rendering of runes and the Eye and Hand of Vecna by Hydro74.</p>
<p><strong>Due to the contents and nature of this title, this review of <em>Vecna: Eve of Ruin</em> contains spoilers.</strong></p>
<p><a href="https://amzn.to/4drpe4l"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2024/05/Vecna-Eve-of-Ruin-Cover-Art-242x300.jpg" alt="Vecna: Eve of Ruin" width="242" height="300" align="right"></a><em>Vecna: Eve of Ruin</em> is an eleven-chapter supplement with an introduction, three appendices, and a full color, double-sided, pull-out map. In addition to the story, the three appendices present a bestiary, character dossier, and a secrets tracker to help manage important reveals and plot twists for a new rule. The DM will need a copy of the <a href="https://amzn.to/4dnDv21"><strong><em>Player&#8217;s Handbook</em></strong></a>, <a href="https://amzn.to/3weoS0l"><strong><em>Monster Manual</em></strong></a>, and <a href="https://amzn.to/3WsPncU"><strong><em>Dungeon Master&#8217;s Guide</em></strong></a> to run this campaign.</p>
<p>Produced to celebrate the 50th Anniversary of <em>Dungeons and Dragons</em>, the campaign spotlights a villain that even Strahd von Zarovich is afraid of: the lich-god, Vecna who dares to remake reality by performing a powerful ritual. </p>
<p>Starting in the iconic city of Neverwinter as level ten heroes, they quickly become embroiled in Vecna&#8217;s plot due to their lofty reputations. Throughout the campaign, the adventurers will find treasure, unlock secrets, and explore unique and labyrinthine locations while racing toward the lich-god. Each chapter takes place in a different, unusual location filled with puzzles, traps, and unlikely characters the party must bribe, assist, or battle.</p>
<p><em>Reminder: this review contains <em>spoilers</em>. If you don&#8217;t want your gaming experience ruined, please don&#8217;t read any further.</em></p>
<p>To hook the players, Lord Neverember asks the players to rescue kidnapped citizens in Neverdeath Graveyard where they&#8217;ll encounter Vecna&#8217;s cultists for the first time. During the rescue, when they thwart the cultists they become tied to the lich-god, and fall into a different reality. Though they can and do escape the nightmarish real of Evernight, their connection to Vecna remains along with a new mechanic that rewards players for gleaning secrets. It isn&#8217;t until the heroes encounter three wizards&#8211;some time later in chapter two&#8211;that the story continues, enabling them to learn how to defeat Vecna, by finding and reassembling the Rod of Seven Parts.</p>
<p>Using secrets as commerce is a great mechanic, but it also means that players will want to know what happens next and which secrets they should encounter. Glancing at the table of secrets in Appendix 3, the placement of the secrets is carefully managed design-wise and accommodates savvy players who uncover plot twists far ahead of their natural reveal. </p>
<p>Over the course of the campaign, the adventurers access portholes, travelling to other realms, to pursue the rod&#8217;s reassembly. Upon doing so, the heroes are ultimately betrayed by Kas, and are in danger of losing the legendary rod. Once the outcome of the battle is decided, the heroes are ready to face Vecna to save the multiverse.</p>
<p>The Eve of Ruin draws upon the best and iconic aspects of Dungeons and Dragons to celebrate its 50th anniversary. As such, it makes sense that the adventure has linear components. One piece of the rod reveals its next location, and when the pieces are almost assembled the party learns of Kas&#8217;s betrayal and must face him. The twist, however, hinges so much on Kas that gleaning this secret threatens to unravel the plot and shorten the campaign experience even before the players face Vecna. (Kas is even depicted in the cover art, preparing to slay Vecna.) Additionally, this campaign assumes the heroes are, in fact, true heroes and not evil-aligned warlocks or druids. This, in particular, is something that&#8217;s both missing and challenging to accommodate within the confines of this story. </p>
<p>Production-wise, <em>Vecna: Eve of Ruin</em> is a high quality supplement and a gorgeous nod to several fan-favorite elements in <em>Dungeons and Dragons</em> that span the game&#8217;s storied history. If you and your friends are keen on playing a straightforward campaign to emerge as heroes of the multiverse? Then pick up your dice and prepare to thwart Vecna&#8217;s plans.</p>
