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Pirates"/><category term="Raptr"/><category term="Red 5"/><category term="Reflection"/><category term="Scrolls"/><category term="Section 8"/><category term="Sega"/><category term="Skull and Bones"/><category term="Spellborn"/><category term="SteamOS"/><category term="The Binding of Isaac"/><category term="Total War"/><category term="Ubisoft"/><category term="Writing"/><category term="champions online"/><category term="gPotato"/><category term="m11x"/><category term="overwatch"/><category term="town of salem"/><category term="xfx"/><title type="text">Heartlessgamer.com gaming blog.  MMORPGs and more!</title><subtitle type="html">Heartlessgamer.com gaming blog.  MMORPGs and more!</subtitle><link href="http://www.heartlessgamer.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/13266751/posts/default?max-results=5&amp;redirect=false" rel="self" type="application/atom+xml"/><link href="http://www.heartlessgamer.com/" rel="alternate" type="text/html"/><link href="http://pubsubhubbub.appspot.com/" rel="hub"/><link href="http://www.blogger.com/feeds/13266751/posts/default?start-index=6&amp;max-results=5&amp;redirect=false" rel="next" type="application/atom+xml"/><author><name>heartlessgamer</name><uri>http://www.blogger.com/profile/02809717223567961650</uri><email>noreply@blogger.com</email><gd:image height="32" rel="http://schemas.google.com/g/2005#thumbnail" src="//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfrHfTNjKaAn-j-xyGqY6L4_fdF2ODhbhSc664B9qvTQlBBV3IY3vxjvP1Asfpxcw8rKeNnXu3vQdJ6szvB4HvKpTGf7dUSML8w-mQz57SDKagnunydYEsqNhp3CLfK3hLcwoME_QOQGf5A8GNC1THAmNCDBR6loa_2-vRtaleOXdn9iA/s220/hgamerprofile.jpg" width="32"/></author><generator uri="http://www.blogger.com" version="7.00">Blogger</generator><openSearch:totalResults>1901</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>5</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-13266751.post-3551481209177707678</id><published>2026-07-14T09:46:29.997-04:00</published><updated>2026-07-14T09:46:30.114-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Crimson Desert"/><title type="text">Crimson Desert Is The Worst Best Game I've Played In A While</title><content type="html">&lt;p&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglRJhp7ZuVD32LyMC1KAdso8u4E97WMSBTBzEY_R2AtI4oIohsbSjG8cgdtZPJzEHCV26i_D30nbEjLWCgU8C8XoaYYIoQfjlnHFDg1_hlMCpr5F3Gn2hPjrbDZNJZe_MKoMElLRlwz3FoHyQvYYbTtDlCdPFKvovT-r2Ad16IS9HzAouZSMfVoA/s2560/20260324142923_1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="A screenshot from Crimson Desert" border="0" data-original-height="1440" data-original-width="2560" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglRJhp7ZuVD32LyMC1KAdso8u4E97WMSBTBzEY_R2AtI4oIohsbSjG8cgdtZPJzEHCV26i_D30nbEjLWCgU8C8XoaYYIoQfjlnHFDg1_hlMCpr5F3Gn2hPjrbDZNJZe_MKoMElLRlwz3FoHyQvYYbTtDlCdPFKvovT-r2Ad16IS9HzAouZSMfVoA/w640-h360/20260324142923_1.jpg" title="A screenshot from Crimson Desert" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Here we go again...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;Crimson Desert has no right to be installed in my Steam library.&lt;/p&gt;&lt;p&gt;&amp;nbsp;It is clunky, buggy, has terrible controls, a nonsensical story, and is full of baffling design decisions. It feels like a 10+ year old MMO shut down and, at the last second, the developers slapped together an offline single-player mode so players could still wander around the world one last time.&lt;/p&gt;&lt;p&gt;&amp;nbsp;And somehow I'm loving it.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Also hating it.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Mostly both at the same time.&lt;/p&gt;&lt;p&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdd3QsayICzr2eZ1WdlAuuOsuu5MehdDSZrydM_yD63rGn40jpegpoChv-va-rIH24IPK32zydtRWS8bm-uIoas6nSls1v4r4JDbYsl3y1L69MuSqE_wSXFYbrpSbRq3Qu7jmEBzVUUO9dKiE7loVVuUNL9ZR-bV8hl53nM0ayaw9rYM8PBtfTRQ/s2560/20260324162526_1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="A screenshot from Crimson Desert" border="0" data-original-height="1440" data-original-width="2560" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdd3QsayICzr2eZ1WdlAuuOsuu5MehdDSZrydM_yD63rGn40jpegpoChv-va-rIH24IPK32zydtRWS8bm-uIoas6nSls1v4r4JDbYsl3y1L69MuSqE_wSXFYbrpSbRq3Qu7jmEBzVUUO9dKiE7loVVuUNL9ZR-bV8hl53nM0ayaw9rYM8PBtfTRQ/w640-h360/20260324162526_1.jpg" title="A screenshot from Crimson Desert" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;A beautiful game world&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;With the MMO apocalypse seemingly underway between games like New World Aeternum closing and Ashes of Creation forever existing in a perpetual state of "ain't happening", I have been itching for an open-world fantasy game to disappear into. My normal gaming group is still fully locked into ARC Raiders, so I didn't really want to dive headfirst into another MMO solo. Crimson Desert kept popping up all over gaming news and social media, and after watching some gameplay videos it looked like it might scratch that open-world RPG itch even if it wasn't multiplayer.&lt;/p&gt;&lt;p&gt;&amp;nbsp;So I bought it.&lt;/p&gt;&lt;p&gt;&amp;nbsp;And after several hours with the game I completely understand why the reception has been all over the place.&lt;/p&gt;&lt;p&gt;&amp;nbsp;People praising the visuals? Correct.&lt;/p&gt;&lt;p&gt;&amp;nbsp;People praising the open world? Also correct.&lt;/p&gt;&lt;p&gt;&amp;nbsp;People saying the story is nonsense? Extremely correct.&lt;/p&gt;&lt;p&gt;&amp;nbsp;People complaining the controls feel like they were designed by aliens trying to approximate human behavior? Also very correct.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Crimson Desert is a fascinating mess.