<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.0.0">Jekyll</generator><link href="https://gamedevdigest.com/feeds/digests.xml" rel="self" type="application/atom+xml" /><link href="https://gamedevdigest.com/" rel="alternate" type="text/html" /><updated>2026-03-06T15:14:15+00:00</updated><id>https://gamedevdigest.com/feeds/digests.xml</id><title type="html">Game Dev Digest | Digests</title><subtitle>A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more.</subtitle><entry><title type="html">Issue #321 - Fundamentals, Design Choices, Rules, Tools and more</title><link href="https://gamedevdigest.com/digests/issue-321-fundamentals-design-choices-rules-tools-and-more.html" rel="alternate" type="text/html" title="Issue #321 - Fundamentals, Design Choices, Rules, Tools and more" /><published>2026-03-06T15:14:13+00:00</published><updated>2026-03-06T15:14:13+00:00</updated><id>https://gamedevdigest.com/digests/issue-321-fundamentals-design-choices-rules-tools-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-321.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-321.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #320 - HDRP News, Publishing, Game Dev Skills and more</title><link href="https://gamedevdigest.com/digests/issue-320-hdrp-news-publishing-game-dev-skills-and-more.html" rel="alternate" type="text/html" title="Issue #320 - HDRP News, Publishing, Game Dev Skills and more" /><published>2026-02-27T15:04:57+00:00</published><updated>2026-02-27T15:04:57+00:00</updated><id>https://gamedevdigest.com/digests/issue-320-hdrp-news-publishing-game-dev-skills-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-320.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-320.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #319 - 2D Guides, Game Ideas/Concepts, Optimizing, and more</title><link href="https://gamedevdigest.com/digests/issue-319-2d-guides-game-ideasconcepts-optimizing-and-more.html" rel="alternate" type="text/html" title="Issue #319 - 2D Guides, Game Ideas/Concepts, Optimizing, and more" /><published>2026-02-20T14:24:40+00:00</published><updated>2026-02-20T14:24:40+00:00</updated><id>https://gamedevdigest.com/digests/issue-319-2d-guides-game-ideasconcepts-optimizing-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-319.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-319.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #318 - RenderTexture Drawing, Tools, UI, and more</title><link href="https://gamedevdigest.com/digests/issue-318-rendertexture-drawing-tools-ui-and-more.html" rel="alternate" type="text/html" title="Issue #318 - RenderTexture Drawing, Tools, UI, and more" /><published>2026-02-13T15:29:25+00:00</published><updated>2026-02-13T15:29:25+00:00</updated><id>https://gamedevdigest.com/digests/issue-318-rendertexture-drawing-tools-ui-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-318.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-318.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #317 - Game Design, Profiling, Tools, and more</title><link href="https://gamedevdigest.com/digests/issue-317-game-design-profiling-tools-and-more.html" rel="alternate" type="text/html" title="Issue #317 - Game Design, Profiling, Tools, and more" /><published>2026-02-06T14:37:39+00:00</published><updated>2026-02-06T14:37:39+00:00</updated><id>https://gamedevdigest.com/digests/issue-317-game-design-profiling-tools-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-317.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-317.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #316 - VFX Grass, Portals, C# Coding, and more</title><link href="https://gamedevdigest.com/digests/issue-316-vfx-grass-portals-c-coding-and-more.html" rel="alternate" type="text/html" title="Issue #316 - VFX Grass, Portals, C# Coding, and more" /><published>2026-01-30T14:59:28+00:00</published><updated>2026-01-30T14:59:28+00:00</updated><id>https://gamedevdigest.com/digests/issue-316-vfx-grass-portals-c-coding-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-316.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-316.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #315 - Debugging Shaders, Physics, and more</title><link href="https://gamedevdigest.com/digests/issue-315-debugging-shaders-physics-and-more.html" rel="alternate" type="text/html" title="Issue #315 - Debugging Shaders, Physics, and more" /><published>2026-01-23T14:50:24+00:00</published><updated>2026-01-23T14:50:24+00:00</updated><id>https://gamedevdigest.com/digests/issue-315-debugging-shaders-physics-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-315.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-315.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #314 - Design, Marketing, Game play and more</title><link href="https://gamedevdigest.com/digests/issue-314-design-marketing-game-play-and-more.html" rel="alternate" type="text/html" title="Issue #314 - Design, Marketing, Game play and more" /><published>2026-01-16T14:59:35+00:00</published><updated>2026-01-16T14:59:35+00:00</updated><id>https://gamedevdigest.com/digests/issue-314-design-marketing-game-play-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-314.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-314.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #313 - Procedural Generation and more</title><link href="https://gamedevdigest.com/digests/issue-313-procedural-generation-and-more.html" rel="alternate" type="text/html" title="Issue #313 - Procedural Generation and more" /><published>2026-01-09T14:57:09+00:00</published><updated>2026-01-09T14:57:09+00:00</updated><id>https://gamedevdigest.com/digests/issue-313-procedural-generation-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-313.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-313.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #312 - New Year, New Ways, and more</title><link href="https://gamedevdigest.com/digests/issue-312-new-year-new-ways-and-more.html" rel="alternate" type="text/html" title="Issue #312 - New Year, New Ways, and more" /><published>2026-01-02T15:49:37+00:00</published><updated>2026-01-02T15:49:37+00:00</updated><id>https://gamedevdigest.com/digests/issue-312-new-year-new-ways-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-312.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-312.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry></feed>