<p><strong><em>Vecna: Eve of Ruin</em></strong> is available for pre-order in hardcover and digital. You can pick up a copy on <a href="https://amzn.to/4drpe4l">Amazon.com</a>, <a href="https://www.dmsguild.com/product/470749/PREORDER-Vecna-Eve-of-Ruin--Roll20?affiliate_id=185516">DMsGuild</a>, and the official <a href="https://dnd.wizards.com">Wizards of the Coast</a> website. This campaign supplement will be available wherever fine games are sold on May 21st.</p>
<p><em>This review provided by Allie Brooks. This review also contains Amazon affiliate links.</em></p>
<p><a href="https://www.dmsguild.com/featured.php?promotion_id=Vecna_Preorder_24&#038;affiliate_id=185516&#038;src=FlamesRising" target="new" rel="noopener"><img decoding="async" src="https://www.dmsguild.com/images/site_resources/dmg_Vecna.png" width="620"></a></p>
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		<title>Review of PocketQuest Loot Goblins</title>
		<link>https://www.flamesrising.com/review-of-pocketquest-loot-goblins/</link>
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		<dc:creator><![CDATA[Monica Valentinelli]]></dc:creator>
		<pubDate>Wed, 10 Apr 2024 13:35:22 +0000</pubDate>
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					<description><![CDATA[Hiya, I am breaking a review hiatus to offer a review of Loot Goblins, by Michael&#8217;s Mind Online. The creator generously offered me a review copy, and I am happy to support their game design efforts-especially since this is their first, published game on DriveThruRPG! Loot Goblins was designed for PocketQuest 2024&#8217;s HEIST theme and, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://preview.drivethrurpg.com/en/product/474704/loot-goblins?affiliate_id=185516"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2024/04/Loot-Goblins-Cover-Art-200x300.jpg" alt="Loot Goblins Cover Art | cartoon goblin thieves sneaking around a brik" width="200" height="300" class="alignleft size-medium wp-image-25939" srcset="https://www.flamesrising.com/wp-content/uploads/2024/04/Loot-Goblins-Cover-Art-200x300.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2024/04/Loot-Goblins-Cover-Art-100x150.jpg 100w, https://www.flamesrising.com/wp-content/uploads/2024/04/Loot-Goblins-Cover-Art.jpg 600w" sizes="auto, (max-width: 200px) 100vw, 200px" /></a></p>
<p>Hiya, I am breaking a review hiatus to offer a review of <a href="https://preview.drivethrurpg.com/en/product/474704/loot-goblins?affiliate_id=185516"><strong>Loot Goblins</strong></a>, by Michael&#8217;s Mind Online. The creator generously offered me a review copy, and I am happy to support their game design efforts-especially since this is their first, published game on DriveThruRPG!</p>
<p><strong>Loot Goblins</strong> was designed for PocketQuest 2024&#8217;s HEIST theme and, to that end, it fits thievery perfectly. It&#8217;s inspired by the movie <em>Time Bandits</em> (1981), putting you in the boots of conniving goblins adventuring through time, space, and reality in an endless search for treasure.</p>
<p>Priced at $5.95, the 25-page PDF highlights how the League Of Outstanding Thieves (L.O.O.T.) engages you and your fellow goblins to steal loot.</p>
<p><strong>Loot Goblin</strong>&#8216;s gameplay is simple and requires one, six-sided die; the mechanics are intuitive and comprehensive encouraging problem-solving. Instead of a pass/fail mechanic, you roll a Success (6), Complication (4 or 5), Failure (2 or 3), or Disaster (1). When the chips are down, your goblin can sacrifice one piece of loot to add 1d4 to your roll and change the outcome, too.</p>
<p>Character creation incorporates archetypes and gear you can purchase with coin. Some Gear, like the Smoke Bomb, is straightforward while others, like the Jar of Disruption, border on the fantastical&#8211;a great, thematic mix.</p>
<p>The game is managed by the Guy/Gal in the Chair, the goblin running the show, who plans the heists and Threats&#8211;which include Time Gnomes. Three mapped adventures with clear destinations, themes, and goals are available, too: Tavern, Museum, and Corpo (or Corporate) Heists with maps, keys, room guides, and loot are offered in this PDF.</p>
<p>For a game designer&#8217;s first-ever published game on DriveThruRPG.com, I am impressed with the instincts, creativity, and volume of care. To thematically present <strong>Loot Goblins</strong>, Michael also commissioned cute, goblin artwork from Dejw Mik which is on point and professionally rendered. To me, <strong>Loot Goblins</strong> is a compacted, full RPG that could potentially spill over into a larger game with more fleshed out Threats, a longer list of loot, more archetypes, etc.</p>