&lt;/p&gt;&lt;p&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilAld-gmx4ARfllnxXRb5hqe2azvUXA3L0Mg95-wxkuXLdnahhnMjdZLobVc8rEuqUhZgbJQcAEAH15nsn6gCdjn1PrM-h9p1hJOHyzDobsMFhCMCzT4sf6Nr4TBWp6uQ9nXI6GEATdyPwxbuHTvOiM8vekMpW_io-VMvJ1N6pgzrkT7u3KWNO6g/s2560/20260328215220_1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="A screenshot from Crimson Desert" border="0" data-original-height="1440" data-original-width="2560" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilAld-gmx4ARfllnxXRb5hqe2azvUXA3L0Mg95-wxkuXLdnahhnMjdZLobVc8rEuqUhZgbJQcAEAH15nsn6gCdjn1PrM-h9p1hJOHyzDobsMFhCMCzT4sf6Nr4TBWp6uQ9nXI6GEATdyPwxbuHTvOiM8vekMpW_io-VMvJ1N6pgzrkT7u3KWNO6g/w640-h360/20260328215220_1.jpg" title="A screenshot from Crimson Desert" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I can't resist chopping down trees&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;The game starts by immediately throwing you into a world that feels massive and alive, but also weirdly unfinished in places. Villages feel populated. NPCs wander around doing their own thing. There are tons of side activities like fishing, gathering, crafting, exploration, climbing, and random little interactions that make the world feel more like an MMO than a traditional single-player RPG.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Honestly, the game reminds me a lot of No Man's Sky in that way. Not because the gameplay is similar, but because the appeal comes from simply existing in the world and seeing what is over the next hill. The community feels hungry for games like this right now. Huge open worlds where exploration matters again instead of everything being reduced to fast travel markers and checklist objectives.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;The thing Crimson Desert absolutely nails is giving you a world that feels worth wandering around in. There are villages to visit that aren't just combat hubs. Random caves. Weird little environmental puzzles. Mountain paths that clearly exist because someone on the development team wanted players to climb them.&lt;/p&gt;&lt;p&gt;&amp;nbsp;And climbing in this game is actually pretty good.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Grappling, vaulting, and climbing all feel smooth enough that traversal becomes fun on its own. There is even this bizarre but amazing mechanic where holding Ctrl lets you precisely target jumps with your cursor. Instead of awkwardly lining up jumps manually, you can literally aim where you want to go and leap directly there.&lt;/p&gt;&lt;p&gt;&amp;nbsp;I genuinely love this system.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Which is funny because almost every other control decision in the game feels completely insane.&lt;/p&gt;&lt;p&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfBIHd8A6Uh-zsDUAStm1VJf-YOQywuGsXzA55KNLBEKPwkZM2xQg-hxbiT4svKFJOVzp8eBo5IEqzb-u3qTggPndrE2S8l_L2qx1ntIUssBub_wCXxv9kJX798aG7wxaWl-ravAT1mmuAXVsEJJOdih5pQ4NXXzm8js6seMb4tcSLuRFtiaVg6A/s2560/20260401230847_1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="A screenshot from Crimson Desert" border="0" data-original-height="1440" data-original-width="2560" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfBIHd8A6Uh-zsDUAStm1VJf-YOQywuGsXzA55KNLBEKPwkZM2xQg-hxbiT4svKFJOVzp8eBo5IEqzb-u3qTggPndrE2S8l_L2qx1ntIUssBub_wCXxv9kJX798aG7wxaWl-ravAT1mmuAXVsEJJOdih5pQ4NXXzm8js6seMb4tcSLuRFtiaVg6A/w640-h360/20260401230847_1.jpg" title="A screenshot from Crimson Desert" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Another amazing view&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;The control problems start almost immediately. Early on you walk into a camp where every NPC interaction works normally: walk up and press the interact key. Simple enough. Except the main quest NPC has an invisible wall around him, so you can't actually walk up to him. Instead, you have to notice some tiny prompt in the corner telling you to press Ctrl plus another key to interact with him from a distance.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Why?&lt;/p&gt;&lt;p&gt;&amp;nbsp;Why does this exist?&lt;/p&gt;&lt;p&gt;&amp;nbsp;This bizarre inconsistency continues through the entire game. Sometimes you interact normally. Sometimes you need Ctrl. Sometimes you need to equip a random tool first. Sometimes you need to hold Ctrl while holding the tool while also aiming at the correct object while standing in the exact correct position under a full moon while Mercury is in retrograde.&amp;nbsp;You will literally spend time on YouTube looking up solutions only to discover the answer was “equip the broom and hold Ctrl.”!!!&lt;/p&gt;&lt;p&gt;&amp;nbsp;Combat controls are equally chaotic.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Some attacks require left click. Others require holding both mouse buttons simultaneously. Blocking is on Ctrl instead of right mouse button like basically every game made in the last twenty years. Outside of combat, Ctrl does completely different things, so there have been multiple moments where I got ambushed while accidentally pulling out my lantern instead of blocking.&lt;/p&gt;&lt;p&gt;&amp;nbsp;And as far as I can tell, some of these controls can't even properly be remapped.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Even sprinting is weird. Instead of holding Shift to sprint, you repeatedly tap the key to maintain speed both on foot and on horseback. Maybe some people enjoy finger cardio while traveling across the map, but I immediately installed a mod to fix that nonsense. (Note: this was patched and changed after I wrote this post up so now it is hold to sprint as it should have been all along).&lt;/p&gt;&lt;p&gt;&amp;nbsp;Which is another funny thing about Crimson Desert: this game made me a complete hypocrite.