<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.0.0">Jekyll</generator><link href="https://gamedevdigest.com/feeds/digests.xml" rel="self" type="application/atom+xml" /><link href="https://gamedevdigest.com/" rel="alternate" type="text/html" /><updated>2026-05-08T13:32:07+00:00</updated><id>https://gamedevdigest.com/feeds/digests.xml</id><title type="html">Game Dev Digest | Digests</title><subtitle>A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more.</subtitle><entry><title type="html">Issue #330 - Unity AI, Game Art, and more</title><link href="https://gamedevdigest.com/digests/issue-330-unity-ai-game-art-and-more.html" rel="alternate" type="text/html" title="Issue #330 - Unity AI, Game Art, and more" /><published>2026-05-08T13:32:06+00:00</published><updated>2026-05-08T13:32:06+00:00</updated><id>https://gamedevdigest.com/digests/issue-330-unity-ai-game-art-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-330.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-330.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #329 - Game Design, Tools, AI, Programming and more</title><link href="https://gamedevdigest.com/digests/issue-329-game-design-tools-ai-programming-and-more.html" rel="alternate" type="text/html" title="Issue #329 - Game Design, Tools, AI, Programming and more" /><published>2026-05-01T13:52:09+00:00</published><updated>2026-05-01T13:52:09+00:00</updated><id>https://gamedevdigest.com/digests/issue-329-game-design-tools-ai-programming-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-329.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-329.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #328 - Inside the Tech And Art, and more</title><link href="https://gamedevdigest.com/digests/issue-328-inside-the-tech-and-art-and-more.html" rel="alternate" type="text/html" title="Issue #328 - Inside the Tech And Art, and more" /><published>2026-04-24T13:17:15+00:00</published><updated>2026-04-24T13:17:15+00:00</updated><id>https://gamedevdigest.com/digests/issue-328-inside-the-tech-and-art-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-328.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-328.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #327 - Retro Graphics, Render Graph, Spring Sale and more</title><link href="https://gamedevdigest.com/digests/issue-327-retro-graphics-render-graph-spring-sale-and-more.html" rel="alternate" type="text/html" title="Issue #327 - Retro Graphics, Render Graph, Spring Sale and more" /><published>2026-04-17T13:57:29+00:00</published><updated>2026-04-17T13:57:29+00:00</updated><id>https://gamedevdigest.com/digests/issue-327-retro-graphics-render-graph-spring-sale-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-327.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-327.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #326 - UI Toolkit, C#, and more</title><link href="https://gamedevdigest.com/digests/issue-326-ui-toolkit-c-and-more.html" rel="alternate" type="text/html" title="Issue #326 - UI Toolkit, C#, and more" /><published>2026-04-10T14:17:11+00:00</published><updated>2026-04-10T14:17:11+00:00</updated><id>https://gamedevdigest.com/digests/issue-326-ui-toolkit-c-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-326.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-326.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #325 - UI, Worflows, Patterns and more</title><link href="https://gamedevdigest.com/digests/issue-325-ui-worflows-patterns-and-more.html" rel="alternate" type="text/html" title="Issue #325 - UI, Worflows, Patterns and more" /><published>2026-04-03T14:00:01+00:00</published><updated>2026-04-03T14:00:01+00:00</updated><id>https://gamedevdigest.com/digests/issue-325-ui-worflows-patterns-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-325.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-325.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #324 - Steam, DLC, Patterns, and more</title><link href="https://gamedevdigest.com/digests/issue-324-steam-dlc-patterns-and-more.html" rel="alternate" type="text/html" title="Issue #324 - Steam, DLC, Patterns, and more" /><published>2026-03-27T14:02:16+00:00</published><updated>2026-03-27T14:02:16+00:00</updated><id>https://gamedevdigest.com/digests/issue-324-steam-dlc-patterns-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-324.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-324.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #323 - Unity Studio, Unity 6.4, AI, and more</title><link href="https://gamedevdigest.com/digests/issue-323-unity-studio-unity-64-ai-and-more.html" rel="alternate" type="text/html" title="Issue #323 - Unity Studio, Unity 6.4, AI, and more" /><published>2026-03-20T15:23:27+00:00</published><updated>2026-03-20T15:23:27+00:00</updated><id>https://gamedevdigest.com/digests/issue-323-unity-studio-unity-64-ai-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-323.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-323.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #322 - URP, Publishing, Roadmap, and more</title><link href="https://gamedevdigest.com/digests/issue-322-urp-publishing-roadmap-and-more.html" rel="alternate" type="text/html" title="Issue #322 - URP, Publishing, Roadmap, and more" /><published>2026-03-13T13:36:28+00:00</published><updated>2026-03-13T13:36:28+00:00</updated><id>https://gamedevdigest.com/digests/issue-322-urp-publishing-roadmap-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-322.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-322.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Issue #321 - Fundamentals, Design Choices, Rules, Tools and more</title><link href="https://gamedevdigest.com/digests/issue-321-fundamentals-design-choices-rules-tools-and-more.html" rel="alternate" type="text/html" title="Issue #321 - Fundamentals, Design Choices, Rules, Tools and more" /><published>2026-03-06T15:14:13+00:00</published><updated>2026-03-06T15:14:13+00:00</updated><id>https://gamedevdigest.com/digests/issue-321-fundamentals-design-choices-rules-tools-and-more</id><author><name></name></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://gamedevdigest.com/assets/social-posts/issue-321.png" /><media:content medium="image" url="https://gamedevdigest.com/assets/social-posts/issue-321.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry></feed>