<p>That said, I have three minor nitpicks: one, I do find some of the terminology is a little dated. Gender-neutral terms can not only be more thematic, but also more inclusive to customers encouraging sales. Two, there are several other games and shows with the name &#8220;Loot Goblins.&#8221; The similarity in titles does <em>this</em> game a disservice, especially since &#8220;loot&#8221; and &#8220;LOOT&#8221; mean different things. And, lastly I&#8217;d loooooooooove to read more about the Time Gnomes because they&#8217;re so cool!</p>
<p>Ultimately, as a first-time game designer&#8217;s offering <strong>Loot Goblins</strong> is a stellar contribution to tabletop. Michael has a lot of creativity, and I am looking forward to watching them grow as a designer and publisher, polishing and refining, as they progress in their promising career.</p>
<p><a href="https://preview.drivethrurpg.com/en/product/474704/loot-goblins?affiliate_id=185516"><strong>Loot Goblins is now available on DriveThruRPG.com!</strong></a><br />
</br><br />
</br></p>
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		<title>Dungeons &#038; Dragons: The Deck of Many Things Review</title>
		<link>https://www.flamesrising.com/dungeons-dragons-the-deck-of-many-things-review/</link>
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		<dc:creator><![CDATA[Flames]]></dc:creator>
		<pubDate>Tue, 14 Nov 2023 18:45:11 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
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		<guid isPermaLink="false">https://www.flamesrising.com/?p=25710</guid>

					<description><![CDATA[The Deck of Many Things Bundle is the latest Dungeons &#038; Dragons 5th Edition sourcebook and game accessory. Included in the physical product is a 192-page sourcebook titled The Book of Many Things as well as beautifully-boxed Deck of Many Things containing 66 cards and a hardcover 80-page card reference guide.

The 22-chapter sourcebook, which is available in standard and alternate printings, features Asteria (p. 188) on both covers and is structured around The Deck of Many Things as well as a standard deck of playing cards. This information-dense guidebook includes an introductory chapter written for history buffs that explains the origin and evolution of this titular magic deck. Following Chapter One: Fool, The Book of Many Things offers thematically-appropriate dungeon master tools, character creation options, factions, guilds, and cults, adventure locations, maps, monsters, and statistics for the deck’s creators (the human warrior, Asteria, and the medusa, Euryale) in twenty-one, idea-packed chapters.]]></description>
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<a href="https://www.flamesrising.com/wp-content/uploads/2023/11/The-Book-of-Many-Things.jpg"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2023/11/The-Book-of-Many-Things-233x300.jpg" alt="The Book of Many Things Standard Cover Art | Warrior Woman Raises Sword to a Monster-Filled Sky" width="233" height="300" class="alignleft size-medium wp-image-25713" srcset="https://www.flamesrising.com/wp-content/uploads/2023/11/The-Book-of-Many-Things-233x300.jpg 233w, https://www.flamesrising.com/wp-content/uploads/2023/11/The-Book-of-Many-Things-794x1024.jpg 794w, https://www.flamesrising.com/wp-content/uploads/2023/11/The-Book-of-Many-Things-768x991.jpg 768w, https://www.flamesrising.com/wp-content/uploads/2023/11/The-Book-of-Many-Things-200x258.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2023/11/The-Book-of-Many-Things-100x129.jpg 100w, https://www.flamesrising.com/wp-content/uploads/2023/11/The-Book-of-Many-Things.jpg 1163w" sizes="auto, (max-width: 233px) 100vw, 233px" /></a><a href="https://amzn.to/3SoyGgF"><strong>The Deck of Many Things Bundle</strong></a> is the latest <em>Dungeons &#038; Dragons 5th Edition</em> sourcebook and game accessory. Included in the physical product is a 192-page sourcebook titled <em>The Book of Many Things</em> as well as beautifully-boxed <em>Deck of Many Things</em> containing 66 cards and a hardcover 80-page card reference guide.</p>
<p>The 22-chapter sourcebook, which is available in standard and alternate printings, features Asteria (p. 188) on both covers and is structured around <em>The Deck of Many Things</em> as well as a standard deck of playing cards. This information-dense guidebook includes an introductory chapter written for history buffs that explains the origin and evolution of this titular magic deck. Following Chapter One: Fool, <em>The Book of Many Things</em> offers thematically-appropriate dungeon master tools, character creation options, factions, guilds, and cults, adventure locations, maps, monsters, and statistics for the deck&#8217;s creators (the human warrior, Asteria, and the medusa, Euryale) in twenty-one, idea-packed chapters.</p>