&lt;/p&gt;&lt;p&gt;&amp;nbsp;I complained endlessly about Marathon's UI design, yet somehow here I am tolerating a UI that is significantly worse because the game underneath it is weirdly compelling. Normally a game loses me within five minutes if the controls feel bad. Crimson Desert somehow survives that test through sheer force of ambition.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Because underneath all the jank is a genuinely incredible open world.&lt;/p&gt;&lt;p&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqWJC4R0T9tAm5z3ZQlchxb3cl8Beum65TODEcGRX4tdIkxFuaE1yjsR02MU97sRusByGqw5E9jlb9JGHucaU_Fo5ZJEyxF_DF_QgK8AlIYC1zmxkg0Jo4uFsxxGdLpS2DnP7Dsk2c5Dx4gLUZp5BLiQKQVufHwcPWo8tYxPuAklOFNxY7XOaQ8w/s2560/20260401233939_1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="A screenshot from Crimson Desert" border="0" data-original-height="1440" data-original-width="2560" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqWJC4R0T9tAm5z3ZQlchxb3cl8Beum65TODEcGRX4tdIkxFuaE1yjsR02MU97sRusByGqw5E9jlb9JGHucaU_Fo5ZJEyxF_DF_QgK8AlIYC1zmxkg0Jo4uFsxxGdLpS2DnP7Dsk2c5Dx4gLUZp5BLiQKQVufHwcPWo8tYxPuAklOFNxY7XOaQ8w/w640-h360/20260401233939_1.jpg" title="A screenshot from Crimson Desert" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;An overview of a location from the map&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;Progression is messy and unclear, but there is always something interesting nearby. The game doesn't focus exclusively on combat encounters the way many modern open-world games do. Sometimes you are just wandering through a village. Fishing. Gathering materials. Exploring ruins. Climbing mountains because they exist.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Then the game interrupts your fun with another cutscene.&lt;/p&gt;&lt;p&gt;&amp;nbsp;And that might honestly be my biggest complaint of all.&lt;/p&gt;&lt;p&gt;&amp;nbsp;This fantastic open-world sandbox keeps getting interrupted by a story I could not possibly care less about.&lt;/p&gt;&lt;p&gt;&amp;nbsp;The story isn't just weak; it actively gets in the way of the game's best qualities. Early on I got stuck outside a castle because guards wouldn't let me enter without the proper clothes. The game technically gives you the required outfit through the main questline, but it was so poorly communicated that I ended up Googling the solution because I thought I had missed something.&lt;/p&gt;&lt;p&gt;&amp;nbsp;That sort of thing happens constantly.&lt;/p&gt;&lt;p&gt;&amp;nbsp;The game feels like it assumes you somehow already know how its systems work.&lt;/p&gt;&lt;p&gt;&amp;nbsp;And yet despite all of this, somewhere around the Mathias fight, the game suddenly clicked for me.&lt;/p&gt;&lt;p&gt;&amp;nbsp;I stopped trying to make Crimson Desert behave like a polished AAA RPG and started accepting it for the bizarre, over-complicated, awkward thing it actually is. Once I embraced the chaos, I started appreciating the game far more.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Because there really is something special here.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Not polished.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Not elegant.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Definitely not user friendly.&lt;/p&gt;&lt;p&gt;&amp;nbsp;But special.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Crimson Desert feels like a giant ambitious RPG from an earlier era of gaming before every game was focus tested into safe mediocrity. It is overloaded with systems, mechanics, weird ideas, experimental controls, and questionable design decisions. Some of those ideas absolutely do not work.&lt;/p&gt;&lt;p&gt;&amp;nbsp;But some of them really, really do.&lt;/p&gt;&lt;p&gt;&amp;nbsp;And honestly, I think players are starving for games that swing this hard again even if they miss sometimes.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Crimson Desert is frustrating.&lt;/p&gt;&lt;p&gt;&amp;nbsp;It is clunky.&lt;/p&gt;&lt;p&gt;&amp;nbsp;It wastes your time.&lt;/p&gt;&lt;p&gt;&amp;nbsp;It desperately needs quality-of-life improvements.&lt;/p&gt;&lt;p&gt;&amp;nbsp;The UI is a disaster.&lt;/p&gt;&lt;p&gt;&amp;nbsp;The controls are absurd.&lt;/p&gt;&lt;p&gt;&amp;nbsp;The story constantly gets in the way.&lt;/p&gt;&lt;p&gt;&amp;nbsp;And I cannot stop playing it.&lt;/p&gt;&lt;p&gt;&amp;nbsp;This is easily the worst best game I've played in a long while.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtsEdr4m4shEI2MT92ZVAkw3n77q3keeUKnrdP3jopfsgxg5OcM_MZWdSx9Mh7yAHjqoZDR2meenr6FyXZEVLM7YUAfwmCZIq_9tGWyk5odeGr7Mes8HJ2LO44hbujYG47MyT7ODYE9-hvDUb1DRLEL4uCxRZWEfNzCbSKZULFMdAc69qlfefh_A/s2560/20260331142423_1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="A screenshot from Crimson Desert" border="0" data-original-height="1440" data-original-width="2560" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtsEdr4m4shEI2MT92ZVAkw3n77q3keeUKnrdP3jopfsgxg5OcM_MZWdSx9Mh7yAHjqoZDR2meenr6FyXZEVLM7YUAfwmCZIq_9tGWyk5odeGr7Mes8HJ2LO44hbujYG47MyT7ODYE9-hvDUb1DRLEL4uCxRZWEfNzCbSKZULFMdAc69qlfefh_A/w640-h360/20260331142423_1.jpg" title="A screenshot from Crimson Desert" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The starting town that you spend a lot, and I mean a lot, of time in&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;Note: this post was edited with the help of AI (ChatGPT). The thoughts are my own.&amp;nbsp; The grammatical correctness and em dashes (—) are the AI.&amp;nbsp; &amp;nbsp;&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</content><link href="http://www.heartlessgamer.com/feeds/3551481209177707678/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.heartlessgamer.com/2026/07/crimson-desert-is-worst-best-game-ive.