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		<title>Hitbox Team</title>
		<link>http://hitboxteam.com/</link>
		<description>Articles on game design and development by Hitbox Team.</description>
		<language>en-us</language>
		<pubDate>Mon, 01 Aug 2016 14:53:07 -0700</pubDate>
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		<ttl>60</ttl>
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			<title>Hx Volumetric Lighting released</title>
			<link>https://hitboxteam.com/hx-volumetric-lighting-released</link>
			<description><![CDATA[In the process of creating Spire, we had to build our own lighting system.  We are releasing the volumetric lighting system on the Unity Asset Store and making it available for other developers to use.  It's an extension of Unity's lighting, enabling volumetric effects like rays of light and fog of variable density.<br/><a href="https://hitboxteam.com/hx-volumetric-lighting-released"><i>Read more...</i></a>]]></description>
			<pubDate>Mon, 01 Aug 2016 14:53:07 -0700</pubDate>
			<guid isPermaLink="true">https://hitboxteam.com/hx-volumetric-lighting-released</guid>
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			<title>Spire progress report</title>
			<link>https://hitboxteam.com/spire-progress-report</link>
			<description><![CDATA[Spire has been in development for over four years now.  Recently, we've surpassed some milestones we set for ourselves, by starting to wrap up and combine the systems we've been building for the past few years.  We'd like to share some screenshots of our work so far, and talk about what we've been working on.<br/><a href="https://hitboxteam.com/spire-progress-report"><i>Read more...</i></a>]]></description>
			<pubDate>Thu, 23 Jun 2016 16:24:09 -0700</pubDate>
			<guid isPermaLink="true">https://hitboxteam.com/spire-progress-report</guid>
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			<title>Dustforce DX update released</title>
			<link>https://hitboxteam.com/dustforce-dx-update-released</link>
			<description><![CDATA[It's finally here! Dustforce DX is a free update to Dustforce with new content and community-made maps.  It also is now playable right in your browser.  We've also restructured the game world to be more accessible to newer players - you can read about our intentions with these changes in this article.<br/><a href="https://hitboxteam.com/dustforce-dx-update-released"><i>Read more...</i></a>]]></description>
			<pubDate>Thu, 23 Oct 2014 20:30:00 -0700</pubDate>
			<guid isPermaLink="true">https://hitboxteam.com/dustforce-dx-update-released</guid>
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			<title>Spire development livestream</title>
			<link>https://hitboxteam.com/spire-development-livestream</link>
			<description><![CDATA[<i>Spire</i> is coming together, and we're going to livestream our progress for the next two months.  Come watch us develop the game from our shed in rural Australia, as we work on getting the game ready for its first trailer.  <br/><a href="https://hitboxteam.com/spire-development-livestream"><i>Read more...</i></a>]]></description>
			<pubDate>Fri, 04 Apr 2014 18:42:08 -0700</pubDate>
			<guid isPermaLink="true">https://hitboxteam.com/spire-development-livestream</guid>
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			<title>Designing game narrative</title>
			<link>https://hitboxteam.com/designing-game-narrative</link>
			<description><![CDATA[How do you tell a great story with a game?  The answer lies not just in the plot and dialogue, but in the very structure of the game design itself.  In this article, we talk about why storytelling needs to revolve around the interactive nature of the medium.  Come and learn how to identify great game narrative, and to understand the importance of interactive â€” rather than cinematic â€” storytelling.<br/><a href="https://hitboxteam.com/designing-game-narrative"><i>Read more...</i></a>]]></description>
			<pubDate>Thu, 24 Oct 2013 12:34:04 -0700</pubDate>
			<guid isPermaLink="true">https://hitboxteam.com/designing-game-narrative</guid>
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			<title>Dustforce sales figures</title>
			<link>https://hitboxteam.com/dustforce-sales-figures</link>
			<description><![CDATA[Dustforce is just over a year old now.  How well has it fared in the past year, and what does that mean for Hitbox Team?  In this article, we discuss in great detail the financial performance of Dustforce, in the context of our own goals for the game.  Come and learn about some of the financial issues of a tiny development team, such as how we funded Dustforce, and how much it costs to make a game.<br/><a href="https://hitboxteam.com/dustforce-sales-figures"><i>Read more...</i></a>]]></description>
			<pubDate>Tue, 16 Apr 2013 13:05:37 -0700</pubDate>
			<guid isPermaLink="true">https://hitboxteam.com/dustforce-sales-figures</guid>
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			<title>Mystery and mastery</title>
			<link>https://hitboxteam.com/mystery-and-mastery</link>
			<description><![CDATA[We've been working hard on our next project, a game called <i>Spire</i>.  Now that our design of the game is starting to come together, we'd like to share some details about it. In this article, we give an overview of the game, as well as discuss our goals for the design and feel of Spire.<br/><a href="https://hitboxteam.com/mystery-and-mastery"><i>Read more...</i></a>]]></description>
			<pubDate>Mon, 14 Jan 2013 22:34:50 -0800</pubDate>
			<guid isPermaLink="true">https://hitboxteam.com/mystery-and-mastery</guid>
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			<title>A new beginning</title>
			<link>https://hitboxteam.com/a-new-beginning</link>
			<description><![CDATA[Welcome to the new Hitbox Team blog!  Now that Dustforce is finished, what's next from Hitbox Team?  In this article, we lay down a roadmap for the things to come.  Come read about a new update, Dustforce in the new Humble Indie Bundle, and our new new project.<br/><a href="https://hitboxteam.com/a-new-beginning"><i>Read more...</i></a>]]></description>
			<pubDate>Tue, 18 Sep 2012 14:34:34 -0700</pubDate>
			<guid isPermaLink="true">https://hitboxteam.com/a-new-beginning</guid>
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