<p>Broken out into five, easy-to-reference sections, each chapter in <em>The Book of Many Things</em> draws inspiration from a card found in <em>The Deck of Many Things</em>&#8216; original set of 22 unique themes including Comet, Flames, Sun, and The Void. For this edition, 44 new cards have been added like Aberration, Crossroads, and Giant creating &#8220;the deck of many more things&#8221; (pg. 52). All of the new cards are addressed in Chapter 7: Sage (formerly The Vizier) as well as the guidebook accompanying <em>The Deck of Many Things</em>.</p>
<p>Though the sections for <em>The Book of Many Things</em> are cohesive, the strength of this supplement is the variety of ideas, rules, setting, and in character quips thematically designed around each card. For example, Chapter 9: Knight declares in the first sentence that &#8220;A character who draws the Knight card from a Deck of Many Things gains the service of a loyal warrior.&#8221; (pg. 65). This is followed by a descriptive paragraph explaining what can be found in the chapter before quickly launching into new magic items, narrative ideas, and an allied construct called the &#8220;Deck Defender.&#8221; In this way, the chapters offer idea-rich material that best fits that card rather than pigeonhole elements into a repetitive structure.</p>
<p><a href="https://www.flamesrising.com/wp-content/uploads/2023/11/The-Book-of-Many-Things-Alternate-Cover.png"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2023/11/The-Book-of-Many-Things-Alternate-Cover-229x300.png" alt="The Book of Many Things Alternate Cover | A White-Haired Warrior Woman Surrounded by Skulls in Gold and Black" width="229" height="300" class="alignright size-medium wp-image-25720" srcset="https://www.flamesrising.com/wp-content/uploads/2023/11/The-Book-of-Many-Things-Alternate-Cover-229x300.png 229w, https://www.flamesrising.com/wp-content/uploads/2023/11/The-Book-of-Many-Things-Alternate-Cover-781x1024.png 781w, https://www.flamesrising.com/wp-content/uploads/2023/11/The-Book-of-Many-Things-Alternate-Cover-768x1006.png 768w, https://www.flamesrising.com/wp-content/uploads/2023/11/The-Book-of-Many-Things-Alternate-Cover-1172x1536.png 1172w, https://www.flamesrising.com/wp-content/uploads/2023/11/The-Book-of-Many-Things-Alternate-Cover-200x262.png 200w, https://www.flamesrising.com/wp-content/uploads/2023/11/The-Book-of-Many-Things-Alternate-Cover-100x131.png 100w, https://www.flamesrising.com/wp-content/uploads/2023/11/The-Book-of-Many-Things-Alternate-Cover.png 1189w" sizes="auto, (max-width: 229px) 100vw, 229px" /></a>To offset the supplement, <em>The Deck of Many Things</em> has a guidebook that presents divinatory advice for in game-references and the means to generate adventures. Additionally, the guidebook does offer both upright and reversed meanings for each card in a tightly-structured and straightforward manner. Each card has five associated meanings for person, creature or trap, place, treasure, or situation as well as an addition five for the reversed meanings.</p>
<p><em>The Deck of Many Things</em> is a physical and digital bundle available for pre-order at a discounted price of $99.99. Similar to other titles, if you purchase through <a href="https://dndstore.wizards.com/us/en/product/865604/the-deck-of-many-things-digital-plus-physical-bundle"><strong>Wizards.com</strong></a> players receive pre-order bonuses. Customers who pre-order through Wizards.com ahead of the release date on November 14, 2023 receive access to the digital edition of <em>The Book of Many Things</em> on D&#038;D Beyond as well as a digital dice set, ten frames, and four backdrops. The physical product will ship at a later date that has yet to be announced.</p>
<p>According to Wizards.com, the official release date for the physical product (both the standard and alternate cover) has been pushed back from November 14th due to a manufacturing error. <a href="https://amzn.to/3SoyGgF"><strong>The Deck of Many Things Bundle</strong></a> has an MSRP of $109.99 at online stores like <a href="https://amzn.to/477cxYD"><strong>Amazon.com</strong></a> as well as your friendly local game store. The listing includes a digital copy of <em>The Book of Many Things</em> for your use on DnD Beyond. You can also pick up virtual gaming add-ons at <a href="https://www.dmsguild.com/product/460211/The-Book-of-Many-Things--Roll20-VTT?affiliate_id=185516"><strong>DMsGuild.com</strong></a> (for Roll20) to enhance your experience.</p>
<p>Printing and packaging issues aside, <em>The Deck of Many Things Bundle</em> is a stellar offering from Wizards of the Coast and is easily one of the company&#8217;s best products for 2023.</p>