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/13266751/posts/default/3551481209177707678" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/13266751/posts/default/3551481209177707678" rel="self" type="application/atom+xml"/><link href="http://www.heartlessgamer.com/2026/07/crimson-desert-is-worst-best-game-ive.html" rel="alternate" title="Crimson Desert Is The Worst Best Game I've Played In A While" type="text/html"/><author><name>heartlessgamer</name><uri>http://www.blogger.com/profile/02809717223567961650</uri><email>noreply@blogger.com</email><gd:image height="32" rel="http://schemas.google.com/g/2005#thumbnail" src="//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfrHfTNjKaAn-j-xyGqY6L4_fdF2ODhbhSc664B9qvTQlBBV3IY3vxjvP1Asfpxcw8rKeNnXu3vQdJ6szvB4HvKpTGf7dUSML8w-mQz57SDKagnunydYEsqNhp3CLfK3hLcwoME_QOQGf5A8GNC1THAmNCDBR6loa_2-vRtaleOXdn9iA/s220/hgamerprofile.jpg" width="32"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglRJhp7ZuVD32LyMC1KAdso8u4E97WMSBTBzEY_R2AtI4oIohsbSjG8cgdtZPJzEHCV26i_D30nbEjLWCgU8C8XoaYYIoQfjlnHFDg1_hlMCpr5F3Gn2hPjrbDZNJZe_MKoMElLRlwz3FoHyQvYYbTtDlCdPFKvovT-r2Ad16IS9HzAouZSMfVoA/s72-w640-h360-c/20260324142923_1.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13266751.post-3401458481898038262</id><published>2026-06-17T10:51:59.562-04:00</published><updated>2026-06-17T10:59:50.415-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Guild Wars 2"/><category scheme="http://www.blogger.com/atom/ns#" term="Guild Wars 3"/><title type="text">Guild Wars 3 Has Me Optimistic... and Slightly Worried</title><content type="html">&lt;p data-end="360" data-start="21"&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp_intz3I-DTq0II9dnRrY3whXlFfodYhIuLS4qr97KiUCA4JCb3LMlvHahugvvI08gE2H5kCHdTMnhjt7z027zx5zcYBh2552jUzgjaYKH7bhRk6e00P8QSUNUzmYdu58AgyMrMpNFbDvuFCaUFUaojojPltDBEjWoUpKYpJHd4sj-R8CjcTJaw/s1456/Guild-Wars-3-HD-1456x819.jpeg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Guild Wars 3" border="0" data-original-height="819" data-original-width="1456" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp_intz3I-DTq0II9dnRrY3whXlFfodYhIuLS4qr97KiUCA4JCb3LMlvHahugvvI08gE2H5kCHdTMnhjt7z027zx5zcYBh2552jUzgjaYKH7bhRk6e00P8QSUNUzmYdu58AgyMrMpNFbDvuFCaUFUaojojPltDBEjWoUpKYpJHd4sj-R8CjcTJaw/w640-h360/Guild-Wars-3-HD-1456x819.jpeg" title="Guild Wars 3" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p data-end="360" data-start="21"&gt;&amp;nbsp;Just over 16 years ago, in April 2010, we got the chance to read through the Guild Wars 2 Design Manifesto—&lt;a href="https://www.heartlessgamer.com/2010/04/guild-wars-2-manifesto.html" target="_blank"&gt;a document I wrote about on this blog at the time&lt;/a&gt;. Now, in the great year of 2026, we get to do the same thing for &lt;a href="https://www.guildwars3.com/en-gb/news/our-guild-wars-philosophy/" target="_blank"&gt;Guild Wars 3's design philosophy&lt;/a&gt;. I took some time to read through ArenaNet's post and came away with a few thoughts.&lt;/p&gt;
&lt;p data-end="432" data-start="362"&gt;ArenaNet breaks its philosophy for Guild Wars 3 into four key pillars:&lt;/p&gt;
&lt;ul data-end="553" data-start="434"&gt;&lt;li data-end="456" data-section-id="17zbasf" data-start="434"&gt;
No subscription fees
&lt;/li&gt;&lt;li data-end="472" data-section-id="20s99m" data-start="457"&gt;
No pay-to-win
&lt;/li&gt;&lt;li data-end="510" data-section-id="om4mxs" data-start="473"&gt;
Respecting your time and investment
&lt;/li&gt;&lt;li data-end="553" data-section-id="uhpi5k" data-start="511"&gt;
Innovating and evolving the MMORPG genre
&lt;/li&gt;&lt;/ul&gt;
&lt;p data-end="1093" data-start="555"&gt;&amp;nbsp;The "no subscription fees" pillar also means no battle passes or season passes, making Guild Wars 3's monetization model look very similar to Guild Wars 2's. The game will feature expansions and a cash shop focused on convenience items and cosmetics. One thing that wasn't addressed is whether a premium currency exchange system will exist, allowing players to trade in-game gold for premium currency. Personally, I never had major issues with Guild Wars 2's monetization, so I don't expect Guild Wars 3's approach to be a problem either.&lt;/p&gt;
&lt;p data-end="1417" data-start="1095"&gt;&amp;nbsp;"No pay-to-win" is always a tricky topic because everyone's definition of "win" is different. ArenaNet would likely argue that Guild Wars 2 isn't pay-to-win, and from a pure power perspective that's probably true. You can't swipe a credit card and obtain gear that exceeds what other players can earn through gameplay.&lt;/p&gt;
&lt;p data-end="2008" data-start="1419"&gt;&amp;nbsp;That said, Guild Wars 2 does allow players to purchase gold indirectly, and gold can be converted into powerful items and progression shortcuts. While that may not create a direct power advantage, it certainly saves the buyer time and effort. There are also numerous convenience items in the Guild Wars 2 store that push the boundaries a bit. Salvage-o-Matics and enhanced gathering tools are good examples. They aren't mandatory, but they become the obvious choice compared to their standard in-game counterparts. It's a fine line, and one ArenaNet will need to continue tiptoeing around carefully.&lt;/p&gt;
&lt;p data-end="2264" data-start="2010"&gt;&amp;nbsp;The "respecting your time and investment" pillar boils down to ArenaNet's desire to ensure Guild Wars 3 doesn't feel like a second job. Players should be able to jump in and have fun without needing hours of preparation before meaningful gameplay begins.&lt;/p&gt;
&lt;p data-end="2800" data-start="2266"&gt;&amp;nbsp;This aligns closely with how Guild Wars 2 positioned itself. In practice, though, any MMORPG requires some investment to stay engaged. If you've been away from a game for months, there's always a period of re-acclimation. And perhaps this is a controversial opinion, but I think there is still a segment of the MMORPG community looking for games that demand a little more time and commitment. Based on ArenaNet's history and the Guild Wars franchise as a whole, however, Guild Wars probably isn't the place to look for that experience.&lt;/p&gt;
&lt;p data-end="3204" data-start="2802"&gt;&amp;nbsp;The final pillar, "innovating and evolving the MMORPG genre," is where I think we'll need more details from the Guild Wars 3 team before we can draw many conclusions. Based on what's been shared so far, it sounds like ArenaNet is aiming to land somewhere between Guild Wars 1's hub-and-spoke multiplayer design and Guild Wars 2's persistent open world filled with hundreds—or even thousands—of players.&lt;/p&gt;
&lt;p data-end="3257" data-start="3206"&gt;&amp;nbsp;And that's where I start to get a little concerned.&lt;/p&gt;
&lt;p data-end="3388" data-start="3259"&gt;&amp;nbsp;If we compare Guild Wars 3's design philosophy to Guild Wars 2's original manifesto, there's a noticeable difference in emphasis.&lt;/p&gt;
&lt;p data-end="3407" data-start="3390"&gt;&lt;b data-end="3407" data-start="3390"&gt;Guild Wars 2: &lt;/b&gt;&lt;span data-end="3407" data-start="3390"&gt;(&lt;a href="https://www.guildwars2.com/en/news/guild-wars-2-design-manifesto/" target="_blank"&gt;link&lt;/a&gt;)&lt;/span&gt;&lt;/p&gt;
&lt;blockquote data-end="3645" data-start="3409"&gt;
&lt;p data-end="3645" data-start="3411"&gt;&lt;i&gt;The first thing you should know about Guild Wars 2 is that, this time around, there's no question that it's an MMORPG. It's an enormous, persistent, living, social world, filled with a wide variety of combat and non-combat activities.&lt;/i&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p data-end="3664" data-start="3647"&gt;&lt;b data-end="3664" data-start="3647"&gt;Guild Wars 3:&amp;nbsp;&lt;/b&gt;&lt;span data-end="3664" data-start="3647"&gt;(&lt;a href="https://www.guildwars3.com/en-gb/news/our-guild-wars-philosophy/" target="_blank"&gt;link&lt;/a&gt;)&lt;/span&gt;&lt;/p&gt;
&lt;blockquote data-end="3984" data-start="3666"&gt;
&lt;p data-end="3984" data-start="3668"&gt;&lt;i&gt;Guild Wars 3 lands near the middle of the MMO spectrum, which supports the goals we have for our movement and combat systems. While it fits the definition of an MMORPG significantly more than Guild Wars Reforged does, it doesn't try to replicate the large-scale gameplay pillars that so uniquely define Guild Wars 2.&lt;/i&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p data-end="4285" data-start="3986"&gt;&amp;nbsp;Guild Wars 2's statement practically screamed "massively multiplayer," which was a welcome shift from the more limited scale of Guild Wars 1. Guild Wars 3's statement, on the other hand, reads like a deliberate effort to reduce player density and move away from large-scale shared-world experiences.&lt;/p&gt;
&lt;p data-end="4437" data-start="4287"&gt;&amp;nbsp;If you're someone like me who believes a persistent open world is one of the defining characteristics of an MMORPG, I think it's fair to be concerned.&lt;/p&gt;
&lt;p data-end="4779" data-start="4439"&gt;&amp;nbsp;Many of us imagined, many years ago, that advances in technology would lead to larger worlds with more players sharing them. Instead, after all these years, we seem to be moving in the opposite direction. Worlds are becoming smaller, player counts are shrinking, and more games are settling somewhere between traditional multiplayer titles and true MMORPGs.&lt;/p&gt;
&lt;p data-end="4982" data-start="4781"&gt;&amp;nbsp;Of course, it's still early. ArenaNet has only begun sharing details, and I'll be watching closely before making any sweeping declarations about where Guild Wars 3 ultimately lands on the MMO spectrum.&lt;/p&gt;
&lt;p data-end="5156" data-start="4984"&gt;&amp;nbsp;Overall, I think we're off to a good start with the Guild Wars 3 team. Beta testing is expected in 2027, and a 2028 launch isn't all that far away in MMO development terms.&lt;/p&gt;
&lt;p data-end="5416" data-start="5158"&gt;&amp;nbsp;In a year where we've ended development New World and Destiny 2 and seen long-in-development Kickstarter MMOs stumble or fail outright, it's refreshing to have genuine optimism about a new MMORPG from a developer with a proven track record.&lt;/p&gt;
&lt;p data-end="5594" data-start="5418"&gt;&amp;nbsp;I'll certainly be keeping a close eye on Guild Wars 3. Hopefully, ArenaNet can convince me that "middle of the MMO spectrum" still leaves room for a truly massive online world.&lt;/p&gt;&lt;p data-end="5594" data-start="5418"&gt;&lt;i&gt;Note: this post was edited with the help of AI (ChatGPT). The thoughts are my own.&amp;nbsp; The grammatical correctness and em dashes (—) are the AI.&amp;nbsp;&lt;/i&gt; &amp;nbsp;&lt;/p&gt;</content><link href="http://www.heartlessgamer.com/feeds/3401458481898038262/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.heartlessgamer.com/2026/06/guild-wars-3-has-me-optimistic-and.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/13266751/posts/default/3401458481898038262" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/13266751/posts/default/3401458481898038262" rel="self" type="application/atom+xml"/><link href="http://www.heartlessgamer.com/2026/06/guild-wars-3-has-me-optimistic-and.html" rel="alternate" title="Guild Wars 3 Has Me Optimistic... and Slightly Worried" type="text/html"/><author><name>heartlessgamer</name><uri>http://www.blogger.com/profile/02809717223567961650</uri><email>noreply@blogger.com</email><gd:image height="32" rel="http://schemas.google.com/g/2005#thumbnail" src="//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfrHfTNjKaAn-j-xyGqY6L4_fdF2ODhbhSc664B9qvTQlBBV3IY3vxjvP1Asfpxcw8rKeNnXu3vQdJ6szvB4HvKpTGf7dUSML8w-mQz57SDKagnunydYEsqNhp3CLfK3hLcwoME_QOQGf5A8GNC1THAmNCDBR6loa_2-vRtaleOXdn9iA/s220/hgamerprofile.jpg" width="32"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp_intz3I-DTq0II9dnRrY3whXlFfodYhIuLS4qr97KiUCA4JCb3LMlvHahugvvI08gE2H5kCHdTMnhjt7z027zx5zcYBh2552jUzgjaYKH7bhRk6e00P8QSUNUzmYdu58AgyMrMpNFbDvuFCaUFUaojojPltDBEjWoUpKYpJHd4sj-R8CjcTJaw/s72-w640-h360-c/Guild-Wars-3-HD-1456x819.jpeg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13266751.post-8526068425788086806</id><published>2026-06-04T10:07:46.056-04:00</published><updated>2026-06-04T10:07:46.057-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Guild Wars 3"/><title type="text">Guild Wars 3!?