<p><em>A review copy of The Deck of Many Things physical bundle was provided to FlamesRising.com by Wizards of the Coast. This review was written by Allie Brooks, includes affiliate links to Amazon.com and DMsGuild.com, and has been published with the author&#8217;s permission.</em></p>
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		<title>Planescape Adventures in the Multiverse Boxed Set Review</title>
		<link>https://www.flamesrising.com/planescape-adventures-in-the-multiverse-boxed-set-review/</link>
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		<dc:creator><![CDATA[Flames]]></dc:creator>
		<pubDate>Fri, 13 Oct 2023 19:52:35 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
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					<description><![CDATA[Planescape: Adventures in the Multiverse is a boxed set available in standard and alternate full color editions of Morte&#8217;s Planar Parade, Sigil and the Outlands, Turn of Fortune&#8217;s Wheel, and a Planescape-themed campaign screen. The alternate edition offers the same content, but is printed with collectibility in mind; all four pieces are part of a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Standard-Cover.webp"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Standard-Cover-300x300.webp" alt="Planescape: Adventures in the Multiverse Cover" width="300" height="300" class="alignnone size-medium wp-image-25682" srcset="https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Standard-Cover-300x300.webp 300w, https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Standard-Cover-1024x1024.webp 1024w, https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Standard-Cover-150x150.webp 150w, https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Standard-Cover-768x768.webp 768w, https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Standard-Cover-1536x1536.webp 1536w, https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Standard-Cover-200x200.webp 200w, https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Standard-Cover-100x100.webp 100w, https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Standard-Cover-120x120.webp 120w, https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Standard-Cover.webp 2000w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p><a href="https://amzn.to/477cxYD"><strong>Planescape: Adventures in the Multiverse</strong></a> is a boxed set available in standard and alternate full color editions of <em>Morte&#8217;s Planar Parade</em>, <em>Sigil and the Outlands</em>, <em>Turn of Fortune&#8217;s Wheel</em>, and a Planescape-themed campaign screen. The alternate edition offers the same content, but is printed with collectibility in mind; all four pieces are part of a thematically-designed set with unique covers and cover art. The images of the standard and alternate covers provided in this post can be enlarged to review the art.</p>
<p>Planescape, designed by David &#8220;Zeb&#8221; Cook, debuted in 1994 as a boxed set that included a player&#8217;s guide and setting-rich information for the DM. It&#8217;s only fitting that the 5th Edition version follows a similar intent to launch the setting without falling into the trap of reprinting old material and only providing a rules update.</p>
<p><em>Sigil and the Outlands</em> is a 96-page supplement outlining player options to traverse the mind-bending Planescape setting and includes a full-size, full color map. The book has three chapters: Character Options, Sigil: the City of Doors, and the Outlands. In Chapter One: Character Options, new backgrounds, factions, feats, magic spells, and items are presented to customize characters. Chapter Two: Sigil, the City of Doors delves more deeply into the factions, how magic and portals work, its guardian, the Lady of Pain, what daily life is like, and a full gazeteer. The factions are incredibly useful and distinct in their views. From the Heralds of Dust to the Society of Sensation, these twelve factions offer plenty of playable choices and political intrigue to an otherworldly setting and help keep gameplay grounded. Following the factions, Sigil is presented in full, with each ward described and presented with tables of adventure hooks. In Chapter 3: the Outlands, a full gazeteer with multiple locations is presented for the extraplanar realms at the center of the Outer Planes. </p>
<p><a href="https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Alternate-Cover-1.webp"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Alternate-Cover-1-300x300.webp" alt="Planescape: Adventures in the Multiverse alternate cover" width="300" height="300" class="alignright size-medium wp-image-25685" srcset="https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Alternate-Cover-1-300x300.webp 300w, https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Alternate-Cover-1-150x150.webp 150w, https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Alternate-Cover-1-768x768.webp 768w, https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Alternate-Cover-1-200x200.webp 200w, https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Alternate-Cover-1-100x100.webp 100w, https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Alternate-Cover-1-120x120.webp 120w, https://www.flamesrising.com/wp-content/uploads/2023/10/Planescape-Alternate-Cover-1.webp 1000w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><em>Turn of Fortune&#8217;s Wheel</em> is a fifteen-chapter-long campaign adventure written in three parts set in the city of Sigil and the Outlands. At the beginning of the 96-page adventure, a disembodied talking skull named Morte, joins the party. Morte is sassy, chatty, and full of knowledge. To avoid further spoilers, a chapter-by-chapter summary has intentionally been avoided. The campaign is a mixture of dread, whimsy, otherworldliness, and chaos. </p>
<p><em>Morte&#8217;s Planar Parade</em> is a &#8220;who&#8217;s who&#8221; of the creatures you can encounter in Planescape presented by a talking skull. &#8220;Like I always say: &#8216;Ignorant and happy beats cosmically knowledgeable and eternally tormented,&#8221; writes Morte. With in-character quips found throughout the 64-page book, the bestiary complements the campaign but may also be used for further adventures. The creatures themselves are a mix of terrifying while also including cute creatures, like the sun flies.</p>
<p>Lastly, the customized DM screen is a mix of rules and tables outlining encounters, factions, portals, etc. The screen highlight easy-to-reference information that&#8217;s essential to run a campaign.</p>
<p><strong>Planescape: Adventures in the Multiverse</strong></a> retails for $79.99 at <a href="https://amzn.to/477cxYD">Amazon.com</a> and $49.99 at <a href="https://www.dmsguild.com/featured.php?promotion_id=Planescape_DMG_23&#038;affiliate_id=1238263">DMsGuild.com</a> (for Roll20) or at your local game store.</p>
<p><em>A review copy of Planescape: Adventures in the Multiverse Boxed Set was provided to FlamesRising.com by Wizards of the Coast. This review was written by Allie Brooks and has been published with the author’s permission.</em><br />
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		<title>Phandelever and Below The Shattered Obelisk Review</title>
		<link>https://www.flamesrising.com/phandelever-and-below-the-shattered-obelisk-review/</link>
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		<dc:creator><![CDATA[Flames]]></dc:creator>
		<pubDate>Mon, 25 Sep 2023 20:25:25 +0000</pubDate>
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					<description><![CDATA[<strong><em>Phandelver and Below: The Shattered Obelisk</em></strong></a> is a campaign supplement for Dungeons &#038; Dragons 5th Edition that recently debuted in September 2023. Geared for DMs, the supplement builds off of <em>The Lost Mine of Phandelver</em> included in the <a href="https://amzn.to/3EV6Lgx"><strong><em>Dungeons and Dragons Starter Set</em></strong></a>. That same adventure is reprinted in this supplement as well, and it's worth nothing that the material has been slightly edited to better fit the campaign. The monsters from Chapters 1 through 4 are not included in the Bestiary, however, so if you require rules for non-named NPCs and creatures along with common magic items, you'll need a copy of the <a href="https://amzn.to/3PQKxlV"><strong><em>Monster Manual</em></strong></a> and the <a href="https://amzn.to/3rkCbd8"><strong><em>Dungeon Master's Guide</em></strong></a>. ]]></description>
										<content:encoded><![CDATA[<p><center><a href="https://amzn.to/3EWWf8g"><img loading="lazy" decoding="async" src="https://www.flamesrising.com/wp-content/uploads/2023/09/Phandelver-and-Below-Cover-Art-229x300.jpg" alt="" width="229" height="300" class="alignnone size-medium wp-image-25663" srcset="https://www.flamesrising.com/wp-content/uploads/2023/09/Phandelver-and-Below-Cover-Art-229x300.jpg 229w, https://www.flamesrising.com/wp-content/uploads/2023/09/Phandelver-and-Below-Cover-Art-780x1024.jpg 780w, https://www.flamesrising.com/wp-content/uploads/2023/09/Phandelver-and-Below-Cover-Art-768x1008.jpg 768w, https://www.flamesrising.com/wp-content/uploads/2023/09/Phandelver-and-Below-Cover-Art-200x262.jpg 200w, https://www.flamesrising.com/wp-content/uploads/2023/09/Phandelver-and-Below-Cover-Art-100x131.jpg 100w, https://www.flamesrising.com/wp-content/uploads/2023/09/Phandelver-and-Below-Cover-Art.jpg 1082w" sizes="auto, (max-width: 229px) 100vw, 229px" /></a></center></p>