</title><content type="html">&lt;p&gt;&amp;nbsp;I know I said I wasn't going to get excited for the Arena Net announcement tomorrow being about Guild Wars 3, but after the &lt;a href="https://bsky.app/profile/guildwars2.com/post/3mnfou7ckne2n" target="_blank"&gt;latest update on Bluesky&lt;/a&gt; the community has spotted a 3 hiding in the artwork.&amp;nbsp; Maybe a stretch and a backwards 3, but I have to admit I am setting myself up for disappointment!&lt;/p&gt;&lt;p&gt;&amp;nbsp;What are your thoughts?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm4LhqRSLRWCdMmusPrQhZSqJ97IxFCwbB5MABoQ9VhlTjoLi9fBSNp66SRwLpH_zas2cs1T0AGopcZw8UQK396vEOJ4gO_PvgKDdWEhGZev8hFlmbOe2tqGPkFrchANQyZZPi69u9rUk3omDfAvCvmadNxjub0_wcfgQqvPV1AKT8iy0qbi10lw/s1098/Screenshot%202026-06-04%20at%2010-06-31%20Burn%20me%20it's%20a%20string%20ray.%20r_Guildwars2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="A hidden 3 for Guild Wars 3?" border="0" data-original-height="820" data-original-width="1098" height="478" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm4LhqRSLRWCdMmusPrQhZSqJ97IxFCwbB5MABoQ9VhlTjoLi9fBSNp66SRwLpH_zas2cs1T0AGopcZw8UQK396vEOJ4gO_PvgKDdWEhGZev8hFlmbOe2tqGPkFrchANQyZZPi69u9rUk3omDfAvCvmadNxjub0_wcfgQqvPV1AKT8iy0qbi10lw/w640-h478/Screenshot%202026-06-04%20at%2010-06-31%20Burn%20me%20it's%20a%20string%20ray.%20r_Guildwars2.png" title="A hidden 3 for Guild Wars 3?" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;A well hidden 3?&amp;nbsp; Guild Wars 3!?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;</content><link href="http://www.heartlessgamer.com/feeds/8526068425788086806/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.heartlessgamer.com/2026/06/guild-wars-3.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/13266751/posts/default/8526068425788086806" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/13266751/posts/default/8526068425788086806" rel="self" type="application/atom+xml"/><link href="http://www.heartlessgamer.com/2026/06/guild-wars-3.html" rel="alternate" title="Guild Wars 3!?" type="text/html"/><author><name>heartlessgamer</name><uri>http://www.blogger.com/profile/02809717223567961650</uri><email>noreply@blogger.com</email><gd:image height="32" rel="http://schemas.google.com/g/2005#thumbnail" src="//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfrHfTNjKaAn-j-xyGqY6L4_fdF2ODhbhSc664B9qvTQlBBV3IY3vxjvP1Asfpxcw8rKeNnXu3vQdJ6szvB4HvKpTGf7dUSML8w-mQz57SDKagnunydYEsqNhp3CLfK3hLcwoME_QOQGf5A8GNC1THAmNCDBR6loa_2-vRtaleOXdn9iA/s220/hgamerprofile.jpg" width="32"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm4LhqRSLRWCdMmusPrQhZSqJ97IxFCwbB5MABoQ9VhlTjoLi9fBSNp66SRwLpH_zas2cs1T0AGopcZw8UQK396vEOJ4gO_PvgKDdWEhGZev8hFlmbOe2tqGPkFrchANQyZZPi69u9rUk3omDfAvCvmadNxjub0_wcfgQqvPV1AKT8iy0qbi10lw/s72-w640-h478-c/Screenshot%202026-06-04%20at%2010-06-31%20Burn%20me%20it's%20a%20string%20ray.%20r_Guildwars2.png" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13266751.post-7163504414798029751</id><published>2026-06-03T16:39:39.672-04:00</published><updated>2026-06-03T16:39:39.672-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Camelot Unchained"/><category scheme="http://www.blogger.com/atom/ns#" term="Reaper Actual"/><category scheme="http://www.blogger.com/atom/ns#" term="Stars Reach"/><title type="text">Early Access Season for John, Mark, and Raph</title><content type="html">&lt;p&gt;&amp;nbsp;'Tis the season for Early Access apparently. After years of development, three games I've been following have announced and/or launched into Early Access. Unlike Christmas, though, this is not a time to celebrate.&lt;/p&gt;&lt;p&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI3cv42HeWpTQ8OdUaNMObNAKTxnRwLcRteU-LmXG4UA4KlW6fUSmhBlz2J-oLSAzEbnM_ZWaYtAL2vRdksFWxMmurk928MGbZAAku9pUefx-hoODyOCT4ZwAkLnonb-peP_iP4yydCLXXPFRB-WAdlElpeLUJh16p5op37rDecInQ196r7-IDVQ/s880/john%20smedley.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="John Smedley" border="0" data-original-height="290" data-original-width="880" height="105" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI3cv42HeWpTQ8OdUaNMObNAKTxnRwLcRteU-LmXG4UA4KlW6fUSmhBlz2J-oLSAzEbnM_ZWaYtAL2vRdksFWxMmurk928MGbZAAku9pUefx-hoODyOCT4ZwAkLnonb-peP_iP4yydCLXXPFRB-WAdlElpeLUJh16p5op37rDecInQ196r7-IDVQ/w320-h105/john%20smedley.png" title="John Smedley" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;John Smedley&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;Reaper Actual, a John Smedley special (yes, &lt;a href="https://www.heartlessgamer.com/2005/11/smedley-spins-star-wars-galaxies-nge.html" target="_blank"&gt;that John Smedley&lt;/a&gt;), &lt;a href="https://massivelyop.com/2026/06/01/reaper-actuals-early-access-lands-with-a-thud-as-smed-calls-out-a-reviewer-for-giving-game-keys-to-cheaters/" target="_blank"&gt;launched itself into Early Access&lt;/a&gt; and landed with a resounding THUD. Steam Charts topped out at 70 (yes, 70) peak concurrent players before falling to just single-digit players at any time beyond that peak. Reviews are "Very Negative," and the general consensus is, "There isn't even a game to play." What a fall from the heights of Smedley's pioneer status in the MMORPG genre.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEido7WfQPxuKcZCq9pYTDudRe_3962Wlrjbuo5a31xuB5xTf22L4H1D8Resyp8DUmdub0vDsy7h1VV5D363Vi8rmP-G1GEfQxURTSZCha0T-HKPeE6Ary-f-NUdUnvorOw5HyNO4walviVmzSCUBpxC23F2LIonWqsRTntkdGh9oJeIOh9biEEkQg/s700/117911.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mark Jacobs" border="0" data-original-height="393" data-original-width="700" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEido7WfQPxuKcZCq9pYTDudRe_3962Wlrjbuo5a31xuB5xTf22L4H1D8Resyp8DUmdub0vDsy7h1VV5D363Vi8rmP-G1GEfQxURTSZCha0T-HKPeE6Ary-f-NUdUnvorOw5HyNO4walviVmzSCUBpxC23F2LIonWqsRTntkdGh9oJeIOh9biEEkQg/w320-h180/117911.jpg" title="Mark Jacobs" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Mark Jacobs&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;Camelot Unchained, a Mark Jacobs special (yes, &lt;a href="https://www.heartlessgamer.com/2008/02/mark-jacobs-leaves-door-open-to.html" target="_blank"&gt;that Mark Jacobs&lt;/a&gt;), also &lt;a href="https://massivelyop.com/2026/06/01/camelot-unchained-set-for-steam-early-access-tomorrow-will-keep-its-servers-up-all-week/?utm_source=chatgpt.com" target="_blank"&gt;stumbled its way into Early Access on Steam&lt;/a&gt; and dropped its NDA so we can finally talk about it. Not to be outdone by Reaper Actual, Camelot Unchained peaked at over 500 concurrent players and has maintained 100+ concurrent players. Reviews, like player count, edged out Reaper Actual at "Mostly Negative," with the common thread being, "The game barely works, if you can even call it a game." I have not played it yet, but I did participate in the beta previously (though that time is under NDA). I will need to look into whether my Kickstarter backing gets me access to the Steam version or not. Another sad fall for one of the pioneers of MMORPGs.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghOdTIw6xi1hltCkj-_26VXolUBr1vqZRDXgnrF88B_MWpuY9I0P307zltZTtNhSOCWBmEOrVUtZpoqJJgxUWWPlA7qihnLNeslkc-5rajM5WKTCRGaeiEv0xFXM5zwQVkvsO4qQMBEKw7v4BVWXl4ZCJEApLqLZPdmOU6FKN8TPK_GLpxdfwyFA/s1200/raph-koster.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Raph Koster" border="0" data-original-height="630" data-original-width="1200" height="168" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghOdTIw6xi1hltCkj-_26VXolUBr1vqZRDXgnrF88B_MWpuY9I0P307zltZTtNhSOCWBmEOrVUtZpoqJJgxUWWPlA7qihnLNeslkc-5rajM5WKTCRGaeiEv0xFXM5zwQVkvsO4qQMBEKw7v4BVWXl4ZCJEApLqLZPdmOU6FKN8TPK_GLpxdfwyFA/w320-h168/raph-koster.jpg" title="Raph Koster" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Raph Koster&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;Stars Reach, a Raph Koster special (yes, &lt;a href="https://www.heartlessgamer.com/2006/03/raph-koster-steals-my-hits.html" target="_blank"&gt;that Raph Koster&lt;/a&gt;), also &lt;a href="https://massivelyop.com/2026/06/03/raph-koster-mmorpg-stars-reach-announces-its-launching-into-early-access-this-summer/" target="_blank"&gt;announced that it is moving into Early Access this summer&lt;/a&gt;. The Stars Reach playtest, which I've spent some time with, has been around for a while, and the game has changed quite a bit. Yet the Steam Charts for Stars Reach Playtest tell the sad story of single-digit peak player counts, with a prior peak of 117. Playtest access is limited, so we'll have to see how the community reacts when the game hits Early Access. I am sure Raph, who is a bedrock cornerstone of MMORPG history in my view, would like to see more players.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Of the three, Stars Reach is the most promising. There is an actual game with actual content. Reaper Actual is just a shell at this point. Camelot Unchained is mostly a tech demo built on a decades-old game engine. Stars Reach has lots of cool ideas, from building to terraforming to combat and all of the other things you'd expect from a Raph Koster online world.&lt;/p&gt;&lt;p&gt;&amp;nbsp;However, as I stated up front, this is not a Christmas morning feeling, finally getting these long-overdue games from the pioneers of the MMORPG genre. I'll be amazed if Reaper Actual is around this time next year; I just can't see it surviving this flop. Camelot Unchained has already figured out how to exist for 13+ years, so it may have some more time left, but I imagine most folks are like me: "Really... this is what we waited 13 years for?" Stars Reach moving into Early Access makes me worry that the funding is drying up. They already ran a Kickstarter well into development, and now moving into Early Access to secure additional funding does not feel great.&lt;/p&gt;&lt;p&gt;&amp;nbsp;The bad-news MMO bears of 2026 march on.&lt;/p&gt;</content><link href="http://www.heartlessgamer.com/feeds/7163504414798029751/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.heartlessgamer.com/2026/06/early-access-season-for-john-mark-and.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/13266751/posts/default/7163504414798029751" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/13266751/posts/default/7163504414798029751" rel="self" type="application/atom+xml"/><link href="http://www.heartlessgamer.com/2026/06/early-access-season-for-john-mark-and.html" rel="alternate" title="Early Access Season for John, Mark, and Raph" type="text/html"/><author><name>heartlessgamer</name><uri>http://www.blogger.com/profile/02809717223567961650</uri><email>noreply@blogger.com</email><gd:image height="32" rel="http://schemas.google.com/g/2005#thumbnail" src="//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfrHfTNjKaAn-j-xyGqY6L4_fdF2ODhbhSc664B9qvTQlBBV3IY3vxjvP1Asfpxcw8rKeNnXu3vQdJ6szvB4HvKpTGf7dUSML8w-mQz57SDKagnunydYEsqNhp3CLfK3hLcwoME_QOQGf5A8GNC1THAmNCDBR6loa_2-vRtaleOXdn9iA/s220/hgamerprofile.jpg" width="32"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI3cv42HeWpTQ8OdUaNMObNAKTxnRwLcRteU-LmXG4UA4KlW6fUSmhBlz2J-oLSAzEbnM_ZWaYtAL2vRdksFWxMmurk928MGbZAAku9pUefx-hoODyOCT4ZwAkLnonb-peP_iP4yydCLXXPFRB-WAdlElpeLUJh16p5op37rDecInQ196r7-IDVQ/s72-w320-h105-c/john%20smedley.png" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-13266751.post-4181347973290242890</id><published>2026-06-02T12:31:33.036-04:00</published><updated>2026-06-02T12:31:33.037-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Arena Net"/><category scheme="http://www.blogger.com/atom/ns#" term="Guild Wars"/><category scheme="http://www.blogger.com/atom/ns#" term="Guild Wars 2"/><title type="text">ArenaNet June 5th Announcement Speculation</title><content type="html">&lt;p&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7dF2e99PHfalCr1F6Q4vdOmL3cSfNRKhI0U9XzkdU51YjvbXa4SzIU9AligNTbZKQg_tS7NEbW8QUC04-Vh3IwsBZ-rBnl6XlqtzEQqikG4qgOxfG9j5_cgwpD5ZYQyAcWJ9OPQJOMiObOfrmfh5KAxDhaBjS4YxUgmVcjljnZopDkRzEd_tlqQ/s852/Screenshot%202026-06-02%20at%2012-21-18%20Post%20by%20@guildwars2.com%20%E2%80%94%20Bluesky.