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<p><a href="https://amzn.to/3EWWf8g"><strong><em>Phandelver and Below: The Shattered Obelisk</em></strong></a> is a campaign supplement for Dungeons &#038; Dragons 5th Edition that recently debuted in September 2023. Geared for DMs, the supplement builds off of <em>The Lost Mine of Phandelver</em> included in the <a href="https://amzn.to/3EV6Lgx"><strong><em>Dungeons and Dragons Starter Set</em></strong></a>. That same adventure is reprinted in this supplement as well, and it&#8217;s worth nothing that the material has been slightly edited to better fit the campaign. The monsters from Chapters 1 through 4 are not included in the Bestiary, however, so if you require rules for non-named NPCs and creatures along with common magic items, you&#8217;ll need a copy of the <a href="https://amzn.to/3PQKxlV"><strong><em>Monster Manual</em></strong></a> and the <a href="https://amzn.to/3rkCbd8"><strong><em>Dungeon Master&#8217;s Guide</em></strong></a>. </p>
<p>The new material begins in Chapter 5: Paths of Peril. At Level 5, the adventurers return to Phandalin and find a city besieged by goblins. This new enemy is depicted in the cover art and full-page chapter introduction as well. In this chapter, there&#8217;s enough material&#8211;maps, locations, terrain, NPCs, sidequests, and run-ins with fan favorites like Daisy the Cow&#8211;for the heroes to advance to level seven. The style of writing and chapter structure is very similar to what you&#8217;ll find in the <em>Lost Mine of Phandelver</em>; the structure and style are strongly continuous from the debut adventure, presenting a seamless experience.</p>
<p>In Chapter 6: The Shattered Obelisk, the campaign&#8217;s subtitle and mystery emerges, taking the players from 7th to 9th level in the Starmetal Hills. It should be noted that the cover art and campaign book&#8217;s depiction doesn&#8217;t spoil the story&#8217;s thrust. With dire stakes introduced that affects the future of Phandelver and all its citizens, the plight of the adventurers shifts away from dungeons to press against the edges of realms hostile to most mortals. When the adventure concludes in Chapter 8: Beyond a Lightless Star, the heroes begin at level l0 to decide Phandelver&#8217;s fate.</p>
<p>As a campaign, the story offers multiple opportunities for side quests while setting the stakes high. To avoid spoilers, the theme is much darker, bordering on horror, and is a timely addition to the line if you&#8217;re hoping to find a Halloween-appropriate game. There is a lot of content for the players to explore that opens up adventuring possibilities without being repetitive. That said, players who have been adventuring since they first played the Lost Mine of Phandelver in 2014 may need encounter adjustments for higher levels. Luckily, the encounters are easy to scale.</p>
<p>In the appendices, DM&#8217;s will find new creatures and magic items featured in chapters five through ten along with a detailed, two-sided map. The map, unfortunately, isn&#8217;t player-facing because the locations and secrets are revealed, giving the DM a clear depiction of the campaign. Since the other side contains smaller maps found throughout the book, it&#8217;d be neat to see a double-sided map in the future that has a labelled and a non-labelled version. Adding full-page, non-labelled maps in the appendix for the smaller locations would be ideal as well, because the Wizards team excels at making interesting locations and adding evocative art to ensure an adventuring party&#8217;s mood is set.</p>
<p><a href="https://amzn.to/3EWWf8g"><em><strong>Phandelver and Below: The Shattered Obelisk</strong></em></a> has a list price of $59.95. The campaign supplement is available on Amazon.com and wherever games and books are sold. The story is an excellent campaign for the first-time DM, but it&#8217;s also a mind-bending adventure that allows players to face nightmares and emerge the heroes in a way they might not expect. With puzzles to solve and dungeons to crawl, <em>Phandelver and Below: The Shattered Obelisk</em> rallies adventurers and tests their expectations. If possible, avoid spoilers to ensure that the twists and surprises can be part of their experience. </p>
<p><em>A review copy of <strong>Phandelver and Below: The Shattered Obelisk</strong> was provided to FlamesRising.com by Wizards of the Coast. This review was written by Allie Brooks and has been published with the author’s permission.</em><br />
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