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="A screenshot from Arena Nets teaser for 6-5-2026" border="0" data-original-height="771" data-original-width="852" height="362" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7dF2e99PHfalCr1F6Q4vdOmL3cSfNRKhI0U9XzkdU51YjvbXa4SzIU9AligNTbZKQg_tS7NEbW8QUC04-Vh3IwsBZ-rBnl6XlqtzEQqikG4qgOxfG9j5_cgwpD5ZYQyAcWJ9OPQJOMiObOfrmfh5KAxDhaBjS4YxUgmVcjljnZopDkRzEd_tlqQ/w400-h362/Screenshot%202026-06-02%20at%2012-21-18%20Post%20by%20@guildwars2.com%20%E2%80%94%20Bluesky.png" title="A screenshot from Arena Nets teaser for 6-5-2026" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;Arena Net is teasing a big announcement on June 5th as part of Summer Games Fest.&amp;nbsp; The teaser was posted to Bluesky &lt;a href="https://bsky.app/profile/guildwars2.com/post/3mnahf6vkoo2o" target="_blank"&gt;here&lt;/a&gt; and then the Summer Games Fest appearance was confirmed via Discord.&amp;nbsp; This has been followed up by prominent community members receiving various teaser images. The immediate speculation is that they will announce Guild Wars 3.&lt;/p&gt;&lt;p&gt;&amp;nbsp;While Guild Wars 3 is a possibility I want to temper my expectations as I've been burned two Summer Games Fests in a row.&amp;nbsp; Two years ago it was the let down of the New World Aeternum announcement and then last year it was the assumption that ARC Raiders would shadow drop after SGF.&amp;nbsp; I am NOT letting myself get swindled again this year so I am NOT expecting a Guild Wars 3 announcement.&amp;nbsp; If it wasn't part of Summer Games Fest I may have a different opinion but the lesson we've learned is SGF pushes developers to hype their announcements even if they are big fat nothing burgers.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;So what else could it be?&lt;/p&gt;&lt;p&gt;&amp;nbsp;The leading backup would be another Guild Wars 2 expansion or large change to Guild Wars 2 such as a business model change.&amp;nbsp; This sort of hype only to announce an expansion would be on par for my experience with Summer Games Fest the last two years.&amp;nbsp; It is worth noting the teaser was posted to the Guild Wars 2 Bluesky account and not a more generic Arena Net account.&lt;/p&gt;&lt;p&gt;&amp;nbsp;It could also be some sort of Guild Wars 1 update.&amp;nbsp; They recently resurrected Guild Wars 1 with the&amp;nbsp;&lt;a href="https://www.guildwars.com/en/" target="_blank"&gt;Guild Wars Reforged&lt;/a&gt; launch and its been moderately successful so a big announcement for that game may fit, but still makes you wonder why they would use the Guild Wars 2 account.&amp;nbsp; Maybe a cross over between Reforged and 2?&lt;/p&gt;&lt;p&gt;&amp;nbsp;I saw some speculation in some comments about a company announcement and the possibility of Arena Net moving back under its own ownership.&amp;nbsp; That would be sort of interesting but also a worrying sign knowing the state of the MMO market.&amp;nbsp; It doesn't match up to having a spot in Summer Games Fest as that sort of corporate announcement would not match that audience.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;Whatever it turns out to be my honest hope is it is related to MMORPGs.&amp;nbsp; We need some good MMO news as its been a dumpster fire of a year for MMOs.&amp;nbsp; But alas after getting burned two years in a row with Summer Games Fest I will wait for the announcements and news to come out after the fact.&amp;nbsp; There is no way I am tuning in to watch.&lt;/p&gt;</content><link href="http://www.heartlessgamer.com/feeds/4181347973290242890/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.heartlessgamer.com/2026/06/arenanet-june-5th-announcement.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/13266751/posts/default/4181347973290242890" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/13266751/posts/default/4181347973290242890" rel="self" type="application/atom+xml"/><link href="http://www.heartlessgamer.com/2026/06/arenanet-june-5th-announcement.html" rel="alternate" title="ArenaNet June 5th Announcement Speculation" type="text/html"/><author><name>heartlessgamer</name><uri>http://www.blogger.com/profile/02809717223567961650</uri><email>noreply@blogger.com</email><gd:image height="32" rel="http://schemas.google.com/g/2005#thumbnail" src="//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfrHfTNjKaAn-j-xyGqY6L4_fdF2ODhbhSc664B9qvTQlBBV3IY3vxjvP1Asfpxcw8rKeNnXu3vQdJ6szvB4HvKpTGf7dUSML8w-mQz57SDKagnunydYEsqNhp3CLfK3hLcwoME_QOQGf5A8GNC1THAmNCDBR6loa_2-vRtaleOXdn9iA/s220/hgamerprofile.jpg" width="32"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7dF2e99PHfalCr1F6Q4vdOmL3cSfNRKhI0U9XzkdU51YjvbXa4SzIU9AligNTbZKQg_tS7NEbW8QUC04-Vh3IwsBZ-rBnl6XlqtzEQqikG4qgOxfG9j5_cgwpD5ZYQyAcWJ9OPQJOMiObOfrmfh5KAxDhaBjS4YxUgmVcjljnZopDkRzEd_tlqQ/s72-w400-h362-c/Screenshot%202026-06-02%20at%2012-21-18%20Post%20by%20@guildwars2.com%20%E2%80%94%20Bluesky.png" width="72"/><thr:total>0</thr:total></